+ do some code cleanup and renaming in Points module
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@@ -31,7 +31,7 @@
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#include <Mod/Part/App/TopoShape.h>
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#include <Mod/Part/App/PartFeature.h>
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#include <Mod/Points/App/ViewFeature.h>
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#include <Mod/Points/App/Structured.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Core/Approximation.h>
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@@ -221,15 +221,15 @@ CmdViewTriangulation::CmdViewTriangulation()
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{
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sAppModule = "Reen";
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sGroup = QT_TR_NOOP("Reverse Engineering");
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sMenuText = QT_TR_NOOP("View triangulation");
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sToolTipText = QT_TR_NOOP("View triangulation");
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sToolTipText = QT_TR_NOOP("View triangulation");
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sMenuText = QT_TR_NOOP("Structured point clouds");
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sToolTipText = QT_TR_NOOP("Triangulation of structured point clouds");
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sToolTipText = QT_TR_NOOP("Triangulation of structured point clouds");
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sWhatsThis = "Reen_ViewTriangulation";
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}
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void CmdViewTriangulation::activated(int iMsg)
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{
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std::vector<App::DocumentObject*> obj = Gui::Selection().getObjectsOfType(Points::ViewFeature::getClassTypeId());
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std::vector<App::DocumentObject*> obj = Gui::Selection().getObjectsOfType(Points::Structured::getClassTypeId());
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addModule(App,"ReverseEngineering");
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openCommand("View triangulation");
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try {
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@@ -263,7 +263,7 @@ void CmdViewTriangulation::activated(int iMsg)
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bool CmdViewTriangulation::isActive(void)
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{
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return Gui::Selection().countObjectsOfType(Points::ViewFeature::getClassTypeId()) > 0;
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return (Gui::Selection().countObjectsOfType(Points::Structured::getClassTypeId()) > 0);
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}
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void CreateReverseEngineeringCommands(void)
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