Assembly: Use icon overlay for unconnected joints instead of annoying warning. (#22662)
* Core: FeaturePython : Add getOverlayIcons to python interface * Assembly: unconnected joints icon overlay Fix #22643 * Update src/Mod/Assembly/Gui/ViewProviderAssembly.cpp Co-authored-by: Kacper Donat <kadet1090@gmail.com> * Update AssemblyObject.cpp * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update ViewProviderFeaturePython.h * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update ViewProviderFeaturePython.h * Update JointObject.py * Update ViewProviderFeaturePython.h * Update ViewProviderFeaturePython.cpp * Update Application.cpp * Update ViewProviderFeaturePython.cpp * Update ViewProviderFeaturePython.h * Update ViewProviderAssembly.cpp --------- Co-authored-by: Kacper Donat <kadet1090@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -212,6 +212,52 @@ bool ViewProviderAssembly::canDragObjectToTarget(App::DocumentObject* obj,
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return true;
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}
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void ViewProviderAssembly::updateData(const App::Property* prop)
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{
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auto* obj = static_cast<Assembly::AssemblyObject*>(pcObject);
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if (prop == &obj->Group) {
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// Defer the icon update until the event loop is idle.
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// This ensures the assembly has had a chance to recompute its
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// connectivity state before we query it.
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// We can't capture the raw 'obj' pointer because it may be deleted
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// by the time the timer fires. Instead, we capture the names of the
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// document and the object, and look them up again.
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if (!obj->getDocument()) {
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return; // Should not happen, but a good safeguard
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}
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const std::string docName = obj->getDocument()->getName();
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const std::string objName = obj->getNameInDocument();
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QTimer::singleShot(0, [docName, objName]() {
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// Re-acquire the document and the object safely.
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App::Document* doc = App::GetApplication().getDocument(docName.c_str());
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if (!doc) {
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return; // Document was closed
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}
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auto* pcObj = doc->getObject(objName.c_str());
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auto* obj = static_cast<Assembly::AssemblyObject*>(pcObj);
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// Now we can safely check if the object still exists and is attached.
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if (!obj || !obj->isAttachedToDocument()) {
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return;
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}
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std::vector<App::DocumentObject*> joints = obj->getJoints(false);
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for (auto* joint : joints) {
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Gui::ViewProvider* jointVp = Gui::Application::Instance->getViewProvider(joint);
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if (jointVp) {
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jointVp->signalChangeIcon();
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}
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}
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});
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}
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else {
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Gui::ViewProviderPart::updateData(prop);
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}
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}
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bool ViewProviderAssembly::setEdit(int mode)
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{
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if (mode == ViewProvider::Default) {
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