diff --git a/src/Mod/Draft/Resources/ui/TaskPanel_CircularArray.ui b/src/Mod/Draft/Resources/ui/TaskPanel_CircularArray.ui index d80e6c992d..5b693a37f6 100644 --- a/src/Mod/Draft/Resources/ui/TaskPanel_CircularArray.ui +++ b/src/Mod/Draft/Resources/ui/TaskPanel_CircularArray.ui @@ -27,252 +27,237 @@ - - - - 0 - 0 - + + + + + Distance from one layer of objects to the next layer of objects. + + + Radial distance + + + + + + + Distance from one layer of objects to the next layer of objects. + + + mm + + + 200.000000000000000 + + + + + + + Distance from one element in one ring of the array to the next element in the same ring. +It cannot be zero. + + + Tangential distance + + + + + + + Distance from one element in one ring of the array to the next element in the same ring. +It cannot be zero. + + + mm + + + 100.000000000000000 + + + + + + + Number of circular layers or rings to create, including a copy of the original object. +It must be at least 2. + + + Number of circular layers + + + + + + + Number of circular layers or rings to create, including a copy of the original object. +It must be at least 2. + + + 2 + + + 1000000 + + + 3 + + + + + + + The number of symmetry lines in the circular array. + + + Symmetry + + + + + + + The number of symmetry lines in the circular array. + + + 1 + + + 1 + + + + + + + + + The coordinates of the point through which the axis of rotation passes. +Change the direction of the axis itself in the property editor. - + Center of rotation - + - + - - - Distance from one layer of objects to the next layer of objects. - + - Radial distance + X - - - Distance from one layer of objects to the next layer of objects. + + + + 0 + 0 + mm - - 200.000000000000000 - - - - Distance from one element in one ring of the array to the next element in the same ring. -It cannot be zero. - + - Tangential distance + Y - - - Distance from one element in one ring of the array to the next element in the same ring. -It cannot be zero. + + + + 0 + 0 + mm - - 100.000000000000000 - - - - Number of circular layers or rings to create, including a copy of the original object. -It must be at least 2. - + - Number of circular layers + Z - - - Number of circular layers or rings to create, including a copy of the original object. -It must be at least 2. + + + + 0 + 0 + - - 2 - - - 1000000 - - - 3 - - - - - - - The number of symmetry lines in the circular array. - - - Symmetry - - - - - - - The number of symmetry lines in the circular array. - - - 1 - - - 1 + + mm - + - The coordinates of the point through which the axis of rotation passes. -Change the direction of the axis itself in the property editor. + Reset the coordinates of the center of rotation. - - Center of rotation + + Reset point - - - - - - - X - - - - - - - - 0 - 0 - - - - mm - - - - - - - Y - - - - - - - - 0 - 0 - - - - mm - - - - - - - Z - - - - - - - - 0 - 0 - - - - mm - - - - - - - - - Reset the coordinates of the center of rotation. - - - Reset point - - - - - - - - - - If checked, the resulting objects in the array will be fused if they touch each other. -This only works if "Link array" is off. - - - Fuse - - - - - - - If checked, the resulting object will be a "Link array" instead of a regular array. -A Link array is more efficient when creating multiple copies, but it cannot be fused together. - - - Link array - - - true - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - + + + + + + + If checked, the resulting objects in the array will be fused if they touch each other. +This only works if "Link array" is off. + + + Fuse + + + + + + + If checked, the resulting object will be a "Link array" instead of a regular array. +A Link array is more efficient when creating multiple copies, but it cannot be fused together. + + + Link array + + + true + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + diff --git a/src/Mod/Draft/Resources/ui/TaskPanel_OrthoArray.ui b/src/Mod/Draft/Resources/ui/TaskPanel_OrthoArray.ui index 3538807d34..1910196747 100644 --- a/src/Mod/Draft/Resources/ui/TaskPanel_OrthoArray.ui +++ b/src/Mod/Draft/Resources/ui/TaskPanel_OrthoArray.ui @@ -27,480 +27,456 @@ - - - - 0 - 0 - + + + Toggle between Orthogonal mode and Linear mode. In Linear mode, you can select which axis to use. + + + Switch to linear mode + + + true + + + + + + + + + X axis + + + true + + + + + + + Y axis + + + false + + + + + + + Z axis + + + false + + + + + + + + + Number of elements in the array in the specified direction, including a copy of the original object. +The number must be at least 1 in each direction. - + Number of elements - + - - - Toggle between Orthogonal mode and Linear mode. In Linear mode, you can select which axis to use. - - - Axis mode - - - - - - Switch to linear mode - - - true - - - - - - - - - X axis - - - true - - - - - - - Y axis - - - false - - - - - - - Z axis - - - false - - - - - - - - - - - - Number of elements in the array in the specified direction, including a copy of the original object. -The number must be at least 1 in each direction. - - - Number of elements - - - - - - - - X - - - - - - - 1 - - - 1000000 - - - 2 - - - - - - - Y - - - - - - - 1 - - - 1000000 - - - 2 - - - - - - - Z - - - - - - - 1 - - - 1000000 - - - 1 - - - - - - - - - - - - Currently selected axis - - - - - - - - - - - - Distance between the elements in the X direction. -Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions. -Negative values will result in copies produced in the negative direction. - - - X intervals - - - - - - - - X - - - - - - - - 0 - 0 - - - - mm - - - 100.000000000000000 - - - - - - - Y - - - - - - - - 0 - 0 - - - - mm - - - - - - - Z - - - - - - - - 0 - 0 - - - - mm - - - - - - - - - Reset the distances. - - - Reset X - - - - - - - - - - Distance between the elements in the Y direction. -Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions. -Negative values will result in copies produced in the negative direction. - - - Y intervals - - - - - - - - X - - - - - - - - 0 - 0 - - - - mm - - - - - - - Y - - - - - - - - 0 - 0 - - - - mm - - - 100.000000000000000 - - - - - - - Z - - - - - - - - 0 - 0 - - - - mm - - - - - - - - - Reset the distances. - - - Reset Y - - - - - - - - - - Distance between the elements in the Z direction. -Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions. -Negative values will result in copies produced in the negative direction. - - - Z intervals - - - - - - - - X - - - - - - - - 0 - 0 - - - - mm - - - - - - - Y - - - - - - - - 0 - 0 - - - - mm - - - - - - - Z - - - - - - - - 0 - 0 - - - - mm - - - 100.000000000000000 - - - - - - - - - Reset the distances. - - - Reset Z - - - - - - - - - - - - If checked, the resulting objects in the array will be fused if they touch each other. -This only works if "Link array" is off. - + + + - Fuse + X - - - - If checked, the resulting object will be a "Link array" instead of a regular array. -A Link array is more efficient when creating multiple copies, but it cannot be fused together. + + + + 1 + + 1000000 + + + 2 + + + + + - Link array + Y - - true + + + + + + 1 + + + 1000000 + + + 2 + + + + + + + Z + + + + + + + 1 + + + 1000000 + + + 1 - - - - Qt::Vertical - - - - 20 - 40 - - - - - + + + + + Currently selected axis + + + + + + + + + + + + Distance between the elements in the X direction. +Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions. +Negative values will result in copies produced in the negative direction. + + + X intervals + + + + + + + + X + + + + + + + + 0 + 0 + + + + mm + + + 100.000000000000000 + + + + + + + Y + + + + + + + + 0 + 0 + + + + mm + + + + + + + Z + + + + + + + + 0 + 0 + + + + mm + + + + + + + + + Reset the distances. + + + Reset X + + + + + + + + + + Distance between the elements in the Y direction. +Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions. +Negative values will result in copies produced in the negative direction. + + + Y intervals + + + + + + + + X + + + + + + + + 0 + 0 + + + + mm + + + + + + + Y + + + + + + + + 0 + 0 + + + + mm + + + 100.000000000000000 + + + + + + + Z + + + + + + + + 0 + 0 + + + + mm + + + + + + + + + Reset the distances. + + + Reset Y + + + + + + + + + + Distance between the elements in the Z direction. +Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions. +Negative values will result in copies produced in the negative direction. + + + Z intervals + + + + + + + + X + + + + + + + + 0 + 0 + + + + mm + + + + + + + Y + + + + + + + + 0 + 0 + + + + mm + + + + + + + Z + + + + + + + + 0 + 0 + + + + mm + + + 100.000000000000000 + + + + + + + + + Reset the distances. + + + Reset Z + + + + + + + + + + + + If checked, the resulting objects in the array will be fused if they touch each other. +This only works if "Link array" is off. + + + Fuse + + + + + + + If checked, the resulting object will be a "Link array" instead of a regular array. +A Link array is more efficient when creating multiple copies, but it cannot be fused together. + + + Link array + + + true + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + diff --git a/src/Mod/Draft/Resources/ui/TaskPanel_PolarArray.ui b/src/Mod/Draft/Resources/ui/TaskPanel_PolarArray.ui index dbd90d4390..3f72ee0ce7 100644 --- a/src/Mod/Draft/Resources/ui/TaskPanel_PolarArray.ui +++ b/src/Mod/Draft/Resources/ui/TaskPanel_PolarArray.ui @@ -27,214 +27,199 @@ - - - - 0 - 0 - - - - - - - - - - - - Sweeping angle of the polar distribution. + + + + + Sweeping angle of the polar distribution. A negative angle produces a polar pattern in the opposite direction. The maximum absolute value is 360 degrees. - + + + Polar angle + + + + + + + Sweeping angle of the polar distribution. +A negative angle produces a polar pattern in the opposite direction. +The maximum absolute value is 360 degrees. + + + ° + + + -360.000000000000000 + + + 360.000000000000000 + + + 360.000000000000000 + + + + + + + Number of elements in the array, including a copy of the original object. +It must be at least 2. + + + Number of elements + + + + + + + Number of elements in the array, including a copy of the original object. +It must be at least 2. + + + 2 + + + 1000000 + + + 5 + + + + + + + + + The coordinates of the point through which the axis of rotation passes. +Change the direction of the axis itself in the property editor. + + + Center of rotation + + + + + + - Polar angle + X - - - Sweeping angle of the polar distribution. -A negative angle produces a polar pattern in the opposite direction. -The maximum absolute value is 360 degrees. + + + + 0 + 0 + - ° - - - -360.000000000000000 - - - 360.000000000000000 - - - 360.000000000000000 + mm - - - Number of elements in the array, including a copy of the original object. -It must be at least 2. - + - Number of elements + Y - - - Number of elements in the array, including a copy of the original object. -It must be at least 2. + + + + 0 + 0 + - - 2 - - - 1000000 - - - 5 + + mm - + + + + Z + + + + + + + + 0 + 0 + + + + mm + + + + - + - The coordinates of the point through which the axis of rotation passes. -Change the direction of the axis itself in the property editor. + Reset the coordinates of the center of rotation. - - Center of rotation + + Reset point - - - - - - - X - - - - - - - - 0 - 0 - - - - mm - - - - - - - Y - - - - - - - - 0 - 0 - - - - mm - - - - - - - Z - - - - - - - - 0 - 0 - - - - mm - - - - - - - - - Reset the coordinates of the center of rotation. - - - Reset point - - - - - - - - - - If checked, the resulting objects in the array will be fused if they touch each other. -This only works if "Link array" is off. - - - Fuse - - - - - - - If checked, the resulting object will be a "Link array" instead of a regular array. -A Link array is more efficient when creating multiple copies, but it cannot be fused together. - - - Link array - - - true - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - + + + + + + + If checked, the resulting objects in the array will be fused if they touch each other. +This only works if "Link array" is off. + + + Fuse + + + + + + + If checked, the resulting object will be a "Link array" instead of a regular array. +A Link array is more efficient when creating multiple copies, but it cannot be fused together. + + + Link array + + + true + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + diff --git a/src/Mod/Draft/Resources/ui/TaskShapeString.ui b/src/Mod/Draft/Resources/ui/TaskShapeString.ui index 37a85179f7..4cdeeeffd7 100644 --- a/src/Mod/Draft/Resources/ui/TaskShapeString.ui +++ b/src/Mod/Draft/Resources/ui/TaskShapeString.ui @@ -27,160 +27,145 @@ - - - - 0 - 0 - - - - - - - - - - - - X - - - - - - - Enter coordinates or select point with mouse. - - - mm - - - - - - - Y - - - - - - - Enter coordinates or select point with mouse. - - - mm - - - - - - - Z - - - - - - - Enter coordinates or select point with mouse. - - - mm - - - - - - - Coordinates relative to global coordinate system. + + + + + X + + + + + + + Enter coordinates or select point with mouse. + + + mm + + + + + + + Y + + + + + + + Enter coordinates or select point with mouse. + + + mm + + + + + + + Z + + + + + + + Enter coordinates or select point with mouse. + + + mm + + + + + + + Coordinates relative to global coordinate system. Uncheck to use working plane coordinate system - - - Global - - - - - - - Reset 3D point selection - - - - - - Reset point - - - - - - - Height - - - - - - - Height of the result - - - mm - - - 0.000000000000000 - - - 10.000000000000000 - - - - - - - - - - - Text - - - - - - - Text to be made into ShapeString - - - - - - - Font file - - - - - - - Font files (*.ttc *.ttf *.otf *.pfb *.TTC *.TTF *.OTF *.PFB) - - - - - - - - - Qt::Vertical - - - - - + + + Global + + + + + + + Reset 3D point selection + + + + + + Reset point + + + + + + + Height + + + + + + + Height of the result + + + mm + + + 0.000000000000000 + + + 10.000000000000000 + + + + + + + + + + + Text + + + + + + + Text to be made into ShapeString + + + + + + + Font file + + + + + + + Font files (*.ttc *.ttf *.otf *.pfb *.TTC *.TTF *.OTF *.PFB) + + + + + + + + + Qt::Vertical + +