CAM: apply precommit

This commit is contained in:
Adrian Insaurralde Avalos
2024-09-03 14:54:36 -04:00
parent 261ef09348
commit a17a3cf6d7
337 changed files with 26842 additions and 25585 deletions

View File

@@ -28,60 +28,54 @@
using namespace Base;
using namespace PathSimulator;
TYPESYSTEM_SOURCE(PathSimulator::PathSim , Base::BaseClass);
TYPESYSTEM_SOURCE(PathSimulator::PathSim, Base::BaseClass);
PathSim::PathSim()
{
}
{}
PathSim::~PathSim()
{
}
{}
void PathSim::BeginSimulation(Part::TopoShape * stock, float resolution)
void PathSim::BeginSimulation(Part::TopoShape* stock, float resolution)
{
Base::BoundBox3d bbox = stock->getBoundBox();
m_stock = std::make_unique<cStock>(bbox.MinX, bbox.MinY, bbox.MinZ, bbox.LengthX(), bbox.LengthY(), bbox.LengthZ(), resolution);
Base::BoundBox3d bbox = stock->getBoundBox();
m_stock = std::make_unique<cStock>(bbox.MinX,
bbox.MinY,
bbox.MinZ,
bbox.LengthX(),
bbox.LengthY(),
bbox.LengthZ(),
resolution);
}
void PathSim::SetToolShape(const TopoDS_Shape& toolShape, float resolution)
{
m_tool = std::make_unique<cSimTool>(toolShape, resolution);
m_tool = std::make_unique<cSimTool>(toolShape, resolution);
}
Base::Placement * PathSim::ApplyCommand(Base::Placement * pos, Command * cmd)
Base::Placement* PathSim::ApplyCommand(Base::Placement* pos, Command* cmd)
{
Point3D fromPos(*pos);
Point3D toPos(*pos);
toPos.UpdateCmd(*cmd);
if (m_tool)
{
if (cmd->Name == "G0" || cmd->Name == "G1")
{
m_stock->ApplyLinearTool(fromPos, toPos, *m_tool);
}
else if (cmd->Name == "G2")
{
Vector3d vcent = cmd->getCenter();
Point3D cent(vcent);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
}
else if (cmd->Name == "G3")
{
Vector3d vcent = cmd->getCenter();
Point3D cent(vcent);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
}
}
Point3D fromPos(*pos);
Point3D toPos(*pos);
toPos.UpdateCmd(*cmd);
if (m_tool) {
if (cmd->Name == "G0" || cmd->Name == "G1") {
m_stock->ApplyLinearTool(fromPos, toPos, *m_tool);
}
else if (cmd->Name == "G2") {
Vector3d vcent = cmd->getCenter();
Point3D cent(vcent);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
}
else if (cmd->Name == "G3") {
Vector3d vcent = cmd->getCenter();
Point3D cent(vcent);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
}
}
Base::Placement *plc = new Base::Placement();
Vector3d vec(toPos.x, toPos.y, toPos.z);
plc->setPosition(vec);
return plc;
Base::Placement* plc = new Base::Placement();
Vector3d vec(toPos.x, toPos.y, toPos.z);
plc->setPosition(vec);
return plc;
}