diff --git a/src/Mod/Fem/Gui/TaskPostContours.ui b/src/Mod/Fem/Gui/TaskPostContours.ui
index f6fba0688e..9e62a3466e 100644
--- a/src/Mod/Fem/Gui/TaskPostContours.ui
+++ b/src/Mod/Fem/Gui/TaskPostContours.ui
@@ -60,6 +60,9 @@
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
+
+ false
+
1
diff --git a/src/Mod/Fem/Gui/ViewProviderFemPostObject.cpp b/src/Mod/Fem/Gui/ViewProviderFemPostObject.cpp
index ed4c204ef5..7cd58a0cd0 100644
--- a/src/Mod/Fem/Gui/ViewProviderFemPostObject.cpp
+++ b/src/Mod/Fem/Gui/ViewProviderFemPostObject.cpp
@@ -628,21 +628,21 @@ void ViewProviderFemPostObject::updateData(const App::Property* p) {
void ViewProviderFemPostObject::filterArtifacts(vtkDataObject* data)
{
- // The problem is that in the surface view the boundary reagions of the volumess
+ // The problem is that in the surface view the boundary regions of the volumes
// calculated by the different CPU cores is always visible, independent of the
- // transparency setting. Elmer is not to blame, this is just a property of the
- // partial VTK file reader. So this can happen with various input
+ // transparency setting. Elmer is not to blame because this is a property of the
+ // partial VTK file reader. So this can happen with various inputs
// since FreeCAD can also be used to view VTK files without the need to perform
- // an analysis. Therefore it is impossible to know in advance when to filter
- // or not.
- // Only for pure CCX analyses we know that no filtering is necessary.
- // However, the effort to catch this case is not worth it since the filtering
- // is only as time-consuming as enabling the surface filter. In fact, it is like
- // performing the surface flter twice.
+ // an analysis. Therefore it is impossible to know in advance when a filter
+ // is necessary or not.
+ // Only for pure CCX analyses we know that no filtering is necessary. However,
+ // the effort to catch this case is not worth it since the filtering is
+ // only as time-consuming as enabling the surface filter. In fact, it is like
+ // performing the surface filter twice.
- // We need to set the filter clipping plane below the z minimum of the data.
- // We can either do this by checkting the VTK data or by getting the info from
- // the 3D view. We use here the latter because this much faster.
+ // We need to set the filter clipping plane below the z-minimum of the data.
+ // We can either do this by checking the VTK data or by getting the info from
+ // the 3D view. We use here the latter because this is much faster.
// since we will set the filter according to the visible bounding box
// assure the object is visible