All: Reformat according to new standard

This commit is contained in:
pre-commit-ci[bot]
2025-11-11 13:49:01 +01:00
committed by Kacper Donat
parent ef997f2259
commit 9fe130cd73
2390 changed files with 154630 additions and 115818 deletions

View File

@@ -34,7 +34,8 @@ using namespace Gui;
namespace sc = boost::statechart;
using NS = NavigationStateChart;
NS::Event::Event() : flags(new Flags)
NS::Event::Event()
: flags(new Flags)
{}
bool NS::Event::isMouseButtonEvent() const
@@ -150,7 +151,7 @@ NavigationStateChart::~NavigationStateChart()
naviMachine.reset();
}
SbBool NavigationStateChart::processSoEvent(const SoEvent * const ev)
SbBool NavigationStateChart::processSoEvent(const SoEvent* const ev)
{
// Events when in "ready-to-seek" mode are ignored, except those
// which influence the seek mode itself -- these are handled further
@@ -161,7 +162,7 @@ SbBool NavigationStateChart::processSoEvent(const SoEvent * const ev)
// Switch off viewing mode (Bug #0000911)
if (!this->isSeekMode() && !this->isAnimating() && this->isViewing()) {
this->setViewing(false); // by default disable viewing mode to render the scene
this->setViewing(false); // by default disable viewing mode to render the scene
}
// Mismatches in state of the modifier keys happens if the user
@@ -179,7 +180,7 @@ SbBool NavigationStateChart::processSoEvent(const SoEvent * const ev)
smev.inventor_event = ev;
// Spaceball/joystick handling
if (ev->isOfType(SoMotion3Event::getClassTypeId())){
if (ev->isOfType(SoMotion3Event::getClassTypeId())) {
smev.flags->processed = true;
this->processMotionEvent(static_cast<const SoMotion3Event*>(ev));
return true;
@@ -187,7 +188,7 @@ SbBool NavigationStateChart::processSoEvent(const SoEvent * const ev)
// Keyboard handling
if (ev->isOfType(SoKeyboardEvent::getClassTypeId())) {
const auto event = static_cast<const SoKeyboardEvent *>(ev);
const auto event = static_cast<const SoKeyboardEvent*>(ev);
smev.flags->processed = processKeyboardEvent(event);
}
@@ -195,27 +196,25 @@ SbBool NavigationStateChart::processSoEvent(const SoEvent * const ev)
const auto button = smev.asMouseButtonEvent()->getButton();
const SbBool press = smev.asMouseButtonEvent()->getState() == SoButtonEvent::DOWN;
switch (button) {
case SoMouseButtonEvent::BUTTON1:
this->button1down = press;
break;
case SoMouseButtonEvent::BUTTON2:
this->button2down = press;
break;
case SoMouseButtonEvent::BUTTON3:
this->button3down = press;
break;
default:
break;
case SoMouseButtonEvent::BUTTON1:
this->button1down = press;
break;
case SoMouseButtonEvent::BUTTON2:
this->button2down = press;
break;
case SoMouseButtonEvent::BUTTON3:
this->button3down = press;
break;
default:
break;
}
}
smev.modifiers =
(this->button1down ? NS::Event::BUTTON1DOWN : 0) |
(this->button2down ? NS::Event::BUTTON2DOWN : 0) |
(this->button3down ? NS::Event::BUTTON3DOWN : 0) |
(this->ctrldown ? NS::Event::CTRLDOWN : 0) |
(this->shiftdown ? NS::Event::SHIFTDOWN : 0) |
(this->altdown ? NS::Event::ALTDOWN : 0);
smev.modifiers = (this->button1down ? NS::Event::BUTTON1DOWN : 0)
| (this->button2down ? NS::Event::BUTTON2DOWN : 0)
| (this->button3down ? NS::Event::BUTTON3DOWN : 0)
| (this->ctrldown ? NS::Event::CTRLDOWN : 0) | (this->shiftdown ? NS::Event::SHIFTDOWN : 0)
| (this->altdown ? NS::Event::ALTDOWN : 0);
if (!smev.flags->processed) {
this->naviMachine->process_event(smev);