Basic Face detection using BGL
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@@ -730,8 +730,8 @@ void _dumpEdge(char* label, int i, TopoDS_Edge e)
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const gp_Pnt& vStart = propStart.Value();
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BRepLProp_CLProps propEnd(adapt,end,0,Precision::Confusion());
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const gp_Pnt& vEnd = propEnd.Value();
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Base::Console().Message("%s edge:%d start:(%.3f,%.3f,%.3f) end:(%.2f,%.3f,%.3f)\n",label,i,
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vStart.X(),vStart.Y(),vStart.Z(),vEnd.X(),vEnd.Y(),vEnd.Z());
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Base::Console().Message("%s edge:%d start:(%.3f,%.3f,%.3f)/%0.3f end:(%.2f,%.3f,%.3f)/%.3f\n",label,i,
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vStart.X(),vStart.Y(),vStart.Z(),start,vEnd.X(),vEnd.Y(),vEnd.Z(),end);
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}
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const char* _printBool(bool b)
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