Base: Move App::Color to Base
Every basic data type is stored in Base module, color is standing out as one that does not. Moving it to Base opens possibilities to integrate it better with the rest of FreeCAD.
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@@ -155,7 +155,7 @@ bool Reader::hasIntensities() const
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return (!intensity.empty());
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}
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const std::vector<App::Color>& Reader::getColors() const
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const std::vector<Base::Color>& Reader::getColors() const
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{
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return colors;
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}
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@@ -1166,7 +1166,7 @@ void PcdReader::read(const std::string& filename)
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if (types[rgba] == "U") {
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for (Eigen::Index i = 0; i < numPoints; i++) {
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uint32_t packed = static_cast<uint32_t>(data(i, rgba));
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App::Color col;
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Base::Color col;
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col.setPackedARGB(packed);
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colors.emplace_back(col);
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}
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@@ -1178,7 +1178,7 @@ void PcdReader::read(const std::string& filename)
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float f = static_cast<float>(data(i, rgba));
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uint32_t packed {};
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std::memcpy(&packed, &f, sizeof(packed));
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App::Color col;
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Base::Color col;
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col.setPackedARGB(packed);
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colors.emplace_back(col);
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}
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@@ -1413,7 +1413,7 @@ public:
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}
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}
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std::vector<App::Color> getColors() const
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std::vector<Base::Color> getColors() const
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{
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return colors;
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}
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@@ -1705,9 +1705,9 @@ private:
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return pt;
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}
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App::Color getColor(const Proto& proto, size_t index) const
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Base::Color getColor(const Proto& proto, size_t index) const
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{
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App::Color c;
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Base::Color c;
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c.r = static_cast<float>(proto.redData[index]) / 255.0F;
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c.g = static_cast<float>(proto.greenData[index]) / 255.0F;
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c.b = static_cast<float>(proto.blueData[index]) / 255.0F;
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@@ -1769,7 +1769,7 @@ private:
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bool checkState;
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double minDistance;
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const size_t buf_size = 1024;
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std::vector<App::Color> colors;
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std::vector<Base::Color> colors;
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std::vector<float> intensity;
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PointKernel points;
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std::vector<Base::Vector3f> normals;
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@@ -1817,7 +1817,7 @@ void Writer::setIntensities(const std::vector<float>& i)
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intensity = i;
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}
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void Writer::setColors(const std::vector<App::Color>& c)
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void Writer::setColors(const std::vector<Base::Color>& c)
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{
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colors = c;
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}
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@@ -1972,7 +1972,7 @@ void PlyWriter::write(const std::string& filename)
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Eigen::Index col2 = col + 2;
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Eigen::Index col3 = col + 3;
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for (Eigen::Index i = 0; i < numPoints; i++) {
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App::Color c = colors[i];
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Base::Color c = colors[i];
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data(i, col0) = (c.r * 255.0F + 0.5F);
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data(i, col1) = (c.g * 255.0F + 0.5F);
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data(i, col2) = (c.b * 255.0F + 0.5F);
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