Base: Move App::Color to Base

Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
This commit is contained in:
Kacper Donat
2025-02-15 22:58:19 +01:00
parent 145af5cddc
commit a72a63232a
215 changed files with 1057 additions and 1054 deletions

View File

@@ -415,22 +415,22 @@ MeshCore::MeshIO::Binding PropertyMaterial::getBinding() const
return _material.binding;
}
const std::vector<App::Color>& PropertyMaterial::getAmbientColor() const
const std::vector<Base::Color>& PropertyMaterial::getAmbientColor() const
{
return _material.ambientColor;
}
const std::vector<App::Color>& PropertyMaterial::getDiffuseColor() const
const std::vector<Base::Color>& PropertyMaterial::getDiffuseColor() const
{
return _material.diffuseColor;
}
const std::vector<App::Color>& PropertyMaterial::getSpecularColor() const
const std::vector<Base::Color>& PropertyMaterial::getSpecularColor() const
{
return _material.specularColor;
}
const std::vector<App::Color>& PropertyMaterial::getEmissiveColor() const
const std::vector<Base::Color>& PropertyMaterial::getEmissiveColor() const
{
return _material.emissiveColor;
}
@@ -452,28 +452,28 @@ void PropertyMaterial::setValue(const MeshCore::Material& value)
hasSetValue();
}
void PropertyMaterial::setAmbientColor(const std::vector<App::Color>& value)
void PropertyMaterial::setAmbientColor(const std::vector<Base::Color>& value)
{
aboutToSetValue();
_material.ambientColor = value;
hasSetValue();
}
void PropertyMaterial::setDiffuseColor(const std::vector<App::Color>& value)
void PropertyMaterial::setDiffuseColor(const std::vector<Base::Color>& value)
{
aboutToSetValue();
_material.diffuseColor = value;
hasSetValue();
}
void PropertyMaterial::setSpecularColor(const std::vector<App::Color>& value)
void PropertyMaterial::setSpecularColor(const std::vector<Base::Color>& value)
{
aboutToSetValue();
_material.specularColor = value;
hasSetValue();
}
void PropertyMaterial::setEmissiveColor(const std::vector<App::Color>& value)
void PropertyMaterial::setEmissiveColor(const std::vector<Base::Color>& value)
{
aboutToSetValue();
_material.emissiveColor = value;
@@ -503,7 +503,7 @@ void PropertyMaterial::setBinding(MeshCore::MeshIO::Binding bind)
PyObject* PropertyMaterial::getPyObject()
{
auto getColorList = [](const std::vector<App::Color>& color) {
auto getColorList = [](const std::vector<Base::Color>& color) {
Py::List list;
for (const auto& it : color) {
list.append(Py::TupleN(Py::Float(it.r), Py::Float(it.g), Py::Float(it.b)));
@@ -534,7 +534,7 @@ PyObject* PropertyMaterial::getPyObject()
void PropertyMaterial::setPyObject(PyObject* obj)
{
auto getColorList = [](const Py::Dict& dict, const std::string& key) {
std::vector<App::Color> color;
std::vector<Base::Color> color;
if (dict.hasKey(key)) {
Py::Sequence list(dict.getItem(key));
color.reserve(list.size());
@@ -610,7 +610,7 @@ void PropertyMaterial::Restore(Base::XMLReader& reader)
void PropertyMaterial::SaveDocFile(Base::Writer& writer) const
{
Base::OutputStream str(writer.Stream());
auto saveColor = [&str](const std::vector<App::Color>& color) {
auto saveColor = [&str](const std::vector<Base::Color>& color) {
uint32_t count = static_cast<uint32_t>(color.size());
str << count;
for (const auto& it : color) {
@@ -640,7 +640,7 @@ void PropertyMaterial::SaveDocFile(Base::Writer& writer) const
void PropertyMaterial::RestoreDocFile(Base::Reader& reader)
{
Base::InputStream str(reader);
auto restoreColor = [&str](std::vector<App::Color>& color) {
auto restoreColor = [&str](std::vector<Base::Color>& color) {
uint32_t count = 0;
str >> count;
color.resize(count);
@@ -702,7 +702,7 @@ unsigned int PropertyMaterial::getMemSize() const
{
auto size = (_material.ambientColor.size() + _material.diffuseColor.size()
+ _material.emissiveColor.size() + _material.specularColor.size())
* sizeof(App::Color)
* sizeof(Base::Color)
+ (_material.shininess.size() + _material.transparency.size()) * sizeof(float)
+ _material.library.size() + sizeof(_material);
return static_cast<unsigned int>(size);