Fix various typos
Found via codespell.
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@@ -511,7 +511,7 @@ void LscmRelax::set_q_l_g()
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Vector3 r31 = r3 - r1;
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double r21_norm = r21.norm();
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r21.normalize();
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// if triangle is fliped this gives wrong results?
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// if triangle is flipped this gives wrong results?
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this->q_l_g.row(i) << r21_norm, r31.dot(r21), r31.cross(r21).norm();
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}
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}
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@@ -531,7 +531,7 @@ void LscmRelax::set_q_l_m()
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Vector2 r31 = r3 - r1;
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double r21_norm = r21.norm();
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r21.normalize();
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// if triangle is fliped this gives wrong results!
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// if triangle is flipped this gives wrong results!
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this->q_l_m.row(i) << r21_norm, r31.dot(r21), -(r31.x() * r21.y() - r31.y() * r21.x());
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}
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}
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