Ellipse variable name change to create consistency

Change variable names of the Ellipse from Angle0 to Angle1 to create consistency with all other named angle variables
This commit is contained in:
Sebastian
2022-02-11 06:50:28 +01:00
committed by wmayer
parent 9e9790f1b1
commit a48656e5fe
4 changed files with 25 additions and 25 deletions

View File

@@ -284,8 +284,8 @@ DlgPrimitives::DlgPrimitives(QWidget* parent, Part::Primitive* feature)
// ellipse
ui->ellipseMajorRadius->setRange(0, INT_MAX);
ui->ellipseMinorRadius->setRange(0, INT_MAX);
ui->ellipseAngle0->setRange(0, 360);
ui->ellipseAngle1->setRange(0, 360);
ui->ellipseAngle2->setRange(0, 360);
// vertex
ui->vertexX->setMaximum(INT_MAX);
ui->vertexY->setMaximum(INT_MAX);
@@ -580,17 +580,17 @@ DlgPrimitives::DlgPrimitives(QWidget* parent, Part::Primitive* feature)
ui->ellipseMajorRadius->bind(ell->MajorRadius);
ui->ellipseMinorRadius->setValue(ell->MinorRadius.getQuantityValue());
ui->ellipseMinorRadius->bind(ell->MinorRadius);
ui->ellipseAngle0->setValue(ell->Angle0.getQuantityValue());
ui->ellipseAngle0->bind(ell->Angle0);
ui->ellipseAngle1->setValue(ell->Angle1.getQuantityValue());
ui->ellipseAngle1->bind(ell->Angle1);
ui->ellipseAngle2->setValue(ell->Angle2.getQuantityValue());
ui->ellipseAngle2->bind(ell->Angle2);
QSignalMapper* mapper = new QSignalMapper(this);
connect(mapper, SIGNAL(mapped(QWidget*)), this, SLOT(onChangeEllipse(QWidget*)));
connectSignalMapper(ui->ellipseMajorRadius, SIGNAL(valueChanged(double)), mapper);
connectSignalMapper(ui->ellipseMinorRadius, SIGNAL(valueChanged(double)), mapper);
connectSignalMapper(ui->ellipseAngle0, SIGNAL(valueChanged(double)), mapper);
connectSignalMapper(ui->ellipseAngle1, SIGNAL(valueChanged(double)), mapper);
connectSignalMapper(ui->ellipseAngle2, SIGNAL(valueChanged(double)), mapper);
}
else if (type == Part::Vertex::getClassTypeId()) {
Part::Vertex* v = static_cast<Part::Vertex*>(feature);
@@ -975,15 +975,15 @@ QString DlgPrimitives::createEllipse(const QString& objectName, const QString& p
"App.ActiveDocument.addObject(\"Part::Ellipse\",\"%1\")\n"
"App.ActiveDocument.%1.MajorRadius=%2\n"
"App.ActiveDocument.%1.MinorRadius=%3\n"
"App.ActiveDocument.%1.Angle0=%4\n"
"App.ActiveDocument.%1.Angle1=%5\n"
"App.ActiveDocument.%1.Angle1=%4\n"
"App.ActiveDocument.%1.Angle2=%5\n"
"App.ActiveDocument.%1.Placement=%6\n"
"App.ActiveDocument.%1.Label='%7'\n")
.arg(objectName)
.arg(Base::UnitsApi::toNumber(ui->ellipseMajorRadius->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseMinorRadius->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseAngle0->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseAngle1->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseAngle2->value()))
.arg(placement)
.arg(tr("Ellipse"));
}
@@ -1340,14 +1340,14 @@ QString DlgPrimitives::changeEllipse(const QString& objectName, const QString& p
return QString::fromLatin1(
"%1.MajorRadius=%2\n"
"%1.MinorRadius=%3\n"
"%1.Angle0=%4\n"
"%1.Angle1=%5\n"
"%1.Angle1=%4\n"
"%1.Angle2=%5\n"
"%1.Placement=%6\n")
.arg(objectName)
.arg(Base::UnitsApi::toNumber(ui->ellipseMajorRadius->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseMinorRadius->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseAngle0->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseAngle1->value()))
.arg(Base::UnitsApi::toNumber(ui->ellipseAngle2->value()))
.arg(placement);
}
@@ -1757,12 +1757,12 @@ void DlgPrimitives::onChangeEllipse(QWidget* widget)
else if (widget == ui->ellipseMinorRadius) {
ell->MinorRadius.setValue(ui->ellipseMinorRadius->value().getValue());
}
else if (widget == ui->ellipseAngle0) {
ell->Angle0.setValue(ui->ellipseAngle0->value().getValue());
}
else if (widget == ui->ellipseAngle1) {
ell->Angle1.setValue(ui->ellipseAngle1->value().getValue());
}
else if (widget == ui->ellipseAngle2) {
ell->Angle2.setValue(ui->ellipseAngle2->value().getValue());
}
ell->recomputeFeature();
}