Base: apply clang format
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@@ -634,7 +634,12 @@ void Matrix4D::inverseOrthogonal()
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void Matrix4D::inverseGauss()
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{
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double matrix[16];
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double inversematrix[16] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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// clang-format off
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double inversematrix[16] = {1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1};
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// clang-format on
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getGLMatrix(matrix);
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Matrix_gauss(matrix, inversematrix);
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