Misc. typo fixes

Various workbenches
This commit is contained in:
Unknown
2017-12-23 07:59:21 -05:00
committed by wmayer
parent 3df389f5f2
commit a8ecffb652
98 changed files with 169 additions and 169 deletions

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@@ -65,7 +65,7 @@ for pre in Presets:
def makeStructure(baseobj=None,length=None,width=None,height=None,name="Structure"):
'''makeStructure([obj],[length],[width],[heigth],[swap]): creates a
'''makeStructure([obj],[length],[width],[height],[swap]): creates a
structure element based on the given profile object and the given
extrusion height. If no base object is given, you can also specify
length and width for a cubic object.'''

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@@ -1553,7 +1553,7 @@ def offset(obj,delta,copy=False,bind=False,sym=False,occ=False):
print("the offset tool is currently unable to offset a non-Draft object directly - Creating a copy")
def getRect(p,obj):
"returns length,heigh,placement"
"returns length,height,placement"
pl = obj.Placement.copy()
pl.Base = p[0]
diag = p[2].sub(p[0])

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@@ -49,7 +49,7 @@ class Snapper:
3 functions are useful for the scriptwriter: snap(), constrain()
or getPoint() which is an all-in-one combo.
The indivudual snapToXXX() functions return a snap definition in
The individual snapToXXX() functions return a snap definition in
the form [real_point,marker_type,visual_point], and are not
meant to be used directly, they are all called when necessary by
the general snap() function.

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@@ -83,7 +83,7 @@ AutocadPatterns = {
"AR-RROOF":"", # seemingly random lines
"AR-RSHKE":"", # seemingly random tiles
"AR-SAND":"sand",
"BOX":"", # stupid unuseful square-inside-square
"BOX":"", # stupid useless square-inside-square
"BRASS":"", # horizontal ansi33
"BRICK":"brick",
"BRSTONE":"", # material symbol

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@@ -463,7 +463,7 @@ void OrthoViews::calc_scale() // compute scale req
void OrthoViews::calc_offsets() // calcs SVG coords for centre of upper left view
{
// space_x is the emptry clear white space between views
// space_x is the empty clear white space between views
// gap_x is the centre - centre distance between views
float space_x = (page_dims[2] - scale * layout_width) / num_gaps_x;

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@@ -148,7 +148,7 @@ void GLImageBox::drawImage()
if (_image.hasValidData() == false)
return;
// Gets the size of the diplayed image area using the current display settings
// Gets the size of the displayed image area using the current display settings
// (in units of image pixels)
int dx, dy;
getDisplayedImageAreaSize(dx, dy);
@@ -213,7 +213,7 @@ void GLImageBox::drawImage()
}
}
// Gets the size of the diplayed image area using the current display settings
// Gets the size of the displayed image area using the current display settings
// (in units of image pixels)
void GLImageBox::getDisplayedImageAreaSize(int &dx, int &dy)
{

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@@ -200,7 +200,7 @@ void GLImageBox::drawImage()
if (_image.hasValidData() == false)
return;
// Gets the size of the diplayed image area using the current display settings
// Gets the size of the displayed image area using the current display settings
// (in units of image pixels)
int dx, dy;
getDisplayedImageAreaSize(dx, dy);
@@ -265,7 +265,7 @@ void GLImageBox::drawImage()
}
}
// Gets the size of the diplayed image area using the current display settings
// Gets the size of the displayed image area using the current display settings
// (in units of image pixels)
void GLImageBox::getDisplayedImageAreaSize(int &dx, int &dy)
{

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@@ -69,7 +69,7 @@ PyMOD_INIT_FUNC(InspectionGui)
PyMOD_Return(0);
}
// instanciating the commands
// instantiating the commands
CreateInspectionCommands();
InspectionGui::ViewProviderInspection ::init();
InspectionGui::ViewProviderInspectionGroup ::init();

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@@ -40,10 +40,10 @@ UltimateTensileStrength = value MPa
; Poisson's ratio [unitless], see https://en.wikipedia.org/wiki/Poisson%27s_ratio for the details
PoissonRatio =
; Descrition to be updated
; Description to be updated
AmbientColor =
; Descrition to be updated
; Description to be updated
Color =
; Compressive strength https://en.wikipedia.org/wiki/Compressive_strength
@@ -52,76 +52,76 @@ CompressiveStrength =
; Density in [kg/m^3] https://en.wikipedia.org/wiki/Density
Density = value kg/m^3
; Descrition to be updated
; Description to be updated
DiffuseColor =
; Elasticity https://en.wikipedia.org/wiki/Elasticity_%28physics%29
Elasticity =
; Descrition to be updated
; Description to be updated
EmissiveColor =
; Descrition to be updated
; Description to be updated
Enlargen =
; Descrition to be updated
; Description to be updated
EnvironmentalEfficiencyClass =
; Descrition to be updated
; Description to be updated
ExecutionInstructions =
; Descrition to be updated
; Description to be updated
Finish =
; Descrition to be updated
; Description to be updated
FireResistanceClass =
; Descrition to be updated
; Description to be updated
FractureToughness =
; Descrition to be updated
; Description to be updated
FragmentShader =
; Descrition to be updated
; Description to be updated
KindOfMaterial =
; Descrition to be updated
; Description to be updated
KindOfMaterialDE =
; Descrition to be updated
; Description to be updated
MaterialNumber =
; Descrition to be updated
; Description to be updated
Model =
; Descrition to be updated
; Description to be updated
ModulusOfShare =
; Descrition to be updated
; Description to be updated
Norm =
; Descrition to be updated
; Description to be updated
SectionFillPattern =
; Descrition to be updated
; Description to be updated
SectionLinewidth =
; Descrition to be updated
; Description to be updated
Shininess =
; Descrition to be updated
; Description to be updated
SoundTransmissionClass =
; Descrition to be updated
; Description to be updated
SpecularColor =
; Descrition to be updated
; Description to be updated
StandardCode =
; Descrition to be updated
; Description to be updated
TexturePath =
; Descrition to be updated
; Description to be updated
TextureScaling =
; Thermal conductivity https://en.wikipedia.org/wiki/Thermal_conductivity
@@ -130,25 +130,25 @@ ThermalConductivity =
; Thermal expansion coefficient (linear) in [1/K] https://en.wikipedia.org/wiki/Thermal_expansion
ThermalExpansionCoefficient =
; Descrition to be updated
; Description to be updated
Transparency =
; Descrition to be updated
; Description to be updated
UltimateStrain =
; Descrition to be updated
; Description to be updated
UnitsPerQuantity =
; Descrition to be updated
; Description to be updated
VertexShader =
; Descrition to be updated
; Description to be updated
ViewColor =
; Descrition to be updated
; Description to be updated
ViewFillPattern =
; Descrition to be updated
; Description to be updated
ViewLinewidth =
; Yield strength in [MPa] https://en.wikipedia.org/wiki/Yield_%28engineering%29

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@@ -127,7 +127,7 @@ public:
);
initialize("The functions in this module allow working with mesh objects.\n"
"A set of functions are provided for reading in registered mesh\n"
"file formats to either a new or exising document.\n"
"file formats to either a new or existing document.\n"
"\n"
"open(string) -- Create a new document and a Mesh feature\n"
" to load the file into the document.\n"

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@@ -932,12 +932,12 @@ void MeshAlgorithm::GetFacetsFromToolMesh(const MeshKernel& rToolMesh, const Bas
MeshAlgorithm cToolAlg(rToolMesh);
// To speed up the algorithm we use the grid built up from the associated mesh. For each grid
// element we check whether it lies completely inside or outside the toolmesh or even intersect
// element we check whether it lies completely inside or outside the toolmesh or even intersects
// with the toolmesh. So we can reduce the number of facets with further tests dramatically.
// If the grid box is outside the toolmesh all the facets inside can be skipped. If the grid
// box is inside the toolmesh all facets are stored with no further tests because they must
// also lie inside the toolmesh. Finally, if the grid box intersect with the toolmesh we must
// also check for each whether it intersect we the toolmesh as well.
// also lie inside the toolmesh. Finally, if the grid box intersects with the toolmesh we must
// also check for each whether it intersects with the toolmesh as well.
std::vector<unsigned long> aulInds;
for (clGridIter.Init(); clGridIter.More(); clGridIter.Next()) {
int ret = cToolAlg.Surround(clGridIter.GetBoundBox(), rcDir);
@@ -947,15 +947,15 @@ void MeshAlgorithm::GetFacetsFromToolMesh(const MeshKernel& rToolMesh, const Bas
// these facets can be removed without more checks
clGridIter.GetElements(raclCutted);
}
// the box intersect with toolmesh
// the box intersects with toolmesh
else if (ret == 0) {
// these facets must be tested for intersectons with the toolmesh
// these facets must be tested for intersections with the toolmesh
clGridIter.GetElements(aulInds);
}
// the box is outside the toolmesh but this could still mean that the triangles
// inside the grid intersect with the toolmesh
else if (ret == -1) {
// these facets must be tested for intersectons with the toolmesh
// these facets must be tested for intersections with the toolmesh
clGridIter.GetElements(aulInds);
}
}

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@@ -233,7 +233,7 @@ std::vector<unsigned long> MeshEvalOrientation::GetIndices() const
ulStartFacet = ULONG_MAX;
}
// in some very rare cases where we have some strange artefacts in the mesh structure
// in some very rare cases where we have some strange artifacts in the mesh structure
// we get false-positives. If we find some we check all 'invalid' faces again
cAlg.ResetFacetFlag(MeshFacet::TMP0);
cAlg.SetFacetsFlag(uIndices, MeshFacet::TMP0);

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@@ -104,7 +104,7 @@ private:
/**
* This class searches for inconsistent orientation of neighboured facets.
* Note: The 'TMP0' flag for facets must be resetted before using this class.
* Note: The 'TMP0' flag for facets must be reset before using this class.
* @author Werner Mayer
*/
class MeshExport MeshOrientationCollector : public MeshOrientationVisitor

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@@ -59,7 +59,7 @@ public:
/** @name Transformation */
//@{
/// Transforms the returned facet points with the current tranformation
/// Transforms the returned facet points with the current transformation
inline void Transform( const Base::Matrix4D& rclTrf );
//@}
@@ -180,7 +180,7 @@ public:
/** @name Transformation */
//@{
/// Transforms the returned points with the current tranformation
/// Transforms the returned points with the current transformation
inline void Transform( const Base::Matrix4D& rclTrf );
//@}

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@@ -531,7 +531,7 @@ bool SetOperations::CollectFacetVisitor::AllowVisit (const MeshFacet& rclFacet,
if (it != _edges.end()) {
if (_addFacets == -1) {
// detemine if the facets shoud add or not only once
// determine if the facets should add or not only once
MeshGeomFacet facet = _mesh.GetFacet(rclFrom); // triangulated facet
MeshGeomFacet facetOther = it->second.facets[1-_side][0]; // triangulated facet from same edge and other mesh
Vector3f normalOther = facetOther.GetNormal();

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@@ -79,11 +79,11 @@ public:
const std::vector<MeshGeomFacet>& GetTriangles() const { return _triangles;}
/** Returns the topologic facets of the polygon. */
const std::vector<MeshFacet>& GetFacets() const { return _facets;}
/** Returns the the triangle to a given topologic facet. */
/** Returns the triangle to a given topologic facet. */
virtual MeshGeomFacet GetTriangle(const MeshPointArray&, const MeshFacet&) const;
/** Returns the length of the polygon */
float GetLength() const;
/** Get information about the pol<gons that were processed.
/** Get information about the polygons that were processed.
* It returns an array of the number of edges for each closed
* polygon.
*/

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@@ -245,7 +245,7 @@ GtsSurface* GTSAlgos::createGTSSurface(const Mesh::MeshObject& Mesh)
Base::Vector3f Vertex;
// Geting all the points
// Getting all the points
GtsVertex ** aVertex = (GtsVertex **) malloc(Mesh.getKernel().CountPoints() * sizeof (GtsVertex *));
for (unsigned int PIter = 0;PIter < Mesh.getKernel().CountPoints(); PIter++)
{

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@@ -443,7 +443,7 @@ void SoFCMeshFaceSet::notify(SoNotList * node)
* If \a simplest is true then the model is built from the bounding box instead.
*
* For every move event the complete data set must be iterated to refresh internal Inventor data @see generatePrimitives().
* Doing this very often for very huge data sets slows down the system noticeably. Using a rough model as proxy instead of the orignal
* Doing this very often for very huge data sets slows down the system noticeably. Using a rough model as proxy instead of the original
* data set can speed up the user interaction extremely.
* @note The proxy will never be displayed. It's just used for the picking mechanism.
* @note The usage of the proxy might be confusing a little bit due to the fact that some details get lost. So it'll be possible

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@@ -135,7 +135,7 @@ void SoFCMeshNode::setMesh(const Mesh::MeshObject* mesh)
* If \a simplest is true then the model is built from the bounding box instead.
*
* For every move event the complete data set must be iterated to refresh internal Inventor data @see generatePrimitives().
* Doing this very often for very huge data sets slows down the system noticeably. Using a rough model as proxy instead of the orignal
* Doing this very often for very huge data sets slows down the system noticeably. Using a rough model as proxy instead of the original
* data set can speed up the user interaction extremely.
* @note The proxy will never be displayed. It's just used for the picking mechanism.
* @note The usage of the proxy might be confusing a little bit due to the fact that some details get lost. So it'll be possible

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@@ -448,7 +448,7 @@ void ViewProviderMesh::attach(App::DocumentObject *pcFeat)
addDisplayMaskMode(pcWireRoot, "Wireframe");
// faces+wires
// Avoid any Z-buffer artefacts, so that the lines always
// Avoid any Z-buffer artifacts, so that the lines always
// appear on top of the faces
SoPolygonOffset* offset = new SoPolygonOffset();
offset->styles = SoPolygonOffset::FILLED;

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@@ -123,7 +123,7 @@ void ViewProviderMeshTransformDemolding::attach(App::DocumentObject *pcFeat)
calcNormalVector();
calcMaterialIndex(SbRotation());
// geting center point
// getting center point
center = static_cast<Feature*>(pcObject)->Mesh.getValue().getKernel().GetBoundBox().GetCenter();
//SoGetBoundingBoxAction boxAction;
@@ -183,7 +183,7 @@ void ViewProviderMeshTransformDemolding::DragEndCallback(void)
SbRotation rot = pcTrackballDragger->rotation.getValue();
calcMaterialIndex(rot);
Base::Console().Log("View: Finish draging\n");
Base::Console().Log("View: Finish dragging\n");
}

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@@ -337,7 +337,7 @@ GtsSurface* MeshAlgos::createGTSSurface(MeshCore::MeshKernel* Mesh)
Base::Vector3f Vertex;
// Geting all the points
// Getting all the points
GtsVertex ** aVertex = (GtsVertex **) malloc(Mesh->CountPoints() * sizeof (GtsVertex *));
for (unsigned int PIter = 0;PIter < Mesh->CountPoints(); PIter++)
{
@@ -348,7 +348,7 @@ GtsSurface* MeshAlgos::createGTSSurface(MeshCore::MeshKernel* Mesh)
// cycling through the facets
for (unsigned int pFIter = 0;pFIter < Mesh->CountFacets(); pFIter++)
{
// geting the three points of the facet
// getting the three points of the facet
Mesh->GetFacetPoints(pFIter,p1,p2,p3);
// creating the edges and add the face to the surface

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@@ -347,7 +347,7 @@ void ViewProviderScattered::attach(App::DocumentObject* pcObj)
pcHighlight->documentName = pcObj->getDocument()->getName();
pcHighlight->subElementName = "Main";
// Hilight for selection
// Highlight for selection
pcHighlight->addChild(pcPointsCoord);
pcHighlight->addChild(pcPoints);
@@ -508,7 +508,7 @@ void ViewProviderStructured::attach(App::DocumentObject* pcObj)
pcHighlight->documentName = pcObj->getDocument()->getName();
pcHighlight->subElementName = "Main";
// Hilight for selection
// Highlight for selection
pcHighlight->addChild(pcPointsCoord);
pcHighlight->addChild(pcPoints);

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@@ -377,7 +377,7 @@ void PovTools::transferToArray(const TopoDS_Face& aFace,gp_Vec** vertices,gp_Vec
return;
}
// geting the transformation of the shape/face
// getting the transformation of the shape/face
gp_Trsf myTransf;
Standard_Boolean identity = true;
if (!aLoc.IsIdentity()) {
@@ -386,7 +386,7 @@ void PovTools::transferToArray(const TopoDS_Face& aFace,gp_Vec** vertices,gp_Vec
}
Standard_Integer i;
// geting size and create the array
// getting size and create the array
nbNodesInFace = aPoly->NbNodes();
nbTriInFace = aPoly->NbTriangles();
*vertices = new gp_Vec[nbNodesInFace];

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@@ -105,7 +105,7 @@ public:
const TopoDS_Shape& Shape,
float fMeshDeviation=0.1);
/// write a given shape as points and normal Vectors in a coma separeted format
/// write a given shape as points and normal Vectors in a comma separated format
static void writeShapeCSV(const char *FileName,
const TopoDS_Shape& Shape,
float fMeshDeviation,

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@@ -447,7 +447,7 @@ void ImageTriangulation::perform()
// Set parameters
ofm.setInputCloud (cloud_organized);
// This parameter is not yet implmented (pcl 1.7)
// This parameter is not yet implemented (pcl 1.7)
ofm.setMaxEdgeLength (1.5);
ofm.setTrianglePixelSize (1);
ofm.setTriangulationType (OrganizedFastMesh<PointXYZ>::TRIANGLE_ADAPTIVE_CUT);

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@@ -270,7 +270,7 @@ PyMOD_INIT_FUNC(SandboxGui)
PyMOD_Return(0);
}
// instanciating the commands
// instantiating the commands
CreateSandboxCommands();
SandboxGui::Workbench::init();
SandboxGui::SoWidgetShape::initClass();

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@@ -161,7 +161,7 @@ def saveShape(csg,filename,shape,name,hasplacement = True,cleanshape=False):
sh=shape.copy()
sh.Placement=FreeCAD.Placement()
# it not yet tested if changing the placement recreated the
# tesselation. but for now we simply do the cleaing once again
# tessellation. but for now we simply do the cleaing once again
# to stay on the safe side
if cleanshape:
shape = shape.cleaned()
@@ -347,7 +347,7 @@ class Drawexporter(object):
self.csg.write('explode %s E\n' % subobj.Name )
self.csg.write('wire %s %s_1\n' %(sectionname,subobj.Name))
if sh.ShapeType == 'Face':
#we should use outer wire when it becomes avaiable
#we should use outer wire when it becomes available
self.csg.write('explode %s W\n' % subobj.Name )
#csg.write('tcopy %s_1 %s\n' %(subobj.Name,sectionname))
sectionname ='%s_1' % subobj.Name
@@ -551,7 +551,7 @@ class Drawexporter(object):
elif ob.TypeId == "Part::Extrusion" and ob.TaperAngle.Value == 0:
if checksupported: return True # The object is supported
self.process_object(ob.Base)
#Warning does not fully ressemle the functionallity of
#Warning does not fully resemble the functionality of
#Part::Extrusion
#csg.write('tcopy %s %s\n'%(ob.Base.Name,d1['name']))
facename=ob.Base.Name
@@ -589,7 +589,7 @@ class Drawexporter(object):
for i,subobj in enumerate(ob.Sections):
explodeshape = self.alwaysexplode or \
self.process_object(suboobj,True)
if explodeshape and False: #diabled TBD
if explodeshape and False: #disabled TBD
try:
raise NotImplementedError
sectionname = '%s-%02d-section' % (ob.Name,i)

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@@ -73,7 +73,7 @@ PyMOD_INIT_FUNC(SurfaceGui)
Base::Interpreter().runString("import Surface");
Base::Interpreter().runString("import PartGui");
// instanciating the commands
// instantiating the commands
CreateSurfaceCommands();
SurfaceGui::Workbench::init();

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@@ -228,7 +228,7 @@ App::DocumentObjectExecReturn * DrawSVGTemplate::execute(void)
// Parse the document XML
QDomElement docElem = doc.documentElement();
// Obtain the size of the SVG document by reading the document attirbutes
// Obtain the size of the SVG document by reading the document attributes
Base::Quantity quantity;
// Obtain the width

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@@ -914,7 +914,7 @@ void MDIViewPage::clearSelection()
blockSelection(false);
}
//!Update QGVPage's selection based on Selection made outside Drawing Interace
//!Update QGVPage's selection based on Selection made outside Drawing Interface
//invoked from VPP
void MDIViewPage::selectFeature(App::DocumentObject *obj, const bool isSelected)
{

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@@ -89,7 +89,7 @@ class DocumentBasicCases(unittest.TestCase):
except:
FreeCAD.Console.PrintLog(" exception thrown, OK\n")
else:
self.fail("no exeption thrown")
self.fail("no exception thrown")
self.Doc.RedoCount
self.Doc.UndoNames
self.Doc.RedoNames