CAM: apply precommit
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@@ -28,60 +28,54 @@
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using namespace Base;
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using namespace PathSimulator;
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TYPESYSTEM_SOURCE(PathSimulator::PathSim , Base::BaseClass);
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TYPESYSTEM_SOURCE(PathSimulator::PathSim, Base::BaseClass);
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PathSim::PathSim()
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{
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}
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{}
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PathSim::~PathSim()
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{
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}
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{}
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void PathSim::BeginSimulation(Part::TopoShape * stock, float resolution)
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void PathSim::BeginSimulation(Part::TopoShape* stock, float resolution)
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{
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Base::BoundBox3d bbox = stock->getBoundBox();
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m_stock = std::make_unique<cStock>(bbox.MinX, bbox.MinY, bbox.MinZ, bbox.LengthX(), bbox.LengthY(), bbox.LengthZ(), resolution);
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Base::BoundBox3d bbox = stock->getBoundBox();
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m_stock = std::make_unique<cStock>(bbox.MinX,
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bbox.MinY,
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bbox.MinZ,
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bbox.LengthX(),
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bbox.LengthY(),
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bbox.LengthZ(),
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resolution);
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}
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void PathSim::SetToolShape(const TopoDS_Shape& toolShape, float resolution)
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{
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m_tool = std::make_unique<cSimTool>(toolShape, resolution);
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m_tool = std::make_unique<cSimTool>(toolShape, resolution);
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}
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Base::Placement * PathSim::ApplyCommand(Base::Placement * pos, Command * cmd)
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Base::Placement* PathSim::ApplyCommand(Base::Placement* pos, Command* cmd)
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{
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Point3D fromPos(*pos);
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Point3D toPos(*pos);
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toPos.UpdateCmd(*cmd);
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if (m_tool)
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{
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if (cmd->Name == "G0" || cmd->Name == "G1")
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{
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m_stock->ApplyLinearTool(fromPos, toPos, *m_tool);
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}
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else if (cmd->Name == "G2")
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{
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Vector3d vcent = cmd->getCenter();
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Point3D cent(vcent);
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m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
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}
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else if (cmd->Name == "G3")
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{
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Vector3d vcent = cmd->getCenter();
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Point3D cent(vcent);
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m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
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}
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}
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Point3D fromPos(*pos);
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Point3D toPos(*pos);
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toPos.UpdateCmd(*cmd);
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if (m_tool) {
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if (cmd->Name == "G0" || cmd->Name == "G1") {
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m_stock->ApplyLinearTool(fromPos, toPos, *m_tool);
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}
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else if (cmd->Name == "G2") {
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Vector3d vcent = cmd->getCenter();
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Point3D cent(vcent);
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m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
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}
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else if (cmd->Name == "G3") {
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Vector3d vcent = cmd->getCenter();
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Point3D cent(vcent);
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m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
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}
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}
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Base::Placement *plc = new Base::Placement();
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Vector3d vec(toPos.x, toPos.y, toPos.z);
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plc->setPosition(vec);
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return plc;
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Base::Placement* plc = new Base::Placement();
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Vector3d vec(toPos.x, toPos.y, toPos.z);
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plc->setPosition(vec);
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return plc;
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}
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