remove obsolete 3D reference code
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@@ -73,27 +73,11 @@ public:
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const std::vector<BaseGeom *> & getEdgeGeometry() const { return edgeGeom; };
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const std::vector<Face *> & getFaceGeometry() const { return faceGeom; };
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const std::vector<int> & getVertexRefs() const { return vertexReferences; };
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const std::vector<int> & getEdgeRefs() const { return edgeReferences; };
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const std::vector<int> & getFaceRefs() const { return faceReferences; };
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//begin obs?
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BaseGeom* projectEdge(const TopoDS_Shape &edge,
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const TopoDS_Shape &support,
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const Base::Vector3d &direction,
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const Base::Vector3d &projXAxis) const;
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Vertex* projectVertex(const TopoDS_Shape &vert,
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const TopoDS_Shape &support,
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const Base::Vector3d &direction,
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const Base::Vector3d &projXAxis) const;
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//end obs?
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void projectShape(const TopoDS_Shape &input,
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const gp_Pnt& inputCenter,
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const Base::Vector3d &direction,
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const Base::Vector3d &xAxis);
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void extractGeometry(edgeClass category, bool visible);
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void update3DRefs();
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void addFaceGeom(Face * f);
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void clearFaceGeom();
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@@ -140,11 +124,6 @@ protected:
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bool findVertex(Base::Vector2D v);
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// indexes to geometry in Source object
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std::vector<int> vertexReferences;
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std::vector<int> edgeReferences;
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std::vector<int> faceReferences;
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double Tolerance;
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double Scale;
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};
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