Material: Appearance and Material inspectors
Dialogs to view the Appearance and Material properties of an object These inspectors are intended to be used when debugging Appearance and Material issues in a model. The Appearance inspector displays the appearance properties of an object. This will be more useful once PR 13792 is merged which migrates parts to use ShapeAppearance instead of DiffuseColor. This shows each of the appearance properties per face for the object. The Material inspector shows the material, models, and properties assigned to a model. It displays useful debugging information such as the UUID and file paths associated with eacch of the items. This is useful when finding and resolving model conflicts. The material inspector now gives the option of copying the information to the clipboard.
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committed by
Chris Hennes
parent
bed8b23e7f
commit
a0fdc86948
273
src/Mod/Material/Gui/DlgInspectAppearance.cpp
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273
src/Mod/Material/Gui/DlgInspectAppearance.cpp
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/***************************************************************************
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* Copyright (c) 2024 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <QPainter>
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#include <QPaintEvent>
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#endif
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#include <App/Document.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/Document.h>
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#include <Gui/Selection.h>
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#include <Gui/ViewProvider.h>
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#include <Gui/ViewProviderDocumentObject.h>
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#include "DlgInspectAppearance.h"
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#include "ui_DlgInspectAppearance.h"
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using namespace MatGui;
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ColorWidget::ColorWidget(const App::Color& color, QWidget* parent)
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: QWidget(parent)
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{
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_color = color.asValue<QColor>();
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}
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void ColorWidget::paintEvent(QPaintEvent* event)
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{
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QPainter painter(this);
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// Draw a white background
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auto color = QColor(255, 255, 255);
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auto left = event->rect().left();
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auto width = event->rect().width();
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painter.fillRect(left, event->rect().top(), width, event->rect().height(), QBrush(color));
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// Draw a black border
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color = QColor(0, 0, 0);
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left = event->rect().left() + 2;
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width = event->rect().width() - 4;
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if (event->rect().width() > 75) {
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left += (event->rect().width() - 75) / 2;
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width = 71;
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}
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painter.fillRect(left, event->rect().top() + 2, width, event->rect().height() - 4, QBrush(color));
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// Draw the color
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left = event->rect().left() + 5;
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width = event->rect().width() - 10;
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if (event->rect().width() > 75) {
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left += (event->rect().width() - 75) / 2;
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width = 65;
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}
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painter.fillRect(left, event->rect().top() + 5, width, event->rect().height() - 10, QBrush(_color));
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}
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/* TRANSLATOR MatGui::DlgInspectAppearance */
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DlgInspectAppearance::DlgInspectAppearance(QWidget* parent)
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: QWidget(parent)
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, ui(new Ui_DlgInspectAppearance)
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{
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ui->setupUi(this);
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std::vector<Gui::ViewProvider*> views = getSelection();
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update(views);
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Gui::Selection().Attach(this);
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}
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DlgInspectAppearance::~DlgInspectAppearance()
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{
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Gui::Selection().Detach(this);
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}
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bool DlgInspectAppearance::accept()
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{
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return true;
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}
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std::vector<Gui::ViewProvider*> DlgInspectAppearance::getSelection() const
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{
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std::vector<Gui::ViewProvider*> views;
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// get a single selection
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std::vector<Gui::SelectionSingleton::SelObj> sel =
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Gui::Selection().getSelection(nullptr, Gui::ResolveMode::OldStyleElement, true);
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for (const auto& it : sel) {
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Gui::ViewProvider* view =
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Gui::Application::Instance->getDocument(it.pDoc)->getViewProvider(it.pObject);
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views.push_back(view);
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}
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return views;
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}
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/// @cond DOXERR
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void DlgInspectAppearance::OnChange(Gui::SelectionSingleton::SubjectType& rCaller,
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Gui::SelectionSingleton::MessageType Reason)
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{
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Q_UNUSED(rCaller);
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if (Reason.Type == Gui::SelectionChanges::AddSelection
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|| Reason.Type == Gui::SelectionChanges::RmvSelection
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|| Reason.Type == Gui::SelectionChanges::SetSelection
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|| Reason.Type == Gui::SelectionChanges::ClrSelection) {
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std::vector<Gui::ViewProvider*> views = getSelection();
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update(views);
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}
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}
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/// @endcond
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void DlgInspectAppearance::update(std::vector<Gui::ViewProvider*>& views)
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{
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App::Document* doc = App::GetApplication().getActiveDocument();
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if (doc) {
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ui->editDocument->setText(QString::fromUtf8(doc->Label.getValue()));
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if (views.size() == 1) {
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auto view = dynamic_cast<Gui::ViewProviderDocumentObject*>(views[0]);
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if (!view) {
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return;
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}
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auto* obj = view->getObject();
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if (!obj) {
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return;
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}
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auto* labelProp = dynamic_cast<App::PropertyString*>(obj->getPropertyByName("Label"));
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if (labelProp) {
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ui->editObjectLabel->setText(QString::fromUtf8(labelProp->getValue()));
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}
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else {
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ui->editObjectLabel->setText(QLatin1String(""));
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}
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ui->editObjectName->setText(QLatin1String(obj->getNameInDocument()));
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auto subElement = Gui::Selection().getSelectionEx();
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if (subElement.size() > 0) {
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auto& subObject = subElement[0];
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if (subObject.getSubNames().size() > 0) {
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ui->editSubShape->setText(QString::fromStdString(subObject.getSubNames()[0]));
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}
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else {
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ui->editSubShape->setText(QLatin1String(""));
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}
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}
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else {
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ui->editSubShape->setText(QLatin1String(""));
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}
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auto subShapeType = QString::fromUtf8(obj->getTypeId().getName());
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subShapeType.remove(subShapeType.indexOf(QLatin1String("::")), subShapeType.size());
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ui->editSubShapeType->setText(subShapeType);
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ui->editShapeType->setText(QString::fromUtf8(obj->getTypeId().getName()));
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ui->tabAppearance->clear();
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if (labelProp && QString::fromUtf8(labelProp->getValue()).size() > 0) {
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auto* prop =
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dynamic_cast<App::PropertyMaterialList*>(view->getPropertyByName("ShapeAppearance"));
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if (prop) {
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for (int index = 0; index < prop->getSize(); index++) {
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auto& material = (prop->getValues())[index];
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auto* tab = makeAppearanceTab(material);
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ui->tabAppearance->addTab(tab, QString::number(index));
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index++;
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}
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}
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}
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}
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}
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}
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QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
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{
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QWidget* tab = new QWidget(this);
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auto* grid = new QGridLayout();
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tab->setLayout(grid);
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int row = 0;
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auto* labelDiffuse = new QLabel();
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labelDiffuse->setText(tr("Diffuse Color"));
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auto* colorDiffuse = new ColorWidget(material.diffuseColor);
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colorDiffuse->setMaximumHeight(23);
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grid->addWidget(labelDiffuse, row, 0);
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grid->addWidget(colorDiffuse, row, 1);
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row += 1;
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auto* labelAmbient = new QLabel();
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labelAmbient->setText(tr("Ambient Color"));
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auto* colorAmbient = new ColorWidget(material.ambientColor);
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colorAmbient->setMaximumHeight(23);
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grid->addWidget(labelAmbient, row, 0);
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grid->addWidget(colorAmbient, row, 1);
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row += 1;
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auto* labelEmissive = new QLabel();
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labelEmissive->setText(tr("Emissive Color"));
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auto* colorEmissive = new ColorWidget(material.emissiveColor);
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colorEmissive->setMaximumHeight(23);
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grid->addWidget(labelEmissive, row, 0);
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grid->addWidget(colorEmissive, row, 1);
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row += 1;
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auto* labelSpecular = new QLabel();
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labelSpecular->setText(tr("Specular Color"));
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auto* colorSpecular = new ColorWidget(material.specularColor);
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colorSpecular->setMaximumHeight(23);
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grid->addWidget(labelSpecular, row, 0);
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grid->addWidget(colorSpecular, row, 1);
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row += 1;
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auto* labelShininess = new QLabel();
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labelShininess->setText(tr("Shininess"));
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auto* editShininess = new QLineEdit();
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editShininess->setText(QString::number(material.shininess));
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editShininess->setEnabled(false);
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grid->addWidget(labelShininess, row, 0);
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grid->addWidget(editShininess, row, 1);
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return tab;
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}
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/* TRANSLATOR MatGui::TaskInspectAppearance */
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TaskInspectAppearance::TaskInspectAppearance()
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{
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widget = new DlgInspectAppearance();
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addTaskBox(Gui::BitmapFactory().pixmap("Part_Loft"), widget);
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}
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TaskInspectAppearance::~TaskInspectAppearance() = default;
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void TaskInspectAppearance::open()
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{}
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void TaskInspectAppearance::clicked(int)
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{}
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bool TaskInspectAppearance::accept()
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{
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return widget->accept();
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}
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#include "moc_DlgInspectAppearance.cpp"
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