Misc. typo fixes
Various workbenches
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@@ -531,7 +531,7 @@ bool SetOperations::CollectFacetVisitor::AllowVisit (const MeshFacet& rclFacet,
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if (it != _edges.end()) {
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if (_addFacets == -1) {
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// detemine if the facets shoud add or not only once
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// determine if the facets should add or not only once
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MeshGeomFacet facet = _mesh.GetFacet(rclFrom); // triangulated facet
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MeshGeomFacet facetOther = it->second.facets[1-_side][0]; // triangulated facet from same edge and other mesh
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Vector3f normalOther = facetOther.GetNormal();
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