Section Rebuild subproject
new dialog new Section/SectionLine logic remove XAxisDirection property
This commit is contained in:
committed by
Yorik van Havre
parent
a82a50a60f
commit
a662cad5be
@@ -25,7 +25,7 @@
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Compound.hxx>
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#include <HLRBRep_Data.hxx>
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//#include <HLRBRep_Data.hxx>
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#include <gp_Pnt.hxx>
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#include <Base/Vector3D.h>
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@@ -49,10 +49,13 @@ TopoDS_Shape TechDrawExport mirrorShape(const TopoDS_Shape &input,
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const gp_Pnt& inputCenter,
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double scale);
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//! Returns the centroid of shape, as viewed according to direction and xAxis
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//! Returns the centroid of shape, as viewed according to direction
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gp_Pnt TechDrawExport findCentroid(const TopoDS_Shape &shape,
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const Base::Vector3d &direction,
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const Base::Vector3d &xAxis);
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const Base::Vector3d &direction);
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gp_Ax2 TechDrawExport getViewAxis(const Base::Vector3d origin,
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const Base::Vector3d& direction,
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const bool flip=true);
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class TechDrawExport GeometryObject
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{
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@@ -76,8 +79,7 @@ public:
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void projectShape(const TopoDS_Shape &input,
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const gp_Pnt& inputCenter,
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const Base::Vector3d &direction,
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const Base::Vector3d &xAxis);
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const Base::Vector3d &direction);
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void extractGeometry(edgeClass category, bool visible);
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void addFaceGeom(Face * f);
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void clearFaceGeom();
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