diff --git a/src/Gui/Language/FreeCAD_ar.qm b/src/Gui/Language/FreeCAD_ar.qm
index 96a7ccda72..47decf0817 100644
Binary files a/src/Gui/Language/FreeCAD_ar.qm and b/src/Gui/Language/FreeCAD_ar.qm differ
diff --git a/src/Gui/Language/FreeCAD_ar.ts b/src/Gui/Language/FreeCAD_ar.ts
index 9e04019695..b68313cc21 100644
--- a/src/Gui/Language/FreeCAD_ar.ts
+++ b/src/Gui/Language/FreeCAD_ar.ts
@@ -276,6 +276,25 @@
إسم الملف
+
+ EditMode
+
+ Default
+ الافتراضي
+
+
+ Transform
+ تحويل
+
+
+ Cutting
+ تقطيع
+
+
+ Color
+ لون
+
+ ExpressionLabel
@@ -4680,6 +4699,16 @@ The 'Status' column shows whether the document could be recovered.
PartialPartial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8769,6 +8798,17 @@ Physical path:
Start the units calculator
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_bg.qm b/src/Gui/Language/FreeCAD_bg.qm
new file mode 100644
index 0000000000..097ade43b4
Binary files /dev/null and b/src/Gui/Language/FreeCAD_bg.qm differ
diff --git a/src/Gui/Language/FreeCAD_bg.ts b/src/Gui/Language/FreeCAD_bg.ts
new file mode 100644
index 0000000000..b2900f2f6b
--- /dev/null
+++ b/src/Gui/Language/FreeCAD_bg.ts
@@ -0,0 +1,9847 @@
+
+
+
+
+ Angle
+
+ Form
+ Form
+
+
+ A:
+ A:
+
+
+ B:
+ Б:
+
+
+ C:
+ Ц:
+
+
+ Angle Snap
+ Ъглова снимка
+
+
+ 1 °
+ 1 °
+
+
+ 2 °
+ 2 °
+
+
+ 5 °
+ 5 °
+
+
+ 10 °
+ 10 °
+
+
+ 20 °
+ 20 °
+
+
+ 45 °
+ 45 °
+
+
+ 90 °
+ 90 °
+
+
+ 180 °
+ 180 °
+
+
+
+ App::Property
+
+ The displayed size of the origin
+ Изобразяваният размер на началото
+
+
+ Visual size of the feature
+ Визуален размер на изображението
+
+
+ <empty>
+ <празно>
+
+
+ Angle
+ Ъгъл
+
+
+ Axis
+ Ос
+
+
+ Position
+ Position
+
+
+ Base
+ Основа
+
+
+
+ CmdTestConsoleOutput
+
+ Standard-Test
+ Стандартен тест
+
+
+ Test console output
+ Изход на тестовата конзола
+
+
+
+ CmdViewMeasureClearAll
+
+ Measure
+ Измерване
+
+
+ Clear measurement
+ Нулиране на измерването
+
+
+
+ CmdViewMeasureToggleAll
+
+ Measure
+ Измерване
+
+
+ Toggle measurement
+ Превключи измерването
+
+
+
+ Command
+
+ Edit
+ Редактиране
+
+
+ Import
+ Внасяне
+
+
+ Delete
+ Изтриване
+
+
+ Paste expressions
+ Постави изрази
+
+
+ Make link group
+ Направи свързваща група
+
+
+ Make link
+ Направи връзка
+
+
+ Make sub-link
+ Направи подвръзка
+
+
+ Import links
+ Импортирай връзки
+
+
+ Import all links
+ Импортирай всички връзки
+
+
+ Insert measurement
+ Вмъкни измерване
+
+
+ Insert text document
+ Вмъкни текстов документ
+
+
+ Add a part
+ Добави част
+
+
+ Add a group
+ Добави група
+
+
+ Align
+ Align
+
+
+ Placement
+ Разполагане
+
+
+ Transform
+ Преобразуване
+
+
+ Link Transform
+ Свързана трансформация
+
+
+ Measure distance
+ Измери разтояние
+
+
+
+ DlgCustomizeSpNavSettings
+
+ Spaceball Motion
+ Движение на космичеко тяло
+
+
+ Dominant Mode
+ Доминантен режим
+
+
+ Flip Y/Z
+ Обърни Y/Z
+
+
+ Enable Translations
+ Разрешаване на преместванията
+
+
+ Enable Rotations
+ Разрешаване на завъртанията
+
+
+ Calibrate
+ Калибриране
+
+
+ Default
+ По подразбиране
+
+
+ Enable
+ Разрешаване
+
+
+ Reverse
+ На обратно
+
+
+ Global Sensitivity:
+ Глобална чувствителност:
+
+
+
+ DlgExpressionInput
+
+ Formula editor
+ Редактор на формула
+
+
+ Result:
+ Резултат:
+
+
+ Ok
+ Окей
+
+
+ &Clear
+ &Изчисти
+
+
+ Revert to last calculated value (as constant)
+ Върни към последната изчислена стойност (като константа)
+
+
+
+ DownloadItem
+
+ Form
+ Form
+
+
+ Ico
+ Ico
+
+
+ Filename
+ Име на файл
+
+
+
+ EditMode
+
+ Default
+ По подразбиране
+
+
+ Transform
+ Преобразуване
+
+
+ Cutting
+ Изрязване
+
+
+ Color
+ Цвят
+
+
+
+ ExpressionLabel
+
+ Enter an expression...
+ Въведи формула...
+
+
+ Expression:
+ Формула:
+
+
+
+ Gui::AccelLineEdit
+
+ none
+ няма
+
+
+
+ Gui::ActionSelector
+
+ Available:
+ Достъпни:
+
+
+ Selected:
+ Избранo:
+
+
+ Add
+ Добавяне на
+
+
+ Remove
+ Премахване на
+
+
+ Move up
+ Преместване нагоре
+
+
+ Move down
+ Преместване надолу
+
+
+
+ Gui::AlignmentView
+
+ Movable object
+ Преместваем предмет
+
+
+ Fixed object
+ Фиксиран обект
+
+
+
+ Gui::Assistant
+
+ %1 Help
+ %1 Помощ
+
+
+ %1 help files not found (%2). You might need to install the %1 documentation package.
+ %1 Помощни файлове не са намерени(%2). Най-вероятно ще трябва да инсталирате %1 файловите пакети с документацията.
+
+
+ Unable to launch Qt Assistant (%1)
+ Не мога да стартирам Qt Assistant (%1)
+
+
+
+ Gui::AutoSaver
+
+ Please wait until the AutoRecovery file has been saved...
+ Моля изчакайте, докато файлът за авто възстановяване бъде записан...
+
+
+
+ Gui::BlenderNavigationStyle
+
+ Press left mouse button
+ Натиснете левият бутон на мишката
+
+
+ Press SHIFT and middle mouse button
+ Натиснете SHIFT и средния бутон на мишката
+
+
+ Press middle mouse button
+ Натиснете средния бутон на мишката
+
+
+ Scroll middle mouse button
+ Завърти средния бутон на мишката
+
+
+
+ Gui::CADNavigationStyle
+
+ Press left mouse button
+ Натиснете левият бутон на мишката
+
+
+ Press middle mouse button
+ Натиснете средния бутон на мишката
+
+
+ Press middle+left or middle+right button
+ Натисни средния+левия или средния+десния бутон
+
+
+ Scroll middle mouse button or keep middle button depressed
+while doing a left or right click and move the mouse up or down
+ Завърти средния бутон на мишката или задръж средния бутон натиснат, докато правиш ляв или десен клик и мести мишката нагоре или надолу
+
+
+
+ Gui::Command
+
+ Standard
+ Стандартен
+
+
+
+ Gui::ContainerDialog
+
+ &OK
+ &Окей
+
+
+ &Cancel
+ & Отказ
+
+
+
+ Gui::ControlSingleton
+
+ Task panel
+ Панел задачник
+
+
+
+ Gui::DAG::Model
+
+ Rename
+ Преименуване
+
+
+ Rename object
+ Преименуване на предмет
+
+
+ Finish editing
+ Завърши редактирането
+
+
+ Finish editing object
+ Завърши редактирания обект
+
+
+
+ Gui::Dialog::AboutApplication
+
+ About
+ Относно
+
+
+ Revision number
+ Номер на ревизия
+
+
+ Version
+ Версия
+
+
+ OK
+ добре
+
+
+
+
+
+
+ Release date
+ Дата на издаване
+
+
+ Copy to clipboard
+ Копиране в клипборда
+
+
+ Operating system
+ операционна система
+
+
+ Word size
+ Големина на думата
+
+
+ License
+ Лиценз
+
+
+
+ Gui::Dialog::AboutDialog
+
+ Libraries
+ Библиотеки
+
+
+ This software uses open source components whose copyright and other proprietary rights belong to their respective owners:
+ Този софтуер съдържа компоненти с отворен код, чийто авторски права принадлежат на техните собственици съответно:
+
+
+ License
+ Лиценз
+
+
+ Collection
+ Събиране
+
+
+ Credits
+ Header for the Credits tab of the About screen
+ Заслуги
+
+
+ FreeCAD would not be possible without the contributions of
+ FreeCAD нямаше да е възможен без приносът на
+
+
+ Individuals
+ Header for the list of individual people in the Credits list.
+ Хора
+
+
+ Organizations
+ Header for the list of companies/organizations in the Credits list.
+ Организации
+
+
+
+ Gui::Dialog::ButtonModel
+
+ Button %1
+ Бутон %1
+
+
+ Out Of Range
+ Извън обхват
+
+
+ "
+ "
+
+
+ "
+ "
+
+
+
+ Gui::Dialog::CameraDialog
+
+ Camera settings
+ Настройки на камерата
+
+
+ Orientation
+ Ориентиране
+
+
+ Q0
+ Q0
+
+
+ Q1
+ Q1
+
+
+ Q2
+ Q2
+
+
+ Q3
+ Q3
+
+
+ Current view
+ Текущ изглед
+
+
+
+ Gui::Dialog::Clipping
+
+ Clipping
+ Изрезка
+
+
+ Clipping X
+ Изрезка X
+
+
+ Flip
+ Обърни
+
+
+ Offset
+ Offset
+
+
+ Clipping Y
+ Изрезка Y
+
+
+ Clipping Z
+ Изрезка Z
+
+
+ Clipping custom direction
+ Изрезка в произволна посока
+
+
+ View
+ Изглед
+
+
+ Adjust to view direction
+ Настрой към посоката на изглед
+
+
+ Direction
+ Посока
+
+
+
+ Gui::Dialog::CommandModel
+
+ Commands
+ Команди
+
+
+
+ Gui::Dialog::DemoMode
+
+ View Turntable
+ Покажи Завъртащо се
+
+
+ Speed
+ Скорост
+
+
+ Maximum
+ Максимум
+
+
+ Minimum
+ Минимум
+
+
+ Fullscreen
+ На цял екран
+
+
+ Enable timer
+ Включване на таймер
+
+
+ s
+ с
+
+
+ Angle
+ Ъгъл
+
+
+ 90°
+ 90°
+
+
+ -90°
+ -90°
+
+
+ Play
+ Пускане
+
+
+ Stop
+ Стоп
+
+
+ Close
+ Затваряне
+
+
+
+ Gui::Dialog::DlgActivateWindow
+
+ Choose Window
+ Изберете прозорец
+
+
+ &Activate
+ & Активиране
+
+
+
+
+
+
+
+ Gui::Dialog::DlgActivateWindowImp
+
+ Windows
+ Прозорци
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+ Add property
+ Добави свойство
+
+
+ Type
+ Тип
+
+
+ Group
+ Група
+
+
+ Name
+ Име
+
+
+ Verbose description of the new property.
+ Многословно описание на новото свойство.
+
+
+ Documentation
+ Документация
+
+
+ Prefix the property name with the group name in the form 'Group_Name' to avoid conflicts with an existing property.
+In this case the prefix will be automatically trimmed when shown in the property editor.
+However, the property is still used in a script with the full name, like 'obj.Group_Name'.
+
+If this is not ticked, then the property must be uniquely named, and it is accessed like 'obj.Name'.
+ Постави, като предствка името на групата в името на свойство със формат 'Group_Name' за избягване на конфликти със съществуващи свойства.
+В този случай предтавката ще бъде избирана автоматично, когато се извежда в редактора на свойства.
+В същото време свойството е използвано в скрипт с пълното име като 'obj.Group_Name'.
+
+Ако това не е изпълнено, тогава свойството трябва да бъде с уникално име и достъпа да се осъществява като 'obj.Name'.
+
+
+ Prefix group name
+ Представка в името на група
+
+
+
+ Gui::Dialog::DlgAuthorization
+
+ Authorization
+ Разрешение
+
+
+ Password:
+ Парола:
+
+
+
+
+
+
+ Username:
+ Потребителско име:
+
+
+ Site:
+ Сайт:
+
+
+ %1 at %2
+ %1 на %2
+
+
+
+ Gui::Dialog::DlgCheckableMessageBox
+
+ Dialog
+ Диалог
+
+
+ TextLabel
+ Текстово поле
+
+
+ CheckBox
+ Отметка
+
+
+
+ Gui::Dialog::DlgChooseIcon
+
+ Choose Icon
+ Избор на икона
+
+
+ Icon folders...
+ Папки с икони...
+
+
+
+ Gui::Dialog::DlgCustomActions
+
+ Macros
+ Макроси
+
+
+ Setup Custom Macros
+ Настройка по избор макроси
+
+
+ Macro:
+ Макрос:
+
+
+ ...
+ ...
+
+
+ Pixmap
+ Пикселна карта
+
+
+ Accelerator:
+ Ускорител:
+
+
+ What's this:
+ Какво е това:
+
+
+ Status text:
+ Текстът на състоянието:
+
+
+ Tool tip:
+ Подсказка:
+
+
+ Menu text:
+ Текст на меню:
+
+
+ Add
+ Добавяне на
+
+
+ Remove
+ Премахване на
+
+
+ Replace
+ Замести
+
+
+
+ Gui::Dialog::DlgCustomActionsImp
+
+ Icons
+ Икони
+
+
+ Macros
+ Макроси
+
+
+ No macro
+ Няма макрос
+
+
+ No macros found.
+ Не е намерен макрос.
+
+
+ Macro not found
+ макросът не е открит
+
+
+ Sorry, couldn't find macro file '%1'.
+ За съжаление не можа да намери макрос файл '% 1'.
+
+
+ Empty macro
+ Празен макрос
+
+
+ Please specify the macro first.
+ Първо задайте макрос.
+
+
+ Empty text
+ Празен текст
+
+
+ Please specify the menu text first.
+ Първо задайте текста на менюто.
+
+
+ No item selected
+ Няма избран елемент
+
+
+ Please select a macro item first.
+ Изберете първо елемент макрос.
+
+
+
+ Gui::Dialog::DlgCustomCommands
+
+ Commands
+ Команди
+
+
+
+
+
+
+
+ Gui::Dialog::DlgCustomCommandsImp
+
+ Category
+ Категория
+
+
+ Icon
+ Икона
+
+
+ Command
+ Команда
+
+
+
+ Gui::Dialog::DlgCustomKeyboard
+
+ Keyboard
+ Клавиатура
+
+
+ Description:
+ Описание:
+
+
+ &Category:
+ & Категория:
+
+
+ C&ommands:
+ Команди:
+
+
+ Current shortcut:
+ Текущата пряк път:
+
+
+ Press &new shortcut:
+ Натиснете & нов пряк път:
+
+
+ Currently assigned to:
+ В момента е присвоен на:
+
+
+ &Assign
+ & Присвояване
+
+
+ Alt+A
+ Alt + A
+
+
+ &Reset
+ & Анулиране
+
+
+ Alt+R
+ Клавишите ALT + R
+
+
+ Re&set All
+ Изчистване на всичко
+
+
+ Alt+S
+ Alt + S
+
+
+
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Gui::Dialog::DlgCustomKeyboardImp
+
+ Icon
+ Икона
+
+
+ Command
+ Команда
+
+
+ none
+ няма
+
+
+ Multiple defined shortcut
+ Няколко дефинирани пряки пътища
+
+
+ Already defined shortcut
+ Вече е дефиниран пряк път
+
+
+ The shortcut '%1' is defined more than once. This could result in unexpected behaviour.
+ Бързата връзка %1 е дефинирана повече от един път. Това може да доведе до непредвидими последици.
+
+
+ The shortcut '%1' is already assigned to '%2'.
+ Бързата връзка %1 вече е присвоена на %2.
+
+
+ Do you want to override it?
+ Искате ли да го презапишете?
+
+
+
+ Gui::Dialog::DlgCustomToolBoxbarsImp
+
+ Toolbox bars
+ Кутията с инструменти ленти
+
+
+
+ Gui::Dialog::DlgCustomToolbars
+
+ Toolbars
+ Ленти с инструменти
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Note:</span> The changes become active the next time you load the appropriate workbench</p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Забележка:</span> Промените се активират следващия път, когато заредите съответните работната маса </p></body></html>
+
+
+ Move right
+ Преместване надясно
+
+
+ <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p>
+ <b>Преместите избрания елемент едно ниво надолу.</b> <p>Това ще промени също нивото на родителския артикул.</p>
+
+
+ Move left
+ Движение наляво
+
+
+ <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p>
+ <b>Преместите избрания елемент едно ниво надолу.</b> <p>Това ще промени също нивото на родителския артикул.</p>
+
+
+ Move down
+ Преместване надолу
+
+
+ <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p>
+ <b>Преместване на избрана елемент надолу.</b> <p>Този елемент ще бъде преместен в нивото на йерархията.</p>
+
+
+ Move up
+ Преместване нагоре
+
+
+ <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p>
+ <b>Преместване на избрана елемент надолу.</b> <p>Този елемент ще бъде преместен в нивото на йерархията.</p>
+
+
+ New...
+ Нов...
+
+
+ Rename...
+ Преименуване...
+
+
+ Delete
+ Изтриване
+
+
+ Icon
+ Икона
+
+
+ Command
+ Команда
+
+
+ <Separator>
+ <separator>
+
+
+ New toolbar
+ Нова лента с инструменти
+
+
+ Toolbar name:
+ Име на лента с инструменти:
+
+
+ Duplicated name
+ Дублирани имена
+
+
+ The toolbar name '%1' is already used
+ Името на лентата с инструменти "% 1" вече се използва
+
+
+ Rename toolbar
+ Преименуване на лента с инструменти
+
+
+
+
+
+
+ Global
+ Глобално
+
+
+ %1 module not loaded
+ Модул %1 не е зареден
+
+
+
+ Gui::Dialog::DlgCustomizeImp
+
+ Customize
+ Персонализиране
+
+
+ &Help
+ & Помощ
+
+
+ &Close
+ & Затвори
+
+
+
+ Gui::Dialog::DlgCustomizeSpNavSettings
+
+ Spaceball Motion
+ Движение на космичеко тяло
+
+
+ No Spaceball Present
+ Няма използвано Космическо тяло
+
+
+
+ Gui::Dialog::DlgCustomizeSpaceball
+
+ No Spaceball Present
+ Няма използвано Космическо тяло
+
+
+ Buttons
+ Копчета
+
+
+ Print Reference
+ Печатане на Справка
+
+
+ Spaceball Buttons
+ Бутони на Космически тела
+
+
+ Reset
+ Ресет
+
+
+
+ Gui::Dialog::DlgDisplayProperties
+
+ Display properties
+ Показване на свойствата
+
+
+ Display
+ Визуализиране
+
+
+ Transparency:
+ Прозрачност:
+
+
+ Line width:
+ Дебелина на линията:
+
+
+ Point size:
+ Точка размер:
+
+
+ Material
+ Материал
+
+
+ ...
+ ...
+
+
+ Viewing mode
+ Режим на показване
+
+
+ Plot mode:
+ Режим на плотиране:
+
+
+
+
+
+
+ Line transparency:
+ Прозрачност на линията:
+
+
+ Line color:
+ Цвят на линията:
+
+
+ Shape color:
+ Цвят на очертание:
+
+
+ Color plot:
+ Цветен чртеж:
+
+
+ Document window:
+ Прозорецът на документа:
+
+
+
+ Gui::Dialog::DlgDisplayPropertiesImp
+
+ Default
+ По подразбиране
+
+
+ Aluminium
+ Алуминий
+
+
+ Brass
+ Месинг
+
+
+ Bronze
+ Бронз
+
+
+ Copper
+ Мед
+
+
+ Chrome
+ Хром
+
+
+ Emerald
+ Смарагд
+
+
+ Gold
+ Злато
+
+
+ Jade
+ Нефрит
+
+
+ Metalized
+ Метализирано
+
+
+ Neon GNC
+ Неон GNC
+
+
+ Neon PHC
+ Неон PHC
+
+
+ Obsidian
+ Обсидиан
+
+
+ Pewter
+ Калай
+
+
+ Plaster
+ Гипс
+
+
+ Plastic
+ Пластмаса
+
+
+ Ruby
+ Рубин
+
+
+ Satin
+ Сатен
+
+
+ Shiny plastic
+ Лъскава пластмаса
+
+
+ Silver
+ Сребро
+
+
+ Steel
+ Стомана
+
+
+ Stone
+ Камък
+
+
+
+ Gui::Dialog::DlgEditorSettings
+
+ Editor
+ Редактор
+
+
+ Options
+ Опции
+
+
+ Enable line numbers
+ Разрешаване на номерация за линиите
+
+
+ Enable folding
+ Разрешаване на сгъване
+
+
+ Indentation
+ Отстъп
+
+
+ Insert spaces
+ Вмъкване на интервали
+
+
+ Tab size:
+ Големина на табулация:
+
+
+ Indent size:
+ Отстъп размер:
+
+
+ Keep tabs
+ Запази tabs
+
+
+ Family:
+ Семейство:
+
+
+ Size:
+ Размер:
+
+
+ Preview:
+ Преглед:
+
+
+
+
+
+
+ Pressing <Tab> will insert amount of defined indent size
+ Натискането на <Tab> ще вмъкне сумата на дефинирания идентичен размер
+
+
+ Tabulator raster (how many spaces)
+ Реастер на табулацията (колко празни символа)
+
+
+ How many spaces will be inserted when pressing <Tab>
+ Колко празни позиции ще бъдат вмъкнати при натискането на <Tab>
+
+
+ Pressing <Tab> will insert a tabulator with defined tab size
+ Натискането на <Tab> ще вмъкне табулация с дефинирания размер
+
+
+ Display items
+ Покажи позициитe
+
+
+ Font size to be used for selected code type
+ Размер на шрифта, който да бъде използван за избрания вид код
+
+
+ Color and font settings will be applied to selected type
+ Настройките за цвят и шрифт ще бъдат проложени на избрания вид
+
+
+ Font family to be used for selected code type
+ Фамилия на шрифта, който да бъде използван за избрания вид код
+
+
+ Color:
+ Цвят:
+
+
+ Code lines will be numbered
+ Линиите код ще са номерирани
+
+
+
+ Gui::Dialog::DlgGeneral
+
+ General
+ Общи
+
+
+ Start up
+ начало
+
+
+ Enable splash screen at start up
+ Разрешаване на зареждащия екран при стартиране
+
+
+ Auto load module after start up:
+ модул за автоматично зареждане след стартиране:
+
+
+ Language
+ Език
+
+
+ Change language:
+ Смяна на език:
+
+
+ Main window
+ Основен прозорец
+
+
+ Size of recent file list
+ Размерът на списъка на последните файлове
+
+
+ Size of toolbar icons:
+ Размер на иконите от лентата с инструменти:
+
+
+ Enable tiled background
+ Включване на мозаичен фон
+
+
+ Style sheet:
+ Таблица със стилове:
+
+
+ Python console
+ Конзола за Python
+
+
+ Enable word wrap
+ Включване на думи в сбит вид
+
+
+ Language of the application's user interface
+ Език на потребителския интерфейс
+
+
+ How many files should be listed in recent files list
+ Колко файла биха излезли в последните файлови списъци
+
+
+ Background of the main window will consist of tiles of a special image.
+See the FreeCAD Wiki for details about the image.
+ Фона на основният прозорец ще съдържа текстури на специално изображение.
+виж FreeCAD Wiki за детайли.
+
+
+ Style sheet how user interface will look like
+ Стилова страница - как ще изглежда потребителския интерфейс
+
+
+ Choose your preference for toolbar icon size. You can adjust
+this according to your screen size or personal taste
+ Избери предпочитания за размера на иконите от лентата с инструменти. Може да бъдат нагласяни в зависимост от размера на екрана или по личен вкус
+
+
+ Tree view mode:
+ Режим показване на разклоненията:
+
+
+ Customize how tree view is shown in the panel (restart required).
+
+'ComboView': combine tree view and property view into one panel.
+'TreeView and PropertyView': split tree view and property view into separate panel.
+'Both': keep all three panels, and you can have two sets of tree view and property view.
+ Настройка как дървото на разклоненията да бъде показвано в панела (изисква рестарт).
+
+'ComboView': комбинира дървото на разклоненията с показване на свойствата в един панел.
+'TreeView and PropertyView': разделя дървото на разклоненията и показването на свойствата в различни панели.
+'Both': запазва трите панела и може да има два набора дърво на разклоненията и на свойствата.
+
+
+ A Splash screen is a small loading window that is shown
+when FreeCAD is launching. If this option is checked, FreeCAD will
+display the splash screen
+ Splash screen е малък прозорец показван, когато FreeCAD стартира. Ако тази опция е маркирана, FreeCAD ще показва стартовия прозорец
+
+
+ Choose which workbench will be activated and shown
+after FreeCAD launches
+ Избери кой раборен режим ще бъде активиран и показан при стартирането на FreeCAD
+
+
+ Words will be wrapped when they exceed available
+horizontal space in Python console
+ Яумите ще бъдат отрязани, когато превишават хоризонталното пространсво на Python конзолата
+
+
+
+ Gui::Dialog::DlgGeneralImp
+
+ No style sheet
+ Няма таблица със стилове
+
+
+ Small (%1px)
+ Малко (%1px)
+
+
+ Medium (%1px)
+ Средно (%1px)
+
+
+ Large (%1px)
+ Голямо (%1px)
+
+
+ Extra large (%1px)
+ Изключително голямо (%1px)
+
+
+ Custom (%1px)
+ Потребителско (%1px)
+
+
+ Combo View
+ Комбиниран изглед
+
+
+ TreeView and PropertyView
+ Дърво на разклоненията и Изглед на свойствата
+
+
+ Both
+ И двата
+
+
+
+ Gui::Dialog::DlgInputDialog
+
+ Input
+ Вход
+
+
+
+
+
+
+
+ Gui::Dialog::DlgInspector
+
+ Scene Inspector
+ Проверка на сцена
+
+
+
+ Gui::Dialog::DlgMacroExecute
+
+ Execute macro
+ Изпълняване на макрос
+
+
+ Macro name:
+ Име на макрос:
+
+
+ Execute
+ Изпълнение
+
+
+ Close
+ Затваряне
+
+
+ Create
+ Създаване
+
+
+ Delete
+ Изтриване
+
+
+ Edit
+ Редактиране
+
+
+ User macros
+ Потребителски макрос
+
+
+ System macros
+ Системен макрос
+
+
+ User macros location:
+ Местополжение на потребителския макрос:
+
+
+ Rename
+ Преименуване
+
+
+ Duplicate
+ Дублиране
+
+
+ Addons...
+ Добавки...
+
+
+ Toolbar
+ Лента с инструменти
+
+
+
+ Gui::Dialog::DlgMacroExecuteImp
+
+ Macros
+ Макроси
+
+
+ Macro file
+ Файл с макроси
+
+
+ Enter a file name, please:
+ Въведете името на файла, моля:
+
+
+ Existing file
+ Съществуващ файл
+
+
+ '%1'.
+This file already exists.
+ "% 1". Този файл вече съществува.
+
+
+ Delete macro
+ Изтриване на макрос
+
+
+ Do you really want to delete the macro '%1'?
+ Наистина ли искате да изтриете макрос "% 1"?
+
+
+ Cannot create file
+ Не мога да създам файл
+
+
+ Creation of file '%1' failed.
+ Създаването на файл '%1' беше неуспешно.
+
+
+ Read-only
+ Само за четене
+
+
+ Renaming Macro File
+ Преименуване на Макро файл
+
+
+ Enter new name:
+ Въведете ново име:
+
+
+ '%1'
+ already exists.
+ '%1' вече съществува.
+
+
+ Rename Failed
+ Неуспешно преименуване
+
+
+ Failed to rename to '%1'.
+Perhaps a file permission error?
+ Неуспешно преименуване на "%1". Възможна е грешка от липса на достъп?
+
+
+ Duplicate Macro
+ Дублиране на макроса
+
+
+ Duplicate Failed
+ Дубликатът се провали
+
+
+ Failed to duplicate to '%1'.
+Perhaps a file permission error?
+ Неисвършено цопиране на %1.
+Поради грешка във файловия достъп?
+
+
+ Do not show again
+ Не показвай отново
+
+
+ Guided Walkthrough
+ Управляемо преминаване
+
+
+ This will guide you in setting up this macro in a custom global toolbar. Instructions will be in red text inside the dialog.
+
+Note: your changes will be applied when you next switch workbenches
+
+ Това ще ви води при конфигурирането на този макрос в клиентската лента с инструменти. Инструкциите ще бъдат с червен текст в диалога.
+
+Забележка: Вашите промени ще бъдат приложени при следващото превключване на работните режими
+
+
+
+ Walkthrough, dialog 1 of 2
+ Преминаване, диалог 1 от 2
+
+
+ Walkthrough instructions: Fill in missing fields (optional) then click Add, then Close
+ Инструкции за преминаване: Попълнете липсващите полета (опционално) и натиснете Добавяне, а след това Затвори
+
+
+ Walkthrough, dialog 1 of 1
+ Преминаване, диалог 1 от 1
+
+
+ Walkthrough, dialog 2 of 2
+ Преминаване, диалог 2 от 2
+
+
+ Walkthrough instructions: Click right arrow button (->), then Close.
+ Инструкции за преминаване: Натисни бутона дясна стрелка (->), след това Затвори.
+
+
+ Walkthrough instructions: Click New, then right arrow (->) button, then Close.
+ Инструкции за преминаване: Натисни бутона Нов, след това дясна стрелка (->), след това Затвори.
+
+
+
+ Gui::Dialog::DlgMacroRecord
+
+ Macro recording
+ Записване на макроси
+
+
+ Macro name:
+ Име на макрос:
+
+
+ Stop
+ Стоп
+
+
+ Cancel
+ Отказ
+
+
+ Macro path:
+ Макро път:
+
+
+ ...
+ ...
+
+
+ Record
+ Запис
+
+
+
+ Gui::Dialog::DlgMacroRecordImp
+
+ Macro recorder
+ Записване на макрос
+
+
+ Specify first a place to save.
+ Първо укажете място за записване.
+
+
+ Existing macro
+ Съществуващ макрос
+
+
+ The macro '%1' already exists. Do you want to overwrite?
+ "% 1" Макросът вече съществува. Искате ли да презапишете?
+
+
+ The macro directory doesn't exist. Please, choose another one.
+ Директорията на макроса не съществува. Моля изберете друг.
+
+
+ Choose macro directory
+ Изберете макро директория
+
+
+ You have no write permission for the directory. Please, choose another one.
+ Нямате права за достъп до директорията. Моля изберете друга.
+
+
+
+ Gui::Dialog::DlgMaterialProperties
+
+ Material properties
+ Свойства на материалите
+
+
+ Material
+ Материал
+
+
+ Diffuse color:
+ Цвят на разсейване:
+
+
+ Specular color:
+ Цвят на specular:
+
+
+ Shininess:
+ Осветеност:
+
+
+ %
+ %
+
+
+ Ambient color:
+ Цвят на обкръжението:
+
+
+
+
+
+
+ Emissive color:
+ Цвят на излъчване:
+
+
+
+ Gui::Dialog::DlgOnlineHelp
+
+ On-line help
+ Помощ от мрежата
+
+
+ Help viewer
+ Показване на помощ
+
+
+ Location of start page
+ Местоположение на стартиращата страница
+
+
+
+ Gui::Dialog::DlgOnlineHelpImp
+
+ Access denied
+ Достъпът е отказан
+
+
+ Access denied to '%1'
+
+Specify another directory, please.
+ Отказан достъп до '%1'
+
+Моля, избери друга директория.
+
+
+ HTML files
+ HTML файлове
+
+
+
+ Gui::Dialog::DlgParameter
+
+ Parameter Editor
+ Редактор на параметри
+
+
+ Save to disk
+ Запис в диска
+
+
+ Alt+C
+ Клавишите ALT + C
+
+
+ &Close
+ & Затвори
+
+
+ Find...
+ Намери...
+
+
+ Sorted
+ Запазено
+
+
+ Quick search
+ Бързо търсене
+
+
+ Type in a group name to find it
+ Напиши в име на група за да бъде намерено
+
+
+ Search Group
+ Група за търсене
+
+
+
+ Gui::Dialog::DlgParameterFind
+
+ Find
+ Find
+
+
+ Find what:
+ Намери какво:
+
+
+ Look at
+ Търси в
+
+
+ Groups
+ Групи
+
+
+ Names
+ Имена
+
+
+ Values
+ Стойности
+
+
+ Match whole string only
+ Съвпадение само за целия низ
+
+
+ Find Next
+ Намери следващия
+
+
+ Not found
+ Не е намерено
+
+
+ Can't find the text: %1
+ Не мога да намеря текста: %1
+
+
+
+ Gui::Dialog::DlgParameterImp
+
+ Group
+ Група
+
+
+ Name
+ Име
+
+
+ Type
+ Тип
+
+
+ Value
+ Стойност
+
+
+ User parameter
+ Потребителски параметър
+
+
+ Invalid input
+ Невалиден вход
+
+
+ Invalid key name '%1'
+ Невалидно име на ключа '%1'
+
+
+ System parameter
+ Системен параметър
+
+
+ Search Group
+ Група за търсене
+
+
+
+ Gui::Dialog::DlgPreferences
+
+ Preferences
+ Предпочитания
+
+
+
+
+
+
+
+ Gui::Dialog::DlgPreferencesImp
+
+ Wrong parameter
+ Грешен параметър
+
+
+ Clear user settings
+ Изчистване на потребителските настройки
+
+
+ Do you want to clear all your user settings?
+ Искате ли да изчистите всичките си потребителски настройки?
+
+
+ If you agree all your settings will be cleared.
+ Ако сте съгласни всичките ви потребителски настройки ще бъдат изчистени.
+
+
+
+ Gui::Dialog::DlgProjectInformation
+
+ Project information
+ Информация за проекта
+
+
+ Information
+ Информация
+
+
+ &Name:
+ &Име:
+
+
+ Commen&t:
+ Комен&тар:
+
+
+ Path:
+ Път:
+
+
+ &Last modified by:
+ &Последно изменено от:
+
+
+ Created &by:
+ Сътворено &от:
+
+
+ Com&pany:
+ Ком&пания:
+
+
+ Last &modification date:
+ Дата на &последно изменение:
+
+
+ Creation &date:
+ &Дата на сътворяване:
+
+
+
+
+
+
+ UUID:
+ UUID:
+
+
+ License information:
+ Информация за лиценза:
+
+
+ License URL
+ URL адрес на лиценза
+
+
+ Open in browser
+ Отваряне в браузър
+
+
+ Program version:
+ Версия на програмата:
+
+
+
+ Gui::Dialog::DlgProjectUtility
+
+ Project utility
+ Помощни функции на проекта
+
+
+ Extract project
+ Извличане на проекта
+
+
+ Source
+ Източник
+
+
+ Destination
+ Местоназначение
+
+
+ Extract
+ Извличане
+
+
+ Create project
+ Създаване на проект
+
+
+ Create
+ Създаване
+
+
+ Load project file after creation
+ Зареждане на файла с проекта след сътворяването му
+
+
+ Empty source
+ Празен източник
+
+
+ No source is defined.
+ Няма посочен източник.
+
+
+ Empty destination
+ Празна дестинация
+
+
+ No destination is defined.
+ Няма посочена дестинация.
+
+
+ Project file
+ Файлът на проекта
+
+
+
+ Gui::Dialog::DlgPropertyLink
+
+ Link
+ Линк
+
+
+ Search
+ Търсене
+
+
+ A search pattern to filter the results above
+ Шаблон за търсене, за да бъдат филтрирани резултатите по-горе
+
+
+ Filter by type
+ Филтриране по вид
+
+
+ Sync sub-object selection
+ Избор на подобект за синхронизация
+
+
+ Reset
+ Ресет
+
+
+ Clear
+ Изчистване
+
+
+ If enabled, then 3D view selection will be synchronized with full object hierarchy.
+ Ако е разрешено, избора на 3D изглед ще бъде синхронизиран с пълната йерархия на обектите.
+
+
+
+ Gui::Dialog::DlgReportView
+
+ Output window
+ Изходен прозорец
+
+
+ Output
+ Извеждане
+
+
+ Record log messages
+ Запиши вх. съобщения
+
+
+ Record warnings
+ Запиши предупрежденията
+
+
+ Record error messages
+ Запиши съобщенията за грешки
+
+
+ Colors
+ Цветове
+
+
+ Normal messages:
+ Нормални съобщения:
+
+
+ Log messages:
+ Вх. съобщения:
+
+
+ Warnings:
+ Предупреждения:
+
+
+ Errors:
+ Грешки:
+
+
+
+
+
+
+ Redirect internal Python errors to report view
+ Пернасочи вътрешните грешки на Python към доклад
+
+
+ Redirect internal Python output to report view
+ Пернасочи вътрешния изход на Python към доклад
+
+
+ Python interpreter
+ Интерпретатор на Python
+
+
+ Log messages will be recorded
+ Лог. съобщения ще бъдат записани
+
+
+ Warnings will be recorded
+ Предупрежденията ще бъдат записани
+
+
+ Error messages will be recorded
+ Съобщенията за грешки ще бъдат записани
+
+
+ When an error has occurred, the Report View dialog becomes visible
+on-screen while displaying the error
+ При наличие на грешка, докладен диалог ще бъде видим, докато се изобразява грешката
+
+
+ Show report view on error
+ Покажи доклад на грешка
+
+
+ When a warning has occurred, the Report View dialog becomes visible
+on-screen while displaying the warning
+ При наличие на предупреждение, докладен диалог ще бъде видим, докато се изобразява предупреждението
+
+
+ Show report view on warning
+ Покажи доклад на предупреждение
+
+
+ When a normal message has occurred, the Report View dialog becomes visible
+on-screen while displaying the message
+ При наличие на нормално съобщение, докладен диалог ще бъде видим, докато се изобразява съобщението
+
+
+ Show report view on normal message
+ Покажи доклад на нормално съобщение
+
+
+ When a log message has occurred, the Report View dialog becomes visible
+on-screen while displaying the log message
+ При наличие на лог. съобщение, докладен диалог ще бъде видим, докато се изобразява лог. съобщението
+
+
+ Show report view on log message
+ Покажи доклад на лог. съобщение
+
+
+ Font color for normal messages in Report view panel
+ Цвят на шрифта за нормалните съобщения в панела за доклади
+
+
+ Font color for log messages in Report view panel
+ Цвят на шрифта за лог. съобщения в панела за доклади
+
+
+ Font color for warning messages in Report view panel
+ Цвят на шрифта за предупрежденията в панела за доклади
+
+
+ Font color for error messages in Report view panel
+ Цвят на шрифта на съобщенията за грешка в панела за доклади
+
+
+ Internal Python output will be redirected
+from Python console to Report view panel
+ Вътрешния изход на Python ще бъде пренасочен от конзолата на Python към панела за доклади
+
+
+ Internal Python error messages will be redirected
+from Python console to Report view panel
+ Вътрешните съобщения за грешки на Python ще бъдат пренасочен от конзолата на Python към панела за доклади
+
+
+ Include a timecode for each report
+ Вмъкни марка за време във всеки доклад
+
+
+ Include a timecode for each entry
+ Вмъкни марка за време във всяко въвеждане
+
+
+ Normal messages will be recorded
+ Нормалните съобщения ще бъдат записани
+
+
+ Record normal messages
+ Запиши нормалните съобщения
+
+
+
+ Gui::Dialog::DlgRunExternal
+
+ Running external program
+ Стартиране на външна програма
+
+
+ TextLabel
+ Текстово поле
+
+
+ Advanced >>
+ Разширени >>
+
+
+ ...
+ ...
+
+
+ Accept changes
+ Приемам промените
+
+
+ Discard changes
+ Отмени промените
+
+
+ Abort program
+ За програмата
+
+
+ Help
+ Помощ
+
+
+ Select a file
+ Избор на файл
+
+
+
+ Gui::Dialog::DlgSettings3DView
+
+ 3D View
+ 3D изглед
+
+
+ Show coordinate system in the corner
+ Показване на координатна система в ъгъла
+
+
+ Show counter of frames per second
+ Покажи брояч на кадрите в секунда
+
+
+ Camera type
+ Тип камера
+
+
+
+
+
+
+ Anti-Aliasing
+ Изглаждане на назъбванията
+
+
+ None
+ Няма
+
+
+ Line Smoothing
+ Изглаждане на линията
+
+
+ MSAA 2x
+ MSAA 2x
+
+
+ MSAA 4x
+ MSAA 4x
+
+
+ MSAA 8x
+ MSAA 8x
+
+
+ Or&thographic rendering
+ Отрографично рендиране
+
+
+ Perspective renderin&g
+ Перспективно рендиране
+
+
+ Marker size:
+ Големина на маркера:
+
+
+ General
+ Общи
+
+
+ Main coordinate system will always be shown in
+lower right corner within opened files
+ В отворените файлове основната координатна система ще бъде показвана винаги в долния десен ъгъл
+
+
+ Time needed for last operation and resulting frame rate
+will be shown at the lower left corner in opened files
+ Времето, необходимо за последната операция и резултантния брой на кадрите в секунда ще бъдат показвани в долния десен ъгъл
+
+
+ If checked, application will remember which workbench is active for each tab of the viewport
+ Ако е маркирано, приложението ще запомни кой работен режим е активен за всяка позиция от изгледите
+
+
+ Remember active workbench by tab
+ Запомни активния работен режим по позиция
+
+
+ Rendering
+ Рендиране
+
+
+ If selected, Vertex Buffer Objects (VBO) will be used.
+A VBO is an OpenGL feature that provides methods for uploading
+vertex data (position, normal vector, color, etc.) to the graphics card.
+VBOs offer substantial performance gains because the data resides
+in the graphics memory rather than the system memory and so it
+can be rendered directly by GPU.
+
+Note: Sometimes this feature may lead to a host of different
+issues ranging from graphical anomalies to GPU crash bugs. Remember to
+report this setting as enabled when seeking support on the FreeCAD forums
+ Ако е избран, Vertex Buffer Objects (VBO) ще бъде използван.
+VBO е OpenGL свойство, което предоставя начин за зареждане на данни за върхове (позиция, нормален вектор, цвят и др.) в графичния контролер.
+VBO повишава производителността, понеже данните се съхраняват в графичната памет, освен в системната и така могат да бъдат директно рендирани от графичния процесор - GPU.
+
+Забележка: Понякога тази функция може да доведе до множество проблеми вариращи от графични аномалии до зависване на графичния процесор. Запомнете да докладвате тази опция, като разрешена, когато търсите помощ във форумите на FreeCAD
+
+
+ Use OpenGL VBO (Vertex Buffer Object)
+ Използвай OpenGL VBO (Vertex Buffer Object)
+
+
+ Render cache
+ Рендирай кеша
+
+
+ 'Render Caching' is another way to say 'Rendering Acceleration'.
+There are 3 options available to achieve this:
+1) 'Auto' (default), let Coin3D decide where to cache.
+2) 'Distributed', manually turn on cache for all view provider root node.
+3) 'Centralized', manually turn off cache in all nodes of all view provider, and
+only cache at the scene graph root node. This offers the fastest rendering speed
+but slower response to any scene changes.
+ 'Кеширане на Рендирането' е другият начин да се каже 'Ускоряване на Рендирането'.
+Има 3 възможни начина за постигане:
+1) 'Автоматичен' (по подразбиране), нека Coin3D да реши къде да кешира.
+2) 'Разпределен', ръчно включване на кеша за всеки провайдър на коренна точка за изглед.
+3) 'Централизиран', ръчно изключване на кеша за всички провайдъри на изглед и кеширане само коренната точка за графиката на сцената. Това позволява по-бързо рендиране, но забавя реакцията при промени в сцената.
+
+
+ Auto
+ Автоматично
+
+
+ Distributed
+ Разпределен
+
+
+ Centralized
+ Централизиран
+
+
+ Transparent objects:
+ Прозрачни обекти:
+
+
+ Render types of transparent objects
+ Видове рендиране на прозрачни обекти
+
+
+ One pass
+ Един етап
+
+
+ Backface pass
+ Етап на задната страна
+
+
+ Size of vertices in the Sketcher workbench
+ Размер на ръбовете в режим на Sketcher
+
+
+ Eye to eye distance for stereo modes
+ Разтояние между очите при стерео режим
+
+
+ Backlight is enabled with the defined color
+ Задното осветление е разрешено с дефинирания цвят
+
+
+ Backlight color
+ Цвят на задното осветление
+
+
+ Intensity
+ Интензитет
+
+
+ Intensity of the backlight
+ Интензитет на задното осветление
+
+
+ Objects will be projected in orthographic projection
+ Обектите ще се проектират в ортографска проекция
+
+
+ Objects will appear in a perspective projection
+ Обектите ще се появят в перспективна проекция
+
+
+ Axis cross will be shown by default at file
+opening or creation
+ Кръстът на оста ще бъде показан по подразбиране във файла
+отваряне или създаване
+
+
+ Show axis cross by default
+ Показване на кръста на оста по подразбиране
+
+
+ Pick radius (px):
+ Изберете радиус (px):
+
+
+ Area for picking elements in 3D view.
+Larger value eases to pick things, but can make small features impossible to select.
+
+ Област за избор на елементи в 3D изглед.
+По-голямата стойност улеснява избора на нещата, но може да направи малки функции невъзможни за избор.
+
+
+ This option is useful for troubleshooting graphics card and driver problems.
+
+Changing this option requires a restart of the application.
+ Тази опция е полезна за отстраняване на проблеми с графичната карта и драйверите.
+
+Промяната на тази опция изисква рестартиране на приложението.
+
+
+ Use software OpenGL
+ Използвайте софтуер OpenGL
+
+
+ What kind of multisample anti-aliasing is used
+ Какъв тип мулти-семпълно заглаждане е използван
+
+
+ Eye-to-eye distance used for stereo projections.
+The specified value is a factor that will be multiplied with the
+bounding box size of the 3D object that is currently displayed.
+ Разстояние между очите при стерео проекциите.
+Тази стойност е фактор, който ще бъде умножен с размера на ограничаващата кутия на изобразения 3D обект.
+
+
+
+ Gui::Dialog::DlgSettings3DViewImp
+
+ Anti-aliasing
+ Изглаждане на назъбените контури
+
+
+ Open a new viewer or restart %1 to apply anti-aliasing changes.
+ Отворете нов визуализатор или рестартирайте % 1, за да приложите промени за изравняване.
+
+
+ 5px
+ 5пикс.
+
+
+ 7px
+ 7пикс.
+
+
+ 9px
+ 9пикс.
+
+
+ 11px
+ 11пикс.
+
+
+ 13px
+ 13пикс.
+
+
+ 15px
+ 15пикс.
+
+
+
+ Gui::Dialog::DlgSettingsColorGradient
+
+ Color model
+ Цветови модел
+
+
+ &Gradient:
+ & Градиент:
+
+
+ red-yellow-green-cyan-blue
+ червено-жълто-зелено-циан-синьо
+
+
+ blue-cyan-green-yellow-red
+ синьо-циан-зелено-жълто-червено
+
+
+ white-black
+ бяло-черно
+
+
+ black-white
+ черно-бял
+
+
+ Visibility
+ Видимост
+
+
+ Out g&rayed
+ Излязъл & излъчен
+
+
+ Alt+R
+ Клавишите ALT + R
+
+
+ Out &invisible
+ Вън и невидим
+
+
+ Alt+I
+ Alt + I
+
+
+ Style
+ Стил
+
+
+ &Zero
+ & Нула
+
+
+ Alt+Z
+ ALT + Z
+
+
+ &Flow
+ & Поток
+
+
+ Alt+F
+ ALT + F
+
+
+ Parameter range
+ Параметър обхват
+
+
+ Mi&nimum:
+ Минимум:
+
+
+ Ma&ximum:
+ Максимум:
+
+
+ &Labels:
+ & Етикети:
+
+
+ &Decimals:
+ & Десетични знаци:
+
+
+
+
+
+
+ Color-gradient settings
+ Настройки за цветен градиент
+
+
+
+ Gui::Dialog::DlgSettingsColorGradientImp
+
+ Wrong parameter
+ Грешен параметър
+
+
+ The maximum value must be higher than the minimum value.
+ Максималната стойност трябва да бъде по-висока от минималната стойност.
+
+
+
+ Gui::Dialog::DlgSettingsDocument
+
+ Document
+ Документ
+
+
+ General
+ Общи
+
+
+ Document save compression level
+(0 = none, 9 = highest, 3 = default)
+ Документ запазване със степен на компресиране (0 = няма, 9 = най-високата, 3 = по подразбиране)
+
+
+ Create new document at start up
+ Създаване на нов документ в началото на
+
+
+ Storage
+ Хранилище
+
+
+ Saving transactions (Auto-save)
+ Запазване на транзакции (автоматично запазване)
+
+
+ Discard saved transaction after saving document
+ Отхвърлете запазената транзакция след запазване на документ
+
+
+ Save thumbnail into project file when saving document
+ Save thumbnail into project file when saving document
+
+
+ Maximum number of backup files to keep when resaving document
+ Максимален брой архивни файлове, които да се съхраняват при повторно запазване на документ
+
+
+ Document objects
+ Предмети в документа
+
+
+ Allow duplicate object labels in one document
+ Разрешаване на дублиране на етикети на обекти в един документ
+
+
+ Maximum Undo/Redo steps
+ Максимални Отмяна / Готов стъпки
+
+
+ Using Undo/Redo on documents
+ Използване на Отмяна / Готов на документи
+
+
+ Authoring and License
+ Авторство и лиценз
+
+
+ Author name
+ Име на автора
+
+
+ Set on save
+ Задайте при запис
+
+
+ Company
+ Дружество
+
+
+ Default license
+ Стандартен лиценз
+
+
+ All rights reserved
+ Всички права запазени
+
+
+ Public Domain
+ Обществено достояние
+
+
+ FreeArt
+ Свободно изкуство
+
+
+ Other
+ Other
+
+
+ License URL
+ URL адрес на лиценза
+
+
+ Run AutoRecovery at startup
+ Run AutoRecovery at startup
+
+
+ Save AutoRecovery information every
+ Save AutoRecovery information every
+
+
+ Add the program logo to the generated thumbnail
+ Добавете логото на програмата към генерираното мини изображение
+
+
+ The application will create a new document when started
+ The application will create a new document when started
+
+
+ Compression level for FCStd files
+ Compression level for FCStd files
+
+
+ All changes in documents are stored so that they can be undone/redone
+ All changes in documents are stored so that they can be undone/redone
+
+
+ How many Undo/Redo steps should be recorded
+ How many Undo/Redo steps should be recorded
+
+
+ Allow user aborting document recomputation by pressing ESC.
+This feature may slightly increase recomputation time.
+ Allow user aborting document recomputation by pressing ESC.
+This feature may slightly increase recomputation time.
+
+
+ Allow aborting recomputation
+ Allow aborting recomputation
+
+
+ If there is a recovery file available the application will
+automatically run a file recovery when it is started.
+ If there is a recovery file available the application will
+automatically run a file recovery when it is started.
+
+
+ How often a recovery file is written
+ How often a recovery file is written
+
+
+ A thumbnail will be stored when document is saved
+ A thumbnail will be stored when document is saved
+
+
+ Size
+ Големина
+
+
+ Sets the size of the thumbnail that is stored in the document.
+Common sizes are 128, 256 and 512
+ Sets the size of the thumbnail that is stored in the document.
+Common sizes are 128, 256 and 512
+
+
+ The program logo will be added to the thumbnail
+ The program logo will be added to the thumbnail
+
+
+ How many backup files will be kept when saving document
+ How many backup files will be kept when saving document
+
+
+ Backup files will get extension '.FCbak' and file names
+get date suffix according to the specified format
+ Backup files will get extension '.FCbak' and file names
+get date suffix according to the specified format
+
+
+ Use date and FCBak extension
+ Use date and FCBak extension
+
+
+ Date format
+ Date format
+
+
+ Allow objects to have same label/name
+ Allow objects to have same label/name
+
+
+ Enable partial loading of external linked documents.
+Then only referenced objects and their dependencies will be loaded
+when a linked document is auto-opened together with the main document.
+A partially loaded document cannot be edited. Double click the document
+icon in the tree view to fully reload it.
+ Enable partial loading of external linked documents.
+Then only referenced objects and their dependencies will be loaded
+when a linked document is auto-opened together with the main document.
+A partially loaded document cannot be edited. Double click the document
+icon in the tree view to fully reload it.
+
+
+ Disable partial loading of external linked objects
+ Disable partial loading of external linked objects
+
+
+ All documents that will be created will get the specified author name.
+Keep blank for anonymous.
+You can also use the form: John Doe <john@doe.com>
+ All documents that will be created will get the specified author name.
+Keep blank for anonymous.
+You can also use the form: John Doe <john@doe.com>
+
+
+ The field 'Last modified by' will be set to specified author when saving the file
+ The field 'Last modified by' will be set to specified author when saving the file
+
+
+ Default company name to use for new files
+ Default company name to use for new files
+
+
+ Default license for new documents
+ Default license for new documents
+
+
+ Creative Commons Attribution
+ Creative Commons Attribution
+
+
+ Creative Commons Attribution-ShareAlike
+ Creative Commons Attribution-ShareAlike
+
+
+ Creative Commons Attribution-NoDerivatives
+ Creative Commons Attribution-NoDerivatives
+
+
+ Creative Commons Attribution-NonCommercial
+ Creative Commons Attribution-NonCommercial
+
+
+ Creative Commons Attribution-NonCommercial-ShareAlike
+ Creative Commons Attribution-NonCommercial-ShareAlike
+
+
+ Creative Commons Attribution-NonCommercial-NoDerivatives
+ Creative Commons Attribution-NonCommercial-NoDerivatives
+
+
+ URL describing more about the license
+ URL describing more about the license
+
+
+
+ Gui::Dialog::DlgSettingsDocumentImp
+
+ The format of the date to use.
+ The format of the date to use.
+
+
+ Default
+ По подразбиране
+
+
+ Format
+ Format
+
+
+
+ Gui::Dialog::DlgSettingsEditorImp
+
+ Text
+ Текст
+
+
+ Bookmark
+ Отметка
+
+
+ Breakpoint
+ Breakpoint
+
+
+ Keyword
+ Ключова дума
+
+
+ Comment
+ Коментар
+
+
+ Block comment
+ Блокиране на коментирането
+
+
+ Number
+ Number
+
+
+ String
+ Низ
+
+
+ Character
+ Символ
+
+
+ Class name
+ Име на класа
+
+
+ Define name
+ Define name
+
+
+ Operator
+ Оператор
+
+
+ Python output
+ Python output
+
+
+ Python error
+ Грешка в Python
+
+
+ Items
+ Елементи
+
+
+ Current line highlight
+ Акцент в текущия ред
+
+
+
+ Gui::Dialog::DlgSettingsImage
+
+ Image settings
+ Настройки на изображението
+
+
+ Image properties
+ Свойства на изображението
+
+
+ Back&ground:
+ Заден план:
+
+
+ Current
+ Текущ
+
+
+ White
+ Бяло
+
+
+ Black
+ Черно
+
+
+ Image dimensions
+ Размерности на изображението
+
+
+ Pixel
+ Пиксел
+
+
+ &Width:
+ &Ширина:
+
+
+ Current screen
+ Текущ екран
+
+
+ Icon 32 x 32
+ Иконка 32 x 32
+
+
+ Icon 64 x 64
+ Иконка 64 x 64
+
+
+ Icon 128 x 128
+ Иконка 128 x 128
+
+
+ Standard sizes:
+ Стандартни големини:
+
+
+ &Height:
+ &Височина:
+
+
+ Aspect ratio:
+ Съотношение на страните:
+
+
+ &Screen
+ &Екран
+
+
+ Alt+S
+ Alt + S
+
+
+ &4:3
+ &4:3
+
+
+ Alt+4
+ Alt+4
+
+
+ 1&6:9
+ 1&6:9
+
+
+ Alt+6
+ Alt+6
+
+
+ &1:1
+ &1:1
+
+
+ Alt+1
+ Alt+1
+
+
+ Image comment
+ Коментар към изображението
+
+
+ Insert MIBA
+ Вмъкване на MIBA
+
+
+ Insert comment
+ Вмъкване на коментар
+
+
+ Transparent
+ Прозрачен
+
+
+ Add watermark
+ Добавяне на воден знак
+
+
+ Creation method:
+ Creation method:
+
+
+
+ Gui::Dialog::DlgSettingsImageImp
+
+ Offscreen (New)
+ Offscreen (New)
+
+
+ Offscreen (Old)
+ Offscreen (Old)
+
+
+ Framebuffer (custom)
+ Framebuffer (custom)
+
+
+ Framebuffer (as is)
+ Framebuffer (as is)
+
+
+
+ Gui::Dialog::DlgSettingsLazyLoaded
+
+ Unloaded Workbenches
+ Unloaded Workbenches
+
+
+ Workbench Name
+ Workbench Name
+
+
+ Autoload?
+ Autoload?
+
+
+ Load Now
+ Load Now
+
+
+ <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+
+
+
+ Gui::Dialog::DlgSettingsLazyLoadedImp
+
+ Workbench
+ Workbench
+
+
+ Autoload
+ Autoload
+
+
+ If checked
+ If checked
+
+
+ will be loaded automatically when FreeCAD starts up
+ will be loaded automatically when FreeCAD starts up
+
+
+ This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+
+
+ Loaded
+ Loaded
+
+
+ Load now
+ Load now
+
+
+
+ Gui::Dialog::DlgSettingsMacro
+
+ Macro
+ Макрос
+
+
+ Macro recording settings
+ Настройки за запис на макросите
+
+
+ Logging Commands
+ Logging Commands
+
+
+ Show script commands in python console
+ Показване на командите на скрипта в конзолата на Python
+
+
+ Log all commands issued by menus to file:
+ Log all commands issued by menus to file:
+
+
+ FullScript.FCScript
+ FullScript.FCScript
+
+
+ Gui commands
+ Gui commands
+
+
+ Record as comment
+ Запис като коментар
+
+
+ Macro path
+ Път до макросите
+
+
+ General macro settings
+ Общи настройки на макросите
+
+
+ Run macros in local environment
+ Пускане на макроса в местно обкръжение
+
+
+ Record GUI commands
+ Record GUI commands
+
+
+ Variables defined by macros are created as local variables
+ Variables defined by macros are created as local variables
+
+
+ Commands executed by macro scripts are shown in Python console
+ Commands executed by macro scripts are shown in Python console
+
+
+ Recorded macros will also contain user interface commands
+ Recorded macros will also contain user interface commands
+
+
+ Recorded macros will also contain user interface commands as comments
+ Recorded macros will also contain user interface commands as comments
+
+
+ The directory in which the application will search for macros
+ The directory in which the application will search for macros
+
+
+ Recent macros menu
+ Recent macros menu
+
+
+ Size of recent macro list
+ Size of recent macro list
+
+
+ How many macros should be listed in recent macros list
+ How many macros should be listed in recent macros list
+
+
+ Shortcut count
+ Shortcut count
+
+
+ How many recent macros should have shortcuts
+ How many recent macros should have shortcuts
+
+
+ Keyboard Modifiers
+ Keyboard Modifiers
+
+
+ Keyboard modifiers, default = Ctrl+Shift+
+ Keyboard modifiers, default = Ctrl+Shift+
+
+
+
+ Gui::Dialog::DlgSettingsNavigation
+
+ Navigation
+ Навигация
+
+
+ Navigation cube
+ Navigation cube
+
+
+ Steps by turn
+ Steps by turn
+
+
+ Number of steps by turn when using arrows (default = 8 : step angle = 360/8 = 45 deg)
+ Number of steps by turn when using arrows (default = 8 : step angle = 360/8 = 45 deg)
+
+
+ Corner
+ Ъгъл
+
+
+ Corner where navigation cube is shown
+ Corner where navigation cube is shown
+
+
+ Top left
+ Top left
+
+
+ Top right
+ Top right
+
+
+ Bottom left
+ Bottom left
+
+
+ Bottom right
+ Bottom right
+
+
+ 3D Navigation
+ 3D навигация
+
+
+ List the mouse button configs for each chosen navigation setting.
+Select a set and then press the button to view said configurations.
+ List the mouse button configs for each chosen navigation setting.
+Select a set and then press the button to view said configurations.
+
+
+ Mouse...
+ Мишка...
+
+
+ Navigation settings set
+ Navigation settings set
+
+
+ Orbit style
+ Orbit style
+
+
+ Rotation orbit style.
+Trackball: moving the mouse horizontally will rotate the part around the y-axis
+Turntable: the part will be rotated around the z-axis.
+ Rotation orbit style.
+Trackball: moving the mouse horizontally will rotate the part around the y-axis
+Turntable: the part will be rotated around the z-axis.
+
+
+ Turntable
+ Turntable
+
+
+ Trackball
+ Trackball
+
+
+ New document scale
+ New document scale
+
+
+ Sets camera zoom for new documents.
+The value is the diameter of the sphere to fit on the screen.
+ Sets camera zoom for new documents.
+The value is the diameter of the sphere to fit on the screen.
+
+
+ mm
+ мм
+
+
+ Enable animated rotations
+ Enable animated rotations
+
+
+ Enable animation
+ Разрешаване на анимация
+
+
+ Zoom operations will be performed at position of mouse pointer
+ Zoom operations will be performed at position of mouse pointer
+
+
+ Zoom at cursor
+ Zoom at cursor
+
+
+ Zoom step
+ Zoom step
+
+
+ Direction of zoom operations will be inverted
+ Direction of zoom operations will be inverted
+
+
+ Invert zoom
+ Invert zoom
+
+
+ Prevents view tilting when pinch-zooming.
+Affects only gesture navigation style.
+Mouse tilting is not disabled by this setting.
+ Prevents view tilting when pinch-zooming.
+Affects only gesture navigation style.
+Mouse tilting is not disabled by this setting.
+
+
+ Disable touchscreen tilt gesture
+ Disable touchscreen tilt gesture
+
+
+ Rotations in 3D will use current cursor position as center for rotation
+ Rotations in 3D will use current cursor position as center for rotation
+
+
+ Isometric
+ Изометрично
+
+
+ Dimetric
+ Диаметрално
+
+
+ Trimetric
+ Триметрично
+
+
+ Top
+ Top
+
+
+ Front
+ Front
+
+
+ Left
+ Left
+
+
+ Right
+ Right
+
+
+ Rear
+ Rear
+
+
+ Bottom
+ Bottom
+
+
+ Custom
+ Custom
+
+
+ Default camera orientation
+ Default camera orientation
+
+
+ Default camera orientation when creating a new document or selecting the home view
+ Default camera orientation when creating a new document or selecting the home view
+
+
+ Rotation mode
+ Rotation mode
+
+
+ Window center
+ Window center
+
+
+ Drag at cursor
+ Drag at cursor
+
+
+ Object center
+ Object center
+
+
+ Rotates to nearest possible state when clicking a cube face
+ При натискане лицето на куба завърта до най-близкото възможно положение
+
+
+ Rotate to nearest
+ Завърти до най-близкото
+
+
+ Cube size
+ Размер на куба
+
+
+ Size of the navigation cube
+ Големина на навигационния куб
+
+
+ How much will be zoomed.
+Zoom step of '1' means a factor of 7.5 for every zoom step.
+ How much will be zoomed.
+Zoom step of '1' means a factor of 7.5 for every zoom step.
+
+
+
+ Gui::Dialog::DlgSettingsSelection
+
+ Selection
+ Избор
+
+
+ Auto switch to the 3D view containing the selected item
+ Auto switch to the 3D view containing the selected item
+
+
+ Auto expand tree item when the corresponding object is selected in 3D view
+ Auto expand tree item when the corresponding object is selected in 3D view
+
+
+ Preselect the object in 3D view when mouse over the tree item
+ Preselect the object in 3D view when mouse over the tree item
+
+
+ Record selection in tree view in order to go back/forward using navigation button
+ Record selection in tree view in order to go back/forward using navigation button
+
+
+ Add checkboxes for selection in document tree
+ Add checkboxes for selection in document tree
+
+
+
+ Gui::Dialog::DlgSettingsUnits
+
+ Units
+ Мерни единици
+
+
+ Units settings
+ Настройка за единиците
+
+
+ Standard (mm/kg/s/degree)
+ Стандарт (мм/кг/с/градус)
+
+
+ MKS (m/kg/s/degree)
+ Метър-килограм-секунда (м/кг/с/градус)
+
+
+ Magnitude
+ Величина
+
+
+ Unit
+ Единица
+
+
+ US customary (in/lb)
+ Мерни единици за САЩ (инч/фунт)
+
+
+ Number of decimals:
+ Number of decimals:
+
+
+ Imperial decimal (in/lb)
+ Imperial decimal (in/lb)
+
+
+ Building Euro (cm/m²/m³)
+ Building Euro (cm/m²/m³)
+
+
+ Metric small parts & CNC(mm, mm/min)
+ Metric small parts & CNC(mm, mm/min)
+
+
+ Minimum fractional inch:
+ Minimum fractional inch:
+
+
+ 1/2"
+ 1/2"
+
+
+ 1/4"
+ 1/4"
+
+
+ 1/8"
+ 1/8"
+
+
+ 1/16"
+ 1/16"
+
+
+ 1/32"
+ 1/32"
+
+
+ 1/64"
+ 1/64"
+
+
+ 1/128"
+ 1/128"
+
+
+ Unit system:
+ Система мерни единици:
+
+
+ Number of decimals that should be shown for numbers and dimensions
+ Number of decimals that should be shown for numbers and dimensions
+
+
+ Unit system that should be used for all parts the application
+ Unit system that should be used for all parts the application
+
+
+ Minimum fractional inch to be displayed
+ Minimum fractional inch to be displayed
+
+
+ Building US (ft-in/sqft/cft)
+ Building US (ft-in/sqft/cft)
+
+
+ Imperial for Civil Eng (ft, ft/sec)
+ Imperial for Civil Eng (ft, ft/sec)
+
+
+ FEM (mm, N, sec)
+ FEM (mm, N, sec)
+
+
+
+ Gui::Dialog::DlgSettingsViewColor
+
+ Colors
+ Цветове
+
+
+ Selection
+ Избор
+
+
+ Enable selection highlighting
+ Позволява отбелязването на селекцията
+
+
+ Enable preselection highlighting
+ Enable preselection highlighting
+
+
+ Background color
+ Цвят на фона
+
+
+ Middle color
+ Цвят за средата
+
+
+ Color gradient
+ Цвят на градиент
+
+
+ Simple color
+ Прост цвят
+
+
+ Object being edited
+ Object being edited
+
+
+ Active container
+ Active container
+
+
+ Enable preselection and highlight by specified color
+ Enable preselection and highlight by specified color
+
+
+ Enable selection highlighting and use specified color
+ Enable selection highlighting and use specified color
+
+
+ Background color for the model view
+ Background color for the model view
+
+
+ Background will have selected color
+ Background will have selected color
+
+
+ Color gradient will get selected color as middle color
+ Color gradient will get selected color as middle color
+
+
+ Bottom color
+ Bottom color
+
+
+ Background will have selected color gradient
+ Background will have selected color gradient
+
+
+ Top color
+ Top color
+
+
+ Tree view
+ Дървовиден изглед
+
+
+ Background color for objects in tree view that are currently edited
+ Background color for objects in tree view that are currently edited
+
+
+ Background color for active containers in tree view
+ Background color for active containers in tree view
+
+
+
+ Gui::Dialog::DlgTipOfTheDay
+
+
+
+
+
+
+ Gui::Dialog::DlgUnitCalculator
+
+ Units calculator
+ Units calculator
+
+
+ as:
+ като:
+
+
+ =>
+ =>
+
+
+ Quantity:
+ Количество:
+
+
+ Copy
+ Копиране
+
+
+ Close
+ Затваряне
+
+
+ Input the source value and unit
+ Input the source value and unit
+
+
+ Input here the unit for the result
+ Input here the unit for the result
+
+
+ Result
+ Result
+
+
+ List of last used calculations
+To add a calculation press Return in the value input field
+ List of last used calculations
+To add a calculation press Return in the value input field
+
+
+ Quantity
+ Quantity
+
+
+ Unit system:
+ Система мерни единици:
+
+
+ Unit system to be used for the Quantity
+The preference system is the one set in the general preferences.
+ Unit system to be used for the Quantity
+The preference system is the one set in the general preferences.
+
+
+ Decimals:
+ Decimals:
+
+
+ Decimals for the Quantity
+ Decimals for the Quantity
+
+
+ Unit category:
+ Unit category:
+
+
+ Unit category for the Quantity
+ Unit category for the Quantity
+
+
+ Copy the result into the clipboard
+ Copy the result into the clipboard
+
+
+
+ Gui::Dialog::DlgUnitsCalculator
+
+ unit mismatch
+ unit mismatch
+
+
+ unknown unit:
+ неизвестна мерна единица:
+
+
+
+ Gui::Dialog::DlgWorkbenches
+
+ Workbenches
+ Workbenches
+
+
+ Enabled workbenches
+ Enabled workbenches
+
+
+ Disabled workbenches
+ Disabled workbenches
+
+
+ Move down
+ Преместване надолу
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected item down.</span></p><p>The item will be moved down</p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected item down.</span></p><p>The item will be moved down</p></body></html>
+
+
+ Move left
+ Движение наляво
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Remove the selected workbench from enabled workbenches</span></p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Remove the selected workbench from enabled workbenches</span></p></body></html>
+
+
+ Move right
+ Преместване надясно
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected workbench to enabled workbenches.</span></p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected workbench to enabled workbenches.</span></p></body></html>
+
+
+ Sort enabled workbenches
+ Sort enabled workbenches
+
+
+ Move up
+ Преместване нагоре
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected item up.</span></p><p>The item will be moved up.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected item up.</span></p><p>The item will be moved up.</p></body></html>
+
+
+ Add all to enabled workbenches
+ Add all to enabled workbenches
+
+
+ <p>Sort enabled workbenches</p>
+ <p>Sort enabled workbenches</p>
+
+
+ <html><head/><body><p><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">Note:</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> The changes become active the next time you start the application</span></p></body></html>
+ <html><head/><body><p><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">Note:</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> The changes become active the next time you start the application</span></p></body></html>
+
+
+
+ Gui::Dialog::DockablePlacement
+
+ Placement
+ Разполагане
+
+
+
+ Gui::Dialog::DocumentRecovery
+
+ Document Recovery
+ Document Recovery
+
+
+ Status of recovered documents:
+ Status of recovered documents:
+
+
+ Document Name
+ Име на документа
+
+
+ Status
+ Статус
+
+
+ Start Recovery
+ Start Recovery
+
+
+ Not yet recovered
+ Not yet recovered
+
+
+ Unknown problem occurred
+ Възникна неизвестен проблем
+
+
+ Failed to recover
+ Failed to recover
+
+
+ Successfully recovered
+ Successfully recovered
+
+
+ Finish
+ Край
+
+
+ Cleanup...
+ Изчиства се...
+
+
+ Delete
+ Изтриване
+
+
+ Cleanup
+ Изчистване
+
+
+ Are you sure you want to delete the selected transient directories?
+ Are you sure you want to delete the selected transient directories?
+
+
+ When deleting the selected transient directory you won't be able to recover any files afterwards.
+ When deleting the selected transient directory you won't be able to recover any files afterwards.
+
+
+ Are you sure you want to delete all transient directories?
+ Are you sure you want to delete all transient directories?
+
+
+ Finished
+ Завършено
+
+
+ Transient directories deleted.
+ Transient directories deleted.
+
+
+ Press 'Start Recovery' to start the recovery process of the document listed below.
+
+The 'Status' column shows whether the document could be recovered.
+ Press 'Start Recovery' to start the recovery process of the document listed below.
+
+The 'Status' column shows whether the document could be recovered.
+
+
+ When deleting all transient directories you won't be able to recover any files afterwards.
+ When deleting all transient directories you won't be able to recover any files afterwards.
+
+
+
+ Gui::Dialog::DownloadItem
+
+ Save File
+ Запис на файла
+
+
+ Download canceled: %1
+ Изтеглянето е отменено: %1
+
+
+ Open containing folder
+ Open containing folder
+
+
+ Error opening saved file: %1
+ Грешка, отваряйки записания файл: %1
+
+
+ Error saving: %1
+ Грешка при запазване: %1
+
+
+ Network Error: %1
+ Мрежова грешка: %1
+
+
+ seconds
+ секунди
+
+
+ minutes
+ минути
+
+
+ - %4 %5 remaining
+ - %4 %5 remaining
+
+
+ %1 of %2 (%3/sec) %4
+ %1 of %2 (%3/sec) %4
+
+
+ ?
+ ?
+
+
+ %1 of %2 - Stopped
+ %1 of %2 - Stopped
+
+
+ bytes
+ байта
+
+
+ kB
+ кБ
+
+
+ MB
+ МБ
+
+
+
+ Gui::Dialog::DownloadManager
+
+ Downloads
+ Сваляния
+
+
+ Clean up
+ Изчистване
+
+
+ 0 Items
+ 0 елемента
+
+
+ Download Manager
+ Управление на свалянията
+
+
+ 1 Download
+ 1 изтегляне
+
+
+ %1 Downloads
+ %1 изтегляния
+
+
+
+ Gui::Dialog::IconDialog
+
+ Icon folders
+ Папки с икони
+
+
+ Add icon folder
+ Добавяне на папка с икони
+
+
+
+ Gui::Dialog::IconFolders
+
+ Add or remove custom icon folders
+ Add or remove custom icon folders
+
+
+ Remove folder
+ Премахване на папката
+
+
+ Removing a folder only takes effect after an application restart.
+ Removing a folder only takes effect after an application restart.
+
+
+
+ Gui::Dialog::InputVector
+
+ Input vector
+ Входен вектор
+
+
+ Vector
+ Вектор
+
+
+ Z:
+ Z:
+
+
+ Y:
+ Y:
+
+
+ X:
+ Х:
+
+
+
+ Gui::Dialog::MouseButtons
+
+ Mouse buttons
+ Бутоните на мишката
+
+
+ Configuration
+ Конфигуриране
+
+
+ Selection:
+ Избор:
+
+
+ Panning
+ Panning
+
+
+ Rotation:
+ Завъртане:
+
+
+ Zooming:
+ Мащабиране:
+
+
+
+ Gui::Dialog::ParameterGroup
+
+ Expand
+ Разширение
+
+
+ Add sub-group
+ Добавяне на подгрупа
+
+
+ Remove group
+ Премахване на група
+
+
+ Rename group
+ Преименуване на група
+
+
+ Export parameter
+ Изнасяне на параметър
+
+
+ Import parameter
+ Внасяне на параметър
+
+
+ Collapse
+ Свиване
+
+
+ Existing sub-group
+ Съществува подгрупа
+
+
+ The sub-group '%1' already exists.
+ Подгрупата '%1' вече съществува.
+
+
+ Export parameter to file
+ Износ на параметър към файл
+
+
+ Import parameter from file
+ Внос на параметър към файл
+
+
+ Import Error
+ Грешка при внос
+
+
+ Reading from '%1' failed.
+ Четенето от '%1' се провали.
+
+
+ Do you really want to remove this parameter group?
+ Do you really want to remove this parameter group?
+
+
+
+ Gui::Dialog::ParameterValue
+
+ Change value
+ Промяна на стойността
+
+
+ Remove key
+ Премахване на ключ
+
+
+ Rename key
+ Преименуване на ключ
+
+
+ New
+ Ново
+
+
+ New string item
+ New string item
+
+
+ New float item
+ New float item
+
+
+ New integer item
+ New integer item
+
+
+ New unsigned item
+ New unsigned item
+
+
+ New Boolean item
+ New Boolean item
+
+
+ Existing item
+ Existing item
+
+
+ The item '%1' already exists.
+ The item '%1' already exists.
+
+
+
+ Gui::Dialog::Placement
+
+ Placement
+ Разполагане
+
+
+ OK
+ добре
+
+
+ Translation:
+ Превод:
+
+
+ Z:
+ Z:
+
+
+ Y:
+ Y:
+
+
+ X:
+ Х:
+
+
+ Rotation:
+ Завъртане:
+
+
+ Angle:
+ Ъгъл:
+
+
+ Axis:
+ Ос:
+
+
+ Center:
+ Център:
+
+
+ Rotation axis with angle
+ Rotation axis with angle
+
+
+ Apply
+ Прилагане
+
+
+ Reset
+ Ресет
+
+
+ Close
+ Затваряне
+
+
+ Incorrect quantity
+ Неправилно количество
+
+
+ There are input fields with incorrect input, please ensure valid placement values!
+ There are input fields with incorrect input, please ensure valid placement values!
+
+
+ Use center of mass
+ Use center of mass
+
+
+ Axial:
+ Axial:
+
+
+ Apply axial
+ Apply axial
+
+
+ Shift click for opposite direction
+ Shift click for opposite direction
+
+
+ Selected points
+ Избрани точки
+
+
+ Apply incremental changes
+ Apply incremental changes
+
+
+ Please select 1, 2, or 3 points before clicking this button. A point may be on a vertex, face, or edge. If on a face or edge the point used will be the point at the mouse position along face or edge. If 1 point is selected it will be used as the center of rotation. If 2 points are selected the midpoint between them will be the center of rotation and a new custom axis will be created, if needed. If 3 points are selected the first point becomes the center of rotation and lies on the vector that is normal to the plane defined by the 3 points. Some distance and angle information is provided in the report view, which can be useful when aligning objects. For your convenience when Shift + click is used the appropriate distance or angle is copied to the clipboard.
+ Please select 1, 2, or 3 points before clicking this button. A point may be on a vertex, face, or edge. If on a face or edge the point used will be the point at the mouse position along face or edge. If 1 point is selected it will be used as the center of rotation. If 2 points are selected the midpoint between them will be the center of rotation and a new custom axis will be created, if needed. If 3 points are selected the first point becomes the center of rotation and lies on the vector that is normal to the plane defined by the 3 points. Some distance and angle information is provided in the report view, which can be useful when aligning objects. For your convenience when Shift + click is used the appropriate distance or angle is copied to the clipboard.
+
+
+ Around y-axis:
+ Around y-axis:
+
+
+ Around z-axis:
+ Around z-axis:
+
+
+ Around x-axis:
+ Around x-axis:
+
+
+ Rotation around the x-axis
+ Rotation around the x-axis
+
+
+ Rotation around the y-axis
+ Rotation around the y-axis
+
+
+ Rotation around the z-axis
+ Rotation around the z-axis
+
+
+ Euler angles (xy'z'')
+ Euler angles (xy'z'')
+
+
+
+ Gui::Dialog::PrintModel
+
+ Button
+ Копче
+
+
+ Command
+ Команда
+
+
+
+ Gui::Dialog::RemoteDebugger
+
+ Attach to remote debugger
+ Attach to remote debugger
+
+
+ winpdb
+ winpdb
+
+
+ Password:
+ Парола:
+
+
+ VS Code
+ VS Code
+
+
+ Address:
+ Address:
+
+
+ Port:
+ Port:
+
+
+ Redirect output
+ Redirect output
+
+
+
+ Gui::Dialog::SceneInspector
+
+ Dialog
+ Диалог
+
+
+ Close
+ Затваряне
+
+
+ Refresh
+ Опресняване
+
+
+
+ Gui::Dialog::SceneModel
+
+ Inventor Tree
+ Inventor Tree
+
+
+ Nodes
+ Възли
+
+
+ Name
+ Име
+
+
+
+ Gui::Dialog::TextureMapping
+
+ Texture
+ Текстура
+
+
+ Texture mapping
+ Текстуриране
+
+
+ Global
+ Глобално
+
+
+ Environment
+ Околна среда
+
+
+ Image files (%1)
+ Image files (%1)
+
+
+ No image
+ Няма изображение
+
+
+ The specified file is not a valid image file.
+ The specified file is not a valid image file.
+
+
+ No 3d view
+ Няма 3d изглед
+
+
+ No active 3d view found.
+ Няма намерен активен триизмерен изглед.
+
+
+
+ Gui::Dialog::Transform
+
+ Cancel
+ Отказ
+
+
+ Transform
+ Преобразуване
+
+
+
+ Gui::DlgObjectSelection
+
+ Object selection
+ Object selection
+
+
+ The selected objects contain other dependencies. Please select which objects to export. All dependencies are auto selected by default.
+ The selected objects contain other dependencies. Please select which objects to export. All dependencies are auto selected by default.
+
+
+ Dependency
+ Dependency
+
+
+ Document
+ Документ
+
+
+ Name
+ Име
+
+
+ State
+ State
+
+
+ Hierarchy
+ Hierarchy
+
+
+ Selected
+ Избранo
+
+
+ Partial
+ Partial
+
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+
+
+
+ Gui::DlgTreeWidget
+
+ Dialog
+ Диалог
+
+
+ Items
+ Елементи
+
+
+
+
+
+
+
+ Gui::DockWnd::ComboView
+
+ Combo View
+ Комбиниран изглед
+
+
+ Model
+ Модел
+
+
+ Tasks
+ Задачи
+
+
+
+ Gui::DockWnd::PropertyDockView
+
+ Property View
+ Property View
+
+
+
+ Gui::DockWnd::ReportOutput
+
+ Options
+ Опции
+
+
+ Clear
+ Изчистване
+
+
+ Save As...
+ Запис като...
+
+
+ Save Report Output
+ Save Report Output
+
+
+ Go to end
+ Go to end
+
+
+ Redirect Python output
+ Redirect Python output
+
+
+ Redirect Python errors
+ Redirect Python errors
+
+
+ Plain Text Files
+ Plain Text Files
+
+
+ Display message types
+ Display message types
+
+
+ Normal messages
+ Normal messages
+
+
+ Log messages
+ Log messages
+
+
+ Warnings
+ Warnings
+
+
+ Errors
+ Errors
+
+
+ Show report view on
+ Show report view on
+
+
+
+ Gui::DockWnd::ReportView
+
+ Output
+ Извеждане
+
+
+ Python console
+ Конзола за Python
+
+
+
+ Gui::DockWnd::SelectionView
+
+ Search
+ Търсене
+
+
+ Searches object labels
+ Searches object labels
+
+
+ Clears the search field
+ Clears the search field
+
+
+ Select only
+ Select only
+
+
+ Selects only this object
+ Правене на селекция само на този предмет
+
+
+ Deselect
+ Отмяна на избора
+
+
+ Deselects this object
+ Отстраняване на избраното на предмета
+
+
+ Zoom fit
+ Zoom fit
+
+
+ Selects and fits this object in the 3D window
+ Selects and fits this object in the 3D window
+
+
+ Go to selection
+ Към избраното
+
+
+ Selects and locates this object in the tree view
+ Selects and locates this object in the tree view
+
+
+ To python console
+ Към конзолата на Python
+
+
+ Reveals this object and its subelements in the python console.
+ Reveals this object and its subelements in the python console.
+
+
+ Mark to recompute
+ Mark to recompute
+
+
+ Mark this object to be recomputed
+ Mark this object to be recomputed
+
+
+ Selection View
+ Преглед на избраното
+
+
+ The number of selected items
+ Броят избрани елементи
+
+
+ Duplicate subshape
+ Duplicate subshape
+
+
+ Creates a standalone copy of this subshape in the document
+ Creates a standalone copy of this subshape in the document
+
+
+ Picked object list
+ Picked object list
+
+
+
+ Gui::DocumentModel
+
+ Application
+ Приложение
+
+
+ Labels & Attributes
+ Етикети и атрибути
+
+
+
+ Gui::EditorView
+
+ Modified file
+ Променен файл
+
+
+ %1.
+
+This has been modified outside of the source editor. Do you want to reload it?
+ %1.
+
+Това е било променено извън редактора. Искате ли да го презаредите?
+
+
+ Unsaved document
+ Незапазен документ
+
+
+ The document has been modified.
+Do you want to save your changes?
+ Документът е бил променен.
+Искате ли да запазите промените си?
+
+
+ Export PDF
+ Изнасяне в PDF
+
+
+ untitled[*]
+ неозаглавено[*]
+
+
+ - Editor
+ - Редактор
+
+
+ %1 chars removed
+ %1 знака отстранени
+
+
+ %1 chars added
+ %1 знака добавени
+
+
+ Formatted
+ Форматирано
+
+
+ FreeCAD macro
+ Макрос на FreeCAD
+
+
+ PDF file
+ PDF файл
+
+
+
+ Gui::ExpressionLineEdit
+
+ Exact match
+ Exact match
+
+
+
+ Gui::ExpressionTextEdit
+
+ Exact match
+ Exact match
+
+
+
+ Gui::FileChooser
+
+ Select a file
+ Избор на файл
+
+
+ Select a directory
+ Изберете директория
+
+
+
+ Gui::FileDialog
+
+ Save as
+ Запис като
+
+
+ Open
+ Отваряне
+
+
+
+ Gui::FileOptionsDialog
+
+ Extended
+ Разширено
+
+
+ All files (*.*)
+ Всички файлове (*. *)
+
+
+
+ Gui::Flag
+
+ Top left
+ Top left
+
+
+ Bottom left
+ Bottom left
+
+
+ Top right
+ Top right
+
+
+ Bottom right
+ Bottom right
+
+
+ Remove
+ Премахване на
+
+
+
+ Gui::GestureNavigationStyle
+
+ Tap OR click left mouse button.
+ Tap OR click left mouse button.
+
+
+ Drag screen with two fingers OR press right mouse button.
+ Drag screen with two fingers OR press right mouse button.
+
+
+ Drag screen with one finger OR press left mouse button. In Sketcher && other edit modes, hold Alt in addition.
+ Drag screen with one finger OR press left mouse button. In Sketcher && other edit modes, hold Alt in addition.
+
+
+ Pinch (place two fingers on the screen && drag them apart from || towards each other) OR scroll middle mouse button OR PgUp/PgDown on keyboard.
+ Pinch (place two fingers on the screen && drag them apart from || towards each other) OR scroll middle mouse button OR PgUp/PgDown on keyboard.
+
+
+
+ Gui::GraphvizView
+
+ Export graph
+ Export graph
+
+
+ PNG format
+ Формат PNG
+
+
+ Bitmap format
+ Формат bitmap
+
+
+ GIF format
+ Формат GIF
+
+
+ JPG format
+ Формат JPG
+
+
+ SVG format
+ Формат SVG
+
+
+ PDF format
+ Формат PDF
+
+
+ Graphviz not found
+ Graphviz not found
+
+
+ Graphviz couldn't be found on your system.
+ Graphviz couldn't be found on your system.
+
+
+ Read more about it here.
+ Read more about it here.
+
+
+ Do you want to specify its installation path if it's already installed?
+ Do you want to specify its installation path if it's already installed?
+
+
+ Graphviz installation path
+ Graphviz installation path
+
+
+ Graphviz failed
+ Graphviz failed
+
+
+ Graphviz failed to create an image file
+ Graphviz failed to create an image file
+
+
+
+ Gui::InputField
+
+ Edit
+ Редактиране
+
+
+ Save value
+ Запазване на стойността
+
+
+
+ Gui::InventorNavigationStyle
+
+ Press CTRL and left mouse button
+ Натиснете CTRL и лявото копче на мишката
+
+
+ Press middle mouse button
+ Натиснете средния бутон на мишката
+
+
+ Press left mouse button
+ Натиснете левият бутон на мишката
+
+
+ Scroll middle mouse button
+ Завърти средния бутон на мишката
+
+
+
+ Gui::LabelEditor
+
+ List
+ Списък
+
+
+
+ Gui::LocationDialog
+
+ Wrong direction
+ Грешна посока
+
+
+ Direction must not be the null vector
+ Посоката не трябва да бъде нулев вектор
+
+
+ X
+ X
+
+
+ Y
+ Y
+
+
+ Z
+ Z
+
+
+ User defined...
+ Определено от потребител...
+
+
+
+ Gui::LocationWidget
+
+ X:
+ Х:
+
+
+ Y:
+ Y:
+
+
+ Z:
+ Z:
+
+
+ Direction:
+ Direction:
+
+
+
+ Gui::MacroCommand
+
+ Macros
+ Макроси
+
+
+ Macro file doesn't exist
+ Файлът с макроса не съществува
+
+
+ No such macro file: '%1'
+ Няма такъв файл с макрос: '%1'
+
+
+
+ Gui::MainWindow
+
+ Dimension
+ Размерност
+
+
+ Ready
+ Готово
+
+
+ Toggles this toolbar
+ Toggles this toolbar
+
+
+ Toggles this dockable window
+ Toggles this dockable window
+
+
+ Close All
+ Затваряне на всичко
+
+
+ Unsaved document
+ Незапазен документ
+
+
+ The exported object contains external link. Please save the documentat least once before exporting.
+ The exported object contains external link. Please save the documentat least once before exporting.
+
+
+ To link to external objects, the document must be saved at least once.
+Do you want to save the document now?
+ To link to external objects, the document must be saved at least once.
+Do you want to save the document now?
+
+
+
+ Gui::ManualAlignment
+
+ Manual alignment
+ Manual alignment
+
+
+ The alignment is already in progress.
+ The alignment is already in progress.
+
+
+ Alignment[*]
+ Alignment[*]
+
+
+ Please, select at least one point in the left and the right view
+ Please, select at least one point in the left and the right view
+
+
+ Please, select at least %1 points in the left and the right view
+ Please, select at least %1 points in the left and the right view
+
+
+ Please pick points in the left and right view
+ Please pick points in the left and right view
+
+
+ The alignment has finished
+ The alignment has finished
+
+
+ The alignment has been canceled
+ The alignment has been canceled
+
+
+ Too few points picked in the left view. At least %1 points are needed.
+ Too few points picked in the left view. At least %1 points are needed.
+
+
+ Too few points picked in the right view. At least %1 points are needed.
+ Too few points picked in the right view. At least %1 points are needed.
+
+
+ Different number of points picked in left and right view.
+On the left view %1 points are picked,
+on the right view %2 points are picked.
+ Different number of points picked in left and right view.
+On the left view %1 points are picked,
+on the right view %2 points are picked.
+
+
+ Try to align group of views
+ Try to align group of views
+
+
+ The alignment failed.
+How do you want to proceed?
+ The alignment failed.
+How do you want to proceed?
+
+
+ Retry
+ Retry
+
+
+ Ignore
+ Игнориране
+
+
+ Abort
+ Abort
+
+
+ Different number of points picked in left and right view. On the left view %1 points are picked, on the right view %2 points are picked.
+ Different number of points picked in left and right view. On the left view %1 points are picked, on the right view %2 points are picked.
+
+
+ Point picked at (%1,%2,%3)
+ Point picked at (%1,%2,%3)
+
+
+ No point was picked
+ No point was picked
+
+
+ No point was found on model
+ No point was found on model
+
+
+
+ Gui::MayaGestureNavigationStyle
+
+ Tap OR click left mouse button.
+ Tap OR click left mouse button.
+
+
+ Drag screen with two fingers OR press ALT + middle mouse button.
+ Drag screen with two fingers OR press ALT + middle mouse button.
+
+
+ Drag screen with one finger OR press ALT + left mouse button. In Sketcher and other edit modes, hold Alt in addition.
+ Drag screen with one finger OR press ALT + left mouse button. In Sketcher and other edit modes, hold Alt in addition.
+
+
+ Pinch (place two fingers on the screen and drag them apart from or towards each other) OR scroll middle mouse button OR press ALT + right mouse button OR PgUp/PgDown on keyboard.
+ Pinch (place two fingers on the screen and drag them apart from or towards each other) OR scroll middle mouse button OR press ALT + right mouse button OR PgUp/PgDown on keyboard.
+
+
+
+ Gui::NetworkRetriever
+
+ Download started...
+ Download started...
+
+
+
+ Gui::OpenCascadeNavigationStyle
+
+ Press left mouse button
+ Натиснете левият бутон на мишката
+
+
+ Press CTRL and middle mouse button
+ Press CTRL and middle mouse button
+
+
+ Press CTRL and right mouse button
+ Press CTRL and right mouse button
+
+
+ Press CTRL and left mouse button
+ Натиснете CTRL и лявото копче на мишката
+
+
+
+ Gui::PrefQuantitySpinBox
+
+ Edit
+ Редактиране
+
+
+ Save value
+ Запазване на стойността
+
+
+ Clear list
+ Изчистване на списъка
+
+
+
+ Gui::ProgressBar
+
+ Remaining: %1
+ Остава: %1
+
+
+ Aborting
+ Прекъсване
+
+
+ Do you really want to abort the operation?
+ Наистина ли искате да прекъснете операцията?
+
+
+
+ Gui::ProgressDialog
+
+ Remaining: %1
+ Остава: %1
+
+
+ Aborting
+ Прекъсване
+
+
+ Do you really want to abort the operation?
+ Наистина ли искате да прекъснете операцията?
+
+
+
+ Gui::PropertyEditor::LinkLabel
+
+ Change the linked object
+ Промяна на свързания предмет
+
+
+
+ Gui::PropertyEditor::LinkSelection
+
+ Error
+ Грешка
+
+
+ Object not found
+ Предметът не е намерен
+
+
+
+ Gui::PropertyEditor::PropertyEditor
+
+ Edit
+ Редактиране
+
+
+ property
+ property
+
+
+ Show all
+ Show all
+
+
+ Add property
+ Добави свойство
+
+
+ Remove property
+ Remove property
+
+
+ Expression...
+ Expression...
+
+
+ Auto expand
+ Auto expand
+
+
+
+ Gui::PropertyEditor::PropertyModel
+
+ Property
+ Свойство
+
+
+ Value
+ Стойност
+
+
+
+ Gui::PropertyView
+
+ View
+ Изглед
+
+
+ Data
+ Данни
+
+
+
+ Gui::PythonConsole
+
+ System exit
+ Изход от системата
+
+
+ The application is still running.
+Do you want to exit without saving your data?
+ Приложението все още се изпълнява.
+Желаете ли изход без запазване на данните ви?
+
+
+ Python console
+ Конзола за Python
+
+
+ Unhandled PyCXX exception.
+ Unhandled PyCXX exception.
+
+
+ Unhandled FreeCAD exception.
+ Unhandled FreeCAD exception.
+
+
+ Unhandled unknown C++ exception.
+ Unhandled unknown C++ exception.
+
+
+ &Copy command
+ &Копиране на командата
+
+
+ &Copy history
+ &Копиране на историята
+
+
+ Save history as...
+ Запис на историята като...
+
+
+ Insert file name...
+ Вмъкнете име на файл...
+
+
+ Save History
+ Запис на историята
+
+
+ Insert file name
+ Вмъкнете име на файл
+
+
+ Unhandled std C++ exception.
+ Unhandled std C++ exception.
+
+
+ Word wrap
+ Думи в сбит вид
+
+
+ &Copy
+ &Копиране
+
+
+ &Paste
+ По&ставяне
+
+
+ Select All
+ Избиране на всичко
+
+
+ Clear console
+ Изчистване на конзолата
+
+
+ Macro Files
+ Файлове с макроси
+
+
+ All Files
+ Всички файлове
+
+
+ Save history
+ Save history
+
+
+ Saves Python history across %1 sessions
+ Saves Python history across %1 sessions
+
+
+
+ Gui::PythonEditor
+
+ Comment
+ Коментар
+
+
+ Uncomment
+ Без коментара
+
+
+
+ Gui::RecentFilesAction
+
+ Open file %1
+ Open file %1
+
+
+ File not found
+ Файлът не е намерен
+
+
+ The file '%1' cannot be opened.
+ Файлът '%1' не може да се отвори.
+
+
+
+ Gui::RecentMacrosAction
+
+ Run macro %1 (Shift+click to edit) shortcut: %2
+ Run macro %1 (Shift+click to edit) shortcut: %2
+
+
+ File not found
+ Файлът не е намерен
+
+
+ The file '%1' cannot be opened.
+ Файлът '%1' не може да се отвори.
+
+
+
+ Gui::RevitNavigationStyle
+
+ Press left mouse button
+ Натиснете левият бутон на мишката
+
+
+ Press middle mouse button
+ Натиснете средния бутон на мишката
+
+
+ Press SHIFT and middle mouse button
+ Натиснете SHIFT и средния бутон на мишката
+
+
+ Scroll middle mouse button
+ Завърти средния бутон на мишката
+
+
+
+ Gui::SelectModule
+
+ Select module
+ Изберете модул
+
+
+ Open %1 as
+ Отваряне %1 като
+
+
+ Select
+ Изберете
+
+
+
+ Gui::StdCmdDescription
+
+ Help
+ Помощ
+
+
+ Des&cription
+ Опи&сание
+
+
+ Long description of commands
+ Дълго описание на командите
+
+
+
+ Gui::StdCmdDownloadOnlineHelp
+
+ Help
+ Помощ
+
+
+ Download online help
+ Изтегляне на помощ от мрежата
+
+
+ Download %1's online help
+ Download %1's online help
+
+
+ Non-existing directory
+ Несъществуваща директория
+
+
+ The directory '%1' does not exist.
+
+Do you want to specify an existing directory?
+ Директорията '%1' не съществува.
+
+Искате ли да укажете съществуваща директория?
+
+
+ Missing permission
+ Липсва позволение
+
+
+ You don't have write permission to '%1'
+
+Do you want to specify another directory?
+ You don't have write permission to '%1'
+
+Do you want to specify another directory?
+
+
+ Stop downloading
+ Спиране на изтеглянето
+
+
+
+ Gui::StdCmdPythonHelp
+
+ Tools
+ Инструменти
+
+
+ Automatic python modules documentation
+ Automatic python modules documentation
+
+
+ Opens a browser to show the Python modules documentation
+ Opens a browser to show the Python modules documentation
+
+
+
+ Gui::TaskBoxAngle
+
+ Angle
+ Ъгъл
+
+
+
+ Gui::TaskBoxPosition
+
+ Position
+ Position
+
+
+
+ Gui::TaskCSysDragger
+
+ Increments
+ Нараствания
+
+
+ Translation Increment:
+ Нарастване на преместването:
+
+
+ Rotation Increment:
+ Нарастване на въртенето:
+
+
+
+ Gui::TaskElementColors
+
+ Set element color
+ Set element color
+
+
+ TextLabel
+ Текстово поле
+
+
+ Recompute after commit
+ Recompute after commit
+
+
+ Remove
+ Премахване на
+
+
+ Edit
+ Редактиране
+
+
+ Remove all
+ Remove all
+
+
+ Hide
+ Hide
+
+
+ Box select
+ Box select
+
+
+ On-top when selected
+ On-top when selected
+
+
+
+ Gui::TaskView::TaskAppearance
+
+ Plot mode:
+ Режим на плотиране:
+
+
+ Point size:
+ Точка размер:
+
+
+ Line width:
+ Дебелина на линията:
+
+
+ Transparency:
+ Прозрачност:
+
+
+ Appearance
+ Външен вид
+
+
+ Document window:
+ Прозорецът на документа:
+
+
+
+ Gui::TaskView::TaskDialog
+
+ A dialog is already open in the task panel
+ A dialog is already open in the task panel
+
+
+
+ Gui::TaskView::TaskEditControl
+
+ Edit
+ Редактиране
+
+
+
+ Gui::TaskView::TaskSelectLinkProperty
+
+ Appearance
+ Външен вид
+
+
+ ...
+ ...
+
+
+ edit selection
+ редактиране на избраното
+
+
+
+ Gui::TextDocumentEditorView
+
+ Text updated
+ Текстът е обновен
+
+
+ The text of the underlying object has changed. Discard changes and reload the text from the object?
+ The text of the underlying object has changed. Discard changes and reload the text from the object?
+
+
+ Yes, reload.
+ Да, презареди.
+
+
+ Unsaved document
+ Незапазен документ
+
+
+ Do you want to save your changes before closing?
+ Искате ли да запазите промените си преди да затворите?
+
+
+ If you don't save, your changes will be lost.
+ Вашите промени ще бъдат загубени, ако не ги запазите.
+
+
+ Edit text
+ Редактиране на текста
+
+
+
+ Gui::TouchpadNavigationStyle
+
+ Press left mouse button
+ Натиснете левият бутон на мишката
+
+
+ Press SHIFT button
+ Натиснете клавиш SHIFT
+
+
+ Press ALT button
+ Натиснете клавиш ALT
+
+
+ Press CTRL and SHIFT buttons
+ Натиснете едновременно клавиши CTRL и SHIFT
+
+
+
+ Gui::Translator
+
+ English
+ Английски
+
+
+ German
+ Немски
+
+
+ Spanish
+ Испански
+
+
+ French
+ Френски
+
+
+ Italian
+ Италиански
+
+
+ Japanese
+ Японски
+
+
+ Chinese Simplified
+ Опростен китайски
+
+
+ Chinese Traditional
+ Традиционен китайски
+
+
+ Korean
+ Korean
+
+
+ Russian
+ Руски
+
+
+ Swedish
+ Шведски
+
+
+ Afrikaans
+ Африканс
+
+
+ Norwegian
+ Норвежки
+
+
+ Portuguese, Brazilian
+ Portuguese, Brazilian
+
+
+ Portuguese
+ Португалски
+
+
+ Dutch
+ Нидерландски
+
+
+ Ukrainian
+ Украински
+
+
+ Finnish
+ Фински
+
+
+ Croatian
+ Хърватски
+
+
+ Polish
+ Полски
+
+
+ Czech
+ Чешки
+
+
+ Hungarian
+ Унгарски
+
+
+ Romanian
+ Румънски
+
+
+ Slovak
+ Словашки
+
+
+ Turkish
+ Турски
+
+
+ Slovenian
+ Словенски
+
+
+ Basque
+ Basque
+
+
+ Catalan
+ Catalan
+
+
+ Galician
+ Galician
+
+
+ Kabyle
+ Kabyle
+
+
+ Filipino
+ Filipino
+
+
+ Indonesian
+ Indonesian
+
+
+ Lithuanian
+ Lithuanian
+
+
+ Valencian
+ Valencian
+
+
+ Arabic
+ Arabic
+
+
+ Vietnamese
+ Vietnamese
+
+
+
+ Gui::TreeDockWidget
+
+ Tree view
+ Дървовиден изглед
+
+
+
+ Gui::TreePanel
+
+ Search
+ Търсене
+
+
+
+ Gui::TreeWidget
+
+ Create group...
+ Създава се група...
+
+
+ Create a group
+ Създаване на група
+
+
+ Group
+ Група
+
+
+ Rename
+ Преименуване
+
+
+ Rename object
+ Преименуване на предмет
+
+
+ Labels & Attributes
+ Етикети и атрибути
+
+
+ Application
+ Приложение
+
+
+ Finish editing
+ Завърши редактирането
+
+
+ Finish editing object
+ Завърши редактирания обект
+
+
+ Activate document
+ Задействай документа
+
+
+ Activate document %1
+ Задействай документа %1
+
+
+ Skip recomputes
+ Skip recomputes
+
+
+ Enable or disable recomputations of document
+ Enable or disable recomputations of document
+
+
+ Mark to recompute
+ Mark to recompute
+
+
+ Mark this object to be recomputed
+ Mark this object to be recomputed
+
+
+ %1, Internal name: %2
+ %1, Internal name: %2
+
+
+ Search...
+ Търсене...
+
+
+ Search for objects
+ Search for objects
+
+
+ Description
+ Описание
+
+
+ Show hidden items
+ Show hidden items
+
+
+ Show hidden tree view items
+ Show hidden tree view items
+
+
+ Hide item
+ Hide item
+
+
+ Hide the item in tree
+ Hide the item in tree
+
+
+ Close document
+ Close document
+
+
+ Close the document
+ Close the document
+
+
+ Reload document
+ Reload document
+
+
+ Reload a partially loaded document
+ Reload a partially loaded document
+
+
+ Allow partial recomputes
+ Allow partial recomputes
+
+
+ Enable or disable recomputating editing object when 'skip recomputation' is enabled
+ Enable or disable recomputating editing object when 'skip recomputation' is enabled
+
+
+ Recompute object
+ Recompute object
+
+
+ Recompute the selected object
+ Recompute the selected object
+
+
+ (but must be executed)
+ (but must be executed)
+
+
+
+ Gui::VectorListEditor
+
+ Vectors
+ Vectors
+
+
+ Table
+ Table
+
+
+ ...
+ ...
+
+
+
+ Gui::View3DInventor
+
+ Export PDF
+ Изнасяне в PDF
+
+
+ PDF file
+ PDF файл
+
+
+ Opening file failed
+ Отваряне на файла е неуспешно
+
+
+ Can't open file '%1' for writing.
+ Не може да отвори файла "%1" за писане.
+
+
+
+ Gui::WorkbenchGroup
+
+ Select the '%1' workbench
+ Select the '%1' workbench
+
+
+
+ MAC_APPLICATION_MENU
+
+ Services
+ Услуги
+
+
+ Hide %1
+ Скриване '%1'
+
+
+ Hide Others
+ Скриване на другите
+
+
+ Show All
+ Показване на всичко
+
+
+ Preferences...
+ Предпочитания...
+
+
+ Quit %1
+ Quit %1
+
+
+ About %1
+ About %1
+
+
+
+ NetworkAccessManager
+
+ <qt>Enter username and password for "%1" at %2</qt>
+ <qt>Enter username and password for "%1" at %2</qt>
+
+
+ <qt>Connect to proxy "%1" using:</qt>
+ <qt>Connect to proxy "%1" using:</qt>
+
+
+
+ Position
+
+ Form
+ Form
+
+
+ X:
+ Х:
+
+
+ Y:
+ Y:
+
+
+ Z:
+ Z:
+
+
+ 0.1 mm
+ 0.1мм
+
+
+ 0.5 mm
+ 0.5мм
+
+
+ 1 mm
+ 1мм
+
+
+ 2 mm
+ 2мм
+
+
+ 5 mm
+ 5мм
+
+
+ 10 mm
+ 10мм
+
+
+ 20 mm
+ 20мм
+
+
+ 50 mm
+ 50мм
+
+
+ 100 mm
+ 100мм
+
+
+ 200 mm
+ 200мм
+
+
+ 500 mm
+ 500мм
+
+
+ 1 m
+ 1 м
+
+
+ 2 m
+ 2 м
+
+
+ 5 m
+ 5 м
+
+
+ Grid Snap in
+ Grid Snap in
+
+
+
+ PropertyListDialog
+
+ Invalid input
+ Невалиден вход
+
+
+ Input in line %1 is not a number
+ Input in line %1 is not a number
+
+
+
+ QDockWidget
+
+ Tree view
+ Дървовиден изглед
+
+
+ Property view
+ Property view
+
+
+ Selection view
+ Selection view
+
+
+ Report view
+ Report view
+
+
+ Combo View
+ Комбиниран изглед
+
+
+ Toolbox
+ Кутия с инструменти
+
+
+ Python console
+ Конзола за Python
+
+
+ Display properties
+ Показване на свойствата
+
+
+ DAG View
+ DAG View
+
+
+
+ QObject
+
+ General
+ Общи
+
+
+ Display
+ Визуализиране
+
+
+ Unknown filetype
+ Неизвестен тип файл
+
+
+ Cannot open unknown filetype: %1
+ Cannot open unknown filetype: %1
+
+
+ Cannot save to unknown filetype: %1
+ Cannot save to unknown filetype: %1
+
+
+ Workbench failure
+ Workbench failure
+
+
+ %1
+ %1
+
+
+ Exception
+ Изключение
+
+
+ Open document
+ Отваряне на документ
+
+
+ Import file
+ Import file
+
+
+ Export file
+ Export file
+
+
+ Printing...
+ Отпечатване...
+
+
+ Cannot load workbench
+ Cannot load workbench
+
+
+ A general error occurred while loading the workbench
+ A general error occurred while loading the workbench
+
+
+ Save views...
+ Save views...
+
+
+ Load views...
+ Load views...
+
+
+ Freeze view
+ Freeze view
+
+
+ Clear views
+ Clear views
+
+
+ Restore view &%1
+ Restore view &%1
+
+
+ Save frozen views
+ Save frozen views
+
+
+ Restore views
+ Restore views
+
+
+ Importing the restored views would clear the already stored views.
+Do you want to continue?
+ Importing the restored views would clear the already stored views.
+Do you want to continue?
+
+
+ Restore frozen views
+ Restore frozen views
+
+
+ Cannot open file '%1'.
+ Файлът '%1' не може да отвори.
+
+
+ files
+ файлове
+
+
+ Save picture
+ Запис на картината
+
+
+ New sub-group
+ Нова подгрупа
+
+
+ Enter the name:
+ Въведете име:
+
+
+ New text item
+ New text item
+
+
+ Enter your text:
+ Въведете свой текст:
+
+
+ New integer item
+ New integer item
+
+
+ Enter your number:
+ Въведете свой номер:
+
+
+ New unsigned item
+ New unsigned item
+
+
+ New float item
+ New float item
+
+
+ New Boolean item
+ New Boolean item
+
+
+ Choose an item:
+ Изберете елемент:
+
+
+ Rename group
+ Преименуване на група
+
+
+ The group '%1' cannot be renamed.
+ Групата '%1' не може да се преименува.
+
+
+ Existing group
+ Съществува група
+
+
+ The group '%1' already exists.
+ Групата '%1' вече съществува.
+
+
+ Change value
+ Промяна на стойността
+
+
+ Save document under new filename...
+ Save document under new filename...
+
+
+ Saving aborted
+ Saving aborted
+
+
+ Unsaved document
+ Незапазен документ
+
+
+ Save Macro
+ Запис на макрос
+
+
+ Finish
+ Край
+
+
+ Clear
+ Изчистване
+
+
+ Cancel
+ Отказ
+
+
+ Inner
+ Inner
+
+
+ Outer
+ Outer
+
+
+ No Browser
+ Няма браузър
+
+
+ Unable to open your browser.
+
+Please open a browser window and type in: http://localhost:%1.
+ Unable to open your browser.
+
+Please open a browser window and type in: http://localhost:%1.
+
+
+ No Server
+ Няма сървър
+
+
+ Unable to start the server to port %1: %2.
+ Unable to start the server to port %1: %2.
+
+
+ Unable to open your system browser.
+ Unable to open your system browser.
+
+
+ Options...
+ Опции...
+
+
+ Out of memory
+ Няма достатъчно памет
+
+
+ Not enough memory available to display the data.
+ Not enough memory available to display the data.
+
+
+ Cannot find file %1
+ Не може да намери файла %1
+
+
+ Cannot find file %1 neither in %2 nor in %3
+ Cannot find file %1 neither in %2 nor in %3
+
+
+ Save %1 Document
+ Save %1 Document
+
+
+ %1 document (*.FCStd)
+ %1 документ (*.FCStd)
+
+
+ Document not closable
+ Документът не може да се затвори
+
+
+ The document is not closable for the moment.
+ Документът не може да се затвори в момента.
+
+
+ No OpenGL
+ Няма OpenGL
+
+
+ This system does not support OpenGL
+ Тази система не поддържа OpenGL
+
+
+ Help
+ Помощ
+
+
+ Unable to load documentation.
+In order to load it Qt 4.4 or higher is required.
+ Unable to load documentation.
+In order to load it Qt 4.4 or higher is required.
+
+
+ Exporting PDF...
+ Изнасяне във файл PDF...
+
+
+ Wrong selection
+ Wrong selection
+
+
+ Only one object selected. Please select two objects.
+Be aware the point where you click matters.
+ Само един предмет е избран. Изберете поне два предмета.
+Бъдете внимателни, защото точката, където щракате, има значение.
+
+
+ Please select two objects.
+Be aware the point where you click matters.
+ Изберете поне два предмета.
+Бъдете внимателни, защото точката, където щракате, има значение.
+
+
+ New boolean item
+ Нова булева единица
+
+
+ Navigation styles
+ Стилове на навигация
+
+
+ Move annotation
+ Преместване на записката
+
+
+ Transform
+ Преобразуване
+
+
+ Do you want to close this dialog?
+ Do you want to close this dialog?
+
+
+ Do you want to save your changes to document '%1' before closing?
+ Искате ли да запазите промените си в документа '%1' преди да затворите?
+
+
+ If you don't save, your changes will be lost.
+ Вашите промени ще бъдат загубени, ако не ги запазите.
+
+
+ Save a copy of the document under new filename...
+ Save a copy of the document under new filename...
+
+
+ Frozen views
+ Frozen views
+
+
+ Saving document failed
+ Saving document failed
+
+
+ Document
+ Документ
+
+
+ Delete macro
+ Изтриване на макрос
+
+
+ Not allowed to delete system-wide macros
+ Not allowed to delete system-wide macros
+
+
+ Origin
+ Origin
+
+
+ Delete group content?
+ Delete group content?
+
+
+ The %1 is not empty, delete its content as well?
+ The %1 is not empty, delete its content as well?
+
+
+ Export failed
+ Export failed
+
+
+ Split
+ Разделяне
+
+
+ Translation:
+ Превод:
+
+
+ Rotation:
+ Завъртане:
+
+
+ Toggle active part
+ Toggle active part
+
+
+ Edit text
+ Редактиране на текста
+
+
+ The exported object contains external link. Please save the documentat least once before exporting.
+ The exported object contains external link. Please save the documentat least once before exporting.
+
+
+ Delete failed
+ Delete failed
+
+
+ Dependency error
+ Dependency error
+
+
+ Copy selected
+ Copy selected
+
+
+ Copy active document
+ Copy active document
+
+
+ Copy all documents
+ Copy all documents
+
+
+ Paste
+ Поставяне
+
+
+ Expression error
+ Expression error
+
+
+ Failed to parse some of the expressions.
+Please check the Report View for more details.
+ Failed to parse some of the expressions.
+Please check the Report View for more details.
+
+
+ Failed to paste expressions
+ Failed to paste expressions
+
+
+ Simple group
+ Simple group
+
+
+ Group with links
+ Group with links
+
+
+ Group with transform links
+ Group with transform links
+
+
+ Create link group failed
+ Create link group failed
+
+
+ Create link failed
+ Create link failed
+
+
+ Failed to create relative link
+ Failed to create relative link
+
+
+ Unlink failed
+ Unlink failed
+
+
+ Replace link failed
+ Replace link failed
+
+
+ Failed to import links
+ Failed to import links
+
+
+ Failed to import all links
+ Failed to import all links
+
+
+ Invalid name
+ Invalid name
+
+
+ The property name or group name must only contain alpha numericals,
+underscore, and must not start with a digit.
+ The property name or group name must only contain alpha numericals,
+underscore, and must not start with a digit.
+
+
+ The property '%1' already exists in '%2'
+ The property '%1' already exists in '%2'
+
+
+ Add property
+ Добави свойство
+
+
+ Failed to add property to '%1': %2
+ Failed to add property to '%1': %2
+
+
+ Save dependent files
+ Save dependent files
+
+
+ The file contains external dependencies. Do you want to save the dependent files, too?
+ The file contains external dependencies. Do you want to save the dependent files, too?
+
+
+ Failed to save document
+ Failed to save document
+
+
+ Documents contains cyclic dependencies. Do you still want to save them?
+ Documents contains cyclic dependencies. Do you still want to save them?
+
+
+ Undo
+ Отмяна
+
+
+ Redo
+ Повтаряне
+
+
+ There are grouped transactions in the following documents with other preceding transactions
+ There are grouped transactions in the following documents with other preceding transactions
+
+
+ Choose 'Yes' to roll back all preceding transactions.
+Choose 'No' to roll back in the active document only.
+Choose 'Abort' to abort
+ Choose 'Yes' to roll back all preceding transactions.
+Choose 'No' to roll back in the active document only.
+Choose 'Abort' to abort
+
+
+ Do you want to save your changes to document before closing?
+ Do you want to save your changes to document before closing?
+
+
+ Apply answer to all
+ Apply answer to all
+
+
+ Drag & drop failed
+ Drag & drop failed
+
+
+ Override colors...
+ Override colors...
+
+
+ Identical physical path detected. It may cause unwanted overwrite of existing document!
+
+
+ Identical physical path detected. It may cause unwanted overwrite of existing document!
+
+
+
+
+ Are you sure you want to continue?
+ Are you sure you want to continue?
+
+
+
+
+Please check report view for more...
+
+
+Please check report view for more...
+
+
+
+Document:
+
+Document:
+
+
+
+ Path:
+
+ Path:
+
+
+ Identical physical path
+ Identical physical path
+
+
+ Error
+ Грешка
+
+
+ There were errors while loading the file. Some data might have been modified or not recovered at all. Look in the report view for more specific information about the objects involved.
+ Възникнаха грешки при зареждане на файла. Някои данни може да са били модифицирани или не възстановени изобщо. Погледнете в изгледа на отчети за по-конкретна информация.
+
+
+ There were serious errors while loading the file. Some data might have been modified or not recovered at all. Saving the project will most likely result in loss of data.
+ There were serious errors while loading the file. Some data might have been modified or not recovered at all. Saving the project will most likely result in loss of data.
+
+
+ Workbenches
+ Workbenches
+
+
+
+
+Physical path:
+
+
+Физически път:
+
+
+
+ SelectionFilter
+
+ Not allowed:
+ Not allowed:
+
+
+ Selection not allowed by filter
+ Selection not allowed by filter
+
+
+
+ StdBoxElementSelection
+
+ Standard-View
+ Standard-View
+
+
+ Box element selection
+ Box element selection
+
+
+
+ StdBoxSelection
+
+ Standard-View
+ Standard-View
+
+
+ Box selection
+ Box selection
+
+
+
+ StdCmdAbout
+
+ Help
+ Помощ
+
+
+ &About %1
+ &About %1
+
+
+ About %1
+ About %1
+
+
+
+ StdCmdAboutQt
+
+ Help
+ Помощ
+
+
+ About &Qt
+ About &Qt
+
+
+ About Qt
+ About Qt
+
+
+
+ StdCmdActivateNextWindow
+
+ Window
+ Прозорец
+
+
+ Ne&xt
+ Ne&xt
+
+
+ Activate next window
+ Activate next window
+
+
+
+ StdCmdActivatePrevWindow
+
+ Window
+ Прозорец
+
+
+ Pre&vious
+ Pre&vious
+
+
+ Activate previous window
+ Activate previous window
+
+
+
+ StdCmdAlignment
+
+ Edit
+ Редактиране
+
+
+ Alignment...
+ Подравняване...
+
+
+ Align the selected objects
+ Align the selected objects
+
+
+
+ StdCmdArrangeIcons
+
+ Window
+ Прозорец
+
+
+ Arrange &Icons
+ Arrange &Icons
+
+
+ Arrange Icons
+ Arrange Icons
+
+
+
+ StdCmdAxisCross
+
+ Standard-View
+ Standard-View
+
+
+ Toggle axis cross
+ Toggle axis cross
+
+
+
+ StdCmdCascadeWindows
+
+ Window
+ Прозорец
+
+
+ &Cascade
+ &Cascade
+
+
+ Tile pragmatic
+ Tile pragmatic
+
+
+
+ StdCmdCloseActiveWindow
+
+ Window
+ Прозорец
+
+
+ Cl&ose
+ За&тваряне
+
+
+ Close active window
+ Close active window
+
+
+
+ StdCmdCloseAllWindows
+
+ Window
+ Прозорец
+
+
+ Close Al&l
+ Затваряне на вс&ичко
+
+
+ Close all windows
+ Затваряне на всички прозорци
+
+
+
+ StdCmdCommandLine
+
+ Tools
+ Инструменти
+
+
+ Start command &line...
+ Start command &line...
+
+
+ Opens the command line in the console
+ Отваряне на командната линия в конзолата
+
+
+
+ StdCmdCopy
+
+ Edit
+ Редактиране
+
+
+ C&opy
+ Ко&пиране
+
+
+ Copy operation
+ Копиране на операцията
+
+
+
+ StdCmdCut
+
+ Edit
+ Редактиране
+
+
+ &Cut
+ &Cut
+
+
+ Cut out
+ Cut out
+
+
+
+ StdCmdDelete
+
+ Edit
+ Редактиране
+
+
+ &Delete
+ &Изтриване
+
+
+ Deletes the selected objects
+ Deletes the selected objects
+
+
+
+ StdCmdDemoMode
+
+ Standard-View
+ Standard-View
+
+
+ View turntable...
+ View turntable...
+
+
+ View turntable
+ View turntable
+
+
+
+ StdCmdDependencyGraph
+
+ Tools
+ Инструменти
+
+
+ Dependency graph...
+ Dependency graph...
+
+
+ Show the dependency graph of the objects in the active document
+ Show the dependency graph of the objects in the active document
+
+
+
+ StdCmdDlgCustomize
+
+ Tools
+ Инструменти
+
+
+ Cu&stomize...
+ Cu&stomize...
+
+
+ Customize toolbars and command bars
+ Customize toolbars and command bars
+
+
+
+ StdCmdDlgMacroExecute
+
+ Macros ...
+ Макроси...
+
+
+ Opens a dialog to let you execute a recorded macro
+ Opens a dialog to let you execute a recorded macro
+
+
+ Macro
+ Макрос
+
+
+
+ StdCmdDlgMacroExecuteDirect
+
+ Macro
+ Макрос
+
+
+ Execute macro
+ Изпълняване на макрос
+
+
+ Execute the macro in the editor
+ Execute the macro in the editor
+
+
+
+ StdCmdDlgMacroRecord
+
+ &Macro recording ...
+ &Macro recording ...
+
+
+ Opens a dialog to record a macro
+ Opens a dialog to record a macro
+
+
+ Macro
+ Макрос
+
+
+
+ StdCmdDlgParameter
+
+ Tools
+ Инструменти
+
+
+ E&dit parameters ...
+ Ре&дактиране на параметри...
+
+
+ Opens a Dialog to edit the parameters
+ Opens a Dialog to edit the parameters
+
+
+
+ StdCmdDlgPreferences
+
+ Tools
+ Инструменти
+
+
+ &Preferences ...
+ &Предпочитания...
+
+
+ Opens a Dialog to edit the preferences
+ Opens a Dialog to edit the preferences
+
+
+
+ StdCmdDockViewMenu
+
+ View
+ Изглед
+
+
+ Panels
+ Панели
+
+
+ List of available dock panels
+ List of available dock panels
+
+
+
+ StdCmdDrawStyle
+
+ Standard-View
+ Standard-View
+
+
+ Draw style
+ Draw style
+
+
+ Change the draw style of the objects
+ Change the draw style of the objects
+
+
+
+ StdCmdDuplicateSelection
+
+ Edit
+ Редактиране
+
+
+ Duplicate selection
+ Duplicate selection
+
+
+ Put duplicates of the selected objects to the active document
+ Put duplicates of the selected objects to the active document
+
+
+
+ StdCmdEdit
+
+ Edit
+ Редактиране
+
+
+ Toggle &Edit mode
+ Toggle &Edit mode
+
+
+ Toggles the selected object's edit mode
+ Toggles the selected object's edit mode
+
+
+ Activates or Deactivates the selected object's edit mode
+ Activates or Deactivates the selected object's edit mode
+
+
+
+ StdCmdExport
+
+ File
+ Файл
+
+
+ &Export...
+ &Износ...
+
+
+ Export an object in the active document
+ Export an object in the active document
+
+
+ No selection
+ Няма избран елемент
+
+
+ Select the objects to export before choosing Export.
+ Select the objects to export before choosing Export.
+
+
+
+ StdCmdExpression
+
+ Edit
+ Редактиране
+
+
+ Expression actions
+ Expression actions
+
+
+
+ StdCmdFeatRecompute
+
+ File
+ Файл
+
+
+ &Recompute
+ &Преизчисление
+
+
+ Recompute feature or document
+ Recompute feature or document
+
+
+
+ StdCmdFreeCADDonation
+
+ Help
+ Помощ
+
+
+ Donate
+ Дарение
+
+
+ Donate to FreeCAD development
+ Donate to FreeCAD development
+
+
+
+ StdCmdFreeCADFAQ
+
+ Help
+ Помощ
+
+
+ FreeCAD FAQ
+ ЧЗВ на FreeCAD
+
+
+ Frequently Asked Questions on the FreeCAD website
+ Често задавани въпроси на сайта на FreeCAD
+
+
+ Frequently Asked Questions
+ Често задавани въпроси
+
+
+
+ StdCmdFreeCADForum
+
+ Help
+ Помощ
+
+
+ FreeCAD Forum
+ Форумът на FreeCAD
+
+
+ The FreeCAD forum, where you can find help from other users
+ The FreeCAD forum, where you can find help from other users
+
+
+ The FreeCAD Forum
+ Форумът на FreeCAD
+
+
+
+ StdCmdFreeCADPowerUserHub
+
+ Help
+ Помощ
+
+
+ Python scripting documentation
+ Документи за създаване на скриптове в Python
+
+
+ Python scripting documentation on the FreeCAD website
+ Python scripting documentation on the FreeCAD website
+
+
+ PowerUsers documentation
+ PowerUsers documentation
+
+
+
+ StdCmdFreeCADUserHub
+
+ Help
+ Помощ
+
+
+ Users documentation
+ Потребителска документация
+
+
+ Documentation for users on the FreeCAD website
+ Documentation for users on the FreeCAD website
+
+
+
+ StdCmdFreeCADWebsite
+
+ Help
+ Помощ
+
+
+ FreeCAD Website
+ Уебсайтът на FreeCAD
+
+
+ The FreeCAD website
+ Уебсайтът на FreeCAD
+
+
+
+ StdCmdFreezeViews
+
+ Standard-View
+ Standard-View
+
+
+ Freeze display
+ Freeze display
+
+
+ Freezes the current view position
+ Freezes the current view position
+
+
+
+ StdCmdGroup
+
+ Structure
+ Структура
+
+
+ Create group
+ Създаване на група
+
+
+ Create a new group for ordering objects
+ Създаване на нова група за подреждане на предметите
+
+
+
+ StdCmdHideObjects
+
+ Standard-View
+ Standard-View
+
+
+ Hide all objects
+ Скриване на всички предмети
+
+
+ Hide all objects in the document
+ Скриване на всички предмети в документа
+
+
+
+ StdCmdHideSelection
+
+ Standard-View
+ Standard-View
+
+
+ Hide selection
+ Скриване на селекцията
+
+
+ Hide all selected objects
+ Скриване на всички избрани предмети
+
+
+
+ StdCmdImport
+
+ File
+ Файл
+
+
+ &Import...
+ &Import...
+
+
+ Import a file in the active document
+ Import a file in the active document
+
+
+ Supported formats
+ Поддържани формати
+
+
+ All files (*.*)
+ Всички файлове (*. *)
+
+
+
+ StdCmdLinkActions
+
+ View
+ Изглед
+
+
+ Link actions
+ Link actions
+
+
+
+ StdCmdLinkImport
+
+ Link
+ Линк
+
+
+ Import links
+ Импортирай връзки
+
+
+ Import selected external link(s)
+ Import selected external link(s)
+
+
+
+ StdCmdLinkImportAll
+
+ Link
+ Линк
+
+
+ Import all links
+ Импортирай всички връзки
+
+
+ Import all links of the active document
+ Import all links of the active document
+
+
+
+ StdCmdLinkMake
+
+ Link
+ Линк
+
+
+ Make link
+ Направи връзка
+
+
+ Create a link to the selected object(s)
+ Create a link to the selected object(s)
+
+
+
+ StdCmdLinkMakeGroup
+
+ Link
+ Линк
+
+
+ Make link group
+ Направи свързваща група
+
+
+ Create a group of links
+ Create a group of links
+
+
+
+ StdCmdLinkMakeRelative
+
+ Link
+ Линк
+
+
+ Make sub-link
+ Направи подвръзка
+
+
+ Create a sub-object or sub-element link
+ Create a sub-object or sub-element link
+
+
+
+ StdCmdLinkReplace
+
+ Link
+ Линк
+
+
+ Replace with link
+ Replace with link
+
+
+ Replace the selected object(s) with link
+ Replace the selected object(s) with link
+
+
+
+ StdCmdLinkSelectActions
+
+ View
+ Изглед
+
+
+ Link navigation
+ Link navigation
+
+
+ Link navigation actions
+ Link navigation actions
+
+
+
+ StdCmdLinkSelectAllLinks
+
+ Link
+ Линк
+
+
+ Select all links
+ Select all links
+
+
+ Select all links to the current selected object
+ Select all links to the current selected object
+
+
+
+ StdCmdLinkSelectLinked
+
+ Link
+ Линк
+
+
+ Go to linked object
+ Go to linked object
+
+
+ Select the linked object and switch to its owner document
+ Select the linked object and switch to its owner document
+
+
+
+ StdCmdLinkSelectLinkedFinal
+
+ Link
+ Линк
+
+
+ Go to the deepest linked object
+ Go to the deepest linked object
+
+
+ Select the deepest linked object and switch to its owner document
+ Select the deepest linked object and switch to its owner document
+
+
+
+ StdCmdLinkUnlink
+
+ Link
+ Линк
+
+
+ Unlink
+ Unlink
+
+
+ Strip on level of link
+ Strip on level of link
+
+
+
+ StdCmdMacroAttachDebugger
+
+ Macro
+ Макрос
+
+
+ Attach to remote debugger...
+ Attach to remote debugger...
+
+
+ Attach to a remotely running debugger
+ Attach to a remotely running debugger
+
+
+
+ StdCmdMacroStartDebug
+
+ Macro
+ Макрос
+
+
+ Debug macro
+ Debug macro
+
+
+ Start debugging of macro
+ Start debugging of macro
+
+
+
+ StdCmdMacroStepInto
+
+ Macro
+ Макрос
+
+
+ Step into
+ Step into
+
+
+
+ StdCmdMacroStepOver
+
+ Macro
+ Макрос
+
+
+ Step over
+ Step over
+
+
+
+ StdCmdMacroStopDebug
+
+ Macro
+ Макрос
+
+
+ Stop debugging
+ Stop debugging
+
+
+ Stop debugging of macro
+ Stop debugging of macro
+
+
+
+ StdCmdMacroStopRecord
+
+ Macro
+ Макрос
+
+
+ S&top macro recording
+ S&top macro recording
+
+
+ Stop the macro recording session
+ Stop the macro recording session
+
+
+
+ StdCmdMeasureDistance
+
+ View
+ Изглед
+
+
+ Measure distance
+ Измери разтояние
+
+
+
+ StdCmdMeasurementSimple
+
+ Tools
+ Инструменти
+
+
+ Measures distance between two selected objects
+ Measures distance between two selected objects
+
+
+ Measure distance
+ Измери разтояние
+
+
+
+ StdCmdMergeProjects
+
+ File
+ Файл
+
+
+ Merge project...
+ Merge project...
+
+
+ Merge project
+ Merge project
+
+
+ Cannot merge project with itself.
+ Cannot merge project with itself.
+
+
+ %1 document (*.FCStd)
+ %1 документ (*.FCStd)
+
+
+
+ StdCmdNew
+
+ File
+ Файл
+
+
+ &New
+ &New
+
+
+ Create a new empty document
+ Create a new empty document
+
+
+ Unnamed
+ Безименно
+
+
+
+ StdCmdOnlineHelp
+
+ Help
+ Помощ
+
+
+ Show help to the application
+ Show help to the application
+
+
+
+ StdCmdOnlineHelpWebsite
+
+ Help
+ Помощ
+
+
+ Help Website
+ Уеб помощ
+
+
+ The website where the help is maintained
+ The website where the help is maintained
+
+
+
+ StdCmdOpen
+
+ File
+ Файл
+
+
+ &Open...
+ &Отваряне...
+
+
+ Open a document or import files
+ Отворете документ или внесете файлове
+
+
+ Supported formats
+ Поддържани формати
+
+
+ All files (*.*)
+ Всички файлове (*. *)
+
+
+ Cannot open file
+ Файлът не може да отвори
+
+
+ Loading the file %1 is not supported
+ Loading the file %1 is not supported
+
+
+
+ StdCmdPart
+
+ Structure
+ Структура
+
+
+ Create part
+ Създай част
+
+
+ Create a new part and make it active
+ Създай нова част и я направи активна
+
+
+
+ StdCmdPaste
+
+ Edit
+ Редактиране
+
+
+ &Paste
+ По&ставяне
+
+
+ Paste operation
+ Paste operation
+
+
+
+ StdCmdPlacement
+
+ Edit
+ Редактиране
+
+
+ Placement...
+ Placement...
+
+
+ Place the selected objects
+ Позиционирайте и ориентирайте избраните предмети
+
+
+
+ StdCmdPrint
+
+ File
+ Файл
+
+
+ &Print...
+ &Отпечатване...
+
+
+ Print the document
+ Отпечатване на документа
+
+
+
+ StdCmdPrintPdf
+
+ File
+ Файл
+
+
+ &Export PDF...
+ &Износ в PDF...
+
+
+ Export the document as PDF
+ Износ на документа като PDF
+
+
+
+ StdCmdPrintPreview
+
+ File
+ Файл
+
+
+ &Print preview...
+ &Преглед за отпечатване...
+
+
+ Print the document
+ Отпечатване на документа
+
+
+ Print preview
+ Преглед за отпечатване
+
+
+
+ StdCmdProjectInfo
+
+ File
+ Файл
+
+
+ Project i&nformation...
+ И&нформация за проекта...
+
+
+ Show details of the currently active project
+ Показва подробности на текущия активен проект
+
+
+
+ StdCmdProjectUtil
+
+ Tools
+ Инструменти
+
+
+ Project utility...
+ Project utility...
+
+
+ Utility to extract or create project files
+ Utility to extract or create project files
+
+
+
+ StdCmdPythonWebsite
+
+ Help
+ Помощ
+
+
+ Python Website
+ Уебсайтът на Python
+
+
+ The official Python website
+ Официалният уебсайт на Python
+
+
+
+ StdCmdQuit
+
+ File
+ Файл
+
+
+ E&xit
+ &Изход
+
+
+ Quits the application
+ Затваряне на приложението
+
+
+
+ StdCmdRandomColor
+
+ File
+ Файл
+
+
+ Random color
+ Произволен цвят
+
+
+
+ StdCmdRecentFiles
+
+ File
+ Файл
+
+
+ Recent files
+ Скорошни файлове
+
+
+ Recent file list
+ Списък с наскоро отваряни файлове
+
+
+
+ StdCmdRecentMacros
+
+ Macro
+ Макрос
+
+
+ Recent macros
+ Recent macros
+
+
+ Recent macro list
+ Recent macro list
+
+
+
+ StdCmdRedo
+
+ Edit
+ Редактиране
+
+
+ &Redo
+ &Redo
+
+
+ Redoes a previously undone action
+ Redoes a previously undone action
+
+
+
+ StdCmdRefresh
+
+ Edit
+ Редактиране
+
+
+ &Refresh
+ &Опресняване
+
+
+ Recomputes the current active document
+ Recomputes the current active document
+
+
+
+ StdCmdRevert
+
+ File
+ Файл
+
+
+ Revert
+ Revert
+
+
+ Reverts to the saved version of this file
+ Reverts to the saved version of this file
+
+
+
+ StdCmdSave
+
+ File
+ Файл
+
+
+ &Save
+ &Запис
+
+
+ Save the active document
+ Запис на активния документ
+
+
+
+ StdCmdSaveAll
+
+ File
+ Файл
+
+
+ Save All
+ Save All
+
+
+ Save all opened document
+ Save all opened document
+
+
+
+ StdCmdSaveAs
+
+ File
+ Файл
+
+
+ Save &As...
+ Запис &като...
+
+
+ Save the active document under a new file name
+ Save the active document under a new file name
+
+
+
+ StdCmdSaveCopy
+
+ File
+ Файл
+
+
+ Save a &Copy...
+ Save a &Copy...
+
+
+ Save a copy of the active document under a new file name
+ Save a copy of the active document under a new file name
+
+
+
+ StdCmdSceneInspector
+
+ Tools
+ Инструменти
+
+
+ Scene inspector...
+ Сценичен инспектор...
+
+
+ Scene inspector
+ Сценичен инспектор
+
+
+
+ StdCmdSelBack
+
+ View
+ Изглед
+
+
+ &Back
+ &Back
+
+
+ Go back to previous selection
+ Go back to previous selection
+
+
+
+ StdCmdSelBoundingBox
+
+ View
+ Изглед
+
+
+ &Bounding box
+ &Bounding box
+
+
+ Show selection bounding box
+ Show selection bounding box
+
+
+
+ StdCmdSelForward
+
+ View
+ Изглед
+
+
+ &Forward
+ &Forward
+
+
+ Repeat the backed selection
+ Repeat the backed selection
+
+
+
+ StdCmdSelectAll
+
+ Edit
+ Редактиране
+
+
+ Select &All
+ Избиране на &всичко
+
+
+ Select all
+ Избиране на всичко
+
+
+
+ StdCmdSelectVisibleObjects
+
+ Standard-View
+ Standard-View
+
+
+ Select visible objects
+ Избиране на видимите предмети
+
+
+ Select visible objects in the active document
+ Изберете видимите предмети в активния документ
+
+
+
+ StdCmdSendToPythonConsole
+
+ Edit
+ Редактиране
+
+
+ &Send to Python Console
+ &Send to Python Console
+
+
+ Sends the selected object to the Python console
+ Sends the selected object to the Python console
+
+
+
+ StdCmdSetAppearance
+
+ Standard-View
+ Standard-View
+
+
+ Appearance...
+ Външен облик...
+
+
+ Sets the display properties of the selected object
+ Sets the display properties of the selected object
+
+
+
+ StdCmdShowObjects
+
+ Standard-View
+ Standard-View
+
+
+ Show all objects
+ Показване на всички предмети
+
+
+ Show all objects in the document
+ Show all objects in the document
+
+
+
+ StdCmdShowSelection
+
+ Standard-View
+ Standard-View
+
+
+ Show selection
+ Show selection
+
+
+ Show all selected objects
+ Показване на всички избрани обекти
+
+
+
+ StdCmdStatusBar
+
+ View
+ Изглед
+
+
+ Status bar
+ Status bar
+
+
+ Toggles the status bar
+ Toggles the status bar
+
+
+
+ StdCmdTextDocument
+
+ Tools
+ Инструменти
+
+
+ Add text document
+ Add text document
+
+
+ Add text document to active document
+ Add text document to active document
+
+
+
+ StdCmdTextureMapping
+
+ Tools
+ Инструменти
+
+
+ Texture mapping...
+ Текстуриране...
+
+
+ Texture mapping
+ Текстуриране
+
+
+
+ StdCmdTileWindows
+
+ Window
+ Прозорец
+
+
+ &Tile
+ &Tile
+
+
+ Tile the windows
+ Tile the windows
+
+
+
+ StdCmdToggleBreakpoint
+
+ Macro
+ Макрос
+
+
+ Toggle breakpoint
+ Toggle breakpoint
+
+
+
+ StdCmdToggleClipPlane
+
+ Standard-View
+ Standard-View
+
+
+ Clipping plane
+ Clipping plane
+
+
+ Toggles clipping plane for active view
+ Toggles clipping plane for active view
+
+
+
+ StdCmdToggleNavigation
+
+ Standard-View
+ Standard-View
+
+
+ Toggle navigation/Edit mode
+ Toggle navigation/Edit mode
+
+
+ Toggle between navigation and edit mode
+ Toggle between navigation and edit mode
+
+
+
+ StdCmdToggleObjects
+
+ Standard-View
+ Standard-View
+
+
+ Toggle all objects
+ Toggle all objects
+
+
+ Toggles visibility of all objects in the active document
+ Toggles visibility of all objects in the active document
+
+
+
+ StdCmdToggleSelectability
+
+ Standard-View
+ Standard-View
+
+
+ Toggle selectability
+ Toggle selectability
+
+
+ Toggles the property of the objects to get selected in the 3D-View
+ Toggles the property of the objects to get selected in the 3D-View
+
+
+
+ StdCmdToggleVisibility
+
+ Standard-View
+ Standard-View
+
+
+ Toggle visibility
+ Toggle visibility
+
+
+ Toggles visibility
+ Toggles visibility
+
+
+
+ StdCmdToolBarMenu
+
+ View
+ Изглед
+
+
+ Tool&bars
+ Tool&bars
+
+
+ Toggles this window
+ Toggles this window
+
+
+
+ StdCmdTransform
+
+ Edit
+ Редактиране
+
+
+ Transform...
+ Преобразуване...
+
+
+ Transform the geometry of selected objects
+ Transform the geometry of selected objects
+
+
+
+ StdCmdTransformManip
+
+ Edit
+ Редактиране
+
+
+ Transform
+ Преобразуване
+
+
+ Transform the selected object in the 3d view
+ Transform the selected object in the 3d view
+
+
+
+ StdCmdTreeCollapse
+
+ View
+ Изглед
+
+
+ Collapse selected item
+ Collapse selected item
+
+
+ Collapse currently selected tree items
+ Collapse currently selected tree items
+
+
+
+ StdCmdTreeExpand
+
+ View
+ Изглед
+
+
+ Expand selected item
+ Expand selected item
+
+
+ Expand currently selected tree items
+ Expand currently selected tree items
+
+
+
+ StdCmdTreeSelectAllInstances
+
+ View
+ Изглед
+
+
+ Select all instances
+ Select all instances
+
+
+ Select all instances of the current selected object
+ Select all instances of the current selected object
+
+
+
+ StdCmdTreeViewActions
+
+ View
+ Изглед
+
+
+ TreeView actions
+ TreeView actions
+
+
+ TreeView behavior options and actions
+ TreeView behavior options and actions
+
+
+
+ StdCmdUndo
+
+ Edit
+ Редактиране
+
+
+ &Undo
+ &Отмяна
+
+
+ Undo exactly one action
+ Undo exactly one action
+
+
+
+ StdCmdUnitsCalculator
+
+ Tools
+ Инструменти
+
+
+ &Units calculator...
+ &Units calculator...
+
+
+ Start the units calculator
+ Start the units calculator
+
+
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+
+
+ StdCmdUserInterface
+
+ View
+ Изглед
+
+
+ Dock views
+ Dock views
+
+
+ Dock all top-level views
+ Dock all top-level views
+
+
+
+ StdCmdViewBottom
+
+ Standard-View
+ Standard-View
+
+
+ Bottom
+ Bottom
+
+
+ Set to bottom view
+ Set to bottom view
+
+
+
+ StdCmdViewCreate
+
+ Standard-View
+ Standard-View
+
+
+ Create new view
+ Create new view
+
+
+ Creates a new view window for the active document
+ Creates a new view window for the active document
+
+
+
+ StdCmdViewDimetric
+
+ Standard-View
+ Standard-View
+
+
+ Dimetric
+ Диаметрално
+
+
+ Set to dimetric view
+ Set to dimetric view
+
+
+
+ StdCmdViewExample1
+
+ Standard-View
+ Standard-View
+
+
+ Inventor example #1
+ Inventor example #1
+
+
+ Shows a 3D texture with manipulator
+ Shows a 3D texture with manipulator
+
+
+
+ StdCmdViewExample2
+
+ Standard-View
+ Standard-View
+
+
+ Inventor example #2
+ Inventor example #2
+
+
+ Shows spheres and drag-lights
+ Shows spheres and drag-lights
+
+
+
+ StdCmdViewExample3
+
+ Standard-View
+ Standard-View
+
+
+ Inventor example #3
+ Inventor example #3
+
+
+ Shows a animated texture
+ Показва анимирана текстура
+
+
+
+ StdCmdViewFitAll
+
+ Standard-View
+ Standard-View
+
+
+ Fit all
+ Fit all
+
+
+ Fits the whole content on the screen
+ Fits the whole content on the screen
+
+
+
+ StdCmdViewFitSelection
+
+ Standard-View
+ Standard-View
+
+
+ Fit selection
+ Fit selection
+
+
+ Fits the selected content on the screen
+ Fits the selected content on the screen
+
+
+
+ StdCmdViewFront
+
+ Standard-View
+ Standard-View
+
+
+ Front
+ Front
+
+
+ Set to front view
+ Set to front view
+
+
+
+ StdCmdViewHome
+
+ Standard-View
+ Standard-View
+
+
+ Home
+ Home
+
+
+ Set to default home view
+ Set to default home view
+
+
+
+ StdCmdViewIsometric
+
+ Standard-View
+ Standard-View
+
+
+ Isometric
+ Изометрично
+
+
+ Set to isometric view
+ Set to isometric view
+
+
+
+ StdCmdViewIvIssueCamPos
+
+ Standard-View
+ Standard-View
+
+
+ Issue camera position
+ Issue camera position
+
+
+ Issue the camera position to the console and to a macro, to easily recall this position
+ Issue the camera position to the console and to a macro, to easily recall this position
+
+
+
+ StdCmdViewIvStereoInterleavedColumns
+
+ Standard-View
+ Standard-View
+
+
+ Stereo Interleaved Columns
+ Stereo Interleaved Columns
+
+
+ Switch stereo viewing to Interleaved Columns
+ Switch stereo viewing to Interleaved Columns
+
+
+
+ StdCmdViewIvStereoInterleavedRows
+
+ Standard-View
+ Standard-View
+
+
+ Stereo Interleaved Rows
+ Stereo Interleaved Rows
+
+
+ Switch stereo viewing to Interleaved Rows
+ Switch stereo viewing to Interleaved Rows
+
+
+
+ StdCmdViewIvStereoOff
+
+ Standard-View
+ Standard-View
+
+
+ Stereo Off
+ Stereo Off
+
+
+ Switch stereo viewing off
+ Switch stereo viewing off
+
+
+
+ StdCmdViewIvStereoQuadBuff
+
+ Standard-View
+ Standard-View
+
+
+ Stereo quad buffer
+ Stereo quad buffer
+
+
+ Switch stereo viewing to quad buffer
+ Switch stereo viewing to quad buffer
+
+
+
+ StdCmdViewIvStereoRedGreen
+
+ Standard-View
+ Standard-View
+
+
+ Stereo red/cyan
+ Stereo red/cyan
+
+
+ Switch stereo viewing to red/cyan
+ Switch stereo viewing to red/cyan
+
+
+
+ StdCmdViewLeft
+
+ Standard-View
+ Standard-View
+
+
+ Left
+ Left
+
+
+ Set to left view
+ Set to left view
+
+
+
+ StdCmdViewRear
+
+ Standard-View
+ Standard-View
+
+
+ Rear
+ Rear
+
+
+ Set to rear view
+ Set to rear view
+
+
+
+ StdCmdViewRestoreCamera
+
+ Standard-View
+ Standard-View
+
+
+ Restore saved camera
+ Restore saved camera
+
+
+ Restore saved camera settings
+ Restore saved camera settings
+
+
+
+ StdCmdViewRight
+
+ Standard-View
+ Standard-View
+
+
+ Right
+ Right
+
+
+ Set to right view
+ Set to right view
+
+
+
+ StdCmdViewRotateLeft
+
+ Standard-View
+ Standard-View
+
+
+ Rotate Left
+ Rotate Left
+
+
+ Rotate the view by 90° counter-clockwise
+ Rotate the view by 90° counter-clockwise
+
+
+
+ StdCmdViewRotateRight
+
+ Standard-View
+ Standard-View
+
+
+ Rotate Right
+ Rotate Right
+
+
+ Rotate the view by 90° clockwise
+ Rotate the view by 90° clockwise
+
+
+
+ StdCmdViewSaveCamera
+
+ Standard-View
+ Standard-View
+
+
+ Save current camera
+ Save current camera
+
+
+ Save current camera settings
+ Save current camera settings
+
+
+
+ StdCmdViewTop
+
+ Standard-View
+ Standard-View
+
+
+ Top
+ Top
+
+
+ Set to top view
+ Set to top view
+
+
+
+ StdCmdViewTrimetric
+
+ Standard-View
+ Standard-View
+
+
+ Trimetric
+ Триметрично
+
+
+ Set to trimetric view
+ Set to trimetric view
+
+
+
+ StdCmdViewVR
+
+ Standard-View
+ Standard-View
+
+
+ FreeCAD-VR
+ FreeCAD-Вирт.реал.
+
+
+ Extend the FreeCAD 3D Window to a Oculus Rift
+ Extend the FreeCAD 3D Window to a Oculus Rift
+
+
+
+ StdCmdWhatsThis
+
+ Help
+ Помощ
+
+
+ &What's This?
+ &Какво е това?
+
+
+ What's This
+ Какво е това
+
+
+
+ StdCmdWindows
+
+ Window
+ Прозорец
+
+
+ &Windows...
+ &Windows...
+
+
+ Windows list
+ Windows list
+
+
+
+ StdCmdWindowsMenu
+
+ Window
+ Прозорец
+
+
+ Activates this window
+ Activates this window
+
+
+
+ StdCmdWorkbench
+
+ View
+ Изглед
+
+
+ Workbench
+ Workbench
+
+
+ Switch between workbenches
+ Switch between workbenches
+
+
+
+ StdMainFullscreen
+
+ Standard-View
+ Standard-View
+
+
+ Fullscreen
+ На цял екран
+
+
+ Display the main window in fullscreen mode
+ Показва главния прозорец в режим на цял екран
+
+
+
+ StdOrthographicCamera
+
+ Standard-View
+ Standard-View
+
+
+ Orthographic view
+ Orthographic view
+
+
+ Switches to orthographic view mode
+ Switches to orthographic view mode
+
+
+
+ StdPerspectiveCamera
+
+ Standard-View
+ Standard-View
+
+
+ Perspective view
+ Perspective view
+
+
+ Switches to perspective view mode
+ Switches to perspective view mode
+
+
+
+ StdTreeCollapseDocument
+
+ Collapse/Expand
+ Collapse/Expand
+
+
+ Expand active document and collapse all others
+ Expand active document and collapse all others
+
+
+ TreeView
+ TreeView
+
+
+
+ StdTreeDrag
+
+ TreeView
+ TreeView
+
+
+ Initiate dragging
+ Initiate dragging
+
+
+ Initiate dragging of current selected tree items
+ Initiate dragging of current selected tree items
+
+
+
+ StdTreeMultiDocument
+
+ Display all documents in the tree view
+ Display all documents in the tree view
+
+
+ TreeView
+ TreeView
+
+
+ Multi document
+ Multi document
+
+
+
+ StdTreePreSelection
+
+ TreeView
+ TreeView
+
+
+ Pre-selection
+ Pre-selection
+
+
+ Preselect the object in 3D view when mouse over the tree item
+ Preselect the object in 3D view when mouse over the tree item
+
+
+
+ StdTreeRecordSelection
+
+ TreeView
+ TreeView
+
+
+ Record selection
+ Record selection
+
+
+ Record selection in tree view in order to go back/forward using navigation button
+ Record selection in tree view in order to go back/forward using navigation button
+
+
+
+ StdTreeSelection
+
+ TreeView
+ TreeView
+
+
+ Go to selection
+ Към избраното
+
+
+ Scroll to first selected item
+ Scroll to first selected item
+
+
+
+ StdTreeSingleDocument
+
+ Only display the active document in the tree view
+ Only display the active document in the tree view
+
+
+ TreeView
+ TreeView
+
+
+ Single document
+ Single document
+
+
+
+ StdTreeSyncPlacement
+
+ TreeView
+ TreeView
+
+
+ Sync placement
+ Sync placement
+
+
+ Auto adjust placement on drag and drop objects across coordinate systems
+ Auto adjust placement on drag and drop objects across coordinate systems
+
+
+
+ StdTreeSyncSelection
+
+ TreeView
+ TreeView
+
+
+ Sync selection
+ Sync selection
+
+
+ Auto expand tree item when the corresponding object is selected in 3D view
+ Auto expand tree item when the corresponding object is selected in 3D view
+
+
+
+ StdTreeSyncView
+
+ TreeView
+ TreeView
+
+
+ Sync view
+ Sync view
+
+
+ Auto switch to the 3D view containing the selected item
+ Auto switch to the 3D view containing the selected item
+
+
+
+ StdViewBoxZoom
+
+ Standard-View
+ Standard-View
+
+
+ Box zoom
+ Box zoom
+
+
+
+ StdViewDock
+
+ Standard-View
+ Standard-View
+
+
+ Docked
+ Docked
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Display the active view either in fullscreen, in undocked or docked mode
+
+
+
+ StdViewDockUndockFullscreen
+
+ Standard-View
+ Standard-View
+
+
+ Document window
+ Document window
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Display the active view either in fullscreen, in undocked or docked mode
+
+
+
+ StdViewFullscreen
+
+ Standard-View
+ Standard-View
+
+
+ Fullscreen
+ На цял екран
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Display the active view either in fullscreen, in undocked or docked mode
+
+
+
+ StdViewScreenShot
+
+ Standard-View
+ Standard-View
+
+
+ Save picture...
+ Запис на картината...
+
+
+ Creates a screenshot of the active view
+ Creates a screenshot of the active view
+
+
+
+ StdViewUndock
+
+ Standard-View
+ Standard-View
+
+
+ Undocked
+ Undocked
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Display the active view either in fullscreen, in undocked or docked mode
+
+
+
+ StdViewZoomIn
+
+ Standard-View
+ Standard-View
+
+
+ Zoom In
+ Zoom In
+
+
+
+ StdViewZoomOut
+
+ Standard-View
+ Standard-View
+
+
+ Zoom Out
+ Zoom Out
+
+
+
+ Std_Delete
+
+ The following referencing objects might break.
+
+Are you sure you want to continue?
+
+ The following referencing objects might break.
+
+Are you sure you want to continue?
+
+
+
+ Object dependencies
+ Object dependencies
+
+
+ These items are selected for deletion, but are not in the active document.
+ These items are selected for deletion, but are not in the active document.
+
+
+
+ Std_DependencyGraph
+
+ Dependency graph
+ Dependency graph
+
+
+
+ Std_DrawStyle
+
+ As is
+ As is
+
+
+ Normal mode
+ Нормален режим
+
+
+ Wireframe
+ Wireframe
+
+
+ Wireframe mode
+ Wireframe mode
+
+
+ Flat lines
+ Flat lines
+
+
+ Flat lines mode
+ Flat lines mode
+
+
+ Shaded
+ Shaded
+
+
+ Shaded mode
+ Shaded mode
+
+
+ Points
+ Точки
+
+
+ Points mode
+ Points mode
+
+
+ Hidden line
+ Hidden line
+
+
+ Hidden line mode
+ Hidden line mode
+
+
+ No shading
+ No shading
+
+
+ No shading mode
+ No shading mode
+
+
+
+ Std_DuplicateSelection
+
+ Object dependencies
+ Object dependencies
+
+
+ To link to external objects, the document must be saved at least once.
+Do you want to save the document now?
+ To link to external objects, the document must be saved at least once.
+Do you want to save the document now?
+
+
+
+ Std_Group
+
+ Group
+ Група
+
+
+
+ Std_Refresh
+
+ The document contains dependency cycles.
+Please check the Report View for more details.
+
+Do you still want to proceed?
+ The document contains dependency cycles.
+Please check the Report View for more details.
+
+Do you still want to proceed?
+
+
+
+ Std_Revert
+
+ This will discard all the changes since last file save.
+ This will discard all the changes since last file save.
+
+
+ Revert document
+ Revert document
+
+
+ Do you want to continue?
+ Желаете ли да продължите?
+
+
+
+ ViewIsometricCmd
+
+ Isometric
+ Изометрично
+
+
+ Set NaviCube to Isometric mode
+ Задаване на навигационен куб в изометричен режим
+
+
+
+ ViewOrthographicCmd
+
+ Orthographic
+ Orthographic
+
+
+ Set View to Orthographic mode
+ Set View to Orthographic mode
+
+
+
+ ViewPerspectiveCmd
+
+ Perspective
+ Перспектива
+
+
+ Set View to Perspective mode
+ Set View to Perspective mode
+
+
+
+ ViewZoomToFitCmd
+
+ Zoom to fit
+ Zoom to fit
+
+
+ Zoom so that model fills the view
+ Zoom so that model fills the view
+
+
+
+ Workbench
+
+ &File
+ &Файл
+
+
+ &Edit
+ &Редактиране
+
+
+ Standard views
+ Standard views
+
+
+ &Stereo
+ &Стерео
+
+
+ &Zoom
+ &Zoom
+
+
+ Visibility
+ Видимост
+
+
+ &View
+ &View
+
+
+ &Tools
+ &Инструменти
+
+
+ &Macro
+ &Макрос
+
+
+ &Windows
+ &Прозорци
+
+
+ &On-line help
+ &Помощ от мрежата
+
+
+ &Help
+ & Помощ
+
+
+ File
+ Файл
+
+
+ Macro
+ Макрос
+
+
+ View
+ Изглед
+
+
+ Special Ops
+ Специални операции
+
+
+
+ testClass
+
+ test
+ тест
+
+
+ <html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-size:20pt; font-weight:600;">iisTaskPanel</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"><span style=" font-size:12pt;">Created for Qt 4.3.x</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;">www.ii-system.com</p></body></html>
+ <html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-size:20pt; font-weight:600;">iisTaskPanel</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"><span style=" font-size:12pt;">Created for Qt 4.3.x</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;">www.ii-system.com</p></body></html>
+
+
+ Choose the style of the Task Panel
+ Choose the style of the Task Panel
+
+
+ Default
+ По подразбиране
+
+
+ Windows XP
+ Windows XP
+
+
+
diff --git a/src/Gui/Language/FreeCAD_ca.qm b/src/Gui/Language/FreeCAD_ca.qm
index 66c15f2e20..98fc5c754c 100644
Binary files a/src/Gui/Language/FreeCAD_ca.qm and b/src/Gui/Language/FreeCAD_ca.qm differ
diff --git a/src/Gui/Language/FreeCAD_ca.ts b/src/Gui/Language/FreeCAD_ca.ts
index da8caae16b..4ca7b9b6f1 100644
--- a/src/Gui/Language/FreeCAD_ca.ts
+++ b/src/Gui/Language/FreeCAD_ca.ts
@@ -276,6 +276,25 @@
Nom del fitxer
+
+ EditMode
+
+ Default
+ Per defecte
+
+
+ Transform
+ Transformar
+
+
+ Cutting
+ Tall
+
+
+ Color
+ Color
+
+ ExpressionLabel
@@ -4669,6 +4688,16 @@ La columna 'Estat' mostra si el document es pot recuperar.
PartialParcial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8744,6 +8773,17 @@ Ruta física:
Inicia la calculadora d'unitats
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_cs.qm b/src/Gui/Language/FreeCAD_cs.qm
index 6b0cf6b8b4..adef8c6075 100644
Binary files a/src/Gui/Language/FreeCAD_cs.qm and b/src/Gui/Language/FreeCAD_cs.qm differ
diff --git a/src/Gui/Language/FreeCAD_cs.ts b/src/Gui/Language/FreeCAD_cs.ts
index e703af8f07..ab149f73ef 100644
--- a/src/Gui/Language/FreeCAD_cs.ts
+++ b/src/Gui/Language/FreeCAD_cs.ts
@@ -276,6 +276,25 @@
Název souboru
+
+ EditMode
+
+ Default
+ Výchozí
+
+
+ Transform
+ Transformace
+
+
+ Cutting
+ Řez
+
+
+ Color
+ Barva
+
+ ExpressionLabel
@@ -2609,12 +2628,11 @@ but slower response to any scene changes.
Axis cross will be shown by default at file
opening or creation
- Axis cross will be shown by default at file
-opening or creation
+ Ve výchozím nastavení bude zobrazen osový kříž při otevření nebo vytvoření souboruShow axis cross by default
- Show axis cross by default
+ Zobrazit ve výchozím nastavení osový křížPick radius (px):
@@ -2915,7 +2933,7 @@ bounding box size of the 3D object that is currently displayed.
How many Undo/Redo steps should be recorded
- How many Undo/Redo steps should be recorded
+ Kolik kroků Zpět/Znovu by mělo být zaznamenánoAllow user aborting document recomputation by pressing ESC.
@@ -2939,7 +2957,7 @@ automatically run a file recovery when it is started.
A thumbnail will be stored when document is saved
- A thumbnail will be stored when document is saved
+ Náhled bude uložen jakmile se uloží dokumentSize
@@ -2948,12 +2966,12 @@ automatically run a file recovery when it is started.
Sets the size of the thumbnail that is stored in the document.
Common sizes are 128, 256 and 512
- Sets the size of the thumbnail that is stored in the document.
-Common sizes are 128, 256 and 512
+ Nastavení velikosti náhledu uloženého v dokumentu.
+Obvyklé rozměry jsou 128, 256 a 512The program logo will be added to the thumbnail
- The program logo will be added to the thumbnail
+ Logo programu bude přidáno do náhleduHow many backup files will be kept when saving document
@@ -3007,7 +3025,7 @@ You can also use the form: John Doe <john@doe.com>
Default company name to use for new files
- Default company name to use for new files
+ Výchozí název společnosti pro nové souboryDefault license for new documents
@@ -3282,7 +3300,7 @@ You can also use the form: John Doe <john@doe.com>
Load Now
- Load Now
+ Načíst nyní<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
@@ -3297,15 +3315,15 @@ You can also use the form: John Doe <john@doe.com>
Autoload
- Autoload
+ Automaticky načístIf checked
- If checked
+ Je-li zaškrtnutowill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ bude automaticky načtena při spuštění FreeCADuThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
@@ -3313,11 +3331,11 @@ You can also use the form: John Doe <john@doe.com>
Loaded
- Loaded
+ NačtenoLoad now
- Load now
+ Načíst nyní
@@ -3487,9 +3505,9 @@ Select a set and then press the button to view said configurations.Rotation orbit style.
Trackball: moving the mouse horizontally will rotate the part around the y-axis
Turntable: the part will be rotated around the z-axis.
- Rotation orbit style.
-Trackball: moving the mouse horizontally will rotate the part around the y-axis
-Turntable: the part will be rotated around the z-axis.
+ Styl rotace.
+Trackball: vodorovný pohyb myši otáčí dílem kolem osy y
+Otočení: díl se otočí kolem osy z.Turntable
@@ -3652,7 +3670,7 @@ Zoom step of '1' means a factor of 7.5 for every zoom step.
Auto switch to the 3D view containing the selected item
- Auto switch to the 3D view containing the selected item
+ Automaticky přepnout na 3D zobrazení obsahující vybranou položkuAuto expand tree item when the corresponding object is selected in 3D view
@@ -3755,7 +3773,7 @@ Zoom step of '1' means a factor of 7.5 for every zoom step.
Number of decimals that should be shown for numbers and dimensions
- Number of decimals that should be shown for numbers and dimensions
+ Počet desetinných míst, která se mají zobrazit pro čísla a kótyUnit system that should be used for all parts the application
@@ -4674,6 +4692,16 @@ Sloupec "Status" ukazuje zda je možné dokument obnovit.
PartialČástečné
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8758,6 +8786,17 @@ Fyzická cesta:
Spustit kalkulátor jednotek
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
@@ -9426,7 +9465,7 @@ Fyzická cesta:
Auto switch to the 3D view containing the selected item
- Auto switch to the 3D view containing the selected item
+ Automaticky přepnout na 3D zobrazení obsahující vybranou položku
diff --git a/src/Gui/Language/FreeCAD_de.qm b/src/Gui/Language/FreeCAD_de.qm
index 0a4cd596a1..b904288bc0 100644
Binary files a/src/Gui/Language/FreeCAD_de.qm and b/src/Gui/Language/FreeCAD_de.qm differ
diff --git a/src/Gui/Language/FreeCAD_de.ts b/src/Gui/Language/FreeCAD_de.ts
index 28e84d2521..c85b156562 100644
--- a/src/Gui/Language/FreeCAD_de.ts
+++ b/src/Gui/Language/FreeCAD_de.ts
@@ -276,6 +276,25 @@
Dateiname
+
+ EditMode
+
+ Default
+ Standard
+
+
+ Transform
+ Transformieren
+
+
+ Cutting
+ Schneiden
+
+
+ Color
+ Farbe
+
+ ExpressionLabel
@@ -3261,19 +3280,19 @@ Sie können auch das Formular verwenden: John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Name des ArbeitsbereichsAutoload?
- Autoload?
+ Automatisch laden?Load Now
- Load Now
+ Jetzt laden<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Um Ressourcen zu schonen, lädt FreeCAD keine Arbeitsbereiche solange sie nicht verwendet werden. Wenn sie geladen werden, können sie Zugriff auf weitere Einstellungen bezüglich ihrer Funktionalität freigeben.</p><p>Die folgenden Arbeitsbereiche sind in Ihrer Installation verfügbar:</p></body></html>
@@ -3284,27 +3303,27 @@ Sie können auch das Formular verwenden: John Doe <john@doe.com>
Autoload
- Autoload
+ Automatisch ladenIf checked
- If checked
+ Wenn markiertwill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ wird beim Starten von FreeCAD automatisch geladenThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Dies ist das aktuelle Startmodul und muss automatisch geladen werden. Siehe Einstellungen/Allgemein/Autoload um dies zu ändern.Loaded
- Loaded
+ GeladenLoad now
- Load now
+ Jetzt laden
@@ -4659,6 +4678,16 @@ The 'Status' column shows whether the document could be recovered.
PartialTeilweise
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8747,6 +8776,17 @@ Physischer Pfad:
Einheitenrechner starten
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_el.qm b/src/Gui/Language/FreeCAD_el.qm
index 92cd8b8a84..b67377e769 100644
Binary files a/src/Gui/Language/FreeCAD_el.qm and b/src/Gui/Language/FreeCAD_el.qm differ
diff --git a/src/Gui/Language/FreeCAD_el.ts b/src/Gui/Language/FreeCAD_el.ts
index 8c75d8d22e..242d9a63db 100644
--- a/src/Gui/Language/FreeCAD_el.ts
+++ b/src/Gui/Language/FreeCAD_el.ts
@@ -276,6 +276,25 @@
Όνομα αρχείου
+
+ EditMode
+
+ Default
+ Προεπιλεγμένο
+
+
+ Transform
+ Transform
+
+
+ Cutting
+ Περικοπή
+
+
+ Color
+ Χρώμα
+
+ ExpressionLabel
@@ -4679,6 +4698,16 @@ The 'Status' column shows whether the document could be recovered.
PartialΜερικός
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8768,6 +8797,17 @@ Physical path:
Εκκίνηση του υπολογιστή μονάδων
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_es-AR.qm b/src/Gui/Language/FreeCAD_es-AR.qm
new file mode 100644
index 0000000000..1f3cf6b3dd
Binary files /dev/null and b/src/Gui/Language/FreeCAD_es-AR.qm differ
diff --git a/src/Gui/Language/FreeCAD_es-AR.ts b/src/Gui/Language/FreeCAD_es-AR.ts
new file mode 100644
index 0000000000..1f2a125f97
--- /dev/null
+++ b/src/Gui/Language/FreeCAD_es-AR.ts
@@ -0,0 +1,9857 @@
+
+
+
+
+ Angle
+
+ Form
+ Forma
+
+
+ A:
+ A:
+
+
+ B:
+ B:
+
+
+ C:
+ C:
+
+
+ Angle Snap
+ Ajuste de Ángulo
+
+
+ 1 °
+ 1 °
+
+
+ 2 °
+ 2 °
+
+
+ 5 °
+ 5 °
+
+
+ 10 °
+ 10 °
+
+
+ 20 °
+ 20 °
+
+
+ 45 °
+ 45 °
+
+
+ 90 °
+ 90 °
+
+
+ 180 °
+ 180 °
+
+
+
+ App::Property
+
+ The displayed size of the origin
+ El tamaño mostrado del origen
+
+
+ Visual size of the feature
+ Tamaño visual de la operación
+
+
+ <empty>
+ <vacío>
+
+
+ Angle
+ Ángulo
+
+
+ Axis
+ Eje
+
+
+ Position
+ Posición
+
+
+ Base
+ Base
+
+
+
+ CmdTestConsoleOutput
+
+ Standard-Test
+ Prueba estándar
+
+
+ Test console output
+ Prueba de salida de la consola
+
+
+
+ CmdViewMeasureClearAll
+
+ Measure
+ Medida
+
+
+ Clear measurement
+ Limpiar medición
+
+
+
+ CmdViewMeasureToggleAll
+
+ Measure
+ Medida
+
+
+ Toggle measurement
+ Activar medición
+
+
+
+ Command
+
+ Edit
+ Editar
+
+
+ Import
+ Importar
+
+
+ Delete
+ Borrar
+
+
+ Paste expressions
+ Pegar expresiones
+
+
+ Make link group
+ Crear grupo de enlaces
+
+
+ Make link
+ Crear enlace
+
+
+ Make sub-link
+ Crear sub-enlace
+
+
+ Import links
+ Importar enlaces
+
+
+ Import all links
+ Importar todos los enlaces
+
+
+ Insert measurement
+ Insertar medición
+
+
+ Insert text document
+ Insertar documento de texto
+
+
+ Add a part
+ Añadir una pieza
+
+
+ Add a group
+ Añadir un grupo
+
+
+ Align
+ Alinear
+
+
+ Placement
+ Ubicación
+
+
+ Transform
+ Transformar
+
+
+ Link Transform
+ Transformación de enlace
+
+
+ Measure distance
+ Medir distancia
+
+
+
+ DlgCustomizeSpNavSettings
+
+ Spaceball Motion
+ Movimiento Spaceball
+
+
+ Dominant Mode
+ Modo Dominante
+
+
+ Flip Y/Z
+ Voltear Y/Z
+
+
+ Enable Translations
+ Habilitar traducciones
+
+
+ Enable Rotations
+ Habilitar rotaciones
+
+
+ Calibrate
+ Calibrar
+
+
+ Default
+ Predeterminado
+
+
+ Enable
+ Habilitar
+
+
+ Reverse
+ Invertir
+
+
+ Global Sensitivity:
+ Sensibilidad Global:
+
+
+
+ DlgExpressionInput
+
+ Formula editor
+ Editor de fórmula
+
+
+ Result:
+ Resultado:
+
+
+ Ok
+ Aceptar
+
+
+ &Clear
+ &Limpiar
+
+
+ Revert to last calculated value (as constant)
+ Revertir al último valor calculado (como constante)
+
+
+
+ DownloadItem
+
+ Form
+ Forma
+
+
+ Ico
+ Ico
+
+
+ Filename
+ Nombre del archivo
+
+
+
+ EditMode
+
+ Default
+ Predeterminado
+
+
+ Transform
+ Transformar
+
+
+ Cutting
+ Corte
+
+
+ Color
+ Color
+
+
+
+ ExpressionLabel
+
+ Enter an expression...
+ Introduzca una expresión...
+
+
+ Expression:
+ Expresión:
+
+
+
+ Gui::AccelLineEdit
+
+ none
+ ninguno
+
+
+
+ Gui::ActionSelector
+
+ Available:
+ Disponible:
+
+
+ Selected:
+ Seleccionado:
+
+
+ Add
+ Agregar
+
+
+ Remove
+ Eliminar
+
+
+ Move up
+ Subir
+
+
+ Move down
+ Bajar
+
+
+
+ Gui::AlignmentView
+
+ Movable object
+ Objeto móvil
+
+
+ Fixed object
+ Objeto fijo
+
+
+
+ Gui::Assistant
+
+ %1 Help
+ %1 Ayuda
+
+
+ %1 help files not found (%2). You might need to install the %1 documentation package.
+ %1 archivos de ayuda no encontrados (%2). Puede necesitar instalar el %1 de paquetes de la documentación.
+
+
+ Unable to launch Qt Assistant (%1)
+ No se puede iniciar el Asistente Qt (%1)
+
+
+
+ Gui::AutoSaver
+
+ Please wait until the AutoRecovery file has been saved...
+ Por favor, espere hasta que se haya guardado el archivo de recuperación automática...
+
+
+
+ Gui::BlenderNavigationStyle
+
+ Press left mouse button
+ Pulse el botón izquierdo del mouse
+
+
+ Press SHIFT and middle mouse button
+ Presione SHIFT y el botón central del mouse
+
+
+ Press middle mouse button
+ Presione el botón central del mouse
+
+
+ Scroll middle mouse button
+ Desplazar el botón central del mouse
+
+
+
+ Gui::CADNavigationStyle
+
+ Press left mouse button
+ Pulse el botón izquierdo del mouse
+
+
+ Press middle mouse button
+ Presione el botón central del mouse
+
+
+ Press middle+left or middle+right button
+ Presione el botón central + izquierdo o central + derecho
+
+
+ Scroll middle mouse button or keep middle button depressed
+while doing a left or right click and move the mouse up or down
+ Desplaza el botón central del mouse o mantén presionado el botón central mientras hace un clic izquierdo o derecho y mueve el mouse hacia arriba o hacia abajo
+
+
+
+ Gui::Command
+
+ Standard
+ Estándar
+
+
+
+ Gui::ContainerDialog
+
+ &OK
+ &Aceptar
+
+
+ &Cancel
+ &Cancelar
+
+
+
+ Gui::ControlSingleton
+
+ Task panel
+ Panel de tareas
+
+
+
+ Gui::DAG::Model
+
+ Rename
+ Renombrar
+
+
+ Rename object
+ Renombrar objeto
+
+
+ Finish editing
+ Finalizar edición
+
+
+ Finish editing object
+ Finalizar edición de objeto
+
+
+
+ Gui::Dialog::AboutApplication
+
+ About
+ Acerca de
+
+
+ Revision number
+ Número de revisión
+
+
+ Version
+ Versión
+
+
+ OK
+ Aceptar
+
+
+
+ (Vacio)
+
+
+ Release date
+ Fecha de lanzamiento
+
+
+ Copy to clipboard
+ Copiar al portapapeles
+
+
+ Operating system
+ Sistema operativo
+
+
+ Word size
+ Tamaño de palabra
+
+
+ License
+ Licencia
+
+
+
+ Gui::Dialog::AboutDialog
+
+ Libraries
+ Bibliotecas
+
+
+ This software uses open source components whose copyright and other proprietary rights belong to their respective owners:
+ Este software utiliza componentes de código abierto cuyos derechos de autor y otros derechos de propiedad pertenecen a sus respectivos propietarios:
+
+
+ License
+ Licencia
+
+
+ Collection
+ Colección
+
+
+ Credits
+ Header for the Credits tab of the About screen
+ Créditos
+
+
+ FreeCAD would not be possible without the contributions of
+ FreeCAD no sería posible sin las contribuciones de
+
+
+ Individuals
+ Header for the list of individual people in the Credits list.
+ Individual
+
+
+ Organizations
+ Header for the list of companies/organizations in the Credits list.
+ Organizaciones
+
+
+
+ Gui::Dialog::ButtonModel
+
+ Button %1
+ Botón %1
+
+
+ Out Of Range
+ Fuera De Rango
+
+
+ "
+ "
+
+
+ "
+ "
+
+
+
+ Gui::Dialog::CameraDialog
+
+ Camera settings
+ Ajustes de cámara
+
+
+ Orientation
+ Orientación
+
+
+ Q0
+ Q0
+
+
+ Q1
+ Q1
+
+
+ Q2
+ Q2
+
+
+ Q3
+ Q3
+
+
+ Current view
+ Vista actual
+
+
+
+ Gui::Dialog::Clipping
+
+ Clipping
+ Recorte
+
+
+ Clipping X
+ Recorte X
+
+
+ Flip
+ Voltear
+
+
+ Offset
+ Desfase
+
+
+ Clipping Y
+ Recorte Y
+
+
+ Clipping Z
+ Recorte Z
+
+
+ Clipping custom direction
+ Dirección personalizada del recorte
+
+
+ View
+ Ver
+
+
+ Adjust to view direction
+ Ajustar para ver la dirección
+
+
+ Direction
+ Sentido
+
+
+
+ Gui::Dialog::CommandModel
+
+ Commands
+ Comandos
+
+
+
+ Gui::Dialog::DemoMode
+
+ View Turntable
+ Ver mesa giratoria
+
+
+ Speed
+ Velocidad
+
+
+ Maximum
+ Máximo
+
+
+ Minimum
+ Mínimo
+
+
+ Fullscreen
+ Pantalla completa
+
+
+ Enable timer
+ Habilitar temporizador
+
+
+ s
+ s
+
+
+ Angle
+ Ángulo
+
+
+ 90°
+ 90°
+
+
+ -90°
+ -90°
+
+
+ Play
+ Reproducir
+
+
+ Stop
+ Parar
+
+
+ Close
+ Cerrar
+
+
+
+ Gui::Dialog::DlgActivateWindow
+
+ Choose Window
+ Elegir ventana
+
+
+ &Activate
+ &Activar
+
+
+
+ (Vacio)
+
+
+
+ Gui::Dialog::DlgActivateWindowImp
+
+ Windows
+ Ventanas
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+ Add property
+ Agregar propiedad
+
+
+ Type
+ Tipo
+
+
+ Group
+ Grupo
+
+
+ Name
+ Nombre
+
+
+ Verbose description of the new property.
+ Descripción detallada de la nueva propiedad.
+
+
+ Documentation
+ Documentación
+
+
+ Prefix the property name with the group name in the form 'Group_Name' to avoid conflicts with an existing property.
+In this case the prefix will be automatically trimmed when shown in the property editor.
+However, the property is still used in a script with the full name, like 'obj.Group_Name'.
+
+If this is not ticked, then the property must be uniquely named, and it is accessed like 'obj.Name'.
+ Prefije el nombre de la propiedad con el nombre del grupo en la forma 'Group_Name' para evitar conflictos con una propiedad existente.
+En este caso, el prefijo se recortará automáticamente cuando se muestre en el editor de propiedades.
+Sin embargo, la propiedad todavía se usa en un script con el nombre completo, como 'obj.Group_Name'.
+
+Si no está marcado, entonces la propiedad debe tener un nombre único y se accede como 'obj.Name'.
+
+
+ Prefix group name
+ Nombre del grupo de prefijo
+
+
+
+ Gui::Dialog::DlgAuthorization
+
+ Authorization
+ Autorización
+
+
+ Password:
+ Contraseña:
+
+
+
+ (Vacio)
+
+
+ Username:
+ Nombre de usuario:
+
+
+ Site:
+ Implantación:
+
+
+ %1 at %2
+ %1 en %2
+
+
+
+ Gui::Dialog::DlgCheckableMessageBox
+
+ Dialog
+ Diálogo
+
+
+ TextLabel
+ EtiquetaTexto
+
+
+ CheckBox
+ CasillaSelección
+
+
+
+ Gui::Dialog::DlgChooseIcon
+
+ Choose Icon
+ Elegir Ícono
+
+
+ Icon folders...
+ Carpetas de iconos...
+
+
+
+ Gui::Dialog::DlgCustomActions
+
+ Macros
+ Macros
+
+
+ Setup Custom Macros
+ Configurar Macros Personalizadas
+
+
+ Macro:
+ Macro:
+
+
+ ...
+ ...
+
+
+ Pixmap
+ Pixmap
+
+
+ Accelerator:
+ Acelerador:
+
+
+ What's this:
+ Qué es esto:
+
+
+ Status text:
+ Texto de estado:
+
+
+ Tool tip:
+ Sugerencia de herramienta:
+
+
+ Menu text:
+ Texto de menú:
+
+
+ Add
+ Agregar
+
+
+ Remove
+ Eliminar
+
+
+ Replace
+ Reemplazar
+
+
+
+ Gui::Dialog::DlgCustomActionsImp
+
+ Icons
+ Íconos
+
+
+ Macros
+ Macros
+
+
+ No macro
+ Ninguna macro
+
+
+ No macros found.
+ Ninguna macro encontrada.
+
+
+ Macro not found
+ Macro no encontrada
+
+
+ Sorry, couldn't find macro file '%1'.
+ Lo siento, no se pudo encontrar el archivo de macro '%1'.
+
+
+ Empty macro
+ Macro vacía
+
+
+ Please specify the macro first.
+ Por favor, primero especifique la macro.
+
+
+ Empty text
+ Texto vacío
+
+
+ Please specify the menu text first.
+ Por favor, especifique primero el texto del menú.
+
+
+ No item selected
+ Ningún elemento seleccionado
+
+
+ Please select a macro item first.
+ Por favor, primero seleccione un elemento de la macro.
+
+
+
+ Gui::Dialog::DlgCustomCommands
+
+ Commands
+ Comandos
+
+
+
+ (Vacio)
+
+
+
+ Gui::Dialog::DlgCustomCommandsImp
+
+ Category
+ Categoría
+
+
+ Icon
+ Ícono
+
+
+ Command
+ Comando
+
+
+
+ Gui::Dialog::DlgCustomKeyboard
+
+ Keyboard
+ Teclado
+
+
+ Description:
+ Descripción:
+
+
+ &Category:
+ &Categoría:
+
+
+ C&ommands:
+ C&omandos:
+
+
+ Current shortcut:
+ Atajo de teclado actual:
+
+
+ Press &new shortcut:
+ Presionar &nuevo atajo de teclado:
+
+
+ Currently assigned to:
+ Actualmente asignado a:
+
+
+ &Assign
+ &Asignar
+
+
+ Alt+A
+ Alt+A
+
+
+ &Reset
+ &Reiniciar
+
+
+ Alt+R
+ Alt+R
+
+
+ Re&set All
+ Re&iniciar todo
+
+
+ Alt+S
+ Alt+S
+
+
+
+ (Vacio)
+
+
+ Clear
+ Limpiar
+
+
+
+ Gui::Dialog::DlgCustomKeyboardImp
+
+ Icon
+ Ícono
+
+
+ Command
+ Comando
+
+
+ none
+ ninguno
+
+
+ Multiple defined shortcut
+ Múltiples atajos de teclado definidos
+
+
+ Already defined shortcut
+ Atajo de teclado ya definido
+
+
+ The shortcut '%1' is defined more than once. This could result in unexpected behaviour.
+ El atajo '%1' se define más de una vez. Esto podría resultar en un comportamiento inesperado.
+
+
+ The shortcut '%1' is already assigned to '%2'.
+ El atajo '%1' ya está asignado a '%2'.
+
+
+ Do you want to override it?
+ ¿Quieres anularlo?
+
+
+
+ Gui::Dialog::DlgCustomToolBoxbarsImp
+
+ Toolbox bars
+ Barras de caja de herramientas
+
+
+
+ Gui::Dialog::DlgCustomToolbars
+
+ Toolbars
+ Barras de herramientas
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Note:</span> The changes become active the next time you load the appropriate workbench</p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Nota:</span> Los cambios se activarán la próxima vez que cargue el entorno de trabajo</p></body></html>
+
+
+ Move right
+ Mover a la derecha
+
+
+ <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p>
+ <b>Mueva el elemento seleccionado un nivel hacia abajo.</b><p>Esto también cambiará el nivel del elemento padre.</p>
+
+
+ Move left
+ Mover a la izquierda
+
+
+ <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p>
+ <b>Mueva el elemento seleccionado un nivel hacia arriba.</b><p>Esto también cambiará el nivel del elemento padre.</p>
+
+
+ Move down
+ Bajar
+
+
+ <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p>
+ <b>Mueva el elemento seleccionado hacia abajo.</b><p>El elemento se moverá dentro del nivel de jerarquía.</p>
+
+
+ Move up
+ Subir
+
+
+ <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p>
+ <b>Mueva el elemento seleccionado hacia arriba.</b><p>El elemento se moverá dentro del nivel de jerarquía.</p>
+
+
+ New...
+ Nuevo...
+
+
+ Rename...
+ Renombrar...
+
+
+ Delete
+ Borrar
+
+
+ Icon
+ Ícono
+
+
+ Command
+ Comando
+
+
+ <Separator>
+ <Separador>
+
+
+ New toolbar
+ Nueva barra de herramientas
+
+
+ Toolbar name:
+ Nombre de la barra de herramientas:
+
+
+ Duplicated name
+ Nombre duplicado
+
+
+ The toolbar name '%1' is already used
+ El nombre de la barra de herramientas '%1' ya está en uso
+
+
+ Rename toolbar
+ Renombrar barra de herramientas
+
+
+
+ (Vacio)
+
+
+ Global
+ Global
+
+
+ %1 module not loaded
+ %1 módulo no cargado
+
+
+
+ Gui::Dialog::DlgCustomizeImp
+
+ Customize
+ Personalizar
+
+
+ &Help
+ &Ayuda
+
+
+ &Close
+ &Cerrar
+
+
+
+ Gui::Dialog::DlgCustomizeSpNavSettings
+
+ Spaceball Motion
+ Movimiento Spaceball
+
+
+ No Spaceball Present
+ Spaceball no presente
+
+
+
+ Gui::Dialog::DlgCustomizeSpaceball
+
+ No Spaceball Present
+ Spaceball no presente
+
+
+ Buttons
+ Botones
+
+
+ Print Reference
+ Imprimir Referencia
+
+
+ Spaceball Buttons
+ Botones del SpaceBall
+
+
+ Reset
+ Reiniciar
+
+
+
+ Gui::Dialog::DlgDisplayProperties
+
+ Display properties
+ Propiedades de visualización
+
+
+ Display
+ Pantalla
+
+
+ Transparency:
+ Transparencia:
+
+
+ Line width:
+ Espesor de Línea:
+
+
+ Point size:
+ Tamaño del punto:
+
+
+ Material
+ Material
+
+
+ ...
+ ...
+
+
+ Viewing mode
+ Modo de visualización
+
+
+ Plot mode:
+ Modo Matplot:
+
+
+
+ (Vacio)
+
+
+ Line transparency:
+ Transparencia de línea:
+
+
+ Line color:
+ Color de línea:
+
+
+ Shape color:
+ Color de forma:
+
+
+ Color plot:
+ Color Matplot:
+
+
+ Document window:
+ Ventana de documento:
+
+
+
+ Gui::Dialog::DlgDisplayPropertiesImp
+
+ Default
+ Predeterminado
+
+
+ Aluminium
+ Aluminio
+
+
+ Brass
+ Latón
+
+
+ Bronze
+ Bronce
+
+
+ Copper
+ Cobre
+
+
+ Chrome
+ Cromo
+
+
+ Emerald
+ Esmeralda
+
+
+ Gold
+ Oro
+
+
+ Jade
+ Jade
+
+
+ Metalized
+ Metalizado
+
+
+ Neon GNC
+ Neón GNC
+
+
+ Neon PHC
+ Neón PHC
+
+
+ Obsidian
+ Obsidiana
+
+
+ Pewter
+ Estaño
+
+
+ Plaster
+ Yeso
+
+
+ Plastic
+ Plástico
+
+
+ Ruby
+ Rubí
+
+
+ Satin
+ Satén
+
+
+ Shiny plastic
+ Plástico brillante
+
+
+ Silver
+ Plata
+
+
+ Steel
+ Acero
+
+
+ Stone
+ Piedra
+
+
+
+ Gui::Dialog::DlgEditorSettings
+
+ Editor
+ Editor
+
+
+ Options
+ Opciones
+
+
+ Enable line numbers
+ Habilitar números de línea
+
+
+ Enable folding
+ Habilitar plegado
+
+
+ Indentation
+ Sangría
+
+
+ Insert spaces
+ Insertar espacios
+
+
+ Tab size:
+ Tamaño de tabulación:
+
+
+ Indent size:
+ Tamaño de sangría:
+
+
+ Keep tabs
+ Mantener tabulación
+
+
+ Family:
+ Familia:
+
+
+ Size:
+ Tamaño:
+
+
+ Preview:
+ Vista previa:
+
+
+
+ (Vacio)
+
+
+ Pressing <Tab> will insert amount of defined indent size
+ Al presionar <Tab> se insertará una cantidad de tamaño de sangría definido
+
+
+ Tabulator raster (how many spaces)
+ Ráster de tabulador (cuántos espacios)
+
+
+ How many spaces will be inserted when pressing <Tab>
+ Cuántos espacios se insertarán al presionar <Tab>
+
+
+ Pressing <Tab> will insert a tabulator with defined tab size
+ Al presionar <Tab> se insertará un tabulador con un tamaño de pestaña definido
+
+
+ Display items
+ Mostrar elementos
+
+
+ Font size to be used for selected code type
+ Tamaño de fuente que se utilizará para el tipo de código seleccionado
+
+
+ Color and font settings will be applied to selected type
+ La configuración de color y fuente se aplicará al tipo seleccionado
+
+
+ Font family to be used for selected code type
+ Familia de fuentes que se utilizará para el tipo de código seleccionado
+
+
+ Color:
+ Color:
+
+
+ Code lines will be numbered
+ Las líneas de código serán numeradas
+
+
+
+ Gui::Dialog::DlgGeneral
+
+ General
+ General
+
+
+ Start up
+ Comenzar
+
+
+ Enable splash screen at start up
+ Habilitar página de bienvenida en el inicio
+
+
+ Auto load module after start up:
+ Carga automática del módulo después de iniciar:
+
+
+ Language
+ Idioma
+
+
+ Change language:
+ Cambiar idioma:
+
+
+ Main window
+ Ventana principal
+
+
+ Size of recent file list
+ Tamaño de la lista de archivos recientes
+
+
+ Size of toolbar icons:
+ Tamaño de los iconos de la barra de herramientas:
+
+
+ Enable tiled background
+ Habilitar el fondo en mosaico
+
+
+ Style sheet:
+ Hoja del estilo:
+
+
+ Python console
+ Consola de Python
+
+
+ Enable word wrap
+ Habilitar ajuste de palabras
+
+
+ Language of the application's user interface
+ Idioma de la interfaz de usuario de la aplicación
+
+
+ How many files should be listed in recent files list
+ Cuántos archivos deben incluirse en la lista de archivos recientes
+
+
+ Background of the main window will consist of tiles of a special image.
+See the FreeCAD Wiki for details about the image.
+ El fondo de la ventana principal constará de mosaicos de una imagen especial.
+Consulte la Wiki de FreeCAD para obtener detalles sobre la imagen.
+
+
+ Style sheet how user interface will look like
+ Hoja de estilo como se verá la interfaz de usuario
+
+
+ Choose your preference for toolbar icon size. You can adjust
+this according to your screen size or personal taste
+ Elija su preferencia para el tamaño del icono de la barra de herramientas. Puedes ajustar esto de acuerdo con el tamaño de tu pantalla o gusto personal
+
+
+ Tree view mode:
+ Modo de vista de árbol:
+
+
+ Customize how tree view is shown in the panel (restart required).
+
+'ComboView': combine tree view and property view into one panel.
+'TreeView and PropertyView': split tree view and property view into separate panel.
+'Both': keep all three panels, and you can have two sets of tree view and property view.
+ Personalizar cómo se muestra la vista de árbol en el panel (se requiere reiniciar).
+
+'Vista Combinada': combinar vista de árbol y vista de propiedad en un panel.
+'Vista de Árbol y Vista de Propiedades': dividir vista de árbol y vista de propiedad en un panel separado.
+'Ambos': mantén los tres paneles, y puedes tener dos conjuntos de vista de árbol y vista de propiedad.
+
+
+ A Splash screen is a small loading window that is shown
+when FreeCAD is launching. If this option is checked, FreeCAD will
+display the splash screen
+ Una pantalla de Bienvenida es una pequeña ventana de carga que se muestra
+cuando se inicia FreeCAD. Si esta opción está marcada, FreeCAD mostrará
+la pantalla de bienvenida
+
+
+ Choose which workbench will be activated and shown
+after FreeCAD launches
+ Elija qué banco de trabajo se activará y se mostrará
+después de que FreeCAD inicie
+
+
+ Words will be wrapped when they exceed available
+horizontal space in Python console
+ Las palabras serán envueltas cuando excedan
+espacio horizontal disponible en la consola de Python
+
+
+
+ Gui::Dialog::DlgGeneralImp
+
+ No style sheet
+ Sin hoja de estilo
+
+
+ Small (%1px)
+ Pequeño (%1px)
+
+
+ Medium (%1px)
+ Medio (%1px)
+
+
+ Large (%1px)
+ Grande (%1px)
+
+
+ Extra large (%1px)
+ Extra grande (%1px)
+
+
+ Custom (%1px)
+ Personalizado (%1px)
+
+
+ Combo View
+ Vista Combo
+
+
+ TreeView and PropertyView
+ Vista del Árbol y Vista de Propiedades
+
+
+ Both
+ Ambos
+
+
+
+ Gui::Dialog::DlgInputDialog
+
+ Input
+ Entrada
+
+
+
+ (Vacio)
+
+
+
+ Gui::Dialog::DlgInspector
+
+ Scene Inspector
+ Inspector de Escena
+
+
+
+ Gui::Dialog::DlgMacroExecute
+
+ Execute macro
+ Ejecutar macro
+
+
+ Macro name:
+ Nombre de la macro:
+
+
+ Execute
+ Ejecutar
+
+
+ Close
+ Cerrar
+
+
+ Create
+ Crear
+
+
+ Delete
+ Borrar
+
+
+ Edit
+ Editar
+
+
+ User macros
+ Macros del usuario
+
+
+ System macros
+ Macros del sistema
+
+
+ User macros location:
+ Ubicación de las macros del usuario:
+
+
+ Rename
+ Renombrar
+
+
+ Duplicate
+ Duplicar
+
+
+ Addons...
+ Complementos...
+
+
+ Toolbar
+ Barra de herramientas
+
+
+
+ Gui::Dialog::DlgMacroExecuteImp
+
+ Macros
+ Macros
+
+
+ Macro file
+ Archivo de macro
+
+
+ Enter a file name, please:
+ Ingrese un nombre de archivo, por favor:
+
+
+ Existing file
+ Archivo existente
+
+
+ '%1'.
+This file already exists.
+ '%1'.
+Este archivo ya existe.
+
+
+ Delete macro
+ Borrar macro
+
+
+ Do you really want to delete the macro '%1'?
+ ¿Realmente quiere borrar la macro '%1'?
+
+
+ Cannot create file
+ No se puede crear el archivo
+
+
+ Creation of file '%1' failed.
+ Error al crear el archivo '%1'.
+
+
+ Read-only
+ Sólo lectura
+
+
+ Renaming Macro File
+ Renombrar el archivo de la Macro
+
+
+ Enter new name:
+ Introduce nuevo nombre:
+
+
+ '%1'
+ already exists.
+ '%1'
+ya existe.
+
+
+ Rename Failed
+ Renombrar fallido
+
+
+ Failed to rename to '%1'.
+Perhaps a file permission error?
+ Error al renombrar a '%1'.
+¿Tal vez un error de permiso de archivo?
+
+
+ Duplicate Macro
+ Duplicar Macro
+
+
+ Duplicate Failed
+ Error al Duplicar
+
+
+ Failed to duplicate to '%1'.
+Perhaps a file permission error?
+ Error al duplicar en '%1'.
+¿Tal vez un error de los permisos del archivo?
+
+
+ Do not show again
+ No mostrar de nuevo
+
+
+ Guided Walkthrough
+ Tutorial guiado
+
+
+ This will guide you in setting up this macro in a custom global toolbar. Instructions will be in red text inside the dialog.
+
+Note: your changes will be applied when you next switch workbenches
+
+ Esto le guiará en la configuración de esta macro en una barra de herramientas global personalizada. Las instrucciones estarán en rojo dentro del diálogo.
+
+Nota: tus cambios se aplicarán cuando cambies de banco de trabajo
+
+
+
+ Walkthrough, dialog 1 of 2
+ Tutorial, diálogo 1 de 2
+
+
+ Walkthrough instructions: Fill in missing fields (optional) then click Add, then Close
+ Instrucciones de aprobación: Rellene los campos que faltan (opcional) y luego haga clic en Agregar, luego en Cerrar
+
+
+ Walkthrough, dialog 1 of 1
+ Tutorial, diálogo 1 de 1
+
+
+ Walkthrough, dialog 2 of 2
+ Tutorial, diálogo 2 de 2
+
+
+ Walkthrough instructions: Click right arrow button (->), then Close.
+ Instrucciones del tutorial: Haga clic en el botón derecho de la flecha (->), luego cierre.
+
+
+ Walkthrough instructions: Click New, then right arrow (->) button, then Close.
+ Instrucciones del tutorial: Haga clic en el botón derecho de la flecha (->), luego cierre.
+
+
+
+ Gui::Dialog::DlgMacroRecord
+
+ Macro recording
+ Grabando macro
+
+
+ Macro name:
+ Nombre de la macro:
+
+
+ Stop
+ Parar
+
+
+ Cancel
+ Cancelar
+
+
+ Macro path:
+ Trayectoria de macro:
+
+
+ ...
+ ...
+
+
+ Record
+ Grabar
+
+
+
+ Gui::Dialog::DlgMacroRecordImp
+
+ Macro recorder
+ Grabador de macros
+
+
+ Specify first a place to save.
+ Especifique primero un lugar para guardar.
+
+
+ Existing macro
+ Macro existente
+
+
+ The macro '%1' already exists. Do you want to overwrite?
+ La macro '%1' ya existe. ¿Quieres sobrescribir?
+
+
+ The macro directory doesn't exist. Please, choose another one.
+ El directorio de macros no existe. Por favor elije otro.
+
+
+ Choose macro directory
+ Elija el directorio de macros
+
+
+ You have no write permission for the directory. Please, choose another one.
+ No tiene permiso de escritura para el directorio. Por favor elije otro.
+
+
+
+ Gui::Dialog::DlgMaterialProperties
+
+ Material properties
+ Propiedades del material
+
+
+ Material
+ Material
+
+
+ Diffuse color:
+ Color difuso:
+
+
+ Specular color:
+ Color especular:
+
+
+ Shininess:
+ Luminosidad:
+
+
+ %
+ %
+
+
+ Ambient color:
+ Color ambiente:
+
+
+
+ (Vacio)
+
+
+ Emissive color:
+ Color emisivo:
+
+
+
+ Gui::Dialog::DlgOnlineHelp
+
+ On-line help
+ Ayuda en línea
+
+
+ Help viewer
+ Ver ayuda
+
+
+ Location of start page
+ Ubicación de la página de inicio
+
+
+
+ Gui::Dialog::DlgOnlineHelpImp
+
+ Access denied
+ Acceso denegado
+
+
+ Access denied to '%1'
+
+Specify another directory, please.
+ Acceso denegado a '%1'
+
+Especifique otro directorio, por favor.
+
+
+ HTML files
+ Archivos HTML
+
+
+
+ Gui::Dialog::DlgParameter
+
+ Parameter Editor
+ Editor de Parámetros
+
+
+ Save to disk
+ Guardar en disco
+
+
+ Alt+C
+ Alt+C
+
+
+ &Close
+ &Cerrar
+
+
+ Find...
+ Buscar...
+
+
+ Sorted
+ Ordenado
+
+
+ Quick search
+ Búsqueda rápida
+
+
+ Type in a group name to find it
+ Escriba el nombre de un grupo para encontrarlo
+
+
+ Search Group
+ Buscar Grupo
+
+
+
+ Gui::Dialog::DlgParameterFind
+
+ Find
+ Buscar
+
+
+ Find what:
+ Que buscar:
+
+
+ Look at
+ Mirar
+
+
+ Groups
+ Grupos
+
+
+ Names
+ Nombres
+
+
+ Values
+ Valores
+
+
+ Match whole string only
+ Coincidir solo palabra completa
+
+
+ Find Next
+ Buscar siguiente
+
+
+ Not found
+ No encontrado
+
+
+ Can't find the text: %1
+ No se puede encontrar el texto: %1
+
+
+
+ Gui::Dialog::DlgParameterImp
+
+ Group
+ Grupo
+
+
+ Name
+ Nombre
+
+
+ Type
+ Tipo
+
+
+ Value
+ Valor
+
+
+ User parameter
+ Parámetro de usuario
+
+
+ Invalid input
+ Entrada incorrecta
+
+
+ Invalid key name '%1'
+ Nombre de clave inválido '%1'
+
+
+ System parameter
+ Parámetro del sistema
+
+
+ Search Group
+ Buscar Grupo
+
+
+
+ Gui::Dialog::DlgPreferences
+
+ Preferences
+ Preferencias
+
+
+
+ (Vacio)
+
+
+
+ Gui::Dialog::DlgPreferencesImp
+
+ Wrong parameter
+ Parámetro incorrecto
+
+
+ Clear user settings
+ Limpiar ajustes del usuario
+
+
+ Do you want to clear all your user settings?
+ ¿Desea borrar todas sus configuraciones de usuario?
+
+
+ If you agree all your settings will be cleared.
+ Si está de acuerdo, se borrarán todas sus configuraciones.
+
+
+
+ Gui::Dialog::DlgProjectInformation
+
+ Project information
+ Información del proyecto
+
+
+ Information
+ Información
+
+
+ &Name:
+ &Nombre:
+
+
+ Commen&t:
+ Comentari&o:
+
+
+ Path:
+ Trayectoria:
+
+
+ &Last modified by:
+ &Última modificación por:
+
+
+ Created &by:
+ Creado &por:
+
+
+ Com&pany:
+ Com&pañía:
+
+
+ Last &modification date:
+ Última fecha de &modificación:
+
+
+ Creation &date:
+ Fecha &de creación:
+
+
+
+ (Vacio)
+
+
+ UUID:
+ UUID:
+
+
+ License information:
+ Información de la licencia:
+
+
+ License URL
+ URL de la licencia
+
+
+ Open in browser
+ Abrir en navegador
+
+
+ Program version:
+ Versión del programa:
+
+
+
+ Gui::Dialog::DlgProjectUtility
+
+ Project utility
+ Utilidad del proyecto
+
+
+ Extract project
+ Extraer proyecto
+
+
+ Source
+ Fuente
+
+
+ Destination
+ Destino
+
+
+ Extract
+ Extraer
+
+
+ Create project
+ Crear proyecto
+
+
+ Create
+ Crear
+
+
+ Load project file after creation
+ Cargar archivo de proyecto después de la creación
+
+
+ Empty source
+ Fuente vacía
+
+
+ No source is defined.
+ No hay fuente definida.
+
+
+ Empty destination
+ Destino vacío
+
+
+ No destination is defined.
+ No hay destino definido.
+
+
+ Project file
+ Archivo de proyecto
+
+
+
+ Gui::Dialog::DlgPropertyLink
+
+ Link
+ Enlace
+
+
+ Search
+ Búsqueda
+
+
+ A search pattern to filter the results above
+ Un patrón de búsqueda para filtrar los resultados anteriores
+
+
+ Filter by type
+ Filtrar por tipo
+
+
+ Sync sub-object selection
+ Sincronizar selección de sub-objetos
+
+
+ Reset
+ Reiniciar
+
+
+ Clear
+ Limpiar
+
+
+ If enabled, then 3D view selection will be synchronized with full object hierarchy.
+ Si está activado, entonces la selección de vista 3D se sincronizará con la jerarquía completa de objetos.
+
+
+
+ Gui::Dialog::DlgReportView
+
+ Output window
+ Ventana de salida
+
+
+ Output
+ Salida
+
+
+ Record log messages
+ Grabar mensajes de registro
+
+
+ Record warnings
+ Guardar advertencias
+
+
+ Record error messages
+ Guardar mensajes de error
+
+
+ Colors
+ Colores
+
+
+ Normal messages:
+ Mensajes normales:
+
+
+ Log messages:
+ Mensajes de registro:
+
+
+ Warnings:
+ Advertencias:
+
+
+ Errors:
+ Errores:
+
+
+
+ (Vacio)
+
+
+ Redirect internal Python errors to report view
+ Redirigir errores internos de Python a la vista de informes
+
+
+ Redirect internal Python output to report view
+ Redirigir la salida interna de Python a la vista de informe
+
+
+ Python interpreter
+ Intérprete de Python
+
+
+ Log messages will be recorded
+ Los mensajes de registro serán grabados
+
+
+ Warnings will be recorded
+ Las advertencias se registrarán
+
+
+ Error messages will be recorded
+ Los mensajes de registro serán grabados
+
+
+ When an error has occurred, the Report View dialog becomes visible
+on-screen while displaying the error
+ Cuando ha ocurrido un error, el diálogo de Vista de Informe se hace visible en pantalla mostrando el error
+
+
+ Show report view on error
+ Mostrar vista de informe en errores
+
+
+ When a warning has occurred, the Report View dialog becomes visible
+on-screen while displaying the warning
+ Cuando ha ocurrido una advertencia, el diálogo de Vista de Informe se hace visible en pantalla mostrando la advertencia
+
+
+ Show report view on warning
+ Mostrar vista de informe en advertencias
+
+
+ When a normal message has occurred, the Report View dialog becomes visible
+on-screen while displaying the message
+ Cuando se emite un mensaje normal, el diálogo de Vista de Informe se hace visible en pantalla mostrando el mensaje
+
+
+ Show report view on normal message
+ Mostrar vista de informe en mensaje normal
+
+
+ When a log message has occurred, the Report View dialog becomes visible
+on-screen while displaying the log message
+ Cuando se emite un mensaje de registro, el diálogo de Vista de Informe se hace visible en pantalla mostrando el mensaje de registro
+
+
+ Show report view on log message
+ Mostrar vista de informe en mensaje de registro
+
+
+ Font color for normal messages in Report view panel
+ Color de fuente para los mensajes normales en el panel de Vista de Informe
+
+
+ Font color for log messages in Report view panel
+ Color de fuente para los mensajes de registro en el panel de Vista de Informe
+
+
+ Font color for warning messages in Report view panel
+ Color de fuente para mensajes de avertencia en el panel de Vista de Informe
+
+
+ Font color for error messages in Report view panel
+ Color de fuente para los mensajes de error en el panel de Vista de Informe
+
+
+ Internal Python output will be redirected
+from Python console to Report view panel
+ La salida interna de Python se redirigirá
+desde la consola de Python al panel de la vista de informe
+
+
+ Internal Python error messages will be redirected
+from Python console to Report view panel
+ La salida interna de Python se redirigirá
+desde la consola de Python al panel de la vista de informe
+
+
+ Include a timecode for each report
+ Incluye un código de tiempo para cada informe
+
+
+ Include a timecode for each entry
+ Incluye un código de tiempo para cada entrada
+
+
+ Normal messages will be recorded
+ Los mensajes normales serán grabados
+
+
+ Record normal messages
+ Grabar mensajes normales
+
+
+
+ Gui::Dialog::DlgRunExternal
+
+ Running external program
+ Ejecutando programa externo
+
+
+ TextLabel
+ EtiquetaTexto
+
+
+ Advanced >>
+ Avanzado >>
+
+
+ ...
+ ...
+
+
+ Accept changes
+ Aceptar cambios
+
+
+ Discard changes
+ Descartar cambios
+
+
+ Abort program
+ Programa de anulación
+
+
+ Help
+ Ayuda
+
+
+ Select a file
+ Seleccionar un archivo
+
+
+
+ Gui::Dialog::DlgSettings3DView
+
+ 3D View
+ Vista 3D
+
+
+ Show coordinate system in the corner
+ Mostrar sistema de coordenadas en la esquina
+
+
+ Show counter of frames per second
+ Mostrar contador de fotogramas por segundo
+
+
+ Camera type
+ Tipo de cámara
+
+
+
+ (Vacio)
+
+
+ Anti-Aliasing
+ Suavizado de bordes
+
+
+ None
+ Ninguno
+
+
+ Line Smoothing
+ Suavizado de Línea
+
+
+ MSAA 2x
+ MSAA 2x
+
+
+ MSAA 4x
+ MSAA 4x
+
+
+ MSAA 8x
+ MSAA 8x
+
+
+ Or&thographic rendering
+ Renderizado ortográfico
+
+
+ Perspective renderin&g
+ Renderizado en perspectiva
+
+
+ Marker size:
+ Tamaño del marcador:
+
+
+ General
+ General
+
+
+ Main coordinate system will always be shown in
+lower right corner within opened files
+ El sistema de coordenadas principales siempre se mostrará en
+esquina inferior derecha dentro de los archivos abiertos
+
+
+ Time needed for last operation and resulting frame rate
+will be shown at the lower left corner in opened files
+ Tiempo necesario para la última operación y la tasa de fotogramas resultante
+se mostrará en la esquina inferior izquierda en los archivos abiertos
+
+
+ If checked, application will remember which workbench is active for each tab of the viewport
+ Si está marcado, la aplicación recordará qué banco de trabajo está activo para cada pestaña de la vista
+
+
+ Remember active workbench by tab
+ Recordar banco de trabajo activo por pestaña
+
+
+ Rendering
+ Renderizado
+
+
+ If selected, Vertex Buffer Objects (VBO) will be used.
+A VBO is an OpenGL feature that provides methods for uploading
+vertex data (position, normal vector, color, etc.) to the graphics card.
+VBOs offer substantial performance gains because the data resides
+in the graphics memory rather than the system memory and so it
+can be rendered directly by GPU.
+
+Note: Sometimes this feature may lead to a host of different
+issues ranging from graphical anomalies to GPU crash bugs. Remember to
+report this setting as enabled when seeking support on the FreeCAD forums
+ Si se selecciona, se utilizarán los objetos de búfer de vértices (VB).
+Una VBO es una función OpenGL que proporciona métodos para subir datos de vértices
+(posición, vector, color, etc.) a la tarjeta gráfica.
+Las VBOs ofrecen un rendimiento sustancial porque los datos residen
+en la memoria gráfica en lugar de la memoria del sistema y por lo tanto
+pueden ser renderizados directamente por GPU.
+
+Nota: A veces esta característica puede llevar a un gran número de problemas
+que van desde anomías gráficas hasta errores de bloqueo de GPU. Recuerda reportar
+esta configuración como activada al buscar soporte en los foros de FreeCAD
+
+
+ Use OpenGL VBO (Vertex Buffer Object)
+ Usar OpenGL VBO (Vertex Buffer Object)
+
+
+ Render cache
+ Renderizar caché
+
+
+ 'Render Caching' is another way to say 'Rendering Acceleration'.
+There are 3 options available to achieve this:
+1) 'Auto' (default), let Coin3D decide where to cache.
+2) 'Distributed', manually turn on cache for all view provider root node.
+3) 'Centralized', manually turn off cache in all nodes of all view provider, and
+only cache at the scene graph root node. This offers the fastest rendering speed
+but slower response to any scene changes.
+ "Renderizar almacenamiento de caché" es otra forma de decir "aceleración de renderizado".
+Hay 3 opciones disponibles para lograr esto:
+1) 'Auto' (por defecto), deja que Coin3D decida dónde cachear.
+2) 'Distribuido', activa manualmente la caché para todos los nodos raíz del proveedor de vista.
+3) 'Centralizado', desactiva manualmente la caché en todos los nodos de todos los proveedores de vistas y
+sólo caché en el nodo raíz del gráfico de escenas. Esto ofrece la velocidad de renderizado más rápida
+pero una respuesta más lenta a cualquier cambio de escena.
+
+
+ Auto
+ Automático
+
+
+ Distributed
+ Distribuido
+
+
+ Centralized
+ Centralizado
+
+
+ Transparent objects:
+ Objetos transparentes:
+
+
+ Render types of transparent objects
+ Renderizar tipos de objetos transparentes
+
+
+ One pass
+ Una pasada
+
+
+ Backface pass
+ Pasada de cara posterior
+
+
+ Size of vertices in the Sketcher workbench
+ Tamaño de los vértices en el banco de trabajo del croquis
+
+
+ Eye to eye distance for stereo modes
+ Distancia de ojo a ojo para modos estéreo
+
+
+ Backlight is enabled with the defined color
+ La retroiluminación está habilitada con el color definido
+
+
+ Backlight color
+ Luz de fondo
+
+
+ Intensity
+ Intensidad
+
+
+ Intensity of the backlight
+ Intensidad de la luz de fondo
+
+
+ Objects will be projected in orthographic projection
+ Los objetos se proyectarán en proyección ortográfica
+
+
+ Objects will appear in a perspective projection
+ Los objetos aparecerán en una proyección perspectiva
+
+
+ Axis cross will be shown by default at file
+opening or creation
+ La cruz de los ejes se mostrará por defecto al abrir o crear un archivo
+
+
+ Show axis cross by default
+ Mostrar la cruz de los ejes por defecto
+
+
+ Pick radius (px):
+ Elegir radio (px):
+
+
+ Area for picking elements in 3D view.
+Larger value eases to pick things, but can make small features impossible to select.
+
+ Área para elegir elementos en la vista 3D.
+Valor más grande facilita la selección de cosas, pero puede hacer que las características pequeñas sean imposibles de seleccionar.
+
+
+ This option is useful for troubleshooting graphics card and driver problems.
+
+Changing this option requires a restart of the application.
+ Esta opción es útil para solucionar problemas de tarjeta gráfica y problemas en el controlador.
+
+Cambiar esta opción requiere reiniciar la aplicación.
+
+
+ Use software OpenGL
+ Usar software OpenGL
+
+
+ What kind of multisample anti-aliasing is used
+ Qué tipo de antialiasing multimuestra se utiliza
+
+
+ Eye-to-eye distance used for stereo projections.
+The specified value is a factor that will be multiplied with the
+bounding box size of the 3D object that is currently displayed.
+ Distancia de ojos a ojos usada para proyecciones estéreo.
+El valor especificado es un factor que se multiplicará con el tamaño del recuadro
+del objeto 3D que se muestra actualmente.
+
+
+
+ Gui::Dialog::DlgSettings3DViewImp
+
+ Anti-aliasing
+ Suavizado de bordes
+
+
+ Open a new viewer or restart %1 to apply anti-aliasing changes.
+ Abre un nuevo visor o reinicie %1 para aplicar los cambios de suavizado.
+
+
+ 5px
+ 5px
+
+
+ 7px
+ 7px
+
+
+ 9px
+ 9px
+
+
+ 11px
+ 11px
+
+
+ 13px
+ 13px
+
+
+ 15px
+ 15px
+
+
+
+ Gui::Dialog::DlgSettingsColorGradient
+
+ Color model
+ Modelo de color
+
+
+ &Gradient:
+ &Degradado:
+
+
+ red-yellow-green-cyan-blue
+ rojo-amarillo-verde-celeste-azul
+
+
+ blue-cyan-green-yellow-red
+ azul-celeste-verde-amarillo-rojo
+
+
+ white-black
+ blanco-negro
+
+
+ black-white
+ negro-blanco
+
+
+ Visibility
+ Visibilidad
+
+
+ Out g&rayed
+ No &seleccionable
+
+
+ Alt+R
+ Alt+R
+
+
+ Out &invisible
+ Sin &visibilidad
+
+
+ Alt+I
+ Alt+I
+
+
+ Style
+ Estilo
+
+
+ &Zero
+ &Cero
+
+
+ Alt+Z
+ Alt+Z
+
+
+ &Flow
+ &Flujo
+
+
+ Alt+F
+ Alt+F
+
+
+ Parameter range
+ Rango de parámetros
+
+
+ Mi&nimum:
+ Mín&imo:
+
+
+ Ma&ximum:
+ Má&ximo:
+
+
+ &Labels:
+ &Etiquetas:
+
+
+ &Decimals:
+ &Decimales:
+
+
+
+ (Vacio)
+
+
+ Color-gradient settings
+ Configuración de degradado de color
+
+
+
+ Gui::Dialog::DlgSettingsColorGradientImp
+
+ Wrong parameter
+ Parámetro incorrecto
+
+
+ The maximum value must be higher than the minimum value.
+ El valor máximo debe ser mayor que el valor mínimo.
+
+
+
+ Gui::Dialog::DlgSettingsDocument
+
+ Document
+ Documento
+
+
+ General
+ General
+
+
+ Document save compression level
+(0 = none, 9 = highest, 3 = default)
+ Nivel de compresión de guardado de documentos
+(0 = ninguno, 9 = más alto, 3 = por defecto)
+
+
+ Create new document at start up
+ Crear un documento nuevo al iniciar
+
+
+ Storage
+ Almacenamiento
+
+
+ Saving transactions (Auto-save)
+ Guardando operaciones (Guardado automático)
+
+
+ Discard saved transaction after saving document
+ Descartar operaciones guardadas depués de guardar el documento
+
+
+ Save thumbnail into project file when saving document
+ Guardar la imagen en miniatura dentro del archivo de proyecto cuando se guarda un documento
+
+
+ Maximum number of backup files to keep when resaving document
+ Número máximo de archivos de copia de seguridad a tener a la hora de volver a guardar el documento
+
+
+ Document objects
+ Objetos de documento
+
+
+ Allow duplicate object labels in one document
+ Permitir etiquetas de objetos duplicadas en un documento
+
+
+ Maximum Undo/Redo steps
+ Máximos pasos de deshacer/rehacer
+
+
+ Using Undo/Redo on documents
+ Usando Deshacer/Rehacer en los documentos
+
+
+ Authoring and License
+ Autoría y Licencia
+
+
+ Author name
+ Nombre del autor
+
+
+ Set on save
+ Establecer al guardar
+
+
+ Company
+ Organización
+
+
+ Default license
+ Licencia predeterminada
+
+
+ All rights reserved
+ Todos los derechos reservados
+
+
+ Public Domain
+ Dominio Público
+
+
+ FreeArt
+ FreeArt
+
+
+ Other
+ Otro
+
+
+ License URL
+ URL de la licencia
+
+
+ Run AutoRecovery at startup
+ Ejecutar recuperación automática al iniciar
+
+
+ Save AutoRecovery information every
+ Guardar información de autorrecuperación cada
+
+
+ Add the program logo to the generated thumbnail
+ Agregar el logo del programa a la miniatura generada
+
+
+ The application will create a new document when started
+ La aplicación creará un nuevo documento cuando se inicie
+
+
+ Compression level for FCStd files
+ Nivel de compresión para archivos FCStd
+
+
+ All changes in documents are stored so that they can be undone/redone
+ Todos los cambios en los documentos se almacenan para que se puedan deshacer/rehacer
+
+
+ How many Undo/Redo steps should be recorded
+ Cuántos pasos de Deshacer/Rehacer deben ser grabados
+
+
+ Allow user aborting document recomputation by pressing ESC.
+This feature may slightly increase recomputation time.
+ Permite que el usuario anule el recálculo del documento presionando ESC.
+Esta operación puede aumentar ligeramente el tiempo de recálculo.
+
+
+ Allow aborting recomputation
+ Permitir anular el recálculo
+
+
+ If there is a recovery file available the application will
+automatically run a file recovery when it is started.
+ Si hay un archivo de recuperación disponible, la aplicación
+ejecutará automáticamente un archivo de recuperación cuando se inicie.
+
+
+ How often a recovery file is written
+ Con qué frecuencia se escribe un archivo de recuperación
+
+
+ A thumbnail will be stored when document is saved
+ Una miniatura se almacenará cuando se guarde el documento
+
+
+ Size
+ Tamaño
+
+
+ Sets the size of the thumbnail that is stored in the document.
+Common sizes are 128, 256 and 512
+ Establece el tamaño de la miniatura que se almacena en el documento.
+Los tamaños comunes son 128, 256 y 512
+
+
+ The program logo will be added to the thumbnail
+ El logotipo del programa se añadirá a la miniatura
+
+
+ How many backup files will be kept when saving document
+ Cuántos archivos de copia de seguridad serán guardados al guardar el documento
+
+
+ Backup files will get extension '.FCbak' and file names
+get date suffix according to the specified format
+ Los archivos de copia de seguridad tendrán la extensión '.FCbak' y los nombres de archivo tendrán el sufijo de fecha de acuerdo al formato especificado
+
+
+ Use date and FCBak extension
+ Usar fecha y extensión FCBak
+
+
+ Date format
+ Formato de fecha
+
+
+ Allow objects to have same label/name
+ Permitir que los objetos tengan la misma etiqueta/nombre
+
+
+ Enable partial loading of external linked documents.
+Then only referenced objects and their dependencies will be loaded
+when a linked document is auto-opened together with the main document.
+A partially loaded document cannot be edited. Double click the document
+icon in the tree view to fully reload it.
+ Habilitar la carga parcial de documentos vinculados externos.
+De esta manera solo los objetos referenciados y sus dependencias se cargarán
+cuando un documento vinculado se abra automáticamente junto con el documento principal.
+Un documento parcialmente cargado no puede ser editado. Haga doble clic en el icono
+del documento en la vista de árbol para volver a cargarlo completamente.
+
+
+ Disable partial loading of external linked objects
+ Deshabilita la carga parcial de objetos vinculados externos
+
+
+ All documents that will be created will get the specified author name.
+Keep blank for anonymous.
+You can also use the form: John Doe <john@doe.com>
+ Todos los documentos que se crearán obtendrán el nombre de autor especificado.
+Mantener en blanco para anonimato.
+También puede utilizar el formulario: John Doe <john@doe.com>
+
+
+ The field 'Last modified by' will be set to specified author when saving the file
+ El campo 'Última modificación por' se establecerá al autor especificado al guardar el archivo
+
+
+ Default company name to use for new files
+ Nombre de empresa predeterminado a usar para nuevos archivos
+
+
+ Default license for new documents
+ Licencia predeterminada para nuevos documentos
+
+
+ Creative Commons Attribution
+ Creative Commons Attribution
+
+
+ Creative Commons Attribution-ShareAlike
+ Creative Commons Attribution-ShareAlike
+
+
+ Creative Commons Attribution-NoDerivatives
+ Creative Commons Attribution-NoDerivatives
+
+
+ Creative Commons Attribution-NonCommercial
+ Creative Commons Attribution-NonCommercial
+
+
+ Creative Commons Attribution-NonCommercial-ShareAlike
+ Creative Commons Attribution-NonCommercial-ShareAlike
+
+
+ Creative Commons Attribution-NonCommercial-NoDerivatives
+ Creative Commons Attribution-NonCommercial-NoDerivatives
+
+
+ URL describing more about the license
+ URL que describe más sobre la licencia
+
+
+
+ Gui::Dialog::DlgSettingsDocumentImp
+
+ The format of the date to use.
+ El formato de la fecha a utilizar.
+
+
+ Default
+ Predeterminado
+
+
+ Format
+ Formato
+
+
+
+ Gui::Dialog::DlgSettingsEditorImp
+
+ Text
+ Texto
+
+
+ Bookmark
+ Marcador
+
+
+ Breakpoint
+ Punto de parada
+
+
+ Keyword
+ Palabra clave
+
+
+ Comment
+ Comentario
+
+
+ Block comment
+ Comentar bloque
+
+
+ Number
+ Número
+
+
+ String
+ Cadena de texto
+
+
+ Character
+ Carácter
+
+
+ Class name
+ Nombre de clase
+
+
+ Define name
+ Definir nombre
+
+
+ Operator
+ Operador
+
+
+ Python output
+ Salida de Python
+
+
+ Python error
+ Error de Python
+
+
+ Items
+ Artículos
+
+
+ Current line highlight
+ Resaltado de línea actual
+
+
+
+ Gui::Dialog::DlgSettingsImage
+
+ Image settings
+ Configuración de imagen
+
+
+ Image properties
+ Propiedades de imagen
+
+
+ Back&ground:
+ C&olor del fondo:
+
+
+ Current
+ Actual
+
+
+ White
+ Blanco
+
+
+ Black
+ Negro
+
+
+ Image dimensions
+ Cotas de imagen
+
+
+ Pixel
+ Píxel
+
+
+ &Width:
+ &Ancho:
+
+
+ Current screen
+ Pantalla actual
+
+
+ Icon 32 x 32
+ Ícono 32 x 32
+
+
+ Icon 64 x 64
+ Ícono 64 x 64
+
+
+ Icon 128 x 128
+ Ícono 128 x 128
+
+
+ Standard sizes:
+ Tamaños estándar:
+
+
+ &Height:
+ &Altura:
+
+
+ Aspect ratio:
+ Relación de aspecto:
+
+
+ &Screen
+ &Pantalla
+
+
+ Alt+S
+ Alt+S
+
+
+ &4:3
+ &4:3
+
+
+ Alt+4
+ Alt+4
+
+
+ 1&6:9
+ 1&6:9
+
+
+ Alt+6
+ Alt+6
+
+
+ &1:1
+ &1/1
+
+
+ Alt+1
+ Alt+1
+
+
+ Image comment
+ Comentario de imagen
+
+
+ Insert MIBA
+ Insertar MIBA
+
+
+ Insert comment
+ Insertar comentario
+
+
+ Transparent
+ Transparente
+
+
+ Add watermark
+ Añadir marca de agua
+
+
+ Creation method:
+ Método de creación:
+
+
+
+ Gui::Dialog::DlgSettingsImageImp
+
+ Offscreen (New)
+ Fuera de pantalla (Nuevo)
+
+
+ Offscreen (Old)
+ Fuera de pantalla (Antiguo)
+
+
+ Framebuffer (custom)
+ Framebuffer (personalizado)
+
+
+ Framebuffer (as is)
+ Framebuffer (tal cual)
+
+
+
+ Gui::Dialog::DlgSettingsLazyLoaded
+
+ Unloaded Workbenches
+ Bancos de trabajo descargados
+
+
+ Workbench Name
+ Nombre del banco de trabajo
+
+
+ Autoload?
+ ¿Carga automática?
+
+
+ Load Now
+ Cargar ahora
+
+
+ <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Para ahorrarrecursos, FreeCAD no carga los bancos de trabajo hasta que se usen. Cargarlos puede proporcionar acceso a preferencias adicionales relacionadas con su funcionalidad.</p><p>Los siguientes bancos de trabajo están disponibles en su instalación:</p></body></html>
+
+
+
+ Gui::Dialog::DlgSettingsLazyLoadedImp
+
+ Workbench
+ Entorno de trabajo
+
+
+ Autoload
+ Carga automática
+
+
+ If checked
+ Si está marcado
+
+
+ will be loaded automatically when FreeCAD starts up
+ se cargará automáticamente cuando FreeCAD se inicie
+
+
+ This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Este es el módulo de inicio actual y debe cargarse automáticamente. Vea Preferencias/General/Autocarga para cambiar.
+
+
+ Loaded
+ Cargado
+
+
+ Load now
+ Cargar ahora
+
+
+
+ Gui::Dialog::DlgSettingsMacro
+
+ Macro
+ Macro
+
+
+ Macro recording settings
+ Configuración de la grabación de macros
+
+
+ Logging Commands
+ Comandos de registro
+
+
+ Show script commands in python console
+ Mostrar comandos de archivos de guión en la consola de Python
+
+
+ Log all commands issued by menus to file:
+ Registrar todos los comandos publicados por menús en el archivo:
+
+
+ FullScript.FCScript
+ FullScript.FCScript
+
+
+ Gui commands
+ Comandos de interfaz de usuario
+
+
+ Record as comment
+ Grabar como comentario
+
+
+ Macro path
+ Ruta de la macro
+
+
+ General macro settings
+ Configuración general de macros
+
+
+ Run macros in local environment
+ Ejecutar macro en entorno local
+
+
+ Record GUI commands
+ Grabar comandos GUI
+
+
+ Variables defined by macros are created as local variables
+ Las variables definidas por macros se crean como variables locales
+
+
+ Commands executed by macro scripts are shown in Python console
+ Los comandos ejecutados por scripts de macro se muestran en la consola de Python
+
+
+ Recorded macros will also contain user interface commands
+ Las macros grabadas también contendrán comandos de interfaz de usuario
+
+
+ Recorded macros will also contain user interface commands as comments
+ Las macros grabadas también contendrán comandos de interfaz de usuario como comentarios
+
+
+ The directory in which the application will search for macros
+ El directorio en el que la aplicación buscará macros
+
+
+ Recent macros menu
+ Menú de macros recientes
+
+
+ Size of recent macro list
+ Tamaño de la lista de macros reciente
+
+
+ How many macros should be listed in recent macros list
+ Cuántas macros debería aparecer en la lista de macros recientes
+
+
+ Shortcut count
+ Contador de accesos directos
+
+
+ How many recent macros should have shortcuts
+ Cuántas macros recientes deben tener accesos directos
+
+
+ Keyboard Modifiers
+ Modificadores de teclado
+
+
+ Keyboard modifiers, default = Ctrl+Shift+
+ Modificadores de teclado, por defecto = Ctrl+Shift+
+
+
+
+ Gui::Dialog::DlgSettingsNavigation
+
+ Navigation
+ Navegación
+
+
+ Navigation cube
+ Cubo de navegación
+
+
+ Steps by turn
+ Pasos por vuelta
+
+
+ Number of steps by turn when using arrows (default = 8 : step angle = 360/8 = 45 deg)
+ Número de pasos por giro cuando se usan flechas (por defecto = 8: ángulo del paso = 360/8 = 45 grados)
+
+
+ Corner
+ Esquina
+
+
+ Corner where navigation cube is shown
+ Esquina donde se muestra el cubo de navegación
+
+
+ Top left
+ Arriba a la izquierda
+
+
+ Top right
+ Arriba a la derecha
+
+
+ Bottom left
+ Abajo a la izquierda
+
+
+ Bottom right
+ Abajo a la derecha
+
+
+ 3D Navigation
+ Navegación 3D
+
+
+ List the mouse button configs for each chosen navigation setting.
+Select a set and then press the button to view said configurations.
+ Lista la configuración de botones del ratón para cada configuración de navegación elegida.
+Seleccione un conjunto y, a continuación, presione el botón para ver dichas configuraciones.
+
+
+ Mouse...
+ Mouse...
+
+
+ Navigation settings set
+ Configuración de navegación establecida
+
+
+ Orbit style
+ Estilo de órbita
+
+
+ Rotation orbit style.
+Trackball: moving the mouse horizontally will rotate the part around the y-axis
+Turntable: the part will be rotated around the z-axis.
+ Estilo de órbita de rotación.
+Trackball: mover el ratón horizontalmente rotará la pieza alrededor del eje Y
+Turntable: la pieza se girará alrededor del eje Z.
+
+
+ Turntable
+ Mesa giratoria
+
+
+ Trackball
+ Trackball
+
+
+ New document scale
+ Nueva escala de documento
+
+
+ Sets camera zoom for new documents.
+The value is the diameter of the sphere to fit on the screen.
+ Establece el zoom de la cámara para nuevos documentos.
+El valor es el diámetro de la esfera que cabe en la pantalla.
+
+
+ mm
+ mm
+
+
+ Enable animated rotations
+ Activar rotaciones animadas
+
+
+ Enable animation
+ Habilitar animación
+
+
+ Zoom operations will be performed at position of mouse pointer
+ Las operaciones de zoom se realizarán en la posición del puntero del ratón
+
+
+ Zoom at cursor
+ Zoom en cursor
+
+
+ Zoom step
+ Paso de zoom
+
+
+ Direction of zoom operations will be inverted
+ La dirección de las operaciones de zoom se invertirá
+
+
+ Invert zoom
+ Invertir zoom
+
+
+ Prevents view tilting when pinch-zooming.
+Affects only gesture navigation style.
+Mouse tilting is not disabled by this setting.
+ Impide que la vista se incline cuando se hace zoom. Afecta solo el estilo de navegación por gestos. La inclinación del ratón no está desactivada por esta configuración.
+
+
+ Disable touchscreen tilt gesture
+ Desactivar el gesto de inclinación de la pantalla táctil
+
+
+ Rotations in 3D will use current cursor position as center for rotation
+ Las rotaciones en 3D usarán la posición actual del cursor como centro de rotación
+
+
+ Isometric
+ Isométrica
+
+
+ Dimetric
+ Dimétrica
+
+
+ Trimetric
+ Trimétrica
+
+
+ Top
+ Superior
+
+
+ Front
+ Frontal
+
+
+ Left
+ Izquierda
+
+
+ Right
+ Derecha
+
+
+ Rear
+ Posterior
+
+
+ Bottom
+ Inferior
+
+
+ Custom
+ Personalizado
+
+
+ Default camera orientation
+ Orientación de cámara por defecto
+
+
+ Default camera orientation when creating a new document or selecting the home view
+ Orientación de cámara por defecto al crear un nuevo documento o seleccionar la vista de inicio
+
+
+ Rotation mode
+ Modo de rotación
+
+
+ Window center
+ Centro de la ventana
+
+
+ Drag at cursor
+ Arrastra el cursor
+
+
+ Object center
+ Centro del objeto
+
+
+ Rotates to nearest possible state when clicking a cube face
+ Girar al estado posible más cercano al hacer clic en una cara del cubo
+
+
+ Rotate to nearest
+ Girar al más cercano
+
+
+ Cube size
+ Tamaño del cubo
+
+
+ Size of the navigation cube
+ Tamaño del cubo de navegación
+
+
+ How much will be zoomed.
+Zoom step of '1' means a factor of 7.5 for every zoom step.
+ Cuánto se ampliará.
+El paso de zoom de '1' significa un factor de 7.5 para cada paso de acercamiento.
+
+
+
+ Gui::Dialog::DlgSettingsSelection
+
+ Selection
+ Selección
+
+
+ Auto switch to the 3D view containing the selected item
+ Cambiar automáticamente a la vista 3D que contiene el elemento seleccionado
+
+
+ Auto expand tree item when the corresponding object is selected in 3D view
+ Auto expandir el elemento del árbol cuando se selecciona el objeto correspondiente en la vista 3D
+
+
+ Preselect the object in 3D view when mouse over the tree item
+ Preselecciona el objeto en la vista 3D cuando el puntero de ratón esté sobre el objeto del árbol
+
+
+ Record selection in tree view in order to go back/forward using navigation button
+ Grabar selección en la vista de árbol para retroceder/avanzar usando el botón de navegación
+
+
+ Add checkboxes for selection in document tree
+ Añadir casillas de selección en el árbol del documentos
+
+
+
+ Gui::Dialog::DlgSettingsUnits
+
+ Units
+ Unidades
+
+
+ Units settings
+ Configuración de unidades
+
+
+ Standard (mm/kg/s/degree)
+ Estándar (mm/kg/s/grado)
+
+
+ MKS (m/kg/s/degree)
+ MKS (m/kg/s/grado)
+
+
+ Magnitude
+ Magnitud
+
+
+ Unit
+ Unidad
+
+
+ US customary (in/lb)
+ US habitual (plg/lb)
+
+
+ Number of decimals:
+ Número de decimales:
+
+
+ Imperial decimal (in/lb)
+ Decimal Imperial (plg/lb)
+
+
+ Building Euro (cm/m²/m³)
+ Construcción Euro (cm/m²/m³)
+
+
+ Metric small parts & CNC(mm, mm/min)
+ Piezas pequeñas métricas y CNC(mm, mm/min)
+
+
+ Minimum fractional inch:
+ Mínimo pulgadas fraccionarias:
+
+
+ 1/2"
+ 1/2"
+
+
+ 1/4"
+ 1/4"
+
+
+ 1/8"
+ 1/8"
+
+
+ 1/16"
+ 1/16"
+
+
+ 1/32"
+ 1/32"
+
+
+ 1/64"
+ 1/64"
+
+
+ 1/128"
+ 1/128"
+
+
+ Unit system:
+ Sistema de unidades:
+
+
+ Number of decimals that should be shown for numbers and dimensions
+ Número de decimales que deberían mostrarse en números y cotas
+
+
+ Unit system that should be used for all parts the application
+ Sistema de unidades que debe ser utilizado para todas las piezas de la aplicación
+
+
+ Minimum fractional inch to be displayed
+ Pulgada fraccional mínima que se mostrará
+
+
+ Building US (ft-in/sqft/cft)
+ Construcción US (pie-plg/pie2/pie3)
+
+
+ Imperial for Civil Eng (ft, ft/sec)
+ Imperial para Ing Civil (pie, pie/seg)
+
+
+ FEM (mm, N, sec)
+ MEF (mm, N, seg)
+
+
+
+ Gui::Dialog::DlgSettingsViewColor
+
+ Colors
+ Colores
+
+
+ Selection
+ Selección
+
+
+ Enable selection highlighting
+ Habilitar resaltado de selección
+
+
+ Enable preselection highlighting
+ Habilitar resaltado de preselección
+
+
+ Background color
+ Color de fondo
+
+
+ Middle color
+ Color medio
+
+
+ Color gradient
+ Degradado de color
+
+
+ Simple color
+ Color simple
+
+
+ Object being edited
+ Objeto editándose
+
+
+ Active container
+ Contenedor activo
+
+
+ Enable preselection and highlight by specified color
+ Habilitar preselección y resaltado mediante el color especificado
+
+
+ Enable selection highlighting and use specified color
+ Activar resaltado de selección y usar el color especificado
+
+
+ Background color for the model view
+ Color de fondo para la vista del modelo
+
+
+ Background will have selected color
+ El fondo tendrá el color seleccionado
+
+
+ Color gradient will get selected color as middle color
+ El degradado de color obtendrá el color seleccionado como color medio
+
+
+ Bottom color
+ Color inferior
+
+
+ Background will have selected color gradient
+ El fondo tendrá el degradado de colores seleccionado
+
+
+ Top color
+ Color superior
+
+
+ Tree view
+ Vista de árbol
+
+
+ Background color for objects in tree view that are currently edited
+ Color de fondo para objetos en la vista en árbol que están en edición actualmente
+
+
+ Background color for active containers in tree view
+ Color de fondo para contenedores activos en la vista en árbol
+
+
+
+ Gui::Dialog::DlgTipOfTheDay
+
+
+ (Vacio)
+
+
+
+ Gui::Dialog::DlgUnitCalculator
+
+ Units calculator
+ Calculadora de unidades
+
+
+ as:
+ como:
+
+
+ =>
+ =>
+
+
+ Quantity:
+ Cantidad:
+
+
+ Copy
+ Copiar
+
+
+ Close
+ Cerrar
+
+
+ Input the source value and unit
+ Ingrese el valor y la unidad de origen
+
+
+ Input here the unit for the result
+ Ingrese aquí la unidad para el resultado
+
+
+ Result
+ Resultado
+
+
+ List of last used calculations
+To add a calculation press Return in the value input field
+ Lista de los últimos cálculos usados
+Para añadir un cálculo, presione Retorno en el campo de entrada de valor
+
+
+ Quantity
+ Cantidad
+
+
+ Unit system:
+ Sistema de unidades:
+
+
+ Unit system to be used for the Quantity
+The preference system is the one set in the general preferences.
+ Sistema de unidades a ser utilizado para la Cantidad
+El sistema de preferencias es el establecido en las preferencias generales.
+
+
+ Decimals:
+ Decimales:
+
+
+ Decimals for the Quantity
+ Decimales para la Cantidad
+
+
+ Unit category:
+ Categoría de unidad:
+
+
+ Unit category for the Quantity
+ Categoría de unidad para la cantidad
+
+
+ Copy the result into the clipboard
+ Copiar el resultado en el portapapeles
+
+
+
+ Gui::Dialog::DlgUnitsCalculator
+
+ unit mismatch
+ unidad incompatible
+
+
+ unknown unit:
+ unidad desconocida:
+
+
+
+ Gui::Dialog::DlgWorkbenches
+
+ Workbenches
+ Entornos de trabajo
+
+
+ Enabled workbenches
+ Entornos de trabajo habilitados
+
+
+ Disabled workbenches
+ Entornos de trabajo deshabilitados
+
+
+ Move down
+ Bajar
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected item down.</span></p><p>The item will be moved down</p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Mueve el elemento seleccionado hacia abajo</span></p><p>El objeto se moverá hacia abajo</p></body></html>
+
+
+ Move left
+ Mover a la izquierda
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Remove the selected workbench from enabled workbenches</span></p></body></html>
+ <html><head/> <body><p><span style=" font-weight:600;"> Retire el banco de trabajo seleccionado de los bancos de trabajo habilitados</span></p></body></html>
+
+
+ Move right
+ Mover a la derecha
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected workbench to enabled workbenches.</span></p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Mover el banco de trabajo seleccionado a los bancos de trabajo habilitados.</span></p></body></html>
+
+
+ Sort enabled workbenches
+ Clasificar escenarios habilitados
+
+
+ Move up
+ Subir
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Move the selected item up.</span></p><p>The item will be moved up.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Mueve el elemento seleccionado hacia arriba.</span></p><p>El objeto se moverá hacia arriba.</p></body></html>
+
+
+ Add all to enabled workbenches
+ Agregar todos a escenarios habilitados
+
+
+ <p>Sort enabled workbenches</p>
+ <p>Ordenar los entornos de trabajo habilitados</p>
+
+
+ <html><head/><body><p><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">Note:</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> The changes become active the next time you start the application</span></p></body></html>
+ <html><head/><body><p><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">Note:</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> Los cambios se activarán la próxima vez que inicie la aplicación</span></p></body></html>
+
+
+
+ Gui::Dialog::DockablePlacement
+
+ Placement
+ Ubicación
+
+
+
+ Gui::Dialog::DocumentRecovery
+
+ Document Recovery
+ Recuperación de Documentos
+
+
+ Status of recovered documents:
+ Estado de documentos recuperados:
+
+
+ Document Name
+ Nombre del Documento
+
+
+ Status
+ Estado
+
+
+ Start Recovery
+ Iniciar Recuperación
+
+
+ Not yet recovered
+ Aún no recuperado
+
+
+ Unknown problem occurred
+ Ocurrió un problema desconocido
+
+
+ Failed to recover
+ No se pudo recuperar
+
+
+ Successfully recovered
+ Recuperado con éxito
+
+
+ Finish
+ Finalizar
+
+
+ Cleanup...
+ Limpiar...
+
+
+ Delete
+ Borrar
+
+
+ Cleanup
+ Limpiar
+
+
+ Are you sure you want to delete the selected transient directories?
+ ¿Está seguro que desea eliminar los directorios transitorios seleccionados?
+
+
+ When deleting the selected transient directory you won't be able to recover any files afterwards.
+ Al eliminar el directorio transitorio seleccionado no podrá recuperar los archivos luego.
+
+
+ Are you sure you want to delete all transient directories?
+ ¿Está seguro que desea eliminar todos los directorios transitorios?
+
+
+ Finished
+ Finalizado
+
+
+ Transient directories deleted.
+ Directorios transitorios borrados.
+
+
+ Press 'Start Recovery' to start the recovery process of the document listed below.
+
+The 'Status' column shows whether the document could be recovered.
+ Pulse 'Empezar Recuperación' para iniciar el proceso de recuperación del documento indicado a continuación.
+
+La columna 'Estado' muestra si el documento puede ser recuperado.
+
+
+ When deleting all transient directories you won't be able to recover any files afterwards.
+ Al eliminar todo directorio transitorio no podrá recuperar los archivos luego.
+
+
+
+ Gui::Dialog::DownloadItem
+
+ Save File
+ Guardar Archivo
+
+
+ Download canceled: %1
+ Descarga cancelada: %1
+
+
+ Open containing folder
+ Abrir carpeta contenedora
+
+
+ Error opening saved file: %1
+ Error al abrir archivo guardado: %1
+
+
+ Error saving: %1
+ Error al guardar: %1
+
+
+ Network Error: %1
+ Error de red: %1
+
+
+ seconds
+ segundos
+
+
+ minutes
+ minutos
+
+
+ - %4 %5 remaining
+ - %4 %5 restante
+
+
+ %1 of %2 (%3/sec) %4
+ %1 de %2 (%3/seg) %4
+
+
+ ?
+ ?
+
+
+ %1 of %2 - Stopped
+ %1 de %2 - Parado
+
+
+ bytes
+ bytes
+
+
+ kB
+ kB
+
+
+ MB
+ MB
+
+
+
+ Gui::Dialog::DownloadManager
+
+ Downloads
+ Descargas
+
+
+ Clean up
+ Limpiar
+
+
+ 0 Items
+ 0 Artículos
+
+
+ Download Manager
+ Gestor de Descargas
+
+
+ 1 Download
+ 1 Descarga
+
+
+ %1 Downloads
+ %1 Descargas
+
+
+
+ Gui::Dialog::IconDialog
+
+ Icon folders
+ Carpetas de íconos
+
+
+ Add icon folder
+ Añadir icono de la carpeta
+
+
+
+ Gui::Dialog::IconFolders
+
+ Add or remove custom icon folders
+ Agregar o eliminar carpetas de icono personalizado
+
+
+ Remove folder
+ Eliminar carpeta
+
+
+ Removing a folder only takes effect after an application restart.
+ Eliminar una carpeta solo surte efecto después de reiniciar una aplicación.
+
+
+
+ Gui::Dialog::InputVector
+
+ Input vector
+ Vector de entrada
+
+
+ Vector
+ Vector
+
+
+ Z:
+ Z:
+
+
+ Y:
+ Y:
+
+
+ X:
+ X:
+
+
+
+ Gui::Dialog::MouseButtons
+
+ Mouse buttons
+ Botones del mouse
+
+
+ Configuration
+ Configuración
+
+
+ Selection:
+ Selección:
+
+
+ Panning
+ Paneo
+
+
+ Rotation:
+ Rotación:
+
+
+ Zooming:
+ Enfocar:
+
+
+
+ Gui::Dialog::ParameterGroup
+
+ Expand
+ Expandir
+
+
+ Add sub-group
+ Añadir subgrupo
+
+
+ Remove group
+ Eliminar grupo
+
+
+ Rename group
+ Renombrar grupo
+
+
+ Export parameter
+ Exportar parámetro
+
+
+ Import parameter
+ Importar parámetro
+
+
+ Collapse
+ Colapsar
+
+
+ Existing sub-group
+ Subgrupo existente
+
+
+ The sub-group '%1' already exists.
+ El subgrupo '%1' ya existe.
+
+
+ Export parameter to file
+ Exportar parámetro a archivo
+
+
+ Import parameter from file
+ Importar parámetro de archivo
+
+
+ Import Error
+ Error de importación
+
+
+ Reading from '%1' failed.
+ La lectura de '%1' ha fallado.
+
+
+ Do you really want to remove this parameter group?
+ ¿Realmente desea eliminar este grupo de parámetros?
+
+
+
+ Gui::Dialog::ParameterValue
+
+ Change value
+ Cambiar valor
+
+
+ Remove key
+ Eliminar clave
+
+
+ Rename key
+ Renombrar clave
+
+
+ New
+ Nuevo
+
+
+ New string item
+ Nuevo elemento de cadena
+
+
+ New float item
+ Nuevo elemento flotante
+
+
+ New integer item
+ Nuevo elemento entero
+
+
+ New unsigned item
+ Nuevo elemento sin firmar
+
+
+ New Boolean item
+ Nuevo elemento Booleano
+
+
+ Existing item
+ Elemento existente
+
+
+ The item '%1' already exists.
+ El elemento '%1' ya existe.
+
+
+
+ Gui::Dialog::Placement
+
+ Placement
+ Ubicación
+
+
+ OK
+ Aceptar
+
+
+ Translation:
+ Traducción:
+
+
+ Z:
+ Z:
+
+
+ Y:
+ Y:
+
+
+ X:
+ X:
+
+
+ Rotation:
+ Rotación:
+
+
+ Angle:
+ Ángulo:
+
+
+ Axis:
+ Eje:
+
+
+ Center:
+ Centro:
+
+
+ Rotation axis with angle
+ Eje de rotación con ángulo
+
+
+ Apply
+ Aplicar
+
+
+ Reset
+ Reiniciar
+
+
+ Close
+ Cerrar
+
+
+ Incorrect quantity
+ Cantidad incorrecta
+
+
+ There are input fields with incorrect input, please ensure valid placement values!
+ Algunos campos contienen datos incorrectos, asegúrese de introducirlos en el lugar apropiado.
+
+
+ Use center of mass
+ Usar centro de masa
+
+
+ Axial:
+ Axial:
+
+
+ Apply axial
+ Aplicar axial
+
+
+ Shift click for opposite direction
+ Clic Mayús para la dirección opuesta
+
+
+ Selected points
+ Puntos seleccionados
+
+
+ Apply incremental changes
+ Aplicar cambios incrementales
+
+
+ Please select 1, 2, or 3 points before clicking this button. A point may be on a vertex, face, or edge. If on a face or edge the point used will be the point at the mouse position along face or edge. If 1 point is selected it will be used as the center of rotation. If 2 points are selected the midpoint between them will be the center of rotation and a new custom axis will be created, if needed. If 3 points are selected the first point becomes the center of rotation and lies on the vector that is normal to the plane defined by the 3 points. Some distance and angle information is provided in the report view, which can be useful when aligning objects. For your convenience when Shift + click is used the appropriate distance or angle is copied to the clipboard.
+ Por favor, seleccione 1, 2 o 3 puntos antes de hacer clic en este botón. Un punto puede estar en un vértice, cara o arista. Si en una cara o arista, el punto utilizado será el punto en la posición del mouse a lo largo de la cara o la arista. Si se selecciona 1 punto, se utilizará como centro de rotación. Si se seleccionan 2 puntos, el punto medio entre ellos será el centro de rotación y, si es necesario, se creará un nuevo eje personalizado. Si se seleccionan 3 puntos, el primer punto se convierte en el centro de rotación y se encuentra en el vector que es normal al plano definido por los 3 puntos. Se proporciona cierta información de distancia y ángulo en la vista de reporte, que puede ser útil al alinear objetos. Para su comodidad, cuando se usa la tecla Mayús + clic, la distancia o el ángulo apropiados se copian en el portapapeles.
+
+
+ Around y-axis:
+ Alrededor del eje Y:
+
+
+ Around z-axis:
+ Alrededor del eje Z:
+
+
+ Around x-axis:
+ Alrededor del eje X:
+
+
+ Rotation around the x-axis
+ Rotación alrededor del eje x
+
+
+ Rotation around the y-axis
+ Rotación alrededor del eje y
+
+
+ Rotation around the z-axis
+ Rotación alrededor del eje z
+
+
+ Euler angles (xy'z'')
+ Ángulos de Euler (xy'z'')
+
+
+
+ Gui::Dialog::PrintModel
+
+ Button
+ Botón
+
+
+ Command
+ Comando
+
+
+
+ Gui::Dialog::RemoteDebugger
+
+ Attach to remote debugger
+ Adjuntar al depurador remoto
+
+
+ winpdb
+ winpdb
+
+
+ Password:
+ Contraseña:
+
+
+ VS Code
+ VS Code
+
+
+ Address:
+ Dirección:
+
+
+ Port:
+ Puerto:
+
+
+ Redirect output
+ Redirigir salida
+
+
+
+ Gui::Dialog::SceneInspector
+
+ Dialog
+ Diálogo
+
+
+ Close
+ Cerrar
+
+
+ Refresh
+ Refrescar
+
+
+
+ Gui::Dialog::SceneModel
+
+ Inventor Tree
+ Árbol de Inventario
+
+
+ Nodes
+ Nodos
+
+
+ Name
+ Nombre
+
+
+
+ Gui::Dialog::TextureMapping
+
+ Texture
+ Textura
+
+
+ Texture mapping
+ Mapeado de textura
+
+
+ Global
+ Global
+
+
+ Environment
+ Entorno
+
+
+ Image files (%1)
+ Archivos de imagen (%1)
+
+
+ No image
+ Sin imagen
+
+
+ The specified file is not a valid image file.
+ El archivo especificado no es un archivo de imagen válido.
+
+
+ No 3d view
+ No existe la vista 3d
+
+
+ No active 3d view found.
+ No se ha encontrado una vista 3D activa.
+
+
+
+ Gui::Dialog::Transform
+
+ Cancel
+ Cancelar
+
+
+ Transform
+ Transformar
+
+
+
+ Gui::DlgObjectSelection
+
+ Object selection
+ Selección de objeto
+
+
+ The selected objects contain other dependencies. Please select which objects to export. All dependencies are auto selected by default.
+ Los objetos seleccionados contienen otras dependencias. Por favor, seleccione qué objetos exportar. Todas las dependencias se seleccionan automáticamente por defecto.
+
+
+ Dependency
+ Dependencia
+
+
+ Document
+ Documento
+
+
+ Name
+ Nombre
+
+
+ State
+ Estado
+
+
+ Hierarchy
+ Jerarquía
+
+
+ Selected
+ Seleccionado
+
+
+ Partial
+ Parcial
+
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+
+
+
+ Gui::DlgTreeWidget
+
+ Dialog
+ Diálogo
+
+
+ Items
+ Artículos
+
+
+
+ (Vacio)
+
+
+
+ Gui::DockWnd::ComboView
+
+ Combo View
+ Vista Combo
+
+
+ Model
+ Modelo
+
+
+ Tasks
+ Tareas
+
+
+
+ Gui::DockWnd::PropertyDockView
+
+ Property View
+ Vista de Propiedad
+
+
+
+ Gui::DockWnd::ReportOutput
+
+ Options
+ Opciones
+
+
+ Clear
+ Limpiar
+
+
+ Save As...
+ Guardar Como...
+
+
+ Save Report Output
+ Guardar Informe de Salida
+
+
+ Go to end
+ Ir al final
+
+
+ Redirect Python output
+ Redirigir la salida de Python
+
+
+ Redirect Python errors
+ Redirigir errores de Python
+
+
+ Plain Text Files
+ Archivos de Texto Plano
+
+
+ Display message types
+ Visualización de tipos de mensajes
+
+
+ Normal messages
+ Mensajes normales
+
+
+ Log messages
+ Mensajes de registro
+
+
+ Warnings
+ Advertencias
+
+
+ Errors
+ Errores
+
+
+ Show report view on
+ Mostrar vista de informe en
+
+
+
+ Gui::DockWnd::ReportView
+
+ Output
+ Salida
+
+
+ Python console
+ Consola de Python
+
+
+
+ Gui::DockWnd::SelectionView
+
+ Search
+ Búsqueda
+
+
+ Searches object labels
+ Busca etiquetas de objetos
+
+
+ Clears the search field
+ Limpia el campo de búsqueda
+
+
+ Select only
+ Seleccione sólo
+
+
+ Selects only this object
+ Selecciona sólo este objeto
+
+
+ Deselect
+ Deseleccionar
+
+
+ Deselects this object
+ Deselecciona este objeto
+
+
+ Zoom fit
+ Ampliar ajuste
+
+
+ Selects and fits this object in the 3D window
+ Selecciona y ajusta éste objeto en la ventana 3D
+
+
+ Go to selection
+ Ir a la selección
+
+
+ Selects and locates this object in the tree view
+ Selecciona y localiza éste objeto en la vista de árbol
+
+
+ To python console
+ A la consola de python
+
+
+ Reveals this object and its subelements in the python console.
+ Muestra este objeto y sus subelementos en la consola de python.
+
+
+ Mark to recompute
+ Marcar para recalcular
+
+
+ Mark this object to be recomputed
+ Marca este objeto para ser recalculado
+
+
+ Selection View
+ Vista de Selección
+
+
+ The number of selected items
+ El número de elementos seleccionados
+
+
+ Duplicate subshape
+ Subforma duplicada
+
+
+ Creates a standalone copy of this subshape in the document
+ Crea una copia independiente de esta subforma en el documento
+
+
+ Picked object list
+ Lista de objetos seleccionados
+
+
+
+ Gui::DocumentModel
+
+ Application
+ Aplicación
+
+
+ Labels & Attributes
+ Etiquetas & Atributos
+
+
+
+ Gui::EditorView
+
+ Modified file
+ Archivo modificado
+
+
+ %1.
+
+This has been modified outside of the source editor. Do you want to reload it?
+ %1.
+
+Esto se ha modificado fuera del editor de origen. ¿Quieres re-cargarlo?
+
+
+ Unsaved document
+ Documento sin guardar
+
+
+ The document has been modified.
+Do you want to save your changes?
+ El documento ha sido modificado.
+Desea guardar los cambios?
+
+
+ Export PDF
+ Exportar a PDF
+
+
+ untitled[*]
+ sin título[*]
+
+
+ - Editor
+ - Editor
+
+
+ %1 chars removed
+ %1 caracteres eliminados
+
+
+ %1 chars added
+ %1 caracteres añadidos
+
+
+ Formatted
+ Formateado
+
+
+ FreeCAD macro
+ Macro de FreeCAD
+
+
+ PDF file
+ Archivo PDF
+
+
+
+ Gui::ExpressionLineEdit
+
+ Exact match
+ Coincidencia exacta
+
+
+
+ Gui::ExpressionTextEdit
+
+ Exact match
+ Coincidencia exacta
+
+
+
+ Gui::FileChooser
+
+ Select a file
+ Seleccionar un archivo
+
+
+ Select a directory
+ Seleccione una carpeta
+
+
+
+ Gui::FileDialog
+
+ Save as
+ Guardar como
+
+
+ Open
+ Abrir
+
+
+
+ Gui::FileOptionsDialog
+
+ Extended
+ Extendido
+
+
+ All files (*.*)
+ Todos los archivos (*.*)
+
+
+
+ Gui::Flag
+
+ Top left
+ Arriba a la izquierda
+
+
+ Bottom left
+ Abajo a la izquierda
+
+
+ Top right
+ Arriba a la derecha
+
+
+ Bottom right
+ Abajo a la derecha
+
+
+ Remove
+ Eliminar
+
+
+
+ Gui::GestureNavigationStyle
+
+ Tap OR click left mouse button.
+ Toque o haga click en el botón izquierdo del ratón.
+
+
+ Drag screen with two fingers OR press right mouse button.
+ Arrastre la pantalla con dos dedos o pulse el botón derecho del ratón.
+
+
+ Drag screen with one finger OR press left mouse button. In Sketcher && other edit modes, hold Alt in addition.
+ Arrastra la pantalla con un dedo O pulsa el botón izquierdo del ratón. En Sketcher && otros modos de edición, mantén Alt además.
+
+
+ Pinch (place two fingers on the screen && drag them apart from || towards each other) OR scroll middle mouse button OR PgUp/PgDown on keyboard.
+ Pince (coloque dos dedos en la pantalla && sepárelos || júntelos) O arrastre el botón central del ratón O use PgUp/PgDown en el teclado.
+
+
+
+ Gui::GraphvizView
+
+ Export graph
+ Exportar gráfico
+
+
+ PNG format
+ Formato PNG
+
+
+ Bitmap format
+ Formato de mapa de bits
+
+
+ GIF format
+ Formato GIF
+
+
+ JPG format
+ Formato JPG
+
+
+ SVG format
+ Formato SVG
+
+
+ PDF format
+ Formato PDF
+
+
+ Graphviz not found
+ Graphviz no encontrado
+
+
+ Graphviz couldn't be found on your system.
+ Graphviz no pudo encontrarse en su sistema.
+
+
+ Read more about it here.
+ Leer más sobre esto aquí.
+
+
+ Do you want to specify its installation path if it's already installed?
+ ¿Desea especificar su ruta de instalación si ya está instalado?
+
+
+ Graphviz installation path
+ Ruta de instalación de Graphviz
+
+
+ Graphviz failed
+ Error de Graphviz
+
+
+ Graphviz failed to create an image file
+ No se pudo crear un archivo de imagen de Graphviz
+
+
+
+ Gui::InputField
+
+ Edit
+ Editar
+
+
+ Save value
+ Guardar valor
+
+
+
+ Gui::InventorNavigationStyle
+
+ Press CTRL and left mouse button
+ Presione la tecla CTRL y el botón izquierdo del ratón
+
+
+ Press middle mouse button
+ Presione el botón central del mouse
+
+
+ Press left mouse button
+ Pulse el botón izquierdo del mouse
+
+
+ Scroll middle mouse button
+ Desplazar el botón central del mouse
+
+
+
+ Gui::LabelEditor
+
+ List
+ Lista
+
+
+
+ Gui::LocationDialog
+
+ Wrong direction
+ Dirección incorrecta
+
+
+ Direction must not be the null vector
+ La dirección no puede ser el vector nulo
+
+
+ X
+ X
+
+
+ Y
+ Y
+
+
+ Z
+ Z
+
+
+ User defined...
+ Definido por el usuario...
+
+
+
+ Gui::LocationWidget
+
+ X:
+ X:
+
+
+ Y:
+ Y:
+
+
+ Z:
+ Z:
+
+
+ Direction:
+ Dirección:
+
+
+
+ Gui::MacroCommand
+
+ Macros
+ Macros
+
+
+ Macro file doesn't exist
+ No existe el archivo de la macro
+
+
+ No such macro file: '%1'
+ No hay tal archivo macro: '%1'
+
+
+
+ Gui::MainWindow
+
+ Dimension
+ Cota
+
+
+ Ready
+ Listo
+
+
+ Toggles this toolbar
+ Alterna esta barra de herramientas
+
+
+ Toggles this dockable window
+ Alterna esta ventana acopla-ble
+
+
+ Close All
+ Cerrar Todo
+
+
+ Unsaved document
+ Documento sin guardar
+
+
+ The exported object contains external link. Please save the documentat least once before exporting.
+ El objeto exportado contiene un vínculo externo. Por favor, guarde el documento al menos una vez antes de exportar.
+
+
+ To link to external objects, the document must be saved at least once.
+Do you want to save the document now?
+ Para vincular a objetos externos, el documento debe guardarse al menos una vez.
+¿Desea guardar el documento ahora?
+
+
+
+ Gui::ManualAlignment
+
+ Manual alignment
+ Alineación manual
+
+
+ The alignment is already in progress.
+ La alineación ya está en progreso.
+
+
+ Alignment[*]
+ Alineación[*]
+
+
+ Please, select at least one point in the left and the right view
+ Por favor, selecciona al menos un punto en la vista izquierda y derecha
+
+
+ Please, select at least %1 points in the left and the right view
+ Por favor, selecciona al menos %1 punto(s) en la vista izquierda y la derecha
+
+
+ Please pick points in the left and right view
+ Selecciona puntos en la vista izquierda y derecha
+
+
+ The alignment has finished
+ La alineación ha terminado
+
+
+ The alignment has been canceled
+ La alineación ha sido cancelada
+
+
+ Too few points picked in the left view. At least %1 points are needed.
+ Muy pocos puntos recogidos en la vista izquierda. Por lo menos se necesitan %1 de puntos.
+
+
+ Too few points picked in the right view. At least %1 points are needed.
+ Muy pocos puntos recogidos en la vista derecha. Por lo menos se necesitan %1 de puntos.
+
+
+ Different number of points picked in left and right view.
+On the left view %1 points are picked,
+on the right view %2 points are picked.
+ Número diferente de puntos en la vista izquierda y derecha. En la vista izquierda %1 puntos se han seleccionado, en la vista derecha %2 puntos se han seleccionado.
+
+
+ Try to align group of views
+ Trate de alinear el grupo de vistas
+
+
+ The alignment failed.
+How do you want to proceed?
+ Error en la alineación. ¿Desea continuar?
+
+
+ Retry
+ Reintentar
+
+
+ Ignore
+ Ignorar
+
+
+ Abort
+ Anular
+
+
+ Different number of points picked in left and right view. On the left view %1 points are picked, on the right view %2 points are picked.
+ Diferente número de puntos seleccionado en la vista izquierda y derecha. En la vista izquierda se seleccionan %1 puntos, en la vista derecha se seleccionan %2 puntos.
+
+
+ Point picked at (%1,%2,%3)
+ Punto seleccionado en (1%, 2%, 3%)
+
+
+ No point was picked
+ No fue elegido ningún punto
+
+
+ No point was found on model
+ Ningún punto se encontró en el modelo
+
+
+
+ Gui::MayaGestureNavigationStyle
+
+ Tap OR click left mouse button.
+ Toque o haga click en el botón izquierdo del ratón.
+
+
+ Drag screen with two fingers OR press ALT + middle mouse button.
+ Arrastre la pantalla con dos dedos o presione ALT + botón medio del ratón.
+
+
+ Drag screen with one finger OR press ALT + left mouse button. In Sketcher and other edit modes, hold Alt in addition.
+ Arrastre la pantalla con un dedo o presione ALT + botón izquierdo del mouse. En Sketcher y otros modos de edición, también mantenga presionado Alt.
+
+
+ Pinch (place two fingers on the screen and drag them apart from or towards each other) OR scroll middle mouse button OR press ALT + right mouse button OR PgUp/PgDown on keyboard.
+ Pellizque (ponga dos dedos en la pantalla y separelos/juntelos) o arrastre el botón central del ratón o presione ALT + botón derecho del ratón o use AvPág/RePág en teclado.
+
+
+
+ Gui::NetworkRetriever
+
+ Download started...
+ Descarga iniciada...
+
+
+
+ Gui::OpenCascadeNavigationStyle
+
+ Press left mouse button
+ Pulse el botón izquierdo del mouse
+
+
+ Press CTRL and middle mouse button
+ Pulse CTRL y el botón central del mouse
+
+
+ Press CTRL and right mouse button
+ Pulse CTRL y botón derecho del mouse
+
+
+ Press CTRL and left mouse button
+ Presione la tecla CTRL y el botón izquierdo del ratón
+
+
+
+ Gui::PrefQuantitySpinBox
+
+ Edit
+ Editar
+
+
+ Save value
+ Guardar valor
+
+
+ Clear list
+ Limpiar lista
+
+
+
+ Gui::ProgressBar
+
+ Remaining: %1
+ Restante: %1
+
+
+ Aborting
+ Anulando
+
+
+ Do you really want to abort the operation?
+ ¿De verdad quieres anular la operación?
+
+
+
+ Gui::ProgressDialog
+
+ Remaining: %1
+ Restante: %1
+
+
+ Aborting
+ Anulando
+
+
+ Do you really want to abort the operation?
+ ¿De verdad quieres anular la operación?
+
+
+
+ Gui::PropertyEditor::LinkLabel
+
+ Change the linked object
+ Cambiar el objeto vinculado
+
+
+
+ Gui::PropertyEditor::LinkSelection
+
+ Error
+ Error
+
+
+ Object not found
+ Objeto no encontrado
+
+
+
+ Gui::PropertyEditor::PropertyEditor
+
+ Edit
+ Editar
+
+
+ property
+ propiedad
+
+
+ Show all
+ Mostrar todo
+
+
+ Add property
+ Agregar propiedad
+
+
+ Remove property
+ Eliminar propiedad
+
+
+ Expression...
+ Expresión...
+
+
+ Auto expand
+ Auto expandir
+
+
+
+ Gui::PropertyEditor::PropertyModel
+
+ Property
+ Propiedad
+
+
+ Value
+ Valor
+
+
+
+ Gui::PropertyView
+
+ View
+ Ver
+
+
+ Data
+ Datos
+
+
+
+ Gui::PythonConsole
+
+ System exit
+ Salida del sistema
+
+
+ The application is still running.
+Do you want to exit without saving your data?
+ La aplicación aún se está ejecutando.
+¿Quieres salir sin guardar tus datos?
+
+
+ Python console
+ Consola de Python
+
+
+ Unhandled PyCXX exception.
+ Excepción de PyCXX no gestionada.
+
+
+ Unhandled FreeCAD exception.
+ Excepción de FreeCAD no gestionada.
+
+
+ Unhandled unknown C++ exception.
+ Excepción desconocida de C++ no gestionada.
+
+
+ &Copy command
+ &Comando copiar
+
+
+ &Copy history
+ &Copiar historia
+
+
+ Save history as...
+ Guardar historial como...
+
+
+ Insert file name...
+ Insertar nombre de archivo...
+
+
+ Save History
+ Guardar Historial
+
+
+ Insert file name
+ Insertar nombre de archivo
+
+
+ Unhandled std C++ exception.
+ Excepción de std C++ no gestionada.
+
+
+ Word wrap
+ Ajuste de texto
+
+
+ &Copy
+ &Copiar
+
+
+ &Paste
+ &Pegar
+
+
+ Select All
+ Seleccionar Todo
+
+
+ Clear console
+ Limpiar consola
+
+
+ Macro Files
+ Archivos macro
+
+
+ All Files
+ Todos los Archivos
+
+
+ Save history
+ Guardar historial
+
+
+ Saves Python history across %1 sessions
+ Guarda el historial de Python en %1 sesiones
+
+
+
+ Gui::PythonEditor
+
+ Comment
+ Comentario
+
+
+ Uncomment
+ Quitar comentario
+
+
+
+ Gui::RecentFilesAction
+
+ Open file %1
+ Abrir archivo %1
+
+
+ File not found
+ Archivo no encontrado
+
+
+ The file '%1' cannot be opened.
+ El archivo '%1' no puede ser abierto.
+
+
+
+ Gui::RecentMacrosAction
+
+ Run macro %1 (Shift+click to edit) shortcut: %2
+ Ejecutar macro %1 (Shift+click para editar): %2
+
+
+ File not found
+ Archivo no encontrado
+
+
+ The file '%1' cannot be opened.
+ El archivo '%1' no puede ser abierto.
+
+
+
+ Gui::RevitNavigationStyle
+
+ Press left mouse button
+ Pulse el botón izquierdo del mouse
+
+
+ Press middle mouse button
+ Presione el botón central del mouse
+
+
+ Press SHIFT and middle mouse button
+ Presione SHIFT y el botón central del mouse
+
+
+ Scroll middle mouse button
+ Desplazar el botón central del mouse
+
+
+
+ Gui::SelectModule
+
+ Select module
+ Seleccionar módulo
+
+
+ Open %1 as
+ Abrir %1 como
+
+
+ Select
+ Seleccionar
+
+
+
+ Gui::StdCmdDescription
+
+ Help
+ Ayuda
+
+
+ Des&cription
+ Des&cripción
+
+
+ Long description of commands
+ Descripción larga de los comandos
+
+
+
+ Gui::StdCmdDownloadOnlineHelp
+
+ Help
+ Ayuda
+
+
+ Download online help
+ Descargar ayuda online
+
+
+ Download %1's online help
+ Descargar %1's ayuda online
+
+
+ Non-existing directory
+ Directorio no existente
+
+
+ The directory '%1' does not exist.
+
+Do you want to specify an existing directory?
+ El directorio '%1' no existe.
+
+Desea especificar un directorio existente?
+
+
+ Missing permission
+ Permiso perdido
+
+
+ You don't have write permission to '%1'
+
+Do you want to specify another directory?
+ No tiene permisos de escritura para '%1'
+
+¿Quieres especificar otro directorio?
+
+
+ Stop downloading
+ Detener la descarga
+
+
+
+ Gui::StdCmdPythonHelp
+
+ Tools
+ Herramientas
+
+
+ Automatic python modules documentation
+ Documentación de módulos python automático
+
+
+ Opens a browser to show the Python modules documentation
+ Abre un navegador y muestra documentación sobre los módulos de Python
+
+
+
+ Gui::TaskBoxAngle
+
+ Angle
+ Ángulo
+
+
+
+ Gui::TaskBoxPosition
+
+ Position
+ Posición
+
+
+
+ Gui::TaskCSysDragger
+
+ Increments
+ Incrementos
+
+
+ Translation Increment:
+ Incremento de Traslación:
+
+
+ Rotation Increment:
+ Incremento de Rotación:
+
+
+
+ Gui::TaskElementColors
+
+ Set element color
+ Establecer color del elemento
+
+
+ TextLabel
+ EtiquetaTexto
+
+
+ Recompute after commit
+ Recalcular después de confirmar
+
+
+ Remove
+ Eliminar
+
+
+ Edit
+ Editar
+
+
+ Remove all
+ Eliminar todo
+
+
+ Hide
+ Ocultar
+
+
+ Box select
+ Cuadro de selección
+
+
+ On-top when selected
+ Encima cuando se selecciona
+
+
+
+ Gui::TaskView::TaskAppearance
+
+ Plot mode:
+ Modo Matplot:
+
+
+ Point size:
+ Tamaño del punto:
+
+
+ Line width:
+ Espesor de Línea:
+
+
+ Transparency:
+ Transparencia:
+
+
+ Appearance
+ Apariencia
+
+
+ Document window:
+ Ventana de documento:
+
+
+
+ Gui::TaskView::TaskDialog
+
+ A dialog is already open in the task panel
+ Un diálogo ya está abierto en el panel de tareas
+
+
+
+ Gui::TaskView::TaskEditControl
+
+ Edit
+ Editar
+
+
+
+ Gui::TaskView::TaskSelectLinkProperty
+
+ Appearance
+ Apariencia
+
+
+ ...
+ ...
+
+
+ edit selection
+ editar selección
+
+
+
+ Gui::TextDocumentEditorView
+
+ Text updated
+ Texto actualizado
+
+
+ The text of the underlying object has changed. Discard changes and reload the text from the object?
+ El texto del objeto subyacente ha cambiado. ¿Descartar cambios y volver a cargar el texto del objeto?
+
+
+ Yes, reload.
+ Sí, recargar.
+
+
+ Unsaved document
+ Documento sin guardar
+
+
+ Do you want to save your changes before closing?
+ ¿Desea guardar sus cambios antes de cerrar?
+
+
+ If you don't save, your changes will be lost.
+ Si no guarda, los cambios se perderán.
+
+
+ Edit text
+ Editar texto
+
+
+
+ Gui::TouchpadNavigationStyle
+
+ Press left mouse button
+ Pulse el botón izquierdo del mouse
+
+
+ Press SHIFT button
+ Presione la tecla SHIFT
+
+
+ Press ALT button
+ Presione la tecla ALT
+
+
+ Press CTRL and SHIFT buttons
+ Presione CTRL y SHIFT
+
+
+
+ Gui::Translator
+
+ English
+ Inglés
+
+
+ German
+ Alemán
+
+
+ Spanish
+ Español
+
+
+ French
+ Francés
+
+
+ Italian
+ Italiano
+
+
+ Japanese
+ Japonés
+
+
+ Chinese Simplified
+ Chino Simplificado
+
+
+ Chinese Traditional
+ Chino Tradicional
+
+
+ Korean
+ Coreano
+
+
+ Russian
+ Ruso
+
+
+ Swedish
+ Sueco
+
+
+ Afrikaans
+ Africano
+
+
+ Norwegian
+ Noruego
+
+
+ Portuguese, Brazilian
+ Portugués, Brasileño
+
+
+ Portuguese
+ Portugués
+
+
+ Dutch
+ Holandés
+
+
+ Ukrainian
+ Ucraniano
+
+
+ Finnish
+ Finlandés
+
+
+ Croatian
+ Croata
+
+
+ Polish
+ Polaco
+
+
+ Czech
+ Checo
+
+
+ Hungarian
+ Húngaro
+
+
+ Romanian
+ Rumano
+
+
+ Slovak
+ Eslovaco
+
+
+ Turkish
+ Turco
+
+
+ Slovenian
+ Esloveno
+
+
+ Basque
+ Vasco
+
+
+ Catalan
+ Catalán
+
+
+ Galician
+ Gallego
+
+
+ Kabyle
+ Kabyle
+
+
+ Filipino
+ Filipino
+
+
+ Indonesian
+ Indonesio
+
+
+ Lithuanian
+ Lituano
+
+
+ Valencian
+ Valenciano
+
+
+ Arabic
+ Árabe
+
+
+ Vietnamese
+ Vietnamita
+
+
+
+ Gui::TreeDockWidget
+
+ Tree view
+ Vista de árbol
+
+
+
+ Gui::TreePanel
+
+ Search
+ Búsqueda
+
+
+
+ Gui::TreeWidget
+
+ Create group...
+ Crear grupo...
+
+
+ Create a group
+ Crear un grupo
+
+
+ Group
+ Grupo
+
+
+ Rename
+ Renombrar
+
+
+ Rename object
+ Renombrar objeto
+
+
+ Labels & Attributes
+ Etiquetas & Atributos
+
+
+ Application
+ Aplicación
+
+
+ Finish editing
+ Finalizar edición
+
+
+ Finish editing object
+ Finalizar edición de objeto
+
+
+ Activate document
+ Activar documento
+
+
+ Activate document %1
+ Activar documento %1
+
+
+ Skip recomputes
+ Saltar recalculado
+
+
+ Enable or disable recomputations of document
+ Activar o desactivar el recalculado del documento
+
+
+ Mark to recompute
+ Marcar para recalcular
+
+
+ Mark this object to be recomputed
+ Marca este objeto para ser recalculado
+
+
+ %1, Internal name: %2
+ %1, Nombre interno: %2
+
+
+ Search...
+ Búsqueda...
+
+
+ Search for objects
+ Búsqueda de objetos
+
+
+ Description
+ Descripción
+
+
+ Show hidden items
+ Mostrar elementos ocultos
+
+
+ Show hidden tree view items
+ Mostrar elementos ocultos del árbol
+
+
+ Hide item
+ Ocultar elemento
+
+
+ Hide the item in tree
+ Ocultar el elemento en el árbol
+
+
+ Close document
+ Cerrar documento
+
+
+ Close the document
+ Cerrar el documento
+
+
+ Reload document
+ Recargar documento
+
+
+ Reload a partially loaded document
+ Recargar un documento parcialmente cargado
+
+
+ Allow partial recomputes
+ Permitir recalculado parcial
+
+
+ Enable or disable recomputating editing object when 'skip recomputation' is enabled
+ Activar o desactivar el recalculado del objeto de edición cuando 'saltar recalculado' está activado
+
+
+ Recompute object
+ Recalcular objeto
+
+
+ Recompute the selected object
+ Recalcular el objeto seleccionado
+
+
+ (but must be executed)
+ (pero debe ser ejecutado)
+
+
+
+ Gui::VectorListEditor
+
+ Vectors
+ Vectores
+
+
+ Table
+ Tabla
+
+
+ ...
+ ...
+
+
+
+ Gui::View3DInventor
+
+ Export PDF
+ Exportar a PDF
+
+
+ PDF file
+ Archivo PDF
+
+
+ Opening file failed
+ No se pudo abrir el archivo
+
+
+ Can't open file '%1' for writing.
+ No se puede abrir el archivo '%1' para escritura.
+
+
+
+ Gui::WorkbenchGroup
+
+ Select the '%1' workbench
+ Seleccionar el escenario '%1'
+
+
+
+ MAC_APPLICATION_MENU
+
+ Services
+ Servicios
+
+
+ Hide %1
+ Ocultar %1
+
+
+ Hide Others
+ Ocultar Otros
+
+
+ Show All
+ Mostrar Todo
+
+
+ Preferences...
+ Preferencias...
+
+
+ Quit %1
+ Cerrar %1
+
+
+ About %1
+ Acerca de %1
+
+
+
+ NetworkAccessManager
+
+ <qt>Enter username and password for "%1" at %2</qt>
+ <qt>Introduce usuario y contraseña para "%1" en %2</qt>
+
+
+ <qt>Connect to proxy "%1" using:</qt>
+ <qt>Conectar al proxy "%1" usando:</qt>
+
+
+
+ Position
+
+ Form
+ Forma
+
+
+ X:
+ X:
+
+
+ Y:
+ Y:
+
+
+ Z:
+ Z:
+
+
+ 0.1 mm
+ 0,1 mm
+
+
+ 0.5 mm
+ 0,5 mm
+
+
+ 1 mm
+ 1 mm
+
+
+ 2 mm
+ 2 mm
+
+
+ 5 mm
+ 5 mm
+
+
+ 10 mm
+ 10 mm
+
+
+ 20 mm
+ 20 mm
+
+
+ 50 mm
+ 50 mm
+
+
+ 100 mm
+ 100 mm
+
+
+ 200 mm
+ 200 mm
+
+
+ 500 mm
+ 500 mm
+
+
+ 1 m
+ 1 m
+
+
+ 2 m
+ 2 m
+
+
+ 5 m
+ 5 m
+
+
+ Grid Snap in
+ Ajuste de rejilla en
+
+
+
+ PropertyListDialog
+
+ Invalid input
+ Entrada incorrecta
+
+
+ Input in line %1 is not a number
+ La linea de entrada %1 no es un número
+
+
+
+ QDockWidget
+
+ Tree view
+ Vista de árbol
+
+
+ Property view
+ Vista de Propiedades
+
+
+ Selection view
+ Vista de selección
+
+
+ Report view
+ Vista de informe
+
+
+ Combo View
+ Vista Combo
+
+
+ Toolbox
+ Caja de herramientas
+
+
+ Python console
+ Consola de Python
+
+
+ Display properties
+ Propiedades de visualización
+
+
+ DAG View
+ Vista DAG
+
+
+
+ QObject
+
+ General
+ General
+
+
+ Display
+ Pantalla
+
+
+ Unknown filetype
+ Tipo de archivo desconocido
+
+
+ Cannot open unknown filetype: %1
+ No es posible abrir el tipo de archivo desconocido: %1
+
+
+ Cannot save to unknown filetype: %1
+ No es posible guardar el tipo de archivo desconocido: %1
+
+
+ Workbench failure
+ Fracaso de escenario
+
+
+ %1
+ %1
+
+
+ Exception
+ Excepción
+
+
+ Open document
+ Abrir documento
+
+
+ Import file
+ Importar archivo
+
+
+ Export file
+ Exportar archivo
+
+
+ Printing...
+ Imprimiendo...
+
+
+ Cannot load workbench
+ No es posible cargar el escenario
+
+
+ A general error occurred while loading the workbench
+ Un error general ocurrio mientras se cargaba el escenario
+
+
+ Save views...
+ Guardar vistas...
+
+
+ Load views...
+ Cargar vistas...
+
+
+ Freeze view
+ Congelar vista
+
+
+ Clear views
+ Limpiar vistas
+
+
+ Restore view &%1
+ Restaurar vista &%1
+
+
+ Save frozen views
+ Guardar vistas congeladas
+
+
+ Restore views
+ Restaurar vistas
+
+
+ Importing the restored views would clear the already stored views.
+Do you want to continue?
+ La importación de las vistas restauradas podría limpiar las vistas ya almacenadas.
+Desea continuar?
+
+
+ Restore frozen views
+ Restaurar vistas congeladas
+
+
+ Cannot open file '%1'.
+ No es posible abrir el archivo '%1'.
+
+
+ files
+ archivos
+
+
+ Save picture
+ Guardar imagen
+
+
+ New sub-group
+ Nuevo subgrupo
+
+
+ Enter the name:
+ Ingresa nuevo nombre:
+
+
+ New text item
+ Nuevo elemento de texto
+
+
+ Enter your text:
+ Ingresa tu texto:
+
+
+ New integer item
+ Nuevo elemento entero
+
+
+ Enter your number:
+ Ingresa tu número:
+
+
+ New unsigned item
+ Nuevo elemento sin firmar
+
+
+ New float item
+ Nuevo elemento flotante
+
+
+ New Boolean item
+ Nuevo elemento Booleano
+
+
+ Choose an item:
+ Elegir un elemento:
+
+
+ Rename group
+ Renombrar grupo
+
+
+ The group '%1' cannot be renamed.
+ El grupo '%1' no puede ser renombrado.
+
+
+ Existing group
+ Grupo existente
+
+
+ The group '%1' already exists.
+ El grupo '%1' ya existe.
+
+
+ Change value
+ Cambiar valor
+
+
+ Save document under new filename...
+ Guardar documento con un nombre de archivo nuevo...
+
+
+ Saving aborted
+ Guardando anulado
+
+
+ Unsaved document
+ Documento sin guardar
+
+
+ Save Macro
+ Guardar Macro
+
+
+ Finish
+ Finalizar
+
+
+ Clear
+ Limpiar
+
+
+ Cancel
+ Cancelar
+
+
+ Inner
+ Interior
+
+
+ Outer
+ Exterior
+
+
+ No Browser
+ Sin Navegador
+
+
+ Unable to open your browser.
+
+Please open a browser window and type in: http://localhost:%1.
+ Incapaz de abrir su navegador.
+
+Por favor abra una ventana del navegador y escriba en ella: http://localhost:%1.
+
+
+ No Server
+ Ningún servidor
+
+
+ Unable to start the server to port %1: %2.
+ Incapaz de iniciar el servidor al puerto %1: %2.
+
+
+ Unable to open your system browser.
+ Incapaz de abrir su navegador del sistema.
+
+
+ Options...
+ Opciones...
+
+
+ Out of memory
+ Memoria insuficiente
+
+
+ Not enough memory available to display the data.
+ Insuficiente memoria disponible para mostrar los datos.
+
+
+ Cannot find file %1
+ No se puede encontrar el archivo %1
+
+
+ Cannot find file %1 neither in %2 nor in %3
+ No se pueden encontrar los archivos %1 ni %2 ni %3
+
+
+ Save %1 Document
+ Guardar el documento %1
+
+
+ %1 document (*.FCStd)
+ %1 documento (*.FCStd)
+
+
+ Document not closable
+ El documento no se puede cerrar
+
+
+ The document is not closable for the moment.
+ El documento no se puede cerrar por el momento.
+
+
+ No OpenGL
+ Sin OpenGL
+
+
+ This system does not support OpenGL
+ Este sistema no soporta OpenGL
+
+
+ Help
+ Ayuda
+
+
+ Unable to load documentation.
+In order to load it Qt 4.4 or higher is required.
+ No se puede cargar la documentación.
+Para cargarlo es necesario Qt 4.4 o superior.
+
+
+ Exporting PDF...
+ Exportando a PDF...
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+ Only one object selected. Please select two objects.
+Be aware the point where you click matters.
+ Sólo un objeto seleccionado. Seleccione dos objetos. Tenga en cuenta el punto en que hace clic.
+
+
+ Please select two objects.
+Be aware the point where you click matters.
+ Seleccione dos objetos. Tenga en cuenta el punto en que hace clic.
+
+
+ New boolean item
+ Nuevo elemento booleano
+
+
+ Navigation styles
+ Estilos de navegación
+
+
+ Move annotation
+ Mover anotación
+
+
+ Transform
+ Transformar
+
+
+ Do you want to close this dialog?
+ ¿Desea cerrar este diálogo?
+
+
+ Do you want to save your changes to document '%1' before closing?
+ ¿Desea guardar el documento '%1' antes de cerrar?
+
+
+ If you don't save, your changes will be lost.
+ Si no guarda, los cambios se perderán.
+
+
+ Save a copy of the document under new filename...
+ Guardar una copia del documento con un nuevo nombre de archivo...
+
+
+ Frozen views
+ Vistas congeladas
+
+
+ Saving document failed
+ No se pudo guardar el documento
+
+
+ Document
+ Documento
+
+
+ Delete macro
+ Borrar macro
+
+
+ Not allowed to delete system-wide macros
+ No se permite eliminar macros del sistema
+
+
+ Origin
+ Origen de Coordenadas
+
+
+ Delete group content?
+ ¿Borrar el contenido de grupo?
+
+
+ The %1 is not empty, delete its content as well?
+ La %1 no está vacía, ¿borrar su contenido?
+
+
+ Export failed
+ Exportación fallida
+
+
+ Split
+ Dividir
+
+
+ Translation:
+ Traducción:
+
+
+ Rotation:
+ Rotación:
+
+
+ Toggle active part
+ Activar/desactivar parte activa
+
+
+ Edit text
+ Editar texto
+
+
+ The exported object contains external link. Please save the documentat least once before exporting.
+ El objeto exportado contiene un vínculo externo. Por favor, guarde el documento al menos una vez antes de exportar.
+
+
+ Delete failed
+ Error al eliminar
+
+
+ Dependency error
+ Error de dependencia
+
+
+ Copy selected
+ Copiar seleccionado
+
+
+ Copy active document
+ Copiar documento activo
+
+
+ Copy all documents
+ Copiar todos los documentos
+
+
+ Paste
+ Pegar
+
+
+ Expression error
+ Error de Expresión
+
+
+ Failed to parse some of the expressions.
+Please check the Report View for more details.
+ Error al analizar alguna(s) de las expresiones.
+Por favor, compruebe la Vista de Informe para más detalles.
+
+
+ Failed to paste expressions
+ Error al pegar expresiones
+
+
+ Simple group
+ Grupo simple
+
+
+ Group with links
+ Grupo con vínculos
+
+
+ Group with transform links
+ Grupo con vínculos de transformación
+
+
+ Create link group failed
+ Error al crear vínculo de grupo
+
+
+ Create link failed
+ La creación del vínculo falló
+
+
+ Failed to create relative link
+ Error al crear vínculo relativo
+
+
+ Unlink failed
+ Error al desvincular
+
+
+ Replace link failed
+ Error al reemplazar vínculo
+
+
+ Failed to import links
+ Error al importar vínculo
+
+
+ Failed to import all links
+ Error al importar todos los vínculos
+
+
+ Invalid name
+ Nombre no válido
+
+
+ The property name or group name must only contain alpha numericals,
+underscore, and must not start with a digit.
+ El nombre de la propiedad o el nombre del grupo solo debe contener caracteres alfanuméricos, guión bajo, y no debe comenzar con un dígito.
+
+
+ The property '%1' already exists in '%2'
+ La propiedad '%1' ya existe en '%2'
+
+
+ Add property
+ Agregar propiedad
+
+
+ Failed to add property to '%1': %2
+ Error al añadir la propiedad a '%1': %2
+
+
+ Save dependent files
+ Guardar archivos dependientes
+
+
+ The file contains external dependencies. Do you want to save the dependent files, too?
+ El archivo contiene dependencias externas. ¿Desea guardar los archivos dependientes también?
+
+
+ Failed to save document
+ Error al guardar el documento
+
+
+ Documents contains cyclic dependencies. Do you still want to save them?
+ Los documentos contienen dependencias cíclicas. ¿Desea guardarlos?
+
+
+ Undo
+ Deshacer
+
+
+ Redo
+ Rehacer
+
+
+ There are grouped transactions in the following documents with other preceding transactions
+ Hay transacciones de grupo en los siguientes documentos con otras transacciones anteriores
+
+
+ Choose 'Yes' to roll back all preceding transactions.
+Choose 'No' to roll back in the active document only.
+Choose 'Abort' to abort
+ Elija 'Sí' para revertir todas las transacciones anteriores.
+Elija 'No' para revertir solo en el documento activo.
+Elija 'Anular' para anular
+
+
+ Do you want to save your changes to document before closing?
+ ¿Desea guardar los cambios en el documento antes de cerrar?
+
+
+ Apply answer to all
+ Aplicar respuesta a todos
+
+
+ Drag & drop failed
+ Error al arrastrar y soltar
+
+
+ Override colors...
+ Anular colores...
+
+
+ Identical physical path detected. It may cause unwanted overwrite of existing document!
+
+
+ Ruta física idéntica detectada. ¡Puede causar sobreescritura no deseada del documento existente!
+
+
+
+
+ Are you sure you want to continue?
+ ¿Estás seguro/a de que quieres continuar?
+
+
+
+
+Please check report view for more...
+
+
+Por favor, compruebe la vista del informe para más...
+
+
+
+Document:
+
+Documento:
+
+
+
+ Path:
+
+ Ruta:
+
+
+ Identical physical path
+ Ruta física idéntica
+
+
+ Error
+ Error
+
+
+ There were errors while loading the file. Some data might have been modified or not recovered at all. Look in the report view for more specific information about the objects involved.
+ Hubo errores al cargar el archivo. Algunos datos pueden haber sido modificados o no recuperados. Busque en la vista del informe información más específica sobre los objetos involucrados.
+
+
+ There were serious errors while loading the file. Some data might have been modified or not recovered at all. Saving the project will most likely result in loss of data.
+ Hubo errores graves al cargar el archivo. Algunos datos pueden haber sido modificados o no recuperados. Guardar el proyecto muy probablemente resultará en la pérdida de datos.
+
+
+ Workbenches
+ Entornos de trabajo
+
+
+
+
+Physical path:
+
+
+Trayectoria física:
+
+
+
+ SelectionFilter
+
+ Not allowed:
+ No permitido:
+
+
+ Selection not allowed by filter
+ Selección no permitida por filtro
+
+
+
+ StdBoxElementSelection
+
+ Standard-View
+ Vista estándar
+
+
+ Box element selection
+ Selección de elemento de cuadro
+
+
+
+ StdBoxSelection
+
+ Standard-View
+ Vista estándar
+
+
+ Box selection
+ Cuadro de selección
+
+
+
+ StdCmdAbout
+
+ Help
+ Ayuda
+
+
+ &About %1
+ &Acerca de %1
+
+
+ About %1
+ Acerca de %1
+
+
+
+ StdCmdAboutQt
+
+ Help
+ Ayuda
+
+
+ About &Qt
+ Acerca de &Qt
+
+
+ About Qt
+ Acerca de Qt
+
+
+
+ StdCmdActivateNextWindow
+
+ Window
+ Ventana
+
+
+ Ne&xt
+ Si&guiente
+
+
+ Activate next window
+ Activar ventana siguiente
+
+
+
+ StdCmdActivatePrevWindow
+
+ Window
+ Ventana
+
+
+ Pre&vious
+ Pre&vio
+
+
+ Activate previous window
+ Activar ventana previa
+
+
+
+ StdCmdAlignment
+
+ Edit
+ Editar
+
+
+ Alignment...
+ Alineación...
+
+
+ Align the selected objects
+ Alinear los objetos seleccionados
+
+
+
+ StdCmdArrangeIcons
+
+ Window
+ Ventana
+
+
+ Arrange &Icons
+ Organizar &Iconos
+
+
+ Arrange Icons
+ Organizar iconos
+
+
+
+ StdCmdAxisCross
+
+ Standard-View
+ Vista estándar
+
+
+ Toggle axis cross
+ Activar o desactivar cruz de los ejes
+
+
+
+ StdCmdCascadeWindows
+
+ Window
+ Ventana
+
+
+ &Cascade
+ &Cascada
+
+
+ Tile pragmatic
+ Mosaico pragmático
+
+
+
+ StdCmdCloseActiveWindow
+
+ Window
+ Ventana
+
+
+ Cl&ose
+ Ce&rrar
+
+
+ Close active window
+ Cerrar ventana activa
+
+
+
+ StdCmdCloseAllWindows
+
+ Window
+ Ventana
+
+
+ Close Al&l
+ Cerrar To&do
+
+
+ Close all windows
+ Cerrar todas las ventanas
+
+
+
+ StdCmdCommandLine
+
+ Tools
+ Herramientas
+
+
+ Start command &line...
+ Iniciar &línea de comandos...
+
+
+ Opens the command line in the console
+ Abre la línea de comandos en la consola
+
+
+
+ StdCmdCopy
+
+ Edit
+ Editar
+
+
+ C&opy
+ C&opiar
+
+
+ Copy operation
+ Operación de copia
+
+
+
+ StdCmdCut
+
+ Edit
+ Editar
+
+
+ &Cut
+ &Cortar
+
+
+ Cut out
+ Recortar
+
+
+
+ StdCmdDelete
+
+ Edit
+ Editar
+
+
+ &Delete
+ &Borrar
+
+
+ Deletes the selected objects
+ Borra los elementos seleccionados
+
+
+
+ StdCmdDemoMode
+
+ Standard-View
+ Vista estándar
+
+
+ View turntable...
+ Ver torno...
+
+
+ View turntable
+ Ver torno
+
+
+
+ StdCmdDependencyGraph
+
+ Tools
+ Herramientas
+
+
+ Dependency graph...
+ Gráfico de dependencias...
+
+
+ Show the dependency graph of the objects in the active document
+ Mostrar el gráfico de dependencia de los objetos en el documento activo
+
+
+
+ StdCmdDlgCustomize
+
+ Tools
+ Herramientas
+
+
+ Cu&stomize...
+ Pe&rsonalizar...
+
+
+ Customize toolbars and command bars
+ Personalizar barras de herramientas y comandos
+
+
+
+ StdCmdDlgMacroExecute
+
+ Macros ...
+ Macros ...
+
+
+ Opens a dialog to let you execute a recorded macro
+ Abre un cuadro de diálogo que te permite ejecutar una macro grabada
+
+
+ Macro
+ Macro
+
+
+
+ StdCmdDlgMacroExecuteDirect
+
+ Macro
+ Macro
+
+
+ Execute macro
+ Ejecutar macro
+
+
+ Execute the macro in the editor
+ Ejecutar macro en el editor
+
+
+
+ StdCmdDlgMacroRecord
+
+ &Macro recording ...
+ &Grabación de macro...
+
+
+ Opens a dialog to record a macro
+ Abre un cuadro de diálogo para grabar una macro
+
+
+ Macro
+ Macro
+
+
+
+ StdCmdDlgParameter
+
+ Tools
+ Herramientas
+
+
+ E&dit parameters ...
+ &Editar parámetros...
+
+
+ Opens a Dialog to edit the parameters
+ Abre un cuadro de diálogo para editar los parámetros
+
+
+
+ StdCmdDlgPreferences
+
+ Tools
+ Herramientas
+
+
+ &Preferences ...
+ &Preferencias ...
+
+
+ Opens a Dialog to edit the preferences
+ Abre un cuadro de diálogo para editar las preferencias
+
+
+
+ StdCmdDockViewMenu
+
+ View
+ Ver
+
+
+ Panels
+ Paneles
+
+
+ List of available dock panels
+ Lista de paneles disponibles
+
+
+
+ StdCmdDrawStyle
+
+ Standard-View
+ Vista estándar
+
+
+ Draw style
+ Estilo de dibujo
+
+
+ Change the draw style of the objects
+ Cambia el estilo de dibujo de los objetos
+
+
+
+ StdCmdDuplicateSelection
+
+ Edit
+ Editar
+
+
+ Duplicate selection
+ Duplicar la selección
+
+
+ Put duplicates of the selected objects to the active document
+ Ponga los duplicados de los objetos seleccionados en el documento activo
+
+
+
+ StdCmdEdit
+
+ Edit
+ Editar
+
+
+ Toggle &Edit mode
+ Activar &Modo de edición
+
+
+ Toggles the selected object's edit mode
+ Activa o desactiva el modo de edición del objeto seleccionado
+
+
+ Activates or Deactivates the selected object's edit mode
+ Activa o desactiva el modo de edición del objeto seleccionado
+
+
+
+ StdCmdExport
+
+ File
+ Archivo
+
+
+ &Export...
+ &Exportar...
+
+
+ Export an object in the active document
+ Exportar un objeto en el documento activo
+
+
+ No selection
+ Sin selección
+
+
+ Select the objects to export before choosing Export.
+ Seleccione los objetos a exportar antes de elegir Exportar.
+
+
+
+ StdCmdExpression
+
+ Edit
+ Editar
+
+
+ Expression actions
+ Acciones de expresión
+
+
+
+ StdCmdFeatRecompute
+
+ File
+ Archivo
+
+
+ &Recompute
+ &Recalcular
+
+
+ Recompute feature or document
+ Recalcular caracteristicas o documento
+
+
+
+ StdCmdFreeCADDonation
+
+ Help
+ Ayuda
+
+
+ Donate
+ Donar
+
+
+ Donate to FreeCAD development
+ Donar para apoyar el desarrollo
+
+
+
+ StdCmdFreeCADFAQ
+
+ Help
+ Ayuda
+
+
+ FreeCAD FAQ
+ Preguntas frecuentes sobre FreeCAD
+
+
+ Frequently Asked Questions on the FreeCAD website
+ Preguntas frecuentes en la página de FreeCAD
+
+
+ Frequently Asked Questions
+ Preguntas Frecuentes
+
+
+
+ StdCmdFreeCADForum
+
+ Help
+ Ayuda
+
+
+ FreeCAD Forum
+ Foro de FreeCAD
+
+
+ The FreeCAD forum, where you can find help from other users
+ El foro de FreeCAD, donde puede encontrar ayuda de otros usuarios
+
+
+ The FreeCAD Forum
+ El Foro de FreeCAD
+
+
+
+ StdCmdFreeCADPowerUserHub
+
+ Help
+ Ayuda
+
+
+ Python scripting documentation
+ Documentación sobre FreeCAD + Python
+
+
+ Python scripting documentation on the FreeCAD website
+ Documentación de FreeCAD + Python en el sitio web de FreeCAD
+
+
+ PowerUsers documentation
+ Documentación para usuarios avanzados
+
+
+
+ StdCmdFreeCADUserHub
+
+ Help
+ Ayuda
+
+
+ Users documentation
+ Documentacion para el usuario
+
+
+ Documentation for users on the FreeCAD website
+ Documentacion para el usuario en el sitio web de FreeCAD
+
+
+
+ StdCmdFreeCADWebsite
+
+ Help
+ Ayuda
+
+
+ FreeCAD Website
+ Sitio Web de FreeCAD
+
+
+ The FreeCAD website
+ El Sitio Web de FreeCAD
+
+
+
+ StdCmdFreezeViews
+
+ Standard-View
+ Vista estándar
+
+
+ Freeze display
+ Congelar visualización
+
+
+ Freezes the current view position
+ Congelar la posición de la vista actual
+
+
+
+ StdCmdGroup
+
+ Structure
+ Estructura
+
+
+ Create group
+ Crear grupo
+
+
+ Create a new group for ordering objects
+ Crear un nuevo grupo para ordenar objetos
+
+
+
+ StdCmdHideObjects
+
+ Standard-View
+ Vista estándar
+
+
+ Hide all objects
+ Ocultar todos los objetos
+
+
+ Hide all objects in the document
+ Ocultar todos los objetos en el documento
+
+
+
+ StdCmdHideSelection
+
+ Standard-View
+ Vista estándar
+
+
+ Hide selection
+ Ocultar selección
+
+
+ Hide all selected objects
+ Ocultar todos los objetos seleccionados
+
+
+
+ StdCmdImport
+
+ File
+ Archivo
+
+
+ &Import...
+ &Importar...
+
+
+ Import a file in the active document
+ Importar un archivo en el documento activo
+
+
+ Supported formats
+ Formatos soportados
+
+
+ All files (*.*)
+ Todos los archivos (*.*)
+
+
+
+ StdCmdLinkActions
+
+ View
+ Ver
+
+
+ Link actions
+ Acciones de vínculos
+
+
+
+ StdCmdLinkImport
+
+ Link
+ Enlace
+
+
+ Import links
+ Importar enlaces
+
+
+ Import selected external link(s)
+ Importar vínculo(s) externo(s) seleccionado(s)
+
+
+
+ StdCmdLinkImportAll
+
+ Link
+ Enlace
+
+
+ Import all links
+ Importar todos los enlaces
+
+
+ Import all links of the active document
+ Importar todos los vínculos del documento activo
+
+
+
+ StdCmdLinkMake
+
+ Link
+ Enlace
+
+
+ Make link
+ Crear enlace
+
+
+ Create a link to the selected object(s)
+ Crear un vínculo al(los) objeto(s) seleccionado(s)
+
+
+
+ StdCmdLinkMakeGroup
+
+ Link
+ Enlace
+
+
+ Make link group
+ Crear grupo de enlaces
+
+
+ Create a group of links
+ Crear un grupo de vínculos
+
+
+
+ StdCmdLinkMakeRelative
+
+ Link
+ Enlace
+
+
+ Make sub-link
+ Crear sub-enlace
+
+
+ Create a sub-object or sub-element link
+ Crear un vínculo de sub-objeto o sub-elemento
+
+
+
+ StdCmdLinkReplace
+
+ Link
+ Enlace
+
+
+ Replace with link
+ Reemplazar con vínculo
+
+
+ Replace the selected object(s) with link
+ Reemplazar el(los) objeto(s) seleccionados con vínculo
+
+
+
+ StdCmdLinkSelectActions
+
+ View
+ Ver
+
+
+ Link navigation
+ Navegación de vínculos
+
+
+ Link navigation actions
+ Acciones de navegación de vínculos
+
+
+
+ StdCmdLinkSelectAllLinks
+
+ Link
+ Enlace
+
+
+ Select all links
+ Seleccionar todos los vínculos
+
+
+ Select all links to the current selected object
+ Seleccionar todos los vínculos al objeto seleccionado actual
+
+
+
+ StdCmdLinkSelectLinked
+
+ Link
+ Enlace
+
+
+ Go to linked object
+ Ir al objeto vinculado
+
+
+ Select the linked object and switch to its owner document
+ Seleccione el objeto vinculado y cambie al documento propietario
+
+
+
+ StdCmdLinkSelectLinkedFinal
+
+ Link
+ Enlace
+
+
+ Go to the deepest linked object
+ Ir al objeto vinculado más profundo
+
+
+ Select the deepest linked object and switch to its owner document
+ Selecciona el objeto vinculado más profundo y cambia al documento propietario
+
+
+
+ StdCmdLinkUnlink
+
+ Link
+ Enlace
+
+
+ Unlink
+ Desvincular
+
+
+ Strip on level of link
+ Listón en el nivel de vínculo
+
+
+
+ StdCmdMacroAttachDebugger
+
+ Macro
+ Macro
+
+
+ Attach to remote debugger...
+ Adjuntar al depurador remoto...
+
+
+ Attach to a remotely running debugger
+ Adjuntar a un depurador de ejecución remota
+
+
+
+ StdCmdMacroStartDebug
+
+ Macro
+ Macro
+
+
+ Debug macro
+ Depurar macro
+
+
+ Start debugging of macro
+ Iniciar depuración de macro
+
+
+
+ StdCmdMacroStepInto
+
+ Macro
+ Macro
+
+
+ Step into
+ Entrar en
+
+
+
+ StdCmdMacroStepOver
+
+ Macro
+ Macro
+
+
+ Step over
+ Pasar al siguiente
+
+
+
+ StdCmdMacroStopDebug
+
+ Macro
+ Macro
+
+
+ Stop debugging
+ Parar depuración
+
+
+ Stop debugging of macro
+ Parar depuración de macro
+
+
+
+ StdCmdMacroStopRecord
+
+ Macro
+ Macro
+
+
+ S&top macro recording
+ &Detener la grabaciṕon de la macro
+
+
+ Stop the macro recording session
+ Detener la sesión de grabación de la macro
+
+
+
+ StdCmdMeasureDistance
+
+ View
+ Ver
+
+
+ Measure distance
+ Medir distancia
+
+
+
+ StdCmdMeasurementSimple
+
+ Tools
+ Herramientas
+
+
+ Measures distance between two selected objects
+ Medir distancias entre dos objetos seleccionados
+
+
+ Measure distance
+ Medir distancia
+
+
+
+ StdCmdMergeProjects
+
+ File
+ Archivo
+
+
+ Merge project...
+ Fusionar proyecto...
+
+
+ Merge project
+ Fusionar proyecto
+
+
+ Cannot merge project with itself.
+ No se puede fusionar el proyecto consigo mismo.
+
+
+ %1 document (*.FCStd)
+ %1 documento (*.FCStd)
+
+
+
+ StdCmdNew
+
+ File
+ Archivo
+
+
+ &New
+ &Nuevo
+
+
+ Create a new empty document
+ Crear un nuevo documento vacío
+
+
+ Unnamed
+ Sin nombre
+
+
+
+ StdCmdOnlineHelp
+
+ Help
+ Ayuda
+
+
+ Show help to the application
+ Mostrar ayuda de la aplicación
+
+
+
+ StdCmdOnlineHelpWebsite
+
+ Help
+ Ayuda
+
+
+ Help Website
+ Sitio web de ayuda
+
+
+ The website where the help is maintained
+ El sitio web donde se mantiene la ayuda
+
+
+
+ StdCmdOpen
+
+ File
+ Archivo
+
+
+ &Open...
+ &Abrir...
+
+
+ Open a document or import files
+ Abrir un documento o importar archivos
+
+
+ Supported formats
+ Formatos soportados
+
+
+ All files (*.*)
+ Todos los archivos (*.*)
+
+
+ Cannot open file
+ No se puede abrir el archivo
+
+
+ Loading the file %1 is not supported
+ No está soportada la carga del archivo %1
+
+
+
+ StdCmdPart
+
+ Structure
+ Estructura
+
+
+ Create part
+ Crear pieza
+
+
+ Create a new part and make it active
+ Crea una nueva pieza y hacerla activa
+
+
+
+ StdCmdPaste
+
+ Edit
+ Editar
+
+
+ &Paste
+ &Pegar
+
+
+ Paste operation
+ Operación de pegar
+
+
+
+ StdCmdPlacement
+
+ Edit
+ Editar
+
+
+ Placement...
+ Ubicación...
+
+
+ Place the selected objects
+ Sitúe los objetos seleccionados
+
+
+
+ StdCmdPrint
+
+ File
+ Archivo
+
+
+ &Print...
+ &Imprimir...
+
+
+ Print the document
+ Imprimir el documento
+
+
+
+ StdCmdPrintPdf
+
+ File
+ Archivo
+
+
+ &Export PDF...
+ &Exportar PDF...
+
+
+ Export the document as PDF
+ Exportar el documento como PDF
+
+
+
+ StdCmdPrintPreview
+
+ File
+ Archivo
+
+
+ &Print preview...
+ Vista previa de impresión...
+
+
+ Print the document
+ Imprimir el documento
+
+
+ Print preview
+ Vista previa de impresión
+
+
+
+ StdCmdProjectInfo
+
+ File
+ Archivo
+
+
+ Project i&nformation...
+ &Información del proyecto...
+
+
+ Show details of the currently active project
+ Mostrar detalles del proyecto activo actual
+
+
+
+ StdCmdProjectUtil
+
+ Tools
+ Herramientas
+
+
+ Project utility...
+ Utilidad del proyecto...
+
+
+ Utility to extract or create project files
+ Herramienta para extraer o crear archivos de proyectos
+
+
+
+ StdCmdPythonWebsite
+
+ Help
+ Ayuda
+
+
+ Python Website
+ Sitio web de Python
+
+
+ The official Python website
+ El sitio web oficial de Python
+
+
+
+ StdCmdQuit
+
+ File
+ Archivo
+
+
+ E&xit
+ S&alir
+
+
+ Quits the application
+ Sale de la aplicación
+
+
+
+ StdCmdRandomColor
+
+ File
+ Archivo
+
+
+ Random color
+ Color aleatorio
+
+
+
+ StdCmdRecentFiles
+
+ File
+ Archivo
+
+
+ Recent files
+ Archivos recientes
+
+
+ Recent file list
+ Lista de archivos recientes
+
+
+
+ StdCmdRecentMacros
+
+ Macro
+ Macro
+
+
+ Recent macros
+ Macros recientes
+
+
+ Recent macro list
+ Lista de macros recientes
+
+
+
+ StdCmdRedo
+
+ Edit
+ Editar
+
+
+ &Redo
+ &Rehacer
+
+
+ Redoes a previously undone action
+ Rehace una acción previa de deshacer
+
+
+
+ StdCmdRefresh
+
+ Edit
+ Editar
+
+
+ &Refresh
+ &Refrescar
+
+
+ Recomputes the current active document
+ Recalcula el documento activo actual
+
+
+
+ StdCmdRevert
+
+ File
+ Archivo
+
+
+ Revert
+ Deshacer
+
+
+ Reverts to the saved version of this file
+ Vuelve a la versión guardada del archivo
+
+
+
+ StdCmdSave
+
+ File
+ Archivo
+
+
+ &Save
+ &Guardar
+
+
+ Save the active document
+ Guardar el documento activo
+
+
+
+ StdCmdSaveAll
+
+ File
+ Archivo
+
+
+ Save All
+ Guardar Todo
+
+
+ Save all opened document
+ Guardar todos los documentos abiertos
+
+
+
+ StdCmdSaveAs
+
+ File
+ Archivo
+
+
+ Save &As...
+ Guardar &Como...
+
+
+ Save the active document under a new file name
+ Guardar el documento activo con un nuevo nombre de archivo
+
+
+
+ StdCmdSaveCopy
+
+ File
+ Archivo
+
+
+ Save a &Copy...
+ Guardar una &Copia...
+
+
+ Save a copy of the active document under a new file name
+ Guarda una copia del documento activo con un nuevo nombre de archivo
+
+
+
+ StdCmdSceneInspector
+
+ Tools
+ Herramientas
+
+
+ Scene inspector...
+ Inspector de escena...
+
+
+ Scene inspector
+ Inspector de escena
+
+
+
+ StdCmdSelBack
+
+ View
+ Ver
+
+
+ &Back
+ &Atrás
+
+
+ Go back to previous selection
+ Volver a la selección anterior
+
+
+
+ StdCmdSelBoundingBox
+
+ View
+ Ver
+
+
+ &Bounding box
+ &Cuadro delimitador
+
+
+ Show selection bounding box
+ Mostrar cuadro delimitador de selección
+
+
+
+ StdCmdSelForward
+
+ View
+ Ver
+
+
+ &Forward
+ &Adelante
+
+
+ Repeat the backed selection
+ Repetir la selección respaldada
+
+
+
+ StdCmdSelectAll
+
+ Edit
+ Editar
+
+
+ Select &All
+ Seleccionar &Todo
+
+
+ Select all
+ Seleccionar todo
+
+
+
+ StdCmdSelectVisibleObjects
+
+ Standard-View
+ Vista estándar
+
+
+ Select visible objects
+ Seleccionar objetos visibles
+
+
+ Select visible objects in the active document
+ Seleccionar objetos visibles en el documento activo
+
+
+
+ StdCmdSendToPythonConsole
+
+ Edit
+ Editar
+
+
+ &Send to Python Console
+ &Enviar a consola de Python
+
+
+ Sends the selected object to the Python console
+ Envía el objeto seleccionado a la consola de Python
+
+
+
+ StdCmdSetAppearance
+
+ Standard-View
+ Vista estándar
+
+
+ Appearance...
+ Apariencia...
+
+
+ Sets the display properties of the selected object
+ Establece las propiedades de visualización del objeto seleccionado.
+
+
+
+ StdCmdShowObjects
+
+ Standard-View
+ Vista estándar
+
+
+ Show all objects
+ Mostrar todos los objetos
+
+
+ Show all objects in the document
+ Mostrar todos los objetos en el documento
+
+
+
+ StdCmdShowSelection
+
+ Standard-View
+ Vista estándar
+
+
+ Show selection
+ Mostrar selección
+
+
+ Show all selected objects
+ Mostrar todos los objetos seleccionados
+
+
+
+ StdCmdStatusBar
+
+ View
+ Ver
+
+
+ Status bar
+ Barra de Estado
+
+
+ Toggles the status bar
+ Conmutar la barra de estado
+
+
+
+ StdCmdTextDocument
+
+ Tools
+ Herramientas
+
+
+ Add text document
+ Añadir documento de texto
+
+
+ Add text document to active document
+ Añadir documento de texto al documento activo
+
+
+
+ StdCmdTextureMapping
+
+ Tools
+ Herramientas
+
+
+ Texture mapping...
+ Mapeo de textura...
+
+
+ Texture mapping
+ Mapeado de textura
+
+
+
+ StdCmdTileWindows
+
+ Window
+ Ventana
+
+
+ &Tile
+ &Mosaico
+
+
+ Tile the windows
+ Poner las ventanas en mosaico
+
+
+
+ StdCmdToggleBreakpoint
+
+ Macro
+ Macro
+
+
+ Toggle breakpoint
+ Conmutar punto de parada
+
+
+
+ StdCmdToggleClipPlane
+
+ Standard-View
+ Vista estándar
+
+
+ Clipping plane
+ Plano de recorte
+
+
+ Toggles clipping plane for active view
+ Conmuta el plano de recorte para la vista activa
+
+
+
+ StdCmdToggleNavigation
+
+ Standard-View
+ Vista estándar
+
+
+ Toggle navigation/Edit mode
+ Alternar en modo Navegación/Edición
+
+
+ Toggle between navigation and edit mode
+ Alternar entre el modo de navegación y edición
+
+
+
+ StdCmdToggleObjects
+
+ Standard-View
+ Vista estándar
+
+
+ Toggle all objects
+ Conmutar todos los objetos
+
+
+ Toggles visibility of all objects in the active document
+ Conmuta la visibilidad de todos los objetos en el documento activo
+
+
+
+ StdCmdToggleSelectability
+
+ Standard-View
+ Vista estándar
+
+
+ Toggle selectability
+ Conmutar selectividad
+
+
+ Toggles the property of the objects to get selected in the 3D-View
+ Alterna la propiedad de los objetos para ser seleccionados en la Vista 3D
+
+
+
+ StdCmdToggleVisibility
+
+ Standard-View
+ Vista estándar
+
+
+ Toggle visibility
+ Conmutar visibilidad
+
+
+ Toggles visibility
+ Conmuta la visibilidad
+
+
+
+ StdCmdToolBarMenu
+
+ View
+ Ver
+
+
+ Tool&bars
+ &Barras de herramientas
+
+
+ Toggles this window
+ Conmutar esta ventana
+
+
+
+ StdCmdTransform
+
+ Edit
+ Editar
+
+
+ Transform...
+ Transformar...
+
+
+ Transform the geometry of selected objects
+ Transformar la geometría de los objetos seleccionados
+
+
+
+ StdCmdTransformManip
+
+ Edit
+ Editar
+
+
+ Transform
+ Transformar
+
+
+ Transform the selected object in the 3d view
+ Transformar el objeto seleccionado en la vista 3D
+
+
+
+ StdCmdTreeCollapse
+
+ View
+ Ver
+
+
+ Collapse selected item
+ Colapsar elemento seleccionado
+
+
+ Collapse currently selected tree items
+ Colapsar elementos del árbol seleccionados
+
+
+
+ StdCmdTreeExpand
+
+ View
+ Ver
+
+
+ Expand selected item
+ Expandir elemento seleccionado
+
+
+ Expand currently selected tree items
+ Expandir los elementos del árbol seleccionados
+
+
+
+ StdCmdTreeSelectAllInstances
+
+ View
+ Ver
+
+
+ Select all instances
+ Seleccionar todas las instancias
+
+
+ Select all instances of the current selected object
+ Seleccionar todas las instancias del objeto seleccionado actual
+
+
+
+ StdCmdTreeViewActions
+
+ View
+ Ver
+
+
+ TreeView actions
+ Acciones del vista de árbol
+
+
+ TreeView behavior options and actions
+ Opciones y acciones de comportamiento de la vista de árbol
+
+
+
+ StdCmdUndo
+
+ Edit
+ Editar
+
+
+ &Undo
+ &Deshacer
+
+
+ Undo exactly one action
+ Deshacer exactamente una acción
+
+
+
+ StdCmdUnitsCalculator
+
+ Tools
+ Herramientas
+
+
+ &Units calculator...
+ &Calculadora de unidades...
+
+
+ Start the units calculator
+ Iniciar calculadora de unidades
+
+
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+
+
+ StdCmdUserInterface
+
+ View
+ Ver
+
+
+ Dock views
+ Acoplar vistas
+
+
+ Dock all top-level views
+ Acoplar todas las vistas de nivel superior
+
+
+
+ StdCmdViewBottom
+
+ Standard-View
+ Vista estándar
+
+
+ Bottom
+ Inferior
+
+
+ Set to bottom view
+ Establece la vista inferior
+
+
+
+ StdCmdViewCreate
+
+ Standard-View
+ Vista estándar
+
+
+ Create new view
+ Crear nueva vista
+
+
+ Creates a new view window for the active document
+ Crea una nueva ventana de vista para el documento activo
+
+
+
+ StdCmdViewDimetric
+
+ Standard-View
+ Vista estándar
+
+
+ Dimetric
+ Dimétrica
+
+
+ Set to dimetric view
+ Establecer vista dimétrica
+
+
+
+ StdCmdViewExample1
+
+ Standard-View
+ Vista estándar
+
+
+ Inventor example #1
+ Inventor ejemplo #1
+
+
+ Shows a 3D texture with manipulator
+ Muestra una textura 3D con manipulador
+
+
+
+ StdCmdViewExample2
+
+ Standard-View
+ Vista estándar
+
+
+ Inventor example #2
+ Inventor ejemplo #2
+
+
+ Shows spheres and drag-lights
+ Muestra esferas y luces arrastradas
+
+
+
+ StdCmdViewExample3
+
+ Standard-View
+ Vista estándar
+
+
+ Inventor example #3
+ Inventor ejemplo #3
+
+
+ Shows a animated texture
+ Muestra una textura animada
+
+
+
+ StdCmdViewFitAll
+
+ Standard-View
+ Vista estándar
+
+
+ Fit all
+ Ajustar todo
+
+
+ Fits the whole content on the screen
+ Ajustar el contenido completo a la pantalla
+
+
+
+ StdCmdViewFitSelection
+
+ Standard-View
+ Vista estándar
+
+
+ Fit selection
+ Ajustar a la selección
+
+
+ Fits the selected content on the screen
+ Ajustar el contenido seleccionado a la pantalla
+
+
+
+ StdCmdViewFront
+
+ Standard-View
+ Vista estándar
+
+
+ Front
+ Frontal
+
+
+ Set to front view
+ Establecer vista alzado
+
+
+
+ StdCmdViewHome
+
+ Standard-View
+ Vista estándar
+
+
+ Home
+ Inicio
+
+
+ Set to default home view
+ Establecer como vista de inicio por defecto
+
+
+
+ StdCmdViewIsometric
+
+ Standard-View
+ Vista estándar
+
+
+ Isometric
+ Isométrica
+
+
+ Set to isometric view
+ Establecer vista isométrica
+
+
+
+ StdCmdViewIvIssueCamPos
+
+ Standard-View
+ Vista estándar
+
+
+ Issue camera position
+ Publicar la posición de la cámara
+
+
+ Issue the camera position to the console and to a macro, to easily recall this position
+ Publicar la posición de la cámara a la consola y a una macro, para rellamar fácilmente a esta posición
+
+
+
+ StdCmdViewIvStereoInterleavedColumns
+
+ Standard-View
+ Vista estándar
+
+
+ Stereo Interleaved Columns
+ Estéreo columnas intercaladas
+
+
+ Switch stereo viewing to Interleaved Columns
+ Cambiar la visualización estéreo a columnas intercaladas
+
+
+
+ StdCmdViewIvStereoInterleavedRows
+
+ Standard-View
+ Vista estándar
+
+
+ Stereo Interleaved Rows
+ Estéreo filas intercaladas
+
+
+ Switch stereo viewing to Interleaved Rows
+ Cambiar la visualización estéreo a filas intercaladas
+
+
+
+ StdCmdViewIvStereoOff
+
+ Standard-View
+ Vista estándar
+
+
+ Stereo Off
+ Estéreo apagado
+
+
+ Switch stereo viewing off
+ Cambiar la visualización estereo a apagado
+
+
+
+ StdCmdViewIvStereoQuadBuff
+
+ Standard-View
+ Vista estándar
+
+
+ Stereo quad buffer
+ Estereo cuádruple buffer
+
+
+ Switch stereo viewing to quad buffer
+ Cambiar la visualización estereo a cuádruple buffer
+
+
+
+ StdCmdViewIvStereoRedGreen
+
+ Standard-View
+ Vista estándar
+
+
+ Stereo red/cyan
+ Estereo rojo/cian
+
+
+ Switch stereo viewing to red/cyan
+ Cambiar a visualización estereo rojo/cian
+
+
+
+ StdCmdViewLeft
+
+ Standard-View
+ Vista estándar
+
+
+ Left
+ Izquierda
+
+
+ Set to left view
+ Establecer a la vista izquierda
+
+
+
+ StdCmdViewRear
+
+ Standard-View
+ Vista estándar
+
+
+ Rear
+ Posterior
+
+
+ Set to rear view
+ Establecer a la vista posterior
+
+
+
+ StdCmdViewRestoreCamera
+
+ Standard-View
+ Vista estándar
+
+
+ Restore saved camera
+ Restaurar cámara guardada
+
+
+ Restore saved camera settings
+ Restaurar configuraciones de la cámara guardada
+
+
+
+ StdCmdViewRight
+
+ Standard-View
+ Vista estándar
+
+
+ Right
+ Derecha
+
+
+ Set to right view
+ Establecer a la vista derecha
+
+
+
+ StdCmdViewRotateLeft
+
+ Standard-View
+ Vista estándar
+
+
+ Rotate Left
+ Girar a la izquierda
+
+
+ Rotate the view by 90° counter-clockwise
+ Girar la vista a 90° en sentido antihorario
+
+
+
+ StdCmdViewRotateRight
+
+ Standard-View
+ Vista estándar
+
+
+ Rotate Right
+ Girar a la derecha
+
+
+ Rotate the view by 90° clockwise
+ Girar la vista a 90° en sentido horario
+
+
+
+ StdCmdViewSaveCamera
+
+ Standard-View
+ Vista estándar
+
+
+ Save current camera
+ Guardar cámara actual
+
+
+ Save current camera settings
+ Guardar las configuraciones de la cámara actual
+
+
+
+ StdCmdViewTop
+
+ Standard-View
+ Vista estándar
+
+
+ Top
+ Superior
+
+
+ Set to top view
+ Establecer vista en planta
+
+
+
+ StdCmdViewTrimetric
+
+ Standard-View
+ Vista estándar
+
+
+ Trimetric
+ Trimétrica
+
+
+ Set to trimetric view
+ Establecer vista trimétrica
+
+
+
+ StdCmdViewVR
+
+ Standard-View
+ Vista estándar
+
+
+ FreeCAD-VR
+ FreeCAD-VR
+
+
+ Extend the FreeCAD 3D Window to a Oculus Rift
+ Extender la vista 3D a Oculus Rift
+
+
+
+ StdCmdWhatsThis
+
+ Help
+ Ayuda
+
+
+ &What's This?
+ &¿Qué es esto?
+
+
+ What's This
+ Qué es Esto
+
+
+
+ StdCmdWindows
+
+ Window
+ Ventana
+
+
+ &Windows...
+ &Ventanas...
+
+
+ Windows list
+ Lista de ventanas
+
+
+
+ StdCmdWindowsMenu
+
+ Window
+ Ventana
+
+
+ Activates this window
+ Activa esta ventana
+
+
+
+ StdCmdWorkbench
+
+ View
+ Ver
+
+
+ Workbench
+ Entorno de trabajo
+
+
+ Switch between workbenches
+ Cambiar entre bancos de trabajo
+
+
+
+ StdMainFullscreen
+
+ Standard-View
+ Vista estándar
+
+
+ Fullscreen
+ Pantalla completa
+
+
+ Display the main window in fullscreen mode
+ Mostrar la ventana principal en modo de pantalla completa
+
+
+
+ StdOrthographicCamera
+
+ Standard-View
+ Vista estándar
+
+
+ Orthographic view
+ Vista ortográfica
+
+
+ Switches to orthographic view mode
+ Cambia al modo de vista ortográfico
+
+
+
+ StdPerspectiveCamera
+
+ Standard-View
+ Vista estándar
+
+
+ Perspective view
+ Vista perspectiva
+
+
+ Switches to perspective view mode
+ Cambiar a modo de vista perspectiva
+
+
+
+ StdTreeCollapseDocument
+
+ Collapse/Expand
+ Contraer/expandir
+
+
+ Expand active document and collapse all others
+ Expandir documento activo y colapsar todos los demás
+
+
+ TreeView
+ Vista de Árbol
+
+
+
+ StdTreeDrag
+
+ TreeView
+ Vista de Árbol
+
+
+ Initiate dragging
+ Iniciar arrastre
+
+
+ Initiate dragging of current selected tree items
+ Iniciar el arrastre de los elementos del árbol seleccionados
+
+
+
+ StdTreeMultiDocument
+
+ Display all documents in the tree view
+ Mostrar todos los documentos en la vista de árbol
+
+
+ TreeView
+ Vista de Árbol
+
+
+ Multi document
+ Documento múltiple
+
+
+
+ StdTreePreSelection
+
+ TreeView
+ Vista de Árbol
+
+
+ Pre-selection
+ Pre-selección
+
+
+ Preselect the object in 3D view when mouse over the tree item
+ Preselecciona el objeto en la vista 3D cuando el puntero de ratón esté sobre el objeto del árbol
+
+
+
+ StdTreeRecordSelection
+
+ TreeView
+ Vista de Árbol
+
+
+ Record selection
+ Grabar selección
+
+
+ Record selection in tree view in order to go back/forward using navigation button
+ Grabar selección en la vista de árbol para retroceder/avanzar usando el botón de navegación
+
+
+
+ StdTreeSelection
+
+ TreeView
+ Vista de Árbol
+
+
+ Go to selection
+ Ir a la selección
+
+
+ Scroll to first selected item
+ Desplazarse al primer elemento seleccionado
+
+
+
+ StdTreeSingleDocument
+
+ Only display the active document in the tree view
+ Muestra sólo el documento activo en la vista de árbol
+
+
+ TreeView
+ Vista de Árbol
+
+
+ Single document
+ Documento único
+
+
+
+ StdTreeSyncPlacement
+
+ TreeView
+ Vista de Árbol
+
+
+ Sync placement
+ Colocación de sincronización
+
+
+ Auto adjust placement on drag and drop objects across coordinate systems
+ Ajustar automáticamente la colocación al arrastrar y soltar objetos a través de los sistemas de coordenadas
+
+
+
+ StdTreeSyncSelection
+
+ TreeView
+ Vista de Árbol
+
+
+ Sync selection
+ Sincronizar selección
+
+
+ Auto expand tree item when the corresponding object is selected in 3D view
+ Auto expandir el elemento del árbol cuando se selecciona el objeto correspondiente en la vista 3D
+
+
+
+ StdTreeSyncView
+
+ TreeView
+ Vista de Árbol
+
+
+ Sync view
+ Sincronizar vista
+
+
+ Auto switch to the 3D view containing the selected item
+ Cambiar automáticamente a la vista 3D que contiene el elemento seleccionado
+
+
+
+ StdViewBoxZoom
+
+ Standard-View
+ Vista estándar
+
+
+ Box zoom
+ Zona de zoom
+
+
+
+ StdViewDock
+
+ Standard-View
+ Vista estándar
+
+
+ Docked
+ Acoplado
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Mostrar la vista activa en pantalla completa, en modo desacoplado o acoplado
+
+
+
+ StdViewDockUndockFullscreen
+
+ Standard-View
+ Vista estándar
+
+
+ Document window
+ Ventana del documento
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Mostrar la vista activa en pantalla completa, en modo desacoplado o acoplado
+
+
+
+ StdViewFullscreen
+
+ Standard-View
+ Vista estándar
+
+
+ Fullscreen
+ Pantalla completa
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Mostrar la vista activa en pantalla completa, en modo desacoplado o acoplado
+
+
+
+ StdViewScreenShot
+
+ Standard-View
+ Vista estándar
+
+
+ Save picture...
+ Guardar imagen...
+
+
+ Creates a screenshot of the active view
+ Crea una captura de pantalla de la vista activa
+
+
+
+ StdViewUndock
+
+ Standard-View
+ Vista estándar
+
+
+ Undocked
+ Desacoplado
+
+
+ Display the active view either in fullscreen, in undocked or docked mode
+ Mostrar la vista activa en pantalla completa, en modo desacoplado o acoplado
+
+
+
+ StdViewZoomIn
+
+ Standard-View
+ Vista estándar
+
+
+ Zoom In
+ Acercar
+
+
+
+ StdViewZoomOut
+
+ Standard-View
+ Vista estándar
+
+
+ Zoom Out
+ Alejar
+
+
+
+ Std_Delete
+
+ The following referencing objects might break.
+
+Are you sure you want to continue?
+
+ Los siguientes objetos de referencia pueden romperse.
+
+¿Está seguro de que desea continuar?
+
+
+
+ Object dependencies
+ Dependencias del objeto
+
+
+ These items are selected for deletion, but are not in the active document.
+ Estos elementos están seleccionados para su borrado, pero no están en el documento activo.
+
+
+
+ Std_DependencyGraph
+
+ Dependency graph
+ Gráfico de dependencias
+
+
+
+ Std_DrawStyle
+
+ As is
+ Como es
+
+
+ Normal mode
+ Modo Normal
+
+
+ Wireframe
+ Estructura alámbrica
+
+
+ Wireframe mode
+ Modo de alambre
+
+
+ Flat lines
+ Líneas planas
+
+
+ Flat lines mode
+ Modo líneas planas
+
+
+ Shaded
+ Sombreado
+
+
+ Shaded mode
+ Modo sombreado
+
+
+ Points
+ Puntos
+
+
+ Points mode
+ Modo puntos
+
+
+ Hidden line
+ Línea oculta
+
+
+ Hidden line mode
+ Modo línea oculta
+
+
+ No shading
+ Sin sombreado
+
+
+ No shading mode
+ Modo sin sombreado
+
+
+
+ Std_DuplicateSelection
+
+ Object dependencies
+ Dependencias del objeto
+
+
+ To link to external objects, the document must be saved at least once.
+Do you want to save the document now?
+ Para vincular a objetos externos, el documento debe guardarse al menos una vez.
+¿Desea guardar el documento ahora?
+
+
+
+ Std_Group
+
+ Group
+ Grupo
+
+
+
+ Std_Refresh
+
+ The document contains dependency cycles.
+Please check the Report View for more details.
+
+Do you still want to proceed?
+ El documento contiene ciclos de dependencia.
+Por favor, compruebe la Vista de Reportes para más detalles.
+
+¿Desea continuar?
+
+
+
+ Std_Revert
+
+ This will discard all the changes since last file save.
+ Esto descartará todos los cambios desde el último archivo guardado.
+
+
+ Revert document
+ Revertir documento
+
+
+ Do you want to continue?
+ ¿Desea continuar?
+
+
+
+ ViewIsometricCmd
+
+ Isometric
+ Isométrica
+
+
+ Set NaviCube to Isometric mode
+ Establecer NaviCube en modo Isométrico
+
+
+
+ ViewOrthographicCmd
+
+ Orthographic
+ Ortográfico
+
+
+ Set View to Orthographic mode
+ Configurar Vista a Modo Ortográfico
+
+
+
+ ViewPerspectiveCmd
+
+ Perspective
+ Perspectiva
+
+
+ Set View to Perspective mode
+ Configurar Vista a Modo Perspectiva
+
+
+
+ ViewZoomToFitCmd
+
+ Zoom to fit
+ Zoom hasta encajar
+
+
+ Zoom so that model fills the view
+ Zoom para que el modelo llene la vista
+
+
+
+ Workbench
+
+ &File
+ &Archivo
+
+
+ &Edit
+ &Editar
+
+
+ Standard views
+ Vistas estándar
+
+
+ &Stereo
+ &Estéreo
+
+
+ &Zoom
+ &Ampliar
+
+
+ Visibility
+ Visibilidad
+
+
+ &View
+ &Ver
+
+
+ &Tools
+ &Herramientas
+
+
+ &Macro
+ &Macro
+
+
+ &Windows
+ &Ventanas
+
+
+ &On-line help
+ &Ayuda en línea
+
+
+ &Help
+ &Ayuda
+
+
+ File
+ Archivo
+
+
+ Macro
+ Macro
+
+
+ View
+ Ver
+
+
+ Special Ops
+ Operaciones especiales
+
+
+
+ testClass
+
+ test
+ prueba
+
+
+ <html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-size:20pt; font-weight:600;">iisTaskPanel</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"><span style=" font-size:12pt;">Created for Qt 4.3.x</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;">www.ii-system.com</p></body></html>
+ <html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-size:20pt; font-weight:600;">iisTaskPanel</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:20pt; font-weight:600;"><span style=" font-size:12pt;">Creado por Qt 4.3.x</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:12pt; font-weight:600;">www.ii-system.com</p></body></html>
+
+
+ Choose the style of the Task Panel
+ Elija el estilo del Panel de tareas
+
+
+ Default
+ Predeterminado
+
+
+ Windows XP
+ Windows XP
+
+
+
diff --git a/src/Gui/Language/FreeCAD_es-ES.qm b/src/Gui/Language/FreeCAD_es-ES.qm
index 5b67e903ac..4a4237fe9a 100644
Binary files a/src/Gui/Language/FreeCAD_es-ES.qm and b/src/Gui/Language/FreeCAD_es-ES.qm differ
diff --git a/src/Gui/Language/FreeCAD_es-ES.ts b/src/Gui/Language/FreeCAD_es-ES.ts
index dffeaba3da..388c753e09 100644
--- a/src/Gui/Language/FreeCAD_es-ES.ts
+++ b/src/Gui/Language/FreeCAD_es-ES.ts
@@ -276,6 +276,25 @@
Nombre del archivo
+
+ EditMode
+
+ Default
+ Por defecto
+
+
+ Transform
+ Transformar
+
+
+ Cutting
+ Corte
+
+
+ Color
+ Color
+
+ ExpressionLabel
@@ -3273,19 +3292,19 @@ También puede utilizar el formulario: John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Nombre del banco de trabajoAutoload?
- Autoload?
+ ¿Carga automática?Load Now
- Load Now
+ Cargar ahora<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Para preservar recursos, FreeCAD no carga los bancos de trabajo hasta que se usen. Cargarlos puede proporcionar acceso a preferencias adicionales relacionadas con su funcionalidad.</p><p>Los siguientes bancos de trabajo están disponibles en su instalación:</p></body></html>
@@ -3296,27 +3315,27 @@ También puede utilizar el formulario: John Doe <john@doe.com>
Autoload
- Autoload
+ Carga automáticaIf checked
- If checked
+ Si está marcadowill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ se cargará automáticamente cuando FreeCAD se inicieThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Este es el módulo de inicio actual y debe cargarse automáticamente. Ver Preferencias/General/Autocarga para cambiar.Loaded
- Loaded
+ CargadoLoad now
- Load now
+ Cargar ahora
@@ -4671,6 +4690,16 @@ La columna 'Estado' muestra si el documento puede ser recuperado.
PartialParcial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8754,6 +8783,17 @@ Trayectoria física:
Iniciar calculadora de unidades
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_eu.qm b/src/Gui/Language/FreeCAD_eu.qm
index 2339f77b87..9bbd9255e9 100644
Binary files a/src/Gui/Language/FreeCAD_eu.qm and b/src/Gui/Language/FreeCAD_eu.qm differ
diff --git a/src/Gui/Language/FreeCAD_eu.ts b/src/Gui/Language/FreeCAD_eu.ts
index 2187cdc928..3d04b76fcc 100644
--- a/src/Gui/Language/FreeCAD_eu.ts
+++ b/src/Gui/Language/FreeCAD_eu.ts
@@ -276,6 +276,25 @@
Fitxategi-izena
+
+ EditMode
+
+ Default
+ Lehenetsia
+
+
+ Transform
+ Transformatu
+
+
+ Cutting
+ Moztea
+
+
+ Color
+ Kolorea
+
+ ExpressionLabel
@@ -3280,19 +3299,19 @@ Honako forma ere erabili dezakezu: Jon Inor <jon@inor.com>
Workbench Name
- Workbench Name
+ Lan-mahaiaren izenaAutoload?
- Autoload?
+ Automatikoki kargatu?Load Now
- Load Now
+ Kargatu orain<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Baliabideak aurrezteko, FreeCADek ez ditu laneko mahaiak kargatzen haiek erabili nahi diren arte. Kargatzen direnean, haien funtzionaltasunari lotutako hobespen gehigarriak agertuko dira.</p><p>Honako laneko mahaiak daude erabilgarri zure instalazioan:</p></body></html>
@@ -3303,15 +3322,15 @@ Honako forma ere erabili dezakezu: Jon Inor <jon@inor.com>
Autoload
- Autoload
+ Kargatu automatikokiIf checked
- If checked
+ Markatuta badagowill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ automatikoki kargatuko da FreeCAD abiarazten deneanThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
@@ -3319,11 +3338,11 @@ Honako forma ere erabili dezakezu: Jon Inor <jon@inor.com>
Loaded
- Loaded
+ KargatutaLoad now
- Load now
+ Kargatu orain
@@ -4680,6 +4699,16 @@ The 'Status' column shows whether the document could be recovered.
PartialPartziala
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8769,6 +8798,17 @@ Bide-izen fisikoa:
Abiarazi unitate-kalkulagailua
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_fi.qm b/src/Gui/Language/FreeCAD_fi.qm
index cd69db5b9b..1584656d70 100644
Binary files a/src/Gui/Language/FreeCAD_fi.qm and b/src/Gui/Language/FreeCAD_fi.qm differ
diff --git a/src/Gui/Language/FreeCAD_fi.ts b/src/Gui/Language/FreeCAD_fi.ts
index a209ae55a9..81946d9848 100644
--- a/src/Gui/Language/FreeCAD_fi.ts
+++ b/src/Gui/Language/FreeCAD_fi.ts
@@ -276,6 +276,25 @@
Tiedostonimi
+
+ EditMode
+
+ Default
+ Oletus
+
+
+ Transform
+ muunna
+
+
+ Cutting
+ Leikataan
+
+
+ Color
+ Väri
+
+ ExpressionLabel
@@ -4678,6 +4697,16 @@ The 'Status' column shows whether the document could be recovered.
PartialOsittainen
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8762,6 +8791,17 @@ Physical path:
Käynnistä yksiköiden laskimen
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_fil.qm b/src/Gui/Language/FreeCAD_fil.qm
index cf478870b9..f1f1dbbc4b 100644
Binary files a/src/Gui/Language/FreeCAD_fil.qm and b/src/Gui/Language/FreeCAD_fil.qm differ
diff --git a/src/Gui/Language/FreeCAD_fil.ts b/src/Gui/Language/FreeCAD_fil.ts
index 6a02f02dbe..f1f7e08234 100644
--- a/src/Gui/Language/FreeCAD_fil.ts
+++ b/src/Gui/Language/FreeCAD_fil.ts
@@ -276,6 +276,25 @@
Pangalan ng payl
+
+ EditMode
+
+ Default
+ Pangunahin
+
+
+ Transform
+ Transform
+
+
+ Cutting
+ Paghiwa
+
+
+ Color
+ Kolor
+
+ ExpressionLabel
@@ -4679,6 +4698,16 @@ Ang haligi ng 'Katayuan' ay nagpapakita kung ang dokumento ay maaaring mabawi.
PartialPartial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8766,6 +8795,17 @@ Physical path:
Simulan ang calculator ng mga unit
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_fr.qm b/src/Gui/Language/FreeCAD_fr.qm
index e054084c60..cbb3566c82 100644
Binary files a/src/Gui/Language/FreeCAD_fr.qm and b/src/Gui/Language/FreeCAD_fr.qm differ
diff --git a/src/Gui/Language/FreeCAD_fr.ts b/src/Gui/Language/FreeCAD_fr.ts
index 979f752605..1b61323fcd 100644
--- a/src/Gui/Language/FreeCAD_fr.ts
+++ b/src/Gui/Language/FreeCAD_fr.ts
@@ -276,6 +276,25 @@
Nom de fichier
+
+ EditMode
+
+ Default
+ Défaut
+
+
+ Transform
+ Transformer
+
+
+ Cutting
+ Coupe
+
+
+ Color
+ Couleur
+
+ ExpressionLabel
@@ -3274,19 +3293,19 @@ Vous pouvez également utiliser la forme : John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Nom de l'atelierAutoload?
- Autoload?
+ Chargement automatique?Load Now
- Load Now
+ Charger maintenant<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Pour préserver les ressources, FreeCAD ne charge pas les ateliers avant qu'ils soient utilisés. Les charger peut permettre d'accéder à des préférences supplémentaires en lien avec leurs fonctionnalités.</p><p>Les ateliers suivants sont disponibles dans votre installation:</p></body></html>
@@ -3297,27 +3316,27 @@ Vous pouvez également utiliser la forme : John Doe <john@doe.com>
Autoload
- Autoload
+ Chargement automatiqueIf checked
- If checked
+ Si cochéwill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ sera automatiquement chargé par FreeCAD au démarrageThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Il s'agit de l'atelier de démarrage, qui doit être chargé automatiquement. Voir Préférences/Général/Chargement automatique pour changer.Loaded
- Loaded
+ ChargéLoad now
- Load now
+ Charger maintenant
@@ -4672,6 +4691,16 @@ La colonne « État » indique si le document peut être récupéré.Partial
Partiel
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8753,6 +8782,17 @@ Chemin physique :
Démarrer la calculatrice d'unités
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_gl.qm b/src/Gui/Language/FreeCAD_gl.qm
index 0c036b2f31..4f92bdd5a8 100644
Binary files a/src/Gui/Language/FreeCAD_gl.qm and b/src/Gui/Language/FreeCAD_gl.qm differ
diff --git a/src/Gui/Language/FreeCAD_gl.ts b/src/Gui/Language/FreeCAD_gl.ts
index b47234a7e1..b373a013ed 100644
--- a/src/Gui/Language/FreeCAD_gl.ts
+++ b/src/Gui/Language/FreeCAD_gl.ts
@@ -276,6 +276,25 @@
Nome do ficheiro
+
+ EditMode
+
+ Default
+ Por defecto
+
+
+ Transform
+ Transformar
+
+
+ Cutting
+ Tallado
+
+
+ Color
+ Cor
+
+ ExpressionLabel
@@ -4679,6 +4698,16 @@ A columna 'Estado' amosa se é posible recuperar o documento.
PartialParcial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8767,6 +8796,17 @@ Physical path:
Arrincar a calculadora de unidades
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_hr.qm b/src/Gui/Language/FreeCAD_hr.qm
index bfd2b86976..c6341ac0ac 100644
Binary files a/src/Gui/Language/FreeCAD_hr.qm and b/src/Gui/Language/FreeCAD_hr.qm differ
diff --git a/src/Gui/Language/FreeCAD_hr.ts b/src/Gui/Language/FreeCAD_hr.ts
index b932fb4844..061bf1ac67 100644
--- a/src/Gui/Language/FreeCAD_hr.ts
+++ b/src/Gui/Language/FreeCAD_hr.ts
@@ -276,6 +276,25 @@
Naziv datoteke
+
+ EditMode
+
+ Default
+ Inicijalno
+
+
+ Transform
+ Transformiraj
+
+
+ Cutting
+ Rezanje
+
+
+ Color
+ Boja
+
+ ExpressionLabel
@@ -4723,6 +4742,16 @@ The 'Status' column shows whether the document could be recovered.
PartialDjelomično
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8823,6 +8852,17 @@ Physical path:
Pokrenite Kalkulator jedinice
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_hu.qm b/src/Gui/Language/FreeCAD_hu.qm
index c225a3ca53..1d988004ff 100644
Binary files a/src/Gui/Language/FreeCAD_hu.qm and b/src/Gui/Language/FreeCAD_hu.qm differ
diff --git a/src/Gui/Language/FreeCAD_hu.ts b/src/Gui/Language/FreeCAD_hu.ts
index 764456bdad..2f09088c0b 100644
--- a/src/Gui/Language/FreeCAD_hu.ts
+++ b/src/Gui/Language/FreeCAD_hu.ts
@@ -276,6 +276,25 @@
Fájlnév
+
+ EditMode
+
+ Default
+ Alapértelmezett
+
+
+ Transform
+ Átalakítás
+
+
+ Cutting
+ Vágás
+
+
+ Color
+ Szín
+
+ ExpressionLabel
@@ -3272,19 +3291,19 @@ Használhatja az űrlapot is: Gipsz Jakab <gipsz@jakab.hu>
Workbench Name
- Workbench Name
+ Munkafelület neveAutoload?
- Autoload?
+ Automatikus betöltés?Load Now
- Load Now
+ Betöltés most<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Az erőforrások megőrzése érdekében a FreeCAD használatukig nem tölt be munkafelületeket. Ezek betöltése hozzáférést biztosíthat további funkcionalitásukkal kapcsolatos további beállításokhoz.</p> <p>A következő munkafelületek állnak rendelkezésre a telepítéshez, de még nincsenek betöltve:</p></body></html>
@@ -3295,27 +3314,27 @@ Használhatja az űrlapot is: Gipsz Jakab <gipsz@jakab.hu>
Autoload
- Autoload
+ Automatikus betöltésIf checked
- If checked
+ Ha bejelöltwill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ automatikusan betöltődik, amikor elindítja a FreeCAD-etThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Ez az aktuális indítási modul, és automatikusan be kell tölteni. Ennek módosításához lásd a Beállítások/Általános/Automatikus betöltés lehetőséget.Loaded
- Loaded
+ BetöltveLoad now
- Load now
+ Betöltés most
@@ -4672,6 +4691,16 @@ Az 'Állapot' oszlop tájékoztatja a visszaállítás sikerességéről.Partial
Részleges
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8760,6 +8789,17 @@ Fizikai útvonal:
Mennyiségi egységek számításának elindítása
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_id.qm b/src/Gui/Language/FreeCAD_id.qm
index a99701fcfc..0019d87a75 100644
Binary files a/src/Gui/Language/FreeCAD_id.qm and b/src/Gui/Language/FreeCAD_id.qm differ
diff --git a/src/Gui/Language/FreeCAD_id.ts b/src/Gui/Language/FreeCAD_id.ts
index 9f577e5165..c8c5b08630 100644
--- a/src/Gui/Language/FreeCAD_id.ts
+++ b/src/Gui/Language/FreeCAD_id.ts
@@ -276,6 +276,25 @@
Nama file
+
+ EditMode
+
+ Default
+ Bawaan
+
+
+ Transform
+ Transform
+
+
+ Cutting
+ Pemotongan
+
+
+ Color
+ Warna
+
+ ExpressionLabel
@@ -4672,6 +4691,16 @@ The 'Status' column shows whether the document could be recovered.
PartialPartial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8744,6 +8773,17 @@ Physical path:
Mulai kalkulator unit
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_it.qm b/src/Gui/Language/FreeCAD_it.qm
index a4355536d4..aa7fc04016 100644
Binary files a/src/Gui/Language/FreeCAD_it.qm and b/src/Gui/Language/FreeCAD_it.qm differ
diff --git a/src/Gui/Language/FreeCAD_it.ts b/src/Gui/Language/FreeCAD_it.ts
index e834fceb1f..f3a380ada0 100644
--- a/src/Gui/Language/FreeCAD_it.ts
+++ b/src/Gui/Language/FreeCAD_it.ts
@@ -276,6 +276,25 @@
Nome file
+
+ EditMode
+
+ Default
+ Predefinito
+
+
+ Transform
+ Trasforma
+
+
+ Cutting
+ Taglio
+
+
+ Color
+ Colore
+
+ ExpressionLabel
@@ -3277,19 +3296,19 @@ Si può anche utilizzare il modulo: John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Nome WorkbenchAutoload?
- Autoload?
+ Autocaricamento?Load Now
- Load Now
+ Carica adesso<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Per preservare le risorse, FreeCAD non carica gli ambienti di lavoro finché non vengono utilizzati. Il loro caricamento può fornire l'accesso a preferenze aggiuntive relative alla loro funzionalità.</p><p>I seguenti ambienti di lavoro sono disponibili nella tua installazione, ma non sono ancora caricati:</p></body></html>
@@ -3300,27 +3319,27 @@ Si può anche utilizzare il modulo: John Doe <john@doe.com>
Autoload
- Autoload
+ AutocaricamentoIf checked
- If checked
+ Se selezionatowill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ verrà caricato automaticamente all'avvio di FreeCADThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Questo è il modulo di avvio corrente e deve essere automaticamente abilitato. Vedi Preferenze/Generale/Autoload per cambiare.Loaded
- Loaded
+ CaricatoLoad now
- Load now
+ Carica adesso
@@ -4675,6 +4694,16 @@ The 'Status' column shows whether the document could be recovered.
PartialParziale
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8763,6 +8792,17 @@ Percorso fisico:
Avvia il convertitore di unità
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_ja.qm b/src/Gui/Language/FreeCAD_ja.qm
index 99c0c41d8e..b967c44b26 100644
Binary files a/src/Gui/Language/FreeCAD_ja.qm and b/src/Gui/Language/FreeCAD_ja.qm differ
diff --git a/src/Gui/Language/FreeCAD_ja.ts b/src/Gui/Language/FreeCAD_ja.ts
index 0abdb1ed60..bda16611c0 100644
--- a/src/Gui/Language/FreeCAD_ja.ts
+++ b/src/Gui/Language/FreeCAD_ja.ts
@@ -276,6 +276,25 @@
ファイル名
+
+ EditMode
+
+ Default
+ デフォルト
+
+
+ Transform
+ 変換
+
+
+ Cutting
+ 切断
+
+
+ Color
+ 色
+
+ ExpressionLabel
@@ -4647,6 +4666,16 @@ The 'Status' column shows whether the document could be recovered.
Partial部分
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8726,6 +8755,17 @@ Physical path:
単位計算機を表示します。
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_lt.qm b/src/Gui/Language/FreeCAD_lt.qm
index defd50cfdd..0f58fcf62b 100644
Binary files a/src/Gui/Language/FreeCAD_lt.qm and b/src/Gui/Language/FreeCAD_lt.qm differ
diff --git a/src/Gui/Language/FreeCAD_lt.ts b/src/Gui/Language/FreeCAD_lt.ts
index 556688ab8a..c143659000 100644
--- a/src/Gui/Language/FreeCAD_lt.ts
+++ b/src/Gui/Language/FreeCAD_lt.ts
@@ -84,7 +84,7 @@
Base
- Pagrindas
+ Pagrindiniai dydžiai
@@ -276,6 +276,25 @@
Rinkmenos pavadinimas
+
+ EditMode
+
+ Default
+ Numatytasis
+
+
+ Transform
+ Keisti
+
+
+ Cutting
+ Cutting
+
+
+ Color
+ Spalva
+
+ ExpressionLabel
@@ -1568,7 +1587,7 @@ horizontal space in Python console
Combo View
- Mišrusis langas
+ Mišrusis rodinysTreeView and PropertyView
@@ -2924,12 +2943,12 @@ bounding box size of the 3D object that is currently displayed.
Allow user aborting document recomputation by pressing ESC.
This feature may slightly increase recomputation time.
- Allow user aborting document recomputation by pressing ESC.
-This feature may slightly increase recomputation time.
+ Leisti vartotojui nutraukti perskaičiavimą nuspaudžiant „ESC“ mygtuką.
+Ši galimybė gali truputį prailginti perskaičiavimo trukmę.Allow aborting recomputation
- Allow aborting recomputation
+ Leisti perskaičiavimo nutraukimąIf there is a recovery file available the application will
@@ -4457,7 +4476,7 @@ The 'Status' column shows whether the document could be recovered.There are input fields with incorrect input, please ensure valid placement values!
- Yra laukų su neteisinga įvestimi, prašom jas pakeisti į tinkamas padėties vertes!
+ Yra laukų su neteisinga įvestimi, prašom jas pakeisti į tinkamas išdėstymo vertes!Use center of mass
@@ -4676,6 +4695,16 @@ The 'Status' column shows whether the document could be recovered.
PartialDalinis
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -4696,7 +4725,7 @@ The 'Status' column shows whether the document could be recovered.
Gui::DockWnd::ComboViewCombo View
- Mišrusis langas
+ Mišrusis rodinysModel
@@ -4848,7 +4877,7 @@ The 'Status' column shows whether the document could be recovered.
Selection View
- Pasirinkimo langas
+ Pasirinkimo rodinysThe number of selected items
@@ -5802,7 +5831,7 @@ Ar norėtumėte nurodyti kitą aplanką?
Document window:
- Dokumento langas:
+ Dokumento rodinys:
@@ -6035,7 +6064,7 @@ Ar norėtumėte nurodyti kitą aplanką?
Gui::TreeDockWidgetTree view
- Medžio langas
+ Medžio rodinys
@@ -6157,7 +6186,7 @@ Ar norėtumėte nurodyti kitą aplanką?
Allow partial recomputes
- Įgalinti dalinius savybių perskaičiavimus
+ Leisti dalinius savybių perskaičiavimusEnable or disable recomputating editing object when 'skip recomputation' is enabled
@@ -6353,7 +6382,7 @@ Ar norėtumėte nurodyti kitą aplanką?
QDockWidgetTree view
- Medžio langas
+ Medžio rodinysProperty view
@@ -6361,15 +6390,15 @@ Ar norėtumėte nurodyti kitą aplanką?
Selection view
- Pasirinkimo langas
+ Pasirinkimo rodinysReport view
- Ataskaitos langas
+ Ataskaitos rodinysCombo View
- Mišrusis langas
+ Mišrusis rodinysToolbox
@@ -6385,7 +6414,7 @@ Ar norėtumėte nurodyti kitą aplanką?
DAG View
- DAG langas
+ DAG rodinys
@@ -8765,6 +8794,17 @@ Physical path:
Paleidžia matų perskaičiavimo skaičiuoklę
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
@@ -9470,7 +9510,7 @@ Physical path:
Document window
- Dokumento langas
+ Dokumento rodinysDisplay the active view either in fullscreen, in undocked or docked mode
diff --git a/src/Gui/Language/FreeCAD_nl.qm b/src/Gui/Language/FreeCAD_nl.qm
index 09fda25573..2458819cc3 100644
Binary files a/src/Gui/Language/FreeCAD_nl.qm and b/src/Gui/Language/FreeCAD_nl.qm differ
diff --git a/src/Gui/Language/FreeCAD_nl.ts b/src/Gui/Language/FreeCAD_nl.ts
index e6fa6861e3..ed07610c1a 100644
--- a/src/Gui/Language/FreeCAD_nl.ts
+++ b/src/Gui/Language/FreeCAD_nl.ts
@@ -276,6 +276,25 @@
Bestandsnaam
+
+ EditMode
+
+ Default
+ Standaard
+
+
+ Transform
+ Transformeren
+
+
+ Cutting
+ Snijden
+
+
+ Color
+ Kleur
+
+ ExpressionLabel
@@ -4673,6 +4692,16 @@ The 'Status' column shows whether the document could be recovered.
PartialGedeeltelijk
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8754,6 +8783,17 @@ Fysiek pad:
Start de eenheden rekenmachine
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_pl.qm b/src/Gui/Language/FreeCAD_pl.qm
index b093f64057..5ce2ab75ce 100644
Binary files a/src/Gui/Language/FreeCAD_pl.qm and b/src/Gui/Language/FreeCAD_pl.qm differ
diff --git a/src/Gui/Language/FreeCAD_pl.ts b/src/Gui/Language/FreeCAD_pl.ts
index d8b99fdc2e..49c29a3628 100644
--- a/src/Gui/Language/FreeCAD_pl.ts
+++ b/src/Gui/Language/FreeCAD_pl.ts
@@ -276,6 +276,25 @@
Nazwa pliku
+
+ EditMode
+
+ Default
+ Domyślne
+
+
+ Transform
+ Przemieszczenie
+
+
+ Cutting
+ Cięcie
+
+
+ Color
+ Kolor
+
+ ExpressionLabel
@@ -1233,7 +1252,7 @@ Jeśli ta opcja nie jest zaznaczona, własność musi być jednoznacznie nazwana
Color plot:
- Kolor kreślenia:
+ Kolor wykresu:Document window:
@@ -3275,19 +3294,19 @@ Możesz również skorzystać z formatki: John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Nazwa środowiska pracyAutoload?
- Autoload?
+ Wczytać automatycznie?Load Now
- Load Now
+ Wczytaj teraz<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Aby oszczędzać zasoby, FreeCAD nie ładuje środowisk pracy, dopóki nie zostaną użyte. Ich załadowanie może zapewnić dostęp do dodatkowych preferencji związanych z ich funkcjonalnością.</p><p>Następujące środowiska pracy są dostępne w twojej instalacji, ale nie są jeszcze załadowane:</p></body></html>
@@ -3298,27 +3317,27 @@ Możesz również skorzystać z formatki: John Doe <john@doe.com>
Autoload
- Autoload
+ Wczytaj automatycznieIf checked
- If checked
+ Jeśli zaznaczonewill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ zostanie załadowany automatycznie po uruchomieniu programu FreeCADThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Jest to bieżący moduł startowy i musi być automatycznie załadowany. Aby zmienić ustawienia, patrz: Preferencje → Ogólne → Uruchamianie.Loaded
- Loaded
+ WczytanoLoad now
- Load now
+ Wczytaj teraz
@@ -4676,6 +4695,16 @@ Kolumna "Aktualny status" pokazuje, czy dokument może być odzyskany.Partial
Częściowo
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8756,6 +8785,17 @@ Physical path:
Uruchom kalkulator jednostek
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_pt-BR.qm b/src/Gui/Language/FreeCAD_pt-BR.qm
index 645c1d84dd..fa9cfb64d4 100644
Binary files a/src/Gui/Language/FreeCAD_pt-BR.qm and b/src/Gui/Language/FreeCAD_pt-BR.qm differ
diff --git a/src/Gui/Language/FreeCAD_pt-BR.ts b/src/Gui/Language/FreeCAD_pt-BR.ts
index fc20ab9e87..780a3aaa7b 100644
--- a/src/Gui/Language/FreeCAD_pt-BR.ts
+++ b/src/Gui/Language/FreeCAD_pt-BR.ts
@@ -276,6 +276,25 @@
Nome de arquivo
+
+ EditMode
+
+ Default
+ Padrão
+
+
+ Transform
+ Transformar
+
+
+ Cutting
+ Corte
+
+
+ Color
+ Cor
+
+ ExpressionLabel
@@ -3267,15 +3286,15 @@ Você também pode usar o formulário: João Silva <joao@silva.com>
Workbench Name
- Workbench Name
+ Nome da bancadaAutoload?
- Autoload?
+ Auto-carregar?Load Now
- Load Now
+ Carregar Agora<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
@@ -3290,15 +3309,15 @@ Você também pode usar o formulário: João Silva <joao@silva.com>
Autoload
- Autoload
+ Auto-carregarIf checked
- If checked
+ Se selecionadowill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ será carregado automaticamente quando o FreeCAD iniciarThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
@@ -3306,11 +3325,11 @@ Você também pode usar o formulário: João Silva <joao@silva.com>
Loaded
- Loaded
+ CarregadoLoad now
- Load now
+ Carregar Agora
@@ -4665,6 +4684,16 @@ The 'Status' column shows whether the document could be recovered.
PartialParcial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8742,6 +8771,17 @@ Caminho físico:
Iniciar o conversor de unidades
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_pt-PT.qm b/src/Gui/Language/FreeCAD_pt-PT.qm
index f3f41d598c..7b43ea08ae 100644
Binary files a/src/Gui/Language/FreeCAD_pt-PT.qm and b/src/Gui/Language/FreeCAD_pt-PT.qm differ
diff --git a/src/Gui/Language/FreeCAD_pt-PT.ts b/src/Gui/Language/FreeCAD_pt-PT.ts
index d1070e7703..546d9bf6d3 100644
--- a/src/Gui/Language/FreeCAD_pt-PT.ts
+++ b/src/Gui/Language/FreeCAD_pt-PT.ts
@@ -276,6 +276,25 @@
Nome do ficheiro
+
+ EditMode
+
+ Default
+ Predefinição
+
+
+ Transform
+ Transformar
+
+
+ Cutting
+ Corte
+
+
+ Color
+ Cor
+
+ ExpressionLabel
@@ -4672,6 +4691,16 @@ The 'Status' column shows whether the document could be recovered.
PartialParcial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8755,6 +8784,17 @@ Caminho físico:
Iniciar o calculador de unidades
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_ro.qm b/src/Gui/Language/FreeCAD_ro.qm
index e22ce0c52b..3cf42cf176 100644
Binary files a/src/Gui/Language/FreeCAD_ro.qm and b/src/Gui/Language/FreeCAD_ro.qm differ
diff --git a/src/Gui/Language/FreeCAD_ro.ts b/src/Gui/Language/FreeCAD_ro.ts
index 2a44bd2a6b..5b999fd7a7 100644
--- a/src/Gui/Language/FreeCAD_ro.ts
+++ b/src/Gui/Language/FreeCAD_ro.ts
@@ -276,6 +276,25 @@
Nume fișier
+
+ EditMode
+
+ Default
+ Implicit
+
+
+ Transform
+ Transformare
+
+
+ Cutting
+ Tăiere
+
+
+ Color
+ Culoare
+
+ ExpressionLabel
@@ -4673,6 +4692,16 @@ The 'Status' column shows whether the document could be recovered.
PartialParţial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8756,6 +8785,17 @@ Cale fizică:
Pornește calculatorul de unități
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_ru.qm b/src/Gui/Language/FreeCAD_ru.qm
index 6a3fe510eb..1339699eba 100644
Binary files a/src/Gui/Language/FreeCAD_ru.qm and b/src/Gui/Language/FreeCAD_ru.qm differ
diff --git a/src/Gui/Language/FreeCAD_ru.ts b/src/Gui/Language/FreeCAD_ru.ts
index ca922ee0e7..5c2f8fa325 100644
--- a/src/Gui/Language/FreeCAD_ru.ts
+++ b/src/Gui/Language/FreeCAD_ru.ts
@@ -276,6 +276,25 @@
Имя файла
+
+ EditMode
+
+ Default
+ По умолчанию
+
+
+ Transform
+ Преобразовать
+
+
+ Cutting
+ Обрезка
+
+
+ Color
+ Цвет
+
+ ExpressionLabel
@@ -1450,7 +1469,7 @@ If this is not ticked, then the property must be uniquely named, and it is acces
Change language:
- Изменить язык (Change language):
+ Изменить язык:Main window
@@ -1617,7 +1636,7 @@ horizontal space in Python console
Create
- Собрать
+ СоздатьDelete
@@ -2161,7 +2180,7 @@ Specify another directory, please.
Create
- Собрать
+ СоздатьLoad project file after creation
@@ -3276,19 +3295,19 @@ Opening mode: If you defined a hinge in this component or any other earlier in t
Workbench Name
- Workbench Name
+ Название верстакаAutoload?
- Autoload?
+ Автозагрузка?Load Now
- Load Now
+ Загрузить сейчас<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Чтобы сэкономить ресурсы, FreeCAD не загружает верстаки до тех пор, пока они не будут использованы. После загрузки верстака, если это предусмотрено в настройках может появится дополнительный раздел с настройкам, связанным с функциональностью загруженного верстака.</p><p>В текущий момент доступны следующие верстаки, которые можно загрузить, если это требуется:</p></body></html>
@@ -3299,27 +3318,27 @@ Opening mode: If you defined a hinge in this component or any other earlier in t
Autoload
- Autoload
+ АвтозагрузкаIf checked
- If checked
+ Если отмеченоwill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ будет загружен автоматически при запуске FreeCADThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Это текущий модуль запуска и должен быть автоматически загружен. Смотрите Настройки/Общее/Автозагрузка для изменения.Loaded
- Loaded
+ ЗагруженоLoad now
- Load now
+ Загрузить сейчас
@@ -3449,19 +3468,19 @@ Opening mode: If you defined a hinge in this component or any other earlier in t
Top left
- Верхний левый
+ Верхний левый уголTop right
- Верхний правый
+ Верхний правый уголBottom left
- Нижний левый
+ Нижний левый уголBottom right
- Нижний правый
+ Нижний правый угол3D Navigation
@@ -4677,6 +4696,16 @@ The 'Status' column shows whether the document could be recovered.
PartialЧастично
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -4986,19 +5015,19 @@ Do you want to save your changes?
Gui::FlagTop left
- Верхний левый
+ Верхний левый уголBottom left
- Нижний левый
+ Нижний левый уголTop right
- Верхний правый
+ Верхний правый уголBottom right
- Нижний правый
+ Нижний правый уголRemove
@@ -8758,6 +8787,17 @@ Physical path:
Открыть конвертор единиц измерения
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_sl.qm b/src/Gui/Language/FreeCAD_sl.qm
index 8344318a1a..ac2e9a5141 100644
Binary files a/src/Gui/Language/FreeCAD_sl.qm and b/src/Gui/Language/FreeCAD_sl.qm differ
diff --git a/src/Gui/Language/FreeCAD_sl.ts b/src/Gui/Language/FreeCAD_sl.ts
index 1ae82e5d6f..564dcf3e54 100644
--- a/src/Gui/Language/FreeCAD_sl.ts
+++ b/src/Gui/Language/FreeCAD_sl.ts
@@ -276,6 +276,25 @@
Ime datoteke
+
+ EditMode
+
+ Default
+ Privzeti
+
+
+ Transform
+ Preoblikuj
+
+
+ Cutting
+ Prerez
+
+
+ Color
+ Barva
+
+ ExpressionLabel
@@ -3279,19 +3298,19 @@ Lahko uporabite tudi obliko: Neznanec <ne@znanec.com>
Workbench Name
- Workbench Name
+ Ime delovnega okoljaAutoload?
- Autoload?
+ Samodejno nalaganje?Load Now
- Load Now
+ Naloži zdaj<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body><p>Zaradi varčevanja z viri FreeCAD ne naloži delovnih okolij, dokler se jih ne uporabi. Če jih naložite, vam bodo lahko na voljo dodatne prednastavitve, ki so povezane z njihovimi zmožnostmi.</p><p>V vaši namestitvi so na voljo naslednja delovna okolja:</p></body></html>
@@ -3302,27 +3321,27 @@ Lahko uporabite tudi obliko: Neznanec <ne@znanec.com>
Autoload
- Autoload
+ Samodejno nalaganjeIf checked
- If checked
+ Če je označenowill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ bo samodejno naloženo ob FreeCAD-ovem zagonuThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Takšen je trenutni zagonski modul, ki mora biti samodejno naložen. Če želite to spremeniti, pojdite ne Prednastavitve/Splošno/Samodejno nalaganje.Loaded
- Loaded
+ NaloženoLoad now
- Load now
+ Naloži zdaj
@@ -4677,6 +4696,16 @@ The 'Status' column shows whether the document could be recovered.
PartialDelno
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8766,6 +8795,17 @@ Tvarna pot:
Zažene računalo enot
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_sv-SE.qm b/src/Gui/Language/FreeCAD_sv-SE.qm
index cbacacf197..8e4a685412 100644
Binary files a/src/Gui/Language/FreeCAD_sv-SE.qm and b/src/Gui/Language/FreeCAD_sv-SE.qm differ
diff --git a/src/Gui/Language/FreeCAD_sv-SE.ts b/src/Gui/Language/FreeCAD_sv-SE.ts
index ebbb274674..0ec1a95413 100644
--- a/src/Gui/Language/FreeCAD_sv-SE.ts
+++ b/src/Gui/Language/FreeCAD_sv-SE.ts
@@ -276,6 +276,25 @@
Filnamn
+
+ EditMode
+
+ Default
+ Standard
+
+
+ Transform
+ Omvandla
+
+
+ Cutting
+ Skär
+
+
+ Color
+ Färg
+
+ ExpressionLabel
@@ -4675,6 +4694,16 @@ The 'Status' column shows whether the document could be recovered.
PartialPartiell
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8764,6 +8793,17 @@ Physical path:
Öppna enhetskalkylatorn
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_tr.qm b/src/Gui/Language/FreeCAD_tr.qm
index bfe52428b5..11e75789ba 100644
Binary files a/src/Gui/Language/FreeCAD_tr.qm and b/src/Gui/Language/FreeCAD_tr.qm differ
diff --git a/src/Gui/Language/FreeCAD_tr.ts b/src/Gui/Language/FreeCAD_tr.ts
index e37d48a209..4da70a81b5 100644
--- a/src/Gui/Language/FreeCAD_tr.ts
+++ b/src/Gui/Language/FreeCAD_tr.ts
@@ -276,6 +276,25 @@
Dosya adı
+
+ EditMode
+
+ Default
+ Varsayılan
+
+
+ Transform
+ Dönüştür
+
+
+ Cutting
+ Kesme
+
+
+ Color
+ Renk
+
+ ExpressionLabel
@@ -3272,7 +3291,7 @@ Ayrıca formu da kullanabilirsiniz: John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Tezgah AdıAutoload?
@@ -3280,11 +3299,11 @@ Ayrıca formu da kullanabilirsiniz: John Doe <john@doe.com>
Load Now
- Load Now
+ Şimdi Yükle<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
- <html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
+ <html><head/><body> <p> Kaynakları korumak için FreeCAD, kullanılıncaya kadar çalışma tezgahlarını yüklemez. Bunları yüklemek, işlevleriyle ilgili ek tercihlere erişim sağlayabilir. </p> <p> Aşağıdaki çalışma tezgahları kurulumunuzda mevcuttur, ancak henüz yüklenmemiştir: </p> </body> </html>
@@ -3299,23 +3318,23 @@ Ayrıca formu da kullanabilirsiniz: John Doe <john@doe.com>
If checked
- If checked
+ Eğer işaretliysewill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ FreeCAD başlangıcında otomatik olarak yüklenecekThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Bu, geçerli başlangıç modülüdür ve otomatik olarak yüklenmesi gerekir. Değiştirmek için Tercihler/Genel/Otomatik Yükleme bölümüne bakın.Loaded
- Loaded
+ YüklendiLoad now
- Load now
+ Şimdi Yükle
@@ -4672,6 +4691,16 @@ The 'Status' column shows whether the document could be recovered.
PartialKısmi
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8754,6 +8783,17 @@ Fiziksel yol:
Birimler hesap makinesini başlat
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_uk.qm b/src/Gui/Language/FreeCAD_uk.qm
index 07a7df517c..4462d96231 100644
Binary files a/src/Gui/Language/FreeCAD_uk.qm and b/src/Gui/Language/FreeCAD_uk.qm differ
diff --git a/src/Gui/Language/FreeCAD_uk.ts b/src/Gui/Language/FreeCAD_uk.ts
index 88dc837201..0c7f576579 100644
--- a/src/Gui/Language/FreeCAD_uk.ts
+++ b/src/Gui/Language/FreeCAD_uk.ts
@@ -276,6 +276,25 @@
Ім'я файлу
+
+ EditMode
+
+ Default
+ За замовчуванням
+
+
+ Transform
+ Перетворення
+
+
+ Cutting
+ Перерізання
+
+
+ Color
+ Колір
+
+ ExpressionLabel
@@ -3276,15 +3295,15 @@ You can also use the form: John Doe <john@doe.com>
Workbench Name
- Workbench Name
+ Назва робочого середовищаAutoload?
- Autoload?
+ Автозавантаження?Load Now
- Load Now
+ Завантажити зараз<html><head/><body><p>To preserve resources, FreeCAD does not load workbenches until they are used. Loading them may provide access to additional preferences related to their functionality.</p><p>The following workbenches are available in your installation:</p></body></html>
@@ -3299,27 +3318,27 @@ You can also use the form: John Doe <john@doe.com>
Autoload
- Autoload
+ АвтозавантаженняIf checked
- If checked
+ Якщо позначеноwill be loaded automatically when FreeCAD starts up
- will be loaded automatically when FreeCAD starts up
+ буде завантажено автоматично коли FreeCAD стартуєThis is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
- This is the current startup module, and must be autoloaded. See Preferences/General/Autoload to change.
+ Це поточний модуль запуску, який потрібно завантажити автоматично. Див. Параметри/Загальні/Автозавантаження, щоб змінити.Loaded
- Loaded
+ Завантажено:Load now
- Load now
+ Завантажити зараз
@@ -4676,6 +4695,16 @@ The 'Status' column shows whether the document could be recovered.
PartialЧастково
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8760,6 +8789,17 @@ Physical path:
Запустити калькулятор одиниць
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_val-ES.qm b/src/Gui/Language/FreeCAD_val-ES.qm
index 077d76587f..e7a225ce45 100644
Binary files a/src/Gui/Language/FreeCAD_val-ES.qm and b/src/Gui/Language/FreeCAD_val-ES.qm differ
diff --git a/src/Gui/Language/FreeCAD_val-ES.ts b/src/Gui/Language/FreeCAD_val-ES.ts
index 232cc4e292..706ebef86d 100644
--- a/src/Gui/Language/FreeCAD_val-ES.ts
+++ b/src/Gui/Language/FreeCAD_val-ES.ts
@@ -276,6 +276,25 @@
Nom del fitxer
+
+ EditMode
+
+ Default
+ Per defecte
+
+
+ Transform
+ Transforma
+
+
+ Cutting
+ Tall
+
+
+ Color
+ Color
+
+ ExpressionLabel
@@ -4663,6 +4682,16 @@ La columna 'Estat? mostra si el document es pot recuperar.
PartialParcial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8737,6 +8766,17 @@ Physical path:
Inicia la calculadora d'unitats
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_vi.qm b/src/Gui/Language/FreeCAD_vi.qm
index c7d31ad3f5..2dcddd5962 100644
Binary files a/src/Gui/Language/FreeCAD_vi.qm and b/src/Gui/Language/FreeCAD_vi.qm differ
diff --git a/src/Gui/Language/FreeCAD_vi.ts b/src/Gui/Language/FreeCAD_vi.ts
index 8b8c80dd60..ee46fbfc9e 100644
--- a/src/Gui/Language/FreeCAD_vi.ts
+++ b/src/Gui/Language/FreeCAD_vi.ts
@@ -276,6 +276,25 @@
Tên tập tin
+
+ EditMode
+
+ Default
+ Mặc định
+
+
+ Transform
+ Biến đổi
+
+
+ Cutting
+ Cắt
+
+
+ Color
+ Màu
+
+ ExpressionLabel
@@ -4680,6 +4699,16 @@ Cột 'Trạng thái' cho biết liệu tài liệu có thể được khôi ph
PartialPartial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8769,6 +8798,17 @@ Physical path:
Khởi động máy tính đơn vị
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_zh-CN.qm b/src/Gui/Language/FreeCAD_zh-CN.qm
index 0936487cd5..5542ca3dac 100644
Binary files a/src/Gui/Language/FreeCAD_zh-CN.qm and b/src/Gui/Language/FreeCAD_zh-CN.qm differ
diff --git a/src/Gui/Language/FreeCAD_zh-CN.ts b/src/Gui/Language/FreeCAD_zh-CN.ts
index 692df1bbfc..5b5f8bc62d 100644
--- a/src/Gui/Language/FreeCAD_zh-CN.ts
+++ b/src/Gui/Language/FreeCAD_zh-CN.ts
@@ -276,6 +276,25 @@
文件名
+
+ EditMode
+
+ Default
+ 默认
+
+
+ Transform
+ 变换
+
+
+ Cutting
+ 锯切
+
+
+ Color
+ 颜色
+
+ ExpressionLabel
@@ -4667,6 +4686,16 @@ The 'Status' column shows whether the document could be recovered.
Partial部分的
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8747,6 +8776,17 @@ Physical path:
启动单位计算器
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/FreeCAD_zh-TW.qm b/src/Gui/Language/FreeCAD_zh-TW.qm
index 1dc2943dbb..8413477c4b 100644
Binary files a/src/Gui/Language/FreeCAD_zh-TW.qm and b/src/Gui/Language/FreeCAD_zh-TW.qm differ
diff --git a/src/Gui/Language/FreeCAD_zh-TW.ts b/src/Gui/Language/FreeCAD_zh-TW.ts
index aecc4045cc..4c5e023f1a 100644
--- a/src/Gui/Language/FreeCAD_zh-TW.ts
+++ b/src/Gui/Language/FreeCAD_zh-TW.ts
@@ -276,6 +276,25 @@
檔案名稱
+
+ EditMode
+
+ Default
+ 預設
+
+
+ Transform
+ 轉換
+
+
+ Cutting
+ 切割
+
+
+ Color
+ 色彩
+
+ ExpressionLabel
@@ -4668,6 +4687,16 @@ The 'Status' column shows whether the document could be recovered.
PartialPartial
+
+ &Use Original Selections
+ &Use Original Selections
+
+
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Ignore dependencies and proceed with objects
+originally selected prior to opening this dialog
+ Gui::DlgTreeWidget
@@ -8743,6 +8772,17 @@ Physical path:
啟動單位計算機
+
+ StdCmdUserEditMode
+
+ Edit mode
+ Edit mode
+
+
+ Defines behavior when editing an object from tree
+ Defines behavior when editing an object from tree
+
+ StdCmdUserInterface
diff --git a/src/Gui/Language/Translator.cpp b/src/Gui/Language/Translator.cpp
index 71925a0071..c99dfe70b1 100644
--- a/src/Gui/Language/Translator.cpp
+++ b/src/Gui/Language/Translator.cpp
@@ -1,308 +1,311 @@
-/***************************************************************************
- * Copyright (c) 2004 Werner Mayer *
- * *
- * This file is part of the FreeCAD CAx development system. *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of the GNU Library General Public *
- * License as published by the Free Software Foundation; either *
- * version 2 of the License, or (at your option) any later version. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU Library General Public License for more details. *
- * *
- * You should have received a copy of the GNU Library General Public *
- * License along with this library; see the file COPYING.LIB. If not, *
- * write to the Free Software Foundation, Inc., 59 Temple Place, *
- * Suite 330, Boston, MA 02111-1307, USA *
- * *
- ***************************************************************************/
-
-
-#include "PreCompiled.h"
-#ifndef _PreComp_
-# include
-# include
-# include
-# include
-# include
-#endif
-
-#include "Translator.h"
-#include
-
-using namespace Gui;
-
-/** \defgroup i18n Internationalization with FreeCAD
- * \ingroup GUI
- *
- * The internationalization of FreeCAD makes heavy use of the internationalization
- * support of Qt. For more details refer to your Qt documentation.
- *
- * \section stepbystep Step by step
- * To integrate a new language into FreeCAD or one of its application modules
- * you have to perform the following steps:
- *
- * \subsection tsfile Creation of a .ts file
- * First you have to generate a .ts file for the language to be translated. You can do this
- * by running the \a lupdate tool in the \a bin path of your Qt installation. As argument
- * you can specify either all related source files and the .ts output file or a Qt project
- * file (.pro) which contains all relevant source files.
- *
- * \subsection translate Translation into your language
- * To translate the english string literals into the language you want to support you can open your
- * .ts file with \a QtLinguist and translate all literals by hand. Another way
- * for translation is to use the tool \a tsauto from Sebastien Fricker.This tool uses the
- * engine from Google web page (www.google.com). tsauto supports the languages
- * \li english
- * \li french
- * \li german
- * \li italian
- * \li portuguese and
- * \li spanish
- *
- * \remark To get most of the literals translated you should have removed all
- * special characters (like &, !, ?, ...). Otherwise the translation could fail.
- * After having translated all literals you can load the .ts file into QtLinguist and
- * invoke the menu item \a Release which generates the binary .qm file.
- *
- * \subsection usets Integration of the .qm file
- * The .qm file should now be integrated into the GUI library (either of FreeCAD
- * itself or its application module). The .qm file will be embedded into the
- * resulting binary file. So, at runtime you don't need any .qm files any
- * more. Indeed you will have a bigger binary file but you haven't any troubles
- * concerning missing .qm files.
- *
- * To integrate the .qm file into the executable you have to create a resource file (.qrc), first.
- * This is an XML file where you can append the .qm file. For the .qrc file you have to define the following
- * curstom build step inside the Visual Studio project file:
- *
- * Command Line: rcc.exe -name $(InputName) $(InputPath) -o "$(InputDir)qrc_$(InputName).cpp"
- * Outputs: $(InputDir)qrc_$(InputName).cpp
- *
- * For the gcc build system you just have to add the line \.qrc to the BUILT_SOURCES
- * sources section of the Makefile.am, run automake and configure (or ./confog.status) afterwards.
- *
- * Finally, you have to add a the line
- * \code
- *
- * Q_INIT_RESOURCE(resource);
- *
- * \endcode
- *
- * where \a resource is the name of the .qrc file. That's all!
- */
-
-/* TRANSLATOR Gui::Translator */
-
-Translator* Translator::_pcSingleton = 0;
-
-namespace Gui {
-class TranslatorP
-{
-public:
- std::string activatedLanguage; /**< Active language */
- std::map mapLanguageTopLevelDomain;
- TStringMap mapSupportedLocales;
- std::list translators; /**< A list of all created translators */
- QStringList paths;
-};
-}
-
-Translator* Translator::instance(void)
-{
- if (!_pcSingleton)
- _pcSingleton = new Translator;
- return _pcSingleton;
-}
-
-void Translator::destruct (void)
-{
- if (_pcSingleton)
- delete _pcSingleton;
- _pcSingleton=0;
-}
-
-Translator::Translator()
-{
- // This is needed for Qt's lupdate
- d = new TranslatorP;
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("English" )] = "en";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("German" )] = "de";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Spanish" )] = "es-ES";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("French" )] = "fr";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Italian" )] = "it";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Japanese" )] = "ja";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Chinese Simplified" )] = "zh-CN";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Chinese Traditional" )] = "zh-TW";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Korean" )] = "ko";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Russian" )] = "ru";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Swedish" )] = "sv-SE";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Afrikaans" )] = "af";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Norwegian" )] = "no";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Portuguese, Brazilian")] = "pt-BR";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Portuguese" )] = "pt-PT";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Dutch" )] = "nl";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Ukrainian" )] = "uk";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Finnish" )] = "fi";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Croatian" )] = "hr";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Polish" )] = "pl";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Czech" )] = "cs";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Hungarian" )] = "hu";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Romanian" )] = "ro";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Slovak" )] = "sk";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Turkish" )] = "tr";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Slovenian" )] = "sl";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Basque" )] = "eu";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Catalan" )] = "ca";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Galician" )] = "gl";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Kabyle" )] = "kab";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Korean" )] = "ko";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Filipino" )] = "fil";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Indonesian" )] = "id";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Lithuanian" )] = "lt";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Valencian" )] = "val-ES";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Arabic" )] = "ar";
- d->mapLanguageTopLevelDomain[QT_TR_NOOP("Vietnamese" )] = "vi";
-
- d->activatedLanguage = "English";
-
- d->paths = directories();
-}
-
-Translator::~Translator()
-{
- removeTranslators();
- delete d;
-}
-
-TStringList Translator::supportedLanguages() const
-{
- TStringList languages;
- TStringMap locales = supportedLocales();
- for (auto it : locales)
- languages.push_back(it.first);
-
- return languages;
-}
-
-TStringMap Translator::supportedLocales() const
-{
- if (!d->mapSupportedLocales.empty())
- return d->mapSupportedLocales;
-
- // List all .qm files
- QDir dir(QLatin1String(":/translations"));
- for (std::map::const_iterator it = d->mapLanguageTopLevelDomain.begin();
- it != d->mapLanguageTopLevelDomain.end(); ++it) {
- QString filter = QString::fromLatin1("*_%1.qm").arg(QLatin1String(it->second.c_str()));
- QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
- if (!fileNames.isEmpty())
- d->mapSupportedLocales[it->first] = it->second;
- }
-
- return d->mapSupportedLocales;
-}
-
-void Translator::activateLanguage (const char* lang)
-{
- removeTranslators(); // remove the currently installed translators
- d->activatedLanguage = lang;
- TStringList languages = supportedLanguages();
- if (std::find(languages.begin(), languages.end(), lang) != languages.end()) {
- refresh();
- }
-}
-
-std::string Translator::activeLanguage() const
-{
- return d->activatedLanguage;
-}
-
-std::string Translator::locale(const std::string& lang) const
-{
- std::string loc;
- std::map::const_iterator tld = d->mapLanguageTopLevelDomain.find(lang);
- if (tld != d->mapLanguageTopLevelDomain.end())
- loc = tld->second;
-
- return loc;
-}
-
-QStringList Translator::directories() const
-{
- QStringList list;
- QDir home(QString::fromUtf8(App::Application::getUserAppDataDir().c_str()));
- list.push_back(home.absoluteFilePath(QLatin1String("translations")));
- QDir resc(QString::fromUtf8(App::Application::getResourceDir().c_str()));
- list.push_back(resc.absoluteFilePath(QLatin1String("translations")));
- list.push_back(QLatin1String(":/translations"));
- return list;
-}
-
-void Translator::addPath(const QString& path)
-{
- d->paths.push_back(path);
-}
-
-void Translator::installQMFiles(const QDir& dir, const char* locale)
-{
- QString filter = QString::fromLatin1("*_%1.qm").arg(QLatin1String(locale));
- QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
- for (QStringList::Iterator it = fileNames.begin(); it != fileNames.end(); ++it){
- bool ok=false;
- for (std::list::const_iterator tt = d->translators.begin();
- tt != d->translators.end(); ++tt) {
- if ((*tt)->objectName() == *it) {
- ok = true; // this file is already installed
- break;
- }
- }
-
- // okay, we need to install this file
- if (!ok) {
- QTranslator* translator = new QTranslator;
- translator->setObjectName(*it);
- if (translator->load(dir.filePath(*it))) {
- qApp->installTranslator(translator);
- d->translators.push_back(translator);
- }
- else {
- delete translator;
- }
- }
- }
-}
-
-/**
- * This method checks for newly added (internal) .qm files which might be added at runtime. This e.g. happens if a plugin
- * gets loaded at runtime. For each newly added files that supports the currently set language a new translator object is created
- * to load the file.
- */
-void Translator::refresh()
-{
- std::map::iterator tld = d->mapLanguageTopLevelDomain.find(d->activatedLanguage);
- if (tld == d->mapLanguageTopLevelDomain.end())
- return; // no language activated
- for (QStringList::iterator it = d->paths.begin(); it != d->paths.end(); ++it) {
- QDir dir(*it);
- installQMFiles(dir, tld->second.c_str());
- }
-}
-
-/**
- * Uninstalls all translators.
- */
-void Translator::removeTranslators()
-{
- for (std::list::iterator it = d->translators.begin(); it != d->translators.end(); ++it) {
- qApp->removeTranslator(*it);
- delete *it;
- }
-
- d->translators.clear();
-}
-
-#include "moc_Translator.cpp"
+/***************************************************************************
+ * Copyright (c) 2004 Werner Mayer *
+ * *
+ * This file is part of the FreeCAD CAx development system. *
+ * *
+ * This library is free software; you can redistribute it and/or *
+ * modify it under the terms of the GNU Library General Public *
+ * License as published by the Free Software Foundation; either *
+ * version 2 of the License, or (at your option) any later version. *
+ * *
+ * This library is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU Library General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Library General Public *
+ * License along with this library; see the file COPYING.LIB. If not, *
+ * write to the Free Software Foundation, Inc., 59 Temple Place, *
+ * Suite 330, Boston, MA 02111-1307, USA *
+ * *
+ ***************************************************************************/
+
+
+#include "PreCompiled.h"
+#ifndef _PreComp_
+# include
+# include
+# include
+# include
+# include
+#endif
+
+#include "Translator.h"
+#include
+
+using namespace Gui;
+
+/** \defgroup i18n Internationalization with FreeCAD
+ * \ingroup GUI
+ *
+ * The internationalization of FreeCAD makes heavy use of the internationalization
+ * support of Qt. For more details refer to your Qt documentation.
+ *
+ * \section stepbystep Step by step
+ * To integrate a new language into FreeCAD or one of its application modules
+ * you have to perform the following steps:
+ *
+ * \subsection tsfile Creation of a .ts file
+ * First you have to generate a .ts file for the language to be translated. You can do this
+ * by running the \a lupdate tool in the \a bin path of your Qt installation. As argument
+ * you can specify either all related source files and the .ts output file or a Qt project
+ * file (.pro) which contains all relevant source files.
+ *
+ * \subsection translate Translation into your language
+ * To translate the english string literals into the language you want to support you can open your
+ * .ts file with \a QtLinguist and translate all literals by hand. Another way
+ * for translation is to use the tool \a tsauto from Sebastien Fricker.This tool uses the
+ * engine from Google web page (www.google.com). tsauto supports the languages
+ * \li english
+ * \li french
+ * \li german
+ * \li italian
+ * \li portuguese and
+ * \li spanish
+ *
+ * \remark To get most of the literals translated you should have removed all
+ * special characters (like &, !, ?, ...). Otherwise the translation could fail.
+ * After having translated all literals you can load the .ts file into QtLinguist and
+ * invoke the menu item \a Release which generates the binary .qm file.
+ *
+ * \subsection usets Integration of the .qm file
+ * The .qm file should now be integrated into the GUI library (either of FreeCAD
+ * itself or its application module). The .qm file will be embedded into the
+ * resulting binary file. So, at runtime you don't need any .qm files any
+ * more. Indeed you will have a bigger binary file but you haven't any troubles
+ * concerning missing .qm files.
+ *
+ * To integrate the .qm file into the executable you have to create a resource file (.qrc), first.
+ * This is an XML file where you can append the .qm file. For the .qrc file you have to define the following
+ * curstom build step inside the Visual Studio project file:
+ *
+ * Command Line: rcc.exe -name $(InputName) $(InputPath) -o "$(InputDir)qrc_$(InputName).cpp"
+ * Outputs: $(InputDir)qrc_$(InputName).cpp
+ *
+ * For the gcc build system you just have to add the line \.qrc to the BUILT_SOURCES
+ * sources section of the Makefile.am, run automake and configure (or ./confog.status) afterwards.
+ *
+ * Finally, you have to add a the line
+ * \code
+ *
+ * Q_INIT_RESOURCE(resource);
+ *
+ * \endcode
+ *
+ * where \a resource is the name of the .qrc file. That's all!
+ */
+
+/* TRANSLATOR Gui::Translator */
+
+Translator* Translator::_pcSingleton = 0;
+
+namespace Gui {
+class TranslatorP
+{
+public:
+ std::string activatedLanguage; /**< Active language */
+ std::map mapLanguageTopLevelDomain;
+ TStringMap mapSupportedLocales;
+ std::list translators; /**< A list of all created translators */
+ QStringList paths;
+};
+}
+
+Translator* Translator::instance(void)
+{
+ if (!_pcSingleton)
+ _pcSingleton = new Translator;
+ return _pcSingleton;
+}
+
+void Translator::destruct (void)
+{
+ if (_pcSingleton)
+ delete _pcSingleton;
+ _pcSingleton=0;
+}
+
+Translator::Translator()
+{
+ // This is needed for Qt's lupdate
+ d = new TranslatorP;
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("English" )] = "en";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("German" )] = "de";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Spanish" )] = "es-ES";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("French" )] = "fr";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Italian" )] = "it";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Japanese" )] = "ja";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Chinese Simplified" )] = "zh-CN";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Chinese Traditional" )] = "zh-TW";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Korean" )] = "ko";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Russian" )] = "ru";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Swedish" )] = "sv-SE";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Afrikaans" )] = "af";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Norwegian" )] = "no";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Portuguese, Brazilian")] = "pt-BR";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Portuguese" )] = "pt-PT";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Dutch" )] = "nl";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Ukrainian" )] = "uk";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Finnish" )] = "fi";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Croatian" )] = "hr";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Polish" )] = "pl";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Czech" )] = "cs";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Hungarian" )] = "hu";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Romanian" )] = "ro";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Slovak" )] = "sk";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Turkish" )] = "tr";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Slovenian" )] = "sl";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Basque" )] = "eu";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Catalan" )] = "ca";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Galician" )] = "gl";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Kabyle" )] = "kab";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Korean" )] = "ko";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Filipino" )] = "fil";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Indonesian" )] = "id";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Lithuanian" )] = "lt";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Valencian" )] = "val-ES";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Arabic" )] = "ar";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Vietnamese" )] = "vi";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Bulgarian" )] = "bg";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Spanish, Argentina" )] = "es-AR";
+ d->mapLanguageTopLevelDomain[QT_TR_NOOP("Greek" )] = "el";
+
+ d->activatedLanguage = "English";
+
+ d->paths = directories();
+}
+
+Translator::~Translator()
+{
+ removeTranslators();
+ delete d;
+}
+
+TStringList Translator::supportedLanguages() const
+{
+ TStringList languages;
+ TStringMap locales = supportedLocales();
+ for (auto it : locales)
+ languages.push_back(it.first);
+
+ return languages;
+}
+
+TStringMap Translator::supportedLocales() const
+{
+ if (!d->mapSupportedLocales.empty())
+ return d->mapSupportedLocales;
+
+ // List all .qm files
+ QDir dir(QLatin1String(":/translations"));
+ for (std::map::const_iterator it = d->mapLanguageTopLevelDomain.begin();
+ it != d->mapLanguageTopLevelDomain.end(); ++it) {
+ QString filter = QString::fromLatin1("*_%1.qm").arg(QLatin1String(it->second.c_str()));
+ QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
+ if (!fileNames.isEmpty())
+ d->mapSupportedLocales[it->first] = it->second;
+ }
+
+ return d->mapSupportedLocales;
+}
+
+void Translator::activateLanguage (const char* lang)
+{
+ removeTranslators(); // remove the currently installed translators
+ d->activatedLanguage = lang;
+ TStringList languages = supportedLanguages();
+ if (std::find(languages.begin(), languages.end(), lang) != languages.end()) {
+ refresh();
+ }
+}
+
+std::string Translator::activeLanguage() const
+{
+ return d->activatedLanguage;
+}
+
+std::string Translator::locale(const std::string& lang) const
+{
+ std::string loc;
+ std::map::const_iterator tld = d->mapLanguageTopLevelDomain.find(lang);
+ if (tld != d->mapLanguageTopLevelDomain.end())
+ loc = tld->second;
+
+ return loc;
+}
+
+QStringList Translator::directories() const
+{
+ QStringList list;
+ QDir home(QString::fromUtf8(App::Application::getUserAppDataDir().c_str()));
+ list.push_back(home.absoluteFilePath(QLatin1String("translations")));
+ QDir resc(QString::fromUtf8(App::Application::getResourceDir().c_str()));
+ list.push_back(resc.absoluteFilePath(QLatin1String("translations")));
+ list.push_back(QLatin1String(":/translations"));
+ return list;
+}
+
+void Translator::addPath(const QString& path)
+{
+ d->paths.push_back(path);
+}
+
+void Translator::installQMFiles(const QDir& dir, const char* locale)
+{
+ QString filter = QString::fromLatin1("*_%1.qm").arg(QLatin1String(locale));
+ QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
+ for (QStringList::Iterator it = fileNames.begin(); it != fileNames.end(); ++it){
+ bool ok=false;
+ for (std::list::const_iterator tt = d->translators.begin();
+ tt != d->translators.end(); ++tt) {
+ if ((*tt)->objectName() == *it) {
+ ok = true; // this file is already installed
+ break;
+ }
+ }
+
+ // okay, we need to install this file
+ if (!ok) {
+ QTranslator* translator = new QTranslator;
+ translator->setObjectName(*it);
+ if (translator->load(dir.filePath(*it))) {
+ qApp->installTranslator(translator);
+ d->translators.push_back(translator);
+ }
+ else {
+ delete translator;
+ }
+ }
+ }
+}
+
+/**
+ * This method checks for newly added (internal) .qm files which might be added at runtime. This e.g. happens if a plugin
+ * gets loaded at runtime. For each newly added files that supports the currently set language a new translator object is created
+ * to load the file.
+ */
+void Translator::refresh()
+{
+ std::map::iterator tld = d->mapLanguageTopLevelDomain.find(d->activatedLanguage);
+ if (tld == d->mapLanguageTopLevelDomain.end())
+ return; // no language activated
+ for (QStringList::iterator it = d->paths.begin(); it != d->paths.end(); ++it) {
+ QDir dir(*it);
+ installQMFiles(dir, tld->second.c_str());
+ }
+}
+
+/**
+ * Uninstalls all translators.
+ */
+void Translator::removeTranslators()
+{
+ for (std::list::iterator it = d->translators.begin(); it != d->translators.end(); ++it) {
+ qApp->removeTranslator(*it);
+ delete *it;
+ }
+
+ d->translators.clear();
+}
+
+#include "moc_Translator.cpp"
diff --git a/src/Gui/Language/translation.qrc b/src/Gui/Language/translation.qrc
index 6e84986ddc..a0a2f6ddd3 100644
--- a/src/Gui/Language/translation.qrc
+++ b/src/Gui/Language/translation.qrc
@@ -1,62 +1,64 @@
-
-
- qt_de.qm
- qt_es-ES.qm
- qt_fr.qm
- qt_it.qm
- qt_jp.qm
- qt_pl.qm
- qt_pt-BR.qm
- qt_ru.qm
- qt_sv-SE.qm
- qt_uk.qm
- qt_zh-CN.qm
- qtbase_de.qm
- qtbase_fi.qm
- qtbase_fr.qm
- qtbase_hu.qm
- qtbase_it.qm
- qtbase_ja.qm
- qtbase_ko.qm
- qtbase_ru.qm
- qtbase_sk.qm
- qtbase_uk.qm
- FreeCAD_af.qm
- FreeCAD_de.qm
- FreeCAD_fi.qm
- FreeCAD_fr.qm
- FreeCAD_hr.qm
- FreeCAD_it.qm
- FreeCAD_nl.qm
- FreeCAD_no.qm
- FreeCAD_pl.qm
- FreeCAD_ru.qm
- FreeCAD_uk.qm
- FreeCAD_tr.qm
- FreeCAD_sv-SE.qm
- FreeCAD_zh-TW.qm
- FreeCAD_pt-BR.qm
- FreeCAD_cs.qm
- FreeCAD_sk.qm
- FreeCAD_es-ES.qm
- FreeCAD_zh-CN.qm
- FreeCAD_ja.qm
- FreeCAD_ro.qm
- FreeCAD_hu.qm
- FreeCAD_pt-PT.qm
- FreeCAD_sr.qm
- FreeCAD_el.qm
- FreeCAD_sl.qm
- FreeCAD_eu.qm
- FreeCAD_ca.qm
- FreeCAD_gl.qm
- FreeCAD_kab.qm
- FreeCAD_ko.qm
- FreeCAD_fil.qm
- FreeCAD_id.qm
- FreeCAD_lt.qm
- FreeCAD_val-ES.qm
- FreeCAD_ar.qm
- FreeCAD_vi.qm
-
-
+
+
+ qt_de.qm
+ qt_es-ES.qm
+ qt_fr.qm
+ qt_it.qm
+ qt_jp.qm
+ qt_pl.qm
+ qt_pt-BR.qm
+ qt_ru.qm
+ qt_sv-SE.qm
+ qt_uk.qm
+ qt_zh-CN.qm
+ qtbase_de.qm
+ qtbase_fi.qm
+ qtbase_fr.qm
+ qtbase_hu.qm
+ qtbase_it.qm
+ qtbase_ja.qm
+ qtbase_ko.qm
+ qtbase_ru.qm
+ qtbase_sk.qm
+ qtbase_uk.qm
+ FreeCAD_af.qm
+ FreeCAD_de.qm
+ FreeCAD_fi.qm
+ FreeCAD_fr.qm
+ FreeCAD_hr.qm
+ FreeCAD_it.qm
+ FreeCAD_nl.qm
+ FreeCAD_no.qm
+ FreeCAD_pl.qm
+ FreeCAD_ru.qm
+ FreeCAD_uk.qm
+ FreeCAD_tr.qm
+ FreeCAD_sv-SE.qm
+ FreeCAD_zh-TW.qm
+ FreeCAD_pt-BR.qm
+ FreeCAD_cs.qm
+ FreeCAD_sk.qm
+ FreeCAD_es-ES.qm
+ FreeCAD_zh-CN.qm
+ FreeCAD_ja.qm
+ FreeCAD_ro.qm
+ FreeCAD_hu.qm
+ FreeCAD_pt-PT.qm
+ FreeCAD_sr.qm
+ FreeCAD_el.qm
+ FreeCAD_sl.qm
+ FreeCAD_eu.qm
+ FreeCAD_ca.qm
+ FreeCAD_gl.qm
+ FreeCAD_kab.qm
+ FreeCAD_ko.qm
+ FreeCAD_fil.qm
+ FreeCAD_id.qm
+ FreeCAD_lt.qm
+ FreeCAD_val-ES.qm
+ FreeCAD_ar.qm
+ FreeCAD_vi.qm
+ FreeCAD_es-AR.qm
+ FreeCAD_bg.qm
+
+
diff --git a/src/Mod/AddonManager/Resources/AddonManager.qrc b/src/Mod/AddonManager/Resources/AddonManager.qrc
index 47ce3a475c..312e646a45 100644
--- a/src/Mod/AddonManager/Resources/AddonManager.qrc
+++ b/src/Mod/AddonManager/Resources/AddonManager.qrc
@@ -98,5 +98,7 @@
translations/AddonManager_vi.qmtranslations/AddonManager_zh-CN.qmtranslations/AddonManager_zh-TW.qm
+ translations/AddonManager_es-AR.qm
+ translations/AddonManager_bg.qm
diff --git a/src/Mod/AddonManager/Resources/translations/AddonManager_bg.qm b/src/Mod/AddonManager/Resources/translations/AddonManager_bg.qm
new file mode 100644
index 0000000000..b952efbc82
Binary files /dev/null and b/src/Mod/AddonManager/Resources/translations/AddonManager_bg.qm differ
diff --git a/src/Mod/AddonManager/Resources/translations/AddonManager_bg.ts b/src/Mod/AddonManager/Resources/translations/AddonManager_bg.ts
new file mode 100644
index 0000000000..5464734408
--- /dev/null
+++ b/src/Mod/AddonManager/Resources/translations/AddonManager_bg.ts
@@ -0,0 +1,424 @@
+
+
+
+
+ AddonInstaller
+
+
+ Installed location
+ Инсталационна папка
+
+
+
+ AddonsInstaller
+
+
+ Unable to fetch the code of this macro.
+ Кодът на макроса не може да се извлече.
+
+
+
+ Unable to retrieve a description for this macro.
+ Описанието на макроса не може да се извлече.
+
+
+
+ The addons that can be installed here are not officially part of FreeCAD, and are not reviewed by the FreeCAD team. Make sure you know what you are installing!
+ Добавките, които могат да бъдат инсталирани тук, официално не се явяват част от FreeCAD и не са проверявани от екипа на FreeCAD. Уверете се, че знаете какво точно инсталирате!
+
+
+
+ Addon manager
+ Управител на добавките
+
+
+
+ You must restart FreeCAD for changes to take effect. Press Ok to restart FreeCAD now, or Cancel to restart later.
+ Трябва да рестартирате FreeCAD, за да имат ефект извършените промени. Натиснете Ок, за да рестартирате сега FreeCAD, или Отказ, за да рестартирате по-късно.
+
+
+
+ Checking for updates...
+ Проверка за обновяване...
+
+
+
+ Apply
+ Прилагане
+
+
+
+ update(s)
+ обновявания
+
+
+
+ No update available
+ Няма обновяване на разположение
+
+
+
+ Macro successfully installed. The macro is now available from the Macros dialog.
+ Успешно инсталиран макрос. Макросът сега е наличен от диалоговия прозорец с макроси.
+
+
+
+ Unable to install
+ Не може да се инсталира
+
+
+
+ Addon successfully removed. Please restart FreeCAD
+ Добавката е премахната успешно. Рестартирайте FreeCAD
+
+
+
+ Unable to remove this addon
+ Добавката не може да се премахне
+
+
+
+ Macro successfully removed.
+ Успешно премахнат макрос.
+
+
+
+ Macro could not be removed.
+ Макросът не може да се премахне.
+
+
+
+ Unable to download addon list.
+ Списъкът с добавки не може да се изтегли.
+
+
+
+ Workbenches list was updated.
+ Списъкът с работни среди бе обновен.
+
+
+
+ Outdated GitPython detected, consider upgrading with pip.
+ Засечен е остарял GitPython, обмислете да го надградите с помощта на pip.
+
+
+
+ List of macros successfully retrieved.
+ Успешно извлечен е списъкът с макроси.
+
+
+
+ Retrieving description...
+ Извлича се описание...
+
+
+
+ Retrieving info from
+ Извличане на данни от
+
+
+
+ An update is available for this addon.
+ Има обновяване за тази добавка.
+
+
+
+ This addon is already installed.
+ Добавката вече я има.
+
+
+
+ Retrieving info from git
+ Извличане на данни от git
+
+
+
+ Retrieving info from wiki
+ Извличане на данни от уики
+
+
+
+ GitPython not found. Using standard download instead.
+ Няма открит GitPython. Вместо това използвайте стандартно изтегляне.
+
+
+
+ Your version of python doesn't appear to support ZIP files. Unable to proceed.
+ Вашата версия на python не поддържа ZIP файлове. Продължаването невъзможно.
+
+
+
+ Workbench successfully installed. Please restart FreeCAD to apply the changes.
+ Работната среда бе обновена. Моля рестартирайте FreeCAD за прилагане на промените.
+
+
+
+ Missing workbench
+ Работната среда не е налична
+
+
+
+ Missing python module
+ Липсва модул на python
+
+
+
+ Missing optional python module (doesn't prevent installing)
+ Липсва допълнителен модул на python (не предотвратява инсталирането)
+
+
+
+ Some errors were found that prevent to install this workbench
+ Открити бяха грешки, които предотвратяват инсталирането на работната среда
+
+
+
+ Please install the missing components first.
+ Първо инсталирайте липсващите компоненти.
+
+
+
+ Error: Unable to download
+ Грешка: Не може да се изтегли
+
+
+
+ Successfully installed
+ Успешно инсталирано
+
+
+
+ GitPython not installed! Cannot retrieve macros from git
+ Не е инсталиран GitPython! Не може да извлечете данни за макроса от git
+
+
+
+ Installed
+ Инсталирано
+
+
+
+ Update available
+ Има налично обновление
+
+
+
+ Restart required
+ Изисква се повторно пускане
+
+
+
+ This macro is already installed.
+ Макросът вече е инсталиран.
+
+
+
+ A macro has been installed and is available under Macro -> Macros menu
+ Макросът е инсталиран и наличен под менюто Макроси -> макрос
+
+
+
+ This addon is marked as obsolete
+ Добавката е отбелязана като остаряла
+
+
+
+ This usually means it is no longer maintained, and some more advanced addon in this list provides the same functionality.
+ Това обикновено означава, че тя вече не се поддържа, и някоя по-напреднала добавка в този списък предлага същата функционалност.
+
+
+
+ Error: Unable to locate zip from
+ Грешка: Не може да се намери zip от
+
+
+
+ Something went wrong with the Git Macro Retrieval, possibly the Git executable is not in the path
+ Получи се проблем при извличането на макроса от Git, вероятно изпълнимият файл Git.exe не е достъпен през променливата на средата PATH
+
+
+
+ This addon is marked as Python 2 Only
+ Тази добавка е отбелязана като съвместима само с Python 2
+
+
+
+ This workbench may no longer be maintained and installing it on a Python 3 system will more than likely result in errors at startup or while in use.
+ Тази работна среда вероятно вече не се поддържа и инсталирането и в система с Python 3 вероятно ще доведе до грешки по време на стартиране или употреба.
+
+
+
+ User requested updating a Python 2 workbench on a system running Python 3 -
+ Потребителят пожела обновяване на Python 2 работна среда в система използваща Python 3 -
+
+
+
+ Workbench successfully updated. Please restart FreeCAD to apply the changes.
+ Работната среда бе обновена. Моля рестартирайте FreeCAD за прилагане на промените.
+
+
+
+ User requested installing a Python 2 workbench on a system running Python 3 -
+ Потребителят пожела инсталиране на Python 2 работна среда в система използваща Python 3 -
+
+
+
+ Appears to be an issue connecting to the Wiki, therefore cannot retrieve Wiki macro list at this time
+ Изглежда има проблем при свързване с Wiki, свалянето на списъка с макроси от Wiki не е възможно в момента
+
+
+
+ Raw markdown displayed
+ Показан е суровия изходния код
+
+
+
+ Python Markdown library is missing.
+ Липсва библиотеката Python Markdown.
+
+
+
+ Dialog
+
+
+ Workbenches
+ Workbenches
+
+
+
+ Macros
+ Макроси
+
+
+
+ Execute
+ Изпълнение
+
+
+
+ Downloading info...
+ Данни за изтеглянето...
+
+
+
+ Update all
+ Обновяване на всичко
+
+
+
+ Executes the selected macro, if installed
+ Ако е инсталиран, стартирай избрания макрос
+
+
+
+ Uninstalls a selected macro or workbench
+ Премахни избрания макрос или работна среда
+
+
+
+ Installs or updates the selected macro or workbench
+ Инсталира или обновява избрания макрос или работна среда
+
+
+
+ Download and apply all available updates
+ Изтегляне и прилагане на всички налични обновления
+
+
+
+ Custom repositories (one per line):
+ Допълнителни източници (по един на ред):
+
+
+
+ Sets configuration options for the Addon Manager
+ Настройва конфигурационни параметри на Мениджъра на добавки
+
+
+
+ Configure...
+ Конфигуриране...
+
+
+
+ Addon manager options
+ Опции на управителя на добавки
+
+
+
+ Uninstall selected
+ Деинсталиране на избраното
+
+
+
+ Install/update selected
+ Инсталиране/обновяване на избраното
+
+
+
+ Close
+ Затваряне
+
+
+
+ If this option is selected, when launching the Addon Manager,
+installed addons will be checked for available updates
+(this requires the GitPython package installed on your system)
+ Ако тази опция е избрана, при стартирането на Мениджъра на добавки, ще се извърши проверка за наличие на обновления на инсталираните добавки (това изисква в системата да има инсталиран GitPython)
+
+
+
+ Automatically check for updates at start (requires GitPython)
+ Автоматична проверка за обновления преди стартиране (изисква GitPython)
+
+
+
+ Proxy
+ Прокси
+
+
+
+ No proxy
+ Без прокси
+
+
+
+ User system proxy
+ Системно прокси
+
+
+
+ User defined proxy :
+ Потребителско прокси:
+
+
+
+ Addon Manager
+ Управление на добавките
+
+
+
+ Close the Addon Manager
+ Затворете управлението на добавките
+
+
+
+ You can use this window to specify additional addon repositories
+to be scanned for available addons
+ Използвайте този прозорец за да добавите допълнителни хранилища за сканиране за добавки
+
+
+
+ Std_AddonMgr
+
+
+ &Addon manager
+ &Управител на добавките
+
+
+
+ Manage external workbenches and macros
+ Управление на външни workbench и макроси
+
+
+
diff --git a/src/Mod/AddonManager/Resources/translations/AddonManager_es-AR.qm b/src/Mod/AddonManager/Resources/translations/AddonManager_es-AR.qm
new file mode 100644
index 0000000000..564d83cc89
Binary files /dev/null and b/src/Mod/AddonManager/Resources/translations/AddonManager_es-AR.qm differ
diff --git a/src/Mod/AddonManager/Resources/translations/AddonManager_es-AR.ts b/src/Mod/AddonManager/Resources/translations/AddonManager_es-AR.ts
new file mode 100644
index 0000000000..02d39f45e0
--- /dev/null
+++ b/src/Mod/AddonManager/Resources/translations/AddonManager_es-AR.ts
@@ -0,0 +1,427 @@
+
+
+
+
+ AddonInstaller
+
+
+ Installed location
+ Ubicación de la instalación
+
+
+
+ AddonsInstaller
+
+
+ Unable to fetch the code of this macro.
+ No se puede obtener el código de esta macro.
+
+
+
+ Unable to retrieve a description for this macro.
+ No se puede recuperar una descripción para esta macro.
+
+
+
+ The addons that can be installed here are not officially part of FreeCAD, and are not reviewed by the FreeCAD team. Make sure you know what you are installing!
+ Los complementos que se pueden instalar aquí no son oficialmente parte de FreeCAD y no son revisados por el equipo de FreeCAD. ¡Asegúrese de saber lo que está instalando!
+
+
+
+ Addon manager
+ Administrador de complementos
+
+
+
+ You must restart FreeCAD for changes to take effect. Press Ok to restart FreeCAD now, or Cancel to restart later.
+ Debe reiniciar FreeCAD para que los cambios surtan efecto. Presione Aceptar para reiniciar FreeCAD ahora, o Cancelar para reiniciar más tarde.
+
+
+
+ Checking for updates...
+ Buscando actualizaciones...
+
+
+
+ Apply
+ Aplicar
+
+
+
+ update(s)
+ actualización(es)
+
+
+
+ No update available
+ No hay actualizaciones disponibles
+
+
+
+ Macro successfully installed. The macro is now available from the Macros dialog.
+ La macro se ha instalado correctamente. La macro ya está disponible en el cuadro de diálogo de Macros.
+
+
+
+ Unable to install
+ No se puede instalar
+
+
+
+ Addon successfully removed. Please restart FreeCAD
+ Complemento eliminado correctamente. Reinicia FreeCAD
+
+
+
+ Unable to remove this addon
+ No se puede eliminar este complemento
+
+
+
+ Macro successfully removed.
+ Macro eliminada correctamente.
+
+
+
+ Macro could not be removed.
+ La macro no pudo ser eliminada.
+
+
+
+ Unable to download addon list.
+ No se puede descargar la lista de complementos.
+
+
+
+ Workbenches list was updated.
+ Se actualizó la lista de Entornos de trabajo.
+
+
+
+ Outdated GitPython detected, consider upgrading with pip.
+ Se ha detectado GitPython obsoleto, considere actualizar con pip.
+
+
+
+ List of macros successfully retrieved.
+ La lista de macros fue recuperada con éxito.
+
+
+
+ Retrieving description...
+ Recuperando descripción...
+
+
+
+ Retrieving info from
+ Recuperando información de
+
+
+
+ An update is available for this addon.
+ Una actualización está disponible para este complemento.
+
+
+
+ This addon is already installed.
+ Este complemento ya está instalado.
+
+
+
+ Retrieving info from git
+ Recuperando información de git
+
+
+
+ Retrieving info from wiki
+ Recuperando información de wiki
+
+
+
+ GitPython not found. Using standard download instead.
+ GitPython no encontrado. Utilizando descarga estándar en su lugar.
+
+
+
+ Your version of python doesn't appear to support ZIP files. Unable to proceed.
+ Su versión de python n'o parece ser compatible con archivos ZIP. No es posible proceder.
+
+
+
+ Workbench successfully installed. Please restart FreeCAD to apply the changes.
+ Entorno de trabajo instalado correctamente. Reinicie FreeCAD para aplicar los cambios.
+
+
+
+ Missing workbench
+ Falta el Entorno de trabajo
+
+
+
+ Missing python module
+ Falta módulo python
+
+
+
+ Missing optional python module (doesn't prevent installing)
+ Falta módulo opcional de python (n'o impide la instalación)
+
+
+
+ Some errors were found that prevent to install this workbench
+ Se encontraron algunos errores que impiden instalar este Entorno de trabajo
+
+
+
+ Please install the missing components first.
+ Por favor, instale los componentes que faltan primero.
+
+
+
+ Error: Unable to download
+ Error: No se puede descargar
+
+
+
+ Successfully installed
+ Instalado correctamente
+
+
+
+ GitPython not installed! Cannot retrieve macros from git
+ ¡GitPython no instalado! No se pueden recuperar macros desde git
+
+
+
+ Installed
+ Instalado
+
+
+
+ Update available
+ Actualización disponible
+
+
+
+ Restart required
+ Es necesario reiniciar
+
+
+
+ This macro is already installed.
+ Esta macro ya está instalada.
+
+
+
+ A macro has been installed and is available under Macro -> Macros menu
+ Una macro ha sido instalada y está disponible en el menú Macro -> Macros
+
+
+
+ This addon is marked as obsolete
+ Este complemento está marcado como obsoleto
+
+
+
+ This usually means it is no longer maintained, and some more advanced addon in this list provides the same functionality.
+ Esto generalmente significa que ya no está mantenido, y algún complemento más avanzado en esta lista proporciona la misma funcionalidad.
+
+
+
+ Error: Unable to locate zip from
+ Error: No se puede localizar zip desde
+
+
+
+ Something went wrong with the Git Macro Retrieval, possibly the Git executable is not in the path
+ Algo salió mal con la recuperación de Macro de Git, posiblemente el ejecutable de Git no está en la ruta
+
+
+
+ This addon is marked as Python 2 Only
+ Este complemento está marcado solo con Python 2
+
+
+
+ This workbench may no longer be maintained and installing it on a Python 3 system will more than likely result in errors at startup or while in use.
+ Este Entorno de trabajo ya no se mantiene, instalarlo en un sistema con Python 3 probablemente provocará errores al ejecutarse o utilizarse.
+
+
+
+ User requested updating a Python 2 workbench on a system running Python 3 -
+ El usuario solicitó actualizar un Entorno de trabajo Python 2 en un sistema que ejecuta Python 3 -
+
+
+
+ Workbench successfully updated. Please restart FreeCAD to apply the changes.
+ Entorno de Trabajo actualizado con éxito. Reinicie FreeCAD para aplicar los cambios.
+
+
+
+ User requested installing a Python 2 workbench on a system running Python 3 -
+ El usuario solicitó instalar un Entorno de trabajo Python 2 en un sistema que ejecuta Python 3 -
+
+
+
+ Appears to be an issue connecting to the Wiki, therefore cannot retrieve Wiki macro list at this time
+ Parece ser un problema para conectarse a la Wiki, por lo tanto, no se puede recuperar la lista de macros de la Wiki en este momento
+
+
+
+ Raw markdown displayed
+ Markdown sin procesar mostrada
+
+
+
+ Python Markdown library is missing.
+ Falta la biblioteca Python Markdown.
+
+
+
+ Dialog
+
+
+ Workbenches
+ Entornos de trabajo
+
+
+
+ Macros
+ Macros
+
+
+
+ Execute
+ Ejecutar
+
+
+
+ Downloading info...
+ Descargando información...
+
+
+
+ Update all
+ Actualizar todo
+
+
+
+ Executes the selected macro, if installed
+ Ejecuta la macro seleccionada, si está instalada
+
+
+
+ Uninstalls a selected macro or workbench
+ Desinstala una macro o entorno de trabajo seleccionado
+
+
+
+ Installs or updates the selected macro or workbench
+ Instala o actualiza la macro o el entorno de trabajo seleccionado
+
+
+
+ Download and apply all available updates
+ Descargar y aplicar todas las actualizaciones disponibles
+
+
+
+ Custom repositories (one per line):
+ Repositorios personalizados (uno por línea):
+
+
+
+ Sets configuration options for the Addon Manager
+ Establece opciones de configuración para el Administrador de Complementos
+
+
+
+ Configure...
+ Configurar...
+
+
+
+ Addon manager options
+ Opciones de administrador de complementos
+
+
+
+ Uninstall selected
+ Desinstalar seleccionados
+
+
+
+ Install/update selected
+ Instalar/actualizar seleccionados
+
+
+
+ Close
+ Cerrar
+
+
+
+ If this option is selected, when launching the Addon Manager,
+installed addons will be checked for available updates
+(this requires the GitPython package installed on your system)
+ Si esta opción está seleccionada, al iniciar el Administrador de Complementos,
+los complementos instalados serán revisados por actualizaciones disponibles
+(esto requiere el paquete GitPython instalado en su sistema)
+
+
+
+ Automatically check for updates at start (requires GitPython)
+ Comprobar actualizaciones automáticamente al inicio (requiere GitPython)
+
+
+
+ Proxy
+ Proxy
+
+
+
+ No proxy
+ Sin proxy
+
+
+
+ User system proxy
+ Proxy del sistema de usuario
+
+
+
+ User defined proxy :
+ Proxy definido por el usuario :
+
+
+
+ Addon Manager
+ Administrador de Complementos
+
+
+
+ Close the Addon Manager
+ Cerrar el Administrador de Complementos
+
+
+
+ You can use this window to specify additional addon repositories
+to be scanned for available addons
+ Puede usar esta ventana para especificar repositorios adicionales de complementos
+para ser escaneado en busca de complementos disponibles
+
+
+
+ Std_AddonMgr
+
+
+ &Addon manager
+ &Administrador de Complementos
+
+
+
+ Manage external workbenches and macros
+ Administrar Entornos de trabajo externos y macros
+
+
+
diff --git a/src/Mod/Arch/Resources/Arch.qrc b/src/Mod/Arch/Resources/Arch.qrc
index 6fc604d818..5333ea6c28 100644
--- a/src/Mod/Arch/Resources/Arch.qrc
+++ b/src/Mod/Arch/Resources/Arch.qrc
@@ -156,5 +156,7 @@
translations/Arch_vi.qmtranslations/Arch_zh-CN.qmtranslations/Arch_zh-TW.qm
+ translations/Arch_es-AR.qm
+ translations/Arch_bg.qm
diff --git a/src/Mod/Arch/Resources/translations/Arch_ar.qm b/src/Mod/Arch/Resources/translations/Arch_ar.qm
index 11876a71ba..c7c918ed9f 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_ar.qm and b/src/Mod/Arch/Resources/translations/Arch_ar.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_ar.ts b/src/Mod/Arch/Resources/translations/Arch_ar.ts
index bc154a6a48..4f7d640882 100644
--- a/src/Mod/Arch/Resources/translations/Arch_ar.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_ar.ts
@@ -889,62 +889,62 @@
الإزاحة بين حدود الدرج والهيكل
-
+ An optional extrusion path for this elementمسار بثق اختياري لهذا العنصر
-
+ The height or extrusion depth of this element. Keep 0 for automaticارتفاع أو قذف عمق هذا العنصر. حافظ على 0 تلقائيا
-
+ A description of the standard profile this element is based uponوصف للملف المعياري الذي يستند إليه هذا العنصر
-
+ Offset distance between the centerline and the nodes lineإزاحة المسافة بين خط الوسط وخط العقد
-
+ If the nodes are visible or notإذا كانت العقد مرئية أم لا
-
+ The width of the nodes lineعرض خط العقد
-
+ The size of the node pointsحجم نقاط العقدة
-
+ The color of the nodes lineلون خط العقد
-
+ The type of structural nodeنوع العقدة الهيكلية
-
+ Axes systems this structure is built onأنظمة المحاور بنيت على هذا الهيكل
-
+ The element numbers to exclude when this structure is based on axesأرقام العنصر الذي سيستبعد عندما يستند هذا الهيكل على المحاور
-
+ If true the element are aligned with axesإذا كان صحيح يتم محاذاة العنصر مع المحاور
@@ -1224,57 +1224,57 @@
عرض الخط لهذا العنصر
-
+ An optional unit to express levelsوحدة اختيارية للتعبير عن المستويات
-
+ A transformation to apply to the level markتحول لتطبيقه على مستوى العلامة
-
+ If true, show the levelإذا كان صحيحاً، أظهر المستوى
-
+ If true, show the unit on the level tagإذا كان صحيحاً، أظهر الوحدة على بطاقة المستوى
-
+ If true, when activated, the working plane will automatically adapt to this levelإذا كان صحيحا، عند تفعيله، فسيتكيف سطح العمل تلقائياً مع هذا المستوى
-
+ The font to be used for textsالخط الذي سيتم استخدامه للنصوص
-
+ The font size of textsحجم الخط للنصوص
-
+ Camera position data associated with this objectبيانات موضع الصَّوَّارة المرتبطة بهذا العنصر
-
+ If set, the view stored in this object will be restored on double-clickفي حالة الضبط، سيتم استعادة العرض المخزن في هذا العنصر بنقرة مزدوجة
-
+ The individual face colorsألوان الوجه الفردية
-
+ If set to True, the working plane will be kept on Auto modeإذا تم ضبطه على صحيح، سيتم الاحتفاظ بسطح العمل في الوضع التلقائي
@@ -1334,12 +1334,12 @@
الجزء المراد استخدامه من الملف الأساسي
-
+ The latest time stamp of the linked fileأحدث طابع زمني للملف المرتبط
-
+ If true, the colors from the linked file will be kept updatedإذا كان هذا صحيحًا، فسيتم تحديث الألوان من الملف المرتبط
@@ -1604,27 +1604,27 @@
سمك الناهضين
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsعرض الخط لهذا العنصر
-
+ The line color of child objectsلون الخط لهذا العنصر
-
+ The shape color of child objectsلون الشكل لهذا العنصر
-
+ The transparency of child objectsشفافية هذا العنصر
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelقطع العرض فوق هذا المستوى
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itإذا كانت صحيحه إنقر مرتين على هذا العنصر للتفعيل
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
إنشاء موقع
-
+ Create Structureإنشاء هيكل
@@ -2212,7 +2267,7 @@
الارتفاع
-
+ This mesh is an invalid solidهذه الشبكة صلابتها غير صالحة
@@ -2322,7 +2377,7 @@
الطول
-
+ Error: The base shape couldn't be extruded along this tool objectError: The base shape couldn't be extruded along this tool object
@@ -2357,7 +2412,7 @@
حدث خطأ أثناء حساب شكل هذا الكائن
-
+ Create Structural Systemإنشاء النظام الهيكلي
@@ -2512,7 +2567,7 @@
تعيين موضع النص
-
+ Categoryفئة
@@ -2742,52 +2797,52 @@
جدول
-
+ Node ToolsNode Tools
-
+ Reset nodesإعادة تشغيل العقد
-
+ Edit nodesتعديل العُقَد
-
+ Extend nodesتمديد العُقَد
-
+ Extends the nodes of this element to reach the nodes of another elementExtends the nodes of this element to reach the nodes of another element
-
+ Connect nodesوصل العُقَد
-
+ Connects nodes of this element with the nodes of another elementربط عُقَد هذا العنصر مع عُقَد عنصر أخر
-
+ Toggle all nodesتبديل كل العقد
-
+ Toggles all structural nodes of the document on/offToggles all structural nodes of the document on/off
-
+ Intersection found.
Intersection found.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
مركز
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a Structureالعنصر الذي تم اختياره ليس بهيكل
-
+ The chosen object has no structural nodesلا يتوفر العنصر الذي تم اختياره على أي عُقَد هيكلية
-
+ One of these objects has more than 2 nodesيتوفر أحد هذه العناصر على أكثر من عقدتين
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.تم العثور على التقاطع.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ تم
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ Structureالهيكل
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4922,7 +5037,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionكتابة موضع الكاميرا
diff --git a/src/Mod/Arch/Resources/translations/Arch_bg.qm b/src/Mod/Arch/Resources/translations/Arch_bg.qm
new file mode 100644
index 0000000000..6b3dad89c0
Binary files /dev/null and b/src/Mod/Arch/Resources/translations/Arch_bg.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_bg.ts b/src/Mod/Arch/Resources/translations/Arch_bg.ts
new file mode 100644
index 0000000000..2ebd010122
--- /dev/null
+++ b/src/Mod/Arch/Resources/translations/Arch_bg.ts
@@ -0,0 +1,6406 @@
+
+
+
+
+ App::Property
+
+
+ The intervals between axes
+ Разстоянията между осите
+
+
+
+ The angles of each axis
+ Ъглите на всяка ос
+
+
+
+ The length of the axes
+ Дължината на осите
+
+
+
+ The size of the axis bubbles
+ Размерът на кръгчетата на конструктивните оси
+
+
+
+ The numbering style
+ Стилът на номериране
+
+
+
+ The type of this building
+ Видът на сградата
+
+
+
+ The base object this component is built upon
+ Основата върху която този обект е изграден
+
+
+
+ The object this component is cloning
+ Предметът на този компонент се клонира
+
+
+
+ Other shapes that are appended to this object
+ Други форми, които са прикачени/приложени към този обект
+
+
+
+ Other shapes that are subtracted from this object
+ Други форми, които са отделени/извадени от този обект
+
+
+
+ An optional description for this component
+ Незадължително описание за този компонент
+
+
+
+ An optional tag for this component
+ Незадължителен етикет за този компонент
+
+
+
+ A material for this object
+ Материал за този обект
+
+
+
+ Specifies if this object must move together when its host is moved
+ Задава дали този обект трябва да се движи, когато неговият приемник е преместен
+
+
+
+ The area of all vertical faces of this object
+ Площта на всички вертикални лица на този обект
+
+
+
+ The area of the projection of this object onto the XY plane
+ Повърхността на проекцията на този обект върху равнината XY
+
+
+
+ The perimeter length of the horizontal area
+ Обиколката на хоризонталната площ
+
+
+
+ The model description of this equipment
+ Описание за този модел оборудване
+
+
+
+ Additional snap points for this equipment
+ Допълнителни точки за прилепване на това оборудване
+
+
+
+ The electric power needed by this equipment in Watts
+ Мощността (във Ватове), необходима за това оборудване
+
+
+
+ The height of this object
+ Височината на този обект
+
+
+
+ The computed floor area of this floor
+ Изчислената площ на този етаж
+
+
+
+ The placement of this object
+ Разположението на този обект
+
+
+
+ The profile used to build this frame
+ Профила, използван за изграждане на тази рамка
+
+
+
+ Specifies if the profile must be aligned with the extrusion wires
+ Указва дали профила трябва да се приравни с ръбовете на удължението
+
+
+
+ An offset vector between the base sketch and the frame
+ Вектор на преместването между базовата скица и рамката
+
+
+
+ Crossing point of the path on the profile.
+ Пресечна точка на пътят върху профила.
+
+
+
+ The rotation of the profile around its extrusion axis
+ Ротацията на профилът около оста на издължаване
+
+
+
+ The length of this element, if not based on a profile
+ Дължината на този елемент, ако не използва профил за основа
+
+
+
+ The width of this element, if not based on a profile
+ Ширината на този елемент, ако не използва профил за основа
+
+
+
+ The thickness or extrusion depth of this element
+ Дебелината, или дълбочината на издължаването на този елемент
+
+
+
+ The number of sheets to use
+ Броя на листове които да се използват
+
+
+
+ The offset between this panel and its baseline
+ Отместването между този панел и базовата му линия
+
+
+
+ The length of waves for corrugated elements
+ Дължината на вълните за велпапе елементи
+
+
+
+ The height of waves for corrugated elements
+ Височината на вълните за велпапе елементи
+
+
+
+ The direction of waves for corrugated elements
+ Посоката на вълните за велпапе елементи
+
+
+
+ The type of waves for corrugated elements
+ Типът на вълните за велпапе елементи
+
+
+
+ The area of this panel
+ Площта на този панел
+
+
+
+ The facemaker type to use to build the profile of this object
+ Тип facemaker алгоритъм който да се използва за изграждане на профила на този обект
+
+
+
+ The normal extrusion direction of this object (keep (0,0,0) for automatic normal)
+ Посоката на нормала за удължение на този обект. ( (0,0,0) по подразбиране)
+
+
+
+ The linked object
+ Свързан обект
+
+
+
+ The line width of the rendered objects
+ Ширината на линията на рендерираните обекти
+
+
+
+ The color of the panel outline
+ Цветът на контура на панела
+
+
+
+ The size of the tag text
+ Големината на текста на етикета
+
+
+
+ The color of the tag text
+ Цветът на текста на етикета
+
+
+
+ The X offset of the tag text
+ Отместването по X на текста на етикета
+
+
+
+ The Y offset of the tag text
+ Отместването по Y на текста на етикета
+
+
+
+ The font of the tag text
+ Шрифтът на текста на етикета
+
+
+
+ The text to display. Can be %tag%, %label% or %description% to display the panel tag or label
+ Текстът, който ще се покаже. Може да бъде %tag%, %label% или %description%, за да се покаже панелния етикет
+
+
+
+ The position of the tag text. Keep (0,0,0) for center position
+ Позицията на текста на маркера. Запазете (0,0,0) за централна позиция
+
+
+
+ The rotation of the tag text
+ Ротация на текста на етикета
+
+
+
+ A margin inside the boundary
+ Размер на полето по края на листа
+
+
+
+ Turns the display of the margin on/off
+ Включване/изключване на показването на полето
+
+
+
+ The linked Panel cuts
+ Свързаните панелни разрези
+
+
+
+ The tag text to display
+ Етикетния текст които ще се покаже
+
+
+
+ The width of the sheet
+ Ширината на листа
+
+
+
+ The height of the sheet
+ Височината на листа
+
+
+
+ The fill ratio of this sheet
+ Коефициент на запълване на този лист
+
+
+
+ The diameter of this pipe, if not based on a profile
+ Диаметърът на тази тръба, ако не се основава на профил
+
+
+
+ The length of this pipe, if not based on an edge
+ Дължината на тази тръба, ако не се основава на ръба
+
+
+
+ An optional closed profile to base this pipe on
+ Незадължителен затворен профил на който да се базира тази тръба
+
+
+
+ Offset from the start point
+ Изместване от началната точка
+
+
+
+ Offset from the end point
+ Изместване от крайната точка
+
+
+
+ The curvature radius of this connector
+ Радиуса на кривината на този съединител
+
+
+
+ The pipes linked by this connector
+ Тръбите, свързани с този съединител
+
+
+
+ The type of this connector
+ Вида на този съединител
+
+
+
+ The length of this element
+ Дължината на този елемент
+
+
+
+ The width of this element
+ Ширината на този елемент
+
+
+
+ The height of this element
+ Височината на този елемент
+
+
+
+ The structural nodes of this element
+ Структурните възли на този елемент
+
+
+
+ The size of the chamfer of this element
+ Размерът на скосяване на този елемент
+
+
+
+ The dent length of this element
+ Дължината на вдлъбнатината на този елемент
+
+
+
+ The dent height of this element
+ Височината на вдлъбнатината на този елемент
+
+
+
+ The dents of this element
+ Вдлъбнатините на този елемент
+
+
+
+ The chamfer length of this element
+ Дължината на фаската на този елемент
+
+
+
+ The base length of this element
+ Дължината на основата на този елемент
+
+
+
+ The groove depth of this element
+ Дълбочината на жлеба на този елемент
+
+
+
+ The groove height of this element
+ Височината на жлеба на този елемент
+
+
+
+ The spacing between the grooves of this element
+ Разстоянието между жлебовете на този елемент
+
+
+
+ The number of grooves of this element
+ Броят на жлебовете на този елемент
+
+
+
+ The dent width of this element
+ Ширината на вдлъбнатината на този елемент
+
+
+
+ The type of this slab
+ Типът на тази плоча
+
+
+
+ The size of the base of this element
+ Размера на основата на този елемент
+
+
+
+ The number of holes in this element
+ Броя на дупките в този елемент
+
+
+
+ The major radius of the holes of this element
+ Големия радиус на дупките в този елемент
+
+
+
+ The minor radius of the holes of this element
+ Малкият радиус на дупките в този елемент
+
+
+
+ The spacing between the holes of this element
+ Разстоянието между дупките в този елемент
+
+
+
+ The length of the down floor of this element
+ Дължината на долния етаж на този елемент
+
+
+
+ The number of risers in this element
+ Броят на стъпалата в този елемент
+
+
+
+ The riser height of this element
+ Височината на стъпалото на този елемент
+
+
+
+ The tread depth of this element
+ Дълбочината на стъпалото на този елемент
+
+
+
+ Outside Diameter
+ Външен диаметър
+
+
+
+ Wall thickness
+ Дебелина на стената
+
+
+
+ Width of the beam
+ Ширина на гредата
+
+
+
+ Height of the beam
+ Височина на гредата
+
+
+
+ Thickness of the web
+ Дебелина на мрежата
+
+
+
+ Thickness of the flanges
+ Дебелина на фланците
+
+
+
+ Thickness of the sides
+ Дебелина на страните
+
+
+
+ Thickness of the webs
+ Дебелина на мрежите
+
+
+
+ Thickness of the flange
+ Дебелина на фланците
+
+
+
+ The diameter of the bar
+ Диаметър на железобетонните прътове
+
+
+
+ The distance between the border of the beam and the first bar (concrete cover).
+ Разстоянието между границата на гредата и първото куфражно желязо(бетонното покритие).
+
+
+
+ The distance between the border of the beam and the last bar (concrete cover).
+ Разстоянието между границата на гредата и последното кофражно желязо (бетонно покритие).
+
+
+
+ The amount of bars
+ Броят на железните прътове
+
+
+
+ The spacing between the bars
+ Разстоянието между железните прътове
+
+
+
+ The direction to use to spread the bars. Keep (0,0,0) for automatic direction.
+ Посоката в която да се разпределят останалите железни прътове. Оставете (0,0,0) за автоматично избиране на посока.
+
+
+
+ The fillet to apply to the angle of the base profile. This value is multiplied by the bar diameter.
+ Закръглянето което да бъде приложено към ъгълът на базовия профил. Тази стойност се умножава с диаметърът на металният прът.
+
+
+
+ The description column
+ Колоната с описанието
+
+
+
+ The values column
+ Колоната на стойностите
+
+
+
+ The units column
+ Колона за единици
+
+
+
+ The objects column
+ Колоната на обектите
+
+
+
+ The filter column
+ Колона на филтъра
+
+
+
+ The spreadsheet to print the results to
+ Електронната таблица, за да отпечатате резултатите
+
+
+
+ If false, non-solids will be cut too, with possible wrong results.
+ Ако не е истина, ще се отрежат и нетвърди обекти, с възможни грешни резултати.
+
+
+
+ The display length of this section plane
+ Дължината на дисплея за тази равнина от участъка
+
+
+
+ The display height of this section plane
+ Височина на дисплея за тази равнина от участъка
+
+
+
+ The size of the arrows of this section plane
+ Размерът на стрелките за тази равнина от участъка
+
+
+
+ Show the cut in the 3D view
+ Показване на разреза в 3D изглед
+
+
+
+ The rendering mode to use
+ Режимът на изобразяване, който да се използва
+
+
+
+ If cut geometry is shown or not
+ Показване или не геометрията на сечението
+
+
+
+ If cut geometry is filled or not
+ Запълване или не геометрията на сечението
+
+
+
+ The size of the texts inside this object
+ Размерът на текстовете в този обект
+
+
+
+ If checked, source objects are displayed regardless of being visible in the 3D model
+ Ако е отметнато, обектите източник се показват, независимо дали са видими в 3D режим
+
+
+
+ The base terrain of this site
+ Основният терен на това място
+
+
+
+ The postal or zip code of this site
+ Пощенският или пощенският код на това място
+
+
+
+ The city of this site
+ Градът на това място
+
+
+
+ The country of this site
+ Държавата на това място
+
+
+
+ The latitude of this site
+ Географската ширина на това място
+
+
+
+ Angle between the true North and the North direction in this document
+ Ъгъл между истинската посока север и север в този документ
+
+
+
+ The elevation of level 0 of this site
+ Котата на ниво 0 на това място
+
+
+
+ The perimeter length of this terrain
+ Дължината на периметъра на този терен
+
+
+
+ The volume of earth to be added to this terrain
+ Обемът земя, който трябва да се добави към този терен
+
+
+
+ The volume of earth to be removed from this terrain
+ Обемът земя, който трябва да бъде отстранен от този терен
+
+
+
+ An extrusion vector to use when performing boolean operations
+ Вектор на удължаване при булеви операции
+
+
+
+ Remove splitters from the resulting shape
+ Премажни разделителите от крайната форма
+
+
+
+ Show solar diagram or not
+ Покажи/скрии слънчевата диаграма
+
+
+
+ The scale of the solar diagram
+ Мащаба на слънчевата диаграма
+
+
+
+ The position of the solar diagram
+ Положението на слънчевата диаграма
+
+
+
+ The color of the solar diagram
+ Цветът на слънчевата диаграма
+
+
+
+ The objects that make the boundaries of this space object
+ Обектите, които правят границите на този обект
+
+
+
+ The computed floor area of this space
+ Изчислената подова площ на това пространство
+
+
+
+ The finishing of the floor of this space
+ Завършването на пода за това пространство
+
+
+
+ The finishing of the walls of this space
+ Завършването на стените за това пространство
+
+
+
+ The finishing of the ceiling of this space
+ Завършването на тавана за това пространство
+
+
+
+ Objects that are included inside this space, such as furniture
+ Обекти, които са включени в това пространство, като мебели
+
+
+
+ The type of this space
+ Типът на това пространство
+
+
+
+ The thickness of the floor finish
+ Дебелината на подовото покритие
+
+
+
+ The number of people who typically occupy this space
+ Броят на хората, които обикновено заемат това пространство
+
+
+
+ The electric power needed to light this space in Watts
+ Електрическата енергия, необходима за осветяване на това пространство във ватове
+
+
+
+ The electric power needed by the equipment of this space in Watts
+ Електрическата енергия, необходима за оборудването на това пространство във ватове
+
+
+
+ If True, Equipment Power will be automatically filled by the equipment included in this space
+ Ако е истина, мощността на оборудването ще бъде автоматично запълнена от оборудването, включено в това пространство
+
+
+
+ The type of air conditioning of this space
+ Типът климатизация на това пространство
+
+
+
+ The text to show. Use $area, $label, $tag, $floor, $walls, $ceiling to insert the respective data
+ Текстът за показване. Използвайте $area, $label, $tag, $floor, $walls, $ceiling за да вмъкнете съответните данни
+
+
+
+ The name of the font
+ Името на шрифта
+
+
+
+ The color of the area text
+ Цветът на текста за областта
+
+
+
+ The size of the text font
+ Размерът на шрифта за текста
+
+
+
+ The size of the first line of text
+ Размерът на първия ред текст
+
+
+
+ The space between the lines of text
+ Пространството между редовете на текста
+
+
+
+ The position of the text. Leave (0,0,0) for automatic position
+ Позицията на текста. Оставете (0,0,0) за автоматично позициониране
+
+
+
+ The justification of the text
+ Подравняване на текста
+
+
+
+ The number of decimals to use for calculated texts
+ Броят десетични знаци, които да се използват за изчислени текстове
+
+
+
+ Show the unit suffix
+ Показване на суфикса на единицата
+
+
+
+ The length of these stairs, if no baseline is defined
+ Дължината на стълбите, ако не е зададена базова стойност
+
+
+
+ The width of these stairs
+ Ширината на тези стъпала
+
+
+
+ The total height of these stairs
+ Общата височина на тези стълби
+
+
+
+ The alignment of these stairs on their baseline, if applicable
+ Подравняването на тази стена към основния обект, ако е приложимо
+
+
+
+ The number of risers in these stairs
+ Броят на вертикалните части в тези стълби
+
+
+
+ The depth of the treads of these stairs
+ Дълбочината на стъплото на тези стълби
+
+
+
+ The height of the risers of these stairs
+ Височината на стъпалото тези стълби
+
+
+
+ The size of the nosing
+ Размер на стрехата на стъплото
+
+
+
+ The thickness of the treads
+ Дебелината на стъпалата
+
+
+
+ The type of landings of these stairs
+ Вида на междинната площадка на тези стълби
+
+
+
+ The type of winders in these stairs
+ Вида на завиващите стъпала
+
+
+
+ The type of structure of these stairs
+ Вида на структурата на стъпалата
+
+
+
+ The thickness of the massive structure or of the stringers
+ Дебелина на масивната структура или на подпорните греди
+
+
+
+ The width of the stringers
+ Широчина на подпорните греди
+
+
+
+ The offset between the border of the stairs and the structure
+ Отместването между границата на стълбите и структура
+
+
+
+ An optional extrusion path for this element
+ Възможен път за екструдиране на този елемент
+
+
+
+ The height or extrusion depth of this element. Keep 0 for automatic
+ Височината или екструдираната дълбочина на този елемент. За автоматично - избери 0
+
+
+
+ A description of the standard profile this element is based upon
+ Описание на стандартния профил, на който се базира този елемент
+
+
+
+ Offset distance between the centerline and the nodes line
+ Разстоянието на отместване между централната линия и точковата линия
+
+
+
+ If the nodes are visible or not
+ Точките дали са видими или не
+
+
+
+ The width of the nodes line
+ Широчината на точковата линия
+
+
+
+ The size of the node points
+ The size of the node points
+
+
+
+ The color of the nodes line
+ The color of the nodes line
+
+
+
+ The type of structural node
+ The type of structural node
+
+
+
+ Axes systems this structure is built on
+ Axes systems this structure is built on
+
+
+
+ The element numbers to exclude when this structure is based on axes
+ The element numbers to exclude when this structure is based on axes
+
+
+
+ If true the element are aligned with axes
+ If true the element are aligned with axes
+
+
+
+ The length of this wall. Not used if this wall is based on an underlying object
+ The length of this wall. Not used if this wall is based on an underlying object
+
+
+
+ The width of this wall. Not used if this wall is based on a face
+ The width of this wall. Not used if this wall is based on a face
+
+
+
+ The height of this wall. Keep 0 for automatic. Not used if this wall is based on a solid
+ The height of this wall. Keep 0 for automatic. Not used if this wall is based on a solid
+
+
+
+ The alignment of this wall on its base object, if applicable
+ The alignment of this wall on its base object, if applicable
+
+
+
+ The face number of the base object used to build this wall
+ The face number of the base object used to build this wall
+
+
+
+ The offset between this wall and its baseline (only for left and right alignments)
+ The offset between this wall and its baseline (only for left and right alignments)
+
+
+
+ The normal direction of this window
+ The normal direction of this window
+
+
+
+ The area of this window
+ The area of this window
+
+
+
+ An optional higher-resolution mesh or shape for this object
+ An optional higher-resolution mesh or shape for this object
+
+
+
+ An optional additional placement to add to the profile before extruding it
+ An optional additional placement to add to the profile before extruding it
+
+
+
+ Opens the subcomponents that have a hinge defined
+ Opens the subcomponents that have a hinge defined
+
+
+
+ A standard code (MasterFormat, OmniClass,...)
+ A standard code (MasterFormat, OmniClass,...)
+
+
+
+ A description for this material
+ Описание за този материал
+
+
+
+ The transparency value of this material
+ The transparency value of this material
+
+
+
+ The color of this material
+ Цветът на този материал
+
+
+
+ The list of layer names
+ The list of layer names
+
+
+
+ The list of layer materials
+ The list of layer materials
+
+
+
+ The list of layer thicknesses
+ The list of layer thicknesses
+
+
+
+ The line color of the projected objects
+ The line color of the projected objects
+
+
+
+ The color of the cut faces (if turned on)
+ The color of the cut faces (if turned on)
+
+
+
+ The overlap of the stringers above the bottom of the treads
+ The overlap of the stringers above the bottom of the treads
+
+
+
+ The number of the wire that defines the hole. A value of 0 means automatic
+ The number of the wire that defines the hole. A value of 0 means automatic
+
+
+
+ The label of each axis
+ Етикетът на всяка ос
+
+
+
+ If true, show the labels
+ Ако е истина, то се показват етикетите
+
+
+
+ A transformation to apply to each label
+ Преобразуването се прилага за всеки етикет
+
+
+
+ The axes this system is made of
+ The axes this system is made of
+
+
+
+ An optional axis or axis system on which this object should be duplicated
+ An optional axis or axis system on which this object should be duplicated
+
+
+
+ The type of edges to consider
+ The type of edges to consider
+
+
+
+ If true, geometry is fused, otherwise a compound
+ If true, geometry is fused, otherwise a compound
+
+
+
+ If True, the object is rendered as a face, if possible.
+ If True, the object is rendered as a face, if possible.
+
+
+
+ The allowed angles this object can be rotated to when placed on sheets
+ The allowed angles this object can be rotated to when placed on sheets
+
+
+
+ Specifies an angle for the wood grain (Clockwise, 0 is North)
+ Specifies an angle for the wood grain (Clockwise, 0 is North)
+
+
+
+ Specifies the scale applied to each panel view.
+ Specifies the scale applied to each panel view.
+
+
+
+ A list of possible rotations for the nester
+ A list of possible rotations for the nester
+
+
+
+ Turns the display of the wood grain texture on/off
+ Turns the display of the wood grain texture on/off
+
+
+
+ The total distance to span the rebars over. Keep 0 to automatically use the host shape size.
+ The total distance to span the rebars over. Keep 0 to automatically use the host shape size.
+
+
+
+ List of placement of all the bars
+ List of placement of all the bars
+
+
+
+ The structure object that hosts this rebar
+ Структурният предмет, в който се намира арматурата
+
+
+
+ The custom spacing of rebar
+ The custom spacing of rebar
+
+
+
+ Shape of rebar
+ Форма на арматурата
+
+
+
+ Shows plan opening symbols if available
+ Shows plan opening symbols if available
+
+
+
+ Show elevation opening symbols if available
+ Show elevation opening symbols if available
+
+
+
+ The objects that host this window
+ The objects that host this window
+
+
+
+ An optional custom bubble number
+ An optional custom bubble number
+
+
+
+ The type of line to draw this axis
+ The type of line to draw this axis
+
+
+
+ Where to add bubbles to this axis: Start, end, both or none
+ Where to add bubbles to this axis: Start, end, both or none
+
+
+
+ The line width to draw this axis
+ The line width to draw this axis
+
+
+
+ The color of this axis
+ Цветът на тази ос
+
+
+
+ The number of the first axis
+ The number of the first axis
+
+
+
+ The font to use for texts
+ Шрифтът, употребяван за текста
+
+
+
+ The font size
+ Големина на шрифта
+
+
+
+ The placement of this axis system
+ The placement of this axis system
+
+
+
+ The level of the (0,0,0) point of this level
+ The level of the (0,0,0) point of this level
+
+
+
+ The shape of this object
+ The shape of this object
+
+
+
+ The line width of this object
+ The line width of this object
+
+
+
+ An optional unit to express levels
+ An optional unit to express levels
+
+
+
+ A transformation to apply to the level mark
+ A transformation to apply to the level mark
+
+
+
+ If true, show the level
+ If true, show the level
+
+
+
+ If true, show the unit on the level tag
+ If true, show the unit on the level tag
+
+
+
+ If true, when activated, the working plane will automatically adapt to this level
+ If true, when activated, the working plane will automatically adapt to this level
+
+
+
+ The font to be used for texts
+ The font to be used for texts
+
+
+
+ The font size of texts
+ Големината на шрифта за текста
+
+
+
+ Camera position data associated with this object
+ Camera position data associated with this object
+
+
+
+ If set, the view stored in this object will be restored on double-click
+ If set, the view stored in this object will be restored on double-click
+
+
+
+ The individual face colors
+ The individual face colors
+
+
+
+ If set to True, the working plane will be kept on Auto mode
+ If set to True, the working plane will be kept on Auto mode
+
+
+
+ An optional standard (OmniClass, etc...) code for this component
+ An optional standard (OmniClass, etc...) code for this component
+
+
+
+ The URL of the product page of this equipment
+ The URL of the product page of this equipment
+
+
+
+ A URL where to find information about this material
+ A URL where to find information about this material
+
+
+
+ The horizontal offset of waves for corrugated elements
+ The horizontal offset of waves for corrugated elements
+
+
+
+ If the wave also affects the bottom side or not
+ If the wave also affects the bottom side or not
+
+
+
+ The font file
+ Файл с шрифт
+
+
+
+ An offset value to move the cut plane from the center point
+ An offset value to move the cut plane from the center point
+
+
+
+ Length of a single rebar
+ Дължината на единична арматура
+
+
+
+ Total length of all rebars
+ Общата дължина на всички арматури
+
+
+
+ The base file this component is built upon
+ The base file this component is built upon
+
+
+
+ The part to use from the base file
+ The part to use from the base file
+
+
+
+ The latest time stamp of the linked file
+ The latest time stamp of the linked file
+
+
+
+ If true, the colors from the linked file will be kept updated
+ If true, the colors from the linked file will be kept updated
+
+
+
+ The objects that must be considered by this section plane. Empty means the whole document.
+ The objects that must be considered by this section plane. Empty means the whole document.
+
+
+
+ The transparency of this object
+ Прозрачността на предмета
+
+
+
+ The color of this object
+ Цветът на този предмет
+
+
+
+ The distance between the cut plane and the actual view cut (keep this a very small value but not zero)
+ The distance between the cut plane and the actual view cut (keep this a very small value but not zero)
+
+
+
+ The street and house number of this site, with postal box or apartment number if needed
+ The street and house number of this site, with postal box or apartment number if needed
+
+
+
+ The region, province or county of this site
+ The region, province or county of this site
+
+
+
+ A url that shows this site in a mapping website
+ A url that shows this site in a mapping website
+
+
+
+ An optional offset between the model (0,0,0) origin and the point indicated by the geocoordinates
+ An optional offset between the model (0,0,0) origin and the point indicated by the geocoordinates
+
+
+
+ Specifies if this space is internal or external
+ Specifies if this space is internal or external
+
+
+
+ The width of a Landing (Second edge and after - First edge follows Width property)
+ The width of a Landing (Second edge and after - First edge follows Width property)
+
+
+
+ The Blondel ratio indicates comfortable stairs and should be between 62 and 64cm or 24.5 and 25.5in
+ The Blondel ratio indicates comfortable stairs and should be between 62 and 64cm or 24.5 and 25.5in
+
+
+
+ The depth of the landing of these stairs
+ The depth of the landing of these stairs
+
+
+
+ The depth of the treads of these stairs - Enforced regardless of Length or edge's Length
+ The depth of the treads of these stairs - Enforced regardless of Length or edge's Length
+
+
+
+ The height of the risers of these stairs - Enforced regardless of Height or edge's Height
+ The height of the risers of these stairs - Enforced regardless of Height or edge's Height
+
+
+
+ The direction of flight after landing
+ The direction of flight after landing
+
+
+
+ Enable this to make the wall generate blocks
+ Enable this to make the wall generate blocks
+
+
+
+ The length of each block
+ Дължина за всеки блок
+
+
+
+ The height of each block
+ Височина за всеки блок
+
+
+
+ The horizontal offset of the first line of blocks
+ The horizontal offset of the first line of blocks
+
+
+
+ The horizontal offset of the second line of blocks
+ The horizontal offset of the second line of blocks
+
+
+
+ The size of the joints between each block
+ The size of the joints between each block
+
+
+
+ The number of entire blocks
+ The number of entire blocks
+
+
+
+ The number of broken blocks
+ The number of broken blocks
+
+
+
+ The components of this window
+ Компонентите на този прозорец
+
+
+
+ The depth of the hole that this window makes in its host object. If 0, the value will be calculated automatically.
+ The depth of the hole that this window makes in its host object. If 0, the value will be calculated automatically.
+
+
+
+ An optional object that defines a volume to be subtracted from hosts of this window
+ An optional object that defines a volume to be subtracted from hosts of this window
+
+
+
+ The width of this window
+ Ширина на прозореца
+
+
+
+ The height of this window
+ Височина на прозореца
+
+
+
+ The preset number this window is based on
+ The preset number this window is based on
+
+
+
+ The frame size of this window
+ Големина на рамката на прозореца
+
+
+
+ The offset size of this window
+ The offset size of this window
+
+
+
+ The width of louvre elements
+ The width of louvre elements
+
+
+
+ The space between louvre elements
+ The space between louvre elements
+
+
+
+ The number of the wire that defines the hole. If 0, the value will be calculated automatically
+ The number of the wire that defines the hole. If 0, the value will be calculated automatically
+
+
+
+ Specifies if moving this object moves its base instead
+ Specifies if moving this object moves its base instead
+
+
+
+ A single section of the fence
+ A single section of the fence
+
+
+
+ A single fence post
+ A single fence post
+
+
+
+ The Path the fence should follow
+ The Path the fence should follow
+
+
+
+ The number of sections the fence is built of
+ The number of sections the fence is built of
+
+
+
+ The number of posts used to build the fence
+ The number of posts used to build the fence
+
+
+
+ The type of this object
+ The type of this object
+
+
+
+ IFC data
+ Данни за IFC
+
+
+
+ IFC properties of this object
+ IFC cвойства на този обект
+
+
+
+ Description of IFC attributes are not yet implemented
+ Description of IFC attributes are not yet implemented
+
+
+
+ If True, resulting views will be clipped to the section plane area.
+ If True, resulting views will be clipped to the section plane area.
+
+
+
+ If true, the color of the objects material will be used to fill cut areas.
+ If true, the color of the objects material will be used to fill cut areas.
+
+
+
+ When set to 'True North' the whole geometry will be rotated to match the true north of this site
+ When set to 'True North' the whole geometry will be rotated to match the true north of this site
+
+
+
+ Show compass or not
+ Show compass or not
+
+
+
+ The rotation of the Compass relative to the Site
+ The rotation of the Compass relative to the Site
+
+
+
+ The position of the Compass relative to the Site placement
+ The position of the Compass relative to the Site placement
+
+
+
+ Update the Declination value based on the compass rotation
+ Update the Declination value based on the compass rotation
+
+
+
+ The thickness of the risers
+ The thickness of the risers
+
+
+
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settings
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settings
+
+
+
+ The line width of child objects
+ The line width of child objects
+
+
+
+ The line color of child objects
+ The line color of child objects
+
+
+
+ The shape color of child objects
+ The shape color of child objects
+
+
+
+ The transparency of child objects
+ The transparency of child objects
+
+
+
+ When true, the fence will be colored like the original post and section.
+ When true, the fence will be colored like the original post and section.
+
+
+
+ If true, the height value propagates to contained objects
+ If true, the height value propagates to contained objects
+
+
+
+ This property stores an inventor representation for this object
+ This property stores an inventor representation for this object
+
+
+
+ If true, display offset will affect the origin mark too
+ If true, display offset will affect the origin mark too
+
+
+
+ If true, the object's label is displayed
+ If true, the object's label is displayed
+
+
+
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
+
+
+
+ A slot to save the inventor representation of this object, if enabled
+ A slot to save the inventor representation of this object, if enabled
+
+
+
+ Cut the view above this level
+ Cut the view above this level
+
+
+
+ The distance between the level plane and the cut line
+ The distance between the level plane and the cut line
+
+
+
+ Turn cutting on when activating this level
+ Turn cutting on when activating this level
+
+
+
+ Use the material color as this object's shape color, if available
+ Use the material color as this object's shape color, if available
+
+
+
+ The number of vertical mullions
+ The number of vertical mullions
+
+
+
+ If the profile of the vertical mullions get aligned with the surface or not
+ If the profile of the vertical mullions get aligned with the surface or not
+
+
+
+ The number of vertical sections of this curtain wall
+ The number of vertical sections of this curtain wall
+
+
+
+ A profile for vertical mullions (disables vertical mullion size)
+ A profile for vertical mullions (disables vertical mullion size)
+
+
+
+ The number of horizontal mullions
+ The number of horizontal mullions
+
+
+
+ If the profile of the horizontal mullions gets aligned with the surface or not
+ If the profile of the horizontal mullions gets aligned with the surface or not
+
+
+
+ The number of horizontal sections of this curtain wall
+ The number of horizontal sections of this curtain wall
+
+
+
+ A profile for horizontal mullions (disables horizontal mullion size)
+ A profile for horizontal mullions (disables horizontal mullion size)
+
+
+
+ The number of diagonal mullions
+ The number of diagonal mullions
+
+
+
+ The size of the diagonal mullions, if any, if no profile is used
+ The size of the diagonal mullions, if any, if no profile is used
+
+
+
+ A profile for diagonal mullions, if any (disables horizontal mullion size)
+ A profile for diagonal mullions, if any (disables horizontal mullion size)
+
+
+
+ The number of panels
+ The number of panels
+
+
+
+ The thickness of the panels
+ The thickness of the panels
+
+
+
+ Swaps horizontal and vertical lines
+ Swaps horizontal and vertical lines
+
+
+
+ Perform subtractions between components so none overlap
+ Perform subtractions between components so none overlap
+
+
+
+ Centers the profile over the edges or not
+ Centers the profile over the edges or not
+
+
+
+ The vertical direction reference to be used by this object to deduce vertical/horizontal directions. Keep it close to the actual vertical direction of your curtain wall
+ The vertical direction reference to be used by this object to deduce vertical/horizontal directions. Keep it close to the actual vertical direction of your curtain wall
+
+
+
+ The wall thickness of this pipe, if not based on a profile
+ The wall thickness of this pipe, if not based on a profile
+
+
+
+ The way the referenced objects are included in the current document. 'Normal' includes the shape, 'Transient' discards the shape when the object is switched off (smaller filesize), 'Lightweight' does not import the shape but only the OpenInventor representation
+ The way the referenced objects are included in the current document. 'Normal' includes the shape, 'Transient' discards the shape when the object is switched off (smaller filesize), 'Lightweight' does not import the shape but only the OpenInventor representation
+
+
+
+ If True, a spreadsheet containing the results is recreated when needed
+ If True, a spreadsheet containing the results is recreated when needed
+
+
+
+ If True, additional lines with each individual object are added to the results
+ If True, additional lines with each individual object are added to the results
+
+
+
+ The time zone where this site is located
+ The time zone where this site is located
+
+
+
+ The angle of the truss
+ The angle of the truss
+
+
+
+ The slant type of this truss
+ The slant type of this truss
+
+
+
+ The normal direction of this truss
+ The normal direction of this truss
+
+
+
+ The height of the truss at the start position
+ The height of the truss at the start position
+
+
+
+ The height of the truss at the end position
+ The height of the truss at the end position
+
+
+
+ An optional start offset for the top strut
+ An optional start offset for the top strut
+
+
+
+ An optional end offset for the top strut
+ An optional end offset for the top strut
+
+
+
+ The height of the main top and bottom elements of the truss
+ The height of the main top and bottom elements of the truss
+
+
+
+ The width of the main top and bottom elements of the truss
+ The width of the main top and bottom elements of the truss
+
+
+
+ The type of the middle element of the truss
+ The type of the middle element of the truss
+
+
+
+ The direction of the rods
+ The direction of the rods
+
+
+
+ The diameter or side of the rods
+ The diameter or side of the rods
+
+
+
+ The number of rod sections
+ The number of rod sections
+
+
+
+ If the truss has a rod at its endpoint or not
+ If the truss has a rod at its endpoint or not
+
+
+
+ How to draw the rods
+ How to draw the rods
+
+
+
+ This overrides Width attribute to set width of each segment of wall. Ignored if Base object provides Widths information, with getWidths() method. (The 1st value override 'Width' attribute for 1st segment of wall; if a value is zero, 1st value of 'OverrideWidth' will be followed)
+ This overrides Width attribute to set width of each segment of wall. Ignored if Base object provides Widths information, with getWidths() method. (The 1st value override 'Width' attribute for 1st segment of wall; if a value is zero, 1st value of 'OverrideWidth' will be followed)
+
+
+
+ This overrides Align attribute to set Align of each segment of wall. Ignored if Base object provides Aligns information, with getAligns() method. (The 1st value override 'Align' attribute for 1st segment of wall; if a value is not 'Left, Right, Center', 1st value of 'OverrideAlign' will be followed)
+ This overrides Align attribute to set Align of each segment of wall. Ignored if Base object provides Aligns information, with getAligns() method. (The 1st value override 'Align' attribute for 1st segment of wall; if a value is not 'Left, Right, Center', 1st value of 'OverrideAlign' will be followed)
+
+
+
+ The area of this wall as a simple Height * Length calculation
+ The area of this wall as a simple Height * Length calculation
+
+
+
+ If True, double-clicking this object in the tree activates it
+ If True, double-clicking this object in the tree activates it
+
+
+
+ An optional host object for this curtain wall
+ An optional host object for this curtain wall
+
+
+
+ The height of the curtain wall, if based on an edge
+ The height of the curtain wall, if based on an edge
+
+
+
+ The height of the vertical mullions profile, if no profile is used
+ The height of the vertical mullions profile, if no profile is used
+
+
+
+ The width of the vertical mullions profile, if no profile is used
+ The width of the vertical mullions profile, if no profile is used
+
+
+
+ The height of the horizontal mullions profile, if no profile is used
+ The height of the horizontal mullions profile, if no profile is used
+
+
+
+ The width of the horizontal mullions profile, if no profile is used
+ The width of the horizontal mullions profile, if no profile is used
+
+
+
+ An optional EPW File for the location of this site. Refer to the Site documentation to know how to obtain one
+ An optional EPW File for the location of this site. Refer to the Site documentation to know how to obtain one
+
+
+
+ Show wind rose diagram or not. Uses solar diagram scale. Needs Ladybug module
+ Show wind rose diagram or not. Uses solar diagram scale. Needs Ladybug module
+
+
+
+ The rebar mark
+ The rebar mark
+
+
+
+ The color of this material when cut
+ The color of this material when cut
+
+
+
+ The list of angles of the roof segments
+ The list of angles of the roof segments
+
+
+
+ The list of horizontal length projections of the roof segments
+ The list of horizontal length projections of the roof segments
+
+
+
+ The list of IDs of the relative profiles of the roof segments
+ The list of IDs of the relative profiles of the roof segments
+
+
+
+ The list of thicknesses of the roof segments
+ The list of thicknesses of the roof segments
+
+
+
+ The list of overhangs of the roof segments
+ The list of overhangs of the roof segments
+
+
+
+ The list of calculated heights of the roof segments
+ The list of calculated heights of the roof segments
+
+
+
+ The face number of the base object used to build the roof
+ The face number of the base object used to build the roof
+
+
+
+ The total length of the ridges and hips of the roof
+ The total length of the ridges and hips of the roof
+
+
+
+ The total length of the borders of the roof
+ The total length of the borders of the roof
+
+
+
+ Specifies if the direction of the roof should be flipped
+ Specifies if the direction of the roof should be flipped
+
+
+
+ Show the label in the 3D view
+ Show the label in the 3D view
+
+
+
+ The 'absolute' top level of a flight of stairs leads to
+ The 'absolute' top level of a flight of stairs leads to
+
+
+
+ The 'left outline' of stairs
+ The 'left outline' of stairs
+
+
+
+ The 'left outline' of all segments of stairs
+ The 'left outline' of all segments of stairs
+
+
+
+ The 'right outline' of all segments of stairs
+ The 'right outline' of all segments of stairs
+
+
+
+ The thickness of the lower floor slab
+ The thickness of the lower floor slab
+
+
+
+ The thickness of the upper floor slab
+ The thickness of the upper floor slab
+
+
+
+ The type of connection between the lower slab and the start of the stairs
+ The type of connection between the lower slab and the start of the stairs
+
+
+
+ The type of connection between the end of the stairs and the upper floor slab
+ The type of connection between the end of the stairs and the upper floor slab
+
+
+
+ If not zero, the axes are not represented as one full line but as two lines of the given length
+ If not zero, the axes are not represented as one full line but as two lines of the given length
+
+
+
+ Geometry further than this value will be cut off. Keep zero for unlimited.
+ Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Arch
+
+
+ Components
+ Компоненти
+
+
+
+ Components of this object
+ Компоненти на този обект
+
+
+
+ Axes
+ Оси
+
+
+
+ Create Axis
+ Създаване на ос
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Axis
+ Ос
+
+
+
+ Distance
+ Distance
+
+
+
+ Angle
+ Ъгъл
+
+
+
+ is not closed
+ не е затворена
+
+
+
+ is not valid
+ не е валиден
+
+
+
+ doesn't contain any solid
+ не съдържа твърди тела
+
+
+
+ contains a non-closed solid
+ съдържа отворено твърдо тяло
+
+
+
+ contains faces that are not part of any solid
+ съдържа фасети, които не принадлежат на твърдо тяло
+
+
+
+ Grouping
+ Групиране
+
+
+
+ Ungrouping
+ Разгрупиране
+
+
+
+ Split Mesh
+ Split Mesh
+
+
+
+ Mesh to Shape
+ Mesh to Shape
+
+
+
+ Base component
+ Основен компонент
+
+
+
+ Additions
+ Допълнения
+
+
+
+ Subtractions
+ Изваждания
+
+
+
+ Objects
+ Предмети
+
+
+
+ Roof
+ Покрив
+
+
+
+ Create Roof
+ Създаване на покрив
+
+
+
+ Unable to create a roof
+ Не може да създаде покрив
+
+
+
+ Page
+ Страница
+
+
+
+ View of
+ Изглед на
+
+
+
+ Create Section Plane
+ Създаване на разрезна равнина
+
+
+
+ Create Site
+ Създаване на обект
+
+
+
+ Create Structure
+ Създаване на Структура
+
+
+
+ Create Wall
+ Създаване на стена
+
+
+
+ Width
+ Ширина
+
+
+
+ Height
+ Височина
+
+
+
+ This mesh is an invalid solid
+ Тази мрежа е невалиден солид
+
+
+
+ Create Window
+ Създаване на прозорец
+
+
+
+ Edit
+ Редактиране
+
+
+
+ Create/update component
+ Създаване/променяне на компонент
+
+
+
+ Base 2D object
+ Базов двумерен обект
+
+
+
+ Wires
+ Жици
+
+
+
+ Create new component
+ Създаване на нов компонент
+
+
+
+ Name
+ Име
+
+
+
+ Type
+ Тип
+
+
+
+ Thickness
+ Дебелина
+
+
+
+ Error: Couldn't determine character encoding
+ Грешка: Кодирането на симболите не може да бъде преценено
+
+
+
+ file %s successfully created.
+ Фаил %s успешно създаден.
+
+
+
+ Add space boundary
+ Добави граница на пространството
+
+
+
+ Remove space boundary
+ Премахни границата на пространството
+
+
+
+ Please select a base object
+ Избери основен обект
+
+
+
+ Fixtures
+ Осветителни тела
+
+
+
+ Frame
+ Рамка
+
+
+
+ Create Frame
+ Създаване на рамка
+
+
+
+ Create Rebar
+ Създаване на арматура
+
+
+
+ Create Space
+ Създаване на пространство
+
+
+
+ Create Stairs
+ Създаване на стълби
+
+
+
+ Length
+ Дължина
+
+
+
+ Error: The base shape couldn't be extruded along this tool object
+ Грешка: Основната форма не може да бъде издърпан по дължината на този инструментален обект
+
+
+
+ Couldn't compute a shape
+ Не мога да изчисля фигурата
+
+
+
+ Merge Wall
+ Обединяване на стена
+
+
+
+ Please select only wall objects
+ Моля избере само обекти "стена"
+
+
+
+ Merge Walls
+ Обединяване на стена
+
+
+
+ Distances (mm) and angles (deg) between axes
+ Distances (mm) and angles (deg) between axes
+
+
+
+ Error computing the shape of this object
+ Error computing the shape of this object
+
+
+
+ Create Structural System
+ Създаване на структурна система
+
+
+
+ Object doesn't have settable IFC Attributes
+ Object doesn't have settable IFC Attributes
+
+
+
+ Disabling Brep force flag of object
+ Disabling Brep force flag of object
+
+
+
+ Enabling Brep force flag of object
+ Enabling Brep force flag of object
+
+
+
+ has no solid
+ has no solid
+
+
+
+ has an invalid shape
+ has an invalid shape
+
+
+
+ has a null shape
+ has a null shape
+
+
+
+ Cutting
+ Изрязване
+
+
+
+ Create Equipment
+ Създаване на оборудване
+
+
+
+ You must select exactly one base object
+ Трябва да изберете точно един базов предмет
+
+
+
+ The selected object must be a mesh
+ The selected object must be a mesh
+
+
+
+ This mesh has more than 1000 facets.
+ This mesh has more than 1000 facets.
+
+
+
+ This operation can take a long time. Proceed?
+ This operation can take a long time. Proceed?
+
+
+
+ The mesh has more than 500 facets. This will take a couple of minutes...
+ The mesh has more than 500 facets. This will take a couple of minutes...
+
+
+
+ Create 3 views
+ Create 3 views
+
+
+
+ Create Panel
+ Създаване на панел
+
+
+
+ Id
+ Ид.№
+
+
+
+ IdRel
+ Асоцииран №
+
+
+
+ Cut Plane
+ Cut Plane
+
+
+
+ Cut Plane options
+ Cut Plane options
+
+
+
+ Behind
+ Behind
+
+
+
+ Front
+ Front
+
+
+
+ Angle (deg)
+ Ъгъл (градус)
+
+
+
+ Run (mm)
+ Дължина (mm)
+
+
+
+ Thickness (mm)
+ Дебелина (мм)
+
+
+
+ Overhang (mm)
+ Надвес (мм)
+
+
+
+ Height (mm)
+ Височина (мм)
+
+
+
+ Create Component
+ Създаване на компонент
+
+
+
+ Create material
+ Създаване на материал
+
+
+
+ Walls can only be based on Part or Mesh objects
+ Walls can only be based on Part or Mesh objects
+
+
+
+ Set text position
+ Set text position
+
+
+
+ Category
+ Категория
+
+
+
+ Key
+ Ключ
+
+
+
+ Value
+ Стойност
+
+
+
+ Unit
+ Единица
+
+
+
+ Create IFC properties spreadsheet
+ Create IFC properties spreadsheet
+
+
+
+ Create Building
+ Създаване на сграда
+
+
+
+ Group
+ Група
+
+
+
+ Create Floor
+ Създаване на етаж
+
+
+
+ Create Panel Cut
+ Create Panel Cut
+
+
+
+ Create Panel Sheet
+ Create Panel Sheet
+
+
+
+ Facemaker returned an error
+ Facemaker returned an error
+
+
+
+ Tools
+ Инструменти
+
+
+
+ Edit views positions
+ Edit views positions
+
+
+
+ Create Pipe
+ Създаване на тръба
+
+
+
+ Create Connector
+ Create Connector
+
+
+
+ Precast elements
+ Precast elements
+
+
+
+ Slab type
+ Slab type
+
+
+
+ Chamfer
+ Скосяване
+
+
+
+ Dent length
+ Dent length
+
+
+
+ Dent width
+ Dent width
+
+
+
+ Dent height
+ Dent height
+
+
+
+ Slab base
+ Slab base
+
+
+
+ Number of holes
+ Брой дупки
+
+
+
+ Major diameter of holes
+ Major diameter of holes
+
+
+
+ Minor diameter of holes
+ Minor diameter of holes
+
+
+
+ Spacing between holes
+ Spacing between holes
+
+
+
+ Number of grooves
+ Number of grooves
+
+
+
+ Depth of grooves
+ Depth of grooves
+
+
+
+ Height of grooves
+ Height of grooves
+
+
+
+ Spacing between grooves
+ Spacing between grooves
+
+
+
+ Number of risers
+ Number of risers
+
+
+
+ Length of down floor
+ Length of down floor
+
+
+
+ Height of risers
+ Height of risers
+
+
+
+ Depth of treads
+ Depth of treads
+
+
+
+ Precast options
+ Precast options
+
+
+
+ Dents list
+ Dents list
+
+
+
+ Add dent
+ Add dent
+
+
+
+ Remove dent
+ Remove dent
+
+
+
+ Slant
+ Slant
+
+
+
+ Level
+ Ниво
+
+
+
+ Rotation
+ Завъртане
+
+
+
+ Offset
+ Offset
+
+
+
+ Unable to retrieve value from object
+ Unable to retrieve value from object
+
+
+
+ Import CSV File
+ Внос от CSV файл
+
+
+
+ Export CSV File
+ Износ на CSV файл
+
+
+
+ Schedule
+ График
+
+
+
+ Node Tools
+ Node Tools
+
+
+
+ Reset nodes
+ Reset nodes
+
+
+
+ Edit nodes
+ Редактиране на възлите
+
+
+
+ Extend nodes
+ Extend nodes
+
+
+
+ Extends the nodes of this element to reach the nodes of another element
+ Extends the nodes of this element to reach the nodes of another element
+
+
+
+ Connect nodes
+ Connect nodes
+
+
+
+ Connects nodes of this element with the nodes of another element
+ Connects nodes of this element with the nodes of another element
+
+
+
+ Toggle all nodes
+ Toggle all nodes
+
+
+
+ Toggles all structural nodes of the document on/off
+ Toggles all structural nodes of the document on/off
+
+
+
+ Intersection found.
+
+ Intersection found.
+
+
+
+
+ Door
+ Врата
+
+
+
+ Hinge
+ Панта
+
+
+
+ Opening mode
+ Режим отваряне
+
+
+
+ Get selected edge
+ Get selected edge
+
+
+
+ Press to retrieve the selected edge
+ Press to retrieve the selected edge
+
+
+
+ Which side to cut
+ Which side to cut
+
+
+
+ You must select a base shape object and optionally a mesh object
+ You must select a base shape object and optionally a mesh object
+
+
+
+ Create multi-material
+ Create multi-material
+
+
+
+ Material
+ Материал
+
+
+
+ New layer
+ Нов слой
+
+
+
+ Wall Presets...
+ Wall Presets...
+
+
+
+ Hole wire
+ Hole wire
+
+
+
+ Pick selected
+ Pick selected
+
+
+
+ Create Axis System
+ Create Axis System
+
+
+
+ Create Grid
+ Create Grid
+
+
+
+ Label
+ Етикет
+
+
+
+ Axis system components
+ Компоненти на системата от оси
+
+
+
+ Grid
+ Grid
+
+
+
+ Total width
+ Обща ширина
+
+
+
+ Total height
+ Обща височина
+
+
+
+ Add row
+ Добавяне на ред
+
+
+
+ Del row
+ Изтриване на ред
+
+
+
+ Add col
+ Добавяне на колона
+
+
+
+ Del col
+ Изтриване на колона
+
+
+
+ Create span
+ Create span
+
+
+
+ Remove span
+ Remove span
+
+
+
+ Rows
+ Редове
+
+
+
+ Columns
+ Колони
+
+
+
+ This object has no face
+ Предметът е без повърхнина
+
+
+
+ Space boundaries
+ Space boundaries
+
+
+
+ Error: Unable to modify the base object of this wall
+ Грешка: Основният предмет на тази стена не може да се промени
+
+
+
+ Window elements
+ Window elements
+
+
+
+ Survey
+ Survey
+
+
+
+ Set description
+ Задаване на описание
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Copy Length
+ Копиране на дължината
+
+
+
+ Copy Area
+ Копиране на площта
+
+
+
+ Export CSV
+ Износ в CSV
+
+
+
+ Description
+ Описание
+
+
+
+ Area
+ Площ
+
+
+
+ Total
+ Общо
+
+
+
+ Hosts
+ Домакини
+
+
+
+ Only axes must be selected
+ Само оси трябва да бъдат избрани
+
+
+
+ Please select at least one axis
+ Изберете поне една ос
+
+
+
+ Auto height is larger than height
+ Auto height is larger than height
+
+
+
+ Total row size is larger than height
+ Total row size is larger than height
+
+
+
+ Auto width is larger than width
+ Auto width is larger than width
+
+
+
+ Total column size is larger than width
+ Total column size is larger than width
+
+
+
+ BuildingPart
+ BuildingPart
+
+
+
+ Create BuildingPart
+ Create BuildingPart
+
+
+
+ Invalid cutplane
+ Invalid cutplane
+
+
+
+ All good! No problems found
+ Всичко е наред! Няма открити проблеми
+
+
+
+ The object doesn't have an IfcProperties attribute. Cancel spreadsheet creation for object:
+ Обектът няма атрибут IfcProperties. Отменя се създаването на е-таблица за обекта:
+
+
+
+ Toggle subcomponents
+ Toggle subcomponents
+
+
+
+ Closing Sketch edit
+ Затваряне на редактирането на скицата
+
+
+
+ Component
+ Компонент
+
+
+
+ Edit IFC properties
+ Редактиране на свойствата на IFC
+
+
+
+ Edit standard code
+ Редактиране на стандартния код
+
+
+
+ Property
+ Свойство
+
+
+
+ Add property...
+ Добавяне на свойство...
+
+
+
+ Add property set...
+ Добавяне на набор свойство...
+
+
+
+ New...
+ Нов...
+
+
+
+ New property
+ Ново свойство
+
+
+
+ New property set
+ Нов набор свойство
+
+
+
+ Crossing point not found in profile.
+ Crossing point not found in profile.
+
+
+
+ Error computing shape of
+ Error computing shape of
+
+
+
+ Please select exactly 2 or 3 Pipe objects
+ Please select exactly 2 or 3 Pipe objects
+
+
+
+ Please select only Pipe objects
+ Please select only Pipe objects
+
+
+
+ Unable to build the base path
+ Unable to build the base path
+
+
+
+ Unable to build the profile
+ Unable to build the profile
+
+
+
+ Unable to build the pipe
+ Unable to build the pipe
+
+
+
+ The base object is not a Part
+ The base object is not a Part
+
+
+
+ Too many wires in the base shape
+ Too many wires in the base shape
+
+
+
+ The base wire is closed
+ The base wire is closed
+
+
+
+ The profile is not a 2D Part
+ The profile is not a 2D Part
+
+
+
+ The profile is not closed
+ Профилът не е затворен
+
+
+
+ Only the 3 first wires will be connected
+ Only the 3 first wires will be connected
+
+
+
+ Common vertex not found
+ Common vertex not found
+
+
+
+ Pipes are already aligned
+ Pipes are already aligned
+
+
+
+ At least 2 pipes must align
+ At least 2 pipes must align
+
+
+
+ Profile
+ Профил
+
+
+
+ Please select a base face on a structural object
+ Изберете основна повърхнина на структурния предмет
+
+
+
+ Create external reference
+ Create external reference
+
+
+
+ Section plane settings
+ Section plane settings
+
+
+
+ Objects seen by this section plane:
+ Objects seen by this section plane:
+
+
+
+ Section plane placement:
+ Section plane placement:
+
+
+
+ Rotate X
+ Завъртане по X
+
+
+
+ Rotate Y
+ Завъртане по Y
+
+
+
+ Rotate Z
+ Завъртане по Z
+
+
+
+ Resize
+ Преоразмеряване
+
+
+
+ Center
+ Център
+
+
+
+ Choose another Structure object:
+ Изберете друга структура на предмета:
+
+
+
+ The chosen object is not a Structure
+ Избраният предмет не е структура
+
+
+
+ The chosen object has no structural nodes
+ Избраният предмет няма структурни възли
+
+
+
+ One of these objects has more than 2 nodes
+ Един от тези предмети има повече от 2 възела
+
+
+
+ Unable to find a suitable intersection point
+ Unable to find a suitable intersection point
+
+
+
+ Intersection found.
+ Intersection found.
+
+
+
+ The selected wall contains no subwall to merge
+ The selected wall contains no subwall to merge
+
+
+
+ Cannot compute blocks for wall
+ Cannot compute blocks for wall
+
+
+
+ Choose a face on an existing object or select a preset
+ Choose a face on an existing object or select a preset
+
+
+
+ Unable to create component
+ Компонентът не може да се създаде
+
+
+
+ The number of the wire that defines a hole in the host object. A value of zero will automatically adopt the largest wire
+ The number of the wire that defines a hole in the host object. A value of zero will automatically adopt the largest wire
+
+
+
+ + default
+ + default
+
+
+
+ If this is checked, the default Frame value of this window will be added to the value entered here
+ If this is checked, the default Frame value of this window will be added to the value entered here
+
+
+
+ If this is checked, the default Offset value of this window will be added to the value entered here
+ If this is checked, the default Offset value of this window will be added to the value entered here
+
+
+
+ pycollada not found, collada support is disabled.
+ pycollada not found, collada support is disabled.
+
+
+
+ This exporter can currently only export one site object
+ This exporter can currently only export one site object
+
+
+
+ Error: Space '%s' has no Zone. Aborting.
+ Error: Space '%s' has no Zone. Aborting.
+
+
+
+ Couldn't locate IfcOpenShell
+ Не можа да се намери IfcOpenShell
+
+
+
+ IfcOpenShell not found or disabled, falling back on internal parser.
+ IfcOpenShell not found or disabled, falling back on internal parser.
+
+
+
+ IFC Schema not found, IFC import disabled.
+ IFC Schema not found, IFC import disabled.
+
+
+
+ Error: IfcOpenShell is not installed
+ Error: IfcOpenShell is not installed
+
+
+
+ Error: your IfcOpenShell version is too old
+ Error: your IfcOpenShell version is too old
+
+
+
+ Successfully written
+ Записано успешно
+
+
+
+ Found a shape containing curves, triangulating
+ Found a shape containing curves, triangulating
+
+
+
+ Successfully imported
+ Внасянето успешно
+
+
+
+ Remove highlighted objects from the list above
+ Remove highlighted objects from the list above
+
+
+
+ Add selected
+ Добавяне на избраните
+
+
+
+ Add selected object(s) to the scope of this section plane
+ Add selected object(s) to the scope of this section plane
+
+
+
+ Rotates the plane along the X axis
+ Rotates the plane along the X axis
+
+
+
+ Rotates the plane along the Y axis
+ Rotates the plane along the Y axis
+
+
+
+ Rotates the plane along the Z axis
+ Rotates the plane along the Z axis
+
+
+
+ Resizes the plane to fit the objects in the list above
+ Resizes the plane to fit the objects in the list above
+
+
+
+ Centers the plane on the objects in the list above
+ Centers the plane on the objects in the list above
+
+
+
+ First point of the beam
+ Първа точка на гредата
+
+
+
+ Base point of column
+ Base point of column
+
+
+
+ Next point
+ Следваща точка
+
+
+
+ Structure options
+ Опции за структурата
+
+
+
+ Drawing mode
+ Режим чертаене
+
+
+
+ Beam
+ Греда
+
+
+
+ Column
+ Колона
+
+
+
+ Preset
+ Предефинирано
+
+
+
+ Switch L/H
+ Превкл. на Длжн/Всчн
+
+
+
+ Switch L/W
+ Превкл. на Длжн/Шир
+
+
+
+ Con&tinue
+ &Продължаване
+
+
+
+ First point of wall
+ Първа точка на стената
+
+
+
+ Wall options
+ Опции на стената
+
+
+
+ This list shows all the MultiMaterials objects of this document. Create some to define wall types.
+ This list shows all the MultiMaterials objects of this document. Create some to define wall types.
+
+
+
+ Alignment
+ Подравняване
+
+
+
+ Left
+ Left
+
+
+
+ Right
+ Right
+
+
+
+ Use sketches
+ Използвайте скици
+
+
+
+ Structure
+ Структура
+
+
+
+ Window
+ Прозорец
+
+
+
+ Window options
+ Опции за прозореца
+
+
+
+ Auto include in host object
+ Auto include in host object
+
+
+
+ Sill height
+ Sill height
+
+
+
+ Curtain Wall
+ Curtain Wall
+
+
+
+ Please select only one base object or none
+ Please select only one base object or none
+
+
+
+ Create Curtain Wall
+ Create Curtain Wall
+
+
+
+ Total thickness
+ Total thickness
+
+
+
+ depends on the object
+ depends on the object
+
+
+
+ Create Project
+ Създаване на проект
+
+
+
+ Unable to recognize that file type
+ Unable to recognize that file type
+
+
+
+ Truss
+ Truss
+
+
+
+ Create Truss
+ Create Truss
+
+
+
+ Arch
+ Архитектура
+
+
+
+ Rebar tools
+ Rebar tools
+
+
+
+ Create profile
+ Create profile
+
+
+
+ Profile settings
+ Profile settings
+
+
+
+ Create Profile
+ Create Profile
+
+
+
+ Shapes elevation
+ Shapes elevation
+
+
+
+ Choose which field provides shapes elevations:
+ Choose which field provides shapes elevations:
+
+
+
+ No shape found in this file
+ No shape found in this file
+
+
+
+ Shapefile module not found
+ Shapefile module not found
+
+
+
+ Error: Unable to download from:
+ Error: Unable to download from:
+
+
+
+ Could not download shapefile module. Aborting.
+ Could not download shapefile module. Aborting.
+
+
+
+ Shapefile module not downloaded. Aborting.
+ Shapefile module not downloaded. Aborting.
+
+
+
+ Shapefile module not found. Aborting.
+ Shapefile module not found. Aborting.
+
+
+
+ The shapefile library can be downloaded from the following URL and installed in your macros folder:
+ The shapefile library can be downloaded from the following URL and installed in your macros folder:
+
+
+
+ The shapefile python library was not found on your system. Would you like to download it now from <a href="https://github.com/GeospatialPython/pyshp">https://github.com/GeospatialPython/pyshp</a>? It will be placed in your macros folder.
+ The shapefile python library was not found on your system. Would you like to download it now from <a href="https://github.com/GeospatialPython/pyshp">https://github.com/GeospatialPython/pyshp</a>? It will be placed in your macros folder.
+
+
+
+ Parameters of the roof profiles :
+* Angle : slope in degrees relative to the horizontal.
+* Run : horizontal distance between the wall and the ridge.
+* Thickness : thickness of the roof.
+* Overhang : horizontal distance between the eave and the wall.
+* Height : height of the ridge above the base (calculated automatically).
+* IdRel : Id of the relative profile used for automatic calculations.
+---
+If Angle = 0 and Run = 0 then the profile is identical to the relative profile.
+If Angle = 0 then the angle is calculated so that the height is the same as the relative profile.
+If Run = 0 then the run is calculated so that the height is the same as the relative profile.
+ Parameters of the roof profiles :
+* Angle : slope in degrees relative to the horizontal.
+* Run : horizontal distance between the wall and the ridge.
+* Thickness : thickness of the roof.
+* Overhang : horizontal distance between the eave and the wall.
+* Height : height of the ridge above the base (calculated automatically).
+* IdRel : Id of the relative profile used for automatic calculations.
+---
+If Angle = 0 and Run = 0 then the profile is identical to the relative profile.
+If Angle = 0 then the angle is calculated so that the height is the same as the relative profile.
+If Run = 0 then the run is calculated so that the height is the same as the relative profile.
+
+
+
+ Wall
+ Стена
+
+
+
+ This window has no defined opening
+ This window has no defined opening
+
+
+
+ Invert opening direction
+ Invert opening direction
+
+
+
+ Invert hinge position
+ Invert hinge position
+
+
+
+ You can put anything but Site and Building objects in a Building object.
+
+Building object is not allowed to accept Site and Building objects.
+
+Site and Building objects will be removed from the selection.
+
+You can change that in the preferences.
+ You can put anything but Site and Building objects in a Building object.
+
+Building object is not allowed to accept Site and Building objects.
+
+Site and Building objects will be removed from the selection.
+
+You can change that in the preferences.
+
+
+
+ There is no valid object in the selection.
+
+Building creation aborted.
+ There is no valid object in the selection.
+
+Building creation aborted.
+
+
+
+ Please either select only Building objects or nothing at all!
+
+Site is not allowed to accept any other object besides Building.
+
+Other objects will be removed from the selection.
+
+Note: You can change that in the preferences.
+ Please either select only Building objects or nothing at all!
+
+Site is not allowed to accept any other object besides Building.
+
+Other objects will be removed from the selection.
+
+Note: You can change that in the preferences.
+
+
+
+ There is no valid object in the selection.
+
+Site creation aborted.
+ There is no valid object in the selection.
+
+Site creation aborted.
+
+
+
+ You can put anything but the following objects: Site, Building, and Floor - in a Floor object.
+
+Floor object is not allowed to accept Site, Building, or Floor objects.
+
+Site, Building, and Floor objects will be removed from the selection.
+
+You can change that in the preferences.
+ You can put anything but the following objects: Site, Building, and Floor - in a Floor object.
+
+Floor object is not allowed to accept Site, Building, or Floor objects.
+
+Site, Building, and Floor objects will be removed from the selection.
+
+You can change that in the preferences.
+
+
+
+ There is no valid object in the selection.
+
+Floor creation aborted.
+ There is no valid object in the selection.
+
+Floor creation aborted.
+
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Готово
+
+
+
+ ArchMaterial
+
+
+ Arch material
+ Архитектурен материал
+
+
+
+ Choose preset...
+ Изберете предефиниране...
+
+
+
+ Name
+ Име
+
+
+
+ Description
+ Описание
+
+
+
+ Color
+ Цвят
+
+
+
+ URL
+ URL-адрес
+
+
+
+ Copy existing...
+ Копиране на съществуващото...
+
+
+
+ Choose a preset card
+ Изберете предефинирана карта
+
+
+
+ Copy values from an existing material in the document
+ Копиране на стойностите от съществуващ материал в документа
+
+
+
+ The name/label of this material
+ Име/етикет на материала
+
+
+
+ An optional description for this material
+ Незадължително описание на материала
+
+
+
+ The color of this material
+ Цветът на този материал
+
+
+
+ Transparency
+ Прозрачност
+
+
+
+ A transparency value for this material
+ Стойността на прозрачността за материала
+
+
+
+ Standard code
+ Стандартен код
+
+
+
+ A standard (MasterFormat, Omniclass...) code for this material
+ A standard (MasterFormat, Omniclass...) code for this material
+
+
+
+ Opens the URL in a browser
+ Отваря URL-адрес в браузъра
+
+
+
+ A URL describing this material
+ URL-адресът описва този материал
+
+
+
+ Opens a browser dialog to choose a class from a BIM standard
+ Opens a browser dialog to choose a class from a BIM standard
+
+
+
+ Father
+ Баща
+
+
+
+ Section Color
+ Section Color
+
+
+
+ Arch_3Views
+
+
+ 3 views from mesh
+ 3 изгледа от полигонната мрежа
+
+
+
+ Creates 3 views (top, front, side) from a mesh-based object
+ Creates 3 views (top, front, side) from a mesh-based object
+
+
+
+ Arch_Add
+
+
+ Add component
+ Добавяне на компонент
+
+
+
+ Adds the selected components to the active object
+ Adds the selected components to the active object
+
+
+
+ Arch_Axis
+
+
+ Axis
+ Ос
+
+
+
+ Grid
+ Grid
+
+
+
+ Creates a customizable grid object
+ Creates a customizable grid object
+
+
+
+ Creates a set of axes
+ Creates a set of axes
+
+
+
+ Arch_AxisSystem
+
+
+ Axis System
+ Система от оси
+
+
+
+ Creates an axis system from a set of axes
+ Creates an axis system from a set of axes
+
+
+
+ Arch_AxisTools
+
+
+ Axis tools
+ Средства за оси
+
+
+
+ Arch_Building
+
+
+ Building
+ Сграда
+
+
+
+ Creates a building object including selected objects.
+ Creates a building object including selected objects.
+
+
+
+ Arch_BuildingPart
+
+
+ BuildingPart
+ BuildingPart
+
+
+
+ Creates a BuildingPart object including selected objects
+ Creates a BuildingPart object including selected objects
+
+
+
+ Arch_Check
+
+
+ Check
+ Проверка
+
+
+
+ Checks the selected objects for problems
+ Checks the selected objects for problems
+
+
+
+ Arch_CloneComponent
+
+
+ Clone component
+ Клониране на компонент
+
+
+
+ Clones an object as an undefined architectural component
+ Clones an object as an undefined architectural component
+
+
+
+ Arch_CloseHoles
+
+
+ Close holes
+ Затваряне на дупките
+
+
+
+ Closes holes in open shapes, turning them solids
+ Closes holes in open shapes, turning them solids
+
+
+
+ Arch_Component
+
+
+ Component
+ Компонент
+
+
+
+ Creates an undefined architectural component
+ Creates an undefined architectural component
+
+
+
+ Arch_CurtainWall
+
+
+ Curtain Wall
+ Curtain Wall
+
+
+
+ Creates a curtain wall object from selected line or from scratch
+ Creates a curtain wall object from selected line or from scratch
+
+
+
+ Arch_CutPlane
+
+
+ Cut with plane
+ Cut with plane
+
+
+
+ Cut an object with a plane
+ Cut an object with a plane
+
+
+
+ Cut with a line
+ Cut with a line
+
+
+
+ Cut an object with a line with normal workplane
+ Cut an object with a line with normal workplane
+
+
+
+ Arch_Equipment
+
+
+ Equipment
+ Оборудване
+
+
+
+ Creates an equipment object from a selected object (Part or Mesh)
+ Creates an equipment object from a selected object (Part or Mesh)
+
+
+
+ Arch_Fence
+
+
+ Fence
+ Ограда
+
+
+
+ Creates a fence object from a selected section, post and path
+ Creates a fence object from a selected section, post and path
+
+
+
+ Arch_Floor
+
+
+ Level
+ Ниво
+
+
+
+ Creates a Building Part object that represents a level, including selected objects
+ Creates a Building Part object that represents a level, including selected objects
+
+
+
+ Arch_Frame
+
+
+ Frame
+ Рамка
+
+
+
+ Creates a frame object from a planar 2D object (the extrusion path(s)) and a profile. Make sure objects are selected in that order.
+ Creates a frame object from a planar 2D object (the extrusion path(s)) and a profile. Make sure objects are selected in that order.
+
+
+
+ Arch_Grid
+
+
+ The number of rows
+ Броят редове
+
+
+
+ The number of columns
+ Броят колони
+
+
+
+ The sizes for rows
+ Големина за редовете
+
+
+
+ The sizes of columns
+ Големина за колоните
+
+
+
+ The span ranges of cells that are merged together
+ The span ranges of cells that are merged together
+
+
+
+ The type of 3D points produced by this grid object
+ The type of 3D points produced by this grid object
+
+
+
+ The total width of this grid
+ The total width of this grid
+
+
+
+ The total height of this grid
+ The total height of this grid
+
+
+
+ Creates automatic column divisions (set to 0 to disable)
+ Creates automatic column divisions (set to 0 to disable)
+
+
+
+ Creates automatic row divisions (set to 0 to disable)
+ Creates automatic row divisions (set to 0 to disable)
+
+
+
+ When in edge midpoint mode, if this grid must reorient its children along edge normals or not
+ When in edge midpoint mode, if this grid must reorient its children along edge normals or not
+
+
+
+ The indices of faces to hide
+ The indices of faces to hide
+
+
+
+ Arch_IfcSpreadsheet
+
+
+ Create IFC spreadsheet...
+ Create IFC spreadsheet...
+
+
+
+ Creates a spreadsheet to store IFC properties of an object.
+ Creates a spreadsheet to store IFC properties of an object.
+
+
+
+ Arch_Material
+
+
+ Creates or edits the material definition of a selected object.
+ Creates or edits the material definition of a selected object.
+
+
+
+ Material
+ Материал
+
+
+
+ Arch_MaterialTools
+
+
+ Material tools
+ Средства за материал
+
+
+
+ Arch_MergeWalls
+
+
+ Merge Walls
+ Обединяване на стена
+
+
+
+ Merges the selected walls, if possible
+ Слива избраните стени, ако е възможно
+
+
+
+ Arch_MeshToShape
+
+
+ Mesh to Shape
+ Mesh to Shape
+
+
+
+ Turns selected meshes into Part Shape objects
+ Turns selected meshes into Part Shape objects
+
+
+
+ Arch_MultiMaterial
+
+
+ Multi-Material
+ Multi-Material
+
+
+
+ Creates or edits multi-materials
+ Creates or edits multi-materials
+
+
+
+ Arch_Nest
+
+
+ Nest
+ Nest
+
+
+
+ Nests a series of selected shapes in a container
+ Nests a series of selected shapes in a container
+
+
+
+ Arch_Panel
+
+
+ Panel
+ Панел
+
+
+
+ Creates a panel object from scratch or from a selected object (sketch, wire, face or solid)
+ Creates a panel object from scratch or from a selected object (sketch, wire, face or solid)
+
+
+
+ Arch_PanelTools
+
+
+ Panel tools
+ Panel tools
+
+
+
+ Arch_Panel_Cut
+
+
+ Panel Cut
+ Panel Cut
+
+
+
+ Arch_Panel_Sheet
+
+
+ Creates 2D views of selected panels
+ Creates 2D views of selected panels
+
+
+
+ Panel Sheet
+ Panel Sheet
+
+
+
+ Creates a 2D sheet which can contain panel cuts
+ Creates a 2D sheet which can contain panel cuts
+
+
+
+ Arch_Pipe
+
+
+ Pipe
+ Тръба
+
+
+
+ Creates a pipe object from a given Wire or Line
+ Creates a pipe object from a given Wire or Line
+
+
+
+ Creates a connector between 2 or 3 selected pipes
+ Creates a connector between 2 or 3 selected pipes
+
+
+
+ Arch_PipeConnector
+
+
+ Connector
+ Connector
+
+
+
+ Arch_PipeTools
+
+
+ Pipe tools
+ Pipe tools
+
+
+
+ Arch_Profile
+
+
+ Profile
+ Профил
+
+
+
+ Creates a profile object
+ Creates a profile object
+
+
+
+ Arch_Project
+
+
+ Project
+ Проект
+
+
+
+ Creates a project entity aggregating the selected sites.
+ Creates a project entity aggregating the selected sites.
+
+
+
+ Arch_Rebar
+
+
+ Creates a Reinforcement bar from the selected face of a structural object
+ Създава арматура от избраната повърхнина на структурния предмет
+
+
+
+ Custom Rebar
+ Персонализирана арматура
+
+
+
+ Arch_Reference
+
+
+ External reference
+ Външна справка
+
+
+
+ Creates an external reference object
+ Creates an external reference object
+
+
+
+ Arch_Remove
+
+
+ Remove component
+ Премахване на компонент
+
+
+
+ Remove the selected components from their parents, or create a hole in a component
+ Премахване на избраните компоненти от родителите им, или създаване на дупка в компонент
+
+
+
+ Arch_RemoveShape
+
+
+ Remove Shape from Arch
+ Remove Shape from Arch
+
+
+
+ Removes cubic shapes from Arch components
+ Removes cubic shapes from Arch components
+
+
+
+ Arch_Roof
+
+
+ Roof
+ Покрив
+
+
+
+ Creates a roof object from the selected wire.
+ Creates a roof object from the selected wire.
+
+
+
+ Arch_Schedule
+
+
+ Schedule
+ График
+
+
+
+ Creates a schedule to collect data from the model
+ Creates a schedule to collect data from the model
+
+
+
+ Arch_SectionPlane
+
+
+ Section Plane
+ Равнина на разреза
+
+
+
+ Creates a section plane object, including the selected objects
+ Creates a section plane object, including the selected objects
+
+
+
+ Arch_SelectNonSolidMeshes
+
+
+ Select non-manifold meshes
+ Select non-manifold meshes
+
+
+
+ Selects all non-manifold meshes from the document or from the selected groups
+ Selects all non-manifold meshes from the document or from the selected groups
+
+
+
+ Arch_Site
+
+
+ Site
+ Място
+
+
+
+ Creates a site object including selected objects.
+ Creates a site object including selected objects.
+
+
+
+ Arch_Space
+
+
+ Space
+ Пространство
+
+
+
+ Creates a space object from selected boundary objects
+ Creates a space object from selected boundary objects
+
+
+
+ Creates a stairs object
+ Creates a stairs object
+
+
+
+ Arch_SplitMesh
+
+
+ Split Mesh
+ Split Mesh
+
+
+
+ Splits selected meshes into independent components
+ Splits selected meshes into independent components
+
+
+
+ Arch_Stairs
+
+
+ Stairs
+ Стълби
+
+
+
+ Arch_Structure
+
+
+ Structure
+ Структура
+
+
+
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)
+
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+
+
+
+ Arch_Survey
+
+
+ Survey
+ Survey
+
+
+
+ Starts survey
+ Започва проучване
+
+
+
+ Arch_ToggleIfcBrepFlag
+
+
+ Toggle IFC Brep flag
+ Toggle IFC Brep flag
+
+
+
+ Force an object to be exported as Brep or not
+ Force an object to be exported as Brep or not
+
+
+
+ Arch_ToggleSubs
+
+
+ Toggle subcomponents
+ Toggle subcomponents
+
+
+
+ Shows or hides the subcomponents of this object
+ Shows or hides the subcomponents of this object
+
+
+
+ Arch_Truss
+
+
+ Truss
+ Truss
+
+
+
+ Creates a truss object from selected line or from scratch
+ Creates a truss object from selected line or from scratch
+
+
+
+ Arch_Wall
+
+
+ Wall
+ Стена
+
+
+
+ Creates a wall object from scratch or from a selected object (wire, face or solid)
+ Creates a wall object from scratch or from a selected object (wire, face or solid)
+
+
+
+ Arch_Window
+
+
+ Window
+ Прозорец
+
+
+
+ Creates a window object from a selected object (wire, rectangle or sketch)
+ Creates a window object from a selected object (wire, rectangle or sketch)
+
+
+
+ BimServer
+
+
+ BimServer
+ Сървър Bim
+
+
+
+ Server
+ Сървър
+
+
+
+ The name of the BimServer you are currently connecting to. Change settings in Arch Preferences
+ The name of the BimServer you are currently connecting to. Change settings in Arch Preferences
+
+
+
+ Bim Server
+ Сървър Bim
+
+
+
+ Connect
+ Свързване
+
+
+
+ Idle
+ Празен
+
+
+
+ Open in browser
+ Отваряне в браузър
+
+
+
+ Project
+ Проект
+
+
+
+ The list of projects present on the Bim Server
+ The list of projects present on the Bim Server
+
+
+
+ Download
+ Изтегляне
+
+
+
+ Available revisions:
+ Available revisions:
+
+
+
+ Open
+ Отваряне
+
+
+
+ Upload
+ Качване
+
+
+
+ Root object:
+ Коренов предмет:
+
+
+
+ Comment
+ Коментар
+
+
+
+ Dialog
+
+
+ Schedule definition
+ Schedule definition
+
+
+
+ Description
+ Описание
+
+
+
+ A description for this operation
+ Описание за операцията
+
+
+
+ Unit
+ Единица
+
+
+
+ Objects
+ Предмети
+
+
+
+ Filter
+ Филтър
+
+
+
+ Adds a line below the selected line/cell
+ Adds a line below the selected line/cell
+
+
+
+ Deletes the selected line
+ Изтрива избраната линия
+
+
+
+ Clears the whole list
+ Изчиства целия списък
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Put selected objects into the "Objects" column of the selected row
+ Put selected objects into the "Objects" column of the selected row
+
+
+
+ Imports the contents of a CSV file
+ Imports the contents of a CSV file
+
+
+
+ Import
+ Внасяне
+
+
+
+ Export
+ Export
+
+
+
+ BimServer Login
+ BimServer Login
+
+
+
+ Login (email):
+ Вход (е-поща):
+
+
+
+ Password:
+ Парола:
+
+
+
+ Dialog
+ Диалог
+
+
+
+ BimServer URL:
+ BimServer URL:
+
+
+
+ Keep me logged in across FreeCAD sessions
+ Keep me logged in across FreeCAD sessions
+
+
+
+ IFC properties editor
+ IFC properties editor
+
+
+
+ IFC UUID:
+ IFC UUID №:
+
+
+
+ Leave this empty to generate one at export
+ Leave this empty to generate one at export
+
+
+
+ List of IFC properties for this object. Double-click to edit, drag and drop to reorganize
+ List of IFC properties for this object. Double-click to edit, drag and drop to reorganize
+
+
+
+ Delete selected property/set
+ Delete selected property/set
+
+
+
+ Force exporting geometry as BREP
+ Force exporting geometry as BREP
+
+
+
+ Force export full FreeCAD parametric data
+ Force export full FreeCAD parametric data
+
+
+
+ Schedule name:
+ Schedule name:
+
+
+
+ Property
+ Свойство
+
+
+
+ An optional unit to express the resulting value. Ex: m^3 (you can also write m³ or m3)
+ An optional unit to express the resulting value. Ex: m^3 (you can also write m³ or m3)
+
+
+
+ If this is enabled, an associated spreadsheet containing the results will be maintained together with this schedule object
+ If this is enabled, an associated spreadsheet containing the results will be maintained together with this schedule object
+
+
+
+ Associate spreadsheet
+ Associate spreadsheet
+
+
+
+ If this is turned on, additional lines will be filled with each object considered. If not, only the totals.
+ If this is turned on, additional lines will be filled with each object considered. If not, only the totals.
+
+
+
+ Detailed results
+ Detailed results
+
+
+
+ Add row
+ Добавяне на ред
+
+
+
+ Del row
+ Изтриване на ред
+
+
+
+ Add selection
+ Add selection
+
+
+
+ The property to retrieve from each object.
+Can be "Count" to count the objects, or property names
+like "Length" or "Shape.Volume" to retrieve
+a certain property.
+ The property to retrieve from each object.
+Can be "Count" to count the objects, or property names
+like "Length" or "Shape.Volume" to retrieve
+a certain property.
+
+
+
+ An optional semicolon (;) separated list of object names
+(internal names, not labels), to be considered by this operation.
+If the list contains groups, children will be added.
+Leave blank to use all objects from the document
+ An optional semicolon (;) separated list of object names
+(internal names, not labels), to be considered by this operation.
+If the list contains groups, children will be added.
+Leave blank to use all objects from the document
+
+
+
+ <html><head/><body><p>An optional semicolon (;) separated list of property:value filters. Prepend ! to a property name to invert the effect of the filer (exclude objects that match the filter). Objects whose property contains the value will be matched. Examples of valid filters (everything is case-insensitive):</p><p><span style=" font-weight:600;">Name:Wall</span> - Will only consider objects with "wall" in their name (internal name)</p><p><span style=" font-weight:600;">!Name:Wall</span> - Will only consider objects which DON'T have "wall" in their name (internal name)</p><p><span style=" font-weight:600;">Description:Win</span> - Will only consider objects with "win" in their description</p><p><span style=" font-weight:600;">!Label:Win</span> - Will only consider objects which DO NOT have "win" in their label</p><p><span style=" font-weight:600;">IfcType:Wall</span> - Will only consider objects which Ifc Type is "Wall"</p><p><span style=" font-weight:600;">!Tag:Wall</span> - Will only consider objects which tag is NOT "Wall"</p><p>If you leave this field empty, no filtering is applied</p></body></html>
+ <html><head/><body><p>An optional semicolon (;) separated list of property:value filters. Prepend ! to a property name to invert the effect of the filer (exclude objects that match the filter). Objects whose property contains the value will be matched. Examples of valid filters (everything is case-insensitive):</p><p><span style=" font-weight:600;">Name:Wall</span> - Will only consider objects with "wall" in their name (internal name)</p><p><span style=" font-weight:600;">!Name:Wall</span> - Will only consider objects which DON'T have "wall" in their name (internal name)</p><p><span style=" font-weight:600;">Description:Win</span> - Will only consider objects with "win" in their description</p><p><span style=" font-weight:600;">!Label:Win</span> - Will only consider objects which DO NOT have "win" in their label</p><p><span style=" font-weight:600;">IfcType:Wall</span> - Will only consider objects which Ifc Type is "Wall"</p><p><span style=" font-weight:600;">!Tag:Wall</span> - Will only consider objects which tag is NOT "Wall"</p><p>If you leave this field empty, no filtering is applied</p></body></html>
+
+
+
+ Unnamed schedule
+ Unnamed schedule
+
+
+
+ <html><head/><body><p>This exports the results to a CSV or Markdown file. </p><p><span style=" font-weight:600;">Note for CSV export:</span></p><p>In Libreoffice, you can keep this CSV file linked by right-clicking the Sheets tab bar -> New sheet -> From file -> Link (Note: as of LibreOffice v6.x the correct path now is: Sheet -> Insert Sheet... -> From file -> Browse...)</p></body></html>
+ <html><head/><body><p>This exports the results to a CSV or Markdown file. </p><p><span style=" font-weight:600;">Note for CSV export:</span></p><p>In Libreoffice, you can keep this CSV file linked by right-clicking the Sheets tab bar -> New sheet -> From file -> Link (Note: as of LibreOffice v6.x the correct path now is: Sheet -> Insert Sheet... -> From file -> Browse...)</p></body></html>
+
+
+
+ Draft
+
+
+ Writing camera position
+ Writing camera position
+
+
+
+ Draft creation tools
+ Draft creation tools
+
+
+
+ Draft annotation tools
+ Draft annotation tools
+
+
+
+ Draft modification tools
+ Draft modification tools
+
+
+
+ Draft
+ Чернова
+
+
+
+ Import-Export
+ Import-Export
+
+
+
+ Form
+
+
+ Git
+ Git
+
+
+
+ Status
+ Статус
+
+
+
+ Log
+ Дневник
+
+
+
+ Refresh
+ Опресняване
+
+
+
+ List of files to be committed:
+ List of files to be committed:
+
+
+
+ Diff
+ Разлика
+
+
+
+ Select all
+ Избиране на всичко
+
+
+
+ Commit
+ Commit
+
+
+
+ Commit message
+ Commit message
+
+
+
+ Remote repositories
+ Remote repositories
+
+
+
+ Pull
+ Pull
+
+
+
+ Push
+ Избутай
+
+
+
+ Multimaterial definition
+ Multimaterial definition
+
+
+
+ Copy existing...
+ Копиране на съществуващото...
+
+
+
+ Edit definition
+ Редактиране на дефиницията
+
+
+
+ Name:
+ Име:
+
+
+
+ Composition:
+ Състав:
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Up
+ Нагоре
+
+
+
+ Down
+ Надолу
+
+
+
+ Del
+ Изтр.
+
+
+
+ Nesting
+ Nesting
+
+
+
+ Container
+ Контейнер
+
+
+
+ Pick selected
+ Pick selected
+
+
+
+ Shapes
+ Фигури
+
+
+
+ Add selected
+ Добавяне на избраните
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Nesting parameters
+ Nesting parameters
+
+
+
+ Rotations
+ Завъртания
+
+
+
+ Tolerance
+ Допуск
+
+
+
+ Arcs subdivisions
+ Arcs subdivisions
+
+
+
+ Closer than this, two points are considered equal
+ Closer than this, two points are considered equal
+
+
+
+ The number of segments to divide non-linear edges into, for calculations. If curved shapes overlap, try raising this value
+ The number of segments to divide non-linear edges into, for calculations. If curved shapes overlap, try raising this value
+
+
+
+ A comma-separated list of angles to try and rotate the shapes
+ A comma-separated list of angles to try and rotate the shapes
+
+
+
+ 0,90,180,270
+ 0,90,180,270
+
+
+
+ Nesting operation
+ Nesting operation
+
+
+
+ pass %p
+ pass %p
+
+
+
+ Start
+ Старт
+
+
+
+ Stop
+ Стоп
+
+
+
+ Preview
+ Предварителен преглед
+
+
+
+ Total thickness
+ Total thickness
+
+
+
+ Invert
+ Инвертиране
+
+
+
+ Gui::Dialog::DlgSettingsArch
+
+
+ General settings
+ Общи настройки
+
+
+
+ This is the default color for new Wall objects
+ Това е цвят по подразбиране за новите стенни обекти
+
+
+
+ This is the default color for new Structure objects
+ Това е цвят по подразбиране за новите конструктивни обекти
+
+
+
+ 2D rendering
+ Двумерно рендериране
+
+
+
+ Show debug information during 2D rendering
+ Show debug information during 2D rendering
+
+
+
+ Show renderer debug messages
+ Show renderer debug messages
+
+
+
+ Cut areas line thickness ratio
+ Cut areas line thickness ratio
+
+
+
+ Specifies how many times the viewed line thickness must be applied to cut lines
+ Specifies how many times the viewed line thickness must be applied to cut lines
+
+
+
+ Width:
+ Ширина:
+
+
+
+ Height:
+ Височина:
+
+
+
+ Color:
+ Цвят:
+
+
+
+ Length:
+ Дължина:
+
+
+
+ Diameter
+ Диаметър
+
+
+
+ Offset
+ Offset
+
+
+
+ The default width for new windows
+ Подразбиращата се ширина за нови прозорци
+
+
+
+ The default height for new windows
+ Подразбиращата се височина за нови прозорци
+
+
+
+ Thickness:
+ Дебелина:
+
+
+
+ The default thickness for new windows
+ Подразбиращата се дебелина за нови прозорци
+
+
+
+ Frame color:
+ Цвят на рамката:
+
+
+
+ Glass color:
+ Цвят на стъклото:
+
+
+
+ Auto-join walls
+ Auto-join walls
+
+
+
+ If this is checked, when 2 similar walls are being connected, their underlying sketches will be joined into one, and the two walls will become one
+ If this is checked, when 2 similar walls are being connected, their underlying sketches will be joined into one, and the two walls will become one
+
+
+
+ Join walls base sketches when possible
+ Join walls base sketches when possible
+
+
+
+ Mesh to Shape Conversion
+ Mesh to Shape Conversion
+
+
+
+ If this is checked, conversion is faster but the result might still contain triangulated faces
+ If this is checked, conversion is faster but the result might still contain triangulated faces
+
+
+
+ Fast conversion
+ Бързо преобразуване
+
+
+
+ Tolerance:
+ Допуск:
+
+
+
+ If this is checked, flat groups of faces will be force-flattened, resulting in possible gaps and non-solid results
+ If this is checked, flat groups of faces will be force-flattened, resulting in possible gaps and non-solid results
+
+
+
+ Force flat faces
+ Force flat faces
+
+
+
+ If this is checked, holes in faces will be performed by subtraction rather than using wires orientation
+ If this is checked, holes in faces will be performed by subtraction rather than using wires orientation
+
+
+
+ Cut method
+ Начин на изрязване
+
+
+
+ Show debug messages
+ Show debug messages
+
+
+
+ Separate openings
+ Separate openings
+
+
+
+ Prefix names with ID number
+ Prefix names with ID number
+
+
+
+ Scaling factor
+ Коефициент на мащабиране
+
+
+
+ Defaults
+ По подразбиране
+
+
+
+ Walls
+ Стени
+
+
+
+ mm
+ мм
+
+
+
+ Structures
+ Структури
+
+
+
+ Rebars
+ Арматури
+
+
+
+ Windows
+ Прозорци
+
+
+
+ Transparency:
+ Прозрачност:
+
+
+
+ 30, 10
+ 30, 10
+
+
+
+ Stairs
+ Стълби
+
+
+
+ Number of steps:
+ Брой на стъпките:
+
+
+
+ Panels
+ Панели
+
+
+
+ mm
+ мм
+
+
+
+ Thickness
+ Дебелина
+
+
+
+ Force export as Brep
+ Force export as Brep
+
+
+
+ Bim server
+ Bim сървър
+
+
+
+ Address
+ Адрес
+
+
+
+ http://localhost:8082
+ http://localhost:8082
+
+
+
+ DAE
+ DAE
+
+
+
+ Export options
+ Опции при износ
+
+
+
+ General options
+ Общи настройки
+
+
+
+ Import options
+ Опции при внос
+
+
+
+ Import arch IFC objects as
+ Import arch IFC objects as
+
+
+
+ Specifies what kind of objects will be created in FreeCAD
+ Specifies what kind of objects will be created in FreeCAD
+
+
+
+ Parametric Arch objects
+ Параметрични архитектурни обекти
+
+
+
+ Non-parametric Arch objects
+ Non-parametric Arch objects
+
+
+
+ Simple Part shapes
+ Форми на прости елементи
+
+
+
+ One compound per floor
+ Един елемент на ниво
+
+
+
+ Do not import Arch objects
+ Не внасяйте архитектурни обекти
+
+
+
+ Import struct IFC objects as
+ Import struct IFC objects as
+
+
+
+ One compound for all
+ One compound for all
+
+
+
+ Do not import structural objects
+ Не внасяйте структурни предмети
+
+
+
+ Root element:
+ Коренов елемент:
+
+
+
+ Detect extrusions
+ Detect extrusions
+
+
+
+ Mesher
+ Омрежовител
+
+
+
+ Builtin
+ Builtin
+
+
+
+ Mefisto
+ Мефисто
+
+
+
+ Netgen
+ Netgen
+
+
+
+ Builtin and mefisto mesher options
+ Builtin and mefisto mesher options
+
+
+
+ Tessellation
+ Омозайчване
+
+
+
+ Netgen mesher options
+ Опции на омрежовителя Нетген
+
+
+
+ Grading
+ Grading
+
+
+
+ Segments per edge
+ Segments per edge
+
+
+
+ Segments per radius
+ Сегменти за радиус
+
+
+
+ Second order
+ Second order
+
+
+
+ Allows optimization
+ Позволява оптимизиране
+
+
+
+ Optimize
+ Оптимизиране
+
+
+
+ Allow quads
+ Allow quads
+
+
+
+ Use triangulation options set in the DAE options page
+ Use triangulation options set in the DAE options page
+
+
+
+ Use DAE triangulation options
+ Use DAE triangulation options
+
+
+
+ Join coplanar facets when triangulating
+ Join coplanar facets when triangulating
+
+
+
+ Object creation
+ Създаване на предмет
+
+
+
+ Two possible strategies to avoid circular dependencies: Create one more object (unchecked) or remove external geometry of base sketch (checked)
+ Two possible strategies to avoid circular dependencies: Create one more object (unchecked) or remove external geometry of base sketch (checked)
+
+
+
+ Remove external geometry of base sketches when needed
+ Remove external geometry of base sketches when needed
+
+
+
+ Create clones when objects have shared geometry
+ Create clones when objects have shared geometry
+
+
+
+ If this is checked, when an object becomes Subtraction or Addition of an Arch object, it will receive the Draft Construction color.
+ If this is checked, when an object becomes Subtraction or Addition of an Arch object, it will receive the Draft Construction color.
+
+
+
+ Apply Draft construction style to subcomponents
+ Apply Draft construction style to subcomponents
+
+
+
+ Symbol line thickness ratio
+ Symbol line thickness ratio
+
+
+
+ Pattern scale
+ Pattern scale
+
+
+
+ Open in external browser
+ Отваряне във външен браузър
+
+
+
+ Survey
+ Survey
+
+
+
+ If this is checked, the text that gets placed in the clipboard will include the unit. Otherwise, it will be a simple number expressed in internal units (millimeters)
+ If this is checked, the text that gets placed in the clipboard will include the unit. Otherwise, it will be a simple number expressed in internal units (millimeters)
+
+
+
+ Include unit when sending measurements to clipboard
+ Include unit when sending measurements to clipboard
+
+
+
+ Pipes
+ Тръби
+
+
+
+ Diameter:
+ Диаметър:
+
+
+
+ Split walls made of multiple layers
+ Разделяне на стени, изградени от няколко слоя
+
+
+
+ Split multilayer walls
+ Разделяне на многослойни стени
+
+
+
+ Use IfcOpenShell serializer if available
+ Use IfcOpenShell serializer if available
+
+
+
+ Export 2D objects as IfcAnnotations
+ Export 2D objects as IfcAnnotations
+
+
+
+ Hidden geometry pattern
+ Hidden geometry pattern
+
+
+
+ Tolerance value to use when checking if 2 adjacent faces as planar
+ Tolerance value to use when checking if 2 adjacent faces as planar
+
+
+
+ Fit view while importing
+ Напасване на изглед при въвеждане
+
+
+
+ Export full FreeCAD parametric model
+ Експортиране на пълен FreeCAD параметричен модел
+
+
+
+ Do not compute areas for object with more than:
+ Do not compute areas for object with more than:
+
+
+
+ faces
+ лица
+
+
+
+ Interval between file checks for references
+ Interval between file checks for references
+
+
+
+ seconds
+ секунди
+
+
+
+ By default, new objects will have their "Move with host" property set to False, which means they won't move when their host object is moved.
+ By default, new objects will have their "Move with host" property set to False, which means they won't move when their host object is moved.
+
+
+
+ Set "Move with host" property to True by default
+ Set "Move with host" property to True by default
+
+
+
+ Use sketches
+ Използвайте скици
+
+
+
+ Helpers (grids, axes, etc...)
+ Помагачи (решетка, оси и т.н.)
+
+
+
+ Exclude list:
+ Списък изключване:
+
+
+
+ Reuse similar entities
+ Reuse similar entities
+
+
+
+ Disable IfcRectangleProfileDef
+ Disable IfcRectangleProfileDef
+
+
+
+ Set "Move base" property to True by default
+ Set "Move base" property to True by default
+
+
+
+ IFC version
+ Версия на IFC
+
+
+
+ The IFC version will change which attributes and products are supported
+ The IFC version will change which attributes and products are supported
+
+
+
+ IFC4
+ IFC4
+
+
+
+ IFC2X3
+ IFC2X3
+
+
+
+ Spaces
+ Пространства
+
+
+
+ Line style:
+ Стил на линията:
+
+
+
+ Solid
+ Твърдо тяло
+
+
+
+ Dashed
+ Dashed
+
+
+
+ Dotted
+ Пунктирано
+
+
+
+ Dashdot
+ Пунктир с чертички
+
+
+
+ Line color
+ Line color
+
+
+
+ Import full FreeCAD parametric definitions if available
+ Import full FreeCAD parametric definitions if available
+
+
+
+ Auto-detect and export as standard cases when applicable
+ Auto-detect and export as standard cases when applicable
+
+
+
+ If this is checked, when an Arch object has a material, the object will take the color of the material. This can be overridden for each object.
+ If this is checked, when an Arch object has a material, the object will take the color of the material. This can be overridden for each object.
+
+
+
+ Use material color as shape color
+ Use material color as shape color
+
+
+
+ This is the SVG stroke-dasharray property to apply
+to projections of hidden objects.
+ This is the SVG stroke-dasharray property to apply
+to projections of hidden objects.
+
+
+
+ Scaling factor for patterns used by object that have
+a Footprint display mode
+ Scaling factor for patterns used by object that have
+a Footprint display mode
+
+
+
+ The URL of a bim server instance (www.bimserver.org) to connect to.
+ The URL of a bim server instance (www.bimserver.org) to connect to.
+
+
+
+ If this is selected, the "Open BimServer in browser"
+button will open the Bim Server interface in an external browser
+instead of the FreeCAD web workbench
+ If this is selected, the "Open BimServer in browser"
+button will open the Bim Server interface in an external browser
+instead of the FreeCAD web workbench
+
+
+
+ All dimensions in the file will be scaled with this factor
+ All dimensions in the file will be scaled with this factor
+
+
+
+ Meshing program that should be used.
+If using Netgen, make sure that it is available.
+ Meshing program that should be used.
+If using Netgen, make sure that it is available.
+
+
+
+ Tessellation value to use with the Builtin and the Mefisto meshing program.
+ Tessellation value to use with the Builtin and the Mefisto meshing program.
+
+
+
+ Grading value to use for meshing using Netgen.
+This value describes how fast the mesh size decreases.
+The gradient of the local mesh size h(x) is bound by |Δh(x)| ≤ 1/value.
+ Grading value to use for meshing using Netgen.
+This value describes how fast the mesh size decreases.
+The gradient of the local mesh size h(x) is bound by |Δh(x)| ≤ 1/value.
+
+
+
+ Maximum number of segments per edge
+ Maximum number of segments per edge
+
+
+
+ Number of segments per radius
+ Number of segments per radius
+
+
+
+ Allow a second order mesh
+ Allow a second order mesh
+
+
+
+ Allow quadrilateral faces
+ Allow quadrilateral faces
+
+
+
+ IFC export
+ IFC export
+
+
+
+ Show this dialog when exporting
+ Show this dialog when exporting
+
+
+
+ Some IFC viewers don't like objects exported as extrusions.
+Use this to force all objects to be exported as BREP geometry.
+ Some IFC viewers don't like objects exported as extrusions.
+Use this to force all objects to be exported as BREP geometry.
+
+
+
+ When exporting objects without unique ID (UID), the generated UID
+will be stored inside the FreeCAD object for reuse next time that object
+is exported. This leads to smaller differences between file versions.
+ When exporting objects without unique ID (UID), the generated UID
+will be stored inside the FreeCAD object for reuse next time that object
+is exported. This leads to smaller differences between file versions.
+
+
+
+ Store IFC unique ID in FreeCAD objects
+ Store IFC unique ID in FreeCAD objects
+
+
+
+ IFCOpenShell is a library that allows to import IFC files.
+Its serializer functionality allows to give it an OCC shape and it will
+produce adequate IFC geometry: NURBS, faceted, or anything else.
+Note: The serializer is still an experimental feature!
+ IFCOpenShell is a library that allows to import IFC files.
+Its serializer functionality allows to give it an OCC shape and it will
+produce adequate IFC geometry: NURBS, faceted, or anything else.
+Note: The serializer is still an experimental feature!
+
+
+
+ 2D objects will be exported as IfcAnnotation
+ 2D objects will be exported as IfcAnnotation
+
+
+
+ All FreeCAD object properties will be stored inside the exported objects,
+allowing to recreate a full parametric model on reimport.
+ All FreeCAD object properties will be stored inside the exported objects,
+allowing to recreate a full parametric model on reimport.
+
+
+
+ When possible, similar entities will be used only once in the file if possible.
+This can reduce the file size a lot, but will make it less easily readable.
+ When possible, similar entities will be used only once in the file if possible.
+This can reduce the file size a lot, but will make it less easily readable.
+
+
+
+ When possible, IFC objects that are extruded rectangles will be
+exported as IfcRectangleProfileDef.
+However, some other applications might have problems importing that entity.
+If this is your case, you can disable this and then all profiles will be exported as IfcArbitraryClosedProfileDef.
+ When possible, IFC objects that are extruded rectangles will be
+exported as IfcRectangleProfileDef.
+However, some other applications might have problems importing that entity.
+If this is your case, you can disable this and then all profiles will be exported as IfcArbitraryClosedProfileDef.
+
+
+
+ Some IFC types such as IfcWall or IfcBeam have special standard versions
+like IfcWallStandardCase or IfcBeamStandardCase.
+If this option is turned on, FreeCAD will automatically export such objects
+as standard cases when the necessary conditions are met.
+ Some IFC types such as IfcWall or IfcBeam have special standard versions
+like IfcWallStandardCase or IfcBeamStandardCase.
+If this option is turned on, FreeCAD will automatically export such objects
+as standard cases when the necessary conditions are met.
+
+
+
+ If no site is found in the FreeCAD document, a default one will be added.
+A site is not mandatory but a common practice is to have at least one in the file.
+ If no site is found in the FreeCAD document, a default one will be added.
+A site is not mandatory but a common practice is to have at least one in the file.
+
+
+
+ Add default site if one is not found in the document
+ Add default site if one is not found in the document
+
+
+
+ If no building is found in the FreeCAD document, a default one will be added.
+Warning: The IFC standard asks for at least one building in each file. By turning this option off, you will produce a non-standard IFC file.
+However, at FreeCAD, we believe having a building should not be mandatory, and this option is there to have a chance to demonstrate our point of view.
+ If no building is found in the FreeCAD document, a default one will be added.
+Warning: The IFC standard asks for at least one building in each file. By turning this option off, you will produce a non-standard IFC file.
+However, at FreeCAD, we believe having a building should not be mandatory, and this option is there to have a chance to demonstrate our point of view.
+
+
+
+ Add default building if one is not found in the document (no standard)
+ Add default building if one is not found in the document (no standard)
+
+
+
+ If no building storey is found in the FreeCAD document, a default one will be added.
+A building storey is not mandatory but a common practice to have at least one in the file.
+ If no building storey is found in the FreeCAD document, a default one will be added.
+A building storey is not mandatory but a common practice to have at least one in the file.
+
+
+
+ Add default building storey if one is not found in the document
+ Add default building storey if one is not found in the document
+
+
+
+ IFC file units
+ IFC file units
+
+
+
+ Metric
+ Metric
+
+
+
+ Imperial
+ Imperial
+
+
+
+ IFC import
+ IFC import
+
+
+
+ Show this dialog when importing
+ Show this dialog when importing
+
+
+
+ Shows verbose debug messages during import and export
+of IFC files in the Report view panel
+ Shows verbose debug messages during import and export
+of IFC files in the Report view panel
+
+
+
+ Clones are used when objects have shared geometry
+One object is the base object, the others are clones.
+ Clones are used when objects have shared geometry
+One object is the base object, the others are clones.
+
+
+
+ Only subtypes of the specified element will be imported.
+Keep the element IfcProduct to import all building elements.
+ Only subtypes of the specified element will be imported.
+Keep the element IfcProduct to import all building elements.
+
+
+
+ Openings will be imported as subtractions, otherwise wall shapes
+will already have their openings subtracted
+ Openings will be imported as subtractions, otherwise wall shapes
+will already have their openings subtracted
+
+
+
+ The importer will try to detect extrusions.
+Note that this might slow things down.
+ The importer will try to detect extrusions.
+Note that this might slow things down.
+
+
+
+ Object names will be prefixed with the IFC ID number
+ Object names will be prefixed with the IFC ID number
+
+
+
+ If several materials with the same name and color are found in the IFC file,
+they will be treated as one.
+ If several materials with the same name and color are found in the IFC file,
+they will be treated as one.
+
+
+
+ Merge materials with same name and same color
+ Merge materials with same name and same color
+
+
+
+ Each object will have their IFC properties stored in a spreadsheet object
+ Each object will have their IFC properties stored in a spreadsheet object
+
+
+
+ Import IFC properties in spreadsheet
+ Import IFC properties in spreadsheet
+
+
+
+ IFC files can contain unclean or non-solid geometry. If this option is checked, all the geometry is imported, regardless of their validity.
+ IFC files can contain unclean or non-solid geometry. If this option is checked, all the geometry is imported, regardless of their validity.
+
+
+
+ Allow invalid shapes
+ Allow invalid shapes
+
+
+
+ Comma-separated list of IFC entities to be excluded from imports
+ Comma-separated list of IFC entities to be excluded from imports
+
+
+
+ Fit view during import on the imported objects.
+This will slow down the import, but one can watch the import.
+ Fit view during import on the imported objects.
+This will slow down the import, but one can watch the import.
+
+
+
+ Creates a full parametric model on import using stored
+FreeCAD object properties
+ Creates a full parametric model on import using stored
+FreeCAD object properties
+
+
+
+ Export type
+ Export type
+
+
+
+ Standard model
+ Standard model
+
+
+
+ Structural analysis
+ Structural analysis
+
+
+
+ Standard + structural
+ Standard + structural
+
+
+
+ Curved shapes that cannot be represented as curves in IFC
+are decomposed into flat facets.
+If this is checked, an additional calculation is done to join coplanar facets.
+ Curved shapes that cannot be represented as curves in IFC
+are decomposed into flat facets.
+If this is checked, an additional calculation is done to join coplanar facets.
+
+
+
+ The type of objects that you wish to export:
+- Standard model: solid objects.
+- Structural analysis: wireframe model for structural calculations.
+- Standard + structural: both types of models.
+ The type of objects that you wish to export:
+- Standard model: solid objects.
+- Structural analysis: wireframe model for structural calculations.
+- Standard + structural: both types of models.
+
+
+
+ The units you want your IFC file to be exported to.
+
+Note that IFC files are ALWAYS written in metric units; imperial units
+are only a conversion factor applied on top of them.
+However, some BIM applications will use this factor to choose which
+unit to work with when opening the file.
+ The units you want your IFC file to be exported to.
+
+Note that IFC files are ALWAYS written in metric units; imperial units
+are only a conversion factor applied on top of them.
+However, some BIM applications will use this factor to choose which
+unit to work with when opening the file.
+
+
+
+ EXPERIMENTAL
+The number of cores to use in multicore mode.
+Keep 0 to disable multicore mode.
+The maximum value should be your number of cores minus 1,
+for example, 3 if you have a 4-core CPU.
+
+Set it to 1 to use multicore mode in single-core mode; this is safer
+if you start getting crashes when you set multiple cores.
+ EXPERIMENTAL
+The number of cores to use in multicore mode.
+Keep 0 to disable multicore mode.
+The maximum value should be your number of cores minus 1,
+for example, 3 if you have a 4-core CPU.
+
+Set it to 1 to use multicore mode in single-core mode; this is safer
+if you start getting crashes when you set multiple cores.
+
+
+
+ Number of cores to use (experimental)
+ Number of cores to use (experimental)
+
+
+
+ If this option is checked, the default 'Project', 'Site', 'Building', and 'Storeys'
+objects that are usually found in an IFC file are not imported, and all objects
+are placed in a 'Group' instead.
+'Buildings' and 'Storeys' are still imported if there is more than one.
+ If this option is checked, the default 'Project', 'Site', 'Building', and 'Storeys'
+objects that are usually found in an IFC file are not imported, and all objects
+are placed in a 'Group' instead.
+'Buildings' and 'Storeys' are still imported if there is more than one.
+
+
+
+ Replace 'Project', 'Site', 'Building', and 'Storey' with 'Group'
+ Replace 'Project', 'Site', 'Building', and 'Storey' with 'Group'
+
+
+
+ Workbench
+
+
+ Arch tools
+ Архитектурни средства
+
+
+
+ arch
+
+
+ &Draft
+ &Draft
+
+
+
+ Utilities
+ Помощни средства
+
+
+
+ &Arch
+ &Архитектура
+
+
+
+ Creation
+ Creation
+
+
+
+ Annotation
+ Анотация
+
+
+
+ Modification
+ Modification
+
+
+
diff --git a/src/Mod/Arch/Resources/translations/Arch_ca.qm b/src/Mod/Arch/Resources/translations/Arch_ca.qm
index eeb89ac3d7..cc5dbd5af4 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_ca.qm and b/src/Mod/Arch/Resources/translations/Arch_ca.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_ca.ts b/src/Mod/Arch/Resources/translations/Arch_ca.ts
index 836fa5ec5e..b50bed5ca7 100644
--- a/src/Mod/Arch/Resources/translations/Arch_ca.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_ca.ts
@@ -889,62 +889,62 @@
La distància entre la vora de l'escala i l'estructura
-
+ An optional extrusion path for this elementUn camí opcional d'extrusió per a aquest element
-
+ The height or extrusion depth of this element. Keep 0 for automaticL'alçària o profunditat d'extrusió d'aquest element. Mantín 0 per a automàtica
-
+ A description of the standard profile this element is based uponUna descripció del perfil estàndard en què es basa aquest element
-
+ Offset distance between the centerline and the nodes lineDistància de separació entre la línia central i la línia de nodes
-
+ If the nodes are visible or notSi els nodes són visibles o no
-
+ The width of the nodes lineL'amplària de la línia de nodes
-
+ The size of the node pointsLa mida dels punts de node
-
+ The color of the nodes lineEl color de la línia de nodes
-
+ The type of structural nodeEl tipus de node estructural
-
+ Axes systems this structure is built onSistema d'eixos sobre el qual està construïda aquesta estructura
-
+ The element numbers to exclude when this structure is based on axesEl nombre d'elements que s'han d'excloure quan l'estructura es basa en eixos
-
+ If true the element are aligned with axesSi s'estableix a cert, l'element s'alinea amb els eixos
@@ -1224,57 +1224,57 @@
El gruix de la línia d'aquest objecte
-
+ An optional unit to express levelsUna unitat opcional per expressar nivells
-
+ A transformation to apply to the level markUna transformació per aplicar a la marca de nivell
-
+ If true, show the levelSi és cert, mostra el nivell
-
+ If true, show the unit on the level tagSi és cert, mostra la unitat en l'etiqueta de nivell
-
+ If true, when activated, the working plane will automatically adapt to this levelSi és cert, quan s'activi, el pla de treball s'adaptarà automàticament a aquest nivell
-
+ The font to be used for textsLa tipografia a utilitzar pels texts
-
+ The font size of textsLa mida de la tipografia dels texts
-
+ Camera position data associated with this objectDades de posició de la càmera associades amb aquest objecte
-
+ If set, the view stored in this object will be restored on double-clickSi s'estableix, la vista emmagatzemada en aquest objecte es restaurarà fent doble clic
-
+ The individual face colorsEls colors de la cara individual
-
+ If set to True, the working plane will be kept on Auto modeSi s'establert en Cert, el pla de treball es mantindrà en mode Automàtic
@@ -1334,12 +1334,12 @@
La part a utilitzar de l'arxiu base
-
+ The latest time stamp of the linked fileL'última marca d'hora del fitxer enllaçat
-
+ If true, the colors from the linked file will be kept updatedSi és cert, els colors de l'arxiu vinculat es mantindran actualitzats
@@ -1604,27 +1604,27 @@
La grossària de les contrapetges
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSi és vertader, mostra els objectes continguts en aquesta part de la construcció que adoptaran aquests ajustos de de línia, color i transparència
-
+ The line width of child objectsL'amplària de la línia dels objectes fills
-
+ The line color of child objectsEl color de la línia dels objectes fills
-
+ The shape color of child objectsEl color de la forma dels objectes fills
-
+ The transparency of child objectsLa transparència dels objectes fills
@@ -1644,37 +1644,37 @@
Aquesta propietat emmagatzema una representació d'inventor per a aquest objecte
-
+ If true, display offset will affect the origin mark tooSi és cert, el desplaçament de la visualització afectarà també la marca d'origen
-
+ If true, the object's label is displayedSi és cert, es visualitza l'etiqueta de l'objecte
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Si està activada, la representació de l’inventor d’aquest objecte es guardarà en el fitxer FreeCAD, i permetrà fer-ne referència en altres fitxers en mode lleuger.
-
+ A slot to save the inventor representation of this object, if enabledUna espai per a guardar la representació de l’inventor d’aquest objecte, si està habilitada
-
+ Cut the view above this levelRetalla la vista per damunt d’aquest nivell
-
+ The distance between the level plane and the cut lineDistància entre el pla de nivell i la línia de tall
-
+ Turn cutting on when activating this levelActiva el tall quan s'activi aquest nivell
@@ -1884,7 +1884,7 @@
L’àrea d’aquest mur com a simple càlcul d'alçària * llargària
-
+ If True, double-clicking this object in the tree activates itSi és cert, un doble clic sobre aquest objecte en l’arbre, l'activa
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Crea un lloc
-
+ Create StructureCrea una estructura
@@ -2212,7 +2267,7 @@
Alçària
-
+ This mesh is an invalid solidAquesta malla no és un sòlid vàlid.
@@ -2322,7 +2377,7 @@
Longitud
-
+ Error: The base shape couldn't be extruded along this tool objectError: la forma base no s'ha pogut extrudir al llarg de l'objecte guia
@@ -2357,7 +2412,7 @@
S'ha produït un error en calcular la forma de l'objecte
-
+ Create Structural SystemCrea un sistema estructural
@@ -2512,7 +2567,7 @@
Estableix la posició del text
-
+ CategoryCategoria
@@ -2742,52 +2797,52 @@
Guió
-
+ Node ToolsEines de node
-
+ Reset nodesReinicialitza els nodes
-
+ Edit nodesEdita els nodes
-
+ Extend nodesEstén els nodes
-
+ Extends the nodes of this element to reach the nodes of another elementEstén els nodes d'aquest element per a arribar als nodes d'un altre element
-
+ Connect nodesConnecta els nodes
-
+ Connects nodes of this element with the nodes of another elementConnecta els nodes d'aquest element amb els nodes d'un altre element
-
+ Toggle all nodesCommuta tots els nodes
-
+ Toggles all structural nodes of the document on/offActiva/desactiva en el document tots els nodes estructurals
-
+ Intersection found.
S'ha trobat una intersecció.
@@ -3203,7 +3258,7 @@
Seleccioneu una cara base en un objecte d'estructura
-
+ Create external referenceCrear referències externes
@@ -3248,32 +3303,32 @@
Centre
-
+ Choose another Structure object:Tria un altre objecte estructura:
-
+ The chosen object is not a StructureL'objecte triat no és una Estructura
-
+ The chosen object has no structural nodesL'objecte triat no té nodes estructurals
-
+ One of these objects has more than 2 nodesUn d'aquests objectes té més de 2 nodes
-
+ Unable to find a suitable intersection pointNo s'ha pogut trobar un punt d'intersecció adequat
-
+ Intersection found.Intersecció trobada.
@@ -3413,57 +3468,57 @@
Centra el pla sobre els objectes de la llista anterior
-
+ First point of the beamPrimer punt de la biga
-
+ Base point of columnPunt d'origen de la columna
-
+ Next pointPunt següent
-
+ Structure optionsOpcions de l'estructura
-
+ Drawing modeMode de dibuix
-
+ BeamBiga
-
+ ColumnColumna
-
+ PresetPreconfiguració
-
+ Switch L/HCanvia L/H
-
+ Switch L/WCanvia L/W
-
+ Con&tinueCon&tinua
@@ -3753,6 +3808,41 @@ Floor creation aborted.
No hi ha cap objecte vàlid en la selecció.
S'interromp la creació de la planta.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Fet
+ ArchMaterial
@@ -4370,12 +4460,12 @@ S'interromp la creació de la planta.
Arch_Reference
-
+ External referenceReferència externa
-
+ Creates an external reference objectCrea un objecte de referència externa
@@ -4513,15 +4603,40 @@ S'interromp la creació de la planta.
Arch_Structure
-
+ StructureEstructura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Crea una estructura a partir de zero o d'un objecte seleccionat (esbós, línia, cara o sòlid)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4907,7 +5022,7 @@ Deixeu en blanc per a utilitzar tots els objectes del document
Draft
-
+ Writing camera positionEscrivint la posició de la càmera
diff --git a/src/Mod/Arch/Resources/translations/Arch_cs.qm b/src/Mod/Arch/Resources/translations/Arch_cs.qm
index 1986ef3ece..25df91771b 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_cs.qm and b/src/Mod/Arch/Resources/translations/Arch_cs.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_cs.ts b/src/Mod/Arch/Resources/translations/Arch_cs.ts
index 3bd3138645..6745d606bf 100644
--- a/src/Mod/Arch/Resources/translations/Arch_cs.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_cs.ts
@@ -889,62 +889,62 @@
The offset between the border of the stairs and the structure
-
+ An optional extrusion path for this elementAn optional extrusion path for this element
-
+ The height or extrusion depth of this element. Keep 0 for automaticThe height or extrusion depth of this element. Keep 0 for automatic
-
+ A description of the standard profile this element is based uponA description of the standard profile this element is based upon
-
+ Offset distance between the centerline and the nodes lineOffset distance between the centerline and the nodes line
-
+ If the nodes are visible or notIf the nodes are visible or not
-
+ The width of the nodes lineThe width of the nodes line
-
+ The size of the node pointsThe size of the node points
-
+ The color of the nodes lineThe color of the nodes line
-
+ The type of structural nodeTyp strukturního uzlu
-
+ Axes systems this structure is built onAxes systems this structure is built on
-
+ The element numbers to exclude when this structure is based on axesThe element numbers to exclude when this structure is based on axes
-
+ If true the element are aligned with axesIf true the element are aligned with axes
@@ -1224,57 +1224,57 @@
The line width of this object
-
+ An optional unit to express levelsAn optional unit to express levels
-
+ A transformation to apply to the level markA transformation to apply to the level mark
-
+ If true, show the levelIf true, show the level
-
+ If true, show the unit on the level tagIf true, show the unit on the level tag
-
+ If true, when activated, the working plane will automatically adapt to this levelIf true, when activated, the working plane will automatically adapt to this level
-
+ The font to be used for textsPísmo použité pro texty
-
+ The font size of textsVelikost písma textů
-
+ Camera position data associated with this objectCamera position data associated with this object
-
+ If set, the view stored in this object will be restored on double-clickIf set, the view stored in this object will be restored on double-click
-
+ The individual face colorsThe individual face colors
-
+ If set to True, the working plane will be kept on Auto modeIf set to True, the working plane will be kept on Auto mode
@@ -1334,12 +1334,12 @@
The part to use from the base file
-
+ The latest time stamp of the linked fileThe latest time stamp of the linked file
-
+ If true, the colors from the linked file will be kept updatedIf true, the colors from the linked file will be kept updated
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsThe line width of child objects
-
+ The line color of child objectsThe line color of child objects
-
+ The shape color of child objectsThe shape color of child objects
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Vytvořit parcelu
-
+ Create StructureVytvořit strukturu
@@ -2212,7 +2267,7 @@
Výška
-
+ This mesh is an invalid solidTato síť netvoří platné těleso
@@ -2322,7 +2377,7 @@
Délka
-
+ Error: The base shape couldn't be extruded along this tool objectChyba: Základní tvar nemůže být vysunut podél tohoto objektu
@@ -2357,7 +2412,7 @@
Chyba při výpočtu tvaru tohoto objektu
-
+ Create Structural SystemVytvořit konstrukční systém
@@ -2512,7 +2567,7 @@
Nastavit pozici textu
-
+ CategoryKategorie
@@ -2742,52 +2797,52 @@
Schedule
-
+ Node ToolsNode Tools
-
+ Reset nodesReset nodes
-
+ Edit nodesEdit nodes
-
+ Extend nodesExtend nodes
-
+ Extends the nodes of this element to reach the nodes of another elementExtends the nodes of this element to reach the nodes of another element
-
+ Connect nodesConnect nodes
-
+ Connects nodes of this element with the nodes of another elementConnects nodes of this element with the nodes of another element
-
+ Toggle all nodesToggle all nodes
-
+ Toggles all structural nodes of the document on/offToggles all structural nodes of the document on/off
-
+ Intersection found.
Intersection found.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
Střed
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a StructureThe chosen object is not a Structure
-
+ The chosen object has no structural nodesThe chosen object has no structural nodes
-
+ One of these objects has more than 2 nodesOne of these objects has more than 2 nodes
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.Intersection found.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Hotovo
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureStruktura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Vytvoří konstrukční objekt kompoletně nebo z vybraného objektu (náčrt, drát, povrch nebo těleso)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionZápis polohy kamery
diff --git a/src/Mod/Arch/Resources/translations/Arch_de.qm b/src/Mod/Arch/Resources/translations/Arch_de.qm
index 2a9aa72b01..bbbd0f105e 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_de.qm and b/src/Mod/Arch/Resources/translations/Arch_de.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_de.ts b/src/Mod/Arch/Resources/translations/Arch_de.ts
index 51d6a5f6d5..faf2087c19 100644
--- a/src/Mod/Arch/Resources/translations/Arch_de.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_de.ts
@@ -889,62 +889,62 @@
Der Versatz zwischen der Grenze der Treppe und der Struktur
-
+ An optional extrusion path for this elementEin optionaler Extrusionspfad für dieses Element
-
+ The height or extrusion depth of this element. Keep 0 for automaticDie Höhe oder Extrusionstiefe dieses Elements. Behalten Sie 0 automatisch
-
+ A description of the standard profile this element is based uponEine Beschreibung des Standardprofils dieses Elements basiert darauf
-
+ Offset distance between the centerline and the nodes lineVersatzabstand zwischen der Mittellinie und der Knotenlinie
-
+ If the nodes are visible or notOb die Knoten sichtbar sind oder nicht
-
+ The width of the nodes lineDie Breite der Knotenlinie
-
+ The size of the node pointsDie Größe der Knotenpunkte
-
+ The color of the nodes lineDie Farbe der Knotenlinie
-
+ The type of structural nodeDie Art des Strukturknotens
-
+ Axes systems this structure is built onAchsen-Systeme auf dem diese Struktur aufgebaut ist
-
+ The element numbers to exclude when this structure is based on axesDie Elementanzahl, die ausgeschlossen werden sollen, wenn diese Struktur auf Achsen basiert
-
+ If true the element are aligned with axesWenn wahr, wird das Element an Achsen ausgerichtet
@@ -1224,57 +1224,57 @@
Die Linienbreite des Objekts
-
+ An optional unit to express levelsEine optionale Einheit zum Ausdrücken von Ebenen
-
+ A transformation to apply to the level markEine Transformation, die auf die Ebenenmarkierung angewendet werden soll
-
+ If true, show the levelWenn ja, zeige die Ebene
-
+ If true, show the unit on the level tagWenn wahr, zeige die Einheit im Ebenen-Tag an
-
+ If true, when activated, the working plane will automatically adapt to this levelWenn diese Option aktiviert ist, passt sich die Arbeitsebene automatisch an diese Ebene an
-
+ The font to be used for textsDie Schriftart für Texte
-
+ The font size of textsDie Schriftart für Texte
-
+ Camera position data associated with this objectKamerapositionsdaten, die diesem Objekt zugeordnet sind
-
+ If set, the view stored in this object will be restored on double-clickWenn gesetzt, wird die in diesem Objekt gespeicherte Ansicht durch Doppelklick wiederhergestellt
-
+ The individual face colorsIndividuelle Schriftfarbe für Flächen
-
+ If set to True, the working plane will be kept on Auto modeBei Einstellung auf True bleibt die Arbeitsebene im Auto-Modus
@@ -1334,12 +1334,12 @@
Der zu verwendende Teil aus der Basisdatei
-
+ The latest time stamp of the linked fileDer neueste Zeitstempel der verknüpften Datei
-
+ If true, the colors from the linked file will be kept updatedBei wahr werden die Farben der verknüpften Datei automatisch aktualisiert
@@ -1604,27 +1604,27 @@
Die Dicke der Setzstufen
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsWenn wahr, zeig die in diesem Gebäude Building Part befindlichen Objekte, welche die Linien-, Farb- und Transparenz-Einstellungen übernehmen werden
-
+ The line width of child objectsDie Linienbreite von Kindobjekten
-
+ The line color of child objectsDie Linienfarbe der Kindobjekte
-
+ The shape color of child objectsDie Füllfarbe der Kindobjekte
-
+ The transparency of child objectsDie Transparenz der Kindobjekte
@@ -1644,37 +1644,37 @@
Diese Eigenschaft speichert eine Entwicklerdarstellung für dieses Objekt
-
+ If true, display offset will affect the origin mark tooWenn aktiviert, wird der Anzeige-Versatz auch das Ursprungszeichen beeinflussen
-
+ If true, the object's label is displayedWenn aktiviert, wird die Bezeichnung des Objekts angezeigt
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Falls aktiviert, wird die Inventar-Darstellung dieses Objekts in der FreeCAD-Datei gespeichert und erlaubt die Darstellung in anderen Projekten im Drahtgitter-Modus.
-
+ A slot to save the inventor representation of this object, if enabledWenn aktiviert: Ein Objekt-Speicherplatz für die Inventar-Darstellung
-
+ Cut the view above this levelUnterdrückt die Ansicht oberhalb dieser Ebene
-
+ The distance between the level plane and the cut lineDer Abstand zwischen der Grundriss-Ebene und Schnittlinie
-
+ Turn cutting on when activating this levelMit Aktivierung der Grundrissebene wird das Schnittwerkzeug aktiviert
@@ -1884,7 +1884,7 @@
Die Wandläche als einfache Höhe * Längenberechnung
-
+ If True, double-clicking this object in the tree activates itWenn wahr, aktiviert ein Doppelklick im Baum das jeweilige Objekt
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Entferntere Geometrie als dieser Wert wird abgeschnitten. Behalten Sie Null für unbegrenzt.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Grundstück erstellen
-
+ Create StructureStruktur erzeugen
@@ -2212,7 +2267,7 @@
Höhe
-
+ This mesh is an invalid solidDieses Polygonnetz ist ein ungültiger Volumenkörper
@@ -2322,7 +2377,7 @@
Länge
-
+ Error: The base shape couldn't be extruded along this tool objectFehler: Die Basisform konnte nicht entlang des Hilfsobjektes extrudiert werden
@@ -2357,7 +2412,7 @@
Fehler, die Form des Objektes konnte nicht ermittelt werden
-
+ Create Structural SystemErstelle ein Strukturelles System
@@ -2512,7 +2567,7 @@
Textposition festlegen
-
+ CategoryKategorie
@@ -2742,52 +2797,52 @@
Zeitplan
-
+ Node ToolsKnotenwerkzeuge
-
+ Reset nodesKnoten zurücksetzen
-
+ Edit nodesKnoten bearbeiten
-
+ Extend nodesKnoten erweitern
-
+ Extends the nodes of this element to reach the nodes of another elementVerlängert die Knoten dieses Elements, um die Knoten eines anderen Elements zu erreichen
-
+ Connect nodesKnoten verbinden
-
+ Connects nodes of this element with the nodes of another elementVerbindet Knoten dieses Elements mit den Knoten eines anderen Elements
-
+ Toggle all nodesAlle Knoten umschalten
-
+ Toggles all structural nodes of the document on/offSchaltet alle Strukturknoten des Dokuments ein / aus
-
+ Intersection found.
Schnittpunkt gefunden.
@@ -3204,7 +3259,7 @@
Bitte eine Basisfläche auf einem Strukturelement auswählen
-
+ Create external referenceExterne Referenz erstellen
@@ -3249,32 +3304,32 @@
Mittelpunkt
-
+ Choose another Structure object:Wählen Sie ein anderes Strukturobjekt aus:
-
+ The chosen object is not a StructureDas ausgewählte Objekt ist keine Struktur
-
+ The chosen object has no structural nodesDas ausgewählte Objekt hat keine Strukturknoten
-
+ One of these objects has more than 2 nodesEines dieser Objekte hat mehr als 2 Knoten
-
+ Unable to find a suitable intersection pointEin geeigneter Schnittpunkt kann nicht gefunden werden
-
+ Intersection found.Schnittpunkt gefunden.
@@ -3414,57 +3469,57 @@
Verschiebt die Ebene, in die Mitte der in der oben genannten Liste befindlichen Objekte
-
+ First point of the beamErster Punkt des Trägers
-
+ Base point of columnSäulenbasispunkt
-
+ Next pointNächster Punkt
-
+ Structure optionsStrukturoptionen
-
+ Drawing modeZeichnungsmodus
-
+ BeamTräger
-
+ ColumnSäule
-
+ PresetVoreinstellung
-
+ Switch L/HTausche L und H
-
+ Switch L/WTausche L und B
-
+ Con&tinueWiederholen
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Geschosserstellung abgebrochen.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Fertig
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Geschosserstellung abgebrochen.
Arch_Reference
-
+ External referenceExterne Referenz
-
+ Creates an external reference objectExternes Referenzobjekt erstellen
@@ -4531,15 +4621,40 @@ Geschosserstellung abgebrochen.
Arch_Structure
-
+ StructureStruktur
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Erzeugt ein Strukturobjekt von Grund auf neu oder von einem ausgewählten Objekt (Skizze, Kantenzug, Oberfläche oder Volumenkörper)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4930,7 +5045,7 @@ Deaktivieren um alle Objekte des Dokuments zu verwenden
Draft
-
+ Writing camera positionKameraposition schreiben
diff --git a/src/Mod/Arch/Resources/translations/Arch_el.qm b/src/Mod/Arch/Resources/translations/Arch_el.qm
index d506ee430f..83be0acd0d 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_el.qm and b/src/Mod/Arch/Resources/translations/Arch_el.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_el.ts b/src/Mod/Arch/Resources/translations/Arch_el.ts
index 40bfaa0878..078138726f 100644
--- a/src/Mod/Arch/Resources/translations/Arch_el.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_el.ts
@@ -889,62 +889,62 @@
Η απόσταση μεταξύ του ορίου των σκαλιών και της κατασκευής
-
+ An optional extrusion path for this elementΜια προαιρετική διαδρομή επέκτασης για αυτό το στοιχείο
-
+ The height or extrusion depth of this element. Keep 0 for automaticΤο ύψος ή βάθος επέκτασης αυτού του στοιχείου. Κρατήστε το 0 για αυτόματη επιλογή
-
+ A description of the standard profile this element is based uponΜια περιγραφή του τυπικού προφίλ στο οποίο βασίζεται αυτό το στοιχείο
-
+ Offset distance between the centerline and the nodes lineΑπόσταση μεταξύ της κεντρικής γραμμής και της γραμμής κόμβων
-
+ If the nodes are visible or notΑν οι κόμβοι είναι ορατοί ή όχι
-
+ The width of the nodes lineΤο πλάτος της γραμμής κόμβων
-
+ The size of the node pointsΤο μέγεθος των σημείων κόμβων
-
+ The color of the nodes lineΤο χρώμα της γραμμής κόμβων
-
+ The type of structural nodeΟ τύπος δομικού κόμβου
-
+ Axes systems this structure is built onΣυστήματα αξόνων στα οποία είναι χτισμένη αυτή η κατασκευή
-
+ The element numbers to exclude when this structure is based on axesΟι αριθμοί στοιχείων που θα εξαιρεθούν όταν η εν λόγω κατασκευή βασίζεται σε άξονες
-
+ If true the element are aligned with axesΑν αυτό είναι αληθές, τα στοιχεία είναι ευθυγραμμισμένα με άξονες
@@ -1224,57 +1224,57 @@
Το πλάτος γραμμής αυτού του αντικειμένου
-
+ An optional unit to express levelsΜια προαιρετική μονάδα για την έκφραση των επιπέδων
-
+ A transformation to apply to the level markΈνας μετασχηματισμός για εφαρμογή σε κάθε ετικέτα
-
+ If true, show the levelΕάν είναι αληθές, εμφάνισε το επίπεδο
-
+ If true, show the unit on the level tagΑν είναι αληθές, εμφανίστε τη μονάδα στην ετικέτα επιπέδου
-
+ If true, when activated, the working plane will automatically adapt to this levelΑν είναι αληθές, όταν ενεργοποιηθεί, το επίπεδο εργασίας θα προσαρμοστεί αυτόματα σε αυτό το επίπεδο
-
+ The font to be used for textsΗ γραμματοσειρά που θα χρησιμοποιείται για τα κείμενα
-
+ The font size of textsΤο μέγεθος της γραμματοσειράς των κειμένων
-
+ Camera position data associated with this objectΤα δεδομένα θέσης κάμερας συνδέονται με αυτό το αντικείμενο
-
+ If set, the view stored in this object will be restored on double-clickΑν οριστεί, η προβολή που είναι αποθηκευμένη σε αυτό το αντικείμενο θα αποκατασταθεί με διπλό κλικ
-
+ The individual face colorsΤα χρώματα μεμονωμένης όψης
-
+ If set to True, the working plane will be kept on Auto modeΕάν οριστεί σε Αληθές, το επίπεδο εργασίας θα διατηρηθεί στην Αυτόματη λειτουργία
@@ -1334,12 +1334,12 @@
Το τμήμα που θα χρησιμοποιηθεί από το αρχείο βάσης
-
+ The latest time stamp of the linked fileΗ τελευταία χρονική σφραγίδα του συνδεδεμένου αρχείου
-
+ If true, the colors from the linked file will be kept updatedΑν είναι αληθές, τα χρώματα από το συνδεδεμένο αρχείο θα ενημερώνονται
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsΗ γραμμή πλάτους των παιδικών αντικειμένων
-
+ The line color of child objectsThe line color of child objects
-
+ The shape color of child objectsThe shape color of child objects
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Δημιουργήστε Τοποθεσία
-
+ Create StructureΔημιουργήστε Δομή
@@ -2212,7 +2267,7 @@
Ύψος
-
+ This mesh is an invalid solidΑυτό το πλέγμα είναι ένα μη έγκυρο στερεό στοιχείο
@@ -2322,7 +2377,7 @@
Μήκος
-
+ Error: The base shape couldn't be extruded along this tool objectΣφάλμα: Αδύνατη η επέκταση του σχήματος βάσης κατά μήκος αυτού του αντικειμένου-εργαλείου
@@ -2357,7 +2412,7 @@
Σφάλμα υπολογισμού του σχήματος αυτού του αντικειμένου
-
+ Create Structural SystemΔημιουργήστε Δομικό Σύστημα
@@ -2512,7 +2567,7 @@
Καθορίστε τη θέση κειμένου
-
+ CategoryΚατηγορία
@@ -2742,52 +2797,52 @@
Χρονοδιάγραμμα
-
+ Node ToolsΕργαλεία Κόμβων
-
+ Reset nodesΕπαναφέρετε κόμβους
-
+ Edit nodesΕπεξεργαστείτε κόμβους
-
+ Extend nodesΕπεκτείνετε κόμβους
-
+ Extends the nodes of this element to reach the nodes of another elementΕπεκτείνει τους κόμβους αυτού του στοιχείου ώστε να φτάσουν τους κόμβους κάποιου άλλου στοιχείου
-
+ Connect nodesΕνώστε κόμβους
-
+ Connects nodes of this element with the nodes of another elementΕνώνει τους κόμβους αυτού του στοιχείου με κόμβους κάποιου άλλου στοιχείου
-
+ Toggle all nodesΕναλλαγή της λειτουργίας όλων των κόμβων
-
+ Toggles all structural nodes of the document on/offΕνεργοποιεί ή απενεργοποιεί όλους τους δομικούς κόμβους του εγγράφου
-
+ Intersection found.
Σημείο τομής βρέθηκε.
@@ -3204,7 +3259,7 @@
Παρακαλώ επιλέξτε μια όψη βάσης σε ένα δομικό στοιχείο
-
+ Create external referenceΔημιουργία εξωτερικής αναφοράς
@@ -3249,32 +3304,32 @@
Κέντρο
-
+ Choose another Structure object:Επιλέξτε κάποιο άλλο Δομικό στοιχείο:
-
+ The chosen object is not a StructureΤο επιλεγμένο στοιχείο δεν είναι Δομή
-
+ The chosen object has no structural nodesΤο επιλεγμένο στοιχείο δεν έχει δομικούς κόμβους
-
+ One of these objects has more than 2 nodesΈνα από αυτά τα αντικείμενα έχει περισσότερους από 2 κόμβους
-
+ Unable to find a suitable intersection pointΑδύνατη η εύρεση κατάλληλου σημείου τομής
-
+ Intersection found.Σημείο τομής βρέθηκε.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointΕπόμενο σημείο
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamΔοκός
-
+ ColumnΣτήλη
-
+ PresetΠροκαθορισμένο
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueΣυνεχίσ&τε
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Έγινε
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceΕξωτερική αναφορά
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureΚατασκευή
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Δημιουργεί ένα δομικό στοιχείο από την αρχή ή από κάποιο επιλεγμένο στοιχείο (σκαρίφημα, σύρμα, επιφάνεια ή στερεό στοιχείο)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionΘέση κάμερας εγγραφής
diff --git a/src/Mod/Arch/Resources/translations/Arch_es-AR.qm b/src/Mod/Arch/Resources/translations/Arch_es-AR.qm
new file mode 100644
index 0000000000..d76a0bc90a
Binary files /dev/null and b/src/Mod/Arch/Resources/translations/Arch_es-AR.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_es-AR.ts b/src/Mod/Arch/Resources/translations/Arch_es-AR.ts
new file mode 100644
index 0000000000..792268325a
--- /dev/null
+++ b/src/Mod/Arch/Resources/translations/Arch_es-AR.ts
@@ -0,0 +1,6402 @@
+
+
+
+
+ App::Property
+
+
+ The intervals between axes
+ Los intervalos entre ejes
+
+
+
+ The angles of each axis
+ Los ángulos de cada eje
+
+
+
+ The length of the axes
+ La longitud de los ejes
+
+
+
+ The size of the axis bubbles
+ El tamaño de las burbujas del eje
+
+
+
+ The numbering style
+ El estilo de numeración
+
+
+
+ The type of this building
+ El tipo de este edificio
+
+
+
+ The base object this component is built upon
+ El objeto base sobre el que se construye este componente
+
+
+
+ The object this component is cloning
+ El objeto de este componente es la clonación
+
+
+
+ Other shapes that are appended to this object
+ Otras formas que están anexadas a este objeto
+
+
+
+ Other shapes that are subtracted from this object
+ Otras formas que están extraídas de este objeto
+
+
+
+ An optional description for this component
+ Una descripción opcional para este componente
+
+
+
+ An optional tag for this component
+ Una etiqueta opcional para este componente
+
+
+
+ A material for this object
+ Un material para este objeto
+
+
+
+ Specifies if this object must move together when its host is moved
+ Especifica si este objeto tiene que moverse junto, cuando su huésped es movido
+
+
+
+ The area of all vertical faces of this object
+ El área de todas las caras verticales de este objeto
+
+
+
+ The area of the projection of this object onto the XY plane
+ El área de la proyección de este objeto sobre el plano XY
+
+
+
+ The perimeter length of the horizontal area
+ La longitud del perímetro del área horizontal
+
+
+
+ The model description of this equipment
+ La descripción del modelo de este equipo
+
+
+
+ Additional snap points for this equipment
+ Puntos adicionales de ajuste para este equipo
+
+
+
+ The electric power needed by this equipment in Watts
+ Potencia eléctrica necesaria por este equipo en Watts
+
+
+
+ The height of this object
+ La altura de este objeto
+
+
+
+ The computed floor area of this floor
+ El área computada de este piso
+
+
+
+ The placement of this object
+ La posición de este objeto
+
+
+
+ The profile used to build this frame
+ El perfil utilizado para crear este marco
+
+
+
+ Specifies if the profile must be aligned with the extrusion wires
+ Especifica si el perfil debe estar alineado con los alambres de extrusión
+
+
+
+ An offset vector between the base sketch and the frame
+ Un vector de desfase entre el croquis base y el marco
+
+
+
+ Crossing point of the path on the profile.
+ Punto de cruce en la trayectoria sobre el perfil.
+
+
+
+ The rotation of the profile around its extrusion axis
+ Rotación del perfil alrededor de su eje de extrusión
+
+
+
+ The length of this element, if not based on a profile
+ La longitud de este elemento, si no está basado en un perfil
+
+
+
+ The width of this element, if not based on a profile
+ El ancho de este elemento, si no está basado en un perfil
+
+
+
+ The thickness or extrusion depth of this element
+ El espesor o profundidad de extrusión de este elemento
+
+
+
+ The number of sheets to use
+ El número de hojas a usar
+
+
+
+ The offset between this panel and its baseline
+ El desfase entre este panel y su línea base
+
+
+
+ The length of waves for corrugated elements
+ La longitud de ondas para elementos corrugados
+
+
+
+ The height of waves for corrugated elements
+ La altura de ondas para elementos corrugados
+
+
+
+ The direction of waves for corrugated elements
+ La dirección de ondas para elementos corrugados
+
+
+
+ The type of waves for corrugated elements
+ El tipo de ondas para elementos corrugados
+
+
+
+ The area of this panel
+ El área de este panel
+
+
+
+ The facemaker type to use to build the profile of this object
+ El tipo Facemaker se usa para construir el perfil de este objeto
+
+
+
+ The normal extrusion direction of this object (keep (0,0,0) for automatic normal)
+ La dirección de extrusión normal de este objeto (mantener (0,0,0) para la normal automática)
+
+
+
+ The linked object
+ El objeto vinculado
+
+
+
+ The line width of the rendered objects
+ El ancho de la línea de los objetos renderizados
+
+
+
+ The color of the panel outline
+ El color de contorno del panel
+
+
+
+ The size of the tag text
+ El tamaño del texto de la etiqueta
+
+
+
+ The color of the tag text
+ El color del texto de la etiqueta
+
+
+
+ The X offset of the tag text
+ El desfase en X del texto de la etiqueta
+
+
+
+ The Y offset of the tag text
+ El desfase en Y del texto de la etiqueta
+
+
+
+ The font of the tag text
+ La fuente del texto de la etiqueta
+
+
+
+ The text to display. Can be %tag%, %label% or %description% to display the panel tag or label
+ El texto a mostrar. Puede ser %tag%, %label% o %description% para mostrar la etiqueta del panel o etiqueta
+
+
+
+ The position of the tag text. Keep (0,0,0) for center position
+ La posición del texto de la etiqueta. Mantener (0,0,0) para la posición centrada
+
+
+
+ The rotation of the tag text
+ La rotación del texto de la etiqueta
+
+
+
+ A margin inside the boundary
+ Un margen dentro del límite
+
+
+
+ Turns the display of the margin on/off
+ Activa/desactiva la visualización del margen
+
+
+
+ The linked Panel cuts
+ Los cortes del Panel vinculado
+
+
+
+ The tag text to display
+ El texto de la etiqueta para mostrar
+
+
+
+ The width of the sheet
+ El ancho de la hoja
+
+
+
+ The height of the sheet
+ La altura de la hoja
+
+
+
+ The fill ratio of this sheet
+ La relación de relleno de esta hoja
+
+
+
+ The diameter of this pipe, if not based on a profile
+ El diámetro de este caño, si no está basado en un perfil
+
+
+
+ The length of this pipe, if not based on an edge
+ La longitud de este caño, si no esta basado en una arista
+
+
+
+ An optional closed profile to base this pipe on
+ Un perfil cerrado opcional para la base de este caño
+
+
+
+ Offset from the start point
+ Desfasar desde el punto de inicio
+
+
+
+ Offset from the end point
+ Desfasar desde el punto final
+
+
+
+ The curvature radius of this connector
+ El radio de curvatura de este conector
+
+
+
+ The pipes linked by this connector
+ Los caños unidos por este conector
+
+
+
+ The type of this connector
+ El tipo de este conector
+
+
+
+ The length of this element
+ La longitud de este elemento
+
+
+
+ The width of this element
+ El ancho de este elemento
+
+
+
+ The height of this element
+ La altura de este elemento
+
+
+
+ The structural nodes of this element
+ Los nodos estructurales de este elemento
+
+
+
+ The size of the chamfer of this element
+ El tamaño del bisel de este elemento
+
+
+
+ The dent length of this element
+ La longitud de la hendidura de este elemento
+
+
+
+ The dent height of this element
+ La altura de la hendidura de este elemento
+
+
+
+ The dents of this element
+ Las hendiduras de este elemento
+
+
+
+ The chamfer length of this element
+ La longitud del bisel de este elemento
+
+
+
+ The base length of this element
+ La longitud base de este elemento
+
+
+
+ The groove depth of this element
+ La profundidad de la ranura de este elemento
+
+
+
+ The groove height of this element
+ La altura de la ranura de este elemento
+
+
+
+ The spacing between the grooves of this element
+ La separación entre las ranuras de este elemento
+
+
+
+ The number of grooves of this element
+ El número de ranuras de este elemento
+
+
+
+ The dent width of this element
+ El ancho de la hendidura de este elemento
+
+
+
+ The type of this slab
+ El tipo de esta losa
+
+
+
+ The size of the base of this element
+ El tamaño de la base de este elemento
+
+
+
+ The number of holes in this element
+ El número de agujeros en este elemento
+
+
+
+ The major radius of the holes of this element
+ El radio mayor de los agujeros de este elemento
+
+
+
+ The minor radius of the holes of this element
+ El radio menor de los agujeros de este elemento
+
+
+
+ The spacing between the holes of this element
+ El espaciado entre los agujeros de este elemento
+
+
+
+ The length of the down floor of this element
+ La longitud de la planta baja de este elemento
+
+
+
+ The number of risers in this element
+ El número de alzadas de este elemento
+
+
+
+ The riser height of this element
+ La altura de la alzada de este elemento
+
+
+
+ The tread depth of this element
+ La profundidad de la ranura de este elemento
+
+
+
+ Outside Diameter
+ Diámetro exterior
+
+
+
+ Wall thickness
+ Espesor de muro
+
+
+
+ Width of the beam
+ Ancho de viga
+
+
+
+ Height of the beam
+ Altura de viga
+
+
+
+ Thickness of the web
+ Espesor de la red
+
+
+
+ Thickness of the flanges
+ Espesor de las bridas
+
+
+
+ Thickness of the sides
+ Espesor de los lados
+
+
+
+ Thickness of the webs
+ Espesor de los lados
+
+
+
+ Thickness of the flange
+ Espesor de las alas
+
+
+
+ The diameter of the bar
+ El diámetro de la barra
+
+
+
+ The distance between the border of the beam and the first bar (concrete cover).
+ La distancia entre el borde de la viga y la primera barra (recubrimiento).
+
+
+
+ The distance between the border of the beam and the last bar (concrete cover).
+ La distancia entre el borde de la viga y la última barra (recubrimiento de hormigón).
+
+
+
+ The amount of bars
+ Cantidad de barras
+
+
+
+ The spacing between the bars
+ Espacio entre barras
+
+
+
+ The direction to use to spread the bars. Keep (0,0,0) for automatic direction.
+ La dirección a utilizar para distribuir las barras. Mantener (0,0,0) para la dirección automática.
+
+
+
+ The fillet to apply to the angle of the base profile. This value is multiplied by the bar diameter.
+ El redondeo para aplicar en el ángulo del perfil base. Este valor se multiplica por el diámetro de la barra.
+
+
+
+ The description column
+ La columna de descripción
+
+
+
+ The values column
+ La columna de valores
+
+
+
+ The units column
+ La columna de unidades
+
+
+
+ The objects column
+ La columna de objetos
+
+
+
+ The filter column
+ La columna del filtro
+
+
+
+ The spreadsheet to print the results to
+ Hoja de cálculo donde imprimir los resultados
+
+
+
+ If false, non-solids will be cut too, with possible wrong results.
+ Si es falso, los no sólidos también se cortarán, con posibles resultados erróneos.
+
+
+
+ The display length of this section plane
+ Mostrar la longitud de este plano de corte
+
+
+
+ The display height of this section plane
+ Mostrar la altura de este plano de corte
+
+
+
+ The size of the arrows of this section plane
+ El tamaño de las flechas de este plano de corte
+
+
+
+ Show the cut in the 3D view
+ Mostrar el corte en la vista 3D
+
+
+
+ The rendering mode to use
+ El modo de renderizado a usar
+
+
+
+ If cut geometry is shown or not
+ Si la geometría de corte se muestra o no
+
+
+
+ If cut geometry is filled or not
+ Si el corte de la geometría está lleno o no
+
+
+
+ The size of the texts inside this object
+ El tamaño de los textos dentro de este objeto
+
+
+
+ If checked, source objects are displayed regardless of being visible in the 3D model
+ Si está marcada, se muestran los objetos de origen sin importar si son visibles en el modelo 3D
+
+
+
+ The base terrain of this site
+ El terreno base de esta implantación
+
+
+
+ The postal or zip code of this site
+ El código postal de esta implantación
+
+
+
+ The city of this site
+ La ciudad de esta implantación
+
+
+
+ The country of this site
+ El país de esta implantación
+
+
+
+ The latitude of this site
+ La latitud de esta implantación
+
+
+
+ Angle between the true North and the North direction in this document
+ Ángulo entre el Norte verdadero y la dirección del Norte en este documento
+
+
+
+ The elevation of level 0 of this site
+ La elevación del nivel 0 de esta implantación
+
+
+
+ The perimeter length of this terrain
+ La longitud del perímetro de este terreno
+
+
+
+ The volume of earth to be added to this terrain
+ El volumen de tierra que se añade a este terreno
+
+
+
+ The volume of earth to be removed from this terrain
+ El volumen de tierra a remover de este terreno
+
+
+
+ An extrusion vector to use when performing boolean operations
+ Un vector de extrusión para usar al realizar operaciones booleanas
+
+
+
+ Remove splitters from the resulting shape
+ Eliminar divisores de la forma resultante
+
+
+
+ Show solar diagram or not
+ Mostrar diagrama solar o no
+
+
+
+ The scale of the solar diagram
+ La escala del diagrama solar
+
+
+
+ The position of the solar diagram
+ La posición del diagrama solar
+
+
+
+ The color of the solar diagram
+ El color del diagrama solar
+
+
+
+ The objects that make the boundaries of this space object
+ Los objetos que hacen los límites de este espacio
+
+
+
+ The computed floor area of this space
+ El área de piso computada para este espacio
+
+
+
+ The finishing of the floor of this space
+ El acabado del piso en este espacio
+
+
+
+ The finishing of the walls of this space
+ El acabado de los muros en este espacio
+
+
+
+ The finishing of the ceiling of this space
+ El acabado del cielorraso en este espacio
+
+
+
+ Objects that are included inside this space, such as furniture
+ Objetos incluidos dentro de este espacio, como muebles
+
+
+
+ The type of this space
+ El tipo de este espacio
+
+
+
+ The thickness of the floor finish
+ El espesor del piso terminado
+
+
+
+ The number of people who typically occupy this space
+ El número de personas que normalmente ocupan este espacio
+
+
+
+ The electric power needed to light this space in Watts
+ La energía eléctrica necesaria para iluminar este espacio en Vatios
+
+
+
+ The electric power needed by the equipment of this space in Watts
+ Potencia eléctrica necesaria por este equipo para este espacio en Vatios
+
+
+
+ If True, Equipment Power will be automatically filled by the equipment included in this space
+ Si es Verdadero, la Potencia del Equipo se completará automáticamente con el equipo incluido en este espacio
+
+
+
+ The type of air conditioning of this space
+ El tipo de aire acondicionado de este espacio
+
+
+
+ The text to show. Use $area, $label, $tag, $floor, $walls, $ceiling to insert the respective data
+ El texto a mostrar. Utilizar $area, $label, $tag, $floor, $walls, $ceiling para insertar los datos correspondientes
+
+
+
+ The name of the font
+ El nombre de la fuente
+
+
+
+ The color of the area text
+ El color del área de texto
+
+
+
+ The size of the text font
+ El tamaño de la fuente de texto
+
+
+
+ The size of the first line of text
+ El tamaño de la primera línea de texto
+
+
+
+ The space between the lines of text
+ El espacio entre las líneas de texto
+
+
+
+ The position of the text. Leave (0,0,0) for automatic position
+ La posición del texto. Dejar (0,0,0) para posicion automática
+
+
+
+ The justification of the text
+ La justificación del texto
+
+
+
+ The number of decimals to use for calculated texts
+ El número de decimales a utilizar para textos calculados
+
+
+
+ Show the unit suffix
+ Mostrar la unidad
+
+
+
+ The length of these stairs, if no baseline is defined
+ La longitud de estas escaleras, si no se define una línea base
+
+
+
+ The width of these stairs
+ El ancho de estas escaleras
+
+
+
+ The total height of these stairs
+ La altura total de estas escaleras
+
+
+
+ The alignment of these stairs on their baseline, if applicable
+ La alineación de estas escaleras en su línea base, si es aplicable
+
+
+
+ The number of risers in these stairs
+ El número de alzadas en esta escalera
+
+
+
+ The depth of the treads of these stairs
+ La profundidad de pedada en esta escalera
+
+
+
+ The height of the risers of these stairs
+ La altura de alzada en esta escalera
+
+
+
+ The size of the nosing
+ El tamaño de nariz
+
+
+
+ The thickness of the treads
+ El espesor de los escalones
+
+
+
+ The type of landings of these stairs
+ El tipo de descansos de estas escaleras
+
+
+
+ The type of winders in these stairs
+ El tipo de compensado de estas escaleras
+
+
+
+ The type of structure of these stairs
+ El tipo de estructura de estas escaleras
+
+
+
+ The thickness of the massive structure or of the stringers
+ El espesor de la estructura masiva o de los largueros
+
+
+
+ The width of the stringers
+ El ancho de los largueros
+
+
+
+ The offset between the border of the stairs and the structure
+ La distancia entre el borde de las escaleras y la estructura
+
+
+
+ An optional extrusion path for this element
+ Una trayectoria de extrusión opcional para este elemento
+
+
+
+ The height or extrusion depth of this element. Keep 0 for automatic
+ La altura o profundidad de extrusión de este elemento. Mantener 0 para automático
+
+
+
+ A description of the standard profile this element is based upon
+ Una descripcion del perfil estándar en el que este elemento se basa
+
+
+
+ Offset distance between the centerline and the nodes line
+ Una distancia de separación entre la linea central y las lineas punteadas
+
+
+
+ If the nodes are visible or not
+ Si los nodos son visibles o no
+
+
+
+ The width of the nodes line
+ El ancho de la línea de los nodos
+
+
+
+ The size of the node points
+ El tamaño de los puntos de nodo
+
+
+
+ The color of the nodes line
+ El color de la línea de nodos
+
+
+
+ The type of structural node
+ El tipo de nodo estructural
+
+
+
+ Axes systems this structure is built on
+ Los sistemas de ejes de esta estructura estan basados en
+
+
+
+ The element numbers to exclude when this structure is based on axes
+ El numero de elementos a excluir cuando esta estructura esta basada en ejes
+
+
+
+ If true the element are aligned with axes
+ Si es verdadero el elemento se alinea con los ejes
+
+
+
+ The length of this wall. Not used if this wall is based on an underlying object
+ La longitud de este muro. No usado si esta pared se basa en un objeto subyacente
+
+
+
+ The width of this wall. Not used if this wall is based on a face
+ La anchura de esta pared. No usado si esta pared se basa en una cara
+
+
+
+ The height of this wall. Keep 0 for automatic. Not used if this wall is based on a solid
+ La altura de esta pared. Dejar el 0 para automático. No usado si esta pared se basa en un sólido
+
+
+
+ The alignment of this wall on its base object, if applicable
+ La alineación de este muro sobre su objeto base, si corresponde
+
+
+
+ The face number of the base object used to build this wall
+ El número de caras del objeto base utilizado para construir esta pared
+
+
+
+ The offset between this wall and its baseline (only for left and right alignments)
+ El desplazamiento entre esta pared y su línea de base (sólo para alineaciones de izquierda y derecha)
+
+
+
+ The normal direction of this window
+ La dirección normal de esta ventana
+
+
+
+ The area of this window
+ El área de esta ventana
+
+
+
+ An optional higher-resolution mesh or shape for this object
+ Una malla de alta resolución o forma opcional para este objeto
+
+
+
+ An optional additional placement to add to the profile before extruding it
+ Una colocación adicional opcional para añadir al perfil antes de extruirlo
+
+
+
+ Opens the subcomponents that have a hinge defined
+ Abre los subcomponentes que tienen una bisagra definida
+
+
+
+ A standard code (MasterFormat, OmniClass,...)
+ Un código estándar (MasterFormat, OmniClass,...)
+
+
+
+ A description for this material
+ Una descripción de este material
+
+
+
+ The transparency value of this material
+ Valor de transparencia de este material
+
+
+
+ The color of this material
+ El color de este material
+
+
+
+ The list of layer names
+ La lista de los nombres de capa
+
+
+
+ The list of layer materials
+ La lista de materiales por capa
+
+
+
+ The list of layer thicknesses
+ La lista de espesores por capa
+
+
+
+ The line color of the projected objects
+ El color de línea de los objetos proyectados
+
+
+
+ The color of the cut faces (if turned on)
+ El color de las caras cortadas (si está encendido)
+
+
+
+ The overlap of the stringers above the bottom of the treads
+ La superposicion de los largueros sobre la parte inferior de los peldaños
+
+
+
+ The number of the wire that defines the hole. A value of 0 means automatic
+ El número del cable que define el agujero. Un valor de 0 significa automático
+
+
+
+ The label of each axis
+ La etiqueta de cada eje
+
+
+
+ If true, show the labels
+ Si es verdadero, muestra las etiquetas
+
+
+
+ A transformation to apply to each label
+ Una transformación para aplicar a cada etiqueta
+
+
+
+ The axes this system is made of
+ Los ejes de que esta hecho este sistema
+
+
+
+ An optional axis or axis system on which this object should be duplicated
+ Un eje o sistemas de ejes opcional en el cual este objeto se debe duplicar
+
+
+
+ The type of edges to consider
+ Los tipos de ejes a considerar
+
+
+
+ If true, geometry is fused, otherwise a compound
+ Si verdadero, la geometría se fusiona, si no se genera un compuesto
+
+
+
+ If True, the object is rendered as a face, if possible.
+ Si es verdadero, el objeto es renderizado como una cara, si es posible.
+
+
+
+ The allowed angles this object can be rotated to when placed on sheets
+ Los ángulos en que este objeto puede ser rotado cuando es colocado en las hojas
+
+
+
+ Specifies an angle for the wood grain (Clockwise, 0 is North)
+ Especifica un ángulo para el grano de madera (en sentido horario, 0 es del norte)
+
+
+
+ Specifies the scale applied to each panel view.
+ Especifica la escala aplicada a cada vista del panel.
+
+
+
+ A list of possible rotations for the nester
+ Una lista de posibles rotaciones para el nester
+
+
+
+ Turns the display of the wood grain texture on/off
+ Activa o desactiva la textura del grano de madera
+
+
+
+ The total distance to span the rebars over. Keep 0 to automatically use the host shape size.
+ La distancia total donde se colocarán las varillas. 0 para automáticamente usar la geometría del objeto padre.
+
+
+
+ List of placement of all the bars
+ Lista de colocación de todas las barras
+
+
+
+ The structure object that hosts this rebar
+ El objeto de estructura que aloja esta barra
+
+
+
+ The custom spacing of rebar
+ El espaciado personalizado de la barra
+
+
+
+ Shape of rebar
+ Forma de la barra
+
+
+
+ Shows plan opening symbols if available
+ Muestra los símbolos de apertura de la planta si está disponible
+
+
+
+ Show elevation opening symbols if available
+ Muestra los símbolos de apertura de la elevación si están disponibles
+
+
+
+ The objects that host this window
+ Los objetos que alberga esta ventana
+
+
+
+ An optional custom bubble number
+ Un opcional número personalizado de burbuja
+
+
+
+ The type of line to draw this axis
+ El tipo de línea para dibujar este eje
+
+
+
+ Where to add bubbles to this axis: Start, end, both or none
+ A donde añadir burbujas a este eje: Inicio, final, ambos o ninguno
+
+
+
+ The line width to draw this axis
+ El espesor de linea para dibujar este eje
+
+
+
+ The color of this axis
+ El color de este eje
+
+
+
+ The number of the first axis
+ El número del primer eje
+
+
+
+ The font to use for texts
+ La fuente a usar para los textos
+
+
+
+ The font size
+ El tamaño de fuente
+
+
+
+ The placement of this axis system
+ La posición de este sistema de ejes
+
+
+
+ The level of the (0,0,0) point of this level
+ El nivel del punto (0,0,0) de este nivel
+
+
+
+ The shape of this object
+ La forma de este objeto
+
+
+
+ The line width of this object
+ El ancho de la linea de este objeto
+
+
+
+ An optional unit to express levels
+ Una unidad opcional para expresar niveles
+
+
+
+ A transformation to apply to the level mark
+ Una transformación para aplicar a la marca de nivel
+
+
+
+ If true, show the level
+ Si es verdadero, muestra el nivel
+
+
+
+ If true, show the unit on the level tag
+ Si es verdadero, muestra la unidad en la etiqueta de nivel
+
+
+
+ If true, when activated, the working plane will automatically adapt to this level
+ Si es verdadero, cuando está activado, el plano de trabajo se adaptará automáticamente a este nivel
+
+
+
+ The font to be used for texts
+ La fuente que se utilizará para los textos
+
+
+
+ The font size of texts
+ El tamaño de la fuente de los textos
+
+
+
+ Camera position data associated with this object
+ Datos de posición de cámara asociados con este objeto
+
+
+
+ If set, the view stored in this object will be restored on double-click
+ Si se establece, la vista almacenada en este objeto se restaurará al hacer doble clic
+
+
+
+ The individual face colors
+ Los colores de la cara individual
+
+
+
+ If set to True, the working plane will be kept on Auto mode
+ Si es establecido en True, el plano de trabajo se mantendrá en modo automático
+
+
+
+ An optional standard (OmniClass, etc...) code for this component
+ Un código estándar opcional (OmniClass, etc...) para este componente
+
+
+
+ The URL of the product page of this equipment
+ La URL de la página del producto de este equipo
+
+
+
+ A URL where to find information about this material
+ Una URL en donde encontrar información acerca de este material
+
+
+
+ The horizontal offset of waves for corrugated elements
+ El desplazamiento horizontal de las ondas para elementos corrugados
+
+
+
+ If the wave also affects the bottom side or not
+ Si la onda también afecta la parte inferior o no
+
+
+
+ The font file
+ El archivo de fuente
+
+
+
+ An offset value to move the cut plane from the center point
+ Un valor de desplazamiento para mover el plano de corte desde el punto central
+
+
+
+ Length of a single rebar
+ Longitud de una sola barra
+
+
+
+ Total length of all rebars
+ Longitud total de todas las barras
+
+
+
+ The base file this component is built upon
+ El archivo base sobre el que está construido este componente
+
+
+
+ The part to use from the base file
+ La parte a usar del archivo base
+
+
+
+ The latest time stamp of the linked file
+ La última marca de tiempo del archivo vinculado
+
+
+
+ If true, the colors from the linked file will be kept updated
+ Si es verdadero, los colores del archivo vinculado se mantendrán actualizados
+
+
+
+ The objects that must be considered by this section plane. Empty means the whole document.
+ Los objetos que deben ser considerados por este plano de sección. Vacío significa todo el documento.
+
+
+
+ The transparency of this object
+ La transparencia de este objeto
+
+
+
+ The color of this object
+ El color de este objeto
+
+
+
+ The distance between the cut plane and the actual view cut (keep this a very small value but not zero)
+ La distancia entre el plano de corte y la vista actual de corte (mantener esto a un valor muy bajo pero no cero)
+
+
+
+ The street and house number of this site, with postal box or apartment number if needed
+ La calle y el número de casa de este sitio, con número postal o número de apartamento si es necesario
+
+
+
+ The region, province or county of this site
+ La región, provincia o condado de este sitio
+
+
+
+ A url that shows this site in a mapping website
+ Un url que muestra este sitio en un sitio web de mapas
+
+
+
+ An optional offset between the model (0,0,0) origin and the point indicated by the geocoordinates
+ Un desplazamiento opcional entre el origen del modelo (0,0,0) y el punto indicado por las coordenadas geográficas
+
+
+
+ Specifies if this space is internal or external
+ Especifica si este espacio es interno o externo
+
+
+
+ The width of a Landing (Second edge and after - First edge follows Width property)
+ El ancho de un Rellano (Segundo borde y siguiente- El primer borde sigue la propiedad Ancho)
+
+
+
+ The Blondel ratio indicates comfortable stairs and should be between 62 and 64cm or 24.5 and 25.5in
+ La proporción Blondel indica escaleras cómodas y debe estar entre 62 y 64 cm o 24.5 y 25.5 pulgadas
+
+
+
+ The depth of the landing of these stairs
+ La profundidad del rellano de estas escaleras
+
+
+
+ The depth of the treads of these stairs - Enforced regardless of Length or edge's Length
+ La profundidad de los peldaños de estas escaleras: reforzada independientemente de la Longitud o de la Longitud del borde
+
+
+
+ The height of the risers of these stairs - Enforced regardless of Height or edge's Height
+ La altura de los contrahuellas de estas escaleras - reforzada independientemente de la Altura o la Altura del borde
+
+
+
+ The direction of flight after landing
+ La dirección de un tramo de escalera después del rellano
+
+
+
+ Enable this to make the wall generate blocks
+ Permitir esto para hacer bloques de pared generados
+
+
+
+ The length of each block
+ La longitud de cada bloque
+
+
+
+ The height of each block
+ La altura de cada bloque
+
+
+
+ The horizontal offset of the first line of blocks
+ El desplazamiento horizontal de la primera linea de bloques
+
+
+
+ The horizontal offset of the second line of blocks
+ El desplazamiento horizontal de la segunda linea de bloques
+
+
+
+ The size of the joints between each block
+ El tamaño de las juntas entre cada bloque
+
+
+
+ The number of entire blocks
+ El número de bloques enteros
+
+
+
+ The number of broken blocks
+ El número de bloques rotos
+
+
+
+ The components of this window
+ Los componentes de esta ventana
+
+
+
+ The depth of the hole that this window makes in its host object. If 0, the value will be calculated automatically.
+ La profundidad del agujero que esta ventana hace en su objeto anfitrión. Si es 0, el valor se calculará automáticamente.
+
+
+
+ An optional object that defines a volume to be subtracted from hosts of this window
+ Un objeto opcional que define un volumen a ser sustraído desde el anfitrión de esta ventana
+
+
+
+ The width of this window
+ El ancho de esta ventana
+
+
+
+ The height of this window
+ La altura de esta ventana
+
+
+
+ The preset number this window is based on
+ El número preestablecido en el que es basado esta ventana
+
+
+
+ The frame size of this window
+ El tamaño del marco de esta ventana
+
+
+
+ The offset size of this window
+ El tamaño del margen de esta ventana
+
+
+
+ The width of louvre elements
+ El ancho de las rejillas
+
+
+
+ The space between louvre elements
+ El espacio entre las rejillas
+
+
+
+ The number of the wire that defines the hole. If 0, the value will be calculated automatically
+ El número de mallas que define el agujero. Si es 0, el valor será calculado automáticamente
+
+
+
+ Specifies if moving this object moves its base instead
+ Especifica si mover este objeto mueve su base en su lugar
+
+
+
+ A single section of the fence
+ Una sola sección de la valla
+
+
+
+ A single fence post
+ Un solo poste de valla
+
+
+
+ The Path the fence should follow
+ La trayectoria que debe seguir la valla
+
+
+
+ The number of sections the fence is built of
+ El número de secciones de las que se construye la valla
+
+
+
+ The number of posts used to build the fence
+ El número de postes usados para construir la valla
+
+
+
+ The type of this object
+ La tipo de este objeto
+
+
+
+ IFC data
+ Datos IFC
+
+
+
+ IFC properties of this object
+ Propiedades IFC de este objeto
+
+
+
+ Description of IFC attributes are not yet implemented
+ La descripción de los atributos IFC aún no se han implementado
+
+
+
+ If True, resulting views will be clipped to the section plane area.
+ Si es verdadero, las vistas resultantes se verán acopladas al área de plano de sección.
+
+
+
+ If true, the color of the objects material will be used to fill cut areas.
+ Si es verdadero, el color del material de los objetos se utilizará para llenar las áreas cortadas.
+
+
+
+ When set to 'True North' the whole geometry will be rotated to match the true north of this site
+ Cuando se configura en 'True North' toda la geometría será rotada para coincidir con el verdadero norte de este sitio
+
+
+
+ Show compass or not
+ Mostrar brújula o no
+
+
+
+ The rotation of the Compass relative to the Site
+ La rotación de la brújula relativa al Sitio
+
+
+
+ The position of the Compass relative to the Site placement
+ La posición de la Compañía relativa a la colocación del Sitio
+
+
+
+ Update the Declination value based on the compass rotation
+ Actualizar el valor de declinación basado en la rotación de brújula
+
+
+
+ The thickness of the risers
+ El espesor de las contrahuellas
+
+
+
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settings
+ Si es verdadero, mostrar los objetos contenidos en esta Parte del Edificio que adoptarán estos ajustes de línea, color y transparencia
+
+
+
+ The line width of child objects
+ El ancho de línea de los objetos hijos
+
+
+
+ The line color of child objects
+ El color de línea de los objetos hijo
+
+
+
+ The shape color of child objects
+ El color de la forma de los objetos hijo
+
+
+
+ The transparency of child objects
+ La transparencia de los objetos hijo
+
+
+
+ When true, the fence will be colored like the original post and section.
+ Cuando sea verdadero, la valla se colorará como el poste y sección original.
+
+
+
+ If true, the height value propagates to contained objects
+ Si es verdadero, el valor de la altura se transfiere a los objetos contenidos
+
+
+
+ This property stores an inventor representation for this object
+ Esta propiedad almacena una representación del inventor para este objeto
+
+
+
+ If true, display offset will affect the origin mark too
+ Si es verdadero, cuando está activado, DisplayOffset también afectará la marca de origen
+
+
+
+ If true, the object's label is displayed
+ Si es verdadero, se muestra la etiqueta del objeto
+
+
+
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
+ Si esto está habilitado, la representación inventor de este objeto se guardará en el archivo FreeCAD, permitiendo referenciarlo en otros archivos en modo ligero.
+
+
+
+ A slot to save the inventor representation of this object, if enabled
+ Una ranura para guardar la representación del inventor de este objeto, si está habilitado
+
+
+
+ Cut the view above this level
+ Cortar la vista sobre este nivel
+
+
+
+ The distance between the level plane and the cut line
+ La distancia entre el plano de nivel y la línea de corte
+
+
+
+ Turn cutting on when activating this level
+ Activar corte al activar este nivel
+
+
+
+ Use the material color as this object's shape color, if available
+ Usa el color del material como color de forma de este objeto, si está disponible
+
+
+
+ The number of vertical mullions
+ El número de paneles verticales
+
+
+
+ If the profile of the vertical mullions get aligned with the surface or not
+ Si el perfil de los paneles verticales se alinea con la superficie o no
+
+
+
+ The number of vertical sections of this curtain wall
+ El número de secciones verticales de este muro cortina
+
+
+
+ A profile for vertical mullions (disables vertical mullion size)
+ Un perfil para paneles verticales (deshabilita el tamaño vertical de los paneles)
+
+
+
+ The number of horizontal mullions
+ El número de paneles verticales
+
+
+
+ If the profile of the horizontal mullions gets aligned with the surface or not
+ Si el perfil de los paneles horizontales resulta alineado con la superficie o no
+
+
+
+ The number of horizontal sections of this curtain wall
+ El número de secciones horizontales de este muro cortina
+
+
+
+ A profile for horizontal mullions (disables horizontal mullion size)
+ Un perfil para paneles horizontales (deshabilita el tamaño horizontal del panel)
+
+
+
+ The number of diagonal mullions
+ El número de paneles diagonales
+
+
+
+ The size of the diagonal mullions, if any, if no profile is used
+ El tamaño de los parteluces diagonales, si hay, en caso de que ningún perfil sea usado
+
+
+
+ A profile for diagonal mullions, if any (disables horizontal mullion size)
+ Un perfil de los parteluces diagonales (deshabilita el tamaño horizontal del parteluz)
+
+
+
+ The number of panels
+ Número de paneles
+
+
+
+ The thickness of the panels
+ El espesor de los paneles
+
+
+
+ Swaps horizontal and vertical lines
+ Intercambia líneas horizontales y verticales
+
+
+
+ Perform subtractions between components so none overlap
+ Realizar sustracciones entre componentes de modo que no se solapen
+
+
+
+ Centers the profile over the edges or not
+ Centra el perfil sobre los bordes o no
+
+
+
+ The vertical direction reference to be used by this object to deduce vertical/horizontal directions. Keep it close to the actual vertical direction of your curtain wall
+ La referencia de la dirección vertical utilizada por este objeto deduciendo las direcciones verticales/horizontales. Úselo cerca de la dirección vertical de su muro cortina
+
+
+
+ The wall thickness of this pipe, if not based on a profile
+ El grosor de la pared de este tubo, no está basado en un perfil
+
+
+
+ The way the referenced objects are included in the current document. 'Normal' includes the shape, 'Transient' discards the shape when the object is switched off (smaller filesize), 'Lightweight' does not import the shape but only the OpenInventor representation
+ La forma en que los objetos referenciados se incluyen en el documento actual. 'Normal' incluye la forma, 'Transisi' descarta la forma cuando el objeto se apaga (tamaño de archivo más pequeño), 'Lightweight' no importa la forma, sino sólo la representación OpenInventor
+
+
+
+ If True, a spreadsheet containing the results is recreated when needed
+ Si es verdadero, una hoja de cálculo que contiene los resultados es recreada cuando es necesario
+
+
+
+ If True, additional lines with each individual object are added to the results
+ Si es verdadero, se añaden líneas adicionales con cada objeto individual a los resultados
+
+
+
+ The time zone where this site is located
+ La zona horaria donde se encuentra esta implantación
+
+
+
+ The angle of the truss
+ El ángulo de esta cercha
+
+
+
+ The slant type of this truss
+ El tipo de inclinación de esta estructura truss
+
+
+
+ The normal direction of this truss
+ La dirección normal de esta estructura
+
+
+
+ The height of the truss at the start position
+ La altura de la estructura en la posición inicial
+
+
+
+ The height of the truss at the end position
+ La altura de la estructura en la posición final
+
+
+
+ An optional start offset for the top strut
+ Un offset de inicio opcional para el puntal superior
+
+
+
+ An optional end offset for the top strut
+ Un offset final opcional para el puntal superior
+
+
+
+ The height of the main top and bottom elements of the truss
+ La altura de los elementos principales superior e inferior de la estructura truss
+
+
+
+ The width of the main top and bottom elements of the truss
+ La anchura de los elementos principales superior e inferior de la estructura truss
+
+
+
+ The type of the middle element of the truss
+ El tipo de la estructura intermedia de la estructura truss
+
+
+
+ The direction of the rods
+ La dirección de los travesaños
+
+
+
+ The diameter or side of the rods
+ El diámetro o el lado de los travesaños
+
+
+
+ The number of rod sections
+ El número de secciones de travesaños
+
+
+
+ If the truss has a rod at its endpoint or not
+ Si la estructura truss tiene un travesaño en su extremo o no
+
+
+
+ How to draw the rods
+ Cómo dibujar los travesaños
+
+
+
+ This overrides Width attribute to set width of each segment of wall. Ignored if Base object provides Widths information, with getWidths() method. (The 1st value override 'Width' attribute for 1st segment of wall; if a value is zero, 1st value of 'OverrideWidth' will be followed)
+ Esto anula el atributo Ancho para establecer el ancho de cada segmento de pared. Ignorado si el objeto Base proporciona información de anclas, con el método getWidths(). (El primer valor anular el atributo 'Ancho' para el primer segmento de pared; si un valor es cero, se seguirá el 1er valor de 'Ancho de Ancho')
+
+
+
+ This overrides Align attribute to set Align of each segment of wall. Ignored if Base object provides Aligns information, with getAligns() method. (The 1st value override 'Align' attribute for 1st segment of wall; if a value is not 'Left, Right, Center', 1st value of 'OverrideAlign' will be followed)
+ Esto anula el atributo Ancho para establecer el ancho de cada segmento de pared. Ignorado si el objeto Base proporciona información de anclas, con el método getWidths(). (El primer valor anular el atributo 'Ancho' para el primer segmento de pared; si un valor es cero, se seguirá el 1er valor de 'Ancho de Ancho')
+
+
+
+ The area of this wall as a simple Height * Length calculation
+ El área de este muro como un simple cálculo de Altura * Longitud
+
+
+
+ If True, double-clicking this object in the tree activates it
+ Si es «True», al hacer doble clic en este objeto en el árbol, se activa
+
+
+
+ An optional host object for this curtain wall
+ Un objeto huésped opcional para este muro cortina
+
+
+
+ The height of the curtain wall, if based on an edge
+ La altura del muro cortina, si se establece desde una arista
+
+
+
+ The height of the vertical mullions profile, if no profile is used
+ El tamaño de los paneles verticales, si no se utiliza ningún perfil
+
+
+
+ The width of the vertical mullions profile, if no profile is used
+ El tamaño de los paneles verticales, si no se utiliza ningún perfil
+
+
+
+ The height of the horizontal mullions profile, if no profile is used
+ La altura del perfil de los paneles horizontales, si no se utiliza ningún perfil
+
+
+
+ The width of the horizontal mullions profile, if no profile is used
+ La anchura del perfil de los paneles horizontales, si no se utiliza ningún perfil
+
+
+
+ An optional EPW File for the location of this site. Refer to the Site documentation to know how to obtain one
+ Un archivo EPW opcional para la ubicación de este sitio. Consulte la documentación del sitio para saber cómo obtener uno
+
+
+
+ Show wind rose diagram or not. Uses solar diagram scale. Needs Ladybug module
+ Mostrar diagrama de rosa de viento o no. Usa una escala de diagrama solar. Necesita el módulo Ladybug
+
+
+
+ The rebar mark
+ La marca de refuerzo
+
+
+
+ The color of this material when cut
+ El color de este material cuando se corta
+
+
+
+ The list of angles of the roof segments
+ La lista de ángulos de los segmentos de techo
+
+
+
+ The list of horizontal length projections of the roof segments
+ La lista de proyecciones de la longitud horizontal de los segmentos de techo
+
+
+
+ The list of IDs of the relative profiles of the roof segments
+ La lista de IDs de los perfiles relativos de los segmentos del techo
+
+
+
+ The list of thicknesses of the roof segments
+ La lista de grosores de los segmentos de techo
+
+
+
+ The list of overhangs of the roof segments
+ La lista de voladizos de los segmentos de techo
+
+
+
+ The list of calculated heights of the roof segments
+ La lista de alturas calculadas de los segmentos de techo
+
+
+
+ The face number of the base object used to build the roof
+ El número de caras del objeto base utilizado para construir el techo
+
+
+
+ The total length of the ridges and hips of the roof
+ La longitud total de crestas y de lados del techo
+
+
+
+ The total length of the borders of the roof
+ La longitud total de los bordes del techo
+
+
+
+ Specifies if the direction of the roof should be flipped
+ Especifica si la dirección del techo debe ser invertida
+
+
+
+ Show the label in the 3D view
+ Mostrar la etiqueta en la vista 3D
+
+
+
+ The 'absolute' top level of a flight of stairs leads to
+ El nivel superior 'absoluto' de un vuelo de escaleras lleva a
+
+
+
+ The 'left outline' of stairs
+ El "contorno izquierdo" de escaleras
+
+
+
+ The 'left outline' of all segments of stairs
+ El 'contorno izquierdo' de todos los segmentos de escaleras
+
+
+
+ The 'right outline' of all segments of stairs
+ El 'contorno derecho' de todos los segmentos de escaleras
+
+
+
+ The thickness of the lower floor slab
+ El espesor de la losa del piso inferior
+
+
+
+ The thickness of the upper floor slab
+ El espesor de la losa del piso superior
+
+
+
+ The type of connection between the lower slab and the start of the stairs
+ El tipo de conexión entre la losa inferior y el inicio de las escaleras
+
+
+
+ The type of connection between the end of the stairs and the upper floor slab
+ El tipo de conexión entre el final de las escaleras y la losa de la planta superior
+
+
+
+ If not zero, the axes are not represented as one full line but as two lines of the given length
+ Si es distinto de cero, los ejes no se representarán como una línea continua sino como dos líneas de la longitud definida
+
+
+
+ Geometry further than this value will be cut off. Keep zero for unlimited.
+ La geometría más allá de este valor será cortada. Mantener en cero para ilimitado.
+
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Arch
+
+
+ Components
+ Componentes
+
+
+
+ Components of this object
+ Componentes de este objeto
+
+
+
+ Axes
+ Ejes
+
+
+
+ Create Axis
+ Crear Eje
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Add
+ Agregar
+
+
+
+ Axis
+ Eje
+
+
+
+ Distance
+ Distancia
+
+
+
+ Angle
+ Ángulo
+
+
+
+ is not closed
+ no está cerrada
+
+
+
+ is not valid
+ no es válido
+
+
+
+ doesn't contain any solid
+ no contiene ningún sólido
+
+
+
+ contains a non-closed solid
+ contiene un sólido no cerrado
+
+
+
+ contains faces that are not part of any solid
+ contiene caras que no son parte de ningún sólido
+
+
+
+ Grouping
+ Agrupar
+
+
+
+ Ungrouping
+ Desagrupar
+
+
+
+ Split Mesh
+ Dividir malla
+
+
+
+ Mesh to Shape
+ Malla a Forma
+
+
+
+ Base component
+ Componente base
+
+
+
+ Additions
+ Adiciones
+
+
+
+ Subtractions
+ Sustracciones
+
+
+
+ Objects
+ Objetos
+
+
+
+ Roof
+ Techo
+
+
+
+ Create Roof
+ Crear Techo
+
+
+
+ Unable to create a roof
+ No se puede crear un techo
+
+
+
+ Page
+ Página
+
+
+
+ View of
+ Vista de
+
+
+
+ Create Section Plane
+ Crear Plano de Corte
+
+
+
+ Create Site
+ Crear Implantación
+
+
+
+ Create Structure
+ Crear Estructura
+
+
+
+ Create Wall
+ Crear Muro
+
+
+
+ Width
+ Ancho
+
+
+
+ Height
+ Altura
+
+
+
+ This mesh is an invalid solid
+ Esta malla es un sólido no válido
+
+
+
+ Create Window
+ Crear Ventana
+
+
+
+ Edit
+ Editar
+
+
+
+ Create/update component
+ Crear/actualizar componente
+
+
+
+ Base 2D object
+ Objeto base 2D
+
+
+
+ Wires
+ Alambres
+
+
+
+ Create new component
+ Crear nuevo componente
+
+
+
+ Name
+ Nombre
+
+
+
+ Type
+ Tipo
+
+
+
+ Thickness
+ Espesor
+
+
+
+ Error: Couldn't determine character encoding
+ Error: No se pudo determinar la codificación de caracteres
+
+
+
+ file %s successfully created.
+ archivo %s creado correctamente.
+
+
+
+ Add space boundary
+ Añadir límite espacial
+
+
+
+ Remove space boundary
+ Remover límite espacial
+
+
+
+ Please select a base object
+ Por favor, seleccione un objeto base
+
+
+
+ Fixtures
+ Encuentros
+
+
+
+ Frame
+ Marco
+
+
+
+ Create Frame
+ Crear Marco
+
+
+
+ Create Rebar
+ Crear Armadura
+
+
+
+ Create Space
+ Crear Espacio
+
+
+
+ Create Stairs
+ Crear Escaleras
+
+
+
+ Length
+ Longitud
+
+
+
+ Error: The base shape couldn't be extruded along this tool object
+ Error: La figura base no pudo ser extruída a lo largo del objeto guía
+
+
+
+ Couldn't compute a shape
+ No se pudo procesar una figura
+
+
+
+ Merge Wall
+ Unir Muro
+
+
+
+ Please select only wall objects
+ Por favor seleccione sólo objetos muro
+
+
+
+ Merge Walls
+ Unir Muros
+
+
+
+ Distances (mm) and angles (deg) between axes
+ Distancias (mm) y ángulos (grados) entre ejes
+
+
+
+ Error computing the shape of this object
+ Error al calcular la forma del objeto
+
+
+
+ Create Structural System
+ Crear Sistema Estructural
+
+
+
+ Object doesn't have settable IFC Attributes
+ Objeto no tiene atributos configurables de IFC
+
+
+
+ Disabling Brep force flag of object
+ Desactivar indicador de fuerza Brep del objeto
+
+
+
+ Enabling Brep force flag of object
+ Activar indicador de fuerza Brep del objeto
+
+
+
+ has no solid
+ No tiene ningún sólido
+
+
+
+ has an invalid shape
+ tiene una forma no válida
+
+
+
+ has a null shape
+ tiene una forma nula
+
+
+
+ Cutting
+ Corte
+
+
+
+ Create Equipment
+ Crear Equipo
+
+
+
+ You must select exactly one base object
+ Debes seleccionar exactamente un objeto base
+
+
+
+ The selected object must be a mesh
+ El objeto seleccionado debe ser una malla
+
+
+
+ This mesh has more than 1000 facets.
+ Esta malla tiene más de 1000 triángulos.
+
+
+
+ This operation can take a long time. Proceed?
+ La operación puede tomar bastante tiempo ¿Desea continuar?
+
+
+
+ The mesh has more than 500 facets. This will take a couple of minutes...
+ La malla tiene más de 500 triángulos. Esto puede tardar unos minutos...
+
+
+
+ Create 3 views
+ Crear 3 vistas
+
+
+
+ Create Panel
+ Crear Panel
+
+
+
+ Id
+ Identificación
+
+
+
+ IdRel
+ IdRel
+
+
+
+ Cut Plane
+ Plano de Corte
+
+
+
+ Cut Plane options
+ Opciones del Plano de Corte
+
+
+
+ Behind
+ Desde atras
+
+
+
+ Front
+ Frontal
+
+
+
+ Angle (deg)
+ Ángulo (grados)
+
+
+
+ Run (mm)
+ Distancia (mm)
+
+
+
+ Thickness (mm)
+ Espesor (mm)
+
+
+
+ Overhang (mm)
+ Proyección (mm)
+
+
+
+ Height (mm)
+ Altura (mm)
+
+
+
+ Create Component
+ Crear Componente
+
+
+
+ Create material
+ Crear material
+
+
+
+ Walls can only be based on Part or Mesh objects
+ Las paredes sólo pueden basarse en objetos de tipo malla o parte
+
+
+
+ Set text position
+ Establecer la posición del texto
+
+
+
+ Category
+ Categoría
+
+
+
+ Key
+ Clave
+
+
+
+ Value
+ Valor
+
+
+
+ Unit
+ Unidad
+
+
+
+ Create IFC properties spreadsheet
+ Crear la hoja de cálculo de propiedades IFC
+
+
+
+ Create Building
+ Crear Edificio
+
+
+
+ Group
+ Grupo
+
+
+
+ Create Floor
+ Crear Piso
+
+
+
+ Create Panel Cut
+ Crear Corte de Panel
+
+
+
+ Create Panel Sheet
+ Crear Hoja de Panel
+
+
+
+ Facemaker returned an error
+ Facemaker devolvió un error
+
+
+
+ Tools
+ Herramientas
+
+
+
+ Edit views positions
+ Editar vista de posición
+
+
+
+ Create Pipe
+ Crear Cañería
+
+
+
+ Create Connector
+ Crear Conector
+
+
+
+ Precast elements
+ Elementos prefabricados
+
+
+
+ Slab type
+ Tipo de losa
+
+
+
+ Chamfer
+ Bisel
+
+
+
+ Dent length
+ Longitud de la abolladura
+
+
+
+ Dent width
+ Ancho de la abolladura
+
+
+
+ Dent height
+ Alto de la abolladura
+
+
+
+ Slab base
+ Base de losa
+
+
+
+ Number of holes
+ Número de agujeros
+
+
+
+ Major diameter of holes
+ Mayor diámetro de agujeros
+
+
+
+ Minor diameter of holes
+ Menor diámetro de agujeros
+
+
+
+ Spacing between holes
+ Espaciado entre agujeros
+
+
+
+ Number of grooves
+ Número de ranuras
+
+
+
+ Depth of grooves
+ Profundidad de las ranuras
+
+
+
+ Height of grooves
+ Altura de las ranuras
+
+
+
+ Spacing between grooves
+ Espaciamiento entre ranuras
+
+
+
+ Number of risers
+ Número de contrahuellas
+
+
+
+ Length of down floor
+ Longitud de la planta baja
+
+
+
+ Height of risers
+ Altura de contrahuellas
+
+
+
+ Depth of treads
+ Profundidad de peldaños
+
+
+
+ Precast options
+ Opciones de prefabricado
+
+
+
+ Dents list
+ Lista de abolladuras
+
+
+
+ Add dent
+ Agregar abolladura
+
+
+
+ Remove dent
+ Remover abolladura
+
+
+
+ Slant
+ Inclinación
+
+
+
+ Level
+ Nivel
+
+
+
+ Rotation
+ Rotación
+
+
+
+ Offset
+ Desfase
+
+
+
+ Unable to retrieve value from object
+ No se puede recuperar el valor del objeto
+
+
+
+ Import CSV File
+ Importar archivo CSV
+
+
+
+ Export CSV File
+ Exportar archivo CSV
+
+
+
+ Schedule
+ Planificación
+
+
+
+ Node Tools
+ Herramientas de Nodo
+
+
+
+ Reset nodes
+ Reiniciar nodos
+
+
+
+ Edit nodes
+ Editar nodos
+
+
+
+ Extend nodes
+ Extender nodos
+
+
+
+ Extends the nodes of this element to reach the nodes of another element
+ Extiende los nodos de este elemento para alcanzar los nodos de otro elemento
+
+
+
+ Connect nodes
+ Conectar nodos
+
+
+
+ Connects nodes of this element with the nodes of another element
+ Conecta los nodos de este elemento con los nodos de otro elemento
+
+
+
+ Toggle all nodes
+ Alternar todos los nodos
+
+
+
+ Toggles all structural nodes of the document on/off
+ Activa/desactiva todos los nodos estructurales del documento
+
+
+
+ Intersection found.
+
+ Intersección encontrada.
+
+
+
+
+ Door
+ Puerta
+
+
+
+ Hinge
+ Bisagra
+
+
+
+ Opening mode
+ Modo de apertura
+
+
+
+ Get selected edge
+ Obtener la arista seleccionada
+
+
+
+ Press to retrieve the selected edge
+ Presione para recuperar la arista seleccionada
+
+
+
+ Which side to cut
+ Qué lado cortar
+
+
+
+ You must select a base shape object and optionally a mesh object
+ Debe seleccionar un objeto de forma base y opcionalmente un objeto de malla
+
+
+
+ Create multi-material
+ Crear multi-material
+
+
+
+ Material
+ Material
+
+
+
+ New layer
+ Nueva capa
+
+
+
+ Wall Presets...
+ Ajustes preestablecidos de la pared...
+
+
+
+ Hole wire
+ Agujero
+
+
+
+ Pick selected
+ Elegir lo seleccionado
+
+
+
+ Create Axis System
+ Crear sistema de ejes
+
+
+
+ Create Grid
+ Crear Cuadrícula
+
+
+
+ Label
+ Etiqueta
+
+
+
+ Axis system components
+ Componentes del sistema de ejes
+
+
+
+ Grid
+ Cuadrícula
+
+
+
+ Total width
+ Ancho total
+
+
+
+ Total height
+ Altura total
+
+
+
+ Add row
+ Agregar fila
+
+
+
+ Del row
+ Borrar fila
+
+
+
+ Add col
+ Agregar columna
+
+
+
+ Del col
+ Borrar columna
+
+
+
+ Create span
+ Crear Claro
+
+
+
+ Remove span
+ Quitar Claro
+
+
+
+ Rows
+ Filas
+
+
+
+ Columns
+ Columnas
+
+
+
+ This object has no face
+ Este objeto no tiene cara
+
+
+
+ Space boundaries
+ Fronteras de espacio
+
+
+
+ Error: Unable to modify the base object of this wall
+ Error: No se puede modificar el objeto base de esta pared
+
+
+
+ Window elements
+ Elementos de ventana
+
+
+
+ Survey
+ Encuesta
+
+
+
+ Set description
+ Descripción set
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Copy Length
+ Longitud de la copia
+
+
+
+ Copy Area
+ Área de copiado
+
+
+
+ Export CSV
+ Exportar CSV
+
+
+
+ Description
+ Descripción
+
+
+
+ Area
+ Área
+
+
+
+ Total
+ Total
+
+
+
+ Hosts
+ Hosts
+
+
+
+ Only axes must be selected
+ Sólamente deben seleccionarse ejes
+
+
+
+ Please select at least one axis
+ Por favor seleccione al menos un eje
+
+
+
+ Auto height is larger than height
+ El alto automático es mayor que el alto
+
+
+
+ Total row size is larger than height
+ El tamaño total de la fila es mayor que el alto
+
+
+
+ Auto width is larger than width
+ El ancho automático es mayor que el ancho
+
+
+
+ Total column size is larger than width
+ El total de columnas es mayor que el ancho
+
+
+
+ BuildingPart
+ BuildingPart
+
+
+
+ Create BuildingPart
+ Crear un BuildingPart
+
+
+
+ Invalid cutplane
+ Plano de corte no válido
+
+
+
+ All good! No problems found
+ ¡Todo bien! No se encontraron problemas
+
+
+
+ The object doesn't have an IfcProperties attribute. Cancel spreadsheet creation for object:
+ El objeto no contiene el atributo IfcProperties. Cancelar la creación de hojas de cálculo para el objeto:
+
+
+
+ Toggle subcomponents
+ Alternar subcomponentes
+
+
+
+ Closing Sketch edit
+ Cerrando edición del esquema
+
+
+
+ Component
+ Componente
+
+
+
+ Edit IFC properties
+ Editar propiedades IFC
+
+
+
+ Edit standard code
+ Editar el código estándar
+
+
+
+ Property
+ Propiedad
+
+
+
+ Add property...
+ Agregar propiedad...
+
+
+
+ Add property set...
+ Agregar conjunto de propiedades...
+
+
+
+ New...
+ Nuevo...
+
+
+
+ New property
+ Nueva propiedad
+
+
+
+ New property set
+ Nuevo conjunto de propiedades
+
+
+
+ Crossing point not found in profile.
+ Punto de corte no encontrado en el perfil.
+
+
+
+ Error computing shape of
+ Error al calcular la forma de
+
+
+
+ Please select exactly 2 or 3 Pipe objects
+ Por favor selecciones exactamente 2 o 3 objetos de tubería
+
+
+
+ Please select only Pipe objects
+ Por favor, seleccione sólo los objetos de tubería
+
+
+
+ Unable to build the base path
+ No se puede generar la trayectoria base
+
+
+
+ Unable to build the profile
+ No se puede generar el perfil
+
+
+
+ Unable to build the pipe
+ No se puede generar la tubería
+
+
+
+ The base object is not a Part
+ El objeto base no es una Parte
+
+
+
+ Too many wires in the base shape
+ Demasiados cables en la forma base
+
+
+
+ The base wire is closed
+ El alambre base está cerrado
+
+
+
+ The profile is not a 2D Part
+ El perfil no es una Pieza 2D
+
+
+
+ The profile is not closed
+ El perfil no está cerrado
+
+
+
+ Only the 3 first wires will be connected
+ Solo los 3 primeros alambres se conectarán
+
+
+
+ Common vertex not found
+ Vértice común no encontrado
+
+
+
+ Pipes are already aligned
+ Tuberías ya están alineadas
+
+
+
+ At least 2 pipes must align
+ Al menos dos tubos deben estar alineados
+
+
+
+ Profile
+ Perfil
+
+
+
+ Please select a base face on a structural object
+ Por favor seleccione una cara base en un objeto estructural
+
+
+
+ Create external reference
+ Crear refencia externa
+
+
+
+ Section plane settings
+ Ajustes plano de corte
+
+
+
+ Objects seen by this section plane:
+ Objetos vistos por este plano de corte:
+
+
+
+ Section plane placement:
+ Ubicación de plano de corte:
+
+
+
+ Rotate X
+ Rotar X
+
+
+
+ Rotate Y
+ Rotar Y
+
+
+
+ Rotate Z
+ Rotar Z
+
+
+
+ Resize
+ Redimensionar
+
+
+
+ Center
+ Centro
+
+
+
+ Choose another Structure object:
+ Elija otro objeto de la estructura:
+
+
+
+ The chosen object is not a Structure
+ El objeto elegido no es una Estructura
+
+
+
+ The chosen object has no structural nodes
+ El objeto escogido no tiene nodos estructurales
+
+
+
+ One of these objects has more than 2 nodes
+ Uno de estos objetos tiene más de 2 nodos
+
+
+
+ Unable to find a suitable intersection point
+ No se puede encontrar un punto de intersección adecuado
+
+
+
+ Intersection found.
+ Intersección encontrada.
+
+
+
+ The selected wall contains no subwall to merge
+ La pared seleccionada no contiene subparedes para unir
+
+
+
+ Cannot compute blocks for wall
+ No se puede calcular los bloques para la pared
+
+
+
+ Choose a face on an existing object or select a preset
+ Elige una cara en un objeto existente o seleccione por defecto
+
+
+
+ Unable to create component
+ No se ha podido crear el componente
+
+
+
+ The number of the wire that defines a hole in the host object. A value of zero will automatically adopt the largest wire
+ El número del alambre que define un agujero en el objeto huésped. Un valor de cero adoptará automáticamente el alambre más grande
+
+
+
+ + default
+ + por defecto
+
+
+
+ If this is checked, the default Frame value of this window will be added to the value entered here
+ Si se marca esta opción, el valor predeterminado del Marco de esta ventana se agregará al valor ingresado aquí
+
+
+
+ If this is checked, the default Offset value of this window will be added to the value entered here
+ Si se marca esta opción, el valor predeterminado de Offset de esta ventana se agregará al valor ingresado aquí
+
+
+
+ pycollada not found, collada support is disabled.
+ no se ha encontrado el módulo pycollada, deshabilitado.
+
+
+
+ This exporter can currently only export one site object
+ Este exportador actualmente puede exportar sólo un objeto de sitio
+
+
+
+ Error: Space '%s' has no Zone. Aborting.
+ Error: El espacio '%s' no tiene ninguna zona. Abortar.
+
+
+
+ Couldn't locate IfcOpenShell
+ No se pudo localizar IfcOpenShell
+
+
+
+ IfcOpenShell not found or disabled, falling back on internal parser.
+ No se encuentra o está deshabilitado IfcOpenShell, cambiando a parser interno.
+
+
+
+ IFC Schema not found, IFC import disabled.
+ Esquema de IFC no encontrado, IFC importación desactivada.
+
+
+
+ Error: IfcOpenShell is not installed
+ Error: IfcOpenShell no está instalado
+
+
+
+ Error: your IfcOpenShell version is too old
+ Error: la versión de IfcOpenShell está obsoleta
+
+
+
+ Successfully written
+ Escrito exitosamente
+
+
+
+ Found a shape containing curves, triangulating
+ Se ha encontrado una forma que contiene curvas, triangulando
+
+
+
+ Successfully imported
+ Importados con éxito
+
+
+
+ Remove highlighted objects from the list above
+ Eliminar objetos resaltados de la lista anterior
+
+
+
+ Add selected
+ Agregar selección
+
+
+
+ Add selected object(s) to the scope of this section plane
+ Añadir objeto(s) seleccionado al alcance de este plano de sección
+
+
+
+ Rotates the plane along the X axis
+ Rota el plano a lo largo del eje X
+
+
+
+ Rotates the plane along the Y axis
+ Rota el plano a lo largo del eje Y
+
+
+
+ Rotates the plane along the Z axis
+ Rota el plano a lo largo del eje Z
+
+
+
+ Resizes the plane to fit the objects in the list above
+ Redimensiona el plano para que se ajuste a los objetos de la lista anterior
+
+
+
+ Centers the plane on the objects in the list above
+ Centra el plano en los objetos de la lista anterior
+
+
+
+ First point of the beam
+ Primer punto de la viga
+
+
+
+ Base point of column
+ Punto base de columna
+
+
+
+ Next point
+ Siguiente punto
+
+
+
+ Structure options
+ Opciones de la estructura
+
+
+
+ Drawing mode
+ Modo dibujo
+
+
+
+ Beam
+ Viga
+
+
+
+ Column
+ Columna
+
+
+
+ Preset
+ Configuración Preestablecida
+
+
+
+ Switch L/H
+ Cambiar L/H
+
+
+
+ Switch L/W
+ Cambiar L/W
+
+
+
+ Con&tinue
+ Repetir
+
+
+
+ First point of wall
+ Primer punto del muro
+
+
+
+ Wall options
+ Opciones de muro
+
+
+
+ This list shows all the MultiMaterials objects of this document. Create some to define wall types.
+ Esta lista muestra todos los objetos MultiMaterials de este documento. Crea algunos para definir tipos de muro.
+
+
+
+ Alignment
+ Alineación
+
+
+
+ Left
+ Izquierda
+
+
+
+ Right
+ Derecha
+
+
+
+ Use sketches
+ Usar croquis
+
+
+
+ Structure
+ Estructura
+
+
+
+ Window
+ Ventana
+
+
+
+ Window options
+ Opciones de ventana
+
+
+
+ Auto include in host object
+ Auto incluir en el objeto anfitrión
+
+
+
+ Sill height
+ Altura de solera
+
+
+
+ Curtain Wall
+ Muro Cortina
+
+
+
+ Please select only one base object or none
+ Por favor, escoja solo un objeto base o ninguno
+
+
+
+ Create Curtain Wall
+ Crear Muro Cortina
+
+
+
+ Total thickness
+ Espesor total
+
+
+
+ depends on the object
+ depende del objeto
+
+
+
+ Create Project
+ Crear Proyecto
+
+
+
+ Unable to recognize that file type
+ No se puede reconocer ese tipo de archivo
+
+
+
+ Truss
+ Reticulado
+
+
+
+ Create Truss
+ Crear Reticulado
+
+
+
+ Arch
+ Arquitectura
+
+
+
+ Rebar tools
+ Herramientas Armadura
+
+
+
+ Create profile
+ Crear un nuevo perfil
+
+
+
+ Profile settings
+ Configuración del perfil
+
+
+
+ Create Profile
+ Crear Perfil
+
+
+
+ Shapes elevation
+ Altura de las formas
+
+
+
+ Choose which field provides shapes elevations:
+ Elegir qué campo proporciona elevaciones de formas:
+
+
+
+ No shape found in this file
+ Forma no encontrada en este archivo
+
+
+
+ Shapefile module not found
+ Módulo Shapefile no encontrado
+
+
+
+ Error: Unable to download from:
+ Error: No se puede descargar de:
+
+
+
+ Could not download shapefile module. Aborting.
+ No se pudo descargar el módulo Shapefile. Abortando.
+
+
+
+ Shapefile module not downloaded. Aborting.
+ Módulo Shapefile no descargado. Abortando.
+
+
+
+ Shapefile module not found. Aborting.
+ Módulo Shapefile no encontrado. Abortando.
+
+
+
+ The shapefile library can be downloaded from the following URL and installed in your macros folder:
+ La biblioteca shapefile puede descargarse desde la siguiente URL e instalarse en la carpeta de macros:
+
+
+
+ The shapefile python library was not found on your system. Would you like to download it now from <a href="https://github.com/GeospatialPython/pyshp">https://github.com/GeospatialPython/pyshp</a>? It will be placed in your macros folder.
+ La biblioteca python shapefile no se encontró en su sistema. ¿Desea descargar ahora desde <a href="https://github.com/GeospatialPython/pyshp">https://github. om/GeospatialPython/pyshp</a>? Será colocada en tu carpeta de macros.
+
+
+
+ Parameters of the roof profiles :
+* Angle : slope in degrees relative to the horizontal.
+* Run : horizontal distance between the wall and the ridge.
+* Thickness : thickness of the roof.
+* Overhang : horizontal distance between the eave and the wall.
+* Height : height of the ridge above the base (calculated automatically).
+* IdRel : Id of the relative profile used for automatic calculations.
+---
+If Angle = 0 and Run = 0 then the profile is identical to the relative profile.
+If Angle = 0 then the angle is calculated so that the height is the same as the relative profile.
+If Run = 0 then the run is calculated so that the height is the same as the relative profile.
+ Parametros de los perfiles del tejado:
+*Angulo : pendiente en grados respecto a la horizontal.
+*Distancia : distancia exterior entre la pared y el caballete del tejado.
+*Espesor : grosor del lateral del tejado.
+*Voladizo : distancia exterior entre el canalón y la pared.
+* Altura : altura del caballete (calculado automáticamente)
+*IdRel : Identificador relativo para cálculos automáticos.
+---
+Si Angulo = 0 y Distancia = 0 entonces el perfil es identico al perfil relativo.
+Si Angulo = 0 entonces el angulo es calculado de forma que la altura sea igual a la del perfil relativo.
+Si Distancia = 0 entonces la distancia es calcula de forma que la altura sea igual a la del perfil relativo.
+
+
+
+ Wall
+ Muro
+
+
+
+ This window has no defined opening
+ Esta ventana no tiene una apertura definida
+
+
+
+ Invert opening direction
+ Invertir la dirección de apertura
+
+
+
+ Invert hinge position
+ Invertir la posición de la bisagra
+
+
+
+ You can put anything but Site and Building objects in a Building object.
+
+Building object is not allowed to accept Site and Building objects.
+
+Site and Building objects will be removed from the selection.
+
+You can change that in the preferences.
+ Puedes poner cualquier cosa menos objetos de sitio y construcción en un objeto de construcción.
+
+El objeto de construcción no tiene permitido aceptar objetos de sitio y de construcción.
+
+Los objetos del sitio y de la construcción serán removidos de la selección.
+
+Puedes cambiarlo en las preferencias.
+
+
+
+ There is no valid object in the selection.
+
+Building creation aborted.
+ No hay ningún objeto válido en la selección.
+
+Creación de construcción cancelada.
+
+
+
+ Please either select only Building objects or nothing at all!
+
+Site is not allowed to accept any other object besides Building.
+
+Other objects will be removed from the selection.
+
+Note: You can change that in the preferences.
+ ¡Por favor, selecciona sólo objetos de Edificio o nada en absoluto!
+
+El Sitio no está autorizado a aceptar ningún otro objeto además de la Construcción.
+
+Otros objetos serán removidos de la selección.
+
+Nota: Puedes cambiarlo en las preferencias.
+
+
+
+ There is no valid object in the selection.
+
+Site creation aborted.
+ No hay ningún objeto válido en la selección.
+
+Creación del sitio abortada.
+
+
+
+ You can put anything but the following objects: Site, Building, and Floor - in a Floor object.
+
+Floor object is not allowed to accept Site, Building, or Floor objects.
+
+Site, Building, and Floor objects will be removed from the selection.
+
+You can change that in the preferences.
+ Puede poner cualquier cosa menos los siguientes objetos: Sitio, Edificio, y Planta - en un objeto de Piso.
+
+El objeto de piso no puede aceptar objetos de sitio, edificio o piso.
+
+Los objetos del sitio, la construcción y el piso se eliminarán de la selección.
+
+Puedes cambiarlo en las preferencias.
+
+
+
+ There is no valid object in the selection.
+
+Floor creation aborted.
+ No hay ningún objeto válido en la selección.
+
+Creación de piso cancelada.
+
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Hecho
+
+
+
+ ArchMaterial
+
+
+ Arch material
+ Material arquitectónico
+
+
+
+ Choose preset...
+ Elegir actual...
+
+
+
+ Name
+ Nombre
+
+
+
+ Description
+ Descripción
+
+
+
+ Color
+ Color
+
+
+
+ URL
+ URL
+
+
+
+ Copy existing...
+ Copia existente...
+
+
+
+ Choose a preset card
+ Elija un ajuste preestablecido
+
+
+
+ Copy values from an existing material in the document
+ Copia en el documento valores de un material existente
+
+
+
+ The name/label of this material
+ El nombre/etiqueta de este material
+
+
+
+ An optional description for this material
+ Una descripción opcional de este material
+
+
+
+ The color of this material
+ El color de este material
+
+
+
+ Transparency
+ Transparencia
+
+
+
+ A transparency value for this material
+ Un valor de transparencia para este material
+
+
+
+ Standard code
+ Código estándar
+
+
+
+ A standard (MasterFormat, Omniclass...) code for this material
+ Un código estándar (MasterFormat, Omniclass...) para este material
+
+
+
+ Opens the URL in a browser
+ Abre la URL en un navegador
+
+
+
+ A URL describing this material
+ Una URL que describe este material
+
+
+
+ Opens a browser dialog to choose a class from a BIM standard
+ Abre un cuadro de diálogo del navegador para elegir una clase de un estándar BIM
+
+
+
+ Father
+ Padre
+
+
+
+ Section Color
+ Color de Sección
+
+
+
+ Arch_3Views
+
+
+ 3 views from mesh
+ 3 vistas de la malla
+
+
+
+ Creates 3 views (top, front, side) from a mesh-based object
+ Crea 3 vistas(planta,alzado,perfil) de un objeto basado en una malla
+
+
+
+ Arch_Add
+
+
+ Add component
+ Agregar componente
+
+
+
+ Adds the selected components to the active object
+ Añade los componentes seleccionados al objeto activo
+
+
+
+ Arch_Axis
+
+
+ Axis
+ Eje
+
+
+
+ Grid
+ Cuadrícula
+
+
+
+ Creates a customizable grid object
+ Crea un objeto cuadrícula personalizable
+
+
+
+ Creates a set of axes
+ Crea un conjunto de ejes
+
+
+
+ Arch_AxisSystem
+
+
+ Axis System
+ Sistema de Ejes
+
+
+
+ Creates an axis system from a set of axes
+ Crea un sistema de ejes desde un conjunto de ejes
+
+
+
+ Arch_AxisTools
+
+
+ Axis tools
+ Herramientas de ejes
+
+
+
+ Arch_Building
+
+
+ Building
+ Edificio
+
+
+
+ Creates a building object including selected objects.
+ Crea un objeto de construcción, incluyendo los objetos seleccionados.
+
+
+
+ Arch_BuildingPart
+
+
+ BuildingPart
+ BuildingPart
+
+
+
+ Creates a BuildingPart object including selected objects
+ Crea un objeto BuildingPart incluyendo los objetos seleccionados
+
+
+
+ Arch_Check
+
+
+ Check
+ Verificar
+
+
+
+ Checks the selected objects for problems
+ Verificar problemas de los objetos seleccionados
+
+
+
+ Arch_CloneComponent
+
+
+ Clone component
+ Clonar componente
+
+
+
+ Clones an object as an undefined architectural component
+ Clona un objeto como un componente arquitectónico indefinido
+
+
+
+ Arch_CloseHoles
+
+
+ Close holes
+ Cerrar agujeros
+
+
+
+ Closes holes in open shapes, turning them solids
+ Cierra agujeros en formas abiertas, convirtiéndolas en sólidos
+
+
+
+ Arch_Component
+
+
+ Component
+ Componente
+
+
+
+ Creates an undefined architectural component
+ Crea un Componente arquitectónico indefinido
+
+
+
+ Arch_CurtainWall
+
+
+ Curtain Wall
+ Muro Cortina
+
+
+
+ Creates a curtain wall object from selected line or from scratch
+ Crea un muro cortina desde la línea seleccionada o desde cero
+
+
+
+ Arch_CutPlane
+
+
+ Cut with plane
+ Cortar con plano
+
+
+
+ Cut an object with a plane
+ Cortar un objeto con un plano
+
+
+
+ Cut with a line
+ Cortar con una línea
+
+
+
+ Cut an object with a line with normal workplane
+ Cortar un objeto con una línea con un plano de trabajo normal
+
+
+
+ Arch_Equipment
+
+
+ Equipment
+ Equipamiento
+
+
+
+ Creates an equipment object from a selected object (Part or Mesh)
+ Crea un objeto de equipamiento desde un objeto selecciona(Parte o Malla)
+
+
+
+ Arch_Fence
+
+
+ Fence
+ Cerco
+
+
+
+ Creates a fence object from a selected section, post and path
+ Crea un objeto de valla de una sección seleccionada, poste y ruta
+
+
+
+ Arch_Floor
+
+
+ Level
+ Nivel
+
+
+
+ Creates a Building Part object that represents a level, including selected objects
+ Crea un objeto Parte de Construcción que representa un nivel, incluyendo los objetos seleccionados
+
+
+
+ Arch_Frame
+
+
+ Frame
+ Marco
+
+
+
+ Creates a frame object from a planar 2D object (the extrusion path(s)) and a profile. Make sure objects are selected in that order.
+ Crea un objeto de estructura a parftir de un objeto 2D plano (la trayectoria de extrusión) y un perfil. Asegúrese de que los objetos son seleccionados en ese orden.
+
+
+
+ Arch_Grid
+
+
+ The number of rows
+ El número de filas
+
+
+
+ The number of columns
+ El número de columnas
+
+
+
+ The sizes for rows
+ Los tamaños de las filas
+
+
+
+ The sizes of columns
+ Los tamaños de las columnas
+
+
+
+ The span ranges of cells that are merged together
+ Los rangos de anchura de las celdas que se fusionan
+
+
+
+ The type of 3D points produced by this grid object
+ El tipo de puntos 3D producidos por este objeto cuadrícula
+
+
+
+ The total width of this grid
+ El ancho total de esta cuadrícula
+
+
+
+ The total height of this grid
+ La altura total de esta cuadrícula
+
+
+
+ Creates automatic column divisions (set to 0 to disable)
+ Crea divisiones de columna automática (establecer a 0 para desactivar)
+
+
+
+ Creates automatic row divisions (set to 0 to disable)
+ Crea divisiones de fila automáticas (establecer a 0 para desactivar)
+
+
+
+ When in edge midpoint mode, if this grid must reorient its children along edge normals or not
+ En modo punto medio de la arista, si esta cuadrícula debe reorientar a sus hijos a lo largo de las normales de las aristas o no
+
+
+
+ The indices of faces to hide
+ Los índices de las caras a ocultar
+
+
+
+ Arch_IfcSpreadsheet
+
+
+ Create IFC spreadsheet...
+ Crear la hoja de cálculo IFC...
+
+
+
+ Creates a spreadsheet to store IFC properties of an object.
+ Crea una hoja de cálculo para almacenar las propiedades IFC de un objeto.
+
+
+
+ Arch_Material
+
+
+ Creates or edits the material definition of a selected object.
+ Crea o edita la definición del material de un objeto seleccionado.
+
+
+
+ Material
+ Material
+
+
+
+ Arch_MaterialTools
+
+
+ Material tools
+ Herramientas de material
+
+
+
+ Arch_MergeWalls
+
+
+ Merge Walls
+ Unir Muros
+
+
+
+ Merges the selected walls, if possible
+ Une las paredes seleccionadas si es posible
+
+
+
+ Arch_MeshToShape
+
+
+ Mesh to Shape
+ Malla a Forma
+
+
+
+ Turns selected meshes into Part Shape objects
+ Convierte las mallas seleccionadas en convierte en objetos forma de pieza
+
+
+
+ Arch_MultiMaterial
+
+
+ Multi-Material
+ Multi-Material
+
+
+
+ Creates or edits multi-materials
+ Crea o edita multi-materiales
+
+
+
+ Arch_Nest
+
+
+ Nest
+ Nido
+
+
+
+ Nests a series of selected shapes in a container
+ Anida una serie de formas seleccionadas en un recipiente
+
+
+
+ Arch_Panel
+
+
+ Panel
+ Panel
+
+
+
+ Creates a panel object from scratch or from a selected object (sketch, wire, face or solid)
+ Crea un objeto de estructura desde cero o a partir de un objeto seleccionado (croquis, contorno, cara o sólido)
+
+
+
+ Arch_PanelTools
+
+
+ Panel tools
+ Herramientas de panel
+
+
+
+ Arch_Panel_Cut
+
+
+ Panel Cut
+ Corte de panel
+
+
+
+ Arch_Panel_Sheet
+
+
+ Creates 2D views of selected panels
+ Crea vistas 2D de los paneles seleccionados
+
+
+
+ Panel Sheet
+ Hoja de panel
+
+
+
+ Creates a 2D sheet which can contain panel cuts
+ Crea un plano 2D que puede contener cortes de panel
+
+
+
+ Arch_Pipe
+
+
+ Pipe
+ Caño
+
+
+
+ Creates a pipe object from a given Wire or Line
+ Crea un objeto tuberia a partir de una linea dada
+
+
+
+ Creates a connector between 2 or 3 selected pipes
+ Crea una conexión entre 2 o 3 tubos seleccionados
+
+
+
+ Arch_PipeConnector
+
+
+ Connector
+ Conector
+
+
+
+ Arch_PipeTools
+
+
+ Pipe tools
+ Herramientas de cañería
+
+
+
+ Arch_Profile
+
+
+ Profile
+ Perfil
+
+
+
+ Creates a profile object
+ Crea un objeto de perfil
+
+
+
+ Arch_Project
+
+
+ Project
+ Proyecto
+
+
+
+ Creates a project entity aggregating the selected sites.
+ Crea una entidad de proyecto que agrega los sitios seleccionados.
+
+
+
+ Arch_Rebar
+
+
+ Creates a Reinforcement bar from the selected face of a structural object
+ Crea una barra de Refuerzo a partir de la cara seleccionada de un objeto estructural
+
+
+
+ Custom Rebar
+ Armadura personalizada
+
+
+
+ Arch_Reference
+
+
+ External reference
+ Referencia externa
+
+
+
+ Creates an external reference object
+ Crea un objeto de referencia externa
+
+
+
+ Arch_Remove
+
+
+ Remove component
+ Eliminar componente
+
+
+
+ Remove the selected components from their parents, or create a hole in a component
+ Eliminar los componentes seleccionados de sus padres, o crear un agujero en un componente
+
+
+
+ Arch_RemoveShape
+
+
+ Remove Shape from Arch
+ Eliminar forma de arco
+
+
+
+ Removes cubic shapes from Arch components
+ Quita formas cúbicas de componentes Arco
+
+
+
+ Arch_Roof
+
+
+ Roof
+ Techo
+
+
+
+ Creates a roof object from the selected wire.
+ Crea un objeto de tejado desde un alambre seleccionado.
+
+
+
+ Arch_Schedule
+
+
+ Schedule
+ Planificación
+
+
+
+ Creates a schedule to collect data from the model
+ Crea un horario para recoger los datos desde el modelo
+
+
+
+ Arch_SectionPlane
+
+
+ Section Plane
+ Plano de Corte
+
+
+
+ Creates a section plane object, including the selected objects
+ Crea una sección plana de un objeto, incluidos los objetos seleccionados
+
+
+
+ Arch_SelectNonSolidMeshes
+
+
+ Select non-manifold meshes
+ Seleccionar mallas no-múltiples
+
+
+
+ Selects all non-manifold meshes from the document or from the selected groups
+ Selecciona todas las mallas no-múltiples del documento o de los grupos seleccionados
+
+
+
+ Arch_Site
+
+
+ Site
+ Implantación
+
+
+
+ Creates a site object including selected objects.
+ Crea un objeto de situación, incluyendo los objetos seleccionados.
+
+
+
+ Arch_Space
+
+
+ Space
+ Espacio
+
+
+
+ Creates a space object from selected boundary objects
+ Crea un objeto espacio determinado por los objetos frontera seleccionados
+
+
+
+ Creates a stairs object
+ Crea un objeto escalera
+
+
+
+ Arch_SplitMesh
+
+
+ Split Mesh
+ Dividir malla
+
+
+
+ Splits selected meshes into independent components
+ Divide las mallas seleccionadas en componentes independientes
+
+
+
+ Arch_Stairs
+
+
+ Stairs
+ Escaleras
+
+
+
+ Arch_Structure
+
+
+ Structure
+ Estructura
+
+
+
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)
+ Crea un objeto de estructura a partir de cero o a partir de un objeto seleccionado (croquis, contorno, cara o sólido)
+
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+
+
+
+ Arch_Survey
+
+
+ Survey
+ Encuesta
+
+
+
+ Starts survey
+ Iniciar encuesta
+
+
+
+ Arch_ToggleIfcBrepFlag
+
+
+ Toggle IFC Brep flag
+ Alternar IFG Brep flag
+
+
+
+ Force an object to be exported as Brep or not
+ Forzar a un objeto para ser exportado como Brep o no
+
+
+
+ Arch_ToggleSubs
+
+
+ Toggle subcomponents
+ Alternar subcomponentes
+
+
+
+ Shows or hides the subcomponents of this object
+ Muestra u oculta los subcomponentes de este objeto
+
+
+
+ Arch_Truss
+
+
+ Truss
+ Reticulado
+
+
+
+ Creates a truss object from selected line or from scratch
+ Crea una travesaños truss desde la línea seleccionada o desde cero
+
+
+
+ Arch_Wall
+
+
+ Wall
+ Muro
+
+
+
+ Creates a wall object from scratch or from a selected object (wire, face or solid)
+ Crea un objeto muro desde cero o a partir de un objeto seleccionado (contorno, cara o sólido)
+
+
+
+ Arch_Window
+
+
+ Window
+ Ventana
+
+
+
+ Creates a window object from a selected object (wire, rectangle or sketch)
+ Crea una ventana al objeto de un objeto seleccionado (alambre, rectángulo o sketch)
+
+
+
+ BimServer
+
+
+ BimServer
+ BimServer
+
+
+
+ Server
+ Servidor
+
+
+
+ The name of the BimServer you are currently connecting to. Change settings in Arch Preferences
+ El nombre del servidor Bim al que se está conectando actualmente. Cambiar la configuración en Arch Preferences
+
+
+
+ Bim Server
+ Servidor BIM
+
+
+
+ Connect
+ Conectar
+
+
+
+ Idle
+ Inactivo
+
+
+
+ Open in browser
+ Abrir en navegador
+
+
+
+ Project
+ Proyecto
+
+
+
+ The list of projects present on the Bim Server
+ La lista de proyectos presentes en el servidor Bim
+
+
+
+ Download
+ Descargar
+
+
+
+ Available revisions:
+ Revisiones disponibles:
+
+
+
+ Open
+ Abrir
+
+
+
+ Upload
+ Subir
+
+
+
+ Root object:
+ Objeto raíz:
+
+
+
+ Comment
+ Comentario
+
+
+
+ Dialog
+
+
+ Schedule definition
+ Definición de planificación
+
+
+
+ Description
+ Descripción
+
+
+
+ A description for this operation
+ Una descripción para esta operación
+
+
+
+ Unit
+ Unidad
+
+
+
+ Objects
+ Objetos
+
+
+
+ Filter
+ Filtro
+
+
+
+ Adds a line below the selected line/cell
+ Agrega una línea debajo de la línea/celda seleccionada
+
+
+
+ Deletes the selected line
+ Borra la línea seleccionada
+
+
+
+ Clears the whole list
+ Limpiar la lista entera
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Put selected objects into the "Objects" column of the selected row
+ Poner los objetos seleccionados en la columna de «Objetos» de la fila seleccionada
+
+
+
+ Imports the contents of a CSV file
+ Importa el contenido de un archivo CSV
+
+
+
+ Import
+ Importar
+
+
+
+ Export
+ Exportar
+
+
+
+ BimServer Login
+ Inicio de sesión de BimServer
+
+
+
+ Login (email):
+ Inicio de sesión (correo electronico):
+
+
+
+ Password:
+ Contraseña:
+
+
+
+ Dialog
+ Diálogo
+
+
+
+ BimServer URL:
+ Dirección URL de BIMServer:
+
+
+
+ Keep me logged in across FreeCAD sessions
+ Mantenerme conectado a través de sesiones de FreeCAD
+
+
+
+ IFC properties editor
+ Editor de propiedades IFC
+
+
+
+ IFC UUID:
+ IFC UUID:
+
+
+
+ Leave this empty to generate one at export
+ Deja esto vacío para generar uno al exportar
+
+
+
+ List of IFC properties for this object. Double-click to edit, drag and drop to reorganize
+ Lista de propiedades IFC para este objeto. Haga doble clic para editar, arrastrar y soltar para reorganizar
+
+
+
+ Delete selected property/set
+ Eliminar el conjunto de propiedades seleccionado
+
+
+
+ Force exporting geometry as BREP
+ Forzar exportar geometría como BREP
+
+
+
+ Force export full FreeCAD parametric data
+ Forzar exportación de datos paramétricos completos de FreeCAD
+
+
+
+ Schedule name:
+ Nombre del programa:
+
+
+
+ Property
+ Propiedad
+
+
+
+ An optional unit to express the resulting value. Ex: m^3 (you can also write m³ or m3)
+ Una unidad opcional para expresar el valor resultante. Ej: m^3 (también puede escribir m³ o m3)
+
+
+
+ If this is enabled, an associated spreadsheet containing the results will be maintained together with this schedule object
+ Si esto está habilitado, una hoja de cálculo asociada que contiene los resultados se mantendrá junto con este objeto de programa
+
+
+
+ Associate spreadsheet
+ Hoja de cálculo asociada
+
+
+
+ If this is turned on, additional lines will be filled with each object considered. If not, only the totals.
+ Si se activa esta opción, se rellenarán líneas adicionales con cada objeto considerado. Si no, sólo los totales.
+
+
+
+ Detailed results
+ Resultados detallados
+
+
+
+ Add row
+ Agregar fila
+
+
+
+ Del row
+ Borrar fila
+
+
+
+ Add selection
+ Agregar selección
+
+
+
+ The property to retrieve from each object.
+Can be "Count" to count the objects, or property names
+like "Length" or "Shape.Volume" to retrieve
+a certain property.
+ La propiedad a recuperar de cada objeto.
+Puede ser "Count" para contar los objetos, o nombres de propiedades
+como "Length" o "Shape.Volume" para recuperar
+una determinada propiedad.
+
+
+
+ An optional semicolon (;) separated list of object names
+(internal names, not labels), to be considered by this operation.
+If the list contains groups, children will be added.
+Leave blank to use all objects from the document
+ Un punto y coma opcional (;) de la lista separada de nombres de objetos
+(nombres internos, no etiquetas), a ser considerada por esta operación.
+Si la lista contiene grupos, se añadirán hijos.
+Deje en blanco para usar todos los objetos del documento
+
+
+
+ <html><head/><body><p>An optional semicolon (;) separated list of property:value filters. Prepend ! to a property name to invert the effect of the filer (exclude objects that match the filter). Objects whose property contains the value will be matched. Examples of valid filters (everything is case-insensitive):</p><p><span style=" font-weight:600;">Name:Wall</span> - Will only consider objects with "wall" in their name (internal name)</p><p><span style=" font-weight:600;">!Name:Wall</span> - Will only consider objects which DON'T have "wall" in their name (internal name)</p><p><span style=" font-weight:600;">Description:Win</span> - Will only consider objects with "win" in their description</p><p><span style=" font-weight:600;">!Label:Win</span> - Will only consider objects which DO NOT have "win" in their label</p><p><span style=" font-weight:600;">IfcType:Wall</span> - Will only consider objects which Ifc Type is "Wall"</p><p><span style=" font-weight:600;">!Tag:Wall</span> - Will only consider objects which tag is NOT "Wall"</p><p>If you leave this field empty, no filtering is applied</p></body></html>
+ Una lista de propiedades separadas por punto y coma (;) opcionales: filtra los valores. Anteponer el símbolo ! al nombre de una propiedad invierte el efecto del filtro (excluye los objetos que coinciden con el filtro. Aquellos objetos que contengan el valor darán coincidencia. Ejemplos de válido de filtro (sin distinguir entre mayúsculas o minúsculas)
+!Name: Pared. Sólo considerara aquellos objetos que NO contengan Pared en el campo Name (dentro de Name).
+!Label: Ganar. Sólo considerará aquellos objetos que NO contengan Ganar dentro del campo Label.
+Ifc Type: Pared. Sólo considerará aquellos objetos cuyo Tipo de Ifc es Pared.
+!Tag:Pared. Sólo considerará aquellos objetos que el campo Tag NO sea Pared. Si este campo queda vacío no se aplica ningún filtro
+
+
+
+ Unnamed schedule
+ Programa sin nombre
+
+
+
+ <html><head/><body><p>This exports the results to a CSV or Markdown file. </p><p><span style=" font-weight:600;">Note for CSV export:</span></p><p>In Libreoffice, you can keep this CSV file linked by right-clicking the Sheets tab bar -> New sheet -> From file -> Link (Note: as of LibreOffice v6.x the correct path now is: Sheet -> Insert Sheet... -> From file -> Browse...)</p></body></html>
+ <html><head/><body><p>Esto exporta los resultados a un archivo CSV o Markdown. </p><p><span style=" font-weight:600;">Nota para exportar CSV:</span></p><p>En Libreoffice, se puede mantener este archivo CSV enlazado haciendo clic derecho en la barra de pestañas de hojas -> Nueva hoja -> Del archivo -> Enlace (Nota: a partir de LibreOffice v5.. la ruta correcta ahora es: Barra de pestañas de hojas -> Insertar Hoja... -> Desde archivo -> Buscar...)</p></body></html>
+
+
+
+ Draft
+
+
+ Writing camera position
+ Escribir posición de la cámara
+
+
+
+ Draft creation tools
+ Herramientas de creación de borradores
+
+
+
+ Draft annotation tools
+ Herramientas de anotación de borrador
+
+
+
+ Draft modification tools
+ Herramientas de modificación de borrador
+
+
+
+ Draft
+ Calado
+
+
+
+ Import-Export
+ Importar/Exportar
+
+
+
+ Form
+
+
+ Git
+ Git
+
+
+
+ Status
+ Estado
+
+
+
+ Log
+ Registro
+
+
+
+ Refresh
+ Refrescar
+
+
+
+ List of files to be committed:
+ Lista de archivos a ser entregados:
+
+
+
+ Diff
+ Dif
+
+
+
+ Select all
+ Seleccionar todo
+
+
+
+ Commit
+ Cometer
+
+
+
+ Commit message
+ Crear mensaje
+
+
+
+ Remote repositories
+ Repositorios remotos
+
+
+
+ Pull
+ Tirar
+
+
+
+ Push
+ Empujar
+
+
+
+ Multimaterial definition
+ Definición de multimaterial
+
+
+
+ Copy existing...
+ Copia existente...
+
+
+
+ Edit definition
+ Editar definición
+
+
+
+ Name:
+ Nombre:
+
+
+
+ Composition:
+ Composición:
+
+
+
+ Add
+ Agregar
+
+
+
+ Up
+ Arriba
+
+
+
+ Down
+ Abajo
+
+
+
+ Del
+ Supr
+
+
+
+ Nesting
+ Anidación
+
+
+
+ Container
+ Contenedor
+
+
+
+ Pick selected
+ Elegir lo seleccionado
+
+
+
+ Shapes
+ Formas
+
+
+
+ Add selected
+ Agregar selección
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Nesting parameters
+ Parámetros de anidación
+
+
+
+ Rotations
+ Rotaciones
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+ Arcs subdivisions
+ Subdivisiones de arcos
+
+
+
+ Closer than this, two points are considered equal
+ Más cercanos a esto, dos puntos se consideran iguales
+
+
+
+ The number of segments to divide non-linear edges into, for calculations. If curved shapes overlap, try raising this value
+ El número de segmentos para dividir los bordes no lineales, para los cálculos. Si las curvas se solapan con las formas, intente aumentar este valor
+
+
+
+ A comma-separated list of angles to try and rotate the shapes
+ Una lista separada por comas de los ángulos para probar y rotar las formas
+
+
+
+ 0,90,180,270
+ 0,90,180,270
+
+
+
+ Nesting operation
+ Operación de anidación
+
+
+
+ pass %p
+ pase %p
+
+
+
+ Start
+ Iniciar
+
+
+
+ Stop
+ Parar
+
+
+
+ Preview
+ Vista previa
+
+
+
+ Total thickness
+ Espesor total
+
+
+
+ Invert
+ Invertido
+
+
+
+ Gui::Dialog::DlgSettingsArch
+
+
+ General settings
+ Configuración general
+
+
+
+ This is the default color for new Wall objects
+ Este es el color predeterminado para los nuevos objetos Pared
+
+
+
+ This is the default color for new Structure objects
+ Este es el color predeterminado para los nuevos objetos Estructura
+
+
+
+ 2D rendering
+ Renderizado 2D
+
+
+
+ Show debug information during 2D rendering
+ Mostrar información de depuración durante la representación 2D
+
+
+
+ Show renderer debug messages
+ Mostrar mensajes de depuración del renderizador
+
+
+
+ Cut areas line thickness ratio
+ Relación entre anchos de línea de áreas de corte
+
+
+
+ Specifies how many times the viewed line thickness must be applied to cut lines
+ Especifica cuántas veces el grosor de la línea visualizada debe aplicarse para cortar líneas
+
+
+
+ Width:
+ Ancho:
+
+
+
+ Height:
+ Alto:
+
+
+
+ Color:
+ Color:
+
+
+
+ Length:
+ Longitud:
+
+
+
+ Diameter
+ Diámetro
+
+
+
+ Offset
+ Desfase
+
+
+
+ The default width for new windows
+ La anchura por defecto para nuevas ventanas
+
+
+
+ The default height for new windows
+ La altura por defecto para nuevas ventanas
+
+
+
+ Thickness:
+ Espesor:
+
+
+
+ The default thickness for new windows
+ El grosos por defecto para nuevas ventanas
+
+
+
+ Frame color:
+ Color de marco:
+
+
+
+ Glass color:
+ Color de vidrio:
+
+
+
+ Auto-join walls
+ Unión automática de Muros
+
+
+
+ If this is checked, when 2 similar walls are being connected, their underlying sketches will be joined into one, and the two walls will become one
+ Si está seleccionado, cuando dos paredes similares estén conectadas, sus bocetos se unirán y las dos paredes se convertirán en una sola
+
+
+
+ Join walls base sketches when possible
+ Unir los bocetos base de las paredes cuando sea posible
+
+
+
+ Mesh to Shape Conversion
+ Conversión de Malla a Forma
+
+
+
+ If this is checked, conversion is faster but the result might still contain triangulated faces
+ Si está seleccionado, la conversión será más rápida pero el resultado puede contener aún caras triangulares
+
+
+
+ Fast conversion
+ Conversión rápida
+
+
+
+ Tolerance:
+ Tolerancia:
+
+
+
+ If this is checked, flat groups of faces will be force-flattened, resulting in possible gaps and non-solid results
+ Si está seleccionado, se forzará la conversión de grupos de caras planas a planos, pudiendo aparecer huecos y resultados no sólidos
+
+
+
+ Force flat faces
+ Forzar caras planas
+
+
+
+ If this is checked, holes in faces will be performed by subtraction rather than using wires orientation
+ Si marca esta opción, los agujeros en las caras serán realizadas por sustraccion en lugar de utilizar la orientación de Wires
+
+
+
+ Cut method
+ Método de corte
+
+
+
+ Show debug messages
+ Mostrar mensajes de depuración
+
+
+
+ Separate openings
+ Aberturas separadas
+
+
+
+ Prefix names with ID number
+ Nombres con prefijo ID number
+
+
+
+ Scaling factor
+ Factor de escala
+
+
+
+ Defaults
+ Predeterminado
+
+
+
+ Walls
+ Muros
+
+
+
+ mm
+ mm
+
+
+
+ Structures
+ Estructuras
+
+
+
+ Rebars
+ Armaduras
+
+
+
+ Windows
+ Ventanas
+
+
+
+ Transparency:
+ Transparencia:
+
+
+
+ 30, 10
+ 30,10
+
+
+
+ Stairs
+ Escaleras
+
+
+
+ Number of steps:
+ Numero de pasos:
+
+
+
+ Panels
+ Paneles
+
+
+
+ mm
+ mm
+
+
+
+ Thickness
+ Espesor
+
+
+
+ Force export as Brep
+ Forzar exportar como Brep
+
+
+
+ Bim server
+ Servidor Bim
+
+
+
+ Address
+ Dirección
+
+
+
+ http://localhost:8082
+ http://localhost:8082
+
+
+
+ DAE
+ DAE
+
+
+
+ Export options
+ Opciones de exportación
+
+
+
+ General options
+ Opciones generales
+
+
+
+ Import options
+ Opciones de importación
+
+
+
+ Import arch IFC objects as
+ Importar arcos de objeto IFC como
+
+
+
+ Specifies what kind of objects will be created in FreeCAD
+ Especifica qué objetos se crearán en FreeCAD
+
+
+
+ Parametric Arch objects
+ Objetos Arch paramétricos
+
+
+
+ Non-parametric Arch objects
+ Objetos Arch no-paramétricos
+
+
+
+ Simple Part shapes
+ Formas de piezas simples
+
+
+
+ One compound per floor
+ Uno compuesto por piso
+
+
+
+ Do not import Arch objects
+ No importar arcos de objetos
+
+
+
+ Import struct IFC objects as
+ Importar estructura de objeto IFC como
+
+
+
+ One compound for all
+ Uno compuesto por todos
+
+
+
+ Do not import structural objects
+ No importar objetos estructurales
+
+
+
+ Root element:
+ Elemento raíz:
+
+
+
+ Detect extrusions
+ Detectar extruciones
+
+
+
+ Mesher
+ Mallador
+
+
+
+ Builtin
+ Incorporado
+
+
+
+ Mefisto
+ Mefisto
+
+
+
+ Netgen
+ Netgen
+
+
+
+ Builtin and mefisto mesher options
+ Opciones de incorporado y mefisto mesher
+
+
+
+ Tessellation
+ Teselación
+
+
+
+ Netgen mesher options
+ Opciones de netgen mesher
+
+
+
+ Grading
+ Calificación
+
+
+
+ Segments per edge
+ Segmentos por arista
+
+
+
+ Segments per radius
+ Segmentos por radio
+
+
+
+ Second order
+ Segundo orden
+
+
+
+ Allows optimization
+ Permitir optimización
+
+
+
+ Optimize
+ Optimizar
+
+
+
+ Allow quads
+ Permitir cuadrados
+
+
+
+ Use triangulation options set in the DAE options page
+ Usar opciones de triangulación que figuran en la página de opciones DAE
+
+
+
+ Use DAE triangulation options
+ Utiliar opciones de triangulación DAE
+
+
+
+ Join coplanar facets when triangulating
+ Unir facetas coplanares cuando triangule
+
+
+
+ Object creation
+ Creación de objeto
+
+
+
+ Two possible strategies to avoid circular dependencies: Create one more object (unchecked) or remove external geometry of base sketch (checked)
+ Dos estrategias posibles para evitar dependencias circulares: Crear un objeto más (sin comprobar) o remover la geometría externa del croquis base (comprobado)
+
+
+
+ Remove external geometry of base sketches when needed
+ Remover la geometría externa de los croquis base cuando sea necesario
+
+
+
+ Create clones when objects have shared geometry
+ Crear clones cuando los objetos tengan una geometría compartida
+
+
+
+ If this is checked, when an object becomes Subtraction or Addition of an Arch object, it will receive the Draft Construction color.
+ Si se marca esto, cuando un objeto se convierte en Subtracción o Adición de un objeto Arquitectural, recibirá el color de Construction preliminar.
+
+
+
+ Apply Draft construction style to subcomponents
+ Aplica estilos de construccion preliminar a subcomponentes
+
+
+
+ Symbol line thickness ratio
+ Relación de espesor de línea de símbolos
+
+
+
+ Pattern scale
+ Escala de patrón
+
+
+
+ Open in external browser
+ Abrir en navegador externo
+
+
+
+ Survey
+ Encuesta
+
+
+
+ If this is checked, the text that gets placed in the clipboard will include the unit. Otherwise, it will be a simple number expressed in internal units (millimeters)
+ Si esta casilla está marcado, el texto que se coloca en el portapapeles incluirá la unidad. De lo contrario, será un número simple expresado en unidades internas (milímetros)
+
+
+
+ Include unit when sending measurements to clipboard
+ Incluir unidad al enviar las medidas al portapapeles
+
+
+
+ Pipes
+ Cañerías
+
+
+
+ Diameter:
+ Diámetro:
+
+
+
+ Split walls made of multiple layers
+ Dividir las paredes hechas de multiples capas
+
+
+
+ Split multilayer walls
+ Separar muros multicapas
+
+
+
+ Use IfcOpenShell serializer if available
+ Utilizar serializador IfcOpenShell si está disponible
+
+
+
+ Export 2D objects as IfcAnnotations
+ Exportar objetos 2D como IfcAnnotations
+
+
+
+ Hidden geometry pattern
+ Patrón de geometría oculto
+
+
+
+ Tolerance value to use when checking if 2 adjacent faces as planar
+ Valor de tolerancia a utilizar para comprobar si se enfrenta a 2 adyacentes son planas
+
+
+
+ Fit view while importing
+ Ajustar la vista durante la importación
+
+
+
+ Export full FreeCAD parametric model
+ Exportar un modelo paramétrico completo de FreeCAD
+
+
+
+ Do not compute areas for object with more than:
+ No calcular áreas de objeto con más de:
+
+
+
+ faces
+ caras
+
+
+
+ Interval between file checks for references
+ Intervalo entre comprobaciones de archivos para referencias
+
+
+
+ seconds
+ segundos
+
+
+
+ By default, new objects will have their "Move with host" property set to False, which means they won't move when their host object is moved.
+ Por defecto, nuevos objetos tendrán su propiedad "Mover con el huésped" establecida en Falso, que significa que no se mueven cuando se desplaza el objeto huésped.
+
+
+
+ Set "Move with host" property to True by default
+ Establecer propiedad de "Mover con el huésped" en Verdadero de forma predeterminada
+
+
+
+ Use sketches
+ Usar croquis
+
+
+
+ Helpers (grids, axes, etc...)
+ Asistentes (rejillas, ejes, etcetera...)
+
+
+
+ Exclude list:
+ Excluir lista:
+
+
+
+ Reuse similar entities
+ Reutilizar entidades similares
+
+
+
+ Disable IfcRectangleProfileDef
+ Desactivar IfcRectangleProfileDef
+
+
+
+ Set "Move base" property to True by default
+ Configurar la propiedad "Mover base" a True por defecto
+
+
+
+ IFC version
+ Versión IFC
+
+
+
+ The IFC version will change which attributes and products are supported
+ La versión de IFC cambiará qué atributos y productos son compatibles
+
+
+
+ IFC4
+ IFC4
+
+
+
+ IFC2X3
+ IFC2X3
+
+
+
+ Spaces
+ Espacios
+
+
+
+ Line style:
+ Estilo de línea:
+
+
+
+ Solid
+ Sólido
+
+
+
+ Dashed
+ Discontinua
+
+
+
+ Dotted
+ Punteada
+
+
+
+ Dashdot
+ PuntoTrazo
+
+
+
+ Line color
+ Color de línea
+
+
+
+ Import full FreeCAD parametric definitions if available
+ Importar definiciones paramétricas completas de FreeCAD si están disponibles
+
+
+
+ Auto-detect and export as standard cases when applicable
+ Auto-detectar y exportar como casos estándar cuando corresponda
+
+
+
+ If this is checked, when an Arch object has a material, the object will take the color of the material. This can be overridden for each object.
+ Si se selecciona esta opción, cuando un objeto Arco tiene un material, el objeto tomará el color del material. Esto se puede anular para cada objeto.
+
+
+
+ Use material color as shape color
+ Usa el color del material como color de forma
+
+
+
+ This is the SVG stroke-dasharray property to apply
+to projections of hidden objects.
+ Esta es la propiedad SVG trazo-matriz de puntos que se aplica a las proyecciones de objetos ocultos.
+
+
+
+ Scaling factor for patterns used by object that have
+a Footprint display mode
+ Factor de escala para los patrones utilizados por el objeto que tienen
+modo de visualización de huella
+
+
+
+ The URL of a bim server instance (www.bimserver.org) to connect to.
+ URL de una instancia de servidor bim (www.bimserver.org) a la que conectar.
+
+
+
+ If this is selected, the "Open BimServer in browser"
+button will open the Bim Server interface in an external browser
+instead of the FreeCAD web workbench
+ Si se selecciona esto, el botón "Abrir BimServer en el navegador"
+abrirá la interfaz del servidor Bim en un navegador externo
+en lugar del banco de trabajo web FreeCAD
+
+
+
+ All dimensions in the file will be scaled with this factor
+ Todas las dimensiones del archivo se escalarán con este factor.
+
+
+
+ Meshing program that should be used.
+If using Netgen, make sure that it is available.
+ Programa de Meshing que debe ser utilizado.
+Si utiliza Netgen, asegúrese de que está disponible.
+
+
+
+ Tessellation value to use with the Builtin and the Mefisto meshing program.
+ Valor de Tessellation para usar con el Construido y el programa de mallado Mefisto.
+
+
+
+ Grading value to use for meshing using Netgen.
+This value describes how fast the mesh size decreases.
+The gradient of the local mesh size h(x) is bound by |Δh(x)| ≤ 1/value.
+ Valor de valoración a usar para mallar usando Netgen.
+Este valor describe la velocidad con la que disminuye el tamaño de la malla.
+El gradiente del tamaño de la malla local h(x) está enlazado por |► h(x)| ► 1/valor.
+
+
+
+ Maximum number of segments per edge
+ Número máximo de segmentos por arista
+
+
+
+ Number of segments per radius
+ Número de segmentos por radio
+
+
+
+ Allow a second order mesh
+ Permitir una malla de segundo orden
+
+
+
+ Allow quadrilateral faces
+ Permitir caras cuadrilaterales
+
+
+
+ IFC export
+ Exportar IFC
+
+
+
+ Show this dialog when exporting
+ Mostrar este diálogo al exportar
+
+
+
+ Some IFC viewers don't like objects exported as extrusions.
+Use this to force all objects to be exported as BREP geometry.
+ Algunos visores IFC no admiten los objetos exportados como extrusiones. Utilice esto para forzar todos los objetos a ser exportados como geometría BREP.
+
+
+
+ When exporting objects without unique ID (UID), the generated UID
+will be stored inside the FreeCAD object for reuse next time that object
+is exported. This leads to smaller differences between file versions.
+ Al exportar objetos sin ID único (UID), el UID generado se almacenará dentro del objeto FreeCAD para su reutilización la próxima vez que se exporte el objeto.
+Esto lleva a diferencias más pequeñas entre las versiones de ficheros.
+
+
+
+ Store IFC unique ID in FreeCAD objects
+ Almacenar ID único IFC en objetos FreeCAD
+
+
+
+ IFCOpenShell is a library that allows to import IFC files.
+Its serializer functionality allows to give it an OCC shape and it will
+produce adequate IFC geometry: NURBS, faceted, or anything else.
+Note: The serializer is still an experimental feature!
+ IFCOpenShell es una biblioteca que permite importar archivos IFC.
+Su funcionalidad de serializador permite darle una forma OCC y
+producirá una geometría IFC adecuada: NURBS, facetada, o cualquier otra cosa.
+Nota: ¡El serializador sigue siendo una característica experimental!
+
+
+
+ 2D objects will be exported as IfcAnnotation
+ Los objetos 2D serán exportados como IfcAnnotation
+
+
+
+ All FreeCAD object properties will be stored inside the exported objects,
+allowing to recreate a full parametric model on reimport.
+ Todas las propiedades del objeto FreeCAD se almacenarán dentro de los objetos exportados, permitiendo recrear un modelo paramétrico completo al reimportar.
+
+
+
+ When possible, similar entities will be used only once in the file if possible.
+This can reduce the file size a lot, but will make it less easily readable.
+ Cuando sea posible, se utilizarán entidades similares una sola vez en el archivo si es posible.
+Esto puede reducir mucho el tamaño del archivo, pero lo hará menos fácil de leer.
+
+
+
+ When possible, IFC objects that are extruded rectangles will be
+exported as IfcRectangleProfileDef.
+However, some other applications might have problems importing that entity.
+If this is your case, you can disable this and then all profiles will be exported as IfcArbitraryClosedProfileDef.
+ Cuando sea posible, los objetos IFC que sean extraídos rectángulos serán exportados como IfcRectangleProfileDef.
+Sin embargo, algunas otras aplicaciones podrían tener problemas para importar esa entidad.
+Si este es su caso, puede desactivar esto y luego todos los perfiles se exportarán como IfcArbitraryClosedProfileDef.
+
+
+
+ Some IFC types such as IfcWall or IfcBeam have special standard versions
+like IfcWallStandardCase or IfcBeamStandardCase.
+If this option is turned on, FreeCAD will automatically export such objects
+as standard cases when the necessary conditions are met.
+ Algunos tipos IFC como IfcWall o IfcBeam tienen versiones estándar especiales
+como IfcWallStandardCase o IfcBeamStandardCase.
+Si esta opción está activada, FreeCAD exportará automáticamente tales objetos
+como casos estándar cuando se cumplan las condiciones necesarias.
+
+
+
+ If no site is found in the FreeCAD document, a default one will be added.
+A site is not mandatory but a common practice is to have at least one in the file.
+ Si no se encuentra ningún sitio en el documento FreeCAD, se añadirá uno por defecto.
+Un sitio no es obligatorio pero una práctica común es tener al menos uno en el archivo.
+
+
+
+ Add default site if one is not found in the document
+ Añadir sitio predeterminado si no se encuentra uno en el documento
+
+
+
+ If no building is found in the FreeCAD document, a default one will be added.
+Warning: The IFC standard asks for at least one building in each file. By turning this option off, you will produce a non-standard IFC file.
+However, at FreeCAD, we believe having a building should not be mandatory, and this option is there to have a chance to demonstrate our point of view.
+ Si no se encuentra ningún edificio en el documento FreeCAD, se añadirá uno por defecto.
+Advertencia: El estándar IFC solicita al menos un edificio en cada archivo. Al desactivar esta opción, producirá un archivo IFC no estándar.
+Sin embargo, en FreeCAD, creemos que tener un edificio no debe ser obligatorio, y esta opción está ahí para tener la oportunidad de demostrar nuestro punto de vista.
+
+
+
+ Add default building if one is not found in the document (no standard)
+ Añadir edificio por defecto si no se encuentra uno en el documento (no estándar)
+
+
+
+ If no building storey is found in the FreeCAD document, a default one will be added.
+A building storey is not mandatory but a common practice to have at least one in the file.
+ Si no se encuentra ninguna planta de edificio en el documento FreeCAD, se añadirá una por defecto.
+Una planta de edificio no es obligatoria sino una práctica común para tener al menos una en el archivo.
+
+
+
+ Add default building storey if one is not found in the document
+ Añadir una planta de edificio predeterminada si no se encuentra una en el documento
+
+
+
+ IFC file units
+ Unidades de archivo IFC
+
+
+
+ Metric
+ Métrico
+
+
+
+ Imperial
+ Imperial
+
+
+
+ IFC import
+ Importar IFC
+
+
+
+ Show this dialog when importing
+ Mostrar este diálogo al importar
+
+
+
+ Shows verbose debug messages during import and export
+of IFC files in the Report view panel
+ Muestra mensajes de depuración detallados durante la importación y exportación de
+de archivos IFC en el panel de vista de Informe
+
+
+
+ Clones are used when objects have shared geometry
+One object is the base object, the others are clones.
+ Los clones se utilizan cuando los objetos tienen geometría compartida
+Un objeto es el objeto base, los otros son clones.
+
+
+
+ Only subtypes of the specified element will be imported.
+Keep the element IfcProduct to import all building elements.
+ Solo se importarán los subtipos del elemento especificado.
+Mantenga el elemento IfcProduct para importar todos los elementos de construcción.
+
+
+
+ Openings will be imported as subtractions, otherwise wall shapes
+will already have their openings subtracted
+ Las aperturas se importarán como restos, de lo contrario las formas de pared
+ya tendrán sus aberturas restadas
+
+
+
+ The importer will try to detect extrusions.
+Note that this might slow things down.
+ El importador intentará detectar extrusiones.
+Tenga en cuenta que esto podría ralentizar las cosas.
+
+
+
+ Object names will be prefixed with the IFC ID number
+ Los nombres de objetos serán precedidos por el número ID de IFC
+
+
+
+ If several materials with the same name and color are found in the IFC file,
+they will be treated as one.
+ Si se encuentran varios materiales con el mismo nombre y color en el archivo IFC,
+serán tratados como uno solo.
+
+
+
+ Merge materials with same name and same color
+ Combina materiales con el mismo nombre y el mismo color
+
+
+
+ Each object will have their IFC properties stored in a spreadsheet object
+ Cada objeto tendrá sus propiedades IFC almacenadas en un objeto de hoja de cálculo
+
+
+
+ Import IFC properties in spreadsheet
+ Importar propiedades IFC en hoja de cálculo
+
+
+
+ IFC files can contain unclean or non-solid geometry. If this option is checked, all the geometry is imported, regardless of their validity.
+ Los archivos IFC pueden contener geometría sucia o no sólida. Si esta opción está marcada, toda la geometría es importada, independientemente de su validez.
+
+
+
+ Allow invalid shapes
+ Permitir formas inválidas
+
+
+
+ Comma-separated list of IFC entities to be excluded from imports
+ Lista separada por comas de entidades IFC que serán excluidas de las importaciones
+
+
+
+ Fit view during import on the imported objects.
+This will slow down the import, but one can watch the import.
+ Ajustar la vista durante la importación en los objetos importados.
+Esto ralentizará la importación, pero uno puede ver la importación.
+
+
+
+ Creates a full parametric model on import using stored
+FreeCAD object properties
+ Crea un modelo paramétrico completo al importar usando
+propiedades de objeto FreeCAD almacenadas
+
+
+
+ Export type
+ Tipo de exportación
+
+
+
+ Standard model
+ Modelo estándar
+
+
+
+ Structural analysis
+ Análisis estructural
+
+
+
+ Standard + structural
+ Estándar + estructural
+
+
+
+ Curved shapes that cannot be represented as curves in IFC
+are decomposed into flat facets.
+If this is checked, an additional calculation is done to join coplanar facets.
+ Las formas curvadas que no pueden representarse como curvas en IFC
+se descomponen en facetas planas.
+Si se marca esta opción, se hará un cálculo adicional para unir las facetas coplanares.
+
+
+
+ The type of objects that you wish to export:
+- Standard model: solid objects.
+- Structural analysis: wireframe model for structural calculations.
+- Standard + structural: both types of models.
+ El tipo de objetos que tu desees exportar:
+- Modelo Estándar: objetos sólido.
+- Análisis Estructural: modelo de estructura alámbrica para cálculos estructurales.
+- Estándar + Estructural: ambos tipos de modelos.
+
+
+
+ The units you want your IFC file to be exported to.
+
+Note that IFC files are ALWAYS written in metric units; imperial units
+are only a conversion factor applied on top of them.
+However, some BIM applications will use this factor to choose which
+unit to work with when opening the file.
+ Las unidades a que quieras exportar tus archivos IFC.
+Nota: esos archivos IFC siempre estarán escritos en unidades del sistema métrico, las unidades del sistema imperial solo serán un factor de corrección aplicado sobre ellas.
+En cualquier caso, algunas aplicaciones BIM usarán este factor para elegir con cual unidad trabajará cuando abra el achivo.
+
+
+
+ EXPERIMENTAL
+The number of cores to use in multicore mode.
+Keep 0 to disable multicore mode.
+The maximum value should be your number of cores minus 1,
+for example, 3 if you have a 4-core CPU.
+
+Set it to 1 to use multicore mode in single-core mode; this is safer
+if you start getting crashes when you set multiple cores.
+ EXPERIMENTAL
+El número de núcleos a usar en modo multinúcleo.
+Mantenga 0 para desactivar el modo multinúcleo.
+El máximo valor debería ser el número de sus núcleos menos 1,
+por ejemplo, 3 si tienes un CPU de 4 núcleos.
+
+Establezca 1 para usar modo de único núcleo en el modo multinúcleos
+esto es más seguro si comienzas a obtener fallos cuando estableces múltiples núcleos.
+
+
+
+ Number of cores to use (experimental)
+ Número de núcleos a utilizar (experimental)
+
+
+
+ If this option is checked, the default 'Project', 'Site', 'Building', and 'Storeys'
+objects that are usually found in an IFC file are not imported, and all objects
+are placed in a 'Group' instead.
+'Buildings' and 'Storeys' are still imported if there is more than one.
+ Si esta opción está marcada, el 'Project' por defecto, 'Site', 'Building', y los objetos 'Storeys'
+ que habitualmente encontramos en un archivo IFC no son importados, y todos los objetos
+se colocan en 'Group' en su lugar.
+ 'Building' y 'Storeys"' siguen siendo importados si hay más de uno.
+
+
+
+ Replace 'Project', 'Site', 'Building', and 'Storey' with 'Group'
+ Reemplazar 'Project', 'Site', 'Building' y 'Store' con 'Group'
+
+
+
+ Workbench
+
+
+ Arch tools
+ Herramientas Arquitectura
+
+
+
+ arch
+
+
+ &Draft
+ &Borrador
+
+
+
+ Utilities
+ Utilidades
+
+
+
+ &Arch
+ &Arquitectura
+
+
+
+ Creation
+ Creación
+
+
+
+ Annotation
+ Anotación
+
+
+
+ Modification
+ Modificación
+
+
+
diff --git a/src/Mod/Arch/Resources/translations/Arch_es-ES.qm b/src/Mod/Arch/Resources/translations/Arch_es-ES.qm
index c79de006dd..6e4890c456 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_es-ES.qm and b/src/Mod/Arch/Resources/translations/Arch_es-ES.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_es-ES.ts b/src/Mod/Arch/Resources/translations/Arch_es-ES.ts
index 1e333fbfba..bffb7dbafb 100644
--- a/src/Mod/Arch/Resources/translations/Arch_es-ES.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_es-ES.ts
@@ -889,62 +889,62 @@
La distancia entre el borde de las escaleras y la estructura
-
+ An optional extrusion path for this elementUna ruta de extrusión opcional para este elemento
-
+ The height or extrusion depth of this element. Keep 0 for automaticLa altura o profundidad de extrusión de este elemento. Mantener 0 para automático
-
+ A description of the standard profile this element is based uponUna descripcion del perfil estándar en el que este elemento se basa
-
+ Offset distance between the centerline and the nodes lineUna distancia de separación entre la linea central y las lineas punteadas
-
+ If the nodes are visible or notSi los nodos son visibles o no
-
+ The width of the nodes lineEl ancho de la línea de los nodos
-
+ The size of the node pointsEl tamaño de los puntos de nodo
-
+ The color of the nodes lineEl color de la línea de nodos
-
+ The type of structural nodeEl tipo de nodo estructural
-
+ Axes systems this structure is built onLos sistemas de ejes de esta estructura estan basados en
-
+ The element numbers to exclude when this structure is based on axesEl numero de elementos a excluir cuando esta estructura esta basada en ejes
-
+ If true the element are aligned with axesSi true el elemento está alineado con los ejes
@@ -1224,57 +1224,57 @@
El ancho de la linea de este objeto
-
+ An optional unit to express levelsUna unidad opcional para expresar niveles
-
+ A transformation to apply to the level markUna transformación para aplicar a la marca de nivel
-
+ If true, show the levelSi es verdadero, muestra el nivel
-
+ If true, show the unit on the level tagSi es verdadero, muestra la unidad en la etiqueta de nivel
-
+ If true, when activated, the working plane will automatically adapt to this levelSi es verdadero, cuando está activado, el plano de trabajo se adaptará automáticamente a este nivel
-
+ The font to be used for textsLa fuente que se utilizará para los textos
-
+ The font size of textsEl tamaño de la fuente de los textos
-
+ Camera position data associated with this objectDatos de posición de cámara asociados con este objeto
-
+ If set, the view stored in this object will be restored on double-clickSi se establece, la vista almacenada en este objeto se restaurará al hacer doble clic
-
+ The individual face colorsLos colores de la cara individual
-
+ If set to True, the working plane will be kept on Auto modeSi es establecido en True, el plano de trabajo se mantendrá en modo automático
@@ -1334,12 +1334,12 @@
La parte a usar del archivo base
-
+ The latest time stamp of the linked fileLa última marca de tiempo del archivo vinculado
-
+ If true, the colors from the linked file will be kept updatedSi es verdadero, los colores del archivo vinculado se mantendrán actualizados
@@ -1604,27 +1604,27 @@
El espesor de las contrahuellas
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSi es verdadero, mostrar los objetos contenidos en esta Parte del Edificio que adoptarán estos ajustes de línea, color y transparencia
-
+ The line width of child objectsAncho de línea de los objetos hijo
-
+ The line color of child objectsEl color de línea de los objetos hijo
-
+ The shape color of child objectsEl color de la forma de los objetos hijo
-
+ The transparency of child objectsLa transparencia de los objetos hijo
@@ -1644,37 +1644,37 @@
Esta propiedad almacena una representación del inventor para este objeto
-
+ If true, display offset will affect the origin mark tooSi es verdadero, cuando está activado, DisplayOffset también afectará la marca de origen
-
+ If true, the object's label is displayedSi es verdadero, se muestra la etiqueta del objeto
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Si esto está habilitado, la representación inventor de este objeto se guardará en el archivo FreeCAD, permitiendo referenciarlo en otros archivos en modo ligero.
-
+ A slot to save the inventor representation of this object, if enabledUna ranura para guardar la representación del inventor de este objeto, si está habilitado
-
+ Cut the view above this levelCortar la vista sobre este nivel
-
+ The distance between the level plane and the cut lineLa distancia entre el plano de nivel y la línea de corte
-
+ Turn cutting on when activating this levelActivar corte al activar este nivel
@@ -1884,7 +1884,7 @@
El área de esta pared como una altura simple * Cálculo de longitud
-
+ If True, double-clicking this object in the tree activates itSi es «True», al hacer doble clic en este objeto en el árbol, se activa
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.La geometría más allá de este valor será cortada. Mantener en cero para ilimitado.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Crear sitio
-
+ Create StructureCrear estructura
@@ -2212,7 +2267,7 @@
Altura
-
+ This mesh is an invalid solidEsta malla es un sólido no válido
@@ -2322,7 +2377,7 @@
Longitud
-
+ Error: The base shape couldn't be extruded along this tool objectError: La figura base no pudo ser extruída a lo largo del objeto guía
@@ -2357,7 +2412,7 @@
Error al calcular la forma del objeto
-
+ Create Structural SystemCrear sistema estructural
@@ -2512,7 +2567,7 @@
Establecer la posición del texto
-
+ CategoryCategoría
@@ -2742,52 +2797,52 @@
Planificación
-
+ Node ToolsHerramientas de Nodos
-
+ Reset nodesReiniciar nodos
-
+ Edit nodesEditar nodos
-
+ Extend nodesExtender nodos
-
+ Extends the nodes of this element to reach the nodes of another elementExtiende los nodos de este elemento para que alcancen los nodos de otro elemento
-
+ Connect nodesConectar nodos
-
+ Connects nodes of this element with the nodes of another elementConecta los nodos de este elemento con los nodos de otro elemento
-
+ Toggle all nodesConmuta todos los nodos
-
+ Toggles all structural nodes of the document on/offCambia todos los nodos estructurales del documento a encendido/apagado
-
+ Intersection found.
Intersección encontrada.
@@ -3204,7 +3259,7 @@
Por favor seleccione una cara base en un objeto estructural
-
+ Create external referenceCrear refencia externa
@@ -3249,32 +3304,32 @@
Centro
-
+ Choose another Structure object:Elija otro objeto de la estructura:
-
+ The chosen object is not a StructureEl objeto elegido no es una Estructura
-
+ The chosen object has no structural nodesEl objeto escogido no tiene nodos estructurales
-
+ One of these objects has more than 2 nodesUno de estos objetos tiene más de 2 nodos
-
+ Unable to find a suitable intersection pointNo se puede encontrar un punto de intersección adecuado
-
+ Intersection found.Intersección encontrada.
@@ -3414,57 +3469,57 @@
Centra el plano en los objetos de la lista anterior
-
+ First point of the beamPrimer punto de la viga
-
+ Base point of columnPunto base de columna
-
+ Next pointSiguiente punto
-
+ Structure optionsOpciones de la estructura
-
+ Drawing modeModo dibujo
-
+ BeamViga
-
+ ColumnColumna
-
+ PresetConfiguración Preestablecida
-
+ Switch L/HCambiar L/H
-
+ Switch L/WCambiar L/W
-
+ Con&tinueRepetir
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Creación de piso cancelada.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Hecho
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Creación de piso cancelada.
Arch_Reference
-
+ External referenceReferencia externa
-
+ Creates an external reference objectCrea un objeto de referencia externa
@@ -4531,15 +4621,40 @@ Creación de piso cancelada.
Arch_Structure
-
+ StructureEstructura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Crea un objeto de estructura a partir de cero o a partir de un objeto seleccionado (croquis, contorno, cara o sólido)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4929,7 +5044,7 @@ Ifc Type: Pared. Sólo considerará aquellos objetos cuyo Tipo de Ifc es Pared.
Draft
-
+ Writing camera positionEscribir posición de la cámara
diff --git a/src/Mod/Arch/Resources/translations/Arch_eu.qm b/src/Mod/Arch/Resources/translations/Arch_eu.qm
index a0e484d808..d23889342e 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_eu.qm and b/src/Mod/Arch/Resources/translations/Arch_eu.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_eu.ts b/src/Mod/Arch/Resources/translations/Arch_eu.ts
index ee18e279a3..bf911b05de 100644
--- a/src/Mod/Arch/Resources/translations/Arch_eu.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_eu.ts
@@ -889,62 +889,62 @@
Eskailera-ertzaren eta egituraren arteko desplazamendua
-
+ An optional extrusion path for this elementAukerako estrusio-bide bat elementu honetarako
-
+ The height or extrusion depth of this element. Keep 0 for automaticElementu honen altuera edo estrusio-sakonera. Mantendu 0 balio automatikoa erabiltzeko
-
+ A description of the standard profile this element is based uponElementu honek oinarritzat duen profil estandarraren deskribapena
-
+ Offset distance between the centerline and the nodes lineErdiko lerroaren eta nodo-lerroen arteko desplazamendu-distantzia
-
+ If the nodes are visible or notNodoak ikusgai dauden ala ez
-
+ The width of the nodes lineNodo-lerroaren zabalera
-
+ The size of the node pointsNodo-puntuen tamaina
-
+ The color of the nodes lineNodo-lerroaren kolorea
-
+ The type of structural nodeEgitura-nodoaren mota
-
+ Axes systems this structure is built onEgitura honen oinarria diren ardatz-sistemak
-
+ The element numbers to exclude when this structure is based on axesEgitura hau ardatzetan oinarrituta dagoenean baztertuko diren elementuen zenbakiak
-
+ If true the element are aligned with axesEgia bada, elementuak ardatzekin lerrokatuta daude
@@ -1224,57 +1224,57 @@
Objektu honen lerro-zabalera
-
+ An optional unit to express levelsMailak adierazteko aukerazko unitatea
-
+ A transformation to apply to the level markMailako markari aplikatzeko eraldaketa
-
+ If true, show the levelEgia bada, erakutsi maila
-
+ If true, show the unit on the level tagEgia bada, erakutsi mailako etiketaren unitatea
-
+ If true, when activated, the working plane will automatically adapt to this levelEgia bada, aktiboa dagoenean, laneko planoa automatikoki egokituko da maila horretara
-
+ The font to be used for textsTestuetarako erabiliko den letra-tipoa
-
+ The font size of textsTestuen letra-tamaina
-
+ Camera position data associated with this objectObjektu honi lotutako kameraren posizio datuak
-
+ If set, the view stored in this object will be restored on double-clickEzartzen bada, objektu honetan gordetako ikuspegia berrezarriko da klik bikoitza egitean
-
+ The individual face colorsAurpegiko kolore indibidualak
-
+ If set to True, the working plane will be kept on Auto modeEgia ezarri bada, laneko planoa modu automatikoan mantenduko da
@@ -1334,12 +1334,12 @@
Oinarrizko fitxategitik erabili behar den zatia
-
+ The latest time stamp of the linked fileEstekatutako objektuaren azken denbora-marka
-
+ If true, the colors from the linked file will be kept updatedEgia bada, estekatutako fitxategiarekin koloreak eguneratuta mantenduko dira
@@ -1604,27 +1604,27 @@
Kontramailen lodiera
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsEgia bada, eraikin-pieza honek dituen objektuek lerro, kolore eta gardentasuneko ezarpen hauek hartuko dituzte
-
+ The line width of child objectsObjektu haurren lerro-zabalera
-
+ The line color of child objectsObjektu haurren lerro-kolorea
-
+ The shape color of child objectsObjektu haurren forma-kolorea
-
+ The transparency of child objectsObjektu haurren gardentasuna
@@ -1644,37 +1644,37 @@
Propietate honek objektu honen asmatzaile-adierazpen bat gordetzen du
-
+ If true, display offset will affect the origin mark tooEgia bada, pantailaren desplazamenduak jatorriaren markari ere eragingo dio
-
+ If true, the object's label is displayedEgia bada, objektuaren etiketa bistaratuko da
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Hau gaituta badago, objektu honen asmatzaile-adierazpena FreeCAD fitxategian gordeko da, eta beste fitxategi batzuetan modu arinean erreferentziatzea ahalbidetuko da.
-
+ A slot to save the inventor representation of this object, if enabledObjektu honen asmatzaile-adierazpena gordetzeko arteka bat, gaituta badago
-
+ Cut the view above this levelMoztu bista maila honen gainetik
-
+ The distance between the level plane and the cut lineMaila-planoaren eta mozte-lerroaren arteko distantzia
-
+ Turn cutting on when activating this levelAktibatu moztea maila hau aktibatzen denean
@@ -1884,7 +1884,7 @@
Pareta honen area, altuera*luzera kalkulu sinple gisa
-
+ If True, double-clicking this object in the tree activates itEgia bada, zuhaitzean objektu honen gainean klik bikoitza eginda aktibatu egiten da
@@ -1996,22 +1996,22 @@
The 'absolute' top level of a flight of stairs leads to
- The 'absolute' top level of a flight of stairs leads to
+ Eskaileren hegaldi baten goi maila 'absolutuak' hona darama: The 'left outline' of stairs
- The 'left outline' of stairs
+ Eskaileren 'ezkerreko eskema'The 'left outline' of all segments of stairs
- The 'left outline' of all segments of stairs
+ Eskaileraren segmentu guztien 'ezkerreko eskema'The 'right outline' of all segments of stairs
- The 'right outline' of all segments of stairs
+ Eskaileraren segmentu guztien 'eskuineko eskema'
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Sortu gunea
-
+ Create StructureSortu azpiegitura
@@ -2212,7 +2267,7 @@
Altuera
-
+ This mesh is an invalid solidAmaraun hau solido baliogabea da
@@ -2322,7 +2377,7 @@
Luzera
-
+ Error: The base shape couldn't be extruded along this tool objectErrorea: Oinarri-forma ezin da estruitu tresna-objektu honetan zehar
@@ -2357,7 +2412,7 @@
Errorea objektu honen forma kalkulatzean
-
+ Create Structural SystemSortu egiturazko sistema
@@ -2512,7 +2567,7 @@
Ezarri testuaren posizioa
-
+ CategoryKategoria
@@ -2742,52 +2797,52 @@
Programazioa
-
+ Node ToolsNodo-tresnak
-
+ Reset nodesBerrezarri nodoak
-
+ Edit nodesEditatu nodoak
-
+ Extend nodesLuzatu nodoak
-
+ Extends the nodes of this element to reach the nodes of another elementElementu honen nodoak luzatzen ditu beste elementu bateko nodoetara iristeko
-
+ Connect nodesKonektatu nodoak
-
+ Connects nodes of this element with the nodes of another elementElementu honen nodoak beste elementu bateko nodoekin konektatzen ditu
-
+ Toggle all nodesTxandakatu nodo guztiak
-
+ Toggles all structural nodes of the document on/offDokumentuaren egitura-nodo guztiak aktibatzen/desaktibatzen ditu
-
+ Intersection found.
Ebakidura aurkitu da.
@@ -3204,7 +3259,7 @@
Hautatu oinarri-aurpegi bat egiturazko objektu batean
-
+ Create external referenceSortu kanpoko erreferentzia
@@ -3249,32 +3304,32 @@
Zentroa
-
+ Choose another Structure object:Aukeratu beste egitura-objektu bat:
-
+ The chosen object is not a StructureAukeratutako objektua ez da egitura bat
-
+ The chosen object has no structural nodesAukeratutako objektuak ez du egitura-nodorik
-
+ One of these objects has more than 2 nodesObjektu hauetako batek 2 nodo baino gehiago ditu
-
+ Unable to find a suitable intersection pointEzin izan da ebakidura-puntu egoki bat aurkitu
-
+ Intersection found.Ebakidura aurkitu da.
@@ -3414,57 +3469,57 @@
Planoa goiko zerrendako objektuetan zentratzen du
-
+ First point of the beamHabearen lehen puntua
-
+ Base point of columnZutabearen oinarri-puntua
-
+ Next pointHurrengo puntua
-
+ Structure optionsEgitura-aukerak
-
+ Drawing modeMarrazte modua
-
+ BeamHabea
-
+ ColumnZutabea
-
+ PresetAurrezarpena
-
+ Switch L/HTxandakatu L/A
-
+ Switch L/WTxandakatu L/Z
-
+ Con&tinueJa&rraitu
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Solairuaren sorrera utzi egin da.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Egina
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Solairuaren sorrera utzi egin da.
Arch_Reference
-
+ External referenceKanpoko erreferentzia
-
+ Creates an external reference objectKanpoko erreferentzia-objektu bat sortzen du
@@ -4531,15 +4621,40 @@ Solairuaren sorrera utzi egin da.
Arch_Structure
-
+ StructureEgitura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Egitura-objektu bat sortzen du, zerotik hasita edo hautatutako krokis, alanbre, aurpegi edo solido batetik
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Utzi hutsik dokumentuko objektu guztiak erabili daitezen.
Draft
-
+ Writing camera positionKamera-kokapena idazten
diff --git a/src/Mod/Arch/Resources/translations/Arch_fi.qm b/src/Mod/Arch/Resources/translations/Arch_fi.qm
index af9ac6cbde..ffca3555d2 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_fi.qm and b/src/Mod/Arch/Resources/translations/Arch_fi.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_fi.ts b/src/Mod/Arch/Resources/translations/Arch_fi.ts
index abf6e2b7e2..457a78d667 100644
--- a/src/Mod/Arch/Resources/translations/Arch_fi.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_fi.ts
@@ -889,62 +889,62 @@
Portaiden rajan ja rakenteen välinen siirtymä
-
+ An optional extrusion path for this elementValinnainen puristuspolku tälle elementille
-
+ The height or extrusion depth of this element. Keep 0 for automaticTämän elementin korkeus tai puristussyvyys. Pidä 0 automaattiseen toimintoon
-
+ A description of the standard profile this element is based uponStandardiprofiilin kuvaus tämän elementin perustana on
-
+ Offset distance between the centerline and the nodes lineSiirtymän etäisyys keskilinjan ja solmukohtien välisen linjan välillä
-
+ If the nodes are visible or notOnko solmukohdat näkyvissä, kyllä tai ei
-
+ The width of the nodes lineSolmukohtien suoran leveys
-
+ The size of the node pointsSolmupisteiden koko
-
+ The color of the nodes lineSolmukohtien linjan väri
-
+ The type of structural nodeRakenteellisen solmun tyyppi
-
+ Axes systems this structure is built onAkselijärjestelmä johon tämä rakenne perustuu
-
+ The element numbers to exclude when this structure is based on axesElementtien määrä, joita ei huomioida kun tämä rakenne perustuu akseleihin
-
+ If true the element are aligned with axesJos tosi, elementti on linjattu akselien kanssa
@@ -1224,57 +1224,57 @@
Tämän objektin viivan leveys
-
+ An optional unit to express levelsValinnainen yksikkö tasojen ilmaisemiseksi
-
+ A transformation to apply to the level markTransformaatio, joka koskee tasomerkkiä
-
+ If true, show the levelJos tosi, näytä taso
-
+ If true, show the unit on the level tagJos tosi, näytä yksikkö tason tagissa
-
+ If true, when activated, the working plane will automatically adapt to this levelJos tosi, kun se aktivoituu, työtaso mukautuu automaattisesti tälle tasolle
-
+ The font to be used for textsKirjasin, jota käytetään teksteissä
-
+ The font size of textsTekstien kirjasinkoko
-
+ Camera position data associated with this objectKameran sijaintitiedot liittyvät tähän objektiin
-
+ If set, the view stored in this object will be restored on double-clickJos asetettu, tähän objektiin tallennettu näkymä palautetaan kaksoisklikkauksella
-
+ The individual face colorsYksittäiset näkymäpintojen värit
-
+ If set to True, the working plane will be kept on Auto modeJos valinta on totta, työtaso säilytetään automaattisessa tilassa
@@ -1334,12 +1334,12 @@
Osa, jota käytetään perustiedostosta
-
+ The latest time stamp of the linked fileViimeisimmän ajan leima linkitetyssä tiedostossa
-
+ If true, the colors from the linked file will be kept updatedJos tosi, niin linkitetyn tiedoston värit pidetään päivitettynä
@@ -1604,27 +1604,27 @@
Askelmien paksuus
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsJos tosi, näytä tämän rakennusosan sisältämät objektit, mitkä omivat nämä linjojen, värien ja läpinäkyvyyden asetukset
-
+ The line width of child objectsAliobjektien viivan leveys
-
+ The line color of child objectsAliobjektien viivan väri
-
+ The shape color of child objectsAliobjektien muodon väri
-
+ The transparency of child objectsAliobjektien läpinäkyvyys
@@ -1644,37 +1644,37 @@
Tämä ominaisuus tallentaa keksijäesityksen tälle objektille
-
+ If true, display offset will affect the origin mark tooJos tosi, näytön siirtymä vaikuttaa myös alkuperäiseen merkkiin
-
+ If true, the object's label is displayedJos tosi, objektin nimi näytetään
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Jos tämä on käytössä, niin tämän objektin keksijäesitys tallennetaan FreeCAD-tiedostoon, mikä mahdollistaa siihen viittaamisen muissa tiedostoissa kevyessä tilassa.
-
+ A slot to save the inventor representation of this object, if enabledPaikka tämän objektin keksijäesityksen tallentamiseksi, jos se on käytössä
-
+ Cut the view above this levelLeikkaa näkymä tämän tason yläpuolelle
-
+ The distance between the level plane and the cut linePerustason ja leikkauslinjan välinen etäisyys
-
+ Turn cutting on when activating this levelOta leikkaus käyttöön, kun aktivoit tämän tason
@@ -1884,7 +1884,7 @@
Tämän seinän pinta-ala yksinkertaisella korkeus * pituus laskennalla
-
+ If True, double-clicking this object in the tree activates itJos Totta, kaksoisnapsauttamalla tätä objektia puussa se aktivoi objektin
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Luo kohde
-
+ Create StructureLuo rakenne
@@ -2212,7 +2267,7 @@
Korkeus
-
+ This mesh is an invalid solidTämä verkkopinta ei ole monitahokas
@@ -2322,7 +2377,7 @@
Pituus
-
+ Error: The base shape couldn't be extruded along this tool objectVirhe: Pohjamuotoa ei voitu puristaa pitkin tätä työkalun kohdetta
@@ -2357,7 +2412,7 @@
Virhe laskettaessa tämän kohteen muotoa
-
+ Create Structural SystemLuo rakenteellinen järjestelmä
@@ -2512,7 +2567,7 @@
Set text position
-
+ CategoryKategoria
@@ -2742,52 +2797,52 @@
Schedule
-
+ Node ToolsNode Tools
-
+ Reset nodesReset nodes
-
+ Edit nodesEdit nodes
-
+ Extend nodesExtend nodes
-
+ Extends the nodes of this element to reach the nodes of another elementExtends the nodes of this element to reach the nodes of another element
-
+ Connect nodesConnect nodes
-
+ Connects nodes of this element with the nodes of another elementConnects nodes of this element with the nodes of another element
-
+ Toggle all nodesToggle all nodes
-
+ Toggles all structural nodes of the document on/offToggles all structural nodes of the document on/off
-
+ Intersection found.
Intersection found.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
Keskikohta
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a StructureThe chosen object is not a Structure
-
+ The chosen object has no structural nodesThe chosen object has no structural nodes
-
+ One of these objects has more than 2 nodesOne of these objects has more than 2 nodes
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.Intersection found.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Valmis
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceUlkoinen viite
-
+ Creates an external reference objectLuo ulkoisen viiteobjektin
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureRakenne
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Luo rakenne-objektin piirrosta tai valitusta objektista (sketsi, lanka, pinta tai monitahokas)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionWriting camera position
diff --git a/src/Mod/Arch/Resources/translations/Arch_fil.qm b/src/Mod/Arch/Resources/translations/Arch_fil.qm
index 2bd06a19ba..f27c28175e 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_fil.qm and b/src/Mod/Arch/Resources/translations/Arch_fil.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_fil.ts b/src/Mod/Arch/Resources/translations/Arch_fil.ts
index 2e9a6f167d..6a7e479fd9 100644
--- a/src/Mod/Arch/Resources/translations/Arch_fil.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_fil.ts
@@ -889,62 +889,62 @@
Ang offset sa pagitan ng hangganan ng hagdan at kayarian
-
+ An optional extrusion path for this elementIsang opsyonal na landas ng pagpilit para sa sangkap na ito
-
+ The height or extrusion depth of this element. Keep 0 for automaticAng tugatog o pagpilit ng lalim ng elementong ito. Panatilihin ang 0 para sa awtomatikong
-
+ A description of the standard profile this element is based uponIsang paglalarawan ng karaniwang profile elementong ito ay batay sa
-
+ Offset distance between the centerline and the nodes lineI-offset ang distansya sa pagitan ng centerline at node line
-
+ If the nodes are visible or notKung ang mga node ay nakikita o hindi
-
+ The width of the nodes lineAng lawig ng linya ng node
-
+ The size of the node pointsAng laki ng mga puntos ng noda
-
+ The color of the nodes lineAng kulay ng mga linya ng node
-
+ The type of structural nodeAng uri ng estruktural noda
-
+ Axes systems this structure is built onAng mga sistema ng Axes na istraktura na ito ay itinayo
-
+ The element numbers to exclude when this structure is based on axesAng mga numero ng elemento upang ibukod kapag ang kayarian na ito ay batay sa mga axes
-
+ If true the element are aligned with axesKung totoo ang mga elemento ay nakaayon sa mga palakol
@@ -1224,57 +1224,57 @@
The line width of this object
-
+ An optional unit to express levelsAn optional unit to express levels
-
+ A transformation to apply to the level markA transformation to apply to the level mark
-
+ If true, show the levelIf true, show the level
-
+ If true, show the unit on the level tagIf true, show the unit on the level tag
-
+ If true, when activated, the working plane will automatically adapt to this levelIf true, when activated, the working plane will automatically adapt to this level
-
+ The font to be used for textsThe font to be used for texts
-
+ The font size of textsThe font size of texts
-
+ Camera position data associated with this objectCamera position data associated with this object
-
+ If set, the view stored in this object will be restored on double-clickIf set, the view stored in this object will be restored on double-click
-
+ The individual face colorsThe individual face colors
-
+ If set to True, the working plane will be kept on Auto modeIf set to True, the working plane will be kept on Auto mode
@@ -1334,12 +1334,12 @@
The part to use from the base file
-
+ The latest time stamp of the linked fileThe latest time stamp of the linked file
-
+ If true, the colors from the linked file will be kept updatedIf true, the colors from the linked file will be kept updated
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsThe line width of child objects
-
+ The line color of child objectsThe line color of child objects
-
+ The shape color of child objectsThe shape color of child objects
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Gumawa ng sayt
-
+ Create StructureGunawa ng istraktura
@@ -2212,7 +2267,7 @@
Taas
-
+ This mesh is an invalid solidAng matang ito ay imbalidong solido
@@ -2322,7 +2377,7 @@
Haba
-
+ Error: The base shape couldn't be extruded along this tool objectMali: Ang hugis ng patungan ay hindi magiging akma sa kahabaan ng kasangkapan na mga bagay
@@ -2357,7 +2412,7 @@
Mali ang pagkakakwenta sa hugis ng mga bagay na ito
-
+ Create Structural SystemGumawa ng sistema para sa mga istruktura
@@ -2512,7 +2567,7 @@
Magtakda ng mga posisyon ng teksto
-
+ CategoryKategorya
@@ -2742,52 +2797,52 @@
Talaan
-
+ Node ToolsMga kasangkapan sa noda
-
+ Reset nodesI-reset ang mga noda
-
+ Edit nodesI-edit ang mga noda
-
+ Extend nodesPahabain ang mga noda
-
+ Extends the nodes of this element to reach the nodes of another elementPahabain ang mga noda sa elementong ito upang maabot ang mga noda ng ibang elemento
-
+ Connect nodesIkonekta ang mga noda
-
+ Connects nodes of this element with the nodes of another elementIkonekta ang mga noda sa elementong ito kasama ang mga noda isa ibang elemento
-
+ Toggle all nodesItagel ang lahat ng noda
-
+ Toggles all structural nodes of the document on/offI-tagel ang lahat ng nayari na noda sa mga bukas/sarado na dokumento
-
+ Intersection found.
Natagpuan ang interseksyon.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
Sentro
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a StructureThe chosen object is not a Structure
-
+ The chosen object has no structural nodesThe chosen object has no structural nodes
-
+ One of these objects has more than 2 nodesOne of these objects has more than 2 nodes
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.Intersection found.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Tapos na
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureIstraktura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Gumawa ng istraktura na mga bagay na nag mula sa simula o mula sa mga bagay na pagpippilian (disenyo, kable, mukha o solido)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionPagsusulat ng posisyon ng kamera
diff --git a/src/Mod/Arch/Resources/translations/Arch_fr.qm b/src/Mod/Arch/Resources/translations/Arch_fr.qm
index cf8b52434d..f566ca9c14 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_fr.qm and b/src/Mod/Arch/Resources/translations/Arch_fr.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_fr.ts b/src/Mod/Arch/Resources/translations/Arch_fr.ts
index 642c9180cc..8183b7d3e3 100644
--- a/src/Mod/Arch/Resources/translations/Arch_fr.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_fr.ts
@@ -889,62 +889,62 @@
Le décalage entre la bordure de l’escalier et la structure
-
+ An optional extrusion path for this elementUn chemin d'extrusion optionnel pour cet élément
-
+ The height or extrusion depth of this element. Keep 0 for automaticLa hauteur ou profondeur d’extrusion de cet élément. Laisser à 0 pour réglage automatique
-
+ A description of the standard profile this element is based uponUne description du profil standard sur lequel cet élément est fondé
-
+ Offset distance between the centerline and the nodes lineDécalage entre la ligne centrale et la ligne des nœuds
-
+ If the nodes are visible or notSi les nœuds sont visibles ou pas
-
+ The width of the nodes lineLa largeur de la ligne des nœuds
-
+ The size of the node pointsLa taille des nœuds
-
+ The color of the nodes lineLa couleur de la ligne de nœuds
-
+ The type of structural nodeLe type du nœud
-
+ Axes systems this structure is built onLes systèmes d'axes sur lesquels cette structure est construite
-
+ The element numbers to exclude when this structure is based on axesLe nombre d’élément à exclure lorsque cette structure est basée sur les axes
-
+ If true the element are aligned with axesSi VRAI, l'élément est aligné avec les axes
@@ -1224,57 +1224,57 @@
La largeur de la ligne des objets
-
+ An optional unit to express levelsUne unité optionnelle pour indiquer les niveaux
-
+ A transformation to apply to the level markUne transformation à appliquer aux marques des niveaux
-
+ If true, show the levelSi vrai, affiche le niveau
-
+ If true, show the unit on the level tagSi vrai, affiche les unités dans l'étiquette de niveau
-
+ If true, when activated, the working plane will automatically adapt to this levelSi vrai et quand il sera activé, le plan de travail s'adaptera à ce niveau
-
+ The font to be used for textsLa police à utiliser pour les textes
-
+ The font size of textsLa taille de police des textes
-
+ Camera position data associated with this objectDonnées de position de caméra associées à cet objet
-
+ If set, the view stored in this object will be restored on double-clickSi activé, la vue enregistrée dans cet objet sera restaurée par un double-clic
-
+ The individual face colorsLes couleurs du face individuel
-
+ If set to True, the working plane will be kept on Auto modeSi défini comme Vrai, le plan de travail sera maintenu en mode Automatique
@@ -1334,12 +1334,12 @@
La pièce à utiliser à partir du fichier de base
-
+ The latest time stamp of the linked fileLe dernier horodatage du fichier lié
-
+ If true, the colors from the linked file will be kept updatedSi vrai, les couleurs du fichier lié resteront mises à jour
@@ -1604,27 +1604,27 @@
L’épaisseur des contre-marches
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSi vrai, afficher les objets contenus dans cette Pièce de Construction adopteront ces paramètres de ligne, de couleur et de transparence
-
+ The line width of child objectsLargeur de ligne des objets enfants
-
+ The line color of child objectsCouleur de la ligne des objets enfants
-
+ The shape color of child objectsCouleur de forme des objets enfants
-
+ The transparency of child objectsTransparence des objets enfants
@@ -1644,37 +1644,37 @@
Cette propriété stocke une représentation d'Inventor pour cet objet
-
+ If true, display offset will affect the origin mark tooSi vrai, le décalage d'affichage affectera également la marque d'origine
-
+ If true, the object's label is displayedSi vrai, l'étiquette de l'objet est affichée
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Si cette option est activée, la représentation Inventor de cet objet sera enregistrée dans le fichier FreeCAD, permettant de le référencer dans un autre fichier en mode alléger.
-
+ A slot to save the inventor representation of this object, if enabledUn emplacement pour sauvegarder la représentation Inventor de cet objet, si activé
-
+ Cut the view above this levelCouper la vue au-dessus de ce niveau
-
+ The distance between the level plane and the cut lineLa distance entre le plan de niveau et la ligne de coupe
-
+ Turn cutting on when activating this levelActivez le section quand activer ce niveau
@@ -1884,7 +1884,7 @@
Surface du mur avec un simple calcul Hauteur * Longueur
-
+ If True, double-clicking this object in the tree activates itSi Vrai, double-cliquer sur cet objet dans l'arborescence le rend actif
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.La géométrie supérieure à cette valeur sera coupée. Laisser zéro pour illimité.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Création d'un Site
-
+ Create StructureCréation d'une structure
@@ -2212,7 +2267,7 @@
Hauteur
-
+ This mesh is an invalid solidCe maillage n'est pas un solide valide
@@ -2322,7 +2377,7 @@
Longueur
-
+ Error: The base shape couldn't be extruded along this tool objectErreur : la forme support ne peut pas être extrudée le long de cet objet
@@ -2357,7 +2412,7 @@
Erreur lors du calcul de la forme de cet objet
-
+ Create Structural SystemCréer un système structurel
@@ -2512,7 +2567,7 @@
Position du texte
-
+ CategoryCatégorie
@@ -2742,52 +2797,52 @@
Planification
-
+ Node ToolsOutil de nœud
-
+ Reset nodesRéinitialiser les nœuds
-
+ Edit nodesModifier des nœuds
-
+ Extend nodesÉtendre les nœuds
-
+ Extends the nodes of this element to reach the nodes of another elementÉtend les nœuds de cet élément pour atteindre les nœuds d’un autre élément
-
+ Connect nodesConnecter les nœuds
-
+ Connects nodes of this element with the nodes of another elementRelie les nœuds de cet élément avec les nœuds d’un autre élément
-
+ Toggle all nodesActiver/désactiver tous les nœuds
-
+ Toggles all structural nodes of the document on/offActive/désactive tous les noeuds structurels du document
-
+ Intersection found.
Intersection trouvée.
@@ -3204,7 +3259,7 @@
Veuillez sélectionner une face support sur un objet de structure
-
+ Create external referenceCréer une référence externe
@@ -3249,32 +3304,32 @@
Centre
-
+ Choose another Structure object:Choisir un autre objet Structure :
-
+ The chosen object is not a StructureL’objet sélectionné n’est pas une Structure
-
+ The chosen object has no structural nodesL’objet sélectionné n’a pas de nœud structurel
-
+ One of these objects has more than 2 nodesUn de ces objets possède plus de 2 nœuds
-
+ Unable to find a suitable intersection pointImpossible de trouver un point d’intersection adapté
-
+ Intersection found.Intersection trouvée.
@@ -3414,57 +3469,57 @@
Centrer le plan sur les objets de la liste ci-dessus
-
+ First point of the beamPremier point de la poutre
-
+ Base point of columnPoint de base de la colonne
-
+ Next pointPoint suivant
-
+ Structure optionsOptions de la structure
-
+ Drawing modeMode de tracé
-
+ BeamPoutre
-
+ ColumnColonne
-
+ PresetPréréglage
-
+ Switch L/HÉchanger L/H
-
+ Switch L/WÉchanger L/l
-
+ Con&tinuePour&suivre
@@ -3761,6 +3816,41 @@ Floor creation aborted.
Création d'étage abandonnée.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Fait
+ ArchMaterial
@@ -4378,12 +4468,12 @@ Création d'étage abandonnée.
Arch_Reference
-
+ External referenceRéférence externe
-
+ Creates an external reference objectCrée un objet de référence externe
@@ -4521,15 +4611,40 @@ Création d'étage abandonnée.
Arch_Structure
-
+ StructureStructure
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Crée un objet de structure à partir de zéro ou d'un objet sélectionné (esquisse, ligne, face ou solide)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4911,7 +5026,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionÉcrire la position de la caméra
diff --git a/src/Mod/Arch/Resources/translations/Arch_gl.qm b/src/Mod/Arch/Resources/translations/Arch_gl.qm
index 23d21285f4..1b6dc46bb5 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_gl.qm and b/src/Mod/Arch/Resources/translations/Arch_gl.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_gl.ts b/src/Mod/Arch/Resources/translations/Arch_gl.ts
index a382b61d5c..c1e7895bbe 100644
--- a/src/Mod/Arch/Resources/translations/Arch_gl.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_gl.ts
@@ -889,62 +889,62 @@
A separación entre o bordo da escaleira e a estrutura
-
+ An optional extrusion path for this elementUn camiño de extrusión opcional para este elemento
-
+ The height or extrusion depth of this element. Keep 0 for automaticA altura ou fondura de extrusión deste elemento. Manter 0 para automática
-
+ A description of the standard profile this element is based uponUnha descrición do perfil estándar sobre o cal este elemento está baseado
-
+ Offset distance between the centerline and the nodes lineDistancia de separación entre a liña central e a liña de nós
-
+ If the nodes are visible or notSe os nós son visibles ou non
-
+ The width of the nodes lineA largura da liña de nós
-
+ The size of the node pointsO tamaño da liña de nós
-
+ The color of the nodes lineA cor da liña de nós
-
+ The type of structural nodeO tipo de nó estrutural
-
+ Axes systems this structure is built onSistema de eixos sobre o que está construída esta estrutura
-
+ The element numbers to exclude when this structure is based on axesOs números de elemento para desbotar cando esta estrutura está baseada en eixos
-
+ If true the element are aligned with axesSe é verdadeiro, os elementos son aliñados cos eixos
@@ -1224,57 +1224,57 @@
Largura da lixa desde obxecto
-
+ An optional unit to express levelsUnha unidade opcional para expresar niveis
-
+ A transformation to apply to the level markUnha transformación a aplicar á marca de nivel
-
+ If true, show the levelSendo verdadeiro, amosa o nivel
-
+ If true, show the unit on the level tagSe é certo, amosa a unidade na etiqueta de nivel
-
+ If true, when activated, the working plane will automatically adapt to this levelSe é certo, cando estea activado, o plano de traballo adaptarase automaticamente a este nivel
-
+ The font to be used for textsFonte a usar nos textos
-
+ The font size of textsTamaño da fonte nos textos
-
+ Camera position data associated with this objectDatos de posición da cámara asociados con este obxecto
-
+ If set, the view stored in this object will be restored on double-clickActivado, a vista almacenada neste obxecto restáurase ao facer dobre clic
-
+ The individual face colorsCores para faces individuais
-
+ If set to True, the working plane will be kept on Auto modeDefinido como certo, o plano de traballo será mantido en modo automático
@@ -1334,12 +1334,12 @@
A peza a usar dende o ficheiro base
-
+ The latest time stamp of the linked fileA última marca de tempo do ficheiro ligado
-
+ If true, the colors from the linked file will be kept updatedSe é certo, as cores dende o ficheiro ligado manteranse actualizadas
@@ -1604,27 +1604,27 @@
Grosor do desnivel
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSe é verdadeiro, amosa obxectos contidos no Part Building que adoptarán esa liña, cor e axustes de transparencia
-
+ The line width of child objectsLargura da liña de obxectos fillos
-
+ The line color of child objectsA cor da liña de obxectos fillos
-
+ The shape color of child objectsA cor da forma de obxectos fillos
-
+ The transparency of child objectsA transparencia de obxectos fillos
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Crear sitio
-
+ Create StructureCrear estrutura
@@ -2212,7 +2267,7 @@
Altura
-
+ This mesh is an invalid solidEsta malla é un sólido non válido
@@ -2322,7 +2377,7 @@
Lonxitude
-
+ Error: The base shape couldn't be extruded along this tool objectErro: A forma base non pode ser extruída ó longo deste obxecto
@@ -2357,7 +2412,7 @@
Erro ó calcular a forma do obxecto
-
+ Create Structural SystemCrear sistema estrutural
@@ -2512,7 +2567,7 @@
Estabelecer a posición do texto
-
+ CategoryCategoría
@@ -2742,52 +2797,52 @@
Listaxe
-
+ Node ToolsFerramentas de nós
-
+ Reset nodesRestaurar nós
-
+ Edit nodesEditar nós
-
+ Extend nodesEstender nós
-
+ Extends the nodes of this element to reach the nodes of another elementEstende os nós dese elemento para acadar os nós de outro elemento
-
+ Connect nodesConectar nós
-
+ Connects nodes of this element with the nodes of another elementLiga nós deste elemento cos nós doutro elemento
-
+ Toggle all nodesAlternar tódolos nós
-
+ Toggles all structural nodes of the document on/offAlterna tódolos nós estruturais do documento aceso/apagado
-
+ Intersection found.
Intersección atopada.
@@ -3204,7 +3259,7 @@
Por favor escolme unha face base nun obxecto estrutural
-
+ Create external referenceCrear referencia externa
@@ -3249,32 +3304,32 @@
Centro
-
+ Choose another Structure object:Escolmar outro obxecto Estrutura:
-
+ The chosen object is not a StructureO obxecto escolmado non é unha Estrutura
-
+ The chosen object has no structural nodesO obxecto escollido non ten nós estruturais
-
+ One of these objects has more than 2 nodesUn destes obxectos ten máis de 2 nós
-
+ Unable to find a suitable intersection pointIncapaz de atopar un punto de intersección axeitado
-
+ Intersection found.Intersección atopada.
@@ -3414,57 +3469,57 @@
Centra o plano na lista de obxectos de enriba
-
+ First point of the beamPrimeiro punto da trabe
-
+ Base point of columnPunto da base da columna
-
+ Next pointSeguinte punto
-
+ Structure optionsOpcións da estrutura
-
+ Drawing modeModo debuxo
-
+ BeamTrabe
-
+ ColumnColumna
-
+ PresetPredefinido
-
+ Switch L/HTrocar L/H
-
+ Switch L/WTrocar L/W
-
+ Con&tinue&Seguir
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Feito
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceReferencia externa
-
+ Creates an external reference objectCrea un obxecto de referencia externa
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureEstrutura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Crea un obxecto Estrutura desde cero ou a partir dun obxecto escolmado (esbozo, arame, cara ou sólido)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionEscribir posición da cámara
diff --git a/src/Mod/Arch/Resources/translations/Arch_hr.qm b/src/Mod/Arch/Resources/translations/Arch_hr.qm
index 74b2225d4e..dfff1097e3 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_hr.qm and b/src/Mod/Arch/Resources/translations/Arch_hr.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_hr.ts b/src/Mod/Arch/Resources/translations/Arch_hr.ts
index dc5b05b098..8394198d44 100644
--- a/src/Mod/Arch/Resources/translations/Arch_hr.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_hr.ts
@@ -889,62 +889,62 @@
Razmak između ruba stepeništa i objekta (zida ili sl.)
-
+ An optional extrusion path for this elementOpcionalni put izguravanja (extrusion) za ovaj element
-
+ The height or extrusion depth of this element. Keep 0 for automaticVisine ili ekstruzije dubina ovog elementa. Držite 0 za automatsko
-
+ A description of the standard profile this element is based uponOpis standardnog profila ovog elementa temelji se na
-
+ Offset distance between the centerline and the nodes lineUdaljenost od centralne linije i čvora
-
+ If the nodes are visible or notDa li su čvorovi vidljivi ili nisu
-
+ The width of the nodes lineŠirina linije čvorova
-
+ The size of the node pointsVeličina točke čvora
-
+ The color of the nodes lineBoja linije čvorova
-
+ The type of structural nodeVrsta strukturnog čvora
-
+ Axes systems this structure is built onSustavi osi na kojima se gradi ova struktura
-
+ The element numbers to exclude when this structure is based on axesBroj elementa koje treba isključiti kada se ova struktura temelji na osima
-
+ If true the element are aligned with axesAko je "true", element je poravnat sa osi
@@ -1224,57 +1224,57 @@
Debljina linije ovog objekta
-
+ An optional unit to express levelsJedna opcionalna jedinica za izraz Nivoa
-
+ A transformation to apply to the level markTransformacija koja se primjenjuje na oznaku nivoa
-
+ If true, show the levelAko je to istina, Pokaži razinu
-
+ If true, show the unit on the level tagAko je to istina, pokaži jedinice na razini oznake
-
+ If true, when activated, the working plane will automatically adapt to this levelAko je istina, kada se aktivira, radna ravnina automatski će se prilagoditi na ovu razinu
-
+ The font to be used for textsFont za tekstove
-
+ The font size of textsVeličina fonta tekstova
-
+ Camera position data associated with this objectPodaci položaja kamere vezani uz ovaj objekt
-
+ If set, the view stored in this object will be restored on double-clickAko je postavljeno, pogled spremljen u taj objekt bit će vraćen sa dvoklikom
-
+ The individual face colorsIndividualne boje lica
-
+ If set to True, the working plane will be kept on Auto modeAko postavljeno na istinit, radna ravnina će biti zadržana u automatskom načinu rada
@@ -1334,12 +1334,12 @@
Dio za korištenje iz osnovne datoteke
-
+ The latest time stamp of the linked fileNajnovija vremenska oznaka povezane datoteke
-
+ If true, the colors from the linked file will be kept updatedAko je istina, boje iz povezane datoteke će biti automatski ažurirane
@@ -1604,27 +1604,27 @@
Debljina od uspona
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsAko je istina, prikazani objekti iz ovog građevinskog dijela usvajaju ove postavke linije, boje i prozirnosti
-
+ The line width of child objectsDebljina linije objekata potomaka
-
+ The line color of child objectsBoja linije objekata potomaka
-
+ The shape color of child objectsBoja oblika objekata potomaka
-
+ The transparency of child objectsProzirnost objekata potomaka
@@ -1644,37 +1644,37 @@
Ova osobina pohranjuje reprezentaciju izumitelja za ovaj objekt
-
+ If true, display offset will affect the origin mark tooAko je istina, pomak prikaza će utjecati i na oznaku podrijetla
-
+ If true, the object's label is displayedAko je točno, prikazuje se oznaka objekta
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Ako je ovo omogućeno, izumiteljski prikaz ovog objekta bit će spremljen u datoteci FreeCAD, omogućujući da se u jednostavnom načinu referencira na druge datoteke.
-
+ A slot to save the inventor representation of this object, if enabledAko je omogućen, prazno mjesto za spremanje objekta izumiteljskog reprezentacijskog prikaza
-
+ Cut the view above this levelIzrežite pogled iznad ove razine
-
+ The distance between the level plane and the cut lineUdaljenost između ravnine nivoa i linije reza
-
+ Turn cutting on when activating this levelUključite rezanje kad aktivirate ovu razinu
@@ -1889,7 +1889,7 @@
-
+ If True, double-clicking this object in the tree activates itAko je točno, dvostrukim klikom na ovaj objekt u stablu aktivira se
@@ -2076,6 +2076,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2225,7 +2280,7 @@
Izgradi posjed
-
+ Create StructureIzgradi Strukturu
@@ -2245,7 +2300,7 @@
Visina
-
+ This mesh is an invalid solidOva mreža nije ispravno tijelo
@@ -2355,7 +2410,7 @@
Dužina
-
+ Error: The base shape couldn't be extruded along this tool objectPogreška: Osnovni oblik nije mogao biti istisnut uzduž pomoćnog objekta
@@ -2390,7 +2445,7 @@
Pogreška u proračunu oblika ovog objekta
-
+ Create Structural SystemPravljenje Strukturnih sustava
@@ -2545,7 +2600,7 @@
Postavi tekst na poziciju
-
+ CategoryKategorija
@@ -2775,52 +2830,52 @@
Raspored
-
+ Node ToolsAlati Čvora
-
+ Reset nodesResetiraj čvorove
-
+ Edit nodesUređivanje čvorova
-
+ Extend nodesProširi čvorove
-
+ Extends the nodes of this element to reach the nodes of another elementProdužuje čvorove ovog elementa da dohvate čvorove drugog elementa
-
+ Connect nodesPovezivanje čvorova
-
+ Connects nodes of this element with the nodes of another elementPovezuje čvorove ovog elementa sa čvorovima drugog elementa
-
+ Toggle all nodesUključi/isključi sve čvorove
-
+ Toggles all structural nodes of the document on/offUključuje/isključuje sve strukturne čvorove dokumenta
-
+ Intersection found.
Sjecište našao.
@@ -3237,7 +3292,7 @@
Odaberite osnovno lice na strukturni objekt
-
+ Create external referenceStvaranje vanjske reference
@@ -3282,32 +3337,32 @@
Središte
-
+ Choose another Structure object:Odaberite drugi strukturni objekt:
-
+ The chosen object is not a StructureOdabrani objekt nije struktura
-
+ The chosen object has no structural nodesOdabrani objekt nema strukturna čvorišta
-
+ One of these objects has more than 2 nodesJedan od tih objekata ima više od 2 čvorišta
-
+ Unable to find a suitable intersection pointNije moguće pronaći prikladno sjecište
-
+ Intersection found.Sjecište našao.
@@ -3447,57 +3502,57 @@
Centrira ravninu na objekte na gornjem popisu
-
+ First point of the beamPrva točka nosača
-
+ Base point of columnBazna točka stupca
-
+ Next pointSljedeća točka
-
+ Structure optionsOpcije strukture
-
+ Drawing modeNačin crtanja
-
+ BeamNosač (greda)
-
+ ColumnStupci
-
+ PresetŠablon
-
+ Switch L/HPrebaci L/H
-
+ Switch L/WPrebaci L/W
-
+ Con&tinueNastavi
@@ -3816,6 +3871,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Gotovo
+ ArchMaterial
@@ -4433,12 +4523,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceVanjska referenca
-
+ Creates an external reference objectStvara objekt vanjske reference
@@ -4576,15 +4666,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureStruktura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Stvara strukture objekta od nule ili od odabranog objekta (skica, žica, površina ili tijelo)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4975,7 +5090,7 @@ Ostavite prazno da biste koristili sve predmete iz dokumenta
Draft
-
+ Writing camera positionZapiši položaj kamere
diff --git a/src/Mod/Arch/Resources/translations/Arch_hu.qm b/src/Mod/Arch/Resources/translations/Arch_hu.qm
index 6e1937c5a9..808cad2793 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_hu.qm and b/src/Mod/Arch/Resources/translations/Arch_hu.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_hu.ts b/src/Mod/Arch/Resources/translations/Arch_hu.ts
index adf8e24873..9ad7966514 100644
--- a/src/Mod/Arch/Resources/translations/Arch_hu.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_hu.ts
@@ -889,62 +889,62 @@
Az eltolás a lépcső szegélye és a szerkezet között
-
+ An optional extrusion path for this elementEgy választható kihúzási útvonalat ehhez az elemhez
-
+ The height or extrusion depth of this element. Keep 0 for automaticEz az elem magassága vagy kihúzás nagysága. 0 megtartása automatikushoz
-
+ A description of the standard profile this element is based uponA szokásos profil leírása amin ez az elem alapszik
-
+ Offset distance between the centerline and the nodes lineA középtengely és az egyenes csomópontok közti eltolás
-
+ If the nodes are visible or notHa a csomópontok láthatók vagy nem
-
+ The width of the nodes lineA csomópont egyenes vastagsága
-
+ The size of the node pointsA csomópont pontok mérete
-
+ The color of the nodes lineA csomópont vonal színe
-
+ The type of structural nodeSzerkezeti csomópont típusa
-
+ Axes systems this structure is built onEz a struktúrának erre a tengelyek rendszerre épül
-
+ The element numbers to exclude when this structure is based on axesA kihúzandó elemek száma, ha az tengelyeken alapul
-
+ If true the element are aligned with axesHa igaz, akkor az elem tengelyekkel igazodik
@@ -1224,57 +1224,57 @@
Ennek a tárgynak a vonalvastagsága
-
+ An optional unit to express levelsEgy választható mértékegység a szintek kifejezéséhez
-
+ A transformation to apply to the level markEgy átalakítás mely az összes szint jelölő címkére vonatkozik
-
+ If true, show the levelHa igaz, akkor mutatja a szintet
-
+ If true, show the unit on the level tagHa az érték igaz, az egység megjelenítése a szint cimkén
-
+ If true, when activated, the working plane will automatically adapt to this levelHa igaz, amikor aktivált, a munka sík automatikusan alkalmazkodik ehhez a szinthez
-
+ The font to be used for textsA szöveghez használt betűtípus
-
+ The font size of textsA szövegek betűmérete
-
+ Camera position data associated with this objectAz objektumhoz társított kamera pozíció adatok
-
+ If set, the view stored in this object will be restored on double-clickHa meghatározott, az objektumhoz tárolt nézet visszaáll dupla kattintásra
-
+ The individual face colorsAz egyéni felület színek
-
+ If set to True, the working plane will be kept on Auto modeHa értéke True, a munka síkot auto módban tartja
@@ -1334,12 +1334,12 @@
Az alap fájlból felhasznált alkatrész
-
+ The latest time stamp of the linked fileA linkelt fájl legutóbbi időbélyege
-
+ If true, the colors from the linked file will be kept updatedHa az érték igaz, a csatolt fájlból felhasznált szín folyamatosan frissül
@@ -1604,27 +1604,27 @@
Az emelkedés vastagsága
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsHa az érték igaz, akkor az ebben az Építőrészben lévő objektumok a beállított sor-, szín- és áttetszőségi értékeket fogják alkalmazni
-
+ The line width of child objectsAz al objektumok vonalvastagsága
-
+ The line color of child objectsAz al objektumok vonal színe
-
+ The shape color of child objectsAz al objektumok alakzat színe
-
+ The transparency of child objectsAz al objektumok átláthatósága
@@ -1644,37 +1644,37 @@
Ez a tulajdonság az objektum feltaláló kilétét tárolja
-
+ If true, display offset will affect the origin mark tooHa igaz, a megjelenítési eltolás az eredeti jelet is érinti
-
+ If true, the object's label is displayedHa igaz, az objektum címkéje megjelenik
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Ha ez engedélyezve van, az objektum feltaláló kiléte a FreeCAD fájlba kerül, lehetővé téve, hogy más fájlokban is hivatkozzon az egyszerű módban.
-
+ A slot to save the inventor representation of this object, if enabledEgy tároló a tárgy feltalálójának kiléte mentéséhez, ha engedélyezve van
-
+ Cut the view above this levelVágja le a nézetet ezen szint felett
-
+ The distance between the level plane and the cut lineA szintsík és a vágási vonal közötti távolság
-
+ Turn cutting on when activating this levelEzen szint aktiválásakor a vágás bekapcsolása
@@ -1884,7 +1884,7 @@
A fal felülete, egyszerűen a Magasság*Hosszúság képlet szerint
-
+ If True, double-clicking this object in the tree activates itHa igaz, az objektumra duplán kattintva a fán aktiválja azt
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Az értéknél távolabbi geometria megszakad. Tartsd nullán, akkor korlátlan.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Oldal létrehozása
-
+ Create StructureStruktúra létrehozása
@@ -2212,7 +2267,7 @@
Magasság
-
+ This mesh is an invalid solidA háló egy érvénytelen szilárd test
@@ -2322,7 +2377,7 @@
Hossz
-
+ Error: The base shape couldn't be extruded along this tool objectHiba: Az alap alakzatot nem lehet kihúzni ennek az eszköz objektumnak a mentén
@@ -2357,7 +2412,7 @@
Hiba a tárgy alakjának számítása közben
-
+ Create Structural SystemSzerkezeti rendszer létrehozása
@@ -2512,7 +2567,7 @@
Szöveg helyzetének beállítása
-
+ CategoryKategória
@@ -2742,52 +2797,52 @@
Ütemezés
-
+ Node ToolsCsomópont eszközök
-
+ Reset nodesCsomópontok alaphelyzetbe állítása
-
+ Edit nodesCsomópontok szerkesztése
-
+ Extend nodesCsomópontok kiterjesztése
-
+ Extends the nodes of this element to reach the nodes of another elementKiterjeszti ennek az elemnek a csomópontjait, hogy elérje a csomópontjait egy másik elemnek
-
+ Connect nodesCsomópntok csatlakoztatása
-
+ Connects nodes of this element with the nodes of another elementCsatlakoztatja ennek az elemnek a csomópontjait egy másik elem csomópontjaival
-
+ Toggle all nodesÖsszes csomópont átkapcsolása
-
+ Toggles all structural nodes of the document on/offA dokumentum összes szerkezeti csomópontjának átkapcsolása
-
+ Intersection found.
Metszéspont található.
@@ -3204,7 +3259,7 @@
Válasszon egy alap nézetet a tárgy szerkezetén
-
+ Create external referenceKülső hivatkozás készítése
@@ -3249,32 +3304,32 @@
Középre
-
+ Choose another Structure object:Válasszon ki egy másik szerkezeti objektumot:
-
+ The chosen object is not a StructureA kiválasztott objektum nem szerkezet
-
+ The chosen object has no structural nodesA kiválasztott objektumnak nincsenek szerkezeti csomópontjai
-
+ One of these objects has more than 2 nodesEgy ezek közül az objektumok közül több mint 2 csomóponttal rendelkezik
-
+ Unable to find a suitable intersection pointNem képes találni egy megfelelő metszéspontot
-
+ Intersection found.Metszéspont található.
@@ -3414,57 +3469,57 @@
Sík középpontja a fenti listában szereplő elemeken
-
+ First point of the beamGerenda első beépítési pontja
-
+ Base point of columnOszlop alappontja
-
+ Next pointKövetkező pont
-
+ Structure optionsTartószerkezeti lehetőségek
-
+ Drawing modeRajzolási mód
-
+ BeamGerenda
-
+ ColumnPillér
-
+ PresetElőre beállított
-
+ Switch L/HKapcsoló H/M
-
+ Switch L/WKapcsoló H/SZ
-
+ Con&tinueFolytatás
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Szint létrehozása megszakítva.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Kész
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Szint létrehozása megszakítva.
Arch_Reference
-
+ External referenceKülső hivatkozás
-
+ Creates an external reference objectEgy külső referencia-objektumot hoz létre
@@ -4531,15 +4621,40 @@ Szint létrehozása megszakítva.
Arch_Structure
-
+ StructureFelépítés
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Létrehoz egy objektum struktúrát vázlatból vagy egy kijelölt objektumból (vázlat, vonal, felület vagy szilárd test)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Hagyja üresen a dokumentum összes objektumának használatát
Draft
-
+ Writing camera positionKamera helyzet írása
diff --git a/src/Mod/Arch/Resources/translations/Arch_id.qm b/src/Mod/Arch/Resources/translations/Arch_id.qm
index f43e33098c..5c3445242b 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_id.qm and b/src/Mod/Arch/Resources/translations/Arch_id.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_id.ts b/src/Mod/Arch/Resources/translations/Arch_id.ts
index 2a54e2f597..b46be1c8d2 100644
--- a/src/Mod/Arch/Resources/translations/Arch_id.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_id.ts
@@ -889,62 +889,62 @@
mengimbangi antara perbatasan tangga dan struktur
-
+ An optional extrusion path for this elementSebuah ekstrusi opsional jalan untuk elemen ini
-
+ The height or extrusion depth of this element. Keep 0 for automaticKetinggian atau kedalaman ekstrusi dari elemen ini. Simpan 0 untuk otomatis
-
+ A description of the standard profile this element is based uponPenjelasan tentang profil standar yang menjadi dasar elemen ini
-
+ Offset distance between the centerline and the nodes lineOffset jarak antara garis tengah dan garis nodes
-
+ If the nodes are visible or notJika nodanya terlihat atau tidak
-
+ The width of the nodes lineLebar dari node baris
-
+ The size of the node pointsUkuran titik simpul
-
+ The color of the nodes lineWarna garis nodes
-
+ The type of structural nodeJenis simpul struktural
-
+ Axes systems this structure is built onSistem sumbu struktur ini dibangun di atas
-
+ The element numbers to exclude when this structure is based on axesNomor elemen untuk dikecualikan saat struktur ini didasarkan pada sumbu
-
+ If true the element are aligned with axesJika benar elemennya sejajar dengan sumbu
@@ -1224,57 +1224,57 @@
Tebal gari dari objek ini
-
+ An optional unit to express levelsUnit opsional untuk mengekspresikan level
-
+ A transformation to apply to the level markMenerapkan transformasi untuk setiap tanda level
-
+ If true, show the levelJika benar, tampilkan levelnya
-
+ If true, show the unit on the level tagJika benar, tampilkan unit di label level
-
+ If true, when activated, the working plane will automatically adapt to this levelJika benar, saat diaktifkan, bidang kerja akan otomatis menyesuaikan ke level ini
-
+ The font to be used for textsFon akan digunakan untuk teks
-
+ The font size of textsFont untuk teks
-
+ Camera position data associated with this objectData posisi kamera yang diasosiasikan ke objek ini
-
+ If set, the view stored in this object will be restored on double-clickJika diatur, tampilan yang disimpan pada objek ini akan dipulihkan dengan dobel klik
-
+ The individual face colorsWarna muka individu
-
+ If set to True, the working plane will be kept on Auto modeJika diatur ke Benar, bidang kerja akan tetap dalam mode Auto
@@ -1334,12 +1334,12 @@
Bagian yang digunakan dari berkas dasar
-
+ The latest time stamp of the linked fileCap waktu terakhir dari berkas terhubung
-
+ If true, the colors from the linked file will be kept updatedJika benar, warna dari berkas terhubung akan tetap diperbaharui
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsTebal garis dari objek turunan
-
+ The line color of child objectsWarna garis dari objek turunan
-
+ The shape color of child objectsWarna bentuk dari objek turunan
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Membuat situs
-
+ Create StructureBuat struktur
@@ -2212,7 +2267,7 @@
Tinggi
-
+ This mesh is an invalid solidMesh ini adalah solid yang tidak valid
@@ -2322,7 +2377,7 @@
Panjangnya
-
+ Error: The base shape couldn't be extruded along this tool objectError: The base shape couldn't be extruded along this tool object
@@ -2357,7 +2412,7 @@
Kesalahan menghitung bentuk objek ini
-
+ Create Structural SystemBuat Sistem Struktural
@@ -2512,7 +2567,7 @@
Atur posisi teks
-
+ CategoryKategori
@@ -2742,52 +2797,52 @@
Susunan acara
-
+ Node ToolsAlat node
-
+ Reset nodesSetel ulang node
-
+ Edit nodesMengedit node
-
+ Extend nodesMemperpanjang node
-
+ Extends the nodes of this element to reach the nodes of another elementMemperpanjang simpul elemen ini untuk mencapai simpul elemen lain
-
+ Connect nodesHubungkan node
-
+ Connects nodes of this element with the nodes of another elementMenghubungkan simpul elemen ini dengan simpul elemen lain
-
+ Toggle all nodesToggle semua node
-
+ Toggles all structural nodes of the document on/offMengaktifkan semua simpul struktur dokumen secara hidup/mati
-
+ Intersection found.
Persimpangan ditemukan.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
Pusat
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a StructureThe chosen object is not a Structure
-
+ The chosen object has no structural nodesThe chosen object has no structural nodes
-
+ One of these objects has more than 2 nodesOne of these objects has more than 2 nodes
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.Intersection found.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Selesai
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureStruktur
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Membuat objek struktur dari nol atau dari objek yang dipilih (sketsa, kawat, wajah atau padat)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionMenulis posisi kamera
diff --git a/src/Mod/Arch/Resources/translations/Arch_it.qm b/src/Mod/Arch/Resources/translations/Arch_it.qm
index 7513fc9f3a..9a95d5d0d7 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_it.qm and b/src/Mod/Arch/Resources/translations/Arch_it.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_it.ts b/src/Mod/Arch/Resources/translations/Arch_it.ts
index d98ece1198..aea1db9cdc 100644
--- a/src/Mod/Arch/Resources/translations/Arch_it.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_it.ts
@@ -889,62 +889,62 @@
La distanza tra il bordo degli scalini e la struttura o i montanti
-
+ An optional extrusion path for this elementUn tracciato di estrusione opzionale per questo elemento
-
+ The height or extrusion depth of this element. Keep 0 for automaticL'altezza o la profondità di estrusione di questo elemento. Lasciare 0 per automatico
-
+ A description of the standard profile this element is based uponUna descrizione del profilo standard su cui è basato questo elemento
-
+ Offset distance between the centerline and the nodes lineDistanza di offset tra la linea centrale e la linea dei nodi
-
+ If the nodes are visible or notSe i nodi sono visibili o no
-
+ The width of the nodes lineLa larghezza della linea dei nodi
-
+ The size of the node pointsLa dimensione dei punti nodo
-
+ The color of the nodes lineIl colore della linea dei nodi
-
+ The type of structural nodeIl tipo di nodo strutturale
-
+ Axes systems this structure is built onSistemi di assi su cui è costruita questa struttura
-
+ The element numbers to exclude when this structure is based on axesIl numero d'ordine degli elementi da escludere quando questa struttura è basata su assi
-
+ If true the element are aligned with axesSe true gli elementi sono allineati con gli assi
@@ -1224,57 +1224,57 @@
Lo spessore della linea di questo oggetto
-
+ An optional unit to express levelsUn'unità opzionale per esprimere i livelli
-
+ A transformation to apply to the level markTrasformazione da applicare al segno di livello
-
+ If true, show the levelSe true, visualizza il livello
-
+ If true, show the unit on the level tagSe true, visualizza l'unità nell'etichetta del livello
-
+ If true, when activated, the working plane will automatically adapt to this levelSe true, quando attivato, il piano di lavoro si adatta automaticamente a questo livello
-
+ The font to be used for textsIl tipo di carattere da utilizzare per i testi
-
+ The font size of textsLa dimensione del carattere dei testi
-
+ Camera position data associated with this objectDati di posizione della fotocamera associati a questo oggetto
-
+ If set, the view stored in this object will be restored on double-clickSe abilitato, la vista salvata in questo oggetto viene ripristinata facendo doppio clic
-
+ The individual face colorsI colori delle singole facce
-
+ If set to True, the working plane will be kept on Auto modeSe impostato su True, il piano di lavoro viene mantenuto in modalità Auto
@@ -1334,12 +1334,12 @@
La parte da utilizzare dal file di base
-
+ The latest time stamp of the linked fileLa marca temporale più recente del file collegato
-
+ If true, the colors from the linked file will be kept updatedSe true, i colori dal file collegato verranno mantenuti aggiornati
@@ -1604,27 +1604,27 @@
Lo spessore delle alzate
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSe è vero, mostra gli oggetti contenuti in questa Parte di edificio adottando queste impostazioni di linea, colore e trasparenza
-
+ The line width of child objectsLa larghezza della linea degli oggetti figlio
-
+ The line color of child objectsColore della linea degli oggetti figlio
-
+ The shape color of child objectsColore della forma degli oggetti figlio
-
+ The transparency of child objectsLa trasparenza degli oggetti figli
@@ -1644,37 +1644,37 @@
Questa proprietà memorizza una rappresentazione inventor per questo oggetto
-
+ If true, display offset will affect the origin mark tooSe è vero, quando attivato, l'offset della visualizzazione influisce anche sul segno di origine
-
+ If true, the object's label is displayedSe vero, viene visualizzata l'etichetta dell'oggetto
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Se abilitato, la rappresentazione inventor di questo oggetto verrà salvata nel file FreeCAD, consentendo il riferimento ad esso in un altro file in modalità leggera.
-
+ A slot to save the inventor representation of this object, if enabledUno slot per salvare la rappresentazione inventor di questo oggetto, se abilitato
-
+ Cut the view above this levelTaglia la vista sopra questo livello
-
+ The distance between the level plane and the cut lineLa distanza tra il piano del livello e la linea di taglio
-
+ Turn cutting on when activating this levelAttiva il taglio quando si attiva questo livello
@@ -1884,7 +1884,7 @@
L'area di questo muro come una semplice calcolo di lunghezza * altezza
-
+ If True, double-clicking this object in the tree activates itSe è True, facendo doppio clic su questo oggetto nell'albero lo si rende attivo
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Crea Sito
-
+ Create StructureCrea Struttura
@@ -2212,7 +2267,7 @@
Altezza
-
+ This mesh is an invalid solidQuesta mesh non è un solido valido
@@ -2322,7 +2377,7 @@
Lunghezza
-
+ Error: The base shape couldn't be extruded along this tool objectErrore: La forma base non può essere estrusa lungo questo oggetto strumento
@@ -2357,7 +2412,7 @@
Errore di calcolo della forma di questo oggetto
-
+ Create Structural SystemCrea sistema strutturale
@@ -2512,7 +2567,7 @@
Posizione del testo
-
+ CategoryCategoria
@@ -2742,52 +2797,52 @@
Scheda
-
+ Node ToolsStrumenti di nodo
-
+ Reset nodesReimposta i nodi
-
+ Edit nodesModifica i nodi
-
+ Extend nodesEstendi i nodi
-
+ Extends the nodes of this element to reach the nodes of another elementEstende i nodi di questo elemento per raggiungere i nodi di un altro elemento
-
+ Connect nodesCollega i nodi
-
+ Connects nodes of this element with the nodes of another elementCollega i nodi di questo elemento con i nodi di un altro elemento
-
+ Toggle all nodesAttiva o disattiva tutti i nodi
-
+ Toggles all structural nodes of the document on/offAttiva o disattiva tutti i nodi strutturali del documento
-
+ Intersection found.
Intersezione trovata.
@@ -3204,7 +3259,7 @@
Selezionare una faccia di base su un oggetto struttura
-
+ Create external referenceCrea riferimenti esterni
@@ -3249,32 +3304,32 @@
Centro
-
+ Choose another Structure object:Scegliere un altro oggetto struttura:
-
+ The chosen object is not a StructureL'oggetto selezionato non è una struttura
-
+ The chosen object has no structural nodesL'oggetto scelto non ha nodi strutturali
-
+ One of these objects has more than 2 nodesUno di questi oggetti possiede più di 2 nodi
-
+ Unable to find a suitable intersection pointImpossibile trovare un punto di intersezione adatto
-
+ Intersection found.Intersezione trovata.
@@ -3414,57 +3469,57 @@
Centra il piano sugli oggetti nella lista precedente
-
+ First point of the beamPrimo punto della trave
-
+ Base point of columnPunto di base della colonna
-
+ Next pointPunto successivo
-
+ Structure optionsOpzioni struttura
-
+ Drawing modeModalità di disegno
-
+ BeamTrave
-
+ ColumnColonna
-
+ PresetPreimpostato
-
+ Switch L/HScambia L/H
-
+ Switch L/WScambia L/W
-
+ Con&tinueCon&tinua
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Creazione del Livello interrotta.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Fatto
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Creazione del Livello interrotta.
Arch_Reference
-
+ External referenceRiferimento esterno
-
+ Creates an external reference objectCrea un oggetto di riferimento esterno
@@ -4531,15 +4621,40 @@ Creazione del Livello interrotta.
Arch_Structure
-
+ StructureStruttura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Crea un oggetto struttura da zero o da un oggetto selezionato (schizzo, wire, faccia o solido)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Lasciare vuoto per utilizzare tutti gli oggetti del documento
Draft
-
+ Writing camera positionScrivere la posizione della camera
diff --git a/src/Mod/Arch/Resources/translations/Arch_ja.qm b/src/Mod/Arch/Resources/translations/Arch_ja.qm
index 25052c46e9..e7b2805263 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_ja.qm and b/src/Mod/Arch/Resources/translations/Arch_ja.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_ja.ts b/src/Mod/Arch/Resources/translations/Arch_ja.ts
index be76f55571..65172a3868 100644
--- a/src/Mod/Arch/Resources/translations/Arch_ja.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_ja.ts
@@ -889,62 +889,62 @@
階段境界線と構造の間のオフセット
-
+ An optional extrusion path for this elementこの要素のオプション押し出し経路
-
+ The height or extrusion depth of this element. Keep 0 for automaticこの要素の高さまたは押し出し深さ。自動設定する場合は0のままにしてください。
-
+ A description of the standard profile this element is based uponこの要素の基となる標準プロファイルの説明
-
+ Offset distance between the centerline and the nodes line中心線と節点ラインの間のオフセット距離
-
+ If the nodes are visible or not節点を表示するかどうか
-
+ The width of the nodes line節点ラインの幅
-
+ The size of the node points節点のサイズ
-
+ The color of the nodes line節点ラインの色
-
+ The type of structural node構造ノードの種類
-
+ Axes systems this structure is built onこの構造体の座標系
-
+ The element numbers to exclude when this structure is based on axes軸に基づいてこの構造体を押し出す場合に押し出す要素の数
-
+ If true the element are aligned with axesTrueの場合、要素を軸方向に整列
@@ -1224,57 +1224,57 @@
オブジェクトの線幅
-
+ An optional unit to express levelsレベルを表すオプションの単位
-
+ A transformation to apply to the level markレベルマークに適用する変換
-
+ If true, show the levelTrueの場合、レベルを表示
-
+ If true, show the unit on the level tagTrueの場合、レベルタグ上に単位を表示
-
+ If true, when activated, the working plane will automatically adapt to this levelここをtureにした場合、アクティブになっているとき、作業平面が自動的にこちらのレベルに適合させられます
-
+ The font to be used for textsテキストに使用するフォント
-
+ The font size of textsテキストの文字サイズ
-
+ Camera position data associated with this objectこのオブジェクトに関連しているカメラ位置のデータ
-
+ If set, the view stored in this object will be restored on double-click設定すると、このオブジェクトに保存されているビューがダブルクリックで復元できます。
-
+ The individual face colors各面の色
-
+ If set to True, the working plane will be kept on Auto modeTrue に設定すると、作業平面が自動モードのままになります。
@@ -1334,12 +1334,12 @@
ベースファイルから使用する部分
-
+ The latest time stamp of the linked fileリンク先ファイルの最新タイムスタンプ
-
+ If true, the colors from the linked file will be kept updatedここをTrueにした場合に、リンクしているファイルの色は更新された状態になります
@@ -1604,27 +1604,27 @@
踏み板の厚み
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsここがTureの場合に、このビルディング部品に含まれたオブジェクトが、線や色、透明度、何れかの設定で表示されます
-
+ The line width of child objects子オブジェクトの線幅
-
+ The line color of child objects子オブジェクトの線の色
-
+ The shape color of child objects子オブジェクトのシェイプの色
-
+ The transparency of child objects子オブジェクトの透明度
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooTrue にした場合、表示オフセットは原点マークにも影響します
-
+ If true, the object's label is displayedここをTureにした場合、オブジェクトのラベルが表示されます
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.ここが有効な場合、このオブジェクトのインベンター表現がFreeCADファイルに保存され、軽量モードで他のファイルを参照することができます。
-
+ A slot to save the inventor representation of this object, if enabled有効な場合、このオブジェクトのインベンター表現を保存するためのスロット
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut line平面の水準と切断線の間の距離
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
この壁の面積 (area) は、単純に「高さ×長さ」の計算となります
-
+ If True, double-clicking this object in the tree activates itここを True にした場合、ツリー内でこのオブジェクトをダブルクリックするとアクティブになります
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
サイトを作成
-
+ Create Structure構造体を作成
@@ -2212,7 +2267,7 @@
高さ
-
+ This mesh is an invalid solidこのメッシュは無効なソリッドです
@@ -2322,7 +2377,7 @@
長さ
-
+ Error: The base shape couldn't be extruded along this tool objectエラー: ベースシェイプをこのツールオブジェクトに沿って押し出すことはできません
@@ -2357,7 +2412,7 @@
このオブジェクトのシェイプ計算でエラーが発生しました。
-
+ Create Structural System構造システムを作成
@@ -2512,7 +2567,7 @@
テキスト位置を設定
-
+ Categoryカテゴリ
@@ -2742,52 +2797,52 @@
スケジュール
-
+ Node Toolsノードツール
-
+ Reset nodesノードをリセット
-
+ Edit nodesノードを編集
-
+ Extend nodesノードを拡張
-
+ Extends the nodes of this element to reach the nodes of another element他の要素のノードに到達する様にこの要素のノードを拡張します。
-
+ Connect nodes節点を接続
-
+ Connects nodes of this element with the nodes of another elementこの要素の節点を別の要素の節点と接続
-
+ Toggle all nodesすべての節点を切り替え
-
+ Toggles all structural nodes of the document on/offドキュメントの全ての構造ノードのオン/オフを切り替え
-
+ Intersection found.
交差が見つかりました。
@@ -3204,7 +3259,7 @@
構造オブジェクト上から基準面を選択してください
-
+ Create external reference外部参照を作成
@@ -3249,32 +3304,32 @@
中心
-
+ Choose another Structure object:別の構造体オブジェクトを選択:
-
+ The chosen object is not a Structure選択されたオブジェクトが構造体ではありません。
-
+ The chosen object has no structural nodes選択されたオブジェクトは構造ノードを持ちません。
-
+ One of these objects has more than 2 nodesこれらのオブジェクトのひとつが複数の節点を持っています。
-
+ Unable to find a suitable intersection point適切な交差点を見つけることができません
-
+ Intersection found.交差が見つかりました。
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeドローイング・モード
-
+ Beam母屋材
-
+ ColumnColumn
-
+ Presetプリセット
-
+ Switch L/H長さ/高さの入れ替え
-
+ Switch L/W長さ/幅の入れ替え
-
+ Con&tinue続行 (&T)
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ 終了
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External reference外部参照
-
+ Creates an external reference object外部参照オブジェクトを作成します
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ Structure構造体
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)スクラッチまたは選択されているオブジェクト(スケッチ、ワイヤー、面、ソリッド)から構造体オブジェクトを作成します
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4921,7 +5036,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionカメラ位置を書き込み
diff --git a/src/Mod/Arch/Resources/translations/Arch_lt.qm b/src/Mod/Arch/Resources/translations/Arch_lt.qm
index 34060c8631..6017d147b0 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_lt.qm and b/src/Mod/Arch/Resources/translations/Arch_lt.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_lt.ts b/src/Mod/Arch/Resources/translations/Arch_lt.ts
index 05db4f3ead..ece92fd098 100644
--- a/src/Mod/Arch/Resources/translations/Arch_lt.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_lt.ts
@@ -889,62 +889,62 @@
Atstumas tarp laiptų rėmelio ir struktūros
-
+ An optional extrusion path for this elementGalimas papildomas tūrio išstūmimo kelias šiam elementui
-
+ The height or extrusion depth of this element. Keep 0 for automaticElemento aukštis arba išstūmimo gylis. Reikšmė 0 automatinis
-
+ A description of the standard profile this element is based uponStandartinio profilio aprašymas pagal elementą
-
+ Offset distance between the centerline and the nodes linePostūmio atstumas tarp centrinės linijos ir mazgų linijos
-
+ If the nodes are visible or notJeigu mazgas yra matomas arba ne
-
+ The width of the nodes lineMazgo linijų plotis
-
+ The size of the node pointsMazgo taškų dydis
-
+ The color of the nodes lineMazgo linijos spalva
-
+ The type of structural nodeKonstrukcijų mazgo tipas
-
+ Axes systems this structure is built onAšių sistema pagal sukurtą konstrukciją
-
+ The element numbers to exclude when this structure is based on axesNeįtrauktų elementų skaičius kai ši konstrukcija yra sukurta ant ašių
-
+ If true the element are aligned with axesJei nurodyta „Tiesa“, elementas bus sutapdintas su ašimis
@@ -1216,7 +1216,7 @@
The shape of this object
- Objekto forma
+ Šio kūno pavidalas
@@ -1224,57 +1224,57 @@
Objekto linijos plotis
-
+ An optional unit to express levelsAn optional unit to express levels
-
+ A transformation to apply to the level markTransformacija atliekama lygio ženklui
-
+ If true, show the levelJei tiesa, rodyti lygį
-
+ If true, show the unit on the level tagJei tiesa, rodyti lygio etikės vienetus
-
+ If true, when activated, the working plane will automatically adapt to this levelJei tiesa, kai aktyvuota, darbo plokštuma automatiškai prisitaikys prie šio lygio
-
+ The font to be used for textsŠriftas naudojamas raštui
-
+ The font size of textsRašmenų šrifto dydis
-
+ Camera position data associated with this objectKameros padėties duomenys, susieti su šiuo objektu
-
+ If set, the view stored in this object will be restored on double-clickJei nustatyta, vaizdas saugomas objekte bus sugrąžintas spragtelėjus du kartus
-
+ The individual face colorsAtskiro paviršiaus spalvos
-
+ If set to True, the working plane will be kept on Auto modeIf set to True, the working plane will be kept on Auto mode
@@ -1334,12 +1334,12 @@
The part to use from the base file
-
+ The latest time stamp of the linked fileThe latest time stamp of the linked file
-
+ If true, the colors from the linked file will be kept updatedIf true, the colors from the linked file will be kept updated
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsThe line width of child objects
-
+ The line color of child objectsThe line color of child objects
-
+ The shape color of child objects
- The shape color of child objects
+ Pavaldžiųjų kūnų pavidalų spalva
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,44 +1644,44 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this levelUse the material color as this object's shape color, if available
- Use the material color as this object's shape color, if available
+ Jei tik įmanoma, panaudoti šio kūno spalvines savybes
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2134,7 +2189,7 @@
Mesh to Shape
- Mesh to Shape
+ Tinklas į pavidalą
@@ -2192,7 +2247,7 @@
Kurti sklypą
-
+ Create StructureKurti konstrukciją
@@ -2212,7 +2267,7 @@
Aukštis
-
+ This mesh is an invalid solidŠis plokštumų tinklas netinkamas pilnaviduriui tūriui
@@ -2322,7 +2377,7 @@
Length
-
+ Error: The base shape couldn't be extruded along this tool objectError: The base shape couldn't be extruded along this tool object
@@ -2357,7 +2412,7 @@
Error computing the shape of this object
-
+ Create Structural SystemCreate Structural System
@@ -2384,12 +2439,12 @@
has an invalid shape
- has an invalid shape
+ yra netinkamo pavidalohas a null shape
- has a null shape
+ neturi pavidalo
@@ -2512,7 +2567,7 @@
Nustatyti teksto padėtį
-
+ CategoryKategorija
@@ -2742,52 +2797,52 @@
Žiniaraštis
-
+ Node ToolsMazgo Įrankiai
-
+ Reset nodesAtitaisyti mazgus
-
+ Edit nodesRedaguoti mazgus
-
+ Extend nodesTęsti mazgus
-
+ Extends the nodes of this element to reach the nodes of another elementElemento mazgai tęsiami, kol pasiekia prijungto kito elemento mazgus
-
+ Connect nodesSujungti mazgus
-
+ Connects nodes of this element with the nodes of another elementSujungia elemento mazgus su kito elemento mazgais
-
+ Toggle all nodesToggle all nodes
-
+ Toggles all structural nodes of the document on/offToggles all structural nodes of the document on/off
-
+ Intersection found.
Susikirtimas surastas.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
Vidurys
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a StructureThe chosen object is not a Structure
-
+ The chosen object has no structural nodesThe chosen object has no structural nodes
-
+ One of these objects has more than 2 nodesOne of these objects has more than 2 nodes
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.Intersection found.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Atlikta
+ ArchMaterial
@@ -4231,7 +4321,7 @@ Floor creation aborted.
Mesh to Shape
- Mesh to Shape
+ Tinklas į pavidalą
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureStructure
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionWriting camera position
@@ -5080,7 +5195,7 @@ Leave blank to use all objects from the document
Shapes
- Shapes
+ Pavidalai
@@ -5568,7 +5683,7 @@ Leave blank to use all objects from the document
Allows optimization
- Allows optimization
+ Leisti optimizavimą
@@ -5578,7 +5693,7 @@ Leave blank to use all objects from the document
Allow quads
- Allow quads
+ Leisti keturkampius
@@ -5907,12 +6022,12 @@ The gradient of the local mesh size h(x) is bound by |Δh(x)| ≤ 1/value.
Allow a second order mesh
- Allow a second order mesh
+ Leisti antros eilės tinkląAllow quadrilateral faces
- Allow quadrilateral faces
+ Leisti keturkampes sienas
@@ -6130,7 +6245,7 @@ they will be treated as one.
Allow invalid shapes
- Allow invalid shapes
+ Leisti turėti netinkamus pavidalus
diff --git a/src/Mod/Arch/Resources/translations/Arch_nl.qm b/src/Mod/Arch/Resources/translations/Arch_nl.qm
index 7cfe987f25..4e413901ae 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_nl.qm and b/src/Mod/Arch/Resources/translations/Arch_nl.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_nl.ts b/src/Mod/Arch/Resources/translations/Arch_nl.ts
index 9460d90084..0006e14e2e 100644
--- a/src/Mod/Arch/Resources/translations/Arch_nl.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_nl.ts
@@ -889,62 +889,62 @@
De afstand tussen de rand van de trap en de structuur
-
+ An optional extrusion path for this elementEen optionele 3D route voor dit element
-
+ The height or extrusion depth of this element. Keep 0 for automaticDe hoogte of 3D-diepte van dit element. Houd 0 voor automatisch
-
+ A description of the standard profile this element is based uponEen beschrijving van het standaardprofiel waar dit element op gebaseerd is
-
+ Offset distance between the centerline and the nodes lineDe afstand tussen de middellijn en de knooppunten-lijn
-
+ If the nodes are visible or notAls de nodes zichtbaar zijn of niet
-
+ The width of the nodes lineDe breedte van de lijn van het knooppunt
-
+ The size of the node pointsDe omvang van het knooppunt
-
+ The color of the nodes lineDe kleur van de nodes lijn
-
+ The type of structural nodeHet soort structurele knooppunt
-
+ Axes systems this structure is built onAssenstelsel waarop deze structuur gebouwd is
-
+ The element numbers to exclude when this structure is based on axesHet aantal elementen dat wordt uitgesloten wanneer deze structuur gebaseerd is op assen
-
+ If true the element are aligned with axesWanneer waar, dan wordt het element uigelijnd met de assen
@@ -1224,57 +1224,57 @@
De lijnbreedte van dit object
-
+ An optional unit to express levelsEen optionele eenheid om niveaus in uit te drukken
-
+ A transformation to apply to the level markEen transformatie om toe te passen op de niveau markering
-
+ If true, show the levelWanneer waar, toon het niveau
-
+ If true, show the unit on the level tagWanneer waar, toon de eenheid op de niveau markering
-
+ If true, when activated, the working plane will automatically adapt to this levelWanneer waar, als geactiveerd, dan zal het werkvlak zich automatisch aanpassen aan dit niveau
-
+ The font to be used for textsHet lettertype dat wordt gebruikt voor teksten
-
+ The font size of textsDe tekengrootte van teksten
-
+ Camera position data associated with this objectCamera positiegegevens geassioceerd met dit object
-
+ If set, the view stored in this object will be restored on double-clickWanneer geactiveerd dan zal de weergave welke is opgeslagen in dit object hersteld worden bij een dubbelklik
-
+ The individual face colorsDe individuele kleuren van de aanzichten
-
+ If set to True, the working plane will be kept on Auto modeWanneer ingesteld als Waar, dan blijft het werkvlak in de Automatische stand
@@ -1334,12 +1334,12 @@
Het deel wat van het basisbestand gebruikt moet worden
-
+ The latest time stamp of the linked fileDe meest recente tijdsmarkering van het gekoppelde bestand
-
+ If true, the colors from the linked file will be kept updatedWanneer waar, dan worden de kleuren van het gelinkte bestand up-to-date gehouden
@@ -1604,27 +1604,27 @@
De dikte van de optreden
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIndien waar, toon de objecten in dit gebouwonderdeel vervat die deze lijn-, kleur- en transparantie-instellingen zullen aannemen
-
+ The line width of child objectsDe lijnbreedte van kinderobjecten
-
+ The line color of child objectsDe lijnkleur van kinderobjecten
-
+ The shape color of child objectsDe kleur van de vorm van kinderobjecten
-
+ The transparency of child objectsDe transparantie van kinderobjecten
@@ -1644,37 +1644,37 @@
Deze eigenschap bewaart een uitvinderrepresentatie voor dit object
-
+ If true, display offset will affect the origin mark tooIndien waar, zal de weergave van de verschuiving beginpuntmarkering ook beïnvloeden
-
+ If true, the object's label is displayedIndien waar, als geactiveerd, dan zal de label van het object worden weergegeven
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Als dit is ingeschakeld, zal de uitvinderrepresentatie van dit object worden opgeslagen in het FreeCAD-bestand, waardoor het in andere bestanden in de lichtgewichtmodus kan worden gerefereerd.
-
+ A slot to save the inventor representation of this object, if enabledEen sleuf voor het opslaan van de uitvinderrepresentatie van dit object, indien ingeschakeld
-
+ Cut the view above this levelSnij de weergave boven dit niveau
-
+ The distance between the level plane and the cut lineDe afstand tussen het niveausvlak en de snijlijn
-
+ Turn cutting on when activating this levelSchakel snijden in bij het activeren van dit niveau
@@ -1884,7 +1884,7 @@
Het gebied van deze muur als een simpele hoogte * lengteberekening
-
+ If True, double-clicking this object in the tree activates itIndien waar, wordt dit object actief door op het te dubbelklikken in de boomstructuur
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometrie boven dan deze waarde wordt afgetopt. Zet op nul voor onbeperkt.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Ondergrond maken
-
+ Create StructureStructuur aanmaken
@@ -2212,7 +2267,7 @@
Hoogte
-
+ This mesh is an invalid solidDit net vormt een ongeldig volumemodel
@@ -2322,7 +2377,7 @@
Lengte
-
+ Error: The base shape couldn't be extruded along this tool objectFout: De basis vorm kon niet worden verdreven langszij dit werktuig object
@@ -2357,7 +2412,7 @@
Fout tijdens de berekening van de vorm van dit object
-
+ Create Structural SystemCreëer Structureel Systeem
@@ -2512,7 +2567,7 @@
Positie van de tekst instellen
-
+ CategoryCategorie
@@ -2742,52 +2797,52 @@
Planning
-
+ Node ToolsKnooppunt gereedschap
-
+ Reset nodesHerstel knooppunten
-
+ Edit nodesBewerk knooppunten
-
+ Extend nodesKnooppunten uitbreiden
-
+ Extends the nodes of this element to reach the nodes of another elementBreidt de knooppunten van dit element uit om de knooppunten van een ander element te bereiken
-
+ Connect nodesKnooppunten verbinden
-
+ Connects nodes of this element with the nodes of another elementVerbindt knooppunten van dit element met het knooppunt van een ander element
-
+ Toggle all nodesAlle knooppunten in-/ uitschakelen
-
+ Toggles all structural nodes of the document on/offAlle structurele knooppunten van het document in-/ uitschakelen
-
+ Intersection found.
Kruispunt gevonden.
@@ -3203,7 +3258,7 @@
Selecteer een basis vlak op een structueel object
-
+ Create external referenceMaak externe verwijzing
@@ -3248,32 +3303,32 @@
Middelpunt
-
+ Choose another Structure object:Kies een andere Structuur-object:
-
+ The chosen object is not a StructureHet gekozen object is geen Structuur-object
-
+ The chosen object has no structural nodesHet gekozen object heeft geen structurele knooppunten
-
+ One of these objects has more than 2 nodesEen van deze objecten heeft meer dan 2 knooppunten
-
+ Unable to find a suitable intersection pointKan geen geschikte snijpunt vinden
-
+ Intersection found.Snijpunt gevonden.
@@ -3413,57 +3468,57 @@
Centreert het vlak op de objecten in de bovenstaande lijst
-
+ First point of the beamEerste punt van de balk
-
+ Base point of columnBasispunt van de kolom
-
+ Next pointVolgend punt
-
+ Structure optionsStructuuropties
-
+ Drawing modeTekenmodus
-
+ BeamBalk
-
+ ColumnKolom
-
+ PresetVoorinstelling
-
+ Switch L/HWissel L/H om
-
+ Switch L/WWissel L/B om
-
+ Con&tinueVerder&gaan
@@ -3770,6 +3825,41 @@ Floor creation aborted.
Vloer object wordt niet gemaakt.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Klaar
+ ArchMaterial
@@ -4387,12 +4477,12 @@ Vloer object wordt niet gemaakt.
Arch_Reference
-
+ External referenceExterne verwijzing
-
+ Creates an external reference objectMaakt een extern referentie-object
@@ -4530,15 +4620,40 @@ Vloer object wordt niet gemaakt.
Arch_Structure
-
+ StructureStructuur
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Maak een structuurobject vanaf nul of van een geselecteerd object (schets, draad, vlak of volumemodel)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4924,7 +5039,7 @@ Laat deze leeg om alle objecten uit het document te gebruiken
Draft
-
+ Writing camera positionCamerapositie schrijven
diff --git a/src/Mod/Arch/Resources/translations/Arch_pl.qm b/src/Mod/Arch/Resources/translations/Arch_pl.qm
index 521c39523e..f58516633b 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_pl.qm and b/src/Mod/Arch/Resources/translations/Arch_pl.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_pl.ts b/src/Mod/Arch/Resources/translations/Arch_pl.ts
index 7c68bf54ef..d05aa0fb30 100644
--- a/src/Mod/Arch/Resources/translations/Arch_pl.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_pl.ts
@@ -889,62 +889,62 @@
Przesunięcie między krawędzią schodów a konstrukcją
-
+ An optional extrusion path for this elementOpcjonalna ścieżka wytłaczania dla tego elementu
-
+ The height or extrusion depth of this element. Keep 0 for automaticWysokość lub głębokość wytłaczania tego elementu. Zachowaj 0 dla automatycznego
-
+ A description of the standard profile this element is based uponOpis profilu standardowego, na którym opiera się ten element
-
+ Offset distance between the centerline and the nodes lineOdległość przesunięcia między linią środkową a linią węzłów
-
+ If the nodes are visible or notJeśli węzły są widoczne, czy nie
-
+ The width of the nodes lineSzerokość linii węzłów
-
+ The size of the node pointsRozmiar punktów węzła
-
+ The color of the nodes lineKolor linii węzłów
-
+ The type of structural nodeTyp węzła strukturalnego
-
+ Axes systems this structure is built onSystemy osi, na których struktura jest zbudowana
-
+ The element numbers to exclude when this structure is based on axesNumery elementów są do wykluczenia, gdy ta struktura jest oparta na osiach
-
+ If true the element are aligned with axesJeśli to prawda, element jest wyrównany z osiami
@@ -1086,7 +1086,7 @@
The type of edges to consider
- Rodzaj krawędzi do rozważenia
+ Rodzaj krawędzi, które należy analizować
@@ -1224,57 +1224,57 @@
Szerokość linii tego obiektu
-
+ An optional unit to express levelsOpcjonalna jednostka do wyrażenia poziomów
-
+ A transformation to apply to the level markTransformacja, która ma być zastosowana do zaznaczenia kondygnacji
-
+ If true, show the levelJeżeli prawda, pokaż kondygnację
-
+ If true, show the unit on the level tagJeżeli prawda, pokazuje znaczniki jednostki kondygnacji
-
+ If true, when activated, the working plane will automatically adapt to this levelJeżeli prawda, wtedy aktywuje się, płaszczyzna robocza automatycznie dostosowuje się do tej kondygnacji
-
+ The font to be used for textsCzcionka dla tekstów
-
+ The font size of textsRozmiar czcionki dla tekstów
-
+ Camera position data associated with this objectPozycja kamery związana z tym obiektem
-
+ If set, the view stored in this object will be restored on double-clickJeśli ustawiona, widok zapisany w tym obiekcie zostanie przywrócony po dwukrotnym kliknięciu
-
+ The individual face colorsIndywidualny kolor czcionki
-
+ If set to True, the working plane will be kept on Auto modePrzy ustawieniu True płaszczyzna robocza pozostanie w trybie automatycznego dopasowania
@@ -1334,12 +1334,12 @@
Część do użycia z pliku podstawowego
-
+ The latest time stamp of the linked fileData ostatniej modyfikacji połączonego pliku
-
+ If true, the colors from the linked file will be kept updatedJeśli prawda, kolory z połączonego pliku będą aktualizowane
@@ -1604,27 +1604,27 @@
Grubość podstopni
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsJeśli prawda, pokaż obiekty zawarte w tej części budynku przyjmą te linie, ustawienia kolorów i przezroczystości
-
+ The line width of child objectsSzerokość linii obiektów podrzędnych
-
+ The line color of child objectsKolor linii obiektów podrzędnych
-
+ The shape color of child objectsKolor kształtu obiektów podrzędnych
-
+ The transparency of child objectsPrzezroczystość obiektów podrzędnych
@@ -1644,37 +1644,37 @@
Ta właściwość przechowuje reprezentację twórcy tego obiektu
-
+ If true, display offset will affect the origin mark tooJeśli wartość ta wynosi true, przesunięcie wyświetlania będzie miało również wpływ na symbol odniesienia położenia
-
+ If true, the object's label is displayedJeśli prawda, etykieta obiektu jest wyświetlana
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Jeśli ta opcja jest włączona, reprezentacja inventor tego obiektu zostanie zapisana w pliku FreeCAD, umożliwiając odniesienie do niego w innych plikach w trybie uproszczonym.
-
+ A slot to save the inventor representation of this object, if enabledMiejsce do zapisania reprezentacji wynalazcy tego obiektu, jeśli jest włączone
-
+ Cut the view above this levelWytnij widok powyżej tego poziomu
-
+ The distance between the level plane and the cut lineOdległość między płaszczyzną poziomą a linią cięcia
-
+ Turn cutting on when activating this levelWłącz cięcie podczas aktywacji tego poziomu
@@ -1884,7 +1884,7 @@
Powierzchnia tej ściany jako prosta wysokość * Obliczenie długości
-
+ If True, double-clicking this object in the tree activates itJeśli ma wartość Prawda, podwójne kliknięcie tego obiektu w drzewie aktywuje go
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometria znajdująca się dalej niż ta wartość zostanie przycięta. Zachowaj zero dla braku ograniczeń.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Utwórz lokalizację
-
+ Create StructureUtwórz strukturę
@@ -2212,7 +2267,7 @@
Wysokość
-
+ This mesh is an invalid solidTa siatka jest niepoprawną bryłą
@@ -2322,7 +2377,7 @@
Odstęp
-
+ Error: The base shape couldn't be extruded along this tool objectBłąd: Krzywa bazowa nie może być wyciągnięta za pomocą tego narzędzia wzdłuż obiektu
@@ -2357,7 +2412,7 @@
Błąd obliczeń kształtu tego obiektu
-
+ Create Structural SystemStwórz System Konstrukcyjny
@@ -2414,7 +2469,7 @@
This mesh has more than 1000 facets.
- Ta siatka składa się z ponad 1000 powierzchni.
+ Ta siatka składa się z ponad 1000 wielokątów.
@@ -2424,7 +2479,7 @@
The mesh has more than 500 facets. This will take a couple of minutes...
- Siatka składa się z ponad 500 płaszczyzn. Zajmie to kilka minut...
+ Siatka składa się z ponad 500 wielokątów. Zajmie to kilka minut...
@@ -2512,7 +2567,7 @@
Ustal położenie tekstu
-
+ CategoryKategoria
@@ -2742,52 +2797,52 @@
Harmonogram
-
+ Node ToolsNarzędzia węzłów
-
+ Reset nodesZresetuj węzły
-
+ Edit nodesEdytuj węzły
-
+ Extend nodesRozszerz węzły
-
+ Extends the nodes of this element to reach the nodes of another elementRozszerza punkty węzłowe tego elementu aby dosięgnąć punktów węzłowych innego elementu
-
+ Connect nodesPołącz punkty węzłów
-
+ Connects nodes of this element with the nodes of another elementPołącz punkty węzłowe tego elementu z punktami węzłowymi innego elementu
-
+ Toggle all nodesPrzełącz wszystkie węzły
-
+ Toggles all structural nodes of the document on/offWłącza/Wyłącza wszystkie węzły konstrukcyjne dokumentu
-
+ Intersection found.
Znaleziono przecięcie.
@@ -3204,7 +3259,7 @@
Proszę wybrać powierzchnię bazową na obiekcie konstrukcyjnym
-
+ Create external referenceStwórz zewnętrzne odniesienie
@@ -3249,32 +3304,32 @@
Wyśrodkowane
-
+ Choose another Structure object:Wybierz inny obiekt konstrukcji:
-
+ The chosen object is not a StructureWybrany obiekt nie jest konstrukcją
-
+ The chosen object has no structural nodesWybrany obiekt nie posiada węzłów konstrukcyjnych
-
+ One of these objects has more than 2 nodesJeden z tych obiektów ma więcej niż 2 węzły
-
+ Unable to find a suitable intersection pointNie można znaleźć odpowiedniego punktu przecięcia
-
+ Intersection found.Znaleziono przecięcie.
@@ -3414,57 +3469,57 @@
Wyśrodkuje płaszczyznę na obiektach znajdujących się powyżej
-
+ First point of the beamPunkt początkowy belki
-
+ Base point of columnPunkt bazowy kolumny
-
+ Next pointNastępny punkt
-
+ Structure optionsOpcje struktury
-
+ Drawing modeTryb rysowania
-
+ BeamBelka
-
+ ColumnKolumna
-
+ PresetUstawienia
-
+ Switch L/HPrzełącz L/H
-
+ Switch L/WPrzełącz L/W
-
+ Con&tinueKontynuuj
@@ -3768,6 +3823,41 @@ Floor creation aborted.
Tworzenie piętra zostało przerwane.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Gotowe
+ ArchMaterial
@@ -4385,12 +4475,12 @@ Tworzenie piętra zostało przerwane.
Arch_Reference
-
+ External referenceZewnętrzne odniesienie
-
+ Creates an external reference objectTworzy obiekt zewnętrznego odniesienia
@@ -4528,15 +4618,40 @@ Tworzenie piętra zostało przerwane.
Arch_Structure
-
+ StructureKonstrukcja
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Tworzy obiekt Konstrukcji od podstaw lub z wybranego obiektu (szkicu, szkieletu, wieloboku lub bryły)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4922,7 +5037,7 @@ Pozostaw puste pole, aby użyć wszystkich obiektów z dokumentu
Draft
-
+ Writing camera positionPozycja kamery pisania
@@ -5590,7 +5705,7 @@ Pozostaw puste pole, aby użyć wszystkich obiektów z dokumentu
Join coplanar facets when triangulating
- Połącz ściany współpłaszczyznowe podczas triangulacji
+ Połącz wielokąty współpłaszczyznowe podczas triangulacji
@@ -5951,7 +6066,7 @@ produce adequate IFC geometry: NURBS, faceted, or anything else.
Note: The serializer is still an experimental feature!
IFCOpenShell jest biblioteką, która pozwala na import plików IFC.
Jej funkcjonalność serializatora pozwala na nadanie jej kształtu OCC
-i wytworzenie odpowiedniej geometrii IFC: NURBS, fasetowanej, lub jakiejkolwiek innej.
+i wytworzenie odpowiedniej geometrii IFC: NURBS, z wielokątów lub jakiejkolwiek innej.
Uwaga: Serializer jest nadal funkcją eksperymentalną!
@@ -6177,7 +6292,7 @@ are decomposed into flat facets.
If this is checked, an additional calculation is done to join coplanar facets.
Zakrzywione kształty, których nie można przedstawić jako krzywych w IFC
są rozkładane na płaskie powierzchnie.
-Jeśli to pole jest zaznaczone, wykonuje się dodatkowe obliczenia, aby połączyć współpłaszczyznowe elementy.
+Jeśli to pole jest zaznaczone, wykonuje się dodatkowe obliczenia, aby połączyć współpłaszczyznowe wielokąty.
diff --git a/src/Mod/Arch/Resources/translations/Arch_pt-BR.qm b/src/Mod/Arch/Resources/translations/Arch_pt-BR.qm
index 5d36ffbbdf..477e8a7864 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_pt-BR.qm and b/src/Mod/Arch/Resources/translations/Arch_pt-BR.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts b/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts
index 1ce6c82dc7..92139e7d0b 100644
--- a/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts
@@ -889,62 +889,62 @@
O espaço entre a borda da escada e a estrutura
-
+ An optional extrusion path for this elementUm caminho de extrusão opcional para este elemento
-
+ The height or extrusion depth of this element. Keep 0 for automaticA profundidade ou altura ou extrusão deste elemento. Mantenha 0 para automático
-
+ A description of the standard profile this element is based uponUma descrição do perfil padrão no qual este elemento é baseado
-
+ Offset distance between the centerline and the nodes lineA distância o eixo central e a linha de nós
-
+ If the nodes are visible or notSe os nós estão visíveis ou não
-
+ The width of the nodes lineA largura da linha de nós
-
+ The size of the node pointsO tamanho dos pontos de nó
-
+ The color of the nodes lineA cor da linha de nós
-
+ The type of structural nodeO tipo de nó estrutural
-
+ Axes systems this structure is built onSistemas de eixos sobre os quais esta estrutura é construída
-
+ The element numbers to exclude when this structure is based on axesOs números dos elementos a excluir quando essa estrutura for baseada em eixos
-
+ If true the element are aligned with axesSe verdadeiro, os elementos estarão alinhados com os eixos
@@ -1224,57 +1224,57 @@
A largura da linha deste objeto
-
+ An optional unit to express levelsUma unidade opcional para níveis
-
+ A transformation to apply to the level markUma transformação a ser aplicada à marca de nível
-
+ If true, show the levelSe verdadeiro, mostra o nível
-
+ If true, show the unit on the level tagSe verdadeiro, mostrar a unidade na marca de nível
-
+ If true, when activated, the working plane will automatically adapt to this levelSe verdadeiro, quando ativado, o plano de trabalho será automaticamente adaptado a este nível
-
+ The font to be used for textsA fonte a ser usada para textos
-
+ The font size of textsO tamanho da fonte dos textos
-
+ Camera position data associated with this objectDados de posição de câmera associados a esse objeto
-
+ If set, the view stored in this object will be restored on double-clickSe ativado, o modo de exibição armazenado neste objeto será restaurado quando duplo-clicado
-
+ The individual face colorsAs cores de faces individuais
-
+ If set to True, the working plane will be kept on Auto modeSe definido como verdadeiro, o plano de trabalho será mantido no modo automático
@@ -1334,12 +1334,12 @@
A peça a ser usada
-
+ The latest time stamp of the linked fileO último carimbo de hora do arquivo vinculado
-
+ If true, the colors from the linked file will be kept updatedSe verdadeiro, as cores do arquivo vinculado serão mantidas atualizadas
@@ -1604,27 +1604,27 @@
Espessura dos degraus
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSe é verdadeiro, mostrar os objetos contidos nesta Parte do Edifício que receberão estas configurações de linha, cor e transparência
-
+ The line width of child objectsA largura da linha dos objetos filhos
-
+ The line color of child objectsA cor da linha dos objetos filhos
-
+ The shape color of child objectsA cor da forma dos objetos filhos
-
+ The transparency of child objectsA transparência dos objetos filhos
@@ -1644,37 +1644,37 @@
Esta propriedade armazena uma representação de inventário para este objeto
-
+ If true, display offset will affect the origin mark tooSe verdadeiro, o deslocamento da exibição também afetará a marca de origem
-
+ If true, the object's label is displayedSe verdadeiro, o rótulo do objeto é exibido
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Se ativado, a representação inventor deste objeto será salva no arquivo FreeCAD, permitindo referenciá-lo em outro arquivo em modo leve.
-
+ A slot to save the inventor representation of this object, if enabledUm slot para salvar a representação do inventor deste objeto, se ativado
-
+ Cut the view above this levelRecortar a visão acima deste nível
-
+ The distance between the level plane and the cut lineA distância entre o nível do plano e a linha de corte
-
+ Turn cutting on when activating this levelAtivar o corte ao ativar este nível
@@ -1884,7 +1884,7 @@
A área desta parede como uma simples cálculo de altura * comprimento
-
+ If True, double-clicking this object in the tree activates itSe ativado, um duplo clique neste objeto na árvore tornará ele ativo
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometria além deste valor será cortado. Mantenha zero para ilimitado.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Criar sítio
-
+ Create StructureCriar estrutura
@@ -2212,7 +2267,7 @@
Altura
-
+ This mesh is an invalid solidEsta malha não é um sólido válido
@@ -2322,7 +2377,7 @@
Comprimento
-
+ Error: The base shape couldn't be extruded along this tool objectErro: A forma de base não pode ser extrudada ao longo deste objeto
@@ -2357,7 +2412,7 @@
Não foi possível computar a forma do objeto
-
+ Create Structural SystemCriar sistema estrutural
@@ -2512,7 +2567,7 @@
Definir a posição do texto
-
+ CategoryCategoria
@@ -2742,52 +2797,52 @@
Quantitativo
-
+ Node ToolsFerramentas de nó
-
+ Reset nodesReiniciar os nós
-
+ Edit nodesEditar nós
-
+ Extend nodesEstender os nós
-
+ Extends the nodes of this element to reach the nodes of another elementEstende os nós deste elemento até os nós de um outro elemento
-
+ Connect nodesConectar nós
-
+ Connects nodes of this element with the nodes of another elementConecta os nós deste elemento com os nós de um outro elemento
-
+ Toggle all nodesLigar/Desligar todos os nós
-
+ Toggles all structural nodes of the document on/offLiga/desliga todos os nós estruturais do documento
-
+ Intersection found.
Interseção encontrada.
@@ -3204,7 +3259,7 @@
Por favor, selecione uma face de base em um objeto estrutural
-
+ Create external referenceCriar referência externa
@@ -3249,32 +3304,32 @@
Centro
-
+ Choose another Structure object:Escolha outro objeto de estrutura:
-
+ The chosen object is not a StructureO objeto escolhido não é uma estrutura
-
+ The chosen object has no structural nodesO objeto escolhido não tem nenhum nó estrutural
-
+ One of these objects has more than 2 nodesUm desses objetos tem mais de 2 nós
-
+ Unable to find a suitable intersection pointNão foi possível encontrar um ponto de intersecção adequado
-
+ Intersection found.Interseção encontrada.
@@ -3414,57 +3469,57 @@
Centraliza o plano na lista de objetos acima
-
+ First point of the beamPrimeiro ponto da viga
-
+ Base point of columnPonto base da coluna
-
+ Next pointPonto seguinte
-
+ Structure optionsOpções de estruturas
-
+ Drawing modeModo de desenho
-
+ BeamViga
-
+ ColumnColuna
-
+ PresetPredefinido
-
+ Switch L/HTrocar L/H
-
+ Switch L/WTrocar L/W
-
+ Con&tinueCon&tinuar
@@ -3751,6 +3806,41 @@ You can change that in the preferences.
Floor creation aborted.
Não há nenhum objeto válido na seleção. Criação de pavimento abortada.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Feito
+ ArchMaterial
@@ -4368,12 +4458,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceReferência externa
-
+ Creates an external reference objectCria um objeto de referência externa
@@ -4511,15 +4601,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureEstrutura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Cria um objeto estrutural a partir do zero ou de um objeto selecionado (esboço, arame, face ou sólido)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4912,7 +5027,7 @@ Se você deixar este campo vazio, nenhuma filtragem será aplicada
Draft
-
+ Writing camera positionGravando posição da câmera
diff --git a/src/Mod/Arch/Resources/translations/Arch_pt-PT.qm b/src/Mod/Arch/Resources/translations/Arch_pt-PT.qm
index d8a776297e..af5f12793c 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_pt-PT.qm and b/src/Mod/Arch/Resources/translations/Arch_pt-PT.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts b/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts
index f6cfd7ff8a..bd4d22ca7f 100644
--- a/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts
@@ -889,62 +889,62 @@
O afastamento entre a borda da escada e a estrutura
-
+ An optional extrusion path for this elementUm caminho opcional de extrusão para este elemento
-
+ The height or extrusion depth of this element. Keep 0 for automaticA altura ou a profundidade da extrusão deste elemento. Manter 0 para automático
-
+ A description of the standard profile this element is based uponDescrição do perfil padrão no qual este elemento se baseia
-
+ Offset distance between the centerline and the nodes lineA distância entre o eixo e a linha de nós
-
+ If the nodes are visible or notSe os nós estão visíveis ou não
-
+ The width of the nodes lineA largura da linha de nós
-
+ The size of the node pointsO tamanho dos pontos de nó
-
+ The color of the nodes lineA cor da linha de nós
-
+ The type of structural nodeO tipo de nó estrutural
-
+ Axes systems this structure is built onSistemas de eixos sobre os quais esta estrutura é construída
-
+ The element numbers to exclude when this structure is based on axesOs números dos elementos a excluir quando esta estrutura for baseada em eixos
-
+ If true the element are aligned with axesSe verdadeiro, os elementos serão alinhados com os eixos
@@ -1224,57 +1224,57 @@
A largura da linha deste objeto
-
+ An optional unit to express levelsUma unidade opcional para expressar níveis
-
+ A transformation to apply to the level markUma transformação para aplicar à marca de nível
-
+ If true, show the levelSe verdadeiro, mostra o nível
-
+ If true, show the unit on the level tagSe verdadeiro, mostra a unidade na etiqueta de nível
-
+ If true, when activated, the working plane will automatically adapt to this levelSe verdadeiro, quando ativado, o plano de trabalho irá automaticamente adaptar-se a este nível
-
+ The font to be used for textsA fonte a ser usada para textos
-
+ The font size of textsO tamanho da fonte dos textos
-
+ Camera position data associated with this objectDados de posição de câmara associados a este objeto
-
+ If set, the view stored in this object will be restored on double-clickSe ativado, a posição da vista armazenada neste objeto será restaurada com um duplo-clik
-
+ The individual face colorsAs cores de faces individuais
-
+ If set to True, the working plane will be kept on Auto modeSe definido como verdadeiro, o plano de trabalho será mantido no modo automático
@@ -1334,12 +1334,12 @@
A parte a usar do ficheiro de base
-
+ The latest time stamp of the linked fileO último carimbo de hora do ficheiro ligado
-
+ If true, the colors from the linked file will be kept updatedSe verdadeiro, as cores do arquivo vinculado serão mantidas atualizadas
@@ -1604,27 +1604,27 @@
Espessura dos Degraus
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSe verdadeiro, mostrar os objetos contidos nesta Parte do Edifício que adotarão estas configurações de linha, cor e transparência
-
+ The line width of child objectsA largura da linha dos objetos filhos
-
+ The line color of child objectsA cor da linha dos objetos filhos
-
+ The shape color of child objectsA cor da forma dos objetos filhos
-
+ The transparency of child objectsA transparência dos objetos filhos
@@ -1644,37 +1644,37 @@
Esta propriedade armazena uma representação de inventário para este objeto
-
+ If true, display offset will affect the origin mark tooSe verdadeiro, o deslocamento também afetará a marca de origem
-
+ If true, the object's label is displayedSe verdadeiro, a etiqueta do objeto é exibida
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Se esta opção estiver ativada, a representação do inventor deste objeto será guardada no ficheiro FreeCAD, permitindo referenciá-lo noutros ficheiros em modo leve.
-
+ A slot to save the inventor representation of this object, if enabledUm slot para salvar a representação do inventor deste objeto, se ativado
-
+ Cut the view above this levelCortar a vista acima deste nível
-
+ The distance between the level plane and the cut lineA distância entre o plano de nível e a linha de corte
-
+ Turn cutting on when activating this levelAtivar o corte ao ativar este nível
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometria para além deste valor será cortada. Mantenha zero para ilimitado.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Criar Sítio
-
+ Create StructureCriar Estrutura
@@ -2212,7 +2267,7 @@
Altura
-
+ This mesh is an invalid solidEsta malha é um sólido inválido
@@ -2322,7 +2377,7 @@
Comprimento
-
+ Error: The base shape couldn't be extruded along this tool objectErro: A forma base não pode ser extrudida ao longo deste objeto
@@ -2357,7 +2412,7 @@
Erro ao computar a forma do objeto
-
+ Create Structural SystemCriar sistema estrutural
@@ -2512,7 +2567,7 @@
Definir a posição do texto
-
+ CategoryCategoria
@@ -2742,52 +2797,52 @@
Tabela (Lista de quantidades)
-
+ Node ToolsFerramentas de nós
-
+ Reset nodesReiniciar os nós
-
+ Edit nodesEditar nós
-
+ Extend nodesEstender os nós
-
+ Extends the nodes of this element to reach the nodes of another elementEstende os nós deste elemento até aos nós de um outro elemento
-
+ Connect nodesLigar nós
-
+ Connects nodes of this element with the nodes of another elementLigar nós deste elemento com os nós de um outro elemento
-
+ Toggle all nodesLigar/Desligar todos os nós
-
+ Toggles all structural nodes of the document on/offLiga/desliga todos os nós estruturais do documento
-
+ Intersection found.
Interseção encontrada.
@@ -3204,7 +3259,7 @@
Por favor selecione uma face base num objeto estrutural
-
+ Create external referenceCriar referência externa
@@ -3249,32 +3304,32 @@
Centro
-
+ Choose another Structure object:Escolha outro objeto de estrutura:
-
+ The chosen object is not a StructureO objeto escolhido não é uma estrutura
-
+ The chosen object has no structural nodesO objeto escolhido não tem nenhum nó estrutural
-
+ One of these objects has more than 2 nodesUm desses objetos tem mais de 2 nós
-
+ Unable to find a suitable intersection pointNão foi possível encontrar um ponto de intersecção adequado
-
+ Intersection found.Interseção encontrada.
@@ -3414,57 +3469,57 @@
Centra o plano nos objetos da lista acima
-
+ First point of the beamPrimeiro ponto da viga
-
+ Base point of columnPonto base da coluna
-
+ Next pointPonto seguinte
-
+ Structure optionsOpções da estrutura
-
+ Drawing modeModo de desenho
-
+ BeamViga
-
+ ColumnColuna
-
+ PresetPredefinição
-
+ Switch L/HTrocar L/H
-
+ Switch L/WTrocar L/W
-
+ Con&tinueCon&tinuar
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Criação de Piso (andar) abortada.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Concluído
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Criação de Piso (andar) abortada.
Arch_Reference
-
+ External referenceReferência externa
-
+ Creates an external reference objectCria um objeto de referência externa
@@ -4531,15 +4621,40 @@ Criação de Piso (andar) abortada.
Arch_Structure
-
+ StructureEstrutura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Cria um novo objeto de estrutura ou um a partir de um objeto selecionado (esboço, traço, face ou sólido)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionGravar a posição da câmara
diff --git a/src/Mod/Arch/Resources/translations/Arch_ro.qm b/src/Mod/Arch/Resources/translations/Arch_ro.qm
index 0ee26a6956..6dffad2454 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_ro.qm and b/src/Mod/Arch/Resources/translations/Arch_ro.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_ro.ts b/src/Mod/Arch/Resources/translations/Arch_ro.ts
index 49613f94d4..aded754aae 100644
--- a/src/Mod/Arch/Resources/translations/Arch_ro.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_ro.ts
@@ -889,62 +889,62 @@
Decalajul între bordura scării şi structură
-
+ An optional extrusion path for this elementO cale de extrudare opţională pentru acest element
-
+ The height or extrusion depth of this element. Keep 0 for automaticÎnălțimea sau adâncimea de extrudare a acestui element. 0 înseamnă automat
-
+ A description of the standard profile this element is based uponO descriere a profilului standard pe care acest element este bazat
-
+ Offset distance between the centerline and the nodes lineCompensează distanța dintre linia centrala/axul şi linia de noduri
-
+ If the nodes are visible or notÎn cazul în care nodurile sunt vizibile sau nu
-
+ The width of the nodes lineLăţimea liniei de noduri
-
+ The size of the node pointsDimensiunea punctelor nod
-
+ The color of the nodes lineCuloarea liniei de noduri
-
+ The type of structural nodeTipul de nod structurale
-
+ Axes systems this structure is built onSisteme de axe pe care această structură este construită
-
+ The element numbers to exclude when this structure is based on axesNumerele de element de exclus atunci când această structură se bazează pe axe
-
+ If true the element are aligned with axesDacă este true, elementul este aliniat cu axele
@@ -1224,57 +1224,57 @@
Lățimea liniei acestui obiect
-
+ An optional unit to express levelsO unitate opţională pentru a exprima nivelele
-
+ A transformation to apply to the level markO transformare aplicabilă pentru fiecare etichetă de nivel
-
+ If true, show the levelDacă este adevărat, Arată nivelul
-
+ If true, show the unit on the level tagDacă este adevărat, arată unitatea pe tag-ul de nivel
-
+ If true, when activated, the working plane will automatically adapt to this levelDacă este adevărat, atunci când este activată, planul de lucru va adapta automat la acest nivel
-
+ The font to be used for textsFontul de utilizat pentru texte
-
+ The font size of textsDimensiunea fontului de texte
-
+ Camera position data associated with this objectDatele despre poziția camerei asociate cu acest obiect
-
+ If set, the view stored in this object will be restored on double-clickDacă este activat, vizualizarea înregistrată în acest obiect va fi restaurată printr-un dublu click
-
+ The individual face colorsCulorile fațetelor individuale
-
+ If set to True, the working plane will be kept on Auto modeDacă este setat la True, planul de lucru va fi păstrat pe modul Auto
@@ -1334,12 +1334,12 @@
Piesa utilizată plecând de la fișierul de bază
-
+ The latest time stamp of the linked fileUltima data, timp a fișierului conectat
-
+ If true, the colors from the linked file will be kept updatedDacă este adevărat, culorile din fişierul conectat vor fi actualizate
@@ -1604,27 +1604,27 @@
Grosimea proeminențelor
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsDacă Adevărat, toate obeictele conținute în această Piesă de Construcție vor adopta acesti parametri de linie, culoare și transparență
-
+ The line width of child objectsLățimea liniei acestor obiecte copil
-
+ The line color of child objectsCuloarea liniei acestor obiecte copil
-
+ The shape color of child objectsCuloarea formelor acestor obiecte copil
-
+ The transparency of child objectsTransparenţa acestor obiecte copil
@@ -1644,37 +1644,37 @@
Această caracteristică stochează o reprezentare a inventarului pentru acest obiect
-
+ If true, display offset will affect the origin mark tooDacă e validă și activată, display offset va afecta și marcajul originii
-
+ If true, the object's label is displayedDacă este adevărat, eticheta obiectului este afișată
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Dacă e activată, reprezentarea inventorului pentru acest obiect va fi salvată în fișierul FreeCAD, permițând trimiteri la alte fişiere, în modul uşor.
-
+ A slot to save the inventor representation of this object, if enabledUn slot pentru a salva reprezentarea inventorului acestui obiect, dacă este activat
-
+ Cut the view above this levelTaie vizualizarea deasupra acestui nivel
-
+ The distance between the level plane and the cut lineDistanța dintre planul de nivel și linia nodurilor de tăiere
-
+ Turn cutting on when activating this levelActivați tăierea când activați acest nivel
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Crează teren
-
+ Create StructureCrează structură
@@ -2212,7 +2267,7 @@
Înălţime
-
+ This mesh is an invalid solidAceasta plasă nu este un solid valid
@@ -2322,7 +2377,7 @@
Lungime
-
+ Error: The base shape couldn't be extruded along this tool objectEroare: Forma de baza nu a putut fi extrudată de-a lungul acestui obiect unealtă
@@ -2357,7 +2412,7 @@
Eroare la calcularea formei acestui obiect
-
+ Create Structural SystemCrează sistem structural
@@ -2512,7 +2567,7 @@
Alegeți poziția textului
-
+ CategoryCategorie
@@ -2742,52 +2797,52 @@
Planificare
-
+ Node ToolsTipuri de Noduri
-
+ Reset nodesRéinitializare Noduri
-
+ Edit nodesEdit Nod
-
+ Extend nodesÉtendre les nœuds
-
+ Extends the nodes of this element to reach the nodes of another elementÎntinde Nodurile acestui element până ating Nodurile altui element
-
+ Connect nodesConectează Nodurile
-
+ Connects nodes of this element with the nodes of another elementConectează Nodurile acestui element cu Nodurile altui element
-
+ Toggle all nodesActivează/dezactivează toate Nodurile
-
+ Toggles all structural nodes of the document on/offActivează/dezactivează toate nodurile structurale a documentului pornit/oprit
-
+ Intersection found.
Intersecţie găsită.
@@ -3204,7 +3259,7 @@
Vă rugăm să selectaţi o faţă bază pe un obiect structural
-
+ Create external referenceCreează o referință externă
@@ -3249,32 +3304,32 @@
Centru
-
+ Choose another Structure object:Alege un alt obiect de Structura:
-
+ The chosen object is not a StructureObiectul ales nu este o Structură
-
+ The chosen object has no structural nodesObiectul ales nu are nu noduri structurale
-
+ One of these objects has more than 2 nodesUna dintre aceste obiecte are mai mult de 2 noduri
-
+ Unable to find a suitable intersection pointImpossible de trouver un point d’intersection adapté
-
+ Intersection found.Intersecţie găsită.
@@ -3414,57 +3469,57 @@
Centrează planul pentru a se potrivi pe obiectele din lista de mai sus
-
+ First point of the beamPrimul punct al grinzii
-
+ Base point of columnPunctul de bază al coloanei
-
+ Next pointUrmătorul punct
-
+ Structure optionsOpțiuni structură
-
+ Drawing modeMode desenare
-
+ BeamGrindă
-
+ ColumnColoană
-
+ PresetPresetare
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinuare
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Gata
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceReferinţă externă
-
+ Creates an external reference objectCreează un obiect de referinţă externă
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureStructura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Creează un obiect structura de la zero sau dintr-un obiect selectat (schita, sârmă, fata sau solide)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionScrie poziţia camerei
diff --git a/src/Mod/Arch/Resources/translations/Arch_ru.qm b/src/Mod/Arch/Resources/translations/Arch_ru.qm
index bba95d7414..fbf47cb944 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_ru.qm and b/src/Mod/Arch/Resources/translations/Arch_ru.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_ru.ts b/src/Mod/Arch/Resources/translations/Arch_ru.ts
index 708c55f017..ee434ed20e 100644
--- a/src/Mod/Arch/Resources/translations/Arch_ru.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_ru.ts
@@ -889,62 +889,62 @@
Смещение между границей лестницы и её конструкцией
-
+ An optional extrusion path for this elementНеобязательный путь выдавливания элемента
-
+ The height or extrusion depth of this element. Keep 0 for automaticВысота или глубина выдавливания элемента. Задайте 0 для автоматического определения
-
+ A description of the standard profile this element is based uponОписание стандартного профиля, на котором основан элемент
-
+ Offset distance between the centerline and the nodes lineРасстояние смещения между осевой и узловой линией
-
+ If the nodes are visible or notВидны ли узлы или нет
-
+ The width of the nodes lineШирина узловых линий
-
+ The size of the node pointsРазмер узловых точек
-
+ The color of the nodes lineЦвет линии узлов
-
+ The type of structural nodeТип конструкционного узла
-
+ Axes systems this structure is built onСистема координат, на основе которой построена конструкция
-
+ The element numbers to exclude when this structure is based on axesИсключаемые номера элементов, если конструкция основана на осях
-
+ If true the element are aligned with axesЕсли истина, элемент выравнивается по осям
@@ -1224,57 +1224,57 @@
Ширина линий этого объекта
-
+ An optional unit to express levelsНеобязательная единица измерения для описания этажей
-
+ A transformation to apply to the level markПреобразование, применяемое к этажу
-
+ If true, show the levelПоказать этаж, если истина
-
+ If true, show the unit on the level tagПоказать единицы измерения этажа если истина
-
+ If true, when activated, the working plane will automatically adapt to this levelЕсли истина при активации рабочая плоскость автоматически адаптируется к этому этажу
-
+ The font to be used for textsШрифт, используемый для текста
-
+ The font size of textsРазмер шрифта для текста
-
+ Camera position data associated with this objectДанные позиции камеры, связанные с этим объектом
-
+ If set, the view stored in this object will be restored on double-clickЕсли отмечена, вид, сохраненный в этом объекте, будет восстановлен по двойному щелчку мышью
-
+ The individual face colorsРазные цвета граней
-
+ If set to True, the working plane will be kept on Auto modeЕсли задано значение True, рабочая плоскость будет находится в автоматическом режиме
@@ -1334,12 +1334,12 @@
Используемая деталь из базового файла
-
+ The latest time stamp of the linked fileПоследняя отметка времени привязанного файла
-
+ If true, the colors from the linked file will be kept updatedЕсли истина, то цвета из связанного файла будет обновляться
@@ -1604,27 +1604,27 @@
Толщина стержней
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsЕсли значение истинно, то объекты, содержащиеся в этой части здания, будут принимать параметры линии: цвет и прозрачность
-
+ The line width of child objectsШирина линии дочерних объектов
-
+ The line color of child objectsЦвет линии дочерних объектов
-
+ The shape color of child objectsЦвет формы дочерних объектов
-
+ The transparency of child objectsПрозрачность дочерних объектов
@@ -1644,37 +1644,37 @@
Это свойство хранит представление inventor для данного объекта
-
+ If true, display offset will affect the origin mark tooЕсли верно, то отображение смещения также повлияет на нулевую координату
-
+ If true, the object's label is displayedЕсли установлено значение true, отображается метка объекта
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Если это включено, то представление этого объекта в инвентаре будет сохранено в файле FreeCAD, позволяя ссылаться на него в других файлах в легком режиме.
-
+ A slot to save the inventor representation of this object, if enabledЯчейка для сохранения в инвентаре представления этого объекта, если включено
-
+ Cut the view above this levelВырезать вид выше этого уровня
-
+ The distance between the level plane and the cut lineРасстояние между плоскостью уровня и линией разреза
-
+ Turn cutting on when activating this levelВключить резку при активации этого уровня
@@ -1884,7 +1884,7 @@
Площадь этой стены в виде простого расчёта Высота * Длина
-
+ If True, double-clicking this object in the tree activates itЕсли Истина, то двойной щелчок по объекту в дереве объектов сделает его активным
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Геометрия больше этого значения будет обрезана. Значение ноль снимает ограничение.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Создать Местность
-
+ Create StructureСоздать Структуру
@@ -2212,7 +2267,7 @@
Высота
-
+ This mesh is an invalid solidЭта полигональная сетка не является замкнутым объёмом
@@ -2322,7 +2377,7 @@
Длина
-
+ Error: The base shape couldn't be extruded along this tool objectОшибка: Базовая фигура не может выдавливаться вдоль вспомогательного объекта
@@ -2357,7 +2412,7 @@
Ошибка при расчёте формы этого объекта
-
+ Create Structural SystemСоздать структурную систему
@@ -2512,7 +2567,7 @@
Задать положение текста
-
+ CategoryКатегория
@@ -2709,7 +2764,7 @@
Level
- Уровень
+ Этаж
@@ -2742,52 +2797,52 @@
Планирование
-
+ Node ToolsИнструменты Узлов
-
+ Reset nodesСбросить узлы
-
+ Edit nodesРедактировать узлы
-
+ Extend nodesРасширить узлы
-
+ Extends the nodes of this element to reach the nodes of another elementРасширяет узлы элемента для доступа к узлам другого элемента
-
+ Connect nodesСоединить узлы
-
+ Connects nodes of this element with the nodes of another elementСоединяет узлы элемента с узлами другого элемента
-
+ Toggle all nodesПереключить все узлы
-
+ Toggles all structural nodes of the document on/offВключает/выключает все структурные узлы документа
-
+ Intersection found.
Найдено пересечение.
@@ -3204,9 +3259,9 @@
Пожалуйста, выберите базовую грань структурного объекта
-
+ Create external reference
- Создать внешнюю ссылку
+ Вставляет объект из файла создав ссылку на него
@@ -3249,32 +3304,32 @@
Центр
-
+ Choose another Structure object:Выберите другой структурный объект:
-
+ The chosen object is not a StructureВыбранный объект не является структурным
-
+ The chosen object has no structural nodesВыбранный объект не имеет структурных узлов
-
+ One of these objects has more than 2 nodesОдин из объектов имеет более 2-х узлов
-
+ Unable to find a suitable intersection pointНе удаётся найти соответствующую точку пересечения
-
+ Intersection found.Пересечение найдено.
@@ -3414,57 +3469,57 @@
Центровать плоскость по объектам в списке
-
+ First point of the beamПервая точка балки
-
+ Base point of columnБазовая точка колонны
-
+ Next pointСледующая точка
-
+ Structure optionsПараметры конструкции
-
+ Drawing modeРежим отображения
-
+ BeamБалка
-
+ ColumnКолонна
-
+ PresetПредустановка
-
+ Switch L/HПерекл. Длина/Высота
-
+ Switch L/WПерекл. длина/ширина
-
+ Con&tinue&Продолжить
@@ -3768,6 +3823,41 @@ Floor creation aborted.
Построение пола прервано.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Готово
+ ArchMaterial
@@ -4079,7 +4169,7 @@ Floor creation aborted.
Fence
- Ограда
+ Ограждение
@@ -4092,7 +4182,7 @@ Floor creation aborted.
Level
- Уровень
+ Этаж
@@ -4385,12 +4475,12 @@ Floor creation aborted.
Arch_Reference
-
+ External reference
- Внешняя ссылка
+ Вставить объект из файла
-
+ Creates an external reference objectСоздает ссылку на внешней объект
@@ -4528,15 +4618,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureСтруктура
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Создаёт новый объект структуры с нуля или на основе выбранного объекта (эскиза, ломаной линии, грани или твердотельного объекта)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4922,7 +5037,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionЗаписать позицию камеры
diff --git a/src/Mod/Arch/Resources/translations/Arch_sl.qm b/src/Mod/Arch/Resources/translations/Arch_sl.qm
index 486ed64aad..c71f6d9d31 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_sl.qm and b/src/Mod/Arch/Resources/translations/Arch_sl.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_sl.ts b/src/Mod/Arch/Resources/translations/Arch_sl.ts
index 0c304b84a7..5bf79ffc5b 100644
--- a/src/Mod/Arch/Resources/translations/Arch_sl.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_sl.ts
@@ -889,62 +889,62 @@
Odmik med robom stopnišča in konstrukcijo
-
+ An optional extrusion path for this elementMožnost poti izrivanja tega elementa
-
+ The height or extrusion depth of this element. Keep 0 for automaticVišina oziroma globina izriva elementa. Pustite 0 za samodejno
-
+ A description of the standard profile this element is based uponOpis standardnega profila, na katerem je osnovan element
-
+ Offset distance between the centerline and the nodes lineOdmik med središčnico in črto vozlišča
-
+ If the nodes are visible or notČe so vozlišča vidna ali ne
-
+ The width of the nodes lineDebelina črte vozlišča
-
+ The size of the node pointsVelikost točk vozlišča
-
+ The color of the nodes lineBarva črte vozlišča
-
+ The type of structural nodeVrsta strukturnega vozlišča
-
+ Axes systems this structure is built onOsni sistem, ki je osnova te konstrukcije
-
+ The element numbers to exclude when this structure is based on axesŠtevilke elementa, katere se ne upoštevajo na osnovi sistema osi
-
+ If true the element are aligned with axesČe je True so elementi poravnani z osjo
@@ -1224,57 +1224,57 @@
Debelina črt tega predmeta
-
+ An optional unit to express levelsNadomestna nota za ravni
-
+ A transformation to apply to the level markUveljavitev preoblikovanja oznake ravni
-
+ If true, show the levelČe drži, prikaži raven
-
+ If true, show the unit on the level tagČe drži, prikaži enoto na oznaki ravni
-
+ If true, when activated, the working plane will automatically adapt to this levelČe drži, se bo delavna ravnina ob omogočitvi samodejno prilagodila tej ravni
-
+ The font to be used for textsPisava za besedila
-
+ The font size of textsVelikost pisave za besedila
-
+ Camera position data associated with this objectPodatki o položaju kamere vezani na ta predmet
-
+ If set, the view stored in this object will be restored on double-clickČe je nastavljen, se ob dvokliku obnovi pogled, shranjen v tem predmetu
-
+ The individual face colorsBarve posamičnih ploskev
-
+ If set to True, the working plane will be kept on Auto modeČe je nastavjeno na Drži, bo delavna ravnina ostala v samodejnem načinu
@@ -1334,12 +1334,12 @@
Del temeljne datoteke za uporabo
-
+ The latest time stamp of the linked fileNajnovejši časovni žig povezane datoteke
-
+ If true, the colors from the linked file will be kept updatedČe drži, se bodo barve povezane datoteke posodabljale
@@ -1604,27 +1604,27 @@
Debelina čelnice
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsČe drži, prikaži predmete, zajete v tej stavbi, ki bodo prevzeli te nastavitve črte, barve in prozornosti
-
+ The line width of child objectsDebelina črte podrejenega predmeta
-
+ The line color of child objectsBarva črte podrejenega predmeta
-
+ The shape color of child objectsBarva oblike podrejenega predmeta
-
+ The transparency of child objectsProzornost podrejenega predmeta
@@ -1644,37 +1644,37 @@
Ta lastnost srani inventorjevo predstavitev tega predmeta
-
+ If true, display offset will affect the origin mark tooČe drži, bo odmik prikazovalnika vplival tudi na oznako izhodišča
-
+ If true, the object's label is displayedČe drži, bo prikazana označba predmeta
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Če je to omogočeno, bo inventorjeva predstavitev tega predmeta shranjena v datoteko FreeCAD, s čimer bo omogočeno sklicevanje nanj iz drugih datotek v lahkem načinu.
-
+ A slot to save the inventor representation of this object, if enabledMesto za shranjevanje predstavitve Inventor tega predmeta, če je mogoče
-
+ Cut the view above this levelPrereži pogled nad to ravnjo
-
+ The distance between the level plane and the cut lineRazdalja med ravnino ravni in rezalni črto
-
+ Turn cutting on when activating this levelPri uporabi te ravni vključi rezanje
@@ -1884,7 +1884,7 @@
Površina te stene kot enostaven zmnožek višine in dolžine
-
+ If True, double-clicking this object in the tree activates itČe drži, z dvoklikom na predmet v drevesu ta postane označen
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometrija izven te vrednosti bo porezana. Za neomejenost pustite vrednost nič.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Ustvari lokacijo
-
+ Create StructureUstvari konstrukcijo
@@ -2212,7 +2267,7 @@
Višina
-
+ This mesh is an invalid solidTa mreža je neveljavno telo
@@ -2322,7 +2377,7 @@
Dolžina
-
+ Error: The base shape couldn't be extruded along this tool objectNapaka: osnovne oblike ni bilo mogoče izvleči vzdolž tega pripomočka
@@ -2357,7 +2412,7 @@
Napaka pri računanju oblike tega predmeta
-
+ Create Structural SystemUstvari konstrukcijski sistem
@@ -2512,7 +2567,7 @@
Nastavi položaj besedila
-
+ CategoryKategorija
@@ -2742,52 +2797,52 @@
Spored
-
+ Node ToolsOrodja vozlišč
-
+ Reset nodesPonastavi vozlišča
-
+ Edit nodesUredi vozlišča
-
+ Extend nodesPodaljšaj vozlišča
-
+ Extends the nodes of this element to reach the nodes of another elementPodaljša oglišča tega predmeta do oglišč drugega elementa
-
+ Connect nodesPoveži vozlišča
-
+ Connects nodes of this element with the nodes of another elementStakne oglišča tega predmeta z oglišči drugega predmeta
-
+ Toggle all nodesPreklopi vsa oglišča
-
+ Toggles all structural nodes of the document on/offVklaplja/izklaplja vsa strukturna vozlišča dokumenta
-
+ Intersection found.
Presečišče najdeno.
@@ -3204,7 +3259,7 @@
Izberite izhodiščno ploskev na nosilnem gradniku
-
+ Create external referenceUstvari zunanji sklic
@@ -3249,32 +3304,32 @@
Središče
-
+ Choose another Structure object:Izberi drugi konstrukcijski predmet:
-
+ The chosen object is not a StructureIzbran predmet ni konstrukcija
-
+ The chosen object has no structural nodesIzbrani predmet nima konstrukcijskih vozlišč
-
+ One of these objects has more than 2 nodesEden od predmetov ima več kot 2 vozlišči
-
+ Unable to find a suitable intersection pointNi mogoče najti primerno presečiščne točke
-
+ Intersection found.Presečišče najdeno.
@@ -3414,57 +3469,57 @@
Usredini ravnino na predmete z zgornjega seznama
-
+ First point of the beamPrva točka nosilca
-
+ Base point of columnIzhodična točka stebra
-
+ Next pointNaslednja točka
-
+ Structure optionsMožnosti konstrukcije
-
+ Drawing modeRisalni način
-
+ BeamNosilec
-
+ ColumnSteber
-
+ PresetPrivzeto
-
+ Switch L/HPreklopi D/V
-
+ Switch L/WPreklopi D/Š
-
+ Con&tinue&Nadaljuj
@@ -3769,6 +3824,41 @@ Floor creation aborted.
Ustvarjanje etaže prekinjeno.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Končano
+ ArchMaterial
@@ -4386,12 +4476,12 @@ Ustvarjanje etaže prekinjeno.
Arch_Reference
-
+ External referenceZunanji sklic
-
+ Creates an external reference objectUstvari predmet zunanjega sklica
@@ -4529,15 +4619,40 @@ Ustvarjanje etaže prekinjeno.
Arch_Structure
-
+ StructureStruktura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Ustvari predmet konstrukcije od začetka ali iz izbranega predmeta (očrta, črtovja, ploskve ali telesa)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4923,7 +5038,7 @@ Pustite prazno, če želite uporabiti vse predmete v dokumentu
Draft
-
+ Writing camera positionZapisovanje položaja kamere
diff --git a/src/Mod/Arch/Resources/translations/Arch_sv-SE.qm b/src/Mod/Arch/Resources/translations/Arch_sv-SE.qm
index cdd5da03fc..fae9923d32 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_sv-SE.qm and b/src/Mod/Arch/Resources/translations/Arch_sv-SE.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts b/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts
index be58c43cc2..d49c214194 100644
--- a/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts
@@ -889,62 +889,62 @@
Förskjutningen mellan kanten på trappan och trappgrunden
-
+ An optional extrusion path for this elementEn valbar extruderingsbana för detta element
-
+ The height or extrusion depth of this element. Keep 0 for automaticHöjden eller extruderingsdjupet för detta element. Behåll 0 för automatisk
-
+ A description of the standard profile this element is based uponEn beskrivning av standardprofilen detta element är baserad på
-
+ Offset distance between the centerline and the nodes lineFörskjutningsavstånd mellan centrumlinje och nodernas linje
-
+ If the nodes are visible or notOm noderna är synliga eller inte
-
+ The width of the nodes lineTjockleken på nodernas linje
-
+ The size of the node pointsStorleken på nodpunkterna
-
+ The color of the nodes lineFärgen på nodlinjerna
-
+ The type of structural nodeStrukturnodens typ
-
+ Axes systems this structure is built onAxelsystem denna struktur är byggd på
-
+ The element numbers to exclude when this structure is based on axesElementnumrena som ska exkluderas när denna struktur baseras på axlar
-
+ If true the element are aligned with axesOm detta är sant justeras elementet till axlar
@@ -1224,57 +1224,57 @@
Linjetjockleken för detta objekt
-
+ An optional unit to express levelsEn valfri enhet för att uttrycka våningar
-
+ A transformation to apply to the level markEn omvandling att applicera på våningsmarkeringen
-
+ If true, show the levelOm detta är sant visas våningen
-
+ If true, show the unit on the level tagOm detta är sant visas enheten på våningsetiketten
-
+ If true, when activated, the working plane will automatically adapt to this levelOm detta är sant kommer arbetsplanet när det är aktiverat att automatiskt anpassas till denna våning
-
+ The font to be used for textsTeckensnittet att använda för texter
-
+ The font size of textsTeckenstorleken för texter
-
+ Camera position data associated with this objectKamera-positionsdata associerad med detta objekt
-
+ If set, the view stored in this object will be restored on double-clickOm detta är ikryssat kommer den sparade vyn i detta objekt återställas med dubbelklick
-
+ The individual face colorsDe individuella ytfärgerna
-
+ If set to True, the working plane will be kept on Auto modeOm detta är sant, kommer arbetsplanet hållas i auto-läge
@@ -1334,12 +1334,12 @@
Komponenten att använda från basfilen
-
+ The latest time stamp of the linked fileDen senaste tidstämpeln på den länkade filen
-
+ If true, the colors from the linked file will be kept updatedOm detta är sant, kommer färgerna från den länkade filen hållas uppdaterade
@@ -1604,27 +1604,27 @@
Tjockleken på sättstegen
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsOm sant, kommer objekten i denna byggdel kommer att anta dessa linje-, färg- och transparensinställningar
-
+ The line width of child objectsLinjetjockleken för underobjekt
-
+ The line color of child objectsLinjefärgen för underobjekt
-
+ The shape color of child objectsFormfärgen för underobjekt
-
+ The transparency of child objectsTransparensen för underobjekt
@@ -1644,37 +1644,37 @@
Den här egenskapen lagrar en uppfinnarrepresentation för detta objekt
-
+ If true, display offset will affect the origin mark tooOm sant, påverkar visningsförskjutning även origo märket
-
+ If true, the object's label is displayedOm sant, visas objektets etikett
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Om detta är aktiverat kommer inventor representationen av detta objekt att sparas i FreeCAD-filen, vilket tillåter att referera det i andra filer i lättviktsläge.
-
+ A slot to save the inventor representation of this object, if enabledEn plats för att spara inventor representationen av detta objekt, om aktiverad
-
+ Cut the view above this levelTrimma vyn över denna nivå
-
+ The distance between the level plane and the cut lineAvståndet mellan vågrätt plan och skärlinje
-
+ Turn cutting on when activating this levelAktivera trimning när du aktiverar denna nivå
@@ -1884,7 +1884,7 @@
Denna väggs area som en enkel höjd * Längd beräkning
-
+ If True, double-clicking this object in the tree activates itOm sant, så gör en dubbelklickning på detta objekt i trädet, aktivt
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Skapa plats
-
+ Create StructureSkapa struktur
@@ -2212,7 +2267,7 @@
Höjd
-
+ This mesh is an invalid solidDetta nät är en ogiltig solid
@@ -2322,7 +2377,7 @@
Längd
-
+ Error: The base shape couldn't be extruded along this tool objectFel: Grundformen kunde inte extruderas längs detta verktygsobjekt
@@ -2357,7 +2412,7 @@
Fel vid beräkning av formen på detta objekt
-
+ Create Structural SystemSkapa strukturellt system
@@ -2512,7 +2567,7 @@
Ange textplacering
-
+ CategoryKategori
@@ -2742,52 +2797,52 @@
Schema
-
+ Node ToolsNodverktyg
-
+ Reset nodesÅterställ noder
-
+ Edit nodesRedigera noder
-
+ Extend nodesUtöka noder
-
+ Extends the nodes of this element to reach the nodes of another elementUtökar noderna för detta element att nå noderna för ett annat element
-
+ Connect nodesAnslut noder
-
+ Connects nodes of this element with the nodes of another elementAnsluter noderna för detta element till noderna för ett annat element
-
+ Toggle all nodesVäxla alla noder
-
+ Toggles all structural nodes of the document on/offVäxlar alla strukturnoder i dokumentet av/på
-
+ Intersection found.
Korsning hittad.
@@ -3204,7 +3259,7 @@
Vänligen välj en basyta på ett strukturellt objekt
-
+ Create external referenceSkapa extern referens
@@ -3249,32 +3304,32 @@
Centrum
-
+ Choose another Structure object:Välj ett annat strukturobjekt:
-
+ The chosen object is not a StructureDet valda objektet är inte en struktur
-
+ The chosen object has no structural nodesDet valda objektet har inga strukturella noder
-
+ One of these objects has more than 2 nodesEtt av dessa objekt har mer än 2 noder
-
+ Unable to find a suitable intersection pointDet går inte att hitta en lämplig skärningspunkt
-
+ Intersection found.Korsning hittad.
@@ -3414,57 +3469,57 @@
Centrerar planet på objekten i listan ovan
-
+ First point of the beamFörsta punkt för balken
-
+ Base point of columnBaspunkt för pelare
-
+ Next pointNästa punkt
-
+ Structure optionsStrukturinställningar
-
+ Drawing modeRitläge
-
+ BeamBalk
-
+ ColumnPelare
-
+ PresetFörval
-
+ Switch L/HVäxla L/H
-
+ Switch L/WVäxla L/B
-
+ Con&tinueFor&tsättning
@@ -3765,6 +3820,41 @@ Floor creation aborted.
Skapande av golv avbruten.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Färdig
+ ArchMaterial
@@ -4382,12 +4472,12 @@ Skapande av golv avbruten.
Arch_Reference
-
+ External referenceExtern referens
-
+ Creates an external reference objectSkapar ett extern referens-objekt
@@ -4525,15 +4615,40 @@ Skapande av golv avbruten.
Arch_Structure
-
+ StructureStruktur
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Skapar ett strukturobjekt från början eller från ett markerat objekt (skiss, tråd, yta eller solid)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4919,7 +5034,7 @@ Lämna tomt för att använda alla objekt från dokumentet
Draft
-
+ Writing camera positionSkriver kamerans position
diff --git a/src/Mod/Arch/Resources/translations/Arch_tr.qm b/src/Mod/Arch/Resources/translations/Arch_tr.qm
index 6d725a012e..e3fab3fa58 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_tr.qm and b/src/Mod/Arch/Resources/translations/Arch_tr.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_tr.ts b/src/Mod/Arch/Resources/translations/Arch_tr.ts
index 5f6d562317..9120ad1935 100644
--- a/src/Mod/Arch/Resources/translations/Arch_tr.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_tr.ts
@@ -889,62 +889,62 @@
Merdivenlerden kenarlığı ve yapı arasındaki uzaklık
-
+ An optional extrusion path for this elementBu öğe için bir isteğe bağlı ekstrüzyon yolu
-
+ The height or extrusion depth of this element. Keep 0 for automaticBu öğenin yüksekliği veya ekstrüzyon derinliği. Otomatik olarak 0 tutun
-
+ A description of the standard profile this element is based uponBu öğe üzerine kuruludur standart profil açıklaması
-
+ Offset distance between the centerline and the nodes lineMerkez ile düğümleri çizgi arasındaki uzaklık ofset
-
+ If the nodes are visible or notDüğümler görünür Eğer ya da
-
+ The width of the nodes lineDüğümleri çizginin genişliğini
-
+ The size of the node pointsÇıkıntı boyutu
-
+ The color of the nodes lineDüğümleri çizginin genişliğini
-
+ The type of structural nodeYapısal düğüm türü
-
+ Axes systems this structure is built onBu yapı için eksen sistemlerini oluştur
-
+ The element numbers to exclude when this structure is based on axesBu yapı eksenlere dayandığında eleman numaralarını dışlamak için
-
+ If true the element are aligned with axesTrue ise öğe hizalanır Ateşlerle
@@ -1224,57 +1224,57 @@
Bu nesnenin çizgi genişliği
-
+ An optional unit to express levelsSeviyeleri ifade etmek için isteğe bağlı bir birim
-
+ A transformation to apply to the level markSeviye işaretine uygulanacak bir dönüşüm
-
+ If true, show the levelDoğru ise, seviyeyi göster
-
+ If true, show the unit on the level tagDoğru ise, seviye etiketinde birimi göster
-
+ If true, when activated, the working plane will automatically adapt to this levelDoğru ise, etkinleştirildiğinde, çalışma düzlemi otomatik olarak bu seviyeye adapte olacaktır
-
+ The font to be used for textsMetinler için kullanılacak yazıtipi
-
+ The font size of textsMetinler için yazıtipi boyutu
-
+ Camera position data associated with this objectBu nesne ile ilişkilendirilmiş kamera konumu verileri
-
+ If set, the view stored in this object will be restored on double-clickAyarlanmışsa, bu nesnede saklanan görünüm çift tıklama ile geri yüklenir
-
+ The individual face colorsBireysel yüzey renkleri
-
+ If set to True, the working plane will be kept on Auto modeDoğru olarak ayarlanmışsa, çalışma düzlemi Otomatik modda tutulacaktır
@@ -1334,12 +1334,12 @@
Temel dosyadan kullanılacak parça
-
+ The latest time stamp of the linked fileBağlantılı dosyanın en son zaman damgası
-
+ If true, the colors from the linked file will be kept updatedDoğruysa, bağlı dosyadaki renkler güncellenir
@@ -1604,27 +1604,27 @@
Yükseltici Kalınlığı
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsEğer doğruysa, bu bina bölümünün olduğu nesneleri bu çizgi, renk ve saydamlık ayarlarını kabul ederek göster
-
+ The line width of child objectsAlt nesnelerin çizgi genişliği
-
+ The line color of child objectsAlt nesnelerin çizgi rengi
-
+ The shape color of child objectsAlt nesnelerin renk şekli
-
+ The transparency of child objectsAlt nesnelerin şeffaflığı
@@ -1644,37 +1644,37 @@
Bu özellik, bu nesne için bir inventor temsilini depolar
-
+ If true, display offset will affect the origin mark tooDeğer doğruysa, görüntü ofseti başlangıç noktasını da etkiler
-
+ If true, the object's label is displayedDeğer doğruysa, nesnenin etiketi görüntülenir
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Bu etkinleştirilirse, bu nesnenin inventor temsili, FreeCAD dosyasına kaydedilir ve hafif moddaki diğer dosyalara başvurulmasına izin verir.
-
+ A slot to save the inventor representation of this object, if enabledEtkinleştirilmişse, bu nesnenin inventor temsilini kaydetmek için bir yuvadır
-
+ Cut the view above this levelGörünümü bu seviyenin üzerinden kesin
-
+ The distance between the level plane and the cut lineSeviye düzlemi ve kesim çizgisi arasındaki mesafe
-
+ Turn cutting on when activating this levelBu seviyeyi etkinleştirirken kesmeyi aç
@@ -1884,7 +1884,7 @@
Bu duvarın alanı basitçe Yükseklik * Uzunluk olarak hesaplanır
-
+ If True, double-clicking this object in the tree activates itIf True, ağaçtaki bu nesneyi çift tıklatmak onu etkinleştirir
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Bu değerin üzerindeki şekil kırpılacak. Sınırı kaldırmak için sıfır yapın.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Konum Oluştur
-
+ Create StructureYapı Oluştur
@@ -2212,7 +2267,7 @@
Yükseklik
-
+ This mesh is an invalid solidGeçersiz bir katı model Mesh'i
@@ -2322,7 +2377,7 @@
Uzunluk
-
+ Error: The base shape couldn't be extruded along this tool objectHata: Temel şekli bu aracı nesneyi kalıptan çekilmiş olamaz
@@ -2357,7 +2412,7 @@
Bu nesnenin şeklini bilgi işlem hatası
-
+ Create Structural SystemYapısal sistemi oluşturmak
@@ -2512,7 +2567,7 @@
Metin konumunu ayarla
-
+ CategoryKategori
@@ -2742,52 +2797,52 @@
Zamanlama
-
+ Node ToolsDüğüm araçları
-
+ Reset nodesDüğümleri Sıfırla
-
+ Edit nodesDüğümü düzenle
-
+ Extend nodesDüğümleri genişletmek
-
+ Extends the nodes of this element to reach the nodes of another elementBaşka bir öğe düğümlerinin ulaşmak için bu öğe düğümlerinin genişletir
-
+ Connect nodesDüğümlerini bağlamak
-
+ Connects nodes of this element with the nodes of another elementBaşka bir öğe düğümlerinin ulaşmak için bu öğe düğümlerinin genişletir
-
+ Toggle all nodesTüm nesneleri değiştir
-
+ Toggles all structural nodes of the document on/offAçma/kapama belgenin tüm yapısal düğümlerini geçiş yapar
-
+ Intersection found.
Kesişim bulundu.
@@ -3204,7 +3259,7 @@
Lütfen yapısal bir nesne üzerinde bir taban yüzeyi seçin
-
+ Create external referenceHarici referans oluştur
@@ -3249,32 +3304,32 @@
Ortala
-
+ Choose another Structure object:Başka bir Yapı nesnesi seçin:
-
+ The chosen object is not a StructureSeçilen nesne bir Yapı değildir
-
+ The chosen object has no structural nodesSeçilen nesnenin yapısal düğümleri yok
-
+ One of these objects has more than 2 nodesBu nesnelerden biri 2'den fazla düğüm içerir
-
+ Unable to find a suitable intersection pointUygun bir kesişme noktası bulunamıyor
-
+ Intersection found.Kesişim bulundu.
@@ -3414,57 +3469,57 @@
Yukarıdaki listede yer alan nesneleri düzlem üzerinde merkezle
-
+ First point of the beamIşının ilk noktası
-
+ Base point of columnBir kolonun temel noktası
-
+ Next pointBir sonraki nokta
-
+ Structure optionsYapısal seçenekler
-
+ Drawing modeÇizim modu
-
+ BeamIşın
-
+ ColumnKolon
-
+ PresetÖn ayar
-
+ Switch L/HL/H değiştir
-
+ Switch L/WL/W değiştir
-
+ Con&tinueDevam
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Zemin oluşturma iptal edildi.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Bitti
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Zemin oluşturma iptal edildi.
Arch_Reference
-
+ External referenceHarici referans
-
+ Creates an external reference objectHarici referans nesnesi oluştur
@@ -4531,15 +4621,40 @@ Zemin oluşturma iptal edildi.
Arch_Structure
-
+ StructureYapı
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Bir yapı nesnesini sıfırdan veya seçilmiş bir nesneden (çizim, çizgi, yüz veya katı cisim) oluşturur
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4922,7 +5037,7 @@ Filtrenin etkilerinin tersine çevirmek için basına ünlem(!) koyun(fitreyle u
Draft
-
+ Writing camera positionYazma kamera konumu
diff --git a/src/Mod/Arch/Resources/translations/Arch_uk.qm b/src/Mod/Arch/Resources/translations/Arch_uk.qm
index ae7cd258b1..ea826b60cf 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_uk.qm and b/src/Mod/Arch/Resources/translations/Arch_uk.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_uk.ts b/src/Mod/Arch/Resources/translations/Arch_uk.ts
index 4113e14e16..60b9daa6fd 100644
--- a/src/Mod/Arch/Resources/translations/Arch_uk.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_uk.ts
@@ -889,62 +889,62 @@
Зсув між меж сходів і структурою
-
+ An optional extrusion path for this elementОпціональний шлях витиснення для цього елементу
-
+ The height or extrusion depth of this element. Keep 0 for automaticВисота або глибина видавлювання елемента. Задайте 0 для автоматичного визначення
-
+ A description of the standard profile this element is based uponОпис стандартного профілю на якому ґрунтується цей елемент
-
+ Offset distance between the centerline and the nodes lineЗміщення відстані між центральною лінією і вузлами
-
+ If the nodes are visible or notВузли видимі чи ні
-
+ The width of the nodes lineШирина лінії вузлів
-
+ The size of the node pointsРозмір точок вузла
-
+ The color of the nodes lineКолір лінії вузлів
-
+ The type of structural nodeТип структури вузла
-
+ Axes systems this structure is built onСистема координат, на основі якої побудовано конструкцію
-
+ The element numbers to exclude when this structure is based on axesНомери виключених елементів при побудові структури на осях
-
+ If true the element are aligned with axesЯкщо відмічено, елемент вирівнюється по осях
@@ -1224,57 +1224,57 @@
Товщина лінії цього об'єкту
-
+ An optional unit to express levelsОпція одиниці рівнів
-
+ A transformation to apply to the level markТрансформація, яка застосовується до позначки рівня
-
+ If true, show the levelЯкщо увімкнено, показувати рівень
-
+ If true, show the unit on the level tagЯкщо увімкнено, показувати одиниці вимірювання на відмітці рівня
-
+ If true, when activated, the working plane will automatically adapt to this levelЯкщо правильно, при активації, робоча площина автоматично адаптується до цього рівня
-
+ The font to be used for textsШрифт для тексту
-
+ The font size of textsРозмір шрифту тексту
-
+ Camera position data associated with this objectПоложення камери пов'язані з цим об'єктом
-
+ If set, the view stored in this object will be restored on double-clickЯкщо вказано, вид збережений в цьому об'єкті буде відновлений подвійним натисканням
-
+ The individual face colorsІндивідуальний колір поверхні
-
+ If set to True, the working plane will be kept on Auto modeЯкщо встановлено значення True, робоча площина буде тримати в автоматичному режимі
@@ -1334,12 +1334,12 @@
Частина для використання з базового файлу
-
+ The latest time stamp of the linked fileОстання часова мітка зв'язаного файлу
-
+ If true, the colors from the linked file will be kept updatedЯкщо увімкнено, кольори з зв'язаного файлу будуть оновлюватися
@@ -1604,27 +1604,27 @@
Товщина стояків
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsЯкщо так, показує об’єкти, що містяться в цій Building Part, приймуть ці параметри лінії, кольору та прозорості
-
+ The line width of child objectsШирина лінії дочірніх об'єктів
-
+ The line color of child objectsКолір лінії дочірнього об'єкту
-
+ The shape color of child objectsКолір лінії форми дочірнього об'єкту
-
+ The transparency of child objectsПрозорість дитячих об'єктів
@@ -1644,37 +1644,37 @@
Цій властивості зберігається подання винахідника для цього об’єкта
-
+ If true, display offset will affect the origin mark tooЯкщо так, відображення зміщення вплине на початок координат також
-
+ If true, the object's label is displayedЯкщо так, позначки об'єктів відображатимуться
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Якщо це увімкнено, то винахідник буде зберегти представництво цього об'єкта у файлі FreeCAD, дозволяє посилатись на нього в інших файлах в режимі легкої ваги.
-
+ A slot to save the inventor representation of this object, if enabledСлот, щоб зберегти винахідник представлення цього об'єкта, якщо це увімкнено
-
+ Cut the view above this levelВирізати вигляд цього рівня
-
+ The distance between the level plane and the cut lineВідстань між рівною площиною і лінії обрізки
-
+ Turn cutting on when activating this levelВвімкнути вирізання при активації цього рівня
@@ -1884,7 +1884,7 @@
Площа цієї стіни як просте обчислення висоти * довжини
-
+ If True, double-clicking this object in the tree activates itЯкщо Правда, двічі клацніть на цей об'єкт в дереві активує його
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Геометрія, що перевищує це значення, буде відрізана. Зберігайте нуль для безмежного.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Створити ділянку
-
+ Create StructureСтворити структуру
@@ -2212,7 +2267,7 @@
Висота
-
+ This mesh is an invalid solidЦя сітка є недійсним тілом
@@ -2322,7 +2377,7 @@
Довжина
-
+ Error: The base shape couldn't be extruded along this tool objectПомилка: базова фігура не може бути видавлена уздовж цього об'єкта інструменту
@@ -2357,7 +2412,7 @@
Помилка обробки форма цього об'єкту
-
+ Create Structural SystemСтворити Структурну систему
@@ -2512,7 +2567,7 @@
Вказати положення тексту
-
+ CategoryКатегорія
@@ -2742,52 +2797,52 @@
Запланувати
-
+ Node ToolsІнструменти вузлів
-
+ Reset nodesСкинути вузли
-
+ Edit nodesРедагувати вузли
-
+ Extend nodesРозширити вузли
-
+ Extends the nodes of this element to reach the nodes of another elementРозширює вузли цього елемента, щоб досягнути до вузлів іншого елемента
-
+ Connect nodesОб'єднати вузли
-
+ Connects nodes of this element with the nodes of another elementЗ’єднує вузли цього елемента з вузлами іншого елемента
-
+ Toggle all nodesПеремкнути всі вузли
-
+ Toggles all structural nodes of the document on/offУвімкнути/вимкнути всі структурні вузли документа
-
+ Intersection found.
Виявлено перетин.
@@ -3204,7 +3259,7 @@
Будь ласка, виберіть базову грань на структурному об'єкті
-
+ Create external referenceСтворити зовнішнє посилання
@@ -3249,32 +3304,32 @@
Центр
-
+ Choose another Structure object:Виберіть інший Конструктивний об'єкт:
-
+ The chosen object is not a StructureОбраний об'єкт не є структурою
-
+ The chosen object has no structural nodesВибраний об'єкт не має структурних вузлів
-
+ One of these objects has more than 2 nodesОдин з цих об'єктів має більше 2 вузлів
-
+ Unable to find a suitable intersection pointНе вдається знайти відповідну точку перетину
-
+ Intersection found.Виявлено перетин.
@@ -3414,58 +3469,58 @@
Центрує площину на об’єктах у списку вище
-
+ First point of the beamПерша точка променю
-
+ Base point of columnБазова точка стовпця
-
+ Next pointНаступна точка
-
+ Structure optionsОпції структури
-
+ Drawing modeРежим креслення
-
+ BeamBeam
-
+ ColumnКолонна
-
+ PresetНалаштування
-
+ Switch L/HПеремкнути L/H
-
+ Switch L/WПеремкнути L/W
-
+ Con&tinueПродовжити
@@ -3772,6 +3827,41 @@ Floor creation aborted.
Створення поверху перервано.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Готово
+ ArchMaterial
@@ -4389,12 +4479,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceЗовнішній посилання
-
+ Creates an external reference objectСтворює зовнішній еталонний об'єкт
@@ -4532,15 +4622,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureСтруктура
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Створює об’єкт структуру з нуля, або з обраного об’єкту (ескіз, дріт, поверхня або суцільна)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionЗапис положення камери
diff --git a/src/Mod/Arch/Resources/translations/Arch_val-ES.qm b/src/Mod/Arch/Resources/translations/Arch_val-ES.qm
index 63c85fab8d..294cdba29e 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_val-ES.qm and b/src/Mod/Arch/Resources/translations/Arch_val-ES.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_val-ES.ts b/src/Mod/Arch/Resources/translations/Arch_val-ES.ts
index 4f78859d33..e53b3cbe4a 100644
--- a/src/Mod/Arch/Resources/translations/Arch_val-ES.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_val-ES.ts
@@ -889,62 +889,62 @@
La distància entre la vora de l'escala i l'estructura
-
+ An optional extrusion path for this elementUn camí opcional d'extrusió per a aquest element
-
+ The height or extrusion depth of this element. Keep 0 for automaticL'alçària o profunditat d'extrusió d'aquest element. Mantín 0 per a automàtica
-
+ A description of the standard profile this element is based uponUna descripció del perfil estàndard en què es basa aquest element
-
+ Offset distance between the centerline and the nodes lineDistància de separació entre la línia central i la línia de nodes
-
+ If the nodes are visible or notSi els nodes són visibles o no
-
+ The width of the nodes lineL'amplària de la línia de nodes
-
+ The size of the node pointsLa mida dels punts de node
-
+ The color of the nodes lineEl color de la línia de nodes
-
+ The type of structural nodeEl tipus de node estructural
-
+ Axes systems this structure is built onSistema d'eixos sobre el qual està construïda aquesta estructura
-
+ The element numbers to exclude when this structure is based on axesEl nombre d'elements que s'han d'excloure quan l'estructura es basa en eixos
-
+ If true the element are aligned with axesSi s'estableix a cert, l'element s'alinea amb els eixos
@@ -1224,57 +1224,57 @@
L'amplària de la línia d'aquest objecte
-
+ An optional unit to express levelsUna unitat opcional per a indicar els nivells
-
+ A transformation to apply to the level markUna transformació que s'aplica a la marca de nivell
-
+ If true, show the levelSi és cert, mostra el nivell
-
+ If true, show the unit on the level tagSi és cert, mostra la unitat en l'etiqueta de nivell
-
+ If true, when activated, the working plane will automatically adapt to this levelSi és cert, quan estiga activat, el pla de treball s'adaptarà automàticament a aquest nivell
-
+ The font to be used for textsLa tipografia a utilitzar per als textos
-
+ The font size of textsLa mida de la tipografia dels textos
-
+ Camera position data associated with this objectLes dades de posició de la càmera associades a aquest projecte
-
+ If set, the view stored in this object will be restored on double-clickSi s'activa, la vista emmagatzemada en aquest objecte es restaurarà amb un doble clic
-
+ The individual face colorsEls colors de la cara individual
-
+ If set to True, the working plane will be kept on Auto modeSi s'estableix com a vertader, el pla de treball es mantindrà en mode automàtic
@@ -1334,12 +1334,12 @@
La part que cal utilitzar de l'arxiu base
-
+ The latest time stamp of the linked fileL'última marca de temps del fitxer enllaçat
-
+ If true, the colors from the linked file will be kept updatedSi és cert, els colors del fitxer enllaçat es mantindran actualitzats
@@ -1604,27 +1604,27 @@
La grossària de les contrapetges
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsSi és vertader, mostra els objectes continguts en aquesta part de la construcció que adoptaran aquests ajustos de de línia, color i transparència
-
+ The line width of child objectsL'amplària de la línia dels objectes fills
-
+ The line color of child objectsEl color de la línia dels objectes fills
-
+ The shape color of child objectsEl color de la forma dels objectes fills
-
+ The transparency of child objectsLa transparència dels objectes fills
@@ -1644,37 +1644,37 @@
Aquesta propietat emmagatzema una representació d'inventor per a aquest objecte
-
+ If true, display offset will affect the origin mark tooSi és cert, el desplaçament de la visualització afectarà també la marca d'origen
-
+ If true, the object's label is displayedSi és cert, es visualitza l'etiqueta de l'objecte
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.Si està activada, la representació de l’inventor d’aquest objecte es guardarà en el fitxer FreeCAD, i permetrà fer-ne referència en altres fitxers en mode lleuger.
-
+ A slot to save the inventor representation of this object, if enabledUna espai per a guardar la representació de l’inventor d’aquest objecte, si està habilitada
-
+ Cut the view above this levelRetalla la vista per damunt d’aquest nivell
-
+ The distance between the level plane and the cut lineDistància entre el pla de nivell i la línia de tall
-
+ Turn cutting on when activating this levelActiva el tall quan s'active aquest nivell
@@ -1884,7 +1884,7 @@
L’àrea d’aquest mur com a simple càlcul d'alçària * llargària
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Crea un lloc
-
+ Create StructureCrea una estructura
@@ -2212,7 +2267,7 @@
Alçària
-
+ This mesh is an invalid solidAquesta malla no és un sòlid vàlid.
@@ -2322,7 +2377,7 @@
Longitud
-
+ Error: The base shape couldn't be extruded along this tool objectError: la forma base no s'ha pogut extrudir al llarg de l'objecte guia
@@ -2357,7 +2412,7 @@
S'ha produït un error en calcular la forma de l'objecte
-
+ Create Structural SystemCrea un sistema estructural
@@ -2512,7 +2567,7 @@
Estableix la posició del text
-
+ CategoryCategoria
@@ -2742,52 +2797,52 @@
Guió
-
+ Node ToolsEines de node
-
+ Reset nodesReinicialitza els nodes
-
+ Edit nodesEdita els nodes
-
+ Extend nodesEstén els nodes
-
+ Extends the nodes of this element to reach the nodes of another elementEstén els nodes d'aquest element per a arribar als nodes d'un altre element
-
+ Connect nodesConnecta els nodes
-
+ Connects nodes of this element with the nodes of another elementConnecta els nodes d'aquest element amb els nodes d'un altre element
-
+ Toggle all nodesCommuta tots els nodes
-
+ Toggles all structural nodes of the document on/offActiva/desactiva en el document tots els nodes estructurals
-
+ Intersection found.
S'ha trobat una intersecció.
@@ -3203,7 +3258,7 @@
Seleccioneu una cara base en un objecte d'estructura
-
+ Create external referenceCrea una referència externa
@@ -3248,32 +3303,32 @@
Centre
-
+ Choose another Structure object:Tria un altre objecte Estructura:
-
+ The chosen object is not a StructureL'objecte triat no és una Estructura
-
+ The chosen object has no structural nodesL'objecte triat no té nodes estructurals
-
+ One of these objects has more than 2 nodesUn d'aquests objectes té més de 2 nodes
-
+ Unable to find a suitable intersection pointNo s'ha pogut trobar un punt d'intersecció adequat
-
+ Intersection found.S'ha trobat una intersecció.
@@ -3413,57 +3468,57 @@
Centra el pla sobre els objectes de la llista anterior
-
+ First point of the beamPrimer punt de la biga
-
+ Base point of columnPunt d'origen de la columna
-
+ Next pointPunt següent
-
+ Structure optionsOpcions de l'estructura
-
+ Drawing modeMode de dibuix
-
+ BeamBiga
-
+ ColumnColumna
-
+ PresetPreconfiguració
-
+ Switch L/HCanvia L/H
-
+ Switch L/WCanvia L/W
-
+ Con&tinueCon&tinua
@@ -3770,6 +3825,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Fet
+ ArchMaterial
@@ -4387,12 +4477,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceReferència externa
-
+ Creates an external reference objectCrea un objecte de referència externa
@@ -4530,15 +4620,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureEstructura
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Crea una estructura a partir de zero o d'un objecte seleccionat (esbós, línia, cara o sòlid)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4924,7 +5039,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionS'està escrivint la posició de la càmera
diff --git a/src/Mod/Arch/Resources/translations/Arch_vi.qm b/src/Mod/Arch/Resources/translations/Arch_vi.qm
index 09f868328f..468dd729d3 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_vi.qm and b/src/Mod/Arch/Resources/translations/Arch_vi.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_vi.ts b/src/Mod/Arch/Resources/translations/Arch_vi.ts
index 7acbe760b3..1ff5e176d0 100644
--- a/src/Mod/Arch/Resources/translations/Arch_vi.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_vi.ts
@@ -889,62 +889,62 @@
Khoảng cách giữa đường viền và kết cấu
-
+ An optional extrusion path for this elementĐường dẫn đùn tùy chọn cho bộ phận này
-
+ The height or extrusion depth of this element. Keep 0 for automaticChiều cao hoặc bề dày đùn của bộ phận này. Tự động đặt là 0
-
+ A description of the standard profile this element is based uponMô tả về cấu hình chuẩn mà bộ phận này dựa vào
-
+ Offset distance between the centerline and the nodes lineKhoảng cách giữa đường trung tâm và đường nút
-
+ If the nodes are visible or notNếu các nút được hiển thị hoặc không
-
+ The width of the nodes lineBề rộng của đường nút
-
+ The size of the node pointsKích thước của các điểm nút
-
+ The color of the nodes lineMàu sắc của đường nút
-
+ The type of structural nodeKiểu kết cấu của nút
-
+ Axes systems this structure is built onHệ thống trục của cấu trúc này được xây dựng trên
-
+ The element numbers to exclude when this structure is based on axesSố lượng các bộ phận cần loại trừ khi kết cấu dựa trên các trục
-
+ If true the element are aligned with axesNếu đúng thì bộ phận đó được căn chỉnh với các trục
@@ -1224,57 +1224,57 @@
Chiều dài đường vẽ của bộ phận này
-
+ An optional unit to express levelsAn optional unit to express levels
-
+ A transformation to apply to the level markA transformation to apply to the level mark
-
+ If true, show the levelIf true, show the level
-
+ If true, show the unit on the level tagIf true, show the unit on the level tag
-
+ If true, when activated, the working plane will automatically adapt to this levelIf true, when activated, the working plane will automatically adapt to this level
-
+ The font to be used for textsThe font to be used for texts
-
+ The font size of textsCỡ chữ của văn bản
-
+ Camera position data associated with this objectDữ liệu vị trí máy ảnh tương ứng với đối tượng này
-
+ If set, the view stored in this object will be restored on double-clickIf set, the view stored in this object will be restored on double-click
-
+ The individual face colorsThe individual face colors
-
+ If set to True, the working plane will be kept on Auto modeIf set to True, the working plane will be kept on Auto mode
@@ -1334,12 +1334,12 @@
The part to use from the base file
-
+ The latest time stamp of the linked fileThe latest time stamp of the linked file
-
+ If true, the colors from the linked file will be kept updatedIf true, the colors from the linked file will be kept updated
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsThe line width of child objects
-
+ The line color of child objectsThe line color of child objects
-
+ The shape color of child objectsThe shape color of child objects
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
Tạo công trường
-
+ Create StructureTạo kết cấu
@@ -2212,7 +2267,7 @@
Chiều cao
-
+ This mesh is an invalid solidLưới này là một vật thể rắn không hợp lệ
@@ -2322,7 +2377,7 @@
Chiều dài
-
+ Error: The base shape couldn't be extruded along this tool objectLỗi: Không thể mở rộng hình dạng cơ sở dọc theo đối tượng công cụ này
@@ -2357,7 +2412,7 @@
Lỗi tính toán hình dạng của đối tượng này
-
+ Create Structural SystemTạo hệ thống kết cấu
@@ -2512,7 +2567,7 @@
Đặt vị trí văn bản
-
+ CategoryThể loại
@@ -2742,52 +2797,52 @@
Thời gian biểu
-
+ Node ToolsCông cụ nút
-
+ Reset nodesĐặt lại nút
-
+ Edit nodesChỉnh sửa nút
-
+ Extend nodesMở rộng các nút
-
+ Extends the nodes of this element to reach the nodes of another elementMở rộng các nút của phần tử này để nối với các nút của phần tử khác
-
+ Connect nodesNối các nút với nhau
-
+ Connects nodes of this element with the nodes of another elementNối các nút của phần tử này với các nút của phần tử khác
-
+ Toggle all nodesChuyển đổi tất cả các nút
-
+ Toggles all structural nodes of the document on/offCho phép hoặc vô hiệu hóa tất cả các nút cấu trúc của tài liệu
-
+ Intersection found.
Giao lộ được tìm thấy.
@@ -3204,7 +3259,7 @@
Hãy chọn một mặt cơ sở trên một bộ phận kết cấu
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
Trung tâm
-
+ Choose another Structure object:Chọn bộ phận kết cấu khác:
-
+ The chosen object is not a StructureĐối tượng được chọn không phải là một kết cấu
-
+ The chosen object has no structural nodesĐối tượng được chọn không có các nút kết cấu
-
+ One of these objects has more than 2 nodesMột trong những đối tượng này có nhiều hơn 2 nút
-
+ Unable to find a suitable intersection pointKhông thể tìm thấy điểm giao nhau phù hợp
-
+ Intersection found.Giao lộ đã được xác định.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ Xong
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ StructureKết cấu
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)Tạo một đối tượng kết cấu từ đầu hoặc từ một đối tượng đã chọn (bản phác thảo, dây dẫn, bề mặt hoặc vật thể rắn)
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionViết vị trí camera
diff --git a/src/Mod/Arch/Resources/translations/Arch_zh-CN.qm b/src/Mod/Arch/Resources/translations/Arch_zh-CN.qm
index d96059682f..dceb44282c 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_zh-CN.qm and b/src/Mod/Arch/Resources/translations/Arch_zh-CN.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts b/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts
index e8a98bf03a..14db2b0040 100644
--- a/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts
@@ -641,7 +641,7 @@
The latitude of this site
- 本网站的纬度
+ 此地点的纬度
@@ -889,62 +889,62 @@
楼梯边界与结构之间的偏移
-
+ An optional extrusion path for this element此元素的可选拉伸路径
-
+ The height or extrusion depth of this element. Keep 0 for automatic此元素的高度或拉伸深度。自动设定的场合保持0
-
+ A description of the standard profile this element is based upon此元素基于的标准轮廓描述
-
+ Offset distance between the centerline and the nodes line中线和节点线之间的偏移距离
-
+ If the nodes are visible or not如果节点可见或未显示
-
+ The width of the nodes line节点线的宽度
-
+ The size of the node points节点的大小
-
+ The color of the nodes line节点线的颜色
-
+ The type of structural node结构节点类型
-
+ Axes systems this structure is built on该结构基于的轴网系统
-
+ The element numbers to exclude when this structure is based on axes当结构是基于轴上的,要排除元素编号
-
+ If true the element are aligned with axes如果为真的, 则元素与坐标轴对齐
@@ -1224,57 +1224,57 @@
此对象的线条宽度
-
+ An optional unit to express levels表示级别的可选单元
-
+ A transformation to apply to the level mark应用于级别标记的转换
-
+ If true, show the level如果真,显示级别
-
+ If true, show the unit on the level tag如果为 true(真), 则在层标签上显示单位
-
+ If true, when activated, the working plane will automatically adapt to this level如果真,激活时,工作平面将自动适应此级别
-
+ The font to be used for texts用于文本的字体
-
+ The font size of texts文本字号
-
+ Camera position data associated with this object与此对象关联的相机位置数据
-
+ If set, the view stored in this object will be restored on double-click如果设置,双击将还原存储在此对象中的视图
-
+ The individual face colors个人面部颜色
-
+ If set to True, the working plane will be kept on Auto mode如果设置为True,工作平面将保持在自动模式
@@ -1334,12 +1334,12 @@
从基文件使用的部分
-
+ The latest time stamp of the linked file链接文件的最新时间戳
-
+ If true, the colors from the linked file will be kept updated如果为真,链接文件中的颜色将保持更新
@@ -1604,27 +1604,27 @@
立体厚度
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settings如果为真,则显示此建筑部件中包含的对象将采用这些线条、颜色和透明度设置
-
+ The line width of child objects子对象的线条宽度
-
+ The line color of child objects子对象的线条颜色
-
+ The shape color of child objects子对象的形状颜色
-
+ The transparency of child objects子对象的透明度
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark too如果选中,显示偏移量也会影响原始标记
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.大于此值的几何形状将被切断。无限制保持零。
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
创建场地
-
+ Create Structure创建结构体
@@ -2212,7 +2267,7 @@
高度
-
+ This mesh is an invalid solid该网格是无效实体
@@ -2322,7 +2377,7 @@
长度
-
+ Error: The base shape couldn't be extruded along this tool object错误: 无法沿此工具对象拉伸底部形状
@@ -2357,7 +2412,7 @@
计算此对象形状时出的错
-
+ Create Structural System创建结构体系
@@ -2512,7 +2567,7 @@
设置文本位置
-
+ Category类别
@@ -2742,52 +2797,52 @@
时间表
-
+ Node Tools节点工具
-
+ Reset nodes重置节点
-
+ Edit nodes编辑节点
-
+ Extend nodes延伸节点
-
+ Extends the nodes of this element to reach the nodes of another element延伸此元素的节点以到达另一个元素的节点
-
+ Connect nodes连接节点
-
+ Connects nodes of this element with the nodes of another element将此元素的节点与另一个元素的节点连接
-
+ Toggle all nodes切换所有节点
-
+ Toggles all structural nodes of the document on/off切换文档的所有结构节点开/关
-
+ Intersection found.
找到交集
@@ -3204,7 +3259,7 @@
请在构造对象上选择一个基面
-
+ Create external reference创建外部引用
@@ -3249,32 +3304,32 @@
中心
-
+ Choose another Structure object:选择另一个构造对象:
-
+ The chosen object is not a Structure所选对象不是构造体
-
+ The chosen object has no structural nodes所选对象没有构造节点
-
+ One of these objects has more than 2 nodes其中一个对象有超过2节点
-
+ Unable to find a suitable intersection point无法找到合适的交点
-
+ Intersection found.找到交集
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ 完成
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference object创建外部引用对象
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ Structure结构
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)从零开始或从选定的对象(线,面或体)创建结构体
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera position写入相机位置
diff --git a/src/Mod/Arch/Resources/translations/Arch_zh-TW.qm b/src/Mod/Arch/Resources/translations/Arch_zh-TW.qm
index d1f3f649ce..b9cf3f84f3 100644
Binary files a/src/Mod/Arch/Resources/translations/Arch_zh-TW.qm and b/src/Mod/Arch/Resources/translations/Arch_zh-TW.qm differ
diff --git a/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts b/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts
index 94e210c087..474a819b03 100644
--- a/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts
+++ b/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts
@@ -889,62 +889,62 @@
The offset between the border of the stairs and the structure
-
+ An optional extrusion path for this elementAn optional extrusion path for this element
-
+ The height or extrusion depth of this element. Keep 0 for automaticThe height or extrusion depth of this element. Keep 0 for automatic
-
+ A description of the standard profile this element is based uponA description of the standard profile this element is based upon
-
+ Offset distance between the centerline and the nodes lineOffset distance between the centerline and the nodes line
-
+ If the nodes are visible or notIf the nodes are visible or not
-
+ The width of the nodes lineThe width of the nodes line
-
+ The size of the node points節點的大小
-
+ The color of the nodes line節點線的顏色
-
+ The type of structural node結構節點的類型
-
+ Axes systems this structure is built on這個結構是建立在軸系上的
-
+ The element numbers to exclude when this structure is based on axes當這個結構是基於軸時要排除的元素編號
-
+ If true the element are aligned with axes如果為真的,則元素與坐標軸對齊
@@ -1224,57 +1224,57 @@
The line width of this object
-
+ An optional unit to express levelsAn optional unit to express levels
-
+ A transformation to apply to the level markA transformation to apply to the level mark
-
+ If true, show the levelIf true, show the level
-
+ If true, show the unit on the level tagIf true, show the unit on the level tag
-
+ If true, when activated, the working plane will automatically adapt to this levelIf true, when activated, the working plane will automatically adapt to this level
-
+ The font to be used for textsThe font to be used for texts
-
+ The font size of textsThe font size of texts
-
+ Camera position data associated with this objectCamera position data associated with this object
-
+ If set, the view stored in this object will be restored on double-clickIf set, the view stored in this object will be restored on double-click
-
+ The individual face colorsThe individual face colors
-
+ If set to True, the working plane will be kept on Auto modeIf set to True, the working plane will be kept on Auto mode
@@ -1334,12 +1334,12 @@
The part to use from the base file
-
+ The latest time stamp of the linked fileThe latest time stamp of the linked file
-
+ If true, the colors from the linked file will be kept updatedIf true, the colors from the linked file will be kept updated
@@ -1604,27 +1604,27 @@
The thickness of the risers
-
+ If true, show the objects contained in this Building Part will adopt these line, color and transparency settingsIf true, show the objects contained in this Building Part will adopt these line, color and transparency settings
-
+ The line width of child objectsThe line width of child objects
-
+ The line color of child objectsThe line color of child objects
-
+ The shape color of child objectsThe shape color of child objects
-
+ The transparency of child objectsThe transparency of child objects
@@ -1644,37 +1644,37 @@
This property stores an inventor representation for this object
-
+ If true, display offset will affect the origin mark tooIf true, display offset will affect the origin mark too
-
+ If true, the object's label is displayedIf true, the object's label is displayed
-
+ If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.If this is enabled, the inventor representation of this object will be saved in the FreeCAD file, allowing to reference it in other files in lightweight mode.
-
+ A slot to save the inventor representation of this object, if enabledA slot to save the inventor representation of this object, if enabled
-
+ Cut the view above this levelCut the view above this level
-
+ The distance between the level plane and the cut lineThe distance between the level plane and the cut line
-
+ Turn cutting on when activating this levelTurn cutting on when activating this level
@@ -1884,7 +1884,7 @@
The area of this wall as a simple Height * Length calculation
-
+ If True, double-clicking this object in the tree activates itIf True, double-clicking this object in the tree activates it
@@ -2043,6 +2043,61 @@
Geometry further than this value will be cut off. Keep zero for unlimited.Geometry further than this value will be cut off. Keep zero for unlimited.
+
+
+ If true, only solids will be collected by this object when referenced from other files
+ If true, only solids will be collected by this object when referenced from other files
+
+
+
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+ A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files
+
+
+
+ Fuse objects of same material
+ Fuse objects of same material
+
+
+
+ The computed length of the extrusion path
+ The computed length of the extrusion path
+
+
+
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+ Start offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ End offset distance along the extrusion path (positive: extend, negative: trim
+ End offset distance along the extrusion path (positive: extend, negative: trim
+
+
+
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+ Automatically align the Base of the Structure perpendicular to the Tool axis
+
+
+
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ X offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+ Y offset between the Base origin and the Tool axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+ Mirror the Base along its Y axis (only used if BasePerpendicularToTool is True)
+
+
+
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Base rotation around the Tool axis (only used if BasePerpendicularToTool is True)
+ Arch
@@ -2192,7 +2247,7 @@
建立地點
-
+ Create Structure建立結構
@@ -2212,7 +2267,7 @@
高度
-
+ This mesh is an invalid solid此網格為無效實體
@@ -2322,7 +2377,7 @@
間距
-
+ Error: The base shape couldn't be extruded along this tool objectError: The base shape couldn't be extruded along this tool object
@@ -2357,7 +2412,7 @@
Error computing the shape of this object
-
+ Create Structural System建立結構系統
@@ -2512,7 +2567,7 @@
Set text position
-
+ Category類別
@@ -2742,52 +2797,52 @@
Schedule
-
+ Node ToolsNode Tools
-
+ Reset nodesReset nodes
-
+ Edit nodesEdit nodes
-
+ Extend nodesExtend nodes
-
+ Extends the nodes of this element to reach the nodes of another elementExtends the nodes of this element to reach the nodes of another element
-
+ Connect nodesConnect nodes
-
+ Connects nodes of this element with the nodes of another elementConnects nodes of this element with the nodes of another element
-
+ Toggle all nodesToggle all nodes
-
+ Toggles all structural nodes of the document on/offToggles all structural nodes of the document on/off
-
+ Intersection found.
Intersection found.
@@ -3204,7 +3259,7 @@
Please select a base face on a structural object
-
+ Create external referenceCreate external reference
@@ -3249,32 +3304,32 @@
中心
-
+ Choose another Structure object:Choose another Structure object:
-
+ The chosen object is not a StructureThe chosen object is not a Structure
-
+ The chosen object has no structural nodesThe chosen object has no structural nodes
-
+ One of these objects has more than 2 nodesOne of these objects has more than 2 nodes
-
+ Unable to find a suitable intersection pointUnable to find a suitable intersection point
-
+ Intersection found.Intersection found.
@@ -3414,57 +3469,57 @@
Centers the plane on the objects in the list above
-
+ First point of the beamFirst point of the beam
-
+ Base point of columnBase point of column
-
+ Next pointNext point
-
+ Structure optionsStructure options
-
+ Drawing modeDrawing mode
-
+ BeamBeam
-
+ ColumnColumn
-
+ PresetPreset
-
+ Switch L/HSwitch L/H
-
+ Switch L/WSwitch L/W
-
+ Con&tinueCon&tinue
@@ -3771,6 +3826,41 @@ Floor creation aborted.
Floor creation aborted.
+
+
+ Create Structures From Selection
+ Create Structures From Selection
+
+
+
+ Please select the base object first and then the edges to use as extrusion paths
+ Please select the base object first and then the edges to use as extrusion paths
+
+
+
+ Please select at least an axis object
+ Please select at least an axis object
+
+
+
+ Extrusion Tools
+ Extrusion Tools
+
+
+
+ Select tool...
+ Select tool...
+
+
+
+ Select object or edges to be used as a Tool (extrusion path)
+ Select object or edges to be used as a Tool (extrusion path)
+
+
+
+ Done
+ 完成
+ ArchMaterial
@@ -4388,12 +4478,12 @@ Floor creation aborted.
Arch_Reference
-
+ External referenceExternal reference
-
+ Creates an external reference objectCreates an external reference object
@@ -4531,15 +4621,40 @@ Floor creation aborted.
Arch_Structure
-
+ Structure結構
-
+ Creates a structure object from scratch or from a selected object (sketch, wire, face or solid)由草圖或選定物件(草圖,線,面或固體)建立結構物件
+
+
+ Multiple Structures
+ Multiple Structures
+
+
+
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+ Create multiple Arch Structure objects from a selected base, using each selected edge as an extrusion path
+
+
+
+ Structural System
+ Structural System
+
+
+
+ Create a structural system object from a selected structure and axis
+ Create a structural system object from a selected structure and axis
+
+
+
+ Structure tools
+ Structure tools
+ Arch_Survey
@@ -4925,7 +5040,7 @@ Leave blank to use all objects from the document
Draft
-
+ Writing camera positionWriting camera position
diff --git a/src/Mod/Assembly/Gui/Resources/Assembly.qrc b/src/Mod/Assembly/Gui/Resources/Assembly.qrc
index 1947ddbf2c..05f4d2479e 100644
--- a/src/Mod/Assembly/Gui/Resources/Assembly.qrc
+++ b/src/Mod/Assembly/Gui/Resources/Assembly.qrc
@@ -58,5 +58,7 @@
translations/Assembly_val-ES.qmtranslations/Assembly_ar.qmtranslations/Assembly_vi.qm
+ translations/Assembly_es-AR.qm
+ translations/Assembly_bg.qm
diff --git a/src/Mod/Assembly/Gui/Resources/translations/Assembly_bg.qm b/src/Mod/Assembly/Gui/Resources/translations/Assembly_bg.qm
new file mode 100644
index 0000000000..0710ee495a
Binary files /dev/null and b/src/Mod/Assembly/Gui/Resources/translations/Assembly_bg.qm differ
diff --git a/src/Mod/Assembly/Gui/Resources/translations/Assembly_bg.ts b/src/Mod/Assembly/Gui/Resources/translations/Assembly_bg.ts
new file mode 100644
index 0000000000..449a2db00b
--- /dev/null
+++ b/src/Mod/Assembly/Gui/Resources/translations/Assembly_bg.ts
@@ -0,0 +1,406 @@
+
+
+
+
+ AssemblyGui::TaskAssemblyConstraints
+
+
+ Constraints
+ Constraints
+
+
+
+ AssemblyGui::Workbench
+
+
+ Assembly
+ Събрание
+
+
+
+ CmdAssemblyAddExistingComponent
+
+
+ Assembly
+ Събрание
+
+
+
+ Add existing Component...
+ Add existing Component...
+
+
+
+ Add a existing Component into the active Assembly, STEP, IGES or BREP
+ Add a existing Component into the active Assembly, STEP, IGES or BREP
+
+
+
+ CmdAssemblyAddNewComponent
+
+
+ Assembly
+ Събрание
+
+
+
+ Add new Assembly
+ Add new Assembly
+
+
+
+ Add a new Subassembly into the active Assembly
+ Add a new Subassembly into the active Assembly
+
+
+
+ CmdAssemblyAddNewPart
+
+
+ Assembly
+ Събрание
+
+
+
+ Add new Part
+ Add new Part
+
+
+
+ Add a new Part into the active Assembly
+ Add a new Part into the active Assembly
+
+
+
+ CmdAssemblyConstraint
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint
+ Constraint
+
+
+
+ Add arbitrary constraints to the assembly
+ Add arbitrary constraints to the assembly
+
+
+
+ CmdAssemblyConstraintAlignment
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint alignment...
+ Constraint alignment...
+
+
+
+ Align the selected entities
+ Align the selected entities
+
+
+
+ CmdAssemblyConstraintAngle
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint Angle...
+ Constraint Angle...
+
+
+
+ Set the angle between two selected entities
+ Set the angle between two selected entities
+
+
+
+ CmdAssemblyConstraintCoincidence
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint coincidence...
+ Constraint coincidence...
+
+
+
+ Make the selected entities coincident
+ Make the selected entities coincident
+
+
+
+ CmdAssemblyConstraintDistance
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint Distance...
+ Constraint Distance...
+
+
+
+ Set the distance between two selected entities
+ Set the distance between two selected entities
+
+
+
+ CmdAssemblyConstraintFix
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint Fix...
+ Constraint Fix...
+
+
+
+ Fix a part in it's rotation and translation
+ Fix a part in it's rotation and translation
+
+
+
+ CmdAssemblyConstraintOrientation
+
+
+ Assembly
+ Събрание
+
+
+
+ Constraint Orientation...
+ Constraint Orientation...
+
+
+
+ Set the orientation of two selected entities in regard to each other
+ Set the orientation of two selected entities in regard to each other
+
+
+
+ CmdAssemblyImport
+
+
+ Assembly
+ Събрание
+
+
+
+ Import assembly...
+ Import assembly...
+
+
+
+ Import one or more files and create a assembly structure.
+ Import one or more files and create a assembly structure.
+
+
+
+ QObject
+
+
+
+
+ No active or selected assembly
+ No active or selected assembly
+
+
+
+ You need a active or selected assembly to insert a part in.
+ You need a active or selected assembly to insert a part in.
+
+
+
+
+ You need a active or selected assembly to insert a component in.
+ You need a active or selected assembly to insert a component in.
+
+
+
+ No active Assembly
+ No active Assembly
+
+
+
+ You need a active (blue) Assembly to insert a Constraint. Please create a new one or make one active (double click).
+ You need a active (blue) Assembly to insert a Constraint. Please create a new one or make one active (double click).
+
+
+
+ TaskAssemblyConstraints
+
+
+ Form
+ Form
+
+
+
+ <html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
+ <html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
+
+
+
+ <html><head/><body><p>Clear the first geometry</p></body></html>
+ <html><head/><body><p>Clear the first geometry</p></body></html>
+
+
+
+
+
+
+
+ ...
+ ...
+
+
+
+ <html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
+ <html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
+
+
+
+ <html><head/><body><p>Clear the second geometry</p></body></html>
+ <html><head/><body><p>Clear the second geometry</p></body></html>
+
+
+
+ <html><head/><body><p>Set the angle between the geometries normals</p></body></html>
+ <html><head/><body><p>Set the angle between the geometries normals</p></body></html>
+
+
+
+ Angle
+ Ъгъл
+
+
+
+ <html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html>
+ <html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html>
+
+
+
+ Coincident
+ Coincident
+
+
+
+ <html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblies, the parent assembly will not be fixed inside the other ones.</p></body></html>
+ <html><head/><body><p>Фиксира завъртането и позицията на първия обект. Фиксирането е само спрямо директния родител. Ако има вложени сглобки родителят няма да бъде фиксиран в неговия родител.</p></body></html>
+
+
+
+ Fix
+ Fix
+
+
+
+ <html><head/><body><p>Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)</p></body></html>
+ <html><head/><body><p>Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)</p></body></html>
+
+
+
+ Distance
+ Distance
+
+
+
+ <html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Orientation
+ Ориентиране
+
+
+
+ <html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html>
+ <html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html>
+
+
+
+ Align
+ Align
+
+
+
+ value
+ value
+
+
+
+ <html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html>
+ <html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html>
+
+
+
+ <html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html>
+ <html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html>
+
+
+
+ <html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html>
+ <html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html>
+
+
+
+ <html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Parallel
+ Паралел
+
+
+
+ <html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Equal
+ Equal
+
+
+
+ <html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Opposite
+ Opposite
+
+
+
+ <html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Perpend.
+ Perpend.
+
+
+
diff --git a/src/Mod/Assembly/Gui/Resources/translations/Assembly_es-AR.qm b/src/Mod/Assembly/Gui/Resources/translations/Assembly_es-AR.qm
new file mode 100644
index 0000000000..9fabc39ec7
Binary files /dev/null and b/src/Mod/Assembly/Gui/Resources/translations/Assembly_es-AR.qm differ
diff --git a/src/Mod/Assembly/Gui/Resources/translations/Assembly_es-AR.ts b/src/Mod/Assembly/Gui/Resources/translations/Assembly_es-AR.ts
new file mode 100644
index 0000000000..2edad26abc
--- /dev/null
+++ b/src/Mod/Assembly/Gui/Resources/translations/Assembly_es-AR.ts
@@ -0,0 +1,406 @@
+
+
+
+
+ AssemblyGui::TaskAssemblyConstraints
+
+
+ Constraints
+ Restricciones
+
+
+
+ AssemblyGui::Workbench
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ CmdAssemblyAddExistingComponent
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Add existing Component...
+ Añadir un Componente existente...
+
+
+
+ Add a existing Component into the active Assembly, STEP, IGES or BREP
+ Añadir un Componente existente en el montaje activo, STEP, IGES o BREP
+
+
+
+ CmdAssemblyAddNewComponent
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Add new Assembly
+ Añadir nuevo Montaje
+
+
+
+ Add a new Subassembly into the active Assembly
+ Añadir un nuevo Submontaje en el montaje activo
+
+
+
+ CmdAssemblyAddNewPart
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Add new Part
+ Añadir nueva pieza
+
+
+
+ Add a new Part into the active Assembly
+ Añadir nueva Pieza en el Montaje activo
+
+
+
+ CmdAssemblyConstraint
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint
+ Restricción
+
+
+
+ Add arbitrary constraints to the assembly
+ Añadir restricciones arbitrarias al montaje
+
+
+
+ CmdAssemblyConstraintAlignment
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint alignment...
+ Constraint alignment...
+
+
+
+ Align the selected entities
+ Align the selected entities
+
+
+
+ CmdAssemblyConstraintAngle
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint Angle...
+ Restricción de Ángulo...
+
+
+
+ Set the angle between two selected entities
+ Set the angle between two selected entities
+
+
+
+ CmdAssemblyConstraintCoincidence
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint coincidence...
+ Restricción de coincidencia...
+
+
+
+ Make the selected entities coincident
+ Make the selected entities coincident
+
+
+
+ CmdAssemblyConstraintDistance
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint Distance...
+ Restricción de distancia...
+
+
+
+ Set the distance between two selected entities
+ Set the distance between two selected entities
+
+
+
+ CmdAssemblyConstraintFix
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint Fix...
+ Restricción de fijación...
+
+
+
+ Fix a part in it's rotation and translation
+ Fijar una pieza en su rotación y traslación
+
+
+
+ CmdAssemblyConstraintOrientation
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Constraint Orientation...
+ Restricción de orientación...
+
+
+
+ Set the orientation of two selected entities in regard to each other
+ Set the orientation of two selected entities in regard to each other
+
+
+
+ CmdAssemblyImport
+
+
+ Assembly
+ Ensamblaje
+
+
+
+ Import assembly...
+ Importar montaje...
+
+
+
+ Import one or more files and create a assembly structure.
+ Importar uno o más archivos y crear una estructura de montaje.
+
+
+
+ QObject
+
+
+
+
+ No active or selected assembly
+ Ningún montaje activo o seleccionado
+
+
+
+ You need a active or selected assembly to insert a part in.
+ Se necesita un montaje activo o seleccionado para insertar una pieza en el.
+
+
+
+
+ You need a active or selected assembly to insert a component in.
+ Se necesita un montaje activo o seleccionado para insertar un componente en el.
+
+
+
+ No active Assembly
+ Montaje no activo
+
+
+
+ You need a active (blue) Assembly to insert a Constraint. Please create a new one or make one active (double click).
+ Se necesita un montaje activo (azul) para introducir una restricción. Por favor cree uno nuevo o hágalo activo (doble click).
+
+
+
+ TaskAssemblyConstraints
+
+
+ Form
+ Forma
+
+
+
+ <html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
+ <html><head/> <body><p>La primera geometría al que se refiere la restricción. Nota que primero y segunda de la geometría puede ser invertida. Si usted quiere limpiarlo, use el botón de la derecha. Si está vacía, sólo tienes que seleccionar cualquier geometría en la vista 3D y se añadirá aquí.</p></body></html>
+
+
+
+ <html><head/><body><p>Clear the first geometry</p></body></html>
+ <html><head/> <body><p>Limpia la primera geometría</p></body></html>
+
+
+
+
+
+
+
+ ...
+ ...
+
+
+
+ <html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html>
+ <html><head/> <body><p>La primera geometría al que se refiere la restricción. Note que la primera y segunda geometría puede ser invertida. Si usted quiere limpiarlo, use el botón de la derecha. Si está vacía, sólo tienes que seleccionar cualquier geometría en la vista 3D y se añadirá aquí.</p></body></html>
+
+
+
+ <html><head/><body><p>Clear the second geometry</p></body></html>
+ <html><head/> <body><p>Limpia la segunda geometría</p></body></html>
+
+
+
+ <html><head/><body><p>Set the angle between the geometries normals</p></body></html>
+ <html><head/> <body><p>Establece el ángulo entre las normales de la geometría</p></body></html>
+
+
+
+ Angle
+ Ángulo
+
+
+
+ <html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html>
+ <html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html>
+
+
+
+ Coincident
+ Coincidente
+
+
+
+ <html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblies, the parent assembly will not be fixed inside the other ones.</p></body></html>
+ <html><head/><body><p>Fija la primera geometría en su rotación y traslación. Tenga en cuenta que la fijación sólo funciona en su ensamblaje padre directo. Si se apilan ensamblajes, el ensamblaje padre no se fijará dentro de las otros.</p></body></html>
+
+
+
+ Fix
+ Arreglar
+
+
+
+ <html><head/><body><p>Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)</p></body></html>
+ <html><head/><body><p>Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)</p></body></html>
+
+
+
+ Distance
+ Distancia
+
+
+
+ <html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/> <body><p>Permite establecer la orientación de las normales de las geometrías en relación con cada uno. Los posibles valores son paralelos (significa normales iguales u opuesta), normales iguales, normales opuestas o perpendiculares. Tenga en cuenta que para los cilindros se usa la normal de la base circular.</p></body></html>
+
+
+
+ Orientation
+ Orientación
+
+
+
+ <html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html>
+ <html><head/><body><p>Agrega una restricción de orientación y de distancia. Por lo tanto, esta restricción sólo es válida cuando ambas restricciones individuales son, por ejemplo. No puede alinear un punto y un plano como la orientación punto-plano es invalida. Además, puede ocurrir que esta restricción sólo sea válida para una cierta orientación, por ejemplo. Línea-plano tiene sólo una distancia definida, cuando la orientación es perpendicular. La razón detrás de esto es que una línea no perpendicular podría siempre cortar el plano y por lo tanto la distancia más corta siempre sería 0.</p></body></html>
+
+
+
+ Align
+ Alinear
+
+
+
+ value
+ valor
+
+
+
+ <html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html>
+ <html><head/> <body><p>Utilizar el espacio completo de la solución. Se encontrará la solución más cercana.</p></body></html>
+
+
+
+ <html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html>
+ <html><head/> <body><p>Espacio de solución positiva. Reduce las soluciones validas del dominio positivo, por ejemplo, el punto sobre el plano en una distancia especificada, no bajo. O punto fuera de un cilindro en la distancia especificada, no en el interior.</p></body></html>
+
+
+
+ <html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html>
+ <html><head/> <body><p>Espacio de solución negativa. Reduce las soluciones validas del dominio negativo, por ejemplo, el punto debajo el plano en una distancia especificada, no sobre. O punto dentro de un cilindro en la distancia especificada, no en el exterior.</p></body></html>
+
+
+
+ <html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/> <body><p>Hace las geometrías normales paralelas, esto significa que ellos pueden apuntar dentro la misma dirección o dirección contraria. Tenga en cuenta que para los cilindros se usa la normal de la base circular.</p></body></html>
+
+
+
+ Parallel
+ Paralelo
+
+
+
+ <html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/> <body><p>Hace las normales de las geometrías apunten en la misma dirección. Tenga en cuenta que para los cilindros se usa la normal de la base circular.</p></body></html>
+
+
+
+ Equal
+ Igual
+
+
+
+ <html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Opposite
+ Opuesto
+
+
+
+ <html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.</p></body></html>
+ <html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.</p></body></html>
+
+
+
+ Perpend.
+ Perpend.
+
+
+
diff --git a/src/Mod/Draft/Resources/Draft.qrc b/src/Mod/Draft/Resources/Draft.qrc
index 7939d0b31a..3f35b8636d 100644
--- a/src/Mod/Draft/Resources/Draft.qrc
+++ b/src/Mod/Draft/Resources/Draft.qrc
@@ -169,6 +169,8 @@
translations/Draft_vi.qmtranslations/Draft_zh-CN.qmtranslations/Draft_zh-TW.qm
+ translations/Draft_es-AR.qm
+ translations/Draft_bg.qmui/preferences-draft.uiui/preferences-draftinterface.uiui/preferences-draftsnap.ui
diff --git a/src/Mod/Draft/Resources/translations/Draft_ar.qm b/src/Mod/Draft/Resources/translations/Draft_ar.qm
index e016edfe82..0695c29360 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_ar.qm and b/src/Mod/Draft/Resources/translations/Draft_ar.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_ar.ts b/src/Mod/Draft/Resources/translations/Draft_ar.ts
index f2a3ffb734..143d1549c2 100644
--- a/src/Mod/Draft/Resources/translations/Draft_ar.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_ar.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectموضع هذا الكائن
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ هيئة هذا العنصر
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2089,12 +2129,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2119,17 +2159,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2207,12 +2247,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ Autogroupتجميع تلقائى
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2488,6 +2528,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2819,12 +2872,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2863,9 +2916,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2903,12 +2953,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2950,12 +3000,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ Angleالزاوية
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2963,12 +3013,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ Centerمركز
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2976,12 +3026,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2989,12 +3039,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3002,12 +3052,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3015,12 +3065,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ Gridشبكة
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3028,12 +3078,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ Intersectionتداخل
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3041,12 +3091,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3054,12 +3104,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3067,12 +3117,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3080,12 +3130,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3093,12 +3143,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ Parallelموازى
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3106,12 +3156,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3119,12 +3169,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3132,12 +3182,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3276,7 +3326,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3804,6 +3854,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ إستمارة
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ السلم
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ الدوران:
+
+
+
+ °
+ رمز الدرجة (وحدة لقياس الزواية)
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ مجموعة
+ Gui::Dialog::DlgSettingsDraft
@@ -5215,6 +5308,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5272,7 +5373,7 @@ Note: C++ exporter is faster, but is not as featureful yet
الأمر النشط:
-
+ Noneلا يوجد
@@ -5327,7 +5428,7 @@ Note: C++ exporter is faster, but is not as featureful yet
الطول
-
+ Angleالزاوية
@@ -5452,7 +5553,7 @@ Note: C++ exporter is faster, but is not as featureful yet
عنوان
-
+ DistanceDistance
@@ -5766,7 +5867,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6672,7 +6773,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Upgrade
-
+ Moveنقل
@@ -6687,7 +6788,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point
-
+ Pick end pointPick end point
@@ -6727,82 +6828,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapGrid snap
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7042,7 +7143,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7067,7 +7168,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7077,22 +7178,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7232,27 +7333,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ Autogroupتجميع تلقائى
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7470,7 +7571,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7492,7 +7593,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_bg.qm b/src/Mod/Draft/Resources/translations/Draft_bg.qm
new file mode 100644
index 0000000000..2e795554fa
Binary files /dev/null and b/src/Mod/Draft/Resources/translations/Draft_bg.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_bg.ts b/src/Mod/Draft/Resources/translations/Draft_bg.ts
new file mode 100644
index 0000000000..9fe0e97b8b
--- /dev/null
+++ b/src/Mod/Draft/Resources/translations/Draft_bg.ts
@@ -0,0 +1,7608 @@
+
+
+
+
+ App::Property
+
+
+ The start point of this line.
+ Началната точка на отсечката.
+
+
+
+ The end point of this line.
+ Крайната точка на отсечката.
+
+
+
+ The length of this line.
+ Дължината на отсечката.
+
+
+
+ Radius to use to fillet the corner.
+ Радиус на закръглението на ъгъла.
+
+
+
+ The base object that will be duplicated
+ Основния обект, който ще се копира
+
+
+
+ The type of array to create.
+- Ortho: places the copies in the direction of the global X, Y, Z axes.
+- Polar: places the copies along a circular arc, up to a specified angle, and with certain orientation defined by a center and an axis.
+- Circular: places the copies in concentric circular layers around the base object.
+ Типът масив, който да се създаде.
+- Ортогонален: разполага копията по направлението на главните оси X, Y, Z.
+- Полярен: разполага копията по дъга до определен ъгъл и с ориентация, определена от центъра и ос.
+- Кръгов: разполага копията в концентрични кръгови слоеве около основния обект.
+
+
+
+ Specifies if the copies should be fused together if they touch each other (slower)
+ Определя дали копията да се сливат едно с друго ако се допират (по-бавен)
+
+
+
+ Number of copies in X direction
+ Брой на копията по направление X
+
+
+
+ Number of copies in Y direction
+ Брой на копията по направление Y
+
+
+
+ Number of copies in Z direction
+ Брой на копията по направление Z
+
+
+
+ Distance and orientation of intervals in X direction
+ Разстояние и ориентиране на интервалите по направление X
+
+
+
+ Distance and orientation of intervals in Y direction
+ Разстояние и ориентиране на интервалите по направление Y
+
+
+
+ Distance and orientation of intervals in Z direction
+ Разстояние и ориентиране на интервалите по направление Z
+
+
+
+ The axis direction around which the elements in a polar or a circular array will be created
+ Посока на оста, около която ще се създадат елементите на полярния или кръгов масив
+
+
+
+ Center point for polar and circular arrays.
+The 'Axis' passes through this point.
+ Център за полярния или кръгов масив.
+'Оста' минава през тази точка.
+
+
+
+ The axis object that overrides the value of 'Axis' and 'Center', for example, a datum line.
+Its placement, position and rotation, will be used when creating polar and circular arrays.
+Leave this property empty to be able to set 'Axis' and 'Center' manually.
+ Обект ос, който заменя стойностите 'Ос' и 'Център', например базова линия.
+Неговото разположение, позиция и ротация ще се използват при създаване на полярни и кръгови масиви.
+Оставете тези настройки празни за ръчно настройване на параметрите 'Ос' и 'Център'.
+
+
+
+ Number of copies in the polar direction
+ Брой на копията по полярното направление
+
+
+
+ Distance and orientation of intervals in 'Axis' direction
+ Разстояние и ориентиране на интервалите по направлението 'Ос'
+
+
+
+ Angle to cover with copies
+ Ъгъл, който да се покрие от копията
+
+
+
+ Distance between circular layers
+ Разстояние между кръговите слоеве
+
+
+
+ Distance between copies in the same circular layer
+ Разстояние между копията в същия кръгов слой
+
+
+
+ Number of circular layers. The 'Base' object counts as one layer.
+ Брой кръгови слоеве. Обетът 'База' се брои за слой.
+
+
+
+ A parameter that determines how many symmetry planes the circular array will have.
+ Параметър, определящ колко равнини на симетрия да има кръговия масив.
+
+
+
+ Total number of elements in the array.
+This property is read-only, as the number depends on the parameters of the array.
+ Общ брой на елементите в масива.
+Този параметър е само за четене, тъй като зависи от други параметри на масива.
+
+
+
+ Show the individual array elements (only for Link arrays)
+ Показване на индивидуалните елементи на масива (само за Свързаните масиви)
+
+
+
+ The components of this block
+ Компонентите на този блок
+
+
+
+ The placement of this object
+ Разположението на този обект
+
+
+
+ Length of the rectangle
+ Дължина на правоъгълника
+
+
+
+ Height of the rectangle
+ Височина на правоъгълника
+
+
+
+ Radius to use to fillet the corners
+ Радиус за закръгление на ъглите
+
+
+
+ Size of the chamfer to give to the corners
+ Размер на фаската за ъглите
+
+
+
+ Create a face
+ Създаване на лице
+
+
+
+ Horizontal subdivisions of this rectangle
+ Хоризонтални подразделенеия на правоъгълника
+
+
+
+ Vertical subdivisions of this rectangle
+ Вертикални подразделенеия на правоъгълника
+
+
+
+ The area of this object
+ Площта на обекта
+
+
+
+ The normal direction of the text of the dimension
+ The normal direction of the text of the dimension
+
+
+
+ The object measured by this dimension object
+ Измерваният обект от този Размер
+
+
+
+ The object, and specific subelements of it,
+that this dimension object is measuring.
+
+There are various possibilities:
+- An object, and one of its edges.
+- An object, and two of its vertices.
+- An arc object, and its edge.
+
+ Обектът и елементите му, които този Размер измерва.
+
+Различните варианти са:
+- Обект и един от неговите ръбове.
+- Обект и един от неговите върхове.
+- Дъга и нейния край.
+
+
+
+
+ A point through which the dimension line, or an extrapolation of it, will pass.
+
+- For linear dimensions, this property controls how close the dimension line
+is to the measured object.
+- For radial dimensions, this controls the direction of the dimension line
+that displays the measured radius or diameter.
+- For angular dimensions, this controls the radius of the dimension arc
+that displays the measured angle.
+ Точката, през която ще премине размерната линия или продължението ѝ.
+
+- За линейни размери този параметър определя колко близо е размерната линия до измервания обект.
+- За радиални размери този параметър определя посоката на измервателната линия, показваща радиуса или диаметъра.
+- За ъглови размери този параметър определя радиуса на измервателната дъга, показваща измервания ъгъл.
+
+
+
+ Starting point of the dimension line.
+
+If it is a radius dimension it will be the center of the arc.
+If it is a diameter dimension it will be a point that lies on the arc.
+ Начална точка на измервателната линия.
+
+Ако е размер на радиус, точката ще е център на дъгата.
+Ако е размер на диаметър, тази точка ще лежи на дъгата.
+
+
+
+ Ending point of the dimension line.
+
+If it is a radius or diameter dimension
+it will be a point that lies on the arc.
+ Крайна точка на измервателната линия.
+
+Ако е размер на радиус или диаметър, тази точка ще лежи на дъгата.
+
+
+
+ The direction of the dimension line.
+If this remains '(0,0,0)', the direction will be calculated automatically.
+ Посока на размерната линия.
+Ако е със стойности '(0,0,0)', посоката ще се изчисли автоматично.
+
+
+
+ The value of the measurement.
+
+This property is read-only because the value is calculated
+from the 'Start' and 'End' properties.
+
+If the 'Linked Geometry' is an arc or circle, this 'Distance'
+is the radius or diameter, depending on the 'Diameter' property.
+ Стойност на измерването.
+
+Този параметър е само за четене, защото стойността се изчислява от параметрите Начало и Край.
+
+Ако 'Свързаната геометрия' е дъга или окръжност, това 'Разстояние' е радиус или диаметър, в зависимост от параметъра 'Диаметър'.
+
+
+
+ When measuring circular arcs, it determines whether to display
+the radius or the diameter value
+ При измерване на дъги от окръжност, той определя дали да показва радиуса или диаметъра
+
+
+
+ Starting angle of the dimension line (circular arc).
+The arc is drawn counter-clockwise.
+ Начален ъгъл на измервателната линия (дъга от окръжност).
+Дъгата е начертана обратно на часовниковата стрелка.
+
+
+
+ Ending angle of the dimension line (circular arc).
+The arc is drawn counter-clockwise.
+ Краен ъгъл на измервателната линия (дъга от окръжност).
+Дъгата е начертана обратно на часовниковата стрелка.
+
+
+
+ The center point of the dimension line, which is a circular arc.
+
+This is normally the point where two line segments, or their extensions
+intersect, resulting in the measured 'Angle' between them.
+ Център на измервателната линия, когато е дъга.
+
+Това обикновено е точката на пресичани на два линейни сегмента или продълженията им, като резултатът е измерения 'Ъгъл' между тях.
+
+
+
+ The value of the measurement.
+
+This property is read-only because the value is calculated from
+the 'First Angle' and 'Last Angle' properties.
+ Стойност на измерването.
+
+Този параметър е само за четене, защото стойността се изчислява от параметрите 'Първи ъгъл' и 'Последен ъгъл'.
+
+
+
+ The placement of the base point of the first line
+ Разположение на основната точка на първата линия
+
+
+
+ The text displayed by this object.
+It is a list of strings; each element in the list will be displayed in its own line.
+ Текстът, който да се показва в този обект.
+Това е списък от редове, на който всеки елемент ще се показва на нов ред.
+
+
+
+ Start angle of the arc
+ Начален ъгъл на дъгата
+
+
+
+ End angle of the arc (for a full circle,
+ give it same value as First Angle)
+ End angle of the arc (for a full circle,
+ give it same value as First Angle)
+
+
+
+ Radius of the circle
+ Радиус на окръжност
+
+
+
+ Number of faces
+ Брой на лицата
+
+
+
+ Radius of the control circle
+ Радиус на контролната окръжност
+
+
+
+ How the polygon must be drawn from the control circle
+ How the polygon must be drawn from the control circle
+
+
+
+ X Location
+ X Location
+
+
+
+ Y Location
+ Y Location
+
+
+
+ Z Location
+ Z Location
+
+
+
+ The objects that are part of this layer
+ The objects that are part of this layer
+
+
+
+ The position of the tip of the leader line.
+This point can be decorated with an arrow or another symbol.
+ The position of the tip of the leader line.
+This point can be decorated with an arrow or another symbol.
+
+
+
+ Object, and optionally subelement, whose properties will be displayed
+as 'Text', depending on 'Label Type'.
+
+'Target' won't be used if 'Label Type' is set to 'Custom'.
+ Object, and optionally subelement, whose properties will be displayed
+as 'Text', depending on 'Label Type'.
+
+'Target' won't be used if 'Label Type' is set to 'Custom'.
+
+
+
+ The list of points defining the leader line; normally a list of three points.
+
+The first point should be the position of the text, that is, the 'Placement',
+and the last point should be the tip of the line, that is, the 'Target Point'.
+The middle point is calculated automatically depending on the chosen
+'Straight Direction' and the 'Straight Distance' value and sign.
+
+If 'Straight Direction' is set to 'Custom', the 'Points' property
+can be set as a list of arbitrary points.
+ The list of points defining the leader line; normally a list of three points.
+
+The first point should be the position of the text, that is, the 'Placement',
+and the last point should be the tip of the line, that is, the 'Target Point'.
+The middle point is calculated automatically depending on the chosen
+'Straight Direction' and the 'Straight Distance' value and sign.
+
+If 'Straight Direction' is set to 'Custom', the 'Points' property
+can be set as a list of arbitrary points.
+
+
+
+ The direction of the straight segment of the leader line.
+
+If 'Custom' is chosen, the points of the leader can be specified by
+assigning a custom list to the 'Points' attribute.
+ The direction of the straight segment of the leader line.
+
+If 'Custom' is chosen, the points of the leader can be specified by
+assigning a custom list to the 'Points' attribute.
+
+
+
+ The length of the straight segment of the leader line.
+
+This is an oriented distance; if it is negative, the line will be drawn
+to the left or below the 'Text', otherwise to the right or above it,
+depending on the value of 'Straight Direction'.
+ The length of the straight segment of the leader line.
+
+This is an oriented distance; if it is negative, the line will be drawn
+to the left or below the 'Text', otherwise to the right or above it,
+depending on the value of 'Straight Direction'.
+
+
+
+ The placement of the 'Text' element in 3D space
+ The placement of the 'Text' element in 3D space
+
+
+
+ The text to display when 'Label Type' is set to 'Custom'
+ The text to display when 'Label Type' is set to 'Custom'
+
+
+
+ The text displayed by this label.
+
+This property is read-only, as the final text depends on 'Label Type',
+and the object defined in 'Target'.
+The 'Custom Text' is displayed only if 'Label Type' is set to 'Custom'.
+ The text displayed by this label.
+
+This property is read-only, as the final text depends on 'Label Type',
+and the object defined in 'Target'.
+The 'Custom Text' is displayed only if 'Label Type' is set to 'Custom'.
+
+
+
+ The type of information displayed by this label.
+
+If 'Custom' is chosen, the contents of 'Custom Text' will be used.
+For other types, the string will be calculated automatically from the object defined in 'Target'.
+'Tag' and 'Material' only work for objects that have these properties, like Arch objects.
+
+For 'Position', 'Length', and 'Area' these properties will be extracted from the main object in 'Target',
+or from the subelement 'VertexN', 'EdgeN', or 'FaceN', respectively, if it is specified.
+ The type of information displayed by this label.
+
+If 'Custom' is chosen, the contents of 'Custom Text' will be used.
+For other types, the string will be calculated automatically from the object defined in 'Target'.
+'Tag' and 'Material' only work for objects that have these properties, like Arch objects.
+
+For 'Position', 'Length', and 'Area' these properties will be extracted from the main object in 'Target',
+or from the subelement 'VertexN', 'EdgeN', or 'FaceN', respectively, if it is specified.
+
+
+
+ Text string
+ Text string
+
+
+
+ Font file name
+ Font file name
+
+
+
+ Height of text
+ Height of text
+
+
+
+ Inter-character spacing
+ Inter-character spacing
+
+
+
+ Show the individual array elements
+ Show the individual array elements
+
+
+
+ Base object that will be duplicated
+ Base object that will be duplicated
+
+
+
+ Object containing points used to distribute the base object, for example, a sketch or a Part compound.
+The sketch or compound must contain at least one explicit point or vertex object.
+ Object containing points used to distribute the base object, for example, a sketch or a Part compound.
+The sketch or compound must contain at least one explicit point or vertex object.
+
+
+
+ Total number of elements in the array.
+This property is read-only, as the number depends on the points contained within 'Point Object'.
+ Total number of elements in the array.
+This property is read-only, as the number depends on the points contained within 'Point Object'.
+
+
+
+ Additional placement, shift and rotation, that will be applied to each copy
+ Additional placement, shift and rotation, that will be applied to each copy
+
+
+
+ The points of the B-spline
+ The points of the B-spline
+
+
+
+ If the B-spline is closed or not
+ If the B-spline is closed or not
+
+
+
+ Create a face if this spline is closed
+ Create a face if this spline is closed
+
+
+
+ Parameterization factor
+ Parameterization factor
+
+
+
+ The base object this 2D view must represent
+ The base object this 2D view must represent
+
+
+
+ The projection vector of this object
+ The projection vector of this object
+
+
+
+ The way the viewed object must be projected
+ The way the viewed object must be projected
+
+
+
+ The indices of the faces to be projected in Individual Faces mode
+ The indices of the faces to be projected in Individual Faces mode
+
+
+
+ Show hidden lines
+ Показване на скритите линии
+
+
+
+ Fuse wall and structure objects of same type and material
+ Fuse wall and structure objects of same type and material
+
+
+
+ Tessellate Ellipses and B-splines into line segments
+ Tessellate Ellipses and B-splines into line segments
+
+
+
+ Start angle of the elliptical arc
+ Start angle of the elliptical arc
+
+
+
+ End angle of the elliptical arc
+
+ (for a full circle, give it same value as First Angle)
+ End angle of the elliptical arc
+
+ (for a full circle, give it same value as First Angle)
+
+
+
+ Minor radius of the ellipse
+ Minor radius of the ellipse
+
+
+
+ Major radius of the ellipse
+ Major radius of the ellipse
+
+
+
+ Area of this object
+ Area of this object
+
+
+
+ The points of the Bezier curve
+ The points of the Bezier curve
+
+
+
+ The degree of the Bezier function
+ The degree of the Bezier function
+
+
+
+ Continuity
+ Продължителност
+
+
+
+ If the Bezier curve should be closed or not
+ If the Bezier curve should be closed or not
+
+
+
+ Create a face if this curve is closed
+ Create a face if this curve is closed
+
+
+
+ The length of this object
+ The length of this object
+
+
+
+ The object along which the copies will be distributed. It must contain 'Edges'.
+ The object along which the copies will be distributed. It must contain 'Edges'.
+
+
+
+ List of connected edges in the 'Path Object'.
+If these are present, the copies will be created along these subelements only.
+Leave this property empty to create copies along the entire 'Path Object'.
+ List of connected edges in the 'Path Object'.
+If these are present, the copies will be created along these subelements only.
+Leave this property empty to create copies along the entire 'Path Object'.
+
+
+
+ Number of copies to create
+ Number of copies to create
+
+
+
+ Additional translation that will be applied to each copy.
+This is useful to adjust for the difference between shape centre and shape reference point.
+ Additional translation that will be applied to each copy.
+This is useful to adjust for the difference between shape centre and shape reference point.
+
+
+
+ Alignment vector for 'Tangent' mode
+ Alignment vector for 'Tangent' mode
+
+
+
+ Force use of 'Vertical Vector' as local Z direction when using 'Original' or 'Tangent' alignment mode
+ Force use of 'Vertical Vector' as local Z direction when using 'Original' or 'Tangent' alignment mode
+
+
+
+ Direction of the local Z axis when 'Force Vertical' is true
+ Direction of the local Z axis when 'Force Vertical' is true
+
+
+
+ Method to orient the copies along the path.
+- Original: X is curve tangent, Y is normal, and Z is the cross product.
+- Frenet: aligns the object following the local coordinate system along the path.
+- Tangent: similar to 'Original' but the local X axis is pre-aligned to 'Tangent Vector'.
+
+To get better results with 'Original' or 'Tangent' you may have to set 'Force Vertical' to true.
+ Method to orient the copies along the path.
+- Original: X is curve tangent, Y is normal, and Z is the cross product.
+- Frenet: aligns the object following the local coordinate system along the path.
+- Tangent: similar to 'Original' but the local X axis is pre-aligned to 'Tangent Vector'.
+
+To get better results with 'Original' or 'Tangent' you may have to set 'Force Vertical' to true.
+
+
+
+ Orient the copies along the path depending on the 'Align Mode'.
+Otherwise the copies will have the same orientation as the original Base object.
+ Orient the copies along the path depending on the 'Align Mode'.
+Otherwise the copies will have the same orientation as the original Base object.
+
+
+
+ The linked object
+ Свързан обект
+
+
+
+ Projection direction
+ Projection direction
+
+
+
+ The width of the lines inside this object
+ The width of the lines inside this object
+
+
+
+ The size of the texts inside this object
+ Размерът на текстовете в този обект
+
+
+
+ The spacing between lines of text
+ The spacing between lines of text
+
+
+
+ The color of the projected objects
+ The color of the projected objects
+
+
+
+ Shape Fill Style
+ Shape Fill Style
+
+
+
+ Line Style
+ Line Style
+
+
+
+ If checked, source objects are displayed regardless of being visible in the 3D model
+ Ако е отметнато, обектите източник се показват, независимо дали са видими в 3D режим
+
+
+
+ Linked faces
+ Linked faces
+
+
+
+ Specifies if splitter lines must be removed
+ Specifies if splitter lines must be removed
+
+
+
+ An optional extrusion value to be applied to all faces
+ An optional extrusion value to be applied to all faces
+
+
+
+ An optional offset value to be applied to all faces
+ An optional offset value to be applied to all faces
+
+
+
+ This specifies if the shapes sew
+ This specifies if the shapes sew
+
+
+
+ The area of the faces of this Facebinder
+ The area of the faces of this Facebinder
+
+
+
+ The objects included in this clone
+ The objects included in this clone
+
+
+
+ The scale factor of this clone
+ The scale factor of this clone
+
+
+
+ If Clones includes several objects,
+set True for fusion or False for compound
+ If Clones includes several objects,
+set True for fusion or False for compound
+
+
+
+ General scaling factor that affects the annotation consistently
+because it scales the text, and the line decorations, if any,
+in the same proportion.
+ General scaling factor that affects the annotation consistently
+because it scales the text, and the line decorations, if any,
+in the same proportion.
+
+
+
+ Annotation style to apply to this object.
+When using a saved style some of the view properties will become read-only;
+they will only be editable by changing the style through the 'Annotation style editor' tool.
+ Annotation style to apply to this object.
+When using a saved style some of the view properties will become read-only;
+they will only be editable by changing the style through the 'Annotation style editor' tool.
+
+
+
+ The vertices of the wire
+ The vertices of the wire
+
+
+
+ If the wire is closed or not
+ If the wire is closed or not
+
+
+
+ The base object is the wire, it's formed from 2 objects
+ The base object is the wire, it's formed from 2 objects
+
+
+
+ The tool object is the wire, it's formed from 2 objects
+ The tool object is the wire, it's formed from 2 objects
+
+
+
+ The start point of this line
+ The start point of this line
+
+
+
+ The end point of this line
+ The end point of this line
+
+
+
+ The length of this line
+ The length of this line
+
+
+
+ Create a face if this object is closed
+ Create a face if this object is closed
+
+
+
+ The number of subdivisions of each edge
+ The number of subdivisions of each edge
+
+
+
+ Font name
+ Име на шрифта
+
+
+
+ Font size
+ Font size
+
+
+
+ Spacing between text and dimension line
+ Spacing between text and dimension line
+
+
+
+ Rotate the dimension text 180 degrees
+ Rotate the dimension text 180 degrees
+
+
+
+ Text Position.
+Leave '(0,0,0)' for automatic position
+ Text Position.
+Leave '(0,0,0)' for automatic position
+
+
+
+ Text override.
+Write '$dim' so that it is replaced by the dimension length.
+ Text override.
+Write '$dim' so that it is replaced by the dimension length.
+
+
+
+ The number of decimals to show
+ The number of decimals to show
+
+
+
+ Show the unit suffix
+ Показване на суфикса на единицата
+
+
+
+ Arrow size
+ Размер на стрелка
+
+
+
+ Arrow type
+ Arrow type
+
+
+
+ Rotate the dimension arrows 180 degrees
+ Rotate the dimension arrows 180 degrees
+
+
+
+ The distance the dimension line is extended
+past the extension lines
+ The distance the dimension line is extended
+past the extension lines
+
+
+
+ Length of the extension lines
+ Length of the extension lines
+
+
+
+ Length of the extension line
+beyond the dimension line
+ Length of the extension line
+beyond the dimension line
+
+
+
+ Shows the dimension line and arrows
+ Shows the dimension line and arrows
+
+
+
+ If it is true, the objects contained within this layer will adopt the line color of the layer
+ If it is true, the objects contained within this layer will adopt the line color of the layer
+
+
+
+ If it is true, the print color will be used when objects in this layer are placed on a TechDraw page
+ If it is true, the print color will be used when objects in this layer are placed on a TechDraw page
+
+
+
+ The line color of the objects contained within this layer
+ The line color of the objects contained within this layer
+
+
+
+ The shape color of the objects contained within this layer
+ The shape color of the objects contained within this layer
+
+
+
+ The line width of the objects contained within this layer
+ The line width of the objects contained within this layer
+
+
+
+ The draw style of the objects contained within this layer
+ The draw style of the objects contained within this layer
+
+
+
+ The transparency of the objects contained within this layer
+ The transparency of the objects contained within this layer
+
+
+
+ The line color of the objects contained within this layer, when used on a TechDraw page
+ The line color of the objects contained within this layer, when used on a TechDraw page
+
+
+
+ Line width
+ Ширина на линията
+
+
+
+ Line color
+ Line color
+
+
+
+ The size of the text
+ The size of the text
+
+
+
+ The font of the text
+ The font of the text
+
+
+
+ The vertical alignment of the text
+ The vertical alignment of the text
+
+
+
+ Text color
+ Цвят на текста
+
+
+
+ Line spacing (relative to font size)
+ Line spacing (relative to font size)
+
+
+
+ The maximum number of characters on each line of the text box
+ The maximum number of characters on each line of the text box
+
+
+
+ The size of the arrow
+ The size of the arrow
+
+
+
+ The type of arrow of this label
+ The type of arrow of this label
+
+
+
+ The type of frame around the text of this object
+ The type of frame around the text of this object
+
+
+
+ Display a leader line or not
+ Display a leader line or not
+
+
+
+ The base object that will be duplicated.
+ The base object that will be duplicated.
+
+
+
+ Number of copies to create.
+ Number of copies to create.
+
+
+
+ Rotation factor of the twisted array.
+ Rotation factor of the twisted array.
+
+
+
+ Fill letters with faces
+ Fill letters with faces
+
+
+
+ A unit to express the measurement.
+Leave blank for system default.
+Use 'arch' to force US arch notation
+ A unit to express the measurement.
+Leave blank for system default.
+Use 'arch' to force US arch notation
+
+
+
+ A list of exclusion points. Any edge touching any of those points will not be drawn.
+ A list of exclusion points. Any edge touching any of those points will not be drawn.
+
+
+
+ For Cutlines and Cutfaces modes,
+ this leaves the faces at the cut location
+ For Cutlines and Cutfaces modes,
+ this leaves the faces at the cut location
+
+
+
+ Length of line segments if tessellating Ellipses or B-splines
+ into line segments
+ Length of line segments if tessellating Ellipses or B-splines
+ into line segments
+
+
+
+ If this is True, only solid geometry is handled. This overrides the base object's Only Solids property
+ If this is True, only solid geometry is handled. This overrides the base object's Only Solids property
+
+
+
+ If this is True, the contents are clipped to the borders of the section plane, if applicable. This overrides the base object's Clip property
+ If this is True, the contents are clipped to the borders of the section plane, if applicable. This overrides the base object's Clip property
+
+
+
+ If this is True, this object will include only visible objects
+ If this is True, this object will include only visible objects
+
+
+
+ This object will be recomputed only if this is True.
+ This object will be recomputed only if this is True.
+
+
+
+ The shape of this object
+ The shape of this object
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+
+
+
+ Dialog
+
+
+ Annotation Styles Editor
+ Annotation Styles Editor
+
+
+
+ Style name
+ Име на стила
+
+
+
+ Add new...
+ Add new...
+
+
+
+ Renames the selected style
+ Renames the selected style
+
+
+
+ Rename
+ Преименуване
+
+
+
+ Deletes the selected style
+ Deletes the selected style
+
+
+
+ Delete
+ Изтриване
+
+
+
+ Text
+ Текст
+
+
+
+ Font size
+ Font size
+
+
+
+ Line spacing
+ Line spacing
+
+
+
+ Font name
+ Име на шрифта
+
+
+
+ The font to use for texts and dimensions
+ The font to use for texts and dimensions
+
+
+
+ Units
+ Мерни единици
+
+
+
+ Scale multiplier
+ Scale multiplier
+
+
+
+ Decimals
+ Decimals
+
+
+
+ Unit override
+ Unit override
+
+
+
+ Show unit
+ Show unit
+
+
+
+ Line and arrows
+ Line and arrows
+
+
+
+ Line width
+ Ширина на линията
+
+
+
+ Extension overshoot
+ Extension overshoot
+
+
+
+ Arrow size
+ Размер на стрелка
+
+
+
+ Show lines
+ Show lines
+
+
+
+ Dimension overshoot
+ Dimension overshoot
+
+
+
+ Extension lines
+ Extension lines
+
+
+
+ Arrow type
+ Arrow type
+
+
+
+ Line / text color
+ Line / text color
+
+
+
+ The width of the dimension lines
+ The width of the dimension lines
+
+
+
+ px
+ px
+
+
+
+ The color of dimension lines, arrows and texts
+ The color of dimension lines, arrows and texts
+
+
+
+ Dot
+ Точка
+
+
+
+ Arrow
+ Стрелка
+
+
+
+ Tick
+ Tick
+
+
+
+ The name of your style. Existing style names can be edited.
+ The name of your style. Existing style names can be edited.
+
+
+
+ Font size in the system units
+ Font size in the system units
+
+
+
+ Line spacing in system units
+ Line spacing in system units
+
+
+
+ A multiplier factor that affects the size of texts and markers
+ A multiplier factor that affects the size of texts and markers
+
+
+
+ The number of decimals to show for dimension values
+ The number of decimals to show for dimension values
+
+
+
+ Specify a valid length unit like mm, m, in, ft, to force displaying the dimension value in this unit
+ Specify a valid length unit like mm, m, in, ft, to force displaying the dimension value in this unit
+
+
+
+ If it is checked it will show the unit next to the dimension value
+ If it is checked it will show the unit next to the dimension value
+
+
+
+ The distance that the extension lines are additionally extended beyond the dimension line
+ The distance that the extension lines are additionally extended beyond the dimension line
+
+
+
+ The size of the dimension arrows or markers in system units
+ The size of the dimension arrows or markers in system units
+
+
+
+ If it is checked it will display the dimension line
+ If it is checked it will display the dimension line
+
+
+
+ The distance that the dimension line is additionally extended
+ The distance that the dimension line is additionally extended
+
+
+
+ The length of the extension lines
+ The length of the extension lines
+
+
+
+ The type of arrows or markers to use at the end of dimension lines
+ The type of arrows or markers to use at the end of dimension lines
+
+
+
+ Circle
+ Кръг
+
+
+
+ Tick-2
+ Tick-2
+
+
+
+ Import styles from json file
+ Импротирай стилове от json файл
+
+
+
+ Export styles to json file
+ Експортирай стилове в json файл
+
+
+
+ Draft
+
+
+ Download of dxf libraries failed.
+Please install the dxf Library addon manually
+from menu Tools -> Addon Manager
+ Download of dxf libraries failed.
+Please install the dxf Library addon manually
+from menu Tools -> Addon Manager
+
+
+
+ Draft creation tools
+ Draft creation tools
+
+
+
+ Draft annotation tools
+ Draft annotation tools
+
+
+
+ Draft modification tools
+ Draft modification tools
+
+
+
+ Draft utility tools
+ Draft utility tools
+
+
+
+ &Drafting
+ & Изготвяне
+
+
+
+ &Annotation
+ & Анотация
+
+
+
+ &Modification
+ &Modification
+
+
+
+ &Utilities
+ &Utilities
+
+
+
+ Draft
+ Чернова
+
+
+
+ Import-Export
+ Import-Export
+
+
+
+ Point object doesn't have a discrete point, it cannot be used for an array.
+ Point object doesn't have a discrete point, it cannot be used for an array.
+
+
+
+ _BSpline.createGeometry: Closed with same first/last Point. Geometry not updated.
+ _BSpline.createGeometry: Closed with same first/last Point. Geometry not updated.
+
+
+
+ Writing camera position
+ Writing camera position
+
+
+
+ Writing objects shown/hidden state
+ Writing objects shown/hidden state
+
+
+
+ Merge layer duplicates
+ Merge layer duplicates
+
+
+
+ Add new layer
+ Add new layer
+
+
+
+ Toggles Grid On/Off
+ Toggles Grid On/Off
+
+
+
+ Object snapping
+ Object snapping
+
+
+
+ Toggles Visual Aid Dimensions On/Off
+ Toggles Visual Aid Dimensions On/Off
+
+
+
+ Toggles Ortho On/Off
+ Toggles Ortho On/Off
+
+
+
+ Toggles Constrain to Working Plane On/Off
+ Toggles Constrain to Working Plane On/Off
+
+
+
+ Unable to insert new object into a scaled part
+ Unable to insert new object into a scaled part
+
+
+
+ True
+ Вярно
+
+
+
+ False
+ Невярно
+
+
+
+ Scale
+ Мащаб
+
+
+
+ X factor
+ X factor
+
+
+
+ Y factor
+ Y factor
+
+
+
+ Z factor
+ Z factor
+
+
+
+ Uniform scaling
+ Uniform scaling
+
+
+
+ Working plane orientation
+ Working plane orientation
+
+
+
+ Copy
+ Копиране
+
+
+
+ Modify subelements
+ Modify subelements
+
+
+
+ Pick from/to points
+ Pick from/to points
+
+
+
+ Create a clone
+ Създаване на копие
+
+
+
+ Clone
+ Клониране
+
+
+
+ Slope
+ Slope
+
+
+
+ Circular array
+ Circular array
+
+
+
+ Creates copies of the selected object, and places the copies in a radial pattern
+creating various circular layers.
+
+The array can be turned into an orthogonal or a polar array by changing its type.
+ Creates copies of the selected object, and places the copies in a radial pattern
+creating various circular layers.
+
+The array can be turned into an orthogonal or a polar array by changing its type.
+
+
+
+ Polar array
+ Polar array
+
+
+
+ Creates copies of the selected object, and places the copies in a polar pattern
+defined by a center of rotation and its angle.
+
+The array can be turned into an orthogonal or a circular array by changing its type.
+ Creates copies of the selected object, and places the copies in a polar pattern
+defined by a center of rotation and its angle.
+
+The array can be turned into an orthogonal or a circular array by changing its type.
+
+
+
+ Array tools
+ Array tools
+
+
+
+ Create various types of arrays, including rectangular, polar, circular, path, and point
+ Create various types of arrays, including rectangular, polar, circular, path, and point
+
+
+
+ Array
+ Масив
+
+
+
+ Creates copies of the selected object, and places the copies in an orthogonal pattern,
+meaning the copies follow the specified direction in the X, Y, Z axes.
+
+The array can be turned into a polar or a circular array by changing its type.
+ Creates copies of the selected object, and places the copies in an orthogonal pattern,
+meaning the copies follow the specified direction in the X, Y, Z axes.
+
+The array can be turned into a polar or a circular array by changing its type.
+
+
+
+ Fillet
+ Закрьгляване
+
+
+
+ Creates a fillet between two selected wires or edges.
+ Creates a fillet between two selected wires or edges.
+
+
+
+ Delete original objects
+ Delete original objects
+
+
+
+ Create chamfer
+ Create chamfer
+
+
+
+ Offset direction is not defined. Please move the mouse on either side of the object first to indicate a direction
+ Offset direction is not defined. Please move the mouse on either side of the object first to indicate a direction
+
+
+
+ Save style
+ Save style
+
+
+
+ Name of this new style:
+ Name of this new style:
+
+
+
+ Name exists. Overwrite?
+ Name exists. Overwrite?
+
+
+
+ Error: json module not found. Unable to save style
+ Error: json module not found. Unable to save style
+
+
+
+ Warning
+ Внимание
+
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+
+
+
+ DraftCircularArrayTaskPanel
+
+
+ Circular array
+ Circular array
+
+
+
+ The coordinates of the point through which the axis of rotation passes.
+Change the direction of the axis itself in the property editor.
+ The coordinates of the point through which the axis of rotation passes.
+Change the direction of the axis itself in the property editor.
+
+
+
+ Center of rotation
+ Център на завъртане
+
+
+
+ Z
+ Z
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Reset the coordinates of the center of rotation.
+ Reset the coordinates of the center of rotation.
+
+
+
+ Reset point
+ Reset point
+
+
+
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+
+
+
+ Fuse
+ Слей
+
+
+
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+
+
+
+ Link array
+ Link array
+
+
+
+ Distance from one element in one ring of the array to the next element in the same ring.
+It cannot be zero.
+ Distance from one element in one ring of the array to the next element in the same ring.
+It cannot be zero.
+
+
+
+ Tangential distance
+ Tangential distance
+
+
+
+ Distance from one layer of objects to the next layer of objects.
+ Distance from one layer of objects to the next layer of objects.
+
+
+
+ Radial distance
+ Radial distance
+
+
+
+ The number of symmetry lines in the circular array.
+ The number of symmetry lines in the circular array.
+
+
+
+ Number of circular layers or rings to create, including a copy of the original object.
+It must be at least 2.
+ Number of circular layers or rings to create, including a copy of the original object.
+It must be at least 2.
+
+
+
+ Number of circular layers
+ Number of circular layers
+
+
+
+ Symmetry
+ Symmetry
+
+
+
+ (Placeholder for the icon)
+ (Placeholder for the icon)
+
+
+
+ DraftOrthoArrayTaskPanel
+
+
+ Orthogonal array
+ Orthogonal array
+
+
+
+ Distance between the elements in the Z direction.
+Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+ Distance between the elements in the Z direction.
+Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+
+
+
+ Z intervals
+ Z intervals
+
+
+
+ Z
+ Z
+
+
+
+ Y
+ Y
+
+
+
+ X
+ X
+
+
+
+ Reset the distances.
+ Reset the distances.
+
+
+
+ Reset Z
+ Reset Z
+
+
+
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+
+
+
+ Fuse
+ Слей
+
+
+
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+
+
+
+ Link array
+ Link array
+
+
+
+ (Placeholder for the icon)
+ (Placeholder for the icon)
+
+
+
+ Distance between the elements in the X direction.
+Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+ Distance between the elements in the X direction.
+Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+
+
+
+ X intervals
+ X intervals
+
+
+
+ Reset X
+ Reset X
+
+
+
+ Distance between the elements in the Y direction.
+Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+ Distance between the elements in the Y direction.
+Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+
+
+
+ Y intervals
+ Y intervals
+
+
+
+ Reset Y
+ Reset Y
+
+
+
+ Number of elements in the array in the specified direction, including a copy of the original object.
+The number must be at least 1 in each direction.
+ Number of elements in the array in the specified direction, including a copy of the original object.
+The number must be at least 1 in each direction.
+
+
+
+ Number of elements
+ Number of elements
+
+
+
+ DraftPolarArrayTaskPanel
+
+
+ Polar array
+ Polar array
+
+
+
+ The coordinates of the point through which the axis of rotation passes.
+Change the direction of the axis itself in the property editor.
+ The coordinates of the point through which the axis of rotation passes.
+Change the direction of the axis itself in the property editor.
+
+
+
+ Center of rotation
+ Център на завъртане
+
+
+
+ Z
+ Z
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Reset the coordinates of the center of rotation.
+ Reset the coordinates of the center of rotation.
+
+
+
+ Reset point
+ Reset point
+
+
+
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+
+
+
+ Fuse
+ Слей
+
+
+
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+
+
+
+ Link array
+ Link array
+
+
+
+ Sweeping angle of the polar distribution.
+A negative angle produces a polar pattern in the opposite direction.
+The maximum absolute value is 360 degrees.
+ Sweeping angle of the polar distribution.
+A negative angle produces a polar pattern in the opposite direction.
+The maximum absolute value is 360 degrees.
+
+
+
+ Polar angle
+ Polar angle
+
+
+
+ Number of elements in the array, including a copy of the original object.
+It must be at least 2.
+ Number of elements in the array, including a copy of the original object.
+It must be at least 2.
+
+
+
+ Number of elements
+ Number of elements
+
+
+
+ (Placeholder for the icon)
+ (Placeholder for the icon)
+
+
+
+ DraftShapeStringGui
+
+
+ ShapeString
+ ShapeString
+
+
+
+ Text to be made into ShapeString
+ Text to be made into ShapeString
+
+
+
+ String
+ Низ
+
+
+
+ Height
+ Височина
+
+
+
+ Height of the result
+ Height of the result
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Z
+ Z
+
+
+
+ Font file
+ Шрифтов файл
+
+
+
+ Enter coordinates or select point with mouse.
+ Enter coordinates or select point with mouse.
+
+
+
+ Reset 3d point selection
+ Reset 3d point selection
+
+
+
+ Reset Point
+ Reset Point
+
+
+
+ Draft_AddConstruction
+
+
+ Add to Construction group
+ Add to Construction group
+
+
+
+ Adds the selected objects to the construction group,
+and changes their appearance to the construction style.
+It creates a construction group if it doesn't exist.
+ Adds the selected objects to the construction group,
+and changes their appearance to the construction style.
+It creates a construction group if it doesn't exist.
+
+
+
+ Draft_AddPoint
+
+
+ Add point
+ Add point
+
+
+
+ Adds a point to an existing Wire or B-spline.
+ Adds a point to an existing Wire or B-spline.
+
+
+
+ Draft_AddToGroup
+
+
+ Ungroup
+ Разгрупиране
+
+
+
+ Move to group
+ Move to group
+
+
+
+ Moves the selected objects to an existing group, or removes them from any group.
+Create a group first to use this tool.
+ Moves the selected objects to an existing group, or removes them from any group.
+Create a group first to use this tool.
+
+
+
+ Draft_AnnotationStyleEditor
+
+
+ Annotation styles...
+ Annotation styles...
+
+
+
+ Draft_ApplyStyle
+
+
+ Apply current style
+ Apply current style
+
+
+
+ Applies the current style defined in the toolbar (line width and colors) to the selected objects and groups.
+ Applies the current style defined in the toolbar (line width and colors) to the selected objects and groups.
+
+
+
+ Draft_Arc
+
+
+ Arc
+ Дъга
+
+
+
+ Creates a circular arc by a center point and a radius.
+CTRL to snap, SHIFT to constrain.
+ Creates a circular arc by a center point and a radius.
+CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_ArcTools
+
+
+ Arc tools
+ Arc tools
+
+
+
+ Create various types of circular arcs.
+ Create various types of circular arcs.
+
+
+
+ Draft_Array
+
+
+ Array
+ Масив
+
+
+
+ Creates an array from a selected object.
+By default, it is a 2x2 orthogonal array.
+Once the array is created its type can be changed
+to polar or circular, and its properties can be modified.
+ Creates an array from a selected object.
+By default, it is a 2x2 orthogonal array.
+Once the array is created its type can be changed
+to polar or circular, and its properties can be modified.
+
+
+
+ Draft_AutoGroup
+
+
+ Autogroup
+ Autogroup
+
+
+
+ Select a group to add all Draft and Arch objects to.
+ Select a group to add all Draft and Arch objects to.
+
+
+
+ Draft_BSpline
+
+
+ B-spline
+ B-spline
+
+
+
+ Creates a multiple-point B-spline. CTRL to snap, SHIFT to constrain.
+ Creates a multiple-point B-spline. CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_BezCurve
+
+
+ Bezier curve
+ Bezier curve
+
+
+
+ Creates an N-degree Bezier curve. The more points you pick, the higher the degree.
+CTRL to snap, SHIFT to constrain.
+ Creates an N-degree Bezier curve. The more points you pick, the higher the degree.
+CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_BezierTools
+
+
+ Bezier tools
+ Bezier tools
+
+
+
+ Create various types of Bezier curves.
+ Create various types of Bezier curves.
+
+
+
+ Draft_Circle
+
+
+ Circle
+ Кръг
+
+
+
+ Creates a circle (full circular arc).
+CTRL to snap, ALT to select tangent objects.
+ Creates a circle (full circular arc).
+CTRL to snap, ALT to select tangent objects.
+
+
+
+ Draft_Clone
+
+
+ Clone
+ Клониране
+
+
+
+ Creates a clone of the selected objects.
+The resulting clone can be scaled in each of its three directions.
+ Creates a clone of the selected objects.
+The resulting clone can be scaled in each of its three directions.
+
+
+
+ Draft_CloseLine
+
+
+ Close Line
+ Close Line
+
+
+
+ Closes the line being drawn, and finishes the operation.
+ Closes the line being drawn, and finishes the operation.
+
+
+
+ Draft_CubicBezCurve
+
+
+ Cubic bezier curve
+ Cubic bezier curve
+
+
+
+ Creates a Bezier curve made of 2nd degree (quadratic) and 3rd degree (cubic) segments. Click and drag to define each segment.
+After the curve is created you can go back to edit each control point and set the properties of each knot.
+CTRL to snap, SHIFT to constrain.
+ Creates a Bezier curve made of 2nd degree (quadratic) and 3rd degree (cubic) segments. Click and drag to define each segment.
+After the curve is created you can go back to edit each control point and set the properties of each knot.
+CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_DelPoint
+
+
+ Remove point
+ Remove point
+
+
+
+ Removes a point from an existing Wire or B-spline.
+ Removes a point from an existing Wire or B-spline.
+
+
+
+ Draft_Dimension
+
+
+ Dimension
+ Размерност
+
+
+
+ Creates a dimension.
+
+- Pick three points to create a simple linear dimension.
+- Select a straight line to create a linear dimension linked to that line.
+- Select an arc or circle to create a radius or diameter dimension linked to that arc.
+- Select two straight lines to create an angular dimension between them.
+CTRL to snap, SHIFT to constrain, ALT to select an edge or arc.
+
+You may select a single line or single circular arc before launching this command
+to create the corresponding linked dimension.
+You may also select an 'App::MeasureDistance' object before launching this command
+to turn it into a 'Draft Dimension' object.
+ Creates a dimension.
+
+- Pick three points to create a simple linear dimension.
+- Select a straight line to create a linear dimension linked to that line.
+- Select an arc or circle to create a radius or diameter dimension linked to that arc.
+- Select two straight lines to create an angular dimension between them.
+CTRL to snap, SHIFT to constrain, ALT to select an edge or arc.
+
+You may select a single line or single circular arc before launching this command
+to create the corresponding linked dimension.
+You may also select an 'App::MeasureDistance' object before launching this command
+to turn it into a 'Draft Dimension' object.
+
+
+
+ Draft_Downgrade
+
+
+ Downgrade
+ Downgrade
+
+
+
+ Downgrades the selected objects into simpler shapes.
+The result of the operation depends on the types of objects, which may be able to be downgraded several times in a row.
+For example, it explodes the selected polylines into simpler faces, wires, and then edges. It can also subtract faces.
+ Downgrades the selected objects into simpler shapes.
+The result of the operation depends on the types of objects, which may be able to be downgraded several times in a row.
+For example, it explodes the selected polylines into simpler faces, wires, and then edges. It can also subtract faces.
+
+
+
+ Draft_Draft2Sketch
+
+
+ Draft to Sketch
+ Draft to Sketch
+
+
+
+ Convert bidirectionally between Draft objects and Sketches.
+Many Draft objects will be converted into a single non-constrained Sketch.
+However, a single sketch with disconnected traces will be converted into several individual Draft objects.
+ Convert bidirectionally between Draft objects and Sketches.
+Many Draft objects will be converted into a single non-constrained Sketch.
+However, a single sketch with disconnected traces will be converted into several individual Draft objects.
+
+
+
+ Draft_Drawing
+
+
+ Drawing
+ Чертаене
+
+
+
+ Creates a 2D projection on a Drawing Workbench page from the selected objects.
+This command is OBSOLETE since the Drawing Workbench became obsolete in 0.17.
+Use TechDraw Workbench instead for generating technical drawings.
+ Creates a 2D projection on a Drawing Workbench page from the selected objects.
+This command is OBSOLETE since the Drawing Workbench became obsolete in 0.17.
+Use TechDraw Workbench instead for generating technical drawings.
+
+
+
+ Draft_Edit
+
+
+ Edit
+ Редактиране
+
+
+
+ Edits the active object.
+Press E or ALT+LeftClick to display context menu
+on supported nodes and on supported objects.
+ Edits the active object.
+Press E or ALT+LeftClick to display context menu
+on supported nodes and on supported objects.
+
+
+
+ Draft_Ellipse
+
+
+ Ellipse
+ Елипса
+
+
+
+ Creates an ellipse. CTRL to snap.
+ Creates an ellipse. CTRL to snap.
+
+
+
+ Draft_Facebinder
+
+
+ Facebinder
+ Facebinder
+
+
+
+ Creates a facebinder object from selected faces.
+ Creates a facebinder object from selected faces.
+
+
+
+ Draft_FinishLine
+
+
+ Finish line
+ Finish line
+
+
+
+ Finishes a line without closing it.
+ Finishes a line without closing it.
+
+
+
+ Draft_FlipDimension
+
+
+ Flip dimension
+ Flip dimension
+
+
+
+ Flip the normal direction of the selected dimensions (linear, radial, angular).
+If other objects are selected they are ignored.
+ Flip the normal direction of the selected dimensions (linear, radial, angular).
+If other objects are selected they are ignored.
+
+
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+
+
+ Draft_Heal
+
+
+ Heal
+ Heal
+
+
+
+ Heal faulty Draft objects saved with an earlier version of the program.
+If an object is selected it will try to heal that object in particular,
+otherwise it will try to heal all objects in the active document.
+ Heal faulty Draft objects saved with an earlier version of the program.
+If an object is selected it will try to heal that object in particular,
+otherwise it will try to heal all objects in the active document.
+
+
+
+ Draft_Join
+
+
+ Join
+ Join
+
+
+
+ Joins the selected lines or polylines into a single object.
+The lines must share a common point at the start or at the end for the operation to succeed.
+ Joins the selected lines or polylines into a single object.
+The lines must share a common point at the start or at the end for the operation to succeed.
+
+
+
+ Draft_Label
+
+
+ Label
+ Етикет
+
+
+
+ Creates a label, optionally attached to a selected object or subelement.
+
+First select a vertex, an edge, or a face of an object, then call this command,
+and then set the position of the leader line and the textual label.
+The label will be able to display information about this object, and about the selected subelement,
+if any.
+
+If many objects or many subelements are selected, only the first one in each case
+will be used to provide information to the label.
+ Creates a label, optionally attached to a selected object or subelement.
+
+First select a vertex, an edge, or a face of an object, then call this command,
+and then set the position of the leader line and the textual label.
+The label will be able to display information about this object, and about the selected subelement,
+if any.
+
+If many objects or many subelements are selected, only the first one in each case
+will be used to provide information to the label.
+
+
+
+ Draft_Layer
+
+
+ Layer
+ Слой
+
+
+
+ Adds a layer to the document.
+Objects added to this layer can share the same visual properties such as line color, line width, and shape color.
+ Adds a layer to the document.
+Objects added to this layer can share the same visual properties such as line color, line width, and shape color.
+
+
+
+ Draft_Line
+
+
+ Line
+ Линия
+
+
+
+ Creates a 2-point line. CTRL to snap, SHIFT to constrain.
+ Creates a 2-point line. CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_LinkArray
+
+
+ LinkArray
+ LinkArray
+
+
+
+ Like the Array tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Like the Array tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+
+
+
+ Draft_Mirror
+
+
+ Mirror
+ Огледало
+
+
+
+ Mirrors the selected objects along a line defined by two points.
+ Mirrors the selected objects along a line defined by two points.
+
+
+
+ Draft_Move
+
+
+ Move
+ Преместване
+
+
+
+ Moves the selected objects from one base point to another point.
+If the "copy" option is active, it will create displaced copies.
+CTRL to snap, SHIFT to constrain.
+ Moves the selected objects from one base point to another point.
+If the "copy" option is active, it will create displaced copies.
+CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_Offset
+
+
+ Offset
+ Offset
+
+
+
+ Offsets of the selected object.
+It can also create an offset copy of the original object.
+CTRL to snap, SHIFT to constrain. Hold ALT and click to create a copy with each click.
+ Offsets of the selected object.
+It can also create an offset copy of the original object.
+CTRL to snap, SHIFT to constrain. Hold ALT and click to create a copy with each click.
+
+
+
+ Draft_PathArray
+
+
+ Path array
+ Path array
+
+
+
+ Creates copies of the selected object along a selected path.
+First select the object, and then select the path.
+The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+ Creates copies of the selected object along a selected path.
+First select the object, and then select the path.
+The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+
+
+
+ Draft_PathLinkArray
+
+
+ Path Link array
+ Path Link array
+
+
+
+ Like the PathArray tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Like the PathArray tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+
+
+
+ Draft_PathTwistedArray
+
+
+ Path twisted array
+ Path twisted array
+
+
+
+ Creates copies of the selected object along a selected path, and twists the copies.
+First select the object, and then select the path.
+The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+ Creates copies of the selected object along a selected path, and twists the copies.
+First select the object, and then select the path.
+The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+
+
+
+ Draft_PathTwistedLinkArray
+
+
+ Path twisted Link array
+ Path twisted Link array
+
+
+
+ Like the PathTwistedArray tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Like the PathTwistedArray tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+
+
+
+ Draft_Point
+
+
+ Point
+ Точка
+
+
+
+ Creates a point object. Click anywhere on the 3D view.
+ Creates a point object. Click anywhere on the 3D view.
+
+
+
+ Draft_PointArray
+
+
+ Point array
+ Point array
+
+
+
+ Creates copies of the selected object, and places the copies at the position of various points.
+
+The points need to be grouped under a compound of points before using this tool.
+To create this compound, select various points and then use the Part Compound tool,
+or use the Draft Upgrade tool to create a 'Block', or create a Sketch and add simple points to it.
+
+Select the base object, and then select the compound or the sketch to create the point array.
+ Creates copies of the selected object, and places the copies at the position of various points.
+
+The points need to be grouped under a compound of points before using this tool.
+To create this compound, select various points and then use the Part Compound tool,
+or use the Draft Upgrade tool to create a 'Block', or create a Sketch and add simple points to it.
+
+Select the base object, and then select the compound or the sketch to create the point array.
+
+
+
+ Draft_PointLinkArray
+
+
+ PointLinkArray
+ PointLinkArray
+
+
+
+ Like the PointArray tool, but creates a 'Point link array' instead.
+A 'Point link array' is more efficient when handling many copies.
+ Like the PointArray tool, but creates a 'Point link array' instead.
+A 'Point link array' is more efficient when handling many copies.
+
+
+
+ Draft_Polygon
+
+
+ Polygon
+ Многоъгълник
+
+
+
+ Creates a regular polygon (triangle, square, pentagon, ...), by defining the number of sides and the circumscribed radius.
+CTRL to snap, SHIFT to constrain
+ Creates a regular polygon (triangle, square, pentagon, ...), by defining the number of sides and the circumscribed radius.
+CTRL to snap, SHIFT to constrain
+
+
+
+ Draft_Rectangle
+
+
+ Rectangle
+ Правоъгълник
+
+
+
+ Creates a 2-point rectangle. CTRL to snap.
+ Creates a 2-point rectangle. CTRL to snap.
+
+
+
+ Draft_Rotate
+
+
+ Rotate
+ Завъртане
+
+
+
+ Rotates the selected objects. Choose the center of rotation, then the initial angle, and then the final angle.
+If the "copy" option is active, it will create rotated copies.
+CTRL to snap, SHIFT to constrain. Hold ALT and click to create a copy with each click.
+ Rotates the selected objects. Choose the center of rotation, then the initial angle, and then the final angle.
+If the "copy" option is active, it will create rotated copies.
+CTRL to snap, SHIFT to constrain. Hold ALT and click to create a copy with each click.
+
+
+
+ Draft_Scale
+
+
+ Scale
+ Мащаб
+
+
+
+ Scales the selected objects from a base point.
+CTRL to snap, SHIFT to constrain, ALT to copy.
+ Scales the selected objects from a base point.
+CTRL to snap, SHIFT to constrain, ALT to copy.
+
+
+
+ Draft_SelectGroup
+
+
+ Select group
+ Select group
+
+
+
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
+
+If the selection is a simple object inside a group, it will select the "brother" objects, that is,
+those that are at the same level as this object, including the upper group that contains them all.
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
+
+If the selection is a simple object inside a group, it will select the "brother" objects, that is,
+those that are at the same level as this object, including the upper group that contains them all.
+
+
+
+ Draft_SelectPlane
+
+
+ SelectPlane
+ SelectPlane
+
+
+
+ Select the face of solid body to create a working plane on which to sketch Draft objects.
+You may also select a three vertices or a Working Plane Proxy.
+ Select the face of solid body to create a working plane on which to sketch Draft objects.
+You may also select a three vertices or a Working Plane Proxy.
+
+
+
+ Draft_SetStyle
+
+
+ Set style
+ Set style
+
+
+
+ Sets default styles
+ Sets default styles
+
+
+
+ Draft_Shape2DView
+
+
+ Shape 2D view
+ Shape 2D view
+
+
+
+ Creates a 2D projection of the selected objects on the XY plane.
+The initial projection direction is the negative of the current active view direction.
+You can select individual faces to project, or the entire solid, and also include hidden lines.
+These projections can be used to create technical drawings with the TechDraw Workbench.
+ Creates a 2D projection of the selected objects on the XY plane.
+The initial projection direction is the negative of the current active view direction.
+You can select individual faces to project, or the entire solid, and also include hidden lines.
+These projections can be used to create technical drawings with the TechDraw Workbench.
+
+
+
+ Draft_ShapeString
+
+
+ Shape from text
+ Shape from text
+
+
+
+ Creates a shape from a text string by choosing a specific font and a placement.
+The closed shapes can be used for extrusions and boolean operations.
+ Creates a shape from a text string by choosing a specific font and a placement.
+The closed shapes can be used for extrusions and boolean operations.
+
+
+
+ Draft_ShowSnapBar
+
+
+ Show snap toolbar
+ Show snap toolbar
+
+
+
+ Show the snap toolbar if it is hidden.
+ Show the snap toolbar if it is hidden.
+
+
+
+ Draft_Slope
+
+
+ Set slope
+ Set slope
+
+
+
+ Sets the slope of the selected line by changing the value of the Z value of one of its points.
+If a polyline is selected, it will apply the slope transformation to each of its segments.
+
+The slope will always change the Z value, therefore this command only works well for
+straight Draft lines that are drawn in the XY plane. Selected objects that aren't single lines will be ignored.
+ Sets the slope of the selected line by changing the value of the Z value of one of its points.
+If a polyline is selected, it will apply the slope transformation to each of its segments.
+
+The slope will always change the Z value, therefore this command only works well for
+straight Draft lines that are drawn in the XY plane. Selected objects that aren't single lines will be ignored.
+
+
+
+ Draft_Snap
+
+
+ Toggles Grid On/Off
+ Toggles Grid On/Off
+
+
+
+ Toggle Draft Grid
+ Toggle Draft Grid
+
+
+
+ Draft_Snap_Angle
+
+
+ Angle
+ Ъгъл
+
+
+
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
+
+
+
+ Draft_Snap_Center
+
+
+ Center
+ Център
+
+
+
+ Set snapping to the center of a circular arc.
+ Set snapping to the center of a circular arc.
+
+
+
+ Draft_Snap_Dimensions
+
+
+ Show dimensions
+ Show dimensions
+
+
+
+ Show temporary linear dimensions when editing an object and using other snapping methods.
+ Show temporary linear dimensions when editing an object and using other snapping methods.
+
+
+
+ Draft_Snap_Endpoint
+
+
+ Endpoint
+ Endpoint
+
+
+
+ Set snapping to endpoints of an edge.
+ Set snapping to endpoints of an edge.
+
+
+
+ Draft_Snap_Extension
+
+
+ Extension
+ Разширение
+
+
+
+ Set snapping to the extension of an edge.
+ Set snapping to the extension of an edge.
+
+
+
+ Draft_Snap_Grid
+
+
+ Grid
+ Grid
+
+
+
+ Set snapping to the intersection of grid lines.
+ Set snapping to the intersection of grid lines.
+
+
+
+ Draft_Snap_Intersection
+
+
+ Intersection
+ Пресичане
+
+
+
+ Set snapping to the intersection of edges.
+ Set snapping to the intersection of edges.
+
+
+
+ Draft_Snap_Lock
+
+
+ Main snapping toggle On/Off
+ Main snapping toggle On/Off
+
+
+
+ Activates or deactivates all snap methods at once.
+ Activates or deactivates all snap methods at once.
+
+
+
+ Draft_Snap_Midpoint
+
+
+ Midpoint
+ Midpoint
+
+
+
+ Set snapping to the midpoint of an edge.
+ Set snapping to the midpoint of an edge.
+
+
+
+ Draft_Snap_Near
+
+
+ Nearest
+ Nearest
+
+
+
+ Set snapping to the nearest point of an edge.
+ Set snapping to the nearest point of an edge.
+
+
+
+ Draft_Snap_Ortho
+
+
+ Orthogonal
+ Правоъгълно
+
+
+
+ Set snapping to a direction that is a multiple of 45 degrees from a point.
+ Set snapping to a direction that is a multiple of 45 degrees from a point.
+
+
+
+ Draft_Snap_Parallel
+
+
+ Parallel
+ Паралел
+
+
+
+ Set snapping to a direction that is parallel to an edge.
+ Set snapping to a direction that is parallel to an edge.
+
+
+
+ Draft_Snap_Perpendicular
+
+
+ Perpendicular
+ Perpendicular
+
+
+
+ Set snapping to a direction that is perpendicular to an edge.
+ Set snapping to a direction that is perpendicular to an edge.
+
+
+
+ Draft_Snap_Special
+
+
+ Special
+ Special
+
+
+
+ Set snapping to the special points defined inside an object.
+ Set snapping to the special points defined inside an object.
+
+
+
+ Draft_Snap_WorkingPlane
+
+
+ Working plane
+ Working plane
+
+
+
+ Restricts snapping to a point in the current working plane.
+If you select a point outside the working plane, for example, by using other snapping methods,
+it will snap to that point's projection in the current working plane.
+ Restricts snapping to a point in the current working plane.
+If you select a point outside the working plane, for example, by using other snapping methods,
+it will snap to that point's projection in the current working plane.
+
+
+
+ Draft_Split
+
+
+ Split
+ Разделяне
+
+
+
+ Splits the selected line or polyline into two independent lines
+or polylines by clicking anywhere along the original object.
+It works best when choosing a point on a straight segment and not a corner vertex.
+ Splits the selected line or polyline into two independent lines
+or polylines by clicking anywhere along the original object.
+It works best when choosing a point on a straight segment and not a corner vertex.
+
+
+
+ Draft_Stretch
+
+
+ Stretch
+ Разтягане
+
+
+
+ Stretches the selected objects.
+Select an object, then draw a rectangle to pick the vertices that will be stretched,
+then draw a line to specify the distance and direction of stretching.
+ Разтяга избраните предмети.
+Изберете предмет, тогава нарисувайте правоъгълник, за да подберете върховете, които ще бъдат разтегнати, тогава може да нарисувате линия, за да определите разстоянието и посоката на разтягане.
+
+
+
+ Draft_SubelementHighlight
+
+
+ Subelement highlight
+ Subelement highlight
+
+
+
+ Highlight the subelements of the selected objects, so that they can then be edited with the move, rotate, and scale tools.
+ Highlight the subelements of the selected objects, so that they can then be edited with the move, rotate, and scale tools.
+
+
+
+ Draft_Text
+
+
+ Text
+ Текст
+
+
+
+ Creates a multi-line annotation. CTRL to snap.
+ Creates a multi-line annotation. CTRL to snap.
+
+
+
+ Draft_ToggleConstructionMode
+
+
+ Toggle construction mode
+ Toggle construction mode
+
+
+
+ Toggles the Construction mode.
+When this is active, the following objects created will be included in the construction group, and will be drawn with the specified color and properties.
+ Toggles the Construction mode.
+When this is active, the following objects created will be included in the construction group, and will be drawn with the specified color and properties.
+
+
+
+ Draft_ToggleContinueMode
+
+
+ Toggle continue mode
+ Toggle continue mode
+
+
+
+ Toggles the Continue mode.
+When this is active, any drawing tool that is terminated will automatically start again.
+This can be used to draw several objects one after the other in succession.
+ Toggles the Continue mode.
+When this is active, any drawing tool that is terminated will automatically start again.
+This can be used to draw several objects one after the other in succession.
+
+
+
+ Draft_ToggleDisplayMode
+
+
+ Toggle normal/wireframe display
+ Toggle normal/wireframe display
+
+
+
+ Switches the display mode of selected objects from flatlines to wireframe and back.
+This is helpful to quickly visualize objects that are hidden by other objects.
+This is intended to be used with closed shapes and solids, and doesn't affect open wires.
+ Switches the display mode of selected objects from flatlines to wireframe and back.
+This is helpful to quickly visualize objects that are hidden by other objects.
+This is intended to be used with closed shapes and solids, and doesn't affect open wires.
+
+
+
+ Draft_ToggleGrid
+
+
+ Toggle grid
+ Toggle grid
+
+
+
+ Toggles the Draft grid on and off.
+ Toggles the Draft grid on and off.
+
+
+
+ Draft_Trimex
+
+
+ Trimex
+ Trimex
+
+
+
+ Trims or extends the selected object, or extrudes single faces.
+CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.
+ Trims or extends the selected object, or extrudes single faces.
+CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.
+
+
+
+ Draft_UndoLine
+
+
+ Undo last segment
+ Отмяна на последния сегмент
+
+
+
+ Undoes the last drawn segment of the line being drawn.
+ Отменя последния нарисуван сегмент от нарисуваната линия.
+
+
+
+ Draft_Upgrade
+
+
+ Upgrade
+ Надграждане
+
+
+
+ Upgrades the selected objects into more complex shapes.
+The result of the operation depends on the types of objects, which may be able to be upgraded several times in a row.
+For example, it can join the selected objects into one, convert simple edges into parametric polylines,
+convert closed edges into filled faces and parametric polygons, and merge faces into a single face.
+ Надгражда избрани предмети в по-сложни форми.
+Резултатът от операцията зависи от вида на предметите, които може да бъдат надградени няколко пъти подред.
+Например, то може да присъедини избраните предмети в един, да преобразува прости ръбове в параметрични полилинии,
+да преобразува затворените ръбове в запълнени лица и параметрични полилинии, и да слее лица в едно лице.
+
+
+
+ Draft_Wire
+
+
+ Polyline
+ Полилиния
+
+
+
+ Creates a multiple-points line (polyline). CTRL to snap, SHIFT to constrain.
+ Creates a multiple-points line (polyline). CTRL to snap, SHIFT to constrain.
+
+
+
+ Draft_WireToBSpline
+
+
+ Wire to B-spline
+ Wire to B-spline
+
+
+
+ Converts a selected polyline to a B-spline, or a B-spline to a polyline.
+ Converts a selected polyline to a B-spline, or a B-spline to a polyline.
+
+
+
+ Draft_WorkingPlaneProxy
+
+
+ Create working plane proxy
+ Create working plane proxy
+
+
+
+ Creates a proxy object from the current working plane.
+Once the object is created double click it in the tree view to restore the camera position and objects' visibilities.
+Then you can use it to save a different camera position and objects' states any time you need.
+ Creates a proxy object from the current working plane.
+Once the object is created double click it in the tree view to restore the camera position and objects' visibilities.
+Then you can use it to save a different camera position and objects' states any time you need.
+
+
+
+ Form
+
+
+ Working plane setup
+ Working plane setup
+
+
+
+ Select a face or working plane proxy or 3 vertices.
+Or choose one of the options below
+ Select a face or working plane proxy or 3 vertices.
+Or choose one of the options below
+
+
+
+ Sets the working plane to the XY plane (ground plane)
+ Sets the working plane to the XY plane (ground plane)
+
+
+
+ Top (XY)
+ Top (XY)
+
+
+
+ Sets the working plane to the XZ plane (front plane)
+ Sets the working plane to the XZ plane (front plane)
+
+
+
+ Front (XZ)
+ Front (XZ)
+
+
+
+ Sets the working plane to the YZ plane (side plane)
+ Sets the working plane to the YZ plane (side plane)
+
+
+
+ Side (YZ)
+ Side (YZ)
+
+
+
+ Sets the working plane facing the current view
+ Sets the working plane facing the current view
+
+
+
+ Align to view
+ Align to view
+
+
+
+ The working plane will align to the current
+view each time a command is started
+ The working plane will align to the current
+view each time a command is started
+
+
+
+ Automatic
+ Автоматично
+
+
+
+ An optional offset to give to the working plane
+above its base position. Use this together with one
+of the buttons above
+ An optional offset to give to the working plane
+above its base position. Use this together with one
+of the buttons above
+
+
+
+ Offset
+ Offset
+
+
+
+ If this is selected, the working plane will be
+centered on the current view when pressing one
+of the buttons above
+ If this is selected, the working plane will be
+centered on the current view when pressing one
+of the buttons above
+
+
+
+ Center plane on view
+ Center plane on view
+
+
+
+ Or select a single vertex to move the current
+working plane without changing its orientation.
+Then, press the button below
+ Or select a single vertex to move the current
+working plane without changing its orientation.
+Then, press the button below
+
+
+
+ Moves the working plane without changing its
+orientation. If no point is selected, the plane
+will be moved to the center of the view
+ Moves the working plane without changing its
+orientation. If no point is selected, the plane
+will be moved to the center of the view
+
+
+
+ Move working plane
+ Move working plane
+
+
+
+ The spacing between the smaller grid lines
+ The spacing between the smaller grid lines
+
+
+
+ Grid spacing
+ Grid spacing
+
+
+
+ The number of squares between each main line of the grid
+ The number of squares between each main line of the grid
+
+
+
+ Main line every
+ Main line every
+
+
+
+ The distance at which a point can be snapped to
+when approaching the mouse. You can also change this
+value by using the [ and ] keys while drawing
+ The distance at which a point can be snapped to
+when approaching the mouse. You can also change this
+value by using the [ and ] keys while drawing
+
+
+
+ Snapping radius
+ Snapping radius
+
+
+
+ Centers the view on the current working plane
+ Centers the view on the current working plane
+
+
+
+ Center view
+ Center view
+
+
+
+ Resets the working plane to its previous position
+ Resets the working plane to its previous position
+
+
+
+ Previous
+ Предишно
+
+
+
+ Grid extension
+ Grid extension
+
+
+
+ lines
+ линии
+
+
+
+ Style settings
+ Настройки за стил
+
+
+
+ Text color
+ Цвят на текста
+
+
+
+ Shape color
+ Цвят на облика
+
+
+
+ Line width
+ Ширина на линията
+
+
+
+ The color of faces
+ The color of faces
+
+
+
+ The type of dimension arrows
+ The type of dimension arrows
+
+
+
+ Dot
+ Точка
+
+
+
+ Circle
+ Кръг
+
+
+
+ Arrow
+ Стрелка
+
+
+
+ Tick
+ Tick
+
+
+
+ Tick-2
+ Tick-2
+
+
+
+ The color of texts and dimension texts
+ The color of texts and dimension texts
+
+
+
+ The size of texts and dimension texts
+ The size of texts and dimension texts
+
+
+
+ Show unit
+ Show unit
+
+
+
+ Line color
+ Line color
+
+
+
+ The size of dimension arrows
+ The size of dimension arrows
+
+
+
+ The font to use for texts and dimensions
+ The font to use for texts and dimensions
+
+
+
+ The line style
+ The line style
+
+
+
+ Solid
+ Твърдо тяло
+
+
+
+ Dashed
+ Dashed
+
+
+
+ Dotted
+ Пунктирано
+
+
+
+ DashDot
+ DashDot
+
+
+
+ Text size
+ Големина на текста
+
+
+
+ Unit override
+ Unit override
+
+
+
+ The unit to use for dimensions. Leave blank to use current FreeCAD unit
+ The unit to use for dimensions. Leave blank to use current FreeCAD unit
+
+
+
+ The transparency of faces
+ The transparency of faces
+
+
+
+ %
+ %
+
+
+
+ Transparency
+ Прозрачност
+
+
+
+ Display mode
+ Режим показване
+
+
+
+ Text font
+ Шрифт на текста
+
+
+
+ Arrow size
+ Размер на стрелка
+
+
+
+ The display mode for faces
+ The display mode for faces
+
+
+
+ Flat Lines
+ Flat Lines
+
+
+
+ Wireframe
+ Wireframe
+
+
+
+ Shaded
+ Shaded
+
+
+
+ Points
+ Точки
+
+
+
+ Draw style
+ Draw style
+
+
+
+ The color of lines
+ The color of lines
+
+
+
+ Arrow style
+ Стил на стрелката
+
+
+
+ px
+ пикс.
+
+
+
+ Lines and faces
+ Линии и повърхнини
+
+
+
+ Annotations
+ Бележки
+
+
+
+ If the unit suffix is shown on dimension texts or not
+ If the unit suffix is shown on dimension texts or not
+
+
+
+ Fills the values below with a stored style preset
+ Fills the values below with a stored style preset
+
+
+
+ Load preset
+ Load preset
+
+
+
+ Save current style as a preset...
+ Save current style as a preset...
+
+
+
+ Apply above style to selected object(s)
+ Apply above style to selected object(s)
+
+
+
+ Selected
+ Избранo
+
+
+
+ Texts/dims
+ Texts/dims
+
+
+
+ Text spacing
+ Text spacing
+
+
+
+ The space between the text and the dimension line
+ The space between the text and the dimension line
+
+
+
+ Line spacing
+ Line spacing
+
+
+
+ The spacing between different lines of text
+ The spacing between different lines of text
+
+
+
+ Form
+ Form
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Мащаб
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Завъртане:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Група
+
+
+
+ Gui::Dialog::DlgSettingsDraft
+
+
+ General Draft Settings
+ общи настройки за проекта
+
+
+
+ This is the default color for objects being drawn while in construction mode.
+ Това е цветът по подразбиране за обекти, докато се чертае в режим construction
+
+
+
+ This is the default group name for construction geometry
+ Това е името на групата по подразбиране за изграждане на геометрия
+
+
+
+ Construction
+ Конструиране
+
+
+
+ Save current color and linewidth across sessions
+ Save current color and linewidth across sessions
+
+
+
+ Global copy mode
+ Global copy mode
+
+
+
+ Default working plane
+ Rаботнa равнина по подразбиране
+
+
+
+ None
+ Няма
+
+
+
+ XY (Top)
+ XY (отгоре)
+
+
+
+ XZ (Front)
+ XZ (отпред)
+
+
+
+ YZ (Side)
+ YZ (отстрани)
+
+
+
+ Default height for texts and dimensions
+ По подразбиране височина за текстове и размери
+
+
+
+ This is the default font name for all Draft texts and dimensions.
+It can be a font name such as "Arial", a default style such as "sans", "serif"
+or "mono", or a family such as "Arial,Helvetica,sans" or a name with a style
+such as "Arial:Bold"
+ This is the default font name for all Draft texts and dimensions.
+It can be a font name such as "Arial", a default style such as "sans", "serif"
+or "mono", or a family such as "Arial,Helvetica,sans" or a name with a style
+such as "Arial:Bold"
+
+
+
+ Default template sheet
+ Default template sheet
+
+
+
+ The default template to use when creating a new drawing sheet
+ The default template to use when creating a new drawing sheet
+
+
+
+ Import style
+ Добавяне на стил
+
+
+
+ None (fastest)
+ Няма (най-бързо)
+
+
+
+ Use default color and linewidth
+ Use default color and linewidth
+
+
+
+ Original color and linewidth
+ Original color and linewidth
+
+
+
+ Check this if you want the areas (3D faces) to be imported too.
+ Check this if you want the areas (3D faces) to be imported too.
+
+
+
+ Import OCA areas
+ Import OCA areas
+
+
+
+ General settings
+ Общи настройки
+
+
+
+ Construction group name
+ Construction group name
+
+
+
+ Tolerance
+ Допуск
+
+
+
+ Join geometry
+ Join geometry
+
+
+
+ Alternate SVG Patterns location
+ Alternate SVG Patterns location
+
+
+
+ Here you can specify a directory containing SVG files containing <pattern> definitions that can be added to the standard Draft hatch patterns
+ Here you can specify a directory containing SVG files containing <pattern> definitions that can be added to the standard Draft hatch patterns
+
+
+
+ Constrain mod
+ Constrain mod
+
+
+
+ The Constraining modifier key
+ The Constraining modifier key
+
+
+
+ Snap mod
+ Snap mod
+
+
+
+ The snap modifier key
+ The snap modifier key
+
+
+
+ Alt mod
+ Alt mod
+
+
+
+ Select base objects after copying
+ Select base objects after copying
+
+
+
+ If checked, a grid will appear when drawing
+ If checked, a grid will appear when drawing
+
+
+
+ Use grid
+ Use grid
+
+
+
+ Grid spacing
+ Grid spacing
+
+
+
+ The spacing between each grid line
+ The spacing between each grid line
+
+
+
+ Main lines every
+ Main lines every
+
+
+
+ Mainlines will be drawn thicker. Specify here how many squares between mainlines.
+ Mainlines will be drawn thicker. Specify here how many squares between mainlines.
+
+
+
+ Internal precision level
+ Internal precision level
+
+
+
+ This is the orientation of the dimension texts when those dimensions are vertical. Default is left, which is the ISO standard.
+ This is the orientation of the dimension texts when those dimensions are vertical. Default is left, which is the ISO standard.
+
+
+
+ Left (ISO standard)
+ Left (ISO standard)
+
+
+
+ Right
+ Right
+
+
+
+ Group layers into blocks
+ Group layers into blocks
+
+
+
+ Export 3D objects as polyface meshes
+ Export 3D objects as polyface meshes
+
+
+
+ If checked, the Snap toolbar will be shown whenever you use snapping
+ If checked, the Snap toolbar will be shown whenever you use snapping
+
+
+
+ Show Draft Snap toolbar
+ Show Draft Snap toolbar
+
+
+
+ Hide Draft snap toolbar after use
+ Hide Draft snap toolbar after use
+
+
+
+ Show Working Plane tracker
+ Show Working Plane tracker
+
+
+
+ If checked, the Draft grid will always be visible when the Draft workbench is active. Otherwise only when using a command
+ If checked, the Draft grid will always be visible when the Draft workbench is active. Otherwise only when using a command
+
+
+
+ Use standard font size for texts
+ Use standard font size for texts
+
+
+
+ Import hatch boundaries as wires
+ Import hatch boundaries as wires
+
+
+
+ Render polylines with width
+ Render polylines with width
+
+
+
+ Translated (for print & display)
+ Translated (for print & display)
+
+
+
+ Raw (for CAM)
+ Raw (for CAM)
+
+
+
+ Translate white line color to black
+ Translate white line color to black
+
+
+
+ Use Part Primitives when available
+ Use Part Primitives when available
+
+
+
+ Snapping
+ Snapping
+
+
+
+ If this is checked, snapping is activated without the need to press the snap mod key
+ If this is checked, snapping is activated without the need to press the snap mod key
+
+
+
+ Always snap (disable snap mod)
+ Always snap (disable snap mod)
+
+
+
+ Construction geometry color
+ Construction geometry color
+
+
+
+ Import
+ Внасяне
+
+
+
+ texts and dimensions
+ текст и размери
+
+
+
+ points
+ точки
+
+
+
+ layouts
+ оформления
+
+
+
+ *blocks
+ *блокове
+
+
+
+ Project exported objects along current view direction
+ Project exported objects along current view direction
+
+
+
+ Visual settings
+ Настройки за визуализиране
+
+
+
+ Visual Settings
+ Настройки за визуализиране
+
+
+
+ Snap symbols style
+ Snap symbols style
+
+
+
+ Draft classic style
+ Draft classic style
+
+
+
+ Bitsnpieces style
+ Bitsnpieces style
+
+
+
+ Color
+ Цвят
+
+
+
+ Hatch patterns resolution
+ Hatch patterns resolution
+
+
+
+ Grid
+ Grid
+
+
+
+ Always show the grid
+ Always show the grid
+
+
+
+ Texts and dimensions
+ Texts and dimensions
+
+
+
+ Internal font
+ Internal font
+
+
+
+ Dot
+ Точка
+
+
+
+ Circle
+ Кръг
+
+
+
+ Arrow
+ Стрелка
+
+
+
+ The default size of arrows
+ The default size of arrows
+
+
+
+ The default size of dimensions extension lines
+ The default size of dimensions extension lines
+
+
+
+ The space between the dimension line and the dimension text
+ The space between the dimension line and the dimension text
+
+
+
+ Select a font file
+ Изберете файл на шрифт
+
+
+
+ Fill objects with faces whenever possible
+ Fill objects with faces whenever possible
+
+
+
+ Create
+ Създаване
+
+
+
+ simple Part shapes
+ simple Part shapes
+
+
+
+ Draft objects
+ Draft objects
+
+
+
+ Sketches
+ Sketches
+
+
+
+ Get original colors from the DXF file
+ Get original colors from the DXF file
+
+
+
+ Treat ellipses and splines as polylines
+ Treat ellipses and splines as polylines
+
+
+
+ Export style
+ Export style
+
+
+
+ Show the unit suffix in dimensions
+ Show the unit suffix in dimensions
+
+
+
+ Allow FreeCAD to automatically download and update the DXF libraries
+ Allow FreeCAD to automatically download and update the DXF libraries
+
+
+
+ mm
+ мм
+
+
+
+ Grid size
+ Grid size
+
+
+
+ lines
+ линии
+
+
+
+ text above (2D)
+ text above (2D)
+
+
+
+ text inside (3D)
+ text inside (3D)
+
+
+
+ Dashed line definition
+ Dashed line definition
+
+
+
+ 0.09,0.05
+ 0.09,0.05
+
+
+
+ Dashdot line definition
+ Dashdot line definition
+
+
+
+ 0.09,0.05,0.02,0.05
+ 0.09,0.05,0.02,0.05
+
+
+
+ Dotted line definition
+ Dotted line definition
+
+
+
+ 0.02,0.02
+ 0.02,0.02
+
+
+
+ Grid and snapping
+ Grid and snapping
+
+
+
+ Text settings
+ Настройки за текст
+
+
+
+ Font family
+ Семейство шрифтове
+
+
+
+ Font size
+ Font size
+
+
+
+ Dimension settings
+ Dimension settings
+
+
+
+ Display mode
+ Режим показване
+
+
+
+ Arrows style
+ Arrows style
+
+
+
+ Arrows size
+ Arrows size
+
+
+
+ Text orientation
+ Насоченост на текста
+
+
+
+ Text spacing
+ Text spacing
+
+
+
+ ShapeString settings
+ ShapeString settings
+
+
+
+ Default ShapeString font file
+ Default ShapeString font file
+
+
+
+ Drawing view line definitions
+ Drawing view line definitions
+
+
+
+ DWG
+ DWG
+
+
+
+ DWG conversion
+ DWG conversion
+
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Note:</span> DXF options apply to DWG files as well.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:600;">Note:</span> DXF options apply to DWG files as well.</p></body></html>
+
+
+
+ DXF
+ DXF
+
+
+
+ Import options
+ Опции при внос
+
+
+
+ Use legacy python importer
+ Use legacy python importer
+
+
+
+ Export options
+ Опции при износ
+
+
+
+ OCA
+ OCA
+
+
+
+ SVG
+ SVG
+
+
+
+ Disable units scaling
+ Disable units scaling
+
+
+
+ Export Drawing Views as blocks
+ Export Drawing Views as blocks
+
+
+
+ Note: Not all the options below are used by the new importer yet
+ Note: Not all the options below are used by the new importer yet
+
+
+
+ Show this dialog when importing and exporting
+ Show this dialog when importing and exporting
+
+
+
+ Automatic update (legacy importer only)
+ Automatic update (legacy importer only)
+
+
+
+ Prefix labels of Clones with:
+ Prefix labels of Clones with:
+
+
+
+ Scale factor to apply to imported files
+ Scale factor to apply to imported files
+
+
+
+ Max segment length for discretized arcs
+ Max segment length for discretized arcs
+
+
+
+ Number of decimals
+ Number of decimals
+
+
+
+ Shift
+ Shift
+
+
+
+ Ctrl
+ Ctrl
+
+
+
+ Alt
+ Alt
+
+
+
+ The Alt modifier key
+ The Alt modifier key
+
+
+
+ The number of horizontal or vertical lines of the grid
+ The number of horizontal or vertical lines of the grid
+
+
+
+ The default color for snap symbols
+ The default color for snap symbols
+
+
+
+ Check this if you want to use the color/linewidth from the toolbar as default
+ Check this if you want to use the color/linewidth from the toolbar as default
+
+
+
+ If checked, a widget indicating the current working plane orientation appears during drawing operations
+ If checked, a widget indicating the current working plane orientation appears during drawing operations
+
+
+
+ An SVG linestyle definition
+ An SVG linestyle definition
+
+
+
+ Extension lines size
+ Extension lines size
+
+
+
+ Extension line overshoot
+ Extension line overshoot
+
+
+
+ The default length of extension line above dimension line
+ The default length of extension line above dimension line
+
+
+
+ Dimension line overshoot
+ Dimension line overshoot
+
+
+
+ The default distance the dimension line is extended past extension lines
+ The default distance the dimension line is extended past extension lines
+
+
+
+ Tick
+ Tick
+
+
+
+ Tick-2
+ Tick-2
+
+
+
+ Check this if you want to preserve colors of faces while doing downgrade and upgrade (splitFaces and makeShell only)
+ Check this if you want to preserve colors of faces while doing downgrade and upgrade (splitFaces and makeShell only)
+
+
+
+ Preserve colors of faces during downgrade/upgrade
+ Preserve colors of faces during downgrade/upgrade
+
+
+
+ Check this if you want the face names to derive from the originating object name and vice versa while doing downgrade/upgrade (splitFaces and makeShell only)
+ Check this if you want the face names to derive from the originating object name and vice versa while doing downgrade/upgrade (splitFaces and makeShell only)
+
+
+
+ Preserve names of faces during downgrade/upgrade
+ Preserve names of faces during downgrade/upgrade
+
+
+
+ The path to your ODA (formerly Teigha) File Converter executable
+ The path to your ODA (formerly Teigha) File Converter executable
+
+
+
+ Ellipse export is poorly supported. Use this to export them as polylines instead.
+ Ellipse export is poorly supported. Use this to export them as polylines instead.
+
+
+
+ Max Spline Segment:
+ Max Spline Segment:
+
+
+
+ The number of decimals in internal coordinates operations (for ex. 3 = 0.001). Values between 6 and 8 are usually considered the best trade-off among FreeCAD users.
+ The number of decimals in internal coordinates operations (for ex. 3 = 0.001). Values between 6 and 8 are usually considered the best trade-off among FreeCAD users.
+
+
+
+ This is the value used by functions that use a tolerance.
+Values with differences below this value will be treated as same. This value will be obsoleted soon so the precision level above controls both.
+ This is the value used by functions that use a tolerance.
+Values with differences below this value will be treated as same. This value will be obsoleted soon so the precision level above controls both.
+
+
+
+ Use legacy python exporter
+ Use legacy python exporter
+
+
+
+ If this option is set, when creating Draft objects on top of an existing face of another object, the "Support" property of the Draft object will be set to the base object. This was the standard behaviour before FreeCAD 0.19
+ If this option is set, when creating Draft objects on top of an existing face of another object, the "Support" property of the Draft object will be set to the base object. This was the standard behaviour before FreeCAD 0.19
+
+
+
+ Construction Geometry
+ Construction Geometry
+
+
+
+ In-Command Shortcuts
+ In-Command Shortcuts
+
+
+
+ Relative
+ Relative
+
+
+
+ R
+ R
+
+
+
+ Continue
+ Продължаване
+
+
+
+ T
+ T
+
+
+
+ Close
+ Затваряне
+
+
+
+ O
+ O
+
+
+
+ Copy
+ Копиране
+
+
+
+ P
+ P
+
+
+
+ Subelement Mode
+ Subelement Mode
+
+
+
+ D
+ D
+
+
+
+ Fill
+ Fill
+
+
+
+ L
+ L
+
+
+
+ Exit
+ Изход
+
+
+
+ A
+ A
+
+
+
+ Select Edge
+ Изберете ръб
+
+
+
+ E
+ E
+
+
+
+ Add Hold
+ Add Hold
+
+
+
+ Q
+ Q
+
+
+
+ Length
+ Дължина
+
+
+
+ H
+ H
+
+
+
+ Wipe
+ Wipe
+
+
+
+ W
+ W
+
+
+
+ Set WP
+ Set WP
+
+
+
+ U
+ U
+
+
+
+ Cycle Snap
+ Cycle Snap
+
+
+
+ `
+ `
+
+
+
+ Snap
+ Snap
+
+
+
+ S
+ S
+
+
+
+ Increase Radius
+ Увеличаване на радиуса
+
+
+
+ [
+ [
+
+
+
+ Decrease Radius
+ Намаляване на радиуса
+
+
+
+ ]
+ ]
+
+
+
+ Restrict X
+ Restrict X
+
+
+
+ X
+ X
+
+
+
+ Restrict Y
+ Restrict Y
+
+
+
+ Y
+ Y
+
+
+
+ Restrict Z
+ Restrict Z
+
+
+
+ Z
+ Z
+
+
+
+ If this option is checked, the layers drop-down list will also show groups, allowing you to automatically add objects to groups too.
+ If this option is checked, the layers drop-down list will also show groups, allowing you to automatically add objects to groups too.
+
+
+
+ Show groups in layers list drop-down button
+ Show groups in layers list drop-down button
+
+
+
+ Draft tools options
+ Draft tools options
+
+
+
+ When drawing lines, set focus on Length instead of X coordinate.
+This allows to point the direction and type the distance.
+ When drawing lines, set focus on Length instead of X coordinate.
+This allows to point the direction and type the distance.
+
+
+
+ Set focus on Length instead of X coordinate
+ Set focus on Length instead of X coordinate
+
+
+
+ Set the Support property when possible
+ Set the Support property when possible
+
+
+
+ If this is checked, objects will appear as filled by default.
+Otherwise, they will appear as wireframe
+ If this is checked, objects will appear as filled by default.
+Otherwise, they will appear as wireframe
+
+
+
+ Normally, after copying objects, the copies get selected.
+If this option is checked, the base objects will be selected instead.
+ Normally, after copying objects, the copies get selected.
+If this option is checked, the base objects will be selected instead.
+
+
+
+ If this is checked, copy mode will be kept across command,
+otherwise commands will always start in no-copy mode
+ If this is checked, copy mode will be kept across command,
+otherwise commands will always start in no-copy mode
+
+
+
+ Force Draft Tools to create Part primitives instead of Draft objects.
+Note that this is not fully supported, and many object will be not editable with Draft Modifiers.
+ Force Draft Tools to create Part primitives instead of Draft objects.
+Note that this is not fully supported, and many object will be not editable with Draft Modifiers.
+
+
+
+ User interface settings
+ Настройки на потребителския интерфейс
+
+
+
+ Enable draft statusbar customization
+ Enable draft statusbar customization
+
+
+
+ Draft Statusbar
+ Draft Statusbar
+
+
+
+ Enable snap statusbar widget
+ Enable snap statusbar widget
+
+
+
+ Draft snap widget
+ Draft snap widget
+
+
+
+ Enable draft statusbar annotation scale widget
+ Enable draft statusbar annotation scale widget
+
+
+
+ Annotation scale widget
+ Annotation scale widget
+
+
+
+ Draft Edit preferences
+ Draft Edit preferences
+
+
+
+ Edit
+ Редактиране
+
+
+
+ Maximum number of contemporary edited objects
+ Maximum number of contemporary edited objects
+
+
+
+ <html><head/><body><p>Sets the maximum number of objects Draft Edit</p><p>can process at the same time</p></body></html>
+ <html><head/><body><p>Sets the maximum number of objects Draft Edit</p><p>can process at the same time</p></body></html>
+
+
+
+ Draft edit pick radius
+ Draft edit pick radius
+
+
+
+ Controls pick radius of edit nodes
+ Controls pick radius of edit nodes
+
+
+
+ Path to ODA file converter
+ Path to ODA file converter
+
+
+
+ This preferences dialog will be shown when importing/ exporting DXF files
+ This preferences dialog will be shown when importing/ exporting DXF files
+
+
+
+ Python importer is used, otherwise the newer C++ is used.
+Note: C++ importer is faster, but is not as featureful yet
+ Python importer is used, otherwise the newer C++ is used.
+Note: C++ importer is faster, but is not as featureful yet
+
+
+
+ Allow FreeCAD to download the Python converter for DXF import and export.
+You can also do this manually by installing the "dxf_library" workbench
+from the Addon Manager.
+ Allow FreeCAD to download the Python converter for DXF import and export.
+You can also do this manually by installing the "dxf_library" workbench
+from the Addon Manager.
+
+
+
+ If unchecked, texts and mtexts won't be imported
+ If unchecked, texts and mtexts won't be imported
+
+
+
+ If unchecked, points won't be imported
+ If unchecked, points won't be imported
+
+
+
+ If checked, paper space objects will be imported too
+ If checked, paper space objects will be imported too
+
+
+
+ If you want the non-named blocks (beginning with a *) to be imported too
+ If you want the non-named blocks (beginning with a *) to be imported too
+
+
+
+ Only standard Part objects will be created (fastest)
+ Only standard Part objects will be created (fastest)
+
+
+
+ Parametric Draft objects will be created whenever possible
+ Parametric Draft objects will be created whenever possible
+
+
+
+ Sketches will be created whenever possible
+ Sketches will be created whenever possible
+
+
+
+ Scale factor to apply to DXF files on import.
+The factor is the conversion between the unit of your DXF file and millimeters.
+Example: for files in millimeters: 1, in centimeters: 10,
+ in meters: 1000, in inches: 25.4, in feet: 304.8
+ Scale factor to apply to DXF files on import.
+The factor is the conversion between the unit of your DXF file and millimeters.
+Example: for files in millimeters: 1, in centimeters: 10,
+ in meters: 1000, in inches: 25.4, in feet: 304.8
+
+
+
+ Colors will be retrieved from the DXF objects whenever possible.
+Otherwise default colors will be applied.
+ Colors will be retrieved from the DXF objects whenever possible.
+Otherwise default colors will be applied.
+
+
+
+ FreeCAD will try to join coincident objects into wires.
+Note that this can take a while!
+ FreeCAD will try to join coincident objects into wires.
+Note that this can take a while!
+
+
+
+ Objects from the same layers will be joined into Draft Blocks,
+turning the display faster, but making them less easily editable
+ Objects from the same layers will be joined into Draft Blocks,
+turning the display faster, but making them less easily editable
+
+
+
+ Imported texts will get the standard Draft Text size,
+instead of the size they have in the DXF document
+ Imported texts will get the standard Draft Text size,
+instead of the size they have in the DXF document
+
+
+
+ If this is checked, DXF layers will be imported as Draft Layers
+ If this is checked, DXF layers will be imported as Draft Layers
+
+
+
+ Use Layers
+ Use Layers
+
+
+
+ Hatches will be converted into simple wires
+ Hatches will be converted into simple wires
+
+
+
+ If polylines have a width defined, they will be rendered
+as closed wires with correct width
+ If polylines have a width defined, they will be rendered
+as closed wires with correct width
+
+
+
+ Maximum length of each of the polyline segments.
+If it is set to '0' the whole spline is treated as a straight segment.
+ Maximum length of each of the polyline segments.
+If it is set to '0' the whole spline is treated as a straight segment.
+
+
+
+ All objects containing faces will be exported as 3D polyfaces
+ All objects containing faces will be exported as 3D polyfaces
+
+
+
+ Drawing Views will be exported as blocks.
+This might fail for post DXF R12 templates.
+ Drawing Views will be exported as blocks.
+This might fail for post DXF R12 templates.
+
+
+
+ Exported objects will be projected to reflect the current view direction
+ Exported objects will be projected to reflect the current view direction
+
+
+
+ Method chosen for importing SVG object color to FreeCAD
+ Method chosen for importing SVG object color to FreeCAD
+
+
+
+ If checked, no units conversion will occur.
+One unit in the SVG file will translate as one millimeter.
+ If checked, no units conversion will occur.
+One unit in the SVG file will translate as one millimeter.
+
+
+
+ Style of SVG file to write when exporting a sketch
+ Style of SVG file to write when exporting a sketch
+
+
+
+ All white lines will appear in black in the SVG for better readability against white backgrounds
+ All white lines will appear in black in the SVG for better readability against white backgrounds
+
+
+
+ Versions of Open CASCADE older than version 6.8 don't support arc projection.
+In this case arcs will be discretized into small line segments.
+This value is the maximum segment length.
+ Versions of Open CASCADE older than version 6.8 don't support arc projection.
+In this case arcs will be discretized into small line segments.
+This value is the maximum segment length.
+
+
+
+ If checked, an additional border is displayed around the grid, showing the main square size in the bottom left border
+ If checked, an additional border is displayed around the grid, showing the main square size in the bottom left border
+
+
+
+ Show grid border
+ Show grid border
+
+
+
+ Override unit
+ Override unit
+
+
+
+ By leaving this field blank, the dimension measurements will be shown in the current unit defined in FreeCAD. By indicating a unit here such as m or cm, you can force new dimensions to be shown in that unit.
+ By leaving this field blank, the dimension measurements will be shown in the current unit defined in FreeCAD. By indicating a unit here such as m or cm, you can force new dimensions to be shown in that unit.
+
+
+
+ The resolution to draw the patterns in. Default value is 128. Higher values give better resolutions, lower values make drawing faster
+ The resolution to draw the patterns in. Default value is 128. Higher values give better resolutions, lower values make drawing faster
+
+
+
+ Hatch Pattern default size
+ Hatch Pattern default size
+
+
+
+ The default size of hatch patterns
+ The default size of hatch patterns
+
+
+
+ If set, the grid will have its two main axes colored in red, green or blue when they match global axes
+ If set, the grid will have its two main axes colored in red, green or blue when they match global axes
+
+
+
+ Use colored axes
+ Употребете цветните оси
+
+
+
+ Grid color and transparency
+ Grid color and transparency
+
+
+
+ The color of the grid
+ The color of the grid
+
+
+
+ The overall transparency of the grid
+ The overall transparency of the grid
+
+
+
+ Global
+ Глобално
+
+
+
+ G
+ G
+
+
+
+ Python exporter is used, otherwise the newer C++ is used.
+Note: C++ exporter is faster, but is not as featureful yet
+ Python exporter is used, otherwise the newer C++ is used.
+Note: C++ exporter is faster, but is not as featureful yet
+
+
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+
+
+ ImportDWG
+
+
+ Conversion successful
+ Conversion successful
+
+
+
+ Converting:
+ Преобразуване:
+
+
+
+ ImportSVG
+
+
+ Unknown SVG export style, switching to Translated
+ Unknown SVG export style, switching to Translated
+
+
+
+ The export list contains no object with a valid bounding box
+ The export list contains no object with a valid bounding box
+
+
+
+ Workbench
+
+
+ Draft Snap
+ Draft Snap
+
+
+
+ draft
+
+
+ Draft Command Bar
+ Draft Command Bar
+
+
+
+ Toggle construction mode
+ Toggle construction mode
+
+
+
+ Autogroup off
+ Autogroup off
+
+
+
+ active command:
+ активна команда:
+
+
+
+ None
+ Няма
+
+
+
+ Active Draft command
+ Команда за активния проект
+
+
+
+ X coordinate of next point
+ X координата на следващата точка
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Z
+ Z
+
+
+
+ Y coordinate of next point
+ Y coordinate of next point
+
+
+
+ Z coordinate of next point
+ Z координатата на следващата точка
+
+
+
+ Enter point
+ Въведете точка
+
+
+
+ Enter a new point with the given coordinates
+ Enter a new point with the given coordinates
+
+
+
+ Length
+ Дължина
+
+
+
+ Angle
+ Ъгъл
+
+
+
+ Length of current segment
+ Length of current segment
+
+
+
+ Angle of current segment
+ Angle of current segment
+
+
+
+ Radius
+ Радиус
+
+
+
+ Radius of Circle
+ Радиуса на кръг
+
+
+
+ If checked, command will not finish until you press the command button again
+ If checked, command will not finish until you press the command button again
+
+
+
+ &OCC-style offset
+ &OCC-style offset
+
+
+
+ Sides
+ Страни
+
+
+
+ Number of sides
+ Брой страни
+
+
+
+ Offset
+ Offset
+
+
+
+ Auto
+ Автоматично
+
+
+
+ Text string to draw
+ Текстов низ за рисуване
+
+
+
+ String
+ Низ
+
+
+
+ Height of text
+ Height of text
+
+
+
+ Height
+ Височина
+
+
+
+ Intercharacter spacing
+ Intercharacter spacing
+
+
+
+ Tracking
+ Проследяване
+
+
+
+ Full path to font file:
+ Full path to font file:
+
+
+
+ Open a FileChooser for font file
+ Open a FileChooser for font file
+
+
+
+ Line
+ Линия
+
+
+
+ DWire
+ DWire
+
+
+
+ Circle
+ Кръг
+
+
+
+ Arc
+ Дъга
+
+
+
+ Point
+ Точка
+
+
+
+ Label
+ Етикет
+
+
+
+ Distance
+ Distance
+
+
+
+ Pick Object
+ Изберете обекта
+
+
+
+ Edit
+ Редактиране
+
+
+
+ Global X
+ Глобален X
+
+
+
+ Global Y
+ Глобален Y
+
+
+
+ Global Z
+ Глобален Z
+
+
+
+ Local X
+ Локален X
+
+
+
+ Local Y
+ Локален Y
+
+
+
+ Local Z
+ Локален Z
+
+
+
+ Invalid Size value. Using 200.0.
+ Invalid Size value. Using 200.0.
+
+
+
+ Invalid Tracking value. Using 0.
+ Invalid Tracking value. Using 0.
+
+
+
+ Please enter a text string.
+ Please enter a text string.
+
+
+
+ Select a Font file
+ Изберете файл на шрифт
+
+
+
+ Please enter a font file.
+ Въведете шрифтов файл.
+
+
+
+ Faces
+ Лица
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Facebinder elements
+ Facebinder elements
+
+
+
+ Copy
+ Копиране
+
+
+
+ The DXF import/export libraries needed by FreeCAD to handle
+the DXF format were not found on this system.
+Please either enable FreeCAD to download these libraries:
+ 1 - Load Draft workbench
+ 2 - Menu Edit > Preferences > Import-Export > DXF > Enable downloads
+Or download these libraries manually, as explained on
+https://github.com/yorikvanhavre/Draft-dxf-importer
+To enabled FreeCAD to download these libraries, answer Yes.
+ The DXF import/export libraries needed by FreeCAD to handle
+the DXF format were not found on this system.
+Please either enable FreeCAD to download these libraries:
+ 1 - Load Draft workbench
+ 2 - Menu Edit > Preferences > Import-Export > DXF > Enable downloads
+Or download these libraries manually, as explained on
+https://github.com/yorikvanhavre/Draft-dxf-importer
+To enabled FreeCAD to download these libraries, answer Yes.
+
+
+
+ Relative
+ Relative
+
+
+
+ Continue
+ Продължаване
+
+
+
+ Close
+ Затваряне
+
+
+
+ Fill
+ Fill
+
+
+
+ Exit
+ Изход
+
+
+
+ Snap On/Off
+ Snap On/Off
+
+
+
+ Increase snap radius
+ Increase snap radius
+
+
+
+ Decrease snap radius
+ Decrease snap radius
+
+
+
+ Restrict X
+ Restrict X
+
+
+
+ Restrict Y
+ Restrict Y
+
+
+
+ Restrict Z
+ Restrict Z
+
+
+
+ Select edge
+ Изберете ръб
+
+
+
+ Add custom snap point
+ Add custom snap point
+
+
+
+ Length mode
+ Режим дължина
+
+
+
+ Wipe
+ Wipe
+
+
+
+ Set Working Plane
+ Set Working Plane
+
+
+
+ Cycle snap object
+ Cycle snap object
+
+
+
+ Check this to lock the current angle
+ Check this to lock the current angle
+
+
+
+ Filled
+ Filled
+
+
+
+ Finish
+ Край
+
+
+
+ Finishes the current drawing or editing operation
+ Finishes the current drawing or editing operation
+
+
+
+ &Undo (CTRL+Z)
+ &Undo (CTRL+Z)
+
+
+
+ Undo the last segment
+ Undo the last segment
+
+
+
+ Finishes and closes the current line
+ Finishes and closes the current line
+
+
+
+ Wipes the existing segments of this line and starts again from the last point
+ Wipes the existing segments of this line and starts again from the last point
+
+
+
+ Set WP
+ Set WP
+
+
+
+ Reorients the working plane on the last segment
+ Reorients the working plane on the last segment
+
+
+
+ Selects an existing edge to be measured by this dimension
+ Selects an existing edge to be measured by this dimension
+
+
+
+ If checked, objects will be copied instead of moved. Preferences -> Draft -> Global copy mode to keep this mode in next commands
+ If checked, objects will be copied instead of moved. Preferences -> Draft -> Global copy mode to keep this mode in next commands
+
+
+
+ Subelement mode
+ Subelement mode
+
+
+
+ Modify subelements
+ Modify subelements
+
+
+
+ If checked, subelements will be modified instead of entire objects
+ If checked, subelements will be modified instead of entire objects
+
+
+
+ Top
+ Top
+
+
+
+ Front
+ Front
+
+
+
+ Side
+ Страна
+
+
+
+ Current working plane
+ Current working plane
+
+
+
+ Draft
+ Чернова
+
+
+
+ Toggle near snap on/off
+ Toggle near snap on/off
+
+
+
+ Create text
+ Create text
+
+
+
+ Press this button to create the text object, or finish your text with two blank lines
+ Press this button to create the text object, or finish your text with two blank lines
+
+
+
+ Offset distance
+ Offset distance
+
+
+
+ Change default style for new objects
+ Change default style for new objects
+
+
+
+ No active document. Aborting.
+ No active document. Aborting.
+
+
+
+ Object must be a closed shape
+ Object must be a closed shape
+
+
+
+ No solid object created
+ No solid object created
+
+
+
+ Faces must be coplanar to be refined
+ Faces must be coplanar to be refined
+
+
+
+ Upgrade: Unknown force method:
+ Upgrade: Unknown force method:
+
+
+
+ Found groups: closing each open object inside
+ Found groups: closing each open object inside
+
+
+
+ Found meshes: turning into Part shapes
+ Found meshes: turning into Part shapes
+
+
+
+ Found 1 solidifiable object: solidifying it
+ Found 1 solidifiable object: solidifying it
+
+
+
+ Found 2 objects: fusing them
+ Found 2 objects: fusing them
+
+
+
+ Found object with several coplanar faces: refine them
+ Found object with several coplanar faces: refine them
+
+
+
+ Found 1 non-parametric objects: draftifying it
+ Found 1 non-parametric objects: draftifying it
+
+
+
+ Found 1 closed sketch object: creating a face from it
+ Found 1 closed sketch object: creating a face from it
+
+
+
+ Found closed wires: creating faces
+ Found closed wires: creating faces
+
+
+
+ Found several wires or edges: wiring them
+ Found several wires or edges: wiring them
+
+
+
+ trying: closing it
+ trying: closing it
+
+
+
+ Found 1 open wire: closing it
+ Found 1 open wire: closing it
+
+
+
+ Found 1 object: draftifying it
+ Found 1 object: draftifying it
+
+
+
+ Found points: creating compound
+ Found points: creating compound
+
+
+
+ Found several non-treatable objects: creating compound
+ Found several non-treatable objects: creating compound
+
+
+
+ Unable to upgrade these objects.
+ Unable to upgrade these objects.
+
+
+
+ No object given
+ No object given
+
+
+
+ The two points are coincident
+ The two points are coincident
+
+
+
+ Found 1 block: exploding it
+ Found 1 block: exploding it
+
+
+
+ Found 1 multi-solids compound: exploding it
+ Found 1 multi-solids compound: exploding it
+
+
+
+ Found 1 parametric object: breaking its dependencies
+ Found 1 parametric object: breaking its dependencies
+
+
+
+ Found 2 objects: subtracting them
+ Found 2 objects: subtracting them
+
+
+
+ Found several faces: splitting them
+ Found several faces: splitting them
+
+
+
+ Found several objects: subtracting them from the first one
+ Found several objects: subtracting them from the first one
+
+
+
+ Found 1 face: extracting its wires
+ Found 1 face: extracting its wires
+
+
+
+ Found only wires: extracting their edges
+ Found only wires: extracting their edges
+
+
+
+ No more downgrade possible
+ No more downgrade possible
+
+
+
+ Wrong input: object not in document.
+ Wrong input: object not in document.
+
+
+
+ Wrong input: point object doesn't have 'Geometry', 'Links', or 'Components'.
+ Wrong input: point object doesn't have 'Geometry', 'Links', or 'Components'.
+
+
+
+ Wrong input: must be a placement, a vector, or a rotation.
+ Wrong input: must be a placement, a vector, or a rotation.
+
+
+
+ Wrong input: must be list or tuple of three points exactly.
+ Wrong input: must be list or tuple of three points exactly.
+
+
+
+ Wrong input: incorrect type of placement.
+ Wrong input: incorrect type of placement.
+
+
+
+ Wrong input: incorrect type of points.
+ Wrong input: incorrect type of points.
+
+
+
+ Radius:
+ Радиус:
+
+
+
+ Center:
+ Център:
+
+
+
+ Create primitive object
+ Create primitive object
+
+
+
+ Final placement:
+ Final placement:
+
+
+
+ Face: True
+ Face: True
+
+
+
+ Support:
+ Поддръжка:
+
+
+
+ Map mode:
+ Режим карта:
+
+
+
+ length:
+ дължина:
+
+
+
+ Two elements are needed.
+ Два елемента трябват.
+
+
+
+ Radius is too large
+ Радиусът е преголям
+
+
+
+ Segment
+ Segment
+
+
+
+ Removed original objects.
+ Removed original objects.
+
+
+
+ Wrong input: must be a list of strings or a single string.
+ Wrong input: must be a list of strings or a single string.
+
+
+
+ Circular array
+ Circular array
+
+
+
+ Wrong input: must be a number or quantity.
+ Wrong input: must be a number or quantity.
+
+
+
+ Wrong input: must be an integer number.
+ Wrong input: must be an integer number.
+
+
+
+ Wrong input: must be a vector.
+ Wrong input: must be a vector.
+
+
+
+ Polar array
+ Polar array
+
+
+
+ Wrong input: must be a number.
+ Wrong input: must be a number.
+
+
+
+ This function is deprecated. Do not use this function directly.
+ This function is deprecated. Do not use this function directly.
+
+
+
+ Use one of 'make_linear_dimension', or 'make_linear_dimension_obj'.
+ Use one of 'make_linear_dimension', or 'make_linear_dimension_obj'.
+
+
+
+ Wrong input: object must not be a list.
+ Wrong input: object must not be a list.
+
+
+
+ Wrong input: object doesn't have a 'Shape' to measure.
+ Wrong input: object doesn't have a 'Shape' to measure.
+
+
+
+ Wrong input: object doesn't have at least one element in 'Vertexes' to use for measuring.
+ Wrong input: object doesn't have at least one element in 'Vertexes' to use for measuring.
+
+
+
+ Wrong input: must be an integer.
+ Wrong input: must be an integer.
+
+
+
+ i1: values below 1 are not allowed; will be set to 1.
+ i1: values below 1 are not allowed; will be set to 1.
+
+
+
+ Wrong input: vertex not in object.
+ Wrong input: vertex not in object.
+
+
+
+ i2: values below 1 are not allowed; will be set to the last vertex in the object.
+ i2: values below 1 are not allowed; will be set to the last vertex in the object.
+
+
+
+ Wrong input: object doesn't have at least one element in 'Edges' to use for measuring.
+ Wrong input: object doesn't have at least one element in 'Edges' to use for measuring.
+
+
+
+ index: values below 1 are not allowed; will be set to 1.
+ index: values below 1 are not allowed; will be set to 1.
+
+
+
+ Wrong input: index doesn't correspond to an edge in the object.
+ Wrong input: index doesn't correspond to an edge in the object.
+
+
+
+ Wrong input: index doesn't correspond to a circular edge.
+ Wrong input: index doesn't correspond to a circular edge.
+
+
+
+ Wrong input: must be a string, 'radius' or 'diameter'.
+ Wrong input: must be a string, 'radius' or 'diameter'.
+
+
+
+ Wrong input: must be a list with two angles.
+ Wrong input: must be a list with two angles.
+
+
+
+ Layers
+ Слоеве
+
+
+
+ Layer
+ Слой
+
+
+
+ Wrong input: it must be a string.
+ Wrong input: it must be a string.
+
+
+
+ Wrong input: must be a tuple of three floats 0.0 to 1.0.
+ Wrong input: must be a tuple of three floats 0.0 to 1.0.
+
+
+
+ Wrong input: must be 'Solid', 'Dashed', 'Dotted', or 'Dashdot'.
+ Wrong input: must be 'Solid', 'Dashed', 'Dotted', or 'Dashdot'.
+
+
+
+ Wrong input: must be a number between 0 and 100.
+ Wrong input: must be a number between 0 and 100.
+
+
+
+ Wrong input: must be a list or tuple of strings, or a single string.
+ Wrong input: must be a list or tuple of strings, or a single string.
+
+
+
+ Wrong input: must be 'Original', 'Frenet', or 'Tangent'.
+ Wrong input: must be 'Original', 'Frenet', or 'Tangent'.
+
+
+
+ No shape found
+
+ Няма намерена форма
+
+
+
+
+ All Shapes must be planar
+
+ All Shapes must be planar
+
+
+
+
+ All Shapes must be coplanar
+
+ All Shapes must be coplanar
+
+
+
+
+ Internal orthogonal array
+ Internal orthogonal array
+
+
+
+ Wrong input: must be a number or vector.
+ Wrong input: must be a number or vector.
+
+
+
+ Input: single value expanded to vector.
+ Input: single value expanded to vector.
+
+
+
+ Input: number of elements must be at least 1. It is set to 1.
+ Input: number of elements must be at least 1. It is set to 1.
+
+
+
+ Orthogonal array
+ Orthogonal array
+
+
+
+ Orthogonal array 2D
+ Orthogonal array 2D
+
+
+
+ Rectangular array
+ Rectangular array
+
+
+
+ Rectangular array 2D
+ Rectangular array 2D
+
+
+
+ Wrong input: subelement not in object.
+ Wrong input: subelement not in object.
+
+
+
+ Wrong input: must be a string, 'Custom', 'Name', 'Label', 'Position', 'Length', 'Area', 'Volume', 'Tag', or 'Material'.
+ Wrong input: must be a string, 'Custom', 'Name', 'Label', 'Position', 'Length', 'Area', 'Volume', 'Tag', or 'Material'.
+
+
+
+ Wrong input: must be a string, 'Horizontal', 'Vertical', or 'Custom'.
+ Wrong input: must be a string, 'Horizontal', 'Vertical', or 'Custom'.
+
+
+
+ Wrong input: must be a list of at least two vectors.
+ Wrong input: must be a list of at least two vectors.
+
+
+
+ Direction is not 'Custom'; points won't be used.
+ Direction is not 'Custom'; points won't be used.
+
+
+
+ Wrong input: must be a list of two elements. For example, [object, 'Edge1'].
+ Wrong input: must be a list of two elements. For example, [object, 'Edge1'].
+
+
+
+ ShapeString: string has no wires
+ ShapeString: string has no wires
+
+
+
+ added property 'ExtraPlacement'
+ added property 'ExtraPlacement'
+
+
+
+ , path object doesn't have 'Edges'.
+ , path object doesn't have 'Edges'.
+
+
+
+ 'PathObj' property will be migrated to 'PathObject'
+ 'PathObj' property will be migrated to 'PathObject'
+
+
+
+ Cannot calculate path tangent. Copy not aligned.
+ Cannot calculate path tangent. Copy not aligned.
+
+
+
+ Tangent and normal are parallel. Copy not aligned.
+ Tangent and normal are parallel. Copy not aligned.
+
+
+
+ Cannot calculate path normal, using default.
+ Cannot calculate path normal, using default.
+
+
+
+ Cannot calculate path binormal. Copy not aligned.
+ Cannot calculate path binormal. Copy not aligned.
+
+
+
+ AlignMode {} is not implemented
+ AlignMode {} is not implemented
+
+
+
+ added view property 'ScaleMultiplier'
+ added view property 'ScaleMultiplier'
+
+
+
+ migrated 'DraftText' type to 'Text'
+ migrated 'DraftText' type to 'Text'
+
+
+
+ Activate this layer
+ Activate this layer
+
+
+
+ Select layer contents
+ Select layer contents
+
+
+
+ custom
+ custom
+
+
+
+ Unable to convert input into a scale factor
+ Unable to convert input into a scale factor
+
+
+
+ Set custom annotation scale in format x:x, x=x
+ Set custom annotation scale in format x:x, x=x
+
+
+
+ Task panel:
+ Панел задачник:
+
+
+
+ At least one element must be selected.
+ Поне един елемент трябва да бъде избран.
+
+
+
+ Selection is not suitable for array.
+ Selection is not suitable for array.
+
+
+
+ Object:
+ Предмет:
+
+
+
+ Number of elements must be at least 2.
+ Number of elements must be at least 2.
+
+
+
+ The angle is above 360 degrees. It is set to this value to proceed.
+ The angle is above 360 degrees. It is set to this value to proceed.
+
+
+
+ The angle is below -360 degrees. It is set to this value to proceed.
+ The angle is below -360 degrees. It is set to this value to proceed.
+
+
+
+ Center reset:
+ Center reset:
+
+
+
+ Fuse:
+ Fuse:
+
+
+
+ Create Link array:
+ Create Link array:
+
+
+
+ Number of elements:
+ Брой елементи:
+
+
+
+ Polar angle:
+ Polar angle:
+
+
+
+ Center of rotation:
+ Център на завъртане:
+
+
+
+ Aborted:
+ Aborted:
+
+
+
+ Number of layers must be at least 2.
+ Number of layers must be at least 2.
+
+
+
+ Radial distance is zero. Resulting array may not look correct.
+ Radial distance is zero. Resulting array may not look correct.
+
+
+
+ Radial distance is negative. It is made positive to proceed.
+ Radial distance is negative. It is made positive to proceed.
+
+
+
+ Tangential distance cannot be zero.
+ Tangential distance cannot be zero.
+
+
+
+ Tangential distance is negative. It is made positive to proceed.
+ Tangential distance is negative. It is made positive to proceed.
+
+
+
+ Radial distance:
+ Radial distance:
+
+
+
+ Tangential distance:
+ Tangential distance:
+
+
+
+ Number of circular layers:
+ Number of circular layers:
+
+
+
+ Symmetry parameter:
+ Параметър на симетрия:
+
+
+
+ Number of elements must be at least 1.
+ Броят елементи трябва да е поне 1.
+
+
+
+ Interval X reset:
+ Interval X reset:
+
+
+
+ Interval Y reset:
+ Interval Y reset:
+
+
+
+ Interval Z reset:
+ Interval Z reset:
+
+
+
+ Number of X elements:
+ Number of X elements:
+
+
+
+ Interval X:
+ Interval X:
+
+
+
+ Number of Y elements:
+ Number of Y elements:
+
+
+
+ Interval Y:
+ Interval Y:
+
+
+
+ Number of Z elements:
+ Number of Z elements:
+
+
+
+ Interval Z:
+ Interval Z:
+
+
+
+ ShapeString
+ ShapeString
+
+
+
+ Default
+ По подразбиране
+
+
+
+ Pick ShapeString location point:
+ Pick ShapeString location point:
+
+
+
+ Create ShapeString
+ Create ShapeString
+
+
+
+ Downgrade
+ Downgrade
+
+
+
+ Select an object to upgrade
+ Select an object to upgrade
+
+
+
+ Select an object to clone
+ Select an object to clone
+
+
+
+ Pick first point
+ Pick first point
+
+
+
+ Create Ellipse
+ Create Ellipse
+
+
+
+ Pick opposite point
+ Pick opposite point
+
+
+
+ Create Line
+ Create Line
+
+
+
+ Create Wire
+ Create Wire
+
+
+
+ Pick next point
+ Pick next point
+
+
+
+ Unable to create a Wire from selected objects
+ Unable to create a Wire from selected objects
+
+
+
+ Convert to Wire
+ Convert to Wire
+
+
+
+ This object does not support possible coincident points, please try again.
+ This object does not support possible coincident points, please try again.
+
+
+
+ Active object must have more than two points/nodes
+ Active object must have more than two points/nodes
+
+
+
+ Selection is not a Knot
+ Selection is not a Knot
+
+
+
+ Endpoint of BezCurve can't be smoothed
+ Endpoint of BezCurve can't be smoothed
+
+
+
+ Sketch is too complex to edit: it is suggested to use sketcher default editor
+ Sketch is too complex to edit: it is suggested to use sketcher default editor
+
+
+
+ Select faces from existing objects
+ Select faces from existing objects
+
+
+
+ Change slope
+ Change slope
+
+
+
+ Select an object to edit
+ Select an object to edit
+
+
+
+ Create Dimension
+ Create Dimension
+
+
+
+ Create Dimension (radial)
+ Create Dimension (radial)
+
+
+
+ Edges don't intersect!
+ Edges don't intersect!
+
+
+
+ The Drawing Workbench is obsolete since 0.17, consider using the TechDraw Workbench instead.
+ The Drawing Workbench is obsolete since 0.17, consider using the TechDraw Workbench instead.
+
+
+
+ Select an object to project
+ Select an object to project
+
+
+
+ Annotation style editor
+ Annotation style editor
+
+
+
+ Open styles file
+ Отваряне на файл със стилове
+
+
+
+ JSON file (*.json)
+ Файл JSON (*.json)
+
+
+
+ Save styles file
+ Save styles file
+
+
+
+ Upgrade
+ Надграждане
+
+
+
+ Move
+ Преместване
+
+
+
+ Select an object to move
+ Изберете предмет за преместване
+
+
+
+ Pick start point
+ Изберете начална точка
+
+
+
+ Pick end point
+ Изберете крайна точка
+
+
+
+ Some subelements could not be moved.
+ Some subelements could not be moved.
+
+
+
+ Point array
+ Point array
+
+
+
+ Please select exactly two objects, the base object and the point object, before calling this command.
+ Please select exactly two objects, the base object and the point object, before calling this command.
+
+
+
+ No active Draft Toolbar.
+ No active Draft Toolbar.
+
+
+
+ Construction mode
+ Режим строене
+
+
+
+ Continue mode
+ Режим продължаване
+
+
+
+ Toggle display mode
+ Toggle display mode
+
+
+
+ Main toggle snap
+ Main toggle snap
+
+
+
+ Midpoint snap
+ Midpoint snap
+
+
+
+ Perpendicular snap
+ Perpendicular snap
+
+
+
+ Grid snap
+ Grid snap
+
+
+
+ Intersection snap
+ Intersection snap
+
+
+
+ Parallel snap
+ Parallel snap
+
+
+
+ Endpoint snap
+ Endpoint snap
+
+
+
+ Angle snap (30 and 45 degrees)
+ Angle snap (30 and 45 degrees)
+
+
+
+ Arc center snap
+ Arc center snap
+
+
+
+ Edge extension snap
+ Edge extension snap
+
+
+
+ Near snap
+ Near snap
+
+
+
+ Orthogonal snap
+ Orthogonal snap
+
+
+
+ Special point snap
+ Special point snap
+
+
+
+ Dimension display
+ Dimension display
+
+
+
+ Working plane snap
+ Working plane snap
+
+
+
+ Show snap toolbar
+ Show snap toolbar
+
+
+
+ Array
+ Масив
+
+
+
+ Select an object to array
+ Select an object to array
+
+
+
+ Pick center point
+ Pick center point
+
+
+
+ Pick radius
+ Изберете радиус
+
+
+
+ Create Polygon (Part)
+ Създаване на многоъгълник (част)
+
+
+
+ Create Polygon
+ Създаване на многоъгълник
+
+
+
+ Mirror
+ Огледало
+
+
+
+ Select an object to mirror
+ Изберете предмет за огледалото
+
+
+
+ Pick start point of mirror line
+ Pick start point of mirror line
+
+
+
+ Pick end point of mirror line
+ Pick end point of mirror line
+
+
+
+ Create Point
+ Create Point
+
+
+
+ Scale
+ Мащаб
+
+
+
+ Select an object to scale
+ Select an object to scale
+
+
+
+ Pick base point
+ Pick base point
+
+
+
+ Pick reference distance from base point
+ Pick reference distance from base point
+
+
+
+ Some subelements could not be scaled.
+ Some subelements could not be scaled.
+
+
+
+ This object type cannot be scaled directly. Please use the clone method.
+ This object type cannot be scaled directly. Please use the clone method.
+
+
+
+ Pick new distance from base point
+ Pick new distance from base point
+
+
+
+ Create 2D view
+ Създаване на двуизмерен изглед
+
+
+
+ Bezier curve has been closed
+ Bezier curve has been closed
+
+
+
+ Last point has been removed
+ Last point has been removed
+
+
+
+ Pick next point, or finish (A) or close (O)
+ Pick next point, or finish (A) or close (O)
+
+
+
+ Create BezCurve
+ Create BezCurve
+
+
+
+ Click and drag to define next knot
+ Click and drag to define next knot
+
+
+
+ Click and drag to define next knot, or finish (A) or close (O)
+ Click and drag to define next knot, or finish (A) or close (O)
+
+
+
+ Flip dimension
+ Flip dimension
+
+
+
+ Stretch
+ Разтягане
+
+
+
+ Select an object to stretch
+ Select an object to stretch
+
+
+
+ Pick first point of selection rectangle
+ Pick first point of selection rectangle
+
+
+
+ Pick opposite point of selection rectangle
+ Pick opposite point of selection rectangle
+
+
+
+ Pick start point of displacement
+ Pick start point of displacement
+
+
+
+ Pick end point of displacement
+ Pick end point of displacement
+
+
+
+ Turning one Rectangle into a Wire
+ Turning one Rectangle into a Wire
+
+
+
+ Toggle grid
+ Toggle grid
+
+
+
+ Create Plane
+ Create Plane
+
+
+
+ Create Rectangle
+ Създаване на правоъгълник
+
+
+
+ Convert Draft/Sketch
+ Convert Draft/Sketch
+
+
+
+ Select an object to convert.
+ Изберете предмет за преобразуване.
+
+
+
+ Convert to Sketch
+ Convert to Sketch
+
+
+
+ Convert to Draft
+ Претворяване в чернова
+
+
+
+ Heal
+ Heal
+
+
+
+ Pick target point
+ Pick target point
+
+
+
+ Create Label
+ Създаване на етикет
+
+
+
+ Pick endpoint of leader line
+ Pick endpoint of leader line
+
+
+
+ Pick text position
+ Pick text position
+
+
+
+ Select a Draft object to edit
+ Select a Draft object to edit
+
+
+
+ No edit point found for selected object
+ No edit point found for selected object
+
+
+
+ : this object is not editable
+ : this object is not editable
+
+
+
+ Path array
+ Path array
+
+
+
+ Please select exactly two objects, the base object and the path object, before calling this command.
+ Please select exactly two objects, the base object and the path object, before calling this command.
+
+
+
+ Path twisted array
+ Path twisted array
+
+
+
+ Trimex
+ Trimex
+
+
+
+ Select objects to trim or extend
+ Select objects to trim or extend
+
+
+
+ Pick distance
+ Изберете разстояние
+
+
+
+ Unable to trim these objects, only Draft wires and arcs are supported.
+ Unable to trim these objects, only Draft wires and arcs are supported.
+
+
+
+ Unable to trim these objects, too many wires
+ Unable to trim these objects, too many wires
+
+
+
+ These objects don't intersect.
+ These objects don't intersect.
+
+
+
+ Too many intersection points.
+ Too many intersection points.
+
+
+
+ Select an object to join
+ Select an object to join
+
+
+
+ Join lines
+ Join lines
+
+
+
+ Selection:
+ Избор:
+
+
+
+ Spline has been closed
+ Spline has been closed
+
+
+
+ Create B-spline
+ Create B-spline
+
+
+
+ Pick a face, 3 vertices or a WP Proxy to define the drawing plane
+ Pick a face, 3 vertices or a WP Proxy to define the drawing plane
+
+
+
+ Working plane aligned to global placement of
+ Working plane aligned to global placement of
+
+
+
+ Dir
+ Посока
+
+
+
+ Custom
+ Custom
+
+
+
+ No active command.
+ Няма дейна команда.
+
+
+
+ Finish line
+ Finish line
+
+
+
+ Close line
+ Close line
+
+
+
+ Undo line
+ Undo line
+
+
+
+ Click anywhere on a line to split it.
+ Click anywhere on a line to split it.
+
+
+
+ Split line
+ Split line
+
+
+
+ Fillet radius
+ Fillet radius
+
+
+
+ Radius of fillet
+ Radius of fillet
+
+
+
+ Enter radius.
+ Въведете радиус.
+
+
+
+ Delete original objects:
+ Delete original objects:
+
+
+
+ Chamfer mode:
+ Chamfer mode:
+
+
+
+ Two elements needed.
+ Трябват два елемента.
+
+
+
+ Test object
+ Test object
+
+
+
+ Test object removed
+ Test object removed
+
+
+
+ Fillet cannot be created
+ Fillet cannot be created
+
+
+
+ Create fillet
+ Скосяване
+
+
+
+ Pick ShapeString location point
+ Pick ShapeString location point
+
+
+
+ Change Style
+ Промяна на стила
+
+
+
+ Add to group
+ Добавяне в група
+
+
+
+ Select group
+ Select group
+
+
+
+ Autogroup
+ Autogroup
+
+
+
+ Add new Layer
+ Добавяне на нов слой
+
+
+
+ Add to construction group
+ Добавяне в група за строене
+
+
+
+ Select an object to offset
+ Select an object to offset
+
+
+
+ Offset only works on one object at a time.
+ Offset only works on one object at a time.
+
+
+
+ Cannot offset this object type
+ Cannot offset this object type
+
+
+
+ Offset of Bezier curves is currently not supported
+ Offset of Bezier curves is currently not supported
+
+
+
+ Start angle
+ Start angle
+
+
+
+ Pick start angle
+ Pick start angle
+
+
+
+ Aperture angle
+ Aperture angle
+
+
+
+ Pick aperture
+ Pick aperture
+
+
+
+ Create Circle (Part)
+ Create Circle (Part)
+
+
+
+ Create Circle
+ Create Circle
+
+
+
+ Create Arc (Part)
+ Създаване на дъга (част)
+
+
+
+ Create Arc
+ Създаване на дъга
+
+
+
+ Pick aperture angle
+ Pick aperture angle
+
+
+
+ Arc by 3 points
+ Дъга по 3 точки
+
+
+
+ Pick location point
+ Изберете място на точката
+
+
+
+ Create Text
+ Създаване на текст
+
+
+
+ Rotate
+ Завъртане
+
+
+
+ Select an object to rotate
+ Изберете предмет за завъртане
+
+
+
+ Pick rotation center
+ Изберете центъра за завъртане
+
+
+
+ Base angle
+ Базов ъгъл
+
+
+
+ The base angle you wish to start the rotation from
+ Базовият ъгъл, от който желаете да започне завъртането
+
+
+
+ Pick base angle
+ Изберете базов ъгъл
+
+
+
+ Rotation
+ Завъртане
+
+
+
+ The amount of rotation you wish to perform.
+The final angle will be the base angle plus this amount.
+ The amount of rotation you wish to perform.
+The final angle will be the base angle plus this amount.
+
+
+
+ Pick rotation angle
+ Изберете ъгъл на завъртане
+
+
+
+ Global
+ Глобално
+
+
+
+ Coordinates relative to last point or to coordinate system origin
+if is the first point to set
+ Coordinates relative to last point or to coordinate system origin
+if is the first point to set
+
+
+
+ Coordinates relative to global coordinate system.
+Uncheck to use working plane coordinate system
+ Coordinates relative to global coordinate system.
+Uncheck to use working plane coordinate system
+
+
+
+ Check this if the object should appear as filled, otherwise it will appear as wireframe.
+Not available if Draft preference option 'Use Part Primitives' is enabled
+ Check this if the object should appear as filled, otherwise it will appear as wireframe.
+Not available if Draft preference option 'Use Part Primitives' is enabled
+
+
+
+ If checked, an OCC-style offset will be performedinstead of the classic offset
+ If checked, an OCC-style offset will be performedinstead of the classic offset
+
+
+
+ Local u0394X
+ Local u0394X
+
+
+
+ Local u0394Y
+ Local u0394Y
+
+
+
+ Local u0394Z
+ Local u0394Z
+
+
+
+ Global u0394X
+ Global u0394X
+
+
+
+ Global u0394Y
+ Global u0394Y
+
+
+
+ Global u0394Z
+ Global u0394Z
+
+
+
+ Autogroup:
+ Autogroup:
+
+
+
+ Points:
+ Точки:
+
+
+
+ Placement:
+ Разположение:
+
+
+
+ Unable to scale object:
+ Unable to scale object:
+
+
+
+ Unable to scale objects:
+ Unable to scale objects:
+
+
+
+ Too many objects selected, max number set to:
+ Премного избрани предмети, най-големият брой е зададен на:
+
+
+
+ mirrored
+ огледално
+
+
+
+ Cannot generate shape:
+ Не може да се породи форма:
+
+
+
+ Selected Shapes must define a plane
+
+ Selected Shapes must define a plane
+
+
+
+
+ Offset angle
+ Offset angle
+
+
+
+ importOCA
+
+
+ OCA error: couldn't determine character encoding
+ OCA error: couldn't determine character encoding
+
+
+
+ OCA: found no data to export
+ OCA: found no data to export
+
+
+
+ successfully exported
+ изнесено успешно
+
+
+
diff --git a/src/Mod/Draft/Resources/translations/Draft_ca.qm b/src/Mod/Draft/Resources/translations/Draft_ca.qm
index f7753a6d61..7a3d047c4e 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_ca.qm and b/src/Mod/Draft/Resources/translations/Draft_ca.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_ca.ts b/src/Mod/Draft/Resources/translations/Draft_ca.ts
index 7d5cdb35fd..b5be501578 100644
--- a/src/Mod/Draft/Resources/translations/Draft_ca.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_ca.ts
@@ -148,7 +148,7 @@ Aquesta propietat és de només lectura, ja que el nombre depèn dels paràmetre
Els components d'aquest bloc
-
+ The placement of this objectLa posició d'aquest objecte
@@ -1117,6 +1117,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ La forma d'aquest objecte
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1662,6 +1697,11 @@ La matriu es pot convertir en polar o circular canviant-ne el tipus.Warning
Warning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2072,12 +2112,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAfegir al grup de construcció
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2101,17 +2141,17 @@ Crea un grup de construcció si aquest no existeix.
Draft_AddToGroup
-
+ UngroupDesagrupa
-
+ Move to groupMou al grup
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Mou els objectes seleccionats a un grup existent, o els elimina de qualsevol grup.
@@ -2189,12 +2229,12 @@ polar o circular, i se'n poden modificar les propietats.Draft_AutoGroup
-
+ AutogroupAgrupament automàtic
-
+ Select a group to add all Draft and Arch objects to.Selecciona un grup on s'afegiran tots els objectes Esbós i Arquitectura.
@@ -2464,6 +2504,19 @@ If other objects are selected they are ignored.
Si hi ha altres objectes seleccionats seran ignorats.
+
+ Draft_Hatch
+
+
+ Hatch
+ Trama
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2789,12 +2842,12 @@ CTRL per ajustar, MAJÚS per restringir, ALT per a copiar.
Draft_SelectGroup
-
+ Select groupSelecciona grup
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2833,9 +2886,6 @@ Podeu seleccionar també tres vèrtexs o un «proxy» de pla de preball.Defineix estils per defecte
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2873,12 +2923,12 @@ Les formes tancades es poden emprar per a extrusions i per a operacions booleane
Draft_ShowSnapBar
-
+ Show snap toolbarMostra la barra d'eines d'ajustar
-
+ Show the snap toolbar if it is hidden.Mostra la barra d'eines d'ajustar is aquesta es troba oculta.
@@ -2919,12 +2969,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Angle
-
+ AngleAngle
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Ajusta a punts d'un arc circular situats a angles múltiples de 30 i 45 graus.
@@ -2932,12 +2982,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Center
-
+ CenterCentre
-
+ Set snapping to the center of a circular arc.Ajusta al centre d'un arc circular.
@@ -2945,12 +2995,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Dimensions
-
+ Show dimensionsMostra les acotacions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Mostra les cotes linials temporals quan s'edita un objecte usant altres mètodes d'ajustament.
@@ -2958,12 +3008,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Endpoint
-
+ EndpointPunt final
-
+ Set snapping to endpoints of an edge.Ajusta als extrems d'una aresta.
@@ -2971,12 +3021,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Extension
-
+ ExtensionExtensió
-
+ Set snapping to the extension of an edge.Ajusta a l'extensió d'una aresta.
@@ -2984,12 +3034,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Grid
-
+ GridQuadrícula
-
+ Set snapping to the intersection of grid lines.Ajusta a la intersecció de les línies de la graella.
@@ -2997,12 +3047,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Intersection
-
+ IntersectionIntersecció
-
+ Set snapping to the intersection of edges.Ajusta a la intersecció d'arestes.
@@ -3010,12 +3060,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Lock
-
+ Main snapping toggle On/OffActiva/Desactiva l'ajustament global
-
+ Activates or deactivates all snap methods at once.Activa o desactiva tots els mètodes d'ajustament d'un sol cop.
@@ -3023,12 +3073,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Midpoint
-
+ MidpointPunt mig
-
+ Set snapping to the midpoint of an edge.Ajusta al punt mig d'una aresta.
@@ -3036,12 +3086,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Near
-
+ NearestEl més proper
-
+ Set snapping to the nearest point of an edge.Ajusta al punt més proper d'una aresta.
@@ -3049,12 +3099,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Ortho
-
+ OrthogonalOrtogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Ajusta a una direcció que és múltiple de 45 graus des d'un punt.
@@ -3062,12 +3112,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Parallel
-
+ ParallelParal·lel
-
+ Set snapping to a direction that is parallel to an edge.Ajusta a una direcció paral·lela a una aresta.
@@ -3075,12 +3125,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Ajusta a una direcció perpendicular a una aresta.
@@ -3088,12 +3138,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_Special
-
+ SpecialEspecial
-
+ Set snapping to the special points defined inside an object.Ajusta als punts especials definits dins d'un objecte.
@@ -3101,12 +3151,12 @@ Pendent sempre canviarà el valor de Z, així que aquesta ordre només funciona
Draft_Snap_WorkingPlane
-
+ Working planePla de treball
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3242,7 +3292,7 @@ Està pensat per a usar-se amb formes tancades i sòlids, i no afecta a filferro
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Retalla o allarga l'objecte seleccionat, o extrueix cares individuals.
@@ -3759,6 +3809,49 @@ valor mitjançant les tecles [ i ] mentre es dibuixaThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Forma
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Escala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotació:
+
+
+
+ °
+ º
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grup
+ Gui::Dialog::DlgSettingsDraft
@@ -5151,6 +5244,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5208,7 +5309,7 @@ Note: C++ exporter is faster, but is not as featureful yet
ordre actiu:
-
+ NoneCap
@@ -5263,7 +5364,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Longitud
-
+ AngleAngle
@@ -5388,7 +5489,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Etiqueta
-
+ DistanceDistance
@@ -5701,7 +5802,7 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Premeu aquest botó per a crear l’objecte de text o finalitzeu el vostre text amb dues línies en blanc
-
+ Offset distanceDistància de separació
@@ -6607,7 +6708,7 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Promociona
-
+ MoveMou
@@ -6622,7 +6723,7 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Trieu el punt d'inici
-
+ Pick end pointTrieu el punt final
@@ -6662,82 +6763,82 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Commuta el mode de visualització
-
+ Main toggle snapCommuta l'ajust principal
-
+ Midpoint snapAjust al punt central
-
+ Perpendicular snapAjust perpendicular
-
+ Grid snapAjust de la quadrícula
-
+ Intersection snapAjust a la intersecció
-
+ Parallel snapAjust paral·lel
-
+ Endpoint snapAjust al punt final
-
+ Angle snap (30 and 45 degrees)Ajust angular (30 i 45 graus)
-
+ Arc center snapAjust al centre de l'arc
-
+ Edge extension snapAjust a l'extensió de l'aresta
-
+ Near snapAjust proper
-
+ Orthogonal snapAjust ortogonal
-
+ Special point snapAjust al punt especial
-
+ Dimension displayMostra la cota
-
+ Working plane snapAjust al pla de treball
-
+ Show snap toolbarMostra la barra d'eines d'ajustar
@@ -6977,7 +7078,7 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.No s`ha trobat cap punt d'edició per l'objecte seleccionat
-
+ : this object is not editable: aquest objete no es editable
@@ -7002,7 +7103,7 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Trimex
-
+ Select objects to trim or extendSeleccioneu objectes per a retallar o allargar
@@ -7012,22 +7113,22 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Trieu la distància
-
+ Unable to trim these objects, only Draft wires and arcs are supported.No es poden retallar aquests objectes, només es permeten filferros i arcs d'Esbós.
-
+ Unable to trim these objects, too many wiresNo es poden retallar aquests objectes, massa filferros
-
+ These objects don't intersect.Aquest objectes no es creuen.
-
+ Too many intersection points.Massa punts d'intersecció.
@@ -7167,27 +7268,27 @@ Per permetre que FreeCAD descarregui aquestes llibreries respongueu Sí.Canvia l'estil
-
+ Add to groupAfegeix al grup
-
+ Select groupSelecciona grup
-
+ AutogroupAgrupament automàtic
-
+ Add new LayerAfegeix una capa nova
-
+ Add to construction groupAfegeix al grup de construcció
@@ -7405,7 +7506,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledNo es poden escalar els objectes:
-
+ Too many objects selected, max number set to:S'han seleccionat massa objectes, el màxim està establert en:
@@ -7427,7 +7528,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_cs.qm b/src/Mod/Draft/Resources/translations/Draft_cs.qm
index 27e1d90cfe..3243717c33 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_cs.qm and b/src/Mod/Draft/Resources/translations/Draft_cs.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_cs.ts b/src/Mod/Draft/Resources/translations/Draft_cs.ts
index 0a0d2c89ee..6076807bac 100644
--- a/src/Mod/Draft/Resources/translations/Draft_cs.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_cs.ts
@@ -148,7 +148,7 @@ Tato vlastnost je pouze pro čtení, protože počet prvků závisí na parametr
Části tohoto bloku
-
+ The placement of this objectUmístění tohoto objektu
@@ -1122,6 +1122,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ The shape of this object
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1670,6 +1705,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2080,12 +2120,12 @@ Musí být alespoň 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2110,17 +2150,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupRozdělit
-
+ Move to groupPřesunout do skupiny
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Přesune vybrané objekty do existující skupiny nebo je odstraní z libovolné skupiny.
@@ -2198,12 +2238,12 @@ na polární nebo kruhové a jeho vlastnosti lze upravit.Draft_AutoGroup
-
+ AutogroupAutomatické seskupování
-
+ Select a group to add all Draft and Arch objects to.Vyberte skupinu, do které chcete přidat všechny objekty Návrhu a Arch.
@@ -2479,6 +2519,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Šrafovat
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2810,12 +2863,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupVybrat skupinu
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2854,9 +2907,6 @@ You may also select a three vertices or a Working Plane Proxy.
Nastaví výchozí styly
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2894,12 +2944,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2941,12 +2991,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleÚhel
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2954,12 +3004,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterStřed
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2967,12 +3017,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsZobrazit kótování
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2980,12 +3030,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointKoncový bod
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -2993,12 +3043,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3006,12 +3056,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridMřížka
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3019,12 +3069,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionPrůnik
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3032,12 +3082,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3045,12 +3095,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointStřed
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3058,12 +3108,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNejbližší
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3071,12 +3121,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrtogonální
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3084,12 +3134,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelRovnoběžně
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3097,12 +3147,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularKolmý
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3110,12 +3160,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3123,12 +3173,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planePracovní rovina
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3267,7 +3317,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3795,6 +3845,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Návrh
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Změna velikosti
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotace:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Skupina
+ Gui::Dialog::DlgSettingsDraft
@@ -5201,6 +5294,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5258,7 +5359,7 @@ Note: C++ exporter is faster, but is not as featureful yet
aktivní příkaz:
-
+ NoneŽádný
@@ -5313,7 +5414,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Délka
-
+ AngleÚhel
@@ -5438,7 +5539,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Label
-
+ DistanceDistance
@@ -5751,7 +5852,7 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6657,7 +6758,7 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Upgrade
-
+ MovePřesun
@@ -6672,7 +6773,7 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Pick start point
-
+ Pick end pointPick end point
@@ -6712,82 +6813,82 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapPřichytávat k mřížce
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7027,7 +7128,7 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7052,7 +7153,7 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Trimex
-
+ Select objects to trim or extendVyberte objekty k oříznutí nebo rozšíření
@@ -7062,22 +7163,22 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Zvolte vzdálenost
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.Tyto objekty se neprotínají.
-
+ Too many intersection points.Too many intersection points.
@@ -7217,27 +7318,27 @@ Chcete umožnit FreeCADu stáhnout tyto knihovny?
Změnit styl
-
+ Add to groupPřidat do skupiny
-
+ Select groupVybrat skupinu
-
+ AutogroupAutomatické seskupování
-
+ Add new LayerPřidat novou vrstvu
-
+ Add to construction groupAdd to construction group
@@ -7455,7 +7556,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7477,7 +7578,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_de.qm b/src/Mod/Draft/Resources/translations/Draft_de.qm
index 99c9e1315f..3b18222c2e 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_de.qm and b/src/Mod/Draft/Resources/translations/Draft_de.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_de.ts b/src/Mod/Draft/Resources/translations/Draft_de.ts
index 85db5d1819..43a80d9b67 100644
--- a/src/Mod/Draft/Resources/translations/Draft_de.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_de.ts
@@ -148,7 +148,7 @@ Diese Eigenschaft ist nur lesbar, da die Zahl von den Parametern der Anordnung a
Die Komponenten dieses Blocks
-
+ The placement of this objectDie Platzierung dieses Objekts
@@ -1126,6 +1126,41 @@ Benutzen Sie 'arch' um die US-Bogen Notation zu erzwingen
This object will be recomputed only if this is True.Dieses Objekt wird nur neu berechnet, wenn dies wahr ist.
+
+
+ The shape of this object
+ Die Form dieses Objekts
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1672,6 +1707,11 @@ Die Anordnung kann in eine orthogonale oder polare Anordnung durch ändern des T
WarningWarnung
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2083,12 +2123,12 @@ Es muss mindestens 2 sein.
Draft_AddConstruction
-
+ Add to Construction groupZur Konstruktionsgruppe hinzufügen
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2113,17 +2153,17 @@ Es wird eine Konstruktionsgruppe erstellt, wenn diese nicht vorhanden ist.
Draft_AddToGroup
-
+ UngroupGruppierung aufheben
-
+ Move to groupIn Gruppe verschieben
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Verschiebt die ausgewählten Objekte in eine bestehende Gruppe oder entfernt sie aus jeder Gruppe.
@@ -2200,12 +2240,12 @@ auf polar oder kreisförmig und deren Eigenschaften geändert werden.
Draft_AutoGroup
-
+ AutogroupAutogruppe
-
+ Select a group to add all Draft and Arch objects to.Wählen Sie eine Gruppe aus, um automatisch alle Zeichnungs- und Arch-Objekte hinzuzufügen.
@@ -2480,6 +2520,19 @@ If other objects are selected they are ignored.
Wenn andere Objekte ausgewählt sind, werden diese ignoriert.
+
+ Draft_Hatch
+
+
+ Hatch
+ Schraffur
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2810,12 +2863,12 @@ STRG zum Einrasten, SHIFT zum Einschränken, ALT zum Kopieren.
Draft_SelectGroup
-
+ Select groupGruppe wählen
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2853,9 +2906,6 @@ Du kannst auch drei Punkte oder einen Proxy der Arbeitsebene auswählen.Setzt Standard-Stile
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2893,12 +2943,12 @@ Die geschlossenen Formen können für Extrusionen und boolesche Operationen verw
Draft_ShowSnapBar
-
+ Show snap toolbarFang Werkzeugleiste einblenden
-
+ Show the snap toolbar if it is hidden.Zeigt die Fangen-Symbolleiste an, wenn sie ausgeblendet ist.
@@ -2940,12 +2990,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Angle
-
+ AngleWinkel
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Setze das Einrasten auf Punkte in einem kreisförmigen Bogen, der sich in mehreren Winkeln von 30 und 45 Grad befindet.
@@ -2953,12 +3003,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Center
-
+ CenterMittelpunkt
-
+ Set snapping to the center of a circular arc.Setze das Einrasten in die Mitte eines Kreisbogens.
@@ -2966,12 +3016,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Dimensions
-
+ Show dimensionsBemaßungen anzeigen
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Temporäre lineare Bemaßungen bei der Bearbeitung eines Objekts und mit anderen Fangmethoden anzeigen.
@@ -2979,12 +3029,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Endpoint
-
+ EndpointEndpunkt
-
+ Set snapping to endpoints of an edge.Setze das Einrasten auf die Endpunkte einer Kante.
@@ -2992,12 +3042,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Extension
-
+ ExtensionErweiterung
-
+ Set snapping to the extension of an edge.Setze das Einrasten auf die Verlängerung einer Kante.
@@ -3005,12 +3055,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Grid
-
+ GridRaster
-
+ Set snapping to the intersection of grid lines.Setze das Einrasten auf den Schnittpunkt der Rasterlinien.
@@ -3018,12 +3068,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Intersection
-
+ IntersectionSchnitt
-
+ Set snapping to the intersection of edges.Setze das Einrasten an den Schnittpunkt der Kanten.
@@ -3031,12 +3081,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Lock
-
+ Main snapping toggle On/OffHaupt-Fangenschalter ein/aus
-
+ Activates or deactivates all snap methods at once.Aktiviert oder deaktiviert alle Fangmethoden auf einmal.
@@ -3044,12 +3094,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Midpoint
-
+ MidpointMittelpunkt
-
+ Set snapping to the midpoint of an edge.Setze das Einrasten auf den Mittelpunkt einer Kante.
@@ -3057,12 +3107,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Near
-
+ NearestNächste
-
+ Set snapping to the nearest point of an edge.Setze das Einrasten auf den nächstgelegenen Punkt einer Kante.
@@ -3070,12 +3120,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Setze das Einrasten auf eine Richtung, die ein Vielfaches von 45 Grad von einem Punkt ist.
@@ -3083,12 +3133,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Parallel
-
+ ParallelParallel
-
+ Set snapping to a direction that is parallel to an edge.Setze das Einrasten auf eine Richtung, die parallel zu einer Kante ist.
@@ -3096,12 +3146,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Perpendicular
-
+ PerpendicularSenkrecht
-
+ Set snapping to a direction that is perpendicular to an edge.Setze das Einrasten auf eine Richtung, die senkrecht zu einer Kante ist.
@@ -3109,12 +3159,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_Special
-
+ SpecialSpezial
-
+ Set snapping to the special points defined inside an object.Setze das Einrasten auf die speziellen Punkte, die innerhalb eines Objekts definiert sind.
@@ -3122,12 +3172,12 @@ gerade Entwurfslinien, die in der XY-Ebene gezeichnet werden. Ausgewählte Objek
Draft_Snap_WorkingPlane
-
+ Working planeArbeitsebene
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3265,7 +3315,7 @@ Dies ist für geschlossene Formen und Feststoffe vorgesehen und wirkt sich nicht
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Beschneidet oder erweitert das ausgewählte Objekt oder extrudiert einzelne Oberflächen. STRG fängt, SHIFT legt den derzeitigen Abschnitt als normal fest, ALT invertiert.
@@ -3788,6 +3838,49 @@ value by using the [ and ] keys while drawing
The spacing between different lines of textDer Abstand zwischen den Textzeilen
+
+
+ Form
+ Form
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Skalieren
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Drehung:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Gruppe
+ Gui::Dialog::DlgSettingsDraft
@@ -5193,6 +5286,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Der Python-Exporter wird verwendet, ansonsten wird der neuere C++ verwendet. Beachte: Der C++-Exporter ist schneller aber noch nicht so umfangreich
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5250,7 +5351,7 @@ Note: C++ exporter is faster, but is not as featureful yet
aktiver Befehl:
-
+ NoneKein
@@ -5305,7 +5406,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Länge
-
+ AngleWinkel
@@ -5430,7 +5531,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Bezeichnung
-
+ DistanceAbstand
@@ -5742,7 +5843,7 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Drücken Sie diese Schaltfläche, um das Textobjekt zu erstellen, oder beenden Sie Ihren Text mit zwei leeren Zeilen
-
+ Offset distanceVersatzabstand
@@ -6647,7 +6748,7 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Aufrüsten
-
+ MoveVerschieben
@@ -6662,7 +6763,7 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Startpunkt wählen
-
+ Pick end pointEndpunkt wählen
@@ -6702,82 +6803,82 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Anzeigemodus umschalten
-
+ Main toggle snapHauptumschaltknopf Fangen
-
+ Midpoint snapMittelpunkt Einrasten
-
+ Perpendicular snapSenkrecht Einrasten
-
+ Grid snapAm Raster fangen
-
+ Intersection snapSchnittpunkt Einrasten
-
+ Parallel snapParallel Einrasten
-
+ Endpoint snapEndpunkt Einrasten
-
+ Angle snap (30 and 45 degrees)Winkel Einrasten (30 und 45 Grad)
-
+ Arc center snapBogenmitte Einrasten
-
+ Edge extension snapKantenerweiterung einrasten
-
+ Near snapIn der Nähe Einrasten
-
+ Orthogonal snapRechtwinklig Einrasten
-
+ Special point snapSpezialpunkt Einrasten
-
+ Dimension displayMaßanzeige
-
+ Working plane snapArbeitsebene Einrasten
-
+ Show snap toolbarFang Werkzeugleiste einblenden
@@ -7017,7 +7118,7 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Kein Bearbeitungspunkt für ausgewählte Objekte gefunden
-
+ : this object is not editable: dieses Objekt kann nicht bearbeitet werden
@@ -7042,7 +7143,7 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Trimex
-
+ Select objects to trim or extendWähle Objekt(e) zum verkürzen/verlängern
@@ -7052,22 +7153,22 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Abstand auswählen
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Objekte könne nicht beschnitten werden, nur Draft Linien und Bögen werden unterstützt.
-
+ Unable to trim these objects, too many wiresObjekte könne nicht beschnitten werden, zu viele Linien
-
+ These objects don't intersect.Diese Objekte überschneiden sich nicht.
-
+ Too many intersection points.Zu viele Schnittpunkte.
@@ -7207,27 +7308,27 @@ Antworten Sie mit "Ja", um FreeCAD den automatischen Download der Bibliotheken z
Stil ändern
-
+ Add to groupZur Gruppe hinzufügen
-
+ Select groupGruppe wählen
-
+ AutogroupAutogruppe
-
+ Add new LayerNeue Ebene hinzufügen
-
+ Add to construction groupZur Konstruktionsgruppe hinzufügen
@@ -7444,7 +7545,7 @@ Nicht verfügbar, wenn die Option "Primitive Teile verwenden" aktiviert istKann Objekte nicht skalieren:
-
+ Too many objects selected, max number set to:Zu viele Objekte ausgewählt, Maximalzahl gesetzt auf:
@@ -7466,9 +7567,9 @@ Nicht verfügbar, wenn die Option "Primitive Teile verwenden" aktiviert ist
-
+ Offset angle
- Offset angle
+ Versatz Winkel
diff --git a/src/Mod/Draft/Resources/translations/Draft_el.qm b/src/Mod/Draft/Resources/translations/Draft_el.qm
index c374d8e1e8..0cd9f6e0c1 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_el.qm and b/src/Mod/Draft/Resources/translations/Draft_el.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_el.ts b/src/Mod/Draft/Resources/translations/Draft_el.ts
index e9bb3dc8ea..afb9710cc1 100644
--- a/src/Mod/Draft/Resources/translations/Draft_el.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_el.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectΗ τοποθέτηση αυτού του αντικειμένου
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Το σχήμα αυτού του αντικειμένου
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2087,12 +2127,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2117,17 +2157,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2205,12 +2245,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2486,6 +2526,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2817,12 +2870,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2861,9 +2914,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2901,12 +2951,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2948,12 +2998,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleΓωνία
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2961,12 +3011,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterΚέντρο
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2974,12 +3024,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2987,12 +3037,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3000,12 +3050,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3013,12 +3063,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridΚάναβος
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3026,12 +3076,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionΣημείο τομής
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3039,12 +3089,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3052,12 +3102,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3065,12 +3115,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3078,12 +3128,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3091,12 +3141,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelΠαράλληλο
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3104,12 +3154,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3117,12 +3167,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3130,12 +3180,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3274,7 +3324,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3802,6 +3852,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Μορφή
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Κλίμακα
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Περιστροφή:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Ομάδα
+ Gui::Dialog::DlgSettingsDraft
@@ -5212,6 +5305,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5269,7 +5370,7 @@ Note: C++ exporter is faster, but is not as featureful yet
ενεργή εντολή:
-
+ NoneΚανένα
@@ -5324,7 +5425,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Μήκος
-
+ AngleΓωνία
@@ -5449,7 +5550,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Ετικέτα
-
+ DistanceDistance
@@ -5763,7 +5864,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6669,7 +6770,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Upgrade
-
+ MoveΜετακινήστε
@@ -6684,7 +6785,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick start point
-
+ Pick end pointPick end point
@@ -6724,82 +6825,82 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapΠροσκόλληση στον κάναβο
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7039,7 +7140,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7064,7 +7165,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7074,22 +7175,22 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7229,27 +7330,27 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7467,7 +7568,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7489,7 +7590,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_es-AR.qm b/src/Mod/Draft/Resources/translations/Draft_es-AR.qm
new file mode 100644
index 0000000000..bd0ccc3036
Binary files /dev/null and b/src/Mod/Draft/Resources/translations/Draft_es-AR.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_es-AR.ts b/src/Mod/Draft/Resources/translations/Draft_es-AR.ts
new file mode 100644
index 0000000000..332490a326
--- /dev/null
+++ b/src/Mod/Draft/Resources/translations/Draft_es-AR.ts
@@ -0,0 +1,7606 @@
+
+
+
+
+ App::Property
+
+
+ The start point of this line.
+ El punto inicial de esta línea.
+
+
+
+ The end point of this line.
+ El punto final de esta línea.
+
+
+
+ The length of this line.
+ La longitud de esta línea.
+
+
+
+ Radius to use to fillet the corner.
+ Radio para redondeo las esquinas.
+
+
+
+ The base object that will be duplicated
+ El objeto base que debe ser duplicado
+
+
+
+ The type of array to create.
+- Ortho: places the copies in the direction of the global X, Y, Z axes.
+- Polar: places the copies along a circular arc, up to a specified angle, and with certain orientation defined by a center and an axis.
+- Circular: places the copies in concentric circular layers around the base object.
+ El tipo de matriz a crear.
+- Orto: coloca las copias en la dirección de los ejes X, Y, Z globales.
+- Polar: coloca las copias a lo largo de un arco circular, hasta un ángulo especificado, y con cierta orientación definida por un centro y un eje.
+- Circular: coloca las copias en capas circulares concéntricas alrededor del objeto base.
+
+
+
+ Specifies if the copies should be fused together if they touch each other (slower)
+ Especifica si las copias deben ser fusionadas si se tocan entre sí (más lento)
+
+
+
+ Number of copies in X direction
+ Número de copias en dirección X
+
+
+
+ Number of copies in Y direction
+ Número de copias en dirección Y
+
+
+
+ Number of copies in Z direction
+ Número de copias en dirección Z
+
+
+
+ Distance and orientation of intervals in X direction
+ Distancia y orientación de los intervalos en dirección X
+
+
+
+ Distance and orientation of intervals in Y direction
+ Distancia y orientación de los intervalos en dirección Y
+
+
+
+ Distance and orientation of intervals in Z direction
+ Distancia y orientación de los intervalos en dirección Z
+
+
+
+ The axis direction around which the elements in a polar or a circular array will be created
+ La dirección de el eje alrededor del cual se crearán los elementos en una matriz polar o circular
+
+
+
+ Center point for polar and circular arrays.
+The 'Axis' passes through this point.
+ Punto del centro para matrices polares y circulares.
+El 'Eje' pasa por este punto.
+
+
+
+ The axis object that overrides the value of 'Axis' and 'Center', for example, a datum line.
+Its placement, position and rotation, will be used when creating polar and circular arrays.
+Leave this property empty to be able to set 'Axis' and 'Center' manually.
+ El objeto eje que anula el valor de 'Eje' y 'Centro', por ejemplo, una línea de referencia.
+Su ubicación, posición y rotación se utilizarán para crear matrices polares y circulares.
+Deja esta propiedad vacía para poder configurar manualmente 'Eje' y 'Centro'.
+
+
+
+ Number of copies in the polar direction
+ Número de copias en la dirección polar
+
+
+
+ Distance and orientation of intervals in 'Axis' direction
+ Distancia y orientación de los intervalos en dirección 'Eje'
+
+
+
+ Angle to cover with copies
+ Ángulo para cubrir con las copias
+
+
+
+ Distance between circular layers
+ Distancia entre capas circulares
+
+
+
+ Distance between copies in the same circular layer
+ Distancia entre copias en la misma capa circular
+
+
+
+ Number of circular layers. The 'Base' object counts as one layer.
+ Número de capas circulares. El objeto 'Base' cuenta como una capa.
+
+
+
+ A parameter that determines how many symmetry planes the circular array will have.
+ Un parámetro que determina cuántos planos de simetría tendrá la matriz circular.
+
+
+
+ Total number of elements in the array.
+This property is read-only, as the number depends on the parameters of the array.
+ Número total de elementos en la matriz.
+Esta propiedad es solo de lectura, ya que el número depende de los parámetros de la matriz.
+
+
+
+ Show the individual array elements (only for Link arrays)
+ Muestra los elementos individuales de la matriz (sólo para matrices de Enlace)
+
+
+
+ The components of this block
+ Los componentes de este bloque
+
+
+
+ The placement of this object
+ La posición de este objeto
+
+
+
+ Length of the rectangle
+ Longitud del rectángulo
+
+
+
+ Height of the rectangle
+ Altura del rectángulo
+
+
+
+ Radius to use to fillet the corners
+ Radio usado para el redondeo de las esquinas
+
+
+
+ Size of the chamfer to give to the corners
+ Tamaño del biselado para dar a las esquinas
+
+
+
+ Create a face
+ Crear una cara
+
+
+
+ Horizontal subdivisions of this rectangle
+ Subdivisiones horizontales de éste rectángulo
+
+
+
+ Vertical subdivisions of this rectangle
+ Subdivisiones verticales de éste rectángulo
+
+
+
+ The area of this object
+ El área de éste objeto
+
+
+
+ The normal direction of the text of the dimension
+ La dirección normal del texto de la cota
+
+
+
+ The object measured by this dimension object
+ El objeto medido por éste objeto de cota
+
+
+
+ The object, and specific subelements of it,
+that this dimension object is measuring.
+
+There are various possibilities:
+- An object, and one of its edges.
+- An object, and two of its vertices.
+- An arc object, and its edge.
+
+ El objeto, y subelementos específicos del mismo,
+que esta cota está midiendo.
+
+Hay varias posibilidades:
+- Un objeto, y una de sus aristas.
+- Un objeto, y dos de sus vértices.
+- Un arco, y su arista.
+
+
+
+
+ A point through which the dimension line, or an extrapolation of it, will pass.
+
+- For linear dimensions, this property controls how close the dimension line
+is to the measured object.
+- For radial dimensions, this controls the direction of the dimension line
+that displays the measured radius or diameter.
+- For angular dimensions, this controls the radius of the dimension arc
+that displays the measured angle.
+ Un punto a través del cual pasará la línea de dimensión, o una extrapolación de ella.
+
+- Para las cotas lineales, esta propiedad controla cuan cerca está la línea de cota
+al objeto medido.
+- Para las cotas radiales, controla la dirección de la línea de cota
+que muestra el radio o diámetro medido.
+- Para las cotas angulares, controla el radio de la cota del arco
+que muestra el ángulo medido.
+
+
+
+ Starting point of the dimension line.
+
+If it is a radius dimension it will be the center of the arc.
+If it is a diameter dimension it will be a point that lies on the arc.
+ Punto inicial de la línea de cota.
+
+Si es una cota de radio, será el centro del arco.
+Si es una cota de diámetro, será un punto en el arco.
+
+
+
+ Ending point of the dimension line.
+
+If it is a radius or diameter dimension
+it will be a point that lies on the arc.
+ Punto final de la línea de cota.
+
+Si esta es una cota de radio o diámetro
+será un punto en el arco.
+
+
+
+ The direction of the dimension line.
+If this remains '(0,0,0)', the direction will be calculated automatically.
+ La dirección de la línea de cota.
+Si esta permanece en '(0,0,0)', la dirección se calculará automáticamente.
+
+
+
+ The value of the measurement.
+
+This property is read-only because the value is calculated
+from the 'Start' and 'End' properties.
+
+If the 'Linked Geometry' is an arc or circle, this 'Distance'
+is the radius or diameter, depending on the 'Diameter' property.
+ El valor de la medición.
+
+Esta propiedad es de solo lectura porque el valor es calculado
+de los datos de 'Inicio' y 'Fin'.
+
+Si la 'Geometría Enlazada' es un arco o un círculo, esta 'Distancia'
+es el radio o diámetro, dependiendo de la propiedad 'Diámetro'.
+
+
+
+ When measuring circular arcs, it determines whether to display
+the radius or the diameter value
+ Al medir arcos, determina si se muestra
+el valor del radio o del diámetro
+
+
+
+ Starting angle of the dimension line (circular arc).
+The arc is drawn counter-clockwise.
+ Ángulo inicial de la línea de cota (arco).
+El arco será dibujado en sentido contrario a las agujas del reloj.
+
+
+
+ Ending angle of the dimension line (circular arc).
+The arc is drawn counter-clockwise.
+ Ángulo final de la línea de cota (arco).
+El arco será dibujado en sentido contrario a las agujas del reloj.
+
+
+
+ The center point of the dimension line, which is a circular arc.
+
+This is normally the point where two line segments, or their extensions
+intersect, resulting in the measured 'Angle' between them.
+ El punto central de la línea de cota, cuando es un arco.
+
+Este es normalmente el punto donde dos segmentos,
+o sus intersecciones, resultan el 'Ángulo' medido entre ellos.
+
+
+
+ The value of the measurement.
+
+This property is read-only because the value is calculated from
+the 'First Angle' and 'Last Angle' properties.
+ El valor de la medición.
+
+Esta propiedad es de solo lectura porque el valor se calcula desde
+las propiedades de 'Primer ángulo' y 'Último ángulo'.
+
+
+
+ The placement of the base point of the first line
+ Ubicación del punto base de la primera línea
+
+
+
+ The text displayed by this object.
+It is a list of strings; each element in the list will be displayed in its own line.
+ El texto mostrado por este objeto.
+Es un listado; donde cada elemento de la lista se mostrará en su propia línea.
+
+
+
+ Start angle of the arc
+ Ángulo inicial del arco
+
+
+
+ End angle of the arc (for a full circle,
+ give it same value as First Angle)
+ Ángulo final del arco (para un círculo completo,
+ le da el mismo valor que el primer ángulo)
+
+
+
+ Radius of the circle
+ Radio del círculo
+
+
+
+ Number of faces
+ Número de caras
+
+
+
+ Radius of the control circle
+ Radio del círculo de control
+
+
+
+ How the polygon must be drawn from the control circle
+ Cómo se trazará el polígono desde el círculo de control
+
+
+
+ X Location
+ Posición X
+
+
+
+ Y Location
+ Posición Y
+
+
+
+ Z Location
+ Posición Z
+
+
+
+ The objects that are part of this layer
+ Los objetos que son parte de esta capa
+
+
+
+ The position of the tip of the leader line.
+This point can be decorated with an arrow or another symbol.
+ La posición de la punta de la línea de líder.
+Este punto puede ser adornado con una flecha u otro símbolo.
+
+
+
+ Object, and optionally subelement, whose properties will be displayed
+as 'Text', depending on 'Label Type'.
+
+'Target' won't be used if 'Label Type' is set to 'Custom'.
+ El objeto, y opcionalmente el subelemento, cuyas propiedades se mostrarán
+como 'Texto', dependiendo del 'Tipo de etiqueta'.
+
+'Target' no podrá utilizarse si el 'Tipo de etiqueta' está configurado como 'Personalizado'.
+
+
+
+ The list of points defining the leader line; normally a list of three points.
+
+The first point should be the position of the text, that is, the 'Placement',
+and the last point should be the tip of the line, that is, the 'Target Point'.
+The middle point is calculated automatically depending on the chosen
+'Straight Direction' and the 'Straight Distance' value and sign.
+
+If 'Straight Direction' is set to 'Custom', the 'Points' property
+can be set as a list of arbitrary points.
+ La lista de puntos que definen la línea directriz; normalmente es una lista de tres puntos.
+
+El primer punto será la posición del texto, es decir, la 'Ubicación',
+y el último punto debe ser la punta de la línea, es decir, el 'Punto de destino'.
+El punto medio se calcula automáticamente en función de lo seleccionado
+en 'Dirección de la recta' y el valor y el signo de 'Distancia de la recta'.
+
+Si la 'Dirección recta' se ajusta en 'Personalizado', las propiedades de los 'Puntos'
+se puede ajustar como una lista de puntos arbitrarios.
+
+
+
+ The direction of the straight segment of the leader line.
+
+If 'Custom' is chosen, the points of the leader can be specified by
+assigning a custom list to the 'Points' attribute.
+ La dirección del segmento recto de la línea directriz.
+
+Si se elige 'Personalizada', los puntos de la directriz pueden ser indicados
+asignando una lista personalizada al atributo 'Puntos'.
+
+
+
+ The length of the straight segment of the leader line.
+
+This is an oriented distance; if it is negative, the line will be drawn
+to the left or below the 'Text', otherwise to the right or above it,
+depending on the value of 'Straight Direction'.
+ La longitud del segmento recto de la línea directriz.
+
+Esta es una distancia orientada; si es negativa, la línea se dibujará
+a la izquierda o debajo del 'Texto', de otra manera a la derecha o arriba,
+dependiendo del valor de 'Dirección Recta'.
+
+
+
+ The placement of the 'Text' element in 3D space
+ La ubicación del elemento 'Texto' en espacio 3D
+
+
+
+ The text to display when 'Label Type' is set to 'Custom'
+ El texto a mostrar cuando 'Tipo de Etiqueta' se establece en 'Personalizar'
+
+
+
+ The text displayed by this label.
+
+This property is read-only, as the final text depends on 'Label Type',
+and the object defined in 'Target'.
+The 'Custom Text' is displayed only if 'Label Type' is set to 'Custom'.
+ El texto mostrado por esta etiqueta.
+
+Esta propiedad es de solo lectura, así que el texto definitivo depende de 'Tipo de Etiqueta',
+y lo definido en 'Objetivo'.
+El 'Texto personalizado' se muestra sólo si 'Tipo de etiqueta' está ajustado en 'Personalizar'.
+
+
+
+ The type of information displayed by this label.
+
+If 'Custom' is chosen, the contents of 'Custom Text' will be used.
+For other types, the string will be calculated automatically from the object defined in 'Target'.
+'Tag' and 'Material' only work for objects that have these properties, like Arch objects.
+
+For 'Position', 'Length', and 'Area' these properties will be extracted from the main object in 'Target',
+or from the subelement 'VertexN', 'EdgeN', or 'FaceN', respectively, if it is specified.
+ El tipo de información que se muestra en esta etiqueta.
+
+Si se elige 'Personalizar', se utilizará el contenido de 'Texto Personalizado'.
+Para otros tipos, la cadena se calculará automáticamente a partir de lo definido en 'Destino'.
+'Etiqueta' y 'Material' sólo funcionan para objetos que tienen estas propiedades, como objetos arquitectónicos.
+
+Para 'Posición', 'Longitud' y 'Área' estas propiedades se extraerán de lo principal definido en 'Destino',
+o desde el subelemento 'VerticeN', 'AristaN', o 'CaraN', respectivamente, si es indicado.
+
+
+
+ Text string
+ Cadena de texto
+
+
+
+ Font file name
+ Nombre del archivo fuente
+
+
+
+ Height of text
+ Altura de texto
+
+
+
+ Inter-character spacing
+ Espaciado entre caracteres
+
+
+
+ Show the individual array elements
+ Mostrar los elementos individuales de la matriz
+
+
+
+ Base object that will be duplicated
+ Objeto ha ser duplicado
+
+
+
+ Object containing points used to distribute the base object, for example, a sketch or a Part compound.
+The sketch or compound must contain at least one explicit point or vertex object.
+ Objeto conteniendo puntos utilizados para distribuir el objeto, por ejemplo, un boceto o una parte compuesta.
+El boceto o componente debe contener al menos un punto explícito o un vértice.
+
+
+
+ Total number of elements in the array.
+This property is read-only, as the number depends on the points contained within 'Point Object'.
+ Número total de elementos en la matriz.
+Esta propiedad es de solo lectura, así que el número depende de los puntos contenidos en el 'Objeto Punto'.
+
+
+
+ Additional placement, shift and rotation, that will be applied to each copy
+ Posición, cambio y rotación adicionales, que se aplicará a cada copia
+
+
+
+ The points of the B-spline
+ Los puntos de la spolilínea-B
+
+
+
+ If the B-spline is closed or not
+ Si la spolilínea-B es cerrada o no
+
+
+
+ Create a face if this spline is closed
+ Crear una cara si esta spolilínea está cerrada
+
+
+
+ Parameterization factor
+ Factor de parametrización
+
+
+
+ The base object this 2D view must represent
+ El objeto que esta vista 2D debe representar
+
+
+
+ The projection vector of this object
+ El vector de proyección de este objeto
+
+
+
+ The way the viewed object must be projected
+ La forma en que el objeto visto debe ser proyectado
+
+
+
+ The indices of the faces to be projected in Individual Faces mode
+ Los índices de las caras a proyectar en el modo Caras Individuales
+
+
+
+ Show hidden lines
+ Mostrar líneas ocultas
+
+
+
+ Fuse wall and structure objects of same type and material
+ Fusionar muro y objetos de estructura de mismo tipo y material
+
+
+
+ Tessellate Ellipses and B-splines into line segments
+ Mosaicos de elipses y spolilíneas-B en segmentos de líneas
+
+
+
+ Start angle of the elliptical arc
+ Ángulo inicial del arco elíptico
+
+
+
+ End angle of the elliptical arc
+
+ (for a full circle, give it same value as First Angle)
+ Ángulo final del arco elíptico
+
+ (para un círculo completo, darle el mismo valor que el Primer Ángulo)
+
+
+
+ Minor radius of the ellipse
+ Radio menor de la elipse
+
+
+
+ Major radius of the ellipse
+ Radio mayor de la elipse
+
+
+
+ Area of this object
+ Área de este objeto
+
+
+
+ The points of the Bezier curve
+ Puntos de la curva de Bézier
+
+
+
+ The degree of the Bezier function
+ Grado de la función de Bézier
+
+
+
+ Continuity
+ Continuidad
+
+
+
+ If the Bezier curve should be closed or not
+ Si la curva de Bézier será cerrada o no
+
+
+
+ Create a face if this curve is closed
+ Crear una cara si esta curva es cerrada
+
+
+
+ The length of this object
+ La longitud de este objeto
+
+
+
+ The object along which the copies will be distributed. It must contain 'Edges'.
+ El objeto a lo largo del cual se distribuirán las copias. Debe contener 'Aristas'.
+
+
+
+ List of connected edges in the 'Path Object'.
+If these are present, the copies will be created along these subelements only.
+Leave this property empty to create copies along the entire 'Path Object'.
+ Lista de aristas conectadas en el 'Objeto de Trayectoria'.
+Si están presentes, las copias serán creadas únicamente a lo largo de estos subelementos.
+Deja esta propiedad vacía para crear copias a lo largo del 'Objeto Ruta'.
+
+
+
+ Number of copies to create
+ Número de copias a crear
+
+
+
+ Additional translation that will be applied to each copy.
+This is useful to adjust for the difference between shape centre and shape reference point.
+ Traducción adicional que se aplicará a cada copia.
+Esto es útil para ajustar la diferencia entre el centro de la forma y el punto de referencia de la forma.
+
+
+
+ Alignment vector for 'Tangent' mode
+ Vector de alineación para modo 'tangente'
+
+
+
+ Force use of 'Vertical Vector' as local Z direction when using 'Original' or 'Tangent' alignment mode
+ Forzar el uso de 'Vector vertical' como dirección Z local al usar el modo de alineación 'Original' o 'Tangente'
+
+
+
+ Direction of the local Z axis when 'Force Vertical' is true
+ Dirección del eje Z local cuando 'Forzar Vertical' es verdadero
+
+
+
+ Method to orient the copies along the path.
+- Original: X is curve tangent, Y is normal, and Z is the cross product.
+- Frenet: aligns the object following the local coordinate system along the path.
+- Tangent: similar to 'Original' but the local X axis is pre-aligned to 'Tangent Vector'.
+
+To get better results with 'Original' or 'Tangent' you may have to set 'Force Vertical' to true.
+ Método para orientar las copias a lo largo de la trayectoria.
+- Original: X es tangente de curva, Y es normal, y Z es el producto cruzado.
+- Frenet: alinea el objeto siguiendo el sistema de coordenadas local a lo largo de la trayectoria.
+- Tangente: similar a 'Original' pero el eje X local está pre-alineado a 'Vector Tangente'.
+
+Para obtener mejores resultados con 'Original' o 'Tangente' es posible que tengas que ajustar 'Forzar Vertical' a 'verdadero'.
+
+
+
+ Orient the copies along the path depending on the 'Align Mode'.
+Otherwise the copies will have the same orientation as the original Base object.
+ Orientar las copias a lo largo de la trayectoria dependiendo del 'Modo Alinear'.
+De lo contrario, las copias tendrán la misma orientación que el objeto base original.
+
+
+
+ The linked object
+ El objeto vinculado
+
+
+
+ Projection direction
+ Dirección de proyección
+
+
+
+ The width of the lines inside this object
+ El ancho de las líneas dentro de este objeto
+
+
+
+ The size of the texts inside this object
+ El tamaño de los textos dentro de este objeto
+
+
+
+ The spacing between lines of text
+ El espaciado entre líneas de texto
+
+
+
+ The color of the projected objects
+ El color de los objetos proyectados
+
+
+
+ Shape Fill Style
+ Estilo de relleno de forma
+
+
+
+ Line Style
+ Estilo de línea
+
+
+
+ If checked, source objects are displayed regardless of being visible in the 3D model
+ Si está marcada, se muestran los objetos de origen sin importar si son visibles en el modelo 3D
+
+
+
+ Linked faces
+ Caras vinculadas
+
+
+
+ Specifies if splitter lines must be removed
+ Especifica si las líneas del separador deben ser eliminadas
+
+
+
+ An optional extrusion value to be applied to all faces
+ Un valor de extrusión opcional que se aplicará a todas las caras
+
+
+
+ An optional offset value to be applied to all faces
+ Un valor opcional de desplazamiento a aplicar a todas las caras
+
+
+
+ This specifies if the shapes sew
+ Especifica si las formas se cosen
+
+
+
+ The area of the faces of this Facebinder
+ El área de las caras de este Facebinder
+
+
+
+ The objects included in this clone
+ Los objetos incluidos en este clon
+
+
+
+ The scale factor of this clone
+ El factor de escala de este clon
+
+
+
+ If Clones includes several objects,
+set True for fusion or False for compound
+ Si los clones incluyen varios objetos,
+establezca True para la fusión o False para el compuesto
+
+
+
+ General scaling factor that affects the annotation consistently
+because it scales the text, and the line decorations, if any,
+in the same proportion.
+ Factor general de escala que afecta la anotación consistentemente
+porque escala el texto y las decoraciones de línea, si existen,
+en la misma proporción.
+
+
+
+ Annotation style to apply to this object.
+When using a saved style some of the view properties will become read-only;
+they will only be editable by changing the style through the 'Annotation style editor' tool.
+ Estilo de anotación para aplicar a este objeto.
+Al usar un estilo guardado, algunas de las propiedades de la vista se convertirán en solo lectura;
+sólo serán editables cambiando el estilo a través de la herramienta 'Editor de estilo de anotación'.
+
+
+
+ The vertices of the wire
+ Los vértices del alambre
+
+
+
+ If the wire is closed or not
+ Si el alambre está cerrado o no
+
+
+
+ The base object is the wire, it's formed from 2 objects
+ El objeto base es el alambre, está formado a partir de 2 objetos
+
+
+
+ The tool object is the wire, it's formed from 2 objects
+ El objeto de herramienta es el alambre, está formado a partir de 2 objetos
+
+
+
+ The start point of this line
+ El punto de inicio de esta línea
+
+
+
+ The end point of this line
+ El punto final de esta linea
+
+
+
+ The length of this line
+ La longitud de esta linea
+
+
+
+ Create a face if this object is closed
+ Crear una cara si este objeto está cerrado
+
+
+
+ The number of subdivisions of each edge
+ El número de subdivisiones de cada arista
+
+
+
+ Font name
+ Nombre de fuente
+
+
+
+ Font size
+ Tamaño de fuente
+
+
+
+ Spacing between text and dimension line
+ Espacio entre el texto y la línea de dimensión
+
+
+
+ Rotate the dimension text 180 degrees
+ Girar el texto de dimensión 180 grados
+
+
+
+ Text Position.
+Leave '(0,0,0)' for automatic position
+ Posición del texto.
+Deja '(0,0,0)' para posición automática
+
+
+
+ Text override.
+Write '$dim' so that it is replaced by the dimension length.
+ Anulación de texto.
+Escribe '$dim' para que sea reemplazado por la longitud de la dimensión.
+
+
+
+ The number of decimals to show
+ El número de decimales a mostrar
+
+
+
+ Show the unit suffix
+ Mostrar la unidad
+
+
+
+ Arrow size
+ Tamaño de flecha
+
+
+
+ Arrow type
+ Tipo de flecha
+
+
+
+ Rotate the dimension arrows 180 degrees
+ Gira 180 grados las flechas de dimensión
+
+
+
+ The distance the dimension line is extended
+past the extension lines
+ La distancia de la línea de dimensión se extiende
+más allá de las líneas de extensión
+
+
+
+ Length of the extension lines
+ Longitud de las líneas de extensión
+
+
+
+ Length of the extension line
+beyond the dimension line
+ Longitud de la línea de extensión
+más allá de la línea de dimensión
+
+
+
+ Shows the dimension line and arrows
+ Muestra las flechas y la línea de cota
+
+
+
+ If it is true, the objects contained within this layer will adopt the line color of the layer
+ Si es verdadero, los objetos contenidos en esta capa adoptarán el color de línea de la capa
+
+
+
+ If it is true, the print color will be used when objects in this layer are placed on a TechDraw page
+ Si es verdadero, el color de impresión se utilizará cuando los objetos de esta capa se coloquen en una página de TechDraw
+
+
+
+ The line color of the objects contained within this layer
+ El color de línea de los objetos contenidos en esta capa
+
+
+
+ The shape color of the objects contained within this layer
+ El color de la forma de los objetos contenidos en esta capa
+
+
+
+ The line width of the objects contained within this layer
+ El ancho de línea de los objetos contenidos en esta capa
+
+
+
+ The draw style of the objects contained within this layer
+ El estilo de dibujo de los objetos contenidos en esta capa
+
+
+
+ The transparency of the objects contained within this layer
+ La transparencia de los objetos contenidos en esta capa
+
+
+
+ The line color of the objects contained within this layer, when used on a TechDraw page
+ El color de línea de los objetos contenidos en esta capa, cuando se usa en una página de TechDraw
+
+
+
+ Line width
+ Espesor de Línea
+
+
+
+ Line color
+ Color de línea
+
+
+
+ The size of the text
+ El tamaño del texto
+
+
+
+ The font of the text
+ El tipo de letra del texto
+
+
+
+ The vertical alignment of the text
+ La alineación vertical del texto
+
+
+
+ Text color
+ Color del texto
+
+
+
+ Line spacing (relative to font size)
+ Interlineado (en relación con el tamaño de fuente)
+
+
+
+ The maximum number of characters on each line of the text box
+ El número máximo de caracteres en cada línea del cuadro de texto
+
+
+
+ The size of the arrow
+ El tamaño de la flecha
+
+
+
+ The type of arrow of this label
+ El tipo de flecha de esta etiqueta
+
+
+
+ The type of frame around the text of this object
+ El tipo de marco que rodea el texto de este objeto
+
+
+
+ Display a leader line or not
+ Mostrar una línea directriz o no
+
+
+
+ The base object that will be duplicated.
+ El objeto base que será duplicado.
+
+
+
+ Number of copies to create.
+ Número de copias a crear.
+
+
+
+ Rotation factor of the twisted array.
+ Factor de rotación de la matriz retorcida.
+
+
+
+ Fill letters with faces
+ Rellena letras con caras
+
+
+
+ A unit to express the measurement.
+Leave blank for system default.
+Use 'arch' to force US arch notation
+ Unidad para expresar la medida.
+Dejar en blanco para el valor predeterminado del sistema.
+Utilice 'arch' para forzar notación de arco de Estados Unidos
+
+
+
+ A list of exclusion points. Any edge touching any of those points will not be drawn.
+ Una lista de puntos de exclusión. No se trazará cualquier borde que toque alguno de esos puntos.
+
+
+
+ For Cutlines and Cutfaces modes,
+ this leaves the faces at the cut location
+ Para los modos Líneas de corte y Caras de corte,
+ esto deja las caras en la ubicación del corte
+
+
+
+ Length of line segments if tessellating Ellipses or B-splines
+ into line segments
+ La longitud de los segmentos de línea resultantes del despiece de elipses o B-splines en segmentos de línea
+
+
+
+ If this is True, only solid geometry is handled. This overrides the base object's Only Solids property
+ Si esto es verdadero, sólo se manejará la geometría sólida. Esto anula la propiedad de Sólo Sólidos del objeto base
+
+
+
+ If this is True, the contents are clipped to the borders of the section plane, if applicable. This overrides the base object's Clip property
+ Si esto es verdadero, el contenido es recortado hasta los bordes de la sección plana, si aplica. Esto anula la propiedad Clip del objeto base
+
+
+
+ If this is True, this object will include only visible objects
+ Si es Verdadero, este objeto incluirá sólo objetos visibles
+
+
+
+ This object will be recomputed only if this is True.
+ Este objeto será recalculado sólo si es Verdadero.
+
+
+
+ The shape of this object
+ La forma de este objeto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+
+
+
+ Dialog
+
+
+ Annotation Styles Editor
+ Editor de Estilos de Anotación
+
+
+
+ Style name
+ Nombre de estilo
+
+
+
+ Add new...
+ Agregar nuevo...
+
+
+
+ Renames the selected style
+ Renombra el estilo seleccionado
+
+
+
+ Rename
+ Renombrar
+
+
+
+ Deletes the selected style
+ Elimina el estilo seleccionado
+
+
+
+ Delete
+ Borrar
+
+
+
+ Text
+ Texto
+
+
+
+ Font size
+ Tamaño de fuente
+
+
+
+ Line spacing
+ Espaciado de línea
+
+
+
+ Font name
+ Nombre de fuente
+
+
+
+ The font to use for texts and dimensions
+ La fuente a usar para textos y cotas
+
+
+
+ Units
+ Unidades
+
+
+
+ Scale multiplier
+ Multiplicador de escala
+
+
+
+ Decimals
+ Decimales
+
+
+
+ Unit override
+ Anulación de unidad
+
+
+
+ Show unit
+ Mostrar unidad
+
+
+
+ Line and arrows
+ Línea y flechas
+
+
+
+ Line width
+ Espesor de Línea
+
+
+
+ Extension overshoot
+ Extensión excesiva
+
+
+
+ Arrow size
+ Tamaño de flecha
+
+
+
+ Show lines
+ Mostrar líneas
+
+
+
+ Dimension overshoot
+ Cota excesiva
+
+
+
+ Extension lines
+ Líneas de extensión
+
+
+
+ Arrow type
+ Tipo de flecha
+
+
+
+ Line / text color
+ Color de línea / texto
+
+
+
+ The width of the dimension lines
+ El ancho de las líneas de cota
+
+
+
+ px
+ px
+
+
+
+ The color of dimension lines, arrows and texts
+ El color de las líneas de cota, flechas y textos
+
+
+
+ Dot
+ Punto
+
+
+
+ Arrow
+ Flecha
+
+
+
+ Tick
+ Marca
+
+
+
+ The name of your style. Existing style names can be edited.
+ El nombre de tu estilo. Los nombres de estilo existentes se pueden editar.
+
+
+
+ Font size in the system units
+ Tamaño de fuente en las unidades del sistema
+
+
+
+ Line spacing in system units
+ Espaciado de línea en unidades del sistema
+
+
+
+ A multiplier factor that affects the size of texts and markers
+ Un factor de multiplicador que afecta al tamaño de los textos y marcadores
+
+
+
+ The number of decimals to show for dimension values
+ El número de decimales a mostrar para los valores de cotas
+
+
+
+ Specify a valid length unit like mm, m, in, ft, to force displaying the dimension value in this unit
+ Especifique una unidad de longitud válida como mm, m, plg, pie, para forzar la visualización del valor de dimensión en esta unidad
+
+
+
+ If it is checked it will show the unit next to the dimension value
+ Si está marcado, mostrará la unidad al lado del valor de cota
+
+
+
+ The distance that the extension lines are additionally extended beyond the dimension line
+ La distancia que las líneas de extensión se extienden adicionalmente más allá de la línea de cota
+
+
+
+ The size of the dimension arrows or markers in system units
+ El tamaño de las flechas o marcadores de cota en unidades del sistema
+
+
+
+ If it is checked it will display the dimension line
+ Si está marcado, mostrará la línea de cota
+
+
+
+ The distance that the dimension line is additionally extended
+ La distancia que la línea de cota se extiende adicionalmente
+
+
+
+ The length of the extension lines
+ Longitud de las líneas de extensión
+
+
+
+ The type of arrows or markers to use at the end of dimension lines
+ El tipo de flechas o marcadores a usar al final de las líneas de cota
+
+
+
+ Circle
+ Círculo
+
+
+
+ Tick-2
+ Marca-2
+
+
+
+ Import styles from json file
+ Importar estilos de archivo json
+
+
+
+ Export styles to json file
+ Exportar estilos a archivo json
+
+
+
+ Draft
+
+
+ Download of dxf libraries failed.
+Please install the dxf Library addon manually
+from menu Tools -> Addon Manager
+ La descarga de las bibliotecas dxf ha fallado.
+Instale el complemento Biblioteca dxf manualmente
+desde el menú Herramientas -> Administrador de Complementos
+
+
+
+ Draft creation tools
+ Herramientas de creación de borradores
+
+
+
+ Draft annotation tools
+ Herramientas de anotación de borrador
+
+
+
+ Draft modification tools
+ Herramientas de modificación de borrador
+
+
+
+ Draft utility tools
+ Herramientas útiles de borrador
+
+
+
+ &Drafting
+ &Borrador
+
+
+
+ &Annotation
+ &Anotación
+
+
+
+ &Modification
+ &Modificación
+
+
+
+ &Utilities
+ &Utilidades
+
+
+
+ Draft
+ Calado
+
+
+
+ Import-Export
+ Importar/Exportar
+
+
+
+ Point object doesn't have a discrete point, it cannot be used for an array.
+ El objeto de punto no tiene un punto discreto, no se puede usar para una matriz.
+
+
+
+ _BSpline.createGeometry: Closed with same first/last Point. Geometry not updated.
+ _BSpline.createGeometry: cerrado con el mismo punto de la primera/última. Geometría no actualizada.
+
+
+
+ Writing camera position
+ Escribir posición de la cámara
+
+
+
+ Writing objects shown/hidden state
+ Escribir objetos estado mostrar/ocultar
+
+
+
+ Merge layer duplicates
+ Combinar duplicados de capa
+
+
+
+ Add new layer
+ Añadir nueva capa
+
+
+
+ Toggles Grid On/Off
+ Alternar Rejilla Encendido/Apagado
+
+
+
+ Object snapping
+ Ajuste de objetos
+
+
+
+ Toggles Visual Aid Dimensions On/Off
+ Activa o desactiva las dimensiones de ayuda visual
+
+
+
+ Toggles Ortho On/Off
+ Alterna Ortho Encender/Apagar
+
+
+
+ Toggles Constrain to Working Plane On/Off
+ Activa / desactiva restringir al plano de trabajo
+
+
+
+ Unable to insert new object into a scaled part
+ No se puede insertar un nuevo objeto en una parte escalada
+
+
+
+ True
+ Verdadero
+
+
+
+ False
+ Falso
+
+
+
+ Scale
+ Escala
+
+
+
+ X factor
+ Factor X
+
+
+
+ Y factor
+ Factor Y
+
+
+
+ Z factor
+ Factor Z
+
+
+
+ Uniform scaling
+ Escala uniforme
+
+
+
+ Working plane orientation
+ Orientación del plano de trabajo
+
+
+
+ Copy
+ Copiar
+
+
+
+ Modify subelements
+ Modificar subelementos
+
+
+
+ Pick from/to points
+ Elegir desde/hacia puntos
+
+
+
+ Create a clone
+ Crear un clon
+
+
+
+ Clone
+ Clonar
+
+
+
+ Slope
+ Pendiente
+
+
+
+ Circular array
+ Matriz circular
+
+
+
+ Creates copies of the selected object, and places the copies in a radial pattern
+creating various circular layers.
+
+The array can be turned into an orthogonal or a polar array by changing its type.
+ Crea copias del objeto seleccionado y coloca las copias en un patrón radial
+creando varias capas circulares.
+
+La matriz puede convertirse en una matriz ortogonal o polar cambiando su tipo.
+
+
+
+ Polar array
+ Matriz polar
+
+
+
+ Creates copies of the selected object, and places the copies in a polar pattern
+defined by a center of rotation and its angle.
+
+The array can be turned into an orthogonal or a circular array by changing its type.
+ Crea copias del objeto seleccionado y coloca las copias en un patrón polar
+definido por un centro de rotación y su ángulo.
+
+La matriz puede convertirse en una matriz ortogonal o circular cambiando su tipo.
+
+
+
+ Array tools
+ Herramientas de matriz
+
+
+
+ Create various types of arrays, including rectangular, polar, circular, path, and point
+ Crea varios tipos de matrices, incluyendo rectangular, polar, circular, trayectoria y punto
+
+
+
+ Array
+ Matriz
+
+
+
+ Creates copies of the selected object, and places the copies in an orthogonal pattern,
+meaning the copies follow the specified direction in the X, Y, Z axes.
+
+The array can be turned into a polar or a circular array by changing its type.
+ Crea copias del objeto seleccionado y coloca las copias en un patrón ortogonal,
+lo que significa que las copias siguen la dirección especificada en los ejes X, Y, Z.
+
+La matriz puede convertirse en una matriz polar o circular cambiando su tipo.
+
+
+
+ Fillet
+ Redondeo
+
+
+
+ Creates a fillet between two selected wires or edges.
+ Crea un redondeo entre dos alambres o aristas seleccionados.
+
+
+
+ Delete original objects
+ Eliminar objetos originales
+
+
+
+ Create chamfer
+ Crear chaflán
+
+
+
+ Offset direction is not defined. Please move the mouse on either side of the object first to indicate a direction
+ La dirección del desplazamiento no está definida. Por favor, mueva el ratón a cada lado del objeto primero para indicar una dirección
+
+
+
+ Save style
+ Guardar estilo
+
+
+
+ Name of this new style:
+ Nombre de este nuevo estilo:
+
+
+
+ Name exists. Overwrite?
+ El nombre existe. ¿Sobrescribir?
+
+
+
+ Error: json module not found. Unable to save style
+ Error: módulo json no encontrado. Incapaz de guardar el estilo
+
+
+
+ Warning
+ Precaución
+
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+
+
+
+ DraftCircularArrayTaskPanel
+
+
+ Circular array
+ Matriz circular
+
+
+
+ The coordinates of the point through which the axis of rotation passes.
+Change the direction of the axis itself in the property editor.
+ Las coordenadas del punto a través del cual pasa el eje de rotación.
+Cambie la dirección del propio eje en el editor de propiedades.
+
+
+
+ Center of rotation
+ Centro de rotación
+
+
+
+ Z
+ Z
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Reset the coordinates of the center of rotation.
+ Restablece las coordenadas del centro de rotación.
+
+
+
+ Reset point
+ Restablecer punto
+
+
+
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+ Si está marcada, los objetos resultantes en la matriz se fusionarán si se tocan entre sí.
+Esto solo funciona si "Matriz de enlaces" está desactivado.
+
+
+
+ Fuse
+ Fusionar
+
+
+
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+ Si se marca, el objeto resultante será una "Matriz de enlaces" en lugar de una matriz regular.
+Una matriz de enlaces es más eficiente al crear varias copias, pero no se puede fusionar.
+
+
+
+ Link array
+ Matriz de Enlaces
+
+
+
+ Distance from one element in one ring of the array to the next element in the same ring.
+It cannot be zero.
+ Distancia de un elemento en un anillo de la matriz al siguiente elemento en el mismo anillo.
+No puede ser cero.
+
+
+
+ Tangential distance
+ Distancia tangencial
+
+
+
+ Distance from one layer of objects to the next layer of objects.
+ Distancia de una capa de objetos a la siguiente capa de objetos.
+
+
+
+ Radial distance
+ Distancia Radial
+
+
+
+ The number of symmetry lines in the circular array.
+ Número de líneas de simetría en la matriz circular.
+
+
+
+ Number of circular layers or rings to create, including a copy of the original object.
+It must be at least 2.
+ Número de capas circulares o anillos para crear, incluida una copia del objeto original.
+Debe ser al menos 2.
+
+
+
+ Number of circular layers
+ Número de capas circulares
+
+
+
+ Symmetry
+ Simetría
+
+
+
+ (Placeholder for the icon)
+ (Marcador de posición para el icono)
+
+
+
+ DraftOrthoArrayTaskPanel
+
+
+ Orthogonal array
+ Matriz ortogonal
+
+
+
+ Distance between the elements in the Z direction.
+Normally, only the Z value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+ Distancia entre los elementos en la dirección Z.
+Normalmente, solo el valor Z es necesario; los otros dos valores pueden dar un cambio adicional en sus respectivas direcciones.
+Los valores negativos darán como resultado copias producidas en la dirección negativa.
+
+
+
+ Z intervals
+ Intervalos Z
+
+
+
+ Z
+ Z
+
+
+
+ Y
+ Y
+
+
+
+ X
+ X
+
+
+
+ Reset the distances.
+ Restablecer las distancias.
+
+
+
+ Reset Z
+ Restablecer Z
+
+
+
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+ Si está marcada, los objetos resultantes en la matriz se fusionarán si se tocan entre sí.
+Esto solo funciona si "Matriz de enlaces" está desactivado.
+
+
+
+ Fuse
+ Fusionar
+
+
+
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+ Si se marca, el objeto resultante será una "Matriz de enlaces" en lugar de una matriz regular.
+Una matriz de enlaces es más eficiente al crear varias copias, pero no se puede fusionar.
+
+
+
+ Link array
+ Matriz de Enlaces
+
+
+
+ (Placeholder for the icon)
+ (Marcador de posición para el icono)
+
+
+
+ Distance between the elements in the X direction.
+Normally, only the X value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+ Distancia entre los elementos en la dirección X.
+Normalmente, solo el valor X es necesario; los otros dos valores pueden dar un cambio adicional en sus respectivas direcciones.
+Los valores negativos darán como resultado copias producidas en la dirección negativa.
+
+
+
+ X intervals
+ Intervalos X
+
+
+
+ Reset X
+ Restablecer X
+
+
+
+ Distance between the elements in the Y direction.
+Normally, only the Y value is necessary; the other two values can give an additional shift in their respective directions.
+Negative values will result in copies produced in the negative direction.
+ Distancia entre los elementos en la dirección Y.
+Normalmente, solo el valor Y es necesario; los otros dos valores pueden dar un cambio adicional en sus respectivas direcciones.
+Los valores negativos darán como resultado copias producidas en la dirección negativa.
+
+
+
+ Y intervals
+ Intervalos Y
+
+
+
+ Reset Y
+ Restablecer Y
+
+
+
+ Number of elements in the array in the specified direction, including a copy of the original object.
+The number must be at least 1 in each direction.
+ Número de elementos en la matriz en la dirección especificada, incluida una copia del objeto original.
+El número debe ser al menos 1 en cada dirección.
+
+
+
+ Number of elements
+ Número de elementos
+
+
+
+ DraftPolarArrayTaskPanel
+
+
+ Polar array
+ Matriz polar
+
+
+
+ The coordinates of the point through which the axis of rotation passes.
+Change the direction of the axis itself in the property editor.
+ Las coordenadas del punto a través del cual pasa el eje de rotación.
+Cambie la dirección del propio eje en el editor de propiedades.
+
+
+
+ Center of rotation
+ Centro de rotación
+
+
+
+ Z
+ Z
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Reset the coordinates of the center of rotation.
+ Restablece las coordenadas del centro de rotación.
+
+
+
+ Reset point
+ Restablecer punto
+
+
+
+ If checked, the resulting objects in the array will be fused if they touch each other.
+This only works if "Link array" is off.
+ Si está marcada, los objetos resultantes en la matriz se fusionarán si se tocan entre sí.
+Esto solo funciona si "Matriz de enlaces" está desactivado.
+
+
+
+ Fuse
+ Fusionar
+
+
+
+ If checked, the resulting object will be a "Link array" instead of a regular array.
+A Link array is more efficient when creating multiple copies, but it cannot be fused together.
+ Si se marca, el objeto resultante será una "Matriz de enlaces" en lugar de una matriz regular.
+Una matriz de enlaces es más eficiente al crear varias copias, pero no se puede fusionar.
+
+
+
+ Link array
+ Matriz de Enlaces
+
+
+
+ Sweeping angle of the polar distribution.
+A negative angle produces a polar pattern in the opposite direction.
+The maximum absolute value is 360 degrees.
+ Ángulo de barrido de la distribución polar.
+Un ángulo negativo produce un patrón polar en la dirección opuesta.
+El valor absoluto máximo es 360 grados.
+
+
+
+ Polar angle
+ Ángulo polar
+
+
+
+ Number of elements in the array, including a copy of the original object.
+It must be at least 2.
+ Número de elementos en la matriz, incluyendo una copia del objeto original. Debe ser al menos 2.
+
+
+
+ Number of elements
+ Número de elementos
+
+
+
+ (Placeholder for the icon)
+ (Marcador de posición para el icono)
+
+
+
+ DraftShapeStringGui
+
+
+ ShapeString
+ FormaTexto
+
+
+
+ Text to be made into ShapeString
+ Texto a convertir en FormaTexto
+
+
+
+ String
+ Cadena de texto
+
+
+
+ Height
+ Altura
+
+
+
+ Height of the result
+ Altura del resultado
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Z
+ Z
+
+
+
+ Font file
+ Archivo de fuente
+
+
+
+ Enter coordinates or select point with mouse.
+ Ingrese las coordenadas o seleccione el punto con el mouse.
+
+
+
+ Reset 3d point selection
+ Restablecer selección de punto 3d
+
+
+
+ Reset Point
+ Restablecer Punto
+
+
+
+ Draft_AddConstruction
+
+
+ Add to Construction group
+ Añadir al grupo de construcción
+
+
+
+ Adds the selected objects to the construction group,
+and changes their appearance to the construction style.
+It creates a construction group if it doesn't exist.
+ Añade los objetos seleccionados al grupo de construcción,
+y cambia su apariencia al estilo de construcción.
+Crea un grupo de construcción si no existe.
+
+
+
+ Draft_AddPoint
+
+
+ Add point
+ Añadir punto
+
+
+
+ Adds a point to an existing Wire or B-spline.
+ Añade un punto a un alambre o B-spline existente.
+
+
+
+ Draft_AddToGroup
+
+
+ Ungroup
+ Desagrupar
+
+
+
+ Move to group
+ Mover al grupo
+
+
+
+ Moves the selected objects to an existing group, or removes them from any group.
+Create a group first to use this tool.
+ Mueve los objetos seleccionados a un grupo existente, o los elimina de cualquier grupo.
+Crea un grupo primero para usar esta herramienta.
+
+
+
+ Draft_AnnotationStyleEditor
+
+
+ Annotation styles...
+ Estilos de Anotación...
+
+
+
+ Draft_ApplyStyle
+
+
+ Apply current style
+ Aplicar estilo actual
+
+
+
+ Applies the current style defined in the toolbar (line width and colors) to the selected objects and groups.
+ Se aplica el estilo actual definido en la barra de herramientas (ancho de línea y colores) a los objetos y grupos seleccionados.
+
+
+
+ Draft_Arc
+
+
+ Arc
+ Arco
+
+
+
+ Creates a circular arc by a center point and a radius.
+CTRL to snap, SHIFT to constrain.
+ Crea un arco circular por un punto central y un radio.
+CTRL para ajustar, MAYÚS para restringir.
+
+
+
+ Draft_ArcTools
+
+
+ Arc tools
+ Herramientas de arco
+
+
+
+ Create various types of circular arcs.
+ Crea varios tipos de arcos circulares.
+
+
+
+ Draft_Array
+
+
+ Array
+ Matriz
+
+
+
+ Creates an array from a selected object.
+By default, it is a 2x2 orthogonal array.
+Once the array is created its type can be changed
+to polar or circular, and its properties can be modified.
+ Crea una matriz desde un objeto seleccionado.
+Por defecto, es una matriz ortogonal 2x2.
+Una vez creada la matriz, su tipo puede ser cambiada
+a polar o circular, y sus propiedades pueden ser modificadas.
+
+
+
+ Draft_AutoGroup
+
+
+ Autogroup
+ Autogrupo
+
+
+
+ Select a group to add all Draft and Arch objects to.
+ Seleccione un grupo al que añadir todos los objetos Draft y Arch.
+
+
+
+ Draft_BSpline
+
+
+ B-spline
+ B-spline
+
+
+
+ Creates a multiple-point B-spline. CTRL to snap, SHIFT to constrain.
+ Crea una B-spline de múltiples puntos. CTRL para ajustar, MAYÚS para restringir.
+
+
+
+ Draft_BezCurve
+
+
+ Bezier curve
+ Curva Bézier
+
+
+
+ Creates an N-degree Bezier curve. The more points you pick, the higher the degree.
+CTRL to snap, SHIFT to constrain.
+ Crea una curva de Bézier de N-Grado. Cuantos más puntos escojas, mayor será el grado.
+CTRL para cortar, MAYÚS para restringir.
+
+
+
+ Draft_BezierTools
+
+
+ Bezier tools
+ Herramientas Bézier
+
+
+
+ Create various types of Bezier curves.
+ Crea varios tipos de curvas Bézier.
+
+
+
+ Draft_Circle
+
+
+ Circle
+ Círculo
+
+
+
+ Creates a circle (full circular arc).
+CTRL to snap, ALT to select tangent objects.
+ Crea un círculo (arco circular completo).
+CTRL para ajustar, ALT para seleccionar objetos tangentes.
+
+
+
+ Draft_Clone
+
+
+ Clone
+ Clonar
+
+
+
+ Creates a clone of the selected objects.
+The resulting clone can be scaled in each of its three directions.
+ Crea un clon de los objetos seleccionados.
+El clon resultante puede escalarse en cada una de sus tres direcciones.
+
+
+
+ Draft_CloseLine
+
+
+ Close Line
+ Cerrar línea
+
+
+
+ Closes the line being drawn, and finishes the operation.
+ Cierra la línea que se dibuja y finaliza la operación.
+
+
+
+ Draft_CubicBezCurve
+
+
+ Cubic bezier curve
+ Curva de Bézier cúbica
+
+
+
+ Creates a Bezier curve made of 2nd degree (quadratic) and 3rd degree (cubic) segments. Click and drag to define each segment.
+After the curve is created you can go back to edit each control point and set the properties of each knot.
+CTRL to snap, SHIFT to constrain.
+ Crea una curva Bézier hecha de segmentos de segundo grado (cuadrático) y de tercer grado (cúbicos). Haga clic y arrastre para definir cada segmento.
+Después de crear la curva puede volver a editar cada punto de control y establecer las propiedades de cada uno de ellos.
+CTRL para ajustar, MAYÚS para restringir.
+
+
+
+ Draft_DelPoint
+
+
+ Remove point
+ Eliminar punto
+
+
+
+ Removes a point from an existing Wire or B-spline.
+ Elimina un punto de una alambre o B-spline existente.
+
+
+
+ Draft_Dimension
+
+
+ Dimension
+ Cota
+
+
+
+ Creates a dimension.
+
+- Pick three points to create a simple linear dimension.
+- Select a straight line to create a linear dimension linked to that line.
+- Select an arc or circle to create a radius or diameter dimension linked to that arc.
+- Select two straight lines to create an angular dimension between them.
+CTRL to snap, SHIFT to constrain, ALT to select an edge or arc.
+
+You may select a single line or single circular arc before launching this command
+to create the corresponding linked dimension.
+You may also select an 'App::MeasureDistance' object before launching this command
+to turn it into a 'Draft Dimension' object.
+ Crea una dimensión.
+
+- Elige tres puntos para crear una simple dimensión lineal.
+- Seleccione una línea recta para crear una dimensión lineal vinculada a esa línea.
+- Selecciona un arco o círculo para crear una dimensión de radio o diámetro vinculada a ese arco.
+- Selecciona dos líneas rectas para crear una dimensión angular entre ellas.
+CTRL para ajustar, MAYÚS para restringir, ALT para seleccionar un borde o arco.
+
+Puede seleccionar una sola línea o un arco circular antes de lanzar este comando
+para crear la dimensión vinculada correspondiente.
+También puedes seleccionar un objeto 'App::MeasureDistance' antes de lanzar este comando
+para convertirlo en un objeto 'Borrador de Dimensión'.
+
+
+
+ Draft_Downgrade
+
+
+ Downgrade
+ Degradar
+
+
+
+ Downgrades the selected objects into simpler shapes.
+The result of the operation depends on the types of objects, which may be able to be downgraded several times in a row.
+For example, it explodes the selected polylines into simpler faces, wires, and then edges. It can also subtract faces.
+ Descompone los objetos seleccionados a formas más simples.
+El resultado de la operación depende de los tipos de objetos, que pueden ser descompuestos varias veces seguidas.
+Por ejemplo, descompone las polilíneas seleccionadas en caras, alambres y luego bordes más simples. También puede restar caras.
+
+
+
+ Draft_Draft2Sketch
+
+
+ Draft to Sketch
+ Borrador a Croquis
+
+
+
+ Convert bidirectionally between Draft objects and Sketches.
+Many Draft objects will be converted into a single non-constrained Sketch.
+However, a single sketch with disconnected traces will be converted into several individual Draft objects.
+ Convertir bidireccionalmente entre objetos Borradores y Croquis.
+Muchos objetos Borradores se convertirán en un solo Croquis sin restricciones.
+Sin embargo, un solo Croquis con rastros desconectados se convertirá en varios objetos Borradores individuales.
+
+
+
+ Draft_Drawing
+
+
+ Drawing
+ Dibujo
+
+
+
+ Creates a 2D projection on a Drawing Workbench page from the selected objects.
+This command is OBSOLETE since the Drawing Workbench became obsolete in 0.17.
+Use TechDraw Workbench instead for generating technical drawings.
+ Crea una proyección 2D en una página del Banco de Trabajo de Dibujo de los objetos seleccionados.
+Este comando es OBSOLETE desde que el Banco de Trabajo de Dibujo está obsoleto en 0. 7.
+Utilice el banco de trabajo TechDraw en su lugar para generar dibujos técnicos.
+
+
+
+ Draft_Edit
+
+
+ Edit
+ Editar
+
+
+
+ Edits the active object.
+Press E or ALT+LeftClick to display context menu
+on supported nodes and on supported objects.
+ Edita el objeto activo.
+Pulsa E o ALT+Click izquierdo para mostrar el menú contextual
+en los nodos soportados y en los objetos soportados.
+
+
+
+ Draft_Ellipse
+
+
+ Ellipse
+ Elipse
+
+
+
+ Creates an ellipse. CTRL to snap.
+ Crea una elipse. CTRL para ajustar.
+
+
+
+ Draft_Facebinder
+
+
+ Facebinder
+ Facebinder
+
+
+
+ Creates a facebinder object from selected faces.
+ Crea un objeto facebinder desde las caras seleccionadas.
+
+
+
+ Draft_FinishLine
+
+
+ Finish line
+ Línea fin
+
+
+
+ Finishes a line without closing it.
+ Termina una línea sin cerrarla.
+
+
+
+ Draft_FlipDimension
+
+
+ Flip dimension
+ Invertir dimensión
+
+
+
+ Flip the normal direction of the selected dimensions (linear, radial, angular).
+If other objects are selected they are ignored.
+ Invierte la dirección normal de las dimensiones seleccionadas (lineal, radial, angular).
+Si otros objetos son seleccionados son ignorados.
+
+
+
+ Draft_Hatch
+
+
+ Hatch
+ Rayado
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+
+
+ Draft_Heal
+
+
+ Heal
+ Reparar
+
+
+
+ Heal faulty Draft objects saved with an earlier version of the program.
+If an object is selected it will try to heal that object in particular,
+otherwise it will try to heal all objects in the active document.
+ Repara objetos defectuosos guardados con una versión anterior del programa.
+Si un objeto está seleccionado intentará reparar ese objeto en particular,
+de lo contrario intentará reparar todos los objetos en el documento activo.
+
+
+
+ Draft_Join
+
+
+ Join
+ Juntar
+
+
+
+ Joins the selected lines or polylines into a single object.
+The lines must share a common point at the start or at the end for the operation to succeed.
+ Unir las líneas o políneas seleccionadas en un solo objeto.
+Las líneas deben compartir un punto común al inicio o al final para que la operación tenga éxito.
+
+
+
+ Draft_Label
+
+
+ Label
+ Etiqueta
+
+
+
+ Creates a label, optionally attached to a selected object or subelement.
+
+First select a vertex, an edge, or a face of an object, then call this command,
+and then set the position of the leader line and the textual label.
+The label will be able to display information about this object, and about the selected subelement,
+if any.
+
+If many objects or many subelements are selected, only the first one in each case
+will be used to provide information to the label.
+ Crea una etiqueta, opcionalmente unida a un objeto o subelemento seleccionado.
+
+Primero selecciona un vértice, una arista, o una cara de un objeto, luego llama a este comando,
+y luego establecer la posición de la línea directriz y la etiqueta textual.
+La etiqueta podrá mostrar información sobre este objeto y sobre el subelemento seleccionado,
+si lo hay.
+
+Si muchos objetos o subelementos son seleccionados, sólo el primero en cada caso
+se utilizará para proporcionar información a la etiqueta.
+
+
+
+ Draft_Layer
+
+
+ Layer
+ Capa
+
+
+
+ Adds a layer to the document.
+Objects added to this layer can share the same visual properties such as line color, line width, and shape color.
+ Añade una capa al documento.
+Los objetos añadidos a esta capa pueden compartir las mismas propiedades visuales como color de línea, ancho de línea y color de forma.
+
+
+
+ Draft_Line
+
+
+ Line
+ Línea
+
+
+
+ Creates a 2-point line. CTRL to snap, SHIFT to constrain.
+ Crea una línea de 2 puntos. CTRL para ajustar, MAYÚS para restringir.
+
+
+
+ Draft_LinkArray
+
+
+ LinkArray
+ Matriz de enlace
+
+
+
+ Like the Array tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Al igual que la herramienta Matriz, en su lugar crea una 'matriz de enlace'.
+Una 'Matriz de enlace' es más eficiente al manejar muchas copias, pero la opción 'Fusionar' no puede ser utilizada.
+
+
+
+ Draft_Mirror
+
+
+ Mirror
+ Reflejar
+
+
+
+ Mirrors the selected objects along a line defined by two points.
+ Refleja los objetos seleccionados a lo largo de una línea definida por dos puntos.
+
+
+
+ Draft_Move
+
+
+ Move
+ Mover
+
+
+
+ Moves the selected objects from one base point to another point.
+If the "copy" option is active, it will create displaced copies.
+CTRL to snap, SHIFT to constrain.
+ Mueve los objetos seleccionados de un punto base a otro.
+Si la opción "copiar" está activa, creará copias desplazadas.
+CTRL para ajustar, MAYÚS para restringir.
+
+
+
+ Draft_Offset
+
+
+ Offset
+ Desfase
+
+
+
+ Offsets of the selected object.
+It can also create an offset copy of the original object.
+CTRL to snap, SHIFT to constrain. Hold ALT and click to create a copy with each click.
+ Desplazamientos del objeto seleccionado.
+También puede crear una copia de desplazamiento del objeto original.
+CTRL para ajustar, MAYÚS para restringir. Mantenga presionado ALT y haga clic para crear una copia con cada clic.
+
+
+
+ Draft_PathArray
+
+
+ Path array
+ Matriz de trayectoria
+
+
+
+ Creates copies of the selected object along a selected path.
+First select the object, and then select the path.
+The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+ Crea copias del objeto seleccionado a lo largo de una trayectoria seleccionada.
+Primero seleccione el objeto y luego seleccione la trayectoria.
+El camino puede ser un polilina, B-spline, curva Bézier, o incluso aristas de otros objetos.
+
+
+
+ Draft_PathLinkArray
+
+
+ Path Link array
+ Enlace de Matriz de Trayectoria
+
+
+
+ Like the PathArray tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Igual que la herramienta Matriz de Trayectoria, pero crea en su lugar una 'Matriz de enlaces'.
+Una 'Matriz de enlace' es más eficiente al manejar muchas copias, pero la opción 'Fusionar' no puede ser usada.
+
+
+
+ Draft_PathTwistedArray
+
+
+ Path twisted array
+ Matriz de Trayectoria retorcida
+
+
+
+ Creates copies of the selected object along a selected path, and twists the copies.
+First select the object, and then select the path.
+The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+ Crea copias del objeto seleccionado a lo largo de una trayectoria seleccionada y torna las copias.
+Primero seleccione el objeto y, a continuación, seleccione la trayectoria.
+La trayectoria puede ser un polilina, B-spline, curva Bézier, o incluso aristas de otros objetos.
+
+
+
+ Draft_PathTwistedLinkArray
+
+
+ Path twisted Link array
+ Matriz de trayectoria de enlace torcida
+
+
+
+ Like the PathTwistedArray tool, but creates a 'Link array' instead.
+A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Al igual que la herramienta Matriz de Trayectoria Torcida, crea en su lugar una 'Matriz de enlace'.
+Una 'Matriz de enlace' es más eficiente al manejar muchas copias, pero la opción 'Fusionar' no puede ser usada.
+
+
+
+ Draft_Point
+
+
+ Point
+ Punto
+
+
+
+ Creates a point object. Click anywhere on the 3D view.
+ Crea un objeto de punto. Haz clic en cualquier lugar de la vista 3D.
+
+
+
+ Draft_PointArray
+
+
+ Point array
+ Matriz de puntos
+
+
+
+ Creates copies of the selected object, and places the copies at the position of various points.
+
+The points need to be grouped under a compound of points before using this tool.
+To create this compound, select various points and then use the Part Compound tool,
+or use the Draft Upgrade tool to create a 'Block', or create a Sketch and add simple points to it.
+
+Select the base object, and then select the compound or the sketch to create the point array.
+ Crea copias del objeto seleccionado, y coloca las copias en la posición de varios puntos.
+
+Los puntos deben agruparse bajo un compuesto de puntos antes de usar esta herramienta.
+Para crear este compuesto seleccione varios puntos y luego utilice la herramienta Compuesto de partes,
+o utiliza la herramienta de Actualización de Borrador para crear un 'Bloqueo', o crear un Croquis y añadir puntos sencillos a él.
+
+Seleccione el objeto base, y luego seleccione el compuesto o el croquis para crear la matriz de puntos.
+
+
+
+ Draft_PointLinkArray
+
+
+ PointLinkArray
+ Matriz de enlace de puntos
+
+
+
+ Like the PointArray tool, but creates a 'Point link array' instead.
+A 'Point link array' is more efficient when handling many copies.
+ Al igual que la herramienta Matriz de puntos, crea en su lugar una 'Matriz de enlaces de puntos'.
+Una 'Matriz de enlaces de puntos' es más eficiente al manejar muchas copias.
+
+
+
+ Draft_Polygon
+
+
+ Polygon
+ Polígono
+
+
+
+ Creates a regular polygon (triangle, square, pentagon, ...), by defining the number of sides and the circumscribed radius.
+CTRL to snap, SHIFT to constrain
+ Crea un polígono regular (triángulo, cuadrado, pentágono...), definiendo el número de lados y el radio circunstanciado.
+CTRL para ajustar, MAYÚS para restringir
+
+
+
+ Draft_Rectangle
+
+
+ Rectangle
+ Rectángulo
+
+
+
+ Creates a 2-point rectangle. CTRL to snap.
+ Crea un rectángulo de 2 puntos. CTRL para saltar.
+
+
+
+ Draft_Rotate
+
+
+ Rotate
+ Rotar
+
+
+
+ Rotates the selected objects. Choose the center of rotation, then the initial angle, and then the final angle.
+If the "copy" option is active, it will create rotated copies.
+CTRL to snap, SHIFT to constrain. Hold ALT and click to create a copy with each click.
+ Rota los objetos seleccionados. Elige el centro de la rotación, luego el ángulo inicial y luego el ángulo final.
+Si la opción "copiar" está activa, creará copias rotadas.
+CTRL para ajustar, MAYÚS para restringir. Mantenga presionado ALT y haga clic para crear una copia con cada clic.
+
+
+
+ Draft_Scale
+
+
+ Scale
+ Escala
+
+
+
+ Scales the selected objects from a base point.
+CTRL to snap, SHIFT to constrain, ALT to copy.
+ Escala los objetos seleccionados desde un punto base.
+CTRL para ajustar, MAYÚS para restringir, ALT para copiar.
+
+
+
+ Draft_SelectGroup
+
+
+ Select group
+ Seleccionar grupo
+
+
+
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
+
+If the selection is a simple object inside a group, it will select the "brother" objects, that is,
+those that are at the same level as this object, including the upper group that contains them all.
+ Si la selección es un grupo, selecciona todos los objetos que están dentro de este grupo, incluyendo los que están en subgrupos anidados.
+
+Si la selección es un objeto simple dentro de un grupo, seleccionará los objetos "hermanos", es decir, aquellos que están al mismo nivel que este objeto, incluyendo el grupo superior que los contiene todos.
+
+
+
+ Draft_SelectPlane
+
+
+ SelectPlane
+ Seleccionar plano
+
+
+
+ Select the face of solid body to create a working plane on which to sketch Draft objects.
+You may also select a three vertices or a Working Plane Proxy.
+ Seleccione la cara del cuerpo sólido para crear un plano de trabajo en el que dibujar objetos.
+También puede seleccionar tres vértices o un proxy de Plan de Trabajo.
+
+
+
+ Draft_SetStyle
+
+
+ Set style
+ Definir estilo
+
+
+
+ Sets default styles
+ Establece los estilos por defecto
+
+
+
+ Draft_Shape2DView
+
+
+ Shape 2D view
+ Forma vista 2D
+
+
+
+ Creates a 2D projection of the selected objects on the XY plane.
+The initial projection direction is the negative of the current active view direction.
+You can select individual faces to project, or the entire solid, and also include hidden lines.
+These projections can be used to create technical drawings with the TechDraw Workbench.
+ Crea una proyección 2D de los objetos seleccionados en el plano XY.
+La dirección de proyección inicial es negativa de la dirección de la vista activa actual.
+Puede seleccionar caras individuales para el proyecto, o todo el sólido, y también incluir líneas ocultas.
+Estas proyecciones se pueden utilizar para crear dibujos técnicos en el Banco de Trabajo de TechDraft.
+
+
+
+ Draft_ShapeString
+
+
+ Shape from text
+ Forma a partir de texto
+
+
+
+ Creates a shape from a text string by choosing a specific font and a placement.
+The closed shapes can be used for extrusions and boolean operations.
+ Crea una forma a partir de una cadena de texto eligiendo una fuente específica y una ubicación.
+Las formas cerradas pueden utilizarse para extrusiones y operaciones booleanas.
+
+
+
+ Draft_ShowSnapBar
+
+
+ Show snap toolbar
+ Mostrar barra de herramientas de ajuste
+
+
+
+ Show the snap toolbar if it is hidden.
+ Mostrar la barra de herramientas de ajuste si está oculta.
+
+
+
+ Draft_Slope
+
+
+ Set slope
+ Establecer pendiente
+
+
+
+ Sets the slope of the selected line by changing the value of the Z value of one of its points.
+If a polyline is selected, it will apply the slope transformation to each of its segments.
+
+The slope will always change the Z value, therefore this command only works well for
+straight Draft lines that are drawn in the XY plane. Selected objects that aren't single lines will be ignored.
+ Establece la pendiente de la línea seleccionada cambiando el valor del valor Z de uno de sus puntos.
+Si se selecciona un polilínea, se aplicará la transformación de pendiente a cada uno de sus segmentos.
+
+La pendiente siempre cambiará el valor Z. por lo tanto este comando sólo funciona bien para
+líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionados que no sean líneas únicas serán ignorados.
+
+
+
+ Draft_Snap
+
+
+ Toggles Grid On/Off
+ Alternar Rejilla Encendido/Apagado
+
+
+
+ Toggle Draft Grid
+ Cambiar cuadrícula de Borrador
+
+
+
+ Draft_Snap_Angle
+
+
+ Angle
+ Ángulo
+
+
+
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
+ Ajuste a los puntos en un arco circular situado en múltiplos de ángulos de 30 y 45 grados.
+
+
+
+ Draft_Snap_Center
+
+
+ Center
+ Centro
+
+
+
+ Set snapping to the center of a circular arc.
+ Ajuste al centro de un arco circular.
+
+
+
+ Draft_Snap_Dimensions
+
+
+ Show dimensions
+ Mostrar dimensiones
+
+
+
+ Show temporary linear dimensions when editing an object and using other snapping methods.
+ Muestra las dimensiones lineales temporales al editar un objeto y usar otros métodos de retractación.
+
+
+
+ Draft_Snap_Endpoint
+
+
+ Endpoint
+ Punto final
+
+
+
+ Set snapping to endpoints of an edge.
+ Ajuste a los puntos finales de una arista.
+
+
+
+ Draft_Snap_Extension
+
+
+ Extension
+ Extensión
+
+
+
+ Set snapping to the extension of an edge.
+ Ajuste a la extensión de una arista.
+
+
+
+ Draft_Snap_Grid
+
+
+ Grid
+ Cuadrícula
+
+
+
+ Set snapping to the intersection of grid lines.
+ Ajuste a la intersección de las líneas de rejilla.
+
+
+
+ Draft_Snap_Intersection
+
+
+ Intersection
+ Intersección
+
+
+
+ Set snapping to the intersection of edges.
+ Ajuste a la intersección de las aristas.
+
+
+
+ Draft_Snap_Lock
+
+
+ Main snapping toggle On/Off
+ Ajuste principal de encendido/apagado
+
+
+
+ Activates or deactivates all snap methods at once.
+ Activa o desactiva todos los métodos ajuste a la vez.
+
+
+
+ Draft_Snap_Midpoint
+
+
+ Midpoint
+ Punto medio
+
+
+
+ Set snapping to the midpoint of an edge.
+ Ajuste al punto medio de una arista.
+
+
+
+ Draft_Snap_Near
+
+
+ Nearest
+ Mas cercano
+
+
+
+ Set snapping to the nearest point of an edge.
+ Ajuste al punto más cercano de una arista.
+
+
+
+ Draft_Snap_Ortho
+
+
+ Orthogonal
+ Ortogonal
+
+
+
+ Set snapping to a direction that is a multiple of 45 degrees from a point.
+ Ajuste a una dirección que es un múltiplo de 45 grados desde un punto.
+
+
+
+ Draft_Snap_Parallel
+
+
+ Parallel
+ Paralelo
+
+
+
+ Set snapping to a direction that is parallel to an edge.
+ Ajuste a una dirección paralela a un arista.
+
+
+
+ Draft_Snap_Perpendicular
+
+
+ Perpendicular
+ Perpendicular
+
+
+
+ Set snapping to a direction that is perpendicular to an edge.
+ Ajuste a una dirección perpendicular a un arista.
+
+
+
+ Draft_Snap_Special
+
+
+ Special
+ Especial
+
+
+
+ Set snapping to the special points defined inside an object.
+ Establece el ajuste a los puntos especiales definidos dentro de un objeto.
+
+
+
+ Draft_Snap_WorkingPlane
+
+
+ Working plane
+ Plano de trabajo
+
+
+
+ Restricts snapping to a point in the current working plane.
+If you select a point outside the working plane, for example, by using other snapping methods,
+it will snap to that point's projection in the current working plane.
+ Restringe a un punto en el actual plan de trabajo.
+Si selecciona un punto fuera del plano de trabajo, por ejemplo, utilizando otros métodos de instantánea,
+se reducirá a la proyección de ese punto en el plano de trabajo actual.
+
+
+
+ Draft_Split
+
+
+ Split
+ Dividir
+
+
+
+ Splits the selected line or polyline into two independent lines
+or polylines by clicking anywhere along the original object.
+It works best when choosing a point on a straight segment and not a corner vertex.
+ Divide la línea o polilínea seleccionada en dos líneas independientes
+o polilíneas haciendo clic en cualquier lugar del objeto original.
+Funciona mejor al elegir un punto en un segmento recto y no un vértice de esquina.
+
+
+
+ Draft_Stretch
+
+
+ Stretch
+ Estirar
+
+
+
+ Stretches the selected objects.
+Select an object, then draw a rectangle to pick the vertices that will be stretched,
+then draw a line to specify the distance and direction of stretching.
+ Estira los objetos seleccionados.
+Seleccione un objeto, luego dibuje un rectángulo para elegir los vértices que se estirarán,
+luego dibuje una línea para especificar la distancia y dirección de estiramiento.
+
+
+
+ Draft_SubelementHighlight
+
+
+ Subelement highlight
+ Subelemento resaltado
+
+
+
+ Highlight the subelements of the selected objects, so that they can then be edited with the move, rotate, and scale tools.
+ Resaltar los subelementos de los objetos seleccionados, para que puedan ser editados con las herramientas de movimiento, rotación y escala.
+
+
+
+ Draft_Text
+
+
+ Text
+ Texto
+
+
+
+ Creates a multi-line annotation. CTRL to snap.
+ Crea una anotación multilínea. CTRL para ajustar.
+
+
+
+ Draft_ToggleConstructionMode
+
+
+ Toggle construction mode
+ Conmutar el modo de construcción
+
+
+
+ Toggles the Construction mode.
+When this is active, the following objects created will be included in the construction group, and will be drawn with the specified color and properties.
+ Activa el modo Construcción.
+Cuando esté activo, los siguientes objetos creados serán incluidos en el grupo de construcción, y se dibujará con el color y las propiedades especificadas.
+
+
+
+ Draft_ToggleContinueMode
+
+
+ Toggle continue mode
+ Alternar modo continuar
+
+
+
+ Toggles the Continue mode.
+When this is active, any drawing tool that is terminated will automatically start again.
+This can be used to draw several objects one after the other in succession.
+ Activa el modo Continuar.
+Cuando está activo, cualquier herramienta de dibujo que se termine se iniciará automáticamente.
+Esto puede ser usado para dibujar varios objetos uno tras otro en sucesión.
+
+
+
+ Draft_ToggleDisplayMode
+
+
+ Toggle normal/wireframe display
+ Alternar pantalla normal/alámbrica
+
+
+
+ Switches the display mode of selected objects from flatlines to wireframe and back.
+This is helpful to quickly visualize objects that are hidden by other objects.
+This is intended to be used with closed shapes and solids, and doesn't affect open wires.
+ Cambia el modo de visualización de los objetos seleccionados de líneas planas a alambres y atrás.
+Esto es útil para visualizar rápidamente objetos ocultos por otros objetos.
+Esto está destinado a ser utilizado con formas y sólidos cerrados y no afecta a los alambres abiertos.
+
+
+
+ Draft_ToggleGrid
+
+
+ Toggle grid
+ Alternar cuadrícula
+
+
+
+ Toggles the Draft grid on and off.
+ Activa/Desactiva la cuadrícula de trazado.
+
+
+
+ Draft_Trimex
+
+
+ Trimex
+ Recortar
+
+
+
+ Trims or extends the selected object, or extrudes single faces.
+CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.
+ Rellena o extiende el objeto seleccionado, o extruye caras individuales.
+CTRL para ajustar, MAYÚS para restringir al segmento actual o para inversiones normales, ALT.
+
+
+
+ Draft_UndoLine
+
+
+ Undo last segment
+ Deshacer último segmento
+
+
+
+ Undoes the last drawn segment of the line being drawn.
+ Deshace el último segmento dibujado de la línea que se está dibujando.
+
+
+
+ Draft_Upgrade
+
+
+ Upgrade
+ Actualización
+
+
+
+ Upgrades the selected objects into more complex shapes.
+The result of the operation depends on the types of objects, which may be able to be upgraded several times in a row.
+For example, it can join the selected objects into one, convert simple edges into parametric polylines,
+convert closed edges into filled faces and parametric polygons, and merge faces into a single face.
+ Actualiza los objetos seleccionados a formas más complejas.
+El resultado de la operación depende de los tipos de objetos, que pueden ser actualizados varias veces seguidas.
+Por ejemplo, puede unir los objetos seleccionados en uno, convertir bordes simples en polígonos paramétricos,
+convierte bordes cerrados en caras llenas y polígonos paramétricos, y combina caras en una sola cara.
+
+
+
+ Draft_Wire
+
+
+ Polyline
+ Polilínea
+
+
+
+ Creates a multiple-points line (polyline). CTRL to snap, SHIFT to constrain.
+ Crea una línea de puntos múltiples (polilínea). CTRL para ajustar, MAYÚS para restringir.
+
+
+
+ Draft_WireToBSpline
+
+
+ Wire to B-spline
+ Alambre a B-spline
+
+
+
+ Converts a selected polyline to a B-spline, or a B-spline to a polyline.
+ Convierte un polilínea seleccionado a una B-spline, o una B-spline a polilínea.
+
+
+
+ Draft_WorkingPlaneProxy
+
+
+ Create working plane proxy
+ Crear Proxy del plano de trabajo
+
+
+
+ Creates a proxy object from the current working plane.
+Once the object is created double click it in the tree view to restore the camera position and objects' visibilities.
+Then you can use it to save a different camera position and objects' states any time you need.
+ Crea un objeto proxy desde el plano de trabajo actual.
+Una vez creado el objeto haga doble clic en él en la vista de árbol para restaurar la posición de la cámara y las visibilidades de los objetos.
+Entonces puedes usarlo para guardar una posición diferente de la cámara y estados de los objetos cuando lo necesites.
+
+
+
+ Form
+
+
+ Working plane setup
+ Configuración de plano de trabajo
+
+
+
+ Select a face or working plane proxy or 3 vertices.
+Or choose one of the options below
+ Seleccione una cara o un plano de trabajo apoderado o 3 vértices, o elija una de las siguientes opciones
+
+
+
+ Sets the working plane to the XY plane (ground plane)
+ Establece el plano de trabajo en el plano XY (plano terrestre)
+
+
+
+ Top (XY)
+ Superior (XY)
+
+
+
+ Sets the working plane to the XZ plane (front plane)
+ Establece el plano de trabajo al plano XZ (plano frontal)
+
+
+
+ Front (XZ)
+ Frente (XZ)
+
+
+
+ Sets the working plane to the YZ plane (side plane)
+ Establece el plano de trabajo al plano YZ (plano lateral)
+
+
+
+ Side (YZ)
+ Lado (YZ)
+
+
+
+ Sets the working plane facing the current view
+ Establece el plano de trabajo frente a la vista actual
+
+
+
+ Align to view
+ Alinear a la vista
+
+
+
+ The working plane will align to the current
+view each time a command is started
+ El plano de trabajo se alineará a la vista actual
+cada vez que se inicie un comando
+
+
+
+ Automatic
+ Automático
+
+
+
+ An optional offset to give to the working plane
+above its base position. Use this together with one
+of the buttons above
+ Un desplazamiento opcional para dar al plano de trabajo por encima de su posición base. Use esto junto con uno de los botones de arriba
+
+
+
+ Offset
+ Desfase
+
+
+
+ If this is selected, the working plane will be
+centered on the current view when pressing one
+of the buttons above
+ Si se selecciona esto, el plano de trabajo será
+centrado en la vista actual al presionar uno
+de los botones de arriba
+
+
+
+ Center plane on view
+ Plano central en vista
+
+
+
+ Or select a single vertex to move the current
+working plane without changing its orientation.
+Then, press the button below
+ O seleccione un solo vértice para mover el plano actual
+de trabajo sin cambiar su orientación.
+Luego, presione el botón de abajo
+
+
+
+ Moves the working plane without changing its
+orientation. If no point is selected, the plane
+will be moved to the center of the view
+ Mueve el plano de trabajo sin cambiar su
+orientación. Si no se selecciona ningún punto, el plano
+se moverá al centro de la vista
+
+
+
+ Move working plane
+ Mover plano de trabajo
+
+
+
+ The spacing between the smaller grid lines
+ El espacio entre las líneas de cuadrícula más pequeñas
+
+
+
+ Grid spacing
+ Espaciado de cuadrícula
+
+
+
+ The number of squares between each main line of the grid
+ El número de cuadrados entre cada línea principal de la cuadrícula
+
+
+
+ Main line every
+ Linea principal cada
+
+
+
+ The distance at which a point can be snapped to
+when approaching the mouse. You can also change this
+value by using the [ and ] keys while drawing
+ La distancia a la que se puede referenciar un punto
+al acercarse al mouse. También puedes cambiar esto
+valor usando las teclas [y] mientras dibuja
+
+
+
+ Snapping radius
+ Referencia de radio
+
+
+
+ Centers the view on the current working plane
+ Centra la vista en el plano de trabajo actual
+
+
+
+ Center view
+ Vista central
+
+
+
+ Resets the working plane to its previous position
+ Restablece el plano de trabajo a su posición anterior
+
+
+
+ Previous
+ Previo
+
+
+
+ Grid extension
+ Extensión de cuadrícula
+
+
+
+ lines
+ líneas
+
+
+
+ Style settings
+ Configuraciones de estilo
+
+
+
+ Text color
+ Color del texto
+
+
+
+ Shape color
+ Color de forma
+
+
+
+ Line width
+ Espesor de Línea
+
+
+
+ The color of faces
+ El color de las caras
+
+
+
+ The type of dimension arrows
+ El tipo de flechas de cota
+
+
+
+ Dot
+ Punto
+
+
+
+ Circle
+ Círculo
+
+
+
+ Arrow
+ Flecha
+
+
+
+ Tick
+ Marca
+
+
+
+ Tick-2
+ Marca-2
+
+
+
+ The color of texts and dimension texts
+ El color de los textos y textos de cota
+
+
+
+ The size of texts and dimension texts
+ El tamaño de los textos y textos de cota
+
+
+
+ Show unit
+ Mostrar unidad
+
+
+
+ Line color
+ Color de línea
+
+
+
+ The size of dimension arrows
+ El tamaño de las flechas de cota
+
+
+
+ The font to use for texts and dimensions
+ La fuente a usar para textos y cotas
+
+
+
+ The line style
+ El estilo de línea
+
+
+
+ Solid
+ Sólido
+
+
+
+ Dashed
+ Discontinua
+
+
+
+ Dotted
+ Punteada
+
+
+
+ DashDot
+ GuiónPunto
+
+
+
+ Text size
+ Tamaño de texto
+
+
+
+ Unit override
+ Anulación de unidad
+
+
+
+ The unit to use for dimensions. Leave blank to use current FreeCAD unit
+ La unidad usada para las cotas. Déjalo en blanco para usar la unidad actual de FreeCAD
+
+
+
+ The transparency of faces
+ La transparencia de caras
+
+
+
+ %
+ %
+
+
+
+ Transparency
+ Transparencia
+
+
+
+ Display mode
+ Modo de visualización
+
+
+
+ Text font
+ Fuente de texto
+
+
+
+ Arrow size
+ Tamaño de flecha
+
+
+
+ The display mode for faces
+ El modo de visualización de caras
+
+
+
+ Flat Lines
+ Líneas planas
+
+
+
+ Wireframe
+ Estructura alámbrica
+
+
+
+ Shaded
+ Sombreado
+
+
+
+ Points
+ Puntos
+
+
+
+ Draw style
+ Estilo de dibujo
+
+
+
+ The color of lines
+ El color de las líneas
+
+
+
+ Arrow style
+ Estilo de flechas
+
+
+
+ px
+ px
+
+
+
+ Lines and faces
+ Líneas y caras
+
+
+
+ Annotations
+ Anotaciones
+
+
+
+ If the unit suffix is shown on dimension texts or not
+ Si el sufijo de la unidad se muestra en los textos de cota o no
+
+
+
+ Fills the values below with a stored style preset
+ Rellena los valores de abajo con un ajuste de estilo almacenado
+
+
+
+ Load preset
+ Precargar preajuste
+
+
+
+ Save current style as a preset...
+ Guardar el estilo actual como preajuste...
+
+
+
+ Apply above style to selected object(s)
+ Aplicar el estilo superior al/los objeto/s seleccionado/s
+
+
+
+ Selected
+ Seleccionado
+
+
+
+ Texts/dims
+ Texto/cotas
+
+
+
+ Text spacing
+ Espaciado de texto
+
+
+
+ The space between the text and the dimension line
+ El espacio entre el texto y la línea de cota
+
+
+
+ Line spacing
+ Espaciado de línea
+
+
+
+ The spacing between different lines of text
+ El espaciado entre líneas de texto
+
+
+
+ Form
+ Forma
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Escala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotación:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupo
+
+
+
+ Gui::Dialog::DlgSettingsDraft
+
+
+ General Draft Settings
+ Configuración General Borrador
+
+
+
+ This is the default color for objects being drawn while in construction mode.
+ Este es el color predeterminado para los objetos que se dibujan mientras está en modo de construcción.
+
+
+
+ This is the default group name for construction geometry
+ Este es el nombre de grupo predeterminado para la geometría de construcción
+
+
+
+ Construction
+ Construcción
+
+
+
+ Save current color and linewidth across sessions
+ Guarde el color actual y el ancho de línea en las sesiones
+
+
+
+ Global copy mode
+ Modo de copia global
+
+
+
+ Default working plane
+ Plano de trabajo predeterminado
+
+
+
+ None
+ Ninguno
+
+
+
+ XY (Top)
+ XY (Superior)
+
+
+
+ XZ (Front)
+ XZ (Frente)
+
+
+
+ YZ (Side)
+ YZ (Lateral)
+
+
+
+ Default height for texts and dimensions
+ Altura predeterminada para textos y cotas
+
+
+
+ This is the default font name for all Draft texts and dimensions.
+It can be a font name such as "Arial", a default style such as "sans", "serif"
+or "mono", or a family such as "Arial,Helvetica,sans" or a name with a style
+such as "Arial:Bold"
+ Este es el nombre de fuente predeterminado para todos los textos y cotas de Borrador.
+Puede ser un nombre de fuente como "Arial", un estilo predeterminado como "sans", "serif"
+o "mono", o una familia como "Arial, Helvetica, sans" o un nombre con un estilo
+como "Arial: Negrita"
+
+
+
+ Default template sheet
+ Hoja de plantilla predeterminada
+
+
+
+ The default template to use when creating a new drawing sheet
+ La plantilla predeterminada para usar al crear una nueva hoja de dibujo
+
+
+
+ Import style
+ Estilo de importación
+
+
+
+ None (fastest)
+ Ninguno (más rápido)
+
+
+
+ Use default color and linewidth
+ Usar color y ancho de línea predeterminados
+
+
+
+ Original color and linewidth
+ Color original y ancho de línea
+
+
+
+ Check this if you want the areas (3D faces) to be imported too.
+ Marque esta opción si desea que las áreas (caras 3D) sean importadas también.
+
+
+
+ Import OCA areas
+ Importar áreas OCA
+
+
+
+ General settings
+ Configuración general
+
+
+
+ Construction group name
+ Nombre del grupo de construcción
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+ Join geometry
+ Unir geometría
+
+
+
+ Alternate SVG Patterns location
+ Posición alternativa de los patrones SVG
+
+
+
+ Here you can specify a directory containing SVG files containing <pattern> definitions that can be added to the standard Draft hatch patterns
+ Aquí puede especificar una carpeta que contenga archivos SVG que contengan definiciones de <pattern> que se puedan agregar a los patrones de rayado de Borrador estándar
+
+
+
+ Constrain mod
+ Restricción mod
+
+
+
+ The Constraining modifier key
+ La tecla modificadora de Restricción
+
+
+
+ Snap mod
+ Referencias mod
+
+
+
+ The snap modifier key
+ La tecla modificadora de referencias
+
+
+
+ Alt mod
+ Alt mod
+
+
+
+ Select base objects after copying
+ Seleccionar objetos base después de copiar
+
+
+
+ If checked, a grid will appear when drawing
+ Si está marcado, aparecerá una cuadrícula al dibujar
+
+
+
+ Use grid
+ Usar cuadrícula
+
+
+
+ Grid spacing
+ Espaciado de cuadrícula
+
+
+
+ The spacing between each grid line
+ El espacio entre cada línea de cuadrícula
+
+
+
+ Main lines every
+ Líneas principales cada
+
+
+
+ Mainlines will be drawn thicker. Specify here how many squares between mainlines.
+ Las líneas principales se dibujarán más gruesas. Especifique aquí cuántos cuadrados entre las líneas principales.
+
+
+
+ Internal precision level
+ Nivel de precisión interno
+
+
+
+ This is the orientation of the dimension texts when those dimensions are vertical. Default is left, which is the ISO standard.
+ Esta es la orientación de los textos de la cota cuando esas cotas son verticales. Por defecto queda, que es la norma ISO.
+
+
+
+ Left (ISO standard)
+ Izquierda (estándar ISO)
+
+
+
+ Right
+ Derecha
+
+
+
+ Group layers into blocks
+ Agrupar capas en bloques
+
+
+
+ Export 3D objects as polyface meshes
+ Exporta objetos 3D como mallas poligonales
+
+
+
+ If checked, the Snap toolbar will be shown whenever you use snapping
+ Si está marcada, la barra de herramientas Referencias se mostrará siempre que use el referenciado
+
+
+
+ Show Draft Snap toolbar
+ Mostrar barra de herramientas de Referencias del Borrador
+
+
+
+ Hide Draft snap toolbar after use
+ Ocultar barra de herramientas de referencias del Borrador después del uso
+
+
+
+ Show Working Plane tracker
+ Mostrar rastreador de Plano de Trabajo
+
+
+
+ If checked, the Draft grid will always be visible when the Draft workbench is active. Otherwise only when using a command
+ Si está marcada, la cuadrícula del Borrador siempre estará visible cuando el banco de trabajo Borrador esté activo. De lo contrario, solo cuando se usa un comando
+
+
+
+ Use standard font size for texts
+ Utilizar el tamaño de fuente estándar para textos
+
+
+
+ Import hatch boundaries as wires
+ Importar límites de rayado como alambres
+
+
+
+ Render polylines with width
+ Renderizar polilíneas con ancho
+
+
+
+ Translated (for print & display)
+ Trasladado (para imprimir y mostrar)
+
+
+
+ Raw (for CAM)
+ Raw (para CAM)
+
+
+
+ Translate white line color to black
+ Trasladar el color de la línea blanca al negro
+
+
+
+ Use Part Primitives when available
+ Use Piezas Primitivas cuando estén disponibles
+
+
+
+ Snapping
+ Referencias
+
+
+
+ If this is checked, snapping is activated without the need to press the snap mod key
+ Si está marcado, se activan las referencias sin necesidad de pulsar la tecla referencias mod
+
+
+
+ Always snap (disable snap mod)
+ Siempre referencias (desactivar referencias mod)
+
+
+
+ Construction geometry color
+ Color de geometría de construcción
+
+
+
+ Import
+ Importar
+
+
+
+ texts and dimensions
+ textos y cotas
+
+
+
+ points
+ puntos
+
+
+
+ layouts
+ diseños
+
+
+
+ *blocks
+ *bloques
+
+
+
+ Project exported objects along current view direction
+ Proyectar objetos exportados a lo largo de la dirección de vista actual
+
+
+
+ Visual settings
+ Configuración visual
+
+
+
+ Visual Settings
+ Configuración Visual
+
+
+
+ Snap symbols style
+ Estilo de símbolos de Referencias
+
+
+
+ Draft classic style
+ Estilo clásico de Borrador
+
+
+
+ Bitsnpieces style
+ Estilo Bitsnpieces
+
+
+
+ Color
+ Color
+
+
+
+ Hatch patterns resolution
+ Resolución de patrones de rayado
+
+
+
+ Grid
+ Cuadrícula
+
+
+
+ Always show the grid
+ Mostrar siempre la cuadrícula
+
+
+
+ Texts and dimensions
+ Textos y cotas
+
+
+
+ Internal font
+ Fuente interna
+
+
+
+ Dot
+ Punto
+
+
+
+ Circle
+ Círculo
+
+
+
+ Arrow
+ Flecha
+
+
+
+ The default size of arrows
+ El tamaño predeterminado de las flechas
+
+
+
+ The default size of dimensions extension lines
+ El tamaño predeterminado de las líneas de extensión de cotas
+
+
+
+ The space between the dimension line and the dimension text
+ El espacio entre la línea de cota y el texto de cota
+
+
+
+ Select a font file
+ Seleccione un archivo de fuente
+
+
+
+ Fill objects with faces whenever possible
+ Rellenar objetos con caras siempre que sea posible
+
+
+
+ Create
+ Crear
+
+
+
+ simple Part shapes
+ formas simples de Pieza
+
+
+
+ Draft objects
+ Objetos Borrador
+
+
+
+ Sketches
+ Croquis
+
+
+
+ Get original colors from the DXF file
+ Tomar colores originales del archivo DXF
+
+
+
+ Treat ellipses and splines as polylines
+ Tratamiento de elipses y splines como polilíneas
+
+
+
+ Export style
+ Estilo de exportación
+
+
+
+ Show the unit suffix in dimensions
+ Mostrar la unidad en cotas
+
+
+
+ Allow FreeCAD to automatically download and update the DXF libraries
+ Permitir que FreeCAD descargue y actualize automáticamente las librerías DXF
+
+
+
+ mm
+ mm
+
+
+
+ Grid size
+ Tamaño de cuadrícula
+
+
+
+ lines
+ líneas
+
+
+
+ text above (2D)
+ texto por encima (2D)
+
+
+
+ text inside (3D)
+ texto adentro (3D)
+
+
+
+ Dashed line definition
+ Definición de línea discontinua
+
+
+
+ 0.09,0.05
+ 0.09,0.05
+
+
+
+ Dashdot line definition
+ Definición de línea de punto y trazo
+
+
+
+ 0.09,0.05,0.02,0.05
+ 0.09,0.05,0.02,0.05
+
+
+
+ Dotted line definition
+ Definición de línea punteada
+
+
+
+ 0.02,0.02
+ 0.02,0.02
+
+
+
+ Grid and snapping
+ Cuadrícula y referencias
+
+
+
+ Text settings
+ Ajustes de texto
+
+
+
+ Font family
+ Tipo de fuente
+
+
+
+ Font size
+ Tamaño de fuente
+
+
+
+ Dimension settings
+ Configuración de cotas
+
+
+
+ Display mode
+ Modo de visualización
+
+
+
+ Arrows style
+ Estilo de flechas
+
+
+
+ Arrows size
+ Tamaño de flechas
+
+
+
+ Text orientation
+ Orientación del texto
+
+
+
+ Text spacing
+ Espaciado de texto
+
+
+
+ ShapeString settings
+ Configuración de FormaTexto
+
+
+
+ Default ShapeString font file
+ Archivo de fuente predeterminado de FormaTexto
+
+
+
+ Drawing view line definitions
+ Definiciones de líneas de vista de Dibujo
+
+
+
+ DWG
+ DWG
+
+
+
+ DWG conversion
+ Conversión DWG
+
+
+
+ <html><head/><body><p><span style=" font-weight:600;">Note:</span> DXF options apply to DWG files as well.</p></body></html>
+ <html><head/> <body><p><span style="font-weight:600;"> Nota:</span> las opciones de DXF también se aplican a los archivos DWG.</p></body></html>
+
+
+
+ DXF
+ DXF
+
+
+
+ Import options
+ Opciones de importación
+
+
+
+ Use legacy python importer
+ Importador de python anticuado
+
+
+
+ Export options
+ Opciones de exportación
+
+
+
+ OCA
+ OCA
+
+
+
+ SVG
+ SVG
+
+
+
+ Disable units scaling
+ Deshabilitar escalado de unidades
+
+
+
+ Export Drawing Views as blocks
+ Exportar Vistas de Dibujo como bloques
+
+
+
+ Note: Not all the options below are used by the new importer yet
+ Nota: el nuevo importador todavía no utiliza todas las opciones a continuación
+
+
+
+ Show this dialog when importing and exporting
+ Mostrar este cuadro de diálogo al importar y exportar
+
+
+
+ Automatic update (legacy importer only)
+ Actualización automática (sólo para el importador anticuado)
+
+
+
+ Prefix labels of Clones with:
+ Prefijo de etiquetas de Clones con:
+
+
+
+ Scale factor to apply to imported files
+ Factor de escala a aplicar a los archivos importados
+
+
+
+ Max segment length for discretized arcs
+ Longitud máxima del segmento para arcos discretos
+
+
+
+ Number of decimals
+ Número de decimales
+
+
+
+ Shift
+ Shift
+
+
+
+ Ctrl
+ Ctrl
+
+
+
+ Alt
+ Alt
+
+
+
+ The Alt modifier key
+ La tecla modificadora Alt
+
+
+
+ The number of horizontal or vertical lines of the grid
+ El número de lineas horizontales o verticales de la cuadrícula
+
+
+
+ The default color for snap symbols
+ El color predeterminado para símbolos de Referencias
+
+
+
+ Check this if you want to use the color/linewidth from the toolbar as default
+ Marque esto si desea usar el color/espesor de línea de la barra de herramientas como predeterminado
+
+
+
+ If checked, a widget indicating the current working plane orientation appears during drawing operations
+ Si está marcado, aparece un widget que indica la orientación actual del plano de trabajo durante las operaciones de dibujo
+
+
+
+ An SVG linestyle definition
+ Una definición de estilo de línea SVG
+
+
+
+ Extension lines size
+ Tamaño de líneas de extensión
+
+
+
+ Extension line overshoot
+ Prolongación linea extensión
+
+
+
+ The default length of extension line above dimension line
+ La longitud predeterminada de la línea de extensión sobre la línea de cota
+
+
+
+ Dimension line overshoot
+ Prolongación línea de cota
+
+
+
+ The default distance the dimension line is extended past extension lines
+ La distancia predeterminada de la línea de dimensión se extiende más allá de las líneas de extensión
+
+
+
+ Tick
+ Marca
+
+
+
+ Tick-2
+ Marca-2
+
+
+
+ Check this if you want to preserve colors of faces while doing downgrade and upgrade (splitFaces and makeShell only)
+ Marque esto si desea preservar los colores de las caras mientras hace una descomposición y composición (solo dividirCaras y hacerCarcasa)
+
+
+
+ Preserve colors of faces during downgrade/upgrade
+ Preservar los colores de las caras durante el descomponer/componer
+
+
+
+ Check this if you want the face names to derive from the originating object name and vice versa while doing downgrade/upgrade (splitFaces and makeShell only)
+ Marque esto si desea que los nombres de las caras se deriven del nombre del objeto de origen y viceversa al hacer una descomposición/composición (solo dividirCaras y hacerCarcasa)
+
+
+
+ Preserve names of faces during downgrade/upgrade
+ Preservar los nombres de las caras durante el descomponer/componer
+
+
+
+ The path to your ODA (formerly Teigha) File Converter executable
+ La ruta al ejecutable del convertidor de archivos ODA (anteriormente Teigha)
+
+
+
+ Ellipse export is poorly supported. Use this to export them as polylines instead.
+ Exportar un elipse es poco compatible. Use esto para exportarlos como polilíneas en su lugar.
+
+
+
+ Max Spline Segment:
+ Segmento Spline Máxima:
+
+
+
+ The number of decimals in internal coordinates operations (for ex. 3 = 0.001). Values between 6 and 8 are usually considered the best trade-off among FreeCAD users.
+ El número de decimales en las operaciones de coordenadas internas (por ejemplo, 3 = 0.001). Los valores entre 6 y 8 generalmente se consideran el mejor rango entre los usuarios de FreeCAD.
+
+
+
+ This is the value used by functions that use a tolerance.
+Values with differences below this value will be treated as same. This value will be obsoleted soon so the precision level above controls both.
+ Este es el valor utilizado por las funciones que usan una tolerancia.
+Los valores con diferencias por debajo de este valor se tratarán como iguales. Este valor quedará obsoleto pronto, por lo que el nivel de precisión anterior controla ambos.
+
+
+
+ Use legacy python exporter
+ Usar exportador de python anticuado
+
+
+
+ If this option is set, when creating Draft objects on top of an existing face of another object, the "Support" property of the Draft object will be set to the base object. This was the standard behaviour before FreeCAD 0.19
+ Si se establece esta opción, al crear objetos de Borrador sobre una cara existente de otro objeto, la propiedad "Soporte" del objeto de Borrador se establecerá en el objeto base. Este era el comportamiento estándar antes de FreeCAD 0.19
+
+
+
+ Construction Geometry
+ Geometría de Construcción
+
+
+
+ In-Command Shortcuts
+ Atajos de Comando
+
+
+
+ Relative
+ Relativo
+
+
+
+ R
+ R
+
+
+
+ Continue
+ Continuo
+
+
+
+ T
+ T
+
+
+
+ Close
+ Cerrar
+
+
+
+ O
+ O
+
+
+
+ Copy
+ Copiar
+
+
+
+ P
+ P
+
+
+
+ Subelement Mode
+ Modo Subelemento
+
+
+
+ D
+ D
+
+
+
+ Fill
+ Relleno
+
+
+
+ L
+ L
+
+
+
+ Exit
+ Salir
+
+
+
+ A
+ A
+
+
+
+ Select Edge
+ Seleccionar Arista
+
+
+
+ E
+ E
+
+
+
+ Add Hold
+ Agregar Mantener
+
+
+
+ Q
+ Q
+
+
+
+ Length
+ Longitud
+
+
+
+ H
+ H
+
+
+
+ Wipe
+ Limpiar
+
+
+
+ W
+ W
+
+
+
+ Set WP
+ Configurar WP
+
+
+
+ U
+ U
+
+
+
+ Cycle Snap
+ Ciclo Referencias
+
+
+
+ `
+ `
+
+
+
+ Snap
+ Referencias
+
+
+
+ S
+ S
+
+
+
+ Increase Radius
+ Aumentar Radio
+
+
+
+ [
+ [
+
+
+
+ Decrease Radius
+ Disminuir Radio
+
+
+
+ ]
+ ]
+
+
+
+ Restrict X
+ Restringir X
+
+
+
+ X
+ X
+
+
+
+ Restrict Y
+ Restringir Y
+
+
+
+ Y
+ Y
+
+
+
+ Restrict Z
+ Restringir Z
+
+
+
+ Z
+ Z
+
+
+
+ If this option is checked, the layers drop-down list will also show groups, allowing you to automatically add objects to groups too.
+ Si esta opción está marcada, la lista desplegable de capas también mostrará grupos, permitiéndole agregar automáticamente objetos a los grupos también.
+
+
+
+ Show groups in layers list drop-down button
+ Botón desplegable Mostrar grupos en la lista de capas
+
+
+
+ Draft tools options
+ Opciones de herramientas de Borrador
+
+
+
+ When drawing lines, set focus on Length instead of X coordinate.
+This allows to point the direction and type the distance.
+ Al dibujar líneas, establezca el foco en Longitud en lugar de la coordenada X.
+Esto permite apuntar la dirección y escribir la distancia.
+
+
+
+ Set focus on Length instead of X coordinate
+ Establecer foco en la Longitud en lugar de la coordenada X
+
+
+
+ Set the Support property when possible
+ Establecer la propiedad de Soporte cuando sea posible
+
+
+
+ If this is checked, objects will appear as filled by default.
+Otherwise, they will appear as wireframe
+ Si está marcada, los objetos aparecerán como rellenos de forma predeterminada.
+De lo contrario, aparecerán como estructura alámbrica
+
+
+
+ Normally, after copying objects, the copies get selected.
+If this option is checked, the base objects will be selected instead.
+ Normalmente, después de copiar objetos, las copias se seleccionan.
+Si esta opción está marcada, los objetos base se seleccionarán en su lugar.
+
+
+
+ If this is checked, copy mode will be kept across command,
+otherwise commands will always start in no-copy mode
+ Si esto está marcado, el modo de copia se mantendrá a través del comando, de lo contrario, los comandos siempre comenzarán en modo sin copia
+
+
+
+ Force Draft Tools to create Part primitives instead of Draft objects.
+Note that this is not fully supported, and many object will be not editable with Draft Modifiers.
+ Forzar las Herramientas de Borrador para crear primitivas de Pieza en lugar de objetos de Borrador.
+Tenga en cuenta que esto no es totalmente compatible, y muchos objetos no serán editables con Modificadores de Borrador.
+
+
+
+ User interface settings
+ Configuración de la interfaz de usuario
+
+
+
+ Enable draft statusbar customization
+ Habilitar personalización de la barra de estado del Borrador
+
+
+
+ Draft Statusbar
+ Barra de Estado Borrador
+
+
+
+ Enable snap statusbar widget
+ Activar widget de barra de estado de Referencias
+
+
+
+ Draft snap widget
+ Widget Referencias de Borrador
+
+
+
+ Enable draft statusbar annotation scale widget
+ Habilitar el widget de escala de anotación de barra de estado de Borrador
+
+
+
+ Annotation scale widget
+ Widget de escala de anotación
+
+
+
+ Draft Edit preferences
+ Preferencias de Edicion del Borrador
+
+
+
+ Edit
+ Editar
+
+
+
+ Maximum number of contemporary edited objects
+ Número máximo de objetos editados a la vez
+
+
+
+ <html><head/><body><p>Sets the maximum number of objects Draft Edit</p><p>can process at the same time</p></body></html>
+ <html><head/><body><p>Establece el número máximo de objetos Borrador Editables</p><p>que se pueden procesar al mismo tiempo</p></body></html>
+
+
+
+ Draft edit pick radius
+ Editar radio de selección de Borrador
+
+
+
+ Controls pick radius of edit nodes
+ Controla la selección del radio de los nodos de edición
+
+
+
+ Path to ODA file converter
+ Ruta al conversor de archivos ODA
+
+
+
+ This preferences dialog will be shown when importing/ exporting DXF files
+ Este diálogo de preferencias se mostrará al importar/exportar archivos DXF
+
+
+
+ Python importer is used, otherwise the newer C++ is used.
+Note: C++ importer is faster, but is not as featureful yet
+ Se utiliza el importador de Python, de lo contrario se utilizará el nuevo C++.
+Nota: el importador de C++ es más rápido, pero aún no es tan funcional
+
+
+
+ Allow FreeCAD to download the Python converter for DXF import and export.
+You can also do this manually by installing the "dxf_library" workbench
+from the Addon Manager.
+ Permitir que FreeCAD descargue el convertidor Python para importar y exportar DXF.
+También puede hacerlo manualmente instalando el banco de trabajo "dxf_library"
+desde el Administrador de Complementos.
+
+
+
+ If unchecked, texts and mtexts won't be imported
+ Si no está marcado, los textos y textos múltilinea no se importarán
+
+
+
+ If unchecked, points won't be imported
+ Si no está marcado, los puntos no se importarán
+
+
+
+ If checked, paper space objects will be imported too
+ Si está marcado, también se importarán objetos de espacio de papel
+
+
+
+ If you want the non-named blocks (beginning with a *) to be imported too
+ Si desea que también se importen los bloques sin nombre (que comienzan con un *)
+
+
+
+ Only standard Part objects will be created (fastest)
+ Solo se crearán objetos estándar de Pieza (más rápido)
+
+
+
+ Parametric Draft objects will be created whenever possible
+ Los objetos paramétricos de Borrador serán creados cuando sea posible
+
+
+
+ Sketches will be created whenever possible
+ Los croquis se crearán siempre que sea posible
+
+
+
+ Scale factor to apply to DXF files on import.
+The factor is the conversion between the unit of your DXF file and millimeters.
+Example: for files in millimeters: 1, in centimeters: 10,
+ in meters: 1000, in inches: 25.4, in feet: 304.8
+ Factor de escala a aplicar a archivos DXF al importar.
+El factor es la conversión entre la unidad de su archivo DXF y milímetros.
+Ejemplo: para archivos en milímetros: 1, en centímetros: 10,
+ en metros: 1000, en pulgadas: 25.4, en pies: 304.8
+
+
+
+ Colors will be retrieved from the DXF objects whenever possible.
+Otherwise default colors will be applied.
+ Los colores se recuperarán de los objetos DXF siempre que sea posible.
+De lo contrario, se aplicarán los colores predeterminados.
+
+
+
+ FreeCAD will try to join coincident objects into wires.
+Note that this can take a while!
+ FreeCAD intentará unir objetos coincidentes en alambres.
+Tenga en cuenta que esto puede tomar un tiempo!
+
+
+
+ Objects from the same layers will be joined into Draft Blocks,
+turning the display faster, but making them less easily editable
+ Los objetos de las mismas capas se unirán en Bloques del Borrador, girando la pantalla más rápido, pero haciéndolos menos fáciles de editar
+
+
+
+ Imported texts will get the standard Draft Text size,
+instead of the size they have in the DXF document
+ Los textos importados obtendrán el tamaño estándar de texto de Borrador, en lugar del tamaño que tienen en el documento DXF
+
+
+
+ If this is checked, DXF layers will be imported as Draft Layers
+ Si se selecciona esta opción, las capas DXF se importarán como Capas del Borrador
+
+
+
+ Use Layers
+ Usar Capas
+
+
+
+ Hatches will be converted into simple wires
+ Los rayados se convertirán en alambres simples
+
+
+
+ If polylines have a width defined, they will be rendered
+as closed wires with correct width
+ Si las polilíneas tienen un ancho definido, serán renderizadas
+como alambres cerrados con el ancho correcto
+
+
+
+ Maximum length of each of the polyline segments.
+If it is set to '0' the whole spline is treated as a straight segment.
+ Longitud máxima de cada segmento de polilínea.
+Si se establece en '0' toda la spline se trata como un segmento recto.
+
+
+
+ All objects containing faces will be exported as 3D polyfaces
+ Todos los objetos que contengan caras serán exportados como caras poligonales 3D
+
+
+
+ Drawing Views will be exported as blocks.
+This might fail for post DXF R12 templates.
+ Las Vistas de Dibujo se exportarán como bloques.
+Esto podría fallar para las plantillas posteriores a DXF R12.
+
+
+
+ Exported objects will be projected to reflect the current view direction
+ Los objetos exportados se proyectarán para reflejar la dirección de la vista actual
+
+
+
+ Method chosen for importing SVG object color to FreeCAD
+ Método elegido para importar el color del objeto SVG a FreeCAD
+
+
+
+ If checked, no units conversion will occur.
+One unit in the SVG file will translate as one millimeter.
+ Si está marcado, no se producirá ninguna conversión de unidades.
+Una unidad en el archivo SVG se traducirá como un milímetro.
+
+
+
+ Style of SVG file to write when exporting a sketch
+ Estilo del archivo SVG a escribir al exportar un croquis
+
+
+
+ All white lines will appear in black in the SVG for better readability against white backgrounds
+ Todas las líneas blancas aparecerán en negro en el SVG para una mejor legibilidad contra fondos blancos
+
+
+
+ Versions of Open CASCADE older than version 6.8 don't support arc projection.
+In this case arcs will be discretized into small line segments.
+This value is the maximum segment length.
+ Las versiones de Open CASCADE anteriores a la versión 6.8 no admiten la proyección de arco.
+En este caso, los arcos se dividirán en pequeños segmentos de línea.
+Este valor es la longitud máxima del segmento.
+
+
+
+ If checked, an additional border is displayed around the grid, showing the main square size in the bottom left border
+ Si está marcado, se muestra un borde adicional alrededor de la cuadrícula, mostrando el tamaño del cuadrado principal en el borde inferior izquierdo
+
+
+
+ Show grid border
+ Mostrar borde de cuadrícula
+
+
+
+ Override unit
+ Anular unidad
+
+
+
+ By leaving this field blank, the dimension measurements will be shown in the current unit defined in FreeCAD. By indicating a unit here such as m or cm, you can force new dimensions to be shown in that unit.
+ Al dejar este campo en blanco, las medidas de cota se mostrarán en la unidad actual definida en FreeCAD. Al indicar aquí una unidad, como m o cm, puede forzar que se muestren nuevas cotas en esa unidad.
+
+
+
+ The resolution to draw the patterns in. Default value is 128. Higher values give better resolutions, lower values make drawing faster
+ La resolución para dibujar los patrones. El valor predeterminado es 128. Los valores más altos dan mejores resoluciones, los valores más bajos hacen que el dibujo sea más rápido
+
+
+
+ Hatch Pattern default size
+ Tamaño predeterminado del Patrón de Rayado
+
+
+
+ The default size of hatch patterns
+ El tamaño predeterminado de los patrones de rayado
+
+
+
+ If set, the grid will have its two main axes colored in red, green or blue when they match global axes
+ Si se establece, la cuadrícula tendrá sus dos ejes principales coloreados en rojo, verde o azul cuando coincidan con los ejes globales
+
+
+
+ Use colored axes
+ Usa ejes de colores
+
+
+
+ Grid color and transparency
+ Transparencia y color de cuadrícula
+
+
+
+ The color of the grid
+ El color de la cuadrícula
+
+
+
+ The overall transparency of the grid
+ La transparencia general de la cuadrícula
+
+
+
+ Global
+ Global
+
+
+
+ G
+ G
+
+
+
+ Python exporter is used, otherwise the newer C++ is used.
+Note: C++ exporter is faster, but is not as featureful yet
+ Se utiliza la exportación mediante Python, de otro modo se usará la nueva exportación mediante C++.
+Nota: la exportación mediante C++ es más rápida, pero no está completada
+
+
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+
+
+ ImportDWG
+
+
+ Conversion successful
+ Conversión exitosa
+
+
+
+ Converting:
+ Convirtiendo:
+
+
+
+ ImportSVG
+
+
+ Unknown SVG export style, switching to Translated
+ Estilo de exportación SVG desconocido, cambiando a Traducido
+
+
+
+ The export list contains no object with a valid bounding box
+ La lista de exportación no contiene ningún objeto con un cuadro delimitador válido
+
+
+
+ Workbench
+
+
+ Draft Snap
+ Ajuste del Borrador
+
+
+
+ draft
+
+
+ Draft Command Bar
+ Barra de Comando de Borrador
+
+
+
+ Toggle construction mode
+ Conmutar el modo de construcción
+
+
+
+ Autogroup off
+ Autoagrupar apagado
+
+
+
+ active command:
+ comando activo:
+
+
+
+ None
+ Ninguno
+
+
+
+ Active Draft command
+ Activar comando de Borrador
+
+
+
+ X coordinate of next point
+ Coordenada X del siguiente punto
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Z
+ Z
+
+
+
+ Y coordinate of next point
+ Coordenada Y del siguiente punto
+
+
+
+ Z coordinate of next point
+ Coordenada Z del siguiente punto
+
+
+
+ Enter point
+ Ingresar punto
+
+
+
+ Enter a new point with the given coordinates
+ Ingresar un nuevo punto con las coordenadas dadas
+
+
+
+ Length
+ Longitud
+
+
+
+ Angle
+ Ángulo
+
+
+
+ Length of current segment
+ Longitud del segmento actual
+
+
+
+ Angle of current segment
+ Ángulo del segmento actual
+
+
+
+ Radius
+ Radio
+
+
+
+ Radius of Circle
+ Radio del Círculo
+
+
+
+ If checked, command will not finish until you press the command button again
+ Si está marcado, el comando no finalizará hasta que presione el botón de comando nuevamente
+
+
+
+ &OCC-style offset
+ &OCC-desfase de estilo
+
+
+
+ Sides
+ Lados
+
+
+
+ Number of sides
+ Número de lados
+
+
+
+ Offset
+ Desfase
+
+
+
+ Auto
+ Automático
+
+
+
+ Text string to draw
+ Cadena de texto para dibujar
+
+
+
+ String
+ Cadena de texto
+
+
+
+ Height of text
+ Altura de texto
+
+
+
+ Height
+ Altura
+
+
+
+ Intercharacter spacing
+ Espacio entre caracteres
+
+
+
+ Tracking
+ Seguimiento
+
+
+
+ Full path to font file:
+ Ruta completa al archivo de fuente:
+
+
+
+ Open a FileChooser for font file
+ Abra un SelectorArchivo para el archivo de fuente
+
+
+
+ Line
+ Línea
+
+
+
+ DWire
+ AlambreB
+
+
+
+ Circle
+ Círculo
+
+
+
+ Arc
+ Arco
+
+
+
+ Point
+ Punto
+
+
+
+ Label
+ Etiqueta
+
+
+
+ Distance
+ Distancia
+
+
+
+ Pick Object
+ Seleccionar Objeto
+
+
+
+ Edit
+ Editar
+
+
+
+ Global X
+ X global
+
+
+
+ Global Y
+ Y global
+
+
+
+ Global Z
+ Z global
+
+
+
+ Local X
+ X local
+
+
+
+ Local Y
+ Y local
+
+
+
+ Local Z
+ Z local
+
+
+
+ Invalid Size value. Using 200.0.
+ Valor de Tamaño no válido. Usando 200.0.
+
+
+
+ Invalid Tracking value. Using 0.
+ Valor de seguimiento no válido. Usando 0.
+
+
+
+ Please enter a text string.
+ Por favor, introduzca una cadena de texto.
+
+
+
+ Select a Font file
+ Seleccionar un archivo de Fuente
+
+
+
+ Please enter a font file.
+ Por favor, introduzca un archivo de fuente.
+
+
+
+ Faces
+ Caras
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Add
+ Agregar
+
+
+
+ Facebinder elements
+ Elementos Carapegada
+
+
+
+ Copy
+ Copiar
+
+
+
+ The DXF import/export libraries needed by FreeCAD to handle
+the DXF format were not found on this system.
+Please either enable FreeCAD to download these libraries:
+ 1 - Load Draft workbench
+ 2 - Menu Edit > Preferences > Import-Export > DXF > Enable downloads
+Or download these libraries manually, as explained on
+https://github.com/yorikvanhavre/Draft-dxf-importer
+To enabled FreeCAD to download these libraries, answer Yes.
+ Las bibliotecas de importación/exportación DXF que FreeCAD necesita para manejarel formato DXF no se encontró en este sistema.
+Por favor, habilite FreeCAD para descargar estas bibliotecas:
+ 1 - Cargar Entorno de trabajo Borrador
+ 2 - Menú Editar> Preferencias> Importar-Exportar> DXF> Habilitar descargas
+O descargue estas bibliotecas manualmente, como se explica en
+https://github.com/yorikvanhavre/Draft-dxf-importer
+Para habilitar FreeCAD para descargar estas bibliotecas, responda Sí.
+
+
+
+ Relative
+ Relativo
+
+
+
+ Continue
+ Continuo
+
+
+
+ Close
+ Cerrar
+
+
+
+ Fill
+ Relleno
+
+
+
+ Exit
+ Salir
+
+
+
+ Snap On/Off
+ Referencias Encendido/Apagado
+
+
+
+ Increase snap radius
+ Incremento referencia de radio
+
+
+
+ Decrease snap radius
+ Disminuir referencia de radio
+
+
+
+ Restrict X
+ Restringir X
+
+
+
+ Restrict Y
+ Restringir Y
+
+
+
+ Restrict Z
+ Restringir Z
+
+
+
+ Select edge
+ Seleccionar arista
+
+
+
+ Add custom snap point
+ Agregar punto de referencia personalizado
+
+
+
+ Length mode
+ Modo longitud
+
+
+
+ Wipe
+ Limpiar
+
+
+
+ Set Working Plane
+ Configurar Plano de Trabajo
+
+
+
+ Cycle snap object
+ Objeto de referencia de ciclo
+
+
+
+ Check this to lock the current angle
+ Marque esto para bloquear el ángulo actual
+
+
+
+ Filled
+ Rellenado
+
+
+
+ Finish
+ Finalizar
+
+
+
+ Finishes the current drawing or editing operation
+ Termina la operación de dibujo o edición actual
+
+
+
+ &Undo (CTRL+Z)
+ &Deshacer (CTRL+Z)
+
+
+
+ Undo the last segment
+ Deshacer el último segmento
+
+
+
+ Finishes and closes the current line
+ Finalizar y cerrar la línea actual
+
+
+
+ Wipes the existing segments of this line and starts again from the last point
+ Limpia los segmentos existentes de esta línea y comienza de nuevo desde el último punto
+
+
+
+ Set WP
+ Configurar WP
+
+
+
+ Reorients the working plane on the last segment
+ Reorienta el plano de trabajo en el último segmento
+
+
+
+ Selects an existing edge to be measured by this dimension
+ Selecciona una arista existente para ser medido por esta cota
+
+
+
+ If checked, objects will be copied instead of moved. Preferences -> Draft -> Global copy mode to keep this mode in next commands
+ Si está marcado, los objetos se copiarán en lugar de moverlos. Preferencias -> Borrador-> Modo de copia global para mantener este modo en los siguientes comandos
+
+
+
+ Subelement mode
+ Modo subelemento
+
+
+
+ Modify subelements
+ Modificar subelementos
+
+
+
+ If checked, subelements will be modified instead of entire objects
+ Si está marcado, los subelementos serán modificados en lugar de objetos enteros
+
+
+
+ Top
+ Superior
+
+
+
+ Front
+ Frontal
+
+
+
+ Side
+ Lado
+
+
+
+ Current working plane
+ Plano de trabajo actual
+
+
+
+ Draft
+ Calado
+
+
+
+ Toggle near snap on/off
+ Alternar referencia cercana activar/desactivar
+
+
+
+ Create text
+ Crear texto
+
+
+
+ Press this button to create the text object, or finish your text with two blank lines
+ Presione este botón para crear el objeto de texto o termine el texto con dos líneas en blanco
+
+
+
+ Offset distance
+ Distancia de desface
+
+
+
+ Change default style for new objects
+ Cambiar el estilo predeterminado para nuevos objetos
+
+
+
+ No active document. Aborting.
+ No hay documento activo. Abortando.
+
+
+
+ Object must be a closed shape
+ El objeto debe ser una forma cerrada
+
+
+
+ No solid object created
+ Ningún objeto sólido creado
+
+
+
+ Faces must be coplanar to be refined
+ Las caras deben ser coplanares para ser refinadas
+
+
+
+ Upgrade: Unknown force method:
+ Actualizar: Método de fuerza desconocido:
+
+
+
+ Found groups: closing each open object inside
+ Grupos encontrados: cerrando cada objeto abierto dentro
+
+
+
+ Found meshes: turning into Part shapes
+ Mallas encontradas: convirtiéndose en formas de Piezas
+
+
+
+ Found 1 solidifiable object: solidifying it
+ Encontrado 1 objeto solidificable: solidificándolo
+
+
+
+ Found 2 objects: fusing them
+ Encontrados 2 objetos: fusionando
+
+
+
+ Found object with several coplanar faces: refine them
+ Objeto encontrado con varias caras coplanares: refinarlos
+
+
+
+ Found 1 non-parametric objects: draftifying it
+ Encontrado 1 objeto no paramétrico: diseñándolo
+
+
+
+ Found 1 closed sketch object: creating a face from it
+ Encontrado 1 boceto de objeto cerrado: crear una cara de él
+
+
+
+ Found closed wires: creating faces
+ Se encontraron alambres cerrados: creando caras
+
+
+
+ Found several wires or edges: wiring them
+ Encontradas varios alambres o aristas: uniéndolas
+
+
+
+ trying: closing it
+ intentando: cerrarlo
+
+
+
+ Found 1 open wire: closing it
+ Encontrado 1 alambre abierto: cerrándolo
+
+
+
+ Found 1 object: draftifying it
+ Se encontró 1 objeto: borrador
+
+
+
+ Found points: creating compound
+ Puntos encontrados: creando composición
+
+
+
+ Found several non-treatable objects: creating compound
+ Encontraron varios objetos no tratables: crear composición
+
+
+
+ Unable to upgrade these objects.
+ No se puede actualizar estos objetos.
+
+
+
+ No object given
+ Ningún objeto dado
+
+
+
+ The two points are coincident
+ Los dos puntos son coincidentes
+
+
+
+ Found 1 block: exploding it
+ Se encontró un bloque: explotándolo
+
+
+
+ Found 1 multi-solids compound: exploding it
+ Se encontró un compuesto de multi-sólidos: explotándolo
+
+
+
+ Found 1 parametric object: breaking its dependencies
+ Encontrado 1 objeto paramétrico: rompiendo sus dependencias
+
+
+
+ Found 2 objects: subtracting them
+ Encontrados 2 objetos: restarlos
+
+
+
+ Found several faces: splitting them
+ Encontradas varias caras: partirlas
+
+
+
+ Found several objects: subtracting them from the first one
+ Encontrados varios objetos: restándolos del primero
+
+
+
+ Found 1 face: extracting its wires
+ Encontrada 1 cara: extrayendo sus alambres
+
+
+
+ Found only wires: extracting their edges
+ Encontrados solamente alambres: extrayendo sus aristas
+
+
+
+ No more downgrade possible
+ No es posible descomponer más
+
+
+
+ Wrong input: object not in document.
+ Entrada incorrecta: objeto no está en el documento.
+
+
+
+ Wrong input: point object doesn't have 'Geometry', 'Links', or 'Components'.
+ Entrada incorrecta: el objeto punto no tiene 'Geometría', 'Enlaces', o 'Componentes'.
+
+
+
+ Wrong input: must be a placement, a vector, or a rotation.
+ Entrada incorrecta: debe ser una ubicación, un vector o una rotación.
+
+
+
+ Wrong input: must be list or tuple of three points exactly.
+ Entrada incorrecta: debe ser la lista o tupla de tres puntos exactamente.
+
+
+
+ Wrong input: incorrect type of placement.
+ Entrada incorrecta: tipo de ubicación incorrecta.
+
+
+
+ Wrong input: incorrect type of points.
+ Entrada incorrecta: tipo de puntos incorrecto.
+
+
+
+ Radius:
+ Radio:
+
+
+
+ Center:
+ Centro:
+
+
+
+ Create primitive object
+ Crear objeto primitivo
+
+
+
+ Final placement:
+ Ubicación final:
+
+
+
+ Face: True
+ Cara: verdadero
+
+
+
+ Support:
+ Soporte:
+
+
+
+ Map mode:
+ Modo mapa:
+
+
+
+ length:
+ longitud:
+
+
+
+ Two elements are needed.
+ Se necesitan dos elementos.
+
+
+
+ Radius is too large
+ El radio es demasiado grande
+
+
+
+ Segment
+ Segmento
+
+
+
+ Removed original objects.
+ Objetos originales eliminados.
+
+
+
+ Wrong input: must be a list of strings or a single string.
+ Entrada incorrecta: debe ser una lista de cadenas o una sola cadena.
+
+
+
+ Circular array
+ Matriz circular
+
+
+
+ Wrong input: must be a number or quantity.
+ Entrada incorrecta: debe ser un número o una cantidad.
+
+
+
+ Wrong input: must be an integer number.
+ Entrada incorrecta: debe ser un número entero.
+
+
+
+ Wrong input: must be a vector.
+ Entrada incorrecta: debe ser un vector.
+
+
+
+ Polar array
+ Matriz polar
+
+
+
+ Wrong input: must be a number.
+ Entrada incorrecta: debe ser un número.
+
+
+
+ This function is deprecated. Do not use this function directly.
+ Esta función está obsoleta. No use esta función directamente.
+
+
+
+ Use one of 'make_linear_dimension', or 'make_linear_dimension_obj'.
+ Utilice una de 'make_linear_dimension' o 'make_linear_dimension_obj'.
+
+
+
+ Wrong input: object must not be a list.
+ Entrada incorrecta: el objeto no debe ser una lista.
+
+
+
+ Wrong input: object doesn't have a 'Shape' to measure.
+ Entrada incorrecta: el objeto no tiene una 'forma' para medir.
+
+
+
+ Wrong input: object doesn't have at least one element in 'Vertexes' to use for measuring.
+ Entrada incorrecta: el objeto no ningún elemento en 'Vértices' que usar para la medición.
+
+
+
+ Wrong input: must be an integer.
+ Entrada incorrecta: debe ser un entero.
+
+
+
+ i1: values below 1 are not allowed; will be set to 1.
+ i1: los valores por debajo de 1 no están permitidos; se establecerán en 1.
+
+
+
+ Wrong input: vertex not in object.
+ Entrada incorrecta: vértice que no está en el objeto.
+
+
+
+ i2: values below 1 are not allowed; will be set to the last vertex in the object.
+ i2: los valores inferiores a 1 no están permitidos; se establecerán en el último vértice del objeto.
+
+
+
+ Wrong input: object doesn't have at least one element in 'Edges' to use for measuring.
+ Entrada incorrecta: el objeto no tiene ningún elemento en 'Aristas' que usar para la medición.
+
+
+
+ index: values below 1 are not allowed; will be set to 1.
+ indice: los valores por debajo de 1 no están permitidos; se establecerán en 1.
+
+
+
+ Wrong input: index doesn't correspond to an edge in the object.
+ Entrada incorrecta: el índice no corresponde a una arista del objeto.
+
+
+
+ Wrong input: index doesn't correspond to a circular edge.
+ Entrada incorrecta: el índice no corresponde a un arista circular.
+
+
+
+ Wrong input: must be a string, 'radius' or 'diameter'.
+ Entrada incorrecta: debe ser una cadena, un "radio" o un "diámetro".
+
+
+
+ Wrong input: must be a list with two angles.
+ Entrada incorrecta: debe ser una lista con dos ángulos.
+
+
+
+ Layers
+ Capas
+
+
+
+ Layer
+ Capa
+
+
+
+ Wrong input: it must be a string.
+ Entrada incorrecta: debe ser una cadena.
+
+
+
+ Wrong input: must be a tuple of three floats 0.0 to 1.0.
+ Entrada incorrecta: debe ser una tupla de tres flotantes 0.0 a 1.0.
+
+
+
+ Wrong input: must be 'Solid', 'Dashed', 'Dotted', or 'Dashdot'.
+ Entrada incorrecta: debe ser 'Solid' (sólido), 'Dashed' (línea discontinua), 'Dotted' (puntos) o 'Dashdot' (línea-punto).
+
+
+
+ Wrong input: must be a number between 0 and 100.
+ Entrada incorrecta: debe ser un número entre 0 y 100.
+
+
+
+ Wrong input: must be a list or tuple of strings, or a single string.
+ Entrada incorrecta: debe ser una lista o tupla de cadenas, o una sola cadena.
+
+
+
+ Wrong input: must be 'Original', 'Frenet', or 'Tangent'.
+ Entrada incorrecta: debe ser 'Original', 'Frenet' o 'Tangent'.
+
+
+
+ No shape found
+
+ Forma no encontrada
+
+
+
+ All Shapes must be planar
+
+ Todas las formas deben ser planas
+
+
+
+
+ All Shapes must be coplanar
+
+ Todas las formas deben ser coplanares
+
+
+
+ Internal orthogonal array
+ Matriz ortogonal interna
+
+
+
+ Wrong input: must be a number or vector.
+ Entrada incorrecta: debe ser un número o vector.
+
+
+
+ Input: single value expanded to vector.
+ Entrada: valor único expandido al vector.
+
+
+
+ Input: number of elements must be at least 1. It is set to 1.
+ Entrada: el número de elementos debe ser al menos 1. Está establecido en 1.
+
+
+
+ Orthogonal array
+ Matriz ortogonal
+
+
+
+ Orthogonal array 2D
+ Matriz ortogonal 2D
+
+
+
+ Rectangular array
+ Matriz rectangular
+
+
+
+ Rectangular array 2D
+ Matriz rectangular 2D
+
+
+
+ Wrong input: subelement not in object.
+ Entrada incorrecta: subelemento no está en el objeto.
+
+
+
+ Wrong input: must be a string, 'Custom', 'Name', 'Label', 'Position', 'Length', 'Area', 'Volume', 'Tag', or 'Material'.
+ Entrada incorrecta: debe ser una cadena, 'Personalizado', 'Nombre', 'Etiqueta', 'Posición', 'Longitud', 'Área', 'Volumen', 'Etiqueta', o 'Material'.
+
+
+
+ Wrong input: must be a string, 'Horizontal', 'Vertical', or 'Custom'.
+ Entrada incorrecta: debe ser una cadena, 'Horizontal', 'Vertical' o 'Personalizado'.
+
+
+
+ Wrong input: must be a list of at least two vectors.
+ Entrada incorrecta: debe ser una lista de al menos dos vectores.
+
+
+
+ Direction is not 'Custom'; points won't be used.
+ La dirección no es 'Personalizada'; los puntos no se utilizarán.
+
+
+
+ Wrong input: must be a list of two elements. For example, [object, 'Edge1'].
+ Entrada incorrecta: debe ser una lista de dos elementos. Por ejemplo, [objeto, 'Arista1'].
+
+
+
+ ShapeString: string has no wires
+ ShapeString: la cadena no tiene alambres
+
+
+
+ added property 'ExtraPlacement'
+ añadida propiedad 'ExtraPlacement'
+
+
+
+ , path object doesn't have 'Edges'.
+ , el objeto de trayectoria no tiene 'Aristas'.
+
+
+
+ 'PathObj' property will be migrated to 'PathObject'
+ La propiedad 'PathObj' se migrará a 'PathObject'
+
+
+
+ Cannot calculate path tangent. Copy not aligned.
+ No se puede calcular la tangente de la trayectoria. Copia no alineada.
+
+
+
+ Tangent and normal are parallel. Copy not aligned.
+ Tangente y normal son paralelos. Copia no alineada.
+
+
+
+ Cannot calculate path normal, using default.
+ No se puede calcular la ruta normal, usando el valor predeterminado.
+
+
+
+ Cannot calculate path binormal. Copy not aligned.
+ No se puede calcular la trayectoria binormal. Copia no alineada.
+
+
+
+ AlignMode {} is not implemented
+ AlignMode {} no está implementado
+
+
+
+ added view property 'ScaleMultiplier'
+ añadida propiedad de vista 'ScaleMultiplier'
+
+
+
+ migrated 'DraftText' type to 'Text'
+ se migró el tipo 'DraftText' a 'Text'
+
+
+
+ Activate this layer
+ Activar esta capa
+
+
+
+ Select layer contents
+ Seleccionar contenido de la capa
+
+
+
+ custom
+ personalizado
+
+
+
+ Unable to convert input into a scale factor
+ No se puede convertir la entrada en un factor de escala
+
+
+
+ Set custom annotation scale in format x:x, x=x
+ Establecer escala de anotación personalizada en formato x:x, x=x
+
+
+
+ Task panel:
+ Panel de tarea:
+
+
+
+ At least one element must be selected.
+ Se debe seleccionar al menos un elemento.
+
+
+
+ Selection is not suitable for array.
+ La selección no es adecuada para la matriz.
+
+
+
+ Object:
+ Objeto:
+
+
+
+ Number of elements must be at least 2.
+ Número de elementos debe ser al menos 2.
+
+
+
+ The angle is above 360 degrees. It is set to this value to proceed.
+ El ángulo está por encima de 360 grados. Se ajusta a este valor para continuar.
+
+
+
+ The angle is below -360 degrees. It is set to this value to proceed.
+ El ángulo está por debajo de -360 grados. Se ajusta a este valor para continuar.
+
+
+
+ Center reset:
+ Reiniciar centro:
+
+
+
+ Fuse:
+ Fusión:
+
+
+
+ Create Link array:
+ Crear Matriz de enlaces:
+
+
+
+ Number of elements:
+ Número de elementos:
+
+
+
+ Polar angle:
+ Ángulo polar:
+
+
+
+ Center of rotation:
+ Centro de rotación:
+
+
+
+ Aborted:
+ Abortado:
+
+
+
+ Number of layers must be at least 2.
+ Número de capas debe ser al menos 2.
+
+
+
+ Radial distance is zero. Resulting array may not look correct.
+ La distancia Radial es cero. La matriz resultante puede no verse correcta.
+
+
+
+ Radial distance is negative. It is made positive to proceed.
+ La distancia Radial es negativa. Se hace positiva para continuar.
+
+
+
+ Tangential distance cannot be zero.
+ La distancia tangencial no puede ser cero.
+
+
+
+ Tangential distance is negative. It is made positive to proceed.
+ La distancia tangencial es negativa. Se hace positiva para continuar.
+
+
+
+ Radial distance:
+ Distancia Radial:
+
+
+
+ Tangential distance:
+ Distancia tangencial:
+
+
+
+ Number of circular layers:
+ Número de capas circulares:
+
+
+
+ Symmetry parameter:
+ Parámetro de simetría:
+
+
+
+ Number of elements must be at least 1.
+ Número de elementos debe ser al menos 1.
+
+
+
+ Interval X reset:
+ Intervalo X reiniciado:
+
+
+
+ Interval Y reset:
+ Intervalo Y reiniciado:
+
+
+
+ Interval Z reset:
+ Intervalo Z reiniciado:
+
+
+
+ Number of X elements:
+ Número de elementos X:
+
+
+
+ Interval X:
+ Intervalo X:
+
+
+
+ Number of Y elements:
+ Número de elementos Y:
+
+
+
+ Interval Y:
+ Intervalo Y:
+
+
+
+ Number of Z elements:
+ Número de elementos Z:
+
+
+
+ Interval Z:
+ Intervalo Z:
+
+
+
+ ShapeString
+ FormaTexto
+
+
+
+ Default
+ Predeterminado
+
+
+
+ Pick ShapeString location point:
+ Elija el punto de ubicación de la Cadena de Forma:
+
+
+
+ Create ShapeString
+ Crear Cadena de Forma
+
+
+
+ Downgrade
+ Degradar
+
+
+
+ Select an object to upgrade
+ Seleccione un objeto para actualizar
+
+
+
+ Select an object to clone
+ Selecciona un objeto para clonar
+
+
+
+ Pick first point
+ Elegir primer punto
+
+
+
+ Create Ellipse
+ Crear Elipse
+
+
+
+ Pick opposite point
+ Elegir punto opuesto
+
+
+
+ Create Line
+ Crear Línea
+
+
+
+ Create Wire
+ Crear Alambre
+
+
+
+ Pick next point
+ Elegir el siguiente punto
+
+
+
+ Unable to create a Wire from selected objects
+ No se puede crear un alambre de los objetos seleccionados
+
+
+
+ Convert to Wire
+ Convertir en Alambre
+
+
+
+ This object does not support possible coincident points, please try again.
+ Este objeto no soporta posibles puntos coincidentes, por favor inténtalo de nuevo.
+
+
+
+ Active object must have more than two points/nodes
+ Objeto activo debe tener más de dos puntos/nodos
+
+
+
+ Selection is not a Knot
+ La selección no es un nudo
+
+
+
+ Endpoint of BezCurve can't be smoothed
+ Extremo de BezCurve no puede ser suavizado
+
+
+
+ Sketch is too complex to edit: it is suggested to use sketcher default editor
+ El croquis es demasiado complejo para editar: se sugiere usar el editor predeterminado de croquis
+
+
+
+ Select faces from existing objects
+ Seleccionar caras de objetos existentes
+
+
+
+ Change slope
+ Cambiar pendiente
+
+
+
+ Select an object to edit
+ Seleccione un objeto a editar
+
+
+
+ Create Dimension
+ Crear Cota
+
+
+
+ Create Dimension (radial)
+ Crear Dimensión (radial)
+
+
+
+ Edges don't intersect!
+ ¡No se cruzan las aristas!
+
+
+
+ The Drawing Workbench is obsolete since 0.17, consider using the TechDraw Workbench instead.
+ El Banco de Trabajo de Dibujo está obsoleto desde 0.17, considere en su lugar usar el banco de trabajo TechDraw.
+
+
+
+ Select an object to project
+ Seleccione un objeto para proyecto
+
+
+
+ Annotation style editor
+ Editor de estilo de anotación
+
+
+
+ Open styles file
+ Abrir archivo de estilos
+
+
+
+ JSON file (*.json)
+ Archivo JSON (*.json)
+
+
+
+ Save styles file
+ Guardar archivo de estilos
+
+
+
+ Upgrade
+ Actualización
+
+
+
+ Move
+ Mover
+
+
+
+ Select an object to move
+ Seleccione un objeto para mover
+
+
+
+ Pick start point
+ Elegir punto de inicio
+
+
+
+ Pick end point
+ Elegir punto final
+
+
+
+ Some subelements could not be moved.
+ Algunos subelementos no se pudieron mover.
+
+
+
+ Point array
+ Matriz de puntos
+
+
+
+ Please select exactly two objects, the base object and the point object, before calling this command.
+ Por favor, seleccione exactamente dos objetos, el objeto base y el objeto punto, antes de llamar a este comando.
+
+
+
+ No active Draft Toolbar.
+ No hay una barra de borradores activa.
+
+
+
+ Construction mode
+ Modo de construcción
+
+
+
+ Continue mode
+ Modo Continuar
+
+
+
+ Toggle display mode
+ Cambiar el modo de visualización
+
+
+
+ Main toggle snap
+ Alternar ajuste principal
+
+
+
+ Midpoint snap
+ Ajuste de punto medio
+
+
+
+ Perpendicular snap
+ Ajuste perpendicular
+
+
+
+ Grid snap
+ Ajuste de cuadrícula
+
+
+
+ Intersection snap
+ Ajuste de intersección
+
+
+
+ Parallel snap
+ Ajuste paralelo
+
+
+
+ Endpoint snap
+ Ajuste de punto final
+
+
+
+ Angle snap (30 and 45 degrees)
+ Ajuste de ángulos (30 y 45 grados)
+
+
+
+ Arc center snap
+ Ajuste de centro de arco
+
+
+
+ Edge extension snap
+ Ajuste de extensión de arista
+
+
+
+ Near snap
+ Próximo ajuste
+
+
+
+ Orthogonal snap
+ Ajuste ortogonal
+
+
+
+ Special point snap
+ Ajuste de punto especial
+
+
+
+ Dimension display
+ Pantalla de dimensión
+
+
+
+ Working plane snap
+ Ajuste de plano de trabajo
+
+
+
+ Show snap toolbar
+ Mostrar barra de herramientas de ajuste
+
+
+
+ Array
+ Matriz
+
+
+
+ Select an object to array
+ Seleccione un objeto matriz
+
+
+
+ Pick center point
+ Elegir punto central
+
+
+
+ Pick radius
+ Elegir radio
+
+
+
+ Create Polygon (Part)
+ Crear Polígono (Part)
+
+
+
+ Create Polygon
+ Crear Polígono
+
+
+
+ Mirror
+ Reflejar
+
+
+
+ Select an object to mirror
+ Seleccione un objeto a reflejar
+
+
+
+ Pick start point of mirror line
+ Escoja el punto de inicio de la línea de reflejo
+
+
+
+ Pick end point of mirror line
+ Escoja el punto final de la línea de reflejo
+
+
+
+ Create Point
+ Crear Punto
+
+
+
+ Scale
+ Escala
+
+
+
+ Select an object to scale
+ Seleccione un objeto para escalar
+
+
+
+ Pick base point
+ Elegir punto base
+
+
+
+ Pick reference distance from base point
+ Elegir distancia de referencia desde el punto base
+
+
+
+ Some subelements could not be scaled.
+ Algunos subelementos no se pudieron escalar.
+
+
+
+ This object type cannot be scaled directly. Please use the clone method.
+ Este tipo de objeto no puede escalarse directamente. Por favor, utilice el método de clonación.
+
+
+
+ Pick new distance from base point
+ Elegir una nueva distancia desde el punto base
+
+
+
+ Create 2D view
+ Crear vista 2D
+
+
+
+ Bezier curve has been closed
+ La curva Bezier ha sido cerrada
+
+
+
+ Last point has been removed
+ El último punto ha sido eliminado
+
+
+
+ Pick next point, or finish (A) or close (O)
+ Elegir el siguiente punto, o finalizar (A) o cerrar (R)
+
+
+
+ Create BezCurve
+ Crear Curva Bezier
+
+
+
+ Click and drag to define next knot
+ Haga clic y arrastre para definir el siguiente nudo
+
+
+
+ Click and drag to define next knot, or finish (A) or close (O)
+ Haga clic y arrastre para definir el nudo siguiente, o finalizar (A) o cerrar (R)
+
+
+
+ Flip dimension
+ Invertir dimensión
+
+
+
+ Stretch
+ Estirar
+
+
+
+ Select an object to stretch
+ Seleccione un objeto para estirar
+
+
+
+ Pick first point of selection rectangle
+ Elegir el primer punto del rectángulo de selección
+
+
+
+ Pick opposite point of selection rectangle
+ Elegir el punto opuesto del rectángulo de selección
+
+
+
+ Pick start point of displacement
+ Elegir punto de inicio del desplazamiento
+
+
+
+ Pick end point of displacement
+ Elegir punto final del desplazamiento
+
+
+
+ Turning one Rectangle into a Wire
+ Convertir un Rectángulo en Alambre
+
+
+
+ Toggle grid
+ Alternar cuadrícula
+
+
+
+ Create Plane
+ Crear Plano
+
+
+
+ Create Rectangle
+ Crear Rectángulo
+
+
+
+ Convert Draft/Sketch
+ Convertir Borrador/Croquis
+
+
+
+ Select an object to convert.
+ Seleccione un objeto para convertir.
+
+
+
+ Convert to Sketch
+ Convertir a Croquis
+
+
+
+ Convert to Draft
+ Convertir a Boceto
+
+
+
+ Heal
+ Reparar
+
+
+
+ Pick target point
+ Elegir punto objetivo
+
+
+
+ Create Label
+ Crear Etiqueta
+
+
+
+ Pick endpoint of leader line
+ Elegir punto final de la línea directriz
+
+
+
+ Pick text position
+ Elegir posición de texto
+
+
+
+ Select a Draft object to edit
+ Seleccione un objeto Borrador para editar
+
+
+
+ No edit point found for selected object
+ No se encontró ningún punto de edición para el objeto seleccionado
+
+
+
+ : this object is not editable
+ : este objeto no es editable
+
+
+
+ Path array
+ Matriz de trayectoria
+
+
+
+ Please select exactly two objects, the base object and the path object, before calling this command.
+ Por favor, seleccione exactamente dos objetos, el objeto base y el objeto de trayectoria, antes de llamar a este comando.
+
+
+
+ Path twisted array
+ Matriz de Trayectoria retorcida
+
+
+
+ Trimex
+ Recortar
+
+
+
+ Select objects to trim or extend
+ Seleccionar objetos para recortar o extender
+
+
+
+ Pick distance
+ Elegir distancia
+
+
+
+ Unable to trim these objects, only Draft wires and arcs are supported.
+ Incapaz de recortar estos objetos, sólo alambres y arcos de Borrador son compatibles.
+
+
+
+ Unable to trim these objects, too many wires
+ Incapaz de recortar estos objetos, demasiados alambres
+
+
+
+ These objects don't intersect.
+ Estos objetos no intersectan.
+
+
+
+ Too many intersection points.
+ Demasiados puntos de intersección.
+
+
+
+ Select an object to join
+ Seleccione un objeto para unir
+
+
+
+ Join lines
+ Unir líneas
+
+
+
+ Selection:
+ Selección:
+
+
+
+ Spline has been closed
+ Spline se ha cerrado
+
+
+
+ Create B-spline
+ Crear B-spline
+
+
+
+ Pick a face, 3 vertices or a WP Proxy to define the drawing plane
+ Elige una cara, 3 vértices o un proxy WP para definir el plano de dibujo
+
+
+
+ Working plane aligned to global placement of
+ Plano de trabajo alineado a la colocación global de
+
+
+
+ Dir
+ Dir
+
+
+
+ Custom
+ Personalizado
+
+
+
+ No active command.
+ Ningún comando activo.
+
+
+
+ Finish line
+ Línea fin
+
+
+
+ Close line
+ Cerrar línea
+
+
+
+ Undo line
+ Deshacer línea
+
+
+
+ Click anywhere on a line to split it.
+ Haga clic en cualquier lugar de una línea para dividirla.
+
+
+
+ Split line
+ Dividir línea
+
+
+
+ Fillet radius
+ Radio de redondeado
+
+
+
+ Radius of fillet
+ Radio del redondeado
+
+
+
+ Enter radius.
+ Introducir radio.
+
+
+
+ Delete original objects:
+ Eliminar objetos originales:
+
+
+
+ Chamfer mode:
+ Modo Chaflán:
+
+
+
+ Two elements needed.
+ Se necesitan dos elementos.
+
+
+
+ Test object
+ Objeto de prueba
+
+
+
+ Test object removed
+ Objeto de prueba eliminado
+
+
+
+ Fillet cannot be created
+ No se puede crear el redondeo
+
+
+
+ Create fillet
+ Crear redondeo
+
+
+
+ Pick ShapeString location point
+ Elija el punto de ubicación de la Cadena de Forma
+
+
+
+ Change Style
+ Cambiar Estilo
+
+
+
+ Add to group
+ Añadir al grupo
+
+
+
+ Select group
+ Seleccionar grupo
+
+
+
+ Autogroup
+ Autogrupo
+
+
+
+ Add new Layer
+ Añadir nueva Capa
+
+
+
+ Add to construction group
+ Añadir al grupo de construcción
+
+
+
+ Select an object to offset
+ Seleccione un objeto para desplazar
+
+
+
+ Offset only works on one object at a time.
+ El desplazamiento sólo funciona con un objeto a la vez.
+
+
+
+ Cannot offset this object type
+ No se puede hacer desplazamiento a este tipo de objeto
+
+
+
+ Offset of Bezier curves is currently not supported
+ El desplazamiento de las curvas Bezier no está soportado actualmente
+
+
+
+ Start angle
+ Ángulo de inicio
+
+
+
+ Pick start angle
+ Elegir ángulo de inicio
+
+
+
+ Aperture angle
+ Ángulo de apertura
+
+
+
+ Pick aperture
+ Elegir apertura
+
+
+
+ Create Circle (Part)
+ Crear círculo (Parte)
+
+
+
+ Create Circle
+ Crear Círculo
+
+
+
+ Create Arc (Part)
+ Crear Arco (Parte)
+
+
+
+ Create Arc
+ Crear Arco
+
+
+
+ Pick aperture angle
+ Elegir ángulo de apertura
+
+
+
+ Arc by 3 points
+ Arco por 3 puntos
+
+
+
+ Pick location point
+ Elegir punto de ubicación
+
+
+
+ Create Text
+ Crear Texto
+
+
+
+ Rotate
+ Rotar
+
+
+
+ Select an object to rotate
+ Seleccione un objeto para rotar
+
+
+
+ Pick rotation center
+ Elegir centro de rotación
+
+
+
+ Base angle
+ Ángulo base
+
+
+
+ The base angle you wish to start the rotation from
+ El ángulo base desde el que se desea iniciar la rotación
+
+
+
+ Pick base angle
+ Elegir ángulo base
+
+
+
+ Rotation
+ Rotación
+
+
+
+ The amount of rotation you wish to perform.
+The final angle will be the base angle plus this amount.
+ La cantidad de rotación que desea realizar.
+El ángulo final será el ángulo base más esta cantidad.
+
+
+
+ Pick rotation angle
+ Elegir ángulo de rotación
+
+
+
+ Global
+ Global
+
+
+
+ Coordinates relative to last point or to coordinate system origin
+if is the first point to set
+ Coordenadas relativas al último punto o para coordenar el origen del sistema
+si es el primer punto a establecer
+
+
+
+ Coordinates relative to global coordinate system.
+Uncheck to use working plane coordinate system
+ Coordenadas relativas al sistema global de coordenadas.
+Desmarque para usar el sistema de coordenadas del plano de trabajo
+
+
+
+ Check this if the object should appear as filled, otherwise it will appear as wireframe.
+Not available if Draft preference option 'Use Part Primitives' is enabled
+ Marque esto si el objeto debe aparecer como relleno, de lo contrario aparecerá como una estructura alámbrica. No está disponible si la opción de preferencia de Draft 'Usar primitivos de pieza' está habilitada
+
+
+
+ If checked, an OCC-style offset will be performedinstead of the classic offset
+ Si está marcado, se realizará un estilo OCC de desplazamiento en lugar del desplazamiento clásico
+
+
+
+ Local u0394X
+ Local u0394X
+
+
+
+ Local u0394Y
+ Local u0394Y
+
+
+
+ Local u0394Z
+ Local u0394Z
+
+
+
+ Global u0394X
+ Global u0394X
+
+
+
+ Global u0394Y
+ Global u0394Y
+
+
+
+ Global u0394Z
+ Global u0394Z
+
+
+
+ Autogroup:
+ Autogrupo:
+
+
+
+ Points:
+ Puntos:
+
+
+
+ Placement:
+ Ubicación:
+
+
+
+ Unable to scale object:
+ No se puede escalar el objeto:
+
+
+
+ Unable to scale objects:
+ No se puede escalar objetos:
+
+
+
+ Too many objects selected, max number set to:
+ Demasiados objetos seleccionados, número máximo establecido en:
+
+
+
+ mirrored
+ simétrico
+
+
+
+ Cannot generate shape:
+ No se puede generar la forma:
+
+
+
+ Selected Shapes must define a plane
+
+ Las formas seleccionadas deben definir un plano
+
+
+
+
+ Offset angle
+ Ángulo de desfase
+
+
+
+ importOCA
+
+
+ OCA error: couldn't determine character encoding
+ Error OCA: no se pudo determinar la codificación de caracteres
+
+
+
+ OCA: found no data to export
+ OCA: no se encontraron datos para exportar
+
+
+
+ successfully exported
+ exportado con éxito
+
+
+
diff --git a/src/Mod/Draft/Resources/translations/Draft_es-ES.qm b/src/Mod/Draft/Resources/translations/Draft_es-ES.qm
index bac2aed8e5..56bb403af4 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_es-ES.qm and b/src/Mod/Draft/Resources/translations/Draft_es-ES.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_es-ES.ts b/src/Mod/Draft/Resources/translations/Draft_es-ES.ts
index a5d61266c7..4ded1d0719 100644
--- a/src/Mod/Draft/Resources/translations/Draft_es-ES.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_es-ES.ts
@@ -148,7 +148,7 @@ Esta propiedad es de solo lectura, ya que el número depende de los parámetros
Los componentes de este bloque
-
+ The placement of this objectLa posición de este objeto
@@ -1129,6 +1129,41 @@ Utilice 'arch' para forzar notación de arco de Estados Unidos
This object will be recomputed only if this is True.Este objeto será recalculado sólo si es Verdadero.
+
+
+ The shape of this object
+ La forma de este objeto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1677,6 +1712,11 @@ La matriz puede convertirse en una matriz polar o circular cambiando su tipo.Warning
Aviso
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2087,12 +2127,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAñadir al grupo de construcción
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2117,17 +2157,17 @@ Crea un grupo de construcción si no existe.
Draft_AddToGroup
-
+ UngroupDesagrupar
-
+ Move to groupMover al grupo
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Mueve los objetos seleccionados a un grupo existente, o los elimina de cualquier grupo.
@@ -2205,12 +2245,12 @@ a polar o circular, y sus propiedades pueden ser modificadas.Draft_AutoGroup
-
+ AutogroupAutogrupo
-
+ Select a group to add all Draft and Arch objects to.Seleccione un grupo al que añadir todos los objetos Draft y Arch.
@@ -2486,6 +2526,19 @@ If other objects are selected they are ignored.
Si otros objetos son seleccionados son ignorados.
+
+ Draft_Hatch
+
+
+ Hatch
+ Rayado
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2817,12 +2870,12 @@ CTRL para ajustar, MAYÚS para restringir, ALT para copiar.
Draft_SelectGroup
-
+ Select groupSeleccionar grupo
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2860,9 +2913,6 @@ También puede seleccionar tres vértices o un proxy de Plan de Trabajo.Establece los estilos por defecto
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2900,12 +2950,12 @@ Las formas cerradas pueden utilizarse para extrusiones y operaciones booleanas.<
Draft_ShowSnapBar
-
+ Show snap toolbarMostrar barra de herramientas de ajuste
-
+ Show the snap toolbar if it is hidden.Mostrar la barra de herramientas de ajuste si está oculta.
@@ -2947,12 +2997,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Angle
-
+ AngleÁngulo
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Ajuste a los puntos en un arco circular situado en múltiplos de ángulos de 30 y 45 grados.
@@ -2960,12 +3010,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Center
-
+ CenterCentro
-
+ Set snapping to the center of a circular arc.Ajuste al centro de un arco circular.
@@ -2973,12 +3023,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Dimensions
-
+ Show dimensionsMostrar dimensiones
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Muestra las dimensiones lineales temporales al editar un objeto y usar otros métodos de retractación.
@@ -2986,12 +3036,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Endpoint
-
+ EndpointPunto final
-
+ Set snapping to endpoints of an edge.Ajuste a los puntos finales de una arista.
@@ -2999,12 +3049,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Extension
-
+ ExtensionExtensión
-
+ Set snapping to the extension of an edge.Ajuste a la extensión de una arista.
@@ -3012,12 +3062,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Grid
-
+ GridRejilla
-
+ Set snapping to the intersection of grid lines.Ajuste a la intersección de las líneas de rejilla.
@@ -3025,12 +3075,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Intersection
-
+ IntersectionIntersección
-
+ Set snapping to the intersection of edges.Ajuste a la intersección de las aristas.
@@ -3038,12 +3088,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Lock
-
+ Main snapping toggle On/OffAjuste principal de encendido/apagado
-
+ Activates or deactivates all snap methods at once.Activa o desactiva todos los métodos ajuste a la vez.
@@ -3051,12 +3101,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Midpoint
-
+ MidpointPunto medio
-
+ Set snapping to the midpoint of an edge.Ajuste al punto medio de una arista.
@@ -3064,12 +3114,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Near
-
+ NearestMas cercano
-
+ Set snapping to the nearest point of an edge.Ajuste al punto más cercano de una arista.
@@ -3077,12 +3127,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Ortho
-
+ OrthogonalOrtogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Ajuste a una dirección que es un múltiplo de 45 grados desde un punto.
@@ -3090,12 +3140,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Parallel
-
+ ParallelParalelo
-
+ Set snapping to a direction that is parallel to an edge.Ajuste a una dirección paralela a un arista.
@@ -3103,12 +3153,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Ajuste a una dirección perpendicular a un arista.
@@ -3116,12 +3166,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_Special
-
+ SpecialEspecial
-
+ Set snapping to the special points defined inside an object.Establece el ajuste a los puntos especiales definidos dentro de un objeto.
@@ -3129,12 +3179,12 @@ líneas de Borrador recto que se dibujan en el plano XY. Los objetos seleccionad
Draft_Snap_WorkingPlane
-
+ Working planePlano de trabajo
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3273,7 +3323,7 @@ Esto está destinado a ser utilizado con formas y sólidos cerrados y no afecta
Recortar
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Rellena o extiende el objeto seleccionado, o extruye caras individuales.
@@ -3800,6 +3850,49 @@ usando las teclas [ y ] mientras dibujaThe spacing between different lines of textEl espaciado entre líneas de texto
+
+
+ Form
+ Formulario
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Escalar
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotación:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupo
+ Gui::Dialog::DlgSettingsDraft
@@ -5207,6 +5300,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Nota: el exportador de C++ es más rápido, no está implementado todavía
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5264,7 +5365,7 @@ Nota: el exportador de C++ es más rápido, no está implementado todavíaComando activo:
-
+ NoneNinguno
@@ -5319,7 +5420,7 @@ Nota: el exportador de C++ es más rápido, no está implementado todavíaLongitud
-
+ AngleÁngulo
@@ -5444,7 +5545,7 @@ Nota: el exportador de C++ es más rápido, no está implementado todavíaEtiqueta
-
+ DistanceDistancia
@@ -5756,7 +5857,7 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Presione este botón para crear el objeto de texto, o termine su texto con dos líneas en blanco
-
+ Offset distanceDistancia de desplazamiento
@@ -6660,7 +6761,7 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Actualización
-
+ MoveMover
@@ -6675,7 +6776,7 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Elegir punto de inicio
-
+ Pick end pointElegir punto final
@@ -6715,82 +6816,82 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Cambiar el modo de visualización
-
+ Main toggle snapAlternar ajuste principal
-
+ Midpoint snapAjuste de punto medio
-
+ Perpendicular snapAjuste perpendicular
-
+ Grid snapAjuste a la cuadrícula
-
+ Intersection snapAjuste de intersección
-
+ Parallel snapAjuste paralelo
-
+ Endpoint snapAjuste de punto final
-
+ Angle snap (30 and 45 degrees)Ajuste de ángulos (30 y 45 grados)
-
+ Arc center snapAjuste de centro de arco
-
+ Edge extension snapAjuste de extensión de arista
-
+ Near snapPróximo ajuste
-
+ Orthogonal snapAjuste ortogonal
-
+ Special point snapAjuste de punto especial
-
+ Dimension displayPantalla de dimensión
-
+ Working plane snapAjuste de plano de trabajo
-
+ Show snap toolbarMostrar barra de herramientas de ajuste
@@ -7030,7 +7131,7 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.No se encontró ningún punto de edición para el objeto seleccionado
-
+ : this object is not editable: este objeto no es editable
@@ -7055,7 +7156,7 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Recortar
-
+ Select objects to trim or extendSeleccionar objetos para recortar o extender
@@ -7065,22 +7166,22 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Elegir distancia
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Incapaz de recortar estos objetos, sólo alambres y arcos de Borrador son compatibles.
-
+ Unable to trim these objects, too many wiresIncapaz de recortar estos objetos, demasiados alambres
-
+ These objects don't intersect.Estos objetos no intersectan.
-
+ Too many intersection points.Demasiados puntos de intersección.
@@ -7220,27 +7321,27 @@ Para habilitar a FreeCAD la descarga de estas bibliotecas, responder Si.Cambiar Estilo
-
+ Add to groupAñadir al grupo
-
+ Select groupSeleccionar grupo
-
+ AutogroupAutogrupo
-
+ Add new LayerAñadir nueva Capa
-
+ Add to construction groupAñadir al grupo de construcción
@@ -7457,7 +7558,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledNo se puede escalar objetos:
-
+ Too many objects selected, max number set to:Demasiados objetos seleccionados, número máximo establecido en:
@@ -7479,9 +7580,9 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angle
- Offset angle
+ Ángulo de desfase
diff --git a/src/Mod/Draft/Resources/translations/Draft_eu.qm b/src/Mod/Draft/Resources/translations/Draft_eu.qm
index aae83b2e44..8aafdccb69 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_eu.qm and b/src/Mod/Draft/Resources/translations/Draft_eu.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_eu.ts b/src/Mod/Draft/Resources/translations/Draft_eu.ts
index e60e1bd4e2..650abcf7ff 100644
--- a/src/Mod/Draft/Resources/translations/Draft_eu.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_eu.ts
@@ -148,7 +148,7 @@ Propietate hau irakurtzeko soilik da, kopuru hori matrizeko parametroen araberak
Bloke honen osagaiak
-
+ The placement of this objectObjektu honen kokapena
@@ -1127,6 +1127,41 @@ Erabili 'arch' US arku-notazioa behartzeko.
This object will be recomputed only if this is True.Objektua birkalkulatu egingo da hau egia bada soilik.
+
+
+ The shape of this object
+ Objektu honen forma
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1675,6 +1710,11 @@ Matrizearen mota aldatu daiteke, polarra edo zirkularra izan dadin.Warning
Abisua
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2085,12 +2125,12 @@ Gutxienez 2 izan behar du.
Draft_AddConstruction
-
+ Add to Construction groupGehitu eraikuntza taldeari
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2115,17 +2155,17 @@ Eraikutzan-talde bat sortzen du, lehendik ez badago.
Draft_AddToGroup
-
+ UngroupBanatu
-
+ Move to groupMugitu taldera
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Hautatutako objektuak lehendik dagoen talde batera eramaten ditu, edo edozein taldetatik kentzen ditu.
@@ -2203,12 +2243,12 @@ aldatu daiteke, eta bere propietateak ere aldatu daitezke.Draft_AutoGroup
-
+ AutogroupTalde automatikoa
-
+ Select a group to add all Draft and Arch objects to.Hautatu talde bat, hari zirriborro- eta arkitektura-objektu guztiak gehitzeko.
@@ -2484,6 +2524,19 @@ If other objects are selected they are ignored.
Beste objektu batzuk hautatuta badude, ez ikusiarena egiten zaie.
+
+ Draft_Hatch
+
+
+ Hatch
+ Itzaleztadura
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2817,12 +2870,12 @@ Ctrl atxikitzeko, Shift murrizteko, Alt kopiatzeko.
Draft_SelectGroup
-
+ Select groupHautatu taldea
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2860,9 +2913,6 @@ Laneko plano baten proxy baten hiru erpin ere hautatu daitezke.
Estilo lehenetsiak ezartzen ditu
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2900,12 +2950,12 @@ Itxitako formak estrusioetarako eta eragiketa boolearretarako erabili daitezke.<
Draft_ShowSnapBar
-
+ Show snap toolbarErakutsi atxikipenen tresna-barra
-
+ Show the snap toolbar if it is hidden.Erakutsi atxikipenen tresna-barra, ezkutuan badago.
@@ -2947,12 +2997,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Angle
-
+ AngleAngelua
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Ezarri atxikitzea 30 eta 45 graduko angeluen anizkoitzetan kokatuta dagoen arku zirkular baten puntuetan.
@@ -2960,12 +3010,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Center
-
+ CenterZentroa
-
+ Set snapping to the center of a circular arc.Ezarri atxikitzea arku zirkular baten zentrora.
@@ -2973,12 +3023,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Dimensions
-
+ Show dimensionsErakutsi kotak
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Erakutsi aldi baterako kota linealak objektu bat edizioan dagoenean eta beste atxikitze-metodo batzuk erabiltzean.
@@ -2986,12 +3036,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Endpoint
-
+ EndpointAmaiera-puntua
-
+ Set snapping to endpoints of an edge.Ezarri atxikitzea ertz baten amaiera-puntuetara.
@@ -2999,12 +3049,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Extension
-
+ ExtensionLuzapena
-
+ Set snapping to the extension of an edge.Ezarri atxikitzea ertz baten hedadurara.
@@ -3012,12 +3062,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Grid
-
+ GridSareta
-
+ Set snapping to the intersection of grid lines.Ezarri atxikitzea sareta-lerroen ebakidurara.
@@ -3025,12 +3075,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Intersection
-
+ IntersectionEbakidura
-
+ Set snapping to the intersection of edges.Ezarri atxikitzea ertzen ebakidurara.
@@ -3038,12 +3088,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Lock
-
+ Main snapping toggle On/OffTxandakatu atxikitze globala
-
+ Activates or deactivates all snap methods at once.Atxikitze-metodo guztiak aldi berean aktibatzen edo desaktibatzen ditu.
@@ -3051,12 +3101,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Midpoint
-
+ MidpointErdiko puntua
-
+ Set snapping to the midpoint of an edge.Ezarri atxikitzea ertz baten erdiko-puntura.
@@ -3064,12 +3114,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Near
-
+ NearestHurbilena
-
+ Set snapping to the nearest point of an edge.Ezarri atxikitzea ertz bateko punturik hurbilenera.
@@ -3077,12 +3127,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Ortho
-
+ OrthogonalOrtogonala
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Ezarri atxikitzea puntu batetik 45 graduren anizkoitza den norabide batean.
@@ -3090,12 +3140,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Parallel
-
+ ParallelParaleloa
-
+ Set snapping to a direction that is parallel to an edge.Ezarri atxikitzea ertz baten paraleloa den norabide batean.
@@ -3103,12 +3153,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendikularra
-
+ Set snapping to a direction that is perpendicular to an edge.Ezarri atxikitzea ertz baten perpendikularra den norabide batean.
@@ -3116,12 +3166,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_Special
-
+ SpecialBerezia
-
+ Set snapping to the special points defined inside an object.Ezarri atxikitzea objektu baten barruan definitutako puntu berezietan.
@@ -3129,12 +3179,12 @@ zuzenetan soilik funtzionatuko du ongi. Lerro bakunak ez diren hautatutako objek
Draft_Snap_WorkingPlane
-
+ Working planeLaneko planoa
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3273,7 +3323,7 @@ Forma itxiekin eta solidoekin erabiltzeko da, eta ez du eraginik alanbre irekiet
Muxarratu/luzatu
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Hautatutako objektua muxarratzen edo luzatzen du, edo aurpegi bakunak estruitzen ditu.
@@ -3793,6 +3843,49 @@ value by using the [ and ] keys while drawing
The spacing between different lines of textTestu-lerro desberdinen arteko tartea
+
+
+ Form
+ Inprimakia
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Eskala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Biraketa:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Taldea
+ Gui::Dialog::DlgSettingsDraft
@@ -5198,6 +5291,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Oharra: C++ esportatzailea azkarragoa da, baina oraindik eginbide gutxiago ditu.
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5255,7 +5356,7 @@ Oharra: C++ esportatzailea azkarragoa da, baina oraindik eginbide gutxiago ditu.
Komando aktiboa:
-
+ NoneBat ere ez
@@ -5310,7 +5411,7 @@ Oharra: C++ esportatzailea azkarragoa da, baina oraindik eginbide gutxiago ditu.
Luzera
-
+ AngleAngelua
@@ -5435,7 +5536,7 @@ Oharra: C++ esportatzailea azkarragoa da, baina oraindik eginbide gutxiago ditu.
Etiketa
-
+ DistanceDistantzia
@@ -5749,7 +5850,7 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Sakatu botoi hau testu-objektua sortzeko, edo amaitu zure testua bi lerro zurirekin
-
+ Offset distanceDesplazamendu-distantzia
@@ -6655,7 +6756,7 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Eguneratu
-
+ MoveMugitu
@@ -6670,7 +6771,7 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Aukeratu hasiera-puntua
-
+ Pick end pointAukeratu amaiera-puntua
@@ -6710,82 +6811,82 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Txandakatu bistaratze modua
-
+ Main toggle snapAtxikitzearen txandakatze globala
-
+ Midpoint snapErdiko puntuko atxikitzea
-
+ Perpendicular snapAtxikitze perpendikularra
-
+ Grid snapSareta-atxikitzea
-
+ Intersection snapEbakidura-atxikitzea
-
+ Parallel snapAtxikitze paraleloa
-
+ Endpoint snapAmaiera-puntuko atxikitzea
-
+ Angle snap (30 and 45 degrees)Angelu-atxikitzea (30 eta 45 gradu)
-
+ Arc center snapArku-zentroaren atxikitzea
-
+ Edge extension snapErtz-luzapenaren atxikitzea
-
+ Near snapAtxikitze hurbila
-
+ Orthogonal snapAtxikitze ortogonala
-
+ Special point snapPuntu bereziaren atxikitzea
-
+ Dimension displayKota-bistaratzea
-
+ Working plane snapLaneko planoaren atxikitzea
-
+ Show snap toolbarErakutsi atxikipenen tresna-barra
@@ -7025,7 +7126,7 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Ez da edizio-punturik aurkitu hautatutako objekturako
-
+ : this object is not editable: objektu hau ezin da editatu
@@ -7050,7 +7151,7 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Muxarratu/luzatu
-
+ Select objects to trim or extendHautatu muxarratuko/luzatuko diren objektuak
@@ -7060,22 +7161,22 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Aukeratu distantzia
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Ezin dira objektu horiek muxarratu, zirriborro-alanbreak eta arkuak soilik onartzen dira.
-
+ Unable to trim these objects, too many wiresEzin dira objektu horiek muxarratu, alanbre gehiegi
-
+ These objects don't intersect.Objektu hauek ez dute elkar ebakitzen.
-
+ Too many intersection points.Ebakitze-puntu gehiegi.
@@ -7215,27 +7316,27 @@ FreeCADek liburutegi horiek deskarga ditzan gaitzeko, erantzun 'Bai'.Aldatu estiloa
-
+ Add to groupGehitu taldeari
-
+ Select groupHautatu taldea
-
+ AutogroupTalde automatikoa
-
+ Add new LayerGehitu geruza berria
-
+ Add to construction groupGehitu eraikuntza taldeari
@@ -7453,7 +7554,7 @@ Ez dago erabilgarri zirriborroen 'Erabili piezen jatorrizkoak' aukera gaituta ba
Ezin dira objektuak eskalatu:
-
+ Too many objects selected, max number set to:Objektu gehiegi dago hautatuta, kopuru maximoa honakoa izango da:
@@ -7475,7 +7576,7 @@ Ez dago erabilgarri zirriborroen 'Erabili piezen jatorrizkoak' aukera gaituta ba
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_fi.qm b/src/Mod/Draft/Resources/translations/Draft_fi.qm
index f997fd1cb5..324acf34af 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_fi.qm and b/src/Mod/Draft/Resources/translations/Draft_fi.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_fi.ts b/src/Mod/Draft/Resources/translations/Draft_fi.ts
index c6403014c5..31128516d5 100644
--- a/src/Mod/Draft/Resources/translations/Draft_fi.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_fi.ts
@@ -145,7 +145,7 @@ This property is read-only, as the number depends on the parameters of the array
Tämän lohkon komponentit
-
+ The placement of this objectTämän kohteen sijoittelu
@@ -1120,6 +1120,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Tämän objektin muoto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1668,6 +1703,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2079,12 +2119,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2109,17 +2149,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2197,12 +2237,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2478,6 +2518,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Kuviointi
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2809,12 +2862,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2853,9 +2906,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2893,12 +2943,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2940,12 +2990,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleKulma
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2953,12 +3003,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterKeskikohta
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2966,12 +3016,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2979,12 +3029,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointPäätepiste
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -2992,12 +3042,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionLaajennus
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3005,12 +3055,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridRuudukko
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3018,12 +3068,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionLeikkaus
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3031,12 +3081,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3044,12 +3094,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ Midpoint
- Midpoint
+ Keskipiste
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3057,12 +3107,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3070,12 +3120,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3083,12 +3133,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelSamansuuntainen
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3096,12 +3146,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3109,12 +3159,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3122,12 +3172,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3266,7 +3316,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3794,6 +3844,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Lomake
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Mittakaava
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Kierto:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Ryhmä
+ Gui::Dialog::DlgSettingsDraft
@@ -5202,6 +5295,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5259,7 +5360,7 @@ Note: C++ exporter is faster, but is not as featureful yet
aktiivinen komento:
-
+ NoneEi mitään
@@ -5314,7 +5415,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Pituus
-
+ AngleKulma
@@ -5439,7 +5540,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Label
-
+ DistanceEtäisyys
@@ -5753,7 +5854,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6659,7 +6760,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Upgrade
-
+ MoveSiirrä
@@ -6674,7 +6775,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point
-
+ Pick end pointPick end point
@@ -6714,82 +6815,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapKohdista ruudukkoon
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7029,7 +7130,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7054,7 +7155,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7064,22 +7165,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7219,27 +7320,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7457,7 +7558,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7479,7 +7580,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_fil.qm b/src/Mod/Draft/Resources/translations/Draft_fil.qm
index 24ac056b84..553f00a900 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_fil.qm and b/src/Mod/Draft/Resources/translations/Draft_fil.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_fil.ts b/src/Mod/Draft/Resources/translations/Draft_fil.ts
index 5f5ee23f72..8795bf9a17 100644
--- a/src/Mod/Draft/Resources/translations/Draft_fil.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_fil.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectAng kinatatayuan ng mga bagay na ito
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ The shape of this object
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2089,12 +2129,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2119,17 +2159,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2207,12 +2247,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2488,6 +2528,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2820,12 +2873,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2864,9 +2917,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2904,12 +2954,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2951,12 +3001,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleAnggulo
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2964,12 +3014,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterSentro
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2977,12 +3027,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2990,12 +3040,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3003,12 +3053,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3016,12 +3066,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridGrid
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3029,12 +3079,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionIntersection
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3042,12 +3092,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3055,12 +3105,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3068,12 +3118,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3081,12 +3131,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3094,12 +3144,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelKapantay
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3107,12 +3157,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3120,12 +3170,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3133,12 +3183,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3277,7 +3327,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3805,6 +3855,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Porma
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Timbangan
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Pag-ikot:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupo
+ Gui::Dialog::DlgSettingsDraft
@@ -5216,6 +5309,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5273,7 +5374,7 @@ Note: C++ exporter is faster, but is not as featureful yet
aktibong command:
-
+ NoneWala
@@ -5328,7 +5429,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Haba
-
+ AngleAnggulo
@@ -5453,7 +5554,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Magtanda
-
+ DistanceDistance
@@ -5768,7 +5869,7 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6674,7 +6775,7 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Upgrade
-
+ MoveGalawin
@@ -6689,7 +6790,7 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Pick start point
-
+ Pick end pointPick end point
@@ -6729,82 +6830,82 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapGrid snap
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7044,7 +7145,7 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7069,7 +7170,7 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7079,22 +7180,22 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7234,27 +7335,27 @@ Upang ma-enable ang FreeCAD upang kupyahin ang mga aklatang ito, sagutin ang Oo.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7472,7 +7573,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7494,7 +7595,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_fr.qm b/src/Mod/Draft/Resources/translations/Draft_fr.qm
index 95b0c9c661..e1ed8d7df5 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_fr.qm and b/src/Mod/Draft/Resources/translations/Draft_fr.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_fr.ts b/src/Mod/Draft/Resources/translations/Draft_fr.ts
index f49afd24f3..19ed406691 100644
--- a/src/Mod/Draft/Resources/translations/Draft_fr.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_fr.ts
@@ -148,7 +148,7 @@ Cette propriété est en lecture seule, car le nombre dépend des paramètres du
Les composants de ce bloc
-
+ The placement of this objectLe positionnement de cet objet
@@ -1121,6 +1121,41 @@ Utilisez 'arch' pour forcer la notation architecturale US
This object will be recomputed only if this is True.Cet objet ne sera recalculé que si ceci est Vrai.
+
+
+ The shape of this object
+ La forme de cet objet
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1667,6 +1702,11 @@ Le réseau peut être transformé en réseau polaire ou circulaire en changeant
WarningAttention
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2078,12 +2118,12 @@ Doit être d’au moins 2.
Draft_AddConstruction
-
+ Add to Construction groupAjouter au groupe de Construction
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2108,17 +2148,17 @@ Il crée un groupe de construction s'il n'existe pas.
Draft_AddToGroup
-
+ UngroupDégrouper
-
+ Move to groupDéplacer vers le groupe
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Déplace les objets sélectionnés vers un groupe existant, ou les supprime de n'importe quel groupe.
@@ -2195,12 +2235,12 @@ en type polaire ou circulaire, et ses propriétés peuvent être modifiées.
Draft_AutoGroup
-
+ AutogroupGroupement automatique
-
+ Select a group to add all Draft and Arch objects to.Sélectionner un groupe auquel ajouter tous les objets Draft & Arch.
@@ -2476,6 +2516,19 @@ If other objects are selected they are ignored.
Si d'autres objets sont sélectionnés, ils sont ignorés.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hachure
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2807,12 +2860,12 @@ CTRL pour aimanter, MAJ pour contraindre, ALT pour copier.
Draft_SelectGroup
-
+ Select groupSélectionner groupe
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2851,9 +2904,6 @@ Vous pouvez également sélectionner trois sommets ou un Proxy de Plan de Travai
Définit les styles par défaut
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2891,12 +2941,12 @@ Les formes fermées peuvent être utilisées pour les extrusions et les opérati
Draft_ShowSnapBar
-
+ Show snap toolbarAfficher la barre d'outils d'aimantation
-
+ Show the snap toolbar if it is hidden.Afficher la barre d'outils d'aimantation si elle est cachée.
@@ -2938,12 +2988,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Angle
-
+ AngleAngle
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Paramétrer l’aimantation sur des points, dans un arc circulaire, situés à des multiples d’angles de 30 et 45 degrés.
@@ -2951,12 +3001,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Center
-
+ CenterCentre
-
+ Set snapping to the center of a circular arc.Définir l'aimantation au centre d'un arc de cercle.
@@ -2964,12 +3014,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Dimensions
-
+ Show dimensionsAfficher les cotes
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Afficher les cotes linéaires temporaires lors de l'édition d'un objet et de l'utilisation d'autres méthodes d'aimantation.
@@ -2977,12 +3027,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Endpoint
-
+ EndpointTerminaison
-
+ Set snapping to endpoints of an edge.Définir l'aimantation aux extrémités d'une arête.
@@ -2990,12 +3040,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Définir l'aimantation aux prolongement d'une arête.
@@ -3003,12 +3053,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Grid
-
+ GridGrille
-
+ Set snapping to the intersection of grid lines.Définir l’aimantation à l’intersection des lignes de la grille.
@@ -3016,12 +3066,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Intersection
-
+ IntersectionIntersection
-
+ Set snapping to the intersection of edges.Définir l’aimantation à l’intersection d'arêtes.
@@ -3029,12 +3079,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Lock
-
+ Main snapping toggle On/OffActive/Désactive l'aimantation générale
-
+ Activates or deactivates all snap methods at once.Active ou désactive toutes les méthodes d’aimantation en même temps.
@@ -3042,12 +3092,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Midpoint
-
+ MidpointMilieu
-
+ Set snapping to the midpoint of an edge.Définir l'aimantation au milieu d'une arête.
@@ -3055,12 +3105,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Near
-
+ NearestLe plus proche
-
+ Set snapping to the nearest point of an edge.Définir l'aimantation au point le plus proche d'une arête.
@@ -3068,12 +3118,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Définir l'aimantation à une direction multiple de 45 degrés à partir d'un point.
@@ -3081,12 +3131,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Parallel
-
+ ParallelParallèle
-
+ Set snapping to a direction that is parallel to an edge.Définir l'aimantation dans une direction parallèle à une arête.
@@ -3094,12 +3144,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendiculaire
-
+ Set snapping to a direction that is perpendicular to an edge.Définir l'aimantation dans une direction perpendiculaire à une arête.
@@ -3107,12 +3157,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_Special
-
+ SpecialSpécial
-
+ Set snapping to the special points defined inside an object.Définir l'aimantation sur les points spéciaux définis à l'intérieur d'un objet.
@@ -3120,12 +3170,12 @@ les lignes droites Draft qui sont dessinées dans le plan XY. Les objets sélect
Draft_Snap_WorkingPlane
-
+ Working planePlan de travail
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3264,7 +3314,7 @@ Ceci est destiné à être utilisé avec des formes fermées et des solides, et
Ajuste ou Prolonge
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Ajuste ou étend l'objet sélectionné, ou extrude des faces uniques.
@@ -3791,6 +3841,49 @@ en utilisant les touches [ et ] lors du dessinThe spacing between different lines of textL'écartement entre les différentes lignes de texte
+
+
+ Form
+ Forme
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Échelle
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotation :
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Groupe
+ Gui::Dialog::DlgSettingsDraft
@@ -5197,6 +5290,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Remarque : l’exportateur C++ est plus rapide, mais n'est pas encore aussi fonctionnel
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5254,7 +5355,7 @@ Remarque : l’exportateur C++ est plus rapide, mais n'est pas encore aussi fon
commande active :
-
+ NoneAucun
@@ -5309,7 +5410,7 @@ Remarque : l’exportateur C++ est plus rapide, mais n'est pas encore aussi fon
Longueur
-
+ AngleAngle
@@ -5434,7 +5535,7 @@ Remarque : l’exportateur C++ est plus rapide, mais n'est pas encore aussi fon
Étiquette
-
+ DistanceDistance
@@ -5741,7 +5842,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Appuyez sur ce bouton pour créer l'objet texte, ou terminez votre texte avec deux lignes vides
-
+ Offset distanceDistance de décalage
@@ -6647,7 +6748,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Mettre à niveau
-
+ MoveDéplacer
@@ -6662,7 +6763,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Sélectionner le point de départ
-
+ Pick end pointSélectionner le point final
@@ -6702,82 +6803,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Basculer le mode d'affichage
-
+ Main toggle snapBasculer l'aimantation générale
-
+ Midpoint snapAimantation au milieu
-
+ Perpendicular snapAimantation perpendiculaire
-
+ Grid snapAncrage à la grille
-
+ Intersection snapAimantation d'intersection
-
+ Parallel snapAimantation parallèle
-
+ Endpoint snapAimantation au point d'extrémité
-
+ Angle snap (30 and 45 degrees)Accrochage d'angles (30 et 45 degrés)
-
+ Arc center snapAimantation au centre d'arc
-
+ Edge extension snapAimantation à l'extension d'arête
-
+ Near snapAimantation de proximité
-
+ Orthogonal snapAimantation orthogonal
-
+ Special point snapAimantation aux points spéciaux
-
+ Dimension displayAffichage des cotes
-
+ Working plane snapAccrochage au Plan de travail
-
+ Show snap toolbarAfficher la barre d'outils d'aimantation
@@ -7017,7 +7118,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Aucun point d'édition trouvé pour l'objet sélectionné
-
+ : this object is not editable: cet objet n'est pas modifiable
@@ -7042,7 +7143,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Ajuste ou Prolonge
-
+ Select objects to trim or extendSélectionner l'objet à réduire ou agrandir
@@ -7052,22 +7153,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Choisir la distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Impossible d'ajuster ces objets, seuls les objets Draft filaires et arcs sont supportés.
-
+ Unable to trim these objects, too many wiresImpossible d'ajuster ces objets, trop de filaires
-
+ These objects don't intersect.Ces objets ne se croisent pas.
-
+ Too many intersection points.Trop de points d'intersection.
@@ -7207,27 +7308,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Changer le Style
-
+ Add to groupAjouter au groupe
-
+ Select groupSélectionner groupe
-
+ AutogroupGroupement automatique
-
+ Add new LayerAjouter un nouveau Calque
-
+ Add to construction groupAjouter au groupe de construction
@@ -7444,7 +7545,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledImpossible de mettre les objets à l'échelle :
-
+ Too many objects selected, max number set to:Trop d'objets sélectionnés, le nombre maximum est de :
@@ -7466,9 +7567,9 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angle
- Offset angle
+ Angle de décalage
diff --git a/src/Mod/Draft/Resources/translations/Draft_gl.qm b/src/Mod/Draft/Resources/translations/Draft_gl.qm
index 7d9140dff9..587ba7977e 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_gl.qm and b/src/Mod/Draft/Resources/translations/Draft_gl.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_gl.ts b/src/Mod/Draft/Resources/translations/Draft_gl.ts
index 7cb4a77d62..b4840c5338 100644
--- a/src/Mod/Draft/Resources/translations/Draft_gl.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_gl.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectA situación deste obxecto
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ A forma desde obxecto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2089,12 +2129,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2119,17 +2159,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2207,12 +2247,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAuto-xuntar
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2488,6 +2528,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2819,12 +2872,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2863,9 +2916,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2903,12 +2953,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2950,12 +3000,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleÁngulo
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2963,12 +3013,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterCentro
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2976,12 +3026,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2989,12 +3039,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3002,12 +3052,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3015,12 +3065,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridGrella
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3028,12 +3078,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionIntersección
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3041,12 +3091,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3054,12 +3104,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3067,12 +3117,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3080,12 +3130,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3093,12 +3143,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelParalela
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3106,12 +3156,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3119,12 +3169,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3132,12 +3182,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3276,7 +3326,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3804,6 +3854,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Formulario
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Escala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotación:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupo
+ Gui::Dialog::DlgSettingsDraft
@@ -5212,6 +5305,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5269,7 +5370,7 @@ Note: C++ exporter is faster, but is not as featureful yet
comando activo:
-
+ NoneNingún
@@ -5324,7 +5425,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Lonxitude
-
+ AngleÁngulo
@@ -5449,7 +5550,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Etiqueta
-
+ DistanceDistance
@@ -5761,7 +5862,7 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6667,7 +6768,7 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Upgrade
-
+ MoveMover
@@ -6682,7 +6783,7 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Pick start point
-
+ Pick end pointPick end point
@@ -6722,82 +6823,82 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapForzar á grella
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7037,7 +7138,7 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7062,7 +7163,7 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7072,22 +7173,22 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7227,27 +7328,27 @@ Para permitir o FreeCAD a descarga destas bibliotecas, responda Si.Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAuto-xuntar
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7465,7 +7566,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7487,7 +7588,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_hr.qm b/src/Mod/Draft/Resources/translations/Draft_hr.qm
index 28361db69a..36ac00dad7 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_hr.qm and b/src/Mod/Draft/Resources/translations/Draft_hr.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_hr.ts b/src/Mod/Draft/Resources/translations/Draft_hr.ts
index ffd14529db..f203a025c2 100644
--- a/src/Mod/Draft/Resources/translations/Draft_hr.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_hr.ts
@@ -148,7 +148,7 @@ Ovo svojstvo je samo za čitanje, jer broj ovisi o svojstvima niza.Sastavni dijelovi ovog bloka
-
+ The placement of this objectpolozaj objekta
@@ -1129,6 +1129,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Oblik ovog objekta
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1695,6 +1730,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningUpozorenje
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2119,12 +2159,12 @@ Mora biti najmanje 2.
Draft_AddConstruction
-
+ Add to Construction groupDodavanje grupe konstrukcije
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2149,17 +2189,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupRazgrupiraj
-
+ Move to groupPremjesti u grupu
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2236,12 +2276,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutomatska grupa
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2517,6 +2557,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Šrafura
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2848,12 +2901,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2892,9 +2945,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2932,12 +2982,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2979,12 +3029,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleKut
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2992,12 +3042,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterSredište
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -3005,12 +3055,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -3018,12 +3068,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointKrajnja točka
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3031,12 +3081,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionProširenje
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3044,12 +3094,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridRešetka
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3057,12 +3107,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionPresjek
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3070,12 +3120,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3083,12 +3133,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointSrednja točka
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3096,12 +3146,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3109,12 +3159,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3122,12 +3172,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelParalelno
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3135,12 +3185,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularOkomito
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3148,12 +3198,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3161,12 +3211,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3305,7 +3355,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3848,6 +3898,49 @@ tijekom crtanja pomoću tipki [i]
The spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Obrazac
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Skaliraj
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotacija:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupa
+ Gui::Dialog::DlgSettingsDraft
@@ -5279,6 +5372,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5336,7 +5437,7 @@ Note: C++ exporter is faster, but is not as featureful yet
aktivna naredba:
-
+ NonePrazno
@@ -5391,7 +5492,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Dužina
-
+ AngleKut
@@ -5516,7 +5617,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Oznaka
-
+ DistanceUdaljenost
@@ -5830,7 +5931,7 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Pritisnite ovaj gumb da biste stvorili tekstualni objekt ili dovršite tekst s dva prazna retka
-
+ Offset distanceUdaljenost pomaka
@@ -6738,7 +6839,7 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Upgrade
-
+ MovePomicanje
@@ -6753,7 +6854,7 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Pick start point
-
+ Pick end pointPick end point
@@ -6793,82 +6894,82 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapSkok na rešetku
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7108,7 +7209,7 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7133,7 +7234,7 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7143,22 +7244,22 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7298,27 +7399,27 @@ Da bi odobrio FreeCAD-u preuzimanje ove biblioteke, odgovori sa Da (Yes).Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutomatska grupa
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7536,7 +7637,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7558,7 +7659,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_hu.qm b/src/Mod/Draft/Resources/translations/Draft_hu.qm
index 7b7541297d..30b1c91edf 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_hu.qm and b/src/Mod/Draft/Resources/translations/Draft_hu.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_hu.ts b/src/Mod/Draft/Resources/translations/Draft_hu.ts
index 60c594e248..adc2eade46 100644
--- a/src/Mod/Draft/Resources/translations/Draft_hu.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_hu.ts
@@ -148,7 +148,7 @@ Ez a tulajdonság írásvédett, mivel a szám a tömb paramétereitől függ.
Ennek a blokknak az összetevői
-
+ The placement of this objectEnnek az objektumnak az elhelyezése
@@ -1128,6 +1128,41 @@ Használja az 'arch' kifejezést amerikai US arch jelölésének kikényszerít
This object will be recomputed only if this is True.Ez a tárgy csak akkor kerül újraszámításra, ha ez igaz.
+
+
+ The shape of this object
+ Ennek a tárgynak az alakja
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1676,6 +1711,11 @@ Az elrendezés merőleges vagy poláris elrendezésre alakítható a típus megv
WarningRiasztás
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2087,12 +2127,12 @@ Legalább 2-esnek kell lennie.
Draft_AddConstruction
-
+ Add to Construction groupHozzáadás az építési csoporthoz
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2117,17 +2157,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupCsoportbontás
-
+ Move to groupUgrás a csoportra
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Áthelyezi a kijelölt tárgyakat egy meglévő csoportba, vagy eltávolítja őket az egyes csoportból.
@@ -2205,12 +2245,12 @@ poláris vagy körkörös, és tulajdonságaik megváltoztathatóak.
Draft_AutoGroup
-
+ AutogroupAutocsoport
-
+ Select a group to add all Draft and Arch objects to.Jelöljön ki egy csoportot, amelyhez az összes tervrajt- és íves tárgyakat hozzá szeretné adni.
@@ -2485,6 +2525,19 @@ If other objects are selected they are ignored.
Ha más tárgyak vannak kijelölve, a program figyelmen kívül hagyja őket.
+
+ Draft_Hatch
+
+
+ Hatch
+ Kitöltés
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2815,12 +2868,12 @@ CTRL illesztéshez, SHIFT a kényszerítéshez, ALT másoláshoz.
Draft_SelectGroup
-
+ Select groupCsoport kiválasztása
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2859,9 +2912,6 @@ Három csúcspontot vagy egy munkasík proxyt is kijelölhet.
Alapértelmezett stílusok beállítása
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2899,12 +2949,12 @@ A zárt alakzatok kihúzásához és logikai műveletekhez használhatók.
Draft_ShowSnapBar
-
+ Show snap toolbarIllesztési eszköztár megjelenítése
-
+ Show the snap toolbar if it is hidden.Az illesztési eszköztár megjelenítése, ha rejtett.
@@ -2946,12 +2996,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Angle
-
+ AngleSzög
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Állítsa be az illesztés pontokat egy körívben, amely 30 és 45 fokos szögek többszöröse.
@@ -2959,12 +3009,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Center
-
+ CenterKözépre
-
+ Set snapping to the center of a circular arc.Állítsa be az illesztést egy körív közepére.
@@ -2972,12 +3022,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Dimensions
-
+ Show dimensionsDimenziók megjelenítése
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Ideiglenes lineáris dimenziók megjelenítése a tárgyak szerkesztésénél és más illesztési módszerek használatakor.
@@ -2985,12 +3035,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Endpoint
-
+ EndpointVégpont
-
+ Set snapping to endpoints of an edge.Állítsa az illesztést egy él végpontjaira.
@@ -2998,12 +3048,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Extension
-
+ ExtensionMeghosszabbítás
-
+ Set snapping to the extension of an edge.Állítsa az illesztést az él meghosszabbításához.
@@ -3011,12 +3061,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Grid
-
+ GridRács
-
+ Set snapping to the intersection of grid lines.Állítsa az illesztést a rácsvonalak metszéspontjaira.
@@ -3024,12 +3074,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Intersection
-
+ IntersectionMetszet
-
+ Set snapping to the intersection of edges.Állítsa az illesztést az élek metszéspontjaira.
@@ -3037,12 +3087,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Lock
-
+ Main snapping toggle On/OffIllesztés főkapcsoló be- és kikapcsolása
-
+ Activates or deactivates all snap methods at once.Egyszerre aktiválja vagy inaktiválja az összes illesztési eszközt.
@@ -3050,12 +3100,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Midpoint
-
+ MidpointFelezőpont
-
+ Set snapping to the midpoint of an edge.Állítsa be az illesztést egy él felezőpontjához.
@@ -3063,12 +3113,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Near
-
+ NearestLegközelebbi
-
+ Set snapping to the nearest point of an edge.Állítsa be az illesztést az él legközelebbi pontjához.
@@ -3076,12 +3126,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Ortho
-
+ OrthogonalMerőleges
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Állítsa az illesztést egy pont 45 fokos többszörösére.
@@ -3089,12 +3139,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Parallel
-
+ ParallelPárhuzamos
-
+ Set snapping to a direction that is parallel to an edge.Állítsa az illesztést egy éllel párhuzamos irányba.
@@ -3102,12 +3152,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Perpendicular
-
+ PerpendicularMerőleges
-
+ Set snapping to a direction that is perpendicular to an edge.Állítsa az illesztést egy éllel merőleges irányba.
@@ -3115,12 +3165,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_Special
-
+ SpecialKülönleges
-
+ Set snapping to the special points defined inside an object.Állítsa be az illesztést a tárgyon belül definiált speciális pontokhoz.
@@ -3128,12 +3178,12 @@ egyenes piszkozatvonalak működik jól. A program figyelmen kívül hagyja a ne
Draft_Snap_WorkingPlane
-
+ Working planeMunkasík
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3272,7 +3322,7 @@ Ez zárt alakzatokhoz és szilárd testekhez készült, és nem befolyásolja a
Levág-Bővít (trimex)
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Levágja vagy bővíti a kijelölt tárgyat, vagy egyetlen felületet bővít.
@@ -3799,6 +3849,49 @@ módosíthatja rajzolás közbenThe spacing between different lines of textA különböző szövegsorok közötti térköz
+
+
+ Form
+ Űrlap
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Méretezés
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Elforgatás:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Csoport
+ Gui::Dialog::DlgSettingsDraft
@@ -5210,6 +5303,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Megjegyzés: A C++ exportőr gyorsabb, de még nem olyan funkcionális
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5267,7 +5368,7 @@ Megjegyzés: A C++ exportőr gyorsabb, de még nem olyan funkcionálisaktív parancs:
-
+ NoneEgyik sem
@@ -5322,7 +5423,7 @@ Megjegyzés: A C++ exportőr gyorsabb, de még nem olyan funkcionálisHossz
-
+ AngleSzög
@@ -5447,7 +5548,7 @@ Megjegyzés: A C++ exportőr gyorsabb, de még nem olyan funkcionálisFelirat
-
+ DistanceTávolság
@@ -5761,7 +5862,7 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Nyomja meg ezt a gombot a szöveges tárgy létrehozásához, vagy fejezze be a szöveget két üres vonallal
-
+ Offset distanceEltolási távolság
@@ -6667,7 +6768,7 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Frissít
-
+ MoveMozgat
@@ -6682,7 +6783,7 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Kezdőpont kiválasztása
-
+ Pick end pointVégpont kiválasztása
@@ -6722,82 +6823,82 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Megjelenítési mód váltása
-
+ Main toggle snapFő illesztés kapcsoló
-
+ Midpoint snapKözéppont illesztés
-
+ Perpendicular snapMerőleges illesztés
-
+ Grid snapRácshoz igazítás
-
+ Intersection snapMetszéspont illesztés
-
+ Parallel snapPárhuzamos illesztés
-
+ Endpoint snapVégpont illesztés
-
+ Angle snap (30 and 45 degrees)Szög illesztés (30 és 45 fok)
-
+ Arc center snapÍv középpont illesztés
-
+ Edge extension snapÉlbővítmény illesztés
-
+ Near snapKözeli illesztés
-
+ Orthogonal snapMerőleges illesztés
-
+ Special point snapSpeciális pont illesztés
-
+ Dimension displayMéret megjelenítése
-
+ Working plane snapMunkasík illesztés
-
+ Show snap toolbarIllesztési eszköztár megjelenítése
@@ -7037,7 +7138,7 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
A kijelölt tárgyhoz nem található szerkesztési pont
-
+ : this object is not editable: ez a tárgy nem szerkeszthető
@@ -7062,7 +7163,7 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Levág-Bővít (trimex)
-
+ Select objects to trim or extendVálassza ki a tárgyakat a vágáshoz/nyújtáshoz
@@ -7072,22 +7173,22 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Távolság kiválasztása
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Nem lehet vágni a tárgyakat, csak tervrajz vonalak és ívek támogatottak.
-
+ Unable to trim these objects, too many wiresNem lehet ezeket a tárgyakat vágni, túl sok drótváz
-
+ These objects don't intersect.Ezek az objektumok nem metszik egymást.
-
+ Too many intersection points.Túl sok metszési pont.
@@ -7227,27 +7328,27 @@ A FreeCAD letöltésének bekapcsolásához válassza az "Igen"-t.
Stílusváltás
-
+ Add to groupHozzáadás a csoporthoz
-
+ Select groupCsoport kiválasztása
-
+ AutogroupAutocsoport
-
+ Add new LayerÚj réteg hozzáadása
-
+ Add to construction groupHozzáadás az építési csoporthoz
@@ -7465,7 +7566,7 @@ Nem érhető el, ha a 'Rész-primitívek használata' beállítás engedélyezve
A tárgyak méretezése sikertelen:
-
+ Too many objects selected, max number set to:Túl sok tárgy van kijelölve, a beállított maximális szám:
@@ -7487,9 +7588,9 @@ Nem érhető el, ha a 'Rész-primitívek használata' beállítás engedélyezve
-
+ Offset angle
- Offset angle
+ Eltolási szög
diff --git a/src/Mod/Draft/Resources/translations/Draft_id.qm b/src/Mod/Draft/Resources/translations/Draft_id.qm
index a3d10529ac..b996975d19 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_id.qm and b/src/Mod/Draft/Resources/translations/Draft_id.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_id.ts b/src/Mod/Draft/Resources/translations/Draft_id.ts
index ebc61d3841..e35764da80 100644
--- a/src/Mod/Draft/Resources/translations/Draft_id.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_id.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectPenempatan objek ini
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Bentuk dari objek ini
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1676,6 +1711,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2087,12 +2127,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2117,17 +2157,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2205,12 +2245,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2486,6 +2526,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2817,12 +2870,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2861,9 +2914,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2901,12 +2951,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2948,12 +2998,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleSudut
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2961,12 +3011,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterPusat
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2974,12 +3024,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2987,12 +3037,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3000,12 +3050,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3013,12 +3063,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridKisi
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3026,12 +3076,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionPersimpangan
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3039,12 +3089,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3052,12 +3102,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3065,12 +3115,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3078,12 +3128,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3091,12 +3141,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelParalel
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3104,12 +3154,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3117,12 +3167,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3130,12 +3180,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3274,7 +3324,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3802,6 +3852,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Bentuk
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Skala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotasi:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Kelompok
+ Gui::Dialog::DlgSettingsDraft
@@ -5210,6 +5303,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5267,7 +5368,7 @@ Note: C++ exporter is faster, but is not as featureful yet
perintah aktif:
-
+ NoneTidak ada
@@ -5322,7 +5423,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Panjangnya
-
+ AngleSudut
@@ -5447,7 +5548,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Label
-
+ DistanceDistance
@@ -5756,7 +5857,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6662,7 +6763,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Upgrade
-
+ MovePindah
@@ -6677,7 +6778,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point
-
+ Pick end pointPick end point
@@ -6717,82 +6818,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapGrid sekejap
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7032,7 +7133,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7057,7 +7158,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7067,22 +7168,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7222,27 +7323,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7460,7 +7561,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7482,7 +7583,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_it.qm b/src/Mod/Draft/Resources/translations/Draft_it.qm
index f48e3b27df..6bb81a52e6 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_it.qm and b/src/Mod/Draft/Resources/translations/Draft_it.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_it.ts b/src/Mod/Draft/Resources/translations/Draft_it.ts
index 1fbf8c691a..29d5c8d141 100644
--- a/src/Mod/Draft/Resources/translations/Draft_it.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_it.ts
@@ -148,7 +148,7 @@ Questa proprietà è di sola lettura, poiché il numero dipende dai parametri de
I componenti di questo blocco
-
+ The placement of this objectIl posizionamento di questo oggetto
@@ -1119,6 +1119,41 @@ Usare 'arch' per forzare la notazione dell'arco statunitense
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ La forma di questo oggetto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1667,6 +1702,11 @@ La Serie può essere trasformata in una serie polare o circolare cambiandone il
WarningAttenzione
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2078,12 +2118,12 @@ Deve essere almeno 2.
Draft_AddConstruction
-
+ Add to Construction groupAggiungi al gruppo Costruzione
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2108,17 +2148,17 @@ Crea un gruppo di costruzione se non esiste.
Draft_AddToGroup
-
+ UngroupSepara
-
+ Move to groupSposta nel gruppo
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Sposta gli oggetti selezionati in un gruppo esistente, o li rimuove da qualsiasi gruppo.
@@ -2195,12 +2235,12 @@ in polare o circolare, e le sue proprietà possono essere modificate.
Draft_AutoGroup
-
+ AutogroupAuto-gruppo
-
+ Select a group to add all Draft and Arch objects to.Selezionare un gruppo a cui aggiungere automaticamente tutti gli oggetti Draft & Arch.
@@ -2476,6 +2516,19 @@ If other objects are selected they are ignored.
Se sono selezionati altri oggetti, verranno ignorati.
+
+ Draft_Hatch
+
+
+ Hatch
+ Tratteggio
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2807,12 +2860,12 @@ CTRL per lo snap, SHIFT per vincolare, ALT per copiare.
Draft_SelectGroup
-
+ Select groupSeleziona gruppo
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2851,9 +2904,6 @@ E' possibile anche selezionare tre vertici o un Piano di lavoro Proxy.Imposta stili predefiniti
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2891,12 +2941,12 @@ Le forme chiuse possono essere utilizzate per estrusioni e operazioni booleane.<
Draft_ShowSnapBar
-
+ Show snap toolbarMostra barra degli snap
-
+ Show the snap toolbar if it is hidden.Mostra la barra degli snap se è nascosta.
@@ -2938,12 +2988,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Angle
-
+ AngleAngolo
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Imposta lo snapping a punti in un arco circolare situato a multipli di angoli di 30 e 45 gradi.
@@ -2951,12 +3001,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Center
-
+ CenterCentro
-
+ Set snapping to the center of a circular arc.Imposta lo snapping al centro di un arco circolare.
@@ -2964,12 +3014,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Dimensions
-
+ Show dimensionsMostra quote
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Mostra quote lineari temporanee quando si modifica un oggetto e si utilizzano altri metodi di snapping.
@@ -2977,12 +3027,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Endpoint
-
+ EndpointPunto finale
-
+ Set snapping to endpoints of an edge.Imposta lo snapping ai fine linea di un bordo.
@@ -2990,12 +3040,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Extension
-
+ ExtensionEstensione
-
+ Set snapping to the extension of an edge.Imposta lo snapping all'estensione di un bordo.
@@ -3003,12 +3053,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Grid
-
+ GridGriglia
-
+ Set snapping to the intersection of grid lines.Imposta lo snapping all'intersezione delle linee della griglia.
@@ -3016,12 +3066,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Intersection
-
+ IntersectionIntersezione
-
+ Set snapping to the intersection of edges.Imposta lo snapping all'intersezione dei bordi.
@@ -3029,12 +3079,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Lock
-
+ Main snapping toggle On/OffAttiva/Disattiva lo snapping principale
-
+ Activates or deactivates all snap methods at once.Attiva o disattiva tutti i metodi snap contemporaneamente.
@@ -3042,12 +3092,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Midpoint
-
+ MidpointPunto medio
-
+ Set snapping to the midpoint of an edge.Imposta lo snapping al punto centrale di un bordo.
@@ -3055,12 +3105,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Near
-
+ NearestVicino
-
+ Set snapping to the nearest point of an edge.Imposta lo snapping al punto più vicino di un bordo.
@@ -3068,12 +3118,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Ortho
-
+ OrthogonalOrtogonale
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Imposta lo snapping a una direzione che è un multiplo di 45 gradi da un punto.
@@ -3081,12 +3131,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Parallel
-
+ ParallelParallelo
-
+ Set snapping to a direction that is parallel to an edge.Imposta lo snapping a una direzione parallela a un bordo.
@@ -3094,12 +3144,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicolare
-
+ Set snapping to a direction that is perpendicular to an edge.Imposta lo snapping a una direzione perpendicolare a un bordo.
@@ -3107,12 +3157,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_Special
-
+ SpecialSpeciale
-
+ Set snapping to the special points defined inside an object.Imposta lo snapping ai punti speciali definiti all'interno di un oggetto.
@@ -3120,12 +3170,12 @@ linee di Draft dritte che vengono disegnate nel piano XY. Gli oggetti selezionat
Draft_Snap_WorkingPlane
-
+ Working planePiano di lavoro
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3264,7 +3314,7 @@ Questo è destinato ad essere utilizzato con forme chiuse e solidi, e non influi
Taglia/Estendi
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Taglia o estende l'oggetto selezionato, o estrude singole facce.
@@ -3792,6 +3842,49 @@ utilizzando i tasti [ e ] durante il disegnoThe spacing between different lines of textLa spaziatura tra le righe del testo
+
+
+ Form
+ Modulo
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Scala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotazione:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Gruppo
+ Gui::Dialog::DlgSettingsDraft
@@ -5201,6 +5294,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Nota: l'importatore C++ è più veloce, ma non è ancora altrettanto funzionale
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5258,7 +5359,7 @@ Nota: l'importatore C++ è più veloce, ma non è ancora altrettanto funzionale<
comando attivo:
-
+ NoneNessuno
@@ -5313,7 +5414,7 @@ Nota: l'importatore C++ è più veloce, ma non è ancora altrettanto funzionale<
Lunghezza
-
+ AngleAngolo
@@ -5438,7 +5539,7 @@ Nota: l'importatore C++ è più veloce, ma non è ancora altrettanto funzionale<
Etichetta
-
+ DistanceDistanza
@@ -5749,7 +5850,7 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Premere questo pulsante per creare l'oggetto di testo, o terminare il testo con due righe vuote
-
+ Offset distanceDistanza di offset
@@ -6655,7 +6756,7 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Promuovi
-
+ MoveSposta
@@ -6670,7 +6771,7 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Scegliere il punto iniziale
-
+ Pick end pointScegliere il punto finale
@@ -6710,82 +6811,82 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Cambia la visualizzazione
-
+ Main toggle snapAttivatore principale degli snap
-
+ Midpoint snapSnap Punto medio
-
+ Perpendicular snapSnap Perpendicolare
-
+ Grid snapAggancia alla griglia
-
+ Intersection snapSnap Intersezione
-
+ Parallel snapSnap Parallelo
-
+ Endpoint snapSnap Punto finale
-
+ Angle snap (30 and 45 degrees)Snap Angolo (30 e 45 gradi)
-
+ Arc center snapSnap Centro arco
-
+ Edge extension snapSnap Estensione bordo
-
+ Near snapSnap Vicino
-
+ Orthogonal snapSnap Ortogonale
-
+ Special point snapSnap Punto speciale
-
+ Dimension displayMostra quote
-
+ Working plane snapSnap Piano di lavoro
-
+ Show snap toolbarMostra barra degli snap
@@ -7025,7 +7126,7 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Nessun punto di modifica trovato per l'oggetto selezionato
-
+ : this object is not editable: questo oggetto non è modificabile
@@ -7050,7 +7151,7 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Taglia/Estendi
-
+ Select objects to trim or extendSeleziona gli oggetti da tagliare o estendere
@@ -7060,22 +7161,22 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Scegliere la distanza
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Impossibile tagliare questi oggetti, sono supportati solo polilinee e archi di Draft.
-
+ Unable to trim these objects, too many wiresImpossibile tagliare questi oggetti, troppe polilinee
-
+ These objects don't intersect.Questi oggetti non si intersecano.
-
+ Too many intersection points.Troppi punti di intersezione.
@@ -7215,27 +7316,27 @@ Per abilitare FreeCAD a scaricare queste librerie, rispondere Sì.Modifica lo stile
-
+ Add to groupAggiungi al gruppo
-
+ Select groupSeleziona gruppo
-
+ AutogroupAuto-gruppo
-
+ Add new LayerAggiungi un nuovo Layer
-
+ Add to construction groupAggiungi al gruppo Costruzione
@@ -7452,7 +7553,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledImpossibile scalare gli oggetti:
-
+ Too many objects selected, max number set to:Troppi oggetti selezionati, numero massimo impostato a:
@@ -7474,9 +7575,9 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angle
- Offset angle
+ Angolo di offset
diff --git a/src/Mod/Draft/Resources/translations/Draft_ja.qm b/src/Mod/Draft/Resources/translations/Draft_ja.qm
index 6fb6c841b9..1d4ecbb665 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_ja.qm and b/src/Mod/Draft/Resources/translations/Draft_ja.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_ja.ts b/src/Mod/Draft/Resources/translations/Draft_ja.ts
index 2de32c9965..55d0f3275d 100644
--- a/src/Mod/Draft/Resources/translations/Draft_ja.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_ja.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
このブロックのコンポーネント
-
+ The placement of this objectこのオブジェクトの配置
@@ -1113,6 +1113,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ このオブジェクトの形
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1658,6 +1693,11 @@ X、Y、Zの軸の指定方向にコピーを並べます。
Warning警告
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2069,12 +2109,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction group構築グループに追加
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2099,17 +2139,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ Ungroupグループ解除
-
+ Move to groupグループに移動
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.選択したオブジェクトを既存のグループに移動するか、グループから削除します。
@@ -2187,12 +2227,12 @@ to polar or circular, and its properties can be modified.
Draft_AutoGroup
-
+ Autogroupオートグループ
-
+ Select a group to add all Draft and Arch objects to.全てのDraft、Archオブジェクトを追加するグループを選択
@@ -2463,6 +2503,19 @@ If other objects are selected they are ignored.
他のオブジェクトが選択されている場合は無視されます。
+
+ Draft_Hatch
+
+
+ Hatch
+ ハッチング
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2792,12 +2845,12 @@ CTRLでスナップ、SHIFTで拘束、ALTでコピー。
Draft_SelectGroup
-
+ Select groupグループを選択
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2836,9 +2889,6 @@ You may also select a three vertices or a Working Plane Proxy.デフォルトのスタイルを設定
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2876,12 +2926,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarスナップ用ツールバーを表示
-
+ Show the snap toolbar if it is hidden.非表示の場合はスナップ用ツールバーを表示します。
@@ -2922,12 +2972,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ Angle角度
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.30度と45度の角度の倍数に位置する円弧上の点にスナップを設定
@@ -2935,12 +2985,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ Center中心
-
+ Set snapping to the center of a circular arc.円弧の中心にスナップを設定
@@ -2948,12 +2998,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensions寸法を表示
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.オブジェクトを編集する時や他のスナップ方法を使用する時に、一時的な長さ寸法を表示
@@ -2961,12 +3011,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ Endpoint端点
-
+ Set snapping to endpoints of an edge.エッジの端点にスナップを設定
@@ -2974,12 +3024,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ Extension拡張
-
+ Set snapping to the extension of an edge.エッジの延長にスナップを設定
@@ -2987,12 +3037,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ Gridグリッド
-
+ Set snapping to the intersection of grid lines.グリッド線の交点にスナップを設定
@@ -3000,12 +3050,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ Intersection共通集合
-
+ Set snapping to the intersection of edges.エッジの交点にスナップを設定
@@ -3013,12 +3063,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/Offメインスナップのオン/オフを切り替え
-
+ Activates or deactivates all snap methods at once.全てのスナップ方法を同時に有効または無効にします。
@@ -3026,12 +3076,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ Midpoint中点
-
+ Set snapping to the midpoint of an edge.エッジの中点にスナップを設定
@@ -3039,12 +3089,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ Nearest最近接
-
+ Set snapping to the nearest point of an edge.エッジの最近接点にスナップを設定
@@ -3052,12 +3102,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ Orthogonal矩形
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.点から45度の倍数の方向にスナップを設定
@@ -3065,12 +3115,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ Parallel平行
-
+ Set snapping to a direction that is parallel to an edge.エッジに平行な方向にスナップを設定
@@ -3078,12 +3128,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ Perpendicular直交する|鉛直な
-
+ Set snapping to a direction that is perpendicular to an edge.エッジに垂直な方向にスナップを設定
@@ -3091,12 +3141,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ Special特殊
-
+ Set snapping to the special points defined inside an object.オブジェクト内で定義されている特殊点にスナップを設定
@@ -3104,12 +3154,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working plane作業平面
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3246,7 +3296,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
トリメックス
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.選択したオブジェクトをトリムまたは延長するか、もしくは単一の面を押し出します。CTRLでスナップ、SHIFTで現在のセグメントまたは垂直方向に拘束、ALTで反転。
@@ -3766,6 +3816,49 @@ value by using the [ and ] keys while drawing
The spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ フォーム
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ 尺度
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ 回転:
+
+
+
+ °
+ 度
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ グループ
+ Gui::Dialog::DlgSettingsDraft
@@ -5167,6 +5260,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5224,7 +5325,7 @@ Note: C++ exporter is faster, but is not as featureful yet
アクティブコマンド:
-
+ Noneなし
@@ -5279,7 +5380,7 @@ Note: C++ exporter is faster, but is not as featureful yet
長さ
-
+ Angle角度
@@ -5404,7 +5505,7 @@ Note: C++ exporter is faster, but is not as featureful yet
ラベル
-
+ Distance距離
@@ -5718,7 +5819,7 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
このボタンを押して、テキストオブジェクト作成するか、2行の空白行でテキストを終了します。
-
+ Offset distanceオフセットの距離
@@ -6624,7 +6725,7 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
アップグレード
-
+ Move移動
@@ -6639,7 +6740,7 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
始点を選択
-
+ Pick end point終点を選択
@@ -6679,82 +6780,82 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
表示モードを切り替え
-
+ Main toggle snapメイン切り替えスナップ
-
+ Midpoint snap中点スナップ
-
+ Perpendicular snap垂直スナップ
-
+ Grid snapグリッドにスナップ
-
+ Intersection snap交点スナップ
-
+ Parallel snap平行スナップ
-
+ Endpoint snap端点スナップ
-
+ Angle snap (30 and 45 degrees)角度スナップ (30度、45度)
-
+ Arc center snap円弧中心スナップ
-
+ Edge extension snapエッジ延長スナップ
-
+ Near snap近接スナップ
-
+ Orthogonal snap直交スナップ
-
+ Special point snap特殊点スナップ
-
+ Dimension display寸法表示
-
+ Working plane snap作業平面スナップ
-
+ Show snap toolbarスナップ用ツールバーを表示
@@ -6994,7 +7095,7 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
選択オブジェクトの中に編集点がありません。
-
+ : this object is not editable: このオブジェクトは編集できません
@@ -7019,7 +7120,7 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
トリメックス
-
+ Select objects to trim or extendトリムまたは伸縮するオブジェクトを選択
@@ -7029,22 +7130,22 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
距離を選択
-
+ Unable to trim these objects, only Draft wires and arcs are supported.これらのオブジェクトをトリムすることはできません。サポートされているのはドラフトのワイヤーと円弧のみです。
-
+ Unable to trim these objects, too many wiresこれらのオブジェクトはワイヤーが多すぎてトリムすることができません。
-
+ These objects don't intersect.これらのオブジェクトは交差してません。
-
+ Too many intersection points.交点が多すぎます。
@@ -7184,27 +7285,27 @@ FreeCADでこれらライブラリーのダウンロードを有効にするた
スタイルを変更
-
+ Add to groupグループに追加
-
+ Select groupグループを選択
-
+ Autogroupオートグループ
-
+ Add new Layer新しいレイヤーを追加
-
+ Add to construction group構築グループに追加
@@ -7422,7 +7523,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7444,7 +7545,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_lt.qm b/src/Mod/Draft/Resources/translations/Draft_lt.qm
index c7d1acb048..db04b22e4c 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_lt.qm and b/src/Mod/Draft/Resources/translations/Draft_lt.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_lt.ts b/src/Mod/Draft/Resources/translations/Draft_lt.ts
index 3d9a59553c..08c8204637 100644
--- a/src/Mod/Draft/Resources/translations/Draft_lt.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_lt.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectŠio objekto išdėstymas
@@ -332,7 +332,7 @@ the 'First Angle' and 'Last Angle' properties.
The placement of the base point of the first line
- The placement of the base point of the first line
+ Pirmosios tiesės pagrindinio mazgo padėtis
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Šio kūno pavidalas
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1677,6 +1712,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2088,12 +2128,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2118,17 +2158,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2148,7 +2188,7 @@ Create a group first to use this tool.Apply current style
- Apply current style
+ Pritaikyti esamą stilių
@@ -2206,12 +2246,12 @@ to polar or circular, and its properties can be modified.
Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2487,6 +2527,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2818,12 +2871,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2862,9 +2915,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2902,12 +2952,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2949,12 +2999,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleKampas
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2962,12 +3012,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterVidurys
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2975,12 +3025,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2988,12 +3038,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3001,12 +3051,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3014,12 +3064,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridTinklelis
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3027,12 +3077,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionSankirta
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3040,12 +3090,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3053,12 +3103,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3066,12 +3116,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3079,12 +3129,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3092,12 +3142,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelLygiagretus
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3105,12 +3155,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3118,12 +3168,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3131,12 +3181,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3275,7 +3325,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3551,7 +3601,7 @@ value by using the [ and ] keys while drawingShape color
- Shape color
+ Pavidalo spalva
@@ -3771,7 +3821,7 @@ value by using the [ and ] keys while drawing
Apply above style to selected object(s)
- Apply above style to selected object(s)
+ Pritaikyti minėtą stilių pasirinktiems nariams
@@ -3803,6 +3853,49 @@ value by using the [ and ] keys while drawing
The spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Pavidalas
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Mastelis
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Pasukimas:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupė
+ Gui::Dialog::DlgSettingsDraft
@@ -5214,6 +5307,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5271,7 +5372,7 @@ Note: C++ exporter is faster, but is not as featureful yet
atliekamas veiksmas:
-
+ NoneJoks
@@ -5326,7 +5427,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Length
-
+ AngleKampas
@@ -5451,7 +5552,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Label
-
+ DistanceDistance
@@ -5765,7 +5866,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -5977,7 +6078,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Final placement:
- Final placement:
+ Galutinė padėtis:
@@ -6671,7 +6772,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Upgrade
-
+ MovePerkelti
@@ -6686,7 +6787,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point
-
+ Pick end pointPick end point
@@ -6726,82 +6827,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapKibimas prie tinklelio
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -6958,12 +7059,12 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point of displacement
- Pick start point of displacement
+ Pasirinkite poslinkio pradžios taškąPick end point of displacement
- Pick end point of displacement
+ Pasirinkite poslinkio pabaigos tašką
@@ -7041,7 +7142,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7066,7 +7167,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7076,22 +7177,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7128,7 +7229,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Working plane aligned to global placement of
- Working plane aligned to global placement of
+ Darbinė plokštuma sutapdinta su globaliu išdėstymu, tapačiu
@@ -7231,27 +7332,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7456,7 +7557,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
Placement:
- Placement:
+ Išdėstymas:
@@ -7469,7 +7570,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7491,7 +7592,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_nl.qm b/src/Mod/Draft/Resources/translations/Draft_nl.qm
index 341abcd68e..c4acc51fb1 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_nl.qm and b/src/Mod/Draft/Resources/translations/Draft_nl.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_nl.ts b/src/Mod/Draft/Resources/translations/Draft_nl.ts
index 8b179050d4..510523304c 100644
--- a/src/Mod/Draft/Resources/translations/Draft_nl.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_nl.ts
@@ -148,7 +148,7 @@ Deze eigenschap is alleen-lezen, omdat het getal afhankelijk is van de parameter
De componenten van dit blok
-
+ The placement of this objectDe plaatsing van dit object
@@ -1127,6 +1127,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ De vorm van dit object
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1675,6 +1710,11 @@ De reeks kan worden omgezet in een polair of een circulaire reeks door het type
WarningWaarschuwing
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2086,12 +2126,12 @@ Het moet ten minste 2 zijn.
Draft_AddConstruction
-
+ Add to Construction groupToevoegen aan Constructiegroep
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2116,17 +2156,17 @@ Het creëert een constructiegroep als deze niet bestaat.
Draft_AddToGroup
-
+ UngroupDegroeperen
-
+ Move to groupVerplaats naar groep
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Verplaatst de geselecteerde objecten naar een bestaande groep, of verwijdert ze van elke groep.
@@ -2204,12 +2244,12 @@ naar polair of cirkel, en de eigenschappen ervan kunnen worden aangepast.
Draft_AutoGroup
-
+ AutogroupAutogroeperen
-
+ Select a group to add all Draft and Arch objects to.Selecteer een groep om alle Draft en Arch objecten aan toe te voegen.
@@ -2485,6 +2525,19 @@ If other objects are selected they are ignored.
Als andere objecten zijn geselecteerd worden ze genegeerd.
+
+ Draft_Hatch
+
+
+ Hatch
+ Arcering
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2815,12 +2868,12 @@ CTRL om uit te lijnen, SHIFT om te beperken, ALT om te kopiëren.
Draft_SelectGroup
-
+ Select groupGroep selecteren
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2859,9 +2912,6 @@ U kunt ook een drietal hoekpunten of een werkvlak proxy selecteren.Zet standaard stijlen
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2899,12 +2949,12 @@ De gesloten vormen kunnen worden gebruikt voor extrusies en booleaanse operaties
Draft_ShowSnapBar
-
+ Show snap toolbarToon uitlijn werkbalk
-
+ Show the snap toolbar if it is hidden.Laat de uitlijn werkbalk zien als deze verborgen is.
@@ -2946,12 +2996,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Angle
-
+ AngleHoek
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Stel het uitlijnen in als punten in een circulaire boog gelegen met veelvoud van 30 en 45 graden.
@@ -2959,12 +3009,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Center
-
+ CenterMiddelpunt
-
+ Set snapping to the center of a circular arc.Stel het uitlijnen in op het midden van een cirkelvorm.
@@ -2972,12 +3022,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Dimensions
-
+ Show dimensionsDimensies weergeven
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Tijdelijke lineaire afmetingen weergeven bij het bewerken van een object en het gebruik van andere uitlijnings methoden.
@@ -2985,12 +3035,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Endpoint
-
+ EndpointEindpunt
-
+ Set snapping to endpoints of an edge.Zet uitlijning naar eindpunten van een rand.
@@ -2998,12 +3048,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Extension
-
+ ExtensionVerlenging
-
+ Set snapping to the extension of an edge.Stel de uitlijning in voor de verlenging van een rand.
@@ -3011,12 +3061,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Grid
-
+ GridRaster
-
+ Set snapping to the intersection of grid lines.Stel het uitlijnen in voor het kruispunt van rasterlijnen.
@@ -3024,12 +3074,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Intersection
-
+ IntersectionSnijpunt
-
+ Set snapping to the intersection of edges.Stel het uitlijnen in voor het snijpunt van de randen.
@@ -3037,12 +3087,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Lock
-
+ Main snapping toggle On/OffHoofd uitlijning schakelaar aan/uit
-
+ Activates or deactivates all snap methods at once.Activeert of deactiveert alle uitlijnmethoden tegelijk.
@@ -3050,12 +3100,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Midpoint
-
+ MidpointMiddelpunt
-
+ Set snapping to the midpoint of an edge.Stel het uitlijnen in tot het midpunt van een rand.
@@ -3063,12 +3113,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Near
-
+ NearestDichtstbijzijnde
-
+ Set snapping to the nearest point of an edge.Stel het uitlijnen in op het dichtstbijzijnde punt van een rand.
@@ -3076,12 +3126,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Ortho
-
+ OrthogonalOrthogonaal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Stel het uitlijnen in op een richting die een veelvoud van 45 graden vanaf een punt.
@@ -3089,12 +3139,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Parallel
-
+ ParallelEvenwijdig
-
+ Set snapping to a direction that is parallel to an edge.Stel het uitlijnen in op een richting die parallel is aan een rand.
@@ -3102,12 +3152,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Perpendicular
-
+ PerpendicularLoodrecht
-
+ Set snapping to a direction that is perpendicular to an edge.Stel het uitlijnen in op een richting die haaks staat op een rand.
@@ -3115,12 +3165,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_Special
-
+ SpecialSpeciaal
-
+ Set snapping to the special points defined inside an object.Stel het uitlijnen in voor de speciale punten binnen een object.
@@ -3128,12 +3178,12 @@ rechte ontwerplijnen die in het XY-vlak worden getrokken. Geselecteerde objecten
Draft_Snap_WorkingPlane
-
+ Working planeWerkvlak
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3272,7 +3322,7 @@ Dit is bedoeld om te worden gebruikt met gesloten vormen en vast en heeft geen i
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Snijdt of breidt het geselecteerde object uit of breidt het geselecteerde object uit.
@@ -3799,6 +3849,49 @@ waarde ook wijzigen door de [ and ] sleutels te gebruiken tijdens het tekenenThe spacing between different lines of text
De afstand tussen twee regels tekst
+
+
+ Form
+ Vorm
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Schalen
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotatie:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Groep
+ Gui::Dialog::DlgSettingsDraft
@@ -5207,6 +5300,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5264,7 +5365,7 @@ Note: C++ exporter is faster, but is not as featureful yet
actieve opdracht:
-
+ NoneGeen
@@ -5319,7 +5420,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Lengte
-
+ AngleHoek
@@ -5444,7 +5545,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Label
-
+ DistanceAfstand
@@ -5758,7 +5859,7 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Druk op deze knop om het tekstobject aan te maken of eindig uw tekst met twee lege regels
-
+ Offset distanceVerschuiving afstand
@@ -6664,7 +6765,7 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Upgraden
-
+ MoveVerplaatsen
@@ -6679,7 +6780,7 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Kies startpunt
-
+ Pick end pointKies eindpunt
@@ -6719,82 +6820,82 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Toggle weergavemodus
-
+ Main toggle snapHoofd toggle klik
-
+ Midpoint snapMidpoint klik
-
+ Perpendicular snapLoodrechte uitlijning
-
+ Grid snapRaster plakken
-
+ Intersection snapIntersectie uitlijning
-
+ Parallel snapParallelle uitlijning
-
+ Endpoint snapEindpunt uitlijning
-
+ Angle snap (30 and 45 degrees)Hoek uitlijning (30 en 45 graden)
-
+ Arc center snapBoog midden uitlijning
-
+ Edge extension snapRand verlenging uitlijning
-
+ Near snapDichtbij uitlijning
-
+ Orthogonal snapOrthogonale uitlijning
-
+ Special point snapSpeciale punt uitlijning
-
+ Dimension displayMaat weergeven
-
+ Working plane snapWerkvlak uitlijning
-
+ Show snap toolbarToon uitlijn werkbalk
@@ -7034,7 +7135,7 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Geen bewerkingspunt gevonden voor het geselecteerde object
-
+ : this object is not editable: dit object is niet bewerkbaar
@@ -7059,7 +7160,7 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Trimex
-
+ Select objects to trim or extendSelecteer objecten om te trimmen of uit te breiden
@@ -7069,22 +7170,22 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Kies afstand
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Kan deze objecten niet trimmen, alleen Draft draden en bogen worden ondersteund.
-
+ Unable to trim these objects, too many wiresKan deze objecten niet trimmen, te veel draden
-
+ These objects don't intersect.Deze objecten doorsnijden elkaar niet.
-
+ Too many intersection points.Te veel snijpunten.
@@ -7224,27 +7325,27 @@ Om FreeCAD in staat te stellen om deze bibliotheken te downloaden, antwoord Ja.<
Stijl wijzigen
-
+ Add to groupToevoegen aan groep
-
+ Select groupGroep selecteren
-
+ AutogroupAutogroeperen
-
+ Add new LayerNieuwe laag toevoegen
-
+ Add to construction groupVoeg toe aan constructiegroep
@@ -7462,7 +7563,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7484,7 +7585,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_pl.qm b/src/Mod/Draft/Resources/translations/Draft_pl.qm
index 537ea5e1aa..f021557399 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_pl.qm and b/src/Mod/Draft/Resources/translations/Draft_pl.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_pl.ts b/src/Mod/Draft/Resources/translations/Draft_pl.ts
index d681797421..49aaddb9b4 100644
--- a/src/Mod/Draft/Resources/translations/Draft_pl.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_pl.ts
@@ -148,7 +148,7 @@ Ta właściwość jest tylko do odczytu, ponieważ liczba zależy od parametrów
Składniki tego bloku
-
+ The placement of this objectPołożenie tego obiektu
@@ -1126,6 +1126,41 @@ Użyj "arch", aby wymusić notację architektoniczną amerykańskąThis object will be recomputed only if this is True.
Ten obiekt zostanie ponownie przeliczony tylko wtedy, gdy parametr ma wartość Prawda.
+
+
+ The shape of this object
+ Kształt tego obiektu
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1674,6 +1709,11 @@ Tablicę można przekształcić w tablicę polarną lub okrągłą, zmieniając
WarningOstrzeżenie
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2082,12 +2122,12 @@ Musi wynosić co najmniej 2.
Draft_AddConstruction
-
+ Add to Construction groupDodaj do grupy konstrukcyjnej
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2112,17 +2152,17 @@ Tworzy grupę konstrukcji, jeśli nie istniała.
Draft_AddToGroup
-
+ UngroupRozgrupuj
-
+ Move to groupPrzenieś do grupy
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Przenosi wybrane obiekty do istniejącej grupy lub usuwa je z dowolnej grupy.
@@ -2200,12 +2240,12 @@ na biegunowy lub kołowy, a jego właściwości mogą być modyfikowane.
Draft_AutoGroup
-
+ AutogroupGrupuj automatycznie
-
+ Select a group to add all Draft and Arch objects to.Wybierz grupę, do której chcesz dodać wszystkie obiekty Projektowe i Arch.
@@ -2482,6 +2522,19 @@ If other objects are selected they are ignored.
Jeśli wybrane są inne obiekty, to zostaną one ignorowane.
+
+ Draft_Hatch
+
+
+ Hatch
+ Kreskowanie
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2815,12 +2868,12 @@ CTRL, aby przyciągnąć, SHIFT, aby ograniczyć, ALT do kopiowania.
Draft_SelectGroup
-
+ Select groupWybierz grupę
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2859,9 +2912,6 @@ Można również wybrać trzy wierzchołki lub przejściową płaszczyznę roboc
Ustaw jako domyślny styl
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2899,12 +2949,12 @@ Zamknięte kształty mogą być używane do przeprowadzania operacji wyciągania
Draft_ShowSnapBar
-
+ Show snap toolbarPokaż pasek narzędzi przyciągania
-
+ Show the snap toolbar if it is hidden.Pokaż pasek narzędzi, jeśli jest ukryty.
@@ -2946,12 +2996,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Angle
-
+ AngleKąt
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Ustaw przyciąganie do punktów w łuku kołowym znajdujących się pod wielokrotnością kątów 30 i 45 stopni.
@@ -2959,12 +3009,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Center
-
+ CenterWyśrodkowane
-
+ Set snapping to the center of a circular arc.Ustaw przyciąganie do środka łuku kołowego.
@@ -2972,12 +3022,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Dimensions
-
+ Show dimensionsPokaż wymiary
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Pokaż tymczasowe wymiary liniowe podczas edycji obiektu i przy użyciu innych metod przyciągania.
@@ -2985,12 +3035,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Endpoint
-
+ EndpointPunkt końcowy
-
+ Set snapping to endpoints of an edge.Ustaw przyciąganie do punktu końcowego krawędzi.
@@ -2998,12 +3048,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Extension
-
+ ExtensionWyciągnięcie
-
+ Set snapping to the extension of an edge.Ustaw przyciąganie do przedłużenia krawędzi.
@@ -3011,12 +3061,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Grid
-
+ GridSiatka
-
+ Set snapping to the intersection of grid lines.Ustaw przyciąganie do punktu przecięcia linii siatki.
@@ -3024,12 +3074,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Intersection
-
+ IntersectionPrzecięcie
-
+ Set snapping to the intersection of edges.Ustaw przyciąganie na przecięcie krawędzi.
@@ -3037,12 +3087,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Lock
-
+ Main snapping toggle On/OffWłącz/wyłącz główną opcję przyciągania
-
+ Activates or deactivates all snap methods at once.Aktywuje lub wyłącza wszystkie metody przyciągania naraz.
@@ -3050,12 +3100,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Midpoint
-
+ MidpointPunkt środkowy
-
+ Set snapping to the midpoint of an edge.Ustaw przyciąganie na punkt środkowy krawędzi.
@@ -3063,12 +3113,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Near
-
+ NearestNajbliższy
-
+ Set snapping to the nearest point of an edge.Ustaw przyciąganie na najbliższy punkt krawędzi.
@@ -3076,12 +3126,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Ortho
-
+ OrthogonalTylko poziomo lub pionowo
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Ustaw kierunek przyciągania na wielokrotność 45 stopni od punktu.
@@ -3089,12 +3139,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Parallel
-
+ ParallelRównolegle
-
+ Set snapping to a direction that is parallel to an edge.Ustaw przyciąganie w kierunku równoległym do krawędzi.
@@ -3102,12 +3152,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Perpendicular
-
+ PerpendicularProstopadle
-
+ Set snapping to a direction that is perpendicular to an edge.Ustaw przyciąganie w kierunku prostopadłym do krawędzi.
@@ -3115,12 +3165,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_Special
-
+ SpecialSpecjalne
-
+ Set snapping to the special points defined inside an object.Ustaw przyciąganie na specjalne punkty zdefiniowane wewnątrz obiektu.
@@ -3128,12 +3178,12 @@ prostych linii projektowych, które są rysowane w płaszczyźnie XY. Wybrane ob
Draft_Snap_WorkingPlane
-
+ Working planePłaszczyzna robocza
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3256,7 +3306,7 @@ Jest przeznaczona do użytku z zamkniętymi kształtami i bryłami i nie ma wpł
Toggle grid
- Przełącz siatkę
+ Przełącz widoczność siatki
@@ -3272,7 +3322,7 @@ Jest przeznaczona do użytku z zamkniętymi kształtami i bryłami i nie ma wpł
Przytnij / wydłuż
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Przycina lub wydłuża zaznaczony obiekt, lub wyciąga pojedyncze ściany.
@@ -3801,6 +3851,49 @@ używając klawisza [ i ] podczas rysowaniaThe spacing between different lines of textOdstępy między poszczególnymi wierszami tekstu
+
+
+ Form
+ Formularz
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Skala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Obrót:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupa
+ Gui::Dialog::DlgSettingsDraft
@@ -5212,6 +5305,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Uwaga: eksporter C++ jest szybszy, ale nie jest jeszcze tak funkcjonalny
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5269,7 +5370,7 @@ Uwaga: eksporter C++ jest szybszy, ale nie jest jeszcze tak funkcjonalnyaktywne polecenie:
-
+ NoneBrak
@@ -5324,7 +5425,7 @@ Uwaga: eksporter C++ jest szybszy, ale nie jest jeszcze tak funkcjonalnyOdstęp
-
+ AngleKąt
@@ -5449,7 +5550,7 @@ Uwaga: eksporter C++ jest szybszy, ale nie jest jeszcze tak funkcjonalnyEtykieta
-
+ DistanceOdległość
@@ -5762,7 +5863,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Naciśnij ten przycisk, aby utworzyć obiekt tekstowy, lub zakończ tekst dwiema pustymi liniami
-
+ Offset distanceOdległość przesunięcia
@@ -6668,7 +6769,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Ulepsz kształt
-
+ MovePrzesuń
@@ -6683,7 +6784,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Wybierz punkt początkowy
-
+ Pick end pointWybierz punkt końcowy
@@ -6723,82 +6824,82 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Przełącz tryb wyświetlania
-
+ Main toggle snapGłówny przełącznik przyciągania
-
+ Midpoint snapPrzyciąganie do punktu środkowego
-
+ Perpendicular snapPrzyciąganie prostopadle
-
+ Grid snapPrzyciągnij do siatki
-
+ Intersection snapPrzyciąganie do punktu przecięcia
-
+ Parallel snapPrzyciąganie równoległe
-
+ Endpoint snapPrzyciąganie do punktu końcowego
-
+ Angle snap (30 and 45 degrees)Przyciąganie do kąta (30 i 45 stopni)
-
+ Arc center snapPrzyciąganie do środka łuku
-
+ Edge extension snapPrzyciąganie do wydłużenia krawędzi
-
+ Near snapPrzyciąganie do najbliższego
-
+ Orthogonal snapPrzyciąganie ortogonalne
-
+ Special point snapPrzyciąganie do punktów specjalnych
-
+ Dimension displayWyświetlanie wymiarów
-
+ Working plane snapPrzyciąganie do płaszczyzny roboczej
-
+ Show snap toolbarPokaż pasek narzędzi przyciągania
@@ -6970,7 +7071,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Toggle grid
- Przełącz siatkę
+ Przełącz widoczność siatki
@@ -7038,7 +7139,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Nie znaleziono punktu edycji dla wybranego obiektu
-
+ : this object is not editable: tego obiektu nie można edytować
@@ -7063,7 +7164,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Przytnij / wydłuż
-
+ Select objects to trim or extendWybierz obiekty do przycięcia lub wydłużenia
@@ -7073,22 +7174,22 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Wybierz odległość
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Nie można przyciąć tych obiektów, obsługiwane są tylko linie łamane i łuki.
-
+ Unable to trim these objects, too many wiresNie można przyciąć tych obiektów, zbyt wiele linii łamanych
-
+ These objects don't intersect.Te obiekty nie przecinają się.
-
+ Too many intersection points.Zbyt wiele punktów przecięcia.
@@ -7228,27 +7329,27 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Zmień styl
-
+ Add to groupDodaj do grupy
-
+ Select groupWybierz grupę
-
+ AutogroupGrupuj automatycznie
-
+ Add new LayerDodaj nową warstwę
-
+ Add to construction groupDodaj do grupy konstrukcyjnej
@@ -7466,7 +7567,7 @@ Opcja jest niedostępna, jeśli opcja preferencji Rysunku Roboczego "używaj ele
Nie można skalować obiektów:
-
+ Too many objects selected, max number set to:Wybrano zbyt wiele obiektów, maksymalna liczba została ustawiona na:
@@ -7488,9 +7589,9 @@ Opcja jest niedostępna, jeśli opcja preferencji Rysunku Roboczego "używaj ele
-
+ Offset angle
- Offset angle
+ Kąt odsunięcia
diff --git a/src/Mod/Draft/Resources/translations/Draft_pt-BR.qm b/src/Mod/Draft/Resources/translations/Draft_pt-BR.qm
index 5421322d36..92be7dc67b 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_pt-BR.qm and b/src/Mod/Draft/Resources/translations/Draft_pt-BR.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_pt-BR.ts b/src/Mod/Draft/Resources/translations/Draft_pt-BR.ts
index 42999c17c1..6bb4655d7f 100644
--- a/src/Mod/Draft/Resources/translations/Draft_pt-BR.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_pt-BR.ts
@@ -148,7 +148,7 @@ Esta propriedade é somente leitura, já que o número depende dos outros parâm
Os componentes deste bloco
-
+ The placement of this objectO localizador deste objeto
@@ -1124,6 +1124,41 @@ Use 'arch' para forçar a notação de arco dos EUA
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ A forma deste objeto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1672,6 +1707,11 @@ A rede pode ser transformada em uma rede polar ou circular alterando seu tipo.
WarningAtenção
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2079,12 +2119,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdicionar ao grupo de construção
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2109,17 +2149,17 @@ Cria um grupo de construção se não existir.
Draft_AddToGroup
-
+ UngroupDesagrupar
-
+ Move to groupMover para o grupo
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Move os objetos selecionados para um grupo existente ou os remove de qualquer grupo.
@@ -2197,12 +2237,12 @@ para polar ou circular e suas propriedades podem ser modificadas.Draft_AutoGroup
-
+ AutogroupAuto-agrupar
-
+ Select a group to add all Draft and Arch objects to.Escolha um grupo no qual objetos Draft/Arch serão adicionados automaticamente.
@@ -2478,6 +2518,19 @@ If other objects are selected they are ignored.
Se outros objetos forem selecionados, eles são ignorados.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hachura
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2808,12 +2861,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelecionar grupo
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2852,9 +2905,6 @@ Você também pode selecionar três vértices ou um proxy de plano de trabalho.<
Define estilos padrão
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2892,12 +2942,12 @@ As formas fechadas podem ser usadas para extrusões e operações booleanas.
Draft_ShowSnapBar
-
+ Show snap toolbarMostrar barra de ferramentas de snap
-
+ Show the snap toolbar if it is hidden.Mostrar a barra de ferramentas de snap se ela estiver oculta.
@@ -2939,12 +2989,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Angle
-
+ AngleÂngulo
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Defina o snap para pontos em um arco localizado em múltiplos de ângulos de 30 e 45 graus.
@@ -2952,12 +3002,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Center
-
+ CenterCentro
-
+ Set snapping to the center of a circular arc.Snap para o centro de um arco.
@@ -2965,12 +3015,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Dimensions
-
+ Show dimensionsMostrar dimensões
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Mostrar dimensões lineares temporárias ao editar um objeto e usar outros métodos de snap.
@@ -2978,12 +3028,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Endpoint
-
+ EndpointPonto de extremidade
-
+ Set snapping to endpoints of an edge.Snap para pontos de extremidade de uma aresta.
@@ -2991,12 +3041,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Extension
-
+ ExtensionExtensão
-
+ Set snapping to the extension of an edge.Snap para linha de extensão de uma aresta.
@@ -3004,12 +3054,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Grid
-
+ GridGrade
-
+ Set snapping to the intersection of grid lines.Snap para pontos de cruzamento das linhas da grade.
@@ -3017,12 +3067,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Intersection
-
+ IntersectionIntersecção
-
+ Set snapping to the intersection of edges.Snap para pontos de interseção de arestas.
@@ -3030,12 +3080,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Lock
-
+ Main snapping toggle On/OffLigar/desligar snaps
-
+ Activates or deactivates all snap methods at once.Ativa/desativa todas as ferramentas de snap.
@@ -3043,12 +3093,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Midpoint
-
+ MidpointPonto médio
-
+ Set snapping to the midpoint of an edge.Snap para o ponto médio de uma aresta.
@@ -3056,12 +3106,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Near
-
+ NearestProximidade
-
+ Set snapping to the nearest point of an edge.Snap para o ponto mais próximo de uma aresta.
@@ -3069,12 +3119,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Ortho
-
+ OrthogonalOrtogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Snap para uma direção que seja um múltiplo de 45 graus a partir de um ponto.
@@ -3082,12 +3132,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Parallel
-
+ ParallelParalelo
-
+ Set snapping to a direction that is parallel to an edge.Snap para uma direção paralela a uma aresta.
@@ -3095,12 +3145,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Snap para uma direção perpendicular a uma aresta.
@@ -3108,12 +3158,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Special
-
+ SpecialEspecial
-
+ Set snapping to the special points defined inside an object.Snap para pontos especiais definidos em um objeto.
@@ -3121,12 +3171,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_WorkingPlane
-
+ Working planePlano de trabalho
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3265,7 +3315,7 @@ Isso se destina sobretudo para formas fechadas e sólidas, e não afeta arames a
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Apara ou estende o objeto selecionado ou extruda faces. Ctrl para snap, Shift restringe ao segmento atual ou ao seu normal, Alt inverte.
@@ -3792,6 +3842,49 @@ usando as teclas [ and ] enquanto está desenhando
The spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Formulário
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Escalar
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotação:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupo
+ Gui::Dialog::DlgSettingsDraft
@@ -5197,6 +5290,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Nota: O exportador C++ é mais rápido, mas não tem muitos recursos ainda
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5254,7 +5355,7 @@ Nota: O exportador C++ é mais rápido, mas não tem muitos recursos aindacomando ativo:
-
+ NoneNenhum
@@ -5309,7 +5410,7 @@ Nota: O exportador C++ é mais rápido, mas não tem muitos recursos aindaComprimento
-
+ AngleÂngulo
@@ -5434,7 +5535,7 @@ Nota: O exportador C++ é mais rápido, mas não tem muitos recursos aindaRótulo
-
+ DistanceDistância
@@ -5747,7 +5848,7 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Pressione este botão para criar o objeto de texto, ou para terminar seu texto com duas linhas em branco
-
+ Offset distanceDistância de deslocamento
@@ -6653,7 +6754,7 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Promover
-
+ MoveMover
@@ -6668,7 +6769,7 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Indique o ponto de origem
-
+ Pick end pointIndique o ponto final
@@ -6708,82 +6809,82 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Alternar o modo de exibição
-
+ Main toggle snapLiga/desliga o snap
-
+ Midpoint snapSnap de ponto médio
-
+ Perpendicular snapSnap perpendicular
-
+ Grid snapAlinhar à grade
-
+ Intersection snapSnap de interseção
-
+ Parallel snapSnap paralelo
-
+ Endpoint snapSnap de extremidade
-
+ Angle snap (30 and 45 degrees)Snap de ângulo (30 e 45 graus)
-
+ Arc center snapSnap de centro de arco
-
+ Edge extension snapSnap de extensão
-
+ Near snapSnap de proximidade
-
+ Orthogonal snapSnap ortogonal
-
+ Special point snapSnap de pontos especiais
-
+ Dimension displayExibição de dimensões
-
+ Working plane snapSnap de plano de trabalho
-
+ Show snap toolbarMostrar barra de ferramentas de snap
@@ -7023,7 +7124,7 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Nenhum ponto de edição encontrado para o objeto selecionado
-
+ : this object is not editable: este objeto não é editável
@@ -7048,7 +7149,7 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Trimex
-
+ Select objects to trim or extendSelecione objetos para aparar/estender
@@ -7058,22 +7159,22 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Indique a distância
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Não é possível aparar estes objetos, somente arames e arcos são suportados.
-
+ Unable to trim these objects, too many wiresNão é possível aparar estes objetos: número de arames muito alto
-
+ These objects don't intersect.Esses objetos não se cruzam.
-
+ Too many intersection points.Número muito alto de pontos de interseção.
@@ -7213,27 +7314,27 @@ Para habilitar o FreeCAD para fazer o download destas bibliotecas, responda Sim.
Alterar estilo
-
+ Add to groupAdicionar ao grupo
-
+ Select groupSelecionar grupo
-
+ AutogroupAuto-agrupar
-
+ Add new LayerAdicionar uma nova camada
-
+ Add to construction groupAdicionar ao grupo de construção
@@ -7449,7 +7550,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledNão é possível redimensionar objetos:
-
+ Too many objects selected, max number set to:Muitos objetos selecionados, número máximo definido é:
@@ -7471,9 +7572,9 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angle
- Offset angle
+ Ângulo de deslocamento
diff --git a/src/Mod/Draft/Resources/translations/Draft_pt-PT.qm b/src/Mod/Draft/Resources/translations/Draft_pt-PT.qm
index eb279fcaa5..9304767268 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_pt-PT.qm and b/src/Mod/Draft/Resources/translations/Draft_pt-PT.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_pt-PT.ts b/src/Mod/Draft/Resources/translations/Draft_pt-PT.ts
index 450b22bfcb..43fde88738 100644
--- a/src/Mod/Draft/Resources/translations/Draft_pt-PT.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_pt-PT.ts
@@ -148,7 +148,7 @@ Esta propriedade é somente leitura, já que o número depende dos parâmetros d
Os componentes deste bloco
-
+ The placement of this objectA posição deste objeto
@@ -1127,6 +1127,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ A forma deste objeto
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1673,6 +1708,11 @@ A matriz pode ser transformada em polar numa matriz circular alterando seu tipo.
WarningAviso
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2084,12 +2124,12 @@ Deve ser pelo menos 2.
Draft_AddConstruction
-
+ Add to Construction groupAdicionar ao grupo Construção
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2114,17 +2154,17 @@ Cria um grupo de construção se não existir.
Draft_AddToGroup
-
+ UngroupDesagrupar
-
+ Move to groupMover para o grupo
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Move os objetos selecionados para um grupo existente ou remove-os de qualquer grupo.
@@ -2202,12 +2242,12 @@ para polar ou circular e as suas propriedades podem ser modificadas.
Draft_AutoGroup
-
+ AutogroupAutoagrupar
-
+ Select a group to add all Draft and Arch objects to.Selecione um grupo para adicionar todos os objetos traço (draft) e Arquitetura.
@@ -2482,6 +2522,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2813,12 +2866,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelecionar grupo
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2857,9 +2910,6 @@ You may also select a three vertices or a Working Plane Proxy.
Define estilos padrão
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2897,12 +2947,12 @@ As formas fechadas podem ser usadas para extrusões e operações booleanas.
Draft_ShowSnapBar
-
+ Show snap toolbarMostrar barra de ferramentas de alinhamento e atração (snap)
-
+ Show the snap toolbar if it is hidden.Mostrar a barra de ferramentas de alinhamento e atração (snap) se ela estiver oculta.
@@ -2944,12 +2994,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Angle
-
+ AngleÂngulo
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Defina o alinhamento e atração para pontos num arco circular localizados em múltiplos de ângulos de 30 e 45 graus.
@@ -2957,12 +3007,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Center
-
+ CenterCentro
-
+ Set snapping to the center of a circular arc.Colocar alinhamento e atração para o centro de um arco circular.
@@ -2970,12 +3020,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Dimensions
-
+ Show dimensionsMostrar cotagens
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Mostrar cotagens lineares temporárias ao editar um objeto e usar outros métodos de alinhamento e atração.
@@ -2983,12 +3033,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Endpoint
-
+ Endpointponto de extremidade
-
+ Set snapping to endpoints of an edge.Definir alinhamento e atração para pontos de extremidade de uma aresta.
@@ -2996,12 +3046,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Extension
-
+ Extensionprolongamento
-
+ Set snapping to the extension of an edge.Definir alinhamento e atração para a extensão de uma aresta.
@@ -3009,12 +3059,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Grid
-
+ GridGrelha
-
+ Set snapping to the intersection of grid lines.Define o alinhamento e atração para a interceção das linhas da grelha.
@@ -3022,12 +3072,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Intersection
-
+ IntersectionInterseção
-
+ Set snapping to the intersection of edges.Define o alinhamento e atração para a interseção das linhas.
@@ -3035,12 +3085,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Lock
-
+ Main snapping toggle On/OffLigar/desligar botão principal de alinhamento e atração
-
+ Activates or deactivates all snap methods at once.Ativa ou desativa todos os métodos de alinhamento e atração de uma vez.
@@ -3048,12 +3098,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Midpoint
-
+ MidpointPonto médio
-
+ Set snapping to the midpoint of an edge.Define alinhamento e atração para o ponto médio de uma aresta.
@@ -3061,12 +3111,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Near
-
+ NearestMais próximo
-
+ Set snapping to the nearest point of an edge.Define alinhamento e atração ao ponto mais próximo de uma aresta.
@@ -3074,12 +3124,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Ortho
-
+ OrthogonalOrtogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Define alinhamento e atração para uma direção múltipla de 45 graus a partir de um ponto.
@@ -3087,12 +3137,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Parallel
-
+ ParallelParalelo
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3100,12 +3150,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3113,12 +3163,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3126,12 +3176,12 @@ linhas retas desenhadas no plano XY. Objetos selecionados que não sejam linhas
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3270,7 +3320,7 @@ Destina-se a ser usado com formas fechadas e sólidas, e não afeta traços aber
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3797,6 +3847,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textO espaçamento entre diferentes linhas de texto
+
+
+ Form
+ Formulário
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Escala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotação:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupo
+ Gui::Dialog::DlgSettingsDraft
@@ -5204,6 +5297,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Nota: O exportador C++ é mais rápido, mas ainda não é tão completo
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5261,7 +5362,7 @@ Nota: O exportador C++ é mais rápido, mas ainda não é tão completoComando ativo:
-
+ NoneNenhum
@@ -5316,7 +5417,7 @@ Nota: O exportador C++ é mais rápido, mas ainda não é tão completoComprimento
-
+ AngleÂngulo
@@ -5441,7 +5542,7 @@ Nota: O exportador C++ é mais rápido, mas ainda não é tão completoRótulo
-
+ DistanceDistância
@@ -5751,7 +5852,7 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6657,7 +6758,7 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Upgrade
-
+ MoveMover
@@ -6672,7 +6773,7 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Pick start point
-
+ Pick end pointPick end point
@@ -6712,82 +6813,82 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapAjustar à grelha
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarMostrar barra de ferramentas de alinhamento e atração (snap)
@@ -7027,7 +7128,7 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7052,7 +7153,7 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7062,22 +7163,22 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Não é possível aparar estes objetos, somente traços e arcos do modo Draft são suportados.
-
+ Unable to trim these objects, too many wiresNão é possível aparar estes objetos, muitos traços
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7217,27 +7318,27 @@ Para permitir ao FreeCAD baixar essas bibliotecas, responder sim.
Alterar Estilo
-
+ Add to groupAdicionar ao grupo
-
+ Select groupSelecionar grupo
-
+ AutogroupAutoagrupar
-
+ Add new LayerAdicionar nova camada
-
+ Add to construction groupAdd to construction group
@@ -7455,7 +7556,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledNão foi possível escalar os objetos:
-
+ Too many objects selected, max number set to:Muitos objetos selecionados, número máximo definido para:
@@ -7477,7 +7578,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_ro.qm b/src/Mod/Draft/Resources/translations/Draft_ro.qm
index 84c222aacb..b2f482a4d7 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_ro.qm and b/src/Mod/Draft/Resources/translations/Draft_ro.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_ro.ts b/src/Mod/Draft/Resources/translations/Draft_ro.ts
index 27d13129fc..97b536f1c4 100644
--- a/src/Mod/Draft/Resources/translations/Draft_ro.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_ro.ts
@@ -148,7 +148,7 @@ Această proprietate este doar pentru citire, deoarece numărul depinde de param
Componentele acestui bloc
-
+ The placement of this objectAmplasarea acestui obiect
@@ -1128,6 +1128,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Forma acestui obiect
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1674,6 +1709,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2085,12 +2125,12 @@ Trebuie să fie cel puțin 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2115,17 +2155,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2203,12 +2243,12 @@ Odată ce matricea este creat tipul său poate fi schimbat
Draft_AutoGroup
-
+ AutogroupAutogrup
-
+ Select a group to add all Draft and Arch objects to.Selectați un grup pentru a adăuga toate obiectele Schiță și Arhi.
@@ -2484,6 +2524,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2815,12 +2868,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2859,9 +2912,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2899,12 +2949,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2946,12 +2996,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleUnghi
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2959,12 +3009,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterCentru
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2972,12 +3022,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2985,12 +3035,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointPunct final
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -2998,12 +3048,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtensie
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3011,12 +3061,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridGrilă
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3024,12 +3074,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionIntersecţie
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3037,12 +3087,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3050,12 +3100,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3063,12 +3113,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3076,12 +3126,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3089,12 +3139,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelParalel
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3102,12 +3152,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3115,12 +3165,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3128,12 +3178,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3272,7 +3322,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3800,6 +3850,49 @@ valoare și folosind tastele [ și ] în timp ce desenațiThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Formular
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Scalare
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotaţie:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grup
+ Gui::Dialog::DlgSettingsDraft
@@ -5210,6 +5303,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5267,7 +5368,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Comanda activă:
-
+ NoneNiciunul
@@ -5322,7 +5423,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Lungime
-
+ AngleUnghi
@@ -5447,7 +5548,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Etichetă
-
+ DistanceDistance
@@ -5754,7 +5855,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Apăsați acest buton pentru a crea obiectul text sau pentru a finaliza textul cu două linii goale
-
+ Offset distanceDistanță de decalare
@@ -6660,7 +6761,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Upgrade
-
+ MoveMută
@@ -6675,7 +6776,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point
-
+ Pick end pointPick end point
@@ -6715,82 +6816,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapAncoră la grilă
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7030,7 +7131,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7055,7 +7156,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7065,22 +7166,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7220,27 +7321,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogrup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7458,7 +7559,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7480,7 +7581,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_ru.qm b/src/Mod/Draft/Resources/translations/Draft_ru.qm
index 9c33c8926f..1ece1fe715 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_ru.qm and b/src/Mod/Draft/Resources/translations/Draft_ru.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_ru.ts b/src/Mod/Draft/Resources/translations/Draft_ru.ts
index d59c269a4f..a97e8fede6 100644
--- a/src/Mod/Draft/Resources/translations/Draft_ru.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_ru.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
Компоненты блока
-
+ The placement of this objectРазмещение объекта
@@ -847,7 +847,7 @@ they will only be editable by changing the style through the 'Annotation style e
The tool object is the wire, it's formed from 2 objects
- The tool object is the wire, it's formed from 2 objects
+ Объект инструмента является ломаной состоящей из двух объектов
@@ -1068,7 +1068,7 @@ beyond the dimension line
Rotation factor of the twisted array.
- Rotation factor of the twisted array.
+ Коэффициент поворота закрученного массива.
@@ -1122,6 +1122,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.Данный объект будет пересчитан только если значение = True.
+
+
+ The shape of this object
+ Форма этого объекта
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1579,7 +1614,7 @@ The array can be turned into an orthogonal or a polar array by changing its type
Polar array
- Полярный массив
+ Массив вращения
@@ -1587,10 +1622,10 @@ The array can be turned into an orthogonal or a polar array by changing its type
defined by a center of rotation and its angle.
The array can be turned into an orthogonal or a circular array by changing its type.
- Создает копии выбранного объекта и размещает копии в полярном шаблоне
-определенного центром вращения и его углом.
+ Создает копии выбранного объекта и размещает копии в виде сегмента окружности,
+определенного центром вращения и его углами.
-Массив может быть преобразован в ортогональный или круговой массив, изменяя его тип.
+Массив может быть преобразован в ортогональный или круговой массив, если изменить его тип.
@@ -1668,6 +1703,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningВнимание
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -1916,7 +1956,7 @@ The number must be at least 1 in each direction.
Polar array
- Полярный массив
+ Массив вращения
@@ -2077,12 +2117,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupДобавить в группу Конструкции
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2107,17 +2147,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupРазгруппировать
-
+ Move to groupПереместить в группу
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Перемещает выбранные объекты в существующую группу или удаляет их из любой группы.
@@ -2194,12 +2234,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupАвтогруппировка
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2228,8 +2268,8 @@ to polar or circular, and its properties can be modified.
Creates an N-degree Bezier curve. The more points you pick, the higher the degree.
CTRL to snap, SHIFT to constrain.
- Creates an N-degree Bezier curve. The more points you pick, the higher the degree.
-CTRL to snap, SHIFT to constrain.
+ Создает кривую Безье N-степени. Чем больше узлов вы укажите, тем выше будет степень.
+CTRL для привязки, SHIFT для ограничения.
@@ -2242,7 +2282,7 @@ CTRL to snap, SHIFT to constrain.
Create various types of Bezier curves.
- Create various types of Bezier curves.
+ Создать кривую Безье определенного типа.
@@ -2314,7 +2354,7 @@ CTRL to snap, SHIFT to constrain.
Removes a point from an existing Wire or B-spline.
- Removes a point from an existing Wire or B-spline.
+ Удаляет точку из существующей ломаной или B-сплайна.
@@ -2474,6 +2514,19 @@ If other objects are selected they are ignored.
Другие выбранные объекты игнорируются.
+
+ Draft_Hatch
+
+
+ Hatch
+ Штриховка
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2662,7 +2715,7 @@ A 'Link array' is more efficient when handling many copies but the 'Fuse' option
Path twisted array
- Path twisted array
+ Массив объектов закрученных по указанному пути
@@ -2679,7 +2732,7 @@ The path can be a polyline, B-spline, Bezier curve, or even edges from other obj
Path twisted Link array
- Path twisted Link array
+ Массив ссылок на объект закрученных по указанному пути
@@ -2805,12 +2858,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupВыбрать группу
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2849,9 +2902,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2889,12 +2939,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2936,12 +2986,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleУгол
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2949,12 +2999,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterЦентр
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2962,12 +3012,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsПоказать размеры
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2975,12 +3025,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointКонечная точка
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -2988,12 +3038,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionРасширение
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3001,12 +3051,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridСетка
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3014,12 +3064,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionПересечение
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3027,12 +3077,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Включает или отключает все привязки одновременно.
@@ -3040,12 +3090,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointСредняя точка
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3053,12 +3103,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestБлижайший
-
+ Set snapping to the nearest point of an edge.Установить привязку к ближайшей точке кривой.
@@ -3066,12 +3116,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalОртогональный
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Установите привязку по направлению, кратному 45 градусам от точки.
@@ -3079,12 +3129,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelПараллельно
-
+ Set snapping to a direction that is parallel to an edge.Установите привязку параллельно кривой.
@@ -3092,12 +3142,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularПерпендикулярно
-
+ Set snapping to a direction that is perpendicular to an edge.Установите привязку перпендикулярно кривой.
@@ -3105,12 +3155,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialСпециальный
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3118,12 +3168,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeРабочая плоскость
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3261,7 +3311,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Укоротить / Растянуть
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Укоротить или растянуть выбранный объект или сформировать отдельные грани.
@@ -3785,6 +3835,49 @@ value by using the [ and ] keys while drawing
The spacing between different lines of textМежстрочный интервал в тексте
+
+
+ Form
+ Форма
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Масштаб
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Вращение:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Группа
+ Gui::Dialog::DlgSettingsDraft
@@ -4224,7 +4317,7 @@ such as "Arial:Bold"
Create
- Собрать
+ Создать
@@ -5183,6 +5276,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5240,7 +5341,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Текущая команда:
-
+ NoneНичего
@@ -5295,7 +5396,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Длина
-
+ AngleУгол
@@ -5420,7 +5521,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Метка
-
+ DistanceРасстояние
@@ -5733,7 +5834,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Нажмите эту кнопку, чтобы создать текстовый объект, или закончите ввод текста двумя пустыми строками
-
+ Offset distanceРасстояние смещения
@@ -6015,7 +6116,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Polar array
- Полярный массив
+ Массив вращения
@@ -6366,7 +6467,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Polar angle:
- Polar angle:
+ Угловой шаг:
@@ -6639,7 +6740,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Усложняющее Преобразование
-
+ MoveПереместить
@@ -6654,7 +6755,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Указать начальную точку
-
+ Pick end pointУказать конечную точку
@@ -6671,7 +6772,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Please select exactly two objects, the base object and the point object, before calling this command.
- Please select exactly two objects, the base object and the point object, before calling this command.
+ Перед вызовом этой команды выберите два объекта: базовый объект и объект являющейся точкой.
@@ -6694,82 +6795,82 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapПривязка к средним точкам
-
+ Perpendicular snapПерпендикулярная привязка
-
+ Grid snapПривязка к сетке
-
+ Intersection snapПривязка к точке пересечения
-
+ Parallel snapПараллельная привязка
-
+ Endpoint snapПривязка к Конечным точкам
-
+ Angle snap (30 and 45 degrees)Угловая привязка (30 и 45 градусов)
-
+ Arc center snapПривязка к центру дуги
-
+ Edge extension snapEdge extension snap
-
+ Near snapБлижайшая привязка
-
+ Orthogonal snapОртогональная привязка
-
+ Special point snapПривязка к специальной точке
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7009,7 +7110,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
No edit point found for selected object
-
+ : this object is not editable: данный объект недоступен для редактирования
@@ -7021,12 +7122,12 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Please select exactly two objects, the base object and the path object, before calling this command.
- Please select exactly two objects, the base object and the path object, before calling this command.
+ Перед вызовом этой команды выберите два объекта: базовый объект и объект являющейся путем.Path twisted array
- Path twisted array
+ Массив объектов закрученных по указанному пути
@@ -7034,7 +7135,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Укоротить / Растянуть
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7044,22 +7145,22 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.Данные объекты не пересекаются.
-
+ Too many intersection points.Слишком много точек пересечения.
@@ -7199,27 +7300,27 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Изменить Стиль
-
+ Add to groupДобавить в группу
-
+ Select groupВыбрать группу
-
+ AutogroupАвтогруппировка
-
+ Add new LayerДобавить новый Слой
-
+ Add to construction groupAdd to construction group
@@ -7436,7 +7537,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7458,9 +7559,9 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angle
- Offset angle
+ Угол смещения
diff --git a/src/Mod/Draft/Resources/translations/Draft_sl.qm b/src/Mod/Draft/Resources/translations/Draft_sl.qm
index e6e51c786b..d5c6476dea 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_sl.qm and b/src/Mod/Draft/Resources/translations/Draft_sl.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_sl.ts b/src/Mod/Draft/Resources/translations/Draft_sl.ts
index 183233ba73..b2f0c43330 100644
--- a/src/Mod/Draft/Resources/translations/Draft_sl.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_sl.ts
@@ -148,7 +148,7 @@ Ta lastnost je le za branje, saj je število odvisno od določilk razpostavitve.
Sestavine tega zbira
-
+ The placement of this objectPostavitev tega predmeta
@@ -1125,6 +1125,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.Ta predmet bo preračunan le, če to drži.
+
+
+ The shape of this object
+ Oblika tega objekta
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1672,6 +1707,11 @@ Razpostavitev lahko spremenite v krožno ali v obročno razpostavitev s sprememb
WarningOpozorilo
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2083,12 +2123,12 @@ Morata biti najmanj dva.
Draft_AddConstruction
-
+ Add to Construction groupDodaj v skupino pomagal
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2113,17 +2153,17 @@ in spremeni njihov videz v slog pomožnih črt.
Draft_AddToGroup
-
+ UngroupRazdruži
-
+ Move to groupPremakni v skupino
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Prestavi izbrane predmete v obstoječo skupino ali jih odstrani iz katerekoli skupine.
@@ -2201,12 +2241,12 @@ ali obročno, prav tako pa je mogoče spreminjati njene lastnosti.Draft_AutoGroup
-
+ AutogroupSamodejno združevanje
-
+ Select a group to add all Draft and Arch objects to.Izberite skupino, v kateroželite dodati vse predmete osnutka in arhitekture.
@@ -2480,6 +2520,19 @@ If other objects are selected they are ignored.
Če je izbran še kateri drugi predmet, bo prezrt.
+
+ Draft_Hatch
+
+
+ Hatch
+ Črtkanje
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2810,12 +2863,12 @@ CTRL za pripenjanje, PREMAKNI za omejitev, ALT za kopiranje.
Draft_SelectGroup
-
+ Select groupIzberite skupino
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2854,9 +2907,6 @@ Izberete lahko tudi tri oglišča ali nadomestek Delavne ravnine.
Nastavi privzete sloge
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2894,12 +2944,12 @@ Sklenjene oblike je mogoče uporabiti za izrivanje in logična opravila.
Draft_ShowSnapBar
-
+ Show snap toolbarPrikaži orodno vrstico za pripenjanje
-
+ Show the snap toolbar if it is hidden.Prikaži orodno vrstico za pripenjanje, če je skrita.
@@ -2941,12 +2991,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Angle
-
+ AngleKot
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Določi pripenjanje na točke krožnega loka, ki se nahajajo na večkratnikih kotov 30 in 45 stopinj.
@@ -2954,12 +3004,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Center
-
+ CenterSredišče
-
+ Set snapping to the center of a circular arc.Nastavi pripenjanje na središče krožnega loka.
@@ -2967,12 +3017,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Dimensions
-
+ Show dimensionsPrikaži mere
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Prikaži začasne preme kóte pri urejanju predmeta in pri uporabi drugih načinov pripenjanja.
@@ -2980,12 +3030,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Endpoint
-
+ EndpointKrajišče
-
+ Set snapping to endpoints of an edge.Nastavi pripenjanje na krajišča robov.
@@ -2993,12 +3043,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Extension
-
+ ExtensionPodaljšek, Podaljšanje, Razširitev, Raztegnitev
-
+ Set snapping to the extension of an edge.Nastavi pripenjanje na podaljške robov.
@@ -3006,12 +3056,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Grid
-
+ GridMreža
-
+ Set snapping to the intersection of grid lines.Nastavi pripenjanje na presečišča mreže.
@@ -3019,12 +3069,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Intersection
-
+ IntersectionSečišče
-
+ Set snapping to the intersection of edges.Nastavi pripenjanje na presečišča robov.
@@ -3032,12 +3082,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Lock
-
+ Main snapping toggle On/OffGlavni vklop/izklop pripenjanja
-
+ Activates or deactivates all snap methods at once.Omogoči/onemogoči vse načine pripenjanje naenkrat.
@@ -3045,12 +3095,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Midpoint
-
+ MidpointRazpolovišče
-
+ Set snapping to the midpoint of an edge.Nastavi pripenjanje na razpolovišče roba.
@@ -3058,12 +3108,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Near
-
+ NearestNajbližje
-
+ Set snapping to the nearest point of an edge.Nastavi pripenjanje na najbližjo točko roba.
@@ -3071,12 +3121,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Ortho
-
+ OrthogonalPravokoten
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Nastavi pripenjanje na smer, ki je večkratnik kota 45 stopnij, iz točke.
@@ -3084,12 +3134,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Parallel
-
+ ParallelVzporedno
-
+ Set snapping to a direction that is parallel to an edge.Nastavi pripenjanje na smer, vzporedno z robom.
@@ -3097,12 +3147,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Perpendicular
-
+ PerpendicularPravokoten
-
+ Set snapping to a direction that is perpendicular to an edge.Nastavi pripenjanje na smer, pravokotno na rob.
@@ -3110,12 +3160,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_Special
-
+ SpecialPosebno
-
+ Set snapping to the special points defined inside an object.Nastavi pripenjanje na posebne točke, določene znotraj predmeta.
@@ -3123,12 +3173,12 @@ Izbrani predmeti, ki niso posamezne črte, bodo prezrti.
Draft_Snap_WorkingPlane
-
+ Working planeDelovna ravnina
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3267,7 +3317,7 @@ Možnost je namenjena delu s sklenjenimi oblikami in telesi, saj nima vpliva na
Dosekaj
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Prireže oz. podaljša izbrani predmet ali izriva posamezne ploskve.
@@ -3795,6 +3845,49 @@ risanjem spremenite s tipkama [ in ]The spacing between different lines of textRazmik med različnimi vrsticami besedila
+
+
+ Form
+ Oblika
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Povečava
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Sukanje:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Skupina
+ Gui::Dialog::DlgSettingsDraft
@@ -5206,6 +5299,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Opozorilo: C++ izvozilnik je hitrejši, vendar nima še toliko zmožnosti
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5263,7 +5364,7 @@ Opozorilo: C++ izvozilnik je hitrejši, vendar nima še toliko zmožnostidejaven ukaz:
-
+ NoneBrez
@@ -5318,7 +5419,7 @@ Opozorilo: C++ izvozilnik je hitrejši, vendar nima še toliko zmožnostiDolžina
-
+ AngleKot
@@ -5443,7 +5544,7 @@ Opozorilo: C++ izvozilnik je hitrejši, vendar nima še toliko zmožnostiOznaka
-
+ DistanceDistance
@@ -5757,7 +5858,7 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Pritisnite ta gumb, da ustvarite besedilni predmet ali zaključite besedilo z dvema praznima črtama
-
+ Offset distanceVelikost odmika
@@ -6663,7 +6764,7 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Nadgradi
-
+ MovePremakni
@@ -6678,7 +6779,7 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Izberite začetno točko
-
+ Pick end pointIzberite končno točko
@@ -6718,82 +6819,82 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Preklopi način prikaza
-
+ Main toggle snapGlavno stikalo pripenjanja
-
+ Midpoint snapPripenjanje na razpolovišče
-
+ Perpendicular snapPripenjanje na pravokotnost
-
+ Grid snapPripni na mrežo
-
+ Intersection snapPripenjanje na presečišče
-
+ Parallel snapPripenjanje na vzporednost
-
+ Endpoint snapPripenjanje na krajišča
-
+ Angle snap (30 and 45 degrees)Pripenjanje na kot (30 in 45 stopinj)
-
+ Arc center snapPripenjanje na središče loka
-
+ Edge extension snapPripenjanje na podaljšek roba
-
+ Near snapPripenjanje na najbližje
-
+ Orthogonal snapPravokotno pripenjanje
-
+ Special point snapPripenjanje na posebne točke
-
+ Dimension displayPrikaz mer
-
+ Working plane snapPripenjanje na delovno ravnino
-
+ Show snap toolbarPrikaži orodno vrstico za pripenjanje
@@ -7033,7 +7134,7 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Na izbranem predmetu ni mogoče najti nobene točke za urejanje
-
+ : this object is not editable: tega predmeta ni mogoče urejati
@@ -7058,7 +7159,7 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Dosekaj
-
+ Select objects to trim or extendIzberite predmet(e) za prirezovanje/podaljšanje
@@ -7068,22 +7169,22 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Izberite razdaljo
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Teh predmetov ni mogoče prirezati, le črtovja osnutka in loki imajo to možnost.
-
+ Unable to trim these objects, too many wiresNi mogoče prirezati teh predmetov, preveč črtovij
-
+ These objects don't intersect.Ti predmeti se ne sekajo.
-
+ Too many intersection points.Preveč presečišč.
@@ -7223,27 +7324,27 @@ Da FreeCADu omogočite prenos teh knjižnic, odgovorite z Da.
Spremeni slog
-
+ Add to groupDodaj v skupino
-
+ Select groupIzberite skupino
-
+ AutogroupSamodejno združevanje
-
+ Add new LayerDodaj novo plast
-
+ Add to construction groupDodaj v skupino konstrukcije
@@ -7461,7 +7562,7 @@ Ta možnost ni na voljo, če je v lastnostih očrta možnost "Uporabi osnovnike
Predmetov ni mogoče prevelikostiti:
-
+ Too many objects selected, max number set to:Izbranih je preveč predmetov, največje število je nastavljeno na:
@@ -7483,9 +7584,9 @@ Ta možnost ni na voljo, če je v lastnostih očrta možnost "Uporabi osnovnike
-
+ Offset angle
- Offset angle
+ Kot odmika
diff --git a/src/Mod/Draft/Resources/translations/Draft_sv-SE.qm b/src/Mod/Draft/Resources/translations/Draft_sv-SE.qm
index dfdf2572af..97ab7aeb34 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_sv-SE.qm and b/src/Mod/Draft/Resources/translations/Draft_sv-SE.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_sv-SE.ts b/src/Mod/Draft/Resources/translations/Draft_sv-SE.ts
index 6022777040..04df175a03 100644
--- a/src/Mod/Draft/Resources/translations/Draft_sv-SE.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_sv-SE.ts
@@ -148,7 +148,7 @@ Denna egenskap är skrivskyddad, eftersom antalet beror på parametrarna i matri
Komponenterna i detta block
-
+ The placement of this objectPlaceringen av detta objekt
@@ -1125,6 +1125,41 @@ Använd 'arch' för att påtvinga US arch-notering
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Formen på detta objekt
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1672,6 +1707,11 @@ Matrisen kan förvandlas till en polär eller en cirkulär matris genom att änd
WarningVarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2083,12 +2123,12 @@ Det måste vara minst 2.
Draft_AddConstruction
-
+ Add to Construction groupLägg till i Konstruktionsgrupp
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2113,17 +2153,17 @@ Det skapar en konstruktionsgrupp om den inte finns.
Draft_AddToGroup
-
+ UngroupAvgruppera
-
+ Move to groupFlytta till grupp
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Flyttar de markerade objekten till en befintlig grupp, eller tar bort dem från någon grupp.
@@ -2200,12 +2240,12 @@ till polär eller cirkulär, och dess egenskaper kan ändras.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Välj en grupp som alla Draft och Arch-objekt läggs till i.
@@ -2480,6 +2520,19 @@ If other objects are selected they are ignored.
Om andra objekt är markerade ignoreras de.
+
+ Draft_Hatch
+
+
+ Hatch
+ Kläcka
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2808,12 +2861,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupMarkera grupp
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2852,9 +2905,6 @@ Du kan också välja tre hörn eller ett arbetsplan Proxy.
Ställer in standardstilar
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2892,12 +2942,12 @@ De slutna formerna kan användas för extrudering och booleska operationer.
Draft_ShowSnapBar
-
+ Show snap toolbarVisar snäpp-verktygsfält för ritning
-
+ Show the snap toolbar if it is hidden.Visa snäppverktygsfältet om det är dolt.
@@ -2939,12 +2989,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Angle
-
+ AngleVinkel
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Ställ snäppning till punkter i en cirkulär båge som ligger i multiplar av 30 och 45 graders vinklar.
@@ -2952,12 +3002,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Center
-
+ CenterCentrum
-
+ Set snapping to the center of a circular arc.Ställ in snäppning till mitten av en cirkelbåge.
@@ -2965,12 +3015,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Dimensions
-
+ Show dimensionsVisa dimensioner
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Visa temporära linjära mått när du redigerar ett objekt och använder andra snäppningsmetoder.
@@ -2978,12 +3028,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Endpoint
-
+ EndpointSlutpunkt
-
+ Set snapping to endpoints of an edge.Ställ in snäppning till slutpunkter för en kant.
@@ -2991,12 +3041,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Extension
-
+ ExtensionFörlängning
-
+ Set snapping to the extension of an edge.Ställ in snäppning till slutpunkter för en kant.
@@ -3004,12 +3054,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Grid
-
+ GridRutnät
-
+ Set snapping to the intersection of grid lines.Ställ in snäppning till skärningspunkter på rutnätet.
@@ -3017,12 +3067,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Intersection
-
+ IntersectionSkärning
-
+ Set snapping to the intersection of edges.Ställ in snäppning till skärningspunkter på kanter.
@@ -3030,12 +3080,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Lock
-
+ Main snapping toggle On/OffHuvudsaklig snäppning på/av
-
+ Activates or deactivates all snap methods at once.Aktiverar/inaktiverar alla snäppverktyg samtidigt.
@@ -3043,12 +3093,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Midpoint
-
+ MidpointMittpunkt
-
+ Set snapping to the midpoint of an edge.Ställ in snäppning till mittpunkten för en kant.
@@ -3056,12 +3106,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Near
-
+ NearestNärmaste
-
+ Set snapping to the nearest point of an edge.Ställ in snäppning till närmaste punkten på en kant.
@@ -3069,12 +3119,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Ortho
-
+ OrthogonalRutnät
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Ställ in att snäppa till en riktning som är en multipel av 45 grader från en punkt.
@@ -3082,12 +3132,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Parallel
-
+ ParallelParallell
-
+ Set snapping to a direction that is parallel to an edge.Ställ in snäpp till en riktning som är parallell med en kant.
@@ -3095,12 +3145,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Perpendicular
-
+ PerpendicularVinkelrät
-
+ Set snapping to a direction that is perpendicular to an edge.Ställ in snäpp till en riktning som är vinkelrät till en kant.
@@ -3108,12 +3158,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Ställ in snäppning till de speciella punkter som definieras inuti ett objekt.
@@ -3121,12 +3171,12 @@ raka Draft linjer som är ritade i XY-planet. Valda objekt som inte är enstaka
Draft_Snap_WorkingPlane
-
+ Working planeArbetsplan
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3265,7 +3315,7 @@ Detta är avsett att användas med slutna former och solider, och påverkar inte
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trimmar eller förlänger det markerade objektet eller extruderar enstaka ytor. CTRL snäpper, SKIFT begränsar till nuvarande segment eller till normal, ALT inverterar.
@@ -3790,6 +3840,49 @@ när man närmar sig musen. Du kan också ändra detta
The spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Form
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Skala
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotation:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grupp
+ Gui::Dialog::DlgSettingsDraft
@@ -5194,6 +5287,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5251,7 +5352,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Aktivt kommando:
-
+ NoneInget
@@ -5306,7 +5407,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Längd
-
+ AngleVinkel
@@ -5431,7 +5532,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Etikett
-
+ DistanceDistans
@@ -5746,7 +5847,7 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Tryck på den här knappen för att skapa textobjektet, eller avsluta din text med två tomma rader
-
+ Offset distanceFörskjutningsavstånd
@@ -6652,7 +6753,7 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Uppgradera
-
+ MoveFlytta
@@ -6667,7 +6768,7 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Välj startpunkt
-
+ Pick end pointVälj slutpunkt
@@ -6707,82 +6808,82 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Växla visningsläge
-
+ Main toggle snapHuvudväxla snäpp
-
+ Midpoint snapMittpunkt snäpp
-
+ Perpendicular snapVinkelrät snäpp
-
+ Grid snapRutnätssnäpp
-
+ Intersection snapSkärningspunkt snäpp
-
+ Parallel snapParallell snäpp
-
+ Endpoint snapSlutpunkt snäpp
-
+ Angle snap (30 and 45 degrees)Vinkelsnäpp (30 och 45 grader)
-
+ Arc center snapSnäpp till centrum ac cirkelbåge
-
+ Edge extension snapSnäpp till kantförlängning
-
+ Near snapNära snäpp
-
+ Orthogonal snapRtunätssnäpp
-
+ Special point snapSärskild punkt snäpp
-
+ Dimension displayVisning av dimensioner
-
+ Working plane snapSnäpp till arbetsplan
-
+ Show snap toolbarVisar snäpp-verktygsfält för ritning
@@ -7022,7 +7123,7 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Ingen redigeringspunkt hittad för markerat objekt
-
+ : this object is not editable: detta objekt går inte att redigera
@@ -7047,7 +7148,7 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Trimex
-
+ Select objects to trim or extendMarkera objekt att trimma/förlänga
@@ -7057,22 +7158,22 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Välj avstånd
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Kan inte trimma dessa objekt, endast Draft-trådar och -cirkelbågar stöds.
-
+ Unable to trim these objects, too many wiresKan inte trimma dessa objekt, för många trådar
-
+ These objects don't intersect.Dessa objekt skär inte varandra.
-
+ Too many intersection points.För många skärningspunkter.
@@ -7212,27 +7313,27 @@ För att tillåta FreeCAD att ladda ned dessa bibliotek, svara Ja.
Ändra stil
-
+ Add to groupLägg till i grupp
-
+ Select groupMarkera grupp
-
+ AutogroupAutogroup
-
+ Add new LayerLägg till nytt lager
-
+ Add to construction groupLägg till i Konstruktionsgrupp
@@ -7450,7 +7551,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledKunde inte skala objekten:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7472,7 +7573,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_tr.qm b/src/Mod/Draft/Resources/translations/Draft_tr.qm
index 0459ea4944..bc9a5fb940 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_tr.qm and b/src/Mod/Draft/Resources/translations/Draft_tr.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_tr.ts b/src/Mod/Draft/Resources/translations/Draft_tr.ts
index 5b78aec0f0..77dbd55ae3 100644
--- a/src/Mod/Draft/Resources/translations/Draft_tr.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_tr.ts
@@ -147,7 +147,7 @@ Bu özellik salt okunurdur; çünkü sayılar, dizinin parametrelerine bağlıd
Bileşenler bu bloğa aittir
-
+ The placement of this objectBu nesnenin yerleşimi
@@ -1126,6 +1126,41 @@ BM mimari gösterimi için 'mimari' yi kullanın
This object will be recomputed only if this is True.Bu nesne, sadece bu değişken Doğru olarak belirtilirse yeniden hesaplanacak.
+
+
+ The shape of this object
+ Bu nesnenin şekli
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1674,6 +1709,11 @@ Dizi, türü değiştirilerek kutupsal veya dairesel bir diziye dönüştürüle
WarningUyarı
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2085,12 +2125,12 @@ En az 2 olmalıdır.
Draft_AddConstruction
-
+ Add to Construction groupYapı grubuna ekle
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2115,17 +2155,17 @@ Yoksa bir inşaat grubu oluşturur.
Draft_AddToGroup
-
+ UngroupGrubu çöz
-
+ Move to groupGruba taşı
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Seçili nesneleri mevcut bir gruba taşır veya herhangi bir gruptan kaldırır.
@@ -2203,12 +2243,12 @@ Dizi oluşturulduktan sonra, özellikleri ve türü
Draft_AutoGroup
-
+ AutogroupOtogrup
-
+ Select a group to add all Draft and Arch objects to.Tüm Taslak ve Mimari nesnelerinin ekleneceği bir grup seçin.
@@ -2485,6 +2525,19 @@ If other objects are selected they are ignored.
Diğer nesneler seçilirse, bunlar göz ardı edilir.
+
+ Draft_Hatch
+
+
+ Hatch
+ Tarama
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2814,12 +2867,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupGrubu seç
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2857,9 +2910,6 @@ Ayrıca üç köşe veya bir Çalışma Düzlemi Proxy'si de seçebilirsiniz.Varsayılan biçimleri ayarlar
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2897,12 +2947,12 @@ Kapalı şekiller ekstrusyonlar ve mantıksal işlemler için kullanılabilir.
Draft_ShowSnapBar
-
+ Show snap toolbarYakalama Araç çubuğunda göster
-
+ Show the snap toolbar if it is hidden.Gizli ise, yakalama araç çubuğunu göster.
@@ -2944,12 +2994,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Angle
-
+ AngleAçı
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Dairesel bir yayın 30 ve 45 derecelik açı katlarında bulunan noktaları yakalamayı ayarlayın.
@@ -2957,12 +3007,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Center
-
+ CenterOrtala
-
+ Set snapping to the center of a circular arc.Dairesel bir yayın merkezini yakalamayı ayarlayın.
@@ -2970,12 +3020,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Dimensions
-
+ Show dimensionsÖlçüleri göster
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Bir nesneyi düzenlerken ve diğer yakalama yöntemlerini kullanırken geçici doğrusal boyutları gösterin.
@@ -2983,12 +3033,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Endpoint
-
+ EndpointBitiş noktası
-
+ Set snapping to endpoints of an edge.Bir kenarın uç noktalarına yakalamayı ayarlayın.
@@ -2996,12 +3046,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Extension
-
+ ExtensionUzantı
-
+ Set snapping to the extension of an edge.Bir kenarın uzantısını yakalamayı ayarlayın.
@@ -3009,12 +3059,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Grid
-
+ GridIzgara
-
+ Set snapping to the intersection of grid lines.Izgara çizgilerinin kesişme noktalarını yakalama.
@@ -3022,12 +3072,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Intersection
-
+ IntersectionKesişim
-
+ Set snapping to the intersection of edges.Yakalamayı kenarların kesişim noktasına ayarlayın.
@@ -3035,12 +3085,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Lock
-
+ Main snapping toggle On/OffAna yakalamayı geçişi olarak Aç / Kapa
-
+ Activates or deactivates all snap methods at once.Tüm yakalama yöntemlerini aynı anda etkinleştirir veya devre dışı bırakır.
@@ -3048,12 +3098,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Midpoint
-
+ MidpointOrta nokta
-
+ Set snapping to the midpoint of an edge.Bir kenarın orta noktasına yakalamayı ayarlayın.
@@ -3061,12 +3111,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Near
-
+ NearestYakınında
-
+ Set snapping to the nearest point of an edge.Bir kenarın en yakın noktasını yakalamayı ayarlayın.
@@ -3074,12 +3124,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Ortho
-
+ OrthogonalOrtogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Bir noktadan 45 derecenin katları olan bir yönelim ile yakalamayı ayarlayın.
@@ -3087,12 +3137,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Parallel
-
+ ParallelKoşut
-
+ Set snapping to a direction that is parallel to an edge.Yakalamayı bir kenara paralel bir yöne ayarlayın.
@@ -3100,12 +3150,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Perpendicular
-
+ PerpendicularDik
-
+ Set snapping to a direction that is perpendicular to an edge.Yakalamayı bir kenara dik olan bir yöne ayarlayın.
@@ -3113,12 +3163,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_Special
-
+ SpecialÖzel
-
+ Set snapping to the special points defined inside an object.Bir nesnenin içinde tanımlanan özel noktalara yakalamayı ayarlayın.
@@ -3126,12 +3176,12 @@ XY düzleminde çizilen düz Draft çizgileri. Tek satır olmayan seçili nesnel
Draft_Snap_WorkingPlane
-
+ Working planeÇalışma düzlemi
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3270,7 +3320,7 @@ Bu, kapalı şekiller ve katılarla kullanılmak üzere tasarlanmıştır ve aç
KırpUzat
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Seçilen nesneyi kırpar veya uzatır ya da tek yüzeyleri katılar.
@@ -3798,6 +3848,49 @@ sırasında değiştirebilirsinizThe spacing between different lines of textMetnin farklı satırları arasındaki boşluk
+
+
+ Form
+ Şekil:
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Ölçek
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Döndürme:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grup
+ Gui::Dialog::DlgSettingsDraft
@@ -5205,6 +5298,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Not: C ++ içe aktarıcı daha hızlıdır, ancak henüz o kadar özellikli değildir
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5262,7 +5363,7 @@ Not: C ++ içe aktarıcı daha hızlıdır, ancak henüz o kadar özellikli değ
Etkin söz dizisi:
-
+ NoneHiçbiri
@@ -5317,7 +5418,7 @@ Not: C ++ içe aktarıcı daha hızlıdır, ancak henüz o kadar özellikli değ
Uzunluk
-
+ AngleAçı
@@ -5442,7 +5543,7 @@ Not: C ++ içe aktarıcı daha hızlıdır, ancak henüz o kadar özellikli değ
Etiket
-
+ DistanceUzaklık
@@ -5756,7 +5857,7 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Metin nesnesini oluşturmak veya metninizi iki boş satırla bitirmek için bu düğmeye basın
-
+ Offset distanceÖteleme mesafesi
@@ -6662,7 +6763,7 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Yükselt
-
+ MoveTaşı
@@ -6677,7 +6778,7 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Başlangıç noktasını seçin
-
+ Pick end pointBitiş noktasını seçin
@@ -6717,82 +6818,82 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Ekran modunu aç / kapat
-
+ Main toggle snapAna Yakalamayı Ac/Kapat
-
+ Midpoint snapOrtaNoktayı yakala
-
+ Perpendicular snapDik Yakala
-
+ Grid snapIzgarayı Yakala
-
+ Intersection snapKesişim Yakala
-
+ Parallel snapParalel yakala
-
+ Endpoint snapUç noktayı yakala
-
+ Angle snap (30 and 45 degrees)Açı Yakala (30 ve 45 dereceler)
-
+ Arc center snapYay merkezini yakala
-
+ Edge extension snapKenar uzantısını yakala
-
+ Near snapYakını yakala
-
+ Orthogonal snapDikeyi yakala
-
+ Special point snapÖzel nokta yakala
-
+ Dimension displayÖlçü görüntüsü
-
+ Working plane snapÇalışma düzlemi yakala
-
+ Show snap toolbarYakalama Araç çubuğunda göster
@@ -7032,7 +7133,7 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Seçilen nesne için düzenleme noktası bulunamadı
-
+ : this object is not editable: bu nesne düzenlenebilir değil
@@ -7057,7 +7158,7 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
KırpUzat
-
+ Select objects to trim or extendKırpılacak veya uzatılacak nesneleri seçin
@@ -7067,22 +7168,22 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Mesafe seçin
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Bu nesneler kırpılamaz, yalnızca Taslak teller ve yaylar desteklenir.
-
+ Unable to trim these objects, too many wiresBu nesneler kırplılamıyor, teller çok fazla
-
+ These objects don't intersect.Bu nesneler kesişmiyor.
-
+ Too many intersection points.Çok fazla çakışma noktası.
@@ -7222,27 +7323,27 @@ Bu kütüphaneleri indirmek için FreeCAD'i etkinleştirmek için Evet cevabın
Biçimi değiştir
-
+ Add to groupGruba ekle
-
+ Select groupGrubu seç
-
+ AutogroupOtogrup
-
+ Add new LayerYeni Katman Ekle
-
+ Add to construction groupYapı grubuna ekle
@@ -7460,7 +7561,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledNesneler ölçeklendirilemiyor:
-
+ Too many objects selected, max number set to:Çok fazla nesne seçili, maksimum sayı şuna ayarlanıyor:
@@ -7482,7 +7583,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_uk.qm b/src/Mod/Draft/Resources/translations/Draft_uk.qm
index 57791000bf..fd57e223a5 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_uk.qm and b/src/Mod/Draft/Resources/translations/Draft_uk.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_uk.ts b/src/Mod/Draft/Resources/translations/Draft_uk.ts
index d345037459..a1623688ca 100644
--- a/src/Mod/Draft/Resources/translations/Draft_uk.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_uk.ts
@@ -147,7 +147,7 @@ This property is read-only, as the number depends on the parameters of the array
Складові цього блоку
-
+ The placement of this objectРозміщення цього об'єкта
@@ -1126,6 +1126,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.Цей об'єкт буде переобчислено лише за умови Обрано.
+
+
+ The shape of this object
+ Форма цього об'єкта
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1674,6 +1709,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningУвага
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2085,12 +2125,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupДодати до групи Будівництво
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2115,17 +2155,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupРозгрупувати
-
+ Move to groupПеремістити до групи
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Переміщує вибрані об'єкти в існуючу групу або видаляє їх з будь-якої групи.
@@ -2203,12 +2243,12 @@ to polar or circular, and its properties can be modified.
Draft_AutoGroup
-
+ AutogroupАвтогрупування
-
+ Select a group to add all Draft and Arch objects to.Виберіть групу, до якої слід додати всі об’єкти Чернеткы та Аркы.
@@ -2484,6 +2524,19 @@ If other objects are selected they are ignored.
Якщо вибрано інші об’єкти, вони ігноруються.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2663,8 +2716,8 @@ The path can be a polyline, B-spline, Bezier curve, or even edges from other obj
Like the PathArray tool, but creates a 'Link array' instead.
A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
- Like the PathArray tool, but creates a 'Link array' instead.
-A 'Link array' is more efficient when handling many copies but the 'Fuse' option cannot be used.
+ Як і інструмент PathArray (PathArray але замість нього створює масив Link.
+При обробці багатьох копій «посилання більш ефективний, але параметр «Fuse» недоступний.
@@ -2672,16 +2725,16 @@ A 'Link array' is more efficient when handling many copies but the 'Fuse' option
Path twisted array
- Path twisted array
+ Траєкторія скручування масивуCreates copies of the selected object along a selected path, and twists the copies.
First select the object, and then select the path.
The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
- Creates copies of the selected object along a selected path, and twists the copies.
-First select the object, and then select the path.
-The path can be a polyline, B-spline, Bezier curve, or even edges from other objects.
+ Створює копії обраного об'єкту вздовж обраного шляху і спотворює його копії.
+Спочатку виберіть об'єкт і виберіть потрібну траєкторію.
+Шлях може бути багатолінійним, B-сплайном, кривою Безьє або навіть ребра від інших об'єктів.
@@ -2689,7 +2742,7 @@ The path can be a polyline, B-spline, Bezier curve, or even edges from other obj
Path twisted Link array
- Path twisted Link array
+ Траєкторія скручування масиву
@@ -2815,12 +2868,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupВибрати групу
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2859,9 +2912,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2899,12 +2949,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2946,12 +2996,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleКут
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2959,12 +3009,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterЦентр
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2972,12 +3022,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2985,12 +3035,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -2998,12 +3048,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionРозширення
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3011,12 +3061,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridСітка
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3024,12 +3074,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionПеретин
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3037,12 +3087,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3050,12 +3100,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointЦентр
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3063,12 +3113,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3076,12 +3126,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3089,12 +3139,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelПаралельно
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3102,12 +3152,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3115,12 +3165,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3128,12 +3178,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3272,7 +3322,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Тримекс
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3800,6 +3850,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textІнтервал між рядками тексту
+
+
+ Form
+ Форма
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Масштабування
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Обертання:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Група
+ Gui::Dialog::DlgSettingsDraft
@@ -5211,6 +5304,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5268,7 +5369,7 @@ Note: C++ exporter is faster, but is not as featureful yet
активна команда:
-
+ NoneНемає
@@ -5323,7 +5424,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Довжина
-
+ AngleКут
@@ -5448,7 +5549,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Позначка
-
+ DistanceВідстань
@@ -5762,7 +5863,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6668,7 +6769,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Upgrade
-
+ MoveПереміщення
@@ -6683,7 +6784,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick start point
-
+ Pick end pointPick end point
@@ -6723,82 +6824,82 @@ To enabled FreeCAD to download these libraries, answer Yes.
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapПрив'язка до сітки
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7038,7 +7139,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7055,7 +7156,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Path twisted array
- Path twisted array
+ Траєкторія скручування масиву
@@ -7063,7 +7164,7 @@ To enabled FreeCAD to download these libraries, answer Yes.
Тримекс
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7073,22 +7174,22 @@ To enabled FreeCAD to download these libraries, answer Yes.
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7228,27 +7329,27 @@ To enabled FreeCAD to download these libraries, answer Yes.
Change Style
-
+ Add to groupAdd to group
-
+ Select groupВибрати групу
-
+ AutogroupАвтогрупування
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7466,7 +7567,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7488,9 +7589,9 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angle
- Offset angle
+ Кут зміщення
diff --git a/src/Mod/Draft/Resources/translations/Draft_val-ES.qm b/src/Mod/Draft/Resources/translations/Draft_val-ES.qm
index 9bf6868567..d36247c945 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_val-ES.qm and b/src/Mod/Draft/Resources/translations/Draft_val-ES.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_val-ES.ts b/src/Mod/Draft/Resources/translations/Draft_val-ES.ts
index 568d31a3b6..671e6cbfbc 100644
--- a/src/Mod/Draft/Resources/translations/Draft_val-ES.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_val-ES.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectLa posició d'aquest objecte
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ La forma d'aquest objecte
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2088,12 +2128,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2118,17 +2158,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2206,12 +2246,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2487,6 +2527,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Trama
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2818,12 +2871,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2862,9 +2915,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2902,12 +2952,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2949,12 +2999,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleAngle
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2962,12 +3012,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterCentre
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2975,12 +3025,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2988,12 +3038,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3001,12 +3051,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3014,12 +3064,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridQuadrícula
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3027,12 +3077,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionIntersecció
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3040,12 +3090,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3053,12 +3103,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3066,12 +3116,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3079,12 +3129,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3092,12 +3142,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelParal·lel
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3105,12 +3155,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3118,12 +3168,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3131,12 +3181,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3275,7 +3325,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3793,6 +3843,49 @@ valor mitjançant les tecles [ i ] mentre es dibuixaThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Forma
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Redimensiona
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Rotació:
+
+
+
+ °
+ º
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Grup
+ Gui::Dialog::DlgSettingsDraft
@@ -5185,6 +5278,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5242,7 +5343,7 @@ Note: C++ exporter is faster, but is not as featureful yet
ordre activa:
-
+ NoneCap
@@ -5297,7 +5398,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Longitud
-
+ AngleAngle
@@ -5422,7 +5523,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Etiqueta
-
+ DistanceDistance
@@ -5735,7 +5836,7 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Premeu aquest botó per a crear l’objecte de text o finalitzeu el vostre text amb dues línies en blanc
-
+ Offset distanceDistància de separació
@@ -6641,7 +6742,7 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Upgrade
-
+ MoveMou
@@ -6656,7 +6757,7 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Pick start point
-
+ Pick end pointPick end point
@@ -6696,82 +6797,82 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapAjust de la quadrícula
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7011,7 +7112,7 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7036,7 +7137,7 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7046,22 +7147,22 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7201,27 +7302,27 @@ Per a permetre que FreeCAD descarregue aquestes llibreries responeu Sí.Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7439,7 +7540,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7461,7 +7562,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_vi.qm b/src/Mod/Draft/Resources/translations/Draft_vi.qm
index d434f84b1a..abec2179f3 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_vi.qm and b/src/Mod/Draft/Resources/translations/Draft_vi.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_vi.ts b/src/Mod/Draft/Resources/translations/Draft_vi.ts
index 6646445d98..aa9389d534 100644
--- a/src/Mod/Draft/Resources/translations/Draft_vi.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_vi.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this objectVị trí của đối tượng này
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ Hình dạng của bộ phận này
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2089,12 +2129,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2119,17 +2159,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2207,12 +2247,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2488,6 +2528,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2819,12 +2872,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2863,9 +2916,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2903,12 +2953,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2950,12 +3000,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ AngleGóc
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2963,12 +3013,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ CenterTrung tâm
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2976,12 +3026,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2989,12 +3039,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3002,12 +3052,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionPhần mở rộng
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3015,12 +3065,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ GridLưới
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3028,12 +3078,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ IntersectionĐiểm giao nhau
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3041,12 +3091,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3054,12 +3104,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointTrung điểm
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3067,12 +3117,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3080,12 +3130,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3093,12 +3143,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ ParallelSong song
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3106,12 +3156,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularVuông góc
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3119,12 +3169,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3132,12 +3182,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3276,7 +3326,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3804,6 +3854,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ Hình thức
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ Kích cỡ
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ Xoay:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ Nhóm
+ Gui::Dialog::DlgSettingsDraft
@@ -5213,6 +5306,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5270,7 +5371,7 @@ Note: C++ exporter is faster, but is not as featureful yet
lệnh hoạt động:
-
+ NoneKhông
@@ -5325,7 +5426,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Chiều dài
-
+ AngleGóc
@@ -5450,7 +5551,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Nhãn
-
+ DistanceDistance
@@ -5764,7 +5865,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6670,7 +6771,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Upgrade
-
+ MoveDi chuyển
@@ -6685,7 +6786,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick start point
-
+ Pick end pointPick end point
@@ -6725,82 +6826,82 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snapChế độ bắt lưới
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7040,7 +7141,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7065,7 +7166,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7075,22 +7176,22 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7230,27 +7331,27 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7468,7 +7569,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7490,7 +7591,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_zh-CN.qm b/src/Mod/Draft/Resources/translations/Draft_zh-CN.qm
index a0101ff0a1..411a07c062 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_zh-CN.qm and b/src/Mod/Draft/Resources/translations/Draft_zh-CN.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_zh-CN.ts b/src/Mod/Draft/Resources/translations/Draft_zh-CN.ts
index 5de7e647b5..3c78b31cbe 100644
--- a/src/Mod/Draft/Resources/translations/Draft_zh-CN.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_zh-CN.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
此区块的组件
-
+ The placement of this object此对象的位置
@@ -363,7 +363,7 @@ It is a list of strings; each element in the list will be displayed in its own l
Radius of the control circle
- Radius of the control circle
+ 控制圆的半径
@@ -547,22 +547,22 @@ This property is read-only, as the number depends on the points contained within
The points of the B-spline
- The points of the B-spline
+ B样条的点If the B-spline is closed or not
- If the B-spline is closed or not
+ B样条曲线是封闭还是开放的Create a face if this spline is closed
- Create a face if this spline is closed
+ 如果曲线闭合, 则创建一个面Parameterization factor
- Parameterization factor
+ 参数化因子
@@ -572,7 +572,7 @@ This property is read-only, as the number depends on the points contained within
The projection vector of this object
- The projection vector of this object
+ 此对象的投影向量
@@ -1127,6 +1127,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ 此对象的形状
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1673,6 +1708,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2084,12 +2124,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2114,17 +2154,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2202,12 +2242,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ Autogroup自动群组
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2483,6 +2523,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ 剖面线
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2814,12 +2867,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2858,9 +2911,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2898,12 +2948,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2945,12 +2995,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ Angle角度
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.设置捕捉到圆弧中位于角度30和45度的点。
@@ -2958,12 +3008,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ Center中心
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2971,12 +3021,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2984,12 +3034,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ Endpoint端点
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -2997,12 +3047,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ Extension扩展
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3010,12 +3060,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ Grid网格
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3023,12 +3073,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ Intersection交集
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3036,12 +3086,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3049,12 +3099,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ Midpoint中点
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3062,12 +3112,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3075,12 +3125,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3088,12 +3138,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ Parallel平行
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3101,12 +3151,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3114,12 +3164,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3127,12 +3177,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3271,7 +3321,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3799,6 +3849,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of text文本线条之间的间距
+
+
+ Form
+ 窗体
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ 缩放
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ 旋转:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ 组
+ Gui::Dialog::DlgSettingsDraft
@@ -5207,6 +5300,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5264,7 +5365,7 @@ Note: C++ exporter is faster, but is not as featureful yet
当前命令:
-
+ None无
@@ -5319,7 +5420,7 @@ Note: C++ exporter is faster, but is not as featureful yet
长度
-
+ Angle角度
@@ -5444,7 +5545,7 @@ Note: C++ exporter is faster, but is not as featureful yet
标签
-
+ Distance距离
@@ -5756,7 +5857,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distance偏移距离
@@ -6662,7 +6763,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Upgrade
-
+ Move移动
@@ -6677,7 +6778,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick start point
-
+ Pick end pointPick end point
@@ -6717,82 +6818,82 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snap网格捕捉
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)角度捕捉(30和45度)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7032,7 +7133,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7057,7 +7158,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7067,22 +7168,22 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7222,27 +7323,27 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ Autogroup自动群组
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7460,7 +7561,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7482,7 +7583,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Draft/Resources/translations/Draft_zh-TW.qm b/src/Mod/Draft/Resources/translations/Draft_zh-TW.qm
index 743500d82c..64ae03d67e 100644
Binary files a/src/Mod/Draft/Resources/translations/Draft_zh-TW.qm and b/src/Mod/Draft/Resources/translations/Draft_zh-TW.qm differ
diff --git a/src/Mod/Draft/Resources/translations/Draft_zh-TW.ts b/src/Mod/Draft/Resources/translations/Draft_zh-TW.ts
index c09735e7f1..123bfe66a5 100644
--- a/src/Mod/Draft/Resources/translations/Draft_zh-TW.ts
+++ b/src/Mod/Draft/Resources/translations/Draft_zh-TW.ts
@@ -148,7 +148,7 @@ This property is read-only, as the number depends on the parameters of the array
The components of this block
-
+ The placement of this object這個對象的位置
@@ -1130,6 +1130,41 @@ Use 'arch' to force US arch notation
This object will be recomputed only if this is True.This object will be recomputed only if this is True.
+
+
+ The shape of this object
+ The shape of this object
+
+
+
+ The base object used by this object
+ The base object used by this object
+
+
+
+ The PAT file used by this object
+ The PAT file used by this object
+
+
+
+ The pattern name used by this object
+ The pattern name used by this object
+
+
+
+ The pattern scale used by this object
+ The pattern scale used by this object
+
+
+
+ The pattern rotation used by this object
+ The pattern rotation used by this object
+
+
+
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ If set to False, hatch is applied as is to the faces, without translation (this might give wrong results for non-XY faces)
+ Dialog
@@ -1678,6 +1713,11 @@ The array can be turned into a polar or a circular array by changing its type.
WarningWarning
+
+
+ You must choose a base object before using this command
+ You must choose a base object before using this command
+ DraftCircularArrayTaskPanel
@@ -2089,12 +2129,12 @@ It must be at least 2.
Draft_AddConstruction
-
+ Add to Construction groupAdd to Construction group
-
+ Adds the selected objects to the construction group,
and changes their appearance to the construction style.
It creates a construction group if it doesn't exist.
@@ -2119,17 +2159,17 @@ It creates a construction group if it doesn't exist.
Draft_AddToGroup
-
+ UngroupUngroup
-
+ Move to groupMove to group
-
+ Moves the selected objects to an existing group, or removes them from any group.
Create a group first to use this tool.Moves the selected objects to an existing group, or removes them from any group.
@@ -2207,12 +2247,12 @@ to polar or circular, and its properties can be modified.Draft_AutoGroup
-
+ AutogroupAutogroup
-
+ Select a group to add all Draft and Arch objects to.Select a group to add all Draft and Arch objects to.
@@ -2488,6 +2528,19 @@ If other objects are selected they are ignored.
If other objects are selected they are ignored.
+
+ Draft_Hatch
+
+
+ Hatch
+ Hatch
+
+
+
+ Create hatches on selected faces
+ Create hatches on selected faces
+
+ Draft_Heal
@@ -2819,12 +2872,12 @@ CTRL to snap, SHIFT to constrain, ALT to copy.
Draft_SelectGroup
-
+ Select groupSelect group
-
+ If the selection is a group, it selects all objects that are inside this group, including those in nested sub-groups.
If the selection is a simple object inside a group, it will select the "brother" objects, that is,
@@ -2863,9 +2916,6 @@ You may also select a three vertices or a Working Plane Proxy.
Sets default styles
-
- Draft_SetWorkingPlaneProxy
- Draft_Shape2DView
@@ -2903,12 +2953,12 @@ The closed shapes can be used for extrusions and boolean operations.
Draft_ShowSnapBar
-
+ Show snap toolbarShow snap toolbar
-
+ Show the snap toolbar if it is hidden.Show the snap toolbar if it is hidden.
@@ -2950,12 +3000,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Angle
-
+ Angle角度
-
+ Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.Set snapping to points in a circular arc located at multiples of 30 and 45 degree angles.
@@ -2963,12 +3013,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Center
-
+ Center中心
-
+ Set snapping to the center of a circular arc.Set snapping to the center of a circular arc.
@@ -2976,12 +3026,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Dimensions
-
+ Show dimensionsShow dimensions
-
+ Show temporary linear dimensions when editing an object and using other snapping methods.Show temporary linear dimensions when editing an object and using other snapping methods.
@@ -2989,12 +3039,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Endpoint
-
+ EndpointEndpoint
-
+ Set snapping to endpoints of an edge.Set snapping to endpoints of an edge.
@@ -3002,12 +3052,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Extension
-
+ ExtensionExtension
-
+ Set snapping to the extension of an edge.Set snapping to the extension of an edge.
@@ -3015,12 +3065,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Grid
-
+ Grid格線
-
+ Set snapping to the intersection of grid lines.Set snapping to the intersection of grid lines.
@@ -3028,12 +3078,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Intersection
-
+ Intersection交集
-
+ Set snapping to the intersection of edges.Set snapping to the intersection of edges.
@@ -3041,12 +3091,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Lock
-
+ Main snapping toggle On/OffMain snapping toggle On/Off
-
+ Activates or deactivates all snap methods at once.Activates or deactivates all snap methods at once.
@@ -3054,12 +3104,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Midpoint
-
+ MidpointMidpoint
-
+ Set snapping to the midpoint of an edge.Set snapping to the midpoint of an edge.
@@ -3067,12 +3117,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Near
-
+ NearestNearest
-
+ Set snapping to the nearest point of an edge.Set snapping to the nearest point of an edge.
@@ -3080,12 +3130,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Ortho
-
+ OrthogonalOrthogonal
-
+ Set snapping to a direction that is a multiple of 45 degrees from a point.Set snapping to a direction that is a multiple of 45 degrees from a point.
@@ -3093,12 +3143,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Parallel
-
+ Parallel平行
-
+ Set snapping to a direction that is parallel to an edge.Set snapping to a direction that is parallel to an edge.
@@ -3106,12 +3156,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Perpendicular
-
+ PerpendicularPerpendicular
-
+ Set snapping to a direction that is perpendicular to an edge.Set snapping to a direction that is perpendicular to an edge.
@@ -3119,12 +3169,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_Special
-
+ SpecialSpecial
-
+ Set snapping to the special points defined inside an object.Set snapping to the special points defined inside an object.
@@ -3132,12 +3182,12 @@ straight Draft lines that are drawn in the XY plane. Selected objects that aren'
Draft_Snap_WorkingPlane
-
+ Working planeWorking plane
-
+ Restricts snapping to a point in the current working plane.
If you select a point outside the working plane, for example, by using other snapping methods,
it will snap to that point's projection in the current working plane.
@@ -3276,7 +3326,7 @@ This is intended to be used with closed shapes and solids, and doesn't affect op
Trimex
-
+ Trims or extends the selected object, or extrudes single faces.
CTRL snaps, SHIFT constrains to current segment or to normal, ALT inverts.Trims or extends the selected object, or extrudes single faces.
@@ -3804,6 +3854,49 @@ value by using the [ and ] keys while drawingThe spacing between different lines of textThe spacing between different lines of text
+
+
+ Form
+ 格式
+
+
+
+ pattern files (*.pat)
+ pattern files (*.pat)
+
+
+
+ PAT file:
+ PAT file:
+
+
+
+ Scale
+ 縮放
+
+
+
+ Pattern:
+ Pattern:
+
+
+
+ Rotation:
+ 旋轉:
+
+
+
+ °
+ °
+
+
+
+ Gui::Dialog::DlgAddProperty
+
+
+ Group
+ 群組
+ Gui::Dialog::DlgSettingsDraft
@@ -5212,6 +5305,14 @@ Note: C++ exporter is faster, but is not as featureful yet
Note: C++ exporter is faster, but is not as featureful yet
+
+ ImportAirfoilDAT
+
+
+ Did not find enough coordinates
+ Did not find enough coordinates
+
+ ImportDWG
@@ -5269,7 +5370,7 @@ Note: C++ exporter is faster, but is not as featureful yet
啟動指令:
-
+ None無
@@ -5324,7 +5425,7 @@ Note: C++ exporter is faster, but is not as featureful yet
間距
-
+ Angle角度
@@ -5449,7 +5550,7 @@ Note: C++ exporter is faster, but is not as featureful yet
Label
-
+ Distance距離
@@ -5761,7 +5862,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Press this button to create the text object, or finish your text with two blank lines
-
+ Offset distanceOffset distance
@@ -6667,7 +6768,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Upgrade
-
+ Move移動
@@ -6682,7 +6783,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick start point
-
+ Pick end pointPick end point
@@ -6722,82 +6823,82 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Toggle display mode
-
+ Main toggle snapMain toggle snap
-
+ Midpoint snapMidpoint snap
-
+ Perpendicular snapPerpendicular snap
-
+ Grid snap格點快選
-
+ Intersection snapIntersection snap
-
+ Parallel snapParallel snap
-
+ Endpoint snapEndpoint snap
-
+ Angle snap (30 and 45 degrees)Angle snap (30 and 45 degrees)
-
+ Arc center snapArc center snap
-
+ Edge extension snapEdge extension snap
-
+ Near snapNear snap
-
+ Orthogonal snapOrthogonal snap
-
+ Special point snapSpecial point snap
-
+ Dimension displayDimension display
-
+ Working plane snapWorking plane snap
-
+ Show snap toolbarShow snap toolbar
@@ -7037,7 +7138,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
No edit point found for selected object
-
+ : this object is not editable: this object is not editable
@@ -7062,7 +7163,7 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Trimex
-
+ Select objects to trim or extendSelect objects to trim or extend
@@ -7072,22 +7173,22 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Pick distance
-
+ Unable to trim these objects, only Draft wires and arcs are supported.Unable to trim these objects, only Draft wires and arcs are supported.
-
+ Unable to trim these objects, too many wiresUnable to trim these objects, too many wires
-
+ These objects don't intersect.These objects don't intersect.
-
+ Too many intersection points.Too many intersection points.
@@ -7227,27 +7328,27 @@ https://github.com/yorikvanhavre/Draft-dxf-importer
Change Style
-
+ Add to groupAdd to group
-
+ Select groupSelect group
-
+ AutogroupAutogroup
-
+ Add new LayerAdd new Layer
-
+ Add to construction groupAdd to construction group
@@ -7465,7 +7566,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabledUnable to scale objects:
-
+ Too many objects selected, max number set to:Too many objects selected, max number set to:
@@ -7487,7 +7588,7 @@ Not available if Draft preference option 'Use Part Primitives' is enabled
-
+ Offset angleOffset angle
diff --git a/src/Mod/Drawing/Gui/Resources/Drawing.qrc b/src/Mod/Drawing/Gui/Resources/Drawing.qrc
index e8b20ffdb7..6a1ca30792 100644
--- a/src/Mod/Drawing/Gui/Resources/Drawing.qrc
+++ b/src/Mod/Drawing/Gui/Resources/Drawing.qrc
@@ -1,66 +1,68 @@
-
-
- icons/Page.svg
- icons/Pages.svg
- icons/View.svg
- icons/actions/document-new.png
- icons/actions/document-new.svg
- icons/actions/drawing-landscape-A0.svg
- icons/actions/drawing-landscape-A1.svg
- icons/actions/drawing-landscape-A2.svg
- icons/actions/drawing-landscape-A3.svg
- icons/actions/drawing-landscape-A4.svg
- icons/actions/drawing-landscape-new.svg
- icons/actions/drawing-landscape.svg
- icons/actions/drawing-portrait-A0.svg
- icons/actions/drawing-portrait-A1.svg
- icons/actions/drawing-portrait-A2.svg
- icons/actions/drawing-portrait-A3.svg
- icons/actions/drawing-portrait-A4.svg
- icons/actions/drawing-view.svg
- icons/actions/drawing-orthoviews.svg
- icons/actions/drawing-openbrowser.svg
- icons/actions/drawing-annotation.svg
- icons/actions/drawing-clip.svg
- icons/actions/drawing-symbol.svg
- icons/actions/drawing-draft-view.svg
- icons/actions/drawing-spreadsheet.svg
- translations/Drawing_af.qm
- translations/Drawing_de.qm
- translations/Drawing_fi.qm
- translations/Drawing_fr.qm
- translations/Drawing_hr.qm
- translations/Drawing_it.qm
- translations/Drawing_nl.qm
- translations/Drawing_no.qm
- translations/Drawing_pl.qm
- translations/Drawing_ru.qm
- translations/Drawing_uk.qm
- translations/Drawing_tr.qm
- translations/Drawing_sv-SE.qm
- translations/Drawing_zh-TW.qm
- translations/Drawing_pt-BR.qm
- translations/Drawing_cs.qm
- translations/Drawing_sk.qm
- translations/Drawing_es-ES.qm
- translations/Drawing_zh-CN.qm
- translations/Drawing_ja.qm
- translations/Drawing_ro.qm
- translations/Drawing_hu.qm
- translations/Drawing_pt-PT.qm
- translations/Drawing_sr.qm
- translations/Drawing_el.qm
- translations/Drawing_sl.qm
- translations/Drawing_eu.qm
- translations/Drawing_ca.qm
- translations/Drawing_gl.qm
- translations/Drawing_kab.qm
- translations/Drawing_ko.qm
- translations/Drawing_fil.qm
- translations/Drawing_id.qm
- translations/Drawing_lt.qm
- translations/Drawing_val-ES.qm
- translations/Drawing_ar.qm
- translations/Drawing_vi.qm
-
-
+
+
+ icons/Page.svg
+ icons/Pages.svg
+ icons/View.svg
+ icons/actions/document-new.png
+ icons/actions/document-new.svg
+ icons/actions/drawing-landscape-A0.svg
+ icons/actions/drawing-landscape-A1.svg
+ icons/actions/drawing-landscape-A2.svg
+ icons/actions/drawing-landscape-A3.svg
+ icons/actions/drawing-landscape-A4.svg
+ icons/actions/drawing-landscape-new.svg
+ icons/actions/drawing-landscape.svg
+ icons/actions/drawing-portrait-A0.svg
+ icons/actions/drawing-portrait-A1.svg
+ icons/actions/drawing-portrait-A2.svg
+ icons/actions/drawing-portrait-A3.svg
+ icons/actions/drawing-portrait-A4.svg
+ icons/actions/drawing-view.svg
+ icons/actions/drawing-orthoviews.svg
+ icons/actions/drawing-openbrowser.svg
+ icons/actions/drawing-annotation.svg
+ icons/actions/drawing-clip.svg
+ icons/actions/drawing-symbol.svg
+ icons/actions/drawing-draft-view.svg
+ icons/actions/drawing-spreadsheet.svg
+ translations/Drawing_af.qm
+ translations/Drawing_de.qm
+ translations/Drawing_fi.qm
+ translations/Drawing_fr.qm
+ translations/Drawing_hr.qm
+ translations/Drawing_it.qm
+ translations/Drawing_nl.qm
+ translations/Drawing_no.qm
+ translations/Drawing_pl.qm
+ translations/Drawing_ru.qm
+ translations/Drawing_uk.qm
+ translations/Drawing_tr.qm
+ translations/Drawing_sv-SE.qm
+ translations/Drawing_zh-TW.qm
+ translations/Drawing_pt-BR.qm
+ translations/Drawing_cs.qm
+ translations/Drawing_sk.qm
+ translations/Drawing_es-ES.qm
+ translations/Drawing_zh-CN.qm
+ translations/Drawing_ja.qm
+ translations/Drawing_ro.qm
+ translations/Drawing_hu.qm
+ translations/Drawing_pt-PT.qm
+ translations/Drawing_sr.qm
+ translations/Drawing_el.qm
+ translations/Drawing_sl.qm
+ translations/Drawing_eu.qm
+ translations/Drawing_ca.qm
+ translations/Drawing_gl.qm
+ translations/Drawing_kab.qm
+ translations/Drawing_ko.qm
+ translations/Drawing_fil.qm
+ translations/Drawing_id.qm
+ translations/Drawing_lt.qm
+ translations/Drawing_val-ES.qm
+ translations/Drawing_ar.qm
+ translations/Drawing_vi.qm
+ translations/Drawing_es-AR.qm
+ translations/Drawing_bg.qm
+
+
diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_bg.qm b/src/Mod/Drawing/Gui/Resources/translations/Drawing_bg.qm
new file mode 100644
index 0000000000..0de1f3615a
Binary files /dev/null and b/src/Mod/Drawing/Gui/Resources/translations/Drawing_bg.qm differ
diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_bg.ts b/src/Mod/Drawing/Gui/Resources/translations/Drawing_bg.ts
new file mode 100644
index 0000000000..285a55d993
--- /dev/null
+++ b/src/Mod/Drawing/Gui/Resources/translations/Drawing_bg.ts
@@ -0,0 +1,774 @@
+
+
+
+
+ CmdDrawingAnnotation
+
+
+ Drawing
+ Чертаене
+
+
+
+ &Annotation
+ & Анотация
+
+
+
+
+ Inserts an Annotation view in the active drawing
+ Вмъква изглед на анотация в активния чертеж
+
+
+
+ CmdDrawingClip
+
+
+ Drawing
+ Чертаене
+
+
+
+ &Clip
+ & Клип
+
+
+
+
+ Inserts a clip group in the active drawing
+ Вмъква клип група в активния рисунка
+
+
+
+ CmdDrawingDraftView
+
+
+ Drawing
+ Чертаене
+
+
+
+ &Draft View
+ &Изглед на черновата
+
+
+
+
+ Inserts a Draft view of the selected object(s) in the active drawing
+ Вмъква проектен изглед на избраните обект(и) в активната рисунка
+
+
+
+ CmdDrawingExportPage
+
+
+ File
+ Файл
+
+
+
+ &Export page...
+ & Експортиране на страница...
+
+
+
+
+ Export a page to an SVG file
+ Експортиране на страница към SVG файл
+
+
+
+ CmdDrawingNewA3Landscape
+
+
+ Drawing
+ Чертаене
+
+
+
+
+ Insert new A3 landscape drawing
+ Insert new A3 landscape drawing
+
+
+
+ CmdDrawingNewPage
+
+
+ Drawing
+ Чертаене
+
+
+
+
+ Insert new drawing
+ Вмъкни нова рисунка
+
+
+
+ CmdDrawingNewView
+
+
+ Drawing
+ Чертаене
+
+
+
+ Insert view in drawing
+ Вмъкни изглед в чертеж
+
+
+
+ Insert a new View of a Part in the active drawing
+ Вмъкване на нов изглед на част от активната рисунката
+
+
+
+ CmdDrawingOpen
+
+
+ Drawing
+ Чертаене
+
+
+
+ Open SVG...
+ Отваряне на SVG...
+
+
+
+ Open a scalable vector graphic
+ Отварчне на мащабируема векторна графика
+
+
+
+ CmdDrawingOpenBrowserView
+
+
+ Drawing
+ Чертаене
+
+
+
+ Open &browser view
+ Отвори & преглед в браузър
+
+
+
+
+ Opens the selected page in a browser view
+ Отваря избраната страница в браузър
+
+
+
+ CmdDrawingOrthoViews
+
+
+ Drawing
+ Чертаене
+
+
+
+ Insert orthographic views
+ Вмъкни ортогонални изгледи
+
+
+
+ Insert an orthographic projection of a part in the active drawing
+ Вмъкни ортогонална проекцич на част от активната рисунката
+
+
+
+ CmdDrawingProjectShape
+
+
+ Drawing
+ Чертаене
+
+
+
+ Project shape...
+ форма на проекта...
+
+
+
+
+ Project shape onto a user-defined plane
+ Форма на проекта върху потребителска равнина
+
+
+
+ CmdDrawingSpreadsheetView
+
+
+ Drawing
+ Чертаене
+
+
+
+ &Spreadsheet View
+ & Табличен изглед
+
+
+
+
+ Inserts a view of a selected spreadsheet in the active drawing
+ Вмъква изглед на избраната таблица в активната рисунка
+
+
+
+ CmdDrawingSymbol
+
+
+ Drawing
+ Чертаене
+
+
+
+ &Symbol
+ & Символ
+
+
+
+
+ Inserts a symbol from a svg file in the active drawing
+ Вмъква символ от svg файл в активната рисунка
+
+
+
+ DrawingGui::DrawingView
+
+
+ &Background
+ & Фон
+
+
+
+ &Outline
+ &Контур
+
+
+
+ &Native
+ &Природен
+
+
+
+ &OpenGL
+ &OpenGL
+
+
+
+ &Image
+ &Изображение
+
+
+
+ &High Quality Antialiasing
+ &Висококачествено изглаждане на назъбването
+
+
+
+ Open SVG File
+ Отвaряне на SVG файл
+
+
+
+ Could not open file '%1'.
+ Не може да отвори файла "%1".
+
+
+
+ &Renderer
+ &Рендиране
+
+
+
+ Export PDF
+ Изнасяне в PDF
+
+
+
+ PDF file
+ PDF файл
+
+
+
+ Page sizes
+ Размери на страница
+
+
+
+ A0
+ A0
+
+
+
+ A1
+ A1
+
+
+
+ A2
+ A2
+
+
+
+ A3
+ A3
+
+
+
+ A4
+ A4
+
+
+
+ A5
+ A5
+
+
+
+ Different orientation
+ Различна ориентация
+
+
+
+ The printer uses a different orientation than the drawing.
+Do you want to continue?
+ Принтерът използва друга ориентация от тази на чертежа.
+Искате ли да продължите?
+
+
+
+
+ Different paper size
+ Различен размер на хартията
+
+
+
+
+ The printer uses a different paper size than the drawing.
+Do you want to continue?
+ Принтерът използва различен размер на хартията от рисунката. Искате ли да продължите?
+
+
+
+ Opening file failed
+ Отваряне на файла е неуспешно
+
+
+
+ Can't open file '%1' for writing.
+ Не може да отвори файла "%1" за писане.
+
+
+
+ DrawingGui::TaskOrthoViews
+
+
+ Orthographic Projection
+ Ортогонална проекция
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Right click for axonometric settings
+ Щракнете с десния бутон за аксонометрични настройки
+
+
+
+ Primary view
+ Главен изглед
+
+
+
+ Secondary Views
+ Вторични изгледи
+
+
+
+ General
+ Общи
+
+
+
+ Auto scale / position
+ Автоматичен мащаб / положение
+
+
+
+ Scale
+ Мащаб
+
+
+
+ Top left x / y
+ Горе вляво x / y
+
+
+
+ Spacing dx / dy
+ Разредка dx / dy
+
+
+
+ Show hidden lines
+ Показване на скритите линии
+
+
+
+ Show smooth lines
+ Показване на гладки линии
+
+
+
+ Axonometric
+ Аксонометрия
+
+
+
+ Axis out and right
+ Ос навън и надясно
+
+
+
+ Vertical tilt
+ Вертикален наклон
+
+
+
+
+ X +ve
+ X + ve
+
+
+
+
+
+ Y +ve
+ Y + ve
+
+
+
+
+
+ Z +ve
+ Z + ve
+
+
+
+
+ X -ve
+ X -ve
+
+
+
+
+
+ Y -ve
+ Y -ve
+
+
+
+
+
+ Z -ve
+ Z -ve
+
+
+
+ Isometric
+ Изометрично
+
+
+
+ Dimetric
+ Диаметрално
+
+
+
+ Trimetric
+ Триметрично
+
+
+
+ Scale
+ Мащаб
+
+
+
+ View projection
+ Преглед на проекцията
+
+
+
+ Axis aligned up
+ Подредба по вертикалната ос
+
+
+
+
+ Flip
+ Обърни
+
+
+
+ Trimetric
+ Триметрично
+
+
+
+ Projection
+ Проекция
+
+
+
+ Third Angle
+ Трети ъгъл
+
+
+
+ First Angle
+ Първи ъгъл
+
+
+
+ View from:
+ Изглед от:
+
+
+
+ Axis aligned right:
+ Подредба по оста на дясно:
+
+
+
+ DrawingGui::TaskProjection
+
+
+ Visible sharp edges
+ Видими остри ръбове
+
+
+
+ Visible smooth edges
+ Видими гладки ръбове
+
+
+
+ Visible sewn edges
+ Видими шевове
+
+
+
+ Visible outline edges
+ Видими контури
+
+
+
+ Visible isoparameters
+ Видими изометрични параметри
+
+
+
+ Hidden sharp edges
+ Скрити остри ръбове
+
+
+
+ Hidden smooth edges
+ Скрити гладки ръбове
+
+
+
+ Hidden sewn edges
+ Скрити шевове
+
+
+
+ Hidden outline edges
+ Скрити контури
+
+
+
+ Hidden isoparameters
+ Скрити изометрични параметри
+
+
+
+ Project shapes
+ Облици на проекта
+
+
+
+ No active document
+ No active document
+
+
+
+ There is currently no active document to complete the operation
+ В момента няма активен документ за завършване на операцията
+
+
+
+ No active view
+ Няма активен изглед
+
+
+
+ There is currently no active view to complete the operation
+ В момента няма активен изглед за завършване на операцията
+
+
+
+ Drawing_NewPage
+
+
+ Landscape
+ Пейзаж
+
+
+
+ Portrait
+ Портрет
+
+
+
+ %1%2 %3
+ %1%2 %3
+
+
+
+ Insert new %1%2 %3 drawing
+ Вмъкни нов %1%2 %3 чертеж
+
+
+
+ %1%2 %3 (%4)
+ %1%2 %3 (%4)
+
+
+
+ Insert new %1%2 %3 (%4) drawing
+ Вмъкни нов %1%2 %3 (%4) чертеж
+
+
+
+ QObject
+
+
+
+ Choose an SVG file to open
+ Изберете файл SVG за отваряне
+
+
+
+
+
+ Scalable Vector Graphic
+ Мащабируема векторна графика
+
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Select a Part object.
+ Избиране на компонент.
+
+
+
+
+
+
+
+
+ No page found
+ Няма намерена страница
+
+
+
+
+
+
+
+
+ Create a page first.
+ Първо създайте страница.
+
+
+
+ Select exactly one Part object.
+ Изберете само един компонент.
+
+
+
+
+ Select one Page object.
+ Изберете един предмет от тип страница.
+
+
+
+ All Files
+ Всички файлове
+
+
+
+ Export page
+ Износ на страницата
+
+
+
+ Select exactly one Spreadsheet object.
+ Изберете само един елемент от таблицата.
+
+
+
+
+ Make axonometric...
+ Правене аксонометрично...
+
+
+
+
+ Edit axonometric settings...
+ Редактиране на аксонометричните настройки...
+
+
+
+
+ Make orthographic
+ Направи ортографска
+
+
+
+ Show drawing
+ Покажи чертежа
+
+
+
+ Workbench
+
+
+ Drawing
+ Чертаене
+
+
+
diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_es-AR.qm b/src/Mod/Drawing/Gui/Resources/translations/Drawing_es-AR.qm
new file mode 100644
index 0000000000..aa3a61ac33
Binary files /dev/null and b/src/Mod/Drawing/Gui/Resources/translations/Drawing_es-AR.qm differ
diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_es-AR.ts b/src/Mod/Drawing/Gui/Resources/translations/Drawing_es-AR.ts
new file mode 100644
index 0000000000..67e8626b6b
--- /dev/null
+++ b/src/Mod/Drawing/Gui/Resources/translations/Drawing_es-AR.ts
@@ -0,0 +1,775 @@
+
+
+
+
+ CmdDrawingAnnotation
+
+
+ Drawing
+ Dibujo
+
+
+
+ &Annotation
+ &Anotación
+
+
+
+
+ Inserts an Annotation view in the active drawing
+ Inserta una anotación en el dibujo activo
+
+
+
+ CmdDrawingClip
+
+
+ Drawing
+ Dibujo
+
+
+
+ &Clip
+ &Clip
+
+
+
+
+ Inserts a clip group in the active drawing
+ Inserta un clip de grupo en el actual dibujo
+
+
+
+ CmdDrawingDraftView
+
+
+ Drawing
+ Dibujo
+
+
+
+ &Draft View
+ & Vista Boceto
+
+
+
+
+ Inserts a Draft view of the selected object(s) in the active drawing
+ Inserta una vista de boceto del/los objeto(s) seleccionado(s) en el dibujo activo
+
+
+
+ CmdDrawingExportPage
+
+
+ File
+ Archivo
+
+
+
+ &Export page...
+ &Exportar página...
+
+
+
+
+ Export a page to an SVG file
+ Exportar una página a un archivo SVG
+
+
+
+ CmdDrawingNewA3Landscape
+
+
+ Drawing
+ Dibujo
+
+
+
+
+ Insert new A3 landscape drawing
+ Inserta un nuevo dibujo en formato A3
+
+
+
+ CmdDrawingNewPage
+
+
+ Drawing
+ Dibujo
+
+
+
+
+ Insert new drawing
+ Insertar nuevo dibujo
+
+
+
+ CmdDrawingNewView
+
+
+ Drawing
+ Dibujo
+
+
+
+ Insert view in drawing
+ Insertar vista en el dibujo
+
+
+
+ Insert a new View of a Part in the active drawing
+ Insertar una nueva Vista de una Pieza en el dibujo activo
+
+
+
+ CmdDrawingOpen
+
+
+ Drawing
+ Dibujo
+
+
+
+ Open SVG...
+ Abrir SVG...
+
+
+
+ Open a scalable vector graphic
+ Abre una imagen vectorial escalable
+
+
+
+ CmdDrawingOpenBrowserView
+
+
+ Drawing
+ Dibujo
+
+
+
+ Open &browser view
+ Abrir &vista de navegador
+
+
+
+
+ Opens the selected page in a browser view
+ Abre la página seleccionada en una vista de navegador
+
+
+
+ CmdDrawingOrthoViews
+
+
+ Drawing
+ Dibujo
+
+
+
+ Insert orthographic views
+ Insertar vistas ortogonales
+
+
+
+ Insert an orthographic projection of a part in the active drawing
+ Insertar una proyección ortogonal de una parte in el actual dibujo
+
+
+
+ CmdDrawingProjectShape
+
+
+ Drawing
+ Dibujo
+
+
+
+ Project shape...
+ Formas del proyecto...
+
+
+
+
+ Project shape onto a user-defined plane
+ Projectar silueta a un plano definido por el usuario
+
+
+
+ CmdDrawingSpreadsheetView
+
+
+ Drawing
+ Dibujo
+
+
+
+ &Spreadsheet View
+ Vista &Hoja de cálculo
+
+
+
+
+ Inserts a view of a selected spreadsheet in the active drawing
+ Inserta una vista de una hoja de cálculo seleccionada en el dibujo activo
+
+
+
+ CmdDrawingSymbol
+
+
+ Drawing
+ Dibujo
+
+
+
+ &Symbol
+ &Símbolo
+
+
+
+
+ Inserts a symbol from a svg file in the active drawing
+ Inserta un símbolo desde un archivo svg en el dibujo activo
+
+
+
+ DrawingGui::DrawingView
+
+
+ &Background
+ &Fondo
+
+
+
+ &Outline
+ &Contorno
+
+
+
+ &Native
+ &Nativo
+
+
+
+ &OpenGL
+ &OpenGL
+
+
+
+ &Image
+ &Imagen
+
+
+
+ &High Quality Antialiasing
+ &Antialiasing de alta calidad
+
+
+
+ Open SVG File
+ Abrir Archivo SVG
+
+
+
+ Could not open file '%1'.
+ No se pudo abrir el archivo '%1'.
+
+
+
+ &Renderer
+ &Renderizador
+
+
+
+ Export PDF
+ Exportar a PDF
+
+
+
+ PDF file
+ Archivo PDF
+
+
+
+ Page sizes
+ Tamaños de página
+
+
+
+ A0
+ A0
+
+
+
+ A1
+ A1
+
+
+
+ A2
+ A2
+
+
+
+ A3
+ A3
+
+
+
+ A4
+ A4
+
+
+
+ A5
+ A5
+
+
+
+ Different orientation
+ Orientación diferente de la hoja
+
+
+
+ The printer uses a different orientation than the drawing.
+Do you want to continue?
+ La impresora usa una orientación diferente al dibujo.
+¿Desea continuar?
+
+
+
+
+ Different paper size
+ Tamaño de papel diferente
+
+
+
+
+ The printer uses a different paper size than the drawing.
+Do you want to continue?
+ La impresora usa un tamaño de papel distinto al del dibujo.
+¿Desea continuar?
+
+
+
+ Opening file failed
+ No se pudo abrir el archivo
+
+
+
+ Can't open file '%1' for writing.
+ No se puede abrir el archivo '%1' para escritura.
+
+
+
+ DrawingGui::TaskOrthoViews
+
+
+ Orthographic Projection
+ Proyección ortogonal
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Right click for axonometric settings
+ Click derecho para configuración axonométrica
+
+
+
+ Primary view
+ Vista principal
+
+
+
+ Secondary Views
+ Vistas Secundarias
+
+
+
+ General
+ General
+
+
+
+ Auto scale / position
+ Auto Escalar / Situar
+
+
+
+ Scale
+ Escala
+
+
+
+ Top left x / y
+ Arriba izquierda x / y
+
+
+
+ Spacing dx / dy
+ Espaciado dx / dy
+
+
+
+ Show hidden lines
+ Mostrar líneas ocultas
+
+
+
+ Show smooth lines
+ Mostrar líneas suaves
+
+
+
+ Axonometric
+ Axonométrica
+
+
+
+ Axis out and right
+ Eje hacia fuera y a la derecha
+
+
+
+ Vertical tilt
+ Inclinación vertical
+
+
+
+
+ X +ve
+ X +ve
+
+
+
+
+
+ Y +ve
+ Y +ve
+
+
+
+
+
+ Z +ve
+ Z +ve
+
+
+
+
+ X -ve
+ X -ve
+
+
+
+
+
+ Y -ve
+ Y -ve
+
+
+
+
+
+ Z -ve
+ Z -ve
+
+
+
+ Isometric
+ Isométrica
+
+
+
+ Dimetric
+ Dimétrica
+
+
+
+ Trimetric
+ Trimétrica
+
+
+
+ Scale
+ Escala
+
+
+
+ View projection
+ Proyección de la vista
+
+
+
+ Axis aligned up
+ Eje alineado arriba
+
+
+
+
+ Flip
+ Voltear
+
+
+
+ Trimetric
+ Trimétrica
+
+
+
+ Projection
+ Proyección
+
+
+
+ Third Angle
+ Tercer Ángulo
+
+
+
+ First Angle
+ Primer Ángulo
+
+
+
+ View from:
+ Vista desde:
+
+
+
+ Axis aligned right:
+ Eje alineado a la derecha:
+
+
+
+ DrawingGui::TaskProjection
+
+
+ Visible sharp edges
+ Aristas visibles
+
+
+
+ Visible smooth edges
+ Bordes suavizados visibles
+
+
+
+ Visible sewn edges
+ Bordes cosidos visibles
+
+
+
+ Visible outline edges
+ Aristas de contorno visibles
+
+
+
+ Visible isoparameters
+ Isoparámetros visibles
+
+
+
+ Hidden sharp edges
+ Aristas ocultas
+
+
+
+ Hidden smooth edges
+ oculta aristas no vivas
+
+
+
+ Hidden sewn edges
+ Aristas ocultas cosidas
+
+
+
+ Hidden outline edges
+ Aristas de contorno ocultas
+
+
+
+ Hidden isoparameters
+ Isoparámetros ocultos
+
+
+
+ Project shapes
+ Formas del proyecto
+
+
+
+ No active document
+ Ningún documento activo
+
+
+
+ There is currently no active document to complete the operation
+ Actualmente no hay documentación activa para completar la operación
+
+
+
+ No active view
+ Sin vista activa
+
+
+
+ There is currently no active view to complete the operation
+ Actualmente no hay vista activa para completar la operación
+
+
+
+ Drawing_NewPage
+
+
+ Landscape
+ Horizontal
+
+
+
+ Portrait
+ Vertical
+
+
+
+ %1%2 %3
+ %1 %2 %3
+
+
+
+ Insert new %1%2 %3 drawing
+ Inserte el nuevo dibujo de %1 %2 %3
+
+
+
+ %1%2 %3 (%4)
+ %1%2 %3 (%4)
+
+
+
+ Insert new %1%2 %3 (%4) drawing
+ Inserte nuevo dibujo %1%2 %3 (%4)
+
+
+
+ QObject
+
+
+
+ Choose an SVG file to open
+ Seleccionar un archivo SVG para abrir
+
+
+
+
+
+ Scalable Vector Graphic
+ Gráfico vectorial escalable
+
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Select a Part object.
+ Seleccione un objeto Pieza.
+
+
+
+
+
+
+
+
+ No page found
+ No se ha encontrado una página de dibujo
+
+
+
+
+
+
+
+
+ Create a page first.
+ Cree una página de dibujo primero.
+
+
+
+ Select exactly one Part object.
+ Seleccione un único objeto pieza.
+
+
+
+
+ Select one Page object.
+ Seleccionar un objeto Página.
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+ Export page
+ Exportar página
+
+
+
+ Select exactly one Spreadsheet object.
+ Seleccione exactamente un objeto de hoja de cálculo.
+
+
+
+
+ Make axonometric...
+ Hacer axonométrica...
+
+
+
+
+ Edit axonometric settings...
+ Editar configuración axonométrica...
+
+
+
+
+ Make orthographic
+ Hacer ortográfica
+
+
+
+ Show drawing
+ Mostrar dibujo
+
+
+
+ Workbench
+
+
+ Drawing
+ Dibujo
+
+
+
diff --git a/src/Mod/Fem/Gui/Resources/Fem.qrc b/src/Mod/Fem/Gui/Resources/Fem.qrc
index a5f8faf7da..caf67b0333 100755
--- a/src/Mod/Fem/Gui/Resources/Fem.qrc
+++ b/src/Mod/Fem/Gui/Resources/Fem.qrc
@@ -141,6 +141,8 @@
translations/Fem_vi.qmtranslations/Fem_zh-CN.qmtranslations/Fem_zh-TW.qm
+ translations/Fem_es-AR.qm
+ translations/Fem_bg.qmui/ConstraintCentrif.ui
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ar.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ar.ts
index 8f016c9821..7a37c2cd6b 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_ar.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ar.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ محدد مرجع الشكل الهندسي لـ
+ Add
@@ -129,11 +134,6 @@
Solidصلب
-
-
- Geometry reference selector for a
- محدد مرجع الشكل الهندسي لـ
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_bg.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_bg.qm
new file mode 100644
index 0000000000..22d6cd4312
Binary files /dev/null and b/src/Mod/Fem/Gui/Resources/translations/Fem_bg.qm differ
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_bg.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_bg.ts
new file mode 100644
index 0000000000..325b973875
--- /dev/null
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_bg.ts
@@ -0,0 +1,2623 @@
+
+
+
+
+ BoundarySelector
+
+
+ Select Faces/Edges/Vertexes
+ Избери Лица/Ръбове/Възли
+
+
+
+ To add references select them in the 3D view and then click "Add".
+ To add references select them in the 3D view and then click "Add".
+
+
+
+ To add references: select them in the 3D view and click "Add".
+ To add references: select them in the 3D view and click "Add".
+
+
+
+ ControlWidget
+
+
+ Solver Control
+ Контрол на модула за решения
+
+
+
+ Working Directory
+ Работна директория
+
+
+
+ Write
+ Запиши
+
+
+
+ Edit
+ Редактиране
+
+
+
+ Elapsed Time:
+ Изминало време:
+
+
+
+ Run
+ Стартиране
+
+
+
+ Re-write
+ Re-write
+
+
+
+ Re-run
+ Re-run
+
+
+
+ Abort
+ Abort
+
+
+
+ GeometryElementsSelection
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Click on "Add" and select geometric elements to add them to the list. If no geometry is added to the list, all remaining ones are used. The following geometry elements are allowed to select:
+ Click on "Add" and select geometric elements to add them to the list. If no geometry is added to the list, all remaining ones are used. The following geometry elements are allowed to select:
+
+
+
+ Click on "Add" and select geometric elements to add them to the list.
+ Click on "Add" and select geometric elements to add them to the list.
+
+
+
+ The following geometry elements are allowed to select:
+ The following geometry elements are allowed to select:
+
+
+
+ Click on "Add" and select geometric elements to add them to the list.{}The following geometry elements are allowed to select: {}{}{}
+ Click on "Add" and select geometric elements to add them to the list.{}The following geometry elements are allowed to select: {}{}{}
+
+
+
+ If no geometry is added to the list, all remaining ones are used.
+ If no geometry is added to the list, all remaining ones are used.
+
+
+
+ Click on "Add" and select geometric elements to add to the list.
+ Кликнете върху „Добавяне“ и изберете геометрични елементи, които да добавите към списъка.
+
+
+
+ Click on 'Add' and select geometric elements to add them to the list.
+ Click on 'Add' and select geometric elements to add them to the list.
+
+
+
+ {}If no geometry is added to the list, all remaining ones are used.
+ {}If no geometry is added to the list, all remaining ones are used.
+
+
+
+ Selection mode
+ Selection mode
+
+
+
+ Solid
+ Твърдо тяло
+
+
+
+ SolidSelector
+
+
+ Select Solids
+ Select Solids
+
+
+
+ Select elements part of the solid that shall be added to the list. To than add the solid click "Add".
+ Select elements part of the solid that shall be added to the list. To than add the solid click "Add".
+
+
+
+ Select elements part of the solid that shall be added to the list. To add the solid click "Add".
+ Select elements part of the solid that shall be added to the list. To add the solid click "Add".
+
+
+
+ _Selector
+
+
+ Add
+ Добавяне на
+
+
+
+ Remove
+ Премахване на
+
+
+
+ FEM_Analysis
+
+
+ Analysis container
+ Analysis container
+
+
+
+ Creates an analysis container with standard solver CalculiX
+ Creates an analysis container with standard solver CalculiX
+
+
+
+ FEM_ClippingPlaneAdd
+
+
+ Clipping plane on face
+ Clipping plane on face
+
+
+
+ Add a clipping plane on a selected face
+ Add a clipping plane on a selected face
+
+
+
+ FEM_ClippingPlaneRemoveAll
+
+
+ Remove all clipping planes
+ Remove all clipping planes
+
+
+
+ FEM_ConstraintBodyHeatSource
+
+
+ Constraint body heat source
+ Constraint body heat source
+
+
+
+ Creates a FEM constraint body heat source
+ Creates a FEM constraint body heat source
+
+
+
+ FEM_ConstraintElectrostaticPotential
+
+
+ Constraint electrostatic potential
+ Constraint electrostatic potential
+
+
+
+ Creates a FEM constraint electrostatic potential
+ Creates a FEM constraint electrostatic potential
+
+
+
+ FEM_ConstraintFlowVelocity
+
+
+ Constraint flow velocity
+ Constraint flow velocity
+
+
+
+ Creates a FEM constraint flow velocity
+ Creates a FEM constraint flow velocity
+
+
+
+ FEM_ConstraintInitialFlowVelocity
+
+
+ Constraint initial flow velocity
+ Constraint initial flow velocity
+
+
+
+ Creates a FEM constraint initial flow velocity
+ Creates a FEM constraint initial flow velocity
+
+
+
+ FEM_ConstraintSelfWeight
+
+
+ Constraint self weight
+ Constraint self weight
+
+
+
+ Creates a FEM constraint self weight
+ Creates a FEM constraint self weight
+
+
+
+ FEM_ElementFluid1D
+
+
+ Fluid section for 1D flow
+ Fluid section for 1D flow
+
+
+
+ Creates a FEM Fluid section for 1D flow
+ Creates a FEM Fluid section for 1D flow
+
+
+
+ FEM_ElementGeometry1D
+
+
+ Beam cross section
+ Beam cross section
+
+
+
+ Creates a FEM beam cross section
+ Creates a FEM beam cross section
+
+
+
+ FEM_ElementGeometry2D
+
+
+ Shell plate thickness
+ Shell plate thickness
+
+
+
+ Creates a FEM shell plate thickness
+ Creates a FEM shell plate thickness
+
+
+
+ FEM_ElementRotation1D
+
+
+ Beam rotation
+ Beam rotation
+
+
+
+ Creates a FEM beam rotation
+ Creates a FEM beam rotation
+
+
+
+ FEM_EquationElasticity
+
+
+ Elasticity equation
+ Elasticity equation
+
+
+
+ Creates a FEM equation for elasticity
+ Creates a FEM equation for elasticity
+
+
+
+ FEM_EquationElectrostatic
+
+
+ Electrostatic equation
+ Electrostatic equation
+
+
+
+ Creates a FEM equation for electrostatic
+ Creates a FEM equation for electrostatic
+
+
+
+ FEM_EquationFlow
+
+
+ Flow equation
+ Flow equation
+
+
+
+ Creates a FEM equation for flow
+ Creates a FEM equation for flow
+
+
+
+ FEM_EquationFluxsolver
+
+
+ Fluxsolver equation
+ Fluxsolver equation
+
+
+
+ Creates a FEM equation for fluxsolver
+ Creates a FEM equation for fluxsolver
+
+
+
+ FEM_EquationHeat
+
+
+ Fluxsolver heat
+ Fluxsolver heat
+
+
+
+ FEM_FEMMesh2Mesh
+
+
+ FEM mesh to mesh
+ FEM mesh to mesh
+
+
+
+ Convert the surface of a FEM mesh to a mesh
+ Convert the surface of a FEM mesh to a mesh
+
+
+
+ FEM_MaterialFluid
+
+
+ Material for fluid
+ Material for fluid
+
+
+
+ FEM material for Fluid
+ FEM material for Fluid
+
+
+
+ Creates a FEM material for Fluid
+ Creates a FEM material for Fluid
+
+
+
+ FEM_MaterialMechanicalNonlinear
+
+
+ Nonlinear mechanical material
+ Nonlinear mechanical material
+
+
+
+ Creates a nonlinear mechanical material
+ Creates a nonlinear mechanical material
+
+
+
+ FEM_MaterialReinforced
+
+
+ Reinforced material (concrete)
+ Reinforced material (concrete)
+
+
+
+ FEM_MaterialSolid
+
+
+ Material for solid
+ Material for solid
+
+
+
+ FEM material for solid
+ FEM material for solid
+
+
+
+ FEM_MeshBoundaryLayer
+
+
+ FEM mesh boundary layer
+ FEM mesh boundary layer
+
+
+
+ Creates a FEM mesh boundary layer
+ Creates a FEM mesh boundary layer
+
+
+
+ FEM_MeshClear
+
+
+ Clear FEM mesh
+ Clear FEM mesh
+
+
+
+ Clear the Mesh of a FEM mesh object
+ Clear the Mesh of a FEM mesh object
+
+
+
+ FEM_MeshDisplayInfo
+
+
+ Display FEM mesh info
+ Display FEM mesh info
+
+
+
+ FEM_MeshGmshFromShape
+
+
+ FEM mesh from shape by Gmsh
+ FEM mesh from shape by Gmsh
+
+
+
+ Create a FEM mesh from a shape by Gmsh mesher
+ Create a FEM mesh from a shape by Gmsh mesher
+
+
+
+ FEM mesh from shape by GMSH
+ FEM mesh from shape by GMSH
+
+
+
+ Create a FEM mesh from a shape by GMSH mesher
+ Create a FEM mesh from a shape by GMSH mesher
+
+
+
+ FEM_MeshGroup
+
+
+ FEM mesh group
+ FEM mesh group
+
+
+
+ Creates a FEM mesh group
+ Creates a FEM mesh group
+
+
+
+ FEM_MeshNetgenFromShape
+
+
+ FEM mesh from shape by Netgen
+ FEM mesh from shape by Netgen
+
+
+
+ FEM_MeshRegion
+
+
+ FEM mesh region
+ FEM mesh region
+
+
+
+ Creates a FEM mesh region
+ Creates a FEM mesh region
+
+
+
+ FEM_ResultShow
+
+
+ Show result
+ Показване на резултата
+
+
+
+ Shows and visualizes selected result data
+ Shows and visualizes selected result data
+
+
+
+ FEM_ResultsPurge
+
+
+ Purge results
+ Purge results
+
+
+
+ Purges all results from active analysis
+ Purges all results from active analysis
+
+
+
+ FEM_SolverCalculiX
+
+
+ Solver CalculiX (experimental)
+ Solver CalculiX (experimental)
+
+
+
+ Creates a FEM solver CalculiX (experimental)
+ Creates a FEM solver CalculiX (experimental)
+
+
+
+ FEM_SolverCalculix
+
+
+ Solver CalculiX Standard
+ Solver CalculiX Standard
+
+
+
+ Creates a standard FEM solver CalculiX with ccx tools
+ Creates a standard FEM solver CalculiX with ccx tools
+
+
+
+ Solver CalculiX
+ Solver CalculiX
+
+
+
+ Creates a FEM solver CalculiX
+ Creates a FEM solver CalculiX
+
+
+
+ FEM_SolverControl
+
+
+ Solver job control
+ Solver job control
+
+
+
+ Changes solver attributes and runs the calculations for the selected solver
+ Changes solver attributes and runs the calculations for the selected solver
+
+
+
+ FEM_SolverElmer
+
+
+ Solver Elmer
+ Solver Elmer
+
+
+
+ FEM_SolverRun
+
+
+ Run solver calculations
+ Run solver calculations
+
+
+
+ Runs the calculations for the selected solver
+ Runs the calculations for the selected solver
+
+
+
+ FEM_SolverZ88
+
+
+ Solver Z88
+ Solver Z88
+
+
+
+ Creates a FEM solver Z88
+ Creates a FEM solver Z88
+
+
+
+ Fem_Command
+
+
+ Default Fem Command MenuText
+ Default Fem Command MenuText
+
+
+
+ Default Fem Command ToolTip
+ Default Fem Command ToolTip
+
+
+
+ Material_Editor
+
+
+ Material editor
+ Material editor
+
+
+
+ Opens the FreeCAD material editor
+ Opens the FreeCAD material editor
+
+
+
+ FEM_MeshFromShape
+
+
+ FEM mesh from shape by Netgen
+ FEM mesh from shape by Netgen
+
+
+
+ Create a FEM volume mesh from a solid or face shape by Netgen internal mesher
+ Create a FEM volume mesh from a solid or face shape by Netgen internal mesher
+
+
+
+ FEM_MeshPrintInfo
+
+
+ Print FEM mesh info
+ Print FEM mesh info
+
+
+
+ FEM_BeamSection
+
+
+ Beam cross section
+ Beam cross section
+
+
+
+ Creates a FEM beam cross section
+ Creates a FEM beam cross section
+
+
+
+ FEM_FluidSection
+
+
+ Fluid section for 1D flow
+ Fluid section for 1D flow
+
+
+
+ Creates a FEM Fluid section for 1D flow
+ Creates a FEM Fluid section for 1D flow
+
+
+
+ FEM_ShellThickness
+
+
+ Shell plate thickness
+ Shell plate thickness
+
+
+
+ Creates a FEM shell plate thickness
+ Creates a FEM shell plate thickness
+
+
+
+ Fem_Analysis
+
+
+ Analysis container
+ Analysis container
+
+
+
+ Creates a analysis container with standard solver CalculiX
+ Creates a analysis container with standard solver CalculiX
+
+
+
+ New mechanical analysis
+ New mechanical analysis
+
+
+
+ Create a new mechanical analysis
+ Create a new mechanical analysis
+
+
+
+ Fem_BeamSection
+
+
+ Beam cross section
+ Beam cross section
+
+
+
+ Creates a FEM beam cross section
+ Creates a FEM beam cross section
+
+
+
+ FEM Beam Cross Section Definition ...
+ FEM Beam Cross Section Definition ...
+
+
+
+ Creates a FEM Beam Cross Section
+ Creates a FEM Beam Cross Section
+
+
+
+ Fem_ClearMesh
+
+
+ Clear FEM mesh
+ Clear FEM mesh
+
+
+
+ Clear the Mesh of a FEM mesh object
+ Clear the Mesh of a FEM mesh object
+
+
+
+ Fem_ConstraintSelfWeight
+
+
+ Constraint self weigt
+ Constraint self weigt
+
+
+
+ Creates a FEM constraint self weigt
+ Creates a FEM constraint self weigt
+
+
+
+ Fem_ControlSolver
+
+
+ Solver job control
+ Solver job control
+
+
+
+ Changes solver attributes and runs the calculations for the selected solver
+ Changes solver attributes and runs the calculations for the selected solver
+
+
+
+ Fem_FemMesh2Mesh
+
+
+ FEM mesh to mesh
+ FEM mesh to mesh
+
+
+
+ Convert the surface of a FEM mesh to a mesh
+ Convert the surface of a FEM mesh to a mesh
+
+
+
+ Fem_MaterialMechanicalNonlinear
+
+
+ Nonlinear mechanical material
+ Nonlinear mechanical material
+
+
+
+ Creates a nonlinear mechanical material
+ Creates a nonlinear mechanical material
+
+
+
+ Fem_MechanicalMaterial
+
+
+ Mechanical material
+ Механичен материал
+
+
+
+ Mechanical material...
+ Механичен материал...
+
+
+
+ Creates a mechanical material
+ Creates a mechanical material
+
+
+
+ Creates or edit the mechanical material definition.
+ Creates or edit the mechanical material definition.
+
+
+
+ Fem_MeshFromShape
+
+
+ FEM mesh from shape by Netgen
+ FEM mesh from shape by Netgen
+
+
+
+ Create a FEM volume mesh from a solid or face shape by Netgen internal mesher
+ Create a FEM volume mesh from a solid or face shape by Netgen internal mesher
+
+
+
+ Fem_MeshGmshFromShape
+
+
+ FEM mesh from shape by GMSH
+ FEM mesh from shape by GMSH
+
+
+
+ Create a FEM mesh from a shape by GMSH mesher
+ Create a FEM mesh from a shape by GMSH mesher
+
+
+
+ Fem_MeshRegion
+
+
+ FEM mesh region
+ FEM mesh region
+
+
+
+ Creates a FEM mesh region
+ Creates a FEM mesh region
+
+
+
+ Fem_PrintMeshInfo
+
+
+ Print FEM mesh info
+ Print FEM mesh info
+
+
+
+ Fem_PurgeResults
+
+
+ Purge results
+ Purge results
+
+
+
+ Purge results from an analysis
+ Purge results from an analysis
+
+
+
+ Purges all results from active analysis
+ Purges all results from active analysis
+
+
+
+ Fem_RunAnalysis
+
+
+ Run solver calculations
+ Run solver calculations
+
+
+
+ Runs the calculations for the selected solver
+ Runs the calculations for the selected solver
+
+
+
+ Fem_ShellThickness
+
+
+ Shell plate thickness
+ Shell plate thickness
+
+
+
+ Creates a FEM shell plate thickness
+ Creates a FEM shell plate thickness
+
+
+
+ FEM Shell Plate Thickness Definition ...
+ FEM Shell Plate Thickness Definition ...
+
+
+
+ Creates a FEM Shell Thickness
+ Creates a FEM Shell Thickness
+
+
+
+ Fem_ShowResult
+
+
+ Show result
+ Показване на резултата
+
+
+
+ Show result information of an analysis
+ Show result information of an analysis
+
+
+
+ Shows and visualizes selected result data
+ Shows and visualizes selected result data
+
+
+
+ Fem_SolverCalculix
+
+
+ Solver CalculiX
+ Solver CalculiX
+
+
+
+ Creates a FEM solver CalculiX
+ Creates a FEM solver CalculiX
+
+
+
+ Create FEM Solver CalculiX ...
+ Create FEM Solver CalculiX ...
+
+
+
+ Creates FEM Solver CalculiX
+ Creates FEM Solver CalculiX
+
+
+
+ Fem_SolverZ88
+
+
+ Solver Z88
+ Solver Z88
+
+
+
+ Creates a FEM solver Z88
+ Creates a FEM solver Z88
+
+
+
+ Fem_CreateFromShape
+
+
+ Create FEM mesh
+ Create FEM mesh
+
+
+
+ Create FEM mesh from shape
+ Create FEM mesh from shape
+
+
+
+ Fem_NewMechanicalAnalysis
+
+
+ New mechanical analysis
+ New mechanical analysis
+
+
+
+ Create a new mechanical analysis
+ Create a new mechanical analysis
+
+
+
+ Fem_Quick_Analysis
+
+
+ Run CalculiX ccx
+ Run CalculiX ccx
+
+
+
+ Write .inp file and run CalculiX ccx
+ Write .inp file and run CalculiX ccx
+
+
+
+ Fem_SolverJobControl
+
+
+ Start solver job control
+ Start solver job control
+
+
+
+ Dialog to start the calculation of the selected solver
+ Dialog to start the calculation of the selected solver
+
+
+
+ Fem_JobControl
+
+
+ Start solver job control
+ Start solver job control
+
+
+
+ Dialog to start the calculation of the selected solver
+ Dialog to start the calculation of the selected solver
+
+
+
+ Fem_Material
+
+
+ Mechanical material...
+ Механичен материал...
+
+
+
+ Creates or edit the mechanical material definition.
+ Creates or edit the mechanical material definition.
+
+
+
+ Fem_Result
+
+
+ Show result
+ Показване на резултата
+
+
+
+ Show result information of an analysis
+ Show result information of an analysis
+
+
+
+ CmdFemAddPart
+
+
+ Fem
+ Fem
+
+
+
+
+ Add a part to the Analysis
+ Add a part to the Analysis
+
+
+
+ CmdFemConstraintBearing
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM bearing constraint
+ Create FEM bearing constraint
+
+
+
+ Create FEM constraint for a bearing
+ Create FEM constraint for a bearing
+
+
+
+ CmdFemConstraintDisplacement
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM displacement constraint
+ Create FEM displacement constraint
+
+
+
+ Create FEM constraint for a displacement acting on a face
+ Create FEM constraint for a displacement acting on a face
+
+
+
+ CmdFemConstraintFixed
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM fixed constraint
+ Create FEM fixed constraint
+
+
+
+ Create FEM constraint for a fixed geometric entity
+ Create FEM constraint for a fixed geometric entity
+
+
+
+ CmdFemConstraintForce
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM force constraint
+ Create FEM force constraint
+
+
+
+ Create FEM constraint for a force acting on a geometric entity
+ Create FEM constraint for a force acting on a geometric entity
+
+
+
+ CmdFemConstraintGear
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM gear constraint
+ Create FEM gear constraint
+
+
+
+ Create FEM constraint for a gear
+ Create FEM constraint for a gear
+
+
+
+ CmdFemConstraintPressure
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM pressure constraint
+ Create FEM pressure constraint
+
+
+
+ Create FEM constraint for a pressure acting on a face
+ Create FEM constraint for a pressure acting on a face
+
+
+
+ CmdFemConstraintPulley
+
+
+ Fem
+ Fem
+
+
+
+ Create FEM pulley constraint
+ Create FEM pulley constraint
+
+
+
+ Create FEM constraint for a pulley
+ Create FEM constraint for a pulley
+
+
+
+ CmdFemCreateAnalysis
+
+
+ Fem
+ Fem
+
+
+
+
+ Create a FEM analysis
+ Create a FEM analysis
+
+
+
+ CmdFemCreateNodesSet
+
+
+ Fem
+ Fem
+
+
+
+
+ Define/create a nodes set...
+ Define/create a nodes set...
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Select a single FEM mesh or nodes set, please.
+ Select a single FEM mesh or nodes set, please.
+
+
+
+ CmdFemCreateSolver
+
+
+ Fem
+ Fem
+
+
+
+
+ Add a solver to the Analysis
+ Add a solver to the Analysis
+
+
+
+ CmdFemDefineNodesSet
+
+
+ Fem
+ Fem
+
+
+
+
+
+ Create node set by Poly
+ Create node set by Poly
+
+
+
+ FemGui::DlgSettingsFemImp
+
+
+ FEM
+ FEM
+
+
+
+ CalculiX
+ CalculiX
+
+
+
+ Use internal editor for .inp files
+ Use internal editor for .inp files
+
+
+
+ External editor:
+ Външен редактор:
+
+
+
+ Leave blank to use default CalculiX ccx binary file
+ Leave blank to use default CalculiX ccx binary file
+
+
+
+ ccx binary
+ ccx binary
+
+
+
+ Working directory
+ Работна директория
+
+
+
+ Default analysis settings
+ Default analysis settings
+
+
+
+ Default type on analysis
+ Default type on analysis
+
+
+
+ Static
+ Статичен
+
+
+
+ Frequency
+ Честота
+
+
+
+ Eigenmode number
+ Eigenmode number
+
+
+
+ Type
+ Тип
+
+
+
+ High frequency limit
+ High frequency limit
+
+
+
+ Low frequency limit
+ Low frequency limit
+
+
+
+
+ Hz
+ Хц
+
+
+
+ Materials
+ Материали
+
+
+
+ Use built-in materials
+ Use built-in materials
+
+
+
+ Use materials from .FreeCAD/Materials directory
+ Use materials from .FreeCAD/Materials directory
+
+
+
+ Use materials from user defined directory
+ Use materials from user defined directory
+
+
+
+ User directory
+ User directory
+
+
+
+ FemGui::TaskAnalysisInfo
+
+
+ Nodes set
+ Nodes set
+
+
+
+ FemGui::TaskCreateNodeSet
+
+
+ Nodes set
+ Nodes set
+
+
+
+ FemGui::TaskDlgFemConstraint
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ You must specify at least one reference
+ You must specify at least one reference
+
+
+
+ FemGui::TaskDlgFemConstraintBearing
+
+
+ Input error
+ Входна грешка
+
+
+
+ FemGui::TaskDlgFemConstraintDisplacement
+
+
+ Input error
+ Входна грешка
+
+
+
+ FemGui::TaskDlgFemConstraintForce
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ Please specify a force greater than 0
+ Please specify a force greater than 0
+
+
+
+ FemGui::TaskDlgFemConstraintGear
+
+
+ Input error
+ Входна грешка
+
+
+
+ FemGui::TaskDlgFemConstraintPressure
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ Please specify a pressure greater than 0
+ Please specify a pressure greater than 0
+
+
+
+ FemGui::TaskDlgFemConstraintPulley
+
+
+ Input error
+ Входна грешка
+
+
+
+ FemGui::TaskDlgMeshShapeNetgen
+
+
+ Edit FEM mesh
+ Edit FEM mesh
+
+
+
+ Meshing failure
+ Meshing failure
+
+
+
+ FemGui::TaskDriver
+
+
+ Nodes set
+ Nodes set
+
+
+
+ FemGui::TaskFemConstraint
+
+
+ FEM constraint parameters
+ FEM constraint parameters
+
+
+
+ FemGui::TaskFemConstraintBearing
+
+
+ Delete
+ Изтриване
+
+
+
+
+
+
+
+
+ Selection error
+ Selection error
+
+
+
+ Please use only a single reference for bearing constraint
+ Please use only a single reference for bearing constraint
+
+
+
+ Only faces can be picked
+ Only faces can be picked
+
+
+
+ Only cylindrical faces can be picked
+ Only cylindrical faces can be picked
+
+
+
+ Only planar faces can be picked
+ Only planar faces can be picked
+
+
+
+ Only linear edges can be picked
+ Only linear edges can be picked
+
+
+
+ Only faces and edges can be picked
+ Only faces and edges can be picked
+
+
+
+ FemGui::TaskFemConstraintDisplacement
+
+
+ Delete
+ Изтриване
+
+
+
+
+
+
+ Selection error
+ Selection error
+
+
+
+
+ Nothing selected!
+ Нищо не е избрано!
+
+
+
+
+ Selected object is not a part!
+ Selected object is not a part!
+
+
+
+ FemGui::TaskFemConstraintFixed
+
+
+ Delete
+ Изтриване
+
+
+
+
+ Selection error
+ Selection error
+
+
+
+ Mixed shape types are not possible. Use a second constraint instead
+ Mixed shape types are not possible. Use a second constraint instead
+
+
+
+ Only faces, edges and vertices can be picked
+ Only faces, edges and vertices can be picked
+
+
+
+ FemGui::TaskFemConstraintForce
+
+
+ Delete
+ Изтриване
+
+
+
+ Point load
+ Point load
+
+
+
+ Line load
+ Line load
+
+
+
+ Area load
+ Area load
+
+
+
+
+
+
+
+ Selection error
+ Selection error
+
+
+
+ Mixed shape types are not possible. Use a second constraint instead
+ Mixed shape types are not possible. Use a second constraint instead
+
+
+
+ Only faces, edges and vertices can be picked
+ Only faces, edges and vertices can be picked
+
+
+
+ Only planar faces can be picked
+ Only planar faces can be picked
+
+
+
+ Only linear edges can be picked
+ Only linear edges can be picked
+
+
+
+ Only faces and edges can be picked
+ Only faces and edges can be picked
+
+
+
+ FemGui::TaskFemConstraintGear
+
+
+
+
+ Selection error
+ Selection error
+
+
+
+ Only planar faces can be picked
+ Only planar faces can be picked
+
+
+
+ Only linear edges can be picked
+ Only linear edges can be picked
+
+
+
+ Only faces and edges can be picked
+ Only faces and edges can be picked
+
+
+
+ FemGui::TaskFemConstraintPressure
+
+
+ Delete
+ Изтриване
+
+
+
+ Selection error
+ Selection error
+
+
+
+ Only faces can be picked
+ Only faces can be picked
+
+
+
+ FemGui::TaskFemConstraintPulley
+
+
+ Pulley diameter
+ Pulley diameter
+
+
+
+ Torque [Nm]
+ Torque [Nm]
+
+
+
+ FemGui::TaskObjectName
+
+
+ TaskObjectName
+ TaskObjectName
+
+
+
+ FemGui::TaskTetParameter
+
+
+ Tet Parameter
+ Tet Parameter
+
+
+
+ FemGui::ViewProviderFemAnalysis
+
+
+ Activate analysis
+ Activate analysis
+
+
+
+ FemGui::ViewProviderFemMeshShapeNetgen
+
+
+ Meshing failure
+ Meshing failure
+
+
+
+ The FEM module is built without NETGEN support. Meshing will not work!!!
+ The FEM module is built without NETGEN support. Meshing will not work!!!
+
+
+
+ Form
+
+
+
+ Form
+ Form
+
+
+
+ Cross Section
+ Cross Section
+
+
+
+
+ Use FreeCAD Property Editor
+ Use FreeCAD Property Editor
+
+
+
+ to edit the cross section values
+ to edit the cross section values
+
+
+
+
+ References
+ Справка
+
+
+
+
+ Leave references blank
+ Leave references blank
+
+
+
+
+ to choose all remaining shapes
+ to choose all remaining shapes
+
+
+
+
+ Add reference
+ Add reference
+
+
+
+ Thickness
+ Дебелина
+
+
+
+ to edit the thickness value
+ to edit the thickness value
+
+
+
+ MechanicalMaterial
+
+
+ Mechanical analysis
+ Mechanical analysis
+
+
+
+ Working directory
+ Работна директория
+
+
+
+ ...
+ ...
+
+
+
+ Analysis type
+ Analysis type
+
+
+
+ Static
+ Статичен
+
+
+
+ Frequency
+ Честота
+
+
+
+ Write .inp file
+ Write .inp file
+
+
+
+ Edit .inp file
+ Редактиране на .inp файл
+
+
+
+ Run Calculix
+ Run Calculix
+
+
+
+ Time:
+ Време:
+
+
+
+ Mechanical material
+ Механичен материал
+
+
+
+ Material
+ Материал
+
+
+
+ choose...
+ изберете...
+
+
+
+ Material Description
+ Описание на материала
+
+
+
+ References
+ Справка
+
+
+
+ Leave references blank
+ Leave references blank
+
+
+
+ to choose all remaining shapes
+ to choose all remaining shapes
+
+
+
+ Add reference
+ Add reference
+
+
+
+ Properties
+ Свойства
+
+
+
+ Young's Modulus:
+ Young's Modulus:
+
+
+
+ Poisson Ratio:
+ Poisson Ratio:
+
+
+
+ Density
+ Плътност
+
+
+
+ External material resources
+ External material resources
+
+
+
+ MatWeb database...
+ MatWeb database...
+
+
+
+ QObject
+
+
+ No active Analysis
+ No active Analysis
+
+
+
+ You need to create or activate a Analysis
+ You need to create or activate a Analysis
+
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+
+
+ Your FreeCAD is build without NETGEN support. Meshing will not work....
+ Your FreeCAD is build without NETGEN support. Meshing will not work....
+
+
+
+
+ Select an edge, face or body. Only one body is allowed.
+ Избери ръб, лице или блок. Само в един блок.
+
+
+
+
+ Wrong object type
+ Грешен вид на обекта
+
+
+
+
+ Fillet works only on parts
+ Закръглението работи само в "Parts"
+
+
+
+ Ok
+ Окей
+
+
+
+ Cancel
+ Отказ
+
+
+
+ Edit constraint
+ Edit constraint
+
+
+
+
+
+
+
+ A dialog is already open in the task panel
+ A dialog is already open in the task panel
+
+
+
+
+
+
+
+ Do you want to close this dialog?
+ Do you want to close this dialog?
+
+
+
+ Meshing
+ Meshing
+
+
+
+ Constraint force
+ Constraint force
+
+
+
+
+ Constraint normal stress
+ Constraint normal stress
+
+
+
+ [Nodes: %1, Edges: %2, Faces: %3, Polygons: %4, Volumes: %5, Polyhedrons: %6]
+ [Nodes: %1, Edges: %2, Faces: %3, Polygons: %4, Volumes: %5, Polyhedrons: %6]
+
+
+
+ ShowDisplacement
+
+
+ Show result
+ Показване на резултата
+
+
+
+ Result type
+ Result type
+
+
+
+ Y displacement
+ Y displacement
+
+
+
+ X displacement
+ X displacement
+
+
+
+ Z displacement
+ Z displacement
+
+
+
+ None
+ Няма
+
+
+
+ Von Mises stress
+ Von Mises stress
+
+
+
+ Abs displacement
+ Abs displacement
+
+
+
+ Avg:
+ Avg:
+
+
+
+ Max:
+ Макс:
+
+
+
+ Min:
+ Минимум:
+
+
+
+ Displacement
+ Изместване
+
+
+
+ Show
+ Показване
+
+
+
+ Factor:
+ Множител:
+
+
+
+ Slider max:
+ Slider max:
+
+
+
+ TaskAnalysisInfo
+
+
+ Form
+ Form
+
+
+
+ Meshes:
+ Meshes:
+
+
+
+ Constraints
+ Constraints
+
+
+
+ TaskCreateNodeSet
+
+
+ Form
+ Form
+
+
+
+ Volume
+ Volume
+
+
+
+ Surface
+ Повърхност
+
+
+
+ Nodes: 0
+ Възли: 0
+
+
+
+ Poly
+ Многоъгълник
+
+
+
+ Box
+ Box
+
+
+
+ Pick
+ Подбор
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Angle-search
+ Angle-search
+
+
+
+ Collect adjancent nodes
+ Collect adjancent nodes
+
+
+
+ Stop angle:
+ Stop angle:
+
+
+
+ TaskDriver
+
+
+ Form
+ Form
+
+
+
+ TaskFemConstraint
+
+
+ Form
+ Form
+
+
+
+ Add reference
+ Add reference
+
+
+
+ Load [N]
+ Load [N]
+
+
+
+ Diameter
+ Диаметър
+
+
+
+ Other diameter
+ Друг диаметър
+
+
+
+ Center distance
+ Center distance
+
+
+
+ Direction
+ Посока
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Location
+ Местоположение
+
+
+
+ Distance
+ Distance
+
+
+
+ TaskFemConstraintBearing
+
+
+ Form
+ Form
+
+
+
+ Add reference
+ Add reference
+
+
+
+ Gear diameter
+ Gear diameter
+
+
+
+ Other pulley dia
+ Other pulley dia
+
+
+
+ Center distance
+ Center distance
+
+
+
+ Force
+ Сила
+
+
+
+ Belt tension force
+ Belt tension force
+
+
+
+ Driven pulley
+ Driven pulley
+
+
+
+ Force location [deg]
+ Force location [deg]
+
+
+
+ Force Direction
+ Force Direction
+
+
+
+ Reversed direction
+ Reversed direction
+
+
+
+ Axial free
+ Axial free
+
+
+
+ Location
+ Местоположение
+
+
+
+ Distance
+ Distance
+
+
+
+ TaskFemConstraintDisplacement
+
+
+ Prescribed Displacement
+ Prescribed Displacement
+
+
+
+ Select multiple face(s), click Add or Remove
+ Select multiple face(s), click Add or Remove
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Displacement x
+ Displacement x
+
+
+
+
+
+
+
+
+ Free
+ Свободно
+
+
+
+
+
+
+
+
+ Fixed
+ Фиксирано
+
+
+
+ Displacement y
+ Displacement y
+
+
+
+ Displacement z
+ Displacement z
+
+
+
+ Rotations are only valid for Beam and Shell elements.
+ Rotations are only valid for Beam and Shell elements.
+
+
+
+ Rotation x
+ Завъртане по x
+
+
+
+ Rotation y
+ Завъртане по y
+
+
+
+ Rotation z
+ Завъртане по z
+
+
+
+ TaskFemConstraintFixed
+
+
+ Form
+ Form
+
+
+
+ Add reference
+ Add reference
+
+
+
+ TaskFemConstraintForce
+
+
+ Form
+ Form
+
+
+
+ Add reference
+ Add reference
+
+
+
+ Load [N]
+ Load [N]
+
+
+
+ Direction
+ Посока
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ TaskFemConstraintPressure
+
+
+ Form
+ Form
+
+
+
+ Add reference
+ Add reference
+
+
+
+ Pressure
+ Налягане
+
+
+
+ 1 MPa
+ 1 MPa
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ TaskObjectName
+
+
+ Form
+ Form
+
+
+
+ TaskTetParameter
+
+
+ Form
+ Form
+
+
+
+ Max. Size:
+ Макс. големина:
+
+
+
+ Second order
+ Second order
+
+
+
+ Fineness:
+ Fineness:
+
+
+
+ VeryCoarse
+ VeryCoarse
+
+
+
+ Coarse
+ Coarse
+
+
+
+ Moderate
+ Moderate
+
+
+
+ Fine
+ Fine
+
+
+
+ VeryFine
+ VeryFine
+
+
+
+ UserDefined
+ UserDefined
+
+
+
+ Growth Rate:
+ Growth Rate:
+
+
+
+ Nbr. Segs per Edge:
+ Nbr. Segs per Edge:
+
+
+
+ Nbr. Segs per Radius:
+ Nbr. Segs per Radius:
+
+
+
+ Optimize
+ Оптимизиране
+
+
+
+ Node count:
+ Node count:
+
+
+
+ Triangle count:
+ Triangle count:
+
+
+
+ Tetraeder count:
+ Tetraeder count:
+
+
+
+ Workbench
+
+
+ FEM
+ FEM
+
+
+
+ &FEM
+ &FEM
+
+
+
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ca.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ca.ts
index 735c3beb05..e210bc3626 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_ca.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ca.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Selector de referència de geometria per a
+ Add
@@ -129,11 +134,6 @@
SolidSòlid
-
-
- Geometry reference selector for a
- Selector de referència de geometria per a
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts
index da3455a1f3..bacb23baad 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Volič referenční geometrie pro
+ Add
@@ -129,11 +134,6 @@
SolidTěleso
-
-
- Geometry reference selector for a
- Volič referenční geometrie pro
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_de.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_de.ts
index 23f0a3e101..fdf31e42ad 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_de.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_de.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometrie-Referenzauswahl für ein
+
+
+ Geometry reference selector for a
+ Geometrie-Referenzauswahl für ein
+ Add
@@ -129,11 +134,6 @@
SolidVollkörper
-
-
- Geometry reference selector for a
- Geometrie-Referenzauswahl für ein
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_el.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_el.ts
index fb7651f2eb..3daccfc003 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_el.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_el.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Επιλογέας γεωμετρίας αναφοράς για ένα
+ Add
@@ -129,11 +134,6 @@
SolidΣτερεό
-
-
- Geometry reference selector for a
- Επιλογέας γεωμετρίας αναφοράς για ένα
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_es-AR.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_es-AR.qm
new file mode 100644
index 0000000000..8acfdab550
Binary files /dev/null and b/src/Mod/Fem/Gui/Resources/translations/Fem_es-AR.qm differ
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_es-AR.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_es-AR.ts
new file mode 100644
index 0000000000..c1ffff21c1
--- /dev/null
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_es-AR.ts
@@ -0,0 +1,2623 @@
+
+
+
+
+ BoundarySelector
+
+
+ Select Faces/Edges/Vertexes
+ Seleccione Caras/Aristas/Vértices
+
+
+
+ To add references select them in the 3D view and then click "Add".
+ Para agregar referencias, selecciónelas en la vista 3D y luego haga clic en "Agregar".
+
+
+
+ To add references: select them in the 3D view and click "Add".
+ Para agregar referencias: selecciónelas en la vista 3D y haga clic en "Agregar".
+
+
+
+ ControlWidget
+
+
+ Solver Control
+ Control del Solver
+
+
+
+ Working Directory
+ Directorio de Trabajo
+
+
+
+ Write
+ Escribir
+
+
+
+ Edit
+ Editar
+
+
+
+ Elapsed Time:
+ Tiempo transcurrido:
+
+
+
+ Run
+ Ejecutar
+
+
+
+ Re-write
+ Re-escribir
+
+
+
+ Re-run
+ Re-ejecutar
+
+
+
+ Abort
+ Anular
+
+
+
+ GeometryElementsSelection
+
+
+ Geometry reference selector for a
+ Selector de referencia de geometría para un
+
+
+
+ Geometry reference selector for a
+ Selector de referencia de geometría para un
+
+
+
+ Add
+ Agregar
+
+
+
+ Click on "Add" and select geometric elements to add them to the list. If no geometry is added to the list, all remaining ones are used. The following geometry elements are allowed to select:
+ Haga clic en "Agregar" y seleccione elementos geométricos para agregarlos a la lista. Si no se agrega geometría a la lista, se utilizan todos los restantes. Los siguientes elementos de geometría pueden seleccionar:
+
+
+
+ Click on "Add" and select geometric elements to add them to the list.
+ Haga clic en "Añadir" y seleccione elementos geométricos para añadirlos a la lista.
+
+
+
+ The following geometry elements are allowed to select:
+ Los siguientes elementos de geometría están permitidos para seleccionar:
+
+
+
+ Click on "Add" and select geometric elements to add them to the list.{}The following geometry elements are allowed to select: {}{}{}
+ Clic en "Agregar" y seleccione los elementos geométricos para añadirlos a la lista.{} Los siguientes elementos geométricos se pueden seleccionar: {}{}{}
+
+
+
+ If no geometry is added to the list, all remaining ones are used.
+ Si no se añade geometría a la lista, se utilizarán todas las restantes.
+
+
+
+ Click on "Add" and select geometric elements to add to the list.
+ Clic en "Añadir" y seleccione elementos geométricos para agregarlos a la lista.
+
+
+
+ Click on 'Add' and select geometric elements to add them to the list.
+ Haga clic en 'Añadir' y seleccione elementos geométricos para añadirlos a la lista.
+
+
+
+ {}If no geometry is added to the list, all remaining ones are used.
+ {}Si no se añade geometría a la lista, se utilizarán todas las restantes.
+
+
+
+ Selection mode
+ Modo de selección
+
+
+
+ Solid
+ Sólido
+
+
+
+ SolidSelector
+
+
+ Select Solids
+ Seleccionar Sólidos
+
+
+
+ Select elements part of the solid that shall be added to the list. To than add the solid click "Add".
+ Seleccione elementos parte del sólido que se agregarán a la lista. Para agregar el sólido, haga clic en "Agregar".
+
+
+
+ Select elements part of the solid that shall be added to the list. To add the solid click "Add".
+ Seleccione elementos parte del sólido que se agregarán a la lista. Para agregar el sólido, haga clic en "Agregar".
+
+
+
+ _Selector
+
+
+ Add
+ Agregar
+
+
+
+ Remove
+ Eliminar
+
+
+
+ FEM_Analysis
+
+
+ Analysis container
+ Contenedor de análisis
+
+
+
+ Creates an analysis container with standard solver CalculiX
+ Crea un contenedor de análisis con el solver estándar CalculiX
+
+
+
+ FEM_ClippingPlaneAdd
+
+
+ Clipping plane on face
+ Plano de recorte en la cara
+
+
+
+ Add a clipping plane on a selected face
+ Agregar un plano de recorte en una cara seleccionada
+
+
+
+ FEM_ClippingPlaneRemoveAll
+
+
+ Remove all clipping planes
+ Eliminar todos los planos de recorte
+
+
+
+ FEM_ConstraintBodyHeatSource
+
+
+ Constraint body heat source
+ Fuente de calor del cuerpo de restricción
+
+
+
+ Creates a FEM constraint body heat source
+ Crea una fuente de calor de cuerpo de restricción MEF
+
+
+
+ FEM_ConstraintElectrostaticPotential
+
+
+ Constraint electrostatic potential
+ Restricción de potencial electroestático
+
+
+
+ Creates a FEM constraint electrostatic potential
+ Crea una MEF potencial electrostático de restricción
+
+
+
+ FEM_ConstraintFlowVelocity
+
+
+ Constraint flow velocity
+ Restricción de velocidad de flujo
+
+
+
+ Creates a FEM constraint flow velocity
+ Crea una restricción MEF de velocidad de flujo
+
+
+
+ FEM_ConstraintInitialFlowVelocity
+
+
+ Constraint initial flow velocity
+ Restricción de velocidad inicial de flujo
+
+
+
+ Creates a FEM constraint initial flow velocity
+ Crea una restricción MEF de velocidad inicial de flujo
+
+
+
+ FEM_ConstraintSelfWeight
+
+
+ Constraint self weight
+ Restricción de peso propio
+
+
+
+ Creates a FEM constraint self weight
+ Crea una restricción MEF de peso propio
+
+
+
+ FEM_ElementFluid1D
+
+
+ Fluid section for 1D flow
+ Corte de fluido para flujo 1D
+
+
+
+ Creates a FEM Fluid section for 1D flow
+ Crea un corte de fluido MEF para flujo 1D
+
+
+
+ FEM_ElementGeometry1D
+
+
+ Beam cross section
+ Corte transversal de la viga
+
+
+
+ Creates a FEM beam cross section
+ Crear un MEF de corte transversal de viga
+
+
+
+ FEM_ElementGeometry2D
+
+
+ Shell plate thickness
+ Espesor de la placa de la carcasa
+
+
+
+ Creates a FEM shell plate thickness
+ Crea un espesor de placa de carcasa MEF
+
+
+
+ FEM_ElementRotation1D
+
+
+ Beam rotation
+ Rotación de Viga
+
+
+
+ Creates a FEM beam rotation
+ Crea una rotación de la viga MEF
+
+
+
+ FEM_EquationElasticity
+
+
+ Elasticity equation
+ Ecuación de elasticidad
+
+
+
+ Creates a FEM equation for elasticity
+ Crea una ecuación MEF para la elasticidad
+
+
+
+ FEM_EquationElectrostatic
+
+
+ Electrostatic equation
+ Ecuación electrostática
+
+
+
+ Creates a FEM equation for electrostatic
+ Crea una ecuación MEF para la electrostática
+
+
+
+ FEM_EquationFlow
+
+
+ Flow equation
+ Ecuación de fluido
+
+
+
+ Creates a FEM equation for flow
+ Crea una ecuación MEF para el fluido
+
+
+
+ FEM_EquationFluxsolver
+
+
+ Fluxsolver equation
+ Ecuación Fluxsolver
+
+
+
+ Creates a FEM equation for fluxsolver
+ Crea una ecuación MEF para fluxsolver
+
+
+
+ FEM_EquationHeat
+
+
+ Fluxsolver heat
+ Calor Fluxsolver
+
+
+
+ FEM_FEMMesh2Mesh
+
+
+ FEM mesh to mesh
+ Malla MEF a malla
+
+
+
+ Convert the surface of a FEM mesh to a mesh
+ Convertir la superficie de una malla MEF a una malla
+
+
+
+ FEM_MaterialFluid
+
+
+ Material for fluid
+ Material para fluído
+
+
+
+ FEM material for Fluid
+ Material MEF para Fluido
+
+
+
+ Creates a FEM material for Fluid
+ Crea un material MEF para Fluido
+
+
+
+ FEM_MaterialMechanicalNonlinear
+
+
+ Nonlinear mechanical material
+ Material mecánico no lineal
+
+
+
+ Creates a nonlinear mechanical material
+ Crea un material mecánico no lineal
+
+
+
+ FEM_MaterialReinforced
+
+
+ Reinforced material (concrete)
+ Material reforzado (hormigón)
+
+
+
+ FEM_MaterialSolid
+
+
+ Material for solid
+ Material para sólido
+
+
+
+ FEM material for solid
+ Material MEF para sólidos
+
+
+
+ FEM_MeshBoundaryLayer
+
+
+ FEM mesh boundary layer
+ Capa límite de malla MEF
+
+
+
+ Creates a FEM mesh boundary layer
+ Crea una capa de límite de malla MEF
+
+
+
+ FEM_MeshClear
+
+
+ Clear FEM mesh
+ Limpiar malla MEF
+
+
+
+ Clear the Mesh of a FEM mesh object
+ Borrar la Malla de un objeto de malla MEF
+
+
+
+ FEM_MeshDisplayInfo
+
+
+ Display FEM mesh info
+ Mostrar la información de la malla MEF
+
+
+
+ FEM_MeshGmshFromShape
+
+
+ FEM mesh from shape by Gmsh
+ Malla MEF de forma de Gmsh
+
+
+
+ Create a FEM mesh from a shape by Gmsh mesher
+ Crear una malla MEF de una forma por el mallador Gmsh
+
+
+
+ FEM mesh from shape by GMSH
+ Malla MEF de forma de GMSH
+
+
+
+ Create a FEM mesh from a shape by GMSH mesher
+ Crear una malla MEF de una forma mediante el mallador GMSH
+
+
+
+ FEM_MeshGroup
+
+
+ FEM mesh group
+ Grupo de malla MEF
+
+
+
+ Creates a FEM mesh group
+ Crear un grupo de malla MEF
+
+
+
+ FEM_MeshNetgenFromShape
+
+
+ FEM mesh from shape by Netgen
+ Mallado MEF de forma por Netgen
+
+
+
+ FEM_MeshRegion
+
+
+ FEM mesh region
+ Región de malla MEF
+
+
+
+ Creates a FEM mesh region
+ Crear una región de malla MEF
+
+
+
+ FEM_ResultShow
+
+
+ Show result
+ Mostrar resultado
+
+
+
+ Shows and visualizes selected result data
+ Muestra y visualiza los datos de resultado seleccionados
+
+
+
+ FEM_ResultsPurge
+
+
+ Purge results
+ Resultados de depuración
+
+
+
+ Purges all results from active analysis
+ Depura todos los resultados del análisis activo
+
+
+
+ FEM_SolverCalculiX
+
+
+ Solver CalculiX (experimental)
+ CalculiX Solver (experimental)
+
+
+
+ Creates a FEM solver CalculiX (experimental)
+ Crea un solver MEF de CalculiX (experimental)
+
+
+
+ FEM_SolverCalculix
+
+
+ Solver CalculiX Standard
+ CalculiX Solver Estándar
+
+
+
+ Creates a standard FEM solver CalculiX with ccx tools
+ Crea una estándar CalculiX solver de MEF con herramientas ccx
+
+
+
+ Solver CalculiX
+ CalculiX Solver
+
+
+
+ Creates a FEM solver CalculiX
+ Crea un solver MEF CalculiX
+
+
+
+ FEM_SolverControl
+
+
+ Solver job control
+ Control de trabajo del Solver
+
+
+
+ Changes solver attributes and runs the calculations for the selected solver
+ Cambia los atributos del solver y ejecuta los cálculos para el solver seleccionado
+
+
+
+ FEM_SolverElmer
+
+
+ Solver Elmer
+ Elmer Solver
+
+
+
+ FEM_SolverRun
+
+
+ Run solver calculations
+ Ejecutar cálculos del solver
+
+
+
+ Runs the calculations for the selected solver
+ Ejecuta los cálculos en el solver seleccionado
+
+
+
+ FEM_SolverZ88
+
+
+ Solver Z88
+ Z88 Solver
+
+
+
+ Creates a FEM solver Z88
+ Crea un solver MEF Z88
+
+
+
+ Fem_Command
+
+
+ Default Fem Command MenuText
+ TextoMenú predeterminado de comando Mef
+
+
+
+ Default Fem Command ToolTip
+ Información sobre herramientas predeterminada de comando de Mef
+
+
+
+ Material_Editor
+
+
+ Material editor
+ Editor de material
+
+
+
+ Opens the FreeCAD material editor
+ Abre el editor de materiales de FreeCAD
+
+
+
+ FEM_MeshFromShape
+
+
+ FEM mesh from shape by Netgen
+ Mallado MEF de forma por Netgen
+
+
+
+ Create a FEM volume mesh from a solid or face shape by Netgen internal mesher
+ Crea una malla de volumen MEF a partir de un sólido o forma faceteada mediante el mallador interno de Netgen
+
+
+
+ FEM_MeshPrintInfo
+
+
+ Print FEM mesh info
+ Mostrar información de malla MEF
+
+
+
+ FEM_BeamSection
+
+
+ Beam cross section
+ Corte transversal de la viga
+
+
+
+ Creates a FEM beam cross section
+ Crear un MEF de corte transversal de viga
+
+
+
+ FEM_FluidSection
+
+
+ Fluid section for 1D flow
+ Corte de fluido para flujo 1D
+
+
+
+ Creates a FEM Fluid section for 1D flow
+ Crea un corte de fluido MEF para flujo 1D
+
+
+
+ FEM_ShellThickness
+
+
+ Shell plate thickness
+ Espesor de la placa de la carcasa
+
+
+
+ Creates a FEM shell plate thickness
+ Crea un espesor de placa de carcasa MEF
+
+
+
+ Fem_Analysis
+
+
+ Analysis container
+ Contenedor de análisis
+
+
+
+ Creates a analysis container with standard solver CalculiX
+ Crea un contenedor de análisis con el solver estándar CalculiX
+
+
+
+ New mechanical analysis
+ Nuevo análisis mecánico
+
+
+
+ Create a new mechanical analysis
+ Crear un nuevo análisis mecánico
+
+
+
+ Fem_BeamSection
+
+
+ Beam cross section
+ Corte transversal de la viga
+
+
+
+ Creates a FEM beam cross section
+ Crear un MEF de corte transversal de viga
+
+
+
+ FEM Beam Cross Section Definition ...
+ Definición de Corte Transversal de Viga MEF...
+
+
+
+ Creates a FEM Beam Cross Section
+ Crear una Sección Transversal de Viga MEF
+
+
+
+ Fem_ClearMesh
+
+
+ Clear FEM mesh
+ Limpiar malla MEF
+
+
+
+ Clear the Mesh of a FEM mesh object
+ Borrar la Malla de un objeto de malla MEF
+
+
+
+ Fem_ConstraintSelfWeight
+
+
+ Constraint self weigt
+ Restricción de peso propio
+
+
+
+ Creates a FEM constraint self weigt
+ Crea una restricción MEF de peso propio
+
+
+
+ Fem_ControlSolver
+
+
+ Solver job control
+ Control de trabajo del Solver
+
+
+
+ Changes solver attributes and runs the calculations for the selected solver
+ Cambia los atributos del solver y ejecuta los cálculos para el solver seleccionado
+
+
+
+ Fem_FemMesh2Mesh
+
+
+ FEM mesh to mesh
+ Malla MEF a malla
+
+
+
+ Convert the surface of a FEM mesh to a mesh
+ Convertir la superficie de una malla MEF a una malla
+
+
+
+ Fem_MaterialMechanicalNonlinear
+
+
+ Nonlinear mechanical material
+ Material mecánico no lineal
+
+
+
+ Creates a nonlinear mechanical material
+ Crea un material mecánico no lineal
+
+
+
+ Fem_MechanicalMaterial
+
+
+ Mechanical material
+ Material mecánico
+
+
+
+ Mechanical material...
+ Material mecánico...
+
+
+
+ Creates a mechanical material
+ Crea un material mecánico
+
+
+
+ Creates or edit the mechanical material definition.
+ Crea o edita la definición del material mecánico.
+
+
+
+ Fem_MeshFromShape
+
+
+ FEM mesh from shape by Netgen
+ Mallado MEF de forma por Netgen
+
+
+
+ Create a FEM volume mesh from a solid or face shape by Netgen internal mesher
+ Crea una malla de volumen MEF a partir de un sólido o forma faceteada mediante el mallador interno de Netgen
+
+
+
+ Fem_MeshGmshFromShape
+
+
+ FEM mesh from shape by GMSH
+ Malla MEF de forma de GMSH
+
+
+
+ Create a FEM mesh from a shape by GMSH mesher
+ Crear una malla MEF de una forma mediante el mallador GMSH
+
+
+
+ Fem_MeshRegion
+
+
+ FEM mesh region
+ Región de malla MEF
+
+
+
+ Creates a FEM mesh region
+ Crear una región de malla MEF
+
+
+
+ Fem_PrintMeshInfo
+
+
+ Print FEM mesh info
+ Mostrar información de malla MEF
+
+
+
+ Fem_PurgeResults
+
+
+ Purge results
+ Resultados de depuración
+
+
+
+ Purge results from an analysis
+ Depurar los resultados de un análisis
+
+
+
+ Purges all results from active analysis
+ Depura todos los resultados del análisis activo
+
+
+
+ Fem_RunAnalysis
+
+
+ Run solver calculations
+ Ejecutar cálculos del solver
+
+
+
+ Runs the calculations for the selected solver
+ Ejecuta los cálculos en el solver seleccionado
+
+
+
+ Fem_ShellThickness
+
+
+ Shell plate thickness
+ Espesor de la placa de la carcasa
+
+
+
+ Creates a FEM shell plate thickness
+ Crea un espesor de placa de carcasa MEF
+
+
+
+ FEM Shell Plate Thickness Definition ...
+ Definición de espesor de placa de carcasa MEF...
+
+
+
+ Creates a FEM Shell Thickness
+ Crea un espesor de carcasa MEF
+
+
+
+ Fem_ShowResult
+
+
+ Show result
+ Mostrar resultado
+
+
+
+ Show result information of an analysis
+ Mostrar información de resultados de un análisis
+
+
+
+ Shows and visualizes selected result data
+ Muestra y visualiza los datos de resultado seleccionados
+
+
+
+ Fem_SolverCalculix
+
+
+ Solver CalculiX
+ CalculiX Solver
+
+
+
+ Creates a FEM solver CalculiX
+ Crea un solver MEF CalculiX
+
+
+
+ Create FEM Solver CalculiX ...
+ Crear un MEF Solver CalculiX ...
+
+
+
+ Creates FEM Solver CalculiX
+ Crea un MEF Solver CalculiX
+
+
+
+ Fem_SolverZ88
+
+
+ Solver Z88
+ Z88 Solver
+
+
+
+ Creates a FEM solver Z88
+ Crea un solver MEF Z88
+
+
+
+ Fem_CreateFromShape
+
+
+ Create FEM mesh
+ Crear malla FEM
+
+
+
+ Create FEM mesh from shape
+ Crear malla FEM de forma
+
+
+
+ Fem_NewMechanicalAnalysis
+
+
+ New mechanical analysis
+ Nuevo análisis mecánico
+
+
+
+ Create a new mechanical analysis
+ Crear un nuevo análisis mecánico
+
+
+
+ Fem_Quick_Analysis
+
+
+ Run CalculiX ccx
+ Ejecutar CalculiX ccx
+
+
+
+ Write .inp file and run CalculiX ccx
+ Escribir el archivo .inp y ejecutar CalculiX ccx
+
+
+
+ Fem_SolverJobControl
+
+
+ Start solver job control
+ Iniciar el control del trabajo del solver
+
+
+
+ Dialog to start the calculation of the selected solver
+ Cuadro de diálogo para iniciar el cálculo del solver seleccionado
+
+
+
+ Fem_JobControl
+
+
+ Start solver job control
+ Iniciar el control del trabajo del solver
+
+
+
+ Dialog to start the calculation of the selected solver
+ Cuadro de diálogo para iniciar el cálculo del solver seleccionado
+
+
+
+ Fem_Material
+
+
+ Mechanical material...
+ Material mecánico...
+
+
+
+ Creates or edit the mechanical material definition.
+ Crea o edita la definición del material mecánico.
+
+
+
+ Fem_Result
+
+
+ Show result
+ Mostrar resultado
+
+
+
+ Show result information of an analysis
+ Mostrar información de resultados de un análisis
+
+
+
+ CmdFemAddPart
+
+
+ Fem
+ FEM
+
+
+
+
+ Add a part to the Analysis
+ Agregar una pieza al análisis
+
+
+
+ CmdFemConstraintBearing
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM bearing constraint
+ Crea restricción del rodamiento MEF
+
+
+
+ Create FEM constraint for a bearing
+ Crear restricción MEF para un rodamiento
+
+
+
+ CmdFemConstraintDisplacement
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM displacement constraint
+ Crear restricción de desplazamiento MEF
+
+
+
+ Create FEM constraint for a displacement acting on a face
+ Crear restricción MEF para un desplazamiento actuando en una cara
+
+
+
+ CmdFemConstraintFixed
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM fixed constraint
+ Crear restricción MEF fija
+
+
+
+ Create FEM constraint for a fixed geometric entity
+ Crear restricción MEF para una entidad geométrica fija
+
+
+
+ CmdFemConstraintForce
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM force constraint
+ Crear restricción de fuerza MEF
+
+
+
+ Create FEM constraint for a force acting on a geometric entity
+ Crear restricción MEF para una fuerza actuando sobre una entidad geométrica
+
+
+
+ CmdFemConstraintGear
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM gear constraint
+ Crear restricción de engranaje MEF
+
+
+
+ Create FEM constraint for a gear
+ Crear restricción MEF para un engranaje
+
+
+
+ CmdFemConstraintPressure
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM pressure constraint
+ Crear restriccion de presión MEF
+
+
+
+ Create FEM constraint for a pressure acting on a face
+ Crear restricción MEF para una presión que actúa sobre una cara
+
+
+
+ CmdFemConstraintPulley
+
+
+ Fem
+ FEM
+
+
+
+ Create FEM pulley constraint
+ Crear una restriccíon polea MEF
+
+
+
+ Create FEM constraint for a pulley
+ Crear restricción MEF para una polea
+
+
+
+ CmdFemCreateAnalysis
+
+
+ Fem
+ FEM
+
+
+
+
+ Create a FEM analysis
+ Crear un análisis MEF
+
+
+
+ CmdFemCreateNodesSet
+
+
+ Fem
+ FEM
+
+
+
+
+ Define/create a nodes set...
+ Definir/crear un conjunto de nodos...
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Select a single FEM mesh or nodes set, please.
+ Seleccione una única malla MEF o conjunto de nodos, por favor.
+
+
+
+ CmdFemCreateSolver
+
+
+ Fem
+ FEM
+
+
+
+
+ Add a solver to the Analysis
+ Agregar un solver al análisis
+
+
+
+ CmdFemDefineNodesSet
+
+
+ Fem
+ FEM
+
+
+
+
+
+ Create node set by Poly
+ Crear conjunto de nodos por Polígonos
+
+
+
+ FemGui::DlgSettingsFemImp
+
+
+ FEM
+ MEF
+
+
+
+ CalculiX
+ CalculiX
+
+
+
+ Use internal editor for .inp files
+ Usar editor interno para archivos .inp
+
+
+
+ External editor:
+ Editor externo:
+
+
+
+ Leave blank to use default CalculiX ccx binary file
+ Dejar en blanco para utilizar por defecto el archivo binario ccx de CalculiX
+
+
+
+ ccx binary
+ binario ccx
+
+
+
+ Working directory
+ Directorio de trabajo
+
+
+
+ Default analysis settings
+ Configuración de análisis predeterminada
+
+
+
+ Default type on analysis
+ Tipo de análisis predeterminado
+
+
+
+ Static
+ Estático
+
+
+
+ Frequency
+ Frecuencia
+
+
+
+ Eigenmode number
+ Número de modo propio
+
+
+
+ Type
+ Tipo
+
+
+
+ High frequency limit
+ Límite de alta frecuencia
+
+
+
+ Low frequency limit
+ Límite de baja frecuencia
+
+
+
+
+ Hz
+ Hz
+
+
+
+ Materials
+ Materiales
+
+
+
+ Use built-in materials
+ Use materiales incorporados
+
+
+
+ Use materials from .FreeCAD/Materials directory
+ Use materiales del directorio .FreeCAD/Materials
+
+
+
+ Use materials from user defined directory
+ Usar materiales del directorio definido por el usuario
+
+
+
+ User directory
+ Directorio de usuario
+
+
+
+ FemGui::TaskAnalysisInfo
+
+
+ Nodes set
+ Conjunto de nodos
+
+
+
+ FemGui::TaskCreateNodeSet
+
+
+ Nodes set
+ Conjunto de nodos
+
+
+
+ FemGui::TaskDlgFemConstraint
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ You must specify at least one reference
+ Debe especificar al menos una referencia
+
+
+
+ FemGui::TaskDlgFemConstraintBearing
+
+
+ Input error
+ Error de entrada
+
+
+
+ FemGui::TaskDlgFemConstraintDisplacement
+
+
+ Input error
+ Error de entrada
+
+
+
+ FemGui::TaskDlgFemConstraintForce
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ Please specify a force greater than 0
+ Por favor especifique una fuerza mayor que 0
+
+
+
+ FemGui::TaskDlgFemConstraintGear
+
+
+ Input error
+ Error de entrada
+
+
+
+ FemGui::TaskDlgFemConstraintPressure
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ Please specify a pressure greater than 0
+ Por favor especifique una presión mayor que 0
+
+
+
+ FemGui::TaskDlgFemConstraintPulley
+
+
+ Input error
+ Error de entrada
+
+
+
+ FemGui::TaskDlgMeshShapeNetgen
+
+
+ Edit FEM mesh
+ Editar malla MEF
+
+
+
+ Meshing failure
+ Falla de mallado
+
+
+
+ FemGui::TaskDriver
+
+
+ Nodes set
+ Conjunto de nodos
+
+
+
+ FemGui::TaskFemConstraint
+
+
+ FEM constraint parameters
+ Parámetros de restricción MEF
+
+
+
+ FemGui::TaskFemConstraintBearing
+
+
+ Delete
+ Borrar
+
+
+
+
+
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ Please use only a single reference for bearing constraint
+ Por favor, utilice sólo una referencia para la restricción de rodamiento
+
+
+
+ Only faces can be picked
+ Sólo se pueden seleccionar caras
+
+
+
+ Only cylindrical faces can be picked
+ Sólo se pueden elegir caras cilíndricas
+
+
+
+ Only planar faces can be picked
+ Solo se pueden seleccionar caras planas
+
+
+
+ Only linear edges can be picked
+ Sólo se pueden seleccionar aristas lineales
+
+
+
+ Only faces and edges can be picked
+ Sólo se pueden seleccionar caras y aristas
+
+
+
+ FemGui::TaskFemConstraintDisplacement
+
+
+ Delete
+ Borrar
+
+
+
+
+
+
+ Selection error
+ Error de selección
+
+
+
+
+ Nothing selected!
+ ¡Nada seleccionado!
+
+
+
+
+ Selected object is not a part!
+ ¡El objeto seleccionado no es una pieza!
+
+
+
+ FemGui::TaskFemConstraintFixed
+
+
+ Delete
+ Borrar
+
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ Mixed shape types are not possible. Use a second constraint instead
+ Los tipos de formas mixtas no son posibles. Use una segunda restricción en su lugar
+
+
+
+ Only faces, edges and vertices can be picked
+ Solo se pueden seleccionar caras, aristas y vértices
+
+
+
+ FemGui::TaskFemConstraintForce
+
+
+ Delete
+ Borrar
+
+
+
+ Point load
+ Carga puntual
+
+
+
+ Line load
+ Carga lineal
+
+
+
+ Area load
+ Carga de área
+
+
+
+
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ Mixed shape types are not possible. Use a second constraint instead
+ Los tipos de formas mixtas no son posibles. Use una segunda restricción en su lugar
+
+
+
+ Only faces, edges and vertices can be picked
+ Solo se pueden seleccionar caras, aristas y vértices
+
+
+
+ Only planar faces can be picked
+ Solo se pueden seleccionar caras planas
+
+
+
+ Only linear edges can be picked
+ Sólo se pueden seleccionar aristas lineales
+
+
+
+ Only faces and edges can be picked
+ Sólo se pueden seleccionar caras y aristas
+
+
+
+ FemGui::TaskFemConstraintGear
+
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ Only planar faces can be picked
+ Solo se pueden seleccionar caras planas
+
+
+
+ Only linear edges can be picked
+ Sólo se pueden seleccionar aristas lineales
+
+
+
+ Only faces and edges can be picked
+ Sólo se pueden seleccionar caras y aristas
+
+
+
+ FemGui::TaskFemConstraintPressure
+
+
+ Delete
+ Borrar
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ Only faces can be picked
+ Sólo se pueden seleccionar caras
+
+
+
+ FemGui::TaskFemConstraintPulley
+
+
+ Pulley diameter
+ Diámetro de polea
+
+
+
+ Torque [Nm]
+ Torque [Nm]
+
+
+
+ FemGui::TaskObjectName
+
+
+ TaskObjectName
+ NombreObjetoTarea
+
+
+
+ FemGui::TaskTetParameter
+
+
+ Tet Parameter
+ Parámetro Tet
+
+
+
+ FemGui::ViewProviderFemAnalysis
+
+
+ Activate analysis
+ Activar análisis
+
+
+
+ FemGui::ViewProviderFemMeshShapeNetgen
+
+
+ Meshing failure
+ Falla de mallado
+
+
+
+ The FEM module is built without NETGEN support. Meshing will not work!!!
+ El módulo MEF está compilado sin soporte NETGEN. ¡¡¡¡El mallado no funcionará!!!
+
+
+
+ Form
+
+
+
+ Form
+ Forma
+
+
+
+ Cross Section
+ Corte Transversal
+
+
+
+
+ Use FreeCAD Property Editor
+ Usar el Editor de propiedades de FreeCAD
+
+
+
+ to edit the cross section values
+ para editar los valores del corte transversal
+
+
+
+
+ References
+ Referencias
+
+
+
+
+ Leave references blank
+ Dejar referencias en blanco
+
+
+
+
+ to choose all remaining shapes
+ para elegir todas las formas restantes
+
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ Thickness
+ Espesor
+
+
+
+ to edit the thickness value
+ para editar el valor de espesor
+
+
+
+ MechanicalMaterial
+
+
+ Mechanical analysis
+ Análisis mecánico
+
+
+
+ Working directory
+ Directorio de trabajo
+
+
+
+ ...
+ ...
+
+
+
+ Analysis type
+ Tipo de análisis
+
+
+
+ Static
+ Estático
+
+
+
+ Frequency
+ Frecuencia
+
+
+
+ Write .inp file
+ Escribir archivo .inp
+
+
+
+ Edit .inp file
+ Editar archivo .inp
+
+
+
+ Run Calculix
+ Ejecutar Calculix
+
+
+
+ Time:
+ Tiempo:
+
+
+
+ Mechanical material
+ Material mecánico
+
+
+
+ Material
+ Material
+
+
+
+ choose...
+ elegir...
+
+
+
+ Material Description
+ Descripción de Material
+
+
+
+ References
+ Referencias
+
+
+
+ Leave references blank
+ Dejar referencias en blanco
+
+
+
+ to choose all remaining shapes
+ para elegir todas las formas restantes
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ Properties
+ Propiedades
+
+
+
+ Young's Modulus:
+ Módulo de Young:
+
+
+
+ Poisson Ratio:
+ Coeficiente de Poisson:
+
+
+
+ Density
+ Densidad
+
+
+
+ External material resources
+ Recursos materiales externos
+
+
+
+ MatWeb database...
+ Base de datos MatWeb...
+
+
+
+ QObject
+
+
+ No active Analysis
+ Ningún análisis activo
+
+
+
+ You need to create or activate a Analysis
+ Necesita crear o activar un análisis
+
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+
+
+ Your FreeCAD is build without NETGEN support. Meshing will not work....
+ Su FreeCAD está construido sin soporte NETGEN. El mallado no funcionará....
+
+
+
+
+ Select an edge, face or body. Only one body is allowed.
+ Seleccione una arista, cara o cuerpo. Sólo se permite un cuerpo.
+
+
+
+
+ Wrong object type
+ Tipo de objeto incorrecto
+
+
+
+
+ Fillet works only on parts
+ El redondeo funciona solo en piezas
+
+
+
+ Ok
+ Aceptar
+
+
+
+ Cancel
+ Cancelar
+
+
+
+ Edit constraint
+ Editar restricción
+
+
+
+
+
+
+
+ A dialog is already open in the task panel
+ Un diálogo ya está abierto en el panel de tareas
+
+
+
+
+
+
+
+ Do you want to close this dialog?
+ ¿Desea cerrar este diálogo?
+
+
+
+ Meshing
+ Mallado
+
+
+
+ Constraint force
+ Restringir fuerza
+
+
+
+
+ Constraint normal stress
+ Restricción del estrés normal
+
+
+
+ [Nodes: %1, Edges: %2, Faces: %3, Polygons: %4, Volumes: %5, Polyhedrons: %6]
+ [Nodos: %1, Aristas: %2, Caras: %3, Polígonos: %4, Volúmenes: %5, Poliedros: %6]
+
+
+
+ ShowDisplacement
+
+
+ Show result
+ Mostrar resultado
+
+
+
+ Result type
+ Tipo de resultado
+
+
+
+ Y displacement
+ Desplazamiento en Y
+
+
+
+ X displacement
+ Desplazamiento en X
+
+
+
+ Z displacement
+ Desplazamiento en Z
+
+
+
+ None
+ Ninguno
+
+
+
+ Von Mises stress
+ Estrés de von Mises
+
+
+
+ Abs displacement
+ Desplazamiento absoluto
+
+
+
+ Avg:
+ Media:
+
+
+
+ Max:
+ Max:
+
+
+
+ Min:
+ Min:
+
+
+
+ Displacement
+ Desplazamiento
+
+
+
+ Show
+ Mostrar
+
+
+
+ Factor:
+ Factor:
+
+
+
+ Slider max:
+ Máx. deslizador:
+
+
+
+ TaskAnalysisInfo
+
+
+ Form
+ Forma
+
+
+
+ Meshes:
+ Mallas:
+
+
+
+ Constraints
+ Restricciones
+
+
+
+ TaskCreateNodeSet
+
+
+ Form
+ Forma
+
+
+
+ Volume
+ Volumen
+
+
+
+ Surface
+ Superficie
+
+
+
+ Nodes: 0
+ Nodos: 0
+
+
+
+ Poly
+ Polígonos
+
+
+
+ Box
+ Caja
+
+
+
+ Pick
+ Seleccionar
+
+
+
+ Add
+ Agregar
+
+
+
+ Angle-search
+ Búsqueda-ángulo
+
+
+
+ Collect adjancent nodes
+ Recoge nodos adyacentes
+
+
+
+ Stop angle:
+ Ángulo final:
+
+
+
+ TaskDriver
+
+
+ Form
+ Forma
+
+
+
+ TaskFemConstraint
+
+
+ Form
+ Forma
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ Load [N]
+ Carga [N]
+
+
+
+ Diameter
+ Diámetro
+
+
+
+ Other diameter
+ Otro diámetro
+
+
+
+ Center distance
+ Distancia central
+
+
+
+ Direction
+ Sentido
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Location
+ Ubicación
+
+
+
+ Distance
+ Distancia
+
+
+
+ TaskFemConstraintBearing
+
+
+ Form
+ Forma
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ Gear diameter
+ Diámetro del engranaje
+
+
+
+ Other pulley dia
+ Otro diámetro de polea
+
+
+
+ Center distance
+ Distancia central
+
+
+
+ Force
+ Fuerza
+
+
+
+ Belt tension force
+ Fuerza de tensión de correa
+
+
+
+ Driven pulley
+ Polea impulsada
+
+
+
+ Force location [deg]
+ Ubicación de la fuerza [deg]
+
+
+
+ Force Direction
+ Dirección de Fuerza
+
+
+
+ Reversed direction
+ Dirección invertida
+
+
+
+ Axial free
+ Axial libre
+
+
+
+ Location
+ Ubicación
+
+
+
+ Distance
+ Distancia
+
+
+
+ TaskFemConstraintDisplacement
+
+
+ Prescribed Displacement
+ Desplazamiento prescrito
+
+
+
+ Select multiple face(s), click Add or Remove
+ Seleccione cara(s) múltiple(s), haga clic en Agregar o Remover
+
+
+
+ Add
+ Agregar
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Displacement x
+ Desplazamiento en x
+
+
+
+
+
+
+
+
+ Free
+ Libre
+
+
+
+
+
+
+
+
+ Fixed
+ Fijo
+
+
+
+ Displacement y
+ Desplazamiento en y
+
+
+
+ Displacement z
+ Desplazamiento en z
+
+
+
+ Rotations are only valid for Beam and Shell elements.
+ Las rotaciones sólo son válidas para elementos Viga y Carcasa.
+
+
+
+ Rotation x
+ Rotación x
+
+
+
+ Rotation y
+ Rotación y
+
+
+
+ Rotation z
+ Rotación z
+
+
+
+ TaskFemConstraintFixed
+
+
+ Form
+ Forma
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ TaskFemConstraintForce
+
+
+ Form
+ Forma
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ Load [N]
+ Carga [N]
+
+
+
+ Direction
+ Sentido
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ TaskFemConstraintPressure
+
+
+ Form
+ Forma
+
+
+
+ Add reference
+ Agregar referencia
+
+
+
+ Pressure
+ Presión
+
+
+
+ 1 MPa
+ 1 MPa
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ TaskObjectName
+
+
+ Form
+ Forma
+
+
+
+ TaskTetParameter
+
+
+ Form
+ Forma
+
+
+
+ Max. Size:
+ Tamaño Máximo:
+
+
+
+ Second order
+ Segundo orden
+
+
+
+ Fineness:
+ Precisión:
+
+
+
+ VeryCoarse
+ Muy Gruesa
+
+
+
+ Coarse
+ Gruesa
+
+
+
+ Moderate
+ Moderada
+
+
+
+ Fine
+ Fina
+
+
+
+ VeryFine
+ Muy Fina
+
+
+
+ UserDefined
+ Definido por el usuario
+
+
+
+ Growth Rate:
+ Tasa de crecimiento:
+
+
+
+ Nbr. Segs per Edge:
+ Nº Segmentos por Arista:
+
+
+
+ Nbr. Segs per Radius:
+ Nº Segmentos por Radio:
+
+
+
+ Optimize
+ Optimizar
+
+
+
+ Node count:
+ Recuento de nodos:
+
+
+
+ Triangle count:
+ Número de triángulos:
+
+
+
+ Tetraeder count:
+ Número de tetraedros:
+
+
+
+ Workbench
+
+
+ FEM
+ MEF
+
+
+
+ &FEM
+ &MEF
+
+
+
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_es-ES.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_es-ES.ts
index add3940b68..7774fde7e0 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_es-ES.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_es-ES.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aSelector de referencia de geometría para un
+
+
+ Geometry reference selector for a
+ Selector de referencia de geometría para una
+ Add
@@ -129,11 +134,6 @@
SolidSólido
-
-
- Geometry reference selector for a
- Selector de referencia de geometría para una
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_eu.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_eu.ts
index ea9385eee3..9b13ede645 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_eu.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_eu.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometria-erreferentziaren hautatzailea honetarako:
+
+
+ Geometry reference selector for a
+ Geometria-erreferentziaren hautatzailea honetarako:
+ Add
@@ -129,11 +134,6 @@
SolidSolidoa
-
-
- Geometry reference selector for a
- Geometria-erreferentziaren hautatzailea honetarako:
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts
index 24169c6e5e..44ef6b0e3d 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometrinen viitevalitsin kohteelle
+ Add
@@ -129,11 +134,6 @@
SolidKiintomuoto
-
-
- Geometry reference selector for a
- Geometrinen viitevalitsin kohteelle
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_fil.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_fil.ts
index 973652ac74..62e9d53587 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_fil.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_fil.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+ Add
@@ -129,11 +134,6 @@
SolidSolid
-
-
- Geometry reference selector for a
- Geometry reference selector for a
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_fr.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_fr.ts
index dcd9284cd2..190331eebc 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_fr.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_fr.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aSélecteur de référence de géométrie pour une
+
+
+ Geometry reference selector for a
+ Sélecteur de référence de géométrie pour une
+ Add
@@ -129,11 +134,6 @@
SolidSolide
-
-
- Geometry reference selector for a
- Sélecteur de référence de géométrie pour une
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_gl.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_gl.ts
index d4036f3df0..1dab0ce553 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_gl.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_gl.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ O selector de xeometría de referencia para
+ Add
@@ -129,11 +134,6 @@
SolidSólido
-
-
- Geometry reference selector for a
- O selector de xeometría de referencia para
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts
index 332f9ee23f..793e2ddc96 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts
@@ -75,6 +75,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Odabir referentne geometrije za
+ Add
@@ -130,11 +135,6 @@
SolidČvrsto tijelo
-
-
- Geometry reference selector for a
- Odabir referentne geometrije za
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts
index 5a0fc13612..5dd155554d 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometria hivatkozás választó ehhez
+
+
+ Geometry reference selector for a
+ Geometria hivatkozás kiválasztó ehhez
+ Add
@@ -129,11 +134,6 @@
SolidSzilárd test
-
-
- Geometry reference selector for a
- Geometria hivatkozás kiválasztó ehhez
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_id.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_id.ts
index 0e81d62b16..69e8883637 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_id.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_id.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aPemilih referensi geometri untuk
+
+
+ Geometry reference selector for a
+ Pemilih referensi geometri untuk
+ Add
@@ -129,11 +134,6 @@
SolidPadat
-
-
- Geometry reference selector for a
- Pemilih referensi geometri untuk
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts
index 520d39f4b6..bb49153958 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aSelettore della geometria di riferimento per
+
+
+ Geometry reference selector for a
+ Selettore della geometria di riferimento per
+ Add
@@ -129,11 +134,6 @@
SolidSolido
-
-
- Geometry reference selector for a
- Selettore della geometria di riferimento per
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts
index 8303825505..56bc750326 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aジオメトリー参照セレクター
+
+
+ Geometry reference selector for a
+ ジオメトリー参照セレクター
+ Add
@@ -129,11 +134,6 @@
Solidソリッド
-
-
- Geometry reference selector for a
- ジオメトリー参照セレクター
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_lt.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_lt.qm
index 1fa4e3f1f4..0937092403 100644
Binary files a/src/Mod/Fem/Gui/Resources/translations/Fem_lt.qm and b/src/Mod/Fem/Gui/Resources/translations/Fem_lt.qm differ
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_lt.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_lt.ts
index b57c7516c7..d6b9ece7ee 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_lt.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_lt.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+ Add
@@ -129,11 +134,6 @@
SolidPilnaviduris daiktas
-
-
- Geometry reference selector for a
- Geometry reference selector for a
- SolidSelector
@@ -1150,12 +1150,12 @@
Create FEM displacement constraint
- Create FEM displacement constraint
+ Suvaržyti BE poslinkįCreate FEM constraint for a displacement acting on a face
- Create FEM constraint for a displacement acting on a face
+ Sukurti poslinkį, paveikiantį BE sieną
@@ -1610,13 +1610,13 @@
Nothing selected!
- Nothing selected!
+ Niekas nepasirinkta!Selected object is not a part!
- Selected object is not a part!
+ Pasirinktas daiktas nėra detalė!
@@ -2007,7 +2007,7 @@
Select an edge, face or body. Only one body is allowed.
- Select an edge, face or body. Only one body is allowed.
+ Pasirinkite kraštinę, sieną ar kūną. Leidžiama pasirinkti tik vieną kūną.
@@ -2068,7 +2068,7 @@
Constraint normal stress
- Constraint normal stress
+ Nustatyti normalinį įtempį
@@ -2081,27 +2081,27 @@
Show result
- Show result
+ Rodyti gavinįResult type
- Result type
+ Gavinio rūšisY displacement
- Y displacement
+ Y poslinkisX displacement
- X displacement
+ X poslinkisZ displacement
- Z displacement
+ Z poslinkis
@@ -2111,47 +2111,47 @@
Von Mises stress
- Von Mises stress
+ Von Mizeso įtempiaiAbs displacement
- Abs displacement
+ Poslinkio ilgisAvg:
- Avg:
+ Vid.:Max:
- Max:
+ Didžiausi:Min:
- Min:
+ Mažiausi:Displacement
- Displacement
+ PoslinkisShow
- Show
+ RodytiFactor:
- Factor:
+ Daugiklis:Slider max:
- Slider max:
+ Slankjuostės didžiausia vertė:
@@ -2369,7 +2369,7 @@
Prescribed Displacement
- Prescribed Displacement
+ Nurodytas poslinkis
@@ -2389,7 +2389,7 @@
Displacement x
- Displacement x
+ Poslinkis x kryptimi
@@ -2399,7 +2399,7 @@
Free
- Free
+ Laisvas
@@ -2409,37 +2409,37 @@
Fixed
- Fixed
+ ĮtvirtintasDisplacement y
- Displacement y
+ Poslinkis y kryptimiDisplacement z
- Displacement z
+ Poslinkis z kryptimiRotations are only valid for Beam and Shell elements.
- Rotations are only valid for Beam and Shell elements.
+ Sukimas galimas tik Strypo ir Kevalo elementams.Rotation x
- Rotation x
+ Posūkis apie xRotation y
- Rotation y
+ Posūkis apie yRotation z
- Rotation z
+ Posūkis apie z
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts
index 20806b13f5..c6230ec861 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometriereferentiekeuze voor een
+ Add
@@ -129,11 +134,6 @@
SolidVolumemodel
-
-
- Geometry reference selector for a
- Geometriereferentiekeuze voor een
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts
index 2505c43a53..062f2f4095 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aOkreślenie odniesienia do geometrii dla
+
+
+ Geometry reference selector for a
+ Selektor odniesienia geometrii dla
+ Add
@@ -129,11 +134,6 @@
SolidBryła
-
-
- Geometry reference selector for a
- Selektor odniesienia geometrii dla
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pt-BR.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_pt-BR.ts
index f5f892b730..f4b69ea901 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_pt-BR.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_pt-BR.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aSeletor de referência de geometria para um
+
+
+ Geometry reference selector for a
+ Seletor de referência geometria para um
+ Add
@@ -129,11 +134,6 @@
SolidSólido
-
-
- Geometry reference selector for a
- Seletor de referência geometria para um
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pt-PT.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_pt-PT.ts
index fe086f9fbb..5c69d2f1ec 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_pt-PT.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_pt-PT.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aSeletor de referência de geometria para um
+
+
+ Geometry reference selector for a
+ Seletor de geometria de referência para um
+ Add
@@ -129,11 +134,6 @@
SolidSólido
-
-
- Geometry reference selector for a
- Seletor de geometria de referência para um
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts
index 740d54c452..74def81279 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometrie selectorul de referinţă pentru o
+ Add
@@ -129,11 +134,6 @@
SolidSolid
-
-
- Geometry reference selector for a
- Geometrie selectorul de referinţă pentru o
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ru.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ru.ts
index 888cce7c53..35786472bd 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_ru.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ru.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Выбор геометрии для
+ Add
@@ -129,11 +134,6 @@
SolidТвердотельный объект
-
-
- Geometry reference selector for a
- Выбор геометрии для
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_sl.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_sl.ts
index 58db25f6ba..87a33ac940 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_sl.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_sl.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aIzbirnik referenčne geometrije za
+
+
+ Geometry reference selector for a
+ Izbirnik referenčne geometrije za
+ Add
@@ -129,11 +134,6 @@
SolidTelo
-
-
- Geometry reference selector for a
- Izbirnik referenčne geometrije za
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts
index 937e350f77..a8c530832b 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+ Add
@@ -129,11 +134,6 @@
SolidSolid
-
-
- Geometry reference selector for a
- Geometry reference selector for a
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts
index 6afb6e5e26..21584a4cff 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aiçin geometri kaynak noktası seçici
+
+
+ Geometry reference selector for a
+ Geometri referans seçici için bir
+ Add
@@ -129,11 +134,6 @@
SolidKatı
-
-
- Geometry reference selector for a
- Geometri referans seçici için bir
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts
index a638daa908..fc42e006cf 100755
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+ Add
@@ -129,11 +134,6 @@
SolidСуцільне тіло
-
-
- Geometry reference selector for a
- Geometry reference selector for a
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_val-ES.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_val-ES.ts
index 0c807dce37..6b1cc35e48 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_val-ES.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_val-ES.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Selector de referència de geometria per a
+ Add
@@ -129,11 +134,6 @@
SolidSòlid
-
-
- Geometry reference selector for a
- Selector de referència de geometria per a
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_vi.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_vi.ts
index 7140b6a6df..ef9f094f0f 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_vi.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_vi.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Công cụ chọn tham chiếu hình học cho một
+ Add
@@ -129,11 +134,6 @@
SolidChất rắn
-
-
- Geometry reference selector for a
- Công cụ chọn tham chiếu hình học cho một
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts
index 0aa66e00eb..f9f5b07242 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ 的几何体参考选择器
+ Add
@@ -129,11 +134,6 @@
Solid实体
-
-
- Geometry reference selector for a
- 的几何体参考选择器
- SolidSelector
diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-TW.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-TW.ts
index 28aca0736b..298adff706 100644
--- a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-TW.ts
+++ b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-TW.ts
@@ -74,6 +74,11 @@
Geometry reference selector for aGeometry reference selector for a
+
+
+ Geometry reference selector for a
+ Geometry reference selector for a
+ Add
@@ -129,11 +134,6 @@
Solid實體
-
-
- Geometry reference selector for a
- Geometry reference selector for a
- SolidSelector
diff --git a/src/Mod/Image/Gui/Resources/Image.qrc b/src/Mod/Image/Gui/Resources/Image.qrc
index 65da1bef6f..3d57bd85fe 100644
--- a/src/Mod/Image/Gui/Resources/Image.qrc
+++ b/src/Mod/Image/Gui/Resources/Image.qrc
@@ -1,45 +1,47 @@
-
-
- icons/Image_Open.svg
- icons/Image_CreateImagePlane.svg
- icons/Image_Scaling.svg
- icons/ImageWorkbench.svg
- translations/Image_af.qm
- translations/Image_de.qm
- translations/Image_fi.qm
- translations/Image_fr.qm
- translations/Image_hr.qm
- translations/Image_it.qm
- translations/Image_nl.qm
- translations/Image_no.qm
- translations/Image_pl.qm
- translations/Image_ru.qm
- translations/Image_uk.qm
- translations/Image_tr.qm
- translations/Image_sv-SE.qm
- translations/Image_zh-TW.qm
- translations/Image_pt-BR.qm
- translations/Image_cs.qm
- translations/Image_sk.qm
- translations/Image_es-ES.qm
- translations/Image_zh-CN.qm
- translations/Image_ja.qm
- translations/Image_ro.qm
- translations/Image_hu.qm
- translations/Image_pt-PT.qm
- translations/Image_sr.qm
- translations/Image_el.qm
- translations/Image_sl.qm
- translations/Image_eu.qm
- translations/Image_ca.qm
- translations/Image_gl.qm
- translations/Image_kab.qm
- translations/Image_ko.qm
- translations/Image_fil.qm
- translations/Image_id.qm
- translations/Image_lt.qm
- translations/Image_val-ES.qm
- translations/Image_ar.qm
- translations/Image_vi.qm
-
-
+
+
+ icons/Image_Open.svg
+ icons/Image_CreateImagePlane.svg
+ icons/Image_Scaling.svg
+ icons/ImageWorkbench.svg
+ translations/Image_af.qm
+ translations/Image_de.qm
+ translations/Image_fi.qm
+ translations/Image_fr.qm
+ translations/Image_hr.qm
+ translations/Image_it.qm
+ translations/Image_nl.qm
+ translations/Image_no.qm
+ translations/Image_pl.qm
+ translations/Image_ru.qm
+ translations/Image_uk.qm
+ translations/Image_tr.qm
+ translations/Image_sv-SE.qm
+ translations/Image_zh-TW.qm
+ translations/Image_pt-BR.qm
+ translations/Image_cs.qm
+ translations/Image_sk.qm
+ translations/Image_es-ES.qm
+ translations/Image_zh-CN.qm
+ translations/Image_ja.qm
+ translations/Image_ro.qm
+ translations/Image_hu.qm
+ translations/Image_pt-PT.qm
+ translations/Image_sr.qm
+ translations/Image_el.qm
+ translations/Image_sl.qm
+ translations/Image_eu.qm
+ translations/Image_ca.qm
+ translations/Image_gl.qm
+ translations/Image_kab.qm
+ translations/Image_ko.qm
+ translations/Image_fil.qm
+ translations/Image_id.qm
+ translations/Image_lt.qm
+ translations/Image_val-ES.qm
+ translations/Image_ar.qm
+ translations/Image_vi.qm
+ translations/Image_es-AR.qm
+ translations/Image_bg.qm
+
+
diff --git a/src/Mod/Image/Gui/Resources/translations/Image_bg.qm b/src/Mod/Image/Gui/Resources/translations/Image_bg.qm
new file mode 100644
index 0000000000..69dea42b49
Binary files /dev/null and b/src/Mod/Image/Gui/Resources/translations/Image_bg.qm differ
diff --git a/src/Mod/Image/Gui/Resources/translations/Image_bg.ts b/src/Mod/Image/Gui/Resources/translations/Image_bg.ts
new file mode 100644
index 0000000000..5e229e7b47
--- /dev/null
+++ b/src/Mod/Image/Gui/Resources/translations/Image_bg.ts
@@ -0,0 +1,262 @@
+
+
+
+
+ Image_Scaling
+
+
+ Scale image plane
+ Мащабиране на равнинното изображение
+
+
+
+ Scales an image plane by defining a distance between two points
+ Мащабира равнинното изображение, определяйки разстоянието между две точки
+
+
+
+ Dialog
+
+
+ Scale image plane
+ Мащабиране на равнинното изображение
+
+
+
+ Distance [mm]
+ Разстояние [mm]
+
+
+
+ Select first point
+ Изберете първата точка
+
+
+
+ <font color='red'>Enter distance</font>
+ <font color='red'>Въведете разстояние</font>
+
+
+
+ <font color='red'>Select ImagePlane</font>
+ <font color='red'>Изберете равнинно изображение</font>
+
+
+
+ Select second point
+ Изберете втората точка
+
+
+
+ Select Image Plane and type distance
+ Изберете равнинно изображението и въведете разстояние
+
+
+
+ CmdCreateImagePlane
+
+
+ Image
+ Изображение
+
+
+
+ Create image plane...
+ Създаване на равнинно изображението...
+
+
+
+ Create a planar image in the 3D space
+ Създаване на равнинно изображение в тримерното пространство
+
+
+
+ CmdImageOpen
+
+
+ Image
+ Изображение
+
+
+
+ Open...
+ Отваряне...
+
+
+
+ Open image view
+ Отворете изображение
+
+
+
+ CmdImageScaling
+
+
+ Image
+ Изображение
+
+
+
+ Scale...
+ Scale...
+
+
+
+ Image Scaling
+ Мащабиране на изображението
+
+
+
+ ImageGui::GLImageBox
+
+
+
+ Image pixel format
+ Форматът на пикселите в изображението
+
+
+
+
+ Undefined type of colour space for image viewing
+ Неопределен тип цвят на пространството за преглед на изображението
+
+
+
+ ImageGui::ImageOrientationDialog
+
+
+ Choose orientation
+ Choose orientation
+
+
+
+ Image plane
+ Равнина на изображението
+
+
+
+ XY-Plane
+ XY-Plane
+
+
+
+ XZ-Plane
+ XZ-Plane
+
+
+
+ YZ-Plane
+ YZ-Plane
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Offset:
+ Offset:
+
+
+
+ ImageGui::ImageView
+
+
+ &Fit image
+ &Вместване на изображението
+
+
+
+ Stretch the image to fit the view
+ Разтягане на изображението, за да побере изгледа
+
+
+
+ &1:1 scale
+ &мащаб 1:1
+
+
+
+ Display the image at a 1:1 scale
+ Показва изображението в мащаб 1:1
+
+
+
+ Standard
+ Стандартен
+
+
+
+ Ready...
+ Готово...
+
+
+
+ grey
+ Сиво
+
+
+
+
+
+
+
+
+
+
+
+
+ zoom
+ мащабиране
+
+
+
+
+
+
+
+ outside image
+ извън изображението
+
+
+
+ QObject
+
+
+
+ Images
+ Изображения
+
+
+
+
+ All files
+ Всички файлове
+
+
+
+
+ Choose an image file to open
+ Избор на файл с изображение за отваряне
+
+
+
+ Error opening image
+ Грешка, отваряйки изображение
+
+
+
+ Could not load the chosen image
+ Избраното изображение не можа да бъде заредено
+
+
+
+ Workbench
+
+
+ Image
+ Изображение
+
+
+
diff --git a/src/Mod/Image/Gui/Resources/translations/Image_es-AR.qm b/src/Mod/Image/Gui/Resources/translations/Image_es-AR.qm
new file mode 100644
index 0000000000..24988f44ce
Binary files /dev/null and b/src/Mod/Image/Gui/Resources/translations/Image_es-AR.qm differ
diff --git a/src/Mod/Image/Gui/Resources/translations/Image_es-AR.ts b/src/Mod/Image/Gui/Resources/translations/Image_es-AR.ts
new file mode 100644
index 0000000000..67afa8fbad
--- /dev/null
+++ b/src/Mod/Image/Gui/Resources/translations/Image_es-AR.ts
@@ -0,0 +1,262 @@
+
+
+
+
+ Image_Scaling
+
+
+ Scale image plane
+ Escala del plano de la imagen
+
+
+
+ Scales an image plane by defining a distance between two points
+ Escala del plano de imagen definiendo una distancia entre dos puntos
+
+
+
+ Dialog
+
+
+ Scale image plane
+ Escala del plano de la imagen
+
+
+
+ Distance [mm]
+ Distancia [mm]
+
+
+
+ Select first point
+ Selecciona el primer punto
+
+
+
+ <font color='red'>Enter distance</font>
+ <font color='red'>Introducir distancia</font>
+
+
+
+ <font color='red'>Select ImagePlane</font>
+ <font color='red'>Seleccionar PlanoDeImagen</font>
+
+
+
+ Select second point
+ Seleccionar segundo punto
+
+
+
+ Select Image Plane and type distance
+ Seleccione Plano de Imagen y escriba la distancia
+
+
+
+ CmdCreateImagePlane
+
+
+ Image
+ Imagen
+
+
+
+ Create image plane...
+ Crear plano de imagen...
+
+
+
+ Create a planar image in the 3D space
+ Crear una imagen plana en el espacio 3D
+
+
+
+ CmdImageOpen
+
+
+ Image
+ Imagen
+
+
+
+ Open...
+ Abrir...
+
+
+
+ Open image view
+ Abrir vista de imagen
+
+
+
+ CmdImageScaling
+
+
+ Image
+ Imagen
+
+
+
+ Scale...
+ Escala...
+
+
+
+ Image Scaling
+ Escalado de la imagen
+
+
+
+ ImageGui::GLImageBox
+
+
+
+ Image pixel format
+ Formato de pixel de imagen
+
+
+
+
+ Undefined type of colour space for image viewing
+ Tipo de espacio de color no definido para la visualización de la imagen
+
+
+
+ ImageGui::ImageOrientationDialog
+
+
+ Choose orientation
+ Choose orientation
+
+
+
+ Image plane
+ Plano de imagen
+
+
+
+ XY-Plane
+ Plano XY
+
+
+
+ XZ-Plane
+ Plano XZ
+
+
+
+ YZ-Plane
+ Plano YZ
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Offset:
+ Desplazamiento:
+
+
+
+ ImageGui::ImageView
+
+
+ &Fit image
+ &Ajustar imagen
+
+
+
+ Stretch the image to fit the view
+ Estira la imagen para que se ajuste a la vista
+
+
+
+ &1:1 scale
+ &Escala 1:1
+
+
+
+ Display the image at a 1:1 scale
+ Mostrar la imagen a escala 1:1
+
+
+
+ Standard
+ Estándar
+
+
+
+ Ready...
+ Listo...
+
+
+
+ grey
+ gris
+
+
+
+
+
+
+
+
+
+
+
+
+ zoom
+ enfocar
+
+
+
+
+
+
+
+ outside image
+ imagen exterior
+
+
+
+ QObject
+
+
+
+ Images
+ Imágenes
+
+
+
+
+ All files
+ Todos los archivos
+
+
+
+
+ Choose an image file to open
+ Elegir un archivo de imagen para abrir
+
+
+
+ Error opening image
+ Error al abrir la imagen
+
+
+
+ Could not load the chosen image
+ No se pudo cargar la imagen seleccionada
+
+
+
+ Workbench
+
+
+ Image
+ Imagen
+
+
+
diff --git a/src/Mod/Mesh/Gui/Resources/Mesh.qrc b/src/Mod/Mesh/Gui/Resources/Mesh.qrc
index fbe0d8937a..3c358b6c78 100644
--- a/src/Mod/Mesh/Gui/Resources/Mesh.qrc
+++ b/src/Mod/Mesh/Gui/Resources/Mesh.qrc
@@ -1,83 +1,85 @@
-
-
- icons/Mesh_AddFacet.svg
- icons/Mesh_BoundingBox.svg
- icons/Mesh_BuildRegularSolid.svg
- icons/Mesh_CrossSections.svg
- icons/Mesh_CurvatureInfo.svg
- icons/Mesh_Decimating.svg
- icons/Mesh_Difference.svg
- icons/Mesh_EvaluateFacet.svg
- icons/Mesh_EvaluateSolid.svg
- icons/Mesh_Evaluation.svg
- icons/Mesh_Export.svg
- icons/Mesh_FillInteractiveHole.svg
- icons/Mesh_FillupHoles.svg
- icons/Mesh_FlipNormals.svg
- icons/Mesh_FromPartShape.svg
- icons/Mesh_HarmonizeNormals.svg
- icons/Mesh_Import.svg
- icons/Mesh_Intersection.svg
- icons/Mesh_Merge.svg
- icons/Mesh_PolyCut.svg
- icons/Mesh_PolyTrim.svg
- icons/Mesh_RemeshGmsh.svg
- icons/Mesh_RemoveCompByHand.svg
- icons/Mesh_RemoveComponents.svg
- icons/Mesh_Scale.svg
- icons/Mesh_SectionByPlane.svg
- icons/Mesh_SegmentationBestFit.svg
- icons/Mesh_Segmentation.svg
- icons/Mesh_Smoothing.svg
- icons/Mesh_SplitComponents.svg
- icons/Mesh_Tree.svg
- icons/Mesh_Tree_Curvature_Plot.svg
- icons/Mesh_TrimByPlane.svg
- icons/Mesh_Union.svg
- icons/Mesh_VertexCurvature.svg
- icons/MeshWorkbench.svg
- icons/RegularSolids/Mesh_Cone.svg
- icons/RegularSolids/Mesh_Cube.svg
- icons/RegularSolids/Mesh_Cylinder.svg
- icons/RegularSolids/Mesh_Ellipsoid.svg
- icons/RegularSolids/Mesh_Sphere.svg
- icons/RegularSolids/Mesh_Torus.svg
- translations/Mesh_af.qm
- translations/Mesh_de.qm
- translations/Mesh_fi.qm
- translations/Mesh_fr.qm
- translations/Mesh_hr.qm
- translations/Mesh_it.qm
- translations/Mesh_nl.qm
- translations/Mesh_no.qm
- translations/Mesh_pl.qm
- translations/Mesh_ru.qm
- translations/Mesh_uk.qm
- translations/Mesh_tr.qm
- translations/Mesh_sv-SE.qm
- translations/Mesh_zh-TW.qm
- translations/Mesh_pt-BR.qm
- translations/Mesh_cs.qm
- translations/Mesh_sk.qm
- translations/Mesh_es-ES.qm
- translations/Mesh_zh-CN.qm
- translations/Mesh_ja.qm
- translations/Mesh_ro.qm
- translations/Mesh_hu.qm
- translations/Mesh_pt-PT.qm
- translations/Mesh_sr.qm
- translations/Mesh_el.qm
- translations/Mesh_sl.qm
- translations/Mesh_eu.qm
- translations/Mesh_ca.qm
- translations/Mesh_gl.qm
- translations/Mesh_kab.qm
- translations/Mesh_ko.qm
- translations/Mesh_fil.qm
- translations/Mesh_id.qm
- translations/Mesh_lt.qm
- translations/Mesh_val-ES.qm
- translations/Mesh_ar.qm
- translations/Mesh_vi.qm
-
-
+
+
+ icons/Mesh_AddFacet.svg
+ icons/Mesh_BoundingBox.svg
+ icons/Mesh_BuildRegularSolid.svg
+ icons/Mesh_CrossSections.svg
+ icons/Mesh_CurvatureInfo.svg
+ icons/Mesh_Decimating.svg
+ icons/Mesh_Difference.svg
+ icons/Mesh_EvaluateFacet.svg
+ icons/Mesh_EvaluateSolid.svg
+ icons/Mesh_Evaluation.svg
+ icons/Mesh_Export.svg
+ icons/Mesh_FillInteractiveHole.svg
+ icons/Mesh_FillupHoles.svg
+ icons/Mesh_FlipNormals.svg
+ icons/Mesh_FromPartShape.svg
+ icons/Mesh_HarmonizeNormals.svg
+ icons/Mesh_Import.svg
+ icons/Mesh_Intersection.svg
+ icons/Mesh_Merge.svg
+ icons/Mesh_PolyCut.svg
+ icons/Mesh_PolyTrim.svg
+ icons/Mesh_RemeshGmsh.svg
+ icons/Mesh_RemoveCompByHand.svg
+ icons/Mesh_RemoveComponents.svg
+ icons/Mesh_Scale.svg
+ icons/Mesh_SectionByPlane.svg
+ icons/Mesh_SegmentationBestFit.svg
+ icons/Mesh_Segmentation.svg
+ icons/Mesh_Smoothing.svg
+ icons/Mesh_SplitComponents.svg
+ icons/Mesh_Tree.svg
+ icons/Mesh_Tree_Curvature_Plot.svg
+ icons/Mesh_TrimByPlane.svg
+ icons/Mesh_Union.svg
+ icons/Mesh_VertexCurvature.svg
+ icons/MeshWorkbench.svg
+ icons/RegularSolids/Mesh_Cone.svg
+ icons/RegularSolids/Mesh_Cube.svg
+ icons/RegularSolids/Mesh_Cylinder.svg
+ icons/RegularSolids/Mesh_Ellipsoid.svg
+ icons/RegularSolids/Mesh_Sphere.svg
+ icons/RegularSolids/Mesh_Torus.svg
+ translations/Mesh_af.qm
+ translations/Mesh_de.qm
+ translations/Mesh_fi.qm
+ translations/Mesh_fr.qm
+ translations/Mesh_hr.qm
+ translations/Mesh_it.qm
+ translations/Mesh_nl.qm
+ translations/Mesh_no.qm
+ translations/Mesh_pl.qm
+ translations/Mesh_ru.qm
+ translations/Mesh_uk.qm
+ translations/Mesh_tr.qm
+ translations/Mesh_sv-SE.qm
+ translations/Mesh_zh-TW.qm
+ translations/Mesh_pt-BR.qm
+ translations/Mesh_cs.qm
+ translations/Mesh_sk.qm
+ translations/Mesh_es-ES.qm
+ translations/Mesh_zh-CN.qm
+ translations/Mesh_ja.qm
+ translations/Mesh_ro.qm
+ translations/Mesh_hu.qm
+ translations/Mesh_pt-PT.qm
+ translations/Mesh_sr.qm
+ translations/Mesh_el.qm
+ translations/Mesh_sl.qm
+ translations/Mesh_eu.qm
+ translations/Mesh_ca.qm
+ translations/Mesh_gl.qm
+ translations/Mesh_kab.qm
+ translations/Mesh_ko.qm
+ translations/Mesh_fil.qm
+ translations/Mesh_id.qm
+ translations/Mesh_lt.qm
+ translations/Mesh_val-ES.qm
+ translations/Mesh_ar.qm
+ translations/Mesh_vi.qm
+ translations/Mesh_es-AR.qm
+ translations/Mesh_bg.qm
+
+
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_bg.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_bg.qm
new file mode 100644
index 0000000000..50dd697169
Binary files /dev/null and b/src/Mod/Mesh/Gui/Resources/translations/Mesh_bg.qm differ
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_bg.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_bg.ts
new file mode 100644
index 0000000000..dafcba88f7
--- /dev/null
+++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_bg.ts
@@ -0,0 +1,2402 @@
+
+
+
+
+ CmdMeshAddFacet
+
+
+ Mesh
+ Mesh
+
+
+
+ Add triangle
+ Добавяне на триъгълник
+
+
+
+
+ Add triangle manually to a mesh
+ Ръчно добавя триъгълник към мрежа
+
+
+
+ CmdMeshBoundingBox
+
+
+ Mesh
+ Mesh
+
+
+
+ Boundings info...
+ Инфо за ограниченията...
+
+
+
+
+ Shows the boundings of the selected mesh
+ Shows the boundings of the selected mesh
+
+
+
+ CmdMeshBuildRegularSolid
+
+
+ Mesh
+ Mesh
+
+
+
+ Regular solid...
+ Правилен многостен...
+
+
+
+
+ Builds a regular solid
+ Построяване на правилен многостен
+
+
+
+ CmdMeshCrossSections
+
+
+ Mesh
+ Mesh
+
+
+
+ Cross-sections...
+ Сечения...
+
+
+
+
+ Cross-sections
+ Напречни сечения
+
+
+
+ CmdMeshDecimating
+
+
+ Mesh
+ Mesh
+
+
+
+ Decimation...
+ Decimation...
+
+
+
+
+
+ Decimates a mesh
+ Decimates a mesh
+
+
+
+ CmdMeshDemolding
+
+
+ Mesh
+ Mesh
+
+
+
+ Interactive demolding direction
+ Interactive demolding direction
+
+
+
+ CmdMeshDifference
+
+
+ Mesh
+ Mesh
+
+
+
+ Difference
+ Разлика
+
+
+
+ CmdMeshEvaluateFacet
+
+
+ Mesh
+ Mesh
+
+
+
+ Face info
+ Информация за стената
+
+
+
+
+ Information about face
+ Информация за стената
+
+
+
+ CmdMeshEvaluateSolid
+
+
+ Mesh
+ Mesh
+
+
+
+ Check solid mesh
+ Провери цялоста на мрежата
+
+
+
+
+ Checks whether the mesh is a solid
+ Проверка дали мрежата е твърдо тяло
+
+
+
+ CmdMeshEvaluation
+
+
+ Mesh
+ Mesh
+
+
+
+ Evaluate and repair mesh...
+ Evaluate and repair mesh...
+
+
+
+
+ Opens a dialog to analyze and repair a mesh
+ Отваряне на диалогов прозорец за анализа и поправка на тяло
+
+
+
+ CmdMeshExport
+
+
+ Mesh
+ Mesh
+
+
+
+ Export mesh...
+ Експортирай тяло...
+
+
+
+
+ Exports a mesh to file
+ Експортиране тяло към файл
+
+
+
+ CmdMeshFillInteractiveHole
+
+
+ Mesh
+ Mesh
+
+
+
+ Close hole
+ Затвори дупка
+
+
+
+
+ Close holes interactively
+ Интерактивно затваряне на дупки
+
+
+
+ CmdMeshFillupHoles
+
+
+ Mesh
+ Mesh
+
+
+
+ Fill holes...
+ Запълни дупки...
+
+
+
+
+ Fill holes of the mesh
+ Запълване на дупките в мрежата
+
+
+
+ CmdMeshFlipNormals
+
+
+ Mesh
+ Mesh
+
+
+
+ Flip normals
+ Обърни нормали
+
+
+
+
+ Flips the normals of the mesh
+ Обръщане на нормалите на мрежа
+
+
+
+ CmdMeshFromGeometry
+
+
+ Mesh
+ Mesh
+
+
+
+ Create mesh from geometry...
+ Create mesh from geometry...
+
+
+
+
+ Create mesh from the selected geometry
+ Create mesh from the selected geometry
+
+
+
+ CmdMeshFromPartShape
+
+
+ Mesh
+ Mesh
+
+
+
+ Create mesh from shape...
+ Създаване на полигонално омрежване от облик...
+
+
+
+ Tessellate shape
+ Омозайкване от облика
+
+
+
+ CmdMeshHarmonizeNormals
+
+
+ Mesh
+ Mesh
+
+
+
+ Harmonize normals
+ Harmonize normals
+
+
+
+
+ Harmonizes the normals of the mesh
+ Harmonizes the normals of the mesh
+
+
+
+ CmdMeshImport
+
+
+ Mesh
+ Mesh
+
+
+
+ Import mesh...
+ Импортирай мрежа...
+
+
+
+
+ Imports a mesh from file
+ Импортиране на мрежа от файл
+
+
+
+ CmdMeshIntersection
+
+
+ Mesh
+ Mesh
+
+
+
+ Intersection
+ Пресичане
+
+
+
+ CmdMeshMerge
+
+
+ Mesh
+ Mesh
+
+
+
+ Merge
+ Сливане
+
+
+
+ Merges selected meshes into one
+ Съединява избраните мрежи в една
+
+
+
+ CmdMeshPolyCut
+
+
+ Mesh
+ Mesh
+
+
+
+ Cut mesh
+ Разрежи мрежа
+
+
+
+
+ Cuts a mesh with a picked polygon
+ Разрязва мрежа с избран многоъгълник
+
+
+
+ CmdMeshPolySegm
+
+
+ Mesh
+ Mesh
+
+
+
+ Make segment
+ Make segment
+
+
+
+
+ Creates a mesh segment
+ Creates a mesh segment
+
+
+
+ CmdMeshPolySelect
+
+
+ Mesh
+ Mesh
+
+
+
+ Select mesh
+ Изберете полигонално омрежване
+
+
+
+
+ Select an area of the mesh
+ Select an area of the mesh
+
+
+
+ CmdMeshPolySplit
+
+
+ Mesh
+ Mesh
+
+
+
+ Split mesh
+ Раздели мрежа
+
+
+
+
+ Splits a mesh into two meshes
+ Разделяне мрежа на две
+
+
+
+ CmdMeshPolyTrim
+
+
+ Mesh
+ Mesh
+
+
+
+ Trim mesh
+ Съкрати мрежа
+
+
+
+
+ Trims a mesh with a picked polygon
+ Съкращава мрежа с избран многоъгълник
+
+
+
+ CmdMeshRemeshGmsh
+
+
+ Mesh
+ Mesh
+
+
+
+ Refinement...
+ Refinement...
+
+
+
+
+ Refine existing mesh
+ Refine existing mesh
+
+
+
+ CmdMeshRemoveCompByHand
+
+
+ Mesh
+ Mesh
+
+
+
+ Remove components by hand...
+ Remove components by hand...
+
+
+
+
+ Mark a component to remove it from the mesh
+ Mark a component to remove it from the mesh
+
+
+
+ CmdMeshRemoveComponents
+
+
+ Mesh
+ Mesh
+
+
+
+ Remove components...
+ Премахни компоненти...
+
+
+
+
+ Remove topologic independent components from the mesh
+ Премахване на топологично независими компоненти от мрежата
+
+
+
+ CmdMeshScale
+
+
+ Mesh
+ Mesh
+
+
+
+ Scale...
+ Scale...
+
+
+
+ Scale selected meshes
+ Scale selected meshes
+
+
+
+ CmdMeshSectionByPlane
+
+
+ Mesh
+ Mesh
+
+
+
+ Create section from mesh and plane
+ Create section from mesh and plane
+
+
+
+
+ Section from mesh and plane
+ Section from mesh and plane
+
+
+
+ CmdMeshSegmentation
+
+
+ Mesh
+ Mesh
+
+
+
+ Create mesh segments...
+ Create mesh segments...
+
+
+
+
+ Create mesh segments
+ Create mesh segments
+
+
+
+ CmdMeshSegmentationBestFit
+
+
+ Mesh
+ Mesh
+
+
+
+ Create mesh segments from best-fit surfaces...
+ Create mesh segments from best-fit surfaces...
+
+
+
+
+ Create mesh segments from best-fit surfaces
+ Create mesh segments from best-fit surfaces
+
+
+
+ CmdMeshSmoothing
+
+
+ Mesh
+ Mesh
+
+
+
+ Smooth...
+ Заглади...
+
+
+
+
+ Smooth the selected meshes
+ Заглаждане на избраните мрежи
+
+
+
+ CmdMeshSplitComponents
+
+
+ Mesh
+ Mesh
+
+
+
+ Split by components
+ Split by components
+
+
+
+ Split selected mesh into its components
+ Split selected mesh into its components
+
+
+
+ CmdMeshToolMesh
+
+
+ Mesh
+ Mesh
+
+
+
+ Segment by tool mesh
+ Segment by tool mesh
+
+
+
+
+ Creates a segment from a given tool mesh
+ Creates a segment from a given tool mesh
+
+
+
+ CmdMeshTransform
+
+
+ Mesh
+ Mesh
+
+
+
+ Transform mesh
+ Transform mesh
+
+
+
+
+ Rotate or move a mesh
+ Rotate or move a mesh
+
+
+
+ CmdMeshTrimByPlane
+
+
+ Mesh
+ Mesh
+
+
+
+ Trim mesh with a plane
+ Trim mesh with a plane
+
+
+
+
+ Trims a mesh with a plane
+ Trims a mesh with a plane
+
+
+
+ CmdMeshUnion
+
+
+ Mesh
+ Mesh
+
+
+
+ Union
+ Съюз
+
+
+
+ CmdMeshVertexCurvature
+
+
+ Mesh
+ Mesh
+
+
+
+ Curvature plot
+ Curvature plot
+
+
+
+
+ Calculates the curvature of the vertices of a mesh
+ Calculates the curvature of the vertices of a mesh
+
+
+
+ CmdMeshVertexCurvatureInfo
+
+
+ Mesh
+ Mesh
+
+
+
+ Curvature info
+ Инфо за кривината
+
+
+
+
+ Information about curvature
+ Информация за кривината
+
+
+
+ Command
+
+
+
+ Mesh Create
+ Mesh Create
+
+
+
+ Segment by tool mesh
+ Segment by tool mesh
+
+
+
+ Mesh union
+ Mesh union
+
+
+
+ Mesh difference
+ Mesh difference
+
+
+
+ Mesh intersection
+ Mesh intersection
+
+
+
+ Import Mesh
+ Import Mesh
+
+
+
+ Mesh VertexCurvature
+ Mesh VertexCurvature
+
+
+
+
+ Mesh Smoothing
+ Mesh Smoothing
+
+
+
+ Harmonize mesh normals
+ Harmonize mesh normals
+
+
+
+ Flip mesh normals
+ Flip mesh normals
+
+
+
+ Fill up holes
+ Fill up holes
+
+
+
+ Mesh merge
+ Mesh merge
+
+
+
+ Mesh split
+ Mesh split
+
+
+
+ Mesh scale
+ Mesh scale
+
+
+
+ Mesh Decimating
+ Mesh Decimating
+
+
+
+ Harmonize normals
+ Harmonize normals
+
+
+
+ Remove non-manifolds
+ Remove non-manifolds
+
+
+
+ Fix indices
+ Fix indices
+
+
+
+ Remove degenerated faces
+ Remove degenerated faces
+
+
+
+ Remove duplicated faces
+ Remove duplicated faces
+
+
+
+ Remove duplicated points
+ Remove duplicated points
+
+
+
+ Fix self-intersections
+ Fix self-intersections
+
+
+
+ Remove folds
+ Remove folds
+
+
+
+ Repair mesh
+ Repair mesh
+
+
+
+ Delete selection
+ Delete selection
+
+
+
+
+ Cut
+ Изрязване
+
+
+
+
+ Trim
+ Trim
+
+
+
+ Split
+ Разделяне
+
+
+
+ Segment
+ Segment
+
+
+
+ Delete
+ Изтриване
+
+
+
+ Fill hole
+ Fill hole
+
+
+
+ MeshGui::DlgDecimating
+
+
+ Decimating
+ Decimating
+
+
+
+ Reduction
+ Reduction
+
+
+
+ None
+ Няма
+
+
+
+ Full
+ Full
+
+
+
+
+ Absolute number
+ Absolute number
+
+
+
+ Tolerance
+ Допуск
+
+
+
+ Absolute number (Maximum: %1)
+ Absolute number (Maximum: %1)
+
+
+
+ MeshGui::DlgEvaluateMesh
+
+
+ Evaluate & Repair Mesh
+ Evaluate & Repair Mesh
+
+
+
+ Mesh information
+ Инфо за полигоналното омрежване
+
+
+
+ Number of points:
+ Брой на точките:
+
+
+
+
+
+
+
+
+
+
+
+
+
+ No information
+ Няма информация
+
+
+
+ Number of faces:
+ Брой на лицата:
+
+
+
+ Number of edges:
+ Брой на ъглите:
+
+
+
+ Refresh
+ Опресняване
+
+
+
+ Orientation
+ Ориентиране
+
+
+
+
+
+
+
+
+
+
+
+ Analyze
+ Анализиране
+
+
+
+
+
+
+
+
+
+
+
+ Repair
+ Поправка
+
+
+
+ Duplicated faces
+ Duplicated faces
+
+
+
+ Duplicated points
+ Duplicated points
+
+
+
+ Non-manifolds
+ Non-manifolds
+
+
+
+ Degenerated faces
+ Degenerated faces
+
+
+
+ Face indices
+ Face indices
+
+
+
+ Self-intersections
+ Self-intersections
+
+
+
+ Folds on surface
+ Folds on surface
+
+
+
+ All above tests together
+ Всички горни тестове заедно
+
+
+
+ Repetitive repair
+ Повторна поправка
+
+
+
+ MeshGui::DlgEvaluateMeshImp
+
+
+ Settings...
+ Настройки...
+
+
+
+
+ No selection
+ Няма избран елемент
+
+
+
+
+
+
+
+
+
+
+
+
+
+ No information
+ Няма информация
+
+
+
+ Flipped normals found
+ Flipped normals found
+
+
+
+
+ Orientation
+ Ориентиране
+
+
+
+ Check failed due to folds on the surface.
+Please run the command to repair folds first
+ Check failed due to folds on the surface.
+Please run the command to repair folds first
+
+
+
+ No flipped normals
+ Без обърнати нормали
+
+
+
+ %1 flipped normals
+ %1обърнати нормали
+
+
+
+ No non-manifolds
+ No non-manifolds
+
+
+
+ %1 non-manifolds
+ %1 non-manifolds
+
+
+
+
+ Non-manifolds
+ Non-manifolds
+
+
+
+ Cannot remove non-manifolds
+ Cannot remove non-manifolds
+
+
+
+ Invalid face indices
+ Invalid face indices
+
+
+
+ Invalid point indices
+ Invalid point indices
+
+
+
+ Multiple point indices
+ Multiple point indices
+
+
+
+ Invalid neighbour indices
+ Invalid neighbour indices
+
+
+
+ No invalid indices
+ Няма невалидни показатели
+
+
+
+ Indices
+ Показатели
+
+
+
+ No degenerations
+ Няма дегенерирания
+
+
+
+ %1 degenerated faces
+ %1 degenerated faces
+
+
+
+ Degenerations
+ Дегенериране
+
+
+
+ No duplicated faces
+ No duplicated faces
+
+
+
+ %1 duplicated faces
+ %1 duplicated faces
+
+
+
+ Duplicated faces
+ Duplicated faces
+
+
+
+ No duplicated points
+ No duplicated points
+
+
+
+
+ Duplicated points
+ Duplicated points
+
+
+
+ No self-intersections
+ No self-intersections
+
+
+
+
+ Self-intersections
+ Self-intersections
+
+
+
+ No folds on surface
+ No folds on surface
+
+
+
+ %1 folds on surface
+ %1 folds on surface
+
+
+
+ Folds
+ Folds
+
+
+
+
+ Mesh repair
+ Mesh repair
+
+
+
+ MeshGui::DlgEvaluateSettings
+
+
+ Evaluation settings
+ Evaluation settings
+
+
+
+ Settings
+ Настройки
+
+
+
+ Check for non-manifold points
+ Check for non-manifold points
+
+
+
+ Enable check for folds on surface
+ Enable check for folds on surface
+
+
+
+ Only consider zero area faces as degenerated
+ Only consider zero area faces as degenerated
+
+
+
+ MeshGui::DlgRegularSolid
+
+
+ Regular Solid
+ Правилен многостен
+
+
+
+ &Create
+ &Създаване
+
+
+
+ Alt+C
+ Клавишите ALT + C
+
+
+
+ Cl&ose
+ За&тваряне
+
+
+
+ Alt+O
+ Alt+O
+
+
+
+ Solid:
+ Твърдо тяло:
+
+
+
+ Cube
+ Куб
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+ Cone
+ Конус
+
+
+
+ Sphere
+ Сфера
+
+
+
+ Ellipsoid
+ Елипсоид
+
+
+
+ Torus
+ Тороид
+
+
+
+ Height:
+ Височина:
+
+
+
+
+
+ Length:
+ Дължина:
+
+
+
+ Width:
+ Ширина:
+
+
+
+
+ Radius:
+ Радиус:
+
+
+
+
+ Closed
+ Затворено
+
+
+
+
+
+
+
+ Sampling:
+ Sampling:
+
+
+
+
+ Edge length:
+ Дължина на ръб:
+
+
+
+
+
+ Radius 1:
+ Радиус 1:
+
+
+
+
+
+ Radius 2:
+ Радиус 2:
+
+
+
+ MeshGui::DlgRegularSolidImp
+
+
+
+
+ Create %1
+ Create %1
+
+
+
+ No active document
+ No active document
+
+
+
+ MeshGui::DlgSettingsImportExport
+
+
+ Mesh Formats
+ Формати на омрежването
+
+
+
+ Export
+ Export
+
+
+
+ Maximal deviation between mesh and object
+ Maximal deviation between mesh and object
+
+
+
+ Deviation of tessellation to the actual surface
+ Deviation of tessellation to the actual surface
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+
+
+
+ Maximum mesh deviation
+ Maximum mesh deviation
+
+
+
+ ZIP compression is used when writing a mesh file in AMF format
+ ZIP compression is used when writing a mesh file in AMF format
+
+
+
+ Export AMF files using compression
+ Експортиране на AMF файлове с компресия
+
+
+
+ Width:
+ Ширина:
+
+
+
+ Height:
+ Височина:
+
+
+
+ This parameter indicates whether ZIP compression
+is used when writing a file in AMF format
+ This parameter indicates whether ZIP compression
+is used when writing a file in AMF format
+
+
+
+ MeshGui::DlgSettingsMeshView
+
+
+ Mesh view
+ Mesh view
+
+
+
+ Default appearance for new meshes
+ Default appearance for new meshes
+
+
+
+ Default line color
+ Default line color
+
+
+
+ Mesh transparency
+ Прозрачност на мрежата
+
+
+
+ Default color for new meshes
+ Default color for new meshes
+
+
+
+
+ %
+ %
+
+
+
+ Default mesh color
+ Цвят по подразбиране на мрежата
+
+
+
+ A bounding box will be displayed
+ A bounding box will be displayed
+
+
+
+ Show bounding-box for highlighted or selected meshes
+ Show bounding-box for highlighted or selected meshes
+
+
+
+ Default line color for new meshes
+ Default line color for new meshes
+
+
+
+ The bottom side of surface will be rendered the same way than top side.
+If not checked, it depends on the option "Enable backlight color"
+(preferences section Display -> 3D View). Either the backlight color
+will be used or black.
+ The bottom side of surface will be rendered the same way than top side.
+If not checked, it depends on the option "Enable backlight color"
+(preferences section Display -> 3D View). Either the backlight color
+will be used or black.
+
+
+
+ Two-side rendering
+ Двустранно рендиране
+
+
+
+ Line transparency
+ Прозрачност на линията
+
+
+
+ Backface color
+ Backface color
+
+
+
+ Smoothing
+ Изглаждане
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html>
+
+
+
+ Crease angle
+ Crease angle
+
+
+
+ If this option is set Phong shading is used, otherwise flat shading.
+Shading defines the appearance of surfaces.
+
+With flat shading the surface normals are not defined per vertex that leads
+to a unreal appearance for curved surfaces while using Phong shading leads
+to a smoother appearance.
+
+ If this option is set Phong shading is used, otherwise flat shading.
+Shading defines the appearance of surfaces.
+
+With flat shading the surface normals are not defined per vertex that leads
+to a unreal appearance for curved surfaces while using Phong shading leads
+to a smoother appearance.
+
+
+
+
+ Define normal per vertex
+ Define normal per vertex
+
+
+
+ Crease angle is a threshold angle between two faces.
+
+ If face angle ≥ crease angle, facet shading is used
+ If face angle < crease angle, smooth shading is used
+ Crease angle is a threshold angle between two faces.
+
+ If face angle ≥ crease angle, facet shading is used
+ If face angle < crease angle, smooth shading is used
+
+
+
+ °
+ °
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html>
+
+
+
+ MeshGui::DlgSmoothing
+
+
+ Smoothing
+ Изглаждане
+
+
+
+ Method
+ Метод
+
+
+
+ Taubin
+ Таубин
+
+
+
+ Laplace
+ Лаплаc
+
+
+
+ Parameter
+ Параметър
+
+
+
+ Iterations:
+ Итерации:
+
+
+
+ Lambda:
+ Ламбда:
+
+
+
+ Mu:
+ Mu:
+
+
+
+ Only selection
+ Само избраното
+
+
+
+ MeshGui::GmshWidget
+
+
+ Automatic
+ Автоматично
+
+
+
+ Adaptive
+ Адаптивен
+
+
+
+ Frontal
+ Frontal
+
+
+
+ Frontal Quad
+ Frontal Quad
+
+
+
+ Parallelograms
+ Parallelograms
+
+
+
+
+ Time:
+ Време:
+
+
+
+ Running gmsh...
+ Running gmsh...
+
+
+
+ Failed to start
+ Failed to start
+
+
+
+ Error
+ Грешка
+
+
+
+ MeshGui::MeshFaceAddition
+
+
+ Add triangle
+ Добавяне на триъгълник
+
+
+
+ Flip normal
+ Flip normal
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Finish
+ Край
+
+
+
+ MeshGui::MeshFillHole
+
+
+ Finish
+ Край
+
+
+
+ MeshGui::ParametersDialog
+
+
+ Surface fit
+ Surface fit
+
+
+
+ Parameters
+ Параметри
+
+
+
+ Selection
+ Избор
+
+
+
+ Region
+ Регион
+
+
+
+ Triangle
+ Триъгълник
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Compute
+ Изчисли
+
+
+
+ No selection
+ Няма избран елемент
+
+
+
+ Before fitting the surface select an area.
+ Before fitting the surface select an area.
+
+
+
+ MeshGui::RemeshGmsh
+
+
+ Remesh by gmsh
+ Remesh by gmsh
+
+
+
+ Remeshing Parameter
+ Remeshing Parameter
+
+
+
+ Meshing:
+ Meshing:
+
+
+
+ Max element size (0.0 = Auto):
+ Max element size (0.0 = Auto):
+
+
+
+ Min element size (0.0 = Auto):
+ Min element size (0.0 = Auto):
+
+
+
+ Angle:
+ Ъгъл:
+
+
+
+ Gmsh
+ Gmsh
+
+
+
+ Path
+ Path
+
+
+
+ Kill
+ Kill
+
+
+
+ Time:
+ Време:
+
+
+
+ Clear
+ Изчистване
+
+
+
+ MeshGui::RemoveComponents
+
+
+ Remove components
+ Премахване на компоненти
+
+
+
+ Select
+ Изберете
+
+
+
+ Select whole component
+ Select whole component
+
+
+
+
+ Pick triangle
+ Pick triangle
+
+
+
+ < faces than
+ < faces than
+
+
+
+
+ Region
+ Регион
+
+
+
+
+ Components
+ Компоненти
+
+
+
+
+ All
+ All
+
+
+
+ Deselect
+ Отмяна на избора
+
+
+
+ Deselect whole component
+ Deselect whole component
+
+
+
+ > faces than
+ > faces than
+
+
+
+ Region options
+ Опции за региона
+
+
+
+ Respect only visible triangles
+ Respect only visible triangles
+
+
+
+ Respect only triangles with normals facing screen
+ Respect only triangles with normals facing screen
+
+
+
+ MeshGui::Segmentation
+
+
+ Mesh segmentation
+ Сегментиране на омрежването
+
+
+
+ Smooth mesh
+ Гладка полигонна мрежа
+
+
+
+ Plane
+ Равнина
+
+
+
+
+
+
+ Tolerance
+ Допуск
+
+
+
+
+
+
+ Minimum number of faces
+ Minimum number of faces
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+
+ Curvature
+ Кривина
+
+
+
+ Tolerance (Flat)
+ Толеранс (по повърхнина)
+
+
+
+ Tolerance (Curved)
+ Толеранс (кривина)
+
+
+
+ Sphere
+ Сфера
+
+
+
+ Freeform
+ Freeform
+
+
+
+ Max. Curvature
+ Макс. кривина
+
+
+
+ Min. Curvature
+ Мин. кривина
+
+
+
+ MeshGui::SegmentationBestFit
+
+
+ Mesh segmentation
+ Сегментиране на омрежването
+
+
+
+ Sphere
+ Сфера
+
+
+
+
+
+ Tolerance
+ Допуск
+
+
+
+
+
+ Minimum number of faces
+ Minimum number of faces
+
+
+
+
+
+ Parameters...
+ Параметри...
+
+
+
+ Plane
+ Равнина
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+
+ Base
+ Основа
+
+
+
+ Normal
+ Normal
+
+
+
+ Axis
+ Ос
+
+
+
+
+ Radius
+ Радиус
+
+
+
+ Center
+ Център
+
+
+
+ MeshGui::Selection
+
+
+
+ Selection
+ Избор
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Respect only visible triangles
+ Respect only visible triangles
+
+
+
+ Respect only triangles with normals facing screen
+ Respect only triangles with normals facing screen
+
+
+
+ Use a brush tool to select the area
+ Use a brush tool to select the area
+
+
+
+ Clears completely the selected area
+ Напълно изчиства избраната област
+
+
+
+ MeshGui::TaskRemoveComponents
+
+
+
+ Delete
+ Изтриване
+
+
+
+
+ Invert
+ Инвертиране
+
+
+
+ Mesh_BoundingBox
+
+
+ Boundings of %1:
+ Ограничение от %1:
+
+
+
+ Mesh_Union
+
+
+
+
+
+
+
+ OpenSCAD
+ OpenSCAD
+
+
+
+
+
+ Unknown error occurred while running OpenSCAD.
+ Възникна неизвестна грешка, изпълнявайки OpenSCAD.
+
+
+
+
+
+ OpenSCAD cannot be found on your system.
+Please visit http://www.openscad.org/index.html to install it.
+ В системата ви няма открито приложение OpenSCAD.
+Изтеглете го от http://www.openscad.org/index.html и инсталирайте.
+
+
+
+ QDockWidget
+
+
+ Evaluate & Repair Mesh
+ Evaluate & Repair Mesh
+
+
+
+ QObject
+
+
+ Import-Export
+ Import-Export
+
+
+
+ All Mesh Files
+ Всички файлове с полигонни мрежи
+
+
+
+
+ Binary STL
+ Двоичен STL
+
+
+
+
+
+ ASCII STL
+ ASCII STL
+
+
+
+
+ Binary Mesh
+ Двоична полигонна мрежа
+
+
+
+
+ Alias Mesh
+ Alias Mesh
+
+
+
+
+ Object File Format
+ Формат на файла на обекта
+
+
+
+
+ Inventor V2.1 ascii
+ Inventor V2.1 ascii
+
+
+
+
+ Stanford Polygon
+ Многоъгълник Станфорд
+
+
+
+
+ All Files
+ Всички файлове
+
+
+
+ Import mesh
+ Внос на полигонна мрежа
+
+
+
+ Simple Model Format
+ Прост формат на модела
+
+
+
+ X3D Extensible 3D
+ X3D разширено 3D(*. x3d)
+
+
+
+ Compressed X3D
+ Compressed X3D
+
+
+
+ WebGL/X3D
+ WebGL/X3D
+
+
+
+ VRML V2.0
+ VRML V2.0
+
+
+
+ Compressed VRML 2.0
+ Компресиран VRML 2.0
+
+
+
+ Nastran
+ Nastran
+
+
+
+ Python module def
+ Модул на Python
+
+
+
+ Asymptote Format
+ Asymptote Format
+
+
+
+ Export mesh
+ Износ на полигонна мрежа
+
+
+
+ Meshing Tolerance
+ Толеранс на полигонното омрежване
+
+
+
+ Enter tolerance for meshing geometry:
+ Enter tolerance for meshing geometry:
+
+
+
+ The mesh '%1' is not a solid.
+ The mesh '%1' is not a solid.
+
+
+
+ The mesh '%1' is a solid.
+ The mesh '%1' is a solid.
+
+
+
+ Solid Mesh
+ Solid Mesh
+
+
+
+ Boundings
+ Ограничавания
+
+
+
+ Fill holes
+ Запълване на дупки
+
+
+
+ Fill holes with maximum number of edges:
+ Запълнете дупките с максимален брой ръбове:
+
+
+
+ Scaling
+ Мащабиране
+
+
+
+ Enter scaling factor:
+ Въведете коефициент на мащабиране:
+
+
+
+ [Points: %1, Edges: %2, Faces: %3]
+ [Точки: %1, ръбове: %2, лица: %3]
+
+
+
+ Display components
+ Показване на компонентите
+
+
+
+ Display segments
+ Display segments
+
+
+
+
+ Leave info mode
+ Напускане на режим инфо
+
+
+
+ Index: %1
+ Показател: %1
+
+
+
+ Leave hole-filling mode
+ Напускане на режима за запълване на дупки
+
+
+
+ Leave removal mode
+ Напускане на режима за премахване
+
+
+
+ Delete selected faces
+ Изтриване на избраните повърхнини
+
+
+
+ Clear selected faces
+ Изчистване на избраните повърхнини
+
+
+
+ Annotation
+ Анотация
+
+
+
+ Workbench
+
+
+ Analyze
+ Анализиране
+
+
+
+ Boolean
+ Boolean
+
+
+
+ &Meshes
+ &Омрежвания
+
+
+
+ Mesh tools
+ Средства за полигонно омрежване
+
+
+
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-AR.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-AR.qm
new file mode 100644
index 0000000000..bc1dddf0fa
Binary files /dev/null and b/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-AR.qm differ
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-AR.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-AR.ts
new file mode 100644
index 0000000000..55584c8dac
--- /dev/null
+++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-AR.ts
@@ -0,0 +1,2398 @@
+
+
+
+
+ CmdMeshAddFacet
+
+
+ Mesh
+ Malla
+
+
+
+ Add triangle
+ Agregar triángulo
+
+
+
+
+ Add triangle manually to a mesh
+ Agregar triángulo manualmente en una malla
+
+
+
+ CmdMeshBoundingBox
+
+
+ Mesh
+ Malla
+
+
+
+ Boundings info...
+ Información de límites...
+
+
+
+
+ Shows the boundings of the selected mesh
+ Muestra los límites de la malla seleccionada
+
+
+
+ CmdMeshBuildRegularSolid
+
+
+ Mesh
+ Malla
+
+
+
+ Regular solid...
+ Sólido regular...
+
+
+
+
+ Builds a regular solid
+ Construye un sólido regular
+
+
+
+ CmdMeshCrossSections
+
+
+ Mesh
+ Malla
+
+
+
+ Cross-sections...
+ Cortes transversales...
+
+
+
+
+ Cross-sections
+ Cortes transversales
+
+
+
+ CmdMeshDecimating
+
+
+ Mesh
+ Malla
+
+
+
+ Decimation...
+ Simplificar...
+
+
+
+
+
+ Decimates a mesh
+ Simplificar una malla
+
+
+
+ CmdMeshDemolding
+
+
+ Mesh
+ Malla
+
+
+
+ Interactive demolding direction
+ Dirección interactiva de desmoldeo
+
+
+
+ CmdMeshDifference
+
+
+ Mesh
+ Malla
+
+
+
+ Difference
+ Diferencia
+
+
+
+ CmdMeshEvaluateFacet
+
+
+ Mesh
+ Malla
+
+
+
+ Face info
+ Información de cara
+
+
+
+
+ Information about face
+ Información sobre la cara
+
+
+
+ CmdMeshEvaluateSolid
+
+
+ Mesh
+ Malla
+
+
+
+ Check solid mesh
+ Comprobar la malla del sólido
+
+
+
+
+ Checks whether the mesh is a solid
+ Comprueba si la malla es un sólido
+
+
+
+ CmdMeshEvaluation
+
+
+ Mesh
+ Malla
+
+
+
+ Evaluate and repair mesh...
+ Evaluar y reparar malla...
+
+
+
+
+ Opens a dialog to analyze and repair a mesh
+ Abre un diálogo para analizar y reparar una malla
+
+
+
+ CmdMeshExport
+
+
+ Mesh
+ Malla
+
+
+
+ Export mesh...
+ Exportar malla...
+
+
+
+
+ Exports a mesh to file
+ Exporta la malla a un archivo
+
+
+
+ CmdMeshFillInteractiveHole
+
+
+ Mesh
+ Malla
+
+
+
+ Close hole
+ Cerrar agujero
+
+
+
+
+ Close holes interactively
+ Cerrar agujeros de forma interactiva
+
+
+
+ CmdMeshFillupHoles
+
+
+ Mesh
+ Malla
+
+
+
+ Fill holes...
+ Rellenar agujeros...
+
+
+
+
+ Fill holes of the mesh
+ Rellenar agujeros de la malla
+
+
+
+ CmdMeshFlipNormals
+
+
+ Mesh
+ Malla
+
+
+
+ Flip normals
+ Invertir normales
+
+
+
+
+ Flips the normals of the mesh
+ Invierte las normales de la malla
+
+
+
+ CmdMeshFromGeometry
+
+
+ Mesh
+ Malla
+
+
+
+ Create mesh from geometry...
+ Crea una malla a partir de la geometría...
+
+
+
+
+ Create mesh from the selected geometry
+ Crea una malla a partir de la geometría seleccionada
+
+
+
+ CmdMeshFromPartShape
+
+
+ Mesh
+ Malla
+
+
+
+ Create mesh from shape...
+ Crear malla desde la forma...
+
+
+
+ Tessellate shape
+ Forma de Tessellate
+
+
+
+ CmdMeshHarmonizeNormals
+
+
+ Mesh
+ Malla
+
+
+
+ Harmonize normals
+ Armoniza las normales
+
+
+
+
+ Harmonizes the normals of the mesh
+ Armoniza las normales de la malla
+
+
+
+ CmdMeshImport
+
+
+ Mesh
+ Malla
+
+
+
+ Import mesh...
+ Importar malla...
+
+
+
+
+ Imports a mesh from file
+ Importa una malla desde un archivo
+
+
+
+ CmdMeshIntersection
+
+
+ Mesh
+ Malla
+
+
+
+ Intersection
+ Intersección
+
+
+
+ CmdMeshMerge
+
+
+ Mesh
+ Malla
+
+
+
+ Merge
+ Fusionar
+
+
+
+ Merges selected meshes into one
+ Fusionar las mallas seleccionadas en una sola
+
+
+
+ CmdMeshPolyCut
+
+
+ Mesh
+ Malla
+
+
+
+ Cut mesh
+ Cortar malla
+
+
+
+
+ Cuts a mesh with a picked polygon
+ Corta una malla con un polígono designado
+
+
+
+ CmdMeshPolySegm
+
+
+ Mesh
+ Malla
+
+
+
+ Make segment
+ Hacer un segmento
+
+
+
+
+ Creates a mesh segment
+ Crea un segmento de la malla
+
+
+
+ CmdMeshPolySelect
+
+
+ Mesh
+ Malla
+
+
+
+ Select mesh
+ Seleccionar malla
+
+
+
+
+ Select an area of the mesh
+ Seleccionar un área de la malla
+
+
+
+ CmdMeshPolySplit
+
+
+ Mesh
+ Malla
+
+
+
+ Split mesh
+ Dividir malla
+
+
+
+
+ Splits a mesh into two meshes
+ Divide una malla en dos mallas
+
+
+
+ CmdMeshPolyTrim
+
+
+ Mesh
+ Malla
+
+
+
+ Trim mesh
+ Recortar malla
+
+
+
+
+ Trims a mesh with a picked polygon
+ Recorta una malla con un polígono escogido
+
+
+
+ CmdMeshRemeshGmsh
+
+
+ Mesh
+ Malla
+
+
+
+ Refinement...
+ Refinamiento...
+
+
+
+
+ Refine existing mesh
+ Refinar malla existente
+
+
+
+ CmdMeshRemoveCompByHand
+
+
+ Mesh
+ Malla
+
+
+
+ Remove components by hand...
+ Eliminar componentes a mano...
+
+
+
+
+ Mark a component to remove it from the mesh
+ Marcar un componente para eliminarlo de la malla
+
+
+
+ CmdMeshRemoveComponents
+
+
+ Mesh
+ Malla
+
+
+
+ Remove components...
+ Eliminar componentes...
+
+
+
+
+ Remove topologic independent components from the mesh
+ Eliminar componentes topológicos independientes de la malla
+
+
+
+ CmdMeshScale
+
+
+ Mesh
+ Malla
+
+
+
+ Scale...
+ Escala...
+
+
+
+ Scale selected meshes
+ Escala las mallas seleccionadas
+
+
+
+ CmdMeshSectionByPlane
+
+
+ Mesh
+ Malla
+
+
+
+ Create section from mesh and plane
+ Crear corte desde malla y plano
+
+
+
+
+ Section from mesh and plane
+ Corte de malla y plano
+
+
+
+ CmdMeshSegmentation
+
+
+ Mesh
+ Malla
+
+
+
+ Create mesh segments...
+ Crear segmentos de malla...
+
+
+
+
+ Create mesh segments
+ Crear segmentos de malla
+
+
+
+ CmdMeshSegmentationBestFit
+
+
+ Mesh
+ Malla
+
+
+
+ Create mesh segments from best-fit surfaces...
+ Crear segmentos de malla de las superficies que mejor se ajustan...
+
+
+
+
+ Create mesh segments from best-fit surfaces
+ Crear segmentos de malla de las superficies que mejor se ajustan
+
+
+
+ CmdMeshSmoothing
+
+
+ Mesh
+ Malla
+
+
+
+ Smooth...
+ Suavizar...
+
+
+
+
+ Smooth the selected meshes
+ Suaviza las mallas seleccionadas
+
+
+
+ CmdMeshSplitComponents
+
+
+ Mesh
+ Malla
+
+
+
+ Split by components
+ Partir por componentes
+
+
+
+ Split selected mesh into its components
+ Partir la malla seleccionada en sus componentes
+
+
+
+ CmdMeshToolMesh
+
+
+ Mesh
+ Malla
+
+
+
+ Segment by tool mesh
+ Segmento para herramienta de malla
+
+
+
+
+ Creates a segment from a given tool mesh
+ Crea un segmento a partir de una malla de herramienta dada
+
+
+
+ CmdMeshTransform
+
+
+ Mesh
+ Malla
+
+
+
+ Transform mesh
+ Trasformar malla
+
+
+
+
+ Rotate or move a mesh
+ Rotar o mover una malla
+
+
+
+ CmdMeshTrimByPlane
+
+
+ Mesh
+ Malla
+
+
+
+ Trim mesh with a plane
+ Recortar malla con un plano
+
+
+
+
+ Trims a mesh with a plane
+ Recorta una malla con un plano
+
+
+
+ CmdMeshUnion
+
+
+ Mesh
+ Malla
+
+
+
+ Union
+ Unión
+
+
+
+ CmdMeshVertexCurvature
+
+
+ Mesh
+ Malla
+
+
+
+ Curvature plot
+ Gráfico de la curvatura
+
+
+
+
+ Calculates the curvature of the vertices of a mesh
+ Calcula la curvatura de los vértices de una malla
+
+
+
+ CmdMeshVertexCurvatureInfo
+
+
+ Mesh
+ Malla
+
+
+
+ Curvature info
+ Información de curvatura
+
+
+
+
+ Information about curvature
+ Información sobre la curvatura
+
+
+
+ Command
+
+
+
+ Mesh Create
+ Creación de Malla
+
+
+
+ Segment by tool mesh
+ Segmento para herramienta de malla
+
+
+
+ Mesh union
+ Unión de malla
+
+
+
+ Mesh difference
+ Diferencia de Malla
+
+
+
+ Mesh intersection
+ Intersección de malla
+
+
+
+ Import Mesh
+ Importar Malla
+
+
+
+ Mesh VertexCurvature
+ Curvatura de vértices de malla
+
+
+
+
+ Mesh Smoothing
+ Suavizado de malla
+
+
+
+ Harmonize mesh normals
+ Armonizar mallas normales
+
+
+
+ Flip mesh normals
+ Invertir normales de malla
+
+
+
+ Fill up holes
+ Rellenar agujeros
+
+
+
+ Mesh merge
+ Fusionar malla
+
+
+
+ Mesh split
+ Partir malla
+
+
+
+ Mesh scale
+ Escala de malla
+
+
+
+ Mesh Decimating
+ Diezmado de malla
+
+
+
+ Harmonize normals
+ Armoniza las normales
+
+
+
+ Remove non-manifolds
+ Eliminar no-múltiples
+
+
+
+ Fix indices
+ Arreglar índices
+
+
+
+ Remove degenerated faces
+ Eliminar caras degeneradas
+
+
+
+ Remove duplicated faces
+ Eliminar caras duplicadas
+
+
+
+ Remove duplicated points
+ Eliminar puntos duplicados
+
+
+
+ Fix self-intersections
+ Corregir auto-intersecciones
+
+
+
+ Remove folds
+ Eliminar pliegues
+
+
+
+ Repair mesh
+ Reparar malla
+
+
+
+ Delete selection
+ Eliminar selección
+
+
+
+
+ Cut
+ Cortar
+
+
+
+
+ Trim
+ Recortar
+
+
+
+ Split
+ Dividir
+
+
+
+ Segment
+ Segmento
+
+
+
+ Delete
+ Borrar
+
+
+
+ Fill hole
+ Rellenar agujero
+
+
+
+ MeshGui::DlgDecimating
+
+
+ Decimating
+ Simplificando
+
+
+
+ Reduction
+ Reducción
+
+
+
+ None
+ Ninguno
+
+
+
+ Full
+ Completo
+
+
+
+
+ Absolute number
+ Número absoluto
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+ Absolute number (Maximum: %1)
+ Número absoluto (Máximo: %1)
+
+
+
+ MeshGui::DlgEvaluateMesh
+
+
+ Evaluate & Repair Mesh
+ Evaluar & Reparar Malla
+
+
+
+ Mesh information
+ Información de malla
+
+
+
+ Number of points:
+ Número de puntos:
+
+
+
+
+
+
+
+
+
+
+
+
+
+ No information
+ Ninguna información
+
+
+
+ Number of faces:
+ Número de caras:
+
+
+
+ Number of edges:
+ Número de aristas:
+
+
+
+ Refresh
+ Refrescar
+
+
+
+ Orientation
+ Orientación
+
+
+
+
+
+
+
+
+
+
+
+ Analyze
+ Analizar
+
+
+
+
+
+
+
+
+
+
+
+ Repair
+ Reparar
+
+
+
+ Duplicated faces
+ Caras duplicadas
+
+
+
+ Duplicated points
+ Puntos duplicados
+
+
+
+ Non-manifolds
+ Sin múltiples
+
+
+
+ Degenerated faces
+ Caras degeneradas
+
+
+
+ Face indices
+ Índices de cara
+
+
+
+ Self-intersections
+ Auto-intersecciones
+
+
+
+ Folds on surface
+ Pliegues en la superficie
+
+
+
+ All above tests together
+ Todas las pruebas anteriores juntas
+
+
+
+ Repetitive repair
+ Reparación repetitiva
+
+
+
+ MeshGui::DlgEvaluateMeshImp
+
+
+ Settings...
+ Configuración...
+
+
+
+
+ No selection
+ Sin selección
+
+
+
+
+
+
+
+
+
+
+
+
+
+ No information
+ Ninguna información
+
+
+
+ Flipped normals found
+ Normales invertidas encontradas
+
+
+
+
+ Orientation
+ Orientación
+
+
+
+ Check failed due to folds on the surface.
+Please run the command to repair folds first
+ La verificación falló debido a pliegues en la superficie.
+Primero ejecute el comando para reparar pliegues
+
+
+
+ No flipped normals
+ Ninguna normal invertida
+
+
+
+ %1 flipped normals
+ %1 normales invertidas
+
+
+
+ No non-manifolds
+ Sin múltiples
+
+
+
+ %1 non-manifolds
+ %1 sin múltiples
+
+
+
+
+ Non-manifolds
+ Sin múltiples
+
+
+
+ Cannot remove non-manifolds
+ No se pueden eliminar los no-múltiples
+
+
+
+ Invalid face indices
+ Índices de cara inválidos
+
+
+
+ Invalid point indices
+ Índices de puntos inválidos
+
+
+
+ Multiple point indices
+ Índices de puntos múltiples
+
+
+
+ Invalid neighbour indices
+ Índices cercanos inválidos
+
+
+
+ No invalid indices
+ Sin índices inválidos
+
+
+
+ Indices
+ Índices
+
+
+
+ No degenerations
+ Sin degeneraciones
+
+
+
+ %1 degenerated faces
+ %1 caras degeneradas
+
+
+
+ Degenerations
+ Degeneraciones
+
+
+
+ No duplicated faces
+ No hay caras duplicadas
+
+
+
+ %1 duplicated faces
+ %1 caras duplicadas
+
+
+
+ Duplicated faces
+ Caras duplicadas
+
+
+
+ No duplicated points
+ No hay puntos duplicados
+
+
+
+
+ Duplicated points
+ Puntos duplicados
+
+
+
+ No self-intersections
+ Sin auto-intersecciones
+
+
+
+
+ Self-intersections
+ Auto-intersecciones
+
+
+
+ No folds on surface
+ Sin pliegues en la superficie
+
+
+
+ %1 folds on surface
+ %1 pliegues en la superficie
+
+
+
+ Folds
+ Pliegues
+
+
+
+
+ Mesh repair
+ Reparación de malla
+
+
+
+ MeshGui::DlgEvaluateSettings
+
+
+ Evaluation settings
+ Opciones de la evaluación
+
+
+
+ Settings
+ Configuración
+
+
+
+ Check for non-manifold points
+ Verificar puntos no-múltiples
+
+
+
+ Enable check for folds on surface
+ Habilitar la comprobación de pliegues en la superficie
+
+
+
+ Only consider zero area faces as degenerated
+ Considere solo las caras de área cero como degeneradas
+
+
+
+ MeshGui::DlgRegularSolid
+
+
+ Regular Solid
+ Sólido Regular
+
+
+
+ &Create
+ &Crear
+
+
+
+ Alt+C
+ Alt+C
+
+
+
+ Cl&ose
+ &Cerrar
+
+
+
+ Alt+O
+ Alt+O
+
+
+
+ Solid:
+ Sólido:
+
+
+
+ Cube
+ Cubo
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+ Cone
+ Cono
+
+
+
+ Sphere
+ Esfera
+
+
+
+ Ellipsoid
+ Elipsoide
+
+
+
+ Torus
+ Rosca
+
+
+
+ Height:
+ Alto:
+
+
+
+
+
+ Length:
+ Longitud:
+
+
+
+ Width:
+ Ancho:
+
+
+
+
+ Radius:
+ Radio:
+
+
+
+
+ Closed
+ Cerrado
+
+
+
+
+
+
+
+ Sampling:
+ Muestreo:
+
+
+
+
+ Edge length:
+ Longitud del borde:
+
+
+
+
+
+ Radius 1:
+ Radio 1:
+
+
+
+
+
+ Radius 2:
+ Radio 2:
+
+
+
+ MeshGui::DlgRegularSolidImp
+
+
+
+
+ Create %1
+ Crear %1
+
+
+
+ No active document
+ Ningún documento activo
+
+
+
+ MeshGui::DlgSettingsImportExport
+
+
+ Mesh Formats
+ Formatos de Malla
+
+
+
+ Export
+ Exportar
+
+
+
+ Maximal deviation between mesh and object
+ Desviacion maxima entre la malla y el objeto
+
+
+
+ Deviation of tessellation to the actual surface
+ Desviacion de teselacion a la superficie actual
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Teselación</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Define la desviación máxima de la malla teselada a la superficie. Cuanto menor sea el valor, menor es la velocidad de render, que resulta en mayor detalle/resolución.</span></p></body></html>
+
+
+
+ Maximum mesh deviation
+ Máxima desviación de malla
+
+
+
+ ZIP compression is used when writing a mesh file in AMF format
+ La compresión ZIP se usa al escribir un archivo de malla en formato AMF
+
+
+
+ Export AMF files using compression
+ Exportar archivos AMF utilizando compresión
+
+
+
+ Width:
+ Ancho:
+
+
+
+ Height:
+ Alto:
+
+
+
+ This parameter indicates whether ZIP compression
+is used when writing a file in AMF format
+ Este parámetro indica si la compresión ZIP
+se usa al escribir un archivo en formato AMF
+
+
+
+ MeshGui::DlgSettingsMeshView
+
+
+ Mesh view
+ Vista de la malla
+
+
+
+ Default appearance for new meshes
+ Apariencia predeterminada para nuevas mallas
+
+
+
+ Default line color
+ Color de línea predeterminado
+
+
+
+ Mesh transparency
+ Transparencia de la malla
+
+
+
+ Default color for new meshes
+ Color predeterminado para nuevas mallas
+
+
+
+
+ %
+ %
+
+
+
+ Default mesh color
+ Color predeterminado de la malla
+
+
+
+ A bounding box will be displayed
+ Se mostrará un cuadro delimitador
+
+
+
+ Show bounding-box for highlighted or selected meshes
+ Mostrar cuadro delimitador para mallas resaltadas o seleccionadas
+
+
+
+ Default line color for new meshes
+ Color de linea predeterminado para nuevas mallas
+
+
+
+ The bottom side of surface will be rendered the same way than top side.
+If not checked, it depends on the option "Enable backlight color"
+(preferences section Display -> 3D View). Either the backlight color
+will be used or black.
+ La parte inferior de la superficie será renderizada de la misma manera que la parte superior.
+Si no está marcado, este depende de la opción "Activar el color de la iluminación de fondo" (preferencias sección Mostrar -> Vista 3D). O se usará el color de luz de fondo o el negro.
+
+
+
+ Two-side rendering
+ Renderizado en dos caras
+
+
+
+ Line transparency
+ Transparencia de línea
+
+
+
+ Backface color
+ Color de la cara posterior
+
+
+
+ Smoothing
+ Suavizado
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">This is the smallest angle between two faces where normals get calculated to do flat shading.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.</p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Este es el ángulo más pequeño entre las dos caras donde se calculan las normales para hacer sombreado plano.</p><p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Si el ángulo entre las normales de dos caras cercanas es menor que el ángulo del pliegue, las caras se sombrearán suavemente alrededor de la arista común.</p></body></html>
+
+
+
+ Crease angle
+ Ángulo del pliegue
+
+
+
+ If this option is set Phong shading is used, otherwise flat shading.
+Shading defines the appearance of surfaces.
+
+With flat shading the surface normals are not defined per vertex that leads
+to a unreal appearance for curved surfaces while using Phong shading leads
+to a smoother appearance.
+
+ Si esta opción se activa se utiliza sombreado de Phong, de lo contrario el sombreado plano.
+El sombreado define la apariencia de las superficies.
+
+Con el sombreado plano, las normales de superficie no son definidas por vértice lo que lleva
+a una apariencia poco realista para superficies curvas mientras que si se usa el sombreado de Phong se tiene una apariencia más suave.
+
+
+
+
+ Define normal per vertex
+ Definir normal por vértice
+
+
+
+ Crease angle is a threshold angle between two faces.
+
+ If face angle ≥ crease angle, facet shading is used
+ If face angle < crease angle, smooth shading is used
+ El ángulo de plegado es un ángulo umbral entre dos caras.
+
+ Si el ángulo de la cara ≥ ángulo de plegado, se utiliza el sombreado de la faceta
+ Si el ángulo de la cara < ángulo de plegado, se utiliza sombreado suave
+
+
+
+ °
+ °
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Consejo</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiendo las normales por el vértice también se llama <span style=" font-style:italic;">Sombreado Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mientras definiendo las normales por cara se llama </span>Sombreado plano<span style=" font-style:normal;">.</span></p></body></html>
+
+
+
+ MeshGui::DlgSmoothing
+
+
+ Smoothing
+ Suavizado
+
+
+
+ Method
+ Método
+
+
+
+ Taubin
+ Taubin
+
+
+
+ Laplace
+ Laplace
+
+
+
+ Parameter
+ Parámetro
+
+
+
+ Iterations:
+ Iteraciones:
+
+
+
+ Lambda:
+ Lambda:
+
+
+
+ Mu:
+ Mu:
+
+
+
+ Only selection
+ Sólo selección
+
+
+
+ MeshGui::GmshWidget
+
+
+ Automatic
+ Automático
+
+
+
+ Adaptive
+ Adaptativo
+
+
+
+ Frontal
+ Frontal
+
+
+
+ Frontal Quad
+ Cuadrilátero frontal
+
+
+
+ Parallelograms
+ Paralelogramos
+
+
+
+
+ Time:
+ Tiempo:
+
+
+
+ Running gmsh...
+ Ejecutando gmsh...
+
+
+
+ Failed to start
+ Fallo al iniciar
+
+
+
+ Error
+ Error
+
+
+
+ MeshGui::MeshFaceAddition
+
+
+ Add triangle
+ Agregar triángulo
+
+
+
+ Flip normal
+ Invertir normal
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Finish
+ Finalizar
+
+
+
+ MeshGui::MeshFillHole
+
+
+ Finish
+ Finalizar
+
+
+
+ MeshGui::ParametersDialog
+
+
+ Surface fit
+ Ajuste de la superficie
+
+
+
+ Parameters
+ Parámetros
+
+
+
+ Selection
+ Selección
+
+
+
+ Region
+ Región
+
+
+
+ Triangle
+ Triángulo
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Compute
+ Calcular
+
+
+
+ No selection
+ Sin selección
+
+
+
+ Before fitting the surface select an area.
+ Antes de colocar la superficie seleccione un área.
+
+
+
+ MeshGui::RemeshGmsh
+
+
+ Remesh by gmsh
+ Remallar mediante gmsh
+
+
+
+ Remeshing Parameter
+ Parámetro de Remallado
+
+
+
+ Meshing:
+ Mallado:
+
+
+
+ Max element size (0.0 = Auto):
+ Tamaño máximo del elemento (0.0 = Auto):
+
+
+
+ Min element size (0.0 = Auto):
+ Tamaño mínimo del elemento (0.0 = Auto):
+
+
+
+ Angle:
+ Ángulo:
+
+
+
+ Gmsh
+ Gmsh
+
+
+
+ Path
+ Trayectoria
+
+
+
+ Kill
+ Matar
+
+
+
+ Time:
+ Tiempo:
+
+
+
+ Clear
+ Limpiar
+
+
+
+ MeshGui::RemoveComponents
+
+
+ Remove components
+ Eliminar componentes
+
+
+
+ Select
+ Seleccionar
+
+
+
+ Select whole component
+ Seleccionar componente completo
+
+
+
+
+ Pick triangle
+ Elegir triángulo
+
+
+
+ < faces than
+ < caras que
+
+
+
+
+ Region
+ Región
+
+
+
+
+ Components
+ Componentes
+
+
+
+
+ All
+ Todos
+
+
+
+ Deselect
+ Deseleccionar
+
+
+
+ Deselect whole component
+ Deseleccionar todo el componente
+
+
+
+ > faces than
+ > caras que
+
+
+
+ Region options
+ Opciones de la región
+
+
+
+ Respect only visible triangles
+ Sólo se respetan triángulos visibles
+
+
+
+ Respect only triangles with normals facing screen
+ Sólo se respetan los triángulos con las normales de la pantalla
+
+
+
+ MeshGui::Segmentation
+
+
+ Mesh segmentation
+ Segmentación de la malla
+
+
+
+ Smooth mesh
+ Malla suavizada
+
+
+
+ Plane
+ Plano
+
+
+
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+
+
+
+ Minimum number of faces
+ Cantidad mínima de caras
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+
+ Curvature
+ Curvatura
+
+
+
+ Tolerance (Flat)
+ Tolerancia (Plana)
+
+
+
+ Tolerance (Curved)
+ Tolerancia (Curvado)
+
+
+
+ Sphere
+ Esfera
+
+
+
+ Freeform
+ Forma libre
+
+
+
+ Max. Curvature
+ Curvatura Máxima
+
+
+
+ Min. Curvature
+ Curvatura Mínima
+
+
+
+ MeshGui::SegmentationBestFit
+
+
+ Mesh segmentation
+ Segmentación de la malla
+
+
+
+ Sphere
+ Esfera
+
+
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+
+
+ Minimum number of faces
+ Cantidad mínima de caras
+
+
+
+
+
+ Parameters...
+ Parámetros...
+
+
+
+ Plane
+ Plano
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+
+ Base
+ Base
+
+
+
+ Normal
+ Normal
+
+
+
+ Axis
+ Eje
+
+
+
+
+ Radius
+ Radio
+
+
+
+ Center
+ Centro
+
+
+
+ MeshGui::Selection
+
+
+
+ Selection
+ Selección
+
+
+
+ Add
+ Agregar
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Respect only visible triangles
+ Sólo se respetan triángulos visibles
+
+
+
+ Respect only triangles with normals facing screen
+ Sólo se respetan los triángulos con las normales de la pantalla
+
+
+
+ Use a brush tool to select the area
+ Use una herramienta de pincel para seleccionar el área
+
+
+
+ Clears completely the selected area
+ Borra completamente el área seleccionada
+
+
+
+ MeshGui::TaskRemoveComponents
+
+
+
+ Delete
+ Borrar
+
+
+
+
+ Invert
+ Invertido
+
+
+
+ Mesh_BoundingBox
+
+
+ Boundings of %1:
+ Límites de %1:
+
+
+
+ Mesh_Union
+
+
+
+
+
+
+
+ OpenSCAD
+ OpenSCAD
+
+
+
+
+
+ Unknown error occurred while running OpenSCAD.
+ Ocurrió un error desconocido mientras se ejecutaba OpenSCAD.
+
+
+
+
+
+ OpenSCAD cannot be found on your system.
+Please visit http://www.openscad.org/index.html to install it.
+ OpenSCAD no parece instalado en su sistema. Por favor visite http://www.openscad.org/index.html para instalarlo.
+
+
+
+ QDockWidget
+
+
+ Evaluate & Repair Mesh
+ Evaluar & Reparar Malla
+
+
+
+ QObject
+
+
+ Import-Export
+ Importar/Exportar
+
+
+
+ All Mesh Files
+ Todos los Archivos de Mallas
+
+
+
+
+ Binary STL
+ Binario STL
+
+
+
+
+
+ ASCII STL
+ ASCII STL
+
+
+
+
+ Binary Mesh
+ Binario de la Malla
+
+
+
+
+ Alias Mesh
+ Alias de la Malla
+
+
+
+
+ Object File Format
+ Formato de Archivo del Objeto
+
+
+
+
+ Inventor V2.1 ascii
+ Inventor ascii V2.1
+
+
+
+
+ Stanford Polygon
+ Polígono Stanford
+
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+ Import mesh
+ Importar malla
+
+
+
+ Simple Model Format
+ Formato de Modelo Simple
+
+
+
+ X3D Extensible 3D
+ X3D 3D Extensible
+
+
+
+ Compressed X3D
+ X3D Comprimido
+
+
+
+ WebGL/X3D
+ WebGL/X3D
+
+
+
+ VRML V2.0
+ VRML V2.0
+
+
+
+ Compressed VRML 2.0
+ Comprimido VRML 2.0
+
+
+
+ Nastran
+ Nastran
+
+
+
+ Python module def
+ Módulo def de Python
+
+
+
+ Asymptote Format
+ Formato Asymptote
+
+
+
+ Export mesh
+ Exportar la malla
+
+
+
+ Meshing Tolerance
+ Tolerancia de la Malla
+
+
+
+ Enter tolerance for meshing geometry:
+ Introducir tolerancia para la geometría de malla:
+
+
+
+ The mesh '%1' is not a solid.
+ La malla '%1' no es un sólido.
+
+
+
+ The mesh '%1' is a solid.
+ La malla '%1' es un sólido.
+
+
+
+ Solid Mesh
+ Malla Sólida
+
+
+
+ Boundings
+ Límites
+
+
+
+ Fill holes
+ Rellenar agujeros
+
+
+
+ Fill holes with maximum number of edges:
+ Rellenar agujeros con el número máximo de aristas:
+
+
+
+ Scaling
+ Escalado
+
+
+
+ Enter scaling factor:
+ Introducir factor de escala:
+
+
+
+ [Points: %1, Edges: %2, Faces: %3]
+ [Puntos: %1, Aristas: %2, Caras: %3]
+
+
+
+ Display components
+ Mostrar componentes
+
+
+
+ Display segments
+ Mostrar segmentos
+
+
+
+
+ Leave info mode
+ Salir del modo información
+
+
+
+ Index: %1
+ Índice: %1
+
+
+
+ Leave hole-filling mode
+ Salir del modo de llenado de agujeros
+
+
+
+ Leave removal mode
+ Salir del modo de eliminación
+
+
+
+ Delete selected faces
+ Eliminar caras seleccionadas
+
+
+
+ Clear selected faces
+ Borrar las caras seleccionadas
+
+
+
+ Annotation
+ Anotación
+
+
+
+ Workbench
+
+
+ Analyze
+ Analizar
+
+
+
+ Boolean
+ Booleana
+
+
+
+ &Meshes
+ &Mallas
+
+
+
+ Mesh tools
+ Herramientas de malla
+
+
+
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.qm
index e9db1a9ca2..39936071df 100644
Binary files a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.qm and b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.qm differ
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts
index 820678b070..fe0af028c4 100644
--- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts
+++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts
@@ -49,7 +49,7 @@
Regular solid...
- Bryła podstawowa...
+ Bryła pierwotna ...
@@ -1273,7 +1273,7 @@ Najpierw uruchom polecenie do naprawy zagięć
Regular Solid
- Bryła podstawowa
+ Bryła pierwotna
@@ -1586,7 +1586,7 @@ do gładszego wyglądu.
If face angle ≥ crease angle, facet shading is used
If face angle < crease angle, smooth shading is used
- Kąt załamania to kąt progowy pomiędzy dwoma powierzchniami.
+ Kąt załamania to kąt progowy pomiędzy dwoma wielokątami.
Jeśli kąt ściany ≥ kąta załamania, stosuje się cieniowanie ściany
Jeśli kąt ściany < kąta załamania, stosuje się cieniowanie gładkie
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.qm
index 6dadf68e67..e941c93393 100644
Binary files a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.qm and b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.qm differ
diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.ts
index a0e5f74b01..ffdbc29964 100644
--- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.ts
+++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.ts
@@ -1556,7 +1556,7 @@ will be used or black.
Crease angle
- Угол сгиба
+ Пороговый угол
@@ -1595,7 +1595,7 @@ to a smoother appearance.
<html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html>
- <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Пояснение</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Если расчет освещения производится для каждой нормали вершины это называется <span style=" font-style:italic;">затенением по Фонгу</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">если расчет освещения производится для каждой нормали грани, то это называется </span>Плоским затенением<span style=" font-style:normal;">.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Термины</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-style:italic;">Затенение по Фонгу</span> - расчёт освещения производимый для каждой нормали вершины.</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;"></span>Плоское затенение<span style=" font-style:normal;"> - расчёт освещения производимый для каждой нормали грани.</span></p></body></html>
diff --git a/src/Mod/MeshPart/Gui/Resources/MeshPart.qrc b/src/Mod/MeshPart/Gui/Resources/MeshPart.qrc
index f6b89328fc..cd2810e192 100644
--- a/src/Mod/MeshPart/Gui/Resources/MeshPart.qrc
+++ b/src/Mod/MeshPart/Gui/Resources/MeshPart.qrc
@@ -1,48 +1,50 @@
-
-
- icons/actions/MeshFace.svg
- icons/MeshPart_CurveOnMesh.svg
- icons/MeshPart_CreateFlatFace.svg
- icons/MeshPart_CreateFlatMesh.svg
-
-
- translations/MeshPart_af.qm
- translations/MeshPart_de.qm
- translations/MeshPart_fi.qm
- translations/MeshPart_fr.qm
- translations/MeshPart_hr.qm
- translations/MeshPart_it.qm
- translations/MeshPart_nl.qm
- translations/MeshPart_no.qm
- translations/MeshPart_pl.qm
- translations/MeshPart_ru.qm
- translations/MeshPart_uk.qm
- translations/MeshPart_tr.qm
- translations/MeshPart_sv-SE.qm
- translations/MeshPart_zh-TW.qm
- translations/MeshPart_pt-BR.qm
- translations/MeshPart_cs.qm
- translations/MeshPart_sk.qm
- translations/MeshPart_es-ES.qm
- translations/MeshPart_zh-CN.qm
- translations/MeshPart_ja.qm
- translations/MeshPart_ro.qm
- translations/MeshPart_hu.qm
- translations/MeshPart_pt-PT.qm
- translations/MeshPart_sr.qm
- translations/MeshPart_el.qm
- translations/MeshPart_sl.qm
- translations/MeshPart_eu.qm
- translations/MeshPart_ca.qm
- translations/MeshPart_gl.qm
- translations/MeshPart_kab.qm
- translations/MeshPart_ko.qm
- translations/MeshPart_fil.qm
- translations/MeshPart_id.qm
- translations/MeshPart_lt.qm
- translations/MeshPart_val-ES.qm
- translations/MeshPart_ar.qm
- translations/MeshPart_vi.qm
-
-
-
+
+
+ icons/actions/MeshFace.svg
+ icons/MeshPart_CurveOnMesh.svg
+ icons/MeshPart_CreateFlatFace.svg
+ icons/MeshPart_CreateFlatMesh.svg
+
+
+ translations/MeshPart_af.qm
+ translations/MeshPart_de.qm
+ translations/MeshPart_fi.qm
+ translations/MeshPart_fr.qm
+ translations/MeshPart_hr.qm
+ translations/MeshPart_it.qm
+ translations/MeshPart_nl.qm
+ translations/MeshPart_no.qm
+ translations/MeshPart_pl.qm
+ translations/MeshPart_ru.qm
+ translations/MeshPart_uk.qm
+ translations/MeshPart_tr.qm
+ translations/MeshPart_sv-SE.qm
+ translations/MeshPart_zh-TW.qm
+ translations/MeshPart_pt-BR.qm
+ translations/MeshPart_cs.qm
+ translations/MeshPart_sk.qm
+ translations/MeshPart_es-ES.qm
+ translations/MeshPart_zh-CN.qm
+ translations/MeshPart_ja.qm
+ translations/MeshPart_ro.qm
+ translations/MeshPart_hu.qm
+ translations/MeshPart_pt-PT.qm
+ translations/MeshPart_sr.qm
+ translations/MeshPart_el.qm
+ translations/MeshPart_sl.qm
+ translations/MeshPart_eu.qm
+ translations/MeshPart_ca.qm
+ translations/MeshPart_gl.qm
+ translations/MeshPart_kab.qm
+ translations/MeshPart_ko.qm
+ translations/MeshPart_fil.qm
+ translations/MeshPart_id.qm
+ translations/MeshPart_lt.qm
+ translations/MeshPart_val-ES.qm
+ translations/MeshPart_ar.qm
+ translations/MeshPart_vi.qm
+ translations/MeshPart_es-AR.qm
+ translations/MeshPart_bg.qm
+
+
+
diff --git a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_bg.qm b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_bg.qm
new file mode 100644
index 0000000000..acf9903c99
Binary files /dev/null and b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_bg.qm differ
diff --git a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_bg.ts b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_bg.ts
new file mode 100644
index 0000000000..4ae1a1196f
--- /dev/null
+++ b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_bg.ts
@@ -0,0 +1,564 @@
+
+
+
+
+ CmdMeshPartCrossSections
+
+
+ MeshPart
+ Полигонално омрежване за част
+
+
+
+ Cross-sections...
+ Сечения...
+
+
+
+ Cross-sections
+ Напречни сечения
+
+
+
+ CmdMeshPartCurveOnMesh
+
+
+ Mesh
+ Mesh
+
+
+
+ Curve on mesh...
+ Curve on mesh...
+
+
+
+ Creates an approximated curve on top of a mesh.
+This command only works with a 'mesh' object.
+ Creates an approximated curve on top of a mesh.
+This command only works with a 'mesh' object.
+
+
+
+ CmdMeshPartMesher
+
+
+ Mesh
+ Mesh
+
+
+
+ Create mesh from shape...
+ Създаване на полигонално омрежване от облик...
+
+
+
+ Tessellate shape
+ Омозайкване от облика
+
+
+
+ CmdMeshPartSection
+
+
+ Mesh
+ Mesh
+
+
+
+ Create section from mesh and plane
+ Create section from mesh and plane
+
+
+
+ Section
+ Сечение
+
+
+
+ CmdMeshPartTrimByPlane
+
+
+ Mesh
+ Mesh
+
+
+
+ Trim mesh with a plane
+ Trim mesh with a plane
+
+
+
+
+ Trims a mesh with a plane
+ Trims a mesh with a plane
+
+
+
+ Command
+
+
+ Trim with plane
+ Trim with plane
+
+
+
+ Section with plane
+ Section with plane
+
+
+
+ MeshPartGui::CrossSections
+
+
+ Cross sections
+ Напречни сечения
+
+
+
+ Guiding plane
+ Водеща равнина
+
+
+
+ XY
+ XY
+
+
+
+ XZ
+ XZ
+
+
+
+ YZ
+ YZ
+
+
+
+ Position:
+ Позиция:
+
+
+
+ Sections
+ Сечения
+
+
+
+ On both sides
+ На двете страни
+
+
+
+ Count
+ Брой
+
+
+
+ Distance:
+ Разстояние:
+
+
+
+ Options
+ Опции
+
+
+
+ Connect edges if distance less than
+ Connect edges if distance less than
+
+
+
+ Failure
+ Failure
+
+
+
+ MeshPartGui::CurveOnMeshHandler
+
+
+ Create
+ Създаване
+
+
+
+ Close wire
+ Затворете жицата
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Cancel
+ Отказ
+
+
+
+ Wrong mesh picked
+ Грешен подбор на полигонно омрежване
+
+
+
+ No point was picked
+ No point was picked
+
+
+
+ MeshPartGui::TaskCurveOnMesh
+
+
+ Curve on mesh
+ Curve on mesh
+
+
+
+ Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
+
+This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.
+ Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
+
+This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.
+
+
+
+ Wire
+ Жица
+
+
+
+ Snap tolerance to vertices
+ Snap tolerance to vertices
+
+
+
+ px
+ пикс.
+
+
+
+ Split threshold
+ Праг на разделяне
+
+
+
+ Spline Approximation
+ Spline Approximation
+
+
+
+ Tolerance to mesh
+ Допуск за полигоналното омрежване
+
+
+
+ Continuity
+ Продължителност
+
+
+
+ Maximum curve degree
+ Maximum curve degree
+
+
+
+ Start
+ Старт
+
+
+
+ MeshPartGui::Tessellation
+
+
+ Tessellation
+ Омозайчване
+
+
+
+ Meshing options
+ Опции за полигонално омрежване
+
+
+
+ Standard
+ Стандартен
+
+
+
+ Mefisto
+ Мефисто
+
+
+
+ Netgen
+ Netgen
+
+
+
+ Surface deviation:
+ Повърхностно отклонение:
+
+
+
+ Use the standard mesher
+ Use the standard mesher
+
+
+
+ Maximal linear deflection of a mesh section from the surface of the object
+ Maximal linear deflection of a mesh section from the surface of the object
+
+
+
+ Angular deviation:
+ Ъглово отклонение:
+
+
+
+ Maximal angular deflection of a mesh section to the next section
+ Maximal angular deflection of a mesh section to the next section
+
+
+
+ The maximal linear deviation of a mesh segment will be the specified
+Surface deviation multiplied by the length of the current mesh segment (edge)
+ The maximal linear deviation of a mesh segment will be the specified
+Surface deviation multiplied by the length of the current mesh segment (edge)
+
+
+
+ Relative surface deviation
+ Relative surface deviation
+
+
+
+ Mesh will get face colors of the object
+ Mesh will get face colors of the object
+
+
+
+ Apply face colors to mesh
+ Прилагане на цветове за лице към полигонната мрежа
+
+
+
+ Mesh segments will be grouped according to the color of the object faces.
+These groups will be exported for mesh output formats supporting
+this feature (e.g. the format OBJ).
+ Mesh segments will be grouped according to the color of the object faces.
+These groups will be exported for mesh output formats supporting
+this feature (e.g. the format OBJ).
+
+
+
+ Define segments by face colors
+ Определяне на сегменти по цветове на лицето
+
+
+
+ Use the Mefisto mesher
+ Use the Mefisto mesher
+
+
+
+ Maximum edge length:
+ Максимална дължина на ръба:
+
+
+
+ If this number is smaller the mesh becomes finer.
+The smallest value is 0.
+ If this number is smaller the mesh becomes finer.
+The smallest value is 0.
+
+
+
+ Estimate
+ Estimate
+
+
+
+ Use the Netgen mesher
+ Use the Netgen mesher
+
+
+
+ Fineness:
+ Fineness:
+
+
+
+ Very coarse
+ Много груба
+
+
+
+ Coarse
+ Coarse
+
+
+
+ Moderate
+ Moderate
+
+
+
+ Fine
+ Fine
+
+
+
+ Very fine
+ Много фина
+
+
+
+ User defined
+ Определено от потребител
+
+
+
+ Mesh size grading:
+ Mesh size grading:
+
+
+
+ If this parameter is smaller, the mesh becomes finer.
+A value in the range of 0.1-1.
+ If this parameter is smaller, the mesh becomes finer.
+A value in the range of 0.1-1.
+
+
+
+ Elements per edge:
+ Елементи по ръба:
+
+
+
+
+ If this parameter is larger, the mesh becomes finer.
+A value in the range of 0.2-10.
+ If this parameter is larger, the mesh becomes finer.
+A value in the range of 0.2-10.
+
+
+
+ Elements per curvature radius:
+ Елементи по радиуса на изкривяване:
+
+
+
+ Whether optimization of surface shape will be done
+ Whether optimization of surface shape will be done
+
+
+
+ Optimize surface
+ Оптимизиране на повърхнината
+
+
+
+ Whether second order elements will be generated
+ Whether second order elements will be generated
+
+
+
+ Second order elements
+ Втори ред елементи
+
+
+
+ Whether meshes will be arranged preferably using quadrilateral faces
+ Whether meshes will be arranged preferably using quadrilateral faces
+
+
+
+ Quad dominated
+ Quad dominated
+
+
+
+ Leave panel open
+ Leave panel open
+
+
+
+ gmsh
+ gmsh
+
+
+
+
+ No active document
+ No active document
+
+
+
+ Select a shape for meshing, first.
+ Първо изберете облик за полигонално омрежване.
+
+
+
+ MeshPart_Section
+
+
+ Select plane
+ Select plane
+
+
+
+ Please select a plane at which you section the mesh.
+ Please select a plane at which you section the mesh.
+
+
+
+ MeshPart_TrimByPlane
+
+
+ Select plane
+ Select plane
+
+
+
+ Please select a plane at which you trim the mesh.
+ Please select a plane at which you trim the mesh.
+
+
+
+ Trim by plane
+ Trim by plane
+
+
+
+ Select the side you want to keep.
+ Изберете страната, която искате да задържите.
+
+
+
+ Below
+ Below
+
+
+
+ Above
+ Above
+
+
+
+ Split
+ Разделяне
+
+
+
+ Workbench
+
+
+ MeshPart
+ Полигонално омрежване за част
+
+
+
diff --git a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_es-AR.qm b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_es-AR.qm
new file mode 100644
index 0000000000..becf05f949
Binary files /dev/null and b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_es-AR.qm differ
diff --git a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_es-AR.ts b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_es-AR.ts
new file mode 100644
index 0000000000..b1394d851d
--- /dev/null
+++ b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_es-AR.ts
@@ -0,0 +1,564 @@
+
+
+
+
+ CmdMeshPartCrossSections
+
+
+ MeshPart
+ PiezaDeMalla
+
+
+
+ Cross-sections...
+ Cortes transversales...
+
+
+
+ Cross-sections
+ Cortes transversales
+
+
+
+ CmdMeshPartCurveOnMesh
+
+
+ Mesh
+ Malla
+
+
+
+ Curve on mesh...
+ Curva en malla...
+
+
+
+ Creates an approximated curve on top of a mesh.
+This command only works with a 'mesh' object.
+ Crea una curva aproximada sobre una malla.
+Este comando solo funciona con un objeto 'malla'.
+
+
+
+ CmdMeshPartMesher
+
+
+ Mesh
+ Malla
+
+
+
+ Create mesh from shape...
+ Crear malla desde la forma...
+
+
+
+ Tessellate shape
+ Forma de Tessellate
+
+
+
+ CmdMeshPartSection
+
+
+ Mesh
+ Malla
+
+
+
+ Create section from mesh and plane
+ Crear corte desde malla y plano
+
+
+
+ Section
+ Corte
+
+
+
+ CmdMeshPartTrimByPlane
+
+
+ Mesh
+ Malla
+
+
+
+ Trim mesh with a plane
+ Recortar malla con un plano
+
+
+
+
+ Trims a mesh with a plane
+ Recorta una malla con un plano
+
+
+
+ Command
+
+
+ Trim with plane
+ Recortar con plano
+
+
+
+ Section with plane
+ Corte con plano
+
+
+
+ MeshPartGui::CrossSections
+
+
+ Cross sections
+ Cortes transversales
+
+
+
+ Guiding plane
+ Plano guía
+
+
+
+ XY
+ XY
+
+
+
+ XZ
+ XZ
+
+
+
+ YZ
+ YZ
+
+
+
+ Position:
+ Posición:
+
+
+
+ Sections
+ Secciones
+
+
+
+ On both sides
+ En ambos lados
+
+
+
+ Count
+ Recuento
+
+
+
+ Distance:
+ Distancia:
+
+
+
+ Options
+ Opciones
+
+
+
+ Connect edges if distance less than
+ Conecte las aristas si la distancia es inferior a
+
+
+
+ Failure
+ Fallo
+
+
+
+ MeshPartGui::CurveOnMeshHandler
+
+
+ Create
+ Crear
+
+
+
+ Close wire
+ Cerrar alambre
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Cancel
+ Cancelar
+
+
+
+ Wrong mesh picked
+ Malla equivocada seleccionada
+
+
+
+ No point was picked
+ No fue elegido ningún punto
+
+
+
+ MeshPartGui::TaskCurveOnMesh
+
+
+ Curve on mesh
+ Curva en malla
+
+
+
+ Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.
+
+This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.
+ Presione 'Inicio', luego elija puntos en la malla; cuando se hayan establecido suficientes puntos, haga clic con el botón derecho y elija 'Crear'. Repita este proceso para crear más splines. Cierre este panel de tareas para completar la operación.
+
+Este comando solo funciona con un objeto de 'malla', no con una cara o superficie regular. Para convertir un objeto en una malla, use las herramientas del Entorno de Trabajo Malla.
+
+
+
+ Wire
+ Alambre
+
+
+
+ Snap tolerance to vertices
+ Ajustar tolerancia a vértices
+
+
+
+ px
+ px
+
+
+
+ Split threshold
+ Umbral dividido
+
+
+
+ Spline Approximation
+ Aproximación por Spline
+
+
+
+ Tolerance to mesh
+ Tolerancia de malla
+
+
+
+ Continuity
+ Continuidad
+
+
+
+ Maximum curve degree
+ Grado máximo de curva
+
+
+
+ Start
+ Iniciar
+
+
+
+ MeshPartGui::Tessellation
+
+
+ Tessellation
+ Teselación
+
+
+
+ Meshing options
+ Opciones de mallado
+
+
+
+ Standard
+ Estándar
+
+
+
+ Mefisto
+ Mefisto
+
+
+
+ Netgen
+ Netgen
+
+
+
+ Surface deviation:
+ Desviación de superficie:
+
+
+
+ Use the standard mesher
+ Usar el mallador estándar
+
+
+
+ Maximal linear deflection of a mesh section from the surface of the object
+ Desviación lineal máxima de una sección de malla desde la superficie del objeto
+
+
+
+ Angular deviation:
+ Desviación angular:
+
+
+
+ Maximal angular deflection of a mesh section to the next section
+ Desviación angular máxima de una sección de malla a la siguiente sección
+
+
+
+ The maximal linear deviation of a mesh segment will be the specified
+Surface deviation multiplied by the length of the current mesh segment (edge)
+ La desviación lineal máxima de un segmento de malla será la especificada
+Desviación de superficie multiplicada por la longitud del segmento de malla actual (arista)
+
+
+
+ Relative surface deviation
+ Desviación superficial relativa
+
+
+
+ Mesh will get face colors of the object
+ La malla obtendrá los colores de la cara del objeto
+
+
+
+ Apply face colors to mesh
+ Aplicar colores de cara a la malla
+
+
+
+ Mesh segments will be grouped according to the color of the object faces.
+These groups will be exported for mesh output formats supporting
+this feature (e.g. the format OBJ).
+ Los segmentos de malla se agruparán según el color de las caras del objeto.
+Estos grupos se exportarán para formatos de salida de malla que admitan
+esta operación (por ejemplo, el formato OBJ).
+
+
+
+ Define segments by face colors
+ Definir segmentos por colores de cara
+
+
+
+ Use the Mefisto mesher
+ Usa el mallador Mefisto
+
+
+
+ Maximum edge length:
+ Longitud máxima de arista:
+
+
+
+ If this number is smaller the mesh becomes finer.
+The smallest value is 0.
+ Si este número es menor, la malla se vuelve más fina.
+El valor más pequeño es 0.
+
+
+
+ Estimate
+ Estimar
+
+
+
+ Use the Netgen mesher
+ Usar el mallador Netgen
+
+
+
+ Fineness:
+ Precisión:
+
+
+
+ Very coarse
+ Muy grueso
+
+
+
+ Coarse
+ Gruesa
+
+
+
+ Moderate
+ Moderada
+
+
+
+ Fine
+ Fina
+
+
+
+ Very fine
+ Muy fino
+
+
+
+ User defined
+ Definido por el usuario
+
+
+
+ Mesh size grading:
+ Graduación del tamaño de malla:
+
+
+
+ If this parameter is smaller, the mesh becomes finer.
+A value in the range of 0.1-1.
+ Si este parámetro es más pequeño, la malla se vuelve más fina.
+Un valor en el rango de 0.1-1.
+
+
+
+ Elements per edge:
+ Elementos por arista:
+
+
+
+
+ If this parameter is larger, the mesh becomes finer.
+A value in the range of 0.2-10.
+ Si este parámetro es mayor, la malla se vuelve más fina.
+Un valor en el rango de 0.2-10.
+
+
+
+ Elements per curvature radius:
+ Elementos por radio de curvatura:
+
+
+
+ Whether optimization of surface shape will be done
+ Si se realizará la optimización de la forma de la superficie
+
+
+
+ Optimize surface
+ Optimizar superficie
+
+
+
+ Whether second order elements will be generated
+ Si se generarán elementos de segundo orden
+
+
+
+ Second order elements
+ Elementos de segundo orden
+
+
+
+ Whether meshes will be arranged preferably using quadrilateral faces
+ Si las mallas se organizarán preferiblemente con caras cuadriláteras
+
+
+
+ Quad dominated
+ Predominio de cuadriláteros
+
+
+
+ Leave panel open
+ Dejar panel abierto
+
+
+
+ gmsh
+ gmsh
+
+
+
+
+ No active document
+ Ningún documento activo
+
+
+
+ Select a shape for meshing, first.
+ Seleccione primero una forma para la malla.
+
+
+
+ MeshPart_Section
+
+
+ Select plane
+ Seleccionar plano
+
+
+
+ Please select a plane at which you section the mesh.
+ Por favor seleccione el plano de corte de la malla.
+
+
+
+ MeshPart_TrimByPlane
+
+
+ Select plane
+ Seleccionar plano
+
+
+
+ Please select a plane at which you trim the mesh.
+ Por favor, seleccione un plano en el que recortar la malla.
+
+
+
+ Trim by plane
+ Recortar por plano
+
+
+
+ Select the side you want to keep.
+ Seleccione el lado que desea mantener.
+
+
+
+ Below
+ Debajo
+
+
+
+ Above
+ Encima
+
+
+
+ Split
+ Dividir
+
+
+
+ Workbench
+
+
+ MeshPart
+ PiezaDeMalla
+
+
+
diff --git a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.qm b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.qm
index 0cb7f81d24..0a3210feca 100644
Binary files a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.qm and b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.qm differ
diff --git a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.ts b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.ts
index c352d0c33f..0c36a52471 100644
--- a/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.ts
+++ b/src/Mod/MeshPart/Gui/Resources/translations/MeshPart_ru.ts
@@ -72,7 +72,7 @@ This command only works with a 'mesh' object.
Section
- Раздел
+ Разделить
@@ -180,7 +180,7 @@ This command only works with a 'mesh' object.
Create
- Собрать
+ Создать
diff --git a/src/Mod/OpenSCAD/Resources/OpenSCAD.qrc b/src/Mod/OpenSCAD/Resources/OpenSCAD.qrc
index 4cf763fcac..fd369ba7cc 100644
--- a/src/Mod/OpenSCAD/Resources/OpenSCAD.qrc
+++ b/src/Mod/OpenSCAD/Resources/OpenSCAD.qrc
@@ -55,5 +55,7 @@
translations/OpenSCAD_val-ES.qmtranslations/OpenSCAD_ar.qmtranslations/OpenSCAD_vi.qm
+ translations/OpenSCAD_es-AR.qm
+ translations/OpenSCAD_bg.qm
diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_bg.qm b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_bg.qm
new file mode 100644
index 0000000000..f3a9f00b5b
Binary files /dev/null and b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_bg.qm differ
diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_bg.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_bg.ts
new file mode 100644
index 0000000000..800e640003
--- /dev/null
+++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_bg.ts
@@ -0,0 +1,416 @@
+
+
+
+
+ Gui::Dialog::DlgSettingsOpenSCAD
+
+
+ General settings
+ Общи настройки
+
+
+
+ General OpenSCAD Settings
+ Общи настройки на OpenSCAD
+
+
+
+ OpenSCAD executable
+ OpenSCAD изпълнимо
+
+
+
+ OpenSCAD import
+ OpenSCAD импортиране
+
+
+
+ Use ViewProvider in Tree View
+ Use ViewProvider in Tree View
+
+
+
+ If this is checked, Multmatrix Object will be Parametric
+ If this is checked, Multmatrix Object will be Parametric
+
+
+
+ Use Multmatrix Feature
+ Use Multmatrix Feature
+
+
+
+ The maximum number of faces of a polygon, prism or frustum. If fn is greater than this value the object is considered to be a circular. Set to 0 for no limit
+ The maximum number of faces of a polygon, prism or frustum. If fn is greater than this value the object is considered to be a circular. Set to 0 for no limit
+
+
+
+ Maximum number of faces for polygons (fn)
+ Maximum number of faces for polygons (fn)
+
+
+
+ OpenSCAD export
+ OpenSCAD export
+
+
+
+ maximum fragment size
+ максимална големина на фрагмента
+
+
+
+ angular (fa)
+ angular (fa)
+
+
+
+ °
+ °
+
+
+
+ size (fs)
+ големина (fs)
+
+
+
+ mm
+ мм
+
+
+
+ convexity
+ convexity
+
+
+
+ Mesh fallback
+ Mesh fallback
+
+
+
+ Deflection
+ Deflection
+
+
+
+ deflection
+ deflection
+
+
+
+ Triangulation settings
+ Triangulation settings
+
+
+
+ If this is checked, Features will claim their children in the tree view
+ If this is checked, Features will claim their children in the tree view
+
+
+
+ Print debug information in the Console
+ Print debug information in the Console
+
+
+
+ The path to the OpenSCAD executable
+ The path to the OpenSCAD executable
+
+
+
+ Minimum angle for a fragment
+ Минимален ъгъл за фрагмент
+
+
+
+ Minimum size of a fragment
+ Минимална големина за фрагмент
+
+
+
+ OpenSCAD
+
+
+ Convert Edges to Faces
+ Convert Edges to Faces
+
+
+
+ Please select 3 objects first
+ Първо изберете 3 предмета
+
+
+
+ Unsupported Function
+ Неподдържана функция
+
+
+
+ Press OK
+ Натиснете Окей
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Clear
+ Изчистване
+
+
+
+ as Mesh
+ as Mesh
+
+
+
+ Add OpenSCAD Element
+ Add OpenSCAD Element
+
+
+
+ Perform
+ Perform
+
+
+
+ Mesh Boolean
+ Mesh Boolean
+
+
+
+ Error all shapes must be either 2D or both must be 3D
+ Error all shapes must be either 2D or both must be 3D
+
+
+
+ Unable to explode %s
+ Unable to explode %s
+
+
+
+ Load
+ Load
+
+
+
+ Save
+ Save
+
+
+
+ Refresh
+ Опресняване
+
+
+
+ OpenSCAD_AddOpenSCADElement
+
+
+ Add OpenSCAD Element...
+ Add OpenSCAD Element...
+
+
+
+ Add an OpenSCAD element by entering OpenSCAD code and executing the OpenSCAD binary
+ Add an OpenSCAD element by entering OpenSCAD code and executing the OpenSCAD binary
+
+
+
+ OpenSCAD_ColorCodeShape
+
+
+ Color Shapes
+ Цвят на формите
+
+
+
+ Color Shapes by validity and type
+ Color Shapes by validity and type
+
+
+
+ OpenSCAD_Edgestofaces
+
+
+ Convert Edges To Faces
+ Convert Edges To Faces
+
+
+
+ OpenSCAD_ExpandPlacements
+
+
+ Expand Placements
+ Expand Placements
+
+
+
+ Expand all placements downwards the FeatureTree
+ Expand all placements downwards the FeatureTree
+
+
+
+ OpenSCAD_ExplodeGroup
+
+
+ Explode Group
+ Explode Group
+
+
+
+ Remove fusion, apply placement to children, and color randomly
+ Remove fusion, apply placement to children, and color randomly
+
+
+
+ OpenSCAD_Hull
+
+
+ Hull
+ Корпус
+
+
+
+ Perform Hull
+ Perform Hull
+
+
+
+ OpenSCAD_IncreaseToleranceFeature
+
+
+ Increase Tolerance Feature
+ Increase Tolerance Feature
+
+
+
+ Create Feature that allows to increase the tolerance
+ Create Feature that allows to increase the tolerance
+
+
+
+ OpenSCAD_MeshBoolean
+
+
+ Mesh Boolean...
+ Mesh Boolean...
+
+
+
+ Export objects as meshes and use OpenSCAD to perform a boolean operation
+ Export objects as meshes and use OpenSCAD to perform a boolean operation
+
+
+
+ OpenSCAD_Minkowski
+
+
+ Minkowski
+ Минковски
+
+
+
+ Perform Minkowski
+ Извършете Минковски
+
+
+
+ OpenSCAD_MirrorMeshFeature
+
+
+ Mirror Mesh Feature...
+ Mirror Mesh Feature...
+
+
+
+ Create Mirror Mesh Feature
+ Create Mirror Mesh Feature
+
+
+
+ OpenSCAD_RefineShapeFeature
+
+
+ Refine Shape Feature
+ Refine Shape Feature
+
+
+
+ Create Refine Shape Feature
+ Create Refine Shape Feature
+
+
+
+ OpenSCAD_RemoveSubtree
+
+
+ Remove Objects and their Children
+ Remove Objects and their Children
+
+
+
+ Removes the selected objects and all children that are not referenced from other objects
+ Removes the selected objects and all children that are not referenced from other objects
+
+
+
+ OpenSCAD_ReplaceObject
+
+
+ Replace Object
+ Заменяй предмета
+
+
+
+ Replace an object in the Feature Tree. Please select old, new, and parent object
+ Replace an object in the Feature Tree. Please select old, new, and parent object
+
+
+
+ OpenSCAD_ResizeMeshFeature
+
+
+ Resize Mesh Feature...
+ Resize Mesh Feature...
+
+
+
+ Create Resize Mesh Feature
+ Create Resize Mesh Feature
+
+
+
+ OpenSCAD_ScaleMeshFeature
+
+
+ Scale Mesh Feature...
+ Scale Mesh Feature...
+
+
+
+ Create Scale Mesh Feature
+ Create Scale Mesh Feature
+
+
+
+ Workbech
+
+
+ OpenSCAD Part tools
+ OpenSCAD Part tools
+
+
+
+ Workbench
+
+
+ OpenSCADTools
+ OpenSCADTools
+
+
+
diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-AR.qm b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-AR.qm
new file mode 100644
index 0000000000..1aba28746a
Binary files /dev/null and b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-AR.qm differ
diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-AR.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-AR.ts
new file mode 100644
index 0000000000..4d5ceb5ce2
--- /dev/null
+++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-AR.ts
@@ -0,0 +1,416 @@
+
+
+
+
+ Gui::Dialog::DlgSettingsOpenSCAD
+
+
+ General settings
+ Configuración general
+
+
+
+ General OpenSCAD Settings
+ Configuración General OpenSCAD
+
+
+
+ OpenSCAD executable
+ OpenSCAD ejecutable
+
+
+
+ OpenSCAD import
+ Importación OpenSCAD
+
+
+
+ Use ViewProvider in Tree View
+ Utilice VistaProveedor en la Vista de Árbol
+
+
+
+ If this is checked, Multmatrix Object will be Parametric
+ Si esto está marcado, el objeto MatrizMúltiple será paramétrico
+
+
+
+ Use Multmatrix Feature
+ Usar la función MatrizMúltiple
+
+
+
+ The maximum number of faces of a polygon, prism or frustum. If fn is greater than this value the object is considered to be a circular. Set to 0 for no limit
+ El número máximo de caras de un polígono, prisma o tronco. Si fn es mayor que este valor, el objeto se considera circular. Establecido en 0 sin límite
+
+
+
+ Maximum number of faces for polygons (fn)
+ Número máximo de caras para polígonos (fn)
+
+
+
+ OpenSCAD export
+ Exportación OpenSCAD
+
+
+
+ maximum fragment size
+ tamaño máximo de fragmento
+
+
+
+ angular (fa)
+ angular (fa)
+
+
+
+ °
+ °
+
+
+
+ size (fs)
+ tamaño (fs)
+
+
+
+ mm
+ mm
+
+
+
+ convexity
+ convexidad
+
+
+
+ Mesh fallback
+ Malla de reserva
+
+
+
+ Deflection
+ Deflexión
+
+
+
+ deflection
+ deflexión
+
+
+
+ Triangulation settings
+ Configuración de triangulación
+
+
+
+ If this is checked, Features will claim their children in the tree view
+ Si esto está marcado, las Funciones reclamarán a sus hijos en la vista de árbol
+
+
+
+ Print debug information in the Console
+ Imprimir información de depuración en la Consola
+
+
+
+ The path to the OpenSCAD executable
+ La ruta al ejecutable de OpenSCAD
+
+
+
+ Minimum angle for a fragment
+ Ángulo mínimo para un fragmento
+
+
+
+ Minimum size of a fragment
+ Tamaño mínimo de un fragmento
+
+
+
+ OpenSCAD
+
+
+ Convert Edges to Faces
+ Convertir Aristas en Caras
+
+
+
+ Please select 3 objects first
+ Por favor seleccione 3 objetos primero
+
+
+
+ Unsupported Function
+ Función no Soportada
+
+
+
+ Press OK
+ Pulse Aceptar
+
+
+
+ Add
+ Agregar
+
+
+
+ Clear
+ Limpiar
+
+
+
+ as Mesh
+ como Malla
+
+
+
+ Add OpenSCAD Element
+ Agregar Elemento OpenSCAD
+
+
+
+ Perform
+ Realizar
+
+
+
+ Mesh Boolean
+ Malla Booleana
+
+
+
+ Error all shapes must be either 2D or both must be 3D
+ Error todas las formas deben ser 2D o ambas deben ser 3D
+
+
+
+ Unable to explode %s
+ Incapaz de descomponer %s
+
+
+
+ Load
+ Cargar
+
+
+
+ Save
+ Guardar
+
+
+
+ Refresh
+ Refrescar
+
+
+
+ OpenSCAD_AddOpenSCADElement
+
+
+ Add OpenSCAD Element...
+ Agregar Elemento OpenSCAD...
+
+
+
+ Add an OpenSCAD element by entering OpenSCAD code and executing the OpenSCAD binary
+ Agregar un elemento OpenSCAD ingresando el código OpenSCAD y ejecutando el binario OpenSCAD
+
+
+
+ OpenSCAD_ColorCodeShape
+
+
+ Color Shapes
+ Formas de Color
+
+
+
+ Color Shapes by validity and type
+ Formas de color por validez y tipo
+
+
+
+ OpenSCAD_Edgestofaces
+
+
+ Convert Edges To Faces
+ Convertir Aristas a Caras
+
+
+
+ OpenSCAD_ExpandPlacements
+
+
+ Expand Placements
+ Ampliar Ubicaciones
+
+
+
+ Expand all placements downwards the FeatureTree
+ Expandir todas las ubicaciones hacia abajo del Árbol de Funciones
+
+
+
+ OpenSCAD_ExplodeGroup
+
+
+ Explode Group
+ Descomponer Grupo
+
+
+
+ Remove fusion, apply placement to children, and color randomly
+ Eliminar fusión, la situación se aplica a hijos y el color al azar
+
+
+
+ OpenSCAD_Hull
+
+
+ Hull
+ Casco
+
+
+
+ Perform Hull
+ Realizar Casco
+
+
+
+ OpenSCAD_IncreaseToleranceFeature
+
+
+ Increase Tolerance Feature
+ Aumentar Característica Tolerancia
+
+
+
+ Create Feature that allows to increase the tolerance
+ Crear Característica que permita aumentar la tolerancia
+
+
+
+ OpenSCAD_MeshBoolean
+
+
+ Mesh Boolean...
+ Malla Booleana...
+
+
+
+ Export objects as meshes and use OpenSCAD to perform a boolean operation
+ Exportar objetos como mallas y usar OpenSCAD para realizar una operación booleana
+
+
+
+ OpenSCAD_Minkowski
+
+
+ Minkowski
+ Minkowski
+
+
+
+ Perform Minkowski
+ Realizar Minkowski
+
+
+
+ OpenSCAD_MirrorMeshFeature
+
+
+ Mirror Mesh Feature...
+ Operación Simetría de Malla...
+
+
+
+ Create Mirror Mesh Feature
+ Crear Operación Simetría de Malla
+
+
+
+ OpenSCAD_RefineShapeFeature
+
+
+ Refine Shape Feature
+ Función Refinar Forma
+
+
+
+ Create Refine Shape Feature
+ Función Crear Forma Refinada
+
+
+
+ OpenSCAD_RemoveSubtree
+
+
+ Remove Objects and their Children
+ Eliminar Objetos y sus Hijos
+
+
+
+ Removes the selected objects and all children that are not referenced from other objects
+ Elimina los objetos seleccionados y todos los hijos que no hagan referencia a otros objetos
+
+
+
+ OpenSCAD_ReplaceObject
+
+
+ Replace Object
+ Reemplazar Objeto
+
+
+
+ Replace an object in the Feature Tree. Please select old, new, and parent object
+ Reemplazar un objeto en el Árbol de Funciones. Seleccione el objeto antiguo, nuevo y padre
+
+
+
+ OpenSCAD_ResizeMeshFeature
+
+
+ Resize Mesh Feature...
+ Operación de Redimensionamiento de Malla...
+
+
+
+ Create Resize Mesh Feature
+ Crear Operación de Redimensionamiento de Malla
+
+
+
+ OpenSCAD_ScaleMeshFeature
+
+
+ Scale Mesh Feature...
+ Operación de Escala de Malla...
+
+
+
+ Create Scale Mesh Feature
+ Crear Operación de Escalado de Malla
+
+
+
+ Workbech
+
+
+ OpenSCAD Part tools
+ Herramientas de Pieza de OpenSCAD
+
+
+
+ Workbench
+
+
+ OpenSCADTools
+ Herramientas OpenSCAD
+
+
+
diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.qm b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.qm
index b104cbe2f8..fe265f8b38 100644
Binary files a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.qm and b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.qm differ
diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.ts
index ec086977f3..f290bc436a 100644
--- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.ts
+++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_lt.ts
@@ -264,7 +264,7 @@
Remove fusion, apply placement to children, and color randomly
- Pašalinti sąlają, pritaikyti atsitiktinį pavaldžiųjų ir spalvų išdėstymą
+ Pašalinti sąlają, pritaikyti išdėstymą pavaldiesiems nariams ir nuspalvinti atsitiktinėmis spalvomis
diff --git a/src/Mod/Part/Gui/Resources/Part.qrc b/src/Mod/Part/Gui/Resources/Part.qrc
index 6f4cfb806d..379eeef65a 100644
--- a/src/Mod/Part/Gui/Resources/Part.qrc
+++ b/src/Mod/Part/Gui/Resources/Part.qrc
@@ -133,5 +133,7 @@
translations/Part_vi.qmtranslations/Part_zh-CN.qmtranslations/Part_zh-TW.qm
+ translations/Part_es-AR.qm
+ translations/Part_bg.qm
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ar.ts b/src/Mod/Part/Gui/Resources/translations/Part_ar.ts
index b3e81a3e1c..5897341489 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_ar.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_ar.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compound
Slice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_bg.qm b/src/Mod/Part/Gui/Resources/translations/Part_bg.qm
new file mode 100644
index 0000000000..e11fff73bf
Binary files /dev/null and b/src/Mod/Part/Gui/Resources/translations/Part_bg.qm differ
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_bg.ts b/src/Mod/Part/Gui/Resources/translations/Part_bg.ts
new file mode 100644
index 0000000000..bc25f8f703
--- /dev/null
+++ b/src/Mod/Part/Gui/Resources/translations/Part_bg.ts
@@ -0,0 +1,5451 @@
+
+
+
+
+ AttachmentEditor
+
+
+ Attachment...
+ Прикачване...
+
+
+
+ Edit attachment of selected object.
+ Edit attachment of selected object.
+
+
+
+ No object named {name}
+ No object named {name}
+
+
+
+ Failed to parse link (more than one colon encountered)
+ Failed to parse link (more than one colon encountered)
+
+
+
+ Object {name} is neither movable nor attachable, can't edit attachment
+ Object {name} is neither movable nor attachable, can't edit attachment
+
+
+
+ {obj} is not attachable. You can still use attachment editor dialog to align the object, but the attachment won't be parametric.
+ {obj} is not attachable. You can still use attachment editor dialog to align the object, but the attachment won't be parametric.
+
+
+
+ Continue
+ Продължаване
+
+
+
+ Attachment
+ Прикачване
+
+
+
+ Edit attachment of {feat}
+ Edit attachment of {feat}
+
+
+
+ Ignored. Can't attach object to itself!
+ Ignored. Can't attach object to itself!
+
+
+
+ {obj1} depends on object being attached, can't use it for attachment
+ {obj1} depends on object being attached, can't use it for attachment
+
+
+
+ {mode} (add {morerefs})
+ {mode} (add {morerefs})
+
+
+
+ {mode} (add more references)
+ {mode} (add more references)
+
+
+
+ Reference combinations:
+ Reference combinations:
+
+
+
+ Reference{i}
+ Reference{i}
+
+
+
+ Selecting...
+ Избор...
+
+
+
+ Failed to resolve links. {err}
+ Failed to resolve links. {err}
+
+
+
+ Not attached
+ Not attached
+
+
+
+ Attached with mode {mode}
+ Attached with mode {mode}
+
+
+
+ Error: {err}
+ Грешка: {err}
+
+
+
+ Attachment Offset:
+ Attachment Offset:
+
+
+
+ Attachment Offset (inactive - not attached):
+ Attachment Offset (inactive - not attached):
+
+
+
+ Attachment Offset (in local coordinates):
+ Attachment Offset (in local coordinates):
+
+
+
+ Part_CompoundFilter
+
+
+ Compound Filter
+ Compound Filter
+
+
+
+ Filter out objects from a selected compound by characteristics like volume,
+area, or length, or by choosing specific items.
+If a second object is selected, it will be used as reference, for example,
+for collision or distance filtering.
+ Filter out objects from a selected compound by characteristics like volume,
+area, or length, or by choosing specific items.
+If a second object is selected, it will be used as reference, for example,
+for collision or distance filtering.
+
+
+
+ Compound Filter: remove some childs from a compound
+ Compound Filter: remove some childs from a compound
+
+
+
+ Select a shape that is a compound, first! Second selected item (optional) will be treated as a stencil.
+ Select a shape that is a compound, first! Second selected item (optional) will be treated as a stencil.
+
+
+
+ First select a shape that is a compound. If a second object is selected (optional) it will be treated as a stencil.
+ First select a shape that is a compound. If a second object is selected (optional) it will be treated as a stencil.
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+
+
+
+ Bad selection
+ Bad selection
+
+
+
+ Computing the result failed with an error:
+
+{errstr}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ Computing the result failed with an error:
+
+{errstr}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+
+
+
+ Part_ExplodeCompound
+
+
+ Explode compound
+ Explode compound
+
+
+
+ Split up a compound of shapes into separate objects.
+It will create a 'Compound Filter' for each shape.
+ Split up a compound of shapes into separate objects.
+It will create a 'Compound Filter' for each shape.
+
+
+
+ Explode compound: split up a list of shapes into separate objects
+ Explode compound: split up a list of shapes into separate objects
+
+
+
+ Select a shape that is a compound, first!
+ Select a shape that is a compound, first!
+
+
+
+ First select a shape that is a compound.
+ First select a shape that is a compound.
+
+
+
+ Bad selection
+ Bad selection
+
+
+
+ Part_JoinConnect
+
+
+ Connect objects
+ Connect objects
+
+
+
+ Fuses objects, taking care to preserve voids.
+ Fuses objects, taking care to preserve voids.
+
+
+
+ Part_JoinCutout
+
+
+ Cutout for object
+ Cutout for object
+
+
+
+ Makes a cutout in one object to fit another object.
+ Makes a cutout in one object to fit another object.
+
+
+
+ Part_JoinEmbed
+
+
+ Embed object
+ Embed object
+
+
+
+ Fuses one object into another, taking care to preserve voids.
+ Fuses one object into another, taking care to preserve voids.
+
+
+
+ Part_SplitFeatures
+
+
+ Boolean fragments
+ Boolean fragments
+
+
+
+ Create a 'Boolean Fragments' object from two or more selected objects,
+or from the shapes inside a compound.
+This is a boolean union which is then sliced at the intersections
+of the original shapes.
+A 'Compound Filter' can be used to extract the individual slices.
+ Create a 'Boolean Fragments' object from two or more selected objects,
+or from the shapes inside a compound.
+This is a boolean union which is then sliced at the intersections
+of the original shapes.
+A 'Compound Filter' can be used to extract the individual slices.
+
+
+
+ Split object by intersections with other objects, and pack the pieces into a compound.
+ Split object by intersections with other objects, and pack the pieces into a compound.
+
+
+
+ Split object by intersections with other objects.
+ Split object by intersections with other objects.
+
+
+
+ Select at least two objects, first! First one is the object to be sliced; the rest are objects to slice with.
+ Select at least two objects, first! First one is the object to be sliced; the rest are objects to slice with.
+
+
+
+ Select at least two objects. The first one is the object to be sliced; the rest are objects to slice with.
+ Select at least two objects. The first one is the object to be sliced; the rest are objects to slice with.
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+
+
+
+ Remove intersection fragments
+ Remove intersection fragments
+
+
+
+ Select at least two objects, or one or more compounds, first! If only one compound is selected, the compounded shapes will be intersected between each other (otherwise, compounds with self-intersections are invalid).
+ Select at least two objects, or one or more compounds, first! If only one compound is selected, the compounded shapes will be intersected between each other (otherwise, compounds with self-intersections are invalid).
+
+
+
+ Bad selection
+ Bad selection
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+
+
+
+ Select at least two objects, or one or more compounds. If only one compound is selected, the compounded shapes will be intersected between each other (otherwise, compounds with self-intersections are invalid).
+ Select at least two objects, or one or more compounds. If only one compound is selected, the compounded shapes will be intersected between each other (otherwise, compounds with self-intersections are invalid).
+
+
+
+ Slice to compound
+ Slice to compound
+
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+
+
+
+ Slice a selected object by using other objects as cutting tools.
+The resulting pieces will be stored in a compound.
+A 'Compound Filter' can be used to extract the individual slices.
+ Slice a selected object by using other objects as cutting tools.
+The resulting pieces will be stored in a compound.
+A 'Compound Filter' can be used to extract the individual slices.
+
+
+
+ Slice apart
+ Slice apart
+
+
+
+ Slice a selected object by other objects, and split it apart.
+It will create a 'Compound Filter' for each slice.
+ Slice a selected object by other objects, and split it apart.
+It will create a 'Compound Filter' for each slice.
+
+
+
+ Boolean XOR
+ Boolean XOR
+
+
+
+ Perform an 'exclusive OR' boolean operation with two or more selected objects,
+or with the shapes inside a compound.
+This means the overlapping volumes of the shapes will be removed.
+A 'Compound Filter' can be used to extract the remaining pieces.
+ Perform an 'exclusive OR' boolean operation with two or more selected objects,
+or with the shapes inside a compound.
+This means the overlapping volumes of the shapes will be removed.
+A 'Compound Filter' can be used to extract the remaining pieces.
+
+
+
+ Continue
+ Продължаване
+
+
+
+ Part_Tube
+
+
+ Create tube
+ Create tube
+
+
+
+ Creates a tube
+ Creates a tube
+
+
+
+ QObject
+
+
+ Create tube
+ Create tube
+
+
+
+ Edit %1
+ Edit %1
+
+
+
+
+ Part design
+ Part design
+
+
+
+
+ Import-Export
+ Import-Export
+
+
+
+ Display
+ Визуализиране
+
+
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+
+ Select two shapes please.
+ Select two shapes please.
+
+
+
+
+
+ Non-solids selected
+ Non-solids selected
+
+
+
+
+
+ The use of non-solids for boolean operations may lead to unexpected results.
+Do you want to continue?
+ The use of non-solids for boolean operations may lead to unexpected results.
+Do you want to continue?
+
+
+
+ Select two shapes or more, please. Or, select one compound containing two or more shapes to compute common between.
+ Select two shapes or more, please. Or, select one compound containing two or more shapes to compute common between.
+
+
+
+ Select two shapes or more, please. Or, select one compound containing two or more shapes to be fused.
+ Select two shapes or more, please. Or, select one compound containing two or more shapes to be fused.
+
+
+
+ Select one shape or more, please.
+ Select one shape or more, please.
+
+
+
+ All CAD Files
+ All CAD Files
+
+
+
+ All Files
+ Всички файлове
+
+
+
+ You have to select either two edges or two wires.
+ You have to select either two edges or two wires.
+
+
+
+ Sewing Tolerance
+ Sewing Tolerance
+
+
+
+ Enter tolerance for sewing shape:
+ Enter tolerance for sewing shape:
+
+
+
+
+ No reference selected
+ No reference selected
+
+
+
+
+ Face
+ Лице
+
+
+
+
+ Edge
+ Ръб
+
+
+
+
+ Vertex
+ Vertex
+
+
+
+ Compound
+ Compound
+
+
+
+ Compound Solid
+ Compound Solid
+
+
+
+ Solid
+ Твърдо тяло
+
+
+
+ Shell
+ Shell
+
+
+
+ Wire
+ Жица
+
+
+
+ Shape
+ Форма
+
+
+
+ No Error
+ Няма грешка
+
+
+
+ Invalid Point On Curve
+ Invalid Point On Curve
+
+
+
+ Invalid Point On Curve On Surface
+ Invalid Point On Curve On Surface
+
+
+
+ Invalid Point On Surface
+ Invalid Point On Surface
+
+
+
+ No 3D Curve
+ No 3D Curve
+
+
+
+ Multiple 3D Curve
+ Multiple 3D Curve
+
+
+
+ Invalid 3D Curve
+ Invalid 3D Curve
+
+
+
+ No Curve On Surface
+ No Curve On Surface
+
+
+
+ Invalid Curve On Surface
+ Invalid Curve On Surface
+
+
+
+ Invalid Curve On Closed Surface
+ Invalid Curve On Closed Surface
+
+
+
+ Invalid Same Range Flag
+ Invalid Same Range Flag
+
+
+
+ Invalid Same Parameter Flag
+ Invalid Same Parameter Flag
+
+
+
+ Invalid Degenerated Flag
+ Invalid Degenerated Flag
+
+
+
+ Free Edge
+ Free Edge
+
+
+
+ Invalid MultiConnexity
+ Invalid MultiConnexity
+
+
+
+ Invalid Range
+ Невалиден обхват
+
+
+
+ Empty Wire
+ Empty Wire
+
+
+
+ Redundant Edge
+ Redundant Edge
+
+
+
+ Self Intersecting Wire
+ Self Intersecting Wire
+
+
+
+ No Surface
+ Няма повърхнина
+
+
+
+ Invalid Wire
+ Invalid Wire
+
+
+
+ Redundant Wire
+ Redundant Wire
+
+
+
+ Intersecting Wires
+ Intersecting Wires
+
+
+
+ Invalid Imbrication Of Wires
+ Invalid Imbrication Of Wires
+
+
+
+ Empty Shell
+ Empty Shell
+
+
+
+ Redundant Face
+ Redundant Face
+
+
+
+ Unorientable Shape
+ Unorientable Shape
+
+
+
+ Not Closed
+ Not Closed
+
+
+
+ Not Connected
+ Няма връзка
+
+
+
+ Sub Shape Not In Shape
+ Sub Shape Not In Shape
+
+
+
+ Bad Orientation
+ Лоша ориентация
+
+
+
+ Bad Orientation Of Sub Shape
+ Bad Orientation Of Sub Shape
+
+
+
+ Invalid Tolerance Value
+ Невалидна стойност на допуск
+
+
+
+ Check Failed
+ Проверката пропадна
+
+
+
+ No Result
+ Няма резултат
+
+
+
+ Out Of Enum Range:
+ Out Of Enum Range:
+
+
+
+ BOPAlgo CheckUnknown
+ BOPAlgo CheckUnknown
+
+
+
+ BOPAlgo BadType
+ BOPAlgo BadType
+
+
+
+ BOPAlgo SelfIntersect
+ BOPAlgo SelfIntersect
+
+
+
+ BOPAlgo TooSmallEdge
+ BOPAlgo TooSmallEdge
+
+
+
+ BOPAlgo NonRecoverableFace
+ BOPAlgo NonRecoverableFace
+
+
+
+ BOPAlgo IncompatibilityOfVertex
+ BOPAlgo IncompatibilityOfVertex
+
+
+
+ BOPAlgo IncompatibilityOfEdge
+ BOPAlgo IncompatibilityOfEdge
+
+
+
+ BOPAlgo IncompatibilityOfFace
+ BOPAlgo IncompatibilityOfFace
+
+
+
+ BOPAlgo OperationAborted
+ BOPAlgo OperationAborted
+
+
+
+ BOPAlgo GeomAbs_C0
+ BOPAlgo GeomAbs_C0
+
+
+
+ BOPAlgo_InvalidCurveOnSurface
+ BOPAlgo_InvalidCurveOnSurface
+
+
+
+ BOPAlgo NotValid
+ BOPAlgo NotValid
+
+
+
+
+ Invalid
+ Невалидно
+
+
+
+
+ Selections
+ Избор
+
+
+
+
+ Control
+ Control
+
+
+
+ Reset Dialog
+ Reset Dialog
+
+
+
+ Toggle 3d
+ Toggle 3d
+
+
+
+ Toggle Delta
+ Toggle Delta
+
+
+
+ Clear All
+ Изтриване на всичко
+
+
+
+ Set colors...
+ Задаване на цветове...
+
+
+
+ Edit mirror plane
+ Edit mirror plane
+
+
+
+ Edit fillet edges
+ Edit fillet edges
+
+
+
+ Edit chamfer edges
+ Edit chamfer edges
+
+
+
+ Edit offset
+ Edit offset
+
+
+
+ Edit thickness
+ Edit thickness
+
+
+
+ Show control points
+ Show control points
+
+
+
+ Part_JoinFeatures
+
+
+ Computing the result failed with an error:
+
+{err}
+
+ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ Computing the result failed with an error:
+
+{err}
+
+ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+
+
+
+ Continue
+ Продължаване
+
+
+
+ Select at least two objects, or one or more compounds, first!
+ Select at least two objects, or one or more compounds, first!
+
+
+
+ Select at least two objects, or one or more compounds
+ Select at least two objects, or one or more compounds
+
+
+
+ Select base object, then the object to embed, and invoke this tool.
+ Select base object, then the object to embed, and invoke this tool.
+
+
+
+ Select base object, then the object to embed, and then invoke this tool.
+ Select base object, then the object to embed, and then invoke this tool.
+
+
+
+ Select the object to make a cutout in, then the object that should fit into the cutout, and invoke this tool.
+ Select the object to make a cutout in, then the object that should fit into the cutout, and invoke this tool.
+
+
+
+ Bad selection
+ Bad selection
+
+
+
+ Select the object to make a cutout in, then the object that should fit into the cutout, and then invoke this tool.
+ Select the object to make a cutout in, then the object that should fit into the cutout, and then invoke this tool.
+
+
+
+ Part_MakeTube
+
+
+ Create tube
+ Create tube
+
+
+
+ Creates a tube
+ Creates a tube
+
+
+
+ Attacher
+
+
+ Any
+ Attacher reference type
+ Всяко
+
+
+
+ Vertex
+ Attacher reference type
+ Vertex
+
+
+
+ Edge
+ Attacher reference type
+ Ръб
+
+
+
+ Face
+ Attacher reference type
+ Лице
+
+
+
+ Line
+ Attacher reference type
+ Линия
+
+
+
+ Curve
+ Attacher reference type
+ Крива
+
+
+
+ Circle
+ Attacher reference type
+ Кръг
+
+
+
+ Conic
+ Attacher reference type
+ Коничен
+
+
+
+ Ellipse
+ Attacher reference type
+ Елипса
+
+
+
+ Parabola
+ Attacher reference type
+ Парабола
+
+
+
+ Hyperbola
+ Attacher reference type
+ Хипербола
+
+
+
+ Plane
+ Attacher reference type
+ Равнина
+
+
+
+ Sphere
+ Attacher reference type
+ Сфера
+
+
+
+ Revolve
+ Attacher reference type
+ Върти
+
+
+
+ Cylinder
+ Attacher reference type
+ Цилиндър
+
+
+
+ Torus
+ Attacher reference type
+ Тороид
+
+
+
+ Cone
+ Attacher reference type
+ Конус
+
+
+
+ Object
+ Attacher reference type
+ Обект
+
+
+
+ Solid
+ Attacher reference type
+ Твърдо тяло
+
+
+
+ Wire
+ Attacher reference type
+ Жица
+
+
+
+ Attacher0D
+
+
+ Deactivated
+ AttachmentPoint mode caption
+ Деактивиран
+
+
+
+ Attachment is disabled. Point can be moved by editing Placement property.
+ AttachmentPoint mode tooltip
+ Attachment is disabled. Point can be moved by editing Placement property.
+
+
+
+ Object's origin
+ AttachmentPoint mode caption
+ Object's origin
+
+
+
+ Point is put at object's Placement.Position. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+ AttachmentPoint mode tooltip
+ Point is put at object's Placement.Position. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+
+
+
+ Focus1
+ AttachmentPoint mode caption
+ Фокус1
+
+
+
+ Focus of ellipse, parabola, hyperbola.
+ AttachmentPoint mode tooltip
+ Фокус на елипса, парабола, хипербола.
+
+
+
+ Focus2
+ AttachmentPoint mode caption
+ Фокус2
+
+
+
+ Second focus of ellipse and hyperbola.
+ AttachmentPoint mode tooltip
+ Втори фокус на елипса и хипербола.
+
+
+
+ On edge
+ AttachmentPoint mode caption
+ На ръба
+
+
+
+ Point is put on edge, MapPathParameter controls where. Additionally, vertex can be linked in for making a projection.
+ AttachmentPoint mode tooltip
+ Точката е сложена на ръба, а MapPathParametr управлява къде. Освен това може да се зададе връх, за да се създаде проекция.
+
+
+
+ Center of curvature
+ AttachmentPoint mode caption
+ Център на кривината
+
+
+
+ Center of osculating circle of an edge. Optional vertex link defines where.
+ AttachmentPoint mode tooltip
+ Center of osculating circle of an edge. Optional vertex link defines where.
+
+
+
+ Center of mass
+ AttachmentPoint mode caption
+ Center of mass
+
+
+
+ Center of mass of all references (equal densities are assumed).
+ AttachmentPoint mode tooltip
+ Center of mass of all references (equal densities are assumed).
+
+
+
+ Intersection
+ AttachmentPoint mode caption
+ Пресичане
+
+
+
+ Not implemented
+ AttachmentPoint mode tooltip
+ Not implemented
+
+
+
+ Vertex
+ AttachmentPoint mode caption
+ Vertex
+
+
+
+ Put Datum point coincident with another vertex.
+ AttachmentPoint mode tooltip
+ Put Datum point coincident with another vertex.
+
+
+
+ Proximity point 1
+ AttachmentPoint mode caption
+ Proximity point 1
+
+
+
+ Point on first reference that is closest to second reference.
+ AttachmentPoint mode tooltip
+ Point on first reference that is closest to second reference.
+
+
+
+ Proximity point 2
+ AttachmentPoint mode caption
+ Proximity point 2
+
+
+
+ Point on second reference that is closest to first reference.
+ AttachmentPoint mode tooltip
+ Point on second reference that is closest to first reference.
+
+
+
+ Attacher1D
+
+
+ Deactivated
+ AttachmentLine mode caption
+ Деактивиран
+
+
+
+ Attachment is disabled. Line can be moved by editing Placement property.
+ AttachmentLine mode tooltip
+ Attachment is disabled. Line can be moved by editing Placement property.
+
+
+
+ Object's X
+ AttachmentLine mode caption
+ Object's X
+
+
+
+
+ Line is aligned along local X axis of object. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+ AttachmentLine mode tooltip
+ Line is aligned along local X axis of object. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+
+
+
+ Object's Y
+ AttachmentLine mode caption
+ Object's Y
+
+
+
+ Line is aligned along local Y axis of object. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+ AttachmentLine mode tooltip
+ Line is aligned along local Y axis of object. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+
+
+
+ Object's Z
+ AttachmentLine mode caption
+ Object's Z
+
+
+
+ Axis of curvature
+ AttachmentLine mode caption
+ Axis of curvature
+
+
+
+ Line that is an axis of osculating circle of curved edge. Optional vertex defines where.
+ AttachmentLine mode tooltip
+ Line that is an axis of osculating circle of curved edge. Optional vertex defines where.
+
+
+
+ Directrix1
+ AttachmentLine mode caption
+ Директриса1
+
+
+
+ Directrix line for ellipse, parabola, hyperbola.
+ AttachmentLine mode tooltip
+ Линия на директрисата за елипса, парабола, хипербола.
+
+
+
+ Directrix2
+ AttachmentLine mode caption
+ Директриса2
+
+
+
+ Second directrix line for ellipse and hyperbola.
+ AttachmentLine mode tooltip
+ Втора линия на директрисата за елипса и хипербола.
+
+
+
+ Asymptote1
+ AttachmentLine mode caption
+ Асимптота1
+
+
+
+ Asymptote of a hyperbola.
+ AttachmentLine mode tooltip
+ Асимптотата на хиперболата.
+
+
+
+ Asymptote2
+ AttachmentLine mode caption
+ Асимптота2
+
+
+
+ Second asymptote of hyperbola.
+ AttachmentLine mode tooltip
+ Втора асимптота на хиперболата.
+
+
+
+ Tangent
+ AttachmentLine mode caption
+ Тангента
+
+
+
+ Line tangent to an edge. Optional vertex link defines where.
+ AttachmentLine mode tooltip
+ Line tangent to an edge. Optional vertex link defines where.
+
+
+
+ Normal to edge
+ AttachmentLine mode caption
+ Нормала към ръба
+
+
+
+ Align to N vector of Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ AttachmentLine mode tooltip
+ Align to N vector of Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+
+
+
+ Binormal
+ AttachmentLine mode caption
+ Бинормала
+
+
+
+ Align to B vector of Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ AttachmentLine mode tooltip
+ Align to B vector of Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+
+
+
+ Tangent to surface (U)
+ AttachmentLine mode caption
+ Tangent to surface (U)
+
+
+
+
+ Tangent to surface, along U parameter. Vertex link defines where.
+ AttachmentLine mode tooltip
+ Tangent to surface, along U parameter. Vertex link defines where.
+
+
+
+ Tangent to surface (V)
+ AttachmentLine mode caption
+ Tangent to surface (V)
+
+
+
+ Through two points
+ AttachmentLine mode caption
+ Through two points
+
+
+
+ Line that passes through two vertices.
+ AttachmentLine mode tooltip
+ Line that passes through two vertices.
+
+
+
+ Intersection
+ AttachmentLine mode caption
+ Пресичане
+
+
+
+ Not implemented.
+ AttachmentLine mode tooltip
+ Не е реализирано.
+
+
+
+ Proximity line
+ AttachmentLine mode caption
+ Линия на близост
+
+
+
+ Line that spans the shortest distance between shapes.
+ AttachmentLine mode tooltip
+ Линия, обхващаща най-краткото разстояние между фигурите.
+
+
+
+ 1st principal axis
+ AttachmentLine mode caption
+ 1-ва главна ос
+
+
+
+ Line follows first principal axis of inertia.
+ AttachmentLine mode tooltip
+ Линията следва първата главна ос на инерция.
+
+
+
+ 2nd principal axis
+ AttachmentLine mode caption
+ 2-ра главна ос
+
+
+
+ Line follows second principal axis of inertia.
+ AttachmentLine mode tooltip
+ Линията следва втората главна ос на инерция.
+
+
+
+ 3rd principal axis
+ AttachmentLine mode caption
+ 3-та главна ос
+
+
+
+ Line follows third principal axis of inertia.
+ AttachmentLine mode tooltip
+ Линията следва третата главна ос на инерция.
+
+
+
+ Normal to surface
+ AttachmentLine mode caption
+ Normal to surface
+
+
+
+ Line perpendicular to surface at point set by vertex.
+ AttachmentLine mode tooltip
+ Line perpendicular to surface at point set by vertex.
+
+
+
+ Attacher2D
+
+
+ Deactivated
+ AttachmentPlane mode caption
+ Деактивиран
+
+
+
+ Attachment is disabled. Object can be moved by editing Placement property.
+ AttachmentPlane mode tooltip
+ Attachment is disabled. Object can be moved by editing Placement property.
+
+
+
+ Translate origin
+ AttachmentPlane mode caption
+ Преместване на нулевата координата
+
+
+
+ Origin is aligned to match Vertex. Orientation is controlled by Placement property.
+ AttachmentPlane mode tooltip
+ Origin is aligned to match Vertex. Orientation is controlled by Placement property.
+
+
+
+ Object's XY
+ AttachmentPlane mode caption
+ XY на предмета
+
+
+
+ Plane is aligned to XY local plane of linked object.
+ AttachmentPlane mode tooltip
+ Plane is aligned to XY local plane of linked object.
+
+
+
+ Object's XZ
+ AttachmentPlane mode caption
+ XZ на предмета
+
+
+
+ Plane is aligned to XZ local plane of linked object.
+ AttachmentPlane mode tooltip
+ Plane is aligned to XZ local plane of linked object.
+
+
+
+ Object's YZ
+ AttachmentPlane mode caption
+ YZ на предмета
+
+
+
+ Plane is aligned to YZ local plane of linked object.
+ AttachmentPlane mode tooltip
+ Plane is aligned to YZ local plane of linked object.
+
+
+
+ Plane face
+ AttachmentPlane mode caption
+ Plane face
+
+
+
+ Plane is aligned to coincide planar face.
+ AttachmentPlane mode tooltip
+ Plane is aligned to coincide planar face.
+
+
+
+ Tangent to surface
+ AttachmentPlane mode caption
+ Тангента на повърхността
+
+
+
+ Plane is made tangent to surface at vertex.
+ AttachmentPlane mode tooltip
+ Plane is made tangent to surface at vertex.
+
+
+
+ Normal to edge
+ AttachmentPlane mode caption
+ Нормала към ръба
+
+
+
+ Plane is made tangent to edge. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Plane is made tangent to edge. Optional vertex link defines where.
+
+
+
+ Frenet NB
+ AttachmentPlane mode caption
+ Френе NB
+
+
+
+
+
+ Align to Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Align to Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+
+
+
+ Frenet TN
+ AttachmentPlane mode caption
+ Френе TN
+
+
+
+ Frenet TB
+ AttachmentPlane mode caption
+ Френе TB
+
+
+
+ Concentric
+ AttachmentPlane mode caption
+ Концентрично
+
+
+
+ Align to plane to osculating circle of an edge. Origin is aligned to point of curvature. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Align to plane to osculating circle of an edge. Origin is aligned to point of curvature. Optional vertex link defines where.
+
+
+
+ Revolution Section
+ AttachmentPlane mode caption
+ Revolution Section
+
+
+
+ Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional vertex link defines where.
+
+
+
+ Plane by 3 points
+ AttachmentPlane mode caption
+ Plane by 3 points
+
+
+
+ Align plane to pass through three vertices.
+ AttachmentPlane mode tooltip
+ Align plane to pass through three vertices.
+
+
+
+ Normal to 3 points
+ AttachmentPlane mode caption
+ Normal to 3 points
+
+
+
+ Plane will pass through first two vertices, and perpendicular to plane that passes through three vertices.
+ AttachmentPlane mode tooltip
+ Plane will pass through first two vertices, and perpendicular to plane that passes through three vertices.
+
+
+
+ Folding
+ AttachmentPlane mode caption
+ Folding
+
+
+
+ Specialty mode for folding polyhedra. Select 4 edges in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge.
+ AttachmentPlane mode tooltip
+ Specialty mode for folding polyhedra. Select 4 edges in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge.
+
+
+
+ Inertia 2-3
+ AttachmentPlane mode caption
+ Inertia 2-3
+
+
+
+ Plane constructed on second and third principal axes of inertia (passes through center of mass).
+ AttachmentPlane mode tooltip
+ Plane constructed on second and third principal axes of inertia (passes through center of mass).
+
+
+
+ Attacher3D
+
+
+ Deactivated
+ Attachment3D mode caption
+ Деактивиран
+
+
+
+ Attachment is disabled. Object can be moved by editing Placement property.
+ Attachment3D mode tooltip
+ Attachment is disabled. Object can be moved by editing Placement property.
+
+
+
+ Translate origin
+ Attachment3D mode caption
+ Преместване на нулевата координата
+
+
+
+ Origin is aligned to match Vertex. Orientation is controlled by Placement property.
+ Attachment3D mode tooltip
+ Origin is aligned to match Vertex. Orientation is controlled by Placement property.
+
+
+
+ Object's X Y Z
+ Attachment3D mode caption
+ Object's X Y Z
+
+
+
+ Placement is made equal to Placement of linked object.
+ Attachment3D mode tooltip
+ Placement is made equal to Placement of linked object.
+
+
+
+ Object's X Z-Y
+ Attachment3D mode caption
+ Object's X Z-Y
+
+
+
+ X', Y', Z' axes are matched with object's local X, Z, -Y, respectively.
+ Attachment3D mode tooltip
+ X', Y', Z' axes are matched with object's local X, Z, -Y, respectively.
+
+
+
+ Object's Y Z X
+ Attachment3D mode caption
+ Object's Y Z X
+
+
+
+ X', Y', Z' axes are matched with object's local Y, Z, X, respectively.
+ Attachment3D mode tooltip
+ X', Y', Z' axes are matched with object's local Y, Z, X, respectively.
+
+
+
+ XY on plane
+ Attachment3D mode caption
+ XY on plane
+
+
+
+ X' Y' plane is aligned to coincide planar face.
+ Attachment3D mode tooltip
+ X' Y' plane is aligned to coincide planar face.
+
+
+
+ XY tangent to surface
+ Attachment3D mode caption
+ XY tangent to surface
+
+
+
+ X' Y' plane is made tangent to surface at vertex.
+ Attachment3D mode tooltip
+ X' Y' plane is made tangent to surface at vertex.
+
+
+
+ Z tangent to edge
+ Attachment3D mode caption
+ Z tangent to edge
+
+
+
+ Z' axis is aligned to be tangent to edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Z' axis is aligned to be tangent to edge. Optional vertex link defines where.
+
+
+
+ Frenet NBT
+ Attachment3D mode caption
+ Frenet NBT
+
+
+
+
+
+ Align to Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Align to Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+
+
+
+ Frenet TNB
+ Attachment3D mode caption
+ Frenet TNB
+
+
+
+ Frenet TBN
+ Attachment3D mode caption
+ Frenet TBN
+
+
+
+ Concentric
+ Attachment3D mode caption
+ Концентрично
+
+
+
+ Align XY plane to osculating circle of an edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Align XY plane to osculating circle of an edge. Optional vertex link defines where.
+
+
+
+ Revolution Section
+ Attachment3D mode caption
+ Revolution Section
+
+
+
+ Align Y' axis to match axis of osculating circle of an edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Align Y' axis to match axis of osculating circle of an edge. Optional vertex link defines where.
+
+
+
+ XY plane by 3 points
+ Attachment3D mode caption
+ XY plane by 3 points
+
+
+
+ Align XY plane to pass through three vertices.
+ Attachment3D mode tooltip
+ Align XY plane to pass through three vertices.
+
+
+
+ XZ plane by 3 points
+ Attachment3D mode caption
+ XZ plane by 3 points
+
+
+
+ Align XZ plane to pass through 3 points; X axis will pass through two first points.
+ Attachment3D mode tooltip
+ Align XZ plane to pass through 3 points; X axis will pass through two first points.
+
+
+
+ Folding
+ Attachment3D mode caption
+ Folding
+
+
+
+ Specialty mode for folding polyhedra. Select 4 edges in order: foldable edge, fold line, other fold line, other foldable edge. XY plane will be aligned to folding the first edge.
+ Attachment3D mode tooltip
+ Specialty mode for folding polyhedra. Select 4 edges in order: foldable edge, fold line, other fold line, other foldable edge. XY plane will be aligned to folding the first edge.
+
+
+
+ Inertial CS
+ Attachment3D mode caption
+ Inertial CS
+
+
+
+ Inertial coordinate system, constructed on principal axes of inertia and center of mass.
+ Attachment3D mode tooltip
+ Inertial coordinate system, constructed on principal axes of inertia and center of mass.
+
+
+
+ Align O-Z-X
+ Attachment3D mode caption
+ Align O-Z-X
+
+
+
+ Match origin with first Vertex. Align Z' and X' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align Z' and X' axes towards vertex/along line.
+
+
+
+ Align O-Z-Y
+ Attachment3D mode caption
+ Align O-Z-Y
+
+
+
+ Match origin with first Vertex. Align Z' and Y' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align Z' and Y' axes towards vertex/along line.
+
+
+
+
+ Align O-X-Y
+ Attachment3D mode caption
+ Align O-X-Y
+
+
+
+ Match origin with first Vertex. Align X' and Y' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align X' and Y' axes towards vertex/along line.
+
+
+
+ Align O-X-Z
+ Attachment3D mode caption
+ Align O-X-Z
+
+
+
+ Match origin with first Vertex. Align X' and Z' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align X' and Z' axes towards vertex/along line.
+
+
+
+ Align O-Y-Z
+ Attachment3D mode caption
+ Align O-Y-Z
+
+
+
+ Match origin with first Vertex. Align Y' and Z' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align Y' and Z' axes towards vertex/along line.
+
+
+
+
+ Align O-Y-X
+ Attachment3D mode caption
+ Align O-Y-X
+
+
+
+ Match origin with first Vertex. Align Y' and X' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align Y' and X' axes towards vertex/along line.
+
+
+
+ Align O-N-X
+ Attachment3D mode caption
+ Align O-N-X
+
+
+
+ Match origin with first Vertex. Align normal and horizontal plane axis towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align normal and horizontal plane axis towards vertex/along line.
+
+
+
+ Align O-N-Y
+ Attachment3D mode caption
+ Align O-N-Y
+
+
+
+ Match origin with first Vertex. Align normal and vertical plane axis towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align normal and vertical plane axis towards vertex/along line.
+
+
+
+ Match origin with first Vertex. Align horizontal and vertical plane axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align horizontal and vertical plane axes towards vertex/along line.
+
+
+
+ Align O-X-N
+ Attachment3D mode caption
+ Align O-X-N
+
+
+
+ Match origin with first Vertex. Align horizontal plane axis and normal towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align horizontal plane axis and normal towards vertex/along line.
+
+
+
+ Align O-Y-N
+ Attachment3D mode caption
+ Align O-Y-N
+
+
+
+ Match origin with first Vertex. Align vertical plane axis and normal towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align vertical plane axis and normal towards vertex/along line.
+
+
+
+ Match origin with first Vertex. Align vertical and horizontal plane axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Match origin with first Vertex. Align vertical and horizontal plane axes towards vertex/along line.
+
+
+
+ BlockDefinition
+
+
+ Block definition
+ Дефиницията на блока
+
+
+
+ First limit
+ Първа граница
+
+
+
+
+ Type:
+ Тип:
+
+
+
+
+ mm
+ мм
+
+
+
+
+ Length:
+ Дължина:
+
+
+
+
+ Dimension
+ Размерност
+
+
+
+
+ Up to next
+ До следващото
+
+
+
+
+ Up to last
+ До последно
+
+
+
+
+ Up to plane
+ До равнина
+
+
+
+
+ Up to face
+ До лице
+
+
+
+
+ Limit:
+ Граница:
+
+
+
+
+
+
+ No selection
+ Няма избран елемент
+
+
+
+ Profile
+ Профил
+
+
+
+ Selection:
+ Избор:
+
+
+
+ Reverse
+ На обратно
+
+
+
+ Both sides
+ На двете страни
+
+
+
+ Second limit
+ Втора граница
+
+
+
+ Direction
+ Посока
+
+
+
+ Perpendicular to sketch
+ Перпендикулярно на скицата
+
+
+
+ Reference
+ Референция
+
+
+
+ CmdBoxSelection
+
+
+ Part
+ Компонент
+
+
+
+
+
+ Box selection
+ Box selection
+
+
+
+ CmdCheckGeometry
+
+
+ Part
+ Компонент
+
+
+
+ Check Geometry
+ Проверка на геометрията
+
+
+
+ Analyzes Geometry For Errors
+ Анализира геометрията за грешки
+
+
+
+ CmdColorPerFace
+
+
+ Part
+ Компонент
+
+
+
+ Color per face
+ Цвят по повърхността
+
+
+
+ Set color per face
+ Задаване на цвят по повърхността
+
+
+
+ CmdMeasureAngular
+
+
+ Part
+ Компонент
+
+
+
+
+ Measure Angular
+ Measure Angular
+
+
+
+ CmdMeasureClearAll
+
+
+ Part
+ Компонент
+
+
+
+
+ Clear All
+ Изтриване на всичко
+
+
+
+ CmdMeasureLinear
+
+
+ Part
+ Компонент
+
+
+
+
+ Measure Linear
+ Measure Linear
+
+
+
+ CmdMeasureToggle3d
+
+
+ Part
+ Компонент
+
+
+
+
+ Toggle 3d
+ Toggle 3d
+
+
+
+ CmdMeasureToggleAll
+
+
+ Part
+ Компонент
+
+
+
+
+ Toggle All
+ Toggle All
+
+
+
+ CmdMeasureToggleDelta
+
+
+ Part
+ Компонент
+
+
+
+
+ Toggle Delta
+ Toggle Delta
+
+
+
+ CmdPartBoolean
+
+
+ Part
+ Компонент
+
+
+
+ Boolean...
+ Булева операция...
+
+
+
+ Run a boolean operation with two shapes selected
+ Старитай Булева операция с две избрани фигури
+
+
+
+ CmdPartBox
+
+
+ Part
+ Компонент
+
+
+
+
+
+ Cube
+ Куб
+
+
+
+ Create a cube solid
+ Създаване на твърдотелен куб
+
+
+
+ CmdPartBox2
+
+
+ Part
+ Компонент
+
+
+
+ Box fix 1
+ Box fix 1
+
+
+
+ Create a box solid without dialog
+ Създаване на твърдотелен куб без диалог
+
+
+
+ CmdPartBox3
+
+
+ Part
+ Компонент
+
+
+
+ Box fix 2
+ Box fix 2
+
+
+
+ Create a box solid without dialog
+ Създаване на твърдотелен куб без диалог
+
+
+
+ CmdPartBuilder
+
+
+ Part
+ Компонент
+
+
+
+ Shape builder...
+ Строител на форми...
+
+
+
+ Advanced utility to create shapes
+ Разширен инструмент за създаване на фигури
+
+
+
+ CmdPartChamfer
+
+
+ Part
+ Компонент
+
+
+
+ Chamfer...
+ Скосяване...
+
+
+
+ Chamfer the selected edges of a shape
+ Скосяване на избраните ръбове на фигура
+
+
+
+ CmdPartCommon
+
+
+ Part
+ Компонент
+
+
+
+ Intersection
+ Пресичане
+
+
+
+ Make an intersection of two shapes
+ Направи сечение на две фигури
+
+
+
+ CmdPartCompCompoundTools
+
+
+ Part
+ Компонент
+
+
+
+ Counpound tools
+ Counpound tools
+
+
+
+ Compound tools: working with lists of shapes.
+ Compound tools: working with lists of shapes.
+
+
+
+ CmdPartCompJoinFeatures
+
+
+ Part
+ Компонент
+
+
+
+ Join objects...
+ Join objects...
+
+
+
+ Join walled objects
+ Join walled objects
+
+
+
+ CmdPartCompOffset
+
+
+ Part
+ Компонент
+
+
+
+ Offset:
+ Offset:
+
+
+
+ Tools to offset shapes (construct parallel shapes)
+ Tools to offset shapes (construct parallel shapes)
+
+
+
+ CmdPartCompSplitFeatures
+
+
+ Part
+ Компонент
+
+
+
+ Split objects...
+ Split objects...
+
+
+
+ Shape splitting tools. Compsolid creation tools. OCC 6.9.0 or later is required.
+ Shape splitting tools. Compsolid creation tools. OCC 6.9.0 or later is required.
+
+
+
+ CmdPartCompound
+
+
+ Part
+ Компонент
+
+
+
+ Make compound
+ Make compound
+
+
+
+ Make a compound of several shapes
+ Make a compound of several shapes
+
+
+
+ CmdPartCone
+
+
+ Part
+ Компонент
+
+
+
+
+
+ Cone
+ Конус
+
+
+
+ Create a cone solid
+ Създава твърдотелен конус
+
+
+
+ CmdPartCrossSections
+
+
+ Part
+ Компонент
+
+
+
+ Cross-sections...
+ Сечения...
+
+
+
+ Cross-sections
+ Напречни сечения
+
+
+
+ CmdPartCut
+
+
+ Part
+ Компонент
+
+
+
+ Cut
+ Изрязване
+
+
+
+ Make a cut of two shapes
+ Make a cut of two shapes
+
+
+
+ CmdPartCylinder
+
+
+ Part
+ Компонент
+
+
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+ Create a Cylinder
+ Създаване на цилиндър
+
+
+
+ CmdPartDefeaturing
+
+
+ Part
+ Компонент
+
+
+
+ Defeaturing
+ Defeaturing
+
+
+
+ Remove feature from a shape
+ Remove feature from a shape
+
+
+
+ CmdPartExport
+
+
+ Part
+ Компонент
+
+
+
+ Export CAD...
+ Експортиране на CAD...
+
+
+
+ Exports to a CAD file
+ Експортиране в CAD файл
+
+
+
+ CmdPartExtrude
+
+
+ Part
+ Компонент
+
+
+
+ Extrude...
+ Изтегляне...
+
+
+
+ Extrude a selected sketch
+ Изтегляне на избраната скица
+
+
+
+ CmdPartFillet
+
+
+ Part
+ Компонент
+
+
+
+ Fillet...
+ Закръгление...
+
+
+
+ Fillet the selected edges of a shape
+ Закръгление на избрани ръбове на фигура
+
+
+
+ CmdPartFuse
+
+
+ Part
+ Компонент
+
+
+
+ Union
+ Съюз
+
+
+
+ Make a union of several shapes
+ Прави съюз на няколко фигури
+
+
+
+ CmdPartImport
+
+
+ Part
+ Компонент
+
+
+
+ Import CAD...
+ Импортирай CAD...
+
+
+
+ Imports a CAD file
+ Импортира CAD файл
+
+
+
+ CmdPartImportCurveNet
+
+
+ Part
+ Компонент
+
+
+
+ Import curve network...
+ Import curve network...
+
+
+
+ Import a curve network
+ Import a curve network
+
+
+
+ CmdPartLoft
+
+
+ Part
+ Компонент
+
+
+
+ Loft...
+ Профилиране...
+
+
+
+ Utility to loft
+ Инструмент за профилиране
+
+
+
+ CmdPartMakeFace
+
+
+ Part
+ Компонент
+
+
+
+ Make face from wires
+ Make face from wires
+
+
+
+ Make face from set of wires (e.g. from a sketch)
+ Make face from set of wires (e.g. from a sketch)
+
+
+
+ CmdPartMakeSolid
+
+
+ Part
+ Компонент
+
+
+
+ Convert to solid
+ Превръщане в твърдо тяло
+
+
+
+ Create solid from a shell or compound
+ Създай твърдо тяло от повърхнина или съставни елементи
+
+
+
+ CmdPartMirror
+
+
+ Part
+ Компонент
+
+
+
+ Mirroring...
+ Създаване на огледално копие...
+
+
+
+ Mirroring a selected shape
+ Огледално копиране на избраната фигура
+
+
+
+ CmdPartOffset
+
+
+ Part
+ Компонент
+
+
+
+ 3D Offset...
+ 3D Offset...
+
+
+
+ Utility to offset in 3D
+ Utility to offset in 3D
+
+
+
+ CmdPartOffset2D
+
+
+ Part
+ Компонент
+
+
+
+ 2D Offset...
+ 2D Offset...
+
+
+
+ Utility to offset planar shapes
+ Utility to offset planar shapes
+
+
+
+ CmdPartPickCurveNet
+
+
+ Part
+ Компонент
+
+
+
+ Pick curve network
+ Pick curve network
+
+
+
+ Pick a curve network
+ Pick a curve network
+
+
+
+ CmdPartPrimitives
+
+
+ Part
+ Компонент
+
+
+
+ Create primitives...
+ Създаване на примитиви...
+
+
+
+ Creation of parametrized geometric primitives
+ Създаването на параметризирани геометрични примитиви
+
+
+
+ CmdPartRefineShape
+
+
+ Part
+ Компонент
+
+
+
+ Refine shape
+ Усъвършенстване на формата
+
+
+
+ Refine the copy of a shape
+ Усъвършенстване на копието на фигура
+
+
+
+ CmdPartReverseShape
+
+
+ Part
+ Компонент
+
+
+
+ Reverse shapes
+ Reverse shapes
+
+
+
+ Reverse orientation of shapes
+ Reverse orientation of shapes
+
+
+
+ CmdPartRevolve
+
+
+ Part
+ Компонент
+
+
+
+ Revolve...
+ Revolve...
+
+
+
+ Revolve a selected shape
+ Revolve a selected shape
+
+
+
+ CmdPartRuledSurface
+
+
+ Part
+ Компонент
+
+
+
+ Create ruled surface
+ Create ruled surface
+
+
+
+ Create a ruled surface from either two Edges or two wires
+ Create a ruled surface from either two Edges or two wires
+
+
+
+ CmdPartSection
+
+
+ Part
+ Компонент
+
+
+
+ Section
+ Сечение
+
+
+
+ Make a section of two shapes
+ Make a section of two shapes
+
+
+
+ CmdPartShapeFromMesh
+
+
+ Part
+ Компонент
+
+
+
+ Create shape from mesh...
+ Създаване на фигура от полигонна мрежа...
+
+
+
+ Create shape from selected mesh object
+ Създаване на фигура от избран предмет с полигонна мрежа
+
+
+
+ CmdPartSimpleCopy
+
+
+ Part
+ Компонент
+
+
+
+ Create simple copy
+ Създаване на бързо копие
+
+
+
+ Create a simple non-parametric copy
+ Създаване на бързо, не параметрично, копие
+
+
+
+ CmdPartSimpleCylinder
+
+
+ Part
+ Компонент
+
+
+
+ Create Cylinder...
+ Създаване на цилиндър...
+
+
+
+ Create a Cylinder
+ Създаване на цилиндър
+
+
+
+ CmdPartSphere
+
+
+ Part
+ Компонент
+
+
+
+
+
+ Sphere
+ Сфера
+
+
+
+ Create a sphere solid
+ Създаване на твърдотелна сфера
+
+
+
+ CmdPartSweep
+
+
+ Part
+ Компонент
+
+
+
+ Sweep...
+ Sweep...
+
+
+
+ Utility to sweep
+ Utility to sweep
+
+
+
+ CmdPartThickness
+
+
+ Part
+ Компонент
+
+
+
+ Thickness...
+ Дебелина...
+
+
+
+ Utility to apply a thickness
+ Инструмент за създаване на дебелина
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Selected one or more faces of a shape
+ Избрани са едно или повече лица на фигура
+
+
+
+ Selected shape is not a solid
+ Избраната фигура не е твърдотелна
+
+
+
+ CmdPartTorus
+
+
+ Part
+ Компонент
+
+
+
+
+
+ Torus
+ Тороид
+
+
+
+ Create a torus solid
+ Създаване на твърдотелен тороид
+
+
+
+ PartDesignGui::TaskDatumParameters
+
+
+ Form
+ Form
+
+
+
+ Selection accepted
+ Selection accepted
+
+
+
+ Reference 1
+ Ориентир 1
+
+
+
+ Reference 2
+ Ориентир 2
+
+
+
+ Reference 3
+ Ориентир 3
+
+
+
+ Reference 4
+ Ориентир 4
+
+
+
+ Attachment mode:
+ Режим на прикачване:
+
+
+
+ AttachmentOffset property. The placement is expressed in local space of object being attached.
+ AttachmentOffset property. The placement is expressed in local space of object being attached.
+
+
+
+ Attachment Offset:
+ Attachment Offset:
+
+
+
+ X:
+ Х:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Yaw:
+ Yaw:
+
+
+
+ Pitch:
+ Pitch:
+
+
+
+ Roll:
+ Roll:
+
+
+
+ Flip sides
+ Flip sides
+
+
+
+ PartGui::CrossSections
+
+
+ Cross sections
+ Напречни сечения
+
+
+
+ Guiding plane
+ Водеща равнина
+
+
+
+ XY
+ XY
+
+
+
+ XZ
+ XZ
+
+
+
+ YZ
+ YZ
+
+
+
+ Position:
+ Позиция:
+
+
+
+ Sections
+ Сечения
+
+
+
+ On both sides
+ На двете страни
+
+
+
+ Count
+ Брой
+
+
+
+ Distance:
+ Разстояние:
+
+
+
+ PartGui::DlgBooleanOperation
+
+
+ Boolean Operation
+ Булева операция
+
+
+
+ Boolean operation
+ Булева операция
+
+
+
+ Section
+ Сечение
+
+
+
+ Difference
+ Разлика
+
+
+
+ Union
+ Съюз
+
+
+
+ Intersection
+ Пресичане
+
+
+
+ First shape
+ Първа фигура
+
+
+
+
+ Solids
+ Твърдо тяло
+
+
+
+
+ Shells
+ Shells
+
+
+
+
+ Compounds
+ Compounds
+
+
+
+
+ Faces
+ Лица
+
+
+
+ Second shape
+ Втора фигура
+
+
+
+ Swap selection
+ Swap selection
+
+
+
+ Select a shape on the left side, first
+ Select a shape on the left side, first
+
+
+
+ Select a shape on the right side, first
+ Select a shape on the right side, first
+
+
+
+ Cannot perform a boolean operation with the same shape
+ Cannot perform a boolean operation with the same shape
+
+
+
+ No active document available
+ No active document available
+
+
+
+ One of the selected objects doesn't exist anymore
+ One of the selected objects doesn't exist anymore
+
+
+
+ Performing union on non-solids is not possible
+ Performing union on non-solids is not possible
+
+
+
+ Performing intersection on non-solids is not possible
+ Performing intersection on non-solids is not possible
+
+
+
+ Performing difference on non-solids is not possible
+ Performing difference on non-solids is not possible
+
+
+
+ PartGui::DlgChamferEdges
+
+
+ Chamfer Edges
+ Chamfer Edges
+
+
+
+ PartGui::DlgExtrusion
+
+
+ Extrude
+ Extrude
+
+
+
+ Direction
+ Посока
+
+
+
+ If checked, direction of extrusion is reversed.
+ If checked, direction of extrusion is reversed.
+
+
+
+ Reversed
+ Обратно
+
+
+
+ Specify direction manually using X,Y,Z values.
+ Specify direction manually using X,Y,Z values.
+
+
+
+ Custom direction:
+ Custom direction:
+
+
+
+ Extrude perpendicularly to plane of input shape.
+ Extrude perpendicularly to plane of input shape.
+
+
+
+ Along normal
+ Along normal
+
+
+
+ Click to start selecting an edge in 3d view.
+ Click to start selecting an edge in 3d view.
+
+
+
+
+ Select
+ Изберете
+
+
+
+ Set direction to match a direction of straight edge. Hint: to account for length of the edge too, set both lengths to zero.
+ Set direction to match a direction of straight edge. Hint: to account for length of the edge too, set both lengths to zero.
+
+
+
+ Along edge:
+ Along edge:
+
+
+
+ X:
+ Х:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Length
+ Дължина
+
+
+
+ Along:
+ Along:
+
+
+
+ Length to extrude along direction (can be negative). If both lengths are zero, magnitude of direction is used.
+ Length to extrude along direction (can be negative). If both lengths are zero, magnitude of direction is used.
+
+
+
+ Against:
+ Срещу:
+
+
+
+ Length to extrude against direction (can be negative).
+ Length to extrude against direction (can be negative).
+
+
+
+ Distribute extrusion length equally to both sides.
+ Distribute extrusion length equally to both sides.
+
+
+
+ Symmetric
+ Симетрично
+
+
+
+ Taper outward angle
+ Taper outward angle
+
+
+
+
+ Apply slope (draft) to extrusion side faces.
+ Apply slope (draft) to extrusion side faces.
+
+
+
+ If checked, extruding closed wires will give solids, not shells.
+ If checked, extruding closed wires will give solids, not shells.
+
+
+
+ Create solid
+ Създаване на твърдо тяло
+
+
+
+ Shape
+ Форма
+
+
+
+ Selecting...
+ Избор...
+
+
+
+ The document '%1' doesn't exist.
+ The document '%1' doesn't exist.
+
+
+
+
+ Creating Extrusion failed.
+
+%1
+ Creating Extrusion failed.
+
+%1
+
+
+
+ Object not found: %1
+ Object not found: %1
+
+
+
+ No shapes selected for extrusion. Select some, first.
+ No shapes selected for extrusion. Select some, first.
+
+
+
+ Extrusion direction link is invalid.
+
+%1
+ Extrusion direction link is invalid.
+
+%1
+
+
+
+ Direction mode is to use an edge, but no edge is linked.
+ Direction mode is to use an edge, but no edge is linked.
+
+
+
+ Can't determine normal vector of shape to be extruded. Please use other mode.
+
+(%1)
+ Can't determine normal vector of shape to be extruded. Please use other mode.
+
+(%1)
+
+
+
+ Extrusion direction is zero-length. It must be non-zero.
+ Extrusion direction is zero-length. It must be non-zero.
+
+
+
+ Total extrusion length is zero (length1 == -length2). It must be nonzero.
+ Total extrusion length is zero (length1 == -length2). It must be nonzero.
+
+
+
+ PartGui::DlgFilletEdges
+
+
+ Fillet Edges
+ Fillet Edges
+
+
+
+ Shape
+ Форма
+
+
+
+ Selected shape:
+ Selected shape:
+
+
+
+ No selection
+ Няма избран елемент
+
+
+
+ Fillet Parameter
+ Fillet Parameter
+
+
+
+ Selection
+ Избор
+
+
+
+ Select edges
+ Иберете ръбове
+
+
+
+ Select faces
+ Избери лица
+
+
+
+ All
+ All
+
+
+
+ None
+ Няма
+
+
+
+ Fillet type:
+ Fillet type:
+
+
+
+ Constant Radius
+ Constant Radius
+
+
+
+ Variable Radius
+ Variable Radius
+
+
+
+ Radius:
+ Радиус:
+
+
+
+ Length:
+ Дължина:
+
+
+
+ Constant Length
+ Постоянна дължина
+
+
+
+ Variable Length
+ Променлива дължина
+
+
+
+ Edges to chamfer
+ Edges to chamfer
+
+
+
+
+ Start length
+ Начална дължина
+
+
+
+ End length
+ Крайна дължина
+
+
+
+ Edges to fillet
+ Ръбовете за закръгляне
+
+
+
+
+ Start radius
+ Начален радиус
+
+
+
+ End radius
+ Краен радиус
+
+
+
+
+ Edge%1
+ Ръб%1
+
+
+
+ Length
+ Дължина
+
+
+
+ Radius
+ Радиус
+
+
+
+ No shape selected
+ Няма избрана геометрия
+
+
+
+ No valid shape is selected.
+Please select a valid shape in the drop-down box first.
+ Няма избрана геометрия. Моля изберете първо геометрия от падащото меню.
+
+
+
+ No edge selected
+ Няма избрани ръбове
+
+
+
+ No edge entity is checked to fillet.
+Please check one or more edge entities first.
+ Няма избран ръб за закръгление. Моля изберете един или повече ръбове първо.
+
+
+
+ PartGui::DlgImportExportIges
+
+
+ IGES
+ IGES
+
+
+
+ Export
+ Export
+
+
+
+ Units for export of IGES
+ Единици за експортиране на IGES
+
+
+
+ Millimeter
+ Millimeter
+
+
+
+ Meter
+ Meter
+
+
+
+ Inch
+ Inch
+
+
+
+ Write solids and shells as
+ Write solids and shells as
+
+
+
+ Groups of Trimmed Surfaces (type 144)
+ Groups of Trimmed Surfaces (type 144)
+
+
+
+ Solids (type 186) and Shells (type 514) / B-REP mode
+ Solids (type 186) and Shells (type 514) / B-REP mode
+
+
+
+ Import
+ Внасяне
+
+
+
+ Skip blank entities
+ Пропусни празна входяща информация
+
+
+
+ Header
+ Header
+
+
+
+ Company
+ Дружество
+
+
+
+ Product
+ Продукт
+
+
+
+ Author
+ Aвтор
+
+
+
+ PartGui::DlgImportExportStep
+
+
+ STEP
+ STEP
+
+
+
+ Header
+ Header
+
+
+
+ Company
+ Дружество
+
+
+
+ Author
+ Aвтор
+
+
+
+ Product
+ Продукт
+
+
+
+ Export
+ Export
+
+
+
+ Millimeter
+ Millimeter
+
+
+
+ Meter
+ Meter
+
+
+
+ Inch
+ Inch
+
+
+
+ Units for export of STEP
+ Единици за експортиране на STEP
+
+
+
+ Scheme
+ Схема
+
+
+
+ Write out curves in parametric space of surface
+ Write out curves in parametric space of surface
+
+
+
+ Import
+ Внасяне
+
+
+
+ If this is checked, no Compound merge will be done during file reading (slower but higher details).
+ If this is checked, no Compound merge will be done during file reading (slower but higher details).
+
+
+
+ Enable STEP Compound merge
+ Enable STEP Compound merge
+
+
+
+ PartGui::DlgPartBox
+
+
+ Box definition
+ Параметри на куб
+
+
+
+ Position:
+ Позиция:
+
+
+
+ Direction:
+ Direction:
+
+
+
+ X:
+ Х:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Size:
+ Размер:
+
+
+
+ Height:
+ Височина:
+
+
+
+ Width:
+ Ширина:
+
+
+
+ Length:
+ Дължина:
+
+
+
+ PartGui::DlgPartCylinder
+
+
+ Cylinder definition
+ Параметри на цилиндър
+
+
+
+ Position:
+ Позиция:
+
+
+
+ Direction:
+ Direction:
+
+
+
+ X:
+ Х:
+
+
+
+ Z:
+ Z:
+
+
+
+ Y:
+ Y:
+
+
+
+ Parameter
+ Параметър
+
+
+
+ Height:
+ Височина:
+
+
+
+ Radius:
+ Радиус:
+
+
+
+ PartGui::DlgPartImportIges
+
+
+ IGES input file
+ IGES входен файл
+
+
+
+ File Name
+ Име на файл
+
+
+
+ ...
+ ...
+
+
+
+ PartGui::DlgPartImportIgesImp
+
+
+ IGES
+ IGES
+
+
+
+ All Files
+ Всички файлове
+
+
+
+ PartGui::DlgPartImportStep
+
+
+ Step input file
+ STEP входен файл
+
+
+
+ File Name
+ Име на файл
+
+
+
+ ...
+ ...
+
+
+
+ PartGui::DlgPartImportStepImp
+
+
+ STEP
+ STEP
+
+
+
+ All Files
+ Всички файлове
+
+
+
+ PartGui::DlgPrimitives
+
+
+ Geometric Primitives
+ Геометрични примитиви
+
+
+
+
+ Plane
+ Равнина
+
+
+
+
+ Box
+ Box
+
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+
+ Cone
+ Конус
+
+
+
+
+ Sphere
+ Сфера
+
+
+
+
+ Ellipsoid
+ Елипсоид
+
+
+
+
+ Torus
+ Тороид
+
+
+
+
+ Prism
+ Призма
+
+
+
+
+ Wedge
+ Клин
+
+
+
+
+ Helix
+ Cпирала
+
+
+
+
+ Spiral
+ Спирала
+
+
+
+
+ Circle
+ Кръг
+
+
+
+
+ Ellipse
+ Елипса
+
+
+
+ Point
+ Точка
+
+
+
+
+ Line
+ Линия
+
+
+
+
+ Regular polygon
+ Правилен многоъгълник
+
+
+
+ Parameter
+ Параметър
+
+
+
+
+ Width:
+ Ширина:
+
+
+
+
+ Length:
+ Дължина:
+
+
+
+
+
+
+
+ Height:
+ Височина:
+
+
+
+
+
+ Angle:
+ Ъгъл:
+
+
+
+
+
+
+
+ Radius:
+ Радиус:
+
+
+
+
+
+ Radius 1:
+ Радиус 1:
+
+
+
+
+
+ Radius 2:
+ Радиус 2:
+
+
+
+
+ U parameter:
+ Параметър U:
+
+
+
+ V parameters:
+ Параметри V:
+
+
+
+ Radius 3:
+ Радиус 3:
+
+
+
+
+ V parameter:
+ Параметър V:
+
+
+
+ U Parameter:
+ Параметър U:
+
+
+
+
+ Polygon:
+ Многоъгълник:
+
+
+
+
+ Circumradius:
+ Радиус описващ кръг:
+
+
+
+ X min/max:
+ X мин./макс.:
+
+
+
+ Y min/max:
+ Y мин./макс.:
+
+
+
+ Z min/max:
+ Z мин./макс.:
+
+
+
+ X2 min/max:
+ X2 мин./макс.:
+
+
+
+ Z2 min/max:
+ Z2 мин./макс.:
+
+
+
+ Pitch:
+ Pitch:
+
+
+
+ Coordinate system:
+ Координатна система:
+
+
+
+ Right-handed
+ Деснорък
+
+
+
+ Left-handed
+ Леворък
+
+
+
+ Growth:
+ Ръст:
+
+
+
+ Number of rotations:
+ Брой завъртания:
+
+
+
+
+ Angle 1:
+ Ъгъл 1:
+
+
+
+
+ Angle 2:
+ Ъгъл 2:
+
+
+
+ From three points
+ От три точки
+
+
+
+ Major radius:
+ Основен радиус:
+
+
+
+ Minor radius:
+ Второстепенен радиус:
+
+
+
+
+
+ X:
+ Х:
+
+
+
+
+
+ Y:
+ Y:
+
+
+
+
+
+ Z:
+ Z:
+
+
+
+ End point
+ Крайна точка
+
+
+
+ Start point
+ Start point
+
+
+
+
+
+ Create %1
+ Create %1
+
+
+
+ No active document
+ No active document
+
+
+
+ Vertex
+ Vertex
+
+
+
+ &Create
+ &Създаване
+
+
+
+ PartGui::DlgRevolution
+
+
+ Revolve
+ Върти
+
+
+
+ If checked, revolving wires will produce solids. If not, revolving a wire yields a shell.
+ If checked, revolving wires will produce solids. If not, revolving a wire yields a shell.
+
+
+
+ Create Solid
+ Create Solid
+
+
+
+ Shape
+ Форма
+
+
+
+ Angle:
+ Ъгъл:
+
+
+
+ Revolution axis
+ Revolution axis
+
+
+
+ Center X:
+ Център X:
+
+
+
+ Center Y:
+ Център Y:
+
+
+
+ Center Z:
+ Център Z:
+
+
+
+
+ Click to set this as axis
+ Click to set this as axis
+
+
+
+ Dir. X:
+ Dir. X:
+
+
+
+ Dir. Y:
+ Dir. Y:
+
+
+
+ Dir. Z:
+ Dir. Z:
+
+
+
+
+ Select reference
+ Select reference
+
+
+
+ If checked, revolution will extend forwards and backwards by half the angle.
+ If checked, revolution will extend forwards and backwards by half the angle.
+
+
+
+ Symmetric angle
+ Симетричен ъгъл
+
+
+
+ Object not found: %1
+ Object not found: %1
+
+
+
+ Select a shape for revolution, first.
+ Select a shape for revolution, first.
+
+
+
+
+
+ Revolution axis link is invalid.
+
+%1
+ Revolution axis link is invalid.
+
+%1
+
+
+
+ Revolution axis direction is zero-length. It must be non-zero.
+ Revolution axis direction is zero-length. It must be non-zero.
+
+
+
+ Revolution angle span is zero. It must be non-zero.
+ Revolution angle span is zero. It must be non-zero.
+
+
+
+
+ Creating Revolve failed.
+
+%1
+ Creating Revolve failed.
+
+%1
+
+
+
+ Selecting... (line or arc)
+ Selecting... (line or arc)
+
+
+
+ PartGui::DlgSettings3DViewPart
+
+
+ Shape view
+ Изглед на формата
+
+
+
+ Tessellation
+ Омозайчване
+
+
+
+ %
+ %
+
+
+
+ Defines the deviation of tessellation to the actual surface
+ Defines the deviation of tessellation to the actual surface
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+
+
+
+ Maximum deviation depending on the model bounding box
+ Maximum deviation depending on the model bounding box
+
+
+
+ Maximum angular deflection
+ Maximum angular deflection
+
+
+
+ °
+ °
+
+
+
+ Deviation
+ Deviation
+
+
+
+ Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.
+ Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.
+
+
+
+ PartGui::DlgSettingsGeneral
+
+
+ General
+ Общи
+
+
+
+ Model settings
+ Настройки на модела
+
+
+
+ Automatically check model after boolean operation
+ Automatically check model after boolean operation
+
+
+
+ Automatically refine model after boolean operation
+ Automatically refine model after boolean operation
+
+
+
+ Automatically refine model after sketch-based operation
+ Automatically refine model after sketch-based operation
+
+
+
+ Object naming
+ Object naming
+
+
+
+ Add name of base object
+ Add name of base object
+
+
+
+ PartGui::DlgSettingsObjectColor
+
+
+ Part colors
+ Part colors
+
+
+
+ Default Part colors
+ Default Part colors
+
+
+
+ Default vertex color
+ Цвят по подразбиране на връх
+
+
+
+ Bounding box color
+ Bounding box color
+
+
+
+ Default shape color
+ Default shape color
+
+
+
+
+ The default line color for new shapes
+ Цвят на линия по подразбиране за нови фигури
+
+
+
+ The default color for new shapes
+ Цвят по подразбиране за нови фигури
+
+
+
+
+ The default line thickness for new shapes
+ Дебелина на линия по подразбиране за нови фигури
+
+
+
+
+ px
+ px
+
+
+
+ The color of bounding boxes in the 3D view
+ The color of bounding boxes in the 3D view
+
+
+
+ Default vertex size
+ Размер по подразбиране на връх
+
+
+
+ Default line width
+ Default line width
+
+
+
+ Default line color
+ Default line color
+
+
+
+ Random shape color
+ Random shape color
+
+
+
+ Annotations
+ Бележки
+
+
+
+ Default text color
+ Default text color
+
+
+
+ PartGui::FaceColors
+
+
+ Face colors
+ Цветове на лице
+
+
+
+ Do you really want to cancel?
+ Наистина ли искате да прекратите?
+
+
+
+ PartGui::Location
+
+
+ Location
+ Местоположение
+
+
+
+ Position
+ Position
+
+
+
+ 3D View
+ 3D изглед
+
+
+
+ PartGui::LoftWidget
+
+
+ Available profiles
+ Available profiles
+
+
+
+ Selected profiles
+ Selected profiles
+
+
+
+ Too few elements
+ Твърде малко елементи
+
+
+
+ At least two vertices, edges, wires or faces are required.
+ At least two vertices, edges, wires or faces are required.
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ Vertex/Edge/Wire/Face
+ Връх/Ръб/Тел/Лице
+
+
+
+ Loft
+ Loft
+
+
+
+ PartGui::Mirroring
+
+
+ Mirroring
+ Огледално копие
+
+
+
+ Shapes
+ Фигури
+
+
+
+ Mirror plane:
+ Mirror plane:
+
+
+
+ XY plane
+ Равнина XY
+
+
+
+ XZ plane
+ Равнина XZ
+
+
+
+ YZ plane
+ Равнина YZ
+
+
+
+ Base point
+ Base point
+
+
+
+ x
+ x
+
+
+
+ y
+ y
+
+
+
+ z
+ z
+
+
+
+ Select a shape for mirroring, first.
+ Select a shape for mirroring, first.
+
+
+
+ No such document '%1'.
+ Няма такъв документ "%1".
+
+
+
+ PartGui::OffsetWidget
+
+
+ Input error
+ Входна грешка
+
+
+
+ PartGui::ResultModel
+
+
+ Name
+ Име
+
+
+
+ Type
+ Тип
+
+
+
+ Error
+ Грешка
+
+
+
+ PartGui::ShapeBuilderWidget
+
+
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+
+ Select two vertices
+ Изберете два върха
+
+
+
+
+ Select one or more edges
+ Изберете един или повече ръбове
+
+
+
+ Select three or more vertices
+ Изберете три или повече върха
+
+
+
+ Select two or more faces
+ Изберете две или повече лица
+
+
+
+ Select only one part object
+ Изберете само един компонент
+
+
+
+ Select two vertices to create an edge
+ Изберете два върха за да създадете ръб
+
+
+
+ Select adjacent edges
+ Select adjacent edges
+
+
+
+ Select a list of vertices
+ Изберете списък с върхове
+
+
+
+ Select a closed set of edges
+ Изберете затворен набор от ръбове
+
+
+
+ Select adjacent faces
+ Изберете съседни лица
+
+
+
+ All shape types can be selected
+ All shape types can be selected
+
+
+
+ PartGui::SweepWidget
+
+
+ Available profiles
+ Available profiles
+
+
+
+ Selected profiles
+ Selected profiles
+
+
+
+
+
+ Sweep path
+ Sweep path
+
+
+
+ Select one or more connected edges you want to sweep along.
+ Select one or more connected edges you want to sweep along.
+
+
+
+ Too few elements
+ Твърде малко елементи
+
+
+
+ At least one edge or wire is required.
+ At least one edge or wire is required.
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ '%1' cannot be used as profile and path.
+ '%1' cannot be used as profile and path.
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ Done
+ Готово
+
+
+
+ Select one or more connected edges in the 3d view and press 'Done'
+ Select one or more connected edges in the 3d view and press 'Done'
+
+
+
+
+ The selected sweep path is invalid.
+ The selected sweep path is invalid.
+
+
+
+ Vertex/Wire
+ Vertex/Wire
+
+
+
+ Sweep
+ Sweep
+
+
+
+ PartGui::TaskAttacher
+
+
+ Form
+ Form
+
+
+
+ Selection accepted
+ Selection accepted
+
+
+
+ Reference 1
+ Ориентир 1
+
+
+
+ Reference 2
+ Ориентир 2
+
+
+
+ Reference 3
+ Ориентир 3
+
+
+
+ Reference 4
+ Ориентир 4
+
+
+
+ Attachment mode:
+ Режим на прикачване:
+
+
+
+ AttachmentOffset property. The placement is expressed in local space of object being attached.
+ AttachmentOffset property. The placement is expressed in local space of object being attached.
+
+
+
+
+ Attachment Offset:
+ Attachment Offset:
+
+
+
+ X:
+ Х:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Yaw:
+ Yaw:
+
+
+
+ Pitch:
+ Pitch:
+
+
+
+ Roll:
+ Roll:
+
+
+
+ Flip sides
+ Flip sides
+
+
+
+ OCC error: %1
+ Грешка openCASCADE: %1
+
+
+
+ unknown error
+ непозната грешка
+
+
+
+ Attachment mode failed: %1
+ Attachment mode failed: %1
+
+
+
+ Not attached
+ Not attached
+
+
+
+ Attached with mode %1
+ Attached with mode %1
+
+
+
+ Attachment Offset (inactive - not attached):
+ Attachment Offset (inactive - not attached):
+
+
+
+ Face
+ Лице
+
+
+
+ Edge
+ Ръб
+
+
+
+ Vertex
+ Vertex
+
+
+
+ Selecting...
+ Избор...
+
+
+
+ Reference%1
+ Ориентир%1
+
+
+
+ Not editable because rotation part of AttachmentOffset is bound by expressions.
+ Not editable because rotation part of AttachmentOffset is bound by expressions.
+
+
+
+ Reference combinations:
+ Reference combinations:
+
+
+
+ %1 (add %2)
+ %1 (add %2)
+
+
+
+ %1 (add more references)
+ %1 (add more references)
+
+
+
+ PartGui::TaskCheckGeometryDialog
+
+
+ Shape Content
+ Shape Content
+
+
+
+ PartGui::TaskCheckGeometryResults
+
+
+ Check Geometry
+ Проверка на геометрията
+
+
+
+ Check geometry
+ Проверка на геометрията
+
+
+
+ PartGui::TaskDlgAttacher
+
+
+ Datum dialog: Input error
+ Datum dialog: Input error
+
+
+
+ PartGui::TaskFaceColors
+
+
+ Set color per face
+ Задаване на цвят по повърхността
+
+
+
+ Click on the faces in the 3d view to select them.
+ Click on the faces in the 3d view to select them.
+
+
+
+ Faces:
+ Лица:
+
+
+
+ Set to default
+ Задаване като по подразбиране
+
+
+
+ Box selection
+ Box selection
+
+
+
+ PartGui::TaskLoft
+
+
+ Loft
+ Loft
+
+
+
+ Create solid
+ Създаване на твърдо тяло
+
+
+
+ Ruled surface
+ Линейна повърхнина
+
+
+
+ Closed
+ Затворено
+
+
+
+ PartGui::TaskOffset
+
+
+
+ Offset
+ Offset
+
+
+
+ Mode
+ Режим
+
+
+
+ Skin
+ Облик
+
+
+
+ Pipe
+ Тръба
+
+
+
+ RectoVerso
+ RectoVerso
+
+
+
+ Join type
+ Тип съединение
+
+
+
+ Arc
+ Дъга
+
+
+
+ Tangent
+ Тангента
+
+
+
+
+ Intersection
+ Пресичане
+
+
+
+ Self-intersection
+ Self-intersection
+
+
+
+ Fill offset
+ Fill offset
+
+
+
+ Faces
+ Лица
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ PartGui::TaskShapeBuilder
+
+
+
+ Create shape
+ Създаване на фигура
+
+
+
+ Face from vertices
+ Лице от върхове
+
+
+
+ Shell from faces
+ Shell from faces
+
+
+
+ Edge from vertices
+ Ръб от върховете
+
+
+
+ Face from edges
+ Лице от ръбове
+
+
+
+ Solid from shell
+ Solid from shell
+
+
+
+ Planar
+ Равнинен
+
+
+
+ Refine shape
+ Усъвършенстване на формата
+
+
+
+ All faces
+ Всички лица
+
+
+
+ Create
+ Създаване
+
+
+
+ Wire from edges
+ Wire from edges
+
+
+
+ PartGui::TaskSweep
+
+
+ Sweep
+ Sweep
+
+
+
+ Sweep Path
+ Sweep Path
+
+
+
+ Create solid
+ Създаване на твърдо тяло
+
+
+
+ Frenet
+ Frenet
+
+
+
+ Select one or more profiles and select an edge or wire
+in the 3D view for the sweep path.
+ Select one or more profiles and select an edge or wire
+in the 3D view for the sweep path.
+
+
+
+ PartGui::ThicknessWidget
+
+
+
+
+ Thickness
+ Дебелина
+
+
+
+ Select faces of the source object and press 'Done'
+ Select faces of the source object and press 'Done'
+
+
+
+ Done
+ Готово
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ Part_FaceMaker
+
+
+ Simple
+ Simple
+
+
+
+ Makes separate plane face from every wire independently. No support for holes; wires can be on different planes.
+ Makes separate plane face from every wire independently. No support for holes; wires can be on different planes.
+
+
+
+ Bull's-eye facemaker
+ Bull's-eye facemaker
+
+
+
+ Supports making planar faces with holes with islands.
+ Supports making planar faces with holes with islands.
+
+
+
+ Cheese facemaker
+ Cheese facemaker
+
+
+
+ Supports making planar faces with holes, but no islands inside holes.
+ Supports making planar faces with holes, but no islands inside holes.
+
+
+
+ Part Extrude facemaker
+ Part Extrude facemaker
+
+
+
+ Supports making faces with holes, does not support nesting.
+ Supports making faces with holes, does not support nesting.
+
+
+
+ Workbench
+
+
+ &Part
+ &Part
+
+
+
+ &Simple
+ &Simple
+
+
+
+ &Parametric
+ &Parametric
+
+
+
+ Solids
+ Твърдо тяло
+
+
+
+ Part tools
+ Part tools
+
+
+
+ Boolean
+ Boolean
+
+
+
+ Primitives
+ Примитиви
+
+
+
+ Join
+ Join
+
+
+
+ Split
+ Разделяне
+
+
+
+ Compound
+ Compound
+
+
+
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ca.ts b/src/Mod/Part/Gui/Resources/translations/Part_ca.ts
index 35d2550168..a96a074b1e 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_ca.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_ca.ts
@@ -345,6 +345,16 @@ Feu clic a 'Continua' per a crear la propietat de totes formes, o en 'Interromp'
Slice to compoundLlesca a la composició
+
+
+ Boolean Fragments
+ Fragments booleans
+
+
+
+ Split objects where they intersect
+ Divideix els objectes on s'interseccionen
+ Slice a selected object by using other objects as cutting tools.
@@ -359,16 +369,6 @@ Es pot usar un 'Filtre de Compost' per extreure'n els talls individuals.Slice apartLlesca a part
-
-
- Boolean Fragments
- Fragments booleans
-
-
-
- Split objects where they intersect
- Divideix els objectes on s'interseccionen
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_cs.ts b/src/Mod/Part/Gui/Resources/translations/Part_cs.ts
index a20890e071..487125c98b 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_cs.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_cs.ts
@@ -349,6 +349,16 @@ Klikněte 'Pokračovat' chcete-li přesto prvek vytvořit, nebo "Přerušit" pro
Slice to compoundPlátkovat na složeninu
+
+
+ Boolean Fragments
+ Booleovské fragmenty
+
+
+
+ Split objects where they intersect
+ Rozdělit objekty, kde se protínají
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ Výsledné části budou definovány jako složenina.
Slice apartRozdělit plátkováním
-
-
- Boolean Fragments
- Booleovské fragmenty
-
-
-
- Split objects where they intersect
- Rozdělit objekty, kde se protínají
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_de.ts b/src/Mod/Part/Gui/Resources/translations/Part_de.ts
index 8f9980f07e..da36300e20 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_de.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_de.ts
@@ -345,6 +345,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundTeilen zu einem Verbund
+
+
+ Boolean Fragments
+ Boolesche Fragmente
+
+
+
+ Split objects where they intersect
+ Auftrennen von Objekten an deren Schnittstellen
+ Slice a selected object by using other objects as cutting tools.
@@ -359,16 +369,6 @@ Ein 'Verbundobjekt-Filter' kann verwendet werden, um die einzelnen Scheiben zu e
Slice apartAuseinanderschneiden
-
-
- Boolean Fragments
- Boolesche Fragmente
-
-
-
- Split objects where they intersect
- Auftrennen von Objekten an deren Schnittstellen
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_el.ts b/src/Mod/Part/Gui/Resources/translations/Part_el.ts
index 2d9627b002..41268212ec 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_el.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_el.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_es-AR.qm b/src/Mod/Part/Gui/Resources/translations/Part_es-AR.qm
new file mode 100644
index 0000000000..8c080a7db7
Binary files /dev/null and b/src/Mod/Part/Gui/Resources/translations/Part_es-AR.qm differ
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_es-AR.ts b/src/Mod/Part/Gui/Resources/translations/Part_es-AR.ts
new file mode 100644
index 0000000000..1c9635a108
--- /dev/null
+++ b/src/Mod/Part/Gui/Resources/translations/Part_es-AR.ts
@@ -0,0 +1,5453 @@
+
+
+
+
+ AttachmentEditor
+
+
+ Attachment...
+ Adjunto...
+
+
+
+ Edit attachment of selected object.
+ Editar el adjunto del objeto seleccionado.
+
+
+
+ No object named {name}
+ Ningún objeto nombrado {name}
+
+
+
+ Failed to parse link (more than one colon encountered)
+ Error al analizar el enlace (se encontraron más de dos puntos)
+
+
+
+ Object {name} is neither movable nor attachable, can't edit attachment
+ El objeto {name} no se puede mover ni adjuntar, no puede editar el adjunto
+
+
+
+ {obj} is not attachable. You can still use attachment editor dialog to align the object, but the attachment won't be parametric.
+ {obj} no se puede adjuntar. Todavía puede utilizar el diálogo del editor adjunto para alinear el objeto, pero el adjunto no será paramétrico.
+
+
+
+ Continue
+ Continuo
+
+
+
+ Attachment
+ Adjunto
+
+
+
+ Edit attachment of {feat}
+ Editar adjunto de {feat}
+
+
+
+ Ignored. Can't attach object to itself!
+ Ignorado. ¡No se puede adjuntar objeto a sí mismo!
+
+
+
+ {obj1} depends on object being attached, can't use it for attachment
+ {obj1} depende del objeto que se adjunte, no se puede usar para adjuntar
+
+
+
+ {mode} (add {morerefs})
+ {mode} (agregar {morerefs})
+
+
+
+ {mode} (add more references)
+ {mode} (agregar más referencias)
+
+
+
+ Reference combinations:
+ Combinaciones de referencia:
+
+
+
+ Reference{i}
+ Referencia{i}
+
+
+
+ Selecting...
+ Seleccionar...
+
+
+
+ Failed to resolve links. {err}
+ No se pudieron resolver los enlaces. {err}
+
+
+
+ Not attached
+ No adjuntado
+
+
+
+ Attached with mode {mode}
+ Adjunto con el modo {mode}
+
+
+
+ Error: {err}
+ Error: {err}
+
+
+
+ Attachment Offset:
+ Desfase de adjunto:
+
+
+
+ Attachment Offset (inactive - not attached):
+ Desfase de adjunto (inactivo - no adjunto):
+
+
+
+ Attachment Offset (in local coordinates):
+ Desfase de adjunto (en coordenadas locales):
+
+
+
+ Part_CompoundFilter
+
+
+ Compound Filter
+ Filtro compuesto
+
+
+
+ Filter out objects from a selected compound by characteristics like volume,
+area, or length, or by choosing specific items.
+If a second object is selected, it will be used as reference, for example,
+for collision or distance filtering.
+ Filtrar objetos de un compuesto seleccionado por características como volumen,
+área o longitud, o eligiendo elementos específicos.
+Si se selecciona un segundo objeto, se utilizará como referencia, por ejemplo,
+para filtrado de colisión o distancia.
+
+
+
+ Compound Filter: remove some childs from a compound
+ Filtro Compuesto: eliminar algunos hijos de un compuesto
+
+
+
+ Select a shape that is a compound, first! Second selected item (optional) will be treated as a stencil.
+ ¡Primero, seleccione una forma que es un compuesto! Segundo elemento seleccionado (opcional) se tratará como una plantilla.
+
+
+
+ First select a shape that is a compound. If a second object is selected (optional) it will be treated as a stencil.
+ Primero selecciona una forma que sea un compuesto. Si se selecciona un segundo objeto (opcional), se tratará como una plantilla.
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ El cálculo del resultado falló con un error:
+
+{err}
+
+Haga clic en 'Continuar' para crear la operación de todos modos, o 'Anular' para cancelar.
+
+
+
+ Bad selection
+ Mala selección
+
+
+
+ Computing the result failed with an error:
+
+{errstr}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ El cálculo del resultado falló con un error:
+
+{errstr}
+
+Haga clic en 'Continuar' para crear la operación de todos modos, o 'Anular' para cancelar.
+
+
+
+ Part_ExplodeCompound
+
+
+ Explode compound
+ Explotar compuesto
+
+
+
+ Split up a compound of shapes into separate objects.
+It will create a 'Compound Filter' for each shape.
+ Divide un compuesto de formas en objetos separados.
+Creará un 'Filtro Compuesto' para cada forma.
+
+
+
+ Explode compound: split up a list of shapes into separate objects
+ Explotar compuesto: dividir una lista de formas en objetos separados
+
+
+
+ Select a shape that is a compound, first!
+ ¡Seleccione una forma que es un compuesto, primero!
+
+
+
+ First select a shape that is a compound.
+ Primero seleccione una forma que sea un compuesto.
+
+
+
+ Bad selection
+ Mala selección
+
+
+
+ Part_JoinConnect
+
+
+ Connect objects
+ Conectar objetos
+
+
+
+ Fuses objects, taking care to preserve voids.
+ Fusiona objetos, cuidando de preservar vacíos.
+
+
+
+ Part_JoinCutout
+
+
+ Cutout for object
+ Recorte de objeto
+
+
+
+ Makes a cutout in one object to fit another object.
+ Hace un recorte en un objeto para que se ajuste a otro objeto.
+
+
+
+ Part_JoinEmbed
+
+
+ Embed object
+ Incrustar objeto
+
+
+
+ Fuses one object into another, taking care to preserve voids.
+ Fusiona un objeto en otro, cuidando de preservar los vacíos.
+
+
+
+ Part_SplitFeatures
+
+
+ Boolean fragments
+ Fragmentos booleanos
+
+
+
+ Create a 'Boolean Fragments' object from two or more selected objects,
+or from the shapes inside a compound.
+This is a boolean union which is then sliced at the intersections
+of the original shapes.
+A 'Compound Filter' can be used to extract the individual slices.
+ Cree un objeto 'Fragmentos Booleanos' a partir de dos o más objetos seleccionados,
+o de las formas dentro de un compuesto.
+Esta es una unión booleana que luego se corta en las intersecciones
+de las formas originales.
+Se puede utilizar un 'Filtro Compuesto' para extraer los cortes individuales.
+
+
+
+ Split object by intersections with other objects, and pack the pieces into a compound.
+ Separa un objeto por las intersecciones con otros objetos, y guarda las piezas en un compuesto.
+
+
+
+ Split object by intersections with other objects.
+ Separar un objeto por las intersecciones con otros objetos.
+
+
+
+ Select at least two objects, first! First one is the object to be sliced; the rest are objects to slice with.
+ ¡Seleccione al menos dos objetos, primero! Primero uno es el objeto a ser seccionado; el resto son objetos con los cuales seccionar.
+
+
+
+ Select at least two objects. The first one is the object to be sliced; the rest are objects to slice with.
+ Seleccione al menos dos objetos. El primero es el objeto a cortar; el resto son objetos para cortar.
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ El cálculo del resultado falló con un error:
+
+{err}
+
+Haga clic en 'Continuar' para crear la operación de todos modos, o 'Anular' para cancelar.
+
+
+
+ Remove intersection fragments
+ Eliminar fragmentos de intersección
+
+
+
+ Select at least two objects, or one or more compounds, first! If only one compound is selected, the compounded shapes will be intersected between each other (otherwise, compounds with self-intersections are invalid).
+ ¡Seleccione al menos dos objetos, o uno o más compuestos, en primer lugar! Si sólo se selecciona un compuesto, las formas compuestas serán intersectadas entre sí (de lo contrario, los compuestos con intersecciones con uno mismo son inválidos).
+
+
+
+ Bad selection
+ Mala selección
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ El cálculo del resultado falló con un error:
+
+{err}
+
+Haga clic en 'Continuar' para crear la operación de todos modos, o en 'Anular' para cancelar.
+
+
+
+ Select at least two objects, or one or more compounds. If only one compound is selected, the compounded shapes will be intersected between each other (otherwise, compounds with self-intersections are invalid).
+ Seleccione al menos dos objetos o uno o más compuestos. Si solo se selecciona un compuesto, las formas compuestas se intersectarán entre sí (de lo contrario, los compuestos con auto-intersecciones no son válidos).
+
+
+
+ Slice to compound
+ Seccionar a compuesto
+
+
+
+ Boolean Fragments
+ Fragmentos booleanos
+
+
+
+ Split objects where they intersect
+ Dividir objetos donde se intersectan
+
+
+
+ Slice a selected object by using other objects as cutting tools.
+The resulting pieces will be stored in a compound.
+A 'Compound Filter' can be used to extract the individual slices.
+ Corta un objeto seleccionado usando otros objetos como herramientas de corte.
+Las piezas resultantes se almacenarán en un compuesto.
+Se puede utilizar un 'Filtro Compuesto' para extraer los cortes individuales.
+
+
+
+ Slice apart
+ Seccionar aparte
+
+
+
+ Slice a selected object by other objects, and split it apart.
+It will create a 'Compound Filter' for each slice.
+ Corta un objeto seleccionado entre otros objetos y divídelo.
+Creará un 'Filtro Compuesto' para cada corte.
+
+
+
+ Boolean XOR
+ Booleana XOR
+
+
+
+ Perform an 'exclusive OR' boolean operation with two or more selected objects,
+or with the shapes inside a compound.
+This means the overlapping volumes of the shapes will be removed.
+A 'Compound Filter' can be used to extract the remaining pieces.
+ Realizar una operación booleana 'OR exclusivo' con dos o más objetos seleccionados,
+o con las formas dentro de un compuesto.
+Esto significa que se eliminarán los volúmenes superpuestos de las formas.
+Se puede utilizar un 'Filtro Compuesto' para extraer las piezas restantes.
+
+
+
+ Continue
+ Continuo
+
+
+
+ Part_Tube
+
+
+ Create tube
+ Crear Caño
+
+
+
+ Creates a tube
+ Crea un caño
+
+
+
+ QObject
+
+
+ Create tube
+ Crear Caño
+
+
+
+ Edit %1
+ Editar %1
+
+
+
+
+ Part design
+ Diseño de piezas
+
+
+
+
+ Import-Export
+ Importar/Exportar
+
+
+
+ Display
+ Pantalla
+
+
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+
+ Select two shapes please.
+ Por favor, seleccione dos formas.
+
+
+
+
+
+ Non-solids selected
+ Se han seleccionado objetos no sólidos
+
+
+
+
+
+ The use of non-solids for boolean operations may lead to unexpected results.
+Do you want to continue?
+ Usar objetos no sólidos para operaciones booleanas puede causar resultados inesperados.
+¿Quieres continuar?
+
+
+
+ Select two shapes or more, please. Or, select one compound containing two or more shapes to compute common between.
+ Seleccione dos o más formas, por favor. O bien, seleccione un compuesto que contiene dos o más formas para calcular el común entre ellas.
+
+
+
+ Select two shapes or more, please. Or, select one compound containing two or more shapes to be fused.
+ Seleccione dos formas o más, por favor. O bien, seleccione un compuesto que contiene dos o más formas para ser fusionado.
+
+
+
+ Select one shape or more, please.
+ Seleccione una o más formas, por favor.
+
+
+
+ All CAD Files
+ Todos los archivos CAD
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+ You have to select either two edges or two wires.
+ Debe seleccionar dos aristas o dos alambres.
+
+
+
+ Sewing Tolerance
+ Tolerancia de Costura
+
+
+
+ Enter tolerance for sewing shape:
+ Ingrese la tolerancia para la forma de costura:
+
+
+
+
+ No reference selected
+ Ninguna referencia seleccionada
+
+
+
+
+ Face
+ Cara
+
+
+
+
+ Edge
+ Arista
+
+
+
+
+ Vertex
+ Vértice
+
+
+
+ Compound
+ Compuesto
+
+
+
+ Compound Solid
+ Sólido Compuesto
+
+
+
+ Solid
+ Sólido
+
+
+
+ Shell
+ Carcasa
+
+
+
+ Wire
+ Alambre
+
+
+
+ Shape
+ Forma
+
+
+
+ No Error
+ Sin error
+
+
+
+ Invalid Point On Curve
+ Punto inválido en curva
+
+
+
+ Invalid Point On Curve On Surface
+ Punto inválido en curva en superficie
+
+
+
+ Invalid Point On Surface
+ Punto inválido en curva
+
+
+
+ No 3D Curve
+ Sin curva 3D
+
+
+
+ Multiple 3D Curve
+ Curva 3D múltiple
+
+
+
+ Invalid 3D Curve
+ Curva 3D inválida
+
+
+
+ No Curve On Surface
+ No hay curva en superficie
+
+
+
+ Invalid Curve On Surface
+ Curva inválida en superficie
+
+
+
+ Invalid Curve On Closed Surface
+ Curva inválida en superficie cerrada
+
+
+
+ Invalid Same Range Flag
+ Indicador del mismo rango inválido
+
+
+
+ Invalid Same Parameter Flag
+ Indicador del mismo parámetro inválido
+
+
+
+ Invalid Degenerated Flag
+ Marcador degenerado inválido
+
+
+
+ Free Edge
+ Arista Libre
+
+
+
+ Invalid MultiConnexity
+ Multiconexidad inválida
+
+
+
+ Invalid Range
+ Rango inválido
+
+
+
+ Empty Wire
+ Alambre Vacío
+
+
+
+ Redundant Edge
+ Arista Redundante
+
+
+
+ Self Intersecting Wire
+ Auto-intersección de Alambre
+
+
+
+ No Surface
+ Sin Superficie
+
+
+
+ Invalid Wire
+ Alambre Inválido
+
+
+
+ Redundant Wire
+ Alambre Redundante
+
+
+
+ Intersecting Wires
+ Intersectando alambres
+
+
+
+ Invalid Imbrication Of Wires
+ Superposición de alambres inválida
+
+
+
+ Empty Shell
+ Carcasa vacía
+
+
+
+ Redundant Face
+ Cara Redundante
+
+
+
+ Unorientable Shape
+ Forma sin orientación
+
+
+
+ Not Closed
+ No cerrado
+
+
+
+ Not Connected
+ No conectado
+
+
+
+ Sub Shape Not In Shape
+ Sub-forma no esta en forma
+
+
+
+ Bad Orientation
+ Mala orientación
+
+
+
+ Bad Orientation Of Sub Shape
+ Mala orientación de la sub-forma
+
+
+
+ Invalid Tolerance Value
+ Valor de tolerancia inválido
+
+
+
+ Check Failed
+ Comprobación fallida
+
+
+
+ No Result
+ Sin Resultado
+
+
+
+ Out Of Enum Range:
+ Fuera de rango de enumeración:
+
+
+
+ BOPAlgo CheckUnknown
+ BOPAlgo ComprobarDesconocido
+
+
+
+ BOPAlgo BadType
+ BOPAlgo MalTipo
+
+
+
+ BOPAlgo SelfIntersect
+ BOPAlgo AutoIntersección
+
+
+
+ BOPAlgo TooSmallEdge
+ BOPAlgo AristaDemasiadoPequeña
+
+
+
+ BOPAlgo NonRecoverableFace
+ BOPAlgo CaraIrrecuperable
+
+
+
+ BOPAlgo IncompatibilityOfVertex
+ BOPAlgo IncompatibilidadDeVértices
+
+
+
+ BOPAlgo IncompatibilityOfEdge
+ BOPAlgo IncompatibilidadDeArista
+
+
+
+ BOPAlgo IncompatibilityOfFace
+ BOPAlgo IncompatibilidadDeCara
+
+
+
+ BOPAlgo OperationAborted
+ BOPAlgo OperaciónAnulada
+
+
+
+ BOPAlgo GeomAbs_C0
+ BOPAlgo GeomAbs_C0
+
+
+
+ BOPAlgo_InvalidCurveOnSurface
+ BOPAlgo_CurvaInválidaEnSuperficie
+
+
+
+ BOPAlgo NotValid
+ BOPAlgo NoVálido
+
+
+
+
+ Invalid
+ Inválido
+
+
+
+
+ Selections
+ Selecciones
+
+
+
+
+ Control
+ Control
+
+
+
+ Reset Dialog
+ Restablecer diálogo
+
+
+
+ Toggle 3d
+ Mostrar/Ocultar Medidas 3D
+
+
+
+ Toggle Delta
+ Mostrar/Ocultar Delta
+
+
+
+ Clear All
+ Limpiar todo
+
+
+
+ Set colors...
+ Establecer colores...
+
+
+
+ Edit mirror plane
+ Editar plano de simetría
+
+
+
+ Edit fillet edges
+ Editar redondeado de aristas
+
+
+
+ Edit chamfer edges
+ Editar biselado de aristas
+
+
+
+ Edit offset
+ Editar desfase
+
+
+
+ Edit thickness
+ Editar espesor
+
+
+
+ Show control points
+ Mostrar puntos de control
+
+
+
+ Part_JoinFeatures
+
+
+ Computing the result failed with an error:
+
+{err}
+
+ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ El cálculo del resultado falló con un error:
+
+{err}
+
+Haga clic en 'Continuar' para crear la operación de todos modos, o 'Anular' para cancelar.
+
+
+
+ Computing the result failed with an error:
+
+{err}
+
+Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
+ El cálculo del resultado falló con un error:
+
+{err}
+
+Haga clic en 'Continuar' para crear la operación de todos modos, o en 'Anular' para cancelar.
+
+
+
+ Continue
+ Continuo
+
+
+
+ Select at least two objects, or one or more compounds, first!
+ ¡Seleccione al menos dos objetos, o uno o más compuestos, primero!
+
+
+
+ Select at least two objects, or one or more compounds
+ Seleccione al menos dos objetos o uno o más compuestos
+
+
+
+ Select base object, then the object to embed, and invoke this tool.
+ Seleccione el objeto base, luego el objeto para incrustar e invoque esta herramienta.
+
+
+
+ Select base object, then the object to embed, and then invoke this tool.
+ Seleccione el objeto base, luego el objeto a incrustar y luego invoque esta herramienta.
+
+
+
+ Select the object to make a cutout in, then the object that should fit into the cutout, and invoke this tool.
+ Seleccione el objeto para hacer un recorte, luego el objeto que debe encajar en el recorte e invoque esta herramienta.
+
+
+
+ Bad selection
+ Mala selección
+
+
+
+ Select the object to make a cutout in, then the object that should fit into the cutout, and then invoke this tool.
+ Seleccione el objeto para hacer un recorte, luego el objeto que debe encajar en el recorte e invoque esta herramienta.
+
+
+
+ Part_MakeTube
+
+
+ Create tube
+ Crear Caño
+
+
+
+ Creates a tube
+ Crea un caño
+
+
+
+ Attacher
+
+
+ Any
+ Attacher reference type
+ Cualquiera
+
+
+
+ Vertex
+ Attacher reference type
+ Vértice
+
+
+
+ Edge
+ Attacher reference type
+ Arista
+
+
+
+ Face
+ Attacher reference type
+ Cara
+
+
+
+ Line
+ Attacher reference type
+ Línea
+
+
+
+ Curve
+ Attacher reference type
+ Curva
+
+
+
+ Circle
+ Attacher reference type
+ Círculo
+
+
+
+ Conic
+ Attacher reference type
+ Cónica
+
+
+
+ Ellipse
+ Attacher reference type
+ Elipse
+
+
+
+ Parabola
+ Attacher reference type
+ Parábola
+
+
+
+ Hyperbola
+ Attacher reference type
+ Hipérbola
+
+
+
+ Plane
+ Attacher reference type
+ Plano
+
+
+
+ Sphere
+ Attacher reference type
+ Esfera
+
+
+
+ Revolve
+ Attacher reference type
+ Revolución
+
+
+
+ Cylinder
+ Attacher reference type
+ Cilindro
+
+
+
+ Torus
+ Attacher reference type
+ Rosca
+
+
+
+ Cone
+ Attacher reference type
+ Cono
+
+
+
+ Object
+ Attacher reference type
+ Objeto
+
+
+
+ Solid
+ Attacher reference type
+ Sólido
+
+
+
+ Wire
+ Attacher reference type
+ Alambre
+
+
+
+ Attacher0D
+
+
+ Deactivated
+ AttachmentPoint mode caption
+ Desactivado
+
+
+
+ Attachment is disabled. Point can be moved by editing Placement property.
+ AttachmentPoint mode tooltip
+ La fijacion está deshabilitada. El punto se puede mover editando la propiedad Ubicación.
+
+
+
+ Object's origin
+ AttachmentPoint mode caption
+ Origen del objeto
+
+
+
+ Point is put at object's Placement.Position. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+ AttachmentPoint mode tooltip
+ El punto se pone en la ubicación del objeto.
+Posición. Funciona en objetos con ubicaciones y aristas de elipse/parábola/hipérbola.
+
+
+
+ Focus1
+ AttachmentPoint mode caption
+ Foco1
+
+
+
+ Focus of ellipse, parabola, hyperbola.
+ AttachmentPoint mode tooltip
+ Foco de la elipse, parábola, hipérbola.
+
+
+
+ Focus2
+ AttachmentPoint mode caption
+ Foco2
+
+
+
+ Second focus of ellipse and hyperbola.
+ AttachmentPoint mode tooltip
+ Segundo foco de la elipse y la hipérbola.
+
+
+
+ On edge
+ AttachmentPoint mode caption
+ En la arista
+
+
+
+ Point is put on edge, MapPathParameter controls where. Additionally, vertex can be linked in for making a projection.
+ AttachmentPoint mode tooltip
+ El punto se coloca en el borde, el parámetro MapPath controla dónde. Además, el vértice se puede vincular para hacer una proyección.
+
+
+
+ Center of curvature
+ AttachmentPoint mode caption
+ Centro de curvatura
+
+
+
+ Center of osculating circle of an edge. Optional vertex link defines where.
+ AttachmentPoint mode tooltip
+ Centro del círculo osculador de una arista. El enlace opcional del vértice define donde.
+
+
+
+ Center of mass
+ AttachmentPoint mode caption
+ Centro de masa
+
+
+
+ Center of mass of all references (equal densities are assumed).
+ AttachmentPoint mode tooltip
+ Centro de masa de todas las referencias (se asumen densidades iguales).
+
+
+
+ Intersection
+ AttachmentPoint mode caption
+ Intersección
+
+
+
+ Not implemented
+ AttachmentPoint mode tooltip
+ No implementado
+
+
+
+ Vertex
+ AttachmentPoint mode caption
+ Vértice
+
+
+
+ Put Datum point coincident with another vertex.
+ AttachmentPoint mode tooltip
+ Poner Punto de Referencia coincidente con otro vértice.
+
+
+
+ Proximity point 1
+ AttachmentPoint mode caption
+ Punto de proximidad 1
+
+
+
+ Point on first reference that is closest to second reference.
+ AttachmentPoint mode tooltip
+ Punto en la primera referencia más cercana a la segunda referencia.
+
+
+
+ Proximity point 2
+ AttachmentPoint mode caption
+ Punto de proximidad 2
+
+
+
+ Point on second reference that is closest to first reference.
+ AttachmentPoint mode tooltip
+ Punto en la segunda referencia más cercana a la primera referencia.
+
+
+
+ Attacher1D
+
+
+ Deactivated
+ AttachmentLine mode caption
+ Desactivado
+
+
+
+ Attachment is disabled. Line can be moved by editing Placement property.
+ AttachmentLine mode tooltip
+ La fijación está deshabilitada. La línea se puede mover editando la propiedad Ubicación.
+
+
+
+ Object's X
+ AttachmentLine mode caption
+ Objetos de X
+
+
+
+
+ Line is aligned along local X axis of object. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+ AttachmentLine mode tooltip
+ La línea es alineada a lo largo del eje X del objeto. Funciona en objetos con colocación, y aristas de elipses/parábola/ hipérbola.
+
+
+
+ Object's Y
+ AttachmentLine mode caption
+ Objetos de Y
+
+
+
+ Line is aligned along local Y axis of object. Works on objects with placements, and ellipse/parabola/hyperbola edges.
+ AttachmentLine mode tooltip
+ La línea se alinea a lo largo del eje Y del objeto. Funciona en objetos con colocación y aristas de elipses/ parábolas e hipérbolas.
+
+
+
+ Object's Z
+ AttachmentLine mode caption
+ Objetos de Z
+
+
+
+ Axis of curvature
+ AttachmentLine mode caption
+ Eje de curvatura
+
+
+
+ Line that is an axis of osculating circle of curved edge. Optional vertex defines where.
+ AttachmentLine mode tooltip
+ Línea que es un eje de círculo osculador de la arista curvada. El vértice opcional define dónde.
+
+
+
+ Directrix1
+ AttachmentLine mode caption
+ Directriz1
+
+
+
+ Directrix line for ellipse, parabola, hyperbola.
+ AttachmentLine mode tooltip
+ Línea directriz para elipse, parábola e hipérbola.
+
+
+
+ Directrix2
+ AttachmentLine mode caption
+ Directriz2
+
+
+
+ Second directrix line for ellipse and hyperbola.
+ AttachmentLine mode tooltip
+ Segunda línea directriz para elipse e hipérbola.
+
+
+
+ Asymptote1
+ AttachmentLine mode caption
+ Asíntota1
+
+
+
+ Asymptote of a hyperbola.
+ AttachmentLine mode tooltip
+ Asíntota de una hipérbola.
+
+
+
+ Asymptote2
+ AttachmentLine mode caption
+ Asíntota2
+
+
+
+ Second asymptote of hyperbola.
+ AttachmentLine mode tooltip
+ Segunda asíntota de la hipérbola.
+
+
+
+ Tangent
+ AttachmentLine mode caption
+ Tangente
+
+
+
+ Line tangent to an edge. Optional vertex link defines where.
+ AttachmentLine mode tooltip
+ Línea tangente a una arista. El enlace opcional de vértice define dónde.
+
+
+
+ Normal to edge
+ AttachmentLine mode caption
+ Normal a la arista
+
+
+
+ Align to N vector of Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ AttachmentLine mode tooltip
+ Alinea al vector de N del sistema de coordenadas de Frenet-Serret de borde curvo. Enlace opcional de vértices define dónde.
+
+
+
+ Binormal
+ AttachmentLine mode caption
+ Binormal
+
+
+
+ Align to B vector of Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ AttachmentLine mode tooltip
+ Alinea al vector B al sistema de coordenadas de Frenet-Serret de arista curva. El enlace de vértice opcional, define dónde.
+
+
+
+ Tangent to surface (U)
+ AttachmentLine mode caption
+ Tangente a la superficie (U)
+
+
+
+
+ Tangent to surface, along U parameter. Vertex link defines where.
+ AttachmentLine mode tooltip
+ Tangente a la superficie, a lo largo del parámetro U. El enlace del vértice define dónde.
+
+
+
+ Tangent to surface (V)
+ AttachmentLine mode caption
+ Tangente a la superficie (V)
+
+
+
+ Through two points
+ AttachmentLine mode caption
+ A través de dos puntos
+
+
+
+ Line that passes through two vertices.
+ AttachmentLine mode tooltip
+ Línea que pasa por dos vértices.
+
+
+
+ Intersection
+ AttachmentLine mode caption
+ Intersección
+
+
+
+ Not implemented.
+ AttachmentLine mode tooltip
+ No implementado.
+
+
+
+ Proximity line
+ AttachmentLine mode caption
+ Línea de proximidad
+
+
+
+ Line that spans the shortest distance between shapes.
+ AttachmentLine mode tooltip
+ Línea que se extiende por la distancia más corta entre formas.
+
+
+
+ 1st principal axis
+ AttachmentLine mode caption
+ 1er eje principal
+
+
+
+ Line follows first principal axis of inertia.
+ AttachmentLine mode tooltip
+ Línea que sigue al primer eje principal de inercia.
+
+
+
+ 2nd principal axis
+ AttachmentLine mode caption
+ 2do eje principal
+
+
+
+ Line follows second principal axis of inertia.
+ AttachmentLine mode tooltip
+ Línea que sigue al segundo eje principal de inercia.
+
+
+
+ 3rd principal axis
+ AttachmentLine mode caption
+ 3er eje principal
+
+
+
+ Line follows third principal axis of inertia.
+ AttachmentLine mode tooltip
+ Línea que sigue al tercer eje principal de inercia.
+
+
+
+ Normal to surface
+ AttachmentLine mode caption
+ Normal a la superficie
+
+
+
+ Line perpendicular to surface at point set by vertex.
+ AttachmentLine mode tooltip
+ Línea perpendicular a la superficie en el punto fijado por el vértice.
+
+
+
+ Attacher2D
+
+
+ Deactivated
+ AttachmentPlane mode caption
+ Desactivado
+
+
+
+ Attachment is disabled. Object can be moved by editing Placement property.
+ AttachmentPlane mode tooltip
+ La fijación está deshabilitada. El objeto se puede mover mediante la edición propiedad de colocación.
+
+
+
+ Translate origin
+ AttachmentPlane mode caption
+ Trasladar origen
+
+
+
+ Origin is aligned to match Vertex. Orientation is controlled by Placement property.
+ AttachmentPlane mode tooltip
+ El origen está alineado para que coincida con el vértice. La orientación es controlada por la propiedad de Colocación.
+
+
+
+ Object's XY
+ AttachmentPlane mode caption
+ Objetos de XY
+
+
+
+ Plane is aligned to XY local plane of linked object.
+ AttachmentPlane mode tooltip
+ El plano está alineado al plano local XY del objeto enlazado.
+
+
+
+ Object's XZ
+ AttachmentPlane mode caption
+ Objetos de XZ
+
+
+
+ Plane is aligned to XZ local plane of linked object.
+ AttachmentPlane mode tooltip
+ El plano está alineado al plano local XZ del objeto enlazado.
+
+
+
+ Object's YZ
+ AttachmentPlane mode caption
+ Objetos de YZ
+
+
+
+ Plane is aligned to YZ local plane of linked object.
+ AttachmentPlane mode tooltip
+ El plano está alineado al plano local YZ del objeto enlazado.
+
+
+
+ Plane face
+ AttachmentPlane mode caption
+ Cara plana
+
+
+
+ Plane is aligned to coincide planar face.
+ AttachmentPlane mode tooltip
+ Plano se alinea para coincidir con una cara plana.
+
+
+
+ Tangent to surface
+ AttachmentPlane mode caption
+ Tangente a la superficie
+
+
+
+ Plane is made tangent to surface at vertex.
+ AttachmentPlane mode tooltip
+ El plano se hace tangente a la superficie en el vértice.
+
+
+
+ Normal to edge
+ AttachmentPlane mode caption
+ Normal a la arista
+
+
+
+ Plane is made tangent to edge. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Plano hecho tangente a la arista. El enlace opcional de vértice define dónde.
+
+
+
+ Frenet NB
+ AttachmentPlane mode caption
+ Frenet NB
+
+
+
+
+
+ Align to Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Alinear al sistema de coordenadas de Frenet-Serret de arista curva. Enlace opcional el vértice define dónde.
+
+
+
+ Frenet TN
+ AttachmentPlane mode caption
+ Frenet TN
+
+
+
+ Frenet TB
+ AttachmentPlane mode caption
+ Frenet TB
+
+
+
+ Concentric
+ AttachmentPlane mode caption
+ Concéntrico
+
+
+
+ Align to plane to osculating circle of an edge. Origin is aligned to point of curvature. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ Alinear plano al círculo osculador de una arista. El origen se alinea con el punto de curvatura. El enlace opcional al vértice define dónde.
+
+
+
+ Revolution Section
+ AttachmentPlane mode caption
+ Corte de revolución
+
+
+
+ Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional vertex link defines where.
+ AttachmentPlane mode tooltip
+ El plano es perpendicular a la arista, y el eje Y es coincidente con el eje del círculo osculador. El enlace de vértice opcional define dónde.
+
+
+
+ Plane by 3 points
+ AttachmentPlane mode caption
+ Plano mediante 3 puntos
+
+
+
+ Align plane to pass through three vertices.
+ AttachmentPlane mode tooltip
+ Alinear plano para pasar a través de tres vértices.
+
+
+
+ Normal to 3 points
+ AttachmentPlane mode caption
+ Normal a 3 puntos
+
+
+
+ Plane will pass through first two vertices, and perpendicular to plane that passes through three vertices.
+ AttachmentPlane mode tooltip
+ Plano que pasará a través de dos vértices, y perpendicular al plano que pasa por los tres vértices.
+
+
+
+ Folding
+ AttachmentPlane mode caption
+ Plegado
+
+
+
+ Specialty mode for folding polyhedra. Select 4 edges in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge.
+ AttachmentPlane mode tooltip
+ Modo especial para poliedros plegables. Seleccione 4 bordes en orden: borde plegable, línea de plegado, otra línea de plegado, otro borde plegable. El plano se alineará para plegar el primer borde.
+
+
+
+ Inertia 2-3
+ AttachmentPlane mode caption
+ Inercia 2-3
+
+
+
+ Plane constructed on second and third principal axes of inertia (passes through center of mass).
+ AttachmentPlane mode tooltip
+ Plano construido en segundo y tercer ejes principales de inercia (pasa por el centro de masa).
+
+
+
+ Attacher3D
+
+
+ Deactivated
+ Attachment3D mode caption
+ Desactivado
+
+
+
+ Attachment is disabled. Object can be moved by editing Placement property.
+ Attachment3D mode tooltip
+ La fijación está deshabilitada. El objeto se puede mover mediante la edición propiedad de colocación.
+
+
+
+ Translate origin
+ Attachment3D mode caption
+ Trasladar origen
+
+
+
+ Origin is aligned to match Vertex. Orientation is controlled by Placement property.
+ Attachment3D mode tooltip
+ El origen está alineado para que coincida con el vértice. La orientación es controlada por la propiedad de Colocación.
+
+
+
+ Object's X Y Z
+ Attachment3D mode caption
+ Objetos de X Y Z
+
+
+
+ Placement is made equal to Placement of linked object.
+ Attachment3D mode tooltip
+ La colocación se hace igual a la colocación del objeto enlazado.
+
+
+
+ Object's X Z-Y
+ Attachment3D mode caption
+ Objetos de X Z-Y
+
+
+
+ X', Y', Z' axes are matched with object's local X, Z, -Y, respectively.
+ Attachment3D mode tooltip
+ Los ejes X', Y', Z' coinciden con los del objeto local X, Z, -Y, respectivamente.
+
+
+
+ Object's Y Z X
+ Attachment3D mode caption
+ Objetos de Y Z X
+
+
+
+ X', Y', Z' axes are matched with object's local Y, Z, X, respectively.
+ Attachment3D mode tooltip
+ Los ejes X', Y', Z' coinciden con los del objeto local Y, Z, X, respectivamente.
+
+
+
+ XY on plane
+ Attachment3D mode caption
+ XY en plano
+
+
+
+ X' Y' plane is aligned to coincide planar face.
+ Attachment3D mode tooltip
+ El plano X' Y' está alineado para coincidir con la cara plana.
+
+
+
+ XY tangent to surface
+ Attachment3D mode caption
+ XY tangente a la superficie
+
+
+
+ X' Y' plane is made tangent to surface at vertex.
+ Attachment3D mode tooltip
+ El plano X' Y' hecho tangente a la superficie en el vértice.
+
+
+
+ Z tangent to edge
+ Attachment3D mode caption
+ Z tangente a la arista
+
+
+
+ Z' axis is aligned to be tangent to edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ El eje Z' se alinea para ser tangente a la arista. El enlace opcional de vértice define dónde.
+
+
+
+ Frenet NBT
+ Attachment3D mode caption
+ Frenet NBT
+
+
+
+
+
+ Align to Frenet-Serret coordinate system of curved edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Alinear al sistema de coordenadas de Frenet-Serret de arista curva. Enlace opcional el vértice define dónde.
+
+
+
+ Frenet TNB
+ Attachment3D mode caption
+ Frenet TNB
+
+
+
+ Frenet TBN
+ Attachment3D mode caption
+ Frenet TBN
+
+
+
+ Concentric
+ Attachment3D mode caption
+ Concéntrico
+
+
+
+ Align XY plane to osculating circle of an edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Alinear el plano XY al círculo osculador de una arista. El enlace opcional al vértice define dónde.
+
+
+
+ Revolution Section
+ Attachment3D mode caption
+ Corte de revolución
+
+
+
+ Align Y' axis to match axis of osculating circle of an edge. Optional vertex link defines where.
+ Attachment3D mode tooltip
+ Alinear eje Y' a eje de círculo osculador de una arista. El enlace opcional al vértice define dónde.
+
+
+
+ XY plane by 3 points
+ Attachment3D mode caption
+ Plano XY por 3 puntos
+
+
+
+ Align XY plane to pass through three vertices.
+ Attachment3D mode tooltip
+ Alinear plano para pasar a través de tres vértices.
+
+
+
+ XZ plane by 3 points
+ Attachment3D mode caption
+ Plano XZ por 3 puntos
+
+
+
+ Align XZ plane to pass through 3 points; X axis will pass through two first points.
+ Attachment3D mode tooltip
+ Alinear el plano XZ para pasar por 3 puntos; Eje X pasará a través de los dos primeros puntos.
+
+
+
+ Folding
+ Attachment3D mode caption
+ Plegado
+
+
+
+ Specialty mode for folding polyhedra. Select 4 edges in order: foldable edge, fold line, other fold line, other foldable edge. XY plane will be aligned to folding the first edge.
+ Attachment3D mode tooltip
+ Modo especial para poliedros plegables. Seleccione 4 bordes en orden: borde plegable, línea de plegado, otra línea de plegado, otro borde plegable. El plano XY se alineará para plegar el primer borde.
+
+
+
+ Inertial CS
+ Attachment3D mode caption
+ SC Inercial
+
+
+
+ Inertial coordinate system, constructed on principal axes of inertia and center of mass.
+ Attachment3D mode tooltip
+ Sistema de coordenadas inercial, construido sobre los ejes principales de inercia y centro de masa.
+
+
+
+ Align O-Z-X
+ Attachment3D mode caption
+ Alinear O-Z-X
+
+
+
+ Match origin with first Vertex. Align Z' and X' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir el origen con el primer vértice. Alinear ejes Z' y X' hacia el vértice/a lo largo de la línea.
+
+
+
+ Align O-Z-Y
+ Attachment3D mode caption
+ Alinear O-Z-Y
+
+
+
+ Match origin with first Vertex. Align Z' and Y' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir el origen con el primer vértice. Alinear ejes Z' e Y' hacia el vértice/a lo largo de la línea.
+
+
+
+
+ Align O-X-Y
+ Attachment3D mode caption
+ Alinear O-X-Y
+
+
+
+ Match origin with first Vertex. Align X' and Y' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir el origen con el primer vértice. Alinear ejes X' e Y ' hacia el vértice/a lo largo de la línea.
+
+
+
+ Align O-X-Z
+ Attachment3D mode caption
+ Alinear O-X-Z
+
+
+
+ Match origin with first Vertex. Align X' and Z' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir el origen con el primer vértice. Alinear ejes X' y Z' hacia el vértice/a lo largo de la línea.
+
+
+
+ Align O-Y-Z
+ Attachment3D mode caption
+ Alinear O-Y-Z
+
+
+
+ Match origin with first Vertex. Align Y' and Z' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir el origen con el primer vértice. Alinear ejes Y' y Z' hacia el vértice/a lo largo de la línea.
+
+
+
+
+ Align O-Y-X
+ Attachment3D mode caption
+ Alinear O-Y-X
+
+
+
+ Match origin with first Vertex. Align Y' and X' axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir el origen con el primer vértice. Alinear ejes Y' y X' hacia el vértice/a lo largo de la línea.
+
+
+
+ Align O-N-X
+ Attachment3D mode caption
+ Alinear O-N-X
+
+
+
+ Match origin with first Vertex. Align normal and horizontal plane axis towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir origen con el primer vértice. Alinear los ejes del plano en dirección Normal y Horizontal al vértice / a lo largo de la linea.
+
+
+
+ Align O-N-Y
+ Attachment3D mode caption
+ Alinear O-N-Y
+
+
+
+ Match origin with first Vertex. Align normal and vertical plane axis towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir origen con el primer vértice. Alinear los ejes del plano en dirección Normal y Vertical al vértice / a lo largo de la linea.
+
+
+
+ Match origin with first Vertex. Align horizontal and vertical plane axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir origen con el primer vértice. Alinear los ejes del plano en dirección Horizontal y Vertical al vértice / a lo largo de la línea.
+
+
+
+ Align O-X-N
+ Attachment3D mode caption
+ Alinear O-X-N
+
+
+
+ Match origin with first Vertex. Align horizontal plane axis and normal towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir origen con el primer vértice. Alinear los ejes del plano en dirección Horizontal y Normal al vértice / a lo largo de la línea.
+
+
+
+ Align O-Y-N
+ Attachment3D mode caption
+ Alinear O-Y-N
+
+
+
+ Match origin with first Vertex. Align vertical plane axis and normal towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir origen con el primer vértice. Alinear los ejes del plano en dirección Vertical y Normal al vértice / a lo largo de la línea.
+
+
+
+ Match origin with first Vertex. Align vertical and horizontal plane axes towards vertex/along line.
+ Attachment3D mode tooltip
+ Coincidir origen con el primer vértice. Alinear los ejes del plano en dirección Vertical y Horizontal al vértice / a lo largo de la línea.
+
+
+
+ BlockDefinition
+
+
+ Block definition
+ Definición de bloque
+
+
+
+ First limit
+ Primer límite
+
+
+
+
+ Type:
+ Tipo:
+
+
+
+
+ mm
+ mm
+
+
+
+
+ Length:
+ Longitud:
+
+
+
+
+ Dimension
+ Cota
+
+
+
+
+ Up to next
+ Hasta el siguiente
+
+
+
+
+ Up to last
+ Hasta el último
+
+
+
+
+ Up to plane
+ Hasta el plano
+
+
+
+
+ Up to face
+ Hasta la cara
+
+
+
+
+ Limit:
+ Límite:
+
+
+
+
+
+
+ No selection
+ Sin selección
+
+
+
+ Profile
+ Perfil
+
+
+
+ Selection:
+ Selección:
+
+
+
+ Reverse
+ Invertir
+
+
+
+ Both sides
+ Ambos lados
+
+
+
+ Second limit
+ Segundo límite
+
+
+
+ Direction
+ Sentido
+
+
+
+ Perpendicular to sketch
+ Perpendicular a croquis
+
+
+
+ Reference
+ Referencia
+
+
+
+ CmdBoxSelection
+
+
+ Part
+ Pieza
+
+
+
+
+
+ Box selection
+ Cuadro de selección
+
+
+
+ CmdCheckGeometry
+
+
+ Part
+ Pieza
+
+
+
+ Check Geometry
+ Comprobar geometría
+
+
+
+ Analyzes Geometry For Errors
+ Analiza la Geometría en busca de Errores
+
+
+
+ CmdColorPerFace
+
+
+ Part
+ Pieza
+
+
+
+ Color per face
+ Color por cara
+
+
+
+ Set color per face
+ Establecer color por cara
+
+
+
+ CmdMeasureAngular
+
+
+ Part
+ Pieza
+
+
+
+
+ Measure Angular
+ Medida Angular
+
+
+
+ CmdMeasureClearAll
+
+
+ Part
+ Pieza
+
+
+
+
+ Clear All
+ Limpiar todo
+
+
+
+ CmdMeasureLinear
+
+
+ Part
+ Pieza
+
+
+
+
+ Measure Linear
+ Medida lineal
+
+
+
+ CmdMeasureToggle3d
+
+
+ Part
+ Pieza
+
+
+
+
+ Toggle 3d
+ Mostrar/Ocultar Medidas 3D
+
+
+
+ CmdMeasureToggleAll
+
+
+ Part
+ Pieza
+
+
+
+
+ Toggle All
+ Mostrar/Ocultar Todo
+
+
+
+ CmdMeasureToggleDelta
+
+
+ Part
+ Pieza
+
+
+
+
+ Toggle Delta
+ Mostrar/Ocultar Delta
+
+
+
+ CmdPartBoolean
+
+
+ Part
+ Pieza
+
+
+
+ Boolean...
+ Booleana...
+
+
+
+ Run a boolean operation with two shapes selected
+ Ejecuta una operación booleana con dos formas seleccionadas
+
+
+
+ CmdPartBox
+
+
+ Part
+ Pieza
+
+
+
+
+
+ Cube
+ Cubo
+
+
+
+ Create a cube solid
+ Crear Cubo
+
+
+
+ CmdPartBox2
+
+
+ Part
+ Pieza
+
+
+
+ Box fix 1
+ Caja fija 1
+
+
+
+ Create a box solid without dialog
+ Crear una caja sólida sin diálogo
+
+
+
+ CmdPartBox3
+
+
+ Part
+ Pieza
+
+
+
+ Box fix 2
+ Caja fija 2
+
+
+
+ Create a box solid without dialog
+ Crear una caja sólida sin diálogo
+
+
+
+ CmdPartBuilder
+
+
+ Part
+ Pieza
+
+
+
+ Shape builder...
+ Constructor de forma...
+
+
+
+ Advanced utility to create shapes
+ Utilidad avanzada para crear formas
+
+
+
+ CmdPartChamfer
+
+
+ Part
+ Pieza
+
+
+
+ Chamfer...
+ Biselar...
+
+
+
+ Chamfer the selected edges of a shape
+ Biselar las aristas seleccionadas de una forma
+
+
+
+ CmdPartCommon
+
+
+ Part
+ Pieza
+
+
+
+ Intersection
+ Intersección
+
+
+
+ Make an intersection of two shapes
+ Hacer una intersección de dos formas
+
+
+
+ CmdPartCompCompoundTools
+
+
+ Part
+ Pieza
+
+
+
+ Counpound tools
+ Herramientas de Compuestos
+
+
+
+ Compound tools: working with lists of shapes.
+ Herramientas de compuestos: trabajando con listas de formas.
+
+
+
+ CmdPartCompJoinFeatures
+
+
+ Part
+ Pieza
+
+
+
+ Join objects...
+ Juntar objetos...
+
+
+
+ Join walled objects
+ Juntar objetos amurallados
+
+
+
+ CmdPartCompOffset
+
+
+ Part
+ Pieza
+
+
+
+ Offset:
+ Desplazamiento:
+
+
+
+ Tools to offset shapes (construct parallel shapes)
+ Herramientas para desfasar formas (construir formas paralelas)
+
+
+
+ CmdPartCompSplitFeatures
+
+
+ Part
+ Pieza
+
+
+
+ Split objects...
+ Separa objetos...
+
+
+
+ Shape splitting tools. Compsolid creation tools. OCC 6.9.0 or later is required.
+ Herramientas de separación de formas. Herramientas de creación de Compsolid. OCC 6.9.0 o posterior es requerido.
+
+
+
+ CmdPartCompound
+
+
+ Part
+ Pieza
+
+
+
+ Make compound
+ Crear compuesto
+
+
+
+ Make a compound of several shapes
+ Crear compuesto de varias formas
+
+
+
+ CmdPartCone
+
+
+ Part
+ Pieza
+
+
+
+
+
+ Cone
+ Cono
+
+
+
+ Create a cone solid
+ Crear Cono
+
+
+
+ CmdPartCrossSections
+
+
+ Part
+ Pieza
+
+
+
+ Cross-sections...
+ Cortes transversales...
+
+
+
+ Cross-sections
+ Cortes transversales
+
+
+
+ CmdPartCut
+
+
+ Part
+ Pieza
+
+
+
+ Cut
+ Cortar
+
+
+
+ Make a cut of two shapes
+ Hacer un corte de dos formas
+
+
+
+ CmdPartCylinder
+
+
+ Part
+ Pieza
+
+
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+ Create a Cylinder
+ Crear Cilindro
+
+
+
+ CmdPartDefeaturing
+
+
+ Part
+ Pieza
+
+
+
+ Defeaturing
+ Herramienta de reparación/edición para eliminar características de objetos
+
+
+
+ Remove feature from a shape
+ Eliminar proceso de una forma
+
+
+
+ CmdPartExport
+
+
+ Part
+ Pieza
+
+
+
+ Export CAD...
+ Exportar CAD...
+
+
+
+ Exports to a CAD file
+ Exporta a un archivo CAD
+
+
+
+ CmdPartExtrude
+
+
+ Part
+ Pieza
+
+
+
+ Extrude...
+ Extruir...
+
+
+
+ Extrude a selected sketch
+ Extruir croquis seleccionado
+
+
+
+ CmdPartFillet
+
+
+ Part
+ Pieza
+
+
+
+ Fillet...
+ Redondear...
+
+
+
+ Fillet the selected edges of a shape
+ Redondea las aristas seleccionadas de una forma
+
+
+
+ CmdPartFuse
+
+
+ Part
+ Pieza
+
+
+
+ Union
+ Unión
+
+
+
+ Make a union of several shapes
+ Unión de varias formas
+
+
+
+ CmdPartImport
+
+
+ Part
+ Pieza
+
+
+
+ Import CAD...
+ Importar CAD...
+
+
+
+ Imports a CAD file
+ Importa un archivo de CAD
+
+
+
+ CmdPartImportCurveNet
+
+
+ Part
+ Pieza
+
+
+
+ Import curve network...
+ Importa red de curvas...
+
+
+
+ Import a curve network
+ Importa una red de curvas
+
+
+
+ CmdPartLoft
+
+
+ Part
+ Pieza
+
+
+
+ Loft...
+ Puente...
+
+
+
+ Utility to loft
+ Crear puente
+
+
+
+ CmdPartMakeFace
+
+
+ Part
+ Pieza
+
+
+
+ Make face from wires
+ Crear cara a partir de alambres
+
+
+
+ Make face from set of wires (e.g. from a sketch)
+ Hacer la cara del conjunto de cables (por ejemplo, desde un croquis)
+
+
+
+ CmdPartMakeSolid
+
+
+ Part
+ Pieza
+
+
+
+ Convert to solid
+ Convertir a sólido
+
+
+
+ Create solid from a shell or compound
+ Crear sólido a partir de una carcasa o compuesto
+
+
+
+ CmdPartMirror
+
+
+ Part
+ Pieza
+
+
+
+ Mirroring...
+ Simetrizar...
+
+
+
+ Mirroring a selected shape
+ Simetría de una forma seleccionada
+
+
+
+ CmdPartOffset
+
+
+ Part
+ Pieza
+
+
+
+ 3D Offset...
+ Desfase 3D...
+
+
+
+ Utility to offset in 3D
+ Utilidad para desfasar en 3D
+
+
+
+ CmdPartOffset2D
+
+
+ Part
+ Pieza
+
+
+
+ 2D Offset...
+ Desfase 2D...
+
+
+
+ Utility to offset planar shapes
+ Utilidad para desfasar formas planas
+
+
+
+ CmdPartPickCurveNet
+
+
+ Part
+ Pieza
+
+
+
+ Pick curve network
+ Seleccionar red de curvas
+
+
+
+ Pick a curve network
+ Seleccionar una red de curvas
+
+
+
+ CmdPartPrimitives
+
+
+ Part
+ Pieza
+
+
+
+ Create primitives...
+ Crear primitivas...
+
+
+
+ Creation of parametrized geometric primitives
+ Creación de primitivas geométricas parametrizadas
+
+
+
+ CmdPartRefineShape
+
+
+ Part
+ Pieza
+
+
+
+ Refine shape
+ Refinar forma
+
+
+
+ Refine the copy of a shape
+ Refinar la copia de una forma
+
+
+
+ CmdPartReverseShape
+
+
+ Part
+ Pieza
+
+
+
+ Reverse shapes
+ Invertir formas
+
+
+
+ Reverse orientation of shapes
+ Invertir orientación de las formas
+
+
+
+ CmdPartRevolve
+
+
+ Part
+ Pieza
+
+
+
+ Revolve...
+ Revolución...
+
+
+
+ Revolve a selected shape
+ Revolucionar una forma seleccionada
+
+
+
+ CmdPartRuledSurface
+
+
+ Part
+ Pieza
+
+
+
+ Create ruled surface
+ Crear superficie reglada
+
+
+
+ Create a ruled surface from either two Edges or two wires
+ Crear superficie reglada a partir de dos aristas o dos alambres
+
+
+
+ CmdPartSection
+
+
+ Part
+ Pieza
+
+
+
+ Section
+ Corte
+
+
+
+ Make a section of two shapes
+ Hacer un corte de dos formas
+
+
+
+ CmdPartShapeFromMesh
+
+
+ Part
+ Pieza
+
+
+
+ Create shape from mesh...
+ Crear forma a partir de malla...
+
+
+
+ Create shape from selected mesh object
+ Crear forma a partir del objeto de malla seleccionado
+
+
+
+ CmdPartSimpleCopy
+
+
+ Part
+ Pieza
+
+
+
+ Create simple copy
+ Crear copia simple
+
+
+
+ Create a simple non-parametric copy
+ Crear una copia simple no paramétrica
+
+
+
+ CmdPartSimpleCylinder
+
+
+ Part
+ Pieza
+
+
+
+ Create Cylinder...
+ Crear Cilindro...
+
+
+
+ Create a Cylinder
+ Crear Cilindro
+
+
+
+ CmdPartSphere
+
+
+ Part
+ Pieza
+
+
+
+
+
+ Sphere
+ Esfera
+
+
+
+ Create a sphere solid
+ Crear Esfera
+
+
+
+ CmdPartSweep
+
+
+ Part
+ Pieza
+
+
+
+ Sweep...
+ Barrido...
+
+
+
+ Utility to sweep
+ Crear barrido
+
+
+
+ CmdPartThickness
+
+
+ Part
+ Pieza
+
+
+
+ Thickness...
+ Espesor...
+
+
+
+ Utility to apply a thickness
+ Aplicar un espesor
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Selected one or more faces of a shape
+ Seleccionar una o más caras de una forma
+
+
+
+ Selected shape is not a solid
+ La forma seleccionada no es sólida
+
+
+
+ CmdPartTorus
+
+
+ Part
+ Pieza
+
+
+
+
+
+ Torus
+ Rosca
+
+
+
+ Create a torus solid
+ Crear rosca
+
+
+
+ PartDesignGui::TaskDatumParameters
+
+
+ Form
+ Forma
+
+
+
+ Selection accepted
+ Selección aceptada
+
+
+
+ Reference 1
+ Referencia 1
+
+
+
+ Reference 2
+ Referencia 2
+
+
+
+ Reference 3
+ Referencia 3
+
+
+
+ Reference 4
+ Referencia 4
+
+
+
+ Attachment mode:
+ Modo de fijación:
+
+
+
+ AttachmentOffset property. The placement is expressed in local space of object being attached.
+ Propiedad de CompensacionAdjunto. La colocación se expresa en el espacio local del objeto adjunto.
+
+
+
+ Attachment Offset:
+ Desfase de adjunto:
+
+
+
+ X:
+ X:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Yaw:
+ Ángulo eje Z:
+
+
+
+ Pitch:
+ Paso:
+
+
+
+ Roll:
+ Ángulo eje X:
+
+
+
+ Flip sides
+ Invertir lados
+
+
+
+ PartGui::CrossSections
+
+
+ Cross sections
+ Cortes transversales
+
+
+
+ Guiding plane
+ Plano guía
+
+
+
+ XY
+ XY
+
+
+
+ XZ
+ XZ
+
+
+
+ YZ
+ YZ
+
+
+
+ Position:
+ Posición:
+
+
+
+ Sections
+ Secciones
+
+
+
+ On both sides
+ En ambos lados
+
+
+
+ Count
+ Recuento
+
+
+
+ Distance:
+ Distancia:
+
+
+
+ PartGui::DlgBooleanOperation
+
+
+ Boolean Operation
+ Operación Booleana
+
+
+
+ Boolean operation
+ Operación booleana
+
+
+
+ Section
+ Corte
+
+
+
+ Difference
+ Diferencia
+
+
+
+ Union
+ Unión
+
+
+
+ Intersection
+ Intersección
+
+
+
+ First shape
+ Primera forma
+
+
+
+
+ Solids
+ Sólidos
+
+
+
+
+ Shells
+ Carcasas
+
+
+
+
+ Compounds
+ Compuestos
+
+
+
+
+ Faces
+ Caras
+
+
+
+ Second shape
+ Segunda forma
+
+
+
+ Swap selection
+ Cambiar selección
+
+
+
+ Select a shape on the left side, first
+ Selecciona una forma en el lado izquierdo, primero
+
+
+
+ Select a shape on the right side, first
+ Selecciona una forma en el lado derecho, primero
+
+
+
+ Cannot perform a boolean operation with the same shape
+ No se puede realizar una operación booleana con la misma forma
+
+
+
+ No active document available
+ Ningún documento activo disponible
+
+
+
+ One of the selected objects doesn't exist anymore
+ Uno de los objetos seleccionados ya no existe
+
+
+
+ Performing union on non-solids is not possible
+ No es posible llevar a cabo la unión sobre no-sólidos
+
+
+
+ Performing intersection on non-solids is not possible
+ No es posible realizar la intersección sobre no-sólidos
+
+
+
+ Performing difference on non-solids is not possible
+ No es posible realizar la diferencia en los no-sólidos
+
+
+
+ PartGui::DlgChamferEdges
+
+
+ Chamfer Edges
+ Biselar Aristas
+
+
+
+ PartGui::DlgExtrusion
+
+
+ Extrude
+ Extruir
+
+
+
+ Direction
+ Sentido
+
+
+
+ If checked, direction of extrusion is reversed.
+ Si está marcada, se invierte el sentido de extrusión.
+
+
+
+ Reversed
+ Invertido
+
+
+
+ Specify direction manually using X,Y,Z values.
+ Especificar dirección manualmente usando valores X, Y, Z.
+
+
+
+ Custom direction:
+ Dirección personalizada:
+
+
+
+ Extrude perpendicularly to plane of input shape.
+ Extruir perpendicularmente al plano de la forma de entrada.
+
+
+
+ Along normal
+ A lo largo de la normal
+
+
+
+ Click to start selecting an edge in 3d view.
+ Haga clic para comenzar a seleccionar una arista en la vista tridimensional.
+
+
+
+
+ Select
+ Seleccionar
+
+
+
+ Set direction to match a direction of straight edge. Hint: to account for length of the edge too, set both lengths to zero.
+ Establecer la dirección para que coincida con una dirección del borde recto. Sugerencia: para tener en cuenta la longitud de la arista, establezca ambas longitudes en cero.
+
+
+
+ Along edge:
+ A lo largo de la arista:
+
+
+
+ X:
+ X:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Length
+ Longitud
+
+
+
+ Along:
+ A lo largo de:
+
+
+
+ Length to extrude along direction (can be negative). If both lengths are zero, magnitude of direction is used.
+ Longitud de extrusión a lo largo de la dirección (puede ser negativa). Si ambas son cero, se utiliza la magnitud de la dirección.
+
+
+
+ Against:
+ En contra:
+
+
+
+ Length to extrude against direction (can be negative).
+ Longitud de extrusión contra dirección (puede ser negativa).
+
+
+
+ Distribute extrusion length equally to both sides.
+ Distribuir la longitud de extrusión por igual a ambos lados.
+
+
+
+ Symmetric
+ Simétrico
+
+
+
+ Taper outward angle
+ Ángulo exterior cónico
+
+
+
+
+ Apply slope (draft) to extrusion side faces.
+ Aplique pendiente (borrador) a las caras laterales de extrusión.
+
+
+
+ If checked, extruding closed wires will give solids, not shells.
+ Si se marca, la extrusión de alambres cerrados dará sólidos, no carcasas.
+
+
+
+ Create solid
+ Crear sólido
+
+
+
+ Shape
+ Forma
+
+
+
+ Selecting...
+ Seleccionar...
+
+
+
+ The document '%1' doesn't exist.
+ The document '%1' doesn't exist.
+
+
+
+
+ Creating Extrusion failed.
+
+%1
+ Creación de Extrusión fallida.
+
+%1
+
+
+
+ Object not found: %1
+ Objeto no encontrado: %1
+
+
+
+ No shapes selected for extrusion. Select some, first.
+ No hay formas seleccionadas para extrusión. Seleccione algunas, primero.
+
+
+
+ Extrusion direction link is invalid.
+
+%1
+ El enlace de dirección de extrusión es inválido.
+
+%1
+
+
+
+ Direction mode is to use an edge, but no edge is linked.
+ El modo de dirección debe utilizar una arista, pero la arista no está vinculada.
+
+
+
+ Can't determine normal vector of shape to be extruded. Please use other mode.
+
+(%1)
+ No se puede determinar el vector normal de la forma para ser extruido. Por favor utilice otro modo.
+
+ (%1)
+
+
+
+ Extrusion direction is zero-length. It must be non-zero.
+ La dirección de extrusión es de longitud cero. Debe ser distinto de cero.
+
+
+
+ Total extrusion length is zero (length1 == -length2). It must be nonzero.
+ Longitud total de extrusión es cero (length1 == - length2). Esta debe ser distinta de cero.
+
+
+
+ PartGui::DlgFilletEdges
+
+
+ Fillet Edges
+ Redondear aristas
+
+
+
+ Shape
+ Forma
+
+
+
+ Selected shape:
+ Forma seleccionada:
+
+
+
+ No selection
+ Sin selección
+
+
+
+ Fillet Parameter
+ Parámetro de redondeo
+
+
+
+ Selection
+ Selección
+
+
+
+ Select edges
+ Seleccione aristas
+
+
+
+ Select faces
+ Seleccione caras
+
+
+
+ All
+ Todos
+
+
+
+ None
+ Ninguno
+
+
+
+ Fillet type:
+ Tipo de redondeo:
+
+
+
+ Constant Radius
+ Radio Constante
+
+
+
+ Variable Radius
+ Radio Variable
+
+
+
+ Radius:
+ Radio:
+
+
+
+ Length:
+ Longitud:
+
+
+
+ Constant Length
+ Longitud Constante
+
+
+
+ Variable Length
+ Longitud Variable
+
+
+
+ Edges to chamfer
+ Aristas a bisel
+
+
+
+
+ Start length
+ Longitud inicial
+
+
+
+ End length
+ Longitud final
+
+
+
+ Edges to fillet
+ Aristas a redondear
+
+
+
+
+ Start radius
+ Radio inicial
+
+
+
+ End radius
+ Radio final
+
+
+
+
+ Edge%1
+ Arista%1
+
+
+
+ Length
+ Longitud
+
+
+
+ Radius
+ Radio
+
+
+
+ No shape selected
+ Ninguna forma seleccionada
+
+
+
+ No valid shape is selected.
+Please select a valid shape in the drop-down box first.
+ No se ha seleccionado una forma válida.
+Seleccione primero una forma válida en el cuadro desplegable.
+
+
+
+ No edge selected
+ No hay arista seleccionada
+
+
+
+ No edge entity is checked to fillet.
+Please check one or more edge entities first.
+ No se ha seleccionado ninguna arista para redondear
+Por favor seleccione primero una o más aristas.
+
+
+
+ PartGui::DlgImportExportIges
+
+
+ IGES
+ IGES
+
+
+
+ Export
+ Exportar
+
+
+
+ Units for export of IGES
+ Unidades para la exportación de IGES
+
+
+
+ Millimeter
+ Milímetro
+
+
+
+ Meter
+ Metro
+
+
+
+ Inch
+ Pulgada
+
+
+
+ Write solids and shells as
+ Escribir sólidos y carcasas como
+
+
+
+ Groups of Trimmed Surfaces (type 144)
+ Grupos de Superficies Cortadas (tipo 144)
+
+
+
+ Solids (type 186) and Shells (type 514) / B-REP mode
+ Sólidos (tipo 186) y Carcasas (tipo 514) / modo B-REP
+
+
+
+ Import
+ Importar
+
+
+
+ Skip blank entities
+ Omitir entidades en blanco
+
+
+
+ Header
+ Título
+
+
+
+ Company
+ Organización
+
+
+
+ Product
+ Producto
+
+
+
+ Author
+ Autor
+
+
+
+ PartGui::DlgImportExportStep
+
+
+ STEP
+ STEP
+
+
+
+ Header
+ Título
+
+
+
+ Company
+ Organización
+
+
+
+ Author
+ Autor
+
+
+
+ Product
+ Producto
+
+
+
+ Export
+ Exportar
+
+
+
+ Millimeter
+ Milímetro
+
+
+
+ Meter
+ Metro
+
+
+
+ Inch
+ Pulgada
+
+
+
+ Units for export of STEP
+ Unidades para la exportación de STEP
+
+
+
+ Scheme
+ Esquema
+
+
+
+ Write out curves in parametric space of surface
+ Escribir las curvas en el espacio paramétrico de superficie
+
+
+
+ Import
+ Importar
+
+
+
+ If this is checked, no Compound merge will be done during file reading (slower but higher details).
+ Si se marca esta opción, no se hará una fusión de Compuestos durante la lectura de archivos (más lenta pero con más detalles).
+
+
+
+ Enable STEP Compound merge
+ Habilitar la fusión de compuesto de STEP
+
+
+
+ PartGui::DlgPartBox
+
+
+ Box definition
+ Definición de caja
+
+
+
+ Position:
+ Posición:
+
+
+
+ Direction:
+ Dirección:
+
+
+
+ X:
+ X:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Size:
+ Tamaño:
+
+
+
+ Height:
+ Alto:
+
+
+
+ Width:
+ Ancho:
+
+
+
+ Length:
+ Longitud:
+
+
+
+ PartGui::DlgPartCylinder
+
+
+ Cylinder definition
+ Definición de Cilindro
+
+
+
+ Position:
+ Posición:
+
+
+
+ Direction:
+ Dirección:
+
+
+
+ X:
+ X:
+
+
+
+ Z:
+ Z:
+
+
+
+ Y:
+ Y:
+
+
+
+ Parameter
+ Parámetro
+
+
+
+ Height:
+ Alto:
+
+
+
+ Radius:
+ Radio:
+
+
+
+ PartGui::DlgPartImportIges
+
+
+ IGES input file
+ Archivo de entrada IGES
+
+
+
+ File Name
+ Nombre de archivo
+
+
+
+ ...
+ ...
+
+
+
+ PartGui::DlgPartImportIgesImp
+
+
+ IGES
+ IGES
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+ PartGui::DlgPartImportStep
+
+
+ Step input file
+ Archivo de entrada STEP
+
+
+
+ File Name
+ Nombre de archivo
+
+
+
+ ...
+ ...
+
+
+
+ PartGui::DlgPartImportStepImp
+
+
+ STEP
+ STEP
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+ PartGui::DlgPrimitives
+
+
+ Geometric Primitives
+ Primitivas Geométricas
+
+
+
+
+ Plane
+ Plano
+
+
+
+
+ Box
+ Caja
+
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+
+ Cone
+ Cono
+
+
+
+
+ Sphere
+ Esfera
+
+
+
+
+ Ellipsoid
+ Elipsoide
+
+
+
+
+ Torus
+ Rosca
+
+
+
+
+ Prism
+ Prisma
+
+
+
+
+ Wedge
+ Cuña
+
+
+
+
+ Helix
+ Hélice
+
+
+
+
+ Spiral
+ Espiral
+
+
+
+
+ Circle
+ Círculo
+
+
+
+
+ Ellipse
+ Elipse
+
+
+
+ Point
+ Punto
+
+
+
+
+ Line
+ Línea
+
+
+
+
+ Regular polygon
+ Polígono regular
+
+
+
+ Parameter
+ Parámetro
+
+
+
+
+ Width:
+ Ancho:
+
+
+
+
+ Length:
+ Longitud:
+
+
+
+
+
+
+
+ Height:
+ Alto:
+
+
+
+
+
+ Angle:
+ Ángulo:
+
+
+
+
+
+
+
+ Radius:
+ Radio:
+
+
+
+
+
+ Radius 1:
+ Radio 1:
+
+
+
+
+
+ Radius 2:
+ Radio 2:
+
+
+
+
+ U parameter:
+ Parámetro U:
+
+
+
+ V parameters:
+ Parámetros V:
+
+
+
+ Radius 3:
+ Radio 3:
+
+
+
+
+ V parameter:
+ Parámetro V:
+
+
+
+ U Parameter:
+ Parámetro U:
+
+
+
+
+ Polygon:
+ Polígono:
+
+
+
+
+ Circumradius:
+ Circunradio:
+
+
+
+ X min/max:
+ X mín/máx:
+
+
+
+ Y min/max:
+ Y mín/máx:
+
+
+
+ Z min/max:
+ Z mín/máx:
+
+
+
+ X2 min/max:
+ X2 mín/máx:
+
+
+
+ Z2 min/max:
+ Z2 mín/máx:
+
+
+
+ Pitch:
+ Paso:
+
+
+
+ Coordinate system:
+ Sistema de coordenadas:
+
+
+
+ Right-handed
+ Diestro
+
+
+
+ Left-handed
+ Siniestra
+
+
+
+ Growth:
+ Crecimiento:
+
+
+
+ Number of rotations:
+ Número de rotaciones:
+
+
+
+
+ Angle 1:
+ Ángulo 1:
+
+
+
+
+ Angle 2:
+ Ángulo 2:
+
+
+
+ From three points
+ A partir de tres puntos
+
+
+
+ Major radius:
+ Radio mayor:
+
+
+
+ Minor radius:
+ Radio menor:
+
+
+
+
+
+ X:
+ X:
+
+
+
+
+
+ Y:
+ Y:
+
+
+
+
+
+ Z:
+ Z:
+
+
+
+ End point
+ Punto final
+
+
+
+ Start point
+ Punto de inicio
+
+
+
+
+
+ Create %1
+ Crear %1
+
+
+
+ No active document
+ Ningún documento activo
+
+
+
+ Vertex
+ Vértice
+
+
+
+ &Create
+ &Crear
+
+
+
+ PartGui::DlgRevolution
+
+
+ Revolve
+ Revolución
+
+
+
+ If checked, revolving wires will produce solids. If not, revolving a wire yields a shell.
+ Si se marca, al girar los alambres se producirán sólidos. Si no, al girar un alambre se obtendrá una carcasa.
+
+
+
+ Create Solid
+ Crear Sólido
+
+
+
+ Shape
+ Forma
+
+
+
+ Angle:
+ Ángulo:
+
+
+
+ Revolution axis
+ Eje de revolución
+
+
+
+ Center X:
+ Centro X:
+
+
+
+ Center Y:
+ Centro Y:
+
+
+
+ Center Z:
+ Centro Z:
+
+
+
+
+ Click to set this as axis
+ Haga clic para definirlo como eje
+
+
+
+ Dir. X:
+ Dir. X:
+
+
+
+ Dir. Y:
+ Dir. Y:
+
+
+
+ Dir. Z:
+ Dir. Z:
+
+
+
+
+ Select reference
+ Seleccionar referencia
+
+
+
+ If checked, revolution will extend forwards and backwards by half the angle.
+ Si se marca, la revolución se extenderá hacia adelante y hacia atrás a la mitad del ángulo.
+
+
+
+ Symmetric angle
+ Ángulo simétrico
+
+
+
+ Object not found: %1
+ Objeto no encontrado: %1
+
+
+
+ Select a shape for revolution, first.
+ Primero seleccione una forma de revolución.
+
+
+
+
+
+ Revolution axis link is invalid.
+
+%1
+ El enlace del eje de revolución es inválido.
+
+%1
+
+
+
+ Revolution axis direction is zero-length. It must be non-zero.
+ Dirección del eje de revolución de longitud cero. Debe ser distinta de cero.
+
+
+
+ Revolution angle span is zero. It must be non-zero.
+ Un tramo del ángulo de revolución es cero. Debe ser distinto de cero.
+
+
+
+
+ Creating Revolve failed.
+
+%1
+ Creación de Revolución fallida.
+
+%1
+
+
+
+ Selecting... (line or arc)
+ Seleccionar... (línea o arco)
+
+
+
+ PartGui::DlgSettings3DViewPart
+
+
+ Shape view
+ Vista de forma
+
+
+
+ Tessellation
+ Teselación
+
+
+
+ %
+ %
+
+
+
+ Defines the deviation of tessellation to the actual surface
+ Define la desviación de la teselación a la superficie actual
+
+
+
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.</span></p></body></html>
+ <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Teselación</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Define la desviación máxima de la malla teselada a la superficie. Cuanto menor sea el valor, menor es la velocidad de render, que resulta en mayor detalle/resolución.</span></p></body></html>
+
+
+
+ Maximum deviation depending on the model bounding box
+ Desviación máxima según el recuadro delimitador del modelo
+
+
+
+ Maximum angular deflection
+ Deflexión angular máxima
+
+
+
+ °
+ °
+
+
+
+ Deviation
+ Desviación
+
+
+
+ Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.
+ Seleccionando una desviación demasiado pequeña causa que la teselación tome un valor más grande, pudiendo congelar o ralentizar la GUI.
+
+
+
+ PartGui::DlgSettingsGeneral
+
+
+ General
+ General
+
+
+
+ Model settings
+ Ajustes del modelo
+
+
+
+ Automatically check model after boolean operation
+ Comprobar automáticamente el modelo después de la operación booleana
+
+
+
+ Automatically refine model after boolean operation
+ Refinar automáticamente el modelo después de la operación booleana
+
+
+
+ Automatically refine model after sketch-based operation
+ Refinar automáticamente el modelo después de la operación basada en un croquis
+
+
+
+ Object naming
+ Nombrar objeto
+
+
+
+ Add name of base object
+ Agregar nombre del objeto base
+
+
+
+ PartGui::DlgSettingsObjectColor
+
+
+ Part colors
+ Colores de Pieza
+
+
+
+ Default Part colors
+ Colores de Pieza por defecto
+
+
+
+ Default vertex color
+ Color de vértice por defecto
+
+
+
+ Bounding box color
+ Color del recuadro delimitador
+
+
+
+ Default shape color
+ Color de forma por defecto
+
+
+
+
+ The default line color for new shapes
+ El color de línea predeterminado para nuevas formas
+
+
+
+ The default color for new shapes
+ El color predeterminado para nuevas formas
+
+
+
+
+ The default line thickness for new shapes
+ El espesor de línea por defecto para nuevas formas
+
+
+
+
+ px
+ px
+
+
+
+ The color of bounding boxes in the 3D view
+ El color de los recuadros delimitadores en la vista tridimensional
+
+
+
+ Default vertex size
+ Tamaño de vértice por defecto
+
+
+
+ Default line width
+ Ancho de línea por defecto
+
+
+
+ Default line color
+ Color de línea predeterminado
+
+
+
+ Random shape color
+ Color aleatorio de forma
+
+
+
+ Annotations
+ Anotaciones
+
+
+
+ Default text color
+ Color de texto predeterminado
+
+
+
+ PartGui::FaceColors
+
+
+ Face colors
+ Colores de la cara
+
+
+
+ Do you really want to cancel?
+ ¿Realmente desea cancelar?
+
+
+
+ PartGui::Location
+
+
+ Location
+ Ubicación
+
+
+
+ Position
+ Posición
+
+
+
+ 3D View
+ Vista 3D
+
+
+
+ PartGui::LoftWidget
+
+
+ Available profiles
+ Perfiles disponibles
+
+
+
+ Selected profiles
+ Perfiles seleccionados
+
+
+
+ Too few elements
+ Muy pocos elementos
+
+
+
+ At least two vertices, edges, wires or faces are required.
+ Se requieren al menos dos vértices, aristas, alambres o caras.
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ Vertex/Edge/Wire/Face
+ Vértice/Arista/Alambre/Cara
+
+
+
+ Loft
+ Puente
+
+
+
+ PartGui::Mirroring
+
+
+ Mirroring
+ Simetrizar
+
+
+
+ Shapes
+ Formas
+
+
+
+ Mirror plane:
+ Plano de Simetría:
+
+
+
+ XY plane
+ Plano XY
+
+
+
+ XZ plane
+ Plano XZ
+
+
+
+ YZ plane
+ Plano YZ
+
+
+
+ Base point
+ Punto base
+
+
+
+ x
+ x
+
+
+
+ y
+ y
+
+
+
+ z
+ z
+
+
+
+ Select a shape for mirroring, first.
+ Seleccione primero una forma para simetrizar.
+
+
+
+ No such document '%1'.
+ No existe el documento '%1'.
+
+
+
+ PartGui::OffsetWidget
+
+
+ Input error
+ Error de entrada
+
+
+
+ PartGui::ResultModel
+
+
+ Name
+ Nombre
+
+
+
+ Type
+ Tipo
+
+
+
+ Error
+ Error
+
+
+
+ PartGui::ShapeBuilderWidget
+
+
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+
+ Select two vertices
+ Seleccionar dos vértices
+
+
+
+
+ Select one or more edges
+ Seleccione una o más aristas
+
+
+
+ Select three or more vertices
+ Seleccione tres o más vértices
+
+
+
+ Select two or more faces
+ Seleccione dos o más caras
+
+
+
+ Select only one part object
+ Seleccione sólo un objeto de la pieza
+
+
+
+ Select two vertices to create an edge
+ Seleccione dos vértices para crear una arista
+
+
+
+ Select adjacent edges
+ Seleccione aristas adyacentes
+
+
+
+ Select a list of vertices
+ Selecciona una lista de vértices
+
+
+
+ Select a closed set of edges
+ Seleccione un conjunto cerrado de aristas
+
+
+
+ Select adjacent faces
+ Seleccionar caras adyacentes
+
+
+
+ All shape types can be selected
+ Todos los tipos de forma pueden ser seleccionados
+
+
+
+ PartGui::SweepWidget
+
+
+ Available profiles
+ Perfiles disponibles
+
+
+
+ Selected profiles
+ Perfiles seleccionados
+
+
+
+
+
+ Sweep path
+ Trayectoria de barrido
+
+
+
+ Select one or more connected edges you want to sweep along.
+ Seleccione una o más aristas conectadas como trayectoria para el barrido.
+
+
+
+ Too few elements
+ Muy pocos elementos
+
+
+
+ At least one edge or wire is required.
+ Se requiere al menos una arista o alambre.
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ '%1' cannot be used as profile and path.
+ '%1' no puede usarse como perfil y trayectoria.
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ Done
+ Hecho
+
+
+
+ Select one or more connected edges in the 3d view and press 'Done'
+ Seleccione una o más aristas conectadas en la vista tridimensional y pulse 'Hecho'
+
+
+
+
+ The selected sweep path is invalid.
+ La trayectoria de barrido seleccionada es inválida.
+
+
+
+ Vertex/Wire
+ Vertex/Wire
+
+
+
+ Sweep
+ Barrido
+
+
+
+ PartGui::TaskAttacher
+
+
+ Form
+ Forma
+
+
+
+ Selection accepted
+ Selección aceptada
+
+
+
+ Reference 1
+ Referencia 1
+
+
+
+ Reference 2
+ Referencia 2
+
+
+
+ Reference 3
+ Referencia 3
+
+
+
+ Reference 4
+ Referencia 4
+
+
+
+ Attachment mode:
+ Modo de fijación:
+
+
+
+ AttachmentOffset property. The placement is expressed in local space of object being attached.
+ Propiedad de CompensacionAdjunto. La colocación se expresa en el espacio local del objeto adjunto.
+
+
+
+
+ Attachment Offset:
+ Desfase de adjunto:
+
+
+
+ X:
+ X:
+
+
+
+ Y:
+ Y:
+
+
+
+ Z:
+ Z:
+
+
+
+ Yaw:
+ Ángulo eje Z:
+
+
+
+ Pitch:
+ Paso:
+
+
+
+ Roll:
+ Ángulo eje X:
+
+
+
+ Flip sides
+ Invertir lados
+
+
+
+ OCC error: %1
+ Error OCC: %1
+
+
+
+ unknown error
+ error desconocido
+
+
+
+ Attachment mode failed: %1
+ Modo adjunto fallido: %1
+
+
+
+ Not attached
+ No adjuntado
+
+
+
+ Attached with mode %1
+ Adjunto con el modo %1
+
+
+
+ Attachment Offset (inactive - not attached):
+ Desfase de adjunto (inactivo - no adjunto):
+
+
+
+ Face
+ Cara
+
+
+
+ Edge
+ Arista
+
+
+
+ Vertex
+ Vértice
+
+
+
+ Selecting...
+ Seleccionar...
+
+
+
+ Reference%1
+ Referencia%1
+
+
+
+ Not editable because rotation part of AttachmentOffset is bound by expressions.
+ No editable porque los valores de rotación de CompensacionAdjuntos está enlazada por expresiones.
+
+
+
+ Reference combinations:
+ Combinaciones de referencia:
+
+
+
+ %1 (add %2)
+ %1 (Agregar %2)
+
+
+
+ %1 (add more references)
+ %1 (agregar más referencias)
+
+
+
+ PartGui::TaskCheckGeometryDialog
+
+
+ Shape Content
+ Contenido de Forma
+
+
+
+ PartGui::TaskCheckGeometryResults
+
+
+ Check Geometry
+ Comprobar geometría
+
+
+
+ Check geometry
+ Comprobar geometría
+
+
+
+ PartGui::TaskDlgAttacher
+
+
+ Datum dialog: Input error
+ Diálogo de Referencia: error de entrada
+
+
+
+ PartGui::TaskFaceColors
+
+
+ Set color per face
+ Establecer color por cara
+
+
+
+ Click on the faces in the 3d view to select them.
+ Haga clic en las caras en la vista tridimensional para seleccionarlas.
+
+
+
+ Faces:
+ Caras:
+
+
+
+ Set to default
+ Establecer por defecto
+
+
+
+ Box selection
+ Cuadro de selección
+
+
+
+ PartGui::TaskLoft
+
+
+ Loft
+ Puente
+
+
+
+ Create solid
+ Crear sólido
+
+
+
+ Ruled surface
+ Superficie reglada
+
+
+
+ Closed
+ Cerrado
+
+
+
+ PartGui::TaskOffset
+
+
+
+ Offset
+ Desfase
+
+
+
+ Mode
+ Modo
+
+
+
+ Skin
+ Piel
+
+
+
+ Pipe
+ Caño
+
+
+
+ RectoVerso
+ RectoVerso
+
+
+
+ Join type
+ Tipo de junta
+
+
+
+ Arc
+ Arco
+
+
+
+ Tangent
+ Tangente
+
+
+
+
+ Intersection
+ Intersección
+
+
+
+ Self-intersection
+ Auto-intersección
+
+
+
+ Fill offset
+ Rellenar desfase
+
+
+
+ Faces
+ Caras
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ PartGui::TaskShapeBuilder
+
+
+
+ Create shape
+ Crear forma
+
+
+
+ Face from vertices
+ Cara a partir de vértices
+
+
+
+ Shell from faces
+ Carcasa a partir de caras
+
+
+
+ Edge from vertices
+ Arista a partir de vértices
+
+
+
+ Face from edges
+ Cara a partir de aristas
+
+
+
+ Solid from shell
+ Sólido a partir de carcasa
+
+
+
+ Planar
+ Plana
+
+
+
+ Refine shape
+ Refinar forma
+
+
+
+ All faces
+ Todas las caras
+
+
+
+ Create
+ Crear
+
+
+
+ Wire from edges
+ Alambre a partir de aristas
+
+
+
+ PartGui::TaskSweep
+
+
+ Sweep
+ Barrido
+
+
+
+ Sweep Path
+ Trayectoria del Barrido
+
+
+
+ Create solid
+ Crear sólido
+
+
+
+ Frenet
+ Ángulo fijo
+
+
+
+ Select one or more profiles and select an edge or wire
+in the 3D view for the sweep path.
+ Seleccione uno o más perfiles y seleccione una arista o alambre en la vista tridimensional para la trayectoria de barrido.
+
+
+
+ PartGui::ThicknessWidget
+
+
+
+
+ Thickness
+ Espesor
+
+
+
+ Select faces of the source object and press 'Done'
+ Seleccione caras del objeto original y presione 'Hecho'
+
+
+
+ Done
+ Hecho
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ Part_FaceMaker
+
+
+ Simple
+ Simple
+
+
+
+ Makes separate plane face from every wire independently. No support for holes; wires can be on different planes.
+ Hace caras planas separadas para cada alambre independientemente. No hay soporte para agujeros; los alambres pueden estar en diferentes planos.
+
+
+
+ Bull's-eye facemaker
+ Ojo de Buey vía algoritmo Facemaker
+
+
+
+ Supports making planar faces with holes with islands.
+ Admite hacer caras planas con agujeros con islas.
+
+
+
+ Cheese facemaker
+ Queso Suizo vía algoritmo Facemaker
+
+
+
+ Supports making planar faces with holes, but no islands inside holes.
+ Admite hacer caras planas con agujeros, pero sin islas dentro de los agujeros.
+
+
+
+ Part Extrude facemaker
+ Extrusión de Pieza vía algoritmo Facemaker
+
+
+
+ Supports making faces with holes, does not support nesting.
+ Admite hacer caras con agujeros, no admite anidar.
+
+
+
+ Workbench
+
+
+ &Part
+ &Pieza
+
+
+
+ &Simple
+ &Simple
+
+
+
+ &Parametric
+ &Paramétrico
+
+
+
+ Solids
+ Sólidos
+
+
+
+ Part tools
+ Herramientas de Pieza
+
+
+
+ Boolean
+ Booleana
+
+
+
+ Primitives
+ Primitivas
+
+
+
+ Join
+ Juntar
+
+
+
+ Split
+ Dividir
+
+
+
+ Compound
+ Compuesto
+
+
+
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts b/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts
index 7ddb9e1434..3ab972017f 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts
@@ -349,6 +349,16 @@ Haga clic en 'Continuar' para crear la función de todos modos, o 'Abortar' para
Slice to compoundCorte a compuesto
+
+
+ Boolean Fragments
+ Fragmentos booleanos
+
+
+
+ Split objects where they intersect
+ Corta objetos donde intersectan
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ Un 'Filtro Compuesto' se puede utilizar para extraer las rodajas individuales.
Slice apartCortar aparte
-
-
- Boolean Fragments
- Fragmentos booleanos
-
-
-
- Split objects where they intersect
- Corta objetos donde intersectan
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_eu.ts b/src/Mod/Part/Gui/Resources/translations/Part_eu.ts
index c8b7cc8822..91370912e1 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_eu.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_eu.ts
@@ -348,6 +348,16 @@ Hala ere elementua sortu nahi baduzu, egin klik 'Jarraitu' aukeran, edo bestela
Slice to compoundXerratu konposatua
+
+
+ Boolean Fragments
+ Zati boolearrak
+
+
+
+ Split objects where they intersect
+ Zatitu objektuak haiek ebakitzen diren gunean
+ Slice a selected object by using other objects as cutting tools.
@@ -362,16 +372,6 @@ Sortuko diren piezak konposatu batean biltegiratuko dira.
Slice apartXerratu eta banandu
-
-
- Boolean Fragments
- Zati boolearrak
-
-
-
- Split objects where they intersect
- Zatitu objektuak haiek ebakitzen diren gunean
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fi.ts b/src/Mod/Part/Gui/Resources/translations/Part_fi.ts
index a6367a4a96..83259d4175 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_fi.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_fi.ts
@@ -349,6 +349,16 @@ Napsauta 'Jatka' luodaksesi ominaisuuden joka tapauksessa, tai 'Keskeytä' peruu
Slice to compoundSiivuta yhdistelmämuodoksi
+
+
+ Boolean Fragments
+ Boolen operaation sirpaleet
+
+
+
+ Split objects where they intersect
+ Jaa objektit paloihin leikkauskohdista
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ Tuloksena olevat viipaleet tallennetaan yhdistelmämuotoon.
Slice apartViipaloi erilleen
-
-
- Boolean Fragments
- Boolen operaation sirpaleet
-
-
-
- Split objects where they intersect
- Jaa objektit paloihin leikkauskohdista
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fil.ts b/src/Mod/Part/Gui/Resources/translations/Part_fil.ts
index 9ad7934aab..02ff32b568 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_fil.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_fil.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fr.ts b/src/Mod/Part/Gui/Resources/translations/Part_fr.ts
index 7ef8d6335a..aa9360a6c1 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_fr.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_fr.ts
@@ -348,6 +348,16 @@ Cliquez sur 'Continuer' pour créer la fonction quand même, ou 'Abandonner' pou
Slice to compoundTrancher vers composé
+
+
+ Boolean Fragments
+ Fragments Booléens
+
+
+
+ Split objects where they intersect
+ Diviser les objets à leur intersection
+ Slice a selected object by using other objects as cutting tools.
@@ -362,16 +372,6 @@ Un 'Filtre composé' peut être utilisé pour extraire les tranches individuelle
Slice apartSéparer et exploser
-
-
- Boolean Fragments
- Fragments Booléens
-
-
-
- Split objects where they intersect
- Diviser les objets à leur intersection
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_gl.ts b/src/Mod/Part/Gui/Resources/translations/Part_gl.ts
index 894a7f3061..4b17cbaeb1 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_gl.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_gl.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundTallar un composto
+
+
+ Boolean Fragments
+ Fragmentos booleanos
+
+
+
+ Split objects where they intersect
+ Divide obxectos onde intersecten
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartTallar e separar
-
-
- Boolean Fragments
- Fragmentos booleanos
-
-
-
- Split objects where they intersect
- Divide obxectos onde intersecten
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hr.ts b/src/Mod/Part/Gui/Resources/translations/Part_hr.ts
index b6a70d64d0..ae2bf5b37d 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_hr.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_hr.ts
@@ -359,6 +359,16 @@ Kliknite "Nastavi" da biste svejedno stvorili značajku ili "Prekini" da biste j
Slice to compoundRazdijeli u složeni objekt
+
+
+ Boolean Fragments
+ Booleovi Fragmenti
+
+
+
+ Split objects where they intersect
+ Razdjeli objekate gdje se sijeku
+ Slice a selected object by using other objects as cutting tools.
@@ -373,16 +383,6 @@ Rezultirajući komadići čuvat će se u složenom spoju.
Slice apartRazdijeli zasebno
-
-
- Boolean Fragments
- Booleovi Fragmenti
-
-
-
- Split objects where they intersect
- Razdjeli objekate gdje se sijeku
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hu.ts b/src/Mod/Part/Gui/Resources/translations/Part_hu.ts
index 947858b6bd..db579c368a 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_hu.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_hu.ts
@@ -347,6 +347,16 @@ Kattintson a 'Folytatás' gombra a funkció létrehozásához, vagy a 'Megszakí
Slice to compoundSzeletelje összetevőkre
+
+
+ Boolean Fragments
+ Logikai töredékek
+
+
+
+ Split objects where they intersect
+ Metszőpontnál szétválasztja a tárgyakat
+ Slice a selected object by using other objects as cutting tools.
@@ -361,16 +371,6 @@ Az 'Összetevő szűrő' használható az egyes szeletek kibontásához.Slice apartRészekre szeletel
-
-
- Boolean Fragments
- Logikai töredékek
-
-
-
- Split objects where they intersect
- Metszőpontnál szétválasztja a tárgyakat
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_id.ts b/src/Mod/Part/Gui/Resources/translations/Part_id.ts
index 0ef69481b8..e19dae6616 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_id.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_id.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_it.ts b/src/Mod/Part/Gui/Resources/translations/Part_it.ts
index 150a512f44..3a55efbfc4 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_it.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_it.ts
@@ -348,6 +348,16 @@ fare clic su 'Continua' per creare comunque la forma, o 'Annulla' per annullare.
Slice to compoundTrancia in composto
+
+
+ Boolean Fragments
+ Frammenti booleani
+
+
+
+ Split objects where they intersect
+ Dividi gli oggetti dove si intersecano
+ Slice a selected object by using other objects as cutting tools.
@@ -362,16 +372,6 @@ Un 'Filtro Composto' può essere usato per estrarre i singoli ritagli.Slice apartTrancia
-
-
- Boolean Fragments
- Frammenti booleani
-
-
-
- Split objects where they intersect
- Dividi gli oggetti dove si intersecano
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ja.ts b/src/Mod/Part/Gui/Resources/translations/Part_ja.ts
index bfe28541a2..6fa875c693 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_ja.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_ja.ts
@@ -346,6 +346,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundコンパウンドへスライス
+
+
+ Boolean Fragments
+ ブーリアン演算 フラグメント
+
+
+
+ Split objects where they intersect
+ 交差するオブジェクトを切断
+ Slice a selected object by using other objects as cutting tools.
@@ -360,16 +370,6 @@ A 'Compound Filter' can be used to extract the individual slices.Slice apart切断
-
-
- Boolean Fragments
- ブーリアン演算 フラグメント
-
-
-
- Split objects where they intersect
- 交差するオブジェクトを切断
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_lt.qm b/src/Mod/Part/Gui/Resources/translations/Part_lt.qm
index d7d51b9004..a9873accd0 100644
Binary files a/src/Mod/Part/Gui/Resources/translations/Part_lt.qm and b/src/Mod/Part/Gui/Resources/translations/Part_lt.qm differ
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_lt.ts b/src/Mod/Part/Gui/Resources/translations/Part_lt.ts
index 1f21da5bd3..7184343850 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_lt.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_lt.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
@@ -568,7 +568,7 @@ Ar vistiek norite tęsti?
Shape
- Shape
+ Pavidalas
@@ -1702,7 +1702,7 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
Placement is made equal to Placement of linked object.Attachment3D mode tooltip
- Padėtis sutapdinama su objekto padėtimi.
+ Išdėstymas sutapdinamas su susieto daikto išdėstymu.
@@ -3516,7 +3516,7 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
Shape
- Shape
+ Pavidalas
@@ -4338,7 +4338,7 @@ Prašome pažymėti bent vieną kraštinę.
Shape
- Shape
+ Pavidalas
@@ -4613,7 +4613,7 @@ Prašome pažymėti bent vieną kraštinę.
Random shape color
- Random shape color
+ Atsitiktinė pavidalo spalva
@@ -4705,7 +4705,7 @@ Prašome pažymėti bent vieną kraštinę.
Shapes
- Shapes
+ Pavidalai
@@ -4750,7 +4750,7 @@ Prašome pažymėti bent vieną kraštinę.
Select a shape for mirroring, first.
- Select a shape for mirroring, first.
+ Veidrodinei kopijai sukurti pirmiausia pasirinkite pavidalą.
@@ -4807,17 +4807,17 @@ Prašome pažymėti bent vieną kraštinę.
Select one or more edges
- Select one or more edges
+ Pasirinkite bent vieną kraštinęSelect three or more vertices
- Select three or more vertices
+ Pasirinkite bent tris viršūnesSelect two or more faces
- Pasirinkite vieną ar daugiau sienų
+ Pasirinkite bent dvi sienas
@@ -5095,7 +5095,7 @@ Prašome pažymėti bent vieną kraštinę.
Shape Content
- Shape Content
+ Pavidalo turinys
@@ -5261,7 +5261,7 @@ Prašome pažymėti bent vieną kraštinę.
Edge from vertices
- Briauna iš viršūnių
+ Kraštinė iš viršūnių
@@ -5271,12 +5271,12 @@ Prašome pažymėti bent vieną kraštinę.
Solid from shell
- Pilnavidurį iš tuščiavidurio kevalo
+ Pilnaviduris iš tuščiavidurio kevaloPlanar
- Planar
+ Plokščias
@@ -5286,7 +5286,7 @@ Prašome pažymėti bent vieną kraštinę.
All faces
- All faces
+ Visos sienos
@@ -5296,7 +5296,7 @@ Prašome pažymėti bent vieną kraštinę.
Wire from edges
- Laužtė iš kraštinių
+ Rėmelis iš kraštinių
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_nl.ts b/src/Mod/Part/Gui/Resources/translations/Part_nl.ts
index 751c98697a..db776e61cd 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_nl.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_nl.ts
@@ -349,6 +349,16 @@ Klik op 'Doorgaan' om de functie toch aan te maken, of op 'Afbreken' als u wilt
Slice to compoundVersnijden tot groep
+
+
+ Boolean Fragments
+ Booleaanse fragmenten
+
+
+
+ Split objects where they intersect
+ Splits voorwerpen waar ze overlappen
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ Een 'SamenstellingsFilter' kan worden gebruikt om de afzonderlijke segmenten uit
Slice apartSnij door
-
-
- Boolean Fragments
- Booleaanse fragmenten
-
-
-
- Split objects where they intersect
- Splits voorwerpen waar ze overlappen
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pl.ts b/src/Mod/Part/Gui/Resources/translations/Part_pl.ts
index c61125b572..950903cf46 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_pl.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_pl.ts
@@ -349,6 +349,16 @@ Kliknij "Kontynuuj", aby mimo to utworzyć właściwość, lub "Przerwij", aby a
Slice to compoundKrojenie na kształty złożone
+
+
+ Boolean Fragments
+ Fragmenty funkcji logicznej
+
+
+
+ Split objects where they intersect
+ Podziel obiekty, które się przecinają
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ Do wyodrębnienia poszczególnych wycinków można użyć "filtra złożeń".Slice apartPokrój część
-
-
- Boolean Fragments
- Fragmenty funkcji logicznej
-
-
-
- Split objects where they intersect
- Podziel obiekty, które się przecinają
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts b/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts
index ae0c76fb8c..a813d3c4da 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts
@@ -349,6 +349,16 @@ clique em 'Continuar' para criar o objeto mesmo assim, ou 'Abortar' para cancela
Slice to compoundFatiar para composto
+
+
+ Boolean Fragments
+ Fragmentos booleanos
+
+
+
+ Split objects where they intersect
+ Separa os objetos, pelas suas intersecções
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ O 'Filtro Composto' pode ser usado para extrair as fatias individuais.Slice apartFatiar e separar
-
-
- Boolean Fragments
- Fragmentos booleanos
-
-
-
- Split objects where they intersect
- Separa os objetos, pelas suas intersecções
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts b/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts
index 9b0ea29483..8412407151 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts
@@ -349,6 +349,16 @@ clique em 'Continuar' para criar o objeto de qualquer maneira, ou 'Abortar' para
Slice to compoundFatia para composto
+
+
+ Boolean Fragments
+ Fragmentos de booleano
+
+
+
+ Split objects where they intersect
+ Separa os objetos, onde eles se intercetam
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ O 'Filtro Composto' pode ser usado para extrair as partes individuais.Slice apartSepara e afasta
-
-
- Boolean Fragments
- Fragmentos de booleano
-
-
-
- Split objects where they intersect
- Separa os objetos, onde eles se intercetam
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ro.ts b/src/Mod/Part/Gui/Resources/translations/Part_ro.ts
index 66dbe8c3b8..2484d504e5 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_ro.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_ro.ts
@@ -349,6 +349,16 @@ Faceţi clic pe "Continuaţi" pentru a crea forma oricum sau pe 'Abandonați' pe
Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Fragmente booleene
+
+
+
+ Split objects where they intersect
+ Separă obiectele acolo unde se intersectează
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ Un "Filtru compus" poate fi folosit pentru a extrage secţiunile individuale.Slice apartSeparare
-
-
- Boolean Fragments
- Fragmente booleene
-
-
-
- Split objects where they intersect
- Separă obiectele acolo unde se intersectează
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ru.qm b/src/Mod/Part/Gui/Resources/translations/Part_ru.qm
index 0bc84e4a06..75512a7fe8 100644
Binary files a/src/Mod/Part/Gui/Resources/translations/Part_ru.qm and b/src/Mod/Part/Gui/Resources/translations/Part_ru.qm differ
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ru.ts b/src/Mod/Part/Gui/Resources/translations/Part_ru.ts
index 1aed520494..eb13de63f3 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_ru.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_ru.ts
@@ -347,7 +347,17 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compound
- Разрезать и в соединение
+ Надрезать
+
+
+
+ Boolean Fragments
+ Получить все фрагменты булевой операции
+
+
+
+ Split objects where they intersect
+ Разделение объектов там, где они пересекаются
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartРазрезать на части
-
-
- Boolean Fragments
- Булевы фрагменты
-
-
-
- Split objects where they intersect
- Разделение объектов там, где они пересекаются
- Slice a selected object by other objects, and split it apart.
@@ -2891,7 +2891,7 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Section
- Раздел
+ Разделить
@@ -3196,7 +3196,7 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.
Section
- Раздел
+ Разделить
@@ -5287,7 +5287,7 @@ Please check one or more edge entities first.
Create
- Собрать
+ Создать
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_sl.ts b/src/Mod/Part/Gui/Resources/translations/Part_sl.ts
index e8fb3132b6..0266c28ac7 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_sl.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_sl.ts
@@ -348,6 +348,16 @@ Kliknite "Nadaljuj", če želite vseeno ustvariti značilnost, ali "Prekini", za
Slice to compoundRazcepki v sestav
+
+
+ Boolean Fragments
+ Drobci logične operacije
+
+
+
+ Split objects where they intersect
+ Razcepi predmete, kjer se sekajo
+ Slice a selected object by using other objects as cutting tools.
@@ -362,16 +372,6 @@ Posamezne rezine lahko izločite s pomočje "Sita sestavov".
Slice apartRazcepi
-
-
- Boolean Fragments
- Drobci logične operacije
-
-
-
- Split objects where they intersect
- Razcepi predmete, kjer se sekajo
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts b/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts
index 801a944682..fb725158a3 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundDelning till komposition
+
+
+ Boolean Fragments
+ Booleska fragment
+
+
+
+ Split objects where they intersect
+ Dela objekt där de skär varandra
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartDela isär
-
-
- Boolean Fragments
- Booleska fragment
-
-
-
- Split objects where they intersect
- Dela objekt där de skär varandra
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_tr.ts b/src/Mod/Part/Gui/Resources/translations/Part_tr.ts
index 90a69abce2..1736b8fed2 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_tr.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_tr.ts
@@ -345,6 +345,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundBileşiği dilimle
+
+
+ Boolean Fragments
+ Mantıksal (Boolean) Parçalar
+
+
+
+ Split objects where they intersect
+ Nesnelerin kesiştiği yerlerden ayır
+ Slice a selected object by using other objects as cutting tools.
@@ -359,16 +369,6 @@ Bölümleri nesneden çıkarmak için 'Birleşik Filtresi' kullanılabilir.Slice apartParçalara ayır
-
-
- Boolean Fragments
- Mantıksal (Boolean) Parçalar
-
-
-
- Split objects where they intersect
- Nesnelerin kesiştiği yerlerden ayır
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_uk.ts b/src/Mod/Part/Gui/Resources/translations/Part_uk.ts
index 164773b82b..ef5c5455f7 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_uk.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_uk.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartРозрізати на частини
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_val-ES.ts b/src/Mod/Part/Gui/Resources/translations/Part_val-ES.ts
index 7457270a81..d0c99983a7 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_val-ES.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_val-ES.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundLlesca a la composició
+
+
+ Boolean Fragments
+ Fragments booleans
+
+
+
+ Split objects where they intersect
+ Divideix els objectes on s'intersequen
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartLlesca a part
-
-
- Boolean Fragments
- Fragments booleans
-
-
-
- Split objects where they intersect
- Divideix els objectes on s'intersequen
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_vi.ts b/src/Mod/Part/Gui/Resources/translations/Part_vi.ts
index 4cf14b2c61..8b8468157e 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_vi.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_vi.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts b/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts
index fdd23e283f..ecb7eadb2d 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ 布尔片段
+
+
+
+ Split objects where they intersect
+ 从交叉处分割对象
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- 布尔片段
-
-
-
- Split objects where they intersect
- 从交叉处分割对象
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts b/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts
index 2653891baf..3b36e9cea4 100644
--- a/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts
+++ b/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts
@@ -349,6 +349,16 @@ Click 'Continue' to create the feature anyway, or 'Abort' to cancel.Slice to compoundSlice to compound
+
+
+ Boolean Fragments
+ Boolean Fragments
+
+
+
+ Split objects where they intersect
+ Split objects where they intersect
+ Slice a selected object by using other objects as cutting tools.
@@ -363,16 +373,6 @@ A 'Compound Filter' can be used to extract the individual slices.
Slice apartSlice apart
-
-
- Boolean Fragments
- Boolean Fragments
-
-
-
- Split objects where they intersect
- Split objects where they intersect
- Slice a selected object by other objects, and split it apart.
diff --git a/src/Mod/PartDesign/Gui/Resources/PartDesign.qrc b/src/Mod/PartDesign/Gui/Resources/PartDesign.qrc
index 44bab7e0e1..2be40a0526 100644
--- a/src/Mod/PartDesign/Gui/Resources/PartDesign.qrc
+++ b/src/Mod/PartDesign/Gui/Resources/PartDesign.qrc
@@ -1,101 +1,103 @@
-
-
- icons/PartDesign_AdditiveBox.svg
- icons/PartDesign_AdditiveCone.svg
- icons/PartDesign_AdditiveCylinder.svg
- icons/PartDesign_AdditiveEllipsoid.svg
- icons/PartDesign_AdditiveLoft.svg
- icons/PartDesign_AdditivePipe.svg
- icons/PartDesign_AdditiveHelix.svg
- icons/PartDesign_AdditivePrism.svg
- icons/PartDesign_AdditiveSphere.svg
- icons/PartDesign_AdditiveTorus.svg
- icons/PartDesign_AdditiveWedge.svg
- icons/PartDesign_BaseFeature.svg
- icons/PartDesign_Body.svg
- icons/PartDesign_Body.svg
- icons/PartDesign_Body_old.svg
- icons/PartDesign_Body_Tree.svg
- icons/PartDesign_Boolean.svg
- icons/PartDesign_Chamfer.svg
- icons/PartDesign_Clone.svg
- icons/PartDesign_CoordinateSystem.svg
- icons/PartDesign_Draft.svg
- icons/PartDesign_Fillet.svg
- icons/PartDesign_Flip_Direction.svg
- icons/PartDesign_Groove.svg
- icons/PartDesign_Hole.svg
- icons/PartDesign_InternalExternalGear.svg
- icons/PartDesign_InvoluteGear.svg
- icons/PartDesign_Line.svg
- icons/PartDesign_LinearPattern.svg
- icons/PartDesign_Migrate.svg
- icons/PartDesign_Mirrored.svg
- icons/PartDesign_MoveFeature.svg
- icons/PartDesign_MoveFeatureInTree.svg
- icons/PartDesign_MoveTip.svg
- icons/PartDesign_MultiTransform.svg
- icons/PartDesign_Pad.svg
- icons/PartDesign_Plane.svg
- icons/PartDesign_Pocket.svg
- icons/PartDesign_Point.svg
- icons/PartDesign_PolarPattern.svg
- icons/PartDesign_Revolution.svg
- icons/PartDesign_Scaled.svg
- icons/PartDesign_ShapeBinder.svg
- icons/PartDesign_Sprocket.svg
- icons/PartDesign_SubShapeBinder.svg
- icons/PartDesign_SubtractiveBox.svg
- icons/PartDesign_SubtractiveCone.svg
- icons/PartDesign_SubtractiveCylinder.svg
- icons/PartDesign_SubtractiveEllipsoid.svg
- icons/PartDesign_SubtractiveLoft.svg
- icons/PartDesign_SubtractivePipe.svg
- icons/PartDesign_SubtractiveHelix.svg
- icons/PartDesign_SubtractivePrism.svg
- icons/PartDesign_SubtractiveSphere.svg
- icons/PartDesign_SubtractiveTorus.svg
- icons/PartDesign_SubtractiveWedge.svg
- icons/PartDesign_Thickness.svg
- icons/PartDesignWorkbench.svg
- icons/Tree_PartDesign_Pad.svg
- icons/Tree_PartDesign_Revolution.svg
- translations/PartDesign_af.qm
- translations/PartDesign_ar.qm
- translations/PartDesign_ca.qm
- translations/PartDesign_cs.qm
- translations/PartDesign_de.qm
- translations/PartDesign_el.qm
- translations/PartDesign_es-ES.qm
- translations/PartDesign_eu.qm
- translations/PartDesign_fi.qm
- translations/PartDesign_fil.qm
- translations/PartDesign_fr.qm
- translations/PartDesign_gl.qm
- translations/PartDesign_hr.qm
- translations/PartDesign_hu.qm
- translations/PartDesign_id.qm
- translations/PartDesign_it.qm
- translations/PartDesign_ja.qm
- translations/PartDesign_kab.qm
- translations/PartDesign_ko.qm
- translations/PartDesign_lt.qm
- translations/PartDesign_nl.qm
- translations/PartDesign_no.qm
- translations/PartDesign_pl.qm
- translations/PartDesign_pt-BR.qm
- translations/PartDesign_pt-PT.qm
- translations/PartDesign_ro.qm
- translations/PartDesign_ru.qm
- translations/PartDesign_sk.qm
- translations/PartDesign_sl.qm
- translations/PartDesign_sr.qm
- translations/PartDesign_sv-SE.qm
- translations/PartDesign_tr.qm
- translations/PartDesign_uk.qm
- translations/PartDesign_val-ES.qm
- translations/PartDesign_vi.qm
- translations/PartDesign_zh-CN.qm
- translations/PartDesign_zh-TW.qm
-
-
+
+
+ icons/PartDesign_AdditiveBox.svg
+ icons/PartDesign_AdditiveCone.svg
+ icons/PartDesign_AdditiveCylinder.svg
+ icons/PartDesign_AdditiveEllipsoid.svg
+ icons/PartDesign_AdditiveLoft.svg
+ icons/PartDesign_AdditivePipe.svg
+ icons/PartDesign_AdditiveHelix.svg
+ icons/PartDesign_AdditivePrism.svg
+ icons/PartDesign_AdditiveSphere.svg
+ icons/PartDesign_AdditiveTorus.svg
+ icons/PartDesign_AdditiveWedge.svg
+ icons/PartDesign_BaseFeature.svg
+ icons/PartDesign_Body.svg
+ icons/PartDesign_Body.svg
+ icons/PartDesign_Body_old.svg
+ icons/PartDesign_Body_Tree.svg
+ icons/PartDesign_Boolean.svg
+ icons/PartDesign_Chamfer.svg
+ icons/PartDesign_Clone.svg
+ icons/PartDesign_CoordinateSystem.svg
+ icons/PartDesign_Draft.svg
+ icons/PartDesign_Fillet.svg
+ icons/PartDesign_Flip_Direction.svg
+ icons/PartDesign_Groove.svg
+ icons/PartDesign_Hole.svg
+ icons/PartDesign_InternalExternalGear.svg
+ icons/PartDesign_InvoluteGear.svg
+ icons/PartDesign_Line.svg
+ icons/PartDesign_LinearPattern.svg
+ icons/PartDesign_Migrate.svg
+ icons/PartDesign_Mirrored.svg
+ icons/PartDesign_MoveFeature.svg
+ icons/PartDesign_MoveFeatureInTree.svg
+ icons/PartDesign_MoveTip.svg
+ icons/PartDesign_MultiTransform.svg
+ icons/PartDesign_Pad.svg
+ icons/PartDesign_Plane.svg
+ icons/PartDesign_Pocket.svg
+ icons/PartDesign_Point.svg
+ icons/PartDesign_PolarPattern.svg
+ icons/PartDesign_Revolution.svg
+ icons/PartDesign_Scaled.svg
+ icons/PartDesign_ShapeBinder.svg
+ icons/PartDesign_Sprocket.svg
+ icons/PartDesign_SubShapeBinder.svg
+ icons/PartDesign_SubtractiveBox.svg
+ icons/PartDesign_SubtractiveCone.svg
+ icons/PartDesign_SubtractiveCylinder.svg
+ icons/PartDesign_SubtractiveEllipsoid.svg
+ icons/PartDesign_SubtractiveLoft.svg
+ icons/PartDesign_SubtractivePipe.svg
+ icons/PartDesign_SubtractiveHelix.svg
+ icons/PartDesign_SubtractivePrism.svg
+ icons/PartDesign_SubtractiveSphere.svg
+ icons/PartDesign_SubtractiveTorus.svg
+ icons/PartDesign_SubtractiveWedge.svg
+ icons/PartDesign_Thickness.svg
+ icons/PartDesignWorkbench.svg
+ icons/Tree_PartDesign_Pad.svg
+ icons/Tree_PartDesign_Revolution.svg
+ translations/PartDesign_af.qm
+ translations/PartDesign_ar.qm
+ translations/PartDesign_ca.qm
+ translations/PartDesign_cs.qm
+ translations/PartDesign_de.qm
+ translations/PartDesign_el.qm
+ translations/PartDesign_es-ES.qm
+ translations/PartDesign_eu.qm
+ translations/PartDesign_fi.qm
+ translations/PartDesign_fil.qm
+ translations/PartDesign_fr.qm
+ translations/PartDesign_gl.qm
+ translations/PartDesign_hr.qm
+ translations/PartDesign_hu.qm
+ translations/PartDesign_id.qm
+ translations/PartDesign_it.qm
+ translations/PartDesign_ja.qm
+ translations/PartDesign_kab.qm
+ translations/PartDesign_ko.qm
+ translations/PartDesign_lt.qm
+ translations/PartDesign_nl.qm
+ translations/PartDesign_no.qm
+ translations/PartDesign_pl.qm
+ translations/PartDesign_pt-BR.qm
+ translations/PartDesign_pt-PT.qm
+ translations/PartDesign_ro.qm
+ translations/PartDesign_ru.qm
+ translations/PartDesign_sk.qm
+ translations/PartDesign_sl.qm
+ translations/PartDesign_sr.qm
+ translations/PartDesign_sv-SE.qm
+ translations/PartDesign_tr.qm
+ translations/PartDesign_uk.qm
+ translations/PartDesign_val-ES.qm
+ translations/PartDesign_vi.qm
+ translations/PartDesign_zh-CN.qm
+ translations/PartDesign_zh-TW.qm
+ translations/PartDesign_es-AR.qm
+ translations/PartDesign_bg.qm
+
+
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_bg.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_bg.qm
new file mode 100644
index 0000000000..f1bf2164dd
Binary files /dev/null and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_bg.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_bg.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_bg.ts
new file mode 100644
index 0000000000..780b2f1dbc
--- /dev/null
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_bg.ts
@@ -0,0 +1,4537 @@
+
+
+
+
+ PartDesign_InvoluteGear
+
+
+ Involute gear...
+ Involute gear...
+
+
+
+ Creates or edit the involute gear definition.
+ Creates or edit the involute gear definition.
+
+
+
+ PartDesign_Sprocket
+
+
+ Sprocket...
+ Sprocket...
+
+
+
+ Creates or edit the sprocket definition.
+ Creates or edit the sprocket definition.
+
+
+
+ WizardShaft
+
+
+ Shaft design wizard...
+ Shaft design wizard...
+
+
+
+ Start the shaft design wizard
+ Start the shaft design wizard
+
+
+
+ WizardShaftTable
+
+
+ Length [mm]
+ Length [mm]
+
+
+
+ Diameter [mm]
+ Diameter [mm]
+
+
+
+ Inner diameter [mm]
+ Inner diameter [mm]
+
+
+
+ Constraint type
+ Constraint type
+
+
+
+ Start edge type
+ Start edge type
+
+
+
+ Start edge size
+ Start edge size
+
+
+
+ End edge type
+ End edge type
+
+
+
+ End edge size
+ End edge size
+
+
+
+ CmdPartDesignAdditiveHelix
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Additive helix
+ Additive helix
+
+
+
+ Sweep a selected sketch along a helix
+ Sweep a selected sketch along a helix
+
+
+
+ CmdPartDesignAdditiveLoft
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Additive loft
+ Добавяне на свързване
+
+
+
+ Loft a selected profile through other profile sections
+ Свързване на избрания профил,към другият избран профил
+
+
+
+ CmdPartDesignAdditivePipe
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Additive pipe
+ Добавъчна тръба
+
+
+
+ Sweep a selected sketch along a path or to other profiles
+ Извиване на избраният чертеж около пътека или друг профил
+
+
+
+ CmdPartDesignBody
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create body
+ Създай тяло
+
+
+
+ Create a new body and make it active
+ Създаване на ново тяло и фокусът да е върху него
+
+
+
+ CmdPartDesignBoolean
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Boolean operation
+ Булева операция
+
+
+
+ Boolean operation with two or more bodies
+ Булева операция с две или повече тела
+
+
+
+ CmdPartDesignCS
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create a local coordinate system
+ Създаване на локална координатна система
+
+
+
+ Create a new local coordinate system
+ Създаване на нова локална координатна система
+
+
+
+ CmdPartDesignChamfer
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Chamfer
+ Скосяване
+
+
+
+ Chamfer the selected edges of a shape
+ Скосяване на избраните ръбове на фигура
+
+
+
+ CmdPartDesignClone
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create a clone
+ Създаване на копие
+
+
+
+ Create a new clone
+ Създай нов клонинг
+
+
+
+ CmdPartDesignDraft
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Draft
+ Чернова
+
+
+
+ Make a draft on a face
+ Направи скица на лицето
+
+
+
+ CmdPartDesignDuplicateSelection
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Duplicate selected object
+ Дублиране на избрания обект
+
+
+
+ Duplicates the selected object and adds it to the active body
+ Дублирай избрания обект и го добави към активното тяло
+
+
+
+ CmdPartDesignFillet
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Fillet
+ Закрьгляване
+
+
+
+ Make a fillet on an edge, face or body
+ Направи закрьгляване на ръба, лицето или тялото
+
+
+
+ CmdPartDesignGroove
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Groove
+ Прорез
+
+
+
+ Groove a selected sketch
+ Прорез на избрана скица
+
+
+
+ CmdPartDesignHole
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Hole
+ Отвор
+
+
+
+ Create a hole with the selected sketch
+ Създай отвор с избраната скица
+
+
+
+ CmdPartDesignLine
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create a datum line
+ Създай отправна линия
+
+
+
+ Create a new datum line
+ Създай нова отправна линия
+
+
+
+ CmdPartDesignLinearPattern
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ LinearPattern
+ ЛинеенШаблон
+
+
+
+ Create a linear pattern feature
+ Създай линейно повтаряем елемент
+
+
+
+ CmdPartDesignMigrate
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Migrate
+ Мигрирай
+
+
+
+ Migrate document to the modern PartDesign workflow
+ Мигрирай документа към съвременния PartDesign работен процес
+
+
+
+ CmdPartDesignMirrored
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Mirrored
+ Огледално
+
+
+
+ Create a mirrored feature
+ Създай огледален елемент
+
+
+
+ CmdPartDesignMoveFeature
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Move object to other body
+ Премести обект в друго тяло
+
+
+
+ Moves the selected object to another body
+ Премести избрания обект в друго тяло
+
+
+
+ CmdPartDesignMoveFeatureInTree
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Move object after other object
+ Премести обект след друг обект
+
+
+
+ Moves the selected object and insert it after another object
+ Премести избрания обект и го вмъкни след друг обект
+
+
+
+ CmdPartDesignMoveTip
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Set tip
+ Задай връх
+
+
+
+ Move the tip of the body
+ Премести върха на тялото
+
+
+
+ CmdPartDesignMultiTransform
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create MultiTransform
+ Създай MultiTransform
+
+
+
+ Create a multitransform feature
+ Създай MultiTransform елемент
+
+
+
+ CmdPartDesignNewSketch
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create sketch
+ Create sketch
+
+
+
+ Create a new sketch
+ Създаване на нов чертеж
+
+
+
+ CmdPartDesignPad
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Pad
+ Подложка
+
+
+
+ Pad a selected sketch
+ Подложка на избрана скица
+
+
+
+ CmdPartDesignPlane
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create a datum plane
+ Създай отправна равнина
+
+
+
+ Create a new datum plane
+ Създай нова отправна равнина
+
+
+
+ CmdPartDesignPocket
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Pocket
+ Джоб
+
+
+
+ Create a pocket with the selected sketch
+ Създай джоб с избраната скица
+
+
+
+ CmdPartDesignPoint
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create a datum point
+ Създай отправна точка
+
+
+
+ Create a new datum point
+ Създай нова отправна точка
+
+
+
+ CmdPartDesignPolarPattern
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ PolarPattern
+ ПоляренШаблон
+
+
+
+ Create a polar pattern feature
+ Създай линейно повтаряем елемент
+
+
+
+ CmdPartDesignRevolution
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Revolution
+ Завьртане
+
+
+
+ Revolve a selected sketch
+ Завьрти избрана скица
+
+
+
+ CmdPartDesignScaled
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Scaled
+ Мащабиран
+
+
+
+ Create a scaled feature
+ Създай мащабиран елемент
+
+
+
+ CmdPartDesignShapeBinder
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Create a shape binder
+ Създаване на свързваща форма
+
+
+
+ Create a new shape binder
+ Създаване на нова свързваща форма
+
+
+
+ CmdPartDesignSubShapeBinder
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+
+ Create a sub-object(s) shape binder
+ Create a sub-object(s) shape binder
+
+
+
+ CmdPartDesignSubtractiveHelix
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Subtractive helix
+ Subtractive helix
+
+
+
+ Sweep a selected sketch along a helix and remove it from the body
+ Sweep a selected sketch along a helix and remove it from the body
+
+
+
+ CmdPartDesignSubtractiveLoft
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Subtractive loft
+ Изваждащо съединяване
+
+
+
+ Loft a selected profile through other profile sections and remove it from the body
+ Свързване между избраните профили и изрязване на получената фигура от тялото
+
+
+
+ CmdPartDesignSubtractivePipe
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Subtractive pipe
+ Изрязване на канал с профил на тръба
+
+
+
+ Sweep a selected sketch along a path or to other profiles and remove it from the body
+ Свързване на избран чертеж следвайки пътека или друг профил с последващо изрязване на получената фигура от тялото
+
+
+
+ CmdPartDesignThickness
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+ Thickness
+ Дебелина
+
+
+
+ Make a thick solid
+ Създаване на тяло от равнинен чертеж
+
+
+
+ CmdPrimtiveCompAdditive
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+
+ Create an additive primitive
+ Създаване на просто тяло
+
+
+
+ Additive Box
+ Добавяне на кутия/куб,паралелепипед/
+
+
+
+ Additive Cylinder
+ Добавяне на цилиндър
+
+
+
+ Additive Sphere
+ Добавяне на сфера
+
+
+
+ Additive Cone
+ Добавяне на конус
+
+
+
+ Additive Ellipsoid
+ Добавяне на елопсоид
+
+
+
+ Additive Torus
+ Добавяне на Тор
+
+
+
+ Additive Prism
+ Добавяне на Призма
+
+
+
+ Additive Wedge
+ Добавяне на клин
+
+
+
+ CmdPrimtiveCompSubtractive
+
+
+ PartDesign
+ ЧастКонструкция
+
+
+
+
+ Create a subtractive primitive
+ Създаване на изрез на прости тела
+
+
+
+ Subtractive Box
+ Изрязване на кутия
+
+
+
+ Subtractive Cylinder
+ Изрязване на цилиндър
+
+
+
+ Subtractive Sphere
+ Изрязване на сфера
+
+
+
+ Subtractive Cone
+ Изрязване на конус
+
+
+
+ Subtractive Ellipsoid
+ Изрязване на елипсоид
+
+
+
+ Subtractive Torus
+ Изрязване на Тор
+
+
+
+ Subtractive Prism
+ Изрязване на призма
+
+
+
+ Subtractive Wedge
+ Изрязване на клин
+
+
+
+ Command
+
+
+ Edit ShapeBinder
+ Edit ShapeBinder
+
+
+
+ Create ShapeBinder
+ Create ShapeBinder
+
+
+
+ Create SubShapeBinder
+ Create SubShapeBinder
+
+
+
+ Create Clone
+ Create Clone
+
+
+
+
+ Make copy
+ Make copy
+
+
+
+ Create a Sketch on Face
+ Create a Sketch on Face
+
+
+
+ Create a new Sketch
+ Create a new Sketch
+
+
+
+ Convert to MultiTransform feature
+ Convert to MultiTransform feature
+
+
+
+ Create Boolean
+ Create Boolean
+
+
+
+ Add a Body
+ Add a Body
+
+
+
+ Migrate legacy part design features to Bodies
+ Migrate legacy part design features to Bodies
+
+
+
+ Move tip to selected feature
+ Move tip to selected feature
+
+
+
+ Duplicate a PartDesign object
+ Duplicate a PartDesign object
+
+
+
+ Move an object
+ Move an object
+
+
+
+ Move an object inside tree
+ Move an object inside tree
+
+
+
+ Mirrored
+ Огледално
+
+
+
+ Make LinearPattern
+ Make LinearPattern
+
+
+
+ PolarPattern
+ ПоляренШаблон
+
+
+
+ Scaled
+ Мащабиран
+
+
+
+ FeaturePickDialog
+
+
+ Valid
+ Правилен,правилна
+
+
+
+ Invalid shape
+ Неправилна форма
+
+
+
+ No wire in sketch
+ Липсва свързване във чертежа
+
+
+
+ Sketch already used by other feature
+ Чертежът вече се ползва от друга функция
+
+
+
+ Sketch belongs to another Body feature
+ Чертежът принадлежи на друга функция на тялото
+
+
+
+ Base plane
+ Основна равнина
+
+
+
+ Feature is located after the Tip feature
+ Функцията ще намерите в съвен на функциите
+
+
+
+ Gui::TaskView::TaskWatcherCommands
+
+
+ Face tools
+ Лице инструменти
+
+
+
+ Sketch tools
+ Скица инструменти
+
+
+
+ Create Geometry
+ Създай геометрия
+
+
+
+ InvoluteGearParameter
+
+
+ Involute parameter
+ Параметьр на вьтрешна извивка
+
+
+
+ Number of teeth:
+ Брой зъби:
+
+
+
+ Module:
+ Module:
+
+
+
+ Pressure angle:
+ Ъгъл на налягане:
+
+
+
+ High precision:
+ Висока точност:
+
+
+
+
+ True
+ Вярно
+
+
+
+
+ False
+ Невярно
+
+
+
+ External gear:
+ Вьншна зъбна предавка:
+
+
+
+ PartDesign::Groove
+
+
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+
+
+
+ PartDesign::Hole
+
+
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+
+
+
+ PartDesign::Pocket
+
+
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+
+
+
+ PartDesignGui::DlgPrimitives
+
+
+ Geometric Primitives
+ Геометрични примитиви
+
+
+
+
+ Length:
+ Дължина:
+
+
+
+
+ Width:
+ Ширина:
+
+
+
+
+
+
+
+ Height:
+ Височина:
+
+
+
+
+
+
+
+ Radius:
+ Радиус:
+
+
+
+
+ Angle in first direction:
+ Angle in first direction:
+
+
+
+
+ Angle in first direction
+ Angle in first direction
+
+
+
+
+ Angle in second direction:
+ Angle in second direction:
+
+
+
+
+ Angle in second direction
+ Angle in second direction
+
+
+
+ Rotation angle:
+ Rotation angle:
+
+
+
+
+
+ Radius 1:
+ Радиус 1:
+
+
+
+
+
+ Radius 2:
+ Радиус 2:
+
+
+
+
+ Angle:
+ Ъгъл:
+
+
+
+
+ U parameter:
+ Параметър U:
+
+
+
+ V parameters:
+ Параметри V:
+
+
+
+ Radius in local z-direction
+ Radius in local z-direction
+
+
+
+ Radius in local x-direction
+ Radius in local x-direction
+
+
+
+ Radius 3:
+ Радиус 3:
+
+
+
+ Radius in local y-direction
+If zero, it is equal to Radius2
+ Radius in local y-direction
+If zero, it is equal to Radius2
+
+
+
+
+ V parameter:
+ Параметър V:
+
+
+
+ Radius in local xy-plane
+ Radius in local xy-plane
+
+
+
+ Radius in local xz-plane
+ Radius in local xz-plane
+
+
+
+ U Parameter:
+ Параметър U:
+
+
+
+
+ Polygon:
+ Многоъгълник:
+
+
+
+
+ Circumradius:
+ Радиус описващ кръг:
+
+
+
+ X min/max:
+ X мин./макс.:
+
+
+
+ Y min/max:
+ Y мин./макс.:
+
+
+
+ Z min/max:
+ Z мин./макс.:
+
+
+
+ X2 min/max:
+ X2 мин./макс.:
+
+
+
+ Z2 min/max:
+ Z2 мин./макс.:
+
+
+
+ Pitch:
+ Pitch:
+
+
+
+ Coordinate system:
+ Координатна система:
+
+
+
+ Right-handed
+ Деснорък
+
+
+
+ Left-handed
+ Леворък
+
+
+
+ Growth:
+ Ръст:
+
+
+
+ Number of rotations:
+ Брой завъртания:
+
+
+
+
+ Angle 1:
+ Ъгъл 1:
+
+
+
+
+ Angle 2:
+ Ъгъл 2:
+
+
+
+ From three points
+ От три точки
+
+
+
+ Major radius:
+ Основен радиус:
+
+
+
+ Minor radius:
+ Второстепенен радиус:
+
+
+
+
+
+ X:
+ Х:
+
+
+
+
+
+ Y:
+ Y:
+
+
+
+
+
+ Z:
+ Z:
+
+
+
+ Start point
+ Start point
+
+
+
+ End point
+ Крайна точка
+
+
+
+ PartDesignGui::DlgReference
+
+
+ Reference
+ Референция
+
+
+
+ You selected geometries which are not part of the active body. Please define how to handle those selections. If you do not want those references, cancel the command.
+ You selected geometries which are not part of the active body. Please define how to handle those selections. If you do not want those references, cancel the command.
+
+
+
+ Make independent copy (recommended)
+ Направете независимо копие(препоръчително)
+
+
+
+ Make dependent copy
+ Направете зависимо копие
+
+
+
+ Create cross-reference
+ Препратка
+
+
+
+ PartDesignGui::NoDependentsSelection
+
+
+ Selecting this will cause circular dependency.
+ Избирането на това ще доведе до кръгова зависимост
+
+
+
+ PartDesignGui::TaskBooleanParameters
+
+
+ Form
+ Форма
+
+
+
+ Add body
+ Добави тяло
+
+
+
+ Remove body
+ Премахни тяло
+
+
+
+ Fuse
+ Слей
+
+
+
+ Cut
+ Изрязване
+
+
+
+ Common
+ Общ
+
+
+
+ Boolean parameters
+ Булеви параметри
+
+
+
+ Remove
+ Премахване на
+
+
+
+ PartDesignGui::TaskBoxPrimitives
+
+
+ Primitive parameters
+ Непроизводни параметри
+
+
+
+ Cone radii are equal
+ Cone radii are equal
+
+
+
+ The radii for cones must not be equal!
+ The radii for cones must not be equal!
+
+
+
+
+
+ Invalid wedge parameters
+ Invalid wedge parameters
+
+
+
+ X min must not be equal to X max!
+ X min must not be equal to X max!
+
+
+
+ Y min must not be equal to Y max!
+ Y min must not be equal to Y max!
+
+
+
+ Z min must not be equal to Z max!
+ Z min must not be equal to Z max!
+
+
+
+ Create primitive
+ Създай примитив
+
+
+
+ PartDesignGui::TaskChamferParameters
+
+
+ Form
+ Form
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Click button to enter selection mode,
+click again to end selection
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Remove
+ Премахване на
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the chamfers
+ - select an item to highlight it
+- double-click on an item to see the chamfers
+
+
+
+ Type
+ Тип
+
+
+
+ Equal distance
+ Equal distance
+
+
+
+ Two distances
+ Two distances
+
+
+
+ Distance and angle
+ Distance and angle
+
+
+
+ Flip direction
+ Flip direction
+
+
+
+ Size
+ Големина
+
+
+
+ Size 2
+ Size 2
+
+
+
+ Angle
+ Ъгъл
+
+
+
+
+
+
+ There must be at least one item
+ There must be at least one item
+
+
+
+ Selection error
+ Selection error
+
+
+
+ At least one item must be kept.
+ At least one item must be kept.
+
+
+
+ PartDesignGui::TaskDatumParameters
+
+
+ parameters
+ параметри
+
+
+
+ PartDesignGui::TaskDlgBooleanParameters
+
+
+ Empty body list
+ Списък с празно тяло
+
+
+
+ The body list cannot be empty
+ Списъкът на тялото не може да бъде празен
+
+
+
+ Boolean: Accept: Input error
+ Булева функция:Приемам:Входна грешка
+
+
+
+ PartDesignGui::TaskDlgDatumParameters
+
+
+ Incompatible reference set
+ Несъвместим референтен избор
+
+
+
+ There is no attachment mode that fits the current set of references. If you choose to continue, the feature will remain where it is now, and will not be moved as the references change. Continue?
+ Няма режим отговарящ на избраната препратка.Ако из берете да продължите,функцията ше се запази където е до момента,и няма да се промени както изискате.
+Да продължим ли?
+
+
+
+ PartDesignGui::TaskDlgFeatureParameters
+
+
+ Input error
+ Входна грешка
+
+
+
+ PartDesignGui::TaskDlgShapeBinder
+
+
+ Input error
+ Входна грешка
+
+
+
+ PartDesignGui::TaskDraftParameters
+
+
+ Form
+ Form
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Click button to enter selection mode,
+click again to end selection
+
+
+
+ Add face
+ Добави лице
+
+
+
+ Remove face
+ Премахни лице
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the drafts
+ - select an item to highlight it
+- double-click on an item to see the drafts
+
+
+
+ Draft angle
+ Ъгъл на изваждане
+
+
+
+ Neutral plane
+ Основна равнина
+
+
+
+ Pull direction
+ Посока на изтегляне
+
+
+
+ Reverse pull direction
+ Обратна посока
+
+
+
+
+
+
+ There must be at least one item
+ There must be at least one item
+
+
+
+ Selection error
+ Selection error
+
+
+
+ At least one item must be kept.
+ At least one item must be kept.
+
+
+
+ PartDesignGui::TaskDressUpParameters
+
+
+ Remove
+ Премахване на
+
+
+
+
+ There must be at least one item
+ There must be at least one item
+
+
+
+ PartDesignGui::TaskFeaturePick
+
+
+ Form
+ Form
+
+
+
+ Allow used features
+ Allow used features
+
+
+
+ Allow external features
+ Allow external features
+
+
+
+ From other bodies of the same part
+ From other bodies of the same part
+
+
+
+ From different parts or free features
+ From different parts or free features
+
+
+
+ Make independent copy (recommended)
+ Направете независимо копие(препоръчително)
+
+
+
+ Make dependent copy
+ Направете зависимо копие
+
+
+
+ Create cross-reference
+ Препратка
+
+
+
+ Valid
+ Правилен,правилна
+
+
+
+ Invalid shape
+ Неправилна форма
+
+
+
+ No wire in sketch
+ Липсва свързване във чертежа
+
+
+
+ Sketch already used by other feature
+ Чертежът вече се ползва от друга функция
+
+
+
+ Belongs to another body
+ Принадлежи на друго тяло
+
+
+
+ Belongs to another part
+ Принадлежи на друг компонент
+
+
+
+ Doesn't belong to any body
+ Не принадлежи към никое тяло
+
+
+
+ Base plane
+ Основна равнина
+
+
+
+ Feature is located after the tip feature
+ Feature is located after the tip feature
+
+
+
+ Select feature
+ Select feature
+
+
+
+ PartDesignGui::TaskFilletParameters
+
+
+ Form
+ Form
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Click button to enter selection mode,
+click again to end selection
+
+
+
+ Add
+ Добавяне на
+
+
+
+ Remove
+ Премахване на
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the fillets
+ - select an item to highlight it
+- double-click on an item to see the fillets
+
+
+
+ Radius:
+ Радиус:
+
+
+
+
+
+
+ There must be at least one item
+ There must be at least one item
+
+
+
+ Selection error
+ Selection error
+
+
+
+ At least one item must be kept.
+ At least one item must be kept.
+
+
+
+ PartDesignGui::TaskHelixParameters
+
+
+ Form
+ Form
+
+
+
+ Status:
+ Status:
+
+
+
+ Valid
+ Правилен,правилна
+
+
+
+ Axis:
+ Ос:
+
+
+
+
+ Base X axis
+ Основна ос X
+
+
+
+
+ Base Y axis
+ Основна ос Y
+
+
+
+
+ Base Z axis
+ Основна ос Z
+
+
+
+ Horizontal sketch axis
+ ХоризонталнаОсНаСкица
+
+
+
+ Vertical sketch axis
+ ВертикалнаОсНаСкица
+
+
+
+
+ Select reference...
+ Изберете ос...
+
+
+
+ Mode:
+ Mode:
+
+
+
+ Pitch-Height-Angle
+ Pitch-Height-Angle
+
+
+
+ Pitch-Turns-Angle
+ Pitch-Turns-Angle
+
+
+
+ Height-Turns-Angle
+ Height-Turns-Angle
+
+
+
+ Height-Turns-Growth
+ Height-Turns-Growth
+
+
+
+ Pitch:
+ Pitch:
+
+
+
+ Height:
+ Височина:
+
+
+
+ Turns:
+ Turns:
+
+
+
+ Cone angle:
+ Cone angle:
+
+
+
+ Growth:
+ Ръст:
+
+
+
+ Left handed
+ Left handed
+
+
+
+ Reversed
+ Обратно
+
+
+
+ Remove outside of profile
+ Remove outside of profile
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Helix parameters
+ Helix parameters
+
+
+
+ PartDesignGui::TaskHoleParameters
+
+
+ Counterbore
+ Counterbore
+
+
+
+ Countersink
+ Countersink
+
+
+
+ Cheesehead (deprecated)
+ Cheesehead (deprecated)
+
+
+
+ Countersink socket screw (deprecated)
+ Countersink socket screw (deprecated)
+
+
+
+ Cap screw (deprecated)
+ Cap screw (deprecated)
+
+
+
+ Hole parameters
+ Параметри на отвор
+
+
+
+ None
+ Няма
+
+
+
+ ISO metric regular profile
+ ISO metric regular profile
+
+
+
+ ISO metric fine profile
+ ISO metric fine profile
+
+
+
+ UTS coarse profile
+ UTS coarse profile
+
+
+
+ UTS fine profile
+ UTS fine profile
+
+
+
+ UTS extra fine profile
+ UTS extra fine profile
+
+
+
+ PartDesignGui::TaskLinearPatternParameters
+
+
+ Form
+ Form
+
+
+
+ Add feature
+ Add feature
+
+
+
+ Remove feature
+ Remove feature
+
+
+
+ List can be reordered by dragging
+ List can be reordered by dragging
+
+
+
+ Direction
+ Посока
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Length
+ Дължина
+
+
+
+ Occurrences
+ Събития
+
+
+
+ OK
+ добре
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Error
+ Грешка
+
+
+
+ PartDesignGui::TaskLoftParameters
+
+
+ Form
+ Form
+
+
+
+ Ruled surface
+ Линейна повърхнина
+
+
+
+ Closed
+ Затворено
+
+
+
+ Profile
+ Профил
+
+
+
+ Object
+ Обект
+
+
+
+ Add Section
+ Добавяне на секция
+
+
+
+ Remove Section
+ Премахване на секция
+
+
+
+ List can be reordered by dragging
+ List can be reordered by dragging
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Loft parameters
+ Loft parameters
+
+
+
+ Remove
+ Премахване на
+
+
+
+ PartDesignGui::TaskMirroredParameters
+
+
+ Form
+ Form
+
+
+
+ Add feature
+ Add feature
+
+
+
+ Remove feature
+ Remove feature
+
+
+
+ List can be reordered by dragging
+ List can be reordered by dragging
+
+
+
+ Plane
+ Равнина
+
+
+
+ OK
+ добре
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Error
+ Грешка
+
+
+
+ PartDesignGui::TaskMultiTransformParameters
+
+
+ Form
+ Form
+
+
+
+ Add feature
+ Add feature
+
+
+
+ Remove feature
+ Remove feature
+
+
+
+ List can be reordered by dragging
+ List can be reordered by dragging
+
+
+
+ Transformations
+ Преобразявания
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Edit
+ Редактиране
+
+
+
+ Delete
+ Изтриване
+
+
+
+ Add mirrored transformation
+ Добави огледален израз
+
+
+
+ Add linear pattern
+ ДобавиЛинеенШаблон
+
+
+
+ Add polar pattern
+ ДобавиКръговШаблон
+
+
+
+ Add scaled transformation
+ Оразмери преобразуването
+
+
+
+ Move up
+ Преместване нагоре
+
+
+
+ Move down
+ Преместване надолу
+
+
+
+ Right-click to add
+ Десен бутон добави
+
+
+
+ PartDesignGui::TaskPadParameters
+
+
+ Form
+ Form
+
+
+
+ Type
+ Тип
+
+
+
+
+
+ Dimension
+ Размерност
+
+
+
+ Length
+ Дължина
+
+
+
+ Use custom vector for pad direction otherwise
+the sketch plane's normal vector will be used
+ Use custom vector for pad direction otherwise
+the sketch plane's normal vector will be used
+
+
+
+ Use custom direction
+ Use custom direction
+
+
+
+ x
+ x
+
+
+
+ x-component of direction vector
+ x-component of direction vector
+
+
+
+ y
+ y
+
+
+
+ y-component of direction vector
+ y-component of direction vector
+
+
+
+ z
+ z
+
+
+
+ z-component of direction vector
+ z-component of direction vector
+
+
+
+ If unchecked, the length will be
+measured along the specified direction
+ If unchecked, the length will be
+measured along the specified direction
+
+
+
+ Length along sketch normal
+ Length along sketch normal
+
+
+
+ Offset to face
+ Offset to face
+
+
+
+ Offset from face in which pad will end
+ Offset from face in which pad will end
+
+
+
+ Applies length symmetrically to sketch plane
+ Applies length symmetrically to sketch plane
+
+
+
+ Symmetric to plane
+ Симетрично
+
+
+
+ Reverses pad direction
+ Reverses pad direction
+
+
+
+ Reversed
+ Обратно
+
+
+
+ 2nd length
+ Втора дължина
+
+
+
+
+
+ Face
+ Лице
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Pad parameters
+ Изтегляне
+
+
+
+
+ No face selected
+ Изберете лице
+
+
+
+
+ To last
+ To last
+
+
+
+
+ To first
+ До началото
+
+
+
+
+ Up to face
+ До лице
+
+
+
+
+ Two dimensions
+ Две измерения
+
+
+
+ PartDesignGui::TaskPipeOrientation
+
+
+ Form
+ Form
+
+
+
+ Orientation mode
+ Orientation mode
+
+
+
+ Standard
+ Стандартен
+
+
+
+ Fixed
+ Фиксирано
+
+
+
+ Frenet
+ Frenet
+
+
+
+ Auxiliary
+ Auxiliary
+
+
+
+ Binormal
+ Бинормала
+
+
+
+ Curvelinear equivalence
+ Curvelinear equivalence
+
+
+
+ Profile
+ Профил
+
+
+
+ Object
+ Обект
+
+
+
+ Add Edge
+ Добави ръб
+
+
+
+ Remove Edge
+ Премахни ръб
+
+
+
+ Set the constant binormal vector used to calculate the profiles orientation
+ Set the constant binormal vector used to calculate the profiles orientation
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Z
+ Z
+
+
+
+ Section orientation
+ Ориентация на секция
+
+
+
+ Remove
+ Премахване на
+
+
+
+ PartDesignGui::TaskPipeParameters
+
+
+ Form
+ Form
+
+
+
+ Profile
+ Профил
+
+
+
+
+ Object
+ Обект
+
+
+
+ Corner Transition
+ Corner Transition
+
+
+
+ Transformed
+ Transformed
+
+
+
+ Right Corner
+ Десен ъгъл
+
+
+
+ Round Corner
+ Заоблен ъгъл
+
+
+
+ Path to sweep along
+ Path to sweep along
+
+
+
+ Add Edge
+ Добави ръб
+
+
+
+ Remove Edge
+ Премахни ръб
+
+
+
+ Pipe parameters
+ Pipe parameters
+
+
+
+ Remove
+ Премахване на
+
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ No active body
+ No active body
+
+
+
+ PartDesignGui::TaskPipeScaling
+
+
+ Form
+ Form
+
+
+
+ Transform mode
+ Режим на преобразуване
+
+
+
+ Constant
+ Константа
+
+
+
+ Multisection
+ Multisection
+
+
+
+ Add Section
+ Добавяне на секция
+
+
+
+ Remove Section
+ Премахване на секция
+
+
+
+ Section transformation
+ Преобразуване на секция
+
+
+
+ Remove
+ Премахване на
+
+
+
+ PartDesignGui::TaskPocketParameters
+
+
+ Form
+ Form
+
+
+
+ Type
+ Тип
+
+
+
+
+
+ Dimension
+ Размерност
+
+
+
+ Length
+ Дължина
+
+
+
+ Offset
+ Offset
+
+
+
+ Symmetric to plane
+ Симетрично
+
+
+
+ Reversed
+ Обратно
+
+
+
+ 2nd length
+ Втора дължина
+
+
+
+
+
+ Face
+ Лице
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Pocket parameters
+ Джоб параметри
+
+
+
+
+ No face selected
+ Изберете лице
+
+
+
+
+ Through all
+ През цяло
+
+
+
+
+ To first
+ До началото
+
+
+
+
+ Up to face
+ До лице
+
+
+
+
+ Two dimensions
+ Две измерения
+
+
+
+ PartDesignGui::TaskPolarPatternParameters
+
+
+ Form
+ Form
+
+
+
+ Add feature
+ Add feature
+
+
+
+ Remove feature
+ Remove feature
+
+
+
+ List can be reordered by dragging
+ List can be reordered by dragging
+
+
+
+ Axis
+ Ос
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Angle
+ Ъгъл
+
+
+
+ Occurrences
+ Събития
+
+
+
+ OK
+ добре
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Remove
+ Премахване на
+
+
+
+ Error
+ Грешка
+
+
+
+ PartDesignGui::TaskPrimitiveParameters
+
+
+ Attachment
+ Прикачване
+
+
+
+ PartDesignGui::TaskRevolutionParameters
+
+
+ Form
+ Form
+
+
+
+ Axis:
+ Ос:
+
+
+
+
+ Base X axis
+ Основна ос X
+
+
+
+
+ Base Y axis
+ Основна ос Y
+
+
+
+
+ Base Z axis
+ Основна ос Z
+
+
+
+ Horizontal sketch axis
+ ХоризонталнаОсНаСкица
+
+
+
+ Vertical sketch axis
+ ВертикалнаОсНаСкица
+
+
+
+
+ Select reference...
+ Изберете ос...
+
+
+
+ Angle:
+ Ъгъл:
+
+
+
+ Symmetric to plane
+ Симетрично
+
+
+
+ Reversed
+ Обратно
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Revolution parameters
+ Завъртане
+
+
+
+ PartDesignGui::TaskScaledParameters
+
+
+ Form
+ Form
+
+
+
+ Add feature
+ Add feature
+
+
+
+ Remove feature
+ Remove feature
+
+
+
+ Factor
+ Причина
+
+
+
+ Occurrences
+ Събития
+
+
+
+ OK
+ добре
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Remove
+ Премахване на
+
+
+
+ PartDesignGui::TaskShapeBinder
+
+
+ Form
+ Form
+
+
+
+ Object
+ Обект
+
+
+
+ Add Geometry
+ Добави геометрия
+
+
+
+ Remove Geometry
+ Премахни геометрия
+
+
+
+ Datum shape parameters
+ Datum shape parameters
+
+
+
+ PartDesignGui::TaskSketchBasedParameters
+
+
+ Face
+ Лице
+
+
+
+ PartDesignGui::TaskThicknessParameters
+
+
+ Form
+ Form
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Click button to enter selection mode,
+click again to end selection
+
+
+
+ Add face
+ Добави лице
+
+
+
+ Remove face
+ Премахни лице
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the features
+ - select an item to highlight it
+- double-click on an item to see the features
+
+
+
+ Thickness
+ Дебелина
+
+
+
+ Mode
+ Режим
+
+
+
+ Join Type
+ Тип на съединение
+
+
+
+ Skin
+ Облик
+
+
+
+ Pipe
+ Тръба
+
+
+
+ Recto Verso
+ Recto Verso
+
+
+
+ Arc
+ Дъга
+
+
+
+
+ Intersection
+ Пресичане
+
+
+
+ Make thickness inwards
+ Make thickness inwards
+
+
+
+
+
+
+ There must be at least one item
+ There must be at least one item
+
+
+
+ Selection error
+ Selection error
+
+
+
+ At least one item must be kept.
+ At least one item must be kept.
+
+
+
+ PartDesignGui::TaskTransformedMessages
+
+
+ Transformed feature messages
+ Transformed feature messages
+
+
+
+ PartDesignGui::TaskTransformedParameters
+
+
+ Normal sketch axis
+ Ос на скицата
+
+
+
+ Vertical sketch axis
+ ВертикалнаОсНаСкица
+
+
+
+ Horizontal sketch axis
+ ХоризонталнаОсНаСкица
+
+
+
+
+ Construction line %1
+ Конструкционна линия %1
+
+
+
+ Base X axis
+ Основна ос X
+
+
+
+ Base Y axis
+ Основна ос Y
+
+
+
+ Base Z axis
+ Основна ос Z
+
+
+
+
+ Select reference...
+ Изберете ос...
+
+
+
+ Base XY plane
+ Базовата равнина XY
+
+
+
+ Base YZ plane
+ База YZ равнина
+
+
+
+ Base XZ plane
+ База XZ равнина
+
+
+
+ PartDesignGui::ViewProviderBody
+
+
+ Toggle active body
+ Превключване към активното тяло
+
+
+
+ PartDesign_CompPrimitiveAdditive
+
+
+ Create an additive box by its width, height, and length
+ Create an additive box by its width, height, and length
+
+
+
+ Create an additive cylinder by its radius, height, and angle
+ Create an additive cylinder by its radius, height, and angle
+
+
+
+ Create an additive sphere by its radius and various angles
+ Create an additive sphere by its radius and various angles
+
+
+
+ Create an additive cone
+ Create an additive cone
+
+
+
+ Create an additive ellipsoid
+ Create an additive ellipsoid
+
+
+
+ Create an additive torus
+ Create an additive torus
+
+
+
+ Create an additive prism
+ Create an additive prism
+
+
+
+ Create an additive wedge
+ Create an additive wedge
+
+
+
+ PartDesign_CompPrimitiveSubtractive
+
+
+ Create a subtractive box by its width, height and length
+ Create a subtractive box by its width, height and length
+
+
+
+ Create a subtractive cylinder by its radius, height and angle
+ Create a subtractive cylinder by its radius, height and angle
+
+
+
+ Create a subtractive sphere by its radius and various angles
+ Create a subtractive sphere by its radius and various angles
+
+
+
+ Create a subtractive cone
+ Create a subtractive cone
+
+
+
+ Create a subtractive ellipsoid
+ Create a subtractive ellipsoid
+
+
+
+ Create a subtractive torus
+ Create a subtractive torus
+
+
+
+ Create a subtractive prism
+ Create a subtractive prism
+
+
+
+ Create a subtractive wedge
+ Create a subtractive wedge
+
+
+
+ PartDesign_MoveFeature
+
+
+ Select body
+ Изберете тяло
+
+
+
+ Select a body from the list
+ Изберете тяло от списъка
+
+
+
+ PartDesign_MoveFeatureInTree
+
+
+ Select feature
+ Select feature
+
+
+
+ Select a feature from the list
+ Select a feature from the list
+
+
+
+ Move tip
+ Move tip
+
+
+
+ The moved feature appears after the currently set tip.
+ The moved feature appears after the currently set tip.
+
+
+
+ Do you want the last feature to be the new tip?
+ Do you want the last feature to be the new tip?
+
+
+
+ QObject
+
+
+ Invalid selection
+ Невалиден избор
+
+
+
+ There are no attachment modes that fit selected objects. Select something else.
+ There are no attachment modes that fit selected objects. Select something else.
+
+
+
+
+
+ Error
+ Грешка
+
+
+
+ There is no active body. Please make a body active before inserting a datum entity.
+ There is no active body. Please make a body active before inserting a datum entity.
+
+
+
+ Sub-Shape Binder
+ Sub-Shape Binder
+
+
+
+ Several sub-elements selected
+ Several sub-elements selected
+
+
+
+ You have to select a single face as support for a sketch!
+ Трябва да изберете лице за основа на скица!
+
+
+
+ No support face selected
+ No support face selected
+
+
+
+ You have to select a face as support for a sketch!
+ Трябва да изберете лице за основа на скица!
+
+
+
+ No planar support
+ No planar support
+
+
+
+ You need a planar face as support for a sketch!
+ You need a planar face as support for a sketch!
+
+
+
+ No valid planes in this document
+ No valid planes in this document
+
+
+
+ Please create a plane first or select a face to sketch on
+ Please create a plane first or select a face to sketch on
+
+
+
+
+
+
+
+
+
+
+
+ A dialog is already open in the task panel
+ A dialog is already open in the task panel
+
+
+
+
+
+
+
+
+
+
+
+ Do you want to close this dialog?
+ Do you want to close this dialog?
+
+
+
+ Cannot use this command as there is no solid to subtract from.
+ Cannot use this command as there is no solid to subtract from.
+
+
+
+ Ensure that the body contains a feature before attempting a subtractive command.
+ Уверете се, че тялото съдържа функция, преди да опитате изваждаща команда.
+
+
+
+ Cannot use selected object. Selected object must belong to the active body
+ Cannot use selected object. Selected object must belong to the active body
+
+
+
+ Consider using a ShapeBinder or a BaseFeature to reference external geometry in a body.
+ Consider using a ShapeBinder or a BaseFeature to reference external geometry in a body.
+
+
+
+ No sketch to work on
+ No sketch to work on
+
+
+
+ No sketch is available in the document
+ В документа няма достъпна скица
+
+
+
+
+
+
+ Wrong selection
+ Грешен избор
+
+
+
+ Select an edge, face, or body.
+ Select an edge, face, or body.
+
+
+
+ Select an edge, face, or body from a single body.
+ Select an edge, face, or body from a single body.
+
+
+
+
+ Selection is not in Active Body
+ Изборът не е в активното тяло
+
+
+
+ Select an edge, face, or body from an active body.
+ Select an edge, face, or body from an active body.
+
+
+
+ Wrong object type
+ Грешен вид на обекта
+
+
+
+ %1 works only on parts.
+ %1 works only on parts.
+
+
+
+ Shape of the selected Part is empty
+ Shape of the selected Part is empty
+
+
+
+ not possible on selected faces/edges.
+ not possible on selected faces/edges.
+
+
+
+ No valid features in this document
+ No valid features in this document
+
+
+
+ Please create a feature first.
+ Please create a feature first.
+
+
+
+ Please select only one feature in an active body.
+ Please select only one feature in an active body.
+
+
+
+ Part creation failed
+ Part creation failed
+
+
+
+ Failed to create a part object.
+ Failed to create a part object.
+
+
+
+
+
+
+ Bad base feature
+ Bad base feature
+
+
+
+ Body can't be based on a PartDesign feature.
+ Body can't be based on a PartDesign feature.
+
+
+
+ %1 already belongs to a body, can't use it as base feature for another body.
+ %1 принадлежи на тяло и не може да бъде използвано за основа на друго.
+
+
+
+ Base feature (%1) belongs to other part.
+ Base feature (%1) belongs to other part.
+
+
+
+ The selected shape consists of multiple solids.
+This may lead to unexpected results.
+ The selected shape consists of multiple solids.
+This may lead to unexpected results.
+
+
+
+ The selected shape consists of multiple shells.
+This may lead to unexpected results.
+ The selected shape consists of multiple shells.
+This may lead to unexpected results.
+
+
+
+ The selected shape consists of only a shell.
+This may lead to unexpected results.
+ The selected shape consists of only a shell.
+This may lead to unexpected results.
+
+
+
+ The selected shape consists of multiple solids or shells.
+This may lead to unexpected results.
+ The selected shape consists of multiple solids or shells.
+This may lead to unexpected results.
+
+
+
+ Base feature
+ Base feature
+
+
+
+ Body may be based on no more than one feature.
+ Body may be based on no more than one feature.
+
+
+
+ Nothing to migrate
+ Nothing to migrate
+
+
+
+ No PartDesign features found that don't belong to a body. Nothing to migrate.
+ No PartDesign features found that don't belong to a body. Nothing to migrate.
+
+
+
+ Sketch plane cannot be migrated
+ Sketch plane cannot be migrated
+
+
+
+ Please edit '%1' and redefine it to use a Base or Datum plane as the sketch plane.
+ Please edit '%1' and redefine it to use a Base or Datum plane as the sketch plane.
+
+
+
+
+
+
+
+ Selection error
+ Selection error
+
+
+
+ Select exactly one PartDesign feature or a body.
+ Select exactly one PartDesign feature or a body.
+
+
+
+ Couldn't determine a body for the selected feature '%s'.
+ Couldn't determine a body for the selected feature '%s'.
+
+
+
+ Only a solid feature can be the tip of a body.
+ Only a solid feature can be the tip of a body.
+
+
+
+
+
+ Features cannot be moved
+ Features cannot be moved
+
+
+
+ Some of the selected features have dependencies in the source body
+ Some of the selected features have dependencies in the source body
+
+
+
+ Only features of a single source Body can be moved
+ Only features of a single source Body can be moved
+
+
+
+ There are no other bodies to move to
+ There are no other bodies to move to
+
+
+
+ Impossible to move the base feature of a body.
+ Impossible to move the base feature of a body.
+
+
+
+ Select one or more features from the same body.
+ Select one or more features from the same body.
+
+
+
+ Beginning of the body
+ Beginning of the body
+
+
+
+ Dependency violation
+ Dependency violation
+
+
+
+ Early feature must not depend on later feature.
+
+
+ Early feature must not depend on later feature.
+
+
+
+
+
+ No previous feature found
+ No previous feature found
+
+
+
+ It is not possible to create a subtractive feature without a base feature available
+ It is not possible to create a subtractive feature without a base feature available
+
+
+
+
+
+ Vertical sketch axis
+ ВертикалнаОсНаСкица
+
+
+
+
+
+ Horizontal sketch axis
+ ХоризонталнаОсНаСкица
+
+
+
+
+ Construction line %1
+ Конструкционна линия %1
+
+
+
+ Face
+ Лице
+
+
+
+ No active Body
+ No active Body
+
+
+
+ In order to use PartDesign you need an active Body object in the document. Please make one active (double click) or create one.
+
+If you have a legacy document with PartDesign objects without Body, use the migrate function in PartDesign to put them into a Body.
+ In order to use PartDesign you need an active Body object in the document. Please make one active (double click) or create one.
+
+If you have a legacy document with PartDesign objects without Body, use the migrate function in PartDesign to put them into a Body.
+
+
+
+ Active Body Required
+ Active Body Required
+
+
+
+ To create a new PartDesign object, there must be an active Body object in the document. Please make one active (double click) or create a new Body.
+ To create a new PartDesign object, there must be an active Body object in the document. Please make one active (double click) or create a new Body.
+
+
+
+ Feature is not in a body
+ Feature is not in a body
+
+
+
+ In order to use this feature it needs to belong to a body object in the document.
+ In order to use this feature it needs to belong to a body object in the document.
+
+
+
+ Feature is not in a part
+ Feature is not in a part
+
+
+
+ In order to use this feature it needs to belong to a part object in the document.
+ In order to use this feature it needs to belong to a part object in the document.
+
+
+
+ Set colors...
+ Задаване на цветове...
+
+
+
+ Edit boolean
+ Edit boolean
+
+
+
+
+ Plane
+ Равнина
+
+
+
+
+ Line
+ Линия
+
+
+
+
+ Point
+ Точка
+
+
+
+ Coordinate System
+ Coordinate System
+
+
+
+ Edit datum
+ Edit datum
+
+
+
+
+ Edit %1
+ Edit %1
+
+
+
+ Feature error
+ Feature error
+
+
+
+ %1 misses a base feature.
+This feature is broken and can't be edited.
+ %1 misses a base feature.
+This feature is broken and can't be edited.
+
+
+
+ Edit groove
+ Edit groove
+
+
+
+ Edit hole
+ Edit hole
+
+
+
+ Edit loft
+ Edit loft
+
+
+
+ Edit pad
+ Edit pad
+
+
+
+ Edit pipe
+ Edit pipe
+
+
+
+ Edit pocket
+ РедактирайДжоб
+
+
+
+ Edit primitive
+ Edit primitive
+
+
+
+ Edit revolution
+ Edit revolution
+
+
+
+ Edit shape binder
+ Edit shape binder
+
+
+
+ Synchronize
+ Synchronize
+
+
+
+ Select bound object
+ Select bound object
+
+
+
+ One transformed shape does not intersect support
+ One transformed shape does not intersect support
+
+
+
+ %1 transformed shapes do not intersect support
+ %1 transformed shapes do not intersect support
+
+
+
+ Transformation succeeded
+ Transformation succeeded
+
+
+
+ The document "%1" you are editing was designed with an old version of PartDesign workbench.
+ The document "%1" you are editing was designed with an old version of PartDesign workbench.
+
+
+
+ Do you want to migrate in order to use modern PartDesign features?
+ Do you want to migrate in order to use modern PartDesign features?
+
+
+
+ The document "%1" seems to be either in the middle of the migration process from legacy PartDesign or have a slightly broken structure.
+ The document "%1" seems to be either in the middle of the migration process from legacy PartDesign or have a slightly broken structure.
+
+
+
+ Do you want to make the migration automatically?
+ Do you want to make the migration automatically?
+
+
+
+ Note: If you choose to migrate you won't be able to edit the file with an older FreeCAD version.
+If you refuse to migrate you won't be able to use new PartDesign features like Bodies and Parts. As a result you also won't be able to use your parts in the assembly workbench.
+Although you will be able to migrate any moment later with 'Part Design -> Migrate'.
+ Note: If you choose to migrate you won't be able to edit the file with an older FreeCAD version.
+If you refuse to migrate you won't be able to use new PartDesign features like Bodies and Parts. As a result you also won't be able to use your parts in the assembly workbench.
+Although you will be able to migrate any moment later with 'Part Design -> Migrate'.
+
+
+
+ Migrate manually
+ Migrate manually
+
+
+
+ Edit helix
+ Edit helix
+
+
+
+ SprocketParameter
+
+
+ Sprocket parameter
+ Sprocket parameter
+
+
+
+ Number of teeth:
+ Брой зъби:
+
+
+
+ Sprocket Reference
+ Sprocket Reference
+
+
+
+ ANSI 25
+ ANSI 25
+
+
+
+ ANSI 35
+ ANSI 35
+
+
+
+ ANSI 41
+ ANSI 41
+
+
+
+ ANSI 40
+ ANSI 40
+
+
+
+ ANSI 50
+ ANSI 50
+
+
+
+ ANSI 60
+ ANSI 60
+
+
+
+ ANSI 80
+ ANSI 80
+
+
+
+ ANSI 100
+ ANSI 100
+
+
+
+ ANSI 120
+ ANSI 120
+
+
+
+ ANSI 140
+ ANSI 140
+
+
+
+ ANSI 160
+ ANSI 160
+
+
+
+ ANSI 180
+ ANSI 180
+
+
+
+ ANSI 200
+ ANSI 200
+
+
+
+ ANSI 240
+ ANSI 240
+
+
+
+ Bicycle with Derailleur
+ Bicycle with Derailleur
+
+
+
+ Bicycle without Derailleur
+ Bicycle without Derailleur
+
+
+
+ ISO 606 06B
+ ISO 606 06B
+
+
+
+ ISO 606 08B
+ ISO 606 08B
+
+
+
+ ISO 606 10B
+ ISO 606 10B
+
+
+
+ ISO 606 12B
+ ISO 606 12B
+
+
+
+ ISO 606 16B
+ ISO 606 16B
+
+
+
+ ISO 606 20B
+ ISO 606 20B
+
+
+
+ ISO 606 24B
+ ISO 606 24B
+
+
+
+ Motorcycle 420
+ Motorcycle 420
+
+
+
+ Motorcycle 425
+ Motorcycle 425
+
+
+
+ Motorcycle 428
+ Motorcycle 428
+
+
+
+ Motorcycle 520
+ Motorcycle 520
+
+
+
+ Motorcycle 525
+ Motorcycle 525
+
+
+
+ Motorcycle 530
+ Motorcycle 530
+
+
+
+ Motorcycle 630
+ Motorcycle 630
+
+
+
+ Chain Pitch:
+ Chain Pitch:
+
+
+
+ 0 in
+ 0 in
+
+
+
+ Roller Diameter:
+ Roller Diameter:
+
+
+
+ Thickness:
+ Дебелина:
+
+
+
+ TaskHole
+
+
+ Form
+ Form
+
+
+
+ Position
+ Position
+
+
+
+ Face
+ Лице
+
+
+
+
+ Edge
+ Ръб
+
+
+
+
+ Distance
+ Distance
+
+
+
+ Type
+ Тип
+
+
+
+ Through
+ Through
+
+
+
+
+ Depth
+ Depth
+
+
+
+ Threaded
+ Threaded
+
+
+
+ Countersink
+ Countersink
+
+
+
+ Counterbore
+ Counterbore
+
+
+
+ Hole norm
+ Hole norm
+
+
+
+ Custom dimensions
+ Custom dimensions
+
+
+
+ Tolerance
+ Допуск
+
+
+
+
+
+ Diameter
+ Диаметър
+
+
+
+ Bolt/Washer
+ Bolt/Washer
+
+
+
+
+ Thread norm
+ Thread norm
+
+
+
+ Custom thread length
+ Custom thread length
+
+
+
+ Finish depth
+ Finish depth
+
+
+
+ Data
+ Данни
+
+
+
+ Counterbore/sink dia
+ Counterbore/sink dia
+
+
+
+ Counterbore depth
+ Counterbore depth
+
+
+
+ Countersink angle
+ Countersink angle
+
+
+
+ Thread length
+ Thread length
+
+
+
+ TaskHoleParameters
+
+
+ Task Hole Parameters
+ Task Hole Parameters
+
+
+
+ <b>Threading and size</b>
+ <b>Threading and size</b>
+
+
+
+ Profile
+ Профил
+
+
+
+ Whether the hole gets a thread
+ Whether the hole gets a thread
+
+
+
+ Threaded
+ Threaded
+
+
+
+ Whether the hole gets a modelled thread
+ Whether the hole gets a modelled thread
+
+
+
+ Model Thread
+ Model Thread
+
+
+
+ Live update of changes to the thread
+Note that the calculation can take some time
+ Live update of changes to the thread
+Note that the calculation can take some time
+
+
+
+ Update view
+ Актуализиране на изгледа
+
+
+
+ Customize thread clearance
+ Customize thread clearance
+
+
+
+ Custom Thread Clearance
+ Custom Thread Clearance
+
+
+
+
+ Clearance
+ Clearance
+
+
+
+ Custom Thread clearance value
+ Custom Thread clearance value
+
+
+
+ Direction
+ Посока
+
+
+
+ Right hand
+ Right hand
+
+
+
+ Left hand
+ Left hand
+
+
+
+ Size
+ Големина
+
+
+
+ Hole clearance
+Only available for holes without thread
+ Hole clearance
+Only available for holes without thread
+
+
+
+
+ Standard
+ Стандартен
+
+
+
+
+
+ Close
+ Затваряне
+
+
+
+
+ Wide
+ Wide
+
+
+
+ Class
+ Class
+
+
+
+ Tolerance class for threaded holes according to hole profile
+ Tolerance class for threaded holes according to hole profile
+
+
+
+
+ Diameter
+ Диаметър
+
+
+
+ Hole diameter
+ Hole diameter
+
+
+
+
+ Depth
+ Depth
+
+
+
+
+ Dimension
+ Размерност
+
+
+
+ Through all
+ През цяло
+
+
+
+ Thread Depth
+ Thread Depth
+
+
+
+ Hole depth
+ Hole depth
+
+
+
+ Tapped (DIN76)
+ Tapped (DIN76)
+
+
+
+ <b>Hole cut</b>
+ <b>Hole cut</b>
+
+
+
+
+ Type
+ Тип
+
+
+
+ Cut type for screw heads
+ Cut type for screw heads
+
+
+
+ Check to override the values predefined by the 'Type'
+ Check to override the values predefined by the 'Type'
+
+
+
+ Custom values
+ Custom values
+
+
+
+ Countersink angle
+ Countersink angle
+
+
+
+ <b>Drill point</b>
+ <b>Drill point</b>
+
+
+
+ Flat
+ Flat
+
+
+
+ Angled
+ Angled
+
+
+
+ The size of the drill point will be taken into
+account for the depth of blind holes
+ The size of the drill point will be taken into
+account for the depth of blind holes
+
+
+
+ Take into account for depth
+ Take into account for depth
+
+
+
+ <b>Misc</b>
+ <b>Misc</b>
+
+
+
+ Tapered
+ Tapered
+
+
+
+ Taper angle for the hole
+90 degree: straight hole
+under 90: smaller hole radius at the bottom
+over 90: larger hole radius at the bottom
+ Taper angle for the hole
+90 degree: straight hole
+under 90: smaller hole radius at the bottom
+over 90: larger hole radius at the bottom
+
+
+
+ Reverses the hole direction
+ Reverses the hole direction
+
+
+
+ Reversed
+ Обратно
+
+
+
+ Normal
+ Normal
+
+
+
+ Loose
+ Loose
+
+
+
+ TaskTransformedMessages
+
+
+ Form
+ Form
+
+
+
+ No message
+ No message
+
+
+
+ Workbench
+
+
+ &Sketch
+ &Sketch
+
+
+
+ &Part Design
+ &Part Design
+
+
+
+ Create a datum
+ Create a datum
+
+
+
+ Create an additive feature
+ Create an additive feature
+
+
+
+ Create a subtractive feature
+ Create a subtractive feature
+
+
+
+ Apply a pattern
+ Apply a pattern
+
+
+
+ Apply a dress-up feature
+ Apply a dress-up feature
+
+
+
+ Sprocket...
+ Sprocket...
+
+
+
+ Involute gear...
+ Involute gear...
+
+
+
+ Shaft design wizard
+ Shaft design wizard
+
+
+
+ Measure
+ Измерване
+
+
+
+ Part Design Helper
+ Part Design Helper
+
+
+
+ Part Design Modeling
+ Part Design Modeling
+
+
+
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.qm
index 8e6cde002f..e005d587db 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts
index 87485aeafc..d4b8a84057 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Erstellt oder bearbeitet die Definition eines Evolventenzahnrades.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Erstellt oder bearbeitet die Kettenraddefinition.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Entwurfsassistent für Wellen...Start the shaft design wizard
- Start the shaft design wizard
+ Entwurfsassistent für Wellen starten
@@ -45,22 +45,22 @@
Length [mm]
- Length [mm]
+ Länge [mm]Diameter [mm]
- Diameter [mm]
+ Durchmesser [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Innendurchmesser [mm]Constraint type
- Constraint type
+ Beziehungstyp
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-AR.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-AR.qm
new file mode 100644
index 0000000000..8cd4891f34
Binary files /dev/null and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-AR.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-AR.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-AR.ts
new file mode 100644
index 0000000000..d161f527ad
--- /dev/null
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-AR.ts
@@ -0,0 +1,4534 @@
+
+
+
+
+ PartDesign_InvoluteGear
+
+
+ Involute gear...
+ Engranaje envolvente...
+
+
+
+ Creates or edit the involute gear definition.
+ Crear o editar la precisión de la herramienta definida.
+
+
+
+ PartDesign_Sprocket
+
+
+ Sprocket...
+ Piñón...
+
+
+
+ Creates or edit the sprocket definition.
+ Crear o editar la precisión del avance.
+
+
+
+ WizardShaft
+
+
+ Shaft design wizard...
+ Asistente de diseño de engranajes.
+
+
+
+ Start the shaft design wizard
+ Iniciar el asistente de diseño de engranajes.
+
+
+
+ WizardShaftTable
+
+
+ Length [mm]
+ Longitud [mm]
+
+
+
+ Diameter [mm]
+ Diámetro [mm]
+
+
+
+ Inner diameter [mm]
+ Diámetro interior [mm]
+
+
+
+ Constraint type
+ Tipo de restricción
+
+
+
+ Start edge type
+ Tipo de borde inicial
+
+
+
+ Start edge size
+ Tamaño del borde inicial
+
+
+
+ End edge type
+ Tipo de borde final
+
+
+
+ End edge size
+ Tamaño del borde final
+
+
+
+ CmdPartDesignAdditiveHelix
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Additive helix
+ Hélice aditiva
+
+
+
+ Sweep a selected sketch along a helix
+ Hacer un barrido al croquis seleccionado a lo largo de una hélice
+
+
+
+ CmdPartDesignAdditiveLoft
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Additive loft
+ Proyección aditiva
+
+
+
+ Loft a selected profile through other profile sections
+ Interpola un perfil seleccionado a través de otras secciones de perfil
+
+
+
+ CmdPartDesignAdditivePipe
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Additive pipe
+ Barrido aditivo
+
+
+
+ Sweep a selected sketch along a path or to other profiles
+ Barrido del croquis seleccionado a lo largo de una trayectoria o de otros perfiles
+
+
+
+ CmdPartDesignBody
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create body
+ Crear cuerpo
+
+
+
+ Create a new body and make it active
+ Crear un nuevo cuerpo y activarlo
+
+
+
+ CmdPartDesignBoolean
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Boolean operation
+ Operación booleana
+
+
+
+ Boolean operation with two or more bodies
+ Operación booleana con dos cuerpos o más
+
+
+
+ CmdPartDesignCS
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create a local coordinate system
+ Crear un sistema de coordenadas local
+
+
+
+ Create a new local coordinate system
+ Crear un nuevo sistema de coordenadas local
+
+
+
+ CmdPartDesignChamfer
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Chamfer
+ Bisel
+
+
+
+ Chamfer the selected edges of a shape
+ Biselar las aristas seleccionadas de una forma
+
+
+
+ CmdPartDesignClone
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create a clone
+ Crear un clon
+
+
+
+ Create a new clone
+ Crear un nuevo clon
+
+
+
+ CmdPartDesignDraft
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Draft
+ Calado
+
+
+
+ Make a draft on a face
+ Hacer una inclinación en una cara
+
+
+
+ CmdPartDesignDuplicateSelection
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Duplicate selected object
+ Duplicar el objeto seleccionado
+
+
+
+ Duplicates the selected object and adds it to the active body
+ Duplica el objeto seleccionado y lo agrega al cuerpo activo
+
+
+
+ CmdPartDesignFillet
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Fillet
+ Redondeo
+
+
+
+ Make a fillet on an edge, face or body
+ Crear un redondeado en una arista, cara o cuerpo
+
+
+
+ CmdPartDesignGroove
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Groove
+ Ranura
+
+
+
+ Groove a selected sketch
+ Ranura generada por revolución de un croquis seleccionado
+
+
+
+ CmdPartDesignHole
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Hole
+ Agujero
+
+
+
+ Create a hole with the selected sketch
+ Crear un agujero con el croquis seleccionado
+
+
+
+ CmdPartDesignLine
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create a datum line
+ Crear una línea de referencia
+
+
+
+ Create a new datum line
+ Crear una nueva línea de referencia
+
+
+
+ CmdPartDesignLinearPattern
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ LinearPattern
+ Patrón Lineal
+
+
+
+ Create a linear pattern feature
+ Crear un proceso de patrón lineal
+
+
+
+ CmdPartDesignMigrate
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Migrate
+ Migrar
+
+
+
+ Migrate document to the modern PartDesign workflow
+ Migrar el documento al flujo de trabajo moderno de DiseñoDePieza
+
+
+
+ CmdPartDesignMirrored
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Mirrored
+ Simetría
+
+
+
+ Create a mirrored feature
+ Crear un proceso de simetría
+
+
+
+ CmdPartDesignMoveFeature
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Move object to other body
+ Mover objeto a otro cuerpo
+
+
+
+ Moves the selected object to another body
+ Mueve el objeto seleccionado a otro cuerpo
+
+
+
+ CmdPartDesignMoveFeatureInTree
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Move object after other object
+ Mover objeto después de otro objeto
+
+
+
+ Moves the selected object and insert it after another object
+ Mueve el objeto seleccionado e insértalo después de otro objeto
+
+
+
+ CmdPartDesignMoveTip
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Set tip
+ Definir punto de trabajo
+
+
+
+ Move the tip of the body
+ Mover el punto de trabajo del cuerpo
+
+
+
+ CmdPartDesignMultiTransform
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create MultiTransform
+ Crear MultiTransformación
+
+
+
+ Create a multitransform feature
+ Crear un proceso de multi-transformación
+
+
+
+ CmdPartDesignNewSketch
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create sketch
+ Crear croquis
+
+
+
+ Create a new sketch
+ Crear un nuevo croquis
+
+
+
+ CmdPartDesignPad
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Pad
+ Relleno
+
+
+
+ Pad a selected sketch
+ Extruir croquis seleccionado
+
+
+
+ CmdPartDesignPlane
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create a datum plane
+ Crear un plano de referencia
+
+
+
+ Create a new datum plane
+ Crear un nuevo plano de referencia
+
+
+
+ CmdPartDesignPocket
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Pocket
+ Hueco
+
+
+
+ Create a pocket with the selected sketch
+ Crear un hueco con el croquis seleccionado
+
+
+
+ CmdPartDesignPoint
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create a datum point
+ Crear un punto de referencia
+
+
+
+ Create a new datum point
+ Crear un nuevo punto de referencia
+
+
+
+ CmdPartDesignPolarPattern
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ PolarPattern
+ Patrón Polar
+
+
+
+ Create a polar pattern feature
+ Crear proceso de patrón polar
+
+
+
+ CmdPartDesignRevolution
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Revolution
+ Revolución
+
+
+
+ Revolve a selected sketch
+ Revolucionar un croquis seleccionado
+
+
+
+ CmdPartDesignScaled
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Scaled
+ Escalado
+
+
+
+ Create a scaled feature
+ Crear proceso de escalado
+
+
+
+ CmdPartDesignShapeBinder
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Create a shape binder
+ Crear una forma unida
+
+
+
+ Create a new shape binder
+ Crear una nueva forma unida
+
+
+
+ CmdPartDesignSubShapeBinder
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+
+ Create a sub-object(s) shape binder
+ Crear un enlace de forma de subobjeto(s)
+
+
+
+ CmdPartDesignSubtractiveHelix
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Subtractive helix
+ Hélice sustractiva
+
+
+
+ Sweep a selected sketch along a helix and remove it from the body
+ Hacer un barrido al croquis seleccionado a lo largo de una hélice y eliminarlo del cuerpo
+
+
+
+ CmdPartDesignSubtractiveLoft
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Subtractive loft
+ Puente sustractivo
+
+
+
+ Loft a selected profile through other profile sections and remove it from the body
+ Puentea un perfil seleccionado a través de otras secciones de perfil y lo retira del cuerpo
+
+
+
+ CmdPartDesignSubtractivePipe
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Subtractive pipe
+ Barrido sustractivo
+
+
+
+ Sweep a selected sketch along a path or to other profiles and remove it from the body
+ Vaciar del cuerpo un barrido del croquis seleccionado a través de una trayectoria u otros perfiles,
+
+
+
+ CmdPartDesignThickness
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+ Thickness
+ Espesor
+
+
+
+ Make a thick solid
+ Dar espesor a sólido
+
+
+
+ CmdPrimtiveCompAdditive
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+
+ Create an additive primitive
+ Crear una primitiva aditiva
+
+
+
+ Additive Box
+ Cubo Aditivo
+
+
+
+ Additive Cylinder
+ Cilindro Aditivo
+
+
+
+ Additive Sphere
+ Esfera Aditiva
+
+
+
+ Additive Cone
+ Cono Aditivo
+
+
+
+ Additive Ellipsoid
+ Elipsoide Aditivo
+
+
+
+ Additive Torus
+ Rosca Aditiva
+
+
+
+ Additive Prism
+ Prisma Aditivo
+
+
+
+ Additive Wedge
+ Cuña Aditiva
+
+
+
+ CmdPrimtiveCompSubtractive
+
+
+ PartDesign
+ DiseñoDePieza
+
+
+
+
+ Create a subtractive primitive
+ Crear una primitiva sustractiva
+
+
+
+ Subtractive Box
+ Cubo sustractivo
+
+
+
+ Subtractive Cylinder
+ Cilindro sustractivo
+
+
+
+ Subtractive Sphere
+ Esfera sustractiva
+
+
+
+ Subtractive Cone
+ Cono sustractivo
+
+
+
+ Subtractive Ellipsoid
+ Elipsoide sustractivo
+
+
+
+ Subtractive Torus
+ Rosca Sustractiva
+
+
+
+ Subtractive Prism
+ Prisma sustractivo
+
+
+
+ Subtractive Wedge
+ Cuña sustractiva
+
+
+
+ Command
+
+
+ Edit ShapeBinder
+ Editar ShapeBinder
+
+
+
+ Create ShapeBinder
+ Crear ShapeBinder
+
+
+
+ Create SubShapeBinder
+ Crear SubShapeBinder
+
+
+
+ Create Clone
+ Crear Clon
+
+
+
+
+ Make copy
+ Hacer copia
+
+
+
+ Create a Sketch on Face
+ Crear un Croquis en la Cara
+
+
+
+ Create a new Sketch
+ Crear un nuevo Croquis
+
+
+
+ Convert to MultiTransform feature
+ Convertir a función MultiTransformación
+
+
+
+ Create Boolean
+ Crear Booleano
+
+
+
+ Add a Body
+ Añadir un Cuerpo
+
+
+
+ Migrate legacy part design features to Bodies
+ Migrar características heredadas de PartDesign a Cuerpos
+
+
+
+ Move tip to selected feature
+ Mover la sugerencia a la característica seleccionada
+
+
+
+ Duplicate a PartDesign object
+ Duplicar un objeto PartDesign
+
+
+
+ Move an object
+ Mover un objeto
+
+
+
+ Move an object inside tree
+ Mover un objeto dentro del árbol
+
+
+
+ Mirrored
+ Simetría
+
+
+
+ Make LinearPattern
+ Hacer Patrón Lineal
+
+
+
+ PolarPattern
+ Patrón Polar
+
+
+
+ Scaled
+ Escalado
+
+
+
+ FeaturePickDialog
+
+
+ Valid
+ Válido
+
+
+
+ Invalid shape
+ Forma inválida
+
+
+
+ No wire in sketch
+ No hay alambre en el croquis
+
+
+
+ Sketch already used by other feature
+ Croquis ya usado por otra operación
+
+
+
+ Sketch belongs to another Body feature
+ El croquis pertenece a una operación de otro Cuerpo
+
+
+
+ Base plane
+ Plano base
+
+
+
+ Feature is located after the Tip feature
+ El proceso se encuentra después de la operación Sugerencia
+
+
+
+ Gui::TaskView::TaskWatcherCommands
+
+
+ Face tools
+ Herramientas de cara
+
+
+
+ Sketch tools
+ Herramientas de croquis
+
+
+
+ Create Geometry
+ Crear Geometría
+
+
+
+ InvoluteGearParameter
+
+
+ Involute parameter
+ Parámetros Involumetría
+
+
+
+ Number of teeth:
+ Número de dientes:
+
+
+
+ Module:
+ Módulo:
+
+
+
+ Pressure angle:
+ Ángulo de presión:
+
+
+
+ High precision:
+ Alta precisión:
+
+
+
+
+ True
+ Verdadero
+
+
+
+
+ False
+ Falso
+
+
+
+ External gear:
+ Dentado exterior:
+
+
+
+ PartDesign::Groove
+
+
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+ La característica solicitada no puede ser creada. La razón puede ser que:
+ - el Cuerpo activo no contiene una forma base, así que no hay
+ material para ser removido;
+ - el croquis seleccionado no pertenece al Cuerpo activo.
+
+
+
+ PartDesign::Hole
+
+
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+ La característica solicitada no puede ser creada. La razón puede ser que:
+ - el Cuerpo activo no contiene una forma base, así que no hay
+ material para ser removido;
+ - el croquis seleccionado no pertenece al Cuerpo activo.
+
+
+
+ PartDesign::Pocket
+
+
+ The requested feature cannot be created. The reason may be that:
+ - the active Body does not contain a base shape, so there is no
+ material to be removed;
+ - the selected sketch does not belong to the active Body.
+ La característica solicitada no puede ser creada. La razón puede ser que:
+ - el Cuerpo activo no contiene una forma base, así que no hay
+ material para ser removido;
+ - el croquis seleccionado no pertenece al Cuerpo activo.
+
+
+
+ PartDesignGui::DlgPrimitives
+
+
+ Geometric Primitives
+ Primitivas Geométricas
+
+
+
+
+ Length:
+ Longitud:
+
+
+
+
+ Width:
+ Ancho:
+
+
+
+
+
+
+
+ Height:
+ Alto:
+
+
+
+
+
+
+
+ Radius:
+ Radio:
+
+
+
+
+ Angle in first direction:
+ Ángulo en la primera dirección:
+
+
+
+
+ Angle in first direction
+ Ángulo en la primera dirección
+
+
+
+
+ Angle in second direction:
+ Ángulo en la segunda dirección:
+
+
+
+
+ Angle in second direction
+ Ángulo en la segunda dirección
+
+
+
+ Rotation angle:
+ Ángulo de rotación:
+
+
+
+
+
+ Radius 1:
+ Radio 1:
+
+
+
+
+
+ Radius 2:
+ Radio 2:
+
+
+
+
+ Angle:
+ Ángulo:
+
+
+
+
+ U parameter:
+ Parámetro U:
+
+
+
+ V parameters:
+ Parámetros V:
+
+
+
+ Radius in local z-direction
+ Radio en la dirección Z local
+
+
+
+ Radius in local x-direction
+ Radio en la dirección X local
+
+
+
+ Radius 3:
+ Radio 3:
+
+
+
+ Radius in local y-direction
+If zero, it is equal to Radius2
+ Radio en la dirección Y local
+Si es cero, es igual a Radio2
+
+
+
+
+ V parameter:
+ Parámetro V:
+
+
+
+ Radius in local xy-plane
+ Radio en el plano XY local
+
+
+
+ Radius in local xz-plane
+ Radio en el plano XZ local
+
+
+
+ U Parameter:
+ Parámetro U:
+
+
+
+
+ Polygon:
+ Polígono:
+
+
+
+
+ Circumradius:
+ Circunradio:
+
+
+
+ X min/max:
+ X mín/máx:
+
+
+
+ Y min/max:
+ Y mín/máx:
+
+
+
+ Z min/max:
+ Z mín/máx:
+
+
+
+ X2 min/max:
+ X2 mín/máx:
+
+
+
+ Z2 min/max:
+ Z2 mín/máx:
+
+
+
+ Pitch:
+ Paso:
+
+
+
+ Coordinate system:
+ Sistema de coordenadas:
+
+
+
+ Right-handed
+ Diestro
+
+
+
+ Left-handed
+ Siniestra
+
+
+
+ Growth:
+ Crecimiento:
+
+
+
+ Number of rotations:
+ Número de rotaciones:
+
+
+
+
+ Angle 1:
+ Ángulo 1:
+
+
+
+
+ Angle 2:
+ Ángulo 2:
+
+
+
+ From three points
+ A partir de tres puntos
+
+
+
+ Major radius:
+ Radio mayor:
+
+
+
+ Minor radius:
+ Radio menor:
+
+
+
+
+
+ X:
+ X:
+
+
+
+
+
+ Y:
+ Y:
+
+
+
+
+
+ Z:
+ Z:
+
+
+
+ Start point
+ Punto de inicio
+
+
+
+ End point
+ Punto final
+
+
+
+ PartDesignGui::DlgReference
+
+
+ Reference
+ Referencia
+
+
+
+ You selected geometries which are not part of the active body. Please define how to handle those selections. If you do not want those references, cancel the command.
+ Ha seleccionado geometrías que no forman parte del cuerpo activo. Por favor, defina cómo manipular esas selecciones. Si no quiere esas referencias, cancele el comando.
+
+
+
+ Make independent copy (recommended)
+ Hacer copia independiente (recomendado)
+
+
+
+ Make dependent copy
+ Hacer copia dependiente
+
+
+
+ Create cross-reference
+ Crear referencia cruzada
+
+
+
+ PartDesignGui::NoDependentsSelection
+
+
+ Selecting this will cause circular dependency.
+ Seleccionar esto causará dependencia circular.
+
+
+
+ PartDesignGui::TaskBooleanParameters
+
+
+ Form
+ Forma
+
+
+
+ Add body
+ Agregar cuerpo
+
+
+
+ Remove body
+ Eliminar cuerpo
+
+
+
+ Fuse
+ Fusionar
+
+
+
+ Cut
+ Cortar
+
+
+
+ Common
+ Intersección
+
+
+
+ Boolean parameters
+ Parámetros booleanos
+
+
+
+ Remove
+ Eliminar
+
+
+
+ PartDesignGui::TaskBoxPrimitives
+
+
+ Primitive parameters
+ Parámetros primitivos
+
+
+
+ Cone radii are equal
+ Los radios de los conos son iguales
+
+
+
+ The radii for cones must not be equal!
+ ¡El radio para los conos no debe ser igual!
+
+
+
+
+
+ Invalid wedge parameters
+ Parámetros de cuña inválidos
+
+
+
+ X min must not be equal to X max!
+ ¡X min no debe ser igual a X max!
+
+
+
+ Y min must not be equal to Y max!
+ ¡Y min no debe ser igual a Y max!
+
+
+
+ Z min must not be equal to Z max!
+ Z min no debe ser igual a Z max!
+
+
+
+ Create primitive
+ Crear primitiva
+
+
+
+ PartDesignGui::TaskChamferParameters
+
+
+ Form
+ Forma
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Haga clic en el botón para entrar en el modo de selección,
+haga clic de nuevo para finalizar la selección
+
+
+
+ Add
+ Agregar
+
+
+
+ Remove
+ Eliminar
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the chamfers
+ - seleccione un elemento para resaltarlo
+- haga doble clic en un elemento para ver los chaflanes
+
+
+
+ Type
+ Tipo
+
+
+
+ Equal distance
+ Igual distancia
+
+
+
+ Two distances
+ Dos distancias
+
+
+
+ Distance and angle
+ Distancia y ángulo
+
+
+
+ Flip direction
+ Voltear dirección
+
+
+
+ Size
+ Tamaño
+
+
+
+ Size 2
+ Tamaño 2
+
+
+
+ Angle
+ Ángulo
+
+
+
+
+
+
+ There must be at least one item
+ Debe haber al menos un elemento
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ At least one item must be kept.
+ Debe conservarse al menos un elemento.
+
+
+
+ PartDesignGui::TaskDatumParameters
+
+
+ parameters
+ parámetros
+
+
+
+ PartDesignGui::TaskDlgBooleanParameters
+
+
+ Empty body list
+ Lista de cuerpos vacía
+
+
+
+ The body list cannot be empty
+ La lista de cuerpos no puede estar vacía
+
+
+
+ Boolean: Accept: Input error
+ Booleana: Aceptar: error de entrada
+
+
+
+ PartDesignGui::TaskDlgDatumParameters
+
+
+ Incompatible reference set
+ Conjunto de referencia incompatible
+
+
+
+ There is no attachment mode that fits the current set of references. If you choose to continue, the feature will remain where it is now, and will not be moved as the references change. Continue?
+ No hay ningún modo de fijación que cumpla el conjunto de referencias actual. Si elijes continuar, la operación se mantendrá donde esta ahora, y no se moverá a medida que las referencias cambien. ¿Continuar?
+
+
+
+ PartDesignGui::TaskDlgFeatureParameters
+
+
+ Input error
+ Error de entrada
+
+
+
+ PartDesignGui::TaskDlgShapeBinder
+
+
+ Input error
+ Error de entrada
+
+
+
+ PartDesignGui::TaskDraftParameters
+
+
+ Form
+ Forma
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Haga clic en el botón para entrar en el modo de selección,
+haga clic de nuevo para finalizar la selección
+
+
+
+ Add face
+ Agregar cara
+
+
+
+ Remove face
+ Eliminar cara
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the drafts
+ - seleccione un elemento para resaltarlo
+- haga doble clic en un elemento para ver los borradores
+
+
+
+ Draft angle
+ Ángulo borrador
+
+
+
+ Neutral plane
+ Plano neutro
+
+
+
+ Pull direction
+ Dirección de arrastre
+
+
+
+ Reverse pull direction
+ Dirección de arrastre invertida
+
+
+
+
+
+
+ There must be at least one item
+ Debe haber al menos un elemento
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ At least one item must be kept.
+ Debe conservarse al menos un elemento.
+
+
+
+ PartDesignGui::TaskDressUpParameters
+
+
+ Remove
+ Eliminar
+
+
+
+
+ There must be at least one item
+ Debe haber al menos un elemento
+
+
+
+ PartDesignGui::TaskFeaturePick
+
+
+ Form
+ Forma
+
+
+
+ Allow used features
+ Permitir operaciones usadas
+
+
+
+ Allow external features
+ Permitir operaciones externas
+
+
+
+ From other bodies of the same part
+ Desde otros cuerpos de la misma pieza
+
+
+
+ From different parts or free features
+ De diferentes piezas u operaciones libres
+
+
+
+ Make independent copy (recommended)
+ Hacer copia independiente (recomendado)
+
+
+
+ Make dependent copy
+ Hacer copia dependiente
+
+
+
+ Create cross-reference
+ Crear referencia cruzada
+
+
+
+ Valid
+ Válido
+
+
+
+ Invalid shape
+ Forma inválida
+
+
+
+ No wire in sketch
+ No hay alambre en el croquis
+
+
+
+ Sketch already used by other feature
+ Croquis ya usado por otra operación
+
+
+
+ Belongs to another body
+ Pertenece a otro cuerpo
+
+
+
+ Belongs to another part
+ Pertenece a otra pieza
+
+
+
+ Doesn't belong to any body
+ No pertenece a ningún cuerpo
+
+
+
+ Base plane
+ Plano base
+
+
+
+ Feature is located after the tip feature
+ La proceso se encuentra después de la operación pista
+
+
+
+ Select feature
+ Seleccionar operación
+
+
+
+ PartDesignGui::TaskFilletParameters
+
+
+ Form
+ Forma
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Haga clic en el botón para entrar en el modo de selección,
+haga clic de nuevo para finalizar la selección
+
+
+
+ Add
+ Agregar
+
+
+
+ Remove
+ Eliminar
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the fillets
+ - seleccione un elemento para resaltarlo
+- haga doble clic en un elemento para ver los chaflanes
+
+
+
+ Radius:
+ Radio:
+
+
+
+
+
+
+ There must be at least one item
+ Debe haber al menos un elemento
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ At least one item must be kept.
+ Debe conservarse al menos un elemento.
+
+
+
+ PartDesignGui::TaskHelixParameters
+
+
+ Form
+ Forma
+
+
+
+ Status:
+ Estado:
+
+
+
+ Valid
+ Válido
+
+
+
+ Axis:
+ Eje:
+
+
+
+
+ Base X axis
+ Eje X base
+
+
+
+
+ Base Y axis
+ Eje Y base
+
+
+
+
+ Base Z axis
+ Eje Z base
+
+
+
+ Horizontal sketch axis
+ Eje horizontal del croquis
+
+
+
+ Vertical sketch axis
+ Eje vertical del croquis
+
+
+
+
+ Select reference...
+ Seleccione referencia...
+
+
+
+ Mode:
+ Modo:
+
+
+
+ Pitch-Height-Angle
+ Paso-Altura-Ángulo
+
+
+
+ Pitch-Turns-Angle
+ Paso-Vueltas-Ángulo
+
+
+
+ Height-Turns-Angle
+ Altura-Vueltas-Ángulo
+
+
+
+ Height-Turns-Growth
+ Paso-Altura-Incremento
+
+
+
+ Pitch:
+ Paso:
+
+
+
+ Height:
+ Alto:
+
+
+
+ Turns:
+ Vueltas:
+
+
+
+ Cone angle:
+ Ángulo de cono:
+
+
+
+ Growth:
+ Crecimiento:
+
+
+
+ Left handed
+ A mano izquierda
+
+
+
+ Reversed
+ Invertido
+
+
+
+ Remove outside of profile
+ Eliminar fuera del perfil
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Helix parameters
+ Parámetros de Helix
+
+
+
+ PartDesignGui::TaskHoleParameters
+
+
+ Counterbore
+ Avellanado T
+
+
+
+ Countersink
+ Avellanado Y
+
+
+
+ Cheesehead (deprecated)
+ Cheesehead (obsoleto)
+
+
+
+ Countersink socket screw (deprecated)
+ Tornillo de cabeza avellanada (obsoleto)
+
+
+
+ Cap screw (deprecated)
+ Cabeza de tornillo (obsoleto)
+
+
+
+ Hole parameters
+ Parámetros de agujero
+
+
+
+ None
+ Ninguno
+
+
+
+ ISO metric regular profile
+ Perfil regular métrico ISO
+
+
+
+ ISO metric fine profile
+ Perfil fino métrica ISO
+
+
+
+ UTS coarse profile
+ Perfil grueso UTS
+
+
+
+ UTS fine profile
+ Perfil fino UTS
+
+
+
+ UTS extra fine profile
+ Perfil extra fino UTS
+
+
+
+ PartDesignGui::TaskLinearPatternParameters
+
+
+ Form
+ Forma
+
+
+
+ Add feature
+ Agregar operación
+
+
+
+ Remove feature
+ Eliminar operación
+
+
+
+ List can be reordered by dragging
+ La lista puede ser reordenada arrastrando
+
+
+
+ Direction
+ Sentido
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Length
+ Longitud
+
+
+
+ Occurrences
+ Apariciones
+
+
+
+ OK
+ Aceptar
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Error
+ Error
+
+
+
+ PartDesignGui::TaskLoftParameters
+
+
+ Form
+ Forma
+
+
+
+ Ruled surface
+ Superficie reglada
+
+
+
+ Closed
+ Cerrado
+
+
+
+ Profile
+ Perfil
+
+
+
+ Object
+ Objeto
+
+
+
+ Add Section
+ Agregar Sección
+
+
+
+ Remove Section
+ Eliminar Sección
+
+
+
+ List can be reordered by dragging
+ La lista puede ser reordenada arrastrando
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Loft parameters
+ Parámetros de puente
+
+
+
+ Remove
+ Eliminar
+
+
+
+ PartDesignGui::TaskMirroredParameters
+
+
+ Form
+ Forma
+
+
+
+ Add feature
+ Agregar operación
+
+
+
+ Remove feature
+ Eliminar operación
+
+
+
+ List can be reordered by dragging
+ La lista puede ser reordenada arrastrando
+
+
+
+ Plane
+ Plano
+
+
+
+ OK
+ Aceptar
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Error
+ Error
+
+
+
+ PartDesignGui::TaskMultiTransformParameters
+
+
+ Form
+ Forma
+
+
+
+ Add feature
+ Agregar operación
+
+
+
+ Remove feature
+ Eliminar operación
+
+
+
+ List can be reordered by dragging
+ La lista puede ser reordenada arrastrando
+
+
+
+ Transformations
+ Transformaciones
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Edit
+ Editar
+
+
+
+ Delete
+ Borrar
+
+
+
+ Add mirrored transformation
+ Agregar transformación de simetría
+
+
+
+ Add linear pattern
+ Agregar patrón lineal
+
+
+
+ Add polar pattern
+ Agregar patrón polar
+
+
+
+ Add scaled transformation
+ Agregar transformación de escalado
+
+
+
+ Move up
+ Subir
+
+
+
+ Move down
+ Bajar
+
+
+
+ Right-click to add
+ Clic derecho para agregar
+
+
+
+ PartDesignGui::TaskPadParameters
+
+
+ Form
+ Forma
+
+
+
+ Type
+ Tipo
+
+
+
+
+
+ Dimension
+ Cota
+
+
+
+ Length
+ Longitud
+
+
+
+ Use custom vector for pad direction otherwise
+the sketch plane's normal vector will be used
+ Usar vector personalizado para la dirección del pad de lo contrario
+se utilizará el vector normal del plano de croquis
+
+
+
+ Use custom direction
+ Usar dirección personalizada
+
+
+
+ x
+ x
+
+
+
+ x-component of direction vector
+ Componente X del vector de dirección
+
+
+
+ y
+ y
+
+
+
+ y-component of direction vector
+ componente Y del vector de dirección
+
+
+
+ z
+ z
+
+
+
+ z-component of direction vector
+ componente Z del vector de dirección
+
+
+
+ If unchecked, the length will be
+measured along the specified direction
+ Si no se selecciona, la longitud se medirá a lo largo de la dirección especificada
+
+
+
+ Length along sketch normal
+ Longitud a lo largo del croquis normal
+
+
+
+ Offset to face
+ Desplazamiento a la cara
+
+
+
+ Offset from face in which pad will end
+ Desplazamiento de la cara en la que terminará el pad
+
+
+
+ Applies length symmetrically to sketch plane
+ Aplica la longitud simétricamente al plano del croquis
+
+
+
+ Symmetric to plane
+ Simétrico al plano
+
+
+
+ Reverses pad direction
+ Invierte la dirección del pad
+
+
+
+ Reversed
+ Invertido
+
+
+
+ 2nd length
+ 2da longitud
+
+
+
+
+
+ Face
+ Cara
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Pad parameters
+ Parámetros de relleno
+
+
+
+
+ No face selected
+ Ninguna cara seleccionada
+
+
+
+
+ To last
+ Al final
+
+
+
+
+ To first
+ A primero
+
+
+
+
+ Up to face
+ Hasta la cara
+
+
+
+
+ Two dimensions
+ Dos dimensiones
+
+
+
+ PartDesignGui::TaskPipeOrientation
+
+
+ Form
+ Forma
+
+
+
+ Orientation mode
+ Modo de orientación
+
+
+
+ Standard
+ Estándar
+
+
+
+ Fixed
+ Fijo
+
+
+
+ Frenet
+ Ángulo fijo
+
+
+
+ Auxiliary
+ Auxiliar
+
+
+
+ Binormal
+ Binormal
+
+
+
+ Curvelinear equivalence
+ Equivalencia curvilínea
+
+
+
+ Profile
+ Perfil
+
+
+
+ Object
+ Objeto
+
+
+
+ Add Edge
+ Agregar arista
+
+
+
+ Remove Edge
+ Quitar arista
+
+
+
+ Set the constant binormal vector used to calculate the profiles orientation
+ Establezca el vector binormal constante utilizado para calcular la orientación de los perfiles
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Z
+ Z
+
+
+
+ Section orientation
+ Orientación de la sección
+
+
+
+ Remove
+ Eliminar
+
+
+
+ PartDesignGui::TaskPipeParameters
+
+
+ Form
+ Forma
+
+
+
+ Profile
+ Perfil
+
+
+
+
+ Object
+ Objeto
+
+
+
+ Corner Transition
+ Transición de Esquina
+
+
+
+ Transformed
+ Transformado
+
+
+
+ Right Corner
+ Esquina derecha
+
+
+
+ Round Corner
+ Redondear esquina
+
+
+
+ Path to sweep along
+ Trayectoria para el barrido
+
+
+
+ Add Edge
+ Agregar arista
+
+
+
+ Remove Edge
+ Quitar arista
+
+
+
+ Pipe parameters
+ Parámetros de barrido
+
+
+
+ Remove
+ Eliminar
+
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ No active body
+ Ningún cuerpo activo
+
+
+
+ PartDesignGui::TaskPipeScaling
+
+
+ Form
+ Forma
+
+
+
+ Transform mode
+ Modo transformación
+
+
+
+ Constant
+ Constante
+
+
+
+ Multisection
+ Multisección
+
+
+
+ Add Section
+ Agregar Sección
+
+
+
+ Remove Section
+ Eliminar Sección
+
+
+
+ Section transformation
+ Transformación de sección
+
+
+
+ Remove
+ Eliminar
+
+
+
+ PartDesignGui::TaskPocketParameters
+
+
+ Form
+ Forma
+
+
+
+ Type
+ Tipo
+
+
+
+
+
+ Dimension
+ Cota
+
+
+
+ Length
+ Longitud
+
+
+
+ Offset
+ Desfase
+
+
+
+ Symmetric to plane
+ Simétrico al plano
+
+
+
+ Reversed
+ Invertido
+
+
+
+ 2nd length
+ 2da longitud
+
+
+
+
+
+ Face
+ Cara
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Pocket parameters
+ Parámetros del hueco
+
+
+
+
+ No face selected
+ Ninguna cara seleccionada
+
+
+
+
+ Through all
+ A través de todos
+
+
+
+
+ To first
+ A primero
+
+
+
+
+ Up to face
+ Hasta la cara
+
+
+
+
+ Two dimensions
+ Dos dimensiones
+
+
+
+ PartDesignGui::TaskPolarPatternParameters
+
+
+ Form
+ Forma
+
+
+
+ Add feature
+ Agregar operación
+
+
+
+ Remove feature
+ Eliminar operación
+
+
+
+ List can be reordered by dragging
+ La lista puede ser reordenada arrastrando
+
+
+
+ Axis
+ Eje
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Angle
+ Ángulo
+
+
+
+ Occurrences
+ Apariciones
+
+
+
+ OK
+ Aceptar
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Remove
+ Eliminar
+
+
+
+ Error
+ Error
+
+
+
+ PartDesignGui::TaskPrimitiveParameters
+
+
+ Attachment
+ Adjunto
+
+
+
+ PartDesignGui::TaskRevolutionParameters
+
+
+ Form
+ Forma
+
+
+
+ Axis:
+ Eje:
+
+
+
+
+ Base X axis
+ Eje X base
+
+
+
+
+ Base Y axis
+ Eje Y base
+
+
+
+
+ Base Z axis
+ Eje Z base
+
+
+
+ Horizontal sketch axis
+ Eje horizontal del croquis
+
+
+
+ Vertical sketch axis
+ Eje vertical del croquis
+
+
+
+
+ Select reference...
+ Seleccione referencia...
+
+
+
+ Angle:
+ Ángulo:
+
+
+
+ Symmetric to plane
+ Simétrico al plano
+
+
+
+ Reversed
+ Invertido
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Revolution parameters
+ Parámetros de revolución
+
+
+
+ PartDesignGui::TaskScaledParameters
+
+
+ Form
+ Forma
+
+
+
+ Add feature
+ Agregar operación
+
+
+
+ Remove feature
+ Eliminar operación
+
+
+
+ Factor
+ Factor
+
+
+
+ Occurrences
+ Apariciones
+
+
+
+ OK
+ Aceptar
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Remove
+ Eliminar
+
+
+
+ PartDesignGui::TaskShapeBinder
+
+
+ Form
+ Forma
+
+
+
+ Object
+ Objeto
+
+
+
+ Add Geometry
+ Agregar Geometría
+
+
+
+ Remove Geometry
+ Eliminar Geometría
+
+
+
+ Datum shape parameters
+ Parámetros de forma de referencia
+
+
+
+ PartDesignGui::TaskSketchBasedParameters
+
+
+ Face
+ Cara
+
+
+
+ PartDesignGui::TaskThicknessParameters
+
+
+ Form
+ Forma
+
+
+
+
+
+ Click button to enter selection mode,
+click again to end selection
+ Haga clic en el botón para entrar en el modo de selección,
+haga clic de nuevo para finalizar la selección
+
+
+
+ Add face
+ Agregar cara
+
+
+
+ Remove face
+ Eliminar cara
+
+
+
+ - select an item to highlight it
+- double-click on an item to see the features
+ - seleccione un elemento para resaltarlo
+- haga doble clic en un elemento para ver las características
+
+
+
+ Thickness
+ Espesor
+
+
+
+ Mode
+ Modo
+
+
+
+ Join Type
+ Tipo de Junta
+
+
+
+ Skin
+ Piel
+
+
+
+ Pipe
+ Caño
+
+
+
+ Recto Verso
+ Recto Verso
+
+
+
+ Arc
+ Arco
+
+
+
+
+ Intersection
+ Intersección
+
+
+
+ Make thickness inwards
+ Hacer espesor hacia adentro
+
+
+
+
+
+
+ There must be at least one item
+ Debe haber al menos un elemento
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ At least one item must be kept.
+ Debe conservarse al menos un elemento.
+
+
+
+ PartDesignGui::TaskTransformedMessages
+
+
+ Transformed feature messages
+ Mensajes de operaciones transformadas
+
+
+
+ PartDesignGui::TaskTransformedParameters
+
+
+ Normal sketch axis
+ Normal al boceto
+
+
+
+ Vertical sketch axis
+ Eje vertical del croquis
+
+
+
+ Horizontal sketch axis
+ Eje horizontal del croquis
+
+
+
+
+ Construction line %1
+ Línea de construcción %1
+
+
+
+ Base X axis
+ Eje X base
+
+
+
+ Base Y axis
+ Eje Y base
+
+
+
+ Base Z axis
+ Eje Z base
+
+
+
+
+ Select reference...
+ Seleccione referencia...
+
+
+
+ Base XY plane
+ Plano XY base
+
+
+
+ Base YZ plane
+ Plano YZ base
+
+
+
+ Base XZ plane
+ Plano XZ base
+
+
+
+ PartDesignGui::ViewProviderBody
+
+
+ Toggle active body
+ Cambiar a cuerpo activo
+
+
+
+ PartDesign_CompPrimitiveAdditive
+
+
+ Create an additive box by its width, height, and length
+ Crear una caja aditiva por su anchura, altura y longitud
+
+
+
+ Create an additive cylinder by its radius, height, and angle
+ Crear un cilindro aditivo por su radio, altura y ángulo
+
+
+
+ Create an additive sphere by its radius and various angles
+ Crear una esfera aditiva por su radio y varios ángulos
+
+
+
+ Create an additive cone
+ Crear un cono aditivo
+
+
+
+ Create an additive ellipsoid
+ Crear un elipsoide aditivo
+
+
+
+ Create an additive torus
+ Crear una rosca aditiva
+
+
+
+ Create an additive prism
+ Crear un prisma aditivo
+
+
+
+ Create an additive wedge
+ Crear una cuña aditiva
+
+
+
+ PartDesign_CompPrimitiveSubtractive
+
+
+ Create a subtractive box by its width, height and length
+ Crear una caja sustractiva por su ancho, alto y largo
+
+
+
+ Create a subtractive cylinder by its radius, height and angle
+ Crear un cilindro sustractivo por su radio, altura y ángulo
+
+
+
+ Create a subtractive sphere by its radius and various angles
+ Crear una esfera sustractiva por su radio y varios ángulos
+
+
+
+ Create a subtractive cone
+ Crear un cono sustractivo
+
+
+
+ Create a subtractive ellipsoid
+ Crear un elipsoide sustractivo
+
+
+
+ Create a subtractive torus
+ Crear una rosca sustractiva
+
+
+
+ Create a subtractive prism
+ Crear un prisma sustractivo
+
+
+
+ Create a subtractive wedge
+ Crear una cuña sustractiva
+
+
+
+ PartDesign_MoveFeature
+
+
+ Select body
+ Seleccionar cuerpo
+
+
+
+ Select a body from the list
+ Seleccione un cuerpo de la lista
+
+
+
+ PartDesign_MoveFeatureInTree
+
+
+ Select feature
+ Seleccionar operación
+
+
+
+ Select a feature from the list
+ Seleccionar una operación desde la lista
+
+
+
+ Move tip
+ Mover punta
+
+
+
+ The moved feature appears after the currently set tip.
+ La característica movida aparece después de la punta configurada en ese momento.
+
+
+
+ Do you want the last feature to be the new tip?
+ ¿Quiere que la última característica sea la nueva punta?
+
+
+
+ QObject
+
+
+ Invalid selection
+ Selección inválida
+
+
+
+ There are no attachment modes that fit selected objects. Select something else.
+ No hay modos adjuntos que se ajusten a los objetos seleccionados. Seleccione otra cosa.
+
+
+
+
+
+ Error
+ Error
+
+
+
+ There is no active body. Please make a body active before inserting a datum entity.
+ No hay cuerpo activo. Active un cuerpo antes de insertar una entidad de referencia.
+
+
+
+ Sub-Shape Binder
+ Sub Shape Binder
+
+
+
+ Several sub-elements selected
+ Varios sub-elementos seleccionados
+
+
+
+ You have to select a single face as support for a sketch!
+ ¡Tienes que seleccionar una sola cara como soporte para un croquis!
+
+
+
+ No support face selected
+ Ninguna cara de soporte seleccionada
+
+
+
+ You have to select a face as support for a sketch!
+ ¡Tienes que seleccionar una cara como soporte para un croquis!
+
+
+
+ No planar support
+ No hay soporte plano
+
+
+
+ You need a planar face as support for a sketch!
+ ¡Necesitas una cara plana como soporte para un croquis!
+
+
+
+ No valid planes in this document
+ No hay planos válidos en este documento
+
+
+
+ Please create a plane first or select a face to sketch on
+ Por favor, crea un plano primero o selecciona una cara para croquizar
+
+
+
+
+
+
+
+
+
+
+
+ A dialog is already open in the task panel
+ Un diálogo ya está abierto en el panel de tareas
+
+
+
+
+
+
+
+
+
+
+
+ Do you want to close this dialog?
+ ¿Desea cerrar este diálogo?
+
+
+
+ Cannot use this command as there is no solid to subtract from.
+ No se puede usar este comando ya que no hay un sólido del que restar.
+
+
+
+ Ensure that the body contains a feature before attempting a subtractive command.
+ Asegúrese de que el cuerpo contenga una característica antes de intentar un comando sustractivo.
+
+
+
+ Cannot use selected object. Selected object must belong to the active body
+ No se puede utilizar el objeto seleccionado. El objeto seleccionado debe pertenecer al cuerpo activo
+
+
+
+ Consider using a ShapeBinder or a BaseFeature to reference external geometry in a body.
+ Considere el uso de un ShapeBinder o una Característica Base para referenciar la geometría externa en un cuerpo.
+
+
+
+ No sketch to work on
+ Ningún croquis en el que trabajar
+
+
+
+ No sketch is available in the document
+ Ningún croquis disponible en el documento
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Select an edge, face, or body.
+ Seleccione una borde, cara o cuerpo.
+
+
+
+ Select an edge, face, or body from a single body.
+ Seleccione un borde, cara o cuerpo de un solo cuerpo.
+
+
+
+
+ Selection is not in Active Body
+ La selección no está en un Cuerpo Activo
+
+
+
+ Select an edge, face, or body from an active body.
+ Seleccione un borde, cara o cuerpo de un cuerpo activo.
+
+
+
+ Wrong object type
+ Tipo de objeto incorrecto
+
+
+
+ %1 works only on parts.
+ %1 sólo funciona en piezas.
+
+
+
+ Shape of the selected Part is empty
+ Forma de la Pieza seleccionada está vacía
+
+
+
+ not possible on selected faces/edges.
+ no es posible en las caras/aristas seleccionadas.
+
+
+
+ No valid features in this document
+ No hay operaciones válidas en este documento
+
+
+
+ Please create a feature first.
+ Por favor, cree una característica primero.
+
+
+
+ Please select only one feature in an active body.
+ Por favor, seleccione sólo una característica en un cuerpo activo.
+
+
+
+ Part creation failed
+ Error al crear la pieza
+
+
+
+ Failed to create a part object.
+ No se pudo crear un objeto de pieza.
+
+
+
+
+
+
+ Bad base feature
+ Mala operación base
+
+
+
+ Body can't be based on a PartDesign feature.
+ El cuerpo no puede basarse en una operación de DiseñoDePieza.
+
+
+
+ %1 already belongs to a body, can't use it as base feature for another body.
+ %1 ya pertenece a un cuerpo, no puede usarlo como operación base para otro cuerpo.
+
+
+
+ Base feature (%1) belongs to other part.
+ Operación base (%1) pertenece a otra pieza.
+
+
+
+ The selected shape consists of multiple solids.
+This may lead to unexpected results.
+ La forma seleccionada consta de múltiples sólidos.
+Esto puede conducir a resultados inesperados.
+
+
+
+ The selected shape consists of multiple shells.
+This may lead to unexpected results.
+ La forma seleccionada consta de múltiples carcasas.
+Esto puede conducir a resultados inesperados.
+
+
+
+ The selected shape consists of only a shell.
+This may lead to unexpected results.
+ La forma seleccionada consta de sola una carcasa.
+Esto puede conducir a resultados inesperados.
+
+
+
+ The selected shape consists of multiple solids or shells.
+This may lead to unexpected results.
+ La forma seleccionada consta de múltiples sólidos o carcasas.
+Esto puede conducir a resultados inesperados.
+
+
+
+ Base feature
+ Operación base
+
+
+
+ Body may be based on no more than one feature.
+ El cuerpo puede basarse en no más de una operación.
+
+
+
+ Nothing to migrate
+ Nada para migrar
+
+
+
+ No PartDesign features found that don't belong to a body. Nothing to migrate.
+ No se han encontrado características de PartDesign que no pertenecen a un cuerpo. Nada que migrar.
+
+
+
+ Sketch plane cannot be migrated
+ El plano de croquis no se puede migrar
+
+
+
+ Please edit '%1' and redefine it to use a Base or Datum plane as the sketch plane.
+ Por favor edite '%1' y vuelva a definirlo para usar una Base o plano de referencia como plano de croquis.
+
+
+
+
+
+
+
+ Selection error
+ Error de selección
+
+
+
+ Select exactly one PartDesign feature or a body.
+ Seleccione exactamente una operación de DiseñoDePieza o un cuerpo.
+
+
+
+ Couldn't determine a body for the selected feature '%s'.
+ No se pudo determinar un cuerpo para la operación seleccionada '%s'.
+
+
+
+ Only a solid feature can be the tip of a body.
+ Sólo una operación sólida puede ser la punta de un cuerpo.
+
+
+
+
+
+ Features cannot be moved
+ Las operaciones no se pueden mover
+
+
+
+ Some of the selected features have dependencies in the source body
+ Algunas de las operaciones seleccionadas tienen dependencias en el cuerpo original
+
+
+
+ Only features of a single source Body can be moved
+ Sólo las operaciones de un cuerpo de origen pueden ser movidas
+
+
+
+ There are no other bodies to move to
+ No hay otros cuerpos para moverse
+
+
+
+ Impossible to move the base feature of a body.
+ Imposible mover la operación base de un cuerpo.
+
+
+
+ Select one or more features from the same body.
+ Seleccione una o más operaciones del mismo cuerpo.
+
+
+
+ Beginning of the body
+ Principio del cuerpo
+
+
+
+ Dependency violation
+ Violación de dependencias
+
+
+
+ Early feature must not depend on later feature.
+
+
+ La característica inicial no debe depender de la característica posterior.
+
+
+
+
+
+ No previous feature found
+ Ninguna operación anterior encontrada
+
+
+
+ It is not possible to create a subtractive feature without a base feature available
+ No es posible crear una operación sustractiva sin una operación base disponible
+
+
+
+
+
+ Vertical sketch axis
+ Eje vertical del croquis
+
+
+
+
+
+ Horizontal sketch axis
+ Eje horizontal del croquis
+
+
+
+
+ Construction line %1
+ Línea de construcción %1
+
+
+
+ Face
+ Cara
+
+
+
+ No active Body
+ Cuerpo inactivo
+
+
+
+ In order to use PartDesign you need an active Body object in the document. Please make one active (double click) or create one.
+
+If you have a legacy document with PartDesign objects without Body, use the migrate function in PartDesign to put them into a Body.
+ Para poder utilizar DiseñoDePieza se necesita un Cuerpo activo en el documento. Por favor active (doble clic) o cree uno.
+
+Si tienes un documento heredado con objetos DiseñoDePieza sin un Cuerpo, utiliza la función de migración en DiseñoDePieza para ponerlos en un Cuerpo.
+
+
+
+ Active Body Required
+ Cuerpo Activo Requerido
+
+
+
+ To create a new PartDesign object, there must be an active Body object in the document. Please make one active (double click) or create a new Body.
+ Para crear un nuevo objeto de DiseñoDePieza, debe haber un objeto activo del cuerpo en el documento. Por favor active (doble clic) o cree un nuevo cuerpo.
+
+
+
+ Feature is not in a body
+ Operación no está en un cuerpo
+
+
+
+ In order to use this feature it needs to belong to a body object in the document.
+ Para poder utilizar esta operación debe pertenecer a un objeto del cuerpo en el documento.
+
+
+
+ Feature is not in a part
+ La operación no está en una pieza
+
+
+
+ In order to use this feature it needs to belong to a part object in the document.
+ Para poder utilizar esta operación necesita pertenecer a un objeto de pieza en el documento.
+
+
+
+ Set colors...
+ Establecer colores...
+
+
+
+ Edit boolean
+ Editar valor booleano
+
+
+
+
+ Plane
+ Plano
+
+
+
+
+ Line
+ Línea
+
+
+
+
+ Point
+ Punto
+
+
+
+ Coordinate System
+ Sistema de coordenadas
+
+
+
+ Edit datum
+ Editar referencia
+
+
+
+
+ Edit %1
+ Editar %1
+
+
+
+ Feature error
+ Error de operación
+
+
+
+ %1 misses a base feature.
+This feature is broken and can't be edited.
+ %1 pierde una operación de base. Esta operación está rota y no se puede editar.
+
+
+
+ Edit groove
+ Editar ranurado
+
+
+
+ Edit hole
+ Editar agujero
+
+
+
+ Edit loft
+ Editar puente
+
+
+
+ Edit pad
+ Editar relleno
+
+
+
+ Edit pipe
+ Editar cañería
+
+
+
+ Edit pocket
+ Editar vaciado
+
+
+
+ Edit primitive
+ Editar primitiva
+
+
+
+ Edit revolution
+ Editar revolución
+
+
+
+ Edit shape binder
+ Editar forma unida
+
+
+
+ Synchronize
+ Sincronizar
+
+
+
+ Select bound object
+ Seleccionar objeto enlazado
+
+
+
+ One transformed shape does not intersect support
+ Una forma transformada no se intersecta con el soporte
+
+
+
+ %1 transformed shapes do not intersect support
+ %1 formas transformadas no intersectan el soporte
+
+
+
+ Transformation succeeded
+ Transformación exitosa
+
+
+
+ The document "%1" you are editing was designed with an old version of PartDesign workbench.
+ El documento "%1" que está editando fue diseñado con una versión antigua del entorno de trabajo DiseñoDePieza.
+
+
+
+ Do you want to migrate in order to use modern PartDesign features?
+ ¿Quieres migrar para poder utilizar las operaciones modernas de DiseñoDePieza?
+
+
+
+ The document "%1" seems to be either in the middle of the migration process from legacy PartDesign or have a slightly broken structure.
+ El documento "%1" parece estar en medio del proceso de migración heredada de DiseñoDePieza o tienen una estructura ligeramente quebrada.
+
+
+
+ Do you want to make the migration automatically?
+ ¿Quieres hacer la migración automáticamente?
+
+
+
+ Note: If you choose to migrate you won't be able to edit the file with an older FreeCAD version.
+If you refuse to migrate you won't be able to use new PartDesign features like Bodies and Parts. As a result you also won't be able to use your parts in the assembly workbench.
+Although you will be able to migrate any moment later with 'Part Design -> Migrate'.
+ Nota: Si elige migrar no podrá editar el archivo con una versión antigua de FreeCAD.
+Si te niegas a migrar, no podrás usar nuevas características de PartDesign como Cuerpos y Partes. Como resultado, tampoco podrá utilizar sus piezas en la mesa de trabajo de Ensamblaje.
+Aunque podrá migrar en cualquier momento después con 'Part Design -> Migrate'.
+
+
+
+ Migrate manually
+ Migrar manualmente
+
+
+
+ Edit helix
+ Editar hélice
+
+
+
+ SprocketParameter
+
+
+ Sprocket parameter
+ Parámetro de piñón
+
+
+
+ Number of teeth:
+ Número de dientes:
+
+
+
+ Sprocket Reference
+ Referencia de piñón
+
+
+
+ ANSI 25
+ ANSI 25
+
+
+
+ ANSI 35
+ ANSI 35
+
+
+
+ ANSI 41
+ ANSI 41
+
+
+
+ ANSI 40
+ ANSI 40
+
+
+
+ ANSI 50
+ ANSI 50
+
+
+
+ ANSI 60
+ ANSI 60
+
+
+
+ ANSI 80
+ ANSI 80
+
+
+
+ ANSI 100
+ ANSI 100
+
+
+
+ ANSI 120
+ ANSI 120
+
+
+
+ ANSI 140
+ ANSI 140
+
+
+
+ ANSI 160
+ ANSI 160
+
+
+
+ ANSI 180
+ ANSI 180
+
+
+
+ ANSI 200
+ ANSI 200
+
+
+
+ ANSI 240
+ ANSI 240
+
+
+
+ Bicycle with Derailleur
+ Bicicleta con desviador
+
+
+
+ Bicycle without Derailleur
+ Bicicleta sin desviador
+
+
+
+ ISO 606 06B
+ ISO 606 06B
+
+
+
+ ISO 606 08B
+ ISO 606 08B
+
+
+
+ ISO 606 10B
+ ISO 606 10B
+
+
+
+ ISO 606 12B
+ ISO 606 12B
+
+
+
+ ISO 606 16B
+ ISO 606 16B
+
+
+
+ ISO 606 20B
+ ISO 606 20B
+
+
+
+ ISO 606 24B
+ ISO 606 24B
+
+
+
+ Motorcycle 420
+ Motocicleta 420
+
+
+
+ Motorcycle 425
+ Motocicleta 425
+
+
+
+ Motorcycle 428
+ Motocicleta 428
+
+
+
+ Motorcycle 520
+ Motocicleta 520
+
+
+
+ Motorcycle 525
+ Motocicleta 525
+
+
+
+ Motorcycle 530
+ Motocicleta 530
+
+
+
+ Motorcycle 630
+ Motocicleta 630
+
+
+
+ Chain Pitch:
+ Paso de cadena:
+
+
+
+ 0 in
+ 0 pulgada
+
+
+
+ Roller Diameter:
+ Diámetro del rodillo:
+
+
+
+ Thickness:
+ Espesor:
+
+
+
+ TaskHole
+
+
+ Form
+ Forma
+
+
+
+ Position
+ Posición
+
+
+
+ Face
+ Cara
+
+
+
+
+ Edge
+ Arista
+
+
+
+
+ Distance
+ Distancia
+
+
+
+ Type
+ Tipo
+
+
+
+ Through
+ A través
+
+
+
+
+ Depth
+ Profundidad
+
+
+
+ Threaded
+ Roscado
+
+
+
+ Countersink
+ Avellanado Y
+
+
+
+ Counterbore
+ Avellanado T
+
+
+
+ Hole norm
+ Norma de agujero
+
+
+
+ Custom dimensions
+ Dimensiones personalizadas
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+
+
+ Diameter
+ Diámetro
+
+
+
+ Bolt/Washer
+ Bulón/Arandela
+
+
+
+
+ Thread norm
+ Norma de rosca
+
+
+
+ Custom thread length
+ Longitud de rosca personalizada
+
+
+
+ Finish depth
+ Profundidad final
+
+
+
+ Data
+ Datos
+
+
+
+ Counterbore/sink dia
+ Diámetro de avellanadoT/avellanadoY
+
+
+
+ Counterbore depth
+ Profundidad de avellanado T
+
+
+
+ Countersink angle
+ Ángulo de avellanado Y
+
+
+
+ Thread length
+ Longitud de rosca
+
+
+
+ TaskHoleParameters
+
+
+ Task Hole Parameters
+ Parámetros de Agujereado
+
+
+
+ <b>Threading and size</b>
+ <b>Roscado y tamaño</b>
+
+
+
+ Profile
+ Perfil
+
+
+
+ Whether the hole gets a thread
+ Si el agujero tendrá rosca
+
+
+
+ Threaded
+ Roscado
+
+
+
+ Whether the hole gets a modelled thread
+ Si el agujero tendrá una rosca modelada
+
+
+
+ Model Thread
+ Rosca modelada
+
+
+
+ Live update of changes to the thread
+Note that the calculation can take some time
+ Actualización en vivo de los cambios en la rosca
+Tenga en cuenta que el cálculo puede tomar algún tiempo
+
+
+
+ Update view
+ Actualizar vista
+
+
+
+ Customize thread clearance
+ Personalizar holgura de la rosca
+
+
+
+ Custom Thread Clearance
+ Holgura de Rosca Personalizada
+
+
+
+
+ Clearance
+ Holgura
+
+
+
+ Custom Thread clearance value
+ Valor de holgura de rosca personalizado
+
+
+
+ Direction
+ Sentido
+
+
+
+ Right hand
+ Mano derecha
+
+
+
+ Left hand
+ Mano izquierda
+
+
+
+ Size
+ Tamaño
+
+
+
+ Hole clearance
+Only available for holes without thread
+ Holgura del agujero
+Sólo disponible para agujeros sin rosca
+
+
+
+
+ Standard
+ Estándar
+
+
+
+
+
+ Close
+ Cerrar
+
+
+
+
+ Wide
+ Ancho
+
+
+
+ Class
+ Clase
+
+
+
+ Tolerance class for threaded holes according to hole profile
+ Clase de tolerancia para los agujeros roscados según el perfil del agujero
+
+
+
+
+ Diameter
+ Diámetro
+
+
+
+ Hole diameter
+ Diámetro del agujero
+
+
+
+
+ Depth
+ Profundidad
+
+
+
+
+ Dimension
+ Cota
+
+
+
+ Through all
+ A través de todos
+
+
+
+ Thread Depth
+ Profundidad de la Rosca
+
+
+
+ Hole depth
+ Profundidad del agujero
+
+
+
+ Tapped (DIN76)
+ Roscado (DIN76)
+
+
+
+ <b>Hole cut</b>
+ <b>Orificio de corte</b>
+
+
+
+
+ Type
+ Tipo
+
+
+
+ Cut type for screw heads
+ Tipo de corte para cabezas de tornillo
+
+
+
+ Check to override the values predefined by the 'Type'
+ Marcar para reemplazar los valores predefinidos por el 'Tipo'
+
+
+
+ Custom values
+ Valores personalizados
+
+
+
+ Countersink angle
+ Ángulo de avellanado Y
+
+
+
+ <b>Drill point</b>
+ <b>Punto de perforación</b>
+
+
+
+ Flat
+ Plano
+
+
+
+ Angled
+ Angular
+
+
+
+ The size of the drill point will be taken into
+account for the depth of blind holes
+ El tamaño del punto de taladro se tendrá en cuenta en
+la profundidad de los agujeros ciegos
+
+
+
+ Take into account for depth
+ Tener en cuenta para profundidad
+
+
+
+ <b>Misc</b>
+ <b>Miscelánea</b>
+
+
+
+ Tapered
+ Cónica
+
+
+
+ Taper angle for the hole
+90 degree: straight hole
+under 90: smaller hole radius at the bottom
+over 90: larger hole radius at the bottom
+ Ángulo cónico para el agujero
+90 grados: agujero recto
+menos de 90: radio de agujero más pequeño en la parte inferior
+más de 90: radio de agujero más grande en la parte inferior
+
+
+
+ Reverses the hole direction
+ Invierte la dirección del agujero
+
+
+
+ Reversed
+ Invertido
+
+
+
+ Normal
+ Normal
+
+
+
+ Loose
+ Suelto
+
+
+
+ TaskTransformedMessages
+
+
+ Form
+ Forma
+
+
+
+ No message
+ Sin mensaje
+
+
+
+ Workbench
+
+
+ &Sketch
+ &Croquis
+
+
+
+ &Part Design
+ &Part Design
+
+
+
+ Create a datum
+ Crear un datum
+
+
+
+ Create an additive feature
+ Crear una característica aditiva
+
+
+
+ Create a subtractive feature
+ Crear una característica sustractiva
+
+
+
+ Apply a pattern
+ Aplicar un patrón
+
+
+
+ Apply a dress-up feature
+ Aplicar una característica de envolver
+
+
+
+ Sprocket...
+ Piñón...
+
+
+
+ Involute gear...
+ Engranaje envolvente...
+
+
+
+ Shaft design wizard
+ Asistente de diseño de eje
+
+
+
+ Measure
+ Medida
+
+
+
+ Part Design Helper
+ Ayudante de diseño de piezas
+
+
+
+ Part Design Modeling
+ Modelado de diseño de piezas
+
+
+
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.qm
index 765ef9cfed..9b34a46ca7 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.ts
index 271381de4c..10bb4de17d 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_es-ES.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Crear o editar la precisión de la herramienta definida.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Crear o editar la precisión del avance.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Asistente de diseño de engranajes.Start the shaft design wizard
- Start the shaft design wizard
+ Iniciar el asistente de diseño de engranajes.
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Longitud [mm]Diameter [mm]
- Diameter [mm]
+ Diámetro [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Diámetro interior [mm]Constraint type
- Constraint type
+ Tipo de restricciónStart edge type
- Start edge type
+ Tipo de borde inicialStart edge size
- Start edge size
+ Tamaño del borde inicialEnd edge type
- End edge type
+ Tipo de borde finalEnd edge size
- End edge size
+ Tamaño del borde final
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.qm
index 2f583eeefe..0b7ab4374c 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.ts
index 9fcce9edd7..81c6776e68 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_eu.ts
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Luzera [mm]Diameter [mm]
- Diameter [mm]
+ Diametroa [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Barne-diametroa [mm]Constraint type
- Constraint type
+ Murrizketa motaStart edge type
- Start edge type
+ Hasierako ertzaren motaStart edge size
- Start edge size
+ Hasierako ertzaren tamainaEnd edge type
- End edge type
+ Amaierako ertzaren motaEnd edge size
- End edge size
+ Amaierako ertzaren tamaina
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.qm
index e70b9f321e..e9d26b564e 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.ts
index ae9812f031..c6573600fb 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fi.ts
@@ -45,12 +45,12 @@
Length [mm]
- Length [mm]
+ Pituus [mm]Diameter [mm]
- Diameter [mm]
+ Halkaisija [mm]
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.qm
index 4b38de79da..e35cb8c213 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.ts
index fee25c0b23..da0eea185d 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_fr.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Crée ou édite la définition de l'engrenage.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Crée ou édite la définition du pignon.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Assistant conception d'arbre...Start the shaft design wizard
- Start the shaft design wizard
+ Démarrer l'assistant de conception d'arbre
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Longueur [mm]Diameter [mm]
- Diameter [mm]
+ Diamètre [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Diamètre intérieur [mm]Constraint type
- Constraint type
+ Type de contrainteStart edge type
- Start edge type
+ Type d'arête de départStart edge size
- Start edge size
+ Taille d'arête de départEnd edge type
- End edge type
+ Type d'arête de finEnd edge size
- End edge size
+ Taille d'arête de fin
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.qm
index cf96cda368..b2952d36b9 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.ts
index c786f7c7cc..daf88eefcb 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_hu.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Létrehozza vagy szerkeszti a befelé görbülő fogaskerék definícióját.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Létrehozza vagy szerkeszti a lánckerék definícióját.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Tengelytervező varázsló...Start the shaft design wizard
- Start the shaft design wizard
+ A tengelytervezés varázsló indítása
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Hossz [mm]Diameter [mm]
- Diameter [mm]
+ Átmérő [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Belső átmérő [mm]Constraint type
- Constraint type
+ Kényszerítés típusaStart edge type
- Start edge type
+ Kezdő él típusaStart edge size
- Start edge size
+ Kezdő él méreteEnd edge type
- End edge type
+ Záró él típusaEnd edge size
- End edge size
+ Záró él mérete
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.qm
index 6e8405762c..933ccd389e 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts
index 094be78291..b33a27ba6b 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Crea o modifica la definizione dell'ingranaggio ad evolvente.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Crea o modifica la definizione del pignone.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Progettazione albero assistita...Start the shaft design wizard
- Start the shaft design wizard
+ Avvia la procedura guidata di progettazione dell'albero
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Lunghezza [mm]Diameter [mm]
- Diameter [mm]
+ Diametro [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Diametro interno [mm]Constraint type
- Constraint type
+ Tipo di vincoloStart edge type
- Start edge type
+ Tipo di bordo inizialeStart edge size
- Start edge size
+ Dimensione bordo inizialeEnd edge type
- End edge type
+ Tipo di bordo finaleEnd edge size
- End edge size
+ Dimensione bordo finale
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.qm
index 3a98447721..19f53541f8 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.ts
index d2b1a31d9f..8d67f347cc 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_lt.ts
@@ -1692,7 +1692,7 @@ spustelėkite vėl, jei norite baigti atranką
Allow used features
- Allow used features
+ Leisti naudojamas savybes
@@ -2460,7 +2460,7 @@ measured along the specified direction
Fixed
- Fixed
+ Įtvirtintas
@@ -4495,7 +4495,7 @@ over 90: larger hole radius at the bottom
Apply a pattern
- Apply a pattern
+ Pritaikyti raštą
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.qm
index d72167e7b1..77760fb0c0 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.ts
index 568e797e87..2534b5b200 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pl.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Tworzy lub edytuje definicję przekładni ewolwentowej.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Tworzy lub edytuje koło łańcuchowe.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Kreator projektowania wału ...Start the shaft design wizard
- Start the shaft design wizard
+ Uruchom kreatora projektowania wału
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Długość [mm]Diameter [mm]
- Diameter [mm]
+ Średnica [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Średnica wewnętrzna [mm]Constraint type
- Constraint type
+ Typ wiązaniaStart edge type
- Start edge type
+ Typ krawędzi początkowejStart edge size
- Start edge size
+ Rozmiar krawędzi początkowejEnd edge type
- End edge type
+ Typ krawędzi końcowejEnd edge size
- End edge size
+ Rozmiar krawędzi końcowej
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.qm
index c303ac0eb2..adc53a67b7 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.ts
index 4c0062eb86..3de974340f 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_pt-BR.ts
@@ -45,22 +45,22 @@
Length [mm]
- Length [mm]
+ Comprimento [mm]Diameter [mm]
- Diameter [mm]
+ Diâmetro [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Diâmetro interno [mm]Constraint type
- Constraint type
+ Tipo de restrição
@@ -3993,37 +3993,37 @@ Embora você possa migrar a qualquer momento mais tarde com 'Part Design -> M
Motorcycle 420
- Motorcycle 420
+ Motocicleta 420Motorcycle 425
- Motorcycle 425
+ Motocicleta 425Motorcycle 428
- Motorcycle 428
+ Motocicleta 428Motorcycle 520
- Motorcycle 520
+ Motocicleta 520Motorcycle 525
- Motorcycle 525
+ Motocicleta 525Motorcycle 530
- Motorcycle 530
+ Motocicleta 530Motorcycle 630
- Motorcycle 630
+ Motocicleta 630
@@ -4363,7 +4363,7 @@ Only available for holes without thread
Check to override the values predefined by the 'Type'
- Check to override the values predefined by the 'Type'
+ Marque para substituir os valores predefinidos pelo 'Tipo'
@@ -4400,7 +4400,7 @@ account for the depth of blind holes
Take into account for depth
- Take into account for depth
+ Levar em conta a profundidade
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.qm
index f33928e61e..e4c01d2057 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.ts
index e32ade26c2..83c8769d61 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_ru.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Создание или редактирование свойств эвольвентной шестерни.
@@ -45,17 +45,17 @@
Length [mm]
- Length [mm]
+ Длина [мм]Diameter [mm]
- Diameter [mm]
+ Диаметр [мм]Inner diameter [mm]
- Inner diameter [mm]
+ Внутренний диаметр [мм]
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.qm
index ffe1e51a15..750b4743de 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.ts
index 39a94ac76d..c775df4ac3 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_sl.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Ustvari ali uredi določilo evolventnega zobnika.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Ustvari ali uredi določilo verižnika.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Čarovnik za snovanje gredi ...Start the shaft design wizard
- Start the shaft design wizard
+ Zaženi čarovnik za snovanje gredi
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Dolžina [mm]Diameter [mm]
- Diameter [mm]
+ Premer [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Notranji premer [mm]Constraint type
- Constraint type
+ Vrsta omejilaStart edge type
- Start edge type
+ Vrsta začetnega robaStart edge size
- Start edge size
+ Velikost začetnega robaEnd edge type
- End edge type
+ Vrsta končnega robaEnd edge size
- End edge size
+ Velikost končnega roba
@@ -4512,7 +4512,7 @@ nad 90: v spodnjem delu večji premer luknje
Shaft design wizard
- Shaft design wizard
+ Čarovnik za snovanje gredi
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.qm
index 9d483c951a..912112182f 100644
Binary files a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.qm and b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.qm differ
diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.ts
index 73bad36e4e..6b62765ec5 100644
--- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.ts
+++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_uk.ts
@@ -11,7 +11,7 @@
Creates or edit the involute gear definition.
- Creates or edit the involute gear definition.
+ Створює або редагує визначення евольвентної шестерні.
@@ -24,7 +24,7 @@
Creates or edit the sprocket definition.
- Creates or edit the sprocket definition.
+ Створює або редагує зірочку ланцюгової передачі.
@@ -32,12 +32,12 @@
Shaft design wizard...
- Shaft design wizard...
+ Майстер конструювання валів ...Start the shaft design wizard
- Start the shaft design wizard
+ Запустити майстра конструювання валів
@@ -45,42 +45,42 @@
Length [mm]
- Length [mm]
+ Довжина [mm]Diameter [mm]
- Diameter [mm]
+ Діаметр [mm]Inner diameter [mm]
- Inner diameter [mm]
+ Внутрішній діаметр [mm]Constraint type
- Constraint type
+ Обмеження осіStart edge type
- Start edge type
+ Початок реброStart edge size
- Start edge size
+ Початковий розмір ребраEnd edge type
- End edge type
+ Тип кінця ребраEnd edge size
- End edge size
+ Кінцевий розмір ребра
diff --git a/src/Mod/Path/Gui/Resources/Path.qrc b/src/Mod/Path/Gui/Resources/Path.qrc
index 309906a1b1..2921825c45 100644
--- a/src/Mod/Path/Gui/Resources/Path.qrc
+++ b/src/Mod/Path/Gui/Resources/Path.qrc
@@ -172,5 +172,7 @@
translations/Path_vi.qmtranslations/Path_zh-CN.qmtranslations/Path_zh-TW.qm
+ translations/Path_es-AR.qm
+ translations/Path_bg.qm
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_ar.ts b/src/Mod/Path/Gui/Resources/translations/Path_ar.ts
index 4148021fa5..255883d9fc 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_ar.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_ar.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedThe path to be copied
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+ The tool controller that will be used to calculate the pathوحدة تحكم الأداة التي سيتم استخدامها لحساب المسار
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.إزاحة إضافية لتطبيقها على العملية. الاتجاه يعتمد على العملية.
-
-
- The library to use to generate the path
- المكتبة ليتم استخدامها لتوليد المسار
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectمادة لهذا الكائن
-
-
- Controls how tool moves around corners. Default=Round
- يتحكم في كيفية تحرك الأداة حول الزوايا. افتراضي = جولة
- Maximum distance before a miter join is truncatedيتم اقتطاع المسافة القصوى قبل انضمام تاج الاسقف
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- The base geometry of this toolpath
+
+ The library to use to generate the path
+ المكتبة ليتم استخدامها لتوليد المسار
+
+
+
+ Controls how tool moves around corners. Default=Round
+ يتحكم في كيفية تحرك الأداة حول الزوايا. افتراضي = جولة
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresلائحة الخاصيات الغير مفعلة
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)الحجج الخاصة بمعالج البريد (خاصة بالنص البرمجي)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Solid object to be used as stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ وحدة تحكم الأداة التي سيتم استخدامها لحساب المسار
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationمواقع قاعدة لهذه العملية
-
-
- The tool controller that will be used to calculate the path
- وحدة تحكم الأداة التي سيتم استخدامها لحساب المسار
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Pocket Shape
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Pocket Shape
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectالمرجو اختيار عنصر مسار
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- العنصر الذي قمت باختياره ليس عبارة عن مسار
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ العنصر الذي قمت باختياره ليس عبارة عن مسار
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Tool Number to Load
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Tool Number to Load
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOpen tooltable
-
-
- Save tooltable
- Save tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Save tooltable
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_bg.qm b/src/Mod/Path/Gui/Resources/translations/Path_bg.qm
new file mode 100644
index 0000000000..48d2255d45
Binary files /dev/null and b/src/Mod/Path/Gui/Resources/translations/Path_bg.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_bg.ts b/src/Mod/Path/Gui/Resources/translations/Path_bg.ts
new file mode 100644
index 0000000000..7e094ac436
--- /dev/null
+++ b/src/Mod/Path/Gui/Resources/translations/Path_bg.ts
@@ -0,0 +1,6502 @@
+
+
+
+
+ App::Property
+
+
+ Show the temporary path construction objects when module is in DEBUG mode.
+ Показване на временните обекти за изграждане на пътеки, когато модулът е в режим DEBUG.
+
+
+
+ The direction along which dropcutter lines are created
+ The direction along which dropcutter lines are created
+
+
+
+ Should the operation be limited by the stock object or by the bounding box of the base object
+ Should the operation be limited by the stock object or by the bounding box of the base object
+
+
+
+ Step over percentage of the drop cutter path
+ Step over percentage of the drop cutter path
+
+
+
+ Z-axis offset from the surface of the object
+ Z-axis offset from the surface of the object
+
+
+
+ The Sample Interval. Small values cause long wait times
+ The Sample Interval. Small values cause long wait times
+
+
+
+ Enable optimization which removes unnecessary points from G-Code output
+ Enable optimization which removes unnecessary points from G-Code output
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ По -малките стойности дават по -фина и по -точна мрежа. По -малките стойности значително увеличават времето за обработка.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ По -малките стойности дават по -фина и по -точна мрежа. По -малките стойности не увеличават много времето за обработка.
+
+
+
+ The completion mode for the operation: single or multi-pass
+ The completion mode for the operation: single or multi-pass
+
+
+
+ The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
+ The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
+
+
+
+ Stop index(angle) for rotational scan
+ Стоп индекс (ъгъл) за ротационно сканиране
+
+
+
+ Ignore areas that proceed below specified depth.
+ Ignore areas that proceed below specified depth.
+
+
+
+ Depth used to identify waste areas to ignore.
+ Depth used to identify waste areas to ignore.
+
+
+
+ Cut through waste to depth at model edge, releasing the model.
+ Cut through waste to depth at model edge, releasing the model.
+
+
+
+ Dropcutter lines are created parallel to this axis.
+ Линиите за рязане се създават успоредно на тази ос.
+
+
+
+ Additional offset to the selected bounding box
+ Допълнително отместване към избраното ограничаващо поле
+
+
+
+ The model will be rotated around this axis.
+ Моделът ще бъде завъртян около тази ос.
+
+
+
+ Start index(angle) for rotational scan
+ Стартов индекс (ъгъл) за ротационно сканиране
+
+
+
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
+ Повърхности: Плоско, 3D сканиране на повърхността. Ротационно: 4-осно ротационно сканиране.
+
+
+
+ Avoid cutting the last 'N' faces in the Base Geometry list of selected faces.
+ Избягвайте да изрязвате последните 'N' лица в списъка на Базовата геометрия на избраната граница.
+
+
+
+ Do not cut internal features on avoided faces.
+ Не изрязвайте вътрешни елементи за да избегнете лица.
+
+
+
+ Positive values push the cutter toward, or beyond, the boundary. Negative values retract the cutter away from the boundary.
+ Positive values push the cutter toward, or beyond, the boundary. Negative values retract the cutter away from the boundary.
+
+
+
+ If true, the cutter will remain inside the boundaries of the model or selected face(s).
+ If true, the cutter will remain inside the boundaries of the model or selected face(s).
+
+
+
+ Choose how to process multiple Base Geometry features.
+ Choose how to process multiple Base Geometry features.
+
+
+
+ Positive values push the cutter toward, or into, the feature. Negative values retract the cutter away from the feature.
+ Positive values push the cutter toward, or into, the feature. Negative values retract the cutter away from the feature.
+
+
+
+ Cut internal feature areas within a larger selected face.
+ Cut internal feature areas within a larger selected face.
+
+
+
+ Ignore internal feature areas within a larger selected face.
+ Ignore internal feature areas within a larger selected face.
+
+
+
+ Select the overall boundary for the operation.
+ Select the overall boundary for the operation.
+
+
+
+ Set the direction for the cutting tool to engage the material: Climb (ClockWise) or Conventional (CounterClockWise)
+ Set the direction for the cutting tool to engage the material: Climb (ClockWise) or Conventional (CounterClockWise)
+
+
+
+ Set the geometric clearing pattern to use for the operation.
+ Set the geometric clearing pattern to use for the operation.
+
+
+
+ The yaw angle used for certain clearing patterns
+ The yaw angle used for certain clearing patterns
+
+
+
+ Reverse the cut order of the stepover paths. For circular cut patterns, begin at the outside and work toward the center.
+ Reverse the cut order of the stepover paths. For circular cut patterns, begin at the outside and work toward the center.
+
+
+
+ Set the Z-axis depth offset from the target surface.
+ Set the Z-axis depth offset from the target surface.
+
+
+
+ Complete the operation in a single pass at depth, or mulitiple passes to final depth.
+ Complete the operation in a single pass at depth, or mulitiple passes to final depth.
+
+
+
+ Set the start point for the cut pattern.
+ Set the start point for the cut pattern.
+
+
+
+ Choose location of the center point for starting the cut pattern.
+ Choose location of the center point for starting the cut pattern.
+
+
+
+ Profile the edges of the selection.
+ Profile the edges of the selection.
+
+
+
+ Set the sampling resolution. Smaller values quickly increase processing time.
+ Set the sampling resolution. Smaller values quickly increase processing time.
+
+
+
+ Set the stepover percentage, based on the tool's diameter.
+ Set the stepover percentage, based on the tool's diameter.
+
+
+
+ Enable optimization of linear paths (co-linear points). Removes unnecessary co-linear points from G-Code output.
+ Enable optimization of linear paths (co-linear points). Removes unnecessary co-linear points from G-Code output.
+
+
+
+ Enable separate optimization of transitions between, and breaks within, each step over path.
+ Enable separate optimization of transitions between, and breaks within, each step over path.
+
+
+
+ Convert co-planar arcs to G2/G3 gcode commands for `Circular` and `CircularZigZag` cut patterns.
+ Convert co-planar arcs to G2/G3 gcode commands for `Circular` and `CircularZigZag` cut patterns.
+
+
+
+ Collinear and co-radial artifact gaps that are smaller than this threshold are closed in the path.
+ Collinear and co-radial artifact gaps that are smaller than this threshold are closed in the path.
+
+
+
+ Feedback: three smallest gaps identified in the path geometry.
+ Feedback: three smallest gaps identified in the path geometry.
+
+
+
+ The custom start point for the path of this operation
+ The custom start point for the path of this operation
+
+
+
+ Make True, if specifying a Start Point
+ Make True, if specifying a Start Point
+
+
+
+ The path to be copied
+ The path to be copied
+
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+
+
+
+ The tool controller that will be used to calculate the path
+ The tool controller that will be used to calculate the path
+
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Angles less than filter angle will not receive corner actions
+ Angles less than filter angle will not receive corner actions
+
+
+
+ Distance the point trails behind the spindle
+ Distance the point trails behind the spindle
+
+
+
+ Height to raise during corner action
+ Height to raise during corner action
+
+
+
+ The object to be reached by this hop
+ The object to be reached by this hop
+
+
+
+ The Z height of the hop
+ The Z height of the hop
+
+
+
+ X offset between tool and probe
+ X offset between tool and probe
+
+
+
+ Y offset between tool and probe
+ Y offset between tool and probe
+
+
+
+ Number of points to probe in X direction
+ Number of points to probe in X direction
+
+
+
+ Number of points to probe in Y direction
+ Number of points to probe in Y direction
+
+
+
+ The output location for the probe data to be written
+ The output location for the probe data to be written
+
+
+
+ Calculate roll-on to path
+ Calculate roll-on to path
+
+
+
+ Calculate roll-off from path
+ Calculate roll-off from path
+
+
+
+ Keep the Tool Down in Path
+ Keep the Tool Down in Path
+
+
+
+ Use Machine Cutter Radius Compensation /Tool Path Offset G41/G42
+ Use Machine Cutter Radius Compensation /Tool Path Offset G41/G42
+
+
+
+ Length or Radius of the approach
+ Length or Radius of the approach
+
+
+
+ Extends LeadIn distance
+ Extends LeadIn distance
+
+
+
+ Extends LeadOut distance
+ Extends LeadOut distance
+
+
+
+ Perform plunges with G0
+ Perform plunges with G0
+
+
+
+ Apply LeadInOut to layers within an operation
+ Apply LeadInOut to layers within an operation
+
+
+
+ Fixture Offset Number
+ Fixture Offset Number
+
+
+
+ Make False, to prevent operation from generating code
+ Make False, to prevent operation from generating code
+
+
+
+ Ramping Method
+ Ramping Method
+
+
+
+ Which feed rate to use for ramping
+ Which feed rate to use for ramping
+
+
+
+ Custom feedrate
+ Custom feedrate
+
+
+
+ Custom feed rate
+ Custom feed rate
+
+
+
+ Should the dressup ignore motion commands above DressupStartDepth
+ Should the dressup ignore motion commands above DressupStartDepth
+
+
+
+ The depth where the ramp dressup is enabled. Above this ramps are not generated, but motion commands are passed through as is.
+ The depth where the ramp dressup is enabled. Above this ramps are not generated, but motion commands are passed through as is.
+
+
+
+ Incremental Drill depth before retracting to clear chips
+ Incremental Drill depth before retracting to clear chips
+
+
+
+ Enable pecking
+ Enable pecking
+
+
+
+ The time to dwell between peck cycles
+ The time to dwell between peck cycles
+
+
+
+ Enable dwell
+ Enable dwell
+
+
+
+ Calculate the tip length and subtract from final depth
+ Calculate the tip length and subtract from final depth
+
+
+
+ Controls how tool retracts Default=G98
+ Controls how tool retracts Default=G98
+
+
+
+ The height where feed starts and height during retract tool when path is finished
+ The height where feed starts and height during retract tool when path is finished
+
+
+
+ Controls how tool retracts Default=G99
+ Controls how tool retracts Default=G99
+
+
+
+ The height where feed starts and height during retract tool when path is finished while in a peck operation
+ The height where feed starts and height during retract tool when path is finished while in a peck operation
+
+
+
+ How far the drill depth is extended
+ How far the drill depth is extended
+
+
+
+ Orientation plane of CNC path
+ Orientation plane of CNC path
+
+
+
+ Shape to use for calculating Boundary
+ Shape to use for calculating Boundary
+
+
+
+ Clear edges of surface (Only applicable to BoundBox)
+ Clear edges of surface (Only applicable to BoundBox)
+
+
+
+ Exclude milling raised areas inside the face.
+ Exclude milling raised areas inside the face.
+
+
+
+ Smaller values yield a finer, more accurate the mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate the mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate the mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate the mesh. Smaller values do not increase processing time much.
+
+
+
+ Select the algorithm to use: OCL Dropcutter*, or Experimental (Not OCL based).
+ Select the algorithm to use: OCL Dropcutter*, or Experimental (Not OCL based).
+
+
+
+ Set to clear last layer in a `Multi-pass` operation.
+ Set to clear last layer in a `Multi-pass` operation.
+
+
+
+ Ignore outer waterlines above this height.
+ Ignore outer waterlines above this height.
+
+
+
+ The base object this collision refers to
+ The base object this collision refers to
+
+
+
+ Enter custom start point for slot path.
+ Enter custom start point for slot path.
+
+
+
+ Enter custom end point for slot path.
+ Enter custom end point for slot path.
+
+
+
+ Positive extends the beginning of the path, negative shortens.
+ Positive extends the beginning of the path, negative shortens.
+
+
+
+ Positive extends the end of the path, negative shortens.
+ Positive extends the end of the path, negative shortens.
+
+
+
+ Choose the path orientation with regard to the feature(s) selected.
+ Choose the path orientation with regard to the feature(s) selected.
+
+
+
+ Choose what point to use on the first selected feature.
+ Choose what point to use on the first selected feature.
+
+
+
+ Choose what point to use on the second selected feature.
+ Choose what point to use on the second selected feature.
+
+
+
+ For arcs/circlular edges, offset the radius for the path.
+ For arcs/circlular edges, offset the radius for the path.
+
+
+
+ Enable to reverse the cut direction of the slot path.
+ Enable to reverse the cut direction of the slot path.
+
+
+
+ Use adaptive algorithm to eliminate excessive air milling above planar pocket top.
+ Use adaptive algorithm to eliminate excessive air milling above planar pocket top.
+
+
+
+ Use adaptive algorithm to eliminate excessive air milling below planar pocket bottom.
+ Use adaptive algorithm to eliminate excessive air milling below planar pocket bottom.
+
+
+
+ Process the model and stock in an operation with no Base Geometry selected.
+ Process the model and stock in an operation with no Base Geometry selected.
+
+
+
+ The direction that the toolpath should go around the part ClockWise (CW) or CounterClockWise (CCW)
+ The direction that the toolpath should go around the part ClockWise (CW) or CounterClockWise (CCW)
+
+
+
+ Extra offset to apply to the operation. Direction is operation dependent.
+ Extra offset to apply to the operation. Direction is operation dependent.
+
+
+
+ Start pocketing at center or boundary
+ Start pocketing at center or boundary
+
+
+
+ Percent of cutter diameter to step over on each pass
+ Percent of cutter diameter to step over on each pass
+
+
+
+ Angle of the zigzag pattern
+ Angle of the zigzag pattern
+
+
+
+ Clearing pattern to use
+ Clearing pattern to use
+
+
+
+ Use 3D Sorting of Path
+ Use 3D Sorting of Path
+
+
+
+ Attempts to avoid unnecessary retractions.
+ Attempts to avoid unnecessary retractions.
+
+
+
+ Add Optional or Mandatory Stop to the program
+ Add Optional or Mandatory Stop to the program
+
+
+
+ The path(s) to array
+ The path(s) to array
+
+
+
+ Pattern method
+ Pattern method
+
+
+
+ The spacing between the array copies in Linear pattern
+ The spacing between the array copies in Linear pattern
+
+
+
+ The number of copies in X direction in Linear pattern
+ The number of copies in X direction in Linear pattern
+
+
+
+ The number of copies in Y direction in Linear pattern
+ The number of copies in Y direction in Linear pattern
+
+
+
+ Total angle in Polar pattern
+ Total angle in Polar pattern
+
+
+
+ The number of copies in Linear 1D and Polar pattern
+ The number of copies in Linear 1D and Polar pattern
+
+
+
+ The centre of rotation in Polar pattern
+ The centre of rotation in Polar pattern
+
+
+
+ Make copies in X direction before Y in Linear 2D pattern
+ Make copies in X direction before Y in Linear 2D pattern
+
+
+
+ Percent of copies to randomly offset
+ Percent of copies to randomly offset
+
+
+
+ Maximum random offset of copies
+ Maximum random offset of copies
+
+
+
+ Arrays of paths having different tool controllers are handled according to the tool controller of the first path.
+ Arrays of paths having different tool controllers are handled according to the tool controller of the first path.
+
+
+
+ A material for this object
+ Материал за този обект
+
+
+
+ Maximum distance before a miter join is truncated
+ Maximum distance before a miter join is truncated
+
+
+
+ Profile holes as well as the outline
+ Profile holes as well as the outline
+
+
+
+ Profile the outline
+ Profile the outline
+
+
+
+ Profile round holes
+ Profile round holes
+
+
+
+ Side of edge that tool should cut
+ Side of edge that tool should cut
+
+
+
+ Make True, if using Cutter Radius Compensation
+ Make True, if using Cutter Radius Compensation
+
+
+
+ The library to use to generate the path
+ Библиотеката, с която ще се генерира траекторията
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controls how tool moves around corners. Default=Round
+
+
+
+ Enable rotation to gain access to pockets/areas not normal to Z axis.
+ Enable rotation to gain access to pockets/areas not normal to Z axis.
+
+
+
+ Reverse direction of pocket operation.
+ Reverse direction of pocket operation.
+
+
+
+ Attempt the inverse angle for face access if original rotation fails.
+ Attempt the inverse angle for face access if original rotation fails.
+
+
+
+ Inverse the angle. Example: -22.5 -> 22.5 degrees.
+ Inverse the angle. Example: -22.5 -> 22.5 degrees.
+
+
+
+ Enforce the Z-depth of the selected face as the lowest value for final depth. Higher user values will be observed.
+ Enforce the Z-depth of the selected face as the lowest value for final depth. Higher user values will be observed.
+
+
+
+ Extend the profile clearing beyond the Extra Offset.
+ Extend the profile clearing beyond the Extra Offset.
+
+
+
+ The active tool
+ The active tool
+
+
+
+ The speed of the cutting spindle in RPM
+ The speed of the cutting spindle in RPM
+
+
+
+ Direction of spindle rotation
+ Direction of spindle rotation
+
+
+
+ Feed rate for vertical moves in Z
+ Feed rate for vertical moves in Z
+
+
+
+ Feed rate for horizontal moves
+ Feed rate for horizontal moves
+
+
+
+ Rapid rate for vertical moves in Z
+ Rapid rate for vertical moves in Z
+
+
+
+ Rapid rate for horizontal moves
+ Rapid rate for horizontal moves
+
+
+
+ The tool used by this controller
+ The tool used by this controller
+
+
+
+ The Sample Interval. Small values cause long wait
+ The Sample Interval. Small values cause long wait
+
+
+
+ The gcode to be inserted
+ Gcode да бъде вмъкнат
+
+
+
+ How far the cutter should extend past the boundary
+ How far the cutter should extend past the boundary
+
+
+
+ The Height offset number of the active tool
+ The Height offset number of the active tool
+
+
+
+ The first height value in Z, to rapid to, before making a feed move in Z
+ The first height value in Z, to rapid to, before making a feed move in Z
+
+
+
+ The NC output file for this project
+ The NC output file for this project
+
+
+
+ Select the Post Processor
+ Select the Post Processor
+
+
+
+ Arguments for the Post Processor (specific to the script)
+ Arguments for the Post Processor (specific to the script)
+
+
+
+ Name of the Machine that will use the CNC program
+ Name of the Machine that will use the CNC program
+
+
+
+ The tooltable used for this CNC program
+ The tooltable used for this CNC program
+
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ The base geometry of this object
+ The base geometry of this object
+
+
+
+ The library or Algorithm used to generate the path
+ The library or Algorithm used to generate the path
+
+
+
+ The tool controller to use
+ The tool controller to use
+
+
+
+ Rapid Safety Height between locations.
+ Rapid Safety Height between locations.
+
+
+
+ The vertex index to start the path from
+ The vertex index to start the path from
+
+
+
+ An optional comment for this Operation
+ An optional comment for this Operation
+
+
+
+ The base geometry for this operation
+ The base geometry for this operation
+
+
+
+ Base locations for this operation
+ Base locations for this operation
+
+
+
+ extra allowance from part width
+ extra allowance from part width
+
+
+
+ Extra allowance from part width
+ Extra allowance from part width
+
+
+
+ The base object this represents
+ The base object this represents
+
+
+
+ The base Shape of this toolpath
+ The base Shape of this toolpath
+
+
+
+ An optional description of this compounded operation
+ An optional description of this compounded operation
+
+
+
+ The safe height for this operation
+ The safe height for this operation
+
+
+
+ The retract height, above top surface of part, between compounded operations inside clamping area
+ The retract height, above top surface of part, between compounded operations inside clamping area
+
+
+
+ An optional comment for this Contour
+ An optional comment for this Contour
+
+
+
+ Extra value to stay away from final Contour- good for roughing toolpath
+ Extra value to stay away from final Contour- good for roughing toolpath
+
+
+
+ The distance between the face and the path
+ The distance between the face and the path
+
+
+
+ The type of the first move
+ The type of the first move
+
+
+
+ The height to travel at between loops
+ The height to travel at between loops
+
+
+
+ Perform only one loop or fill the whole shape
+ Perform only one loop or fill the whole shape
+
+
+
+ Path
+
+
+ %s is not a Base Model object of the job %s
+ %s is not a Base Model object of the job %s
+
+
+
+ Base shape %s already in the list
+ Base shape %s already in the list
+
+
+
+ Ignoring vertex
+ Ignoring vertex
+
+
+
+ Edit
+ Редактиране
+
+
+
+ Didn't find job %s
+ Didn't find job %s
+
+
+
+ Illegal arc: Start and end radii not equal
+ Illegal arc: Start and end radii not equal
+
+
+
+ Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+ Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+
+ Legacy Tools not supported
+ Legacy Tools not supported
+
+
+
+ Selected tool is not a drill
+ Selected tool is not a drill
+
+
+
+ Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+ Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+
+
+
+ Cutting Edge Angle (%.2f) results in negative tool tip length
+ Cutting Edge Angle (%.2f) results in negative tool tip length
+
+
+
+ Choose a writable location for your toolbits
+ Choose a writable location for your toolbits
+
+
+
+ No parent job found for operation.
+ No parent job found for operation.
+
+
+
+ Parent job %s doesn't have a base object
+ Parent job %s doesn't have a base object
+
+
+
+ No coolant property found. Please recreate operation.
+ No coolant property found. Please recreate operation.
+
+
+
+ No Tool Controller is selected. We need a tool to build a Path.
+ No Tool Controller is selected. We need a tool to build a Path.
+
+
+
+ No Tool found or diameter is zero. We need a tool to build a Path.
+ No Tool found or diameter is zero. We need a tool to build a Path.
+
+
+
+ No Tool Controller selected.
+ No Tool Controller selected.
+
+
+
+ Tool Error
+ Tool Error
+
+
+
+ Tool Controller feedrates required to calculate the cycle time.
+ Tool Controller feedrates required to calculate the cycle time.
+
+
+
+ Feedrate Error
+ Feedrate Error
+
+
+
+ Add Tool Controller Rapid Speeds on the SetupSheet for more accurate cycle times.
+ Add Tool Controller Rapid Speeds on the SetupSheet for more accurate cycle times.
+
+
+
+ Cycletime Error
+ Cycletime Error
+
+
+
+ Base object %s.%s already in the list
+ Base object %s.%s already in the list
+
+
+
+ Base object %s.%s rejected by operation
+ Base object %s.%s rejected by operation
+
+
+
+ Heights
+ Височини
+
+
+
+ Diameters
+ Diameters
+
+
+
+ AreaOp Operation
+ AreaOp Operation
+
+
+
+ Uncreate AreaOp Operation
+ Uncreate AreaOp Operation
+
+
+
+ Pick Start Point
+ Pick Start Point
+
+
+
+ A planar adaptive start is unavailable. The non-planar will be attempted.
+ A planar adaptive start is unavailable. The non-planar will be attempted.
+
+
+
+ The non-planar adaptive start is also unavailable.
+ The non-planar adaptive start is also unavailable.
+
+
+
+ Invalid Filename
+ Invalid Filename
+
+
+
+ List of disabled features
+ List of disabled features
+
+
+
+ Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
+ Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
+
+
+
+ Unable to create path for face(s).
+ Unable to create path for face(s).
+
+
+
+ Engraving Operations
+ Engraving Operations
+
+
+
+ 3D Operations
+ Триизмерни операции
+
+
+
+ Project Setup
+ Настройване на проекта
+
+
+
+ Tool Commands
+ Команди на инструмента
+
+
+
+ New Operations
+ Нови операции
+
+
+
+ Path Modification
+ Промяна на траекторията
+
+
+
+ Helpful Tools
+ Помощни инструменти
+
+
+
+ &Path
+ &Траектория
+
+
+
+ Path Dressup
+ Path Dressup
+
+
+
+ Supplemental Commands
+ Supplemental Commands
+
+
+
+ Specialty Operations
+ Specialty Operations
+
+
+
+ Utils
+ Utils
+
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Няколко лица в базовата геометрия.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+
+
+
+ Ignoring non-horizontal Face
+ Ignoring non-horizontal Face
+
+
+
+
+<br>Pocket is based on extruded surface.
+
+<br>Pocket is based on extruded surface.
+
+
+
+
+<br>Bottom of pocket might be non-planar and/or not normal to spindle axis.
+
+<br>Bottom of pocket might be non-planar and/or not normal to spindle axis.
+
+
+
+
+<br>
+<br><i>3D pocket bottom is NOT available in this operation</i>.
+
+<br>
+<br><i>3D pocket bottom is NOT available in this operation</i>.
+
+
+
+ Processing subs individually ...
+ Processing subs individually ...
+
+
+
+ Consider toggling the InverseAngle property and recomputing the operation.
+ Consider toggling the InverseAngle property and recomputing the operation.
+
+
+
+ Verify final depth of pocket shaped by vertical faces.
+ Verify final depth of pocket shaped by vertical faces.
+
+
+
+ Depth Warning
+ Предупреждение за дълбочината
+
+
+
+ Processing model as a whole ...
+ Processing model as a whole ...
+
+
+
+ Can not identify loop.
+ Can not identify loop.
+
+
+
+ Selected faces form loop. Processing looped faces.
+ Selected faces form loop. Processing looped faces.
+
+
+
+ Applying inverse angle automatically.
+ Applying inverse angle automatically.
+
+
+
+ Applying inverse angle manually.
+ Applying inverse angle manually.
+
+
+
+ Rotated to inverse angle.
+ Rotated to inverse angle.
+
+
+
+ this object already in the list
+
+ this object already in the list
+
+
+
+
+ The Job Base Object has no engraveable element. Engraving operation will produce no output.
+ The Job Base Object has no engraveable element. Engraving operation will produce no output.
+
+
+
+ Create a Contour
+ Създаване на контур
+
+
+
+ Please select features from the Job model object
+
+ Please select features from the Job model object
+
+
+
+
+ Create a Profile
+ Създаване на профил
+
+
+
+ Create a Profile based on edge selection
+ Create a Profile based on edge selection
+
+
+
+ PathAdaptive
+
+
+ Extend Outline error
+ Extend Outline error
+
+
+
+ Adaptive
+ Адаптивен
+
+
+
+ PathAreaOp
+
+
+ job %s has no Base.
+ job %s has no Base.
+
+
+
+ no job for op %s found.
+ no job for op %s found.
+
+
+
+ PathArray
+
+
+ No base objects for PathArray.
+ No base objects for PathArray.
+
+
+
+ Arrays of paths having different tool controllers are handled according to the tool controller of the first path.
+ Arrays of paths having different tool controllers are handled according to the tool controller of the first path.
+
+
+
+ PathCustom
+
+
+ The gcode to be inserted
+ Gcode да бъде вмъкнат
+
+
+
+ The tool controller that will be used to calculate the path
+ The tool controller that will be used to calculate the path
+
+
+
+ PathDeburr
+
+
+ The selected tool has no CuttingEdgeAngle property. Assuming Endmill
+
+ The selected tool has no CuttingEdgeAngle property. Assuming Endmill
+
+
+
+
+ The desired width of the chamfer
+ The desired width of the chamfer
+
+
+
+ The additional depth of the tool path
+ The additional depth of the tool path
+
+
+
+ The selected tool has no FlatRadius and no TipDiameter property. Assuming {}
+
+ The selected tool has no FlatRadius and no TipDiameter property. Assuming {}
+
+
+
+
+ How to join chamfer segments
+ How to join chamfer segments
+
+
+
+ Direction of Operation
+ Direction of Operation
+
+
+
+ Side of Operation
+ Side of Operation
+
+
+
+ Select the segment, there the operations starts
+ Select the segment, there the operations starts
+
+
+
+ Deburr
+ Изглаждане
+
+
+
+ Creates a Deburr Path along Edges or around Faces
+ Creates a Deburr Path along Edges or around Faces
+
+
+
+ PathDressup_HoldingTags
+
+
+ Edit HoldingTags Dress-up
+ Edit HoldingTags Dress-up
+
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Width of tags.
+ Width of tags.
+
+
+
+ Height of tags.
+ Height of tags.
+
+
+
+ Angle of tag plunge and ascent.
+ Angle of tag plunge and ascent.
+
+
+
+ Radius of the fillet for the tag.
+ Radius of the fillet for the tag.
+
+
+
+ Locations of insterted holding tags
+ Locations of insterted holding tags
+
+
+
+ Ids of disabled holding tags
+ Ids of disabled holding tags
+
+
+
+ Factor determining the # segments used to approximate rounded tags.
+ Factor determining the # segments used to approximate rounded tags.
+
+
+
+ Cannot insert holding tags for this path - please select a Profile path
+
+ Cannot insert holding tags for this path - please select a Profile path
+
+
+
+
+ PathEngrave
+
+
+ Engrave
+ Engrave
+
+
+
+ Creates an Engraving Path around a Draft ShapeString
+ Creates an Engraving Path around a Draft ShapeString
+
+
+
+ Additional base objects to be engraved
+ Additional base objects to be engraved
+
+
+
+ The vertex index to start the path from
+ The vertex index to start the path from
+
+
+
+ PathFeatureExtensions
+
+
+ Click to enable Extensions
+ Click to enable Extensions
+
+
+
+ Click to include Edges/Wires
+ Click to include Edges/Wires
+
+
+
+ Extensions enabled
+ Extensions enabled
+
+
+
+ Including Edges/Wires
+ Including Edges/Wires
+
+
+
+ Waterline error
+ Waterline error
+
+
+
+ PathGeom
+
+
+ face %s not handled, assuming not vertical
+ face %s not handled, assuming not vertical
+
+
+
+ edge %s not handled, assuming not vertical
+ edge %s not handled, assuming not vertical
+
+
+
+ isVertical(%s) not supported
+ isVertical(%s) not supported
+
+
+
+ isHorizontal(%s) not supported
+ isHorizontal(%s) not supported
+
+
+
+ %s not support for flipping
+ %s not support for flipping
+
+
+
+ %s not supported for flipping
+ %s not supported for flipping
+
+
+
+ Zero working area to process. Check your selection and settings.
+ Zero working area to process. Check your selection and settings.
+
+
+
+ PathGui
+
+
+ Cannot find property %s of %s
+ Cannot find property %s of %s
+
+
+
+ %s has no property %s (%s))
+ %s has no property %s (%s))
+
+
+
+ Tool Error
+ Tool Error
+
+
+
+ Feedrate Error
+ Feedrate Error
+
+
+
+ Cycletime Error
+ Cycletime Error
+
+
+
+ PathHelix
+
+
+ The direction of the circular cuts, ClockWise (CW), or CounterClockWise (CCW)
+ The direction of the circular cuts, ClockWise (CW), or CounterClockWise (CCW)
+
+
+
+ The direction of the circular cuts, clockwise (CW), or counter clockwise (CCW)
+ The direction of the circular cuts, clockwise (CW), or counter clockwise (CCW)
+
+
+
+ Start cutting from the inside or outside
+ Start cutting from the inside or outside
+
+
+
+ Radius increment (must be smaller than tool diameter)
+ Radius increment (must be smaller than tool diameter)
+
+
+
+ Starting Radius
+ Starting Radius
+
+
+
+ Helix
+ Cпирала
+
+
+
+ Creates a Path Helix object from a features of a base object
+ Creates a Path Helix object from a features of a base object
+
+
+
+ PathJob
+
+
+ Unsupported stock object %s
+ Unsupported stock object %s
+
+
+
+ Unsupported stock type %s (%d)
+ Unsupported stock type %s (%d)
+
+
+
+ Stock not from Base bound box!
+ Stock not from Base bound box!
+
+
+
+ Stock not a box!
+ Stock not a box!
+
+
+
+ Stock not a cylinder!
+ Stock not a cylinder!
+
+
+
+ The NC output file for this project
+ The NC output file for this project
+
+
+
+ Select the Post Processor
+ Select the Post Processor
+
+
+
+ Arguments for the Post Processor (specific to the script)
+ Arguments for the Post Processor (specific to the script)
+
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+
+
+
+ Collection of tool controllers available for this job.
+ Collection of tool controllers available for this job.
+
+
+
+ Last Time the Job was post-processed
+ Last Time the Job was post-processed
+
+
+
+ An optional description for this job
+ An optional description for this job
+
+
+
+ Solid object to be used as stock.
+ Solid object to be used as stock.
+
+
+
+ Split output into multiple gcode files
+ Split output into multiple gcode files
+
+
+
+ If multiple WCS, order the output this way
+ If multiple WCS, order the output this way
+
+
+
+ The Work Coordinate Systems for the Job
+ The Work Coordinate Systems for the Job
+
+
+
+ SetupSheet holding the settings for this job
+ SetupSheet holding the settings for this job
+
+
+
+ The base objects for all operations
+ The base objects for all operations
+
+
+
+ Collection of all tool controllers for the job
+ Collection of all tool controllers for the job
+
+
+
+ Unsupported PathJob template version %s
+ Unsupported PathJob template version %s
+
+
+
+ Solids
+ Твърдо тяло
+
+
+
+ 2D
+ Двумерно
+
+
+
+ Jobs
+ Jobs
+
+
+
+ Base -/+ %.2f/%.2f %.2f/%.2f %.2f/%.2f
+ База -/+ %.2f/%.2f %.2f/%.2f %.2f/%.2f
+
+
+
+ Box: %.2f x %.2f x %.2f
+ Кутия: %.2f x %.2f x %.2f
+
+
+
+ Cylinder: %.2f x %.2f
+ Цилиндър: %.2f x %.2f
+
+
+
+ Unsupported stock type
+ Unsupported stock type
+
+
+
+ Select Output File
+ Select Output File
+
+
+
+ PathOp
+
+
+ The base geometry for this operation
+ The base geometry for this operation
+
+
+
+ Holds the calculated value for the StartDepth
+ Holds the calculated value for the StartDepth
+
+
+
+ Holds the calculated value for the FinalDepth
+ Holds the calculated value for the FinalDepth
+
+
+
+ Holds the diameter of the tool
+ Holds the diameter of the tool
+
+
+
+ Holds the max Z value of Stock
+ Holds the max Z value of Stock
+
+
+
+ Holds the min Z value of Stock
+ Holds the min Z value of Stock
+
+
+
+ The tool controller that will be used to calculate the path
+ The tool controller that will be used to calculate the path
+
+
+
+ Make False, to prevent operation from generating code
+ Make False, to prevent operation from generating code
+
+
+
+ An optional comment for this Operation
+ An optional comment for this Operation
+
+
+
+ User Assigned Label
+ User Assigned Label
+
+
+
+ Operations Cycle Time Estimation
+ Operations Cycle Time Estimation
+
+
+
+ Base locations for this operation
+ Base locations for this operation
+
+
+
+ Coolant mode for this operation
+ Coolant mode for this operation
+
+
+
+ Starting Depth of Tool- first cut depth in Z
+ Starting Depth of Tool- first cut depth in Z
+
+
+
+ Final Depth of Tool- lowest value in Z
+ Final Depth of Tool- lowest value in Z
+
+
+
+ Starting Depth internal use only for derived values
+ Starting Depth internal use only for derived values
+
+
+
+ Incremental Step Down of Tool
+ Incremental Step Down of Tool
+
+
+
+ Maximum material removed on final pass.
+ Maximum material removed on final pass.
+
+
+
+ The height needed to clear clamps and obstructions
+ The height needed to clear clamps and obstructions
+
+
+
+ Rapid Safety Height between locations.
+ Rapid Safety Height between locations.
+
+
+
+ The start point of this path
+ The start point of this path
+
+
+
+ Make True, if specifying a Start Point
+ Make True, if specifying a Start Point
+
+
+
+ Lower limit of the turning diameter
+ Lower limit of the turning diameter
+
+
+
+ Upper limit of the turning diameter.
+ Upper limit of the turning diameter.
+
+
+
+ Coolant option for this operation
+ Coolant option for this operation
+
+
+
+ Base Geometry
+ Базова геометрия
+
+
+
+ Base Location
+ Базово местоположение
+
+
+
+ FinalDepth cannot be modified for this operation.
+If it is necessary to set the FinalDepth manually please select a different operation.
+ FinalDepth cannot be modified for this operation.
+If it is necessary to set the FinalDepth manually please select a different operation.
+
+
+
+ Depths
+ Дълбочини
+
+
+
+ Operation
+ Operation
+
+
+
+ Job Cycle Time Estimation
+ Job Cycle Time Estimation
+
+
+
+ PathOpGui
+
+
+ Mulitiple operations are labeled as
+ Mulitiple operations are labeled as
+
+
+
+ PathPocket
+
+
+ Normal
+ Normal
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Pocket does not support shape %s.%s
+ Pocket does not support shape %s.%s
+
+
+
+ Face might not be within rotation accessibility limits.
+ Face might not be within rotation accessibility limits.
+
+
+
+ Vertical faces do not form a loop - ignoring
+ Vertical faces do not form a loop - ignoring
+
+
+
+ Pass Extension
+ Pass Extension
+
+
+
+ The distance the facing operation will extend beyond the boundary shape.
+ The distance the facing operation will extend beyond the boundary shape.
+
+
+
+ Choose how to process multiple Base Geometry features.
+ Choose how to process multiple Base Geometry features.
+
+
+
+ Final depth set below ZMin of face(s) selected.
+ Final depth set below ZMin of face(s) selected.
+
+
+
+ Pocket Shape
+ Форма на джоба
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+
+
+
+ 3D Pocket
+ Триизмерен джоб
+
+
+
+ Creates a Path 3D Pocket object from a face or faces
+ Creates a Path 3D Pocket object from a face or faces
+
+
+
+ Adaptive clearing and profiling
+ Adaptive clearing and profiling
+
+
+
+ Generating toolpath with libarea offsets.
+
+ Generating toolpath with libarea offsets.
+
+
+
+
+ Pocket
+ Джоб
+
+
+
+ PathPocketShape
+
+
+ Default length of extensions.
+ Default length of extensions.
+
+
+
+ List of features to extend.
+ List of features to extend.
+
+
+
+ When enabled connected extension edges are combined to wires.
+ When enabled connected extension edges are combined to wires.
+
+
+
+ Face appears to NOT be horizontal AFTER rotation applied.
+ Face appears to NOT be horizontal AFTER rotation applied.
+
+
+
+ Start Depth is lower than face depth. Setting to
+ Start Depth is lower than face depth. Setting to
+
+
+
+ Uses the outline of the base geometry.
+ Uses the outline of the base geometry.
+
+
+
+ Start Depth is lower than face depth. Setting to:
+ Start Depth is lower than face depth. Setting to:
+
+
+
+ PathProfile
+
+
+ New property added to
+ New property added to
+
+
+
+ Check its default value.
+ Check its default value.
+
+
+
+ The selected edge(s) are inaccessible. If multiple, re-ordering selection might work.
+ The selected edge(s) are inaccessible. If multiple, re-ordering selection might work.
+
+
+
+ Multiple faces in Base Geometry.
+ Няколко лица в базовата геометрия.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ Found a selected object which is not a face. Ignoring:
+ Found a selected object which is not a face. Ignoring:
+
+
+
+ No ExpandProfile support for ArchPanel models.
+ No ExpandProfile support for ArchPanel models.
+
+
+
+ failed to return opening type.
+ failed to return opening type.
+
+
+
+ Failed to extract offset(s) for expanded profile.
+ Failed to extract offset(s) for expanded profile.
+
+
+
+ Failed to expand profile.
+ Failed to expand profile.
+
+
+
+ Please set to an acceptable value greater than zero.
+ Please set to an acceptable value greater than zero.
+
+
+
+ The tool number in use
+ The tool number in use
+
+
+
+ Face Profile
+ Face Profile
+
+
+
+ For open edges, verify Final Depth for this operation.
+ For open edges, verify Final Depth for this operation.
+
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+
+
+
+ Profile based on face or faces
+ Profile based on face or faces
+
+
+
+ Profile
+ Профил
+
+
+
+ Profile entire model, selected face(s) or selected edge(s)
+ Profile entire model, selected face(s) or selected edge(s)
+
+
+
+ Edge Profile
+ Edge Profile
+
+
+
+ Profile based on edges
+ Profile based on edges
+
+
+
+ The current tool in use
+ The current tool in use
+
+
+
+ PathProject
+
+
+ Vertexes are not supported
+ Vertexes are not supported
+
+
+
+ Edges are not supported
+ Edges are not supported
+
+
+
+ Faces are not supported
+ Faces are not supported
+
+
+
+ Please select only faces from one solid
+
+ Please select only faces from one solid
+
+
+
+
+ Please select faces from one solid
+
+ Please select faces from one solid
+
+
+
+
+ Please select only Edges from the Base model
+
+ Please select only Edges from the Base model
+
+
+
+
+ Please select one or more edges from the Base model
+
+ Please select one or more edges from the Base model
+
+
+
+
+ Please select at least one Drillable Location
+
+ Please select at least one Drillable Location
+
+
+
+
+ The base geometry of this object
+ The base geometry of this object
+
+
+
+ The height needed to clear clamps and obstructions
+ The height needed to clear clamps and obstructions
+
+
+
+ Incremental Step Down of Tool
+ Incremental Step Down of Tool
+
+
+
+ Starting Depth of Tool- first cut depth in Z
+ Starting Depth of Tool- first cut depth in Z
+
+
+
+ make True, if manually specifying a Start Start Depth
+ make True, if manually specifying a Start Start Depth
+
+
+
+ Final Depth of Tool- lowest value in Z
+ Final Depth of Tool- lowest value in Z
+
+
+
+ The height desired to retract tool when path is finished
+ The height desired to retract tool when path is finished
+
+
+
+ The direction that the toolpath should go around the part ClockWise CW or CounterClockWise CCW
+ The direction that the toolpath should go around the part ClockWise CW or CounterClockWise CCW
+
+
+
+ Amount of material to leave
+ Amount of material to leave
+
+
+
+ Maximum material removed on final pass.
+ Maximum material removed on final pass.
+
+
+
+ Start pocketing at center or boundary
+ Start pocketing at center or boundary
+
+
+
+ Make False, to prevent operation from generating code
+ Make False, to prevent operation from generating code
+
+
+
+ An optional comment for this profile
+ An optional comment for this profile
+
+
+
+ An optional description for this project
+ An optional description for this project
+
+
+
+ PathPropertyBag
+
+
+ Edit PropertyBag
+ Edit PropertyBag
+
+
+
+ Create PropertyBag
+ Create PropertyBag
+
+
+
+ Property Bag
+ Property Bag
+
+
+
+ PropertyBag
+ PropertyBag
+
+
+
+ Creates an object which can be used to store reference properties.
+ Creates an object which can be used to store reference properties.
+
+
+
+ List of custom property groups
+ List of custom property groups
+
+
+
+ PathSetupSheet
+
+
+ Default speed for horizontal rapid moves.
+ Default speed for horizontal rapid moves.
+
+
+
+ Default speed for vertical rapid moves.
+ Default speed for vertical rapid moves.
+
+
+
+ Coolant Modes
+ Coolant Modes
+
+
+
+ Default coolant mode.
+ Default coolant mode.
+
+
+
+ The usage of this field depends on SafeHeightExpression - by default its value is added to StartDepth and used for SafeHeight of an operation.
+ The usage of this field depends on SafeHeightExpression - by default its value is added to StartDepth and used for SafeHeight of an operation.
+
+
+
+ Expression set for the SafeHeight of new operations.
+ Expression set for the SafeHeight of new operations.
+
+
+
+ The usage of this field depends on ClearanceHeightExpression - by default is value is added to StartDepth and used for ClearanceHeight of an operation.
+ The usage of this field depends on ClearanceHeightExpression - by default is value is added to StartDepth and used for ClearanceHeight of an operation.
+
+
+
+ Expression set for the ClearanceHeight of new operations.
+ Expression set for the ClearanceHeight of new operations.
+
+
+
+ Expression used for StartDepth of new operations.
+ Expression used for StartDepth of new operations.
+
+
+
+ Expression used for FinalDepth of new operations.
+ Expression used for FinalDepth of new operations.
+
+
+
+ Expression used for StepDown of new operations.
+ Expression used for StepDown of new operations.
+
+
+
+ PathSlot
+
+
+ New property added to
+ New property added to
+
+
+
+ Check default value(s).
+ Check default value(s).
+
+
+
+ No Base Geometry object in the operation.
+ No Base Geometry object in the operation.
+
+
+
+ The selected face is not oriented horizontally or vertically.
+ The selected face is not oriented horizontally or vertically.
+
+
+
+ Current offset value is not possible.
+ Current offset value is not possible.
+
+
+
+ Custom points are identical.
+ Custom points are identical.
+
+
+
+ Custom points not at same Z height.
+ Custom points not at same Z height.
+
+
+
+ Current Extend Radius value produces negative arc radius.
+ Current Extend Radius value produces negative arc radius.
+
+
+
+ No path extensions available for full circles.
+ No path extensions available for full circles.
+
+
+
+ operation collides with model.
+ operation collides with model.
+
+
+
+ Verify slot path start and end points.
+ Verify slot path start and end points.
+
+
+
+ The selected face is inaccessible.
+ The selected face is inaccessible.
+
+
+
+ Only a vertex selected. Add another feature to the Base Geometry.
+ Only a vertex selected. Add another feature to the Base Geometry.
+
+
+
+ A single selected face must have four edges minimum.
+ A single selected face must have four edges minimum.
+
+
+
+ No parallel edges identified.
+ No parallel edges identified.
+
+
+
+ value error.
+ value error.
+
+
+
+ Current tool larger than arc diameter.
+ Current tool larger than arc diameter.
+
+
+
+ Failed, slot from edge only accepts lines, arcs and circles.
+ Failed, slot from edge only accepts lines, arcs and circles.
+
+
+
+ Failed to determine point 1 from
+ Failed to determine point 1 from
+
+
+
+ Failed to determine point 2 from
+ Failed to determine point 2 from
+
+
+
+ Selected geometry not parallel.
+ Selected geometry not parallel.
+
+
+
+ The selected face is not oriented vertically:
+ The selected face is not oriented vertically:
+
+
+
+ Current offset value produces negative radius.
+ Current offset value produces negative radius.
+
+
+
+ PathStock
+
+
+ Invalid base object %s - no shape found
+ Invalid base object %s - no shape found
+
+
+
+ The base object this stock is derived from
+ The base object this stock is derived from
+
+
+
+ Extra allowance from part bound box in negative X direction
+ Extra allowance from part bound box in negative X direction
+
+
+
+ Extra allowance from part bound box in positive X direction
+ Extra allowance from part bound box in positive X direction
+
+
+
+ Extra allowance from part bound box in negative Y direction
+ Extra allowance from part bound box in negative Y direction
+
+
+
+ Extra allowance from part bound box in positive Y direction
+ Extra allowance from part bound box in positive Y direction
+
+
+
+ Extra allowance from part bound box in negative Z direction
+ Extra allowance from part bound box in negative Z direction
+
+
+
+ Extra allowance from part bound box in positive Z direction
+ Extra allowance from part bound box in positive Z direction
+
+
+
+ Length of this stock box
+ Length of this stock box
+
+
+
+ Width of this stock box
+ Width of this stock box
+
+
+
+ Height of this stock box
+ Height of this stock box
+
+
+
+ Radius of this stock cylinder
+ Radius of this stock cylinder
+
+
+
+ Height of this stock cylinder
+ Height of this stock cylinder
+
+
+
+ Internal representation of stock type
+ Internal representation of stock type
+
+
+
+ Corrupted or incomplete placement information in template - ignoring
+ Corrupted or incomplete placement information in template - ignoring
+
+
+
+ Corrupted or incomplete specification for creating stock from base - ignoring extent
+ Corrupted or incomplete specification for creating stock from base - ignoring extent
+
+
+
+ Corrupted or incomplete size for creating a stock box - ignoring size
+ Corrupted or incomplete size for creating a stock box - ignoring size
+
+
+
+ Corrupted or incomplete size for creating a stock cylinder - ignoring size
+ Corrupted or incomplete size for creating a stock cylinder - ignoring size
+
+
+
+ Unsupported stock type named {}
+ Unsupported stock type named {}
+
+
+
+ Unsupported PathStock template version {}
+ Unsupported PathStock template version {}
+
+
+
+ Stock
+ Stock
+
+
+
+ Creates a 3D object to represent raw stock to mill the part out of
+ Creates a 3D object to represent raw stock to mill the part out of
+
+
+
+ PathSurface
+
+
+ This operation requires OpenCamLib to be installed.
+ This operation requires OpenCamLib to be installed.
+
+
+
+ New property added to
+ New property added to
+
+
+
+ Check its default value.
+ Check its default value.
+
+
+
+ Check default value(s).
+ Check default value(s).
+
+
+
+ The GeometryTolerance for this Job is 0.0.
+ The GeometryTolerance for this Job is 0.0.
+
+
+
+ Initializing LinearDeflection to 0.001 mm.
+ Initializing LinearDeflection to 0.001 mm.
+
+
+
+ The GeometryTolerance for this Job is 0.0. Initializing LinearDeflection to 0.0001 mm.
+ The GeometryTolerance for this Job is 0.0. Initializing LinearDeflection to 0.0001 mm.
+
+
+
+ Sample interval limits are 0.001 to 25.4 millimeters.
+ Sample interval limits are 0.001 to 25.4 millimeters.
+
+
+
+ Cut pattern angle limits are +-360 degrees.
+ Cut pattern angle limits are +-360 degrees.
+
+
+
+ Cut pattern angle limits are +- 360 degrees.
+ Cut pattern angle limits are +- 360 degrees.
+
+
+
+ AvoidLastX_Faces: Only zero or positive values permitted.
+ AvoidLastX_Faces: Only zero or positive values permitted.
+
+
+
+ AvoidLastX_Faces: Avoid last X faces count limited to 100.
+ AvoidLastX_Faces: Avoid last X faces count limited to 100.
+
+
+
+ No JOB
+ No JOB
+
+
+
+ Canceling 3D Surface operation. Error creating OCL cutter.
+ Canceling 3D Surface operation. Error creating OCL cutter.
+
+
+
+ operation time is
+ operation time is
+
+
+
+ Canceled 3D Surface operation.
+ Canceled 3D Surface operation.
+
+
+
+ No profile geometry shape returned.
+ No profile geometry shape returned.
+
+
+
+ No profile path geometry returned.
+ No profile path geometry returned.
+
+
+
+ No clearing shape returned.
+ No clearing shape returned.
+
+
+
+ No clearing path geometry returned.
+ No clearing path geometry returned.
+
+
+
+ No scan data to convert to Gcode.
+ No scan data to convert to Gcode.
+
+
+
+ Failed to identify tool for operation.
+ Failed to identify tool for operation.
+
+
+
+ Failed to map selected tool to an OCL tool type.
+ Failed to map selected tool to an OCL tool type.
+
+
+
+ Failed to translate active tool to OCL tool type.
+ Failed to translate active tool to OCL tool type.
+
+
+
+ OCL tool not available. Cannot determine is cutter has tilt available.
+ OCL tool not available. Cannot determine is cutter has tilt available.
+
+
+
+ Hold on. This might take a minute.
+
+ Hold on. This might take a minute.
+
+
+
+
+ This operation requires OpenCamLib to be installed.
+
+ This operation requires OpenCamLib to be installed.
+
+
+
+
+ Please select a single solid object from the project tree
+
+ Please select a single solid object from the project tree
+
+
+
+
+ Cannot work with this object
+
+ Cannot work with this object
+
+
+
+
+ PathSurfaceSupport
+
+
+ Shape appears to not be horizontal planar.
+ Shape appears to not be horizontal planar.
+
+
+
+ Cannot calculate the Center Of Mass.
+ Cannot calculate the Center Of Mass.
+
+
+
+ Using Center of Boundbox instead.
+ Using Center of Boundbox instead.
+
+
+
+ Face selection is unavailable for Rotational scans.
+ Face selection is unavailable for Rotational scans.
+
+
+
+ Ignoring selected faces.
+ Ignoring selected faces.
+
+
+
+ Failed to pre-process base as a whole.
+ Failed to pre-process base as a whole.
+
+
+
+ Cannot process selected faces. Check horizontal surface exposure.
+ Cannot process selected faces. Check horizontal surface exposure.
+
+
+
+ Failed to create offset face.
+ Failed to create offset face.
+
+
+
+ Failed to create collective offset avoid face.
+ Failed to create collective offset avoid face.
+
+
+
+ Failed to create collective offset avoid internal features.
+ Failed to create collective offset avoid internal features.
+
+
+
+ Path transitions might not avoid the model. Verify paths.
+ Path transitions might not avoid the model. Verify paths.
+
+
+
+ Faild to extract processing region for Face
+ Faild to extract processing region for Face
+
+
+
+ No FACE data tuples received at instantiation of class.
+ No FACE data tuples received at instantiation of class.
+
+
+
+ Failed to identify a horizontal cross-section for Face
+ Failed to identify a horizontal cross-section for Face
+
+
+
+ getUnifiedRegions() must be called before getInternalFeatures().
+ getUnifiedRegions() must be called before getInternalFeatures().
+
+
+
+ Diameter dimension missing from ToolBit shape.
+ Diameter dimension missing from ToolBit shape.
+
+
+
+ PathThreadMilling
+
+
+ Thread Milling
+ Thread Milling
+
+
+
+ Creates a Path Thread Milling operation from features of a base object
+ Creates a Path Thread Milling operation from features of a base object
+
+
+
+ Set thread orientation
+ Set thread orientation
+
+
+
+ Currently only internal
+ Currently only internal
+
+
+
+ Defines which standard thread was chosen
+ Defines which standard thread was chosen
+
+
+
+ Set thread's tpi - used for imperial threads
+ Set thread's tpi - used for imperial threads
+
+
+
+ Set thread's major diameter
+ Set thread's major diameter
+
+
+
+ Set thread's minor diameter
+ Set thread's minor diameter
+
+
+
+ Set thread's pitch - used for metric threads
+ Set thread's pitch - used for metric threads
+
+
+
+ Set thread's TPI (turns per inch) - used for imperial threads
+ Set thread's TPI (turns per inch) - used for imperial threads
+
+
+
+ Set how many passes are used to cut the thread
+ Set how many passes are used to cut the thread
+
+
+
+ Direction of thread cutting operation
+ Direction of thread cutting operation
+
+
+
+ Set to True to get lead in and lead out arcs at the start and end of the thread cut
+ Set to True to get lead in and lead out arcs at the start and end of the thread cut
+
+
+
+ Operation to clear the inside of the thread
+ Operation to clear the inside of the thread
+
+
+
+ PathToolBit
+
+
+ Shape for bit shape
+ Shape for bit shape
+
+
+
+ The parametrized body representing the tool bit
+ The parametrized body representing the tool bit
+
+
+
+ The file of the tool
+ The file of the tool
+
+
+
+ The name of the shape file
+ The name of the shape file
+
+
+
+ List of all properties inherited from the bit
+ List of all properties inherited from the bit
+
+
+
+ Did not find a PropertyBag in {} - not a ToolBit shape?
+ Did not find a PropertyBag in {} - not a ToolBit shape?
+
+
+
+ Tool bit material
+ Tool bit material
+
+
+
+ Length offset in Z direction
+ Length offset in Z direction
+
+
+
+ The number of flutes
+ The number of flutes
+
+
+
+ Chipload as per manufacturer
+ Chipload as per manufacturer
+
+
+
+ User Defined Values
+ User Defined Values
+
+
+
+ Whether Spindle Power should be allowed
+ Whether Spindle Power should be allowed
+
+
+
+ Toolbit cannot be edited: Shapefile not found
+ Toolbit cannot be edited: Shapefile not found
+
+
+
+ Edit ToolBit
+ Edit ToolBit
+
+
+
+ Uncreate ToolBit
+ Uncreate ToolBit
+
+
+
+ Create ToolBit
+ Create ToolBit
+
+
+
+ Create Tool
+ Create Tool
+
+
+
+ Creates a new ToolBit object
+ Creates a new ToolBit object
+
+
+
+ Save Tool as...
+ Save Tool as...
+
+
+
+ Save Tool
+ Save Tool
+
+
+
+ Save an existing ToolBit object to a file
+ Save an existing ToolBit object to a file
+
+
+
+ Load Tool
+ Load Tool
+
+
+
+ Load an existing ToolBit object from a file
+ Load an existing ToolBit object from a file
+
+
+
+ PathToolBitLibrary
+
+
+ ToolBit Dock
+ ToolBit Dock
+
+
+
+ Toggle the Toolbit Dock
+ Toggle the Toolbit Dock
+
+
+
+ Open ToolBit Library editor
+ Open ToolBit Library editor
+
+
+
+ Load ToolBit Library
+ Load ToolBit Library
+
+
+
+ Load an entire ToolBit library or part of it into a job
+ Load an entire ToolBit library or part of it into a job
+
+
+
+ ToolBit Library editor
+ ToolBit Library editor
+
+
+
+ Open an editor to manage ToolBit libraries
+ Open an editor to manage ToolBit libraries
+
+
+
+ PathToolController
+
+
+ Error updating TC: %s
+ Error updating TC: %s
+
+
+
+ The active tool
+ The active tool
+
+
+
+ The speed of the cutting spindle in RPM
+ The speed of the cutting spindle in RPM
+
+
+
+ Direction of spindle rotation
+ Direction of spindle rotation
+
+
+
+ Feed rate for vertical moves in Z
+ Feed rate for vertical moves in Z
+
+
+
+ Feed rate for horizontal moves
+ Feed rate for horizontal moves
+
+
+
+ Rapid rate for vertical moves in Z
+ Rapid rate for vertical moves in Z
+
+
+
+ Rapid rate for horizontal moves
+ Rapid rate for horizontal moves
+
+
+
+ Unsupported PathToolController template version %s
+ Unsupported PathToolController template version %s
+
+
+
+ PathToolController template has no version - corrupted template file?
+ PathToolController template has no version - corrupted template file?
+
+
+
+ The tool used by this controller
+ The tool used by this controller
+
+
+
+ PathToolLibraryManager
+
+
+ Tooltable JSON (*.fctl)
+ Tooltable JSON (*.fctl)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Таблица с инструменти LinuxCNC (*.tbl)
+
+
+
+ Tooltable JSON (*.json)
+ Таблица с инструменти JSON (*.json)
+
+
+
+ Tooltable XML (*.xml)
+ Таблица с инструменти XML (*.xml)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Таблица с инструменти HeeksCAD (*.tooltable)
+
+
+
+ Tool Table Same Name
+ Tool Table Same Name
+
+
+
+ Tool Table Name Exists
+ Tool Table Name Exists
+
+
+
+ Unsupported Path tooltable template version %s
+ Unsupported Path tooltable template version %s
+
+
+
+ Unsupported Path tooltable
+ Unsupported Path tooltable
+
+
+
+ PathUtils
+
+
+ Issue determine drillability: {}
+ Issue determine drillability: {}
+
+
+
+ PathVcarve
+
+
+ Additional base objects to be engraved
+ Additional base objects to be engraved
+
+
+
+ The deflection value for discretizing arcs
+ The deflection value for discretizing arcs
+
+
+
+ cutoff for removing colinear segments (degrees). default=10.0.
+ cutoff for removing colinear segments (degrees). default=10.0.
+
+
+
+ Cutoff for removing colinear segments (degrees). default=10.0.
+ Cutoff for removing colinear segments (degrees). default=10.0.
+
+
+
+ Cutoff for removing colinear segments (degrees).
+ default=10.0.
+ Cutoff for removing colinear segments (degrees).
+ default=10.0.
+
+
+
+ The Job Base Object has no engraveable element. Engraving operation will produce no output.
+ The Job Base Object has no engraveable element. Engraving operation will produce no output.
+
+
+
+ Error processing Base object. Engraving operation will produce no output.
+ Error processing Base object. Engraving operation will produce no output.
+
+
+
+ Vcarve
+ Vcarve
+
+
+
+ Creates a medial line engraving path
+ Creates a medial line engraving path
+
+
+
+ PathWaterline
+
+
+ This operation requires OpenCamLib to be installed.
+ This operation requires OpenCamLib to be installed.
+
+
+
+ New property added to
+ New property added to
+
+
+
+ Check its default value.
+ Check its default value.
+
+
+
+ Check default value(s).
+ Check default value(s).
+
+
+
+ The GeometryTolerance for this Job is 0.0.
+ The GeometryTolerance for this Job is 0.0.
+
+
+
+ Initializing LinearDeflection to 0.0001 mm.
+ Initializing LinearDeflection to 0.0001 mm.
+
+
+
+ Sample interval limits are 0.0001 to 25.4 millimeters.
+ Sample interval limits are 0.0001 to 25.4 millimeters.
+
+
+
+ Cut pattern angle limits are +-360 degrees.
+ Cut pattern angle limits are +-360 degrees.
+
+
+
+ Cut pattern angle limits are +- 360 degrees.
+ Cut pattern angle limits are +- 360 degrees.
+
+
+
+ AvoidLastX_Faces: Only zero or positive values permitted.
+ AvoidLastX_Faces: Only zero or positive values permitted.
+
+
+
+ AvoidLastX_Faces: Avoid last X faces count limited to 100.
+ AvoidLastX_Faces: Avoid last X faces count limited to 100.
+
+
+
+ No JOB
+ No JOB
+
+
+
+ Canceling Waterline operation. Error creating OCL cutter.
+ Canceling Waterline operation. Error creating OCL cutter.
+
+
+
+ operation time is
+ operation time is
+
+
+
+ Path_Adaptive
+
+
+ Adaptive
+ Адаптивен
+
+
+
+ Adaptive clearing and profiling
+ Adaptive clearing and profiling
+
+
+
+ Path_Array
+
+
+ Array
+ Масив
+
+
+
+ Creates an array from a selected path
+ Creates an array from a selected path
+
+
+
+ Creates an array from selected path(s)
+ Creates an array from selected path(s)
+
+
+
+ Arrays can be created only from Path operations.
+ Arrays can be created only from Path operations.
+
+
+
+ Please select exactly one path object
+ Please select exactly one path object
+
+
+
+ Path_Comment
+
+
+ Comment
+ Коментар
+
+
+
+ Add a Comment to your CNC program
+ Add a Comment to your CNC program
+
+
+
+ Create a Comment in your CNC program
+ Create a Comment in your CNC program
+
+
+
+ Path_Copy
+
+
+ Copy
+ Копиране
+
+
+
+ Creates a linked copy of another path
+ Creates a linked copy of another path
+
+
+
+ Create Copy
+ Създаване на копие
+
+
+
+ Path_Custom
+
+
+ Custom
+ Custom
+
+
+
+ Creates a path object based on custom G-code
+ Creates a path object based on custom G-code
+
+
+
+ Create custom gcode snippet
+ Create custom gcode snippet
+
+
+
+ Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+
+
+
+ Please select one path object
+
+ Please select one path object
+
+
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+
+
+
+ Please select a Path object
+ Please select a Path object
+
+
+
+ Path_DressupAxisMap
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ The input mapping axis
+ The input mapping axis
+
+
+
+ The radius of the wrapped axis
+ The radius of the wrapped axis
+
+
+
+ Axis Map Dress-up
+ Axis Map Dress-up
+
+
+
+ Remap one axis to another.
+ Remap one axis to another.
+
+
+
+ Create Dress-up
+ Create Dress-up
+
+
+
+ Path_DressupDogbone
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ The side of path to insert bones
+ The side of path to insert bones
+
+
+
+ The style of bones
+ Стилът на костите
+
+
+
+ Bones that aren't dressed up
+ Bones that aren't dressed up
+
+
+
+ The algorithm to determine the bone length
+ The algorithm to determine the bone length
+
+
+
+ Dressup length if Incision == custom
+ Dressup length if Incision == custom
+
+
+
+ Edit Dogbone Dress-up
+ Edit Dogbone Dress-up
+
+
+
+ Dogbone Dress-up
+ Dogbone Dress-up
+
+
+
+ Creates a Dogbone Dress-up object from a selected path
+ Creates a Dogbone Dress-up object from a selected path
+
+
+
+ Please select one path object
+ Please select one path object
+
+
+
+ The selected object is not a path
+ The selected object is not a path
+
+
+
+ Create Dogbone Dress-up
+ Create Dogbone Dress-up
+
+
+
+ Path_DressupDragKnife
+
+
+ Edit Dragknife Dress-up
+ Edit Dragknife Dress-up
+
+
+
+ DragKnife Dress-up
+ DragKnife Dress-up
+
+
+
+ Modifies a path to add dragknife corner actions
+ Modifies a path to add dragknife corner actions
+
+
+
+ Please select one path object
+ Please select one path object
+
+
+
+ The selected object is not a path
+ The selected object is not a path
+
+
+
+ Please select a Path object
+ Please select a Path object
+
+
+
+ Create Dress-up
+ Create Dress-up
+
+
+
+ Path_DressupLeadInOut
+
+
+ The Style of LeadIn the Path
+ The Style of LeadIn the Path
+
+
+
+ The Style of LeadOut the Path
+ The Style of LeadOut the Path
+
+
+
+ The Mode of Point Radiusoffset or Center
+ The Mode of Point Radiusoffset or Center
+
+
+
+ Edit LeadInOut Dress-up
+ Edit LeadInOut Dress-up
+
+
+
+ LeadInOut Dressup
+ LeadInOut Dressup
+
+
+
+ Creates a Cutter Radius Compensation G41/G42 Entry Dressup object from a selected path
+ Creates a Cutter Radius Compensation G41/G42 Entry Dressup object from a selected path
+
+
+
+ Path_DressupPathBoundary
+
+
+ Create a Boundary dressup
+ Create a Boundary dressup
+
+
+
+ Boundary Dress-up
+ Boundary Dress-up
+
+
+
+ Creates a Path Boundary Dress-up object from a selected path
+ Creates a Path Boundary Dress-up object from a selected path
+
+
+
+ Please select one path object
+ Please select one path object
+
+
+
+ Create Path Boundary Dress-up
+ Create Path Boundary Dress-up
+
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Solid object to be used to limit the generated Path.
+ Solid object to be used to limit the generated Path.
+
+
+
+ Determines if Boundary describes an inclusion or exclusion mask.
+ Determines if Boundary describes an inclusion or exclusion mask.
+
+
+
+ The selected object is not a path
+ The selected object is not a path
+
+
+
+ Path_DressupRampEntry
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Angle of ramp.
+ Angle of ramp.
+
+
+
+ RampEntry Dress-up
+ RampEntry Dress-up
+
+
+
+ Creates a Ramp Entry Dress-up object from a selected path
+ Creates a Ramp Entry Dress-up object from a selected path
+
+
+
+ Path_DressupTag
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Width of tags.
+ Width of tags.
+
+
+
+ Height of tags.
+ Height of tags.
+
+
+
+ Angle of tag plunge and ascent.
+ Angle of tag plunge and ascent.
+
+
+
+ Radius of the fillet for the tag.
+ Radius of the fillet for the tag.
+
+
+
+ Locations of inserted holding tags
+ Locations of inserted holding tags
+
+
+
+ IDs of disabled holding tags
+ IDs of disabled holding tags
+
+
+
+ Factor determining the # of segments used to approximate rounded tags.
+ Factor determining the # of segments used to approximate rounded tags.
+
+
+
+ Cannot insert holding tags for this path - please select a Profile path
+ Cannot insert holding tags for this path - please select a Profile path
+
+
+
+ The selected object is not a path
+ The selected object is not a path
+
+
+
+ Please select a Profile object
+ Please select a Profile object
+
+
+
+ Holding Tag
+ Holding Tag
+
+
+
+ Cannot copy tags - internal error
+ Cannot copy tags - internal error
+
+
+
+ Create a Tag dressup
+ Create a Tag dressup
+
+
+
+ Tag Dress-up
+ Tag Dress-up
+
+
+
+ Creates a Tag Dress-up object from a selected path
+ Creates a Tag Dress-up object from a selected path
+
+
+
+ Please select one path object
+ Please select one path object
+
+
+
+ Create Tag Dress-up
+ Create Tag Dress-up
+
+
+
+ No Base object found.
+ No Base object found.
+
+
+
+ Base is not a Path::Feature object.
+ Base is not a Path::Feature object.
+
+
+
+ Base doesn't have a Path to dress-up.
+ Base doesn't have a Path to dress-up.
+
+
+
+ Base Path is empty.
+ Base Path is empty.
+
+
+
+ Path_DressupZCorrect
+
+
+ The point file from the surface probing.
+ The point file from the surface probing.
+
+
+
+ Deflection distance for arc interpolation
+ Deflection distance for arc interpolation
+
+
+
+ Edit Z Correction Dress-up
+ Edit Z Correction Dress-up
+
+
+
+ Z Depth Correction Dress-up
+ Z Depth Correction Dress-up
+
+
+
+ Use Probe Map to correct Z depth
+ Use Probe Map to correct Z depth
+
+
+
+ Create Dress-up
+ Create Dress-up
+
+
+
+ Path_DressupZCorrectp
+
+
+ break segments into smaller segments of this length.
+ break segments into smaller segments of this length.
+
+
+
+ Path_Drilling
+
+
+ Drilling
+ Пробиване
+
+
+
+ Creates a Path Drilling object
+ Creates a Path Drilling object
+
+
+
+ Create Drilling
+ Създаване на пробиване
+
+
+
+ Creates a Path Drilling object from a features of a base object
+ Creates a Path Drilling object from a features of a base object
+
+
+
+ Path_Face
+
+
+ Face
+ Лице
+
+
+
+ Create a Facing Operation from a model or face
+ Create a Facing Operation from a model or face
+
+
+
+ Path_Fixture
+
+
+ Fixture
+ Fixture
+
+
+
+ Creates a Fixture Offset object
+ Creates a Fixture Offset object
+
+
+
+ Create a Fixture Offset
+ Create a Fixture Offset
+
+
+
+ Path_Helix
+
+
+ Helix
+ Cпирала
+
+
+
+ Creates a Path Helix object from a features of a base object
+ Creates a Path Helix object from a features of a base object
+
+
+
+ Path_Hop
+
+
+ Hop
+ Hop
+
+
+
+ Creates a Path Hop object
+ Creates a Path Hop object
+
+
+
+ Please select one path object
+ Please select one path object
+
+
+
+ The selected object is not a path
+ The selected object is not a path
+
+
+
+ Create Hop
+ Create Hop
+
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+
+
+
+ Path_Inspect
+
+
+ <b>Note</b>: Pressing OK will commit any change you make above to the object, but if the object is parametric, these changes will be overridden on recompute.
+ <b>Note</b>: Pressing OK will commit any change you make above to the object, but if the object is parametric, these changes will be overridden on recompute.
+
+
+
+ Inspect G-code
+ Inspect G-code
+
+
+
+ Inspects the G-code contents of a path
+ Inspects the G-code contents of a path
+
+
+
+ Please select exactly one path object
+ Please select exactly one path object
+
+
+
+ Path_Job
+
+
+ Job
+ Job
+
+
+
+ Creates a Path Job object
+ Creates a Path Job object
+
+
+
+ Export Template
+ Export Template
+
+
+
+ Exports Path Job as a template to be used for other jobs
+ Exports Path Job as a template to be used for other jobs
+
+
+
+ Create Job
+ Create Job
+
+
+
+ Edit Job
+ Edit Job
+
+
+
+ Uncreate Job
+ Uncreate Job
+
+
+
+ Select Output File
+ Select Output File
+
+
+
+ All Files (*.*)
+ Всички файлове (*.*)
+
+
+
+ Model Selection
+ Model Selection
+
+
+
+ Path_OpActiveToggle
+
+
+ Toggle the Active State of the Operation
+ Toggle the Active State of the Operation
+
+
+
+ Path_OperationCopy
+
+
+ Copy the operation in the job
+ Copy the operation in the job
+
+
+
+ Path_Plane
+
+
+ Selection Plane
+ Selection Plane
+
+
+
+ Create a Selection Plane object
+ Create a Selection Plane object
+
+
+
+ Path_Pocket
+
+
+ 3D Pocket
+ Триизмерен джоб
+
+
+
+ Creates a Path 3D Pocket object from a face or faces
+ Creates a Path 3D Pocket object from a face or faces
+
+
+
+ Pocket Shape
+ Форма на джоба
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+
+
+
+ Pocket
+ Джоб
+
+
+
+ Creates a Path Pocket object from a loop of edges or a face
+ Creates a Path Pocket object from a loop of edges or a face
+
+
+
+ Please select an edges loop from one object, or a single face
+
+ Please select an edges loop from one object, or a single face
+
+
+
+
+ Please select only edges or a single face
+
+ Please select only edges or a single face
+
+
+
+
+ The selected edges don't form a loop
+
+ The selected edges don't form a loop
+
+
+
+
+ Create Pocket
+ Create Pocket
+
+
+
+ Path_Post
+
+
+ Post Process
+ Post Process
+
+
+
+ Post Process the selected Job
+ Post Process the selected Job
+
+
+
+ Post Process the Selected path(s)
+ Post Process the Selected path(s)
+
+
+
+ Path_PreferencesPathDressup
+
+
+ Dressups
+ Dressups
+
+
+
+ Path_Probe
+
+
+ Select Probe Point File
+ Select Probe Point File
+
+
+
+ All Files (*.*)
+ Всички файлове (*.*)
+
+
+
+ Select Output File
+ Select Output File
+
+
+
+ Path_Profile
+
+
+ Profile
+ Профил
+
+
+
+ Creates a Path Profile object from selected faces
+ Creates a Path Profile object from selected faces
+
+
+
+ Create Profile
+ Create Profile
+
+
+
+ Profile entire model, selected face(s) or selected edge(s)
+ Profile entire model, selected face(s) or selected edge(s)
+
+
+
+ Add Holding Tag
+ Add Holding Tag
+
+
+
+ Pick Start Point
+ Pick Start Point
+
+
+
+ Pick End Point
+ Pick End Point
+
+
+
+ Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+
+
+
+ Check the path job for common errors
+ Check the path job for common errors
+
+
+
+ A Postprocessor has not been selected.
+ A Postprocessor has not been selected.
+
+
+
+ No output file is named. You'll be prompted during postprocessing.
+ No output file is named. You'll be prompted during postprocessing.
+
+
+
+ No active operations was found. Post processing will not result in any tooling.
+ No active operations was found. Post processing will not result in any tooling.
+
+
+
+ A Tool Controller was not found. Default values are used which is dangerous. Please add a Tool Controller.
+ A Tool Controller was not found. Default values are used which is dangerous. Please add a Tool Controller.
+
+
+
+ No issues detected, {} has passed basic sanity check.
+ No issues detected, {} has passed basic sanity check.
+
+
+
+ Base Object(s)
+ Base Object(s)
+
+
+
+ Job Sequence
+ Job Sequence
+
+
+
+ Job Description
+ Job Description
+
+
+
+ Job Type
+ Job Type
+
+
+
+ CAD File Name
+ CAD File Name
+
+
+
+ Last Save Date
+ Last Save Date
+
+
+
+ Customer
+ Customer
+
+
+
+ Designer
+ Designer
+
+
+
+ Operation
+ Operation
+
+
+
+ Minimum Z Height
+ Minimum Z Height
+
+
+
+ Maximum Z Height
+ Maximum Z Height
+
+
+
+ Cycle Time
+ Cycle Time
+
+
+
+ Coolant
+ Coolant
+
+
+
+ TOTAL JOB
+ TOTAL JOB
+
+
+
+ Tool Number
+ Tool Number
+
+
+
+ Description
+ Описание
+
+
+
+ Manufacturer
+ Manufacturer
+
+
+
+ Part Number
+ Part Number
+
+
+
+ URL
+ URL-адрес
+
+
+
+ Inspection Notes
+ Inspection Notes
+
+
+
+ Tool Controller
+ Tool Controller
+
+
+
+ Feed Rate
+ Feed Rate
+
+
+
+ Spindle Speed
+ Spindle Speed
+
+
+
+ Tool Shape
+ Tool Shape
+
+
+
+ Tool Diameter
+ Tool Diameter
+
+
+
+ X Size
+ X Size
+
+
+
+ Y Size
+ Y Size
+
+
+
+ Z Size
+ Z Size
+
+
+
+ Material
+ Материал
+
+
+
+ Work Offsets
+ Work Offsets
+
+
+
+ Order By
+ Order By
+
+
+
+ Part Datum
+ Part Datum
+
+
+
+ Gcode File
+ Gcode File
+
+
+
+ Last Post Process Date
+ Last Post Process Date
+
+
+
+ Stops
+ Stops
+
+
+
+ Programmer
+ Programmer
+
+
+
+ Machine
+ Machine
+
+
+
+ Postprocessor
+ Postprocessor
+
+
+
+ Post Processor Flags
+ Post Processor Flags
+
+
+
+ File Size (kbs)
+ File Size (kbs)
+
+
+
+ Line Count
+ Line Count
+
+
+
+ Note
+ Бележка
+
+
+
+ Operator
+ Оператор
+
+
+
+ Date
+ Date
+
+
+
+ It appears the machine limits haven't been set. Not able to check path extents.
+
+ It appears the machine limits haven't been set. Not able to check path extents.
+
+
+
+
+ Check the Path project for common errors
+ Check the Path project for common errors
+
+
+
+ Check the Path Project for common errors
+ Check the Path Project for common errors
+
+
+
+ Path_SelectLoop
+
+
+ Finish Selecting Loop
+ Finish Selecting Loop
+
+
+
+ Complete loop selection from two edges
+ Complete loop selection from two edges
+
+
+
+ Feature Completion
+ Feature Completion
+
+
+
+ Closed loop detection failed.
+ Closed loop detection failed.
+
+
+
+ Path_SetupSheet
+
+
+ Edit SetupSheet
+ Edit SetupSheet
+
+
+
+ Path_SimpleCopy
+
+
+ Simple Copy
+ Simple Copy
+
+
+
+ Creates a non-parametric copy of another path
+ Creates a non-parametric copy of another path
+
+
+
+ Please select exactly one path object
+
+ Please select exactly one path object
+
+
+
+
+ Please select exactly one path object
+ Please select exactly one path object
+
+
+
+ Path_Simulator
+
+
+ CAM Simulator
+ CAM симулатор
+
+
+
+ Simulate Path G-Code on stock
+ Simulate Path G-Code on stock
+
+
+
+ Path_Slot
+
+
+ Slot
+ Slot
+
+
+
+ Create a Slot operation from selected geometry or custom points.
+ Create a Slot operation from selected geometry or custom points.
+
+
+
+ Path_Stop
+
+
+ Stop
+ Стоп
+
+
+
+ Add Optional or Mandatory Stop to the program
+ Add Optional or Mandatory Stop to the program
+
+
+
+ Path_Surface
+
+
+ 3D Surface
+ Тримерна повърхнина
+
+
+
+ Create a 3D Surface Operation from a model
+ Създаване на операция за тримерна повърхнина от модел
+
+
+
+ This operation requires OpenCamLib to be installed.
+ This operation requires OpenCamLib to be installed.
+
+
+
+ Hold on. This might take a minute.
+
+ Hold on. This might take a minute.
+
+
+
+
+ This operation requires OpenCamLib to be installed.
+
+ This operation requires OpenCamLib to be installed.
+
+
+
+
+ Please select a single solid object from the project tree
+
+ Please select a single solid object from the project tree
+
+
+
+
+ Cannot work with this object
+
+ Cannot work with this object
+
+
+
+
+ Path_ToolController
+
+
+ Add Tool Controller to the Job
+ Add Tool Controller to the Job
+
+
+
+ Add Tool Controller
+ Add Tool Controller
+
+
+
+ Tool Number to Load
+ Tool Number to Load
+
+
+
+ Path_ToolTable
+
+
+ Tool Manager
+ Управление на инструментите
+
+
+
+ Edit the Tool Library
+ Edit the Tool Library
+
+
+
+ Path_Vcarve
+
+
+ Vcarve
+ Vcarve
+
+
+
+ Creates a medial line engraving path
+ Creates a medial line engraving path
+
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+
+
+
+ Engraver Cutting Edge Angle must be < 180 degrees.
+ Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+
+
+
+ Path_Waterline
+
+
+ Waterline
+ Waterline
+
+
+
+ Create a Waterline Operation from a model
+ Create a Waterline Operation from a model
+
+
+
+ Probe
+
+
+ Probe
+ Probe
+
+
+
+ Create a Probing Grid from a job stock
+ Create a Probing Grid from a job stock
+
+
+
+ TooltableEditor
+
+
+ Save toolbit library
+ Save toolbit library
+
+
+
+ Open tooltable
+ Отваряне на таблица с инструменти
+
+
+
+ Tooltable editor
+ Редактор на таблица с инструменти
+
+
+
+ Tools list
+ Списък с инструментите
+
+
+
+ Import...
+ Внос...
+
+
+
+ Tool
+ Инструмент
+
+
+
+ Add new
+ Добавяне на ново
+
+
+
+ Delete
+ Изтриване
+
+
+
+ Move up
+ Преместване нагоре
+
+
+
+ Move down
+ Преместване надолу
+
+
+
+ Tool properties
+ Свойства на инструмента
+
+
+
+ Name
+ Име
+
+
+
+ Type
+ Тип
+
+
+
+ Drill
+ Свредло
+
+
+
+ Center Drill
+ Center Drill
+
+
+
+ Counter Sink
+ Counter Sink
+
+
+
+ Counter Bore
+ Counter Bore
+
+
+
+ Reamer
+ Reamer
+
+
+
+ Tap
+ Tap
+
+
+
+ End Mill
+ End Mill
+
+
+
+ Slot Cutter
+ Slot Cutter
+
+
+
+ Ball End Mill
+ Ball End Mill
+
+
+
+ Chamfer Mill
+ Chamfer Mill
+
+
+
+ Corner Round
+ Corner Round
+
+
+
+ Engraver
+ Гравьор
+
+
+
+ Material
+ Материал
+
+
+
+ Undefined
+ Неопределен
+
+
+
+ High Speed Steel
+ High Speed Steel
+
+
+
+ High Carbon Tool Steel
+ High Carbon Tool Steel
+
+
+
+ Cast Alloy
+ Cast Alloy
+
+
+
+ Carbide
+ Карбид
+
+
+
+ Ceramics
+ Керамика
+
+
+
+ Diamond
+ Елмаз
+
+
+
+ Sialon
+ Sialon
+
+
+
+ Properties
+ Свойства
+
+
+
+ Diameter
+ Диаметър
+
+
+
+ Length offset
+ Length offset
+
+
+
+ Flat radius
+ Плосък радиус
+
+
+
+ Corner radius
+ Corner radius
+
+
+
+ Cutting edge angle
+ Cutting edge angle
+
+
+
+ °
+ °
+
+
+
+ Cutting edge height
+ Cutting edge height
+
+
+
+ mm
+ мм
+
+
+
+ Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+ Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+
+ Save tooltable
+ Запис на таблица с инструменти
+
+
+
+ Tooltable XML (*.xml)
+ Таблица с инструменти XML (*.xml)
+
+
+
+ Object not found
+ Предметът не е намерен
+
+
+
+ Object doesn't have a tooltable property
+ Object doesn't have a tooltable property
+
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Таблица с инструменти JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Таблица с инструменти HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Таблица с инструменти LinuxCNC (*.tbl)
+
+
+
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
+
+
+
+ Custom
+
+
+ Custom
+ Custom
+
+
+
+ Create custom gcode snippet
+ Create custom gcode snippet
+
+
+
+ PathDrilling
+
+
+ Drilling
+ Пробиване
+
+
+
+ Creates a Path Drilling object from a features of a base object
+ Creates a Path Drilling object from a features of a base object
+
+
+
+ PathFace
+
+
+ Generating toolpath with libarea offsets.
+
+ Generating toolpath with libarea offsets.
+
+
+
+
+ Pick Start Point
+ Pick Start Point
+
+
+
+ Face
+ Лице
+
+
+
+ Create a Facing Operation from a model or face
+ Create a Facing Operation from a model or face
+
+
+
+ PathTooolBit
+
+
+ User Defined Values
+ User Defined Values
+
+
+
+ Slot
+
+
+ Slot
+ Slot
+
+
+
+ Create a Slot operation from selected geometry or custom points.
+ Create a Slot operation from selected geometry or custom points.
+
+
+
+ Surface
+
+
+ 3D Surface
+ Тримерна повърхнина
+
+
+
+ Create a 3D Surface Operation from a model
+ Създаване на операция за тримерна повърхнина от модел
+
+
+
+ Waterline
+
+
+ Waterline
+ Waterline
+
+
+
+ Create a Waterline Operation from a model
+ Create a Waterline Operation from a model
+
+
+
+ PathSuface
+
+
+ No scan data to convert to Gcode.
+ No scan data to convert to Gcode.
+
+
+
+ PathProfileContour
+
+
+ Contour
+ Контур
+
+
+
+ Creates a Contour Path for the Base Object
+ Creates a Contour Path for the Base Object
+
+
+
+ PathProfileEdges
+
+
+ The selected edge(s) are inaccessible. If multiple, re-ordering selection might work.
+ The selected edge(s) are inaccessible. If multiple, re-ordering selection might work.
+
+
+
+ Please set to an acceptable value greater than zero.
+ Please set to an acceptable value greater than zero.
+
+
+
+ PathDressup_Dogbone
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ The side of path to insert bones
+ The side of path to insert bones
+
+
+
+ The style of boness
+ The style of boness
+
+
+
+ Bones that aren't dressed up
+ Bones that aren't dressed up
+
+
+
+ The algorithm to determine the bone length
+ The algorithm to determine the bone length
+
+
+
+ Dressup length if Incision == custom
+ Dressup length if Incision == custom
+
+
+
+ Edit Dogbone Dress-up
+ Edit Dogbone Dress-up
+
+
+
+ Dogbone Dress-up
+ Dogbone Dress-up
+
+
+
+ Creates a Dogbone Dress-up object from a selected path
+ Creates a Dogbone Dress-up object from a selected path
+
+
+
+ Please select one path object
+
+ Please select one path object
+
+
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+
+
+
+ Create Dogbone Dress-up
+ Create Dogbone Dress-up
+
+
+
+ Please select a Profile/Contour or Dogbone Dressup object
+ Please select a Profile/Contour or Dogbone Dressup object
+
+
+
+ PathDressup_DragKnife
+
+
+ DragKnife Dress-up
+ DragKnife Dress-up
+
+
+
+ Modifies a path to add dragknife corner actions
+ Modifies a path to add dragknife corner actions
+
+
+
+ Please select one path object
+
+ Please select one path object
+
+
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+
+
+
+ Please select a Path object
+ Please select a Path object
+
+
+
+ Create Dress-up
+ Create Dress-up
+
+
+
+ PathDressup_HoldingTag
+
+
+ Holding Tag
+ Holding Tag
+
+
+
+ PathDressup_RampEntry
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Angle of ramp.
+ Angle of ramp.
+
+
+
+ RampEntry Dress-up
+ RampEntry Dress-up
+
+
+
+ Creates a Ramp Entry Dress-up object from a selected path
+ Creates a Ramp Entry Dress-up object from a selected path
+
+
+
+ PathDressup_Tag
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ Width of tags.
+ Width of tags.
+
+
+
+ Height of tags.
+ Height of tags.
+
+
+
+ Angle of tag plunge and ascent.
+ Angle of tag plunge and ascent.
+
+
+
+ Radius of the fillet for the tag.
+ Radius of the fillet for the tag.
+
+
+
+ Locations of insterted holding tags
+ Locations of insterted holding tags
+
+
+
+ Ids of disabled holding tags
+ Ids of disabled holding tags
+
+
+
+ Factor determining the # segments used to approximate rounded tags.
+ Factor determining the # segments used to approximate rounded tags.
+
+
+
+ No Base object found.
+ No Base object found.
+
+
+
+ Base is not a Path::Feature object.
+ Base is not a Path::Feature object.
+
+
+
+ Base doesn't have a Path to dress-up.
+ Base doesn't have a Path to dress-up.
+
+
+
+ Base Path is empty.
+ Base Path is empty.
+
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+
+
+
+ Please select a Profile object
+ Please select a Profile object
+
+
+
+ Create a Tag dressup
+ Create a Tag dressup
+
+
+
+ Tag Dress-up
+ Tag Dress-up
+
+
+
+ Creates a Tag Dress-up object from a selected path
+ Creates a Tag Dress-up object from a selected path
+
+
+
+ Please select one path object
+
+ Please select one path object
+
+
+
+
+ Create Tag Dress-up
+ Create Tag Dress-up
+
+
+
+ Path_ToolLenOffset
+
+
+ Tool Length Offset
+ Tool Length Offset
+
+
+
+ Create a Tool Length Offset object
+ Create a Tool Length Offset object
+
+
+
+ Create a Selection Plane object
+ Create a Selection Plane object
+
+
+
+ Path_Stock
+
+
+ Creates a 3D object to represent raw stock to mill the part out of
+ Creates a 3D object to represent raw stock to mill the part out of
+
+
+
+ Active
+
+
+ Set to False to disable code generation
+ Set to False to disable code generation
+
+
+
+ Make False, to prevent operation from generating code
+ Make False, to prevent operation from generating code
+
+
+
+ Clearance
+
+
+ Safe distance above the top of the hole to which to retract the tool
+ Safe distance above the top of the hole to which to retract the tool
+
+
+
+ Comment
+
+
+ An optional comment for this profile, will appear in G-Code
+ An optional comment for this profile, will appear in G-Code
+
+
+
+ Comment or note for CNC program
+ Comment or note for CNC program
+
+
+
+ An optional comment for this profile
+ An optional comment for this profile
+
+
+
+ DeltaR
+
+
+ Radius increment (must be smaller than tool diameter)
+ Radius increment (must be smaller than tool diameter)
+
+
+
+ Direction
+
+
+ The direction of the circular cuts, clockwise (CW), or counter clockwise (CCW)
+ The direction of the circular cuts, clockwise (CW), or counter clockwise (CCW)
+
+
+
+ Start cutting from the inside or outside
+ Start cutting from the inside or outside
+
+
+
+ The direction that the toolpath should go around the part ClockWise CW or CounterClockWise CCW
+ The direction that the toolpath should go around the part ClockWise CW or CounterClockWise CCW
+
+
+
+ Features
+
+
+ Selected features for the drill operation
+ Selected features for the drill operation
+
+
+
+ Final Depth
+
+
+ Final Depth of Tool - lowest value in Z
+ Final Depth of Tool - lowest value in Z
+
+
+
+ Final Depth of Tool- lowest value in Z
+ Final Depth of Tool- lowest value in Z
+
+
+
+ Path Job
+
+
+ All Files (*.*)
+ Всички файлове (*.*)
+
+
+
+ PathContour
+
+
+ Contour
+ Контур
+
+
+
+ Creates a Contour Path for the Base Object
+ Creates a Contour Path for the Base Object
+
+
+
+ PathInspect
+
+
+ <b>Note</b>: Pressing OK will commit any change you make above to the object, but if the object is parametric, these changes will be overridden on recompute.
+ <b>Note</b>: Pressing OK will commit any change you make above to the object, but if the object is parametric, these changes will be overridden on recompute.
+
+
+
+ PathKurve
+
+
+ libarea needs to be installed for this command to work.
+
+ libarea needs to be installed for this command to work.
+
+
+
+
+ PathMillFace
+
+
+ Generating toolpath with libarea offsets.
+
+ Generating toolpath with libarea offsets.
+
+
+
+
+ The selected settings did not produce a valid path.
+
+ The selected settings did not produce a valid path.
+
+
+
+
+ PathPreferencesPathDressup
+
+
+ Dressups
+ Dressups
+
+
+
+ Path_CompoundExtended
+
+
+ Compound
+ Compound
+
+
+
+ Creates a Path Compound object
+ Creates a Path Compound object
+
+
+
+ Create Compound
+ Create Compound
+
+
+
+ Path_Contour
+
+
+ Add Holding Tag
+ Add Holding Tag
+
+
+
+ Pick Start Point
+ Pick Start Point
+
+
+
+ Pick End Point
+ Pick End Point
+
+
+
+ Path_Engrave
+
+
+ ShapeString Engrave
+ ShapeString Engrave
+
+
+
+ Creates an Engraving Path around a Draft ShapeString
+ Creates an Engraving Path around a Draft ShapeString
+
+
+
+ Please select engraveable geometry
+
+ Please select engraveable geometry
+
+
+
+
+ Please select valid geometry
+
+ Please select valid geometry
+
+
+
+
+ Path_FacePocket
+
+
+ Face Pocket
+ Face Pocket
+
+
+
+ Creates a pocket inside a loop of edges or a face
+ Creates a pocket inside a loop of edges or a face
+
+
+
+ Please select an edges loop from one object, or a single face
+
+ Please select an edges loop from one object, or a single face
+
+
+
+
+ Please select only edges or a single face
+
+ Please select only edges or a single face
+
+
+
+
+ The selected edges don't form a loop
+
+ The selected edges don't form a loop
+
+
+
+
+ Path_FaceProfile
+
+
+ Face Profile
+ Face Profile
+
+
+
+ Creates a profile object around a selected face
+ Creates a profile object around a selected face
+
+
+
+ Please select one face or wire
+
+ Please select one face or wire
+
+
+
+
+ Please select only one face or wire
+
+ Please select only one face or wire
+
+
+
+
+ Please select only a face or a wire
+
+ Please select only a face or a wire
+
+
+
+
+ Path_FromShape
+
+
+ Path from a Shape
+ Path from a Shape
+
+
+
+ Creates a Path from a wire/curve
+ Creates a Path from a wire/curve
+
+
+
+ Please select exactly one Part-based object
+
+ Please select exactly one Part-based object
+
+
+
+
+ Create path from shape
+ Create path from shape
+
+
+
+ Path_Surfacing
+
+
+ Create Surface
+ Create Surface
+
+
+
+ Path_ToolTableEdit
+
+
+ EditToolTable
+ EditToolTable
+
+
+
+ Edits a Tool Table in a selected Project
+ Edits a Tool Table in a selected Project
+
+
+
+ Start Depth
+
+
+ Starting Depth of Tool - first cut depth in Z
+ Starting Depth of Tool - first cut depth in Z
+
+
+
+ Starting Depth of Tool- first cut depth in Z
+ Starting Depth of Tool- first cut depth in Z
+
+
+
+ StepDown
+
+
+ Incremental Step Down of Tool
+ Incremental Step Down of Tool
+
+
+
+ Through Depth
+
+
+ Add this amount of additional cutting depth to open-ended holes. Only used if UseFinalDepth is False
+ Add this amount of additional cutting depth to open-ended holes. Only used if UseFinalDepth is False
+
+
+
+ Use Final Depth
+
+
+ Set to True to manually specify a final depth
+ Set to True to manually specify a final depth
+
+
+
+ Use Start Depth
+
+
+ Set to True to manually specify a start depth
+ Set to True to manually specify a start depth
+
+
+
+ make True, if manually specifying a Start Start Depth
+ make True, if manually specifying a Start Start Depth
+
+
+
+ Clearance Height
+
+
+ The height needed to clear clamps and obstructions
+ The height needed to clear clamps and obstructions
+
+
+
+ Current Tool
+
+
+ Tool Number to Load
+ Tool Number to Load
+
+
+
+ Edge 1
+
+
+ First Selected Edge to help determine which geometry to make a toolpath around
+ First Selected Edge to help determine which geometry to make a toolpath around
+
+
+
+ Edge 2
+
+
+ Second Selected Edge to help determine which geometry to make a toolpath around
+ Second Selected Edge to help determine which geometry to make a toolpath around
+
+
+
+ Edge List
+
+
+ List of edges selected
+ List of edges selected
+
+
+
+ End Point
+
+
+ Linked End Point of Profile
+ Linked End Point of Profile
+
+
+
+ The name of the end point of this path
+ The name of the end point of this path
+
+
+
+ The end point of this path
+ The end point of this path
+
+
+
+ Face1
+
+
+ First Selected Face to help determine where final depth of tool path is
+ First Selected Face to help determine where final depth of tool path is
+
+
+
+ Face2
+
+
+ Second Selected Face to help determine where the upper level of tool path is
+ Second Selected Face to help determine where the upper level of tool path is
+
+
+
+ Fixture Offset
+
+
+ Fixture Offset Number
+ Fixture Offset Number
+
+
+
+ Height
+
+
+ The first height value in Z, to rapid to, before making a feed move in Z
+ The first height value in Z, to rapid to, before making a feed move in Z
+
+
+
+ Height Allowance
+
+
+ Extra allowance from part width
+ Extra allowance from part width
+
+
+
+ Height Offset Number
+
+
+ The Height offset number of the active tool
+ The Height offset number of the active tool
+
+
+
+ Horiz Feed
+
+
+ Feed rate for horizontal moves
+ Feed rate for horizontal moves
+
+
+
+ Feed rate (in units per minute) for horizontal moves
+ Feed rate (in units per minute) for horizontal moves
+
+
+
+ Length Allowance
+
+
+ Extra allowance from part width
+ Extra allowance from part width
+
+
+
+ OffsetExtra
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+
+
+
+ OutputFile
+
+
+ The NC output file for this project
+ The NC output file for this project
+
+
+
+ Parent Object
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+
+
+
+ Path Closed
+
+
+ If the toolpath is a closed polyline this is True
+ If the toolpath is a closed polyline this is True
+
+
+
+ PathCompoundExtended
+
+
+ An optional description of this compounded operation
+ An optional description of this compounded operation
+
+
+
+ The safe height for this operation
+ The safe height for this operation
+
+
+
+ The retract height, above top surface of part, between compounded operations inside clamping area
+ The retract height, above top surface of part, between compounded operations inside clamping area
+
+
+
+ PathCopy
+
+
+ The path to be copied
+ The path to be copied
+
+
+
+ PathDressup
+
+
+ The base path to modify
+ The base path to modify
+
+
+
+ The position of this dressup in the base path
+ The position of this dressup in the base path
+
+
+
+ The modification to be added
+ The modification to be added
+
+
+
+ PathHop
+
+
+ The object to be reached by this hop
+ The object to be reached by this hop
+
+
+
+ The Z height of the hop
+ The Z height of the hop
+
+
+
+ Path_Kurve
+
+
+ Profile
+ Профил
+
+
+
+ Creates a Path Profile object from selected edges, using libarea for offset algorithm
+ Creates a Path Profile object from selected edges, using libarea for offset algorithm
+
+
+
+ Create a Profile operation using libarea
+ Create a Profile operation using libarea
+
+
+
+ Path_Machine
+
+
+ Name of the Machine that will use the CNC program
+ Name of the Machine that will use the CNC program
+
+
+
+ Select the Post Processor file for this machine
+ Select the Post Processor file for this machine
+
+
+
+ Units that the machine works in, ie Metric or Inch
+ Units that the machine works in, ie Metric or Inch
+
+
+
+ The tooltable used for this CNC program
+ The tooltable used for this CNC program
+
+
+
+ The Maximum distance in X the machine can travel
+ The Maximum distance in X the machine can travel
+
+
+
+ The Minimum distance in X the machine can travel
+ The Minimum distance in X the machine can travel
+
+
+
+ Home position of machine, in X (mainly for visualization)
+ Home position of machine, in X (mainly for visualization)
+
+
+
+ Home position of machine, in Y (mainly for visualization)
+ Home position of machine, in Y (mainly for visualization)
+
+
+
+ Home position of machine, in Z (mainly for visualization)
+ Home position of machine, in Z (mainly for visualization)
+
+
+
+ Machine Object
+ Обект на машина
+
+
+
+ Create a Machine object
+ Създаване на обект на машина
+
+
+
+ Path_Project
+
+
+ Project
+ Проект
+
+
+
+ Creates a Path Project object
+ Creates a Path Project object
+
+
+
+ Create Project
+ Създаване на проект
+
+
+
+ Path_ToolChange
+
+
+ Tool Change
+ Промяна на инструмента
+
+
+
+ Changes the current tool
+ Changes the current tool
+
+
+
+ PeckDepth
+
+
+ Incremental Drill depth before retracting to clear chips
+ Incremental Drill depth before retracting to clear chips
+
+
+
+ Program Stop
+
+
+ Add Optional or Mandatory Stop to the program
+ Add Optional or Mandatory Stop to the program
+
+
+
+ Retract Height
+
+
+ The height where feed starts and height during retract tool when path is finished
+ The height where feed starts and height during retract tool when path is finished
+
+
+
+ The height desired to retract tool when path is finished
+ The height desired to retract tool when path is finished
+
+
+
+ Roll Radius
+
+
+ Radius at start and end
+ Радиус в началото и в края
+
+
+
+ Seg Len
+
+
+ Tesselation value for tool paths made from beziers, bsplines, and ellipses
+ Tesselation value for tool paths made from beziers, bsplines, and ellipses
+
+
+
+ Selection Plane
+
+
+ Orientation plane of CNC path
+ Orientation plane of CNC path
+
+
+
+ Shape Object
+
+
+ The base Shape of this toolpath
+ The base Shape of this toolpath
+
+
+
+ ShowMinMaxTravel
+
+
+ Switch the machine max and minimum travel bounding box on/off
+ Switch the machine max and minimum travel bounding box on/off
+
+
+
+ Side
+
+
+ Side of edge that tool should cut
+ Side of edge that tool should cut
+
+
+
+ Spindle Dir
+
+
+ Direction of spindle rotation
+ Direction of spindle rotation
+
+
+
+ Spindle Speed
+
+
+ The speed of the cutting spindle in RPM
+ The speed of the cutting spindle in RPM
+
+
+
+ Start Point
+
+
+ Linked Start Point of Profile
+ Linked Start Point of Profile
+
+
+
+ The name of the start point of this path
+ The name of the start point of this path
+
+
+
+ The start point of this path
+ The start point of this path
+
+
+
+ Tool Number
+
+
+ The active tool
+ The active tool
+
+
+
+ Use Cutter Comp
+
+
+ make True, if using Cutter Radius Compensation
+ make True, if using Cutter Radius Compensation
+
+
+
+ Use End Point
+
+
+ Make True, if specifying an End Point
+ Make True, if specifying an End Point
+
+
+
+ make True, if specifying an End Point
+ make True, if specifying an End Point
+
+
+
+ Use Placements
+
+
+ make True, if using the profile operation placement properties to transform toolpath in post processor
+ make True, if using the profile operation placement properties to transform toolpath in post processor
+
+
+
+ Use Start Point
+
+
+ Make True, if specifying a Start Point
+ Make True, if specifying a Start Point
+
+
+
+ make True, if specifying a Start Point
+ make True, if specifying a Start Point
+
+
+
+ Vert Feed
+
+
+ Feed rate for vertical moves in Z
+ Feed rate for vertical moves in Z
+
+
+
+ Feed rate (in units per minute) for vertical moves in Z
+ Feed rate (in units per minute) for vertical moves in Z
+
+
+
+ Width Allowance
+
+
+ Extra allowance from part width
+ Extra allowance from part width
+
+
+
+ extend at end
+
+
+ extra length of tool path after end of part edge
+ extra length of tool path after end of part edge
+
+
+
+ extend at start
+
+
+ extra length of tool path before start of part edge
+ extra length of tool path before start of part edge
+
+
+
+ lead in length
+
+
+ length of straight segment of toolpath that comes in at angle to first part edge
+ length of straight segment of toolpath that comes in at angle to first part edge
+
+
+
+ lead_out_line_len
+
+
+ length of straight segment of toolpath that comes in at angle to last part edge
+ length of straight segment of toolpath that comes in at angle to last part edge
+
+
+
+ CmdPathCompound
+
+
+ Path
+ Path
+
+
+
+ Compound
+ Compound
+
+
+
+ Creates a compound from selected paths
+ Creates a compound from selected paths
+
+
+
+ CmdPathShape
+
+
+ Path
+ Path
+
+
+
+ From Shape
+ From Shape
+
+
+
+ Creates a path from a selected shape
+ Creates a path from a selected shape
+
+
+
+ DlgProcessorChooser
+
+
+ Choose a processor
+ Изберете процесор
+
+
+
+ Gui::Dialog::DlgSettingsPath
+
+
+
+ General Path settings
+ General Path settings
+
+
+
+ If this option is enabled, new paths will automatically be placed in the active project, which will be created if necessary.
+ If this option is enabled, new paths will automatically be placed in the active project, which will be created if necessary.
+
+
+
+ Automatic project handling
+ Automatic project handling
+
+
+
+ PathGui::DlgProcessorChooser
+
+
+
+ None
+ Няма
+
+
+
+ PathGui::DlgSettingsPathColor
+
+
+ Path colors
+ Цвят на пътя
+
+
+
+ Default Path colors
+ Стандартни цветове на пътя
+
+
+
+ Default normal path color
+ Default normal path color
+
+
+
+ The default color for new shapes
+ Цвят по подразбиране за нови фигури
+
+
+
+ Default pathline width
+ Default pathline width
+
+
+
+ The default line thickness for new shapes
+ Дебелина на линия по подразбиране за нови фигури
+
+
+
+ px
+ px
+
+
+
+ Default path marker color
+ Default path marker color
+
+
+
+
+ The default line color for new shapes
+ Цвят на линия по подразбиране за нови фигури
+
+
+
+ Rapid path color
+ Rapid path color
+
+
+
+ Machine extents color
+ Machine extents color
+
+
+
+ PathGui::TaskWidgetPathCompound
+
+
+ Compound paths
+ Compound paths
+
+
+
+ TaskDlgPathCompound
+
+
+ Paths list
+ Списък с пътища
+
+
+
+ Reorder children by dragging and dropping them to their correct location
+ Reorder children by dragging and dropping them to their correct location
+
+
+
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_ca.ts b/src/Mod/Path/Gui/Resources/translations/Path_ca.ts
index deebcb5918..ead128748d 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_ca.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_ca.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Mostra els objectes de construcció del camí temporal quan el mòdul estiga en mode DEPURACIÓ.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Els valors més petits produeixen una malla més fina i precisa. Els valors més petits augmenten molt el temps de processament.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Els valors més petits produeixen una malla més fina i precisa. Els valors més petits no augmenten massa el temps de processament.
-
-
-
- Stop index(angle) for rotational scan
- Atura l'índex(angle) per a l'escàner rotacional
-
-
-
- Dropcutter lines are created parallel to this axis.
- Les línies dropcutter es creen paral·leles a aquest eix.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectEn cas que l'operació estiga limitada per l'objecte estoc o pel la caixa contenidora de l'objecte base
-
-
- Additional offset to the selected bounding box
- Separació addicional a la caixa contenidora seleccionada
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputActiva l'optimització que suprimeixi els punts innecessaris del resultat G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Els valors més petits produeixen una malla més fina i precisa. Els valors més petits augmenten molt el temps de processament.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Els valors més petits produeixen una malla més fina i precisa. Els valors més petits no augmenten massa el temps de processament.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
La direcció que la trajectòria ha de seguir al voltant de la peça: Pujada (sentit horari) o Convencional(sentit antihorari)
-
- The model will be rotated around this axis.
- El model girarà al voltant d'aquest eix.
-
-
-
- Start index(angle) for rotational scan
- Inicia l'índex(angle) per a l'escàner rotacional
+
+ Stop index(angle) for rotational scan
+ Atura l'índex(angle) per a l'escàner rotacional
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Retalla els residus fins al fons en la vora del model, alliberant-lo.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Les línies dropcutter es creen paral·leles a aquest eix.
+
+
+
+ Additional offset to the selected bounding box
+ Separació addicional a la caixa contenidora seleccionada
+
+
+
+ The model will be rotated around this axis.
+ El model girarà al voltant d'aquest eix.
+
+
+
+ Start index(angle) for rotational scan
+ Inicia l'índex(angle) per a l'escàner rotacional
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedEl camí que es copia
+
+
+ The base geometry of this toolpath
+ La geometria base d'aquesta trajectòria
+ The tool controller that will be used to calculate the pathEl controlador d'eina que s'utilitza per a calcular el camí
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor addicional per a mantindre's a distància del perfil final, és bo per a trajectòries de desbast
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Desplaçament addicional que s'aplica a l'operació. La direcció és dependent de l'operació.
-
-
- The library to use to generate the path
- La biblioteca que s'utilitza per a generar el camí
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn material per a aquest objecte
-
-
- Controls how tool moves around corners. Default=Round
- Controla com es mou l'eina al voltant de les cantonades. Per defecte=redó
- Maximum distance before a miter join is truncatedDistància màxima abans que es trunque la unió en biaix
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Valor addicional per a mantindre's a distància del perfil final, és bo per a trajectòries de desbast
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Marqueu «cert», si s'utilitza compensació de radi de l'eina de tall
-
- The base geometry of this toolpath
- La geometria base d'aquesta trajectòria
+
+ The library to use to generate the path
+ La biblioteca que s'utilitza per a generar el camí
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla com es mou l'eina al voltant de les cantonades. Per defecte=redó
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- L'angle de tall %.2f no és vàlid, ha de ser <90° i >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°L'angle de tall %.2f no és vàlid, ha de ser >0° i <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ L'angle de tall %.2f no és vàlid, ha de ser <90° i >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLlista de característiques desactivades
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- El diàmetre del forat pot ser inexacte a causa de la tessel·lació en la cara. Considereu seleccionar la vora del forat.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- S'ha rotat a «AngleInvers» per a intentar accedir.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Seleccioneu sempre l'aresta inferior del forat quan s'utilitzi una aresta.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Profunditat inicial <= profunditat de cara.
-S'ha incrementat fins al valor de dalt.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Les funcions seleccionades requereixen «Habilita la rotació: A(x)» per a l'accés.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Les funcions seleccionades requereixen «Habilita la rotació: B(y)» per a l'accés.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.La característica %s.%s no es pot processar com a forat circular; suprimiu-la de la llista de la geometria de base.
-
-
- Face appears misaligned after initial rotation.
- La cara es mostra desalineada després de la rotació inicial.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Penseu a alternar la propietat InverteixAngle i tornar a calcular l'operació.
-
-
-
- Multiple faces in Base Geometry.
- Múltiples cares en la geometria de base.
-
-
-
- Depth settings will be applied to all faces.
- La configuració de profunditat s'aplicarà a totes les cares.
-
-
-
- EnableRotation property is 'Off'.
- La propietat ActivaRotació està «desactivada».
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ S'ha incrementat fins al valor de dalt.
UtilsÚtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ El diàmetre del forat pot ser inexacte a causa de la tessel·lació en la cara. Considereu seleccionar la vora del forat.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ S'ha rotat a «AngleInvers» per a intentar accedir.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Seleccioneu sempre l'aresta inferior del forat quan s'utilitzi una aresta.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Profunditat inicial <= profunditat de cara.
+S'ha incrementat fins al valor de dalt.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Les funcions seleccionades requereixen «Habilita la rotació: A(x)» per a l'accés.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Les funcions seleccionades requereixen «Habilita la rotació: B(y)» per a l'accés.
+
+
+
+ Face appears misaligned after initial rotation.
+ La cara es mostra desalineada després de la rotació inicial.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Penseu a alternar la propietat InverteixAngle i tornar a calcular l'operació.
+
+
+
+ Multiple faces in Base Geometry.
+ Múltiples cares en la geometria de base.
+
+
+
+ Depth settings will be applied to all faces.
+ La configuració de profunditat s'aplicarà a totes les cares.
+
+
+
+ EnableRotation property is 'Off'.
+ La propietat ActivaRotació està «desactivada».
+ Ignoring non-horizontal Face
@@ -1715,6 +1715,16 @@ S'ha incrementat fins al valor de dalt.
Arguments for the Post Processor (specific to the script)Arguments del postprocessador (específic a l'script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Per al càlcul dels camins; més menut augmenta la precisió, però fa més lent el càlcul
+
+
+
+ Compound path of all operations in the order they are processed.
+ Camí de composició per totes les operacions en l'ordre que es processin.
+ Collection of tool controllers available for this job.
@@ -1730,21 +1740,11 @@ S'ha incrementat fins al valor de dalt.
An optional description for this jobUna descripció opcional d'aquesta tasca
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Per al càlcul dels camins; més menut augmenta la precisió, però fa més lent el càlcul
- Solid object to be used as stock.Objecte sòlid per utilitzar-se d'stock.
-
-
- Compound path of all operations in the order they are processed.
- Camí de composició per totes les operacions en l'ordre que es processin.
- Split output into multiple gcode files
@@ -1853,6 +1853,11 @@ S'ha incrementat fins al valor de dalt.
Holds the min Z value of StockManté el valor mínim Z de l'estoc
+
+
+ The tool controller that will be used to calculate the path
+ El controlador d'eina que s'utilitza per a calcular el camí
+ Make False, to prevent operation from generating code
@@ -1878,11 +1883,6 @@ S'ha incrementat fins al valor de dalt.
Base locations for this operationPosició de base per a aquesta operació
-
-
- The tool controller that will be used to calculate the path
- El controlador d'eina que s'utilitza per a calcular el camí
- Coolant mode for this operation
@@ -1991,16 +1991,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
PathPocket
-
-
- Pocket Shape
- Forma de Buidatge
-
-
-
- Creates a Path Pocket object from a face or faces
- Crea un objecte de Trajectòria de Buidatge des d'una o vàries cares
- Normal
@@ -2051,6 +2041,16 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Final depth set below ZMin of face(s) selected.Profunditat final establerta per davall de ZMin de la cara o cares seleccionades.
+
+
+ Pocket Shape
+ Forma de Buidatge
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea un objecte de Trajectòria de Buidatge des d'una o vàries cares
+ 3D Pocket
@@ -2183,16 +2183,16 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Face ProfilePerfil de cara
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.Verifiqueu la Profunditat final per les arestes obertes.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3461,6 +3461,16 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Path_Dressup
+
+
+ Dress-up
+ Aspecte
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crea un objecte aspecte del camí a partir d'un camí seleccionat
+ Please select one path object
@@ -3478,16 +3488,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Please select a Path objectSeleccioneu un objecte camí
-
-
- Dress-up
- Aspecte
-
-
-
- Creates a Path Dess-up object from a selected path
- Crea un objecte aspecte del camí a partir d'un camí seleccionat
- Path_DressupAxisMap
@@ -3960,12 +3960,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Creates a Path Hop objectCrea un objecte de tipus salt en el camí
-
-
- The selected object is not a path
-
- L'objecte seleccionat no és un camí
- Please select one path object
@@ -3981,6 +3975,12 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Create HopCrea un salt
+
+
+ The selected object is not a path
+
+ L'objecte seleccionat no és un camí
+ Path_Inspect
@@ -4227,6 +4227,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Path_Sanity
+
+
+ The Job has no selected Base object.
+ La tasca no té un objecte base seleccionat.
+ Check the path job for common errors
@@ -4307,11 +4312,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Minimum Z HeightAlçada mínima de Z
-
-
- The Job has no selected Base object.
- La tasca no té un objecte base seleccionat.
- Maximum Z Height
@@ -4637,11 +4637,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Path_ToolController
-
-
- Tool Number to Load
- Número d'eina per carregar
- Add Tool Controller to the Job
@@ -4652,6 +4647,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Add Tool ControllerAfegeix un controlador d'eina
+
+
+ Tool Number to Load
+ Número d'eina per carregar
+ Path_ToolTable
@@ -4678,12 +4678,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Creates a medial line engraving pathCrea una línia central de gravat
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- L'eina de gravat en V necessita una
-punta de tall amb «CuttingEdgeAngle»
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4694,6 +4688,12 @@ punta de tall amb «CuttingEdgeAngle»
Engraver Cutting Edge Angle must be < 180 degrees.L'angle de la punta de tall del gravador ha de ser < 180 graus.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ L'eina de gravat en V necessita una
+punta de tall amb «CuttingEdgeAngle»
+ Path_Waterline
@@ -4728,56 +4728,11 @@ punta de tall amb «CuttingEdgeAngle»
Save toolbit libraryDesa la llibreria d'eines de bits
-
-
- Tooltable JSON (*.json)
- Taula d'eines JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Taula d'eines HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Taula d'eines LinuxCNC (*.tbl)
- Open tooltableObri la taula d'eines
-
-
- Save tooltable
- Guarda la taula d'eines
-
-
-
- Rename Tooltable
- Canvia el nom de la taula d'eines
-
-
-
- Enter Name:
- Introduïu el nom:
-
-
-
- Add New Tool Table
- Afegeix una taula d'eines nova
-
-
-
- Delete Selected Tool Table
- Esborra la taula d'eines seleccionada
-
-
-
- Rename Selected Tool Table
- Canvia el nom de la taula d'eines seleccionada
- Tooltable editor
@@ -4988,6 +4943,11 @@ punta de tall amb «CuttingEdgeAngle»
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Taula d'eines XML (*.xml);;Taula d'eines HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Guarda la taula d'eines
+ Tooltable XML (*.xml)
@@ -5003,6 +4963,46 @@ punta de tall amb «CuttingEdgeAngle»
Object doesn't have a tooltable propertyL'objecte no té la propietat de taula d'eines
+
+
+ Rename Tooltable
+ Canvia el nom de la taula d'eines
+
+
+
+ Enter Name:
+ Introduïu el nom:
+
+
+
+ Add New Tool Table
+ Afegeix una taula d'eines nova
+
+
+
+ Delete Selected Tool Table
+ Esborra la taula d'eines seleccionada
+
+
+
+ Rename Selected Tool Table
+ Canvia el nom de la taula d'eines seleccionada
+
+
+
+ Tooltable JSON (*.json)
+ Taula d'eines JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Taula d'eines HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Taula d'eines LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_cs.ts b/src/Mod/Path/Gui/Resources/translations/Path_cs.ts
index 9367102a66..41b263f0b7 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_cs.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_cs.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Zobrazit dočasnou cestu konstrukčních objektů když je modul v režimu LADĚNÍ.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Menší hodnoty přinášejí jemnější a přesnější síť. Menší hodnoty zvyšují čas zpracování.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Menší hodnoty přinášejí jemnější a přesnější síť. Menší hodnoty nezvyšují čas zpracování.
-
-
-
- Stop index(angle) for rotational scan
- Zastavit indexování (úhel) pro rotační skenování
-
-
-
- Dropcutter lines are created parallel to this axis.
- Řádky Dropcutter jsou vytvořeny paralelně s touto osou.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectPokud je operace omezena objektem polotovaru nebo ohraničeným objektem základního objektu
-
-
- Additional offset to the selected bounding box
- Dodatečný ofset vybraného ohraničovacího kvádru
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Menší hodnoty přinášejí jemnější a přesnější síť. Menší hodnoty zvyšují čas zpracování.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Menší hodnoty přinášejí jemnější a přesnější síť. Menší hodnoty nezvyšují čas zpracování.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- Model bude rotován kolem této osy.
-
-
-
- Start index(angle) for rotational scan
- Začít indexování (úhel) pro rotační skenování
+
+ Stop index(angle) for rotational scan
+ Zastavit indexování (úhel) pro rotační skenování
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Řádky Dropcutter jsou vytvořeny paralelně s touto osou.
+
+
+
+ Additional offset to the selected bounding box
+ Dodatečný ofset vybraného ohraničovacího kvádru
+
+
+
+ The model will be rotated around this axis.
+ Model bude rotován kolem této osy.
+
+
+
+ Start index(angle) for rotational scan
+ Začít indexování (úhel) pro rotační skenování
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedCesta ke kopírování
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+ The tool controller that will be used to calculate the pathZásobník nástrojů, který bude použit pro výpočet dráhy
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra offset to apply to the operation. Direction is operation dependent.
-
-
- The library to use to generate the path
- Knihovna použitá k vytvoření cesty
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectMateriál objektu
-
-
- Controls how tool moves around corners. Default=Round
- Controls how tool moves around corners. Default=Round
- Maximum distance before a miter join is truncatedMaximum distance before a miter join is truncated
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- The base geometry of this toolpath
+
+ The library to use to generate the path
+ Knihovna použitá k vytvoření cesty
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controls how tool moves around corners. Default=Round
@@ -986,16 +986,16 @@
Selected tool is not a drillVybraný nástroj není vrták
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresSeznam zakázaných funkcí
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Počáteční hloubka <= hloubka plochy.
-Zvýšeno na vrch polotovaru.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Zvýšeno na vrch polotovaru.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Počáteční hloubka <= hloubka plochy.
+Zvýšeno na vrch polotovaru.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Zvýšeno na vrch polotovaru.
Arguments for the Post Processor (specific to the script)Arguments for the Post Processor (specific to the script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Zvýšeno na vrch polotovaru.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Těleso bude použitý jako polotovar.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Zvýšeno na vrch polotovaru.
Holds the min Z value of StockPřevezme minimální Z hodnotu polotovaru
+
+
+ The tool controller that will be used to calculate the path
+ Zásobník nástrojů, který bude použit pro výpočet dráhy
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Zvýšeno na vrch polotovaru.
Base locations for this operationBase locations for this operation
-
-
- The tool controller that will be used to calculate the path
- Zásobník nástrojů, který bude použit pro výpočet dráhy
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Tvar kapsy
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Tvar kapsy
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPlease select a Path object
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- The selected object is not a path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimální výška Z
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Číslo nástroje pro načtení
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Číslo nástroje pro načtení
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit libraryUložit knihovnu nástrojů
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOtevřít tabulku nástrojů
-
-
- Save tooltable
- Uložit tabulku nástrojů
-
-
-
- Rename Tooltable
- Přejmenovat tabulku nástrojů
-
-
-
- Enter Name:
- Zadejte jméno:
-
-
-
- Add New Tool Table
- Přidat novou tabulku nástrojů
-
-
-
- Delete Selected Tool Table
- Odstranit vybranou tabulku nástrojů
-
-
-
- Rename Selected Tool Table
- Přejmenovat vybranou tabulku nástrojů
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabulka nástrojů XML (*.xml);;;Tabulka nástrojů HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Uložit tabulku nástrojů
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Přejmenovat tabulku nástrojů
+
+
+
+ Enter Name:
+ Zadejte jméno:
+
+
+
+ Add New Tool Table
+ Přidat novou tabulku nástrojů
+
+
+
+ Delete Selected Tool Table
+ Odstranit vybranou tabulku nástrojů
+
+
+
+ Rename Selected Tool Table
+ Přejmenovat vybranou tabulku nástrojů
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_de.ts b/src/Mod/Path/Gui/Resources/translations/Path_de.ts
index 83bf830fab..a02dfc8ea1 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_de.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_de.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Zeigt im DEBUG-Modus den temporären Objekte Pfad-konstruktion.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Kleinere Werte liefern ein feineres, genaueres Netz - bei höherem Rechenaufwand (Cpu).
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Kleinere Werte liefern ein feineres, genaueres Netz. Geringere Werte erhöhen die Verarbeitungszeit unerheblich.
-
-
-
- Stop index(angle) for rotational scan
- Stopp-Index(Winkel) für Rotationssuche
-
-
-
- Dropcutter lines are created parallel to this axis.
- Die Dropcutter-Linien werden parallel zu dieser Achse erstellt.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectSoll die Operation durch das Grundobjekt oder durch die Begrenzungsbox des Basisobjekts eingeschränkt werden
-
-
- Additional offset to the selected bounding box
- Zusätzlicher Versatz zur ausgewählten Begrenzungsbox
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputAktivieren Sie die Optimierung, um unnötige Punkte aus der G-Code-Ausgabe zu entfernen
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Kleinere Werte liefern ein feineres, genaueres Netz - bei höherem Rechenaufwand (Cpu).
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Kleinere Werte liefern ein feineres, genaueres Netz. Geringere Werte erhöhen die Verarbeitungszeit unerheblich.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Umlaufrichtung des Werkzeugs um das Werkstück: Gleichlauf (Uhrzeigersinn) oder Gegenlauf (entgegen des Uhrzeigersinns)
-
- The model will be rotated around this axis.
- Das Modell wird um diese Achse gedreht.
-
-
-
- Start index(angle) for rotational scan
- Start-Index(Winkel) für Rotationssuche
+
+ Stop index(angle) for rotational scan
+ Stopp-Index(Winkel) für Rotationssuche
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Schneide durch überschüssiges Material bis zur Werkstückkante, um dieses zu befreien.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Die Dropcutter-Linien werden parallel zu dieser Achse erstellt.
+
+
+
+ Additional offset to the selected bounding box
+ Zusätzlicher Versatz zur ausgewählten Begrenzungsbox
+
+
+
+ The model will be rotated around this axis.
+ Das Modell wird um diese Achse gedreht.
+
+
+
+ Start index(angle) for rotational scan
+ Start-Index(Winkel) für Rotationssuche
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedDer zu kopierende Pfad
+
+
+ The base geometry of this toolpath
+ Die Basis-Geometrie dieses Werkzeugweges
+ The tool controller that will be used to calculate the pathVermessungspunkt welcher zur Berechnung des Werkzeugweges verwendet wird
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Aufmaß zum Endprofil - Geeignet für die schruppende Vor-Bearbeitung
+ The base path to modify
@@ -560,11 +570,6 @@ nur unwesentlich.
Extra offset to apply to the operation. Direction is operation dependent.Zusätzlicher Versatz der auf die Operation angewendet wird. Richtung ist abhängig von der Operation.
-
-
- The library to use to generate the path
- Algorithmus zum berechnen des Werkzeugweges
- Start pocketing at center or boundary
@@ -665,21 +670,11 @@ nur unwesentlich.
A material for this objectEin Material für dieses Objekt
-
-
- Controls how tool moves around corners. Default=Round
- Kontrolliert wie sich das Werkzeug um Ecken bewegt. Standard=rund
- Maximum distance before a miter join is truncatedMaximale Entfernung, bevor Gehrungsverbindungen abgeschnitten werden
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Aufmaß zum Endprofil - Geeignet für die schruppende Vor-Bearbeitung
- Profile holes as well as the outline
@@ -706,9 +701,14 @@ nur unwesentlich.
Auf Wahr setzen, wenn die Fräser-Radiuskompensation verwendet werden soll
-
- The base geometry of this toolpath
- Die Basis-Geometrie dieses Werkzeugweges
+
+ The library to use to generate the path
+ Algorithmus zum berechnen des Werkzeugweges
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Kontrolliert wie sich das Werkzeug um Ecken bewegt. Standard=rund
@@ -988,16 +988,16 @@ nur unwesentlich.
Selected tool is not a drillAusgewähltes Werkzeug ist kein Bohrer
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Ungültiger Schneidenwinkel %.2f muß < 90° und > = 0° sein
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Ungültiger Schneidenwinkel %.2f muß >0° und <= 180° sein
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Ungültiger Schneidenwinkel %.2f muß < 90° und > = 0° sein
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1118,68 +1118,11 @@ nur unwesentlich.
List of disabled featuresListe der deaktivierten Funktionen
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Der Lochdurchmesser kann aufgrund der Tessellation (Kantigkeit) an der Fläche oder Kante ungenau sein.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Auf 'umgekehrten Winkel' gedreht, um den Zugriff zu versuchen.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Wählen Sie immer den unteren Rand des Lochs aus, wenn Sie eine Kante verwenden.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Starttiefe <= Oberflächentiefe.
-Wurde auf Grundkörperoberseite erhöht.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Ausgewählte(s) Element(e) benötigt 'Erlaube Rotation A(x)' für die Erreichbarkeit.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Ausgewählte(s) Element(e) benötigt 'Erlaube Rotation B(y)' für die Erreichbarkeit.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Funktion %s.%s lässt sich nicht als ein kreisrundes Loch verarbeiten - bitte aus der Basisgeometrie-Liste entfernen.
-
-
- Face appears misaligned after initial rotation.
- Die Fläche erscheint nach der ersten Rotation falsch ausgerichtet zu sein.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Ziehen Sie in Betracht die Eigenschaft "Umgekehrter Winkel" umzuschalten und berechnen Sie die Operation neu.
-
-
-
- Multiple faces in Base Geometry.
- Mehrere Oberflächen in der Basisgeometrie.
-
-
-
- Depth settings will be applied to all faces.
- Tiefeneinstellungen werden auf alle Teilflächen angewendet.
-
-
-
- EnableRotation property is 'Off'.
- Die Eigenschaft "Rotation zulassen" ist deaktiviert.
- Unable to create path for face(s).
@@ -1245,6 +1188,63 @@ Wurde auf Grundkörperoberseite erhöht.
UtilsWerkzeuge
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Der Lochdurchmesser kann aufgrund der Tessellation (Kantigkeit) an der Fläche oder Kante ungenau sein.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Auf 'umgekehrten Winkel' gedreht, um den Zugriff zu versuchen.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Wählen Sie immer den unteren Rand des Lochs aus, wenn Sie eine Kante verwenden.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Starttiefe <= Oberflächentiefe.
+Wurde auf Grundkörperoberseite erhöht.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Ausgewählte(s) Element(e) benötigt 'Erlaube Rotation A(x)' für die Erreichbarkeit.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Ausgewählte(s) Element(e) benötigt 'Erlaube Rotation B(y)' für die Erreichbarkeit.
+
+
+
+ Face appears misaligned after initial rotation.
+ Die Fläche erscheint nach der ersten Rotation falsch ausgerichtet zu sein.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Ziehen Sie in Betracht die Eigenschaft "Umgekehrter Winkel" umzuschalten und berechnen Sie die Operation neu.
+
+
+
+ Multiple faces in Base Geometry.
+ Mehrere Oberflächen in der Basisgeometrie.
+
+
+
+ Depth settings will be applied to all faces.
+ Tiefeneinstellungen werden auf alle Teilflächen angewendet.
+
+
+
+ EnableRotation property is 'Off'.
+ Die Eigenschaft "Rotation zulassen" ist deaktiviert.
+ Ignoring non-horizontal Face
@@ -1718,6 +1718,16 @@ Wurde auf Grundkörperoberseite erhöht.
Arguments for the Post Processor (specific to the script)Argumente für den Post-Prozessor (abhängig vom gewählten Post-Prozessor)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Zur Berechnung der Werkzeugwege; kleiner erhöht die Genauigkeit, verlangsamt jedoch die Berechnung
+
+
+
+ Compound path of all operations in the order they are processed.
+ Zusammengesetzter Pfad aller Vorgänge in der Reihenfolge, wie sie verarbeitet werden.
+ Collection of tool controllers available for this job.
@@ -1733,21 +1743,11 @@ Wurde auf Grundkörperoberseite erhöht.
An optional description for this jobOptionale Beschreibung für diesen Job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Zur Berechnung der Werkzeugwege; kleiner erhöht die Genauigkeit, verlangsamt jedoch die Berechnung
- Solid object to be used as stock.Festes Objekt das als Bass verwendet werden soll.
-
-
- Compound path of all operations in the order they are processed.
- Zusammengesetzter Pfad aller Vorgänge in der Reihenfolge, wie sie verarbeitet werden.
- Split output into multiple gcode files
@@ -1856,6 +1856,11 @@ Wurde auf Grundkörperoberseite erhöht.
Holds the min Z value of StockHält den minimalen Z-Wert des Grundkörpers
+
+
+ The tool controller that will be used to calculate the path
+ Vermessungspunkt welcher zur Berechnung des Werkzeugweges verwendet wird
+ Make False, to prevent operation from generating code
@@ -1881,11 +1886,6 @@ Wurde auf Grundkörperoberseite erhöht.
Base locations for this operationAusgangspunkt für diese Operation
-
-
- The tool controller that will be used to calculate the path
- Vermessungspunkt welcher zur Berechnung des Werkzeugweges verwendet wird
- Coolant mode for this operation
@@ -1994,16 +1994,6 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
PathPocket
-
-
- Pocket Shape
- Taschenform
-
-
-
- Creates a Path Pocket object from a face or faces
- Erstellt ein Bewegungsbahn Taschen-Objekt von einer oder mehreren Flächen
- Normal
@@ -2054,6 +2044,16 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Final depth set below ZMin of face(s) selected.Gesamttiefe unter ZMin von Fläche(n) ausgewählt.
+
+
+ Pocket Shape
+ Taschenform
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Erstellt ein Bewegungsbahn Taschen-Objekt von einer oder mehreren Flächen
+ 3D Pocket
@@ -2187,16 +2187,16 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Face ProfileFlächen-Profil
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Prüfe die Kantenauswahl und die Anforderungen an die Endtiefe für die Profilerstellung der offenen Kanten.
- For open edges, verify Final Depth for this operation.Überprüfen Sie die endgültige Tiefe für diese Operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Prüfe die Kantenauswahl und die Anforderungen an die Endtiefe für die Profilerstellung der offenen Kanten.
+ Profile based on face or faces
@@ -3467,6 +3467,16 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Path_Dressup
+
+
+ Dress-up
+ Erweiterung
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Erzeugt eine Erweiterung für die ausgewählte Bewegungsbahn
+ Please select one path object
@@ -3486,16 +3496,6 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Please select a Path objectBitte wählen Sie ein Pfadobjekt
-
-
- Dress-up
- Erweiterung
-
-
-
- Creates a Path Dess-up object from a selected path
- Erzeugt eine Erweiterung für die ausgewählte Bewegungsbahn
- Path_DressupAxisMap
@@ -3968,13 +3968,6 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Creates a Path Hop objectErzeugt ein Bewegungsbahn Sprung Objekt
-
-
- The selected object is not a path
-
- Das ausgewählte Objekt ist keine Bewegungsbahn
-
- Please select one path object
@@ -3990,6 +3983,13 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Create HopErzeuge Sprung
+
+
+ The selected object is not a path
+
+ Das ausgewählte Objekt ist keine Bewegungsbahn
+
+ Path_Inspect
@@ -4239,6 +4239,11 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Dem Job wurde kein Basisobjekt zugeordnet.
+ Check the path job for common errors
@@ -4319,11 +4324,6 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Minimum Z HeightMinimale Z-Höhe
-
-
- The Job has no selected Base object.
- Dem Job wurde kein Basisobjekt zugeordnet.
- Maximum Z Height
@@ -4649,11 +4649,6 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Path_ToolController
-
-
- Tool Number to Load
- Lade Werkzeugnummer
- Add Tool Controller to the Job
@@ -4664,6 +4659,11 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Add Tool ControllerWerkzeug Kontroller bearbeiten
+
+
+ Tool Number to Load
+ Lade Werkzeugnummer
+ Path_ToolTable
@@ -4690,11 +4690,6 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Creates a medial line engraving pathErstellt einen medialen Liniengravurpfad
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve benötigt ein Gravurmesser mit Schneitkantenwinkel
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4705,6 +4700,11 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Engraver Cutting Edge Angle must be < 180 degrees.Gravur Schneitkantenwinkel muss < 180 Grad sein.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve benötigt ein Gravurmesser mit Schneitkantenwinkel
+ Path_Waterline
@@ -4739,56 +4739,11 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Save toolbit libraryWerkzeugbibliothek speichern
-
-
- Tooltable JSON (*.json)
- Werkzeugtabelle JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD Werkzeugtabelle (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC Werkzeugtabelle (*.tbl)
- Open tooltableWerkzeugtabelle öffnen
-
-
- Save tooltable
- Werkzeugtabelle speichern
-
-
-
- Rename Tooltable
- Werkzeugtabelle umbenennen
-
-
-
- Enter Name:
- Name eingeben:
-
-
-
- Add New Tool Table
- Neue Werkzeugtabelle hinzufügen
-
-
-
- Delete Selected Tool Table
- Ausgewählte Werkzeugtabelle löschen
-
-
-
- Rename Selected Tool Table
- Ausgewählte Werkzeugtabelle umbenennen
- Tooltable editor
@@ -4999,6 +4954,11 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Werkzeugtabelle XML (XML); HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Werkzeugtabelle speichern
+ Tooltable XML (*.xml)
@@ -5014,6 +4974,46 @@ Wenn es notwendig ist, die endgültige Tiefe manuell einzustellen, wählen Sie b
Object doesn't have a tooltable propertyObjekt besitzt keine Eigenschaft "Werkzeugtabelle"
+
+
+ Rename Tooltable
+ Werkzeugtabelle umbenennen
+
+
+
+ Enter Name:
+ Name eingeben:
+
+
+
+ Add New Tool Table
+ Neue Werkzeugtabelle hinzufügen
+
+
+
+ Delete Selected Tool Table
+ Ausgewählte Werkzeugtabelle löschen
+
+
+
+ Rename Selected Tool Table
+ Ausgewählte Werkzeugtabelle umbenennen
+
+
+
+ Tooltable JSON (*.json)
+ Werkzeugtabelle JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD Werkzeugtabelle (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC Werkzeugtabelle (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_el.ts b/src/Mod/Path/Gui/Resources/translations/Path_el.ts
index ec8b35afce..9e8157c398 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_el.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_el.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedΗ διαδρομή προς αντιγραφή
+
+
+ The base geometry of this toolpath
+ Η γεωμετρία βάσης αυτής της διαδρομής εργαλείων
+ The tool controller that will be used to calculate the pathΟ ελεγκτής εργαλείων που θα χρησιμοποιηθεί για τον υπολογισμό της διαδρομής
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Επιπλέον τιμή απόστασης από το τελικό προφίλ- καλή επιλογή για την πρώτη διαμόρφωση διαδρομής εργαλείων
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Επιπλέον μετατόπιση για την υποβολή αίτησης για τη διαδικασία. Η κατεύθυνση εξαρτάται από τη λειτουργία.
-
-
- The library to use to generate the path
- Η βιβλιοθήκη προς χρήση για την δημιουργία διαδρομής
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectΈνα υλικό για αυτό το αντικείμενο
-
-
- Controls how tool moves around corners. Default=Round
- Ελέγχει τον τρόπο με τον οποίο το εργαλείο κινείται γύρω από τις γωνίες. Προεπιλογή=Κυκλικά
- Maximum distance before a miter join is truncatedΗ μέγιστη απόσταση πριν περικοπεί μια λοξοτομή
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Επιπλέον τιμή απόστασης από το τελικό προφίλ- καλή επιλογή για την πρώτη διαμόρφωση διαδρομής εργαλείων
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- Η γεωμετρία βάσης αυτής της διαδρομής εργαλείων
+
+ The library to use to generate the path
+ Η βιβλιοθήκη προς χρήση για την δημιουργία διαδρομής
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Ελέγχει τον τρόπο με τον οποίο το εργαλείο κινείται γύρω από τις γωνίες. Προεπιλογή=Κυκλικά
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Μη Έγκυρη Γωνία Περικοπής Ακμής %.2f, πρέπει να είναι <90° και >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Μη Έγκυρη Γωνία Περικοπής Ακμής %.2f, πρέπει να είναι <90° και >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresΛίστα απενεργοποιημένων χαρακτηριστικών
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Το χαρακτηριστικό %s.%s δεν δύναται να υποστεί επεξεργασία ως κυκλική οπή - παρακαλώ αφαιρέστε το από την λίστα γεωμετρίας Βάσης.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Παράμετροι για τον Τελικό Επεξεργαστή (συγκεκριμένα για το σενάριο)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Για τον υπολογισμό Διαδρομών· το μικρότερο μέγεθος αυξάνει την ακρίβεια, αλλά επιβραδύνει τον υπολογισμό
+
+
+
+ Compound path of all operations in the order they are processed.
+ Σύνθετη διαδρομή όλων των λειτουργιών με την σειρά που υφίστανται επεξεργασία.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Για τον υπολογισμό Διαδρομών· το μικρότερο μέγεθος αυξάνει την ακρίβεια, αλλά επιβραδύνει τον υπολογισμό
- Solid object to be used as stock.Στερεό αντικείμενο προς χρήση ως απόθεμα.
-
-
- Compound path of all operations in the order they are processed.
- Σύνθετη διαδρομή όλων των λειτουργιών με την σειρά που υφίστανται επεξεργασία.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Ο ελεγκτής εργαλείων που θα χρησιμοποιηθεί για τον υπολογισμό της διαδρομής
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationΟι τοποθεσίες βάσης για αυτήν την λειτουργία
-
-
- The tool controller that will be used to calculate the path
- Ο ελεγκτής εργαλείων που θα χρησιμοποιηθεί για τον υπολογισμό της διαδρομής
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Σχήμα Εσοχής
-
-
-
- Creates a Path Pocket object from a face or faces
- Δημιουργεί μια Εσοχή Διαδρομής από μια όψη ή από όψεις
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Σχήμα Εσοχής
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Δημιουργεί μια Εσοχή Διαδρομής από μια όψη ή από όψεις
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileΠροφίλ Όψης
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Αναδιαμόρφωση
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Δημιουργεί ένα αντικείμενο Αναδιαμόρφωσης Διαδρομής από μια επιλεγμένη διαδρομή
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectΠαρακαλώ επιλέξτε ένα αντικείμενο Διαδρομής
-
-
- Dress-up
- Αναδιαμόρφωση
-
-
-
- Creates a Path Dess-up object from a selected path
- Δημιουργεί ένα αντικείμενο Αναδιαμόρφωσης Διαδρομής από μια επιλεγμένη διαδρομή
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectΔημιουργεί μια Διαδρομή Άλματος
-
-
- The selected object is not a path
-
- Το επιλεγμένο αντικείμενο δεν είναι διαδρομή
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopΔημιουργήστε Άλμα
+
+
+ The selected object is not a path
+
+ Το επιλεγμένο αντικείμενο δεν είναι διαδρομή
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Η εργασία δεν έχει κανένα επιλεγμένο αντικείμενο Βάσης.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- Η εργασία δεν έχει κανένα επιλεγμένο αντικείμενο Βάσης.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Αριθμός Εργαλείου προς Φόρτωση
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerΠροσθέστε Ελεγκτή Εργαλείων
+
+
+ Tool Number to Load
+ Αριθμός Εργαλείου προς Φόρτωση
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Πίνακας εργαλείων JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Πίνακας εργαλείων HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Πίνακας εργαλείων LinuxCNC (*.tbl)
- Open tooltableΆνοιγμα πίνακα εργαλείων
-
-
- Save tooltable
- Αποθήκευση πίνακα εργαλείων
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Πίνακας εργαλείων XML (*.xml);; Πίνακας εργαλείων HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Αποθήκευση πίνακα εργαλείων
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyΤο αντικείμενο δεν έχει κάποια ιδιότητα πίνακα εργαλείων
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Πίνακας εργαλείων JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Πίνακας εργαλείων HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Πίνακας εργαλείων LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_es-AR.qm b/src/Mod/Path/Gui/Resources/translations/Path_es-AR.qm
new file mode 100644
index 0000000000..ef82609d69
Binary files /dev/null and b/src/Mod/Path/Gui/Resources/translations/Path_es-AR.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_es-AR.ts b/src/Mod/Path/Gui/Resources/translations/Path_es-AR.ts
new file mode 100644
index 0000000000..ce31f6c5a5
--- /dev/null
+++ b/src/Mod/Path/Gui/Resources/translations/Path_es-AR.ts
@@ -0,0 +1,6501 @@
+
+
+
+
+ App::Property
+
+
+ Show the temporary path construction objects when module is in DEBUG mode.
+ Muestra los objetos de construcción de ruta temporal cuando el módulo está en modo DEBUG.
+
+
+
+ The direction along which dropcutter lines are created
+ La dirección a lo largo de la cual se crean las líneas del dropcutter
+
+
+
+ Should the operation be limited by the stock object or by the bounding box of the base object
+ En caso de que la operación esté limitada por el objeto de stock o por el cuadro delimitador del objeto base
+
+
+
+ Step over percentage of the drop cutter path
+ Paso sobre el porcentaje de la trayectoria del dropcutter
+
+
+
+ Z-axis offset from the surface of the object
+ Desplazamiento del eje Z desde la superficie del objeto
+
+
+
+ The Sample Interval. Small values cause long wait times
+ El intervalo de muestra. Valores pequeños causan tiempos de espera largos
+
+
+
+ Enable optimization which removes unnecessary points from G-Code output
+ Habilitar la optimización que elimina puntos innecesarios del resultado de G-Code
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños aumentan mucho el tiempo de procesamiento.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños no aumentan mucho el tiempo de procesamiento.
+
+
+
+ The completion mode for the operation: single or multi-pass
+ El modo de finalización para la operación: single o multi-pass
+
+
+
+ The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
+ La dirección que la trayectoria de la herramienta debería recorrer por la pieza: Climb(sentido horario) o Conventional(sentido antihorario)
+
+
+
+ Stop index(angle) for rotational scan
+ Detener índice(ángulo) para el escaneo rotativo
+
+
+
+ Ignore areas that proceed below specified depth.
+ Ignore las áreas que proceden por debajo de la profundidad especificada.
+
+
+
+ Depth used to identify waste areas to ignore.
+ Profundidad usada para identificar las áreas residuales a ignorar.
+
+
+
+ Cut through waste to depth at model edge, releasing the model.
+ Cortar a través de los residuos a profundidad en el borde del modelo, liberando el modelo.
+
+
+
+ Dropcutter lines are created parallel to this axis.
+ Las líneas de Dropcutter se crean paralelas a este eje.
+
+
+
+ Additional offset to the selected bounding box
+ Desfase adicional al cuadro delimitador seleccionado
+
+
+
+ The model will be rotated around this axis.
+ El modelo será rotado alrededor de este eje.
+
+
+
+ Start index(angle) for rotational scan
+ Iniciar índice(ángulo) para el escaneo rotativo
+
+
+
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
+ Planar: Plano, superficie 3D. Rotacional: Escaneo rotacional de 4º ejes.
+
+
+
+ Avoid cutting the last 'N' faces in the Base Geometry list of selected faces.
+ Evita cortar las últimas "N" caras en la lista de Geometría Base de las caras seleccionadas.
+
+
+
+ Do not cut internal features on avoided faces.
+ No corte las características internas en las caras evitadas.
+
+
+
+ Positive values push the cutter toward, or beyond, the boundary. Negative values retract the cutter away from the boundary.
+ Los valores positivos llevan a la herramienta de corte hacia, o más allá, de los límites. Los valores negativos alejan la herramienta de corte del límite.
+
+
+
+ If true, the cutter will remain inside the boundaries of the model or selected face(s).
+ Si es cierto, la herramienta de corte permanecerá dentro de los límites del modelo o de la(s) cara(s) seleccionada(s).
+
+
+
+ Choose how to process multiple Base Geometry features.
+ Elija cómo procesar múltiples características de Geometría Base.
+
+
+
+ Positive values push the cutter toward, or into, the feature. Negative values retract the cutter away from the feature.
+ Los valores positivos mueven la herramienta de corte hacia la función o dentro. Los valores negativos alejan la herramienta de corte de la función.
+
+
+
+ Cut internal feature areas within a larger selected face.
+ Cortar áreas de características internas dentro de una cara más grande seleccionada.
+
+
+
+ Ignore internal feature areas within a larger selected face.
+ Ignorar áreas de características internas dentro de una cara más grande seleccionada.
+
+
+
+ Select the overall boundary for the operation.
+ Seleccione el límite general para la operación.
+
+
+
+ Set the direction for the cutting tool to engage the material: Climb (ClockWise) or Conventional (CounterClockWise)
+ Establezca la dirección de la herramienta de corte para enganchar el material: De subida (ClockWise) o Convencional (CounterClockWise)
+
+
+
+ Set the geometric clearing pattern to use for the operation.
+ Ajustar el patrón de limpieza geométrica a usar para la operación.
+
+
+
+ The yaw angle used for certain clearing patterns
+ El ángulo de guiñada usado para ciertos patrones de limpieza
+
+
+
+ Reverse the cut order of the stepover paths. For circular cut patterns, begin at the outside and work toward the center.
+ Invertir el orden de corte de los caminos de pasada. Para patrones de corte circular, comience en el exterior y trabaje hacia el centro.
+
+
+
+ Set the Z-axis depth offset from the target surface.
+ Definir el desplazamiento de profundidad del eje Z para la superficie objetivo.
+
+
+
+ Complete the operation in a single pass at depth, or mulitiple passes to final depth.
+ Completa la operación en un solo paso a la profundidad, o en múltiples pasadas hasta la profundidad final.
+
+
+
+ Set the start point for the cut pattern.
+ Establecer el punto de inicio para el patrón de corte.
+
+
+
+ Choose location of the center point for starting the cut pattern.
+ Elige la posición del punto central para iniciar el patrón de corte.
+
+
+
+ Profile the edges of the selection.
+ Perfilar aristas de la selección.
+
+
+
+ Set the sampling resolution. Smaller values quickly increase processing time.
+ Establece la resolución de muestreo. Los valores más pequeños aumentan rápidamente el tiempo de procesamiento.
+
+
+
+ Set the stepover percentage, based on the tool's diameter.
+ Establecer el porcentaje de pasada, basado en el diámetro de la herramienta.
+
+
+
+ Enable optimization of linear paths (co-linear points). Removes unnecessary co-linear points from G-Code output.
+ Habilitar la optimización de rutas lineales (puntos colineales). Elimina puntos colineales innecesarios de salida G-Code.
+
+
+
+ Enable separate optimization of transitions between, and breaks within, each step over path.
+ Habilitar la optimización por separado de las transiciones, y las pausas dentro, entre cada paso sobre la ruta.
+
+
+
+ Convert co-planar arcs to G2/G3 gcode commands for `Circular` and `CircularZigZag` cut patterns.
+ Convierte arcos coplanares a comandos gcode G2/G3 para patrones de corte `Circular` y `CircularZigZag`.
+
+
+
+ Collinear and co-radial artifact gaps that are smaller than this threshold are closed in the path.
+ Los huecos de artefactos co-lineales y co-radiales menores que este umbral están cerradas en el camino.
+
+
+
+ Feedback: three smallest gaps identified in the path geometry.
+ Comentarios: los tres gaps más pequeños identificados en la geometría de la ruta.
+
+
+
+ The custom start point for the path of this operation
+ El punto de inicio personalizado para la ruta de esta operación
+
+
+
+ Make True, if specifying a Start Point
+ Hacer verdadero, sí especifica un punto inicial
+
+
+
+ The path to be copied
+ La trayectoria a ser copiada
+
+
+
+ The base geometry of this toolpath
+ La geometría base de esta trayectoria de herramienta
+
+
+
+ The tool controller that will be used to calculate the path
+ El controlador de la herramienta que se utilizará para calcular la trayectoria
+
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor adicional a alejarse del perfil final-bueno para trayectoria de herramienta de desbaste
+
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Angles less than filter angle will not receive corner actions
+ Los ángulos menores al ángulo de filtro, no recibirán acciones de esquina
+
+
+
+ Distance the point trails behind the spindle
+ Distancia de los camino de puntos detras del husillo
+
+
+
+ Height to raise during corner action
+ Altura a levantar durante la acción de la esquina
+
+
+
+ The object to be reached by this hop
+ El objeto que se alcanzará por este salto
+
+
+
+ The Z height of the hop
+ La altura Z del salto
+
+
+
+ X offset between tool and probe
+ Desplazamiento en X entre herramienta y la sonda
+
+
+
+ Y offset between tool and probe
+ Desplazamiento en Y entre herramienta y la sonda
+
+
+
+ Number of points to probe in X direction
+ Número de puntos a sondear en dirección X
+
+
+
+ Number of points to probe in Y direction
+ Número de puntos a sondear en dirección Y
+
+
+
+ The output location for the probe data to be written
+ La ubicación de salida para los datos de sonda a ser escrita
+
+
+
+ Calculate roll-on to path
+ Calcula el Rodamiento hacia la ruta
+
+
+
+ Calculate roll-off from path
+ Calcular el Rodamiento desde la ruta
+
+
+
+ Keep the Tool Down in Path
+ Mantener la herramienta abajo en la ruta
+
+
+
+ Use Machine Cutter Radius Compensation /Tool Path Offset G41/G42
+ Utilice la compensación del radio del cortador de la máquina /Herramienta separación de trayectoria G41/G42
+
+
+
+ Length or Radius of the approach
+ Longitud o Radio del acercamiento
+
+
+
+ Extends LeadIn distance
+ Extiende la distancia LeadIn
+
+
+
+ Extends LeadOut distance
+ Extiende la distancia LeadOut
+
+
+
+ Perform plunges with G0
+ Realizar inmersiones con G0
+
+
+
+ Apply LeadInOut to layers within an operation
+ Aplicar LeadInOut a las capas dentro de una operación
+
+
+
+ Fixture Offset Number
+ Numero de desface de la fijación
+
+
+
+ Make False, to prevent operation from generating code
+ Hacer falso, para evitar la operación generación de código
+
+
+
+ Ramping Method
+ Método de rampa
+
+
+
+ Which feed rate to use for ramping
+ Que velocidad utilizar para movimiento en rampa de avance
+
+
+
+ Custom feedrate
+ Avance personalizado
+
+
+
+ Custom feed rate
+ Avance personalizado
+
+
+
+ Should the dressup ignore motion commands above DressupStartDepth
+ En caso de que el Dressup ignore los comandos de movimiento arriba de DressupStartDepth
+
+
+
+ The depth where the ramp dressup is enabled. Above this ramps are not generated, but motion commands are passed through as is.
+ Profundidad donde está habilitado el dressup de rampa. Por encima de este no se generaron rampas y comandos de movimiento de paso similares.
+
+
+
+ Incremental Drill depth before retracting to clear chips
+ Profundidad de taladrado incremental antes de retraerse para limpiar las virutas
+
+
+
+ Enable pecking
+ Habilitar punteado
+
+
+
+ The time to dwell between peck cycles
+ El tiempo de demora entre los ciclos de re-taladrado
+
+
+
+ Enable dwell
+ Activar la espera
+
+
+
+ Calculate the tip length and subtract from final depth
+ Calcular la longitud de la punta y restar desde profundidad final
+
+
+
+ Controls how tool retracts Default=G98
+ Controla cómo la herramienta se retrae Por defecto=G98
+
+
+
+ The height where feed starts and height during retract tool when path is finished
+ La altura donde el avance empieza y altura durante herramienta retrae cuando la ruta esta terminada
+
+
+
+ Controls how tool retracts Default=G99
+ Controla cómo la herramienta se retrae Por defecto = G99
+
+
+
+ The height where feed starts and height during retract tool when path is finished while in a peck operation
+ La altura donde comienza la alimentación y altura durante la retracción de herramienta cuando finaliza la ruta mientras se está en una operación de punteo
+
+
+
+ How far the drill depth is extended
+ Cómo de lejos se extiende la profundidad del taladro
+
+
+
+ Orientation plane of CNC path
+ Plano de orientación de la ruta CNC
+
+
+
+ Shape to use for calculating Boundary
+ Forma a utilizar para calcular el límite
+
+
+
+ Clear edges of surface (Only applicable to BoundBox)
+ Borrar aristas de la superficie (sólo aplicable a BoundBox)
+
+
+
+ Exclude milling raised areas inside the face.
+ Excluir las zonas de fresado ascendente dentro de la cara.
+
+
+
+ Smaller values yield a finer, more accurate the mesh. Smaller values increase processing time a lot.
+ Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños incrementan mucho el tiempo de procesamiento.
+
+
+
+ Smaller values yield a finer, more accurate the mesh. Smaller values do not increase processing time much.
+ Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños no aumentan mucho el tiempo de procesamiento.
+
+
+
+ Select the algorithm to use: OCL Dropcutter*, or Experimental (Not OCL based).
+ Seleccione el algoritmo a utilizar: OCL Dropcutter*, o Experimental (no basado en OCL).
+
+
+
+ Set to clear last layer in a `Multi-pass` operation.
+ Establecer para borrar la última capa de una operación `Multi-pass`.
+
+
+
+ Ignore outer waterlines above this height.
+ Ignorar líneas de agua exterior sobre esta altura.
+
+
+
+ The base object this collision refers to
+ El objeto base a que esta colisión se refiere
+
+
+
+ Enter custom start point for slot path.
+ Introduzca el punto de inicio personalizado para la trayectoria del hueco.
+
+
+
+ Enter custom end point for slot path.
+ Introduzca el punto final personalizado para la trayectoria del hueco.
+
+
+
+ Positive extends the beginning of the path, negative shortens.
+ Un valor positivo extiende el comienzo de la trayectoria, un valor negativo la acorta.
+
+
+
+ Positive extends the end of the path, negative shortens.
+ Un valor positivo extiende el final de la trayectoria, un valor negativo la acorta.
+
+
+
+ Choose the path orientation with regard to the feature(s) selected.
+ Elija la orientación de la trayectoria teniendo en cuenta la(s) característica(s) seleccionada(s).
+
+
+
+ Choose what point to use on the first selected feature.
+ Elija el punto a utilizar en el primer elemento seleccionado.
+
+
+
+ Choose what point to use on the second selected feature.
+ Elija el punto a utilizar en el segundo elemento seleccionado.
+
+
+
+ For arcs/circlular edges, offset the radius for the path.
+ Para arcos/bordes circulares, desplazar el radio de la trayectoria.
+
+
+
+ Enable to reverse the cut direction of the slot path.
+ Activar para invertir la dirección de corte de la trayectoria del hueco.
+
+
+
+ Use adaptive algorithm to eliminate excessive air milling above planar pocket top.
+ Utilice un algoritmo adaptativo para eliminar el exceso de fresado al aire sobre la parte superior del cajeado plano.
+
+
+
+ Use adaptive algorithm to eliminate excessive air milling below planar pocket bottom.
+ Utilice un algoritmo adaptativo para eliminar el exceso de fresado al aire debajo del fondo del cajeado plano.
+
+
+
+ Process the model and stock in an operation with no Base Geometry selected.
+ Procese el modelo y el stock en una operación sin Geometría Base seleccionada.
+
+
+
+ The direction that the toolpath should go around the part ClockWise (CW) or CounterClockWise (CCW)
+ La dirección en la que la ruta de herramienta debe ir alrededor de la pieza Sentido horario (CW) o Sentido Antihorario (CCW)
+
+
+
+ Extra offset to apply to the operation. Direction is operation dependent.
+ Desfase extra para aplicar a la operación. La dirección es dependiente de la operación.
+
+
+
+ Start pocketing at center or boundary
+ Empezar vaciando el centro o el limite
+
+
+
+ Percent of cutter diameter to step over on each pass
+ Por ciento del diámetro de la herramienta de corte para el sobre paso en cada pasada
+
+
+
+ Angle of the zigzag pattern
+ Ángulo del patrón zigzag
+
+
+
+ Clearing pattern to use
+ Patrón de limpieza a utilizar
+
+
+
+ Use 3D Sorting of Path
+ Usar clasificación 3D de ruta
+
+
+
+ Attempts to avoid unnecessary retractions.
+ Intenta evitar retracciones innecesarias.
+
+
+
+ Add Optional or Mandatory Stop to the program
+ Añadir paro obligatorio u opcional al programa
+
+
+
+ The path(s) to array
+ Trayectoria/s a matriz
+
+
+
+ Pattern method
+ Método de patrón
+
+
+
+ The spacing between the array copies in Linear pattern
+ Espaciado entre las copias de la matriz en patrón Lineal
+
+
+
+ The number of copies in X direction in Linear pattern
+ Número de copias en dirección X, en patrón Lineal
+
+
+
+ The number of copies in Y direction in Linear pattern
+ El número de copias en dirección Y en el patrón Lineal
+
+
+
+ Total angle in Polar pattern
+ Ángulo total en patrón Polar
+
+
+
+ The number of copies in Linear 1D and Polar pattern
+ Número de copias en patrón lineal 1D y Polar
+
+
+
+ The centre of rotation in Polar pattern
+ Centro de rotación en patrón Polar
+
+
+
+ Make copies in X direction before Y in Linear 2D pattern
+ Hace copias en dirección X antes de Y en patrón Lineal 2D
+
+
+
+ Percent of copies to randomly offset
+ Porcentaje de copias a desplazar aleatoriamente
+
+
+
+ Maximum random offset of copies
+ Máximo desplazamiento aleatorio de copias
+
+
+
+ Arrays of paths having different tool controllers are handled according to the tool controller of the first path.
+ Las matrices de rutas con diferentes controladores de herramientas son manejadas de acuerdo al controlador de herramienta de la primera ruta.
+
+
+
+ A material for this object
+ Un material para este objeto
+
+
+
+ Maximum distance before a miter join is truncated
+ Distancia máxima antes de que una Unión de inglete este truncada
+
+
+
+ Profile holes as well as the outline
+ Perfilar agujeros así como su contorno
+
+
+
+ Profile the outline
+ Perfil del contorno
+
+
+
+ Profile round holes
+ Agujeros redondos de perfil
+
+
+
+ Side of edge that tool should cut
+ Lado del borde que la herramienta debe cortar
+
+
+
+ Make True, if using Cutter Radius Compensation
+ Hacer verdadero, sí se utiliza la compensación de cortador de radio
+
+
+
+ The library to use to generate the path
+ La biblioteca a usar para generar la trayectoria
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla cómo se mueve la herramienta en las esquinas. Por defecto = Redondo
+
+
+
+ Enable rotation to gain access to pockets/areas not normal to Z axis.
+ Habilita la rotación para obtener acceso a vaciados/áreas no normales al eje Z.
+
+
+
+ Reverse direction of pocket operation.
+ Dirección inversa de la operación de vaciado.
+
+
+
+ Attempt the inverse angle for face access if original rotation fails.
+ Intenta el ángulo inverso para el acceso a la cara si la rotación original falla.
+
+
+
+ Inverse the angle. Example: -22.5 -> 22.5 degrees.
+ Invertir el ángulo. Ejemplo: -22.5 -> 22.5 grados.
+
+
+
+ Enforce the Z-depth of the selected face as the lowest value for final depth. Higher user values will be observed.
+ Forzar la profundidad Z de la cara seleccionada como el valor más bajo para la profundidad final. Se observarán valores de usuario más altos.
+
+
+
+ Extend the profile clearing beyond the Extra Offset.
+ Extender el espacio de separación del perfil más allá de la compensación de distancia extra.
+
+
+
+ The active tool
+ La herramienta activa
+
+
+
+ The speed of the cutting spindle in RPM
+ Velocidad del husillo de corte en RPM
+
+
+
+ Direction of spindle rotation
+ Dirección de rotación del eje
+
+
+
+ Feed rate for vertical moves in Z
+ Avance para los movimientos verticales en Z
+
+
+
+ Feed rate for horizontal moves
+ Velocidad de avance para movimientos horizontales
+
+
+
+ Rapid rate for vertical moves in Z
+ Avance rápido para movimientos verticales en Z
+
+
+
+ Rapid rate for horizontal moves
+ Avance rápido para movimientos horizontales
+
+
+
+ The tool used by this controller
+ La herramienta utilizada por este controlador
+
+
+
+ The Sample Interval. Small values cause long wait
+ El intervalo de muestra. Valores pequeños causan largas esperas
+
+
+
+ The gcode to be inserted
+ El gcode se insertará
+
+
+
+ How far the cutter should extend past the boundary
+ Hasta qué punto el cortador debe extenderse más allá del limite
+
+
+
+ The Height offset number of the active tool
+ El numero de altura de desface de la herramienta activa
+
+
+
+ The first height value in Z, to rapid to, before making a feed move in Z
+ El primer valor de la altura de Z, para rápido, antes de hacer un movimiento de avance en Z
+
+
+
+ The NC output file for this project
+ El archivo de salida NC para este proyecto
+
+
+
+ Select the Post Processor
+ Seleccione el postprocesador
+
+
+
+ Arguments for the Post Processor (specific to the script)
+ Argumentos del postprocesador (específico para la secuencia de comandos)
+
+
+
+ Name of the Machine that will use the CNC program
+ Nombre de la máquina que va a utilizar el programa CNC
+
+
+
+ The tooltable used for this CNC program
+ La mesa de herramientas utilizada para este programa CNC
+
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Para calcular Trayectorias; más pequeñas aumenta la precisión, pero retrasa de cómputo
+
+
+
+ The base geometry of this object
+ La geometría base de este objeto
+
+
+
+ The library or Algorithm used to generate the path
+ La biblioteca o algoritmo utilizado para generar la trayectoria
+
+
+
+ The tool controller to use
+ El controlador de herramienta a utilizar
+
+
+
+ Rapid Safety Height between locations.
+ Altura de seguridad rápida entre dos puntos.
+
+
+
+ The vertex index to start the path from
+ El índice de vértice para iniciar trayectoria desde
+
+
+
+ An optional comment for this Operation
+ Un comentario opcional para esta operación
+
+
+
+ The base geometry for this operation
+ La geometría para esta operación
+
+
+
+ Base locations for this operation
+ Puntos base para esta operación
+
+
+
+ extra allowance from part width
+ tolerancia extra de ancho de pieza
+
+
+
+ Extra allowance from part width
+ Tolerancia extra de ancho de pieza
+
+
+
+ The base object this represents
+ El objeto base que esto representa
+
+
+
+ The base Shape of this toolpath
+ La Forma base de esta trayectoria de herramienta
+
+
+
+ An optional description of this compounded operation
+ Una descripción opcional de esta operación compuesta
+
+
+
+ The safe height for this operation
+ La altura de seguridad para esta operación
+
+
+
+ The retract height, above top surface of part, between compounded operations inside clamping area
+ La altura de retracción, por encima de la superficie superior de la parte, entre las operaciones compuestas dentro de área de sujeción
+
+
+
+ An optional comment for this Contour
+ Un comentario opcional para este Contorno
+
+
+
+ Extra value to stay away from final Contour- good for roughing toolpath
+ Valor extra para alejarse del contorno final-Bueno para trayectorias de desbaste
+
+
+
+ The distance between the face and the path
+ La distancia entre la cara y la trayectoria
+
+
+
+ The type of the first move
+ El tipo del primer movimiento
+
+
+
+ The height to travel at between loops
+ La altura para recorrer entre ciclos
+
+
+
+ Perform only one loop or fill the whole shape
+ Realizar sólo un ciclo o llena la forma entera
+
+
+
+ Path
+
+
+ %s is not a Base Model object of the job %s
+ %s No es un objeto del modelo de base del trabajo %s
+
+
+
+ Base shape %s already in the list
+ Forma base %s ya en la lista
+
+
+
+ Ignoring vertex
+ Ignorando vértice
+
+
+
+ Edit
+ Editar
+
+
+
+ Didn't find job %s
+ No encontro el trabajo %s
+
+
+
+ Illegal arc: Start and end radii not equal
+ Arco ilegal: Radio inicial y final no igual
+
+
+
+ Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+ Ángulo de corte no válido %.2f, debe ser >0° y <=180°
+
+
+
+ Legacy Tools not supported
+ Herramientas antiguas no soportadas
+
+
+
+ Selected tool is not a drill
+ La herramienta seleccionada no es perforar
+
+
+
+ Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+ Ángulo del borde de corte no válido %.2f, Debe ser >0° and <=180°
+
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Angulo de esquina de corte inválido %.2f, debe ser <90º y >=0º
+
+
+
+ Cutting Edge Angle (%.2f) results in negative tool tip length
+ Angulo de esquina de corte (%.2f) resulta en de una longitud de punta de la herramienta negativa
+
+
+
+ Choose a writable location for your toolbits
+ Elige una ubicación con permiso de escritura para tus toolbits
+
+
+
+ No parent job found for operation.
+ Ningun trabajo padre encontrado para la operación.
+
+
+
+ Parent job %s doesn't have a base object
+ %s trabajo padre no tiene un objeto base
+
+
+
+ No coolant property found. Please recreate operation.
+ No se ha encontrado la propiedad llamada refrigerante. Por favor, vuelva a reformular la operación.
+
+
+
+ No Tool Controller is selected. We need a tool to build a Path.
+ No se ha seleccionado ningún Control de Herramienta. Se necesita una herramienta para construir una trayectoria.
+
+
+
+ No Tool found or diameter is zero. We need a tool to build a Path.
+ No se ha encontrado ninguna Herramienta o el diámetro de la misma es cero. Se necesita una herramienta para construir una trayectoria.
+
+
+
+ No Tool Controller selected.
+ Herramienta de control no seleccionada.
+
+
+
+ Tool Error
+ Error de herramienta
+
+
+
+ Tool Controller feedrates required to calculate the cycle time.
+ Se requieren las velocidades de avance del Control de Herramienta para el cálculo del tiempo de ciclo.
+
+
+
+ Feedrate Error
+ Error de avance
+
+
+
+ Add Tool Controller Rapid Speeds on the SetupSheet for more accurate cycle times.
+ Añadir Velocidades Rápidas del Control de Herramienta en la Hoja de Configuración para cálculos de tiempos de ciclo más precisos.
+
+
+
+ Cycletime Error
+ Error de tiempo de ciclo
+
+
+
+ Base object %s.%s already in the list
+ Objeto base %s.%s ya en la lista
+
+
+
+ Base object %s.%s rejected by operation
+ Objeto base %s.%s rechazado por operación
+
+
+
+ Heights
+ Alturas
+
+
+
+ Diameters
+ Diametros
+
+
+
+ AreaOp Operation
+ Operación AreaOp
+
+
+
+ Uncreate AreaOp Operation
+ Sin crear operación AreaOp
+
+
+
+ Pick Start Point
+ Elegir Punto de Inicio
+
+
+
+ A planar adaptive start is unavailable. The non-planar will be attempted.
+ No está disponible un inicio adaptativo plano. El no-planar se intentará.
+
+
+
+ The non-planar adaptive start is also unavailable.
+ El inicio adaptativo no-planar tampoco está disponible.
+
+
+
+ Invalid Filename
+ Nombre de archivo no válido
+
+
+
+ List of disabled features
+ Lista de Características desactivadas
+
+
+
+ Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
+ %s.%s función no puede ser procesada como un agujero circular - por favor eliminar de la lista de Base de la geometría.
+
+
+
+ Unable to create path for face(s).
+ No se puede crear la ruta para la cara(s).
+
+
+
+ Engraving Operations
+ Operaciones de grabado
+
+
+
+ 3D Operations
+ Operaciones 3D
+
+
+
+ Project Setup
+ Configuración del Proyecto
+
+
+
+ Tool Commands
+ Comandos de Herramienta
+
+
+
+ New Operations
+ Nuevas Operaciones
+
+
+
+ Path Modification
+ Modificación de ruta
+
+
+
+ Helpful Tools
+ Herramientas útiles
+
+
+
+ &Path
+ &Trayectoria
+
+
+
+ Path Dressup
+ Aspecto de Ruta
+
+
+
+ Supplemental Commands
+ Comandos suplementarios
+
+
+
+ Specialty Operations
+ Operaciones de Especialidad
+
+
+
+ Utils
+ Utilidades
+
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ El diámetro del agujero puede ser inexacto debido a la teselación en la cara. Considere seleccionar la arista del agujero.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Girado a 'InverseAngle' para intentar acceder.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Seleccione siempre el borde inferior del agujero cuando utilice una arista.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Profundidad inicial <= profundidad de la cara.
+Aumenta hasta el valor superior.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Las funcional(es) seleccionada(s) requieren 'Activar rotación: A(x)' para acceso.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Característica(s) seleccionada(s) requieren 'Activar Rotación: B(y)' para acceso.
+
+
+
+ Face appears misaligned after initial rotation.
+ La cara parece estar mal alineada después de la rotación inicial.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Considere alternar la propiedad 'InverseAngle' y volver a calcular.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiples caras en Geometría Base.
+
+
+
+ Depth settings will be applied to all faces.
+ La configuración de profundidad se aplicará a todas las caras.
+
+
+
+ EnableRotation property is 'Off'.
+ La Propiedad ActivarRotacion es 'Off'.
+
+
+
+ Ignoring non-horizontal Face
+ Ignorar cara no horizontal
+
+
+
+
+<br>Pocket is based on extruded surface.
+
+<br>El vaciado se basa en la superficie extruida.
+
+
+
+
+<br>Bottom of pocket might be non-planar and/or not normal to spindle axis.
+
+<br>La parte inferior de la cavidad podría ser no-planar y/o no es normal que el eje del husillo.
+
+
+
+
+<br>
+<br><i>3D pocket bottom is NOT available in this operation</i>.
+
+<br>
+<br><i>El fondo de la cavidad 3D no está disponible en esta operación</i>.
+
+
+
+ Processing subs individually ...
+ Procesando subs individualmente ...
+
+
+
+ Consider toggling the InverseAngle property and recomputing the operation.
+ Considere alternar la propiedad InverseAngle y volver a calcular la operación.
+
+
+
+ Verify final depth of pocket shaped by vertical faces.
+ Verificar la profundidad final del vaciado formado de caras verticales.
+
+
+
+ Depth Warning
+ Advertencia de profundidad
+
+
+
+ Processing model as a whole ...
+ Procesando modelo en su conjunto ...
+
+
+
+ Can not identify loop.
+ No se puede identificar el bucle.
+
+
+
+ Selected faces form loop. Processing looped faces.
+ Las caras seleccionadas forman bucle. Procesando caras en bucle.
+
+
+
+ Applying inverse angle automatically.
+ Aplica automáticamente el ángulo inverso.
+
+
+
+ Applying inverse angle manually.
+ Aplicando ángulo inverso manualmente.
+
+
+
+ Rotated to inverse angle.
+ Rotado al ángulo inverso.
+
+
+
+ this object already in the list
+
+ este objeto ya está en la lista
+
+
+
+
+ The Job Base Object has no engraveable element. Engraving operation will produce no output.
+ El objeto de Base de trabajo no tiene ningún elemento grabable. La operación de grabado no producirá ninguna salida.
+
+
+
+ Create a Contour
+ Crear un Contorno
+
+
+
+ Please select features from the Job model object
+
+ Seleccione características en el objeto de modelo de trabajo
+
+
+
+
+ Create a Profile
+ Crea un perfil
+
+
+
+ Create a Profile based on edge selection
+ Crear un perfil basado en la selección de una arista
+
+
+
+ PathAdaptive
+
+
+ Extend Outline error
+ Error de esquema extendido
+
+
+
+ Adaptive
+ Adaptativo
+
+
+
+ PathAreaOp
+
+
+ job %s has no Base.
+ trabajo %s no tiene ninguna Base.
+
+
+
+ no job for op %s found.
+ no hay trabajo para operación %s encontrada.
+
+
+
+ PathArray
+
+
+ No base objects for PathArray.
+ No hay objetos base para ruta.
+
+
+
+ Arrays of paths having different tool controllers are handled according to the tool controller of the first path.
+ Las matrices de rutas con diferentes controladores de herramientas son manejadas de acuerdo al controlador de herramienta de la primera ruta.
+
+
+
+ PathCustom
+
+
+ The gcode to be inserted
+ El gcode se insertará
+
+
+
+ The tool controller that will be used to calculate the path
+ El controlador de la herramienta que se utilizará para calcular la trayectoria
+
+
+
+ PathDeburr
+
+
+ The selected tool has no CuttingEdgeAngle property. Assuming Endmill
+
+ La herramienta seleccionada no tiene propiedad CortingEdgeAngle. Asumiendo Endmill
+
+
+
+
+ The desired width of the chamfer
+ El ancho deseado del chaflán
+
+
+
+ The additional depth of the tool path
+ La profundidad adicional de la herramienta de trayectoria
+
+
+
+ The selected tool has no FlatRadius and no TipDiameter property. Assuming {}
+
+ La herramienta seleccionada no tiene FlatRadius ni propiedad de TipDiameter. Suponiendo {}
+
+
+
+
+ How to join chamfer segments
+ Cómo unir segmentos de chaflán
+
+
+
+ Direction of Operation
+ Dirección de la operación
+
+
+
+ Side of Operation
+ Cara de la operación
+
+
+
+ Select the segment, there the operations starts
+ Seleccione el segmento, allí comienza la operación
+
+
+
+ Deburr
+ Desbarbar
+
+
+
+ Creates a Deburr Path along Edges or around Faces
+ Crea una ruta de Desbarbado a lo largo de las Aristas o alrededor de Caras
+
+
+
+ PathDressup_HoldingTags
+
+
+ Edit HoldingTags Dress-up
+ Editar HoldingTags Dress-up
+
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Width of tags.
+ Anchura de las etiquetas.
+
+
+
+ Height of tags.
+ Altura de las etiquetas.
+
+
+
+ Angle of tag plunge and ascent.
+ Ángulo de etiqueta penetración y ascenso.
+
+
+
+ Radius of the fillet for the tag.
+ Radio del redondeo de la etiqueta.
+
+
+
+ Locations of insterted holding tags
+ Localización de insertar etiquetas de espera
+
+
+
+ Ids of disabled holding tags
+ Identificadores de las etiquetas de subjección inhabilitatas
+
+
+
+ Factor determining the # segments used to approximate rounded tags.
+ Factor que determina los segmentos # utilizados para aproximar etiquetas redondeadas.
+
+
+
+ Cannot insert holding tags for this path - please select a Profile path
+
+ No puede insertar etiquetas de retención para esta trayectoria - por favor seleccione una ruta de trayectoria
+
+
+
+
+ PathEngrave
+
+
+ Engrave
+ Grabar
+
+
+
+ Creates an Engraving Path around a Draft ShapeString
+ Crea una trayectoria de grabado alrededor de un croquis de cadena de texto
+
+
+
+ Additional base objects to be engraved
+ Objetos base adicionales para ser grabados
+
+
+
+ The vertex index to start the path from
+ El índice de vértice para iniciar trayectoria desde
+
+
+
+ PathFeatureExtensions
+
+
+ Click to enable Extensions
+ Clic para activar Extensiones
+
+
+
+ Click to include Edges/Wires
+ Clic para incluir Aristas/Alambres
+
+
+
+ Extensions enabled
+ Extensiones habilitadas
+
+
+
+ Including Edges/Wires
+ Incluyendo Aristas/Alambres
+
+
+
+ Waterline error
+ Error de línea de agua
+
+
+
+ PathGeom
+
+
+ face %s not handled, assuming not vertical
+ cara %s no manejada, asumiendo no vertical
+
+
+
+ edge %s not handled, assuming not vertical
+ arista %s que no se maneja, asumiendo no vertical
+
+
+
+ isVertical(%s) not supported
+ isVertical(%s) no soportado
+
+
+
+ isHorizontal(%s) not supported
+ isHorizontal(%s) no soportado
+
+
+
+ %s not support for flipping
+ %s no es compatible para voltear
+
+
+
+ %s not supported for flipping
+ %s no es compatible para voltear
+
+
+
+ Zero working area to process. Check your selection and settings.
+ No hay áreas activas que procesar. Comprueba tu selección y configuraciones.
+
+
+
+ PathGui
+
+
+ Cannot find property %s of %s
+ No puede encontrar propiedad %s de %s
+
+
+
+ %s has no property %s (%s))
+ %s no tiene ninguna propiedad %s (%s))
+
+
+
+ Tool Error
+ Error de herramienta
+
+
+
+ Feedrate Error
+ Error de avance
+
+
+
+ Cycletime Error
+ Error de tiempo de ciclo
+
+
+
+ PathHelix
+
+
+ The direction of the circular cuts, ClockWise (CW), or CounterClockWise (CCW)
+ La dirección de los cortes circulares, Sentido horario (CW), o Sentido antihorario (CCW)
+
+
+
+ The direction of the circular cuts, clockwise (CW), or counter clockwise (CCW)
+ La dirección de los cortes circulares, en sentido horario (CW), o contrario a las agujas del reloj (CCW)
+
+
+
+ Start cutting from the inside or outside
+ Iniciar el corte desde el interior o exterior
+
+
+
+ Radius increment (must be smaller than tool diameter)
+ Incremento de radio (debe ser menor que el diámetro de la herramienta)
+
+
+
+ Starting Radius
+ Radio inicial
+
+
+
+ Helix
+ Hélice
+
+
+
+ Creates a Path Helix object from a features of a base object
+ Crea un objeto de trayectoria de hélice de características de un objeto base
+
+
+
+ PathJob
+
+
+ Unsupported stock object %s
+ Tipo de objeto stock no soportado %s
+
+
+
+ Unsupported stock type %s (%d)
+ No soportado tipo stock %s (%d)
+
+
+
+ Stock not from Base bound box!
+ ¡Stock no desde la Base de caja atada!
+
+
+
+ Stock not a box!
+ No es una caja stock!
+
+
+
+ Stock not a cylinder!
+ No es un cilindro stock!
+
+
+
+ The NC output file for this project
+ El archivo de salida NC para este proyecto
+
+
+
+ Select the Post Processor
+ Seleccione el postprocesador
+
+
+
+ Arguments for the Post Processor (specific to the script)
+ Argumentos del postprocesador (específico para la secuencia de comandos)
+
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Para calcular Trayectorias; más pequeñas aumenta la precisión, pero retrasa de cómputo
+
+
+
+ Compound path of all operations in the order they are processed.
+ Componer trayectorial de todas las operaciones en el orden en que se procesan.
+
+
+
+ Collection of tool controllers available for this job.
+ Colección de controladores de herramienta disponibles para este trabajo.
+
+
+
+ Last Time the Job was post-processed
+ Última vez que el Trabajo fue post-procesado
+
+
+
+ An optional description for this job
+ Una descripción opcional para este trabajo
+
+
+
+ Solid object to be used as stock.
+ Objeto sólido para ser utilizado como stock.
+
+
+
+ Split output into multiple gcode files
+ Dividir la salida en múltiples archivos gcode
+
+
+
+ If multiple WCS, order the output this way
+ Si hay varios WCS, ordena la salida de esta manera
+
+
+
+ The Work Coordinate Systems for the Job
+ Los Sistemas de Coordenadas de Trabajo para el Trabajo
+
+
+
+ SetupSheet holding the settings for this job
+ SetupSheet manteniendo la configuración para este trabajo
+
+
+
+ The base objects for all operations
+ Los objetos base para todas las operaciones
+
+
+
+ Collection of all tool controllers for the job
+ Colección de todos los controladores de herramientas para el trabajo
+
+
+
+ Unsupported PathJob template version %s
+ No soportada plantilla PathJob versión %s
+
+
+
+ Solids
+ Sólidos
+
+
+
+ 2D
+ 2D
+
+
+
+ Jobs
+ Trabajos
+
+
+
+ Base -/+ %.2f/%.2f %.2f/%.2f %.2f/%.2f
+ Base-/ + %.2f/%.2f %.2f/%.2f %.2f/%.2f
+
+
+
+ Box: %.2f x %.2f x %.2f
+ Caja: %.2f x %.2f x %.2f
+
+
+
+ Cylinder: %.2f x %.2f
+ Cilindro: %.2f x %.2f
+
+
+
+ Unsupported stock type
+ Tipo de stock no compatible
+
+
+
+ Select Output File
+ Seleccionar Archivo de Salida
+
+
+
+ PathOp
+
+
+ The base geometry for this operation
+ La geometría para esta operación
+
+
+
+ Holds the calculated value for the StartDepth
+ Contiene el valor calculado para StartDepth
+
+
+
+ Holds the calculated value for the FinalDepth
+ Mantiene el valor calculado para FinalDepth
+
+
+
+ Holds the diameter of the tool
+ Mantén el diámetro de la herramienta
+
+
+
+ Holds the max Z value of Stock
+ Mantiene el valor Z máximo de Stock
+
+
+
+ Holds the min Z value of Stock
+ Mantiene el valor Z mínimo de Stock
+
+
+
+ The tool controller that will be used to calculate the path
+ El controlador de la herramienta que se utilizará para calcular la trayectoria
+
+
+
+ Make False, to prevent operation from generating code
+ Hacer falso, para evitar la operación generación de código
+
+
+
+ An optional comment for this Operation
+ Un comentario opcional para esta operación
+
+
+
+ User Assigned Label
+ Etiqueta de usuario asignado
+
+
+
+ Operations Cycle Time Estimation
+ Estimación del Tiempo del Ciclo de Operaciones
+
+
+
+ Base locations for this operation
+ Puntos base para esta operación
+
+
+
+ Coolant mode for this operation
+ Modo de Refrigerante para esta operación
+
+
+
+ Starting Depth of Tool- first cut depth in Z
+ Profundidad inicial de la herramienta-primer corte en profundidad en Z
+
+
+
+ Final Depth of Tool- lowest value in Z
+ Profundidad final de la herramienta- valor mas bajo en Z
+
+
+
+ Starting Depth internal use only for derived values
+ Profundidad inicial solo para uso interno de valores derivados
+
+
+
+ Incremental Step Down of Tool
+ Paso incremental hacia abajo de la herramienta
+
+
+
+ Maximum material removed on final pass.
+ Máximo material removido en el paso final.
+
+
+
+ The height needed to clear clamps and obstructions
+ La altura necesaria para tener libre de sujeciones y obstrucciones
+
+
+
+ Rapid Safety Height between locations.
+ Altura de seguridad rápida entre dos puntos.
+
+
+
+ The start point of this path
+ Punto de partida de esta trayectoria
+
+
+
+ Make True, if specifying a Start Point
+ Hacer verdadero, sí especifica un punto inicial
+
+
+
+ Lower limit of the turning diameter
+ Límite inferior del diámetro de giro
+
+
+
+ Upper limit of the turning diameter.
+ Límite superior del diámetro de giro.
+
+
+
+ Coolant option for this operation
+ Opción de Refrigerante para esta operación
+
+
+
+ Base Geometry
+ Base de la Geometría
+
+
+
+ Base Location
+ Ubicación Base
+
+
+
+ FinalDepth cannot be modified for this operation.
+If it is necessary to set the FinalDepth manually please select a different operation.
+ FinalDepth no se puede modificar para esta operación. Si es necesario ajustar manualmente el FinalDepth por favor, seleccione una operación diferente.
+
+
+
+ Depths
+ Profundidades
+
+
+
+ Operation
+ Operación
+
+
+
+ Job Cycle Time Estimation
+ Estimación del Tiempo de Ciclo de Tarea
+
+
+
+ PathOpGui
+
+
+ Mulitiple operations are labeled as
+ Múltiples operaciones están etiquetadas así
+
+
+
+ PathPocket
+
+
+ Normal
+ Normal
+
+
+
+ X
+ X
+
+
+
+ Y
+ Y
+
+
+
+ Pocket does not support shape %s.%s
+ El vaciado no admite la forma %s.%s
+
+
+
+ Face might not be within rotation accessibility limits.
+ La cara podría no estar dentro de los límites de accesibilidad de rotación.
+
+
+
+ Vertical faces do not form a loop - ignoring
+ Las caras verticales no forman un ciclo - ignorar
+
+
+
+ Pass Extension
+ Ampliación de pasada
+
+
+
+ The distance the facing operation will extend beyond the boundary shape.
+ La distancia de la operación de refrendado se extenderá más allá de la forma límite.
+
+
+
+ Choose how to process multiple Base Geometry features.
+ Elija cómo procesar múltiples características de Geometría Base.
+
+
+
+ Final depth set below ZMin of face(s) selected.
+ Profundidad final por debajo de ZMin de la(s) cara(s) seleccionada(s).
+
+
+
+ Pocket Shape
+ Forma de Desvaste
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea la trayectoria de un objeto de vaciado desde una cara o caras
+
+
+
+ 3D Pocket
+ Desvaste 3D
+
+
+
+ Creates a Path 3D Pocket object from a face or faces
+ Crea un objeto trayectoria de vaciado 3D desde una cara o caras
+
+
+
+ Adaptive clearing and profiling
+ Limpieza y perfilado adaptativo
+
+
+
+ Generating toolpath with libarea offsets.
+
+ Generación de trayectoria de herramienta con desplazamientos libarea.
+
+
+
+
+ Pocket
+ Hueco
+
+
+
+ PathPocketShape
+
+
+ Default length of extensions.
+ Longitud de extensiones por defecto.
+
+
+
+ List of features to extend.
+ Lista de operaciones a ampliar.
+
+
+
+ When enabled connected extension edges are combined to wires.
+ Cuando esta activado las aristas de extensión conectadas se combinan con los cables.
+
+
+
+ Face appears to NOT be horizontal AFTER rotation applied.
+ La cara parece NO ser horizontal DESPUES de aplicar la rotación.
+
+
+
+ Start Depth is lower than face depth. Setting to
+ Profundidad de inicio inferior a la profundidad de la cara. Ajustando a
+
+
+
+ Uses the outline of the base geometry.
+ Utiliza el contorno de la geometría de base.
+
+
+
+ Start Depth is lower than face depth. Setting to:
+ Profundidad de Inicio inferior a la profundidad de la cara. Ajustando a:
+
+
+
+ PathProfile
+
+
+ New property added to
+ Nueva propiedad añadida a
+
+
+
+ Check its default value.
+ Compruebe su valor predeterminado.
+
+
+
+ The selected edge(s) are inaccessible. If multiple, re-ordering selection might work.
+ La(s) arista(s) seleccionada(s) es(son) inaccesible(s). Si son múltiples, la selección de reordenación podría funcionar.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiples caras en Geometría Base.
+
+
+
+ Depth settings will be applied to all faces.
+ La configuración de profundidad se aplicará a todas las caras.
+
+
+
+ Found a selected object which is not a face. Ignoring:
+ Se encontró un objeto seleccionado que no es una cara. Ignorando:
+
+
+
+ No ExpandProfile support for ArchPanel models.
+ No hay soporte de Perfil Ampliado para modelos con Muros Arqueados.
+
+
+
+ failed to return opening type.
+ error al devolver el tipo de perfil de inicio.
+
+
+
+ Failed to extract offset(s) for expanded profile.
+ Fallo al extraer el/los intervalo(s) para el perfil ampliado.
+
+
+
+ Failed to expand profile.
+ Error al expandir el perfil.
+
+
+
+ Please set to an acceptable value greater than zero.
+ Por favor, establezca un valor aceptable mayor que cero.
+
+
+
+ The tool number in use
+ El número de la herramienta en uso
+
+
+
+ Face Profile
+ Perfil de Cara
+
+
+
+ For open edges, verify Final Depth for this operation.
+ Para los bordes abiertos, verifique la Profundidad Final para esta operación.
+
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Compruebe la selección de bordes y los requisitos de Profundidad Final para los perfiles de los bordes abiertos.
+
+
+
+ Profile based on face or faces
+ Perfil basado en la cara o caras
+
+
+
+ Profile
+ Perfil
+
+
+
+ Profile entire model, selected face(s) or selected edge(s)
+ Perfilar el modelo completo, la(s) cara(s) seleccionada(s) o el/los borde(s) seleccionado(s)
+
+
+
+ Edge Profile
+ Perfil de Arista
+
+
+
+ Profile based on edges
+ Perfil basado en aristas
+
+
+
+ The current tool in use
+ La herramienta actual en uso
+
+
+
+ PathProject
+
+
+ Vertexes are not supported
+ Vértices no son compatibles
+
+
+
+ Edges are not supported
+ Los bordes no son compatibles
+
+
+
+ Faces are not supported
+ Caras no son compatibles
+
+
+
+ Please select only faces from one solid
+
+ Por favor seleccione sólo caras desde un sólido
+
+
+
+
+ Please select faces from one solid
+
+ Por favor, seleccione caras de un sólido
+
+
+
+
+ Please select only Edges from the Base model
+
+ Por favor, seleccione sólo las aristas del modelo Base
+
+
+
+
+ Please select one or more edges from the Base model
+
+ Por favor, seleccione una o más aristas del modelo Base
+
+
+
+
+ Please select at least one Drillable Location
+
+ Por favor seleccione al menos una Ubicación Taladrable
+
+
+
+
+ The base geometry of this object
+ La geometría base de este objeto
+
+
+
+ The height needed to clear clamps and obstructions
+ La altura necesaria para tener libre de sujeciones y obstrucciones
+
+
+
+ Incremental Step Down of Tool
+ Paso incremental hacia abajo de la herramienta
+
+
+
+ Starting Depth of Tool- first cut depth in Z
+ Profundidad inicial de la herramienta-primer corte en profundidad en Z
+
+
+
+ make True, if manually specifying a Start Start Depth
+ hacer verdadero, si manualmente es especificado una profundidad de inicio
+
+
+
+ Final Depth of Tool- lowest value in Z
+ Profundidad final de la herramienta- valor mas bajo en Z
+
+
+
+ The height desired to retract tool when path is finished
+ La altura deseada para retraer la herramienta cuando la ruta esta terminada
+
+
+
+ The direction that the toolpath should go around the part ClockWise CW or CounterClockWise CCW
+ La dirección de la trayectoria de herramienta debe ir alrededor de la parte derecha hacia la derecha o a la izquierda hacia la izquierda
+
+
+
+ Amount of material to leave
+ Cantidad de material a dejar
+
+
+
+ Maximum material removed on final pass.
+ Máximo material removido en el paso final.
+
+
+
+ Start pocketing at center or boundary
+ Empezar vaciando el centro o el limite
+
+
+
+ Make False, to prevent operation from generating code
+ Hacer falso, para evitar la operación generación de código
+
+
+
+ An optional comment for this profile
+ Un comentario opcional para este perfil
+
+
+
+ An optional description for this project
+ Una descripción opcional para este proyecto
+
+
+
+ PathPropertyBag
+
+
+ Edit PropertyBag
+ Editar la tabla de propiedades
+
+
+
+ Create PropertyBag
+ Crear tabla de propiedades
+
+
+
+ Property Bag
+ Tabla de propiedades
+
+
+
+ PropertyBag
+ Paquete de propiedades
+
+
+
+ Creates an object which can be used to store reference properties.
+ Crea un objeto que puede ser usado para almacenar propiedades de referencia.
+
+
+
+ List of custom property groups
+ Lista de grupos de propiedades personalizados
+
+
+
+ PathSetupSheet
+
+
+ Default speed for horizontal rapid moves.
+ Velocidad por defecto para movimientos rápidos horizontales.
+
+
+
+ Default speed for vertical rapid moves.
+ Velocidad por defecto para movimientos rápidos verticales.
+
+
+
+ Coolant Modes
+ Modos de Refrigerante
+
+
+
+ Default coolant mode.
+ Modo de refrigerante predeterminado.
+
+
+
+ The usage of this field depends on SafeHeightExpression - by default its value is added to StartDepth and used for SafeHeight of an operation.
+ El uso de este campo depende de SafeHeightExpression - por defecto ese valor es añadido a StartDepth y se utiliza para SafeHeight de una operación.
+
+
+
+ Expression set for the SafeHeight of new operations.
+ Expresión usada para SafeHeight de nuevas operaciones.
+
+
+
+ The usage of this field depends on ClearanceHeightExpression - by default is value is added to StartDepth and used for ClearanceHeight of an operation.
+ El uso de este campo depende de ClearanceHeightExpression - por defecto su valor es añadido a StartDepth y se utiliza para ClearanceHeight de una operación.
+
+
+
+ Expression set for the ClearanceHeight of new operations.
+ Expresión usada para ClearanceHeight de nuevas operaciones.
+
+
+
+ Expression used for StartDepth of new operations.
+ Expresión que se utiliza para la Profundidad Inicial de nuevas operaciones.
+
+
+
+ Expression used for FinalDepth of new operations.
+ Expresión que se utiliza para la Profundidad Final de nuevas operaciones.
+
+
+
+ Expression used for StepDown of new operations.
+ Expresión que se utiliza para el Paso Descendente de nuevas operaciones.
+
+
+
+ PathSlot
+
+
+ New property added to
+ Nueva propiedad añadida a
+
+
+
+ Check default value(s).
+ Comprobar valor(es) por defecto.
+
+
+
+ No Base Geometry object in the operation.
+ No hay ningún objeto de Geometría Base en la operación.
+
+
+
+ The selected face is not oriented horizontally or vertically.
+ La cara seleccionada no está orientada horizontal o verticalmente.
+
+
+
+ Current offset value is not possible.
+ El valor actual del desplazamiento no es posible.
+
+
+
+ Custom points are identical.
+ Los puntos personalizados son idénticos.
+
+
+
+ Custom points not at same Z height.
+ Puntos personalizados a distinta altura Z.
+
+
+
+ Current Extend Radius value produces negative arc radius.
+ El valor de Radio de extensión actual produce un radio de arco negativo.
+
+
+
+ No path extensions available for full circles.
+ No hay extensiones de ruta disponibles para círculos completos.
+
+
+
+ operation collides with model.
+ la operación colisiona con el modelo.
+
+
+
+ Verify slot path start and end points.
+ Verifique los puntos de inicio y final de la ruta de la ranura.
+
+
+
+ The selected face is inaccessible.
+ No se puede acceder a la cara seleccionada.
+
+
+
+ Only a vertex selected. Add another feature to the Base Geometry.
+ Sólo un vértice seleccionado. Añada otra característica a la Geometría Base.
+
+
+
+ A single selected face must have four edges minimum.
+ Una cara simple seleccionada debe tener un mínimo de cuatro bordes.
+
+
+
+ No parallel edges identified.
+ No hay aristas paralelas identificadas.
+
+
+
+ value error.
+ valor erróneo.
+
+
+
+ Current tool larger than arc diameter.
+ Herramienta actual más grande que el diámetro de arco.
+
+
+
+ Failed, slot from edge only accepts lines, arcs and circles.
+ Error, la ranura de la arista sólo acepta líneas, arcos y círculos.
+
+
+
+ Failed to determine point 1 from
+ Error al determinar el punto 1 de
+
+
+
+ Failed to determine point 2 from
+ Error al determinar el punto 2 de
+
+
+
+ Selected geometry not parallel.
+ Selecciona una geometría no paralela.
+
+
+
+ The selected face is not oriented vertically:
+ La cara seleccionada no está orientada verticalmente:
+
+
+
+ Current offset value produces negative radius.
+ El valor del desplazamiento actual produce un radio negativo.
+
+
+
+ PathStock
+
+
+ Invalid base object %s - no shape found
+ Objeto base %s inválido - no se encontró la forma
+
+
+
+ The base object this stock is derived from
+ El objeto base del que se deriva este stock
+
+
+
+ Extra allowance from part bound box in negative X direction
+ Sobremedida desde la pieza en el volumen delimitador en dirección negativa X
+
+
+
+ Extra allowance from part bound box in positive X direction
+ Sobremedida desde la pieza en el volumen delimitador en la dirección positiva X
+
+
+
+ Extra allowance from part bound box in negative Y direction
+ Sobremedida desde la pieza en el volumen delimitador en la dirección negativa Y
+
+
+
+ Extra allowance from part bound box in positive Y direction
+ Sobremedida desde la pieza en el volumen delimitador en la dirección positiva Y
+
+
+
+ Extra allowance from part bound box in negative Z direction
+ Sobremedida desde la pieza en el volumen delimitador en la dirección negativa Z
+
+
+
+ Extra allowance from part bound box in positive Z direction
+ Sobremedida de la pieza desde el volumen delimitador en la dirección positiva de Z
+
+
+
+ Length of this stock box
+ Longitud de esta caja de Stock
+
+
+
+ Width of this stock box
+ Ancho de esta caja de Stock
+
+
+
+ Height of this stock box
+ Altura de esta caja stock
+
+
+
+ Radius of this stock cylinder
+ Radio de este cilindro de stock
+
+
+
+ Height of this stock cylinder
+ Altura de este Cilindro de Stock
+
+
+
+ Internal representation of stock type
+ Respresentacion Interna de tipo de stock
+
+
+
+ Corrupted or incomplete placement information in template - ignoring
+ Información corrompida o incompleta de situación en plantilla - ignorar
+
+
+
+ Corrupted or incomplete specification for creating stock from base - ignoring extent
+ Especificaciones dañadas o incompletas para crear desde base stock - ignorando longitud
+
+
+
+ Corrupted or incomplete size for creating a stock box - ignoring size
+ Tamaño dañado o incompleto para la creación de una caja de stock - ignorando tamaño
+
+
+
+ Corrupted or incomplete size for creating a stock cylinder - ignoring size
+ Tamaño incompleto o corrompido para la creación de un cilindro stock- ignorando el tamaño
+
+
+
+ Unsupported stock type named {}
+ Tipo de denominacion {} de stock no soportado
+
+
+
+ Unsupported PathStock template version {}
+ Version {} de plantilla de trayectoria stock no soportada
+
+
+
+ Stock
+ Existencia
+
+
+
+ Creates a 3D object to represent raw stock to mill the part out of
+ Crea un objeto 3D para representar valores en bruto para fresar la parte de
+
+
+
+ PathSurface
+
+
+ This operation requires OpenCamLib to be installed.
+ Esta operación requiere OpenCamLib para instalarse.
+
+
+
+ New property added to
+ Nueva propiedad añadida a
+
+
+
+ Check its default value.
+ Compruebe su valor predeterminado.
+
+
+
+ Check default value(s).
+ Comprobar valor(es) por defecto.
+
+
+
+ The GeometryTolerance for this Job is 0.0.
+ La Tolerancia Geométrica para este trabajo es 0.0.
+
+
+
+ Initializing LinearDeflection to 0.001 mm.
+ Inicializando LinearDeflection a 0.001 mm.
+
+
+
+ The GeometryTolerance for this Job is 0.0. Initializing LinearDeflection to 0.0001 mm.
+ La Tolerancia Geométrica para este Trabajo es 0.0. Inicializando Deflección Lineal a 0.0001 mm.
+
+
+
+ Sample interval limits are 0.001 to 25.4 millimeters.
+ Los límites del intervalo de muestra son de 0,001 a 25,4 milímetros.
+
+
+
+ Cut pattern angle limits are +-360 degrees.
+ Los límites del ángulo de corte son de +-360 grados.
+
+
+
+ Cut pattern angle limits are +- 360 degrees.
+ Los límites del ángulo de corte son de +-360 grados.
+
+
+
+ AvoidLastX_Faces: Only zero or positive values permitted.
+ AvoidLastX_Cares: Sólo están permitidos valores cero o positivos.
+
+
+
+ AvoidLastX_Faces: Avoid last X faces count limited to 100.
+ AvoidLastX_Faces: Evitar el recuento de las últimas X caras limitado a 100.
+
+
+
+ No JOB
+ Sin TRABAJO
+
+
+
+ Canceling 3D Surface operation. Error creating OCL cutter.
+ Cancelando la operación de superficie 3D. Error al crear el corte OCL.
+
+
+
+ operation time is
+ el tiempo de funcionamiento es
+
+
+
+ Canceled 3D Surface operation.
+ Operación de superficie 3D cancelada.
+
+
+
+ No profile geometry shape returned.
+ No se ha retornado ninguna forma de geometría de perfil.
+
+
+
+ No profile path geometry returned.
+ No se devolvió la geometría de la ruta del perfil.
+
+
+
+ No clearing shape returned.
+ No se retornó ninguna forma de limpieza.
+
+
+
+ No clearing path geometry returned.
+ No se devolvió la geometría de la ruta de limpieza.
+
+
+
+ No scan data to convert to Gcode.
+ No hay datos escaneados para convertir a Gcode.
+
+
+
+ Failed to identify tool for operation.
+ Error al identificar la herramienta de operación.
+
+
+
+ Failed to map selected tool to an OCL tool type.
+ No se pudo asignar la herramienta seleccionada a un tipo de herramienta OCL.
+
+
+
+ Failed to translate active tool to OCL tool type.
+ Error al traducir la herramienta activa al tipo de herramienta OCL.
+
+
+
+ OCL tool not available. Cannot determine is cutter has tilt available.
+ Herramienta OCL no disponible. No se puede determinar si la herramienta de corte tiene la inclinación disponible.
+
+
+
+ Hold on. This might take a minute.
+
+ Espere. Esto podría tomar un minuto.
+
+
+
+
+ This operation requires OpenCamLib to be installed.
+
+ Esta operación requiere instalar OpenCamLib.
+
+
+
+
+ Please select a single solid object from the project tree
+
+ Por favor seleccione un único objeto sólido en el árbol del proyecto
+
+
+
+
+ Cannot work with this object
+
+ No puede trabajar con este objeto
+
+
+
+
+ PathSurfaceSupport
+
+
+ Shape appears to not be horizontal planar.
+ La forma parece no estar en un plano horizontal.
+
+
+
+ Cannot calculate the Center Of Mass.
+ No se puede calcular el Centro de Masa.
+
+
+
+ Using Center of Boundbox instead.
+ Usando el Centro de Boundbox en su lugar.
+
+
+
+ Face selection is unavailable for Rotational scans.
+ La selección de caras no está disponible para los análisis rotacionales.
+
+
+
+ Ignoring selected faces.
+ Ignorando las caras seleccionadas.
+
+
+
+ Failed to pre-process base as a whole.
+ No se pudo pre-procesar la base como un todo.
+
+
+
+ Cannot process selected faces. Check horizontal surface exposure.
+ No se puede procesar las caras seleccionadas. Compruebe la exposición de superficie horizontal.
+
+
+
+ Failed to create offset face.
+ No se pudo crear la cara de desplazamiento.
+
+
+
+ Failed to create collective offset avoid face.
+ No se pudo crear el desplazamiento colectivo para evitar la cara.
+
+
+
+ Failed to create collective offset avoid internal features.
+ No se pudo crear el desplazamiento colectivo para evitar características internas.
+
+
+
+ Path transitions might not avoid the model. Verify paths.
+ Las transiciones de ruta no pueden evitar el modelo. Verifique las rutas.
+
+
+
+ Faild to extract processing region for Face
+ No se pudo extraer el área de procesamiento para la Cara
+
+
+
+ No FACE data tuples received at instantiation of class.
+ No se recibieron tuplas de datos de CARA en la instanciación de la clase.
+
+
+
+ Failed to identify a horizontal cross-section for Face
+ Error al identificar una sección transversal horizontal para la Cara
+
+
+
+ getUnifiedRegions() must be called before getInternalFeatures().
+ getUnifiedRegions() debe ser llamado antes de getInternalFeatures().
+
+
+
+ Diameter dimension missing from ToolBit shape.
+ Falta la dimensión del diámetro en la forma de la Herramienta de corte de punto fijo.
+
+
+
+ PathThreadMilling
+
+
+ Thread Milling
+ Fresado de rosca
+
+
+
+ Creates a Path Thread Milling operation from features of a base object
+ Crea una operación de fresado de hilos de rosca de ruta a partir de características de un objeto base
+
+
+
+ Set thread orientation
+ Definir orientación del hilo de rosca
+
+
+
+ Currently only internal
+ Actualmente sólo interno
+
+
+
+ Defines which standard thread was chosen
+ Define qué rosca normalizada fue elegida
+
+
+
+ Set thread's tpi - used for imperial threads
+ Establecer hilos por pulgada de la rosca - usado para roscas imperiales
+
+
+
+ Set thread's major diameter
+ Establecer el diámetro principal de rosca
+
+
+
+ Set thread's minor diameter
+ Establecer el diámetro menor de rosca
+
+
+
+ Set thread's pitch - used for metric threads
+ Establecer paso de rosca - usado para roscas métricas
+
+
+
+ Set thread's TPI (turns per inch) - used for imperial threads
+ Define el TPI de la rosca (vueltas por pulgada) - usado para roscas imperiales
+
+
+
+ Set how many passes are used to cut the thread
+ Establecer cuántos pasadas se utilizan para realizar la rosca
+
+
+
+ Direction of thread cutting operation
+ Dirección de operación de corte de rosca
+
+
+
+ Set to True to get lead in and lead out arcs at the start and end of the thread cut
+ Configure en Verdadero para introducir arcos de entrada y salida al principio y al final del corte de hilo
+
+
+
+ Operation to clear the inside of the thread
+ Operación para limpiar el interior del hilo
+
+
+
+ PathToolBit
+
+
+ Shape for bit shape
+ Forma para la forma de broca
+
+
+
+ The parametrized body representing the tool bit
+ El cuerpo parametrizado que representa el bocado de la herramienta
+
+
+
+ The file of the tool
+ El archivo de la herramienta
+
+
+
+ The name of the shape file
+ El nombre del archivo de forma
+
+
+
+ List of all properties inherited from the bit
+ Lista de todas las propiedades heredadas del bit
+
+
+
+ Did not find a PropertyBag in {} - not a ToolBit shape?
+ ¿No encontró una tabla de propiedades en {}, que no tenga forma de broca?
+
+
+
+ Tool bit material
+ Material de la Herramienta de Corte de Punto Fijo
+
+
+
+ Length offset in Z direction
+ Desplazamiento de longitud en dirección Z
+
+
+
+ The number of flutes
+ El número de labios o aristas de corte
+
+
+
+ Chipload as per manufacturer
+ Avance por diente según el fabricante
+
+
+
+ User Defined Values
+ Valores Definidos por Usuario
+
+
+
+ Whether Spindle Power should be allowed
+ Si se debe permitir la potencia del husillo
+
+
+
+ Toolbit cannot be edited: Shapefile not found
+ No se puede editar la herramienta: No se encuentra el archivo Shapefile
+
+
+
+ Edit ToolBit
+ Editar Herramienta de Corte de Punto Fijo
+
+
+
+ Uncreate ToolBit
+ No crear Herramienta de Corte de Punto Fijo
+
+
+
+ Create ToolBit
+ Crear Herramienta de Corte de Punto Fijo
+
+
+
+ Create Tool
+ Crear Herramienta
+
+
+
+ Creates a new ToolBit object
+ Crea un nuevo objeto "ToolBit"
+
+
+
+ Save Tool as...
+ Guardar Herramienta como...
+
+
+
+ Save Tool
+ Guardar Herramienta
+
+
+
+ Save an existing ToolBit object to a file
+ Guardar un objeto de Herramienta de Corte de Punto Fijoexistente en un archivo
+
+
+
+ Load Tool
+ Cargar Herramienta
+
+
+
+ Load an existing ToolBit object from a file
+ Cargar un objeto de Herramienta de Corte de Punto Fijo existente desde un archivo
+
+
+
+ PathToolBitLibrary
+
+
+ ToolBit Dock
+ Muelle de herramientas
+
+
+
+ Toggle the Toolbit Dock
+ Alternar el Muelle de Herramientas
+
+
+
+ Open ToolBit Library editor
+ Abrir editor de Biblioteca de Herramienta de Corte de Punto Fijo
+
+
+
+ Load ToolBit Library
+ Cargar biblioteca de Herramienta de Corte de Punto Fijo
+
+
+
+ Load an entire ToolBit library or part of it into a job
+ Cargar una biblioteca de Herramienta de Corte de Punto Fijo completa o parte de ella en un trabajo
+
+
+
+ ToolBit Library editor
+ Editor de Librería de Herramientas
+
+
+
+ Open an editor to manage ToolBit libraries
+ Abrir un editor para administrar bibliotecas de Herramientas de Corte de Punto Fijo
+
+
+
+ PathToolController
+
+
+ Error updating TC: %s
+ Error al actualizar TC: %s
+
+
+
+ The active tool
+ La herramienta activa
+
+
+
+ The speed of the cutting spindle in RPM
+ Velocidad del husillo de corte en RPM
+
+
+
+ Direction of spindle rotation
+ Dirección de rotación del eje
+
+
+
+ Feed rate for vertical moves in Z
+ Avance para los movimientos verticales en Z
+
+
+
+ Feed rate for horizontal moves
+ Velocidad de avance para movimientos horizontales
+
+
+
+ Rapid rate for vertical moves in Z
+ Avance rápido para movimientos verticales en Z
+
+
+
+ Rapid rate for horizontal moves
+ Avance rápido para movimientos horizontales
+
+
+
+ Unsupported PathToolController template version %s
+ Version %s de plantilla de controlador de trayectoria de herramienta no soportada
+
+
+
+ PathToolController template has no version - corrupted template file?
+ La plantilla PathToolController no tiene versión - ¿está dañado el archivo de plantilla?
+
+
+
+ The tool used by this controller
+ La herramienta utilizada por este controlador
+
+
+
+ PathToolLibraryManager
+
+
+ Tooltable JSON (*.fctl)
+ Tabla de herramientas JSON (*.json)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabla de herramientas LinuxCNC (*.tbl)
+
+
+
+ Tooltable JSON (*.json)
+ Tabla de herramientas JSON (*.json)
+
+
+
+ Tooltable XML (*.xml)
+ Mesa de herramienta XLM (*.xml)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabla de herramientas HeeksCAD (*.tooltable)
+
+
+
+ Tool Table Same Name
+ Mismo Nombre de Tabla de Herramientas
+
+
+
+ Tool Table Name Exists
+ El Nombre de la Tabla de Herramientas Existe
+
+
+
+ Unsupported Path tooltable template version %s
+ Version %s de plantilla de trayectoria de tabla de herramientas no soportada
+
+
+
+ Unsupported Path tooltable
+ Tabla de Herramientas de Ruta no soportada
+
+
+
+ PathUtils
+
+
+ Issue determine drillability: {}
+ Problema para determinar perforabilidad: {}
+
+
+
+ PathVcarve
+
+
+ Additional base objects to be engraved
+ Objetos base adicionales para ser grabados
+
+
+
+ The deflection value for discretizing arcs
+ El valor de deflexión para la discretización de arcos
+
+
+
+ cutoff for removing colinear segments (degrees). default=10.0.
+ corte para eliminar segmentos colineales (grados). Predeterminado=10.0.
+
+
+
+ Cutoff for removing colinear segments (degrees). default=10.0.
+ Corte para eliminar segmentos colineales (grados). Predeterminado=10.0.
+
+
+
+ Cutoff for removing colinear segments (degrees).
+ default=10.0.
+ Corte para eliminar segmentos colineales (grados).
+ por defecto=10.0.
+
+
+
+ The Job Base Object has no engraveable element. Engraving operation will produce no output.
+ El objeto de Base de trabajo no tiene ningún elemento grabable. La operación de grabado no producirá ninguna salida.
+
+
+
+ Error processing Base object. Engraving operation will produce no output.
+ Error al procesar objeto Base. La operación de grabado no producirá salida.
+
+
+
+ Vcarve
+ Vcarve
+
+
+
+ Creates a medial line engraving path
+ Crea una ruta de grabado de línea medial
+
+
+
+ PathWaterline
+
+
+ This operation requires OpenCamLib to be installed.
+ Esta operación requiere OpenCamLib para instalarse.
+
+
+
+ New property added to
+ Nueva propiedad añadida a
+
+
+
+ Check its default value.
+ Compruebe su valor predeterminado.
+
+
+
+ Check default value(s).
+ Comprobar valor(es) por defecto.
+
+
+
+ The GeometryTolerance for this Job is 0.0.
+ La Tolerancia Geométrica para este trabajo es 0.0.
+
+
+
+ Initializing LinearDeflection to 0.0001 mm.
+ Inicializar desviación lineal a 0.0001 mm.
+
+
+
+ Sample interval limits are 0.0001 to 25.4 millimeters.
+ Los límites del intervalo de ejemplo son de 0,0001 a 25,4 milímetros.
+
+
+
+ Cut pattern angle limits are +-360 degrees.
+ Los límites del ángulo de corte son de +-360 grados.
+
+
+
+ Cut pattern angle limits are +- 360 degrees.
+ Los límites del ángulo de corte son de +-360 grados.
+
+
+
+ AvoidLastX_Faces: Only zero or positive values permitted.
+ AvoidLastX_Cares: Sólo están permitidos valores cero o positivos.
+
+
+
+ AvoidLastX_Faces: Avoid last X faces count limited to 100.
+ AvoidLastX_Faces: Evitar el recuento de las últimas X caras limitado a 100.
+
+
+
+ No JOB
+ Sin TRABAJO
+
+
+
+ Canceling Waterline operation. Error creating OCL cutter.
+ Cancelando la operación de Línea de Navegación. Se ha producido un error al crear el cortador OCL.
+
+
+
+ operation time is
+ el tiempo de funcionamiento es
+
+
+
+ Path_Adaptive
+
+
+ Adaptive
+ Adaptativo
+
+
+
+ Adaptive clearing and profiling
+ Limpieza y perfilado adaptativo
+
+
+
+ Path_Array
+
+
+ Array
+ Matriz
+
+
+
+ Creates an array from a selected path
+ Crear un arreglo desde una trayectoria seleccionada
+
+
+
+ Creates an array from selected path(s)
+ Crea una matriz a partir de la(s) ruta(s) seleccionadas
+
+
+
+ Arrays can be created only from Path operations.
+ Los matrices sólo pueden ser creadas desde operaciones de Ruta.
+
+
+
+ Please select exactly one path object
+ Por favor seleccione exactamente un objeto trayectoria
+
+
+
+ Path_Comment
+
+
+ Comment
+ Comentario
+
+
+
+ Add a Comment to your CNC program
+ Agregar Comentario a su programa de CNC
+
+
+
+ Create a Comment in your CNC program
+ Crea un Comentario en su programa de CNC
+
+
+
+ Path_Copy
+
+
+ Copy
+ Copiar
+
+
+
+ Creates a linked copy of another path
+ Crea una copia enlazada de otra trayectoria
+
+
+
+ Create Copy
+ Crear Copia
+
+
+
+ Path_Custom
+
+
+ Custom
+ Personalizado
+
+
+
+ Creates a path object based on custom G-code
+ Crea un objeto de trayectoria basado en código G personalizado
+
+
+
+ Create custom gcode snippet
+ Crear fragmentos de Gcode personalizado
+
+
+
+ Path_Dressup
+
+
+ Dress-up
+ Disfrazar
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crea un objeto Dress-up de ruta con la trayectoria seleccionada
+
+
+
+ Please select one path object
+
+ Por favor seleccione un objeto de trayectoria
+
+
+
+
+ The selected object is not a path
+
+ El objeto seleccionado no es una trayectoria
+
+
+
+
+ Please select a Path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ Path_DressupAxisMap
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ The input mapping axis
+ El eje de entrada de mapeado
+
+
+
+ The radius of the wrapped axis
+ El radio del eje envuelto
+
+
+
+ Axis Map Dress-up
+ Mapa de eje Dress-up
+
+
+
+ Remap one axis to another.
+ Reasignación de un eje a otro.
+
+
+
+ Create Dress-up
+ Crear disfraz
+
+
+
+ Path_DressupDogbone
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ The side of path to insert bones
+ El lado de la trayectoria para insertar huesos
+
+
+
+ The style of bones
+ Estilo de Huesos
+
+
+
+ Bones that aren't dressed up
+ Huesos que no están vestidos
+
+
+
+ The algorithm to determine the bone length
+ El algoritmo para determinar la longitud del hueso
+
+
+
+ Dressup length if Incision == custom
+ Longitud de vestir si incisión == personalizada
+
+
+
+ Edit Dogbone Dress-up
+ Editar Dogbone Dress-up
+
+
+
+ Dogbone Dress-up
+ Dogbone Dress-up
+
+
+
+ Creates a Dogbone Dress-up object from a selected path
+ Crea un objeto Dogbone Dress-up desde una trayectoria seleccionada
+
+
+
+ Please select one path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ The selected object is not a path
+ El objeto seleccionado no es una trayectoria
+
+
+
+ Create Dogbone Dress-up
+ Crear Dogbone Dress-up
+
+
+
+ Path_DressupDragKnife
+
+
+ Edit Dragknife Dress-up
+ Editar vestido de cuchilla de arrastre
+
+
+
+ DragKnife Dress-up
+ DragKnife Dress-up
+
+
+
+ Modifies a path to add dragknife corner actions
+ Modifica una trayectoria para agregar acciones de esquina a cuchilla de arrastre
+
+
+
+ Please select one path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ The selected object is not a path
+ El objeto seleccionado no es una trayectoria
+
+
+
+ Please select a Path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ Create Dress-up
+ Crear disfraz
+
+
+
+ Path_DressupLeadInOut
+
+
+ The Style of LeadIn the Path
+ Estilo para conducir dentro del camino
+
+
+
+ The Style of LeadOut the Path
+ El estilo de la LeadOut de la trayectoria
+
+
+
+ The Mode of Point Radiusoffset or Center
+ Modo de Punto Radiusoffset o Centro
+
+
+
+ Edit LeadInOut Dress-up
+ Editar vestuario de entrada y salida
+
+
+
+ LeadInOut Dressup
+ LeadInOut Dressup
+
+
+
+ Creates a Cutter Radius Compensation G41/G42 Entry Dressup object from a selected path
+ Crea una Cutter Radius Compensation G41/G42 Entrada objeto Dressup desde una trayectoria seleccionada
+
+
+
+ Path_DressupPathBoundary
+
+
+ Create a Boundary dressup
+ Crear un Aspecto de límite
+
+
+
+ Boundary Dress-up
+ Aspecto del límite
+
+
+
+ Creates a Path Boundary Dress-up object from a selected path
+ Crea un objeto de Aspecto de Límite de ruta desde una ruta seleccionada
+
+
+
+ Please select one path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ Create Path Boundary Dress-up
+ Crear un Aspecto de Límite de Ruta
+
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Solid object to be used to limit the generated Path.
+ Objeto sólido que se utilizará para limitar la Ruta generada.
+
+
+
+ Determines if Boundary describes an inclusion or exclusion mask.
+ Determina si el límite describe una máscara de inclusión o exclusión.
+
+
+
+ The selected object is not a path
+ El objeto seleccionado no es una trayectoria
+
+
+
+ Path_DressupRampEntry
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Angle of ramp.
+ Ángulo de rampa.
+
+
+
+ RampEntry Dress-up
+ RampEntry Dress-up
+
+
+
+ Creates a Ramp Entry Dress-up object from a selected path
+ Crea un objeto de entrada rampa Dress-up desde una trayectoria seleccionada
+
+
+
+ Path_DressupTag
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Width of tags.
+ Anchura de las etiquetas.
+
+
+
+ Height of tags.
+ Altura de las etiquetas.
+
+
+
+ Angle of tag plunge and ascent.
+ Ángulo de etiqueta penetración y ascenso.
+
+
+
+ Radius of the fillet for the tag.
+ Radio del redondeo de la etiqueta.
+
+
+
+ Locations of inserted holding tags
+ Ubicaciones de las etiquetas de sujeción insertadas
+
+
+
+ IDs of disabled holding tags
+ ID de etiquetas de retención deshabilitadas
+
+
+
+ Factor determining the # of segments used to approximate rounded tags.
+ Factor que determina el # de segmentos utilizado para aproximar etiquetas redondeadas.
+
+
+
+ Cannot insert holding tags for this path - please select a Profile path
+ No puede insertar etiquetas de retención para esta trayectoria - por favor seleccione una ruta de trayectoria
+
+
+
+ The selected object is not a path
+ El objeto seleccionado no es una trayectoria
+
+
+
+ Please select a Profile object
+ Por favor, seleccione un perfil del objeto
+
+
+
+ Holding Tag
+ Colocación de etiqueta
+
+
+
+ Cannot copy tags - internal error
+ No se puede copiar etiquetas - error interno
+
+
+
+ Create a Tag dressup
+ Crear aspecto de etiqueta
+
+
+
+ Tag Dress-up
+ Aspecto de etiquetaje
+
+
+
+ Creates a Tag Dress-up object from a selected path
+ Crea un objeto de etiqueta vestir desde una trayectoria seleccionada
+
+
+
+ Please select one path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ Create Tag Dress-up
+ Crear etiqueta Dress-up
+
+
+
+ No Base object found.
+ Ningún objeto Base encontrado.
+
+
+
+ Base is not a Path::Feature object.
+ Base no es un objeto Path::Feature.
+
+
+
+ Base doesn't have a Path to dress-up.
+ La base no tiene una trayectoria a disfrazar.
+
+
+
+ Base Path is empty.
+ Base de la ruta está vacía.
+
+
+
+ Path_DressupZCorrect
+
+
+ The point file from the surface probing.
+ El archivo de puntos de la sonda de superficie.
+
+
+
+ Deflection distance for arc interpolation
+ Distancia de desviación para la interpolación de arco
+
+
+
+ Edit Z Correction Dress-up
+ Editar aspecto de corrección Z
+
+
+
+ Z Depth Correction Dress-up
+ Corrección de Aspecto de Profundidad Z
+
+
+
+ Use Probe Map to correct Z depth
+ Usa el Mapa de Sonda para corregir la profundidad Z
+
+
+
+ Create Dress-up
+ Crear disfraz
+
+
+
+ Path_DressupZCorrectp
+
+
+ break segments into smaller segments of this length.
+ romper segmentos en segmentos más pequeños de esta longitud.
+
+
+
+ Path_Drilling
+
+
+ Drilling
+ Perforando
+
+
+
+ Creates a Path Drilling object
+ Crea un objeto de Perforación de Trayectoria
+
+
+
+ Create Drilling
+ Crear Perforación
+
+
+
+ Creates a Path Drilling object from a features of a base object
+ Crea un objeto trayectoria de perforación de características de un objeto base
+
+
+
+ Path_Face
+
+
+ Face
+ Cara
+
+
+
+ Create a Facing Operation from a model or face
+ Crear una Operación de Enfrentado a partir de un modelo o cara
+
+
+
+ Path_Fixture
+
+
+ Fixture
+ Accesorio
+
+
+
+ Creates a Fixture Offset object
+ Crea un objeto de fijación desfasado
+
+
+
+ Create a Fixture Offset
+ Crea una fijación desfasada
+
+
+
+ Path_Helix
+
+
+ Helix
+ Hélice
+
+
+
+ Creates a Path Helix object from a features of a base object
+ Crea un objeto de trayectoria de hélice de características de un objeto base
+
+
+
+ Path_Hop
+
+
+ Hop
+ Salto
+
+
+
+ Creates a Path Hop object
+ Crea un objeto de salto de trayectoria
+
+
+
+ Please select one path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ The selected object is not a path
+ El objeto seleccionado no es una trayectoria
+
+
+
+ Create Hop
+ Crear Salto
+
+
+
+ The selected object is not a path
+
+ El objeto seleccionado no es una trayectoria
+
+
+
+
+ Path_Inspect
+
+
+ <b>Note</b>: Pressing OK will commit any change you make above to the object, but if the object is parametric, these changes will be overridden on recompute.
+ <b>Nota:</b>: Al pulsar Aceptar se realizará cualquier cambio que haga en el objeto, pero si el objeto es paramétrico, estos cambios serán anulados al recalcular.
+
+
+
+ Inspect G-code
+ Inspeccionar código G
+
+
+
+ Inspects the G-code contents of a path
+ Inspecciona los contenidos de un código G de una trayectoria
+
+
+
+ Please select exactly one path object
+ Por favor seleccione exactamente un objeto trayectoria
+
+
+
+ Path_Job
+
+
+ Job
+ Trabajo
+
+
+
+ Creates a Path Job object
+ Crea la trayectoria de trabajo del objeto
+
+
+
+ Export Template
+ Exportar plantilla
+
+
+
+ Exports Path Job as a template to be used for other jobs
+ Exporta ruta de trabajo como plantilla para otros trabajos
+
+
+
+ Create Job
+ Crear Trabajo
+
+
+
+ Edit Job
+ Editar Trabajo
+
+
+
+ Uncreate Job
+ Trabajo no creado
+
+
+
+ Select Output File
+ Seleccionar Archivo de Salida
+
+
+
+ All Files (*.*)
+ Todos los archivos (*.*)
+
+
+
+ Model Selection
+ Selección de Modelo
+
+
+
+ Path_OpActiveToggle
+
+
+ Toggle the Active State of the Operation
+ Cambiar el Estado Activo de la Operación
+
+
+
+ Path_OperationCopy
+
+
+ Copy the operation in the job
+ La operación de copia en el trabajo
+
+
+
+ Path_Plane
+
+
+ Selection Plane
+ Plano de Selección
+
+
+
+ Create a Selection Plane object
+ Crear un objeto de Plano de Selección
+
+
+
+ Path_Pocket
+
+
+ 3D Pocket
+ Desvaste 3D
+
+
+
+ Creates a Path 3D Pocket object from a face or faces
+ Crea un objeto trayectoria de vaciado 3D desde una cara o caras
+
+
+
+ Pocket Shape
+ Forma de Desvaste
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea la trayectoria de un objeto de vaciado desde una cara o caras
+
+
+
+ Pocket
+ Hueco
+
+
+
+ Creates a Path Pocket object from a loop of edges or a face
+ Crea un objeto de vaciado de trayectoria desde un lazo de arista o una cara
+
+
+
+ Please select an edges loop from one object, or a single face
+
+ Por favor seleccione un bucle de aristas de un objeto, o una sola cara
+
+
+
+
+ Please select only edges or a single face
+
+ Por favor, seleccione sólo los bordes o una sola cara
+
+
+
+
+ The selected edges don't form a loop
+
+ Los bordes seleccionados no forman un bucle
+
+
+
+
+ Create Pocket
+ Crear Vaciado
+
+
+
+ Path_Post
+
+
+ Post Process
+ Post-Proceso
+
+
+
+ Post Process the selected Job
+ Postprocesar el trabajo seleccionado
+
+
+
+ Post Process the Selected path(s)
+ Post procesa la(s) trayectoria(s) seleccionada(s)
+
+
+
+ Path_PreferencesPathDressup
+
+
+ Dressups
+ Enmascarados
+
+
+
+ Path_Probe
+
+
+ Select Probe Point File
+ Seleccionar Archivo de Punto de Sonda
+
+
+
+ All Files (*.*)
+ Todos los archivos (*.*)
+
+
+
+ Select Output File
+ Seleccionar Archivo de Salida
+
+
+
+ Path_Profile
+
+
+ Profile
+ Perfil
+
+
+
+ Creates a Path Profile object from selected faces
+ Crea un objeto de Perfil de Trayectoria a partir de caras seleccionadas
+
+
+
+ Create Profile
+ Crear Perfil
+
+
+
+ Profile entire model, selected face(s) or selected edge(s)
+ Perfilar el modelo completo, la(s) cara(s) seleccionada(s) o el/los borde(s) seleccionado(s)
+
+
+
+ Add Holding Tag
+ Añadir etiqueta de sujeción
+
+
+
+ Pick Start Point
+ Elegir Punto de Inicio
+
+
+
+ Pick End Point
+ Selección Punto Final
+
+
+
+ Path_Sanity
+
+
+ The Job has no selected Base object.
+ El trabajo no tiene objeto base seleccionado.
+
+
+
+ Check the path job for common errors
+ Revise el proyecto de trayectoria de errores comunes
+
+
+
+ A Postprocessor has not been selected.
+ No se ha seleccionado un post-procesador.
+
+
+
+ No output file is named. You'll be prompted during postprocessing.
+ Ningún archivo de salida nombrado. Se le pedirá durante el post-procesado.
+
+
+
+ No active operations was found. Post processing will not result in any tooling.
+ No se encontró ninguna operación activa. El procesamiento posterior no resultará en ningún utillaje.
+
+
+
+ A Tool Controller was not found. Default values are used which is dangerous. Please add a Tool Controller.
+ No se encontró un controlador de herramienta. Se usan valores por defecto, lo cual es peligroso. Por favor, añada un controlador de herramienta.
+
+
+
+ No issues detected, {} has passed basic sanity check.
+ No se detectaron problemas, {} ha pasado la comprobación básica de validez.
+
+
+
+ Base Object(s)
+ Objeto(s) base
+
+
+
+ Job Sequence
+ Secuencia de Trabajo
+
+
+
+ Job Description
+ Descripción del Trabajo
+
+
+
+ Job Type
+ Tipo de Trabajo
+
+
+
+ CAD File Name
+ Nombre del Archivo CAD
+
+
+
+ Last Save Date
+ Última Fecha de Guardado
+
+
+
+ Customer
+ Cliente
+
+
+
+ Designer
+ Diseñador
+
+
+
+ Operation
+ Operación
+
+
+
+ Minimum Z Height
+ Altura mínima de Z
+
+
+
+ Maximum Z Height
+ Altura máxima de Z
+
+
+
+ Cycle Time
+ Tiempo de Ciclo
+
+
+
+ Coolant
+ Refrigerante
+
+
+
+ TOTAL JOB
+ TRABAJO TOTAL
+
+
+
+ Tool Number
+ Número de Herramienta
+
+
+
+ Description
+ Descripción
+
+
+
+ Manufacturer
+ Fabricante
+
+
+
+ Part Number
+ Número de Pieza
+
+
+
+ URL
+ URL
+
+
+
+ Inspection Notes
+ Notas de Inspección
+
+
+
+ Tool Controller
+ Controlador de herramienta
+
+
+
+ Feed Rate
+ Tasa de Avance
+
+
+
+ Spindle Speed
+ Velocidad del husillo
+
+
+
+ Tool Shape
+ Forma de herramienta
+
+
+
+ Tool Diameter
+ Diámetro de Herramienta
+
+
+
+ X Size
+ Tamaño X
+
+
+
+ Y Size
+ Tamaño Y
+
+
+
+ Z Size
+ Tamaño Z
+
+
+
+ Material
+ Material
+
+
+
+ Work Offsets
+ Offsets de trabajo
+
+
+
+ Order By
+ Ordenado por
+
+
+
+ Part Datum
+ Referencia de Pieza
+
+
+
+ Gcode File
+ Archivo Gcode
+
+
+
+ Last Post Process Date
+ Fecha del último Post Proceso
+
+
+
+ Stops
+ Paradas
+
+
+
+ Programmer
+ Programador
+
+
+
+ Machine
+ Máquina
+
+
+
+ Postprocessor
+ Postprocesador
+
+
+
+ Post Processor Flags
+ Flags del post-procesador
+
+
+
+ File Size (kbs)
+ Tamaño del Archivo (kbs)
+
+
+
+ Line Count
+ Número de líneas
+
+
+
+ Note
+ Nota
+
+
+
+ Operator
+ Operador
+
+
+
+ Date
+ Fecha
+
+
+
+ It appears the machine limits haven't been set. Not able to check path extents.
+
+ Parece que no se han configurado los límites de la máquina. No capaces de verificar extensión de trayectoria.
+
+
+
+
+ Check the Path project for common errors
+ Revise el proyecto de trayectoria de errores comunes
+
+
+
+ Check the Path Project for common errors
+ Revise el proyecto de trayectoria de errores comunes
+
+
+
+ Path_SelectLoop
+
+
+ Finish Selecting Loop
+ Finalizar el bucle seleccionado
+
+
+
+ Complete loop selection from two edges
+ Selección de ciclo completo de dos bordes
+
+
+
+ Feature Completion
+ Finalización de Característica
+
+
+
+ Closed loop detection failed.
+ La detección de bucle cerrado ha fallado.
+
+
+
+ Path_SetupSheet
+
+
+ Edit SetupSheet
+ Editar SetupSheet
+
+
+
+ Path_SimpleCopy
+
+
+ Simple Copy
+ Copia Simple
+
+
+
+ Creates a non-parametric copy of another path
+ Crea una copia no-paramétrica de otra trayectoria
+
+
+
+ Please select exactly one path object
+
+ Por favor seleccione exactamente un objeto de trayectoria
+
+
+
+
+ Please select exactly one path object
+ Por favor seleccione exactamente un objeto trayectoria
+
+
+
+ Path_Simulator
+
+
+ CAM Simulator
+ Simulador CAM
+
+
+
+ Simulate Path G-Code on stock
+ Simular Trayectoria G-Code en stock
+
+
+
+ Path_Slot
+
+
+ Slot
+ Ranura
+
+
+
+ Create a Slot operation from selected geometry or custom points.
+ Crear una operación de espacio a partir de una geometría o puntos personalizados.
+
+
+
+ Path_Stop
+
+
+ Stop
+ Parar
+
+
+
+ Add Optional or Mandatory Stop to the program
+ Añadir paro obligatorio u opcional al programa
+
+
+
+ Path_Surface
+
+
+ 3D Surface
+ Superficie 3D
+
+
+
+ Create a 3D Surface Operation from a model
+ Crear una Operación de Superficie 3D a partir de un modelo
+
+
+
+ This operation requires OpenCamLib to be installed.
+ Esta operación requiere OpenCamLib para instalarse.
+
+
+
+ Hold on. This might take a minute.
+
+ Espere. Esto podría tomar un minuto.
+
+
+
+
+ This operation requires OpenCamLib to be installed.
+
+ Esta operación requiere instalar OpenCamLib.
+
+
+
+
+ Please select a single solid object from the project tree
+
+ Por favor seleccione un único objeto sólido en el árbol del proyecto
+
+
+
+
+ Cannot work with this object
+
+ No puede trabajar con este objeto
+
+
+
+
+ Path_ToolController
+
+
+ Add Tool Controller to the Job
+ Agregar Controlador de Herramienta al Trabajo
+
+
+
+ Add Tool Controller
+ Agregar Controlador de Herramienta
+
+
+
+ Tool Number to Load
+ Número de herramienta a carga
+
+
+
+ Path_ToolTable
+
+
+ Tool Manager
+ Administrador de Herramienta
+
+
+
+ Edit the Tool Library
+ Editar la biblioteca de herramientas
+
+
+
+ Path_Vcarve
+
+
+ Vcarve
+ Vcarve
+
+
+
+ Creates a medial line engraving path
+ Crea una ruta de grabado de línea medial
+
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requiere un cortador de grabado con ángulo de cuchilla
+
+
+
+ Engraver Cutting Edge Angle must be < 180 degrees.
+ Angulo de borde de corte del grabador debe ser < 180 grados.
+
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requiere una cortadora de grabado con CuttingEdgeAngle
+
+
+
+ Path_Waterline
+
+
+ Waterline
+ Línea de navegación
+
+
+
+ Create a Waterline Operation from a model
+ Crear una Operación de Línea de Navegación a partir de un modelo
+
+
+
+ Probe
+
+
+ Probe
+ Sonda
+
+
+
+ Create a Probing Grid from a job stock
+ Crear una Cuadrícula de Sondeo a partir de un stock de trabajo
+
+
+
+ TooltableEditor
+
+
+ Save toolbit library
+ Guardar librería "toolbit"
+
+
+
+ Open tooltable
+ Abierta mesa de herramientas
+
+
+
+ Tooltable editor
+ Editor de mesa de herramientas
+
+
+
+ Tools list
+ Lista de herramientas
+
+
+
+ Import...
+ Importar...
+
+
+
+ Tool
+ Herramienta
+
+
+
+ Add new
+ Agregar nuevo
+
+
+
+ Delete
+ Borrar
+
+
+
+ Move up
+ Subir
+
+
+
+ Move down
+ Bajar
+
+
+
+ Tool properties
+ Propiedades de la herramienta
+
+
+
+ Name
+ Nombre
+
+
+
+ Type
+ Tipo
+
+
+
+ Drill
+ Perforación
+
+
+
+ Center Drill
+ Broca centro
+
+
+
+ Counter Sink
+ Avellanar
+
+
+
+ Counter Bore
+ Avellanado
+
+
+
+ Reamer
+ Escariado
+
+
+
+ Tap
+ Toque
+
+
+
+ End Mill
+ Fresado
+
+
+
+ Slot Cutter
+ Cortador de la ranura
+
+
+
+ Ball End Mill
+ Fresado redondo
+
+
+
+ Chamfer Mill
+ Fresado de chaflán
+
+
+
+ Corner Round
+ Esquina redonda
+
+
+
+ Engraver
+ Grabador
+
+
+
+ Material
+ Material
+
+
+
+ Undefined
+ Indefinido
+
+
+
+ High Speed Steel
+ Acero de alta velocidad
+
+
+
+ High Carbon Tool Steel
+ Herramienta de acero de alto carbón
+
+
+
+ Cast Alloy
+ Fundición de aleación
+
+
+
+ Carbide
+ Carburo
+
+
+
+ Ceramics
+ Cerámica
+
+
+
+ Diamond
+ Diamante
+
+
+
+ Sialon
+ Sialon
+
+
+
+ Properties
+ Propiedades
+
+
+
+ Diameter
+ Diámetro
+
+
+
+ Length offset
+ Longitud de desplazamiento
+
+
+
+ Flat radius
+ Radio plano
+
+
+
+ Corner radius
+ Radio de esquina
+
+
+
+ Cutting edge angle
+ Ángulo de filo
+
+
+
+ °
+ °
+
+
+
+ Cutting edge height
+ Altura del borde de corte
+
+
+
+ mm
+ mm
+
+
+
+ Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+ Mesa de herramientas XML (*.xml);;mesa de herramientas HeeksCAD (*.tooltable)
+
+
+
+ Save tooltable
+ Guardar mesa de herramienta
+
+
+
+ Tooltable XML (*.xml)
+ Mesa de herramienta XLM (*.xml)
+
+
+
+ Object not found
+ Objeto no encontrado
+
+
+
+ Object doesn't have a tooltable property
+ El Objeto no tiene una propiedad de mesa de herramienta
+
+
+
+ Rename Tooltable
+ Renombrar Tabla de Herramientas
+
+
+
+ Enter Name:
+ Ingresar Nombre:
+
+
+
+ Add New Tool Table
+ Añadir nueva tabla de herramientas
+
+
+
+ Delete Selected Tool Table
+ Eliminar Tabla de Herramientas Seleccionada
+
+
+
+ Rename Selected Tool Table
+ Renombrar Tabla de Herramientas Seleccionada
+
+
+
+ Tooltable JSON (*.json)
+ Tabla de herramientas JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabla de herramientas HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabla de herramientas LinuxCNC (*.tbl)
+
+
+
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
+ Tabla de herramientas (*.xml); Tabla de herramientas Linuxcnc (*.tbl)
+
+
+
+ Custom
+
+
+ Custom
+ Personalizado
+
+
+
+ Create custom gcode snippet
+ Crear fragmentos de Gcode personalizado
+
+
+
+ PathDrilling
+
+
+ Drilling
+ Perforando
+
+
+
+ Creates a Path Drilling object from a features of a base object
+ Crea un objeto trayectoria de perforación de características de un objeto base
+
+
+
+ PathFace
+
+
+ Generating toolpath with libarea offsets.
+
+ Generación de trayectoria de herramienta con desplazamientos libarea.
+
+
+
+
+ Pick Start Point
+ Elegir Punto de Inicio
+
+
+
+ Face
+ Cara
+
+
+
+ Create a Facing Operation from a model or face
+ Crear una Operación de Enfrentado a partir de un modelo o cara
+
+
+
+ PathTooolBit
+
+
+ User Defined Values
+ Valores Definidos por Usuario
+
+
+
+ Slot
+
+
+ Slot
+ Ranura
+
+
+
+ Create a Slot operation from selected geometry or custom points.
+ Crear una operación de espacio a partir de una geometría o puntos personalizados.
+
+
+
+ Surface
+
+
+ 3D Surface
+ Superficie 3D
+
+
+
+ Create a 3D Surface Operation from a model
+ Crear una Operación de Superficie 3D a partir de un modelo
+
+
+
+ Waterline
+
+
+ Waterline
+ Línea de navegación
+
+
+
+ Create a Waterline Operation from a model
+ Crear una Operación de Línea de Navegación a partir de un modelo
+
+
+
+ PathSuface
+
+
+ No scan data to convert to Gcode.
+ No hay datos escaneados para convertir a Gcode.
+
+
+
+ PathProfileContour
+
+
+ Contour
+ Contorno
+
+
+
+ Creates a Contour Path for the Base Object
+ Crea una trayectoria de contorno para el objeto base
+
+
+
+ PathProfileEdges
+
+
+ The selected edge(s) are inaccessible. If multiple, re-ordering selection might work.
+ La(s) arista(s) seleccionada(s) es(son) inaccesible(s). Si son múltiples, la selección de reordenación podría funcionar.
+
+
+
+ Please set to an acceptable value greater than zero.
+ Por favor, establezca un valor aceptable mayor que cero.
+
+
+
+ PathDressup_Dogbone
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ The side of path to insert bones
+ El lado de la trayectoria para insertar huesos
+
+
+
+ The style of boness
+ Estilo de boness
+
+
+
+ Bones that aren't dressed up
+ Huesos que no están vestidos
+
+
+
+ The algorithm to determine the bone length
+ El algoritmo para determinar la longitud del hueso
+
+
+
+ Dressup length if Incision == custom
+ Longitud de vestir si incisión == personalizada
+
+
+
+ Edit Dogbone Dress-up
+ Editar Dogbone Dress-up
+
+
+
+ Dogbone Dress-up
+ Dogbone Dress-up
+
+
+
+ Creates a Dogbone Dress-up object from a selected path
+ Crea un objeto Dogbone Dress-up desde una trayectoria seleccionada
+
+
+
+ Please select one path object
+
+ Por favor seleccione un objeto de trayectoria
+
+
+
+
+ The selected object is not a path
+
+ El objeto seleccionado no es una trayectoria
+
+
+
+
+ Create Dogbone Dress-up
+ Crear Dogbone Dress-up
+
+
+
+ Please select a Profile/Contour or Dogbone Dressup object
+ Por favor seleccione un perfil/contorno u objeto Dogbone Dressup
+
+
+
+ PathDressup_DragKnife
+
+
+ DragKnife Dress-up
+ DragKnife Dress-up
+
+
+
+ Modifies a path to add dragknife corner actions
+ Modifica una trayectoria para agregar acciones de esquina a cuchilla de arrastre
+
+
+
+ Please select one path object
+
+ Por favor seleccione un objeto de trayectoria
+
+
+
+
+ The selected object is not a path
+
+ El objeto seleccionado no es una trayectoria
+
+
+
+
+ Please select a Path object
+ Por favor seleccione un objeto de trayectoria
+
+
+
+ Create Dress-up
+ Crear disfraz
+
+
+
+ PathDressup_HoldingTag
+
+
+ Holding Tag
+ Colocación de etiqueta
+
+
+
+ PathDressup_RampEntry
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Angle of ramp.
+ Ángulo de rampa.
+
+
+
+ RampEntry Dress-up
+ RampEntry Dress-up
+
+
+
+ Creates a Ramp Entry Dress-up object from a selected path
+ Crea un objeto de entrada rampa Dress-up desde una trayectoria seleccionada
+
+
+
+ PathDressup_Tag
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ Width of tags.
+ Anchura de las etiquetas.
+
+
+
+ Height of tags.
+ Altura de las etiquetas.
+
+
+
+ Angle of tag plunge and ascent.
+ Ángulo de etiqueta penetración y ascenso.
+
+
+
+ Radius of the fillet for the tag.
+ Radio del redondeo de la etiqueta.
+
+
+
+ Locations of insterted holding tags
+ Localización de insertar etiquetas de espera
+
+
+
+ Ids of disabled holding tags
+ Identificadores de las etiquetas de subjección inhabilitatas
+
+
+
+ Factor determining the # segments used to approximate rounded tags.
+ Factor que determina los segmentos # utilizados para aproximar etiquetas redondeadas.
+
+
+
+ No Base object found.
+ Ningún objeto Base encontrado.
+
+
+
+ Base is not a Path::Feature object.
+ Base no es un objeto Path::Feature.
+
+
+
+ Base doesn't have a Path to dress-up.
+ La base no tiene una trayectoria a disfrazar.
+
+
+
+ Base Path is empty.
+ Base de la ruta está vacía.
+
+
+
+ The selected object is not a path
+
+ El objeto seleccionado no es una trayectoria
+
+
+
+
+ Please select a Profile object
+ Por favor, seleccione un perfil del objeto
+
+
+
+ Create a Tag dressup
+ Crear aspecto de etiqueta
+
+
+
+ Tag Dress-up
+ Aspecto de etiquetaje
+
+
+
+ Creates a Tag Dress-up object from a selected path
+ Crea un objeto de etiqueta vestir desde una trayectoria seleccionada
+
+
+
+ Please select one path object
+
+ Por favor seleccione un objeto de trayectoria
+
+
+
+
+ Create Tag Dress-up
+ Crear etiqueta Dress-up
+
+
+
+ Path_ToolLenOffset
+
+
+ Tool Length Offset
+ Desface por la longitud de la herramienta
+
+
+
+ Create a Tool Length Offset object
+ Crea un objeto Desface por la longitud de la herramienta
+
+
+
+ Create a Selection Plane object
+ Crear un objeto de Plano de Selección
+
+
+
+ Path_Stock
+
+
+ Creates a 3D object to represent raw stock to mill the part out of
+ Crea un objeto 3D para representar valores en bruto para fresar la parte de
+
+
+
+ Active
+
+
+ Set to False to disable code generation
+ Establecer en Falso para deshabilitar la generación de código
+
+
+
+ Make False, to prevent operation from generating code
+ Hacer falso, para evitar la operación generación de código
+
+
+
+ Clearance
+
+
+ Safe distance above the top of the hole to which to retract the tool
+ Distancia de seguridad sobre la parte superior del agujero en la cual se requiere retraer la herramienta
+
+
+
+ Comment
+
+
+ An optional comment for this profile, will appear in G-Code
+ Un comentario opcional para este perfil, que aparecerá en G-Code
+
+
+
+ Comment or note for CNC program
+ Comentario o nota para el programa CNC
+
+
+
+ An optional comment for this profile
+ Un comentario opcional para este perfil
+
+
+
+ DeltaR
+
+
+ Radius increment (must be smaller than tool diameter)
+ Incremento de radio (debe ser menor que el diámetro de la herramienta)
+
+
+
+ Direction
+
+
+ The direction of the circular cuts, clockwise (CW), or counter clockwise (CCW)
+ La dirección de los cortes circulares, en sentido horario (CW), o contrario a las agujas del reloj (CCW)
+
+
+
+ Start cutting from the inside or outside
+ Iniciar el corte desde el interior o exterior
+
+
+
+ The direction that the toolpath should go around the part ClockWise CW or CounterClockWise CCW
+ La dirección de la trayectoria de herramienta debe ir alrededor de la parte derecha hacia la derecha o a la izquierda hacia la izquierda
+
+
+
+ Features
+
+
+ Selected features for the drill operation
+ Funciones seleccionadas para la operación de taladrado
+
+
+
+ Final Depth
+
+
+ Final Depth of Tool - lowest value in Z
+ Profundidad final de herramienta - valor más bajo en Z
+
+
+
+ Final Depth of Tool- lowest value in Z
+ Profundidad final de la herramienta- valor mas bajo en Z
+
+
+
+ Path Job
+
+
+ All Files (*.*)
+ Todos los archivos (*.*)
+
+
+
+ PathContour
+
+
+ Contour
+ Contorno
+
+
+
+ Creates a Contour Path for the Base Object
+ Crea una trayectoria de contorno para el objeto base
+
+
+
+ PathInspect
+
+
+ <b>Note</b>: Pressing OK will commit any change you make above to the object, but if the object is parametric, these changes will be overridden on recompute.
+ <b>Nota:</b>: Al pulsar Aceptar se realizará cualquier cambio que haga en el objeto, pero si el objeto es paramétrico, estos cambios serán anulados al recalcular.
+
+
+
+ PathKurve
+
+
+ libarea needs to be installed for this command to work.
+
+ libarea debe instalarse para que este comando pueda funcionar.
+
+
+
+
+ PathMillFace
+
+
+ Generating toolpath with libarea offsets.
+
+ Generación de trayectoria de herramienta con desplazamientos libarea.
+
+
+
+
+ The selected settings did not produce a valid path.
+
+ Los ajustes seleccionados no produjeron una trayectoria valida.
+
+
+
+
+ PathPreferencesPathDressup
+
+
+ Dressups
+ Enmascarados
+
+
+
+ Path_CompoundExtended
+
+
+ Compound
+ Compuesto
+
+
+
+ Creates a Path Compound object
+ Crea un objeto de trayectoria compuesta
+
+
+
+ Create Compound
+ Crear Compuesto
+
+
+
+ Path_Contour
+
+
+ Add Holding Tag
+ Añadir etiqueta de sujeción
+
+
+
+ Pick Start Point
+ Elegir Punto de Inicio
+
+
+
+ Pick End Point
+ Selección Punto Final
+
+
+
+ Path_Engrave
+
+
+ ShapeString Engrave
+ Grabado ShapeString
+
+
+
+ Creates an Engraving Path around a Draft ShapeString
+ Crea una trayectoria de grabado alrededor de un croquis de cadena de texto
+
+
+
+ Please select engraveable geometry
+
+ Por favor, seleccione una geometría engravable
+
+
+
+
+ Please select valid geometry
+
+ Por favor, seleccione geometría válida
+
+
+
+
+ Path_FacePocket
+
+
+ Face Pocket
+ Vaciado de Cara
+
+
+
+ Creates a pocket inside a loop of edges or a face
+ Crea un barreno dentro de un bucle de aristas o una cara
+
+
+
+ Please select an edges loop from one object, or a single face
+
+ Por favor seleccione un bucle de aristas de un objeto, o una sola cara
+
+
+
+
+ Please select only edges or a single face
+
+ Por favor, seleccione sólo los bordes o una sola cara
+
+
+
+
+ The selected edges don't form a loop
+
+ Los bordes seleccionados no forman un bucle
+
+
+
+
+ Path_FaceProfile
+
+
+ Face Profile
+ Perfil de Cara
+
+
+
+ Creates a profile object around a selected face
+ Crea un objeto de perfil alrededor de una cara seleccionada
+
+
+
+ Please select one face or wire
+
+ Por favor seleccione una cara o alambre
+
+
+
+
+ Please select only one face or wire
+
+ Por favor seleccione sólo una cara o alambre
+
+
+
+
+ Please select only a face or a wire
+
+ Por favor seleccione sólo una cara o un alambre
+
+
+
+
+ Path_FromShape
+
+
+ Path from a Shape
+ Trayectoria desde una Forma
+
+
+
+ Creates a Path from a wire/curve
+ Crea una Trayectoria desde un alambre/curva
+
+
+
+ Please select exactly one Part-based object
+
+ Por favor seleccione un objeto basado en pieza
+
+
+
+
+ Create path from shape
+ Crear trayectoria desde una forma
+
+
+
+ Path_Surfacing
+
+
+ Create Surface
+ Crear Superficie
+
+
+
+ Path_ToolTableEdit
+
+
+ EditToolTable
+ Editar tabla de herramientas
+
+
+
+ Edits a Tool Table in a selected Project
+ Edita una tabla de herramientas en un proyecto seleccionado
+
+
+
+ Start Depth
+
+
+ Starting Depth of Tool - first cut depth in Z
+ Profundidad inicial de herramienta - primer corte en profundidad Z
+
+
+
+ Starting Depth of Tool- first cut depth in Z
+ Profundidad inicial de la herramienta-primer corte en profundidad en Z
+
+
+
+ StepDown
+
+
+ Incremental Step Down of Tool
+ Paso incremental hacia abajo de la herramienta
+
+
+
+ Through Depth
+
+
+ Add this amount of additional cutting depth to open-ended holes. Only used if UseFinalDepth is False
+ Añadir esta cantidad de profundidad de corte adicional a los agujeros abiertos. Solo utilizado si el UseFinalDepth es falso
+
+
+
+ Use Final Depth
+
+
+ Set to True to manually specify a final depth
+ Establecer en Verdadero para especificar manualmente una profundidad final
+
+
+
+ Use Start Depth
+
+
+ Set to True to manually specify a start depth
+ Establezca en Verdadero para especificar manualmente una profundidad de inicio
+
+
+
+ make True, if manually specifying a Start Start Depth
+ hacer verdadero, si manualmente es especificado una profundidad de inicio
+
+
+
+ Clearance Height
+
+
+ The height needed to clear clamps and obstructions
+ La altura necesaria para tener libre de sujeciones y obstrucciones
+
+
+
+ Current Tool
+
+
+ Tool Number to Load
+ Número de herramienta a carga
+
+
+
+ Edge 1
+
+
+ First Selected Edge to help determine which geometry to make a toolpath around
+ Primer borde seleccionado para ayudar a determinar cual geometría para hacer una trayectoria alrededor
+
+
+
+ Edge 2
+
+
+ Second Selected Edge to help determine which geometry to make a toolpath around
+ Segundo borde seleccionado para ayudar a determinar cual geometría para hacer una trayectoria alrededor
+
+
+
+ Edge List
+
+
+ List of edges selected
+ Lista de bordes seleccionada
+
+
+
+ End Point
+
+
+ Linked End Point of Profile
+ Punto final del perfil vinculado
+
+
+
+ The name of the end point of this path
+ El nombre del punto final de este camino
+
+
+
+ The end point of this path
+ El punto final de este camino
+
+
+
+ Face1
+
+
+ First Selected Face to help determine where final depth of tool path is
+ Primera cara seleccionada para ayudar a determinar dónde está la profundidad final de trayectoria de herramienta
+
+
+
+ Face2
+
+
+ Second Selected Face to help determine where the upper level of tool path is
+ Segunda cara seleccionada para ayudar a determinar dónde está el nivel superior de la trayectoria de la herramienta
+
+
+
+ Fixture Offset
+
+
+ Fixture Offset Number
+ Numero de desface de la fijación
+
+
+
+ Height
+
+
+ The first height value in Z, to rapid to, before making a feed move in Z
+ El primer valor de la altura de Z, para rápido, antes de hacer un movimiento de avance en Z
+
+
+
+ Height Allowance
+
+
+ Extra allowance from part width
+ Tolerancia extra de ancho de pieza
+
+
+
+ Height Offset Number
+
+
+ The Height offset number of the active tool
+ El numero de altura de desface de la herramienta activa
+
+
+
+ Horiz Feed
+
+
+ Feed rate for horizontal moves
+ Velocidad de avance para movimientos horizontales
+
+
+
+ Feed rate (in units per minute) for horizontal moves
+ Velocidad de avance (en unidades por minuto) para movimientos horizontales
+
+
+
+ Length Allowance
+
+
+ Extra allowance from part width
+ Tolerancia extra de ancho de pieza
+
+
+
+ OffsetExtra
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor adicional a alejarse del perfil final-bueno para trayectoria de herramienta de desbaste
+
+
+
+ OutputFile
+
+
+ The NC output file for this project
+ El archivo de salida NC para este proyecto
+
+
+
+ Parent Object
+
+
+ The base geometry of this toolpath
+ La geometría base de esta trayectoria de herramienta
+
+
+
+ Path Closed
+
+
+ If the toolpath is a closed polyline this is True
+ Si la trayectoria es una polilínea cerrada esto es verdadero
+
+
+
+ PathCompoundExtended
+
+
+ An optional description of this compounded operation
+ Una descripción opcional de esta operación compuesta
+
+
+
+ The safe height for this operation
+ La altura de seguridad para esta operación
+
+
+
+ The retract height, above top surface of part, between compounded operations inside clamping area
+ La altura de retracción, por encima de la superficie superior de la parte, entre las operaciones compuestas dentro de área de sujeción
+
+
+
+ PathCopy
+
+
+ The path to be copied
+ La trayectoria a ser copiada
+
+
+
+ PathDressup
+
+
+ The base path to modify
+ La trayectoria base a modificar
+
+
+
+ The position of this dressup in the base path
+ La posición de este revestimiento en la ruta base
+
+
+
+ The modification to be added
+ La modificación que se agregará
+
+
+
+ PathHop
+
+
+ The object to be reached by this hop
+ El objeto que se alcanzará por este salto
+
+
+
+ The Z height of the hop
+ La altura Z del salto
+
+
+
+ Path_Kurve
+
+
+ Profile
+ Perfil
+
+
+
+ Creates a Path Profile object from selected edges, using libarea for offset algorithm
+ Crea un objeto de perfil de trayectoria desde las aristas seleccionadas, usando libarea para el algoritmo de separación
+
+
+
+ Create a Profile operation using libarea
+ Crear una operación de perfil usando libarea
+
+
+
+ Path_Machine
+
+
+ Name of the Machine that will use the CNC program
+ Nombre de la máquina que va a utilizar el programa CNC
+
+
+
+ Select the Post Processor file for this machine
+ Seleccione el archivo de Post procesador para esta máquina
+
+
+
+ Units that the machine works in, ie Metric or Inch
+ Unidades que trabaja la máquina, es decir, métrico o pulgadas
+
+
+
+ The tooltable used for this CNC program
+ La mesa de herramientas utilizada para este programa CNC
+
+
+
+ The Maximum distance in X the machine can travel
+ Distancia máxima que la máquina puede recorrer en X
+
+
+
+ The Minimum distance in X the machine can travel
+ Distancia mínima que la máquina puede recorrer en X
+
+
+
+ Home position of machine, in X (mainly for visualization)
+ Posición inicial de la máquina, en X (principalmente para la visualización)
+
+
+
+ Home position of machine, in Y (mainly for visualization)
+ Posición inicial de la máquina, en Y (principalmente para la visualización)
+
+
+
+ Home position of machine, in Z (mainly for visualization)
+ Posición inicial de la máquina, en Z (principalmente para la visualización)
+
+
+
+ Machine Object
+ Objeto Máquina
+
+
+
+ Create a Machine object
+ Crear un objeto Máquina
+
+
+
+ Path_Project
+
+
+ Project
+ Proyecto
+
+
+
+ Creates a Path Project object
+ Crea un objeto de Proyecto de Trayectoria
+
+
+
+ Create Project
+ Crear Proyecto
+
+
+
+ Path_ToolChange
+
+
+ Tool Change
+ Cambio de Herramienta
+
+
+
+ Changes the current tool
+ Cambia la herramienta actual
+
+
+
+ PeckDepth
+
+
+ Incremental Drill depth before retracting to clear chips
+ Profundidad de taladrado incremental antes de retraerse para limpiar las virutas
+
+
+
+ Program Stop
+
+
+ Add Optional or Mandatory Stop to the program
+ Añadir paro obligatorio u opcional al programa
+
+
+
+ Retract Height
+
+
+ The height where feed starts and height during retract tool when path is finished
+ La altura donde el avance empieza y altura durante herramienta retrae cuando la ruta esta terminada
+
+
+
+ The height desired to retract tool when path is finished
+ La altura deseada para retraer la herramienta cuando la ruta esta terminada
+
+
+
+ Roll Radius
+
+
+ Radius at start and end
+ Radio al inicio y al final
+
+
+
+ Seg Len
+
+
+ Tesselation value for tool paths made from beziers, bsplines, and ellipses
+ Valor de mosaico para herramientas de trayectoria hechas apartir de beziers, bsplines y elipses
+
+
+
+ Selection Plane
+
+
+ Orientation plane of CNC path
+ Plano de orientación de la ruta CNC
+
+
+
+ Shape Object
+
+
+ The base Shape of this toolpath
+ La Forma base de esta trayectoria de herramienta
+
+
+
+ ShowMinMaxTravel
+
+
+ Switch the machine max and minimum travel bounding box on/off
+ Enciende/apaga la maquina delimitadora de recorrido máximo y mínimo
+
+
+
+ Side
+
+
+ Side of edge that tool should cut
+ Lado del borde que la herramienta debe cortar
+
+
+
+ Spindle Dir
+
+
+ Direction of spindle rotation
+ Dirección de rotación del eje
+
+
+
+ Spindle Speed
+
+
+ The speed of the cutting spindle in RPM
+ Velocidad del husillo de corte en RPM
+
+
+
+ Start Point
+
+
+ Linked Start Point of Profile
+ Vincular Punto de Inicio de Perfil
+
+
+
+ The name of the start point of this path
+ Nombre del punto de partida de esta trayectoria
+
+
+
+ The start point of this path
+ Punto de partida de esta trayectoria
+
+
+
+ Tool Number
+
+
+ The active tool
+ La herramienta activa
+
+
+
+ Use Cutter Comp
+
+
+ make True, if using Cutter Radius Compensation
+ hacer verdadero, sí se utiliza la compensación de radio cortador
+
+
+
+ Use End Point
+
+
+ Make True, if specifying an End Point
+ Hacer verdadero, sí se especifica un punto final
+
+
+
+ make True, if specifying an End Point
+ hacer verdadero, sí se especifica un punto final
+
+
+
+ Use Placements
+
+
+ make True, if using the profile operation placement properties to transform toolpath in post processor
+ hacer verdadero, sí utiliza la operación de propiedades de colocación de perfil para convertir trayectoria en postprocesador
+
+
+
+ Use Start Point
+
+
+ Make True, if specifying a Start Point
+ Hacer verdadero, sí especifica un punto inicial
+
+
+
+ make True, if specifying a Start Point
+ hacer verdadero, sí especifica un punto inicial
+
+
+
+ Vert Feed
+
+
+ Feed rate for vertical moves in Z
+ Avance para los movimientos verticales en Z
+
+
+
+ Feed rate (in units per minute) for vertical moves in Z
+ Avance (en unidades por minuto) para movimientos verticales en Z
+
+
+
+ Width Allowance
+
+
+ Extra allowance from part width
+ Tolerancia extra de ancho de pieza
+
+
+
+ extend at end
+
+
+ extra length of tool path after end of part edge
+ longitud extra de la herramienta de trayectoria después de la parte final de la arista
+
+
+
+ extend at start
+
+
+ extra length of tool path before start of part edge
+ longitud extra de la herramienta de trayectoria antes de la parte inicial de la arista
+
+
+
+ lead in length
+
+
+ length of straight segment of toolpath that comes in at angle to first part edge
+ longitud del segmento de recta de la herramienta de trayectoria que está en el ángulo para primera parte de la arista
+
+
+
+ lead_out_line_len
+
+
+ length of straight segment of toolpath that comes in at angle to last part edge
+ longitud del segmento de recta de la herramienta de trayectoria que está en el ángulo para la última parte de la arista
+
+
+
+ CmdPathCompound
+
+
+ Path
+ Trayectoria
+
+
+
+ Compound
+ Compuesto
+
+
+
+ Creates a compound from selected paths
+ Crea una combinación de las trayectorias seleccionadas
+
+
+
+ CmdPathShape
+
+
+ Path
+ Trayectoria
+
+
+
+ From Shape
+ Desde Forma
+
+
+
+ Creates a path from a selected shape
+ Crea una trayectoria desde una forma seleccionada
+
+
+
+ DlgProcessorChooser
+
+
+ Choose a processor
+ Seleccione un processador
+
+
+
+ Gui::Dialog::DlgSettingsPath
+
+
+
+ General Path settings
+ Ajustes generales de trayectoria
+
+
+
+ If this option is enabled, new paths will automatically be placed in the active project, which will be created if necessary.
+ Si está opción está activada, las trayectorias nuevas serán automáticamente colocadas en el proyecto activo, el cual será creado si es necesario.
+
+
+
+ Automatic project handling
+ Manejo automático del proyecto
+
+
+
+ PathGui::DlgProcessorChooser
+
+
+
+ None
+ Ninguno
+
+
+
+ PathGui::DlgSettingsPathColor
+
+
+ Path colors
+ Colores de trayectoria
+
+
+
+ Default Path colors
+ Colores de trayectoria predeterminados
+
+
+
+ Default normal path color
+ Color de trayectoria normal predeterminado
+
+
+
+ The default color for new shapes
+ El color predeterminado para nuevas formas
+
+
+
+ Default pathline width
+ Ancho de línea de trayectoria predeterminado
+
+
+
+ The default line thickness for new shapes
+ El espesor de línea por defecto para nuevas formas
+
+
+
+ px
+ px
+
+
+
+ Default path marker color
+ Color de marcador de trayectoria predeterminado
+
+
+
+
+ The default line color for new shapes
+ El color de línea predeterminado para nuevas formas
+
+
+
+ Rapid path color
+ Color de trayectoria rápida
+
+
+
+ Machine extents color
+ Color del alcance de la máquina
+
+
+
+ PathGui::TaskWidgetPathCompound
+
+
+ Compound paths
+ Trayectorias compuestas
+
+
+
+ TaskDlgPathCompound
+
+
+ Paths list
+ Lista de trayectorias
+
+
+
+ Reorder children by dragging and dropping them to their correct location
+ Reordenar hijos arrastrando y soltando en su ubicación correcta
+
+
+
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_es-ES.qm b/src/Mod/Path/Gui/Resources/translations/Path_es-ES.qm
index 90581e5b79..70c8264662 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_es-ES.qm and b/src/Mod/Path/Gui/Resources/translations/Path_es-ES.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_es-ES.ts b/src/Mod/Path/Gui/Resources/translations/Path_es-ES.ts
index 93cbf40a3a..81fa9d013c 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_es-ES.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_es-ES.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Mostrar los objetos temporales de construcción de rutas cuando el módulo está en modo DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños incrementan mucho el tiempo de procesamiento.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños no aumentan mucho el tiempo de procesamiento.
-
-
-
- Stop index(angle) for rotational scan
- Detener índice(ángulo) para el escaneo rotativo
-
-
-
- Dropcutter lines are created parallel to this axis.
- Las líneas de corte se crean paralelas a este eje.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectEn caso de que la operación esté limitada por el objeto de stock o por el cuadro delimitador del objeto base
-
-
- Additional offset to the selected bounding box
- Desplazamiento adicional al cuadro delimitador seleccionado
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputHabilitar la optimización que elimina puntos innecesarios del resultado de G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños incrementan mucho el tiempo de procesamiento.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Los valores más pequeños producen una malla más fina y precisa. Los valores más pequeños no aumentan mucho el tiempo de procesamiento.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
La dirección que la trayectoria de la herramienta debería recorrer por la pieza: Climb(sentido horario) o Conventional(sentido antihorario)
-
- The model will be rotated around this axis.
- El modelo será rotado alrededor de este eje.
-
-
-
- Start index(angle) for rotational scan
- Iniciar índice(ángulo) para el escaneo rotativo
+
+ Stop index(angle) for rotational scan
+ Detener índice(ángulo) para el escaneo rotativo
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cortar a través de los residuos a profundidad en el borde del modelo, liberando el modelo.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Las líneas de corte se crean paralelas a este eje.
+
+
+
+ Additional offset to the selected bounding box
+ Desplazamiento adicional al cuadro delimitador seleccionado
+
+
+
+ The model will be rotated around this axis.
+ El modelo será rotado alrededor de este eje.
+
+
+
+ Start index(angle) for rotational scan
+ Iniciar índice(ángulo) para el escaneo rotativo
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedLa trayectoria a ser copiada
+
+
+ The base geometry of this toolpath
+ La geometría base de esta trayectoria de herramienta
+ The tool controller that will be used to calculate the pathEl controlador de la herramienta que se utilizará para calcular la trayectoria
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor adicional a alejarse del perfil final-bueno para trayectoria de herramienta de desbaste
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Desfase extra para aplicar a la operación. La dirección es dependiente de la operación.
-
-
- The library to use to generate the path
- La biblioteca a usar para generar la trayectoria
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn material para este objeto
-
-
- Controls how tool moves around corners. Default=Round
- Controla cómo se mueve la herramienta en las esquinas. Por defecto = Redondo
- Maximum distance before a miter join is truncatedDistancia máxima antes de que una Unión de inglete este truncada
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Valor adicional a alejarse del perfil final-bueno para trayectoria de herramienta de desbaste
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Hacer verdadero, sí se utiliza la compensación de cortador de radio
-
- The base geometry of this toolpath
- La geometría base de esta trayectoria de herramienta
+
+ The library to use to generate the path
+ La biblioteca a usar para generar la trayectoria
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla cómo se mueve la herramienta en las esquinas. Por defecto = Redondo
@@ -986,16 +986,16 @@
Selected tool is not a drillLa herramienta seleccionada no es un taladro
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Angulo de esquina de corte inválido %.2f, debe ser <90º y >=0º
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Ángulo del borde de corte no válido %.2f, Debe ser >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Angulo de esquina de corte inválido %.2f, debe ser <90º y >=0º
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLista de Características desactivadas
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- El diámetro del agujero puede ser inexacto debido a la teselación en la cara. Considere seleccionar la arista del agujero.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Girado a 'InverseAngle' para intentar acceder.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Seleccione siempre el borde inferior del agujero cuando utilice una arista.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Profundidad inicial <= profundidad de la cara.
-Aumenta hasta el valor superior.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Las funcional(es) seleccionada(s) requieren 'Activar rotación: A(x)' para acceso.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Característica(s) seleccionada(s) requieren 'Activar Rotación: B(y)' para acceso.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.%s.%s función no puede ser procesada como un agujero circular - por favor eliminar de la lista de Base de la geometría.
-
-
- Face appears misaligned after initial rotation.
- La cara parece estar mal alineada después de la rotación inicial.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Considere alternar la propiedad 'InverseAngle' y volver a calcular.
-
-
-
- Multiple faces in Base Geometry.
- Multiples caras en Geometría Base.
-
-
-
- Depth settings will be applied to all faces.
- La configuración de profundidad se aplicará a todas las caras.
-
-
-
- EnableRotation property is 'Off'.
- La Propiedad ActivarRotacion es 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Aumenta hasta el valor superior.
UtilsUtilidades
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ El diámetro del agujero puede ser inexacto debido a la teselación en la cara. Considere seleccionar la arista del agujero.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Girado a 'InverseAngle' para intentar acceder.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Seleccione siempre el borde inferior del agujero cuando utilice una arista.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Profundidad inicial <= profundidad de la cara.
+Aumenta hasta el valor superior.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Las funcional(es) seleccionada(s) requieren 'Activar rotación: A(x)' para acceso.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Característica(s) seleccionada(s) requieren 'Activar Rotación: B(y)' para acceso.
+
+
+
+ Face appears misaligned after initial rotation.
+ La cara parece estar mal alineada después de la rotación inicial.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Considere alternar la propiedad 'InverseAngle' y volver a calcular.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiples caras en Geometría Base.
+
+
+
+ Depth settings will be applied to all faces.
+ La configuración de profundidad se aplicará a todas las caras.
+
+
+
+ EnableRotation property is 'Off'.
+ La Propiedad ActivarRotacion es 'Off'.
+ Ignoring non-horizontal Face
@@ -1387,7 +1387,7 @@ Aumenta hasta el valor superior.
No base objects for PathArray.
- No base objects for PathArray.
+ No hay objetos base para ruta.
@@ -1717,6 +1717,16 @@ Aumenta hasta el valor superior.
Arguments for the Post Processor (specific to the script)Argumentos del postprocesador (específico para la secuencia de comandos)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Para calcular Trayectorias; más pequeñas aumenta la precisión, pero retrasa de cómputo
+
+
+
+ Compound path of all operations in the order they are processed.
+ Componer trayectorial de todas las operaciones en el orden en que se procesan.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Aumenta hasta el valor superior.
An optional description for this jobUna descripción opcional para este trabajo
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Para calcular Trayectorias; más pequeñas aumenta la precisión, pero retrasa de cómputo
- Solid object to be used as stock.Objeto sólido para ser utilizado como stock.
-
-
- Compound path of all operations in the order they are processed.
- Componer trayectorial de todas las operaciones en el orden en que se procesan.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Aumenta hasta el valor superior.
Holds the min Z value of StockMantiene el valor Z mínimo de Stock
+
+
+ The tool controller that will be used to calculate the path
+ El controlador de la herramienta que se utilizará para calcular la trayectoria
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Aumenta hasta el valor superior.
Base locations for this operationPuntos base para esta operación
-
-
- The tool controller that will be used to calculate the path
- El controlador de la herramienta que se utilizará para calcular la trayectoria
- Coolant mode for this operation
@@ -1992,16 +1992,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Forma de Vaciado
-
-
-
- Creates a Path Pocket object from a face or faces
- Crea la trayectoria de un objeto de vaciado desde una cara o caras
- Normal
@@ -2052,6 +2042,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Profundidad final por debajo de ZMin de la(s) cara(s) seleccionada(s).
+
+
+ Pocket Shape
+ Forma de Vaciado
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea la trayectoria de un objeto de vaciado desde una cara o caras
+ 3D Pocket
@@ -2185,16 +2185,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfilePerfil de Cara
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Compruebe la selección de bordes y los requisitos de Profundidad Final para los perfiles de los bordes abiertos.
- For open edges, verify Final Depth for this operation.Para los bordes abiertos, verifique la Profundidad Final para esta operación.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Compruebe la selección de bordes y los requisitos de Profundidad Final para los perfiles de los bordes abiertos.
+ Profile based on face or faces
@@ -3473,6 +3473,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Disfrazar
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crea un objeto Dress-up de ruta con la trayectoria seleccionada
+ Please select one path object
@@ -3492,16 +3502,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPor favor seleccione un objeto de trayectoria
-
-
- Dress-up
- Disfrazar
-
-
-
- Creates a Path Dess-up object from a selected path
- Crea un objeto Dress-up de ruta con la trayectoria seleccionada
- Path_DressupAxisMap
@@ -3974,13 +3974,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCrea un objeto de salto de trayectoria
-
-
- The selected object is not a path
-
- El objeto seleccionado no es una trayectoria
-
- Please select one path object
@@ -3996,6 +3989,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCrear Salto
+
+
+ The selected object is not a path
+
+ El objeto seleccionado no es una trayectoria
+
+ Path_Inspect
@@ -4245,6 +4245,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ El trabajo no tiene objeto base seleccionado.
+ Check the path job for common errors
@@ -4325,11 +4330,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightAltura mínima de Z
-
-
- The Job has no selected Base object.
- El trabajo no tiene objeto base seleccionado.
- Maximum Z Height
@@ -4661,11 +4661,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Número de herramienta a carga
- Add Tool Controller to the Job
@@ -4676,6 +4671,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAñadir Controlador de Herramienta
+
+
+ Tool Number to Load
+ Número de herramienta a carga
+ Path_ToolTable
@@ -4702,11 +4702,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCrea una ruta de grabado de línea medial
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requiere una cortadora de grabado con CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4717,6 +4712,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Angulo de borde de corte del grabador debe ser < 180 grados.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requiere una cortadora de grabado con CuttingEdgeAngle
+ Path_Waterline
@@ -4751,56 +4751,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit libraryGuardar librería "toolbit"
-
-
- Tooltable JSON (*.json)
- Tabla de herramientas JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Tabla de herramientas HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Tabla de herramientas LinuxCNC (*.tbl)
- Open tooltableAbierta mesa de herramientas
-
-
- Save tooltable
- Guardar mesa de herramienta
-
-
-
- Rename Tooltable
- Renombrar Tabla de Herramientas
-
-
-
- Enter Name:
- Introducir nombre:
-
-
-
- Add New Tool Table
- Añadir nueva tabla de herramientas
-
-
-
- Delete Selected Tool Table
- Eliminar Tabla de Herramientas Seleccionada
-
-
-
- Rename Selected Tool Table
- Renombrar Tabla de Herramientas Seleccionada
- Tooltable editor
@@ -5011,6 +4966,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Mesa de herramientas XML (*.xml);;mesa de herramientas HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Guardar mesa de herramienta
+ Tooltable XML (*.xml)
@@ -5026,6 +4986,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyEl Objeto no tiene una propiedad de mesa de herramienta
+
+
+ Rename Tooltable
+ Renombrar Tabla de Herramientas
+
+
+
+ Enter Name:
+ Introducir nombre:
+
+
+
+ Add New Tool Table
+ Añadir nueva tabla de herramientas
+
+
+
+ Delete Selected Tool Table
+ Eliminar Tabla de Herramientas Seleccionada
+
+
+
+ Rename Selected Tool Table
+ Renombrar Tabla de Herramientas Seleccionada
+
+
+
+ Tooltable JSON (*.json)
+ Tabla de herramientas JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabla de herramientas HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabla de herramientas LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_eu.ts b/src/Mod/Path/Gui/Resources/translations/Path_eu.ts
index 56fc56e3e1..9933334b5f 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_eu.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_eu.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Erakutsi aldi baterako bide-eraikuntzaren objektuak modulua ARAZKETA moduan dagoenean.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Balio txikiagoek amaraun estuago eta zehatzagoa sortzen dute. Balio txikiagoek prozesatze-denbora asko handitzen dute.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Balio txikiagoek amaraun estuago eta zehatzagoa sortzen dute. Balio txikiagoek ez dute prozesatze-denbora asko handitzen.
-
-
-
- Stop index(angle) for rotational scan
- Gelditzeko indizea (angelua) biraketa-eskaneatzerako
-
-
-
- Dropcutter lines are created parallel to this axis.
- Erortze-ebakigailuaren lerroak ardatz honen paraleloan sortzen dira.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectEragiketa objektu gordinak ala oinarri-objektuaren muga-kutxak mugatuko duen
-
-
- Additional offset to the selected bounding box
- Hautatutako muga-kutxaren desplazamendu gehigarria
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputGaitu optimizazioa, beharrezkoak ez diren puntuak G-Code irteeratik kentzeko
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Balio txikiagoek amaraun estuago eta zehatzagoa sortzen dute. Balio txikiagoek prozesatze-denbora asko handitzen dute.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Balio txikiagoek amaraun estuago eta zehatzagoa sortzen dute. Balio txikiagoek ez dute prozesatze-denbora asko handitzen.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Tresna-bideak piezaren inguruan izan behar duen norabidea: erlojuaren noranzkoan edo aurka
-
- The model will be rotated around this axis.
- Eredua ardatz honen inguruan biratuko da.
-
-
-
- Start index(angle) for rotational scan
- Abiarazteko indizea (angelua) biraketa-eskaneatzerako
+
+ Stop index(angle) for rotational scan
+ Gelditzeko indizea (angelua) biraketa-eskaneatzerako
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Moztu gehiegizko materiala ereduaren ertzeraino, eredua garbitzeko.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Erortze-ebakigailuaren lerroak ardatz honen paraleloan sortzen dira.
+
+
+
+ Additional offset to the selected bounding box
+ Hautatutako muga-kutxaren desplazamendu gehigarria
+
+
+
+ The model will be rotated around this axis.
+ Eredua ardatz honen inguruan biratuko da.
+
+
+
+ Start index(angle) for rotational scan
+ Abiarazteko indizea (angelua) biraketa-eskaneatzerako
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedKopiatuko den bidea
+
+
+ The base geometry of this toolpath
+ Tresna-bide honen oinarri-geometria
+ The tool controller that will be used to calculate the pathBidea kalkulatzeko erabiliko den tresna-kontrolatzailea
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Amaierako profiletik aldentzeko balio gehigarria - ona arbastatzeko tresna-bidearentzako
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Eragiketari aplikatuko zaion desplazamendu gehigarria. Norabidea eragiketaren menpekoa da.
-
-
- The library to use to generate the path
- Bidea sortzeko erabiliko den liburutegia
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectObjektu honentzako material bat
-
-
- Controls how tool moves around corners. Default=Round
- Tresnak izkinen inguruan nola mugitzen diren kontrolatzen du. Lehenetsia=Biribila
- Maximum distance before a miter join is truncatedElkartze zorrotz bat trunkatzen hasteko distantzia maximoa
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Amaierako profiletik aldentzeko balio gehigarria - ona arbastatzeko tresna-bidearentzako
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Markatu 'Egia', ebakigailuaren erradio-konpentsazioa erabili nahi bada
-
- The base geometry of this toolpath
- Tresna-bide honen oinarri-geometria
+
+ The library to use to generate the path
+ Bidea sortzeko erabiliko den liburutegia
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Tresnak izkinen inguruan nola mugitzen diren kontrolatzen du. Lehenetsia=Biribila
@@ -986,16 +986,16 @@
Selected tool is not a drillHautatutako tresna ez da zulagailua
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Mozte-ertzaren angelu baliogabea %.2f, izan behar du <90° eta >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Mozte-ertzaren angelu baliogabea (%.2f), >0° and <=180° artekoa izan behar du
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Mozte-ertzaren angelu baliogabea %.2f, izan behar du <90° eta >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresDesgaitutako elementuen zerrenda
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Zulo-diametroa beharbada ez da zehatza aurpegiaren teselazioaren ondorioz. Agian zuloaren ertza hautatu beharko zenuke.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Alderantzizko angelura biratu da atzipena lortu ahal izateko.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Hautatu beti zuloaren behealdeko ertza, ertz bat erabiltzean.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Hasierako sakonera <= aurpegi-sakonera.
-Pieza gordinaren goialdera handitua.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Hautatutako elementua(e) k 'Gaitu biraketa: A(x)' behar du(te) atzipenerako.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Hautatutako elementua(e) k 'Gaitu biraketa: B(y)' behar du(te) atzipenerako.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.%s.%s elementua ezin da prozesatu zulo zirkular gisa - kendu oinarri-geometrien zerrendatik.
-
-
- Face appears misaligned after initial rotation.
- Badirudi aurpegia gaizki lerrokatuta dagoela hasierako biraketaren ondoren.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Kontuan hartu alderantzizko angeluaren propietatea txandakatu eta birkalkulatu ahal dela.
-
-
-
- Multiple faces in Base Geometry.
- Aurpegi anitz oinarri-geometrian.
-
-
-
- Depth settings will be applied to all faces.
- Sakonera-ezarpenak aurpegi guztiei aplikatuko zaizkie.
-
-
-
- EnableRotation property is 'Off'.
- Biraketa gaitzeko propietatea desaktibatuta dago.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Pieza gordinaren goialdera handitua.
UtilsUtilitateak
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Zulo-diametroa beharbada ez da zehatza aurpegiaren teselazioaren ondorioz. Agian zuloaren ertza hautatu beharko zenuke.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Alderantzizko angelura biratu da atzipena lortu ahal izateko.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Hautatu beti zuloaren behealdeko ertza, ertz bat erabiltzean.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Hasierako sakonera <= aurpegi-sakonera.
+Pieza gordinaren goialdera handitua.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Hautatutako elementua(e) k 'Gaitu biraketa: A(x)' behar du(te) atzipenerako.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Hautatutako elementua(e) k 'Gaitu biraketa: B(y)' behar du(te) atzipenerako.
+
+
+
+ Face appears misaligned after initial rotation.
+ Badirudi aurpegia gaizki lerrokatuta dagoela hasierako biraketaren ondoren.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Kontuan hartu alderantzizko angeluaren propietatea txandakatu eta birkalkulatu ahal dela.
+
+
+
+ Multiple faces in Base Geometry.
+ Aurpegi anitz oinarri-geometrian.
+
+
+
+ Depth settings will be applied to all faces.
+ Sakonera-ezarpenak aurpegi guztiei aplikatuko zaizkie.
+
+
+
+ EnableRotation property is 'Off'.
+ Biraketa gaitzeko propietatea desaktibatuta dago.
+ Ignoring non-horizontal Face
@@ -1714,6 +1714,16 @@ Pieza gordinaren goialdera handitua.
Arguments for the Post Processor (specific to the script)Post-prozesadorerako argumentuak (script-erako espezifikoak)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Bideak kalkulatzeko; txikiagoak zehaztasuna handitzen du, baina kalkulua moteltzen du
+
+
+
+ Compound path of all operations in the order they are processed.
+ Eragiketa guztien bide konposatua, prozesatuak diren ordenan.
+ Collection of tool controllers available for this job.
@@ -1729,21 +1739,11 @@ Pieza gordinaren goialdera handitua.
An optional description for this jobLan honentzako aukerako deskribapen bat
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Bideak kalkulatzeko; txikiagoak zehaztasuna handitzen du, baina kalkulua moteltzen du
- Solid object to be used as stock.Pieza gordin gisa erabiliko de objektu solidoa.
-
-
- Compound path of all operations in the order they are processed.
- Eragiketa guztien bide konposatua, prozesatuak diren ordenan.
- Split output into multiple gcode files
@@ -1852,6 +1852,11 @@ Pieza gordinaren goialdera handitua.
Holds the min Z value of StockPieza gordinaren Z balio minimoa du
+
+
+ The tool controller that will be used to calculate the path
+ Bidea kalkulatzeko erabiliko den tresna-kontrolatzailea
+ Make False, to prevent operation from generating code
@@ -1877,11 +1882,6 @@ Pieza gordinaren goialdera handitua.
Base locations for this operationEragiketa honetarako oinarri-kokapenak
-
-
- The tool controller that will be used to calculate the path
- Bidea kalkulatzeko erabiliko den tresna-kontrolatzailea
- Coolant mode for this operation
@@ -1990,16 +1990,6 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
PathPocket
-
-
- Pocket Shape
- Poltsa-forma
-
-
-
- Creates a Path Pocket object from a face or faces
- Bide-poltsa bat sortzen du aurpegi batetik edo batzuetatik
- Normal
@@ -2050,6 +2040,16 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Final depth set below ZMin of face(s) selected.Azken sakonera hautatutako aurpegi(ar)en ZMin azpitik ezarrita.
+
+
+ Pocket Shape
+ Poltsa-forma
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Bide-poltsa bat sortzen du aurpegi batetik edo batzuetatik
+ 3D Pocket
@@ -2183,16 +2183,16 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Face ProfileAurpegi-profila
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.Ertz irekietan, egiaztatu eragiketa honen azken sakonera.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3471,6 +3471,16 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Path_Dressup
+
+
+ Dress-up
+ Jantzi
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Bideak janzteko objektu bat sortzen du hautatutako bide bat erabiliz
+ Please select one path object
@@ -3490,16 +3500,6 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Please select a Path objectHautatu bide-objektu bat
-
-
- Dress-up
- Jantzi
-
-
-
- Creates a Path Dess-up object from a selected path
- Bideak janzteko objektu bat sortzen du hautatutako bide bat erabiliz
- Path_DressupAxisMap
@@ -3972,13 +3972,6 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Creates a Path Hop objectBide-jauziko objektu bat sortzen du
-
-
- The selected object is not a path
-
- Hautatutako objektua ez da bide bat
-
- Please select one path object
@@ -3994,6 +3987,13 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Create HopSortu jauzia
+
+
+ The selected object is not a path
+
+ Hautatutako objektua ez da bide bat
+
+ Path_Inspect
@@ -4243,6 +4243,11 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Lanak ez du hautatutako oinarri-objekturik.
+ Check the path job for common errors
@@ -4323,11 +4328,6 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Minimum Z HeightZ altuera minimoa
-
-
- The Job has no selected Base object.
- Lanak ez du hautatutako oinarri-objekturik.
- Maximum Z Height
@@ -4659,11 +4659,6 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Path_ToolController
-
-
- Tool Number to Load
- Kargatuko den tresnaren zenbakia
- Add Tool Controller to the Job
@@ -4674,6 +4669,11 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Add Tool ControllerGehitu tresna-kontrolatzailea
+
+
+ Tool Number to Load
+ Kargatuko den tresnaren zenbakia
+ Path_ToolTable
@@ -4700,11 +4700,6 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Creates a medial line engraving pathErdiko lerroko grabatze-bide bat sortzen du
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve aplikazioak CuttingEdgeAngle duen grabatze-ebakigailua behar du
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4715,6 +4710,11 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Engraver Cutting Edge Angle must be < 180 degrees.Grabagailuaren mozte-ertzaren angeluak < 180 gradu izan behar du.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve aplikazioak CuttingEdgeAngle duen grabatze-ebakigailua behar du
+ Path_Waterline
@@ -4749,56 +4749,11 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Save toolbit libraryGorde tresna-atalaren liburutegia
-
-
- Tooltable JSON (*.json)
- JSON tresna-mahaia (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tresna-mahaia (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tresna-mahaia (*.tbl)
- Open tooltableIreki tresna-mahaia
-
-
- Save tooltable
- Gorde tresna-mahaia
-
-
-
- Rename Tooltable
- Aldatu tresna-mahaiaren izena
-
-
-
- Enter Name:
- Sartu izena:
-
-
-
- Add New Tool Table
- Gehitu tresna-mahai berria
-
-
-
- Delete Selected Tool Table
- Ezabatu hautatutako tresna-mahaia
-
-
-
- Rename Selected Tool Table
- Aldatu izena hautatutako taula-mahaiari
- Tooltable editor
@@ -5009,6 +4964,11 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)XML tresna-mahaia (*.xml);;HeeksCAD tresna-mahaia (*.tooltable)
+
+
+ Save tooltable
+ Gorde tresna-mahaia
+ Tooltable XML (*.xml)
@@ -5024,6 +4984,46 @@ Azken sakonera eskuz ezartzea beharrezkoa bada, hautatu beste eragiketa mota bat
Object doesn't have a tooltable propertyObjektuak ez du tresna-mahai propietate bat
+
+
+ Rename Tooltable
+ Aldatu tresna-mahaiaren izena
+
+
+
+ Enter Name:
+ Sartu izena:
+
+
+
+ Add New Tool Table
+ Gehitu tresna-mahai berria
+
+
+
+ Delete Selected Tool Table
+ Ezabatu hautatutako tresna-mahaia
+
+
+
+ Rename Selected Tool Table
+ Aldatu izena hautatutako taula-mahaiari
+
+
+
+ Tooltable JSON (*.json)
+ JSON tresna-mahaia (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tresna-mahaia (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tresna-mahaia (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_fi.ts b/src/Mod/Path/Gui/Resources/translations/Path_fi.ts
index 495261a5f9..c9faec4615 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_fi.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_fi.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Näytä väliaikaisen polun rakennuskohteet kun moduuli on DEBUG-tilassa.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Pienemmillä arvoilla saadaan hienompi ja tarkempi verkkopinta. Pienemmät arvot lisäävät prosessointiaikaa paljon.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Pienemmillä arvoilla saadaan hienompi ja tarkempi verkkopinta. Pienemmät eivät lisää prosessointiaikaa paljon.
-
-
-
- Stop index(angle) for rotational scan
- Pysäytä indeksi(kulma) rotaatiokuvausta varten
-
-
-
- Dropcutter lines are created parallel to this axis.
- Pudotusleikkurin-linjat luodaan rinnakkain tämän akselin kanssa.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectPitääkö toimintoa rajoittaa varaston kohteen mukaan vai peruskohteen rajaavan kehyksen mukaan
-
-
- Additional offset to the selected bounding box
- Lisää siirtymä valittuun rajauskehykseen
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputOta käyttöön optimointi, joka poistaa tarpeettomat pisteet G-Code -ulostulosta
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Pienemmillä arvoilla saadaan hienompi ja tarkempi verkkopinta. Pienemmät arvot lisäävät prosessointiaikaa paljon.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Pienemmillä arvoilla saadaan hienompi ja tarkempi verkkopinta. Pienemmät eivät lisää prosessointiaikaa paljon.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Suunta, mitä työkalupolun pitäisi kulkea osan ympärillä: kiipeillen (Myötäpäivään) tai tavanomaisen tapaan (Vastapäivään)
-
- The model will be rotated around this axis.
- Mallia käännetään tämän akselin ympärillä.
-
-
-
- Start index(angle) for rotational scan
- Aloitusindeksi(kulma) rotaatiokuvausta varten
+
+ Stop index(angle) for rotational scan
+ Pysäytä indeksi(kulma) rotaatiokuvausta varten
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Leikkaa jätteen läpi syvyyteen mallireunassa, jolloin malli vapautuu.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Pudotusleikkurin-linjat luodaan rinnakkain tämän akselin kanssa.
+
+
+
+ Additional offset to the selected bounding box
+ Lisää siirtymä valittuun rajauskehykseen
+
+
+
+ The model will be rotated around this axis.
+ Mallia käännetään tämän akselin ympärillä.
+
+
+
+ Start index(angle) for rotational scan
+ Aloitusindeksi(kulma) rotaatiokuvausta varten
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedThe path to be copied
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+ The tool controller that will be used to calculate the pathThe tool controller that will be used to calculate the path
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra offset to apply to the operation. Direction is operation dependent.
-
-
- The library to use to generate the path
- The library to use to generate the path
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectTämän objektin materiaali
-
-
- Controls how tool moves around corners. Default=Round
- Controls how tool moves around corners. Default=Round
- Maximum distance before a miter join is truncatedMaximum distance before a miter join is truncated
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- The base geometry of this toolpath
+
+ The library to use to generate the path
+ The library to use to generate the path
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controls how tool moves around corners. Default=Round
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresList of disabled features
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Arguments for the Post Processor (specific to the script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Solid object to be used as stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ The tool controller that will be used to calculate the path
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationBase locations for this operation
-
-
- The tool controller that will be used to calculate the path
- The tool controller that will be used to calculate the path
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Pocket Shape
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Pocket Shape
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPlease select a Path object
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- The selected object is not a path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Ladattavan työkalun numero
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Ladattavan työkalun numero
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOpen tooltable
-
-
- Save tooltable
- Save tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Save tooltable
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_fil.ts b/src/Mod/Path/Gui/Resources/translations/Path_fil.ts
index 553ad8b0f6..8434ab53a3 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_fil.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_fil.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedAng landas upang kopyahin
+
+
+ The base geometry of this toolpath
+ Ang base Heometría ng toolpath na ito
+ The tool controller that will be used to calculate the pathAng controller ng tool na gagamitin para kalkulahin ang path
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Labis na halaga upang maiwasan ang huling profile - mabuti para sa roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Karagdagang offset na i-aplay sa operasyon. Ang direksyon ay nakadepende sa operasyon.
-
-
- The library to use to generate the path
- Ang library na gagamitin para makabuo ng path
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectMateryales para sa bagay na ito
-
-
- Controls how tool moves around corners. Default=Round
- Kinokontrol kung paano gumalaw ang tool sa paligid ng mga corner. Default=Round
- Maximum distance before a miter join is truncatedMaximum na distansya bago ang miter join ay truncated
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Labis na halaga upang maiwasan ang huling profile - mabuti para sa roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- Ang base Heometría ng toolpath na ito
+
+ The library to use to generate the path
+ Ang library na gagamitin para makabuo ng path
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Kinokontrol kung paano gumalaw ang tool sa paligid ng mga corner. Default=Round
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Hindi valid na Cutting Edge Angle %.2f, dapat ay <90° at >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Hindi valid na Cutting Edge Angle %.2f, dapat ay <90° at >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresListahan ng mga hind pinapaganang mga feature
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s ay hindi maproseso bilang circular hole - mangyaring alisin mula sa listahan ng Base geometry.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Mga agrumento para sa Post Processor (partikular na nasa script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path ng lahat ng mga operasyon sa pagkakasunod sunod ng pagakaka proseso.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Solid na object na gagamitin bilang stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path ng lahat ng mga operasyon sa pagkakasunod sunod ng pagakaka proseso.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Ang controller ng tool na gagamitin para kalkulahin ang path
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationAng mga lokasyon ng base para sa operasyong ito
-
-
- The tool controller that will be used to calculate the path
- Ang controller ng tool na gagamitin para kalkulahin ang path
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Hugis ng Bulsa
-
-
-
- Creates a Path Pocket object from a face or faces
- Lumilikha ng isang bagay na Bulsang Landas mula sa isang mukha o mga mukha
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Hugis ng Bulsa
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Lumilikha ng isang bagay na Bulsang Landas mula sa isang mukha o mga mukha
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Bihisan
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Lumilikha ng Path Dess-up object mula sa napiling path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectMangyaring pumili ng isang Path Object
-
-
- Dress-up
- Bihisan
-
-
-
- Creates a Path Dess-up object from a selected path
- Lumilikha ng Path Dess-up object mula sa napiling path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectLumilikha ng Path Hop object
-
-
- The selected object is not a path
-
- Ang napiling object ay hindi isang path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopLumikha ng Hop
+
+
+ The selected object is not a path
+
+ Ang napiling object ay hindi isang path
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Numero ng tool na i-load
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerMagdagdag ng Controller ng Tool
+
+
+ Tool Number to Load
+ Numero ng tool na i-load
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableBuksan ang tooltable
-
-
- Save tooltable
- I-save ang tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ I-save ang tooltable
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyAng object ay walang tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_fr.qm b/src/Mod/Path/Gui/Resources/translations/Path_fr.qm
index e14d62f648..ca298fce63 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_fr.qm and b/src/Mod/Path/Gui/Resources/translations/Path_fr.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_fr.ts b/src/Mod/Path/Gui/Resources/translations/Path_fr.ts
index da5c43aa6e..955ebd1a8c 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_fr.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_fr.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Afficher les objets de construction de chemin temporaire lorsque le module est en mode DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- De plus petites valeurs génèrent un maillage plus fin et plus précis. Les plus petites valeurs augmentent considérablement le temps de traitement.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- De plus petites valeurs génèrent un maillage plus fin et plus précis. Les plus petites valeurs n’augmentent pas sensiblement le temps de traitement.
-
-
-
- Stop index(angle) for rotational scan
- Index(angle) d’arrêt pour le balayage en rotation
-
-
-
- Dropcutter lines are created parallel to this axis.
- Des lignes de découpe sont créées parallèlement à cet axe.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectL'opération doit-elle être limitée par le brut ou par la boîte englobante de l'objet de base
-
-
- Additional offset to the selected bounding box
- Décalage supplémentaire pour la boîte englobante selectionnée
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputActiver l'optimisation supprimant les points inutiles du G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ De plus petites valeurs génèrent un maillage plus fin et plus précis. Les plus petites valeurs augmentent considérablement le temps de traitement.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ De plus petites valeurs génèrent un maillage plus fin et plus précis. Les plus petites valeurs n’augmentent pas sensiblement le temps de traitement.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Direction que le parcours d’outils doit effectuer autour de la pièce : monter(sens des aiguille d’une montre) ou conventionnel(sens inverse des aiguille d’une montre)
-
- The model will be rotated around this axis.
- Le modèle sera pivoter autour de cet axe.
-
-
-
- Start index(angle) for rotational scan
- Index(angle) de départ pour le balayage en rotation
+
+ Stop index(angle) for rotational scan
+ Index(angle) d’arrêt pour le balayage en rotation
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Couper au travers de la chute jusqu’à la profondeur en bordure du modèle, libérant le modèle.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Des lignes de découpe sont créées parallèlement à cet axe.
+
+
+
+ Additional offset to the selected bounding box
+ Décalage supplémentaire pour la boîte englobante selectionnée
+
+
+
+ The model will be rotated around this axis.
+ Le modèle sera pivoter autour de cet axe.
+
+
+
+ Start index(angle) for rotational scan
+ Index(angle) de départ pour le balayage en rotation
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedLe chemin d'accès à copier
+
+
+ The base geometry of this toolpath
+ La géométrie de base du parcours de l'outil
+ The tool controller that will be used to calculate the pathLe contrôleur d’outil qui sera utilisé pour calculer la trajectoire
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Surépaisseur par rapport au profil final - valable pour une ébauche
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Décalage supplémentaire à appliquer à l’opération. Direction est opération dépendante.
-
-
- The library to use to generate the path
- La bibliothèque à utiliser pour générer la trajectoire
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn matériau pour cet objet
-
-
- Controls how tool moves around corners. Default=Round
- Contrôle la façon dont l’outil se déplace dans les coins. Par défaut = arrondi
- Maximum distance before a miter join is truncatedDistance maximale avant le troncature de la jointure à onglet
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Surépaisseur par rapport au profil final - valable pour une ébauche
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Marquer « true » si vous utilisez une compensation de rayon de coupe
-
- The base geometry of this toolpath
- La géométrie de base du parcours de l'outil
+
+ The library to use to generate the path
+ La bibliothèque à utiliser pour générer la trajectoire
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Contrôle la façon dont l’outil se déplace dans les coins. Par défaut = arrondi
@@ -986,16 +986,16 @@
Selected tool is not a drillL’outil sélectionné n’est pas une perceuse
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Angle d'arête de coupe invalide %.2f, doit être entre <90° et >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Angle de coupe non valable Angle %.2f, doit être >0 ° et <=180 °
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Angle d'arête de coupe invalide %.2f, doit être entre <90° et >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresListe des tâches désactivés
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Le diamètre du trou peut être imprécis en raison de la tesselation sur la face. Pensez à choisir l'arrête du trou.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Pivoté à 'InverseAngle' pour tenter l'accès.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Toujours sélectionner l'arrête inférieure du trou lorsque vous utilisez une arrête.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Début de la profondeur <= profondeur de la face.
-Augmenté au dessus du stock.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- La(les) fonction(s) sélectionnée(s) nécessite(nt) 'Activer la rotation : A(x)' pour l'accès.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- La(les) fonction(s) sélectionnée(s) nécessite(nt) 'Activer la rotation : B(y)' pour l'accès.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.La fonction %s.%s ne peut pas être traitée comme un trou circulaire - Retirez la de la liste de géométrie de Base .
-
-
- Face appears misaligned after initial rotation.
- La face semble mal alignée après la rotation initiale.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Envisagez de basculer la propriété 'InverseAngle' et de recalculer.
-
-
-
- Multiple faces in Base Geometry.
- Faces multiples dans la géométrie de base.
-
-
-
- Depth settings will be applied to all faces.
- Les paramètres de profondeur seront appliqués à toutes les faces.
-
-
-
- EnableRotation property is 'Off'.
- La propriété EnableRotation est 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Augmenté au dessus du stock.
UtilsUtilitaires
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Le diamètre du trou peut être imprécis en raison de la tesselation sur la face. Pensez à choisir l'arrête du trou.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Pivoté à 'InverseAngle' pour tenter l'accès.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Toujours sélectionner l'arrête inférieure du trou lorsque vous utilisez une arrête.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Début de la profondeur <= profondeur de la face.
+Augmenté au dessus du stock.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ La(les) fonction(s) sélectionnée(s) nécessite(nt) 'Activer la rotation : A(x)' pour l'accès.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ La(les) fonction(s) sélectionnée(s) nécessite(nt) 'Activer la rotation : B(y)' pour l'accès.
+
+
+
+ Face appears misaligned after initial rotation.
+ La face semble mal alignée après la rotation initiale.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Envisagez de basculer la propriété 'InverseAngle' et de recalculer.
+
+
+
+ Multiple faces in Base Geometry.
+ Faces multiples dans la géométrie de base.
+
+
+
+ Depth settings will be applied to all faces.
+ Les paramètres de profondeur seront appliqués à toutes les faces.
+
+
+
+ EnableRotation property is 'Off'.
+ La propriété EnableRotation est 'Off'.
+ Ignoring non-horizontal Face
@@ -1387,7 +1387,7 @@ Augmenté au dessus du stock.
No base objects for PathArray.
- No base objects for PathArray.
+ Aucun objet de base pour PathArray.
@@ -1717,6 +1717,16 @@ Augmenté au dessus du stock.
Arguments for the Post Processor (specific to the script)Arguments pour le post-processeur (spécifique au script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Pour le calcul des trajectoires ; plus petite augmente la précision, mais ralentit le calcul
+
+
+
+ Compound path of all operations in the order they are processed.
+ Parcours combiné de toutes les opérations dans l’ordre où elles sont traitées.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Augmenté au dessus du stock.
An optional description for this jobUne description optionnelle pour cette tâche
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Pour le calcul des trajectoires ; plus petite augmente la précision, mais ralentit le calcul
- Solid object to be used as stock.Objet solid a utiliser comme brut.
-
-
- Compound path of all operations in the order they are processed.
- Parcours combiné de toutes les opérations dans l’ordre où elles sont traitées.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Augmenté au dessus du stock.
Holds the min Z value of StockConserver la valeur min. de Z du brut
+
+
+ The tool controller that will be used to calculate the path
+ Le contrôleur d’outil qui sera utilisé pour calculer la trajectoire
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Augmenté au dessus du stock.
Base locations for this operationPoint de départ de cette opération
-
-
- The tool controller that will be used to calculate the path
- Le contrôleur d’outil qui sera utilisé pour calculer la trajectoire
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
PathPocket
-
-
- Pocket Shape
- Forme de poche
-
-
-
- Creates a Path Pocket object from a face or faces
- Crée un objet poche à partir d'arêtes ou d'une surface
- Normal
@@ -2053,6 +2043,16 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Final depth set below ZMin of face(s) selected.Profondeur finale définie sous ZMin de face(s) sélectionnée(s).
+
+
+ Pocket Shape
+ Forme de poche
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crée un objet poche à partir d'arêtes ou d'une surface
+ 3D Pocket
@@ -2186,16 +2186,16 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Face ProfileContour de face
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Vérifier la sélection des bords et les exigences de profondeur finale pour le profilage des arêtes ouvertes.
- For open edges, verify Final Depth for this operation.Pour les bords ouverts, vérifiez la Profondeur Finale pour cette opération.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Vérifier la sélection des bords et les exigences de profondeur finale pour le profilage des arêtes ouvertes.
+ Profile based on face or faces
@@ -3473,6 +3473,16 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Path_Dressup
+
+
+ Dress-up
+ Trajectoire additionnelle
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crée un objet trajectoire additionnel à partir d'un parcours sélectionné
+ Please select one path object
@@ -3492,16 +3502,6 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Please select a Path objectVeuillez sélectionner un object parcours
-
-
- Dress-up
- Trajectoire additionnelle
-
-
-
- Creates a Path Dess-up object from a selected path
- Crée un objet trajectoire additionnel à partir d'un parcours sélectionné
- Path_DressupAxisMap
@@ -3974,13 +3974,6 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Creates a Path Hop objectCrée un object saut
-
-
- The selected object is not a path
-
- L'objet sélectionné n'est pas un parcours
-
- Please select one path object
@@ -3996,6 +3989,13 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Create HopCrée un saut
+
+
+ The selected object is not a path
+
+ L'objet sélectionné n'est pas un parcours
+
+ Path_Inspect
@@ -4245,6 +4245,11 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Path_Sanity
+
+
+ The Job has no selected Base object.
+ La tâche n'a pas d'objet de Base sélectionné.
+ Check the path job for common errors
@@ -4325,11 +4330,6 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Minimum Z HeightHauteur minimale de Z
-
-
- The Job has no selected Base object.
- La tâche n'a pas d'objet de Base sélectionné.
- Maximum Z Height
@@ -4661,11 +4661,6 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Path_ToolController
-
-
- Tool Number to Load
- Numéro d'outil à charger
- Add Tool Controller to the Job
@@ -4676,6 +4671,11 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Add Tool ControllerAjouter un contrôleur d'outil
+
+
+ Tool Number to Load
+ Numéro d'outil à charger
+ Path_ToolTable
@@ -4702,11 +4702,6 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Creates a medial line engraving pathCrée une ligne médiane de gravure
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve nécessite un outil de gravure avec angle de coupe
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4717,6 +4712,11 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Engraver Cutting Edge Angle must be < 180 degrees.L'angle de coupe du graveur doit être <180 degrés.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve nécessite un outil de gravure avec angle de coupe
+ Path_Waterline
@@ -4751,56 +4751,11 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Save toolbit libraryEnregistrer la bibliothèque d'outils
-
-
- Tooltable JSON (*.json)
- Table d'outils JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Table d'outils HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Table d'outils LinuxCNC (*.tbl)
- Open tooltableOuvre la table des outils
-
-
- Save tooltable
- Enregistrer la table d'outils
-
-
-
- Rename Tooltable
- Renommer la table d'outils
-
-
-
- Enter Name:
- Saisir le nom :
-
-
-
- Add New Tool Table
- Ajouter une nouvelle table d'outils
-
-
-
- Delete Selected Tool Table
- Supprimer la table des outils sélectionnée
-
-
-
- Rename Selected Tool Table
- Renommer la table des outils sélectionnée
- Tooltable editor
@@ -5011,6 +4966,11 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Table d'outils XML (*.xml);;Table d'outils HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Enregistrer la table d'outils
+ Tooltable XML (*.xml)
@@ -5026,6 +4986,46 @@ S'il est nécessaire de fixer FinalDepth manuellement, veuillez sélectionner un
Object doesn't have a tooltable propertyL'objet ne possède pas de propriété d'outil pour être mis dans la table
+
+
+ Rename Tooltable
+ Renommer la table d'outils
+
+
+
+ Enter Name:
+ Saisir le nom :
+
+
+
+ Add New Tool Table
+ Ajouter une nouvelle table d'outils
+
+
+
+ Delete Selected Tool Table
+ Supprimer la table des outils sélectionnée
+
+
+
+ Rename Selected Tool Table
+ Renommer la table des outils sélectionnée
+
+
+
+ Tooltable JSON (*.json)
+ Table d'outils JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Table d'outils HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Table d'outils LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_gl.ts b/src/Mod/Path/Gui/Resources/translations/Path_gl.ts
index 07b0ce7cee..de2630a030 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_gl.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_gl.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Parar índice(ángulo) para dixitalización rotacional
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectNo caso de que a operación estea limitada por obxecto stock ou por carcasa da base do obxecto
-
-
- Additional offset to the selected bounding box
- Desprazamento engadido á escolma en carcasa
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputHabilitar a optimización que elimina puntos innecesarios de saída dende G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
A dirección que a traxectoria da ferramenta debe ir ao redor da parte: Climb(ClockWise) ou Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- O modelo pode rotar ao redor do eixe.
-
-
-
- Start index(angle) for rotational scan
- Iniciar índice (ángulo) para dixitalización rotacional
+
+ Stop index(angle) for rotational scan
+ Parar índice(ángulo) para dixitalización rotacional
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Tallar os restos na profundidade no bordo do modelo, liberando o modelo.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Desprazamento engadido á escolma en carcasa
+
+
+
+ The model will be rotated around this axis.
+ O modelo pode rotar ao redor do eixe.
+
+
+
+ Start index(angle) for rotational scan
+ Iniciar índice (ángulo) para dixitalización rotacional
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedA traxectoria a ser copiada
+
+
+ The base geometry of this toolpath
+ A xeometría base desta traxectoria de ferramenta
+ The tool controller that will be used to calculate the pathControlador da ferramenta que se usará para calcular a traxectoria
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor extra para afastarse do perfil final bo para a traxectoria da ferramenta de desbaste
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Desfase extra para aplicar a operación. A dirección é dependente da operación.
-
-
- The library to use to generate the path
- A libraría a usar para xerar a traxectoria
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn material para este obxecto
-
-
- Controls how tool moves around corners. Default=Round
- Controla como se move a ferramenta nas esquinas. Por defecto=Redondo
- Maximum distance before a miter join is truncatedDistancia máxima antes de que unha unión de inglete esté truncada
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Valor extra para afastarse do perfil final bo para a traxectoria da ferramenta de desbaste
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Facer verdadeiro, se se usa a compensación de radio de ferramenta
-
- The base geometry of this toolpath
- A xeometría base desta traxectoria de ferramenta
+
+ The library to use to generate the path
+ A libraría a usar para xerar a traxectoria
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla como se move a ferramenta nas esquinas. Por defecto=Redondo
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Ángulo de corte non válido %.2f, debe ser <90° e >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Ángulo do Bordo de Tallada non válido %.2f, debe ser >0° e <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Ángulo de corte non válido %.2f, debe ser <90° e >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLista de características desactivadas
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.A Característica %s.%s non pode ser procesada como un burato circular - por favor elimíneo da lista de xeometría base.
-
-
- Face appears misaligned after initial rotation.
- A face aparece desaliñada despois da rotación inicial.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Considera trocar ao ángulo inverso e volver computar.
-
-
-
- Multiple faces in Base Geometry.
- Múltiples faces en Xeometría Base.
-
-
-
- Depth settings will be applied to all faces.
- Os axustes de profundidade serán aplicados a tódalas faces.
-
-
-
- EnableRotation property is 'Off'.
- A propiedade Activar Rotación está 'Desactivada'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ A face aparece desaliñada despois da rotación inicial.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Considera trocar ao ángulo inverso e volver computar.
+
+
+
+ Multiple faces in Base Geometry.
+ Múltiples faces en Xeometría Base.
+
+
+
+ Depth settings will be applied to all faces.
+ Os axustes de profundidade serán aplicados a tódalas faces.
+
+
+
+ EnableRotation property is 'Off'.
+ A propiedade Activar Rotación está 'Desactivada'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Argumentos para o pos-procesador (específico para o script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Para Rutas de computación; canto máis pequenas aumentan a precisión, pero é máis lenta a computación
+
+
+
+ Compound path of all operations in the order they are processed.
+ Traxectoria composta para tódalas operación en orde para ser procesadas.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Para Rutas de computación; canto máis pequenas aumentan a precisión, pero é máis lenta a computación
- Solid object to be used as stock.Obxecto sólido usado como stock.
-
-
- Compound path of all operations in the order they are processed.
- Traxectoria composta para tódalas operación en orde para ser procesadas.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockManter o valor mínimo de Z de Stock
+
+
+ The tool controller that will be used to calculate the path
+ Controlador da ferramenta que se usará para calcular a traxectoria
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationPosición base para esta operación
-
-
- The tool controller that will be used to calculate the path
- Controlador da ferramenta que se usará para calcular a traxectoria
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
PathPocket
-
-
- Pocket Shape
- Forma Baleira
-
-
-
- Creates a Path Pocket object from a face or faces
- Crea un obxecto Traxectoria baleiro dende unha face ou faces
- Normal
@@ -2053,6 +2043,16 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Forma Baleira
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea un obxecto Traxectoria baleiro dende unha face ou faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Face ProfilePerfil de face
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Path_Dressup
+
+
+ Dress-up
+ Aspecto
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crea un obxecto aspecto de traxectoria a partir dunha traxectoria escolmada
+ Please select one path object
@@ -3493,16 +3503,6 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Please select a Path objectPor favor, escolme un obxecto traxectoria
-
-
- Dress-up
- Aspecto
-
-
-
- Creates a Path Dess-up object from a selected path
- Crea un obxecto aspecto de traxectoria a partir dunha traxectoria escolmada
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Creates a Path Hop objectCrea un obxecto salto de traxectoria
-
-
- The selected object is not a path
-
- O obxecto escollido non é unha traxectoria
-
- Please select one path object
@@ -3997,6 +3990,13 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Create HopCrear Salto
+
+
+ The selected object is not a path
+
+ O obxecto escollido non é unha traxectoria
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Path_Sanity
+
+
+ The Job has no selected Base object.
+ O traballo non ten obxecto Base escolmado.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- O traballo non ten obxecto Base escolmado.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Path_ToolController
-
-
- Tool Number to Load
- Número de ferramenta a cargar
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Add Tool ControllerEngadir Controlador de Ferramenta
+
+
+ Tool Number to Load
+ Número de ferramenta a cargar
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Táboa de ferramentas JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Táboa de ferramentas HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Táboa de ferramentas LinuxCNC (*.tbl)
- Open tooltableAbrir táboa de ferramentas
-
-
- Save tooltable
- Gardar táboa de ferramentas
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Táboa de ferramentas XML (*.xml);;táboa de ferramentas HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Gardar táboa de ferramentas
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ Se é necesario axustar o xogo FinalDepth manualmente por favor escolma unha opc
Object doesn't have a tooltable propertyO obxecto non ten unha propiedade de táboa de ferramentas
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Táboa de ferramentas JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Táboa de ferramentas HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Táboa de ferramentas LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_hr.ts b/src/Mod/Path/Gui/Resources/translations/Path_hr.ts
index e960789e86..ef31ec9de2 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_hr.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_hr.ts
@@ -8,27 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Prikažite privremene objekte za izgradnju staza kada je modul u stanju DEBUG moda.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Manje vrijednosti daju finiju i precizniju mrežu. Manje vrijednosti uvelike povećavaju vrijeme obrade.
-
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Manje vrijednosti daju finiju i precizniju mrežu. Manje vrijednosti ne povećavaju vrijeme obrade.
-
-
-
- Stop index(angle) for rotational scan
- Zaustavni indeks (kut) za rotacijsko skeniranje
-
-
-
- Dropcutter lines are created parallel to this axis.
- Linije spuštajućeg (drop-cutter) glodala stvaraju se paralelno s ovom osi.
- The direction along which dropcutter lines are created
@@ -39,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectKako operaciju treba ograničiti, kroz objekt osnove ili granični okvir osnovnog objekta
-
-
- Additional offset to the selected bounding box
- Dodatni pomak za odabrani granični okvir
- Step over percentage of the drop cutter path
@@ -64,6 +38,17 @@
Enable optimization which removes unnecessary points from G-Code outputOmogući optimizaciju koja uklanja nepotrebne točke iz izvoza G-Koda
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Manje vrijednosti daju finiju i precizniju mrežu. Manje vrijednosti uvelike povećavaju vrijeme obrade.
+
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Manje vrijednosti daju finiju i precizniju mrežu. Manje vrijednosti ne povećavaju vrijeme obrade.
+ The completion mode for the operation: single or multi-pass
@@ -75,14 +60,9 @@
Smjer kojim alatna staza treba obilaziti dio: uspon (ClockWise) ili konvencionalni (CounterClockWise)
-
- The model will be rotated around this axis.
- Model će se vrtiti oko ove osi.
-
-
-
- Start index(angle) for rotational scan
- Početni indeks (kut) za rotacijsko skeniranje
+
+ Stop index(angle) for rotational scan
+ Zaustavni indeks (kut) za rotacijsko skeniranje
@@ -99,6 +79,26 @@
Cut through waste to depth at model edge, releasing the model.Prerežite otpadak do dubine na rubu modela, oslobađajući model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Linije spuštajućeg (drop-cutter) glodala stvaraju se paralelno s ovom osi.
+
+
+
+ Additional offset to the selected bounding box
+ Dodatni pomak za odabrani granični okvir
+
+
+
+ The model will be rotated around this axis.
+ Model će se vrtiti oko ove osi.
+
+
+
+ Start index(angle) for rotational scan
+ Početni indeks (kut) za rotacijsko skeniranje
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -271,11 +271,21 @@
The path to be copiedPut koji treba kopirati
+
+
+ The base geometry of this toolpath
+ Osnovna geometrija ove obrade staze
+ The tool controller that will be used to calculate the pathAlat kontroler koji će se koristiti za izračunavanje staze
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Dodatna vrijednost za izbjegavanje krajnjeg profila - dobro za hrapavost staza obrade
+ The base path to modify
@@ -613,11 +623,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Dodatni pomak koji se primjenjuje na operaciju. Smjer ovisi o operaciji.
-
-
- The library to use to generate the path
- Biblioteka koja se koristiti za generiranje staze
- Start pocketing at center or boundary
@@ -722,21 +727,11 @@
A material for this objectMaterijal za ovaj objekt
-
-
- Controls how tool moves around corners. Default=Round
- Kontrolira kako se alat kreće po uglovima. Zadano=krug
- Maximum distance before a miter join is truncatedMaksimalna udaljenost prije nego je pridružena kosina odrezana
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Dodatna vrijednost za izbjegavanje krajnjeg profila - dobro za hrapavost staza obrade
- Profile holes as well as the outline
@@ -763,9 +758,14 @@
Postavi na istinito, ako koristite kompenzaciju radijusa glodala
-
- The base geometry of this toolpath
- Osnovna geometrija ove obrade staze
+
+ The library to use to generate the path
+ Biblioteka koja se koristiti za generiranje staze
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Kontrolira kako se alat kreće po uglovima. Zadano=krug
@@ -1053,16 +1053,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Pogrešan rub rezanja kut %.2f, mora biti < 90 ° i > = 0 °
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Pogrešan kut rezanja ruba %.2f, mora biti > = 0 ° i <= 180 °
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Pogrešan rub rezanja kut %.2f, mora biti < 90 ° i > = 0 °
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1199,76 +1199,11 @@
List of disabled featuresPopis onemogućenih funkcija
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Promjer rupe može biti netočan zbog teselacije na licu. Razmislite o odabiru ruba rupe.
-
-
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotirano u "obrnuti kut" za pokušaj pristupa.
-
-
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Pri uporabi ruba uvijek odaberite donji rub rupe.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Dubina početka <= dubina lica.
-Povećana na vrh osnove.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Odabrane značajke zahtijevaju 'Omogući rotaciju: A(x)' za pristup.
-
-
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Odabrane značajke zahtijevaju 'Omogući rotaciju: B(y)' za pristup.
-
-
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Svojstvo %s.%s ne može se obraditi kao kružna rupa - uklonite je s popisa geometrija baze.
-
-
- Face appears misaligned after initial rotation.
- Lice se čini pogrešno poravnano nakon početne rotacije.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Razmislite o izmjeni svojstva 'Obrnuti Kut' i ponovnom izračunavanju operacije.
-
-
-
- Multiple faces in Base Geometry.
- Višestruka lica u Osnovnoj Geometriji.
-
-
-
- Depth settings will be applied to all faces.
- Postavke dubine primijenit će se na sva lica.
-
-
-
- EnableRotation property is 'Off'.
- Svojstvo Omogući Rotaciju je 'isključeno'.
- Unable to create path for face(s).
@@ -1336,6 +1271,71 @@ Povećana na vrh osnove.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Promjer rupe može biti netočan zbog teselacije na licu. Razmislite o odabiru ruba rupe.
+
+
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotirano u "obrnuti kut" za pokušaj pristupa.
+
+
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Pri uporabi ruba uvijek odaberite donji rub rupe.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Dubina početka <= dubina lica.
+Povećana na vrh osnove.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Odabrane značajke zahtijevaju 'Omogući rotaciju: A(x)' za pristup.
+
+
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Odabrane značajke zahtijevaju 'Omogući rotaciju: B(y)' za pristup.
+
+
+
+
+
+ Face appears misaligned after initial rotation.
+ Lice se čini pogrešno poravnano nakon početne rotacije.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Razmislite o izmjeni svojstva 'Obrnuti Kut' i ponovnom izračunavanju operacije.
+
+
+
+ Multiple faces in Base Geometry.
+ Višestruka lica u Osnovnoj Geometriji.
+
+
+
+ Depth settings will be applied to all faces.
+ Postavke dubine primijenit će se na sva lica.
+
+
+
+ EnableRotation property is 'Off'.
+ Svojstvo Omogući Rotaciju je 'isključeno'.
+ Ignoring non-horizontal Face
@@ -1824,6 +1824,16 @@ Povećana na vrh osnove.
Arguments for the Post Processor (specific to the script)Argumenti za Post Processor (specifično za skriptu)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Za računanje staza; manja povećava točnost, ali usporava računanje
+
+
+
+ Compound path of all operations in the order they are processed.
+ Složena staza svih operacija u redoslijedu u kojem se obrađuju.
+ Collection of tool controllers available for this job.
@@ -1843,21 +1853,11 @@ Povećana na vrh osnove.
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Za računanje staza; manja povećava točnost, ali usporava računanje
- Solid object to be used as stock.Objekt čvrstog tijela korišten kao osnova.
-
-
- Compound path of all operations in the order they are processed.
- Složena staza svih operacija u redoslijedu u kojem se obrađuju.
- Split output into multiple gcode files
@@ -1968,6 +1968,11 @@ Povećana na vrh osnove.
Holds the min Z value of StockDrži vrijednost min Z za Osnovu
+
+
+ The tool controller that will be used to calculate the path
+ Alat kontroler koji će se koristiti za izračunavanje staze
+ Make False, to prevent operation from generating code
@@ -1993,11 +1998,6 @@ Povećana na vrh osnove.
Base locations for this operationPočetna lokacija za ovu operaciju
-
-
- The tool controller that will be used to calculate the path
- Alat kontroler koji će se koristiti za izračunavanje staze
- Coolant mode for this operation
@@ -2112,16 +2112,6 @@ Ako je potrebno ručno postaviti Krajnju Dubinu (FinalDepth), molim odaberite dr
PathPocket
-
-
- Pocket Shape
- Oblik Utora
-
-
-
- Creates a Path Pocket object from a face or faces
- Stvara objekt staze utora iz površine ili površina lica
- Normal
@@ -2176,6 +2166,16 @@ Ako je potrebno ručno postaviti Krajnju Dubinu (FinalDepth), molim odaberite dr
+
+
+ Pocket Shape
+ Oblik Utora
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Stvara objekt staze utora iz površine ili površina lica
+ 3D Pocket
@@ -2321,11 +2321,6 @@ Ako je potrebno ručno postaviti Krajnju Dubinu (FinalDepth), molim odaberite dr
Face ProfileProfil naličjanaličja
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.
@@ -2333,6 +2328,11 @@ Ako je potrebno ručno postaviti Krajnju Dubinu (FinalDepth), molim odaberite dr
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3715,6 +3715,16 @@ zadana vrijednost = 10,0.
Path_Dressup
+
+
+ Dress-up
+ Dress-up (Odjenuti)
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Stvara staza objekt Dress-up od odabrane staze
+ Please select one path object
@@ -3734,16 +3744,6 @@ zadana vrijednost = 10,0.
Please select a Path objectOdaberite objekt staze
-
-
- Dress-up
- Dress-up (Odjenuti)
-
-
-
- Creates a Path Dess-up object from a selected path
- Stvara staza objekt Dress-up od odabrane staze
- Path_DressupAxisMap
@@ -4222,13 +4222,6 @@ zadana vrijednost = 10,0.
Creates a Path Hop objectStvori objekt prijelaza staze
-
-
- The selected object is not a path
-
- Odabrani objekt nije putanja staze
-
- Please select one path object
@@ -4244,6 +4237,13 @@ zadana vrijednost = 10,0.
Create HopStvori prijelaz
+
+
+ The selected object is not a path
+
+ Odabrani objekt nije putanja staze
+
+ Path_Inspect
@@ -4495,6 +4495,11 @@ zadana vrijednost = 10,0.
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Zadatak nema odabran osnovni objekt.
+ Check the path job for common errors
@@ -4577,11 +4582,6 @@ zadana vrijednost = 10,0.
Minimum Z HeightMinimalna Z visina
-
-
- The Job has no selected Base object.
- Zadatak nema odabran osnovni objekt.
- Maximum Z Height
@@ -4923,11 +4923,6 @@ Broj linija
Path_ToolController
-
-
- Tool Number to Load
- Broj alata koji se koristi
- Add Tool Controller to the Job
@@ -4938,6 +4933,11 @@ Broj linija
Add Tool ControllerDodajte kontroler alata
+
+
+ Tool Number to Load
+ Broj alata koji se koristi
+ Path_ToolTable
@@ -4964,14 +4964,6 @@ Broj linija
Creates a medial line engraving pathStvara put gravure po medijalnoj crti
-
-
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve zahtijeva gravura rezač s
-Kutom rezanja ruba
-
@@ -4984,6 +4976,14 @@ Kutom rezanja ruba
Engraver Cutting Edge Angle must be < 180 degrees.Rezni kut ruba graviranja mora biti < 180 stupnjeva.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve zahtijeva gravura rezač s
+Kutom rezanja ruba
+
+
+ Path_Waterline
@@ -5020,56 +5020,11 @@ Kutom rezanja ruba
Save toolbit librarySpremi biblioteku nastavaka alata
-
-
- Tooltable JSON (*.json)
- Tabela alata JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD Tabela alata (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC Tabela alata (*.tbl)
- Open tooltableOtvori tabelu alata
-
-
- Save tooltable
- Spremi tabelu alata
-
-
-
- Rename Tooltable
- Preimenuj Tabelu Alata
-
-
-
- Enter Name:
- Unesite ime:
-
-
-
- Add New Tool Table
- Dodajte novu tablicu alata
-
-
-
- Delete Selected Tool Table
- Izbriši odabranu tablicu alata
-
-
-
- Rename Selected Tool Table
- Preimenuj odabranu tablicu alata
- Tooltable editor
@@ -5280,6 +5235,11 @@ Kutom rezanja ruba
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabela alata XML (*.xml);;HeeksCAD tabela alata(*.tooltable)
+
+
+ Save tooltable
+ Spremi tabelu alata
+ Tooltable XML (*.xml)
@@ -5295,6 +5255,46 @@ Kutom rezanja ruba
Object doesn't have a tooltable propertyObjekt nema svojstvo alata stola
+
+
+ Rename Tooltable
+ Preimenuj Tabelu Alata
+
+
+
+ Enter Name:
+ Unesite ime:
+
+
+
+ Add New Tool Table
+ Dodajte novu tablicu alata
+
+
+
+ Delete Selected Tool Table
+ Izbriši odabranu tablicu alata
+
+
+
+ Rename Selected Tool Table
+ Preimenuj odabranu tablicu alata
+
+
+
+ Tooltable JSON (*.json)
+ Tabela alata JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD Tabela alata (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC Tabela alata (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_hu.qm b/src/Mod/Path/Gui/Resources/translations/Path_hu.qm
index 442fa2b787..0b7f02f6d8 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_hu.qm and b/src/Mod/Path/Gui/Resources/translations/Path_hu.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_hu.ts b/src/Mod/Path/Gui/Resources/translations/Path_hu.ts
index 3d03ec0a22..67736943e9 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_hu.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_hu.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Az ideiglenes építőobjektumok megjelenítésének útvonala, ha a modul DEBUG módban van.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- A kisebb értékek finomabb, pontosabb hálót eredményeznek. A kisebb értékek jelentősen növelik a feldolgozási időt.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- A kisebb értékek finomabb, pontosabb hálót eredményeznek. A kisebb értékek nem növelik jelentősen a feldolgozási időt.
-
-
-
- Stop index(angle) for rotational scan
- A körforgó letapogatás végpont indexe (szöge)
-
-
-
- Dropcutter lines are created parallel to this axis.
- A legördülő vonalak ezzel a tengelyekkel párhuzamosan jönnek létre.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectA műveletet korlátozza az alaptest állomány objektum vagy az alap objektum határolókerete
-
-
- Additional offset to the selected bounding box
- További eltolás a kiválasztott határolókerethez
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEngedélyezi az optimalizálást, amely eltávolítja a szükségtelen pontokat a G-kód kimenetéről
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ A kisebb értékek finomabb, pontosabb hálót eredményeznek. A kisebb értékek jelentősen növelik a feldolgozási időt.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ A kisebb értékek finomabb, pontosabb hálót eredményeznek. A kisebb értékek nem növelik jelentősen a feldolgozási időt.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Szerszámmozgás irányának a tárgy körül kell lennie: Mászó(Óramutató járásával egyező(Cw)) vagy agyományos(Ellentétes(Ccw))
-
- The model will be rotated around this axis.
- A modellt ezen tengely köröl forgatjuk.
-
-
-
- Start index(angle) for rotational scan
- A körforgó letapogatás kezdő indexe (szöge)
+
+ Stop index(angle) for rotational scan
+ A körforgó letapogatás végpont indexe (szöge)
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Átvág a hulladékon a mélységgel a modell élénél, a modell kiadásához.
+
+
+ Dropcutter lines are created parallel to this axis.
+ A legördülő vonalak ezzel a tengelyekkel párhuzamosan jönnek létre.
+
+
+
+ Additional offset to the selected bounding box
+ További eltolás a kiválasztott határolókerethez
+
+
+
+ The model will be rotated around this axis.
+ A modellt ezen tengely köröl forgatjuk.
+
+
+
+ Start index(angle) for rotational scan
+ A körforgó letapogatás kezdő indexe (szöge)
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedA másolni kívánt szerszámpálya útvonal
+
+
+ The base geometry of this toolpath
+ Ennek a szerszámmozgásnak az alapgeometriája
+ The tool controller that will be used to calculate the pathÚtvonal kiszámításához használt eszköz vezérlő
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra érték ami távol tart a záró profiltól- jó a nagyoló szerszámmozgáshoz
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra eltolása a művelethez. Iránya a függ a művelettől.
-
-
- The library to use to generate the path
- Az elérési út létrehozásához használt könyvtár
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectEgy anyag ehhez a tárgyhoz
-
-
- Controls how tool moves around corners. Default=Round
- Szabályozza az eszköz mozgását a sarkoknál. Alapértelmezett=Kerekített
- Maximum distance before a miter join is truncatedMaximális távolság, mielőtt a ferde illesztés csonkul
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra érték ami távol tart a záró profiltól- jó a nagyoló szerszámmozgáshoz
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Állítsa igazra, ha sugár vágó kompenzációt alkalmaz
-
- The base geometry of this toolpath
- Ennek a szerszámmozgásnak az alapgeometriája
+
+ The library to use to generate the path
+ Az elérési út létrehozásához használt könyvtár
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Szabályozza az eszköz mozgását a sarkoknál. Alapértelmezett=Kerekített
@@ -986,16 +986,16 @@
Selected tool is not a drillA kijelölt eszköz nem fúró
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Érvénytelen forgácsoló él szög %.2f, <90° és >=0° közti kell
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Érvénytelen forgácsoló él szög %.2f, >0° és <=180° közt kell lennie
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Érvénytelen forgácsoló él szög %.2f, <90° és >=0° közti kell
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresKikapcsolt funkciók listája
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- A furatátmérő pontatlan lehet a felületen lévő hálózófaktor miatt. Fontolja meg a furatél kiválasztását.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- 'Fordított szögre' forgatva a hozzáférés kipróbálása érdekében.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Él használatakor mindig jelölje ki a furat alsó élét.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Indításmélység <= felületmélység.
-Az alaptest tetejére emelve.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- A kijelölt elem(ek) hez 'A(x) elforgatás engedélyezésére' van szükség a kisegítő lehetőségekhez.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- A kijelölt elem(ek) re 'B(y) elforgatás engedélyezésére' van szükség a kisegítő lehetőségekhez.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.A %s.%s funkciót nem lehet feldolgozni kör alakú mélyedésként - távolítsa el az alap geometriai listából.
-
-
- Face appears misaligned after initial rotation.
- Az felületet a kezdeti forgatás után rosszul igazítja a program.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Fontolja meg a "InverseAngle" tulajdonság és a újraszámítás kapcsolását.
-
-
-
- Multiple faces in Base Geometry.
- Többszörös felületek az alap geometriában.
-
-
-
- Depth settings will be applied to all faces.
- A mélységbeállítás mindegyik felületre érvényes lesz.
-
-
-
- EnableRotation property is 'Off'.
- Az Forgatásbekapcsolás tulajdonság értéke ' Ki '.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Az alaptest tetejére emelve.
UtilsMunkaeszközök
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ A furatátmérő pontatlan lehet a felületen lévő hálózófaktor miatt. Fontolja meg a furatél kiválasztását.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ 'Fordított szögre' forgatva a hozzáférés kipróbálása érdekében.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Él használatakor mindig jelölje ki a furat alsó élét.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Indításmélység <= felületmélység.
+Az alaptest tetejére emelve.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ A kijelölt elem(ek) hez 'A(x) elforgatás engedélyezésére' van szükség a kisegítő lehetőségekhez.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ A kijelölt elem(ek) re 'B(y) elforgatás engedélyezésére' van szükség a kisegítő lehetőségekhez.
+
+
+
+ Face appears misaligned after initial rotation.
+ Az felületet a kezdeti forgatás után rosszul igazítja a program.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Fontolja meg a "InverseAngle" tulajdonság és a újraszámítás kapcsolását.
+
+
+
+ Multiple faces in Base Geometry.
+ Többszörös felületek az alap geometriában.
+
+
+
+ Depth settings will be applied to all faces.
+ A mélységbeállítás mindegyik felületre érvényes lesz.
+
+
+
+ EnableRotation property is 'Off'.
+ Az Forgatásbekapcsolás tulajdonság értéke ' Ki '.
+ Ignoring non-horizontal Face
@@ -1387,7 +1387,7 @@ Az alaptest tetejére emelve.
No base objects for PathArray.
- No base objects for PathArray.
+ Az útvonal elrendezési eszközhöz nincsenek alapobjektumok.
@@ -1717,6 +1717,16 @@ Az alaptest tetejére emelve.
Arguments for the Post Processor (specific to the script)Érvek az utólagos végrehajtóhoz (jellemző a scripthez)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Útvonalak számításához; kevésbé növeli a pontosságot, de lelassítja a számítást
+
+
+
+ Compound path of all operations in the order they are processed.
+ Összes művelet összetett sorrendje a feldolgozáshoz.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Az alaptest tetejére emelve.
An optional description for this jobA feladat választható leírása
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Útvonalak számításához; kevésbé növeli a pontosságot, de lelassítja a számítást
- Solid object to be used as stock.Alaptestként használt szilárd test.
-
-
- Compound path of all operations in the order they are processed.
- Összes művelet összetett sorrendje a feldolgozáshoz.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Az alaptest tetejére emelve.
Holds the min Z value of StockTartja az alaptest min Z értékét
+
+
+ The tool controller that will be used to calculate the path
+ Útvonal kiszámításához használt eszköz vezérlő
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Az alaptest tetejére emelve.
Base locations for this operationKiinduló hely ehhez a művelethez
-
-
- The tool controller that will be used to calculate the path
- Útvonal kiszámításához használt eszköz vezérlő
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
PathPocket
-
-
- Pocket Shape
- Zseb alakzat
-
-
-
- Creates a Path Pocket object from a face or faces
- Létrehoz egy szerszámpálya zseb útvonal objektumot egy felületből vagy felületekből
- Normal
@@ -2053,6 +2043,16 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Final depth set below ZMin of face(s) selected.A kiválasztott felület(ek) ZMin alatti végső mélysége.
+
+
+ Pocket Shape
+ Zseb alakzat
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Létrehoz egy szerszámpálya zseb útvonal objektumot egy felületből vagy felületekből
+ 3D Pocket
@@ -2186,16 +2186,16 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Face ProfileFelület profil
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Ellenőrizze az élkiválasztást és a nyitott él(ek) profilozására vonatkozó végmélységi követelményeket.
- For open edges, verify Final Depth for this operation.A nyitott élekre ellenőrizze a művelet végső mélységét.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Ellenőrizze az élkiválasztást és a nyitott él(ek) profilozására vonatkozó végmélységi követelményeket.
+ Profile based on face or faces
@@ -3476,6 +3476,16 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Path_Dressup
+
+
+ Dress-up
+ Megváltoztatás
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Szerszámpálya módosító objektumot hoz létre a kiválasztott útvonalból
+ Please select one path object
@@ -3495,16 +3505,6 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Please select a Path objectKérem válasszon egy pályaútvonal objektumot
-
-
- Dress-up
- Megváltoztatás
-
-
-
- Creates a Path Dess-up object from a selected path
- Szerszámpálya módosító objektumot hoz létre a kiválasztott útvonalból
- Path_DressupAxisMap
@@ -3977,13 +3977,6 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Creates a Path Hop objectGyorsmenet beszúrása a visszahúzási síkra
-
-
- The selected object is not a path
-
- A kijelölt objektum nem pálya útvonal
-
- Please select one path object
@@ -3999,6 +3992,13 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Create HopVisszahúzási útszakasz hozzáadása
+
+
+ The selected object is not a path
+
+ A kijelölt objektum nem pálya útvonal
+
+ Path_Inspect
@@ -4248,6 +4248,11 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Path_Sanity
+
+
+ The Job has no selected Base object.
+ A feladatnak nincs kijelölt alap objektuma.
+ Check the path job for common errors
@@ -4328,11 +4333,6 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Minimum Z HeightMinimális Z magasság
-
-
- The Job has no selected Base object.
- A feladatnak nincs kijelölt alap objektuma.
- Maximum Z Height
@@ -4664,11 +4664,6 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Path_ToolController
-
-
- Tool Number to Load
- Betöltendő szerszám száma
- Add Tool Controller to the Job
@@ -4679,6 +4674,11 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Add Tool ControllerEszköz vezérlő hozzáadása
+
+
+ Tool Number to Load
+ Betöltendő szerszám száma
+ Path_ToolTable
@@ -4705,11 +4705,6 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Creates a medial line engraving pathKözépvonali gravírozási útvonal létrehozása
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- A V-kivágás gravírozást igényel vágás élvágási szöggel
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4720,6 +4715,11 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Engraver Cutting Edge Angle must be < 180 degrees.A véső vágóélének szöge < 180 fok.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ A V-kivágás gravírozást igényel vágás élvágási szöggel
+ Path_Waterline
@@ -4754,56 +4754,11 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Save toolbit librarySzerszámkönyvtár mentése
-
-
- Tooltable JSON (*.json)
- Szerszámlista JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD szerszámlista (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC szerszámlista (*.tbl)
- Open tooltableSzerszámlista megnyitása
-
-
- Save tooltable
- Szerszámlista mentése
-
-
-
- Rename Tooltable
- Szerszámlista átnevezése
-
-
-
- Enter Name:
- Nevezze el:
-
-
-
- Add New Tool Table
- Új szerszámlista hozzáadása
-
-
-
- Delete Selected Tool Table
- Kijelölt szerszámlista törlése
-
-
-
- Rename Selected Tool Table
- A kijelölt szerszámlista átnevezése
- Tooltable editor
@@ -5014,6 +4969,11 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Szerszámlista XML (*.xml);; HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Szerszámlista mentése
+ Tooltable XML (*.xml)
@@ -5029,6 +4989,46 @@ Ha szükséges a Végleges-mélység kézi beállítása, kérem válasszon egy
Object doesn't have a tooltable propertyObjektum nem rendelkezik szerszámlista tulajdonsággal
+
+
+ Rename Tooltable
+ Szerszámlista átnevezése
+
+
+
+ Enter Name:
+ Nevezze el:
+
+
+
+ Add New Tool Table
+ Új szerszámlista hozzáadása
+
+
+
+ Delete Selected Tool Table
+ Kijelölt szerszámlista törlése
+
+
+
+ Rename Selected Tool Table
+ A kijelölt szerszámlista átnevezése
+
+
+
+ Tooltable JSON (*.json)
+ Szerszámlista JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD szerszámlista (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC szerszámlista (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_id.ts b/src/Mod/Path/Gui/Resources/translations/Path_id.ts
index d4a3fe40e4..55c2f829ab 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_id.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_id.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedThe path yang akan disalin
+
+
+ The base geometry of this toolpath
+ Geometri dasar dari toolpath ini
+ The tool controller that will be used to calculate the pathPengontrol alat yang akan digunakan untuk menghitung lintasan
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Nilai ekstra untuk menjauh dari profil akhir - bagus untuk perkakas kasar
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra offset untuk diterapkan pada operasi. Arah adalah tergantung operasi.
-
-
- The library to use to generate the path
- The perpustakaan untuk menggunakan untuk menghasilkan jalan
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectBahan untuk objek ini
-
-
- Controls how tool moves around corners. Default=Round
- Kontrol bagaimana alat bergerak di sekitar sudut. Default=Putaran
- Maximum distance before a miter join is truncatedJarak maksimal sebelum penggabung bergabung dipotong
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Nilai ekstra untuk menjauh dari profil akhir - bagus untuk perkakas kasar
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- Geometri dasar dari toolpath ini
+
+ The library to use to generate the path
+ The perpustakaan untuk menggunakan untuk menghasilkan jalan
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Kontrol bagaimana alat bergerak di sekitar sudut. Default=Putaran
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Sudut Cutting Edge tidak benar%.2f, harus <90° dan>=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Sudut Cutting Edge tidak benar%.2f, harus <90° dan>=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresDaftar fitur yang tidak dilengkapi
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Fitur % s . % s tidak dapat diproses sebagai lubang melingkar - tolong hapus dari daftar geometri dasar.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1714,6 +1714,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Argumen untuk Prosesor Post (khusus untuk naskah)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Jalur majemuk semua operasi sesuai pesanan mereka diproses.
+ Collection of tool controllers available for this job.
@@ -1729,21 +1739,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Objek padat untuk dijadikan stock
-
-
- Compound path of all operations in the order they are processed.
- Jalur majemuk semua operasi sesuai pesanan mereka diproses.
- Split output into multiple gcode files
@@ -1852,6 +1852,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Pengontrol alat yang akan digunakan untuk menghitung lintasan
+ Make False, to prevent operation from generating code
@@ -1877,11 +1882,6 @@ Increased to stock top.
Base locations for this operationLokasi dasar untuk operasi ini
-
-
- The tool controller that will be used to calculate the path
- Pengontrol alat yang akan digunakan untuk menghitung lintasan
- Coolant mode for this operation
@@ -1990,16 +1990,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Pocket Shape
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2050,6 +2040,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Pocket Shape
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2183,16 +2183,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileProfil Wajah
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3470,6 +3470,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Membuat Jalur Dess-up objek dari suatu dipilih jalan
+ Please select one path object
@@ -3487,16 +3497,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectSilahkan pilih objek Path
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Membuat Jalur Dess-up objek dari suatu dipilih jalan
- Path_DressupAxisMap
@@ -3969,12 +3969,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectMembuat Jalur Hop objek
-
-
- The selected object is not a path
-
- The dipilih objek bukan jalan
- Please select one path object
@@ -3990,6 +3984,12 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopBuat Hop
+
+
+ The selected object is not a path
+
+ The dipilih objek bukan jalan
+ Path_Inspect
@@ -4240,6 +4240,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4320,11 +4325,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4654,11 +4654,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Tool Number to Load
- Add Tool Controller to the Job
@@ -4669,6 +4664,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerTambahkan Alat Pengontrol
+
+
+ Tool Number to Load
+ Tool Number to Load
+ Path_ToolTable
@@ -4695,11 +4695,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4710,6 +4705,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4744,56 +4744,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Tooltable LinuxCNC (*.tbl)
- Open tooltableBuka tooltable
-
-
- Save tooltable
- Simpan tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5004,6 +4959,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (* .xml) ;, HeeksCAD tooltable (* .tooltable)
+
+
+ Save tooltable
+ Simpan tooltable
+ Tooltable XML (*.xml)
@@ -5019,6 +4979,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObjek tidak memiliki properti tooltable
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tooltable LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_it.qm b/src/Mod/Path/Gui/Resources/translations/Path_it.qm
index 3aa14d202f..a0d8cc76ef 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_it.qm and b/src/Mod/Path/Gui/Resources/translations/Path_it.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_it.ts b/src/Mod/Path/Gui/Resources/translations/Path_it.ts
index 19cf81eac5..54cbfb3703 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_it.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_it.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Mostra gli oggetti di costruzione dei percorsi temporanei quando il modulo è in modalità DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Valori più piccoli producono una maglia più fine e precisa. Valori più piccoli incrementano molto il tempo di elaborazione.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Valori più piccoli producono una maglia più fine e precisa. Valori più piccoli non aumentano di molto il tempo di elaborazione.
-
-
-
- Stop index(angle) for rotational scan
- Indice di arresto (angolo) per la scansione rotazionale
-
-
-
- Dropcutter lines are created parallel to this axis.
- Le linee di taglio sono create parallele a questo asse.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectL'operazione dovrebbe essere delimitata dall'oggetto grezzo o dal riquadro di delimitazione dell'oggetto di base
-
-
- Additional offset to the selected bounding box
- Offset aggiuntivo al riquadro di selezione scelto
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputAbilita l'ottimizzazione che rimuove i punti non necessari dall'output G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Valori più piccoli producono una maglia più fine e precisa. Valori più piccoli incrementano molto il tempo di elaborazione.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Valori più piccoli producono una maglia più fine e precisa. Valori più piccoli non aumentano di molto il tempo di elaborazione.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
La direzione percorsa dall'utensile intorno alla parte: CW se in senso orario o CCW se in senso antiorario
-
- The model will be rotated around this axis.
- Il modello sarà ruotato attorno a questo asse.
-
-
-
- Start index(angle) for rotational scan
- Avvia indice (angolo) per la scansione di rotazione
+
+ Stop index(angle) for rotational scan
+ Indice di arresto (angolo) per la scansione rotazionale
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Taglia lo scarto alla profondità a bordo modello, liberando il modello.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Le linee di taglio sono create parallele a questo asse.
+
+
+
+ Additional offset to the selected bounding box
+ Offset aggiuntivo al riquadro di selezione scelto
+
+
+
+ The model will be rotated around this axis.
+ Il modello sarà ruotato attorno a questo asse.
+
+
+
+ Start index(angle) for rotational scan
+ Avvia indice (angolo) per la scansione di rotazione
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedIl percorso da copiare
+
+
+ The base geometry of this toolpath
+ La geometria di base del percorso di questo utensile
+ The tool controller that will be used to calculate the pathIl controllore di strumento da usare per calcolare il percorso
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Un valore aggiuntivo per mantenersi a distanza di sicurezza dal profilo finale - utile per il percorso di un utensile di sgrossatura
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Scostamento extra da applicare all'operazione. La direzione è dipendente dall'operazione.
-
-
- The library to use to generate the path
- La libreria da utilizzare per generare il percorso
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn materiale per questo oggetto
-
-
- Controls how tool moves around corners. Default=Round
- Controlla come si muove lo strumento attorno agli angoli (Standard = Rotondo)
- Maximum distance before a miter join is truncatedDistanza massima prima che il giunto di mitra (45°) sia troncato
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Un valore aggiuntivo per mantenersi a distanza di sicurezza dal profilo finale - utile per il percorso di un utensile di sgrossatura
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Rendere vero (True), se si utilizza la compensazione raggio utensile
-
- The base geometry of this toolpath
- La geometria di base del percorso di questo utensile
+
+ The library to use to generate the path
+ La libreria da utilizzare per generare il percorso
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controlla come si muove lo strumento attorno agli angoli (Standard = Rotondo)
@@ -986,16 +986,16 @@
Selected tool is not a drillL'utensile selezionato non è una punta di foratura
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Angolo di taglio di %.2f invalido, deve essere compreso fra <90° e >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Angolo di taglio di %.2f non valido, deve essere compreso tra >0° e <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Angolo di taglio di %.2f invalido, deve essere compreso fra <90° e >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresElenco dei tratti disabilitati
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Il diametro del foro potrebbe essere impreciso a causa della tessellazione sulla faccia. Considerare di selezionare il bordo del foro.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Ruotato in 'Angolo Inverso' per tentare l'accesso.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Selezionare sempre il bordo inferiore del foro quando si utilizza un bordo.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Profondità iniziale <= profondità della faccia.
-Aumentata fino all'altezza del pezzo grezzo.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Le funzioni selezionate richiedono 'Abilita rotazione: A(x)' per l'accesso.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Le funzioni selezionate richiedono 'Abilita rotazione: B(y)' per l'accesso.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Il tratto %s.%s non può essere calcolato come un foro circolare - prego rimuoverlo dall'elenco della geometria di base.
-
-
- Face appears misaligned after initial rotation.
- La faccia appare disallineata dopo la rotazione iniziale.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Considerare di attivare/disattivare la proprietà 'InverseAngle' e ricalcolare.
-
-
-
- Multiple faces in Base Geometry.
- Più facce nella Geometria di base.
-
-
-
- Depth settings will be applied to all faces.
- Le impostazioni di Profondità saranno applicate a tutte le facce.
-
-
-
- EnableRotation property is 'Off'.
- La proprietà EnableRotation è 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Aumentata fino all'altezza del pezzo grezzo.
UtilsUtilità
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Il diametro del foro potrebbe essere impreciso a causa della tessellazione sulla faccia. Considerare di selezionare il bordo del foro.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Ruotato in 'Angolo Inverso' per tentare l'accesso.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Selezionare sempre il bordo inferiore del foro quando si utilizza un bordo.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Profondità iniziale <= profondità della faccia.
+Aumentata fino all'altezza del pezzo grezzo.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Le funzioni selezionate richiedono 'Abilita rotazione: A(x)' per l'accesso.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Le funzioni selezionate richiedono 'Abilita rotazione: B(y)' per l'accesso.
+
+
+
+ Face appears misaligned after initial rotation.
+ La faccia appare disallineata dopo la rotazione iniziale.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Considerare di attivare/disattivare la proprietà 'InverseAngle' e ricalcolare.
+
+
+
+ Multiple faces in Base Geometry.
+ Più facce nella Geometria di base.
+
+
+
+ Depth settings will be applied to all faces.
+ Le impostazioni di Profondità saranno applicate a tutte le facce.
+
+
+
+ EnableRotation property is 'Off'.
+ La proprietà EnableRotation è 'Off'.
+ Ignoring non-horizontal Face
@@ -1387,7 +1387,7 @@ Aumentata fino all'altezza del pezzo grezzo.
No base objects for PathArray.
- No base objects for PathArray.
+ Nessun oggetto base per PathArray.
@@ -1717,6 +1717,16 @@ Aumentata fino all'altezza del pezzo grezzo.
Arguments for the Post Processor (specific to the script)Argomenti per il Post processore (specifici per lo script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Per calcolare i Percorsi: più piccolo incrementa la precisione, ma rallenta il calcolo
+
+
+
+ Compound path of all operations in the order they are processed.
+ Tracciato composto da tutte le operazioni nell'ordine in che cui vengono elaborate.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Aumentata fino all'altezza del pezzo grezzo.
An optional description for this jobUna descrizione facoltativa per questa lavorazione
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Per calcolare i Percorsi: più piccolo incrementa la precisione, ma rallenta il calcolo
- Solid object to be used as stock.Oggetto solido da utilizzare come pezzo grezzo.
-
-
- Compound path of all operations in the order they are processed.
- Tracciato composto da tutte le operazioni nell'ordine in che cui vengono elaborate.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Aumentata fino all'altezza del pezzo grezzo.
Holds the min Z value of StockContiene il valore Z minimo del pezzo grezzo
+
+
+ The tool controller that will be used to calculate the path
+ Il controllore di strumento da usare per calcolare il percorso
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Aumentata fino all'altezza del pezzo grezzo.
Base locations for this operationLa posizione di base per questa operazione
-
-
- The tool controller that will be used to calculate the path
- Il controllore di strumento da usare per calcolare il percorso
- Coolant mode for this operation
@@ -1992,16 +1992,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Tasca
-
-
-
- Creates a Path Pocket object from a face or faces
- Crea un oggetto percorso Tasca da una o più facce
- Normal
@@ -2052,6 +2042,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Profondità finale impostata sotto ZMin delle facce selezionate.
+
+
+ Pocket Shape
+ Tasca
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea un oggetto percorso Tasca da una o più facce
+ 3D Pocket
@@ -2185,16 +2185,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileProfilo da faccia
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Controlla la selezione dei bordi e i requisiti di profondità finale per i profili dei bordi aperti.
- For open edges, verify Final Depth for this operation.Per i bordi aperti, controllare la profondità finale per questa operazione.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Controlla la selezione dei bordi e i requisiti di profondità finale per i profili dei bordi aperti.
+ Profile based on face or faces
@@ -3473,6 +3473,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Replica
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crea un oggetto Replica modificabile del percorso selezionato
+ Please select one path object
@@ -3492,16 +3502,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectSi prega di selezionare un oggetto Percorso
-
-
- Dress-up
- Replica
-
-
-
- Creates a Path Dess-up object from a selected path
- Crea un oggetto Replica modificabile del percorso selezionato
- Path_DressupAxisMap
@@ -3974,13 +3974,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCrea un oggetto percorso Salto
-
-
- The selected object is not a path
-
- L'oggetto selezionato non è un percorso
-
- Please select one path object
@@ -3996,6 +3989,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCrea Salto
+
+
+ The selected object is not a path
+
+ L'oggetto selezionato non è un percorso
+
+ Path_Inspect
@@ -4245,6 +4245,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ La lavorazione non ha un oggetto base selezionato.
+ Check the path job for common errors
@@ -4325,11 +4330,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightAltezza Z Minima
-
-
- The Job has no selected Base object.
- La lavorazione non ha un oggetto base selezionato.
- Maximum Z Height
@@ -4661,11 +4661,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Carica utensile
- Add Tool Controller to the Job
@@ -4676,6 +4671,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAggiungi un Controllo utensile
+
+
+ Tool Number to Load
+ Carica utensile
+ Path_ToolTable
@@ -4702,11 +4702,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCrea un tracciato di incisione a linea mediale
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve richiede un cutter per incisione con Taglio Laterale Angolare
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4717,6 +4712,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.L'angolo di taglio del cutter per incisione deve essere < 180 gradi.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve richiede un cutter per incisione con Taglio Laterale Angolare
+ Path_Waterline
@@ -4751,56 +4751,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySalva la libreria utensili
-
-
- Tooltable JSON (*.json)
- Tabella degli utensili JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Tabella degli utensili HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Tabella degli utensili LinuxCNC (*.tbl)
- Open tooltableApri la tabella utensili
-
-
- Save tooltable
- Salva la tabella utensili
-
-
-
- Rename Tooltable
- Rinomina la tabella utensili
-
-
-
- Enter Name:
- Inserire il nome:
-
-
-
- Add New Tool Table
- Aggiungi nuova tabella utensili
-
-
-
- Delete Selected Tool Table
- Elimina la tabella degli utensili selezionata
-
-
-
- Rename Selected Tool Table
- Rinomina la tabella degli utensili selezionati
- Tooltable editor
@@ -5011,6 +4966,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabella utensili XML (XML); Tabella utensili HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Salva la tabella utensili
+ Tooltable XML (*.xml)
@@ -5026,6 +4986,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyL'oggetto non ha le proprietà necessarie per la tabella utensili
+
+
+ Rename Tooltable
+ Rinomina la tabella utensili
+
+
+
+ Enter Name:
+ Inserire il nome:
+
+
+
+ Add New Tool Table
+ Aggiungi nuova tabella utensili
+
+
+
+ Delete Selected Tool Table
+ Elimina la tabella degli utensili selezionata
+
+
+
+ Rename Selected Tool Table
+ Rinomina la tabella degli utensili selezionati
+
+
+
+ Tooltable JSON (*.json)
+ Tabella degli utensili JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabella degli utensili HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabella degli utensili LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_ja.ts b/src/Mod/Path/Gui/Resources/translations/Path_ja.ts
index 732ca62b8e..136e65a936 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_ja.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_ja.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.モジュールがDEBUGモード時に、一時パス、構築オブジェクトを表示します。
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- 値を小さくすると、より細かく、より正確なメッシュとなります。小さい値にするほと、処理時間が大幅に増加します。
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- 値を小さくすると、より細かく、より正確なメッシュとなります。小さい値にしても、処理時間はそれほど大幅に増加しません。
-
-
-
- Stop index(angle) for rotational scan
- 回転スキャンの停止インデックス(角度)
-
-
-
- Dropcutter lines are created parallel to this axis.
- ドロップカッターラインは、この軸と平行に作成されます。
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectこの工程はストックオブジェクト、またはベースオブジェクトのバウンディングボックスによって制限を受けます
-
-
- Additional offset to the selected bounding box
- 選択肢したバウンディングボックスへの追加オフセット
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code output最適化を有効に設定すると、G-Code出力から不必要な点を削除します
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ 値を小さくすると、より細かく、より正確なメッシュとなります。小さい値にするほと、処理時間が大幅に増加します。
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ 値を小さくすると、より細かく、より正確なメッシュとなります。小さい値にしても、処理時間はそれほど大幅に増加しません。
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
ツールパスが部品の周りを移動する時の方向: Climb(時計回り)または Conventional(反時計回り)
-
- The model will be rotated around this axis.
- モデルは、この軸を中心にして回転させます
-
-
-
- Start index(angle) for rotational scan
- 回転スキャンの開始インデックス(角度)
+
+ Stop index(angle) for rotational scan
+ 回転スキャンの停止インデックス(角度)
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.モデル端で最低部まで不要部を切り抜き、モデルを解放
+
+
+ Dropcutter lines are created parallel to this axis.
+ ドロップカッターラインは、この軸と平行に作成されます。
+
+
+
+ Additional offset to the selected bounding box
+ 選択肢したバウンディングボックスへの追加オフセット
+
+
+
+ The model will be rotated around this axis.
+ モデルは、この軸を中心にして回転させます
+
+
+
+ Start index(angle) for rotational scan
+ 回転スキャンの開始インデックス(角度)
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedコピーするパス
+
+
+ The base geometry of this toolpath
+ このツールパスのベースジオメトリー
+ The tool controller that will be used to calculate the pathパスの計算に使用するツールコント ローラー
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ 粗加工時に残す仕上げ輪郭の値。
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.工程に適用する追加オフセット。方向は工程に依存して変わります。
-
-
- The library to use to generate the path
- パスの生成に使用するライブラリ
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectこのオブジェクトのマテリアル
-
-
- Controls how tool moves around corners. Default=Round
- 角部での工具の動き方を制御。既定=ラウンド
- Maximum distance before a miter join is truncatedマイタ継ぎ手がとがるまでの最大距離
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- 粗加工時に残す仕上げ輪郭の値。
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
工具径補正を使用する場合は True
-
- The base geometry of this toolpath
- このツールパスのベースジオメトリー
+
+ The library to use to generate the path
+ パスの生成に使用するライブラリ
+
+
+
+ Controls how tool moves around corners. Default=Round
+ 角部での工具の動き方を制御。既定=ラウンド
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- %.2fは 無効な切れ刃角です。切れ刃角は <90° and >=0° でなければなりません
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°%.2f は、無効な切削角度です。 0°より大きく、かつ180°以下でなければいけません。
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ %.2fは 無効な切れ刃角です。切れ刃角は <90° and >=0° でなければなりません
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled features無効なフィーチャーのリスト
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.フィーチャー %s.%s は丸穴として処理できません。基本ジオメトリの一覧から削除してください
-
-
- Face appears misaligned after initial rotation.
- 初期回転後、面が不整状態になります。
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- 「InverseAngle」プロパティを切り替えて、再計算することを検討して下さい。
-
-
-
- Multiple faces in Base Geometry.
- ベースジオメトリーの複数面
-
-
-
- Depth settings will be applied to all faces.
- 深さの設定を全ての面に適用します
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation プロパティーが「オフ」になっています。
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
Utilsユーティリティ
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ 初期回転後、面が不整状態になります。
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ 「InverseAngle」プロパティを切り替えて、再計算することを検討して下さい。
+
+
+
+ Multiple faces in Base Geometry.
+ ベースジオメトリーの複数面
+
+
+
+ Depth settings will be applied to all faces.
+ 深さの設定を全ての面に適用します
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation プロパティーが「オフ」になっています。
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)ポストプロセッサの引数(スクリプトに固有)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ パスの計算用。小さいと精度が上がりますが計算が遅くなります。
+
+
+
+ Compound path of all operations in the order they are processed.
+ 処理される順序でのすべての工程の複合パス
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- パスの計算用。小さいと精度が上がりますが計算が遅くなります。
- Solid object to be used as stock.ストックとして使用されるソリッドオブジェクト
-
-
- Compound path of all operations in the order they are processed.
- 処理される順序でのすべての工程の複合パス
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of Stockストックの最小Z値を保持
+
+
+ The tool controller that will be used to calculate the path
+ パスの計算に使用するツールコント ローラー
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationこの工程のベース位置
-
-
- The tool controller that will be used to calculate the path
- パスの計算に使用するツールコント ローラー
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
PathPocket
-
-
- Pocket Shape
- ポケット形状
-
-
-
- Creates a Path Pocket object from a face or faces
- 1面または複数面からパス・ポケット・オブジェクトを作成
- Normal
@@ -2053,6 +2043,16 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ ポケット形状
+
+
+
+ Creates a Path Pocket object from a face or faces
+ 1面または複数面からパス・ポケット・オブジェクトを作成
+ 3D Pocket
@@ -2186,16 +2186,16 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Face Profileフェイス・プロファイル
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Path_Dressup
+
+
+ Dress-up
+ ドレスアップ
+
+
+
+ Creates a Path Dess-up object from a selected path
+ 選択したパスからパス・ドレスアップ・オブジェクトを作成
+ Please select one path object
@@ -3493,16 +3503,6 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Please select a Path objectパスオブジェクトを選択して下さい
-
-
- Dress-up
- ドレスアップ
-
-
-
- Creates a Path Dess-up object from a selected path
- 選択したパスからパス・ドレスアップ・オブジェクトを作成
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Creates a Path Hop objectパス・ホップ・オブジェクトを作成
-
-
- The selected object is not a path
-
- 選択されたオブジェクトはパスではありません
-
- Please select one path object
@@ -3997,6 +3990,13 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Create Hopホップを作成
+
+
+ The selected object is not a path
+
+ 選択されたオブジェクトはパスではありません
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Path_Sanity
+
+
+ The Job has no selected Base object.
+ ジョブに選択されたベース オブジェクトがありません。
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Minimum Z Height最小Z高さ
-
-
- The Job has no selected Base object.
- ジョブに選択されたベース オブジェクトがありません。
- Maximum Z Height
@@ -4662,11 +4662,6 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Path_ToolController
-
-
- Tool Number to Load
- 読み込む工具番号
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Add Tool Controllerツールコントローラーを追加
+
+
+ Tool Number to Load
+ 読み込む工具番号
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarveにはCuttingEdgeAngleを持つ彫刻加工カッターが必要です
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Engraver Cutting Edge Angle must be < 180 degrees.彫刻加工の切削エッジ角度は180度未満でなければなりません。
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarveにはCuttingEdgeAngleを持つ彫刻加工カッターが必要です
+ Path_Waterline
@@ -4752,56 +4752,11 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Save toolbit libraryツールビットのライブラリを保存
-
-
- Tooltable JSON (*.json)
- ツールテーブル JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCADツールテーブル (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNCツールテーブル (*.tbl)
- Open tooltableツールテーブルを開く
-
-
- Save tooltable
- ツールテーブルを保存
-
-
-
- Rename Tooltable
- ツールテーブルの名前を変更
-
-
-
- Enter Name:
- 名前を入力:
-
-
-
- Add New Tool Table
- 新しいツールテーブルを追加
-
-
-
- Delete Selected Tool Table
- 選択したツールテーブルを削除
-
-
-
- Rename Selected Tool Table
- 選択したツールテーブルの名前を変更
- Tooltable editor
@@ -5012,6 +4967,11 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)ツールテーブルXML (*.xml);HeeksCADツールテーブル (*.tooltable)
+
+
+ Save tooltable
+ ツールテーブルを保存
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ FinalDepthを手動で設定する必要がある場合は別の操作を選択
Object doesn't have a tooltable propertyオブジェクトがツールテーブルプロパティを持っていません。
+
+
+ Rename Tooltable
+ ツールテーブルの名前を変更
+
+
+
+ Enter Name:
+ 名前を入力:
+
+
+
+ Add New Tool Table
+ 新しいツールテーブルを追加
+
+
+
+ Delete Selected Tool Table
+ 選択したツールテーブルを削除
+
+
+
+ Rename Selected Tool Table
+ 選択したツールテーブルの名前を変更
+
+
+
+ Tooltable JSON (*.json)
+ ツールテーブル JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCADツールテーブル (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNCツールテーブル (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_lt.qm b/src/Mod/Path/Gui/Resources/translations/Path_lt.qm
index 74980b9bc5..987f2b7b60 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_lt.qm and b/src/Mod/Path/Gui/Resources/translations/Path_lt.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_lt.ts b/src/Mod/Path/Gui/Resources/translations/Path_lt.ts
index 2f0e9250ec..10fc4dbfa0 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_lt.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_lt.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedThe path to be copied
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+ The tool controller that will be used to calculate the pathThe tool controller that will be used to calculate the path
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra offset to apply to the operation. Direction is operation dependent.
-
-
- The library to use to generate the path
- The library to use to generate the path
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectMedžiaga šiam objektui
-
-
- Controls how tool moves around corners. Default=Round
- Controls how tool moves around corners. Default=Round
- Maximum distance before a miter join is truncatedMaximum distance before a miter join is truncated
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- The base geometry of this toolpath
+
+ The library to use to generate the path
+ The library to use to generate the path
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controls how tool moves around corners. Default=Round
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresList of disabled features
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Skylės skersmuo gali būti netikslus dėl sienos supaprastinimo daugiakampiais. Įvertinkite tai pasirinkdami skylės briauną.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Skylės skersmuo gali būti netikslus dėl sienos supaprastinimo daugiakampiais. Įvertinkite tai pasirinkdami skylės briauną.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ Sukimo įgalinimo savybė yra išjungta.
+ Ignoring non-horizontal Face
@@ -1548,7 +1548,7 @@ Increased to stock top.
Click to enable Extensions
- Click to enable Extensions
+ Paspauskite plėtinių įjungimui
@@ -1558,7 +1558,7 @@ Increased to stock top.
Extensions enabled
- Extensions enabled
+ Plėtiniai įjungti
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Arguments for the Post Processor (specific to the script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Solid object to be used as stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ The tool controller that will be used to calculate the path
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationBase locations for this operation
-
-
- The tool controller that will be used to calculate the path
- The tool controller that will be used to calculate the path
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Pocket Shape
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Pocket Shape
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPlease select a Path object
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- The selected object is not a path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Tool Number to Load
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Tool Number to Load
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOpen tooltable
-
-
- Save tooltable
- Save tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Save tooltable
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_nl.ts b/src/Mod/Path/Gui/Resources/translations/Path_nl.ts
index c00c2bd1e8..9461063524 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_nl.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_nl.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Toon de tijdelijke padconstructie-objecten wanneer de module in DEBUG-modus staat.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Kleinere waarden leveren een fijner, nauwkeuriger mesh op. Kleinere waarden verhogen de verwerkingstijd aanzienlijk.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Kleinere waarden leveren een fijner, nauwkeuriger mesh op. Kleinere waarden verhogen de verwerkingstijd niet aanzienlijk.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(hoek) voor rotationele scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutterlijnen worden parallel gemaakt met deze as.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectMoet de bewerking worden beperkt door het voorraadobject of door de begrenzingsdoos van het basisobject
-
-
- Additional offset to the selected bounding box
- Extra verschuiving naar de geselecteerde begrenzingsdoos
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputOptimalisatie inschakelen die onnodige punten verwijdert van de G-Code uitvoer
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Kleinere waarden leveren een fijner, nauwkeuriger mesh op. Kleinere waarden verhogen de verwerkingstijd aanzienlijk.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Kleinere waarden leveren een fijner, nauwkeuriger mesh op. Kleinere waarden verhogen de verwerkingstijd niet aanzienlijk.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
De richting die het tool moet volge rond het werkstuk: Climb(met de klok mee) of conventioneel(tegen de klok)
-
- The model will be rotated around this axis.
- Het model zal rond deze as draaien.
-
-
-
- Start index(angle) for rotational scan
- Start index(hoek) voor rotationele scan
+
+ Stop index(angle) for rotational scan
+ Stop index(hoek) voor rotationele scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Ga door afval naar diepte aan de modelrand, waardoor het model vrijkomt.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutterlijnen worden parallel gemaakt met deze as.
+
+
+
+ Additional offset to the selected bounding box
+ Extra verschuiving naar de geselecteerde begrenzingsdoos
+
+
+
+ The model will be rotated around this axis.
+ Het model zal rond deze as draaien.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(hoek) voor rotationele scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedHet te kopiëren pad
+
+
+ The base geometry of this toolpath
+ De basisgeometrie voor dit gereedschapspad
+ The tool controller that will be used to calculate the pathDe gereedschapsregelaar die gebruikt zal worden om het pad te berekenen
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra waarde om weg te blijven van het uiteindelijke profiel- goed voor het opruwen van het gereedschapspad
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra verschuiving om toe te passen op de bewerking. Richting is afhankelijk van bewerking.
-
-
- The library to use to generate the path
- De te bibliotheek gebruiken voor het genereren van het pad
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectEen materiaal voor dit object
-
-
- Controls how tool moves around corners. Default=Round
- Bepaalt hoe het gereedschap zich door de hoeken beweegt. Standaard=Rond
- Maximum distance before a miter join is truncatedMaximale afstand voordat een verstekverbinding wordt ingekort
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra waarde om weg te blijven van het uiteindelijke profiel- goed voor het opruwen van het gereedschapspad
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Zet Waar indien u gebruik maakt van de straalcompensatie van de snijder
-
- The base geometry of this toolpath
- De basisgeometrie voor dit gereedschapspad
+
+ The library to use to generate the path
+ De te bibliotheek gebruiken voor het genereren van het pad
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Bepaalt hoe het gereedschap zich door de hoeken beweegt. Standaard=Rond
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Ongeldige hoek van de snijrand %.2f, moet >=0° en <90° zijn
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Ongeldige hoek van de snijrand %.2f, moet >=0° en <=180° zijn
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Ongeldige hoek van de snijrand %.2f, moet >=0° en <90° zijn
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLijst met uitgeschakelde kenmerken
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- De diameter van het gat kan onnauwkeurig zijn als gevolg van de tessellatie. Overweeg de keuze van de gatrand.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Gedraaid naar 'InverseAngle' om toegang te proberen.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Selecteer altijd de onderrand van het gat bij gebruik van een rand.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Begindiepte <= diepte van vlak.
-Toegenomen naar de standaard top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Geselecteerde functie(s) vereist/vereisen 'Rotatie inschakelen: A(x)' voor toegang.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Geselecteerde functie(s) vereist/vereisen 'Rotatie inschakelen: B(y)' voor toegang.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Kenmerk %s.%s kan niet als cirkelvormig gat worden verwerkt - gelieve deze uit de lijst met basisgeometrieën te verwijderen.
-
-
- Face appears misaligned after initial rotation.
- Het vlak lijkt verkeerd uitgelijnd te zijn na de eerste rotatie.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Probeer de 'InverseAngle'-eigenschap te veranderen en opnieuw te berekenen.
-
-
-
- Multiple faces in Base Geometry.
- Meerdere vlakken in de basisgeometrie.
-
-
-
- Depth settings will be applied to all faces.
- Diepte-instellingen zullen op alle vlakken toegepast worden.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation-eigenschap is 'Uit'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Toegenomen naar de standaard top.
UtilsHulpmiddelen
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ De diameter van het gat kan onnauwkeurig zijn als gevolg van de tessellatie. Overweeg de keuze van de gatrand.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Gedraaid naar 'InverseAngle' om toegang te proberen.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Selecteer altijd de onderrand van het gat bij gebruik van een rand.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Begindiepte <= diepte van vlak.
+Toegenomen naar de standaard top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Geselecteerde functie(s) vereist/vereisen 'Rotatie inschakelen: A(x)' voor toegang.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Geselecteerde functie(s) vereist/vereisen 'Rotatie inschakelen: B(y)' voor toegang.
+
+
+
+ Face appears misaligned after initial rotation.
+ Het vlak lijkt verkeerd uitgelijnd te zijn na de eerste rotatie.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Probeer de 'InverseAngle'-eigenschap te veranderen en opnieuw te berekenen.
+
+
+
+ Multiple faces in Base Geometry.
+ Meerdere vlakken in de basisgeometrie.
+
+
+
+ Depth settings will be applied to all faces.
+ Diepte-instellingen zullen op alle vlakken toegepast worden.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation-eigenschap is 'Uit'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Toegenomen naar de standaard top.
Arguments for the Post Processor (specific to the script)Argumenten voor de nabewerker (specifiek voor het script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Voor de berekening van paden; hoe kleiner hoe nauwkeuriger het is, maar het vertraagt de berekening
+
+
+
+ Compound path of all operations in the order they are processed.
+ Samengesteld traject van alle bewerkingen in de volgorde waarin ze worden verwerkt.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Toegenomen naar de standaard top.
An optional description for this jobEen optionele omschrijving voor deze taak
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Voor de berekening van paden; hoe kleiner hoe nauwkeuriger het is, maar het vertraagt de berekening
- Solid object to be used as stock.Solide object om te gebruiken als stock.
-
-
- Compound path of all operations in the order they are processed.
- Samengesteld traject van alle bewerkingen in de volgorde waarin ze worden verwerkt.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Toegenomen naar de standaard top.
Holds the min Z value of StockBehoudt de minimale Z-waarde van de stock
+
+
+ The tool controller that will be used to calculate the path
+ De gereedschapsregelaar die gebruikt zal worden om het pad te berekenen
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Toegenomen naar de standaard top.
Base locations for this operationBasislocaties voor deze bewerking
-
-
- The tool controller that will be used to calculate the path
- De gereedschapsregelaar die gebruikt zal worden om het pad te berekenen
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
PathPocket
-
-
- Pocket Shape
- Vorm van de uitsparing
-
-
-
- Creates a Path Pocket object from a face or faces
- Maakt een object van een paduitsparing aan vanuit een of meerdere vlakken
- Normal
@@ -2053,6 +2043,16 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Final depth set below ZMin of face(s) selected.Definitieve diepte ingesteld onder ZMin of vlak(ken) geselecteerd.
+
+
+ Pocket Shape
+ Vorm van de uitsparing
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Maakt een object van een paduitsparing aan vanuit een of meerdere vlakken
+ 3D Pocket
@@ -2186,16 +2186,16 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Face ProfileVlakprofiel
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.Voor de geopende randen, controleer de eind diepte voor deze bewerking.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Path_Dressup
+
+
+ Dress-up
+ Verkleding
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Maakt een padverkledingsobject uit een geselecteerd pad
+ Please select one path object
@@ -3493,16 +3503,6 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Please select a Path objectGelieve een padobject te selecteren
-
-
- Dress-up
- Verkleding
-
-
-
- Creates a Path Dess-up object from a selected path
- Maakt een padverkledingsobject uit een geselecteerd pad
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Creates a Path Hop objectMaakt een Padsprongobject
-
-
- The selected object is not a path
-
- Het geselecteerde object is geen pad
-
- Please select one path object
@@ -3997,6 +3990,13 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Create HopSprong maken
+
+
+ The selected object is not a path
+
+ Het geselecteerde object is geen pad
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Er is geen geselecteerd basisobject voor de taak.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Minimum Z HeightMinimale Z-hoogte
-
-
- The Job has no selected Base object.
- Er is geen geselecteerd basisobject voor de taak.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Path_ToolController
-
-
- Tool Number to Load
- Te laden gereedschapsnummer
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Add Tool ControllerGereedschapsregelaar toevoegen
+
+
+ Tool Number to Load
+ Te laden gereedschapsnummer
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Creates a medial line engraving pathMaakt een middelste lijn graveer pad
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve vereist een graverende snijder met CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Engraver Cutting Edge Angle must be < 180 degrees.Engraver snij-hoek moet < 180 graden zijn.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve vereist een graverende snijder met CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Save toolbit libraryToolbit-bibliotheek opslaan
-
-
- Tooltable JSON (*.json)
- Gereedschapstafel JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD-gereedschapstafel (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC-gereedschapstafel (*.tbl)
- Open tooltableOpen gereedschapstafel
-
-
- Save tooltable
- Gereedschapstafel opslaan
-
-
-
- Rename Tooltable
- Hernoem gereedschapstabel
-
-
-
- Enter Name:
- Naam invoeren:
-
-
-
- Add New Tool Table
- Voeg nieuwe gereedschapstabel toe
-
-
-
- Delete Selected Tool Table
- Verwijder de geselecteerde gereedschapstabel
-
-
-
- Rename Selected Tool Table
- Hernoem de geselecteerde gereedschapstabel
- Tooltable editor
@@ -5012,6 +4967,11 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Gereedschapstafel XML (*.xml);;HeeksCAD-gereedschapstafel (*.tooltable)
+
+
+ Save tooltable
+ Gereedschapstafel opslaan
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ Als het nodig is de FinalDepth handmatig aan te geven, doe dat in een andere bew
Object doesn't have a tooltable propertyObject heeft geen gereedschapstafeleigenschap
+
+
+ Rename Tooltable
+ Hernoem gereedschapstabel
+
+
+
+ Enter Name:
+ Naam invoeren:
+
+
+
+ Add New Tool Table
+ Voeg nieuwe gereedschapstabel toe
+
+
+
+ Delete Selected Tool Table
+ Verwijder de geselecteerde gereedschapstabel
+
+
+
+ Rename Selected Tool Table
+ Hernoem de geselecteerde gereedschapstabel
+
+
+
+ Tooltable JSON (*.json)
+ Gereedschapstafel JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD-gereedschapstafel (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC-gereedschapstafel (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_pl.qm b/src/Mod/Path/Gui/Resources/translations/Path_pl.qm
index 84119d39ff..4d0be0d4c6 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_pl.qm and b/src/Mod/Path/Gui/Resources/translations/Path_pl.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_pl.ts b/src/Mod/Path/Gui/Resources/translations/Path_pl.ts
index cd9c5b28ca..c25611e9ae 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_pl.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_pl.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Pokaż tymczasowe obiekty konstrukcyjne ścieżki, gdy moduł jest w trybie DEBUGOWANIA.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Mniejsze wartości dają drobniejszą i dokładniejszą siatkę. Mniejsze wartości znacznie wydłużają czas przetwarzania.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Mniejsze wartości dają drobniejszą i dokładniejszą siatkę. Mniejsze wartości nie zwiększają znacznie czasu przetwarzania.
-
-
-
- Stop index(angle) for rotational scan
- Indeks końcowy (kąt) dla skanowania obrotowego
-
-
-
- Dropcutter lines are created parallel to this axis.
- Linie frezowania wgłębnego są równoległe do tej osi.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectCzy operacja ma być ograniczona przez obiekt podstawowy czy przez ramkę obrysu obiektu bazowego
-
-
- Additional offset to the selected bounding box
- Dodatkowe przesunięcie do wybranej ramki zaznaczenia
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputWłącz optymalizację która usuwa nie potrzebne punkty z G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Mniejsze wartości dają drobniejszą i dokładniejszą siatkę. Mniejsze wartości znacznie wydłużają czas przetwarzania.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Mniejsze wartości dają drobniejszą i dokładniejszą siatkę. Mniejsze wartości nie zwiększają znacznie czasu przetwarzania.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Kierunek, w którym ścieżka narzędzia powinna przechodzić wokół części: współbieżnie (zgodnie z ruchem wskazówek zegara) lub przeciwbieżnie (przeciwnie do ruchu wskazówek zegara)
-
- The model will be rotated around this axis.
- Model będzie obracany wokół tej osi.
-
-
-
- Start index(angle) for rotational scan
- Indeks początkowy (kąt) dla skanowania obrotowego
+
+ Stop index(angle) for rotational scan
+ Indeks końcowy (kąt) dla skanowania obrotowego
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Odetnij odpad ne krawędzi modelu by uwolnić model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Linie frezowania wgłębnego są równoległe do tej osi.
+
+
+
+ Additional offset to the selected bounding box
+ Dodatkowe przesunięcie do wybranej ramki zaznaczenia
+
+
+
+ The model will be rotated around this axis.
+ Model będzie obracany wokół tej osi.
+
+
+
+ Start index(angle) for rotational scan
+ Indeks początkowy (kąt) dla skanowania obrotowego
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -244,11 +244,21 @@ Obrotowy: Skanowanie obrotowe w 4 osiach.
The path to be copiedŚcieżka do skopiowania
+
+
+ The base geometry of this toolpath
+ Podstawowa geometria tej ścieżki narzędzia
+ The tool controller that will be used to calculate the pathKontroler, który zostanie użyty do określenia ścieżki
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Dodatkową wartość odległości od końcowego profilu dobra do obróbki zgrubnej
+ The base path to modify
@@ -559,11 +569,6 @@ Obrotowy: Skanowanie obrotowe w 4 osiach.
Extra offset to apply to the operation. Direction is operation dependent.Dodatkowy offset do operacji. Kierunek jest zależny od operacji.
-
-
- The library to use to generate the path
- Biblioteka używana do generowania ścieżki
- Start pocketing at center or boundary
@@ -664,21 +669,11 @@ Obrotowy: Skanowanie obrotowe w 4 osiach.
A material for this objectMateriał dla tego obiektu
-
-
- Controls how tool moves around corners. Default=Round
- Sposób, w który narzędzia poruszaną się wokół narożników. Domyślnie = dookoła
- Maximum distance before a miter join is truncatedMaksymalny dystans pomiędzy stycznymi ukosu jest kadłubowy
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Dodatkową wartość odległości od końcowego profilu dobra do obróbki zgrubnej
- Profile holes as well as the outline
@@ -705,9 +700,14 @@ Obrotowy: Skanowanie obrotowe w 4 osiach.
Ustaw wartość Prawda, jeśli używasz kompensacji promienia frezu
-
- The base geometry of this toolpath
- Podstawowa geometria tej ścieżki narzędzia
+
+ The library to use to generate the path
+ Biblioteka używana do generowania ścieżki
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Sposób, w który narzędzia poruszaną się wokół narożników. Domyślnie = dookoła
@@ -987,16 +987,16 @@ Obrotowy: Skanowanie obrotowe w 4 osiach.
Selected tool is not a drillWybrane narzędzie nie jest wiertłem
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Nieprawidłowy kąt krawędzi tnącej% .2f, musi wynosić <90Â ° i> = 0Â °
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Nieprawidłowy kąt krawędzi cięcia %.2f, musi być >0° i <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Nieprawidłowy kąt krawędzi tnącej% .2f, musi wynosić <90Â ° i> = 0Â °
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1117,68 +1117,11 @@ Obrotowy: Skanowanie obrotowe w 4 osiach.
List of disabled featuresLista wyłączonych funkcji
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Średnica otworu może być niedokładna z powodu występowania teselacji na powierzchni. Rozważ wybranie krawędzi otworu.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Obrócone do pozycji "odwróconego kąta", aby podjąć próbę dostępu.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Przy wyborze krawędzi należy zawsze wybierać dolną krawędź otworu.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Głębokość początkowa <= głębokość czołowa.
-Zwiększona do górnej krawędzi materiału.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Aby uzyskać dostęp, wybrany element wymaga „Włączenia obrotu: A (x)”.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Wybrane funkcje wymagają 'Włącz obrót: B(y)' aby uzyskać dostęp.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Funkcja %s.%s nie może być przetworzona jako okrągły otwór - proszę usunąć ją z listy bazy geometrycznej.
-
-
- Face appears misaligned after initial rotation.
- Po wstępnym obrocie ściana wydaje się być nieprawidłowo ustawiona.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Rozważ przełączenie właściwości „Odwrotny kąt” i ponowne obliczenie.
-
-
-
- Multiple faces in Base Geometry.
- Wiele ścian w geometrii bazowej.
-
-
-
- Depth settings will be applied to all faces.
- Ustawienia głębokości zostaną zastosowane do wszystkich ścian.
-
-
-
- EnableRotation property is 'Off'.
- Właściwość Zezwól na obrót jest wyłączona.
- Unable to create path for face(s).
@@ -1244,6 +1187,63 @@ Zwiększona do górnej krawędzi materiału.
UtilsNarzędzia
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Średnica otworu może być niedokładna z powodu występowania teselacji na powierzchni. Rozważ wybranie krawędzi otworu.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Obrócone do pozycji "odwróconego kąta", aby podjąć próbę dostępu.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Przy wyborze krawędzi należy zawsze wybierać dolną krawędź otworu.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Głębokość początkowa <= głębokość czołowa.
+Zwiększona do górnej krawędzi materiału.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Aby uzyskać dostęp, wybrany element wymaga „Włączenia obrotu: A (x)”.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Wybrane funkcje wymagają 'Włącz obrót: B(y)' aby uzyskać dostęp.
+
+
+
+ Face appears misaligned after initial rotation.
+ Po wstępnym obrocie ściana wydaje się być nieprawidłowo ustawiona.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Rozważ przełączenie właściwości „Odwrotny kąt” i ponowne obliczenie.
+
+
+
+ Multiple faces in Base Geometry.
+ Wiele ścian w geometrii bazowej.
+
+
+
+ Depth settings will be applied to all faces.
+ Ustawienia głębokości zostaną zastosowane do wszystkich ścian.
+
+
+
+ EnableRotation property is 'Off'.
+ Właściwość Zezwól na obrót jest wyłączona.
+ Ignoring non-horizontal Face
@@ -1388,7 +1388,7 @@ Zwiększona do górnej krawędzi materiału.
No base objects for PathArray.
- No base objects for PathArray.
+ Brak obiektów bazowych dla ścieżki szyku.
@@ -1717,6 +1717,16 @@ Zwiększona do górnej krawędzi materiału.
Arguments for the Post Processor (specific to the script)Argument dla Post-Procesora (zależnie od skryptu)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Do przetwarzania ścieżek; mniejsze zwiększają dokładność, ale spowalniają obliczanie
+
+
+
+ Compound path of all operations in the order they are processed.
+ Ścieżka złożona wszystkich operacji w kolejności, w jakiej są przetwarzane.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Zwiększona do górnej krawędzi materiału.
An optional description for this jobOpcjonalny opis tego zadania
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Do przetwarzania ścieżek; mniejsze zwiększają dokładność, ale spowalniają obliczanie
- Solid object to be used as stock.Solidny obiekt do wykorzystania jako zapas.
-
-
- Compound path of all operations in the order they are processed.
- Ścieżka złożona wszystkich operacji w kolejności, w jakiej są przetwarzane.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Zwiększona do górnej krawędzi materiału.
Holds the min Z value of StockUtrzymuje minimalną wartość Z zapasu
+
+
+ The tool controller that will be used to calculate the path
+ Kontroler, który zostanie użyty do określenia ścieżki
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Zwiększona do górnej krawędzi materiału.
Base locations for this operationLokalizacje bazowe dla tej operacji
-
-
- The tool controller that will be used to calculate the path
- Kontroler, który zostanie użyty do określenia ścieżki
- Coolant mode for this operation
@@ -1992,16 +1992,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Kształt kieszeni
-
-
-
- Creates a Path Pocket object from a face or faces
- Tworzy obiekt Kierunek ścieżki z twarzy lub twarzy
- Normal
@@ -2052,6 +2042,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Głębokość końcowa ustawiona poniżej Z min dla wybranej(-ych) powierzchni.
+
+
+ Pocket Shape
+ Kształt kieszeni
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Tworzy obiekt Kierunek ścieżki z twarzy lub twarzy
+ 3D Pocket
@@ -2185,16 +2185,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileProfil powierzchni
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Sprawdź wybór krawędzi i wymagania dotyczące głębokości końcowej dla profilowania otwartych krawędzi.
- For open edges, verify Final Depth for this operation.W przypadku otwartych krawędzi sprawdź głębokość końcową dla tej operacji.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Sprawdź wybór krawędzi i wymagania dotyczące głębokości końcowej dla profilowania otwartych krawędzi.
+ Profile based on face or faces
@@ -3477,6 +3477,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Ulepszenia
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Tworzy obiekt ścieżki Dess-up z zaznaczonej ścieżki
+ Please select one path object
@@ -3496,16 +3506,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectProszę wybrać obiekt-ścieżkę
-
-
- Dress-up
- Ulepszenia
-
-
-
- Creates a Path Dess-up object from a selected path
- Tworzy obiekt ścieżki Dess-up z zaznaczonej ścieżki
- Path_DressupAxisMap
@@ -3978,13 +3978,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectTworzy obiekty Path Hop
-
-
- The selected object is not a path
-
- Wybrany obiekt nie jest ścieżką
-
- Please select one path object
@@ -4000,6 +3993,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopUtwórz skok
+
+
+ The selected object is not a path
+
+ Wybrany obiekt nie jest ścieżką
+
+ Path_Inspect
@@ -4249,6 +4249,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Zadanie nie ma wybranego obiektu bazowego.
+ Check the path job for common errors
@@ -4329,11 +4334,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimalna wysokość Z
-
-
- The Job has no selected Base object.
- Zadanie nie ma wybranego obiektu bazowego.
- Maximum Z Height
@@ -4664,11 +4664,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Numer narzędzi do wczytania
- Add Tool Controller to the Job
@@ -4679,6 +4674,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerDodaj kontroler narzędzi
+
+
+ Tool Number to Load
+ Numer narzędzi do wczytania
+ Path_ToolTable
@@ -4705,11 +4705,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathTworzy ścieżkę grawerowania linii środkowej
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- Wycięcie V wymaga frezu do grawerowania z kątem cięcia krawędzi
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4720,6 +4715,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Kąt krawędzi tnącej grawera musi być <180 stopni.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Wycięcie V wymaga frezu do grawerowania z kątem cięcia krawędzi
+ Path_Waterline
@@ -4754,56 +4754,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit libraryZapisz bibliotekę narzędzi
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOtwórz tabelę narzędziową
-
-
- Save tooltable
- Zapisz tabelę narzędziową
-
-
-
- Rename Tooltable
- Zmień nazwę tabeli narzędzi
-
-
-
- Enter Name:
- Wprowadź nazwę:
-
-
-
- Add New Tool Table
- Dodaj nową tabelę narzędzi
-
-
-
- Delete Selected Tool Table
- Usuń zaznaczoną tabelę narzędzi
-
-
-
- Rename Selected Tool Table
- Zmień nazwę zaznaczonej tabeli narzędzi
- Tooltable editor
@@ -5014,6 +4969,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabela narzędziowa XML (*.xml); tabela HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Zapisz tabelę narzędziową
+ Tooltable XML (*.xml)
@@ -5029,6 +4989,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObiekt nie ma właściwości tooltable
+
+
+ Rename Tooltable
+ Zmień nazwę tabeli narzędzi
+
+
+
+ Enter Name:
+ Wprowadź nazwę:
+
+
+
+ Add New Tool Table
+ Dodaj nową tabelę narzędzi
+
+
+
+ Delete Selected Tool Table
+ Usuń zaznaczoną tabelę narzędzi
+
+
+
+ Rename Selected Tool Table
+ Zmień nazwę zaznaczonej tabeli narzędzi
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_pt-BR.ts b/src/Mod/Path/Gui/Resources/translations/Path_pt-BR.ts
index 0518a65b5c..e08ba071a2 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_pt-BR.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_pt-BR.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Mostra os objetos temporários de construção de trajetória quando o módulo está no modo DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Valores menores dão uma malha melhor e mais precisa, mas também aumentam muito o tempo de processamento.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Valores menores produzem uma malha melhor e mais precisa. No entanto, não aumentam muito o tempo de processamento.
-
-
-
- Stop index(angle) for rotational scan
- Parar índice(ângulo) para a verificação rotativa
-
-
-
- Dropcutter lines are created parallel to this axis.
- Linhas de Dropcutter são criadas em paralelo a este eixo.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectA operação deve ser limitada pelo objeto das ações ou pela caixa delimitadora do objeto base
-
-
- Additional offset to the selected bounding box
- Deslocamento adicional à caixa delimitadora selecionada
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputHabilitar otimização que remove pontos desnecessários do G-Code gerado
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Valores menores dão uma malha melhor e mais precisa, mas também aumentam muito o tempo de processamento.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Valores menores produzem uma malha melhor e mais precisa. No entanto, não aumentam muito o tempo de processamento.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
A direção do caminho da ferramenta ao redor da peça deve ser: Sentido horário(CW) ou Sentido anti-horário(CCW)
-
- The model will be rotated around this axis.
- O modelo será girado em torno deste eixo.
-
-
-
- Start index(angle) for rotational scan
- Iniciar índice(ângulo) para a verificação rotativa
+
+ Stop index(angle) for rotational scan
+ Parar índice(ângulo) para a verificação rotativa
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Corte os resíduos para profundidade na borda do modelo, libertando o modelo.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Linhas de Dropcutter são criadas em paralelo a este eixo.
+
+
+
+ Additional offset to the selected bounding box
+ Deslocamento adicional à caixa delimitadora selecionada
+
+
+
+ The model will be rotated around this axis.
+ O modelo será girado em torno deste eixo.
+
+
+
+ Start index(angle) for rotational scan
+ Iniciar índice(ângulo) para a verificação rotativa
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedO caminho a ser copiado
+
+
+ The base geometry of this toolpath
+ A geometria base deste caminho de ferramenta
+ The tool controller that will be used to calculate the pathO controlador de ferramenta que será usado para calcular a trajetória
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor extra para ficar longe do perfil final - bom para caminho de ferramenta de desbaste
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Deslocamento extra a ser aplicado à operação. A direção depende da operação.
-
-
- The library to use to generate the path
- Biblioteca a usar para gerar a trajetória
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUm material para este objeto
-
-
- Controls how tool moves around corners. Default=Round
- Controla como a ferramenta se move nos cantos. Padrão=Redondo(boleado)
- Maximum distance before a miter join is truncatedDistancia máxima antes de que uma junta a meia-esquadria ser cortada
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Valor extra para ficar longe do perfil final - bom para caminho de ferramenta de desbaste
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Torne verdadeiro, se está usando a compensação do raio do cortador
-
- The base geometry of this toolpath
- A geometria base deste caminho de ferramenta
+
+ The library to use to generate the path
+ Biblioteca a usar para gerar a trajetória
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla como a ferramenta se move nos cantos. Padrão=Redondo(boleado)
@@ -986,16 +986,16 @@
Selected tool is not a drillA ferramenta selecionada não é uma broca
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Ângulo de corte de esquina %.2f inválido, deve ser <90º e >=0º
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Ângulo de corte de aresta inválido: %.2f, deve ser >0º e <=180º
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Ângulo de corte de esquina %.2f inválido, deve ser <90º e >=0º
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLista de recursos desactivados
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Diâmetro do furo pode estar impreciso devido à tesselação na face. Considere selecionar uma borda do furo.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotacionado para 'InverseAngle' para tentar obter acesso.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Sempre selecione a borda inferior do furo quando estiver usando uma aresta.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Profundidade inicial <= profundidade da face.
-Aumentando para o topo do estoque.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Os objeto(s) selecionado(s) requerem 'Ativar rotação: A(x)' para acesso.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Os objeto(s) selecionado(s) requerem 'Ativar rotação: B(x)' para acesso.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Objeto %s.%s não pode ser processado como um furo circular - por favor, remove-o da lista de geometria Base.
-
-
- Face appears misaligned after initial rotation.
- A face parece desalinhada após a rotação inicial.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Considere alternar a propriedade 'InverseAngle' e recalcular.
-
-
-
- Multiple faces in Base Geometry.
- Múltiplas faces na Geometria Base.
-
-
-
- Depth settings will be applied to all faces.
- Configurações de profundidade serão aplicadas a todas as faces.
-
-
-
- EnableRotation property is 'Off'.
- A propriedade HabilitarRotação está 'Desligada'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Aumentando para o topo do estoque.
UtilsUtilidades
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Diâmetro do furo pode estar impreciso devido à tesselação na face. Considere selecionar uma borda do furo.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotacionado para 'InverseAngle' para tentar obter acesso.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Sempre selecione a borda inferior do furo quando estiver usando uma aresta.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Profundidade inicial <= profundidade da face.
+Aumentando para o topo do estoque.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Os objeto(s) selecionado(s) requerem 'Ativar rotação: A(x)' para acesso.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Os objeto(s) selecionado(s) requerem 'Ativar rotação: B(x)' para acesso.
+
+
+
+ Face appears misaligned after initial rotation.
+ A face parece desalinhada após a rotação inicial.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Considere alternar a propriedade 'InverseAngle' e recalcular.
+
+
+
+ Multiple faces in Base Geometry.
+ Múltiplas faces na Geometria Base.
+
+
+
+ Depth settings will be applied to all faces.
+ Configurações de profundidade serão aplicadas a todas as faces.
+
+
+
+ EnableRotation property is 'Off'.
+ A propriedade HabilitarRotação está 'Desligada'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Aumentando para o topo do estoque.
Arguments for the Post Processor (specific to the script)Argumentos para o pós-processador (específico para cada script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Para o cálculo de trajetórias; um valor menor aumenta a precisão, mas o cálculo fica mais devagar
+
+
+
+ Compound path of all operations in the order they are processed.
+ Trajetória composta de todas as operações na ordem que elas são processadas.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Aumentando para o topo do estoque.
An optional description for this jobUma descrição opcional para este trabalho
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Para o cálculo de trajetórias; um valor menor aumenta a precisão, mas o cálculo fica mais devagar
- Solid object to be used as stock.Objeto sólido para ser usada como estoque.
-
-
- Compound path of all operations in the order they are processed.
- Trajetória composta de todas as operações na ordem que elas são processadas.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Aumentando para o topo do estoque.
Holds the min Z value of StockMantém o valor mínimo Z do estoque
+
+
+ The tool controller that will be used to calculate the path
+ O controlador de ferramenta que será usado para calcular a trajetória
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Aumentando para o topo do estoque.
Base locations for this operationPosições de base para esta operação
-
-
- The tool controller that will be used to calculate the path
- O controlador de ferramenta que será usado para calcular a trajetória
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
PathPocket
-
-
- Pocket Shape
- Forma Vazio (bolso)
-
-
-
- Creates a Path Pocket object from a face or faces
- Cria uma trajetória de vazio (bolso) de uma face ou faces
- Normal
@@ -2053,6 +2043,16 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Final depth set below ZMin of face(s) selected.Profundidade final definida abaixo de ZMin para faces selecionadas.
+
+
+ Pocket Shape
+ Forma Vazio (bolso)
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Cria uma trajetória de vazio (bolso) de uma face ou faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Face ProfilePerfil de face
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Verificar seleção de aresta e requisitos de profundidade final para criar perfil(perfis) de aresta(s) aberta(s).
- For open edges, verify Final Depth for this operation.Para arestas abertas, verifique a profundidade final para esta operação.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Verificar seleção de aresta e requisitos de profundidade final para criar perfil(perfis) de aresta(s) aberta(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Path_Dressup
+
+
+ Dress-up
+ Trajetória adicional
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Cria uma trajetória de vestimento a partir de uma trajetória selecionada
+ Please select one path object
@@ -3493,16 +3503,6 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Please select a Path objectPor favor selecione uma trajetória
-
-
- Dress-up
- Trajetória adicional
-
-
-
- Creates a Path Dess-up object from a selected path
- Cria uma trajetória de vestimento a partir de uma trajetória selecionada
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Creates a Path Hop objectCria uma trajetória de salto
-
-
- The selected object is not a path
-
- O objeto selecionado não é uma trajetória
-
- Please select one path object
@@ -3997,6 +3990,13 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Create HopCriar salto
+
+
+ The selected object is not a path
+
+ O objeto selecionado não é uma trajetória
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Path_Sanity
+
+
+ The Job has no selected Base object.
+ O trabalho não tem nenhum objeto Base selecionado.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Minimum Z HeightAltura Z mínima
-
-
- The Job has no selected Base object.
- O trabalho não tem nenhum objeto Base selecionado.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Path_ToolController
-
-
- Tool Number to Load
- Número da ferramenta a carregar
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Add Tool ControllerAdicionar controlador de ferramenta
+
+
+ Tool Number to Load
+ Número da ferramenta a carregar
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Creates a medial line engraving pathCria uma trajetória de gravação de linha mediana
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requer um cortador de gravura com CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Engraver Cutting Edge Angle must be < 180 degrees.Ângulo de corte da borda deve ser de < 180 graus.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requer um cortador de gravura com CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Save toolbit librarySalvar biblioteca de brocas
-
-
- Tooltable JSON (*.json)
- Tabela de ferramentas JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Tabela de ferramentas HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Tabela de ferramentas LinuxCNC (*.tbl)
- Open tooltableAbrir tabela de ferramentas
-
-
- Save tooltable
- Salvar tabela de ferramentas
-
-
-
- Rename Tooltable
- Renomear tabela de ferramentas
-
-
-
- Enter Name:
- Digite o Nome:
-
-
-
- Add New Tool Table
- Adicionar nova tabela de ferramentas
-
-
-
- Delete Selected Tool Table
- Excluir tabela de ferramentas selecionada
-
-
-
- Rename Selected Tool Table
- Renomear a tabela de ferramentas selecionada
- Tooltable editor
@@ -5012,6 +4967,11 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabela de ferramentas XML (*.xml);;tabela de ferramentas HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Salvar tabela de ferramentas
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ Se for necessário definir a profundidade final (FinalDepth) manualmente, seleci
Object doesn't have a tooltable propertyObjeto não tem uma propriedade da tabela de ferramentas
+
+
+ Rename Tooltable
+ Renomear tabela de ferramentas
+
+
+
+ Enter Name:
+ Digite o Nome:
+
+
+
+ Add New Tool Table
+ Adicionar nova tabela de ferramentas
+
+
+
+ Delete Selected Tool Table
+ Excluir tabela de ferramentas selecionada
+
+
+
+ Rename Selected Tool Table
+ Renomear a tabela de ferramentas selecionada
+
+
+
+ Tooltable JSON (*.json)
+ Tabela de ferramentas JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabela de ferramentas HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabela de ferramentas LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_pt-PT.ts b/src/Mod/Path/Gui/Resources/translations/Path_pt-PT.ts
index 314581a613..acacd524d6 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_pt-PT.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_pt-PT.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Mostra os objetos temporários de construção do caminho quando o módulo está no modo DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Valores menores resultam numa malha mais fina e mais precisa. Valores menores aumentam muito o tempo de processamento.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Valores menores resultam numa malha mais fina e mais precisa. Valores menores não aumentam muito o tempo de processamento.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputHabilitar otimização que remove pontos desnecessários do resultado G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Valores menores resultam numa malha mais fina e mais precisa. Valores menores aumentam muito o tempo de processamento.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Valores menores resultam numa malha mais fina e mais precisa. Valores menores não aumentam muito o tempo de processamento.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- O modelo será girado em torno deste eixo.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ O modelo será girado em torno deste eixo.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedO caminho a ser copiado
+
+
+ The base geometry of this toolpath
+ A geometria base deste caminho de ferramenta
+ The tool controller that will be used to calculate the pathO controlador de ferramenta que será usado para calcular a trajetória
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor extra para ficar longe do perfil final - bom para caminho de ferramenta de desbaste
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Deslocamento extra para aplicar à operação. Direção é dependente de operação.
-
-
- The library to use to generate the path
- Biblioteca a usar para gerar a trajetória
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUm material para este objeto
-
-
- Controls how tool moves around corners. Default=Round
- Controla como se move a ferramenta nas esquinas. Predefinido=Redondo(boleado)
- Maximum distance before a miter join is truncatedDistancia máxima antes de que uma junta a meia-esquadria ser cortada
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Valor extra para ficar longe do perfil final - bom para caminho de ferramenta de desbaste
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- A geometria base deste caminho de ferramenta
+
+ The library to use to generate the path
+ Biblioteca a usar para gerar a trajetória
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla como se move a ferramenta nas esquinas. Predefinido=Redondo(boleado)
@@ -986,16 +986,16 @@
Selected tool is not a drillA ferramenta selecionada não é uma broca
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Ângulo de corte de esquina inválido %.2f, deve ser <90º e >=0º
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Ângulo de corte de esquina inválido %.2f, deve ser <90º e >=0º
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLista de recursos desactivados
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Objeto %s.%s não pode ser processado como um furo circular - por favor, remover da lista de geometria Base.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Múltiplas faces na Geometria Base.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtilidades
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Múltiplas faces na Geometria Base.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Argumentos para o pós-processador (específico para o script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Para a computação de trajetórias; menor aumenta a precisão, mas abranda de computação
+
+
+
+ Compound path of all operations in the order they are processed.
+ Trajetória composta de todas as operações na ordem em que elas são processadas.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobUma descrição opcional para este trabalho
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Para a computação de trajetórias; menor aumenta a precisão, mas abranda de computação
- Solid object to be used as stock.Objeto sólido para ser usada como armazenamento.
-
-
- Compound path of all operations in the order they are processed.
- Trajetória composta de todas as operações na ordem em que elas são processadas.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ O controlador de ferramenta que será usado para calcular a trajetória
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationPosições de base para esta operação
-
-
- The tool controller that will be used to calculate the path
- O controlador de ferramenta que será usado para calcular a trajetória
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Forma Vazio (bolso)
-
-
-
- Creates a Path Pocket object from a face or faces
- Cria uma trajetória de vazio (bolso) de uma face ou faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Forma Vazio (bolso)
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Cria uma trajetória de vazio (bolso) de uma face ou faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfilePerfil de face
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Cobrir
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Cria uma trajetória de cobertura (dress-up) a partir de uma trajetória selecionada
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPor favor selecione uma trajetória
-
-
- Dress-up
- Cobrir
-
-
-
- Creates a Path Dess-up object from a selected path
- Cria uma trajetória de cobertura (dress-up) a partir de uma trajetória selecionada
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCria objeto de ressalto da trajetória
-
-
- The selected object is not a path
-
- O objeto selecionado não é uma trajetória
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCriar salto
+
+
+ The selected object is not a path
+
+ O objeto selecionado não é uma trajetória
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ O trabalho não tem nenhum objeto Base selecionado.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightAltura mínima em Z
-
-
- The Job has no selected Base object.
- O trabalho não tem nenhum objeto Base selecionado.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Número da ferramenta a carregar
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdicionar controlador de ferramenta
+
+
+ Tool Number to Load
+ Número da ferramenta a carregar
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tabela de ferramentas JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Tabela de ferramentas HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Tabela de ferramentas LinuxCNC (*.tbl)
- Open tooltableAbrir tabela de ferramentas
-
-
- Save tooltable
- Salvar tabela de ferramentas
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Introduzir Nome:
-
-
-
- Add New Tool Table
- Adicionar Nova Tabela de Ferramenta
-
-
-
- Delete Selected Tool Table
- Excluir Tabela de Ferramenta Selecionada
-
-
-
- Rename Selected Tool Table
- Renomear a Tabela de Ferramenta Selecionada
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabela de ferramentas XML (*.xml);;tabela de ferramentas HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Salvar tabela de ferramentas
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObjeto não tem uma propriedade da tabela de ferramentas
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Introduzir Nome:
+
+
+
+ Add New Tool Table
+ Adicionar Nova Tabela de Ferramenta
+
+
+
+ Delete Selected Tool Table
+ Excluir Tabela de Ferramenta Selecionada
+
+
+
+ Rename Selected Tool Table
+ Renomear a Tabela de Ferramenta Selecionada
+
+
+
+ Tooltable JSON (*.json)
+ Tabela de ferramentas JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabela de ferramentas HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabela de ferramentas LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_ro.ts b/src/Mod/Path/Gui/Resources/translations/Path_ro.ts
index 07667ab218..0774b60415 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_ro.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_ro.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Show the temporary path construction objects when module is in DEBUG mode.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectÎn cazul în care operațiunea este limitată pentru obiectul stock sau de limitele parlelipipedului obiectului de bză
-
-
- Additional offset to the selected bounding box
- Decalarea adițioanală la caseta selectată
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputPermite optimizarea care elimină punctele inutile din codul G-Code rezultat
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Decalarea adițioanală la caseta selectată
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedCalea de acces de copiat
+
+
+ The base geometry of this toolpath
+ Geometria bază a traiectoriei sculei
+ The tool controller that will be used to calculate the pathControlerul sculei care va utiizat pentru calcului traiectoriei
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Grosimea necesară în raport cu profilul final -valabil pentru o degroșare
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Se aplică un decalaj suplimentar la operaţiunea. Direcţia este dependentă de operație.
-
-
- The library to use to generate the path
- Bibliotecă de utilizat pentru a genera traiectoria
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn material pentru acest obiect
-
-
- Controls how tool moves around corners. Default=Round
- Controlează modul în care scula se mişcă în jurul colturi. Implicit = rotund
- Maximum distance before a miter join is truncatedDistanța maximă înainte de cuplarea miterului (45 °) este trunchiată
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Grosimea necesară în raport cu profilul final -valabil pentru o degroșare
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- Geometria bază a traiectoriei sculei
+
+ The library to use to generate the path
+ Bibliotecă de utilizat pentru a genera traiectoria
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controlează modul în care scula se mişcă în jurul colturi. Implicit = rotund
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Unghiul muchiei tăietoare este invalid %.2f, trebuie să fie < 90 ° şi > = 0 °
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Unghiul muchiei tăietoare este invalid %.2f, trebuie să fie < 90 ° şi > = 0 °
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLista caracteristicilor dezactivate
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Caracteristica %s.%s nu pot fi procesate ca un orificiu circular - vă rugăm să o înlăturaţi din lista de geometrie de Bază.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Argumente pentru Post procesare (specifice script-ul)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Pentru calculul traiectoriei; o viteză mai mică crește acuratețea, dar încetinește computerul
+
+
+
+ Compound path of all operations in the order they are processed.
+ Traiectorie combinată a tuturor operațiunilor în ordinea în care ele sunt realizate.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Pentru calculul traiectoriei; o viteză mai mică crește acuratețea, dar încetinește computerul
- Solid object to be used as stock.Obiect solid pentru a fi utilizate ca semifabricat inițial.
-
-
- Compound path of all operations in the order they are processed.
- Traiectorie combinată a tuturor operațiunilor în ordinea în care ele sunt realizate.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Controlerul sculei care va utiizat pentru calcului traiectoriei
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationLocatii de bază pentru această operaţie
-
-
- The tool controller that will be used to calculate the path
- Controlerul sculei care va utiizat pentru calcului traiectoriei
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Forma de buzunar
-
-
-
- Creates a Path Pocket object from a face or faces
- Creează un obiect tip buzunar plecând de la muchii sau o suprafață
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Forma de buzunar
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creează un obiect tip buzunar plecând de la muchii sau o suprafață
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileProfil de față
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Traiectorie adițională
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creează un obiect traiectorie adițională plecând de la un parcurs selecționat
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectVă rugăm să selectaţi un obiect traiecorie
-
-
- Dress-up
- Traiectorie adițională
-
-
-
- Creates a Path Dess-up object from a selected path
- Creează un obiect traiectorie adițională plecând de la un parcurs selecționat
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreează un obiect salt
-
-
- The selected object is not a path
-
- Obiectul selectat nu este o traiectorie
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreați un salt
+
+
+ The selected object is not a path
+
+ Obiectul selectat nu este o traiectorie
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Sarcina de lucru nu are obiect în Baza selecționată.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- Sarcina de lucru nu are obiect în Baza selecționată.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Numărul uneltei de încărcat
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdăugare dispozitiv de control a sculei
+
+
+ Tool Number to Load
+ Numărul uneltei de încărcat
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tabelă de scule JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Tabela de scule HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Tabelă de scule LinuxCNC (*.tbl)
- Open tooltableDeschide tabela de scule
-
-
- Save tooltable
- Salvarea tabelei de scule
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tabela de scule XML (*.xml);Masă de scule HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Salvarea tabelei de scule
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObiectul nu are o proprietate în tabelul de scule
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tabelă de scule JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Tabela de scule HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Tabelă de scule LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_ru.ts b/src/Mod/Path/Gui/Resources/translations/Path_ru.ts
index 7f5839d672..43bf092b77 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_ru.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_ru.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Показывать временные path при построении модуля в режиме DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Меньшие значения дают бОльшую точность, но существенно увеличивают время обработки.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Меньшие значения дают бОльшую точность, но существенно увеличивают время обработки.
-
-
-
- Stop index(angle) for rotational scan
- Конечный индекс (угол) для вращающегося сканирования
-
-
-
- Dropcutter lines are created parallel to this axis.
- Выбросные (Dropcutter) линии создаются параллельно этой оси.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectОперация должна быть ограничена заготовкой или ограничительной рамкой базового объекта
-
-
- Additional offset to the selected bounding box
- Дополнительное смещение выбранной ограничительной рамки
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputВключить оптимизацию, которая удаляет лишние точки из выходного Г-кода (G-Code)
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Меньшие значения дают бОльшую точность, но существенно увеличивают время обработки.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Меньшие значения дают бОльшую точность, но существенно увеличивают время обработки.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Направление, по которому должен обойти деталь инструмент по часовой стрелке или против часовой стрелки
-
- The model will be rotated around this axis.
- Модель будет вращаться вокруг этой оси.
-
-
-
- Start index(angle) for rotational scan
- Начальный индекс (угол) для вращающегося сканирования
+
+ Stop index(angle) for rotational scan
+ Конечный индекс (угол) для вращающегося сканирования
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Резать через отходы до глубины края модели, освобождая модель.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Выбросные (Dropcutter) линии создаются параллельно этой оси.
+
+
+
+ Additional offset to the selected bounding box
+ Дополнительное смещение выбранной ограничительной рамки
+
+
+
+ The model will be rotated around this axis.
+ Модель будет вращаться вокруг этой оси.
+
+
+
+ Start index(angle) for rotational scan
+ Начальный индекс (угол) для вращающегося сканирования
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedТраектория для копирования
+
+
+ The base geometry of this toolpath
+ Базовая фигура для пути инструмента
+ The tool controller that will be used to calculate the pathКонтроллер инструмента, который будет использоваться для расчёта пути
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Дополнительное расстояние на котором нужно оставаться от финального профиля - хорош для черновых обработок
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Дополнительное смещение применяется к операции. Направление зависит от операции.
-
-
- The library to use to generate the path
- Библиотека, используемая для создания траектории
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectМатериал объекта
-
-
- Controls how tool moves around corners. Default=Round
- Контролирует, как инструмент движется вокруг углов. По умолчанию = Round
- Maximum distance before a miter join is truncatedМаксимальное расстояние до усечения стыка
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Дополнительное расстояние на котором нужно оставаться от финального профиля - хорош для черновых обработок
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Установить в Истину, если используется компенсация радиуса инструмента
-
- The base geometry of this toolpath
- Базовая фигура для пути инструмента
+
+ The library to use to generate the path
+ Библиотека, используемая для создания траектории
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Контролирует, как инструмент движется вокруг углов. По умолчанию = Round
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Недопустимый угол режущей кромки %.2f, должно быть <90° и >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Неверный угол режущей кромки %.2f, должен быть >0° и <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Недопустимый угол режущей кромки %.2f, должно быть <90° и >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresСписок отключенных элементов
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Диаметр отверстия может быть и даже будет неточным из-за выполнения операцией выборки паза. Для доводки диаметра рассмотрите операцию обработки края отверстия.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Перевернуто к 'Инверсному Уголу' (InverseAngle) для попытки доступа.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- При использовании края всегда выбирайте нижний край отверстия.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Выбранные функции требуют - «Включить вращение: ось (x)».
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Выбранные функции требуют - «Включить вращение: B(y)».
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Функция %s.%s не может быть обработана, как круглое отверстие, - удалите из списка базовой геометрии.
-
-
- Face appears misaligned after initial rotation.
- Грань станет неправильно выравнена после первоначального вращения.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Рассмотрите переключение свойства InverseAngle (инвертировать угол) и повторный пересчет.
-
-
-
- Multiple faces in Base Geometry.
- Несколько граней в Базовой геометрии.
-
-
-
- Depth settings will be applied to all faces.
- Настройки глубины будут применены ко всем граням.
-
-
-
- EnableRotation property is 'Off'.
- Свойство позволить Вращение (EnableRotation) выключено.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Диаметр отверстия может быть и даже будет неточным из-за выполнения операцией выборки паза. Для доводки диаметра рассмотрите операцию обработки края отверстия.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Перевернуто к 'Инверсному Уголу' (InverseAngle) для попытки доступа.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ При использовании края всегда выбирайте нижний край отверстия.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Выбранные функции требуют - «Включить вращение: ось (x)».
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Выбранные функции требуют - «Включить вращение: B(y)».
+
+
+
+ Face appears misaligned after initial rotation.
+ Грань станет неправильно выравнена после первоначального вращения.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Рассмотрите переключение свойства InverseAngle (инвертировать угол) и повторный пересчет.
+
+
+
+ Multiple faces in Base Geometry.
+ Несколько граней в Базовой геометрии.
+
+
+
+ Depth settings will be applied to all faces.
+ Настройки глубины будут применены ко всем граням.
+
+
+
+ EnableRotation property is 'Off'.
+ Свойство позволить Вращение (EnableRotation) выключено.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Аргументы для постпроцессора (специфические для скрипта)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Для вычисления Траектории; меньше - увеличивает точность, но замедляет вычисления
+
+
+
+ Compound path of all operations in the order they are processed.
+ Составной путь для всех операций в том порядке, в котором они обрабатываются.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobНеобязательное описание для этой работы
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Для вычисления Траектории; меньше - увеличивает точность, но замедляет вычисления
- Solid object to be used as stock.Твердый объект для использования в качестве заготовки.
-
-
- Compound path of all operations in the order they are processed.
- Составной путь для всех операций в том порядке, в котором они обрабатываются.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockХранит минимальное значение Z заготовки
+
+
+ The tool controller that will be used to calculate the path
+ Контроллер инструмента, который будет использоваться для расчёта пути
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationБазовое расположение для этой операции
-
-
- The tool controller that will be used to calculate the path
- Контроллер инструмента, который будет использоваться для расчёта пути
- Coolant mode for this operation
@@ -1992,16 +1992,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Форма кармана
-
-
-
- Creates a Path Pocket object from a face or faces
- Создаёт Путь обработки кармана используя контур состоящий из рёбер или из грани
- Normal
@@ -2052,6 +2042,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Конечная глубина ниже заданного ZMin.
+
+
+ Pocket Shape
+ Форма кармана
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Создаёт Путь обработки кармана используя контур состоящий из рёбер или из грани
+ 3D Pocket
@@ -2185,16 +2185,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileПрофиль Грани
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.Для открытых краев проверьте Конечную Глубину для этой операции.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3473,6 +3473,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Модифицировать
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Создаёт дополнения для выбранной траектории
+ Please select one path object
@@ -3492,16 +3502,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectПожалуйста выберите Путь объект
-
-
- Dress-up
- Модифицировать
-
-
-
- Creates a Path Dess-up object from a selected path
- Создаёт дополнения для выбранной траектории
- Path_DressupAxisMap
@@ -3974,13 +3974,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectСоздает объект шага пути
-
-
- The selected object is not a path
-
- Выделенный объект не является путём
-
- Please select one path object
@@ -3996,6 +3989,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopСоздать Шаг
+
+
+ The selected object is not a path
+
+ Выделенный объект не является путём
+
+ Path_Inspect
@@ -4245,6 +4245,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Задание не имеет выбранного базового объекта.
+ Check the path job for common errors
@@ -4325,11 +4330,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- Задание не имеет выбранного базового объекта.
- Maximum Z Height
@@ -4661,11 +4661,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Номер инструмента для загрузки
- Add Tool Controller to the Job
@@ -4676,6 +4671,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerДобавить Контроллер Инструмента
+
+
+ Tool Number to Load
+ Номер инструмента для загрузки
+ Path_ToolTable
@@ -4702,11 +4702,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4717,6 +4712,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4751,56 +4751,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit libraryСохранить библиотеку инструментов
-
-
- Tooltable JSON (*.json)
- Таблица инструментов JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Таблица инструментов HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Таблица инструментов LinuxCNC (*.tbl)
- Open tooltableОткрыть таблицу инструментов
-
-
- Save tooltable
- Сохранить таблицу инструментов
-
-
-
- Rename Tooltable
- Переименовать таблицу инструментов
-
-
-
- Enter Name:
- Введите имя:
-
-
-
- Add New Tool Table
- Добавить новую таблицу инструментов
-
-
-
- Delete Selected Tool Table
- Удалить выбранную таблицу инструментов
-
-
-
- Rename Selected Tool Table
- Переименовать выбранную таблицу инструментов
- Tooltable editor
@@ -5011,6 +4966,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Таблица инструментов XML (*.xml); Таблица инструментов HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Сохранить таблицу инструментов
+ Tooltable XML (*.xml)
@@ -5026,6 +4986,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyОбъект не содержит таблицу инструментов
+
+
+ Rename Tooltable
+ Переименовать таблицу инструментов
+
+
+
+ Enter Name:
+ Введите имя:
+
+
+
+ Add New Tool Table
+ Добавить новую таблицу инструментов
+
+
+
+ Delete Selected Tool Table
+ Удалить выбранную таблицу инструментов
+
+
+
+ Rename Selected Tool Table
+ Переименовать выбранную таблицу инструментов
+
+
+
+ Tooltable JSON (*.json)
+ Таблица инструментов JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Таблица инструментов HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Таблица инструментов LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_sl.qm b/src/Mod/Path/Gui/Resources/translations/Path_sl.qm
index 3ea823a9c9..8aaa30a7d8 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_sl.qm and b/src/Mod/Path/Gui/Resources/translations/Path_sl.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_sl.ts b/src/Mod/Path/Gui/Resources/translations/Path_sl.ts
index d639f30403..eb61b97f15 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_sl.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_sl.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Ko je modul v razhroščevalnem načinu, prikaži začasni predmet za ustvarjanje poti.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Manjše vrednosti prinašajo drobnejše, natančnejše ploskovje, vendar zelo podaljšajo obdelovalni čas.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Manjše vrednosti prinašajo drobnejše, natančnejše ploskovje, hkrati pa ne podaljšajo obdelovalnega časa preveč.
-
-
-
- Stop index(angle) for rotational scan
- Pokazatelj zaustavitve (kot) pri sukajočem pregledu
-
-
-
- Dropcutter lines are created parallel to this axis.
- Črte spustnega rezkanja se naredijo vzporedno s to osjo.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectNaj bo opravilo omejeno s predmetom iz zaloge ali z mejnim kvadrom osnovnega predmeta
-
-
- Additional offset to the selected bounding box
- Dodatni odmik izbranega mejnega kvadra
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputOmogoči optimizacijo ki odstrani odvečne točke iz izhodne G-kode
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Manjše vrednosti prinašajo drobnejše, natančnejše ploskovje, vendar zelo podaljšajo obdelovalni čas.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Manjše vrednosti prinašajo drobnejše, natančnejše ploskovje, hkrati pa ne podaljšajo obdelovalnega časa preveč.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Smer vzdolž katere bi morala pot orodja potekati okoli dela: Vzpenjajoča (v smeri urinega kazalca) ali Običajna (v nasprotni smeri urnega kazalca)
-
- The model will be rotated around this axis.
- Predmet bo zavrten okoli te osi.
-
-
-
- Start index(angle) for rotational scan
- Pokazatelj začetka (kót) pri sukajočem pregledu
+
+ Stop index(angle) for rotational scan
+ Pokazatelj zaustavitve (kot) pri sukajočem pregledu
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Reži skozi odpad do globine na robu modela s sprostitvijo modela.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Črte spustnega rezkanja se naredijo vzporedno s to osjo.
+
+
+
+ Additional offset to the selected bounding box
+ Dodatni odmik izbranega mejnega kvadra
+
+
+
+ The model will be rotated around this axis.
+ Predmet bo zavrten okoli te osi.
+
+
+
+ Start index(angle) for rotational scan
+ Pokazatelj začetka (kót) pri sukajočem pregledu
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedPot za kopiranje
+
+
+ The base geometry of this toolpath
+ Osnovna geometrija te poti orodja
+ The tool controller that will be used to calculate the pathKrmilnik orodja, ki bo uporabljen za izračun poti
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Dodatna vrednost za odmikanje od končnega orisa - primerno za pot orodja pri grobi obdelavi
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Pri opravilih naj se uporabi dodaten odmik. Smer je odvisna od opravila.
-
-
- The library to use to generate the path
- Knjižnica, ki se jo uporabi pri ustvarjanju poti
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectMaterial tega predmeta
-
-
- Controls how tool moves around corners. Default=Round
- Nadzira, kako se orodje premika okoli vogalov. Privzeto=Okroglo
- Maximum distance before a miter join is truncatedNajvečja razdalja preden se spoj na zajero prireže
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Dodatna vrednost za odmikanje od končnega orisa - primerno za pot orodja pri grobi obdelavi
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Nastavi Prav, če se uporablja Popravek polmira rezkarja
-
- The base geometry of this toolpath
- Osnovna geometrija te poti orodja
+
+ The library to use to generate the path
+ Knjižnica, ki se jo uporabi pri ustvarjanju poti
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Nadzira, kako se orodje premika okoli vogalov. Privzeto=Okroglo
@@ -986,16 +986,16 @@
Selected tool is not a drillIzbrano orodje ni sveder
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Neveljaven kót rezilnega roba %.2f, biti mora <90° in >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Neveljaven kót rezilnega roba %.2f, biti mora >0° in <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Neveljaven kót rezilnega roba %.2f, biti mora <90° in >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresSeznam onemogočenih značilnosti
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Premer luknje je lahko zaradi tlakovanja na ploskvi nepravilen. Predlagamo izbor celotnega roba.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Zasukano na "ObrnjenKot" pri poskusu dostopanja.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Ko uporabite rob, vedno izberite spodnji rob luknje.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Začetna globina <= debelina ploskve.
-Povišano na vrh obdelovanca.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Izbrane značilnosti za dostop potrebujejo "Omogočenje sukanja: A(x)".
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Izbrane značilnosti za dostop potrebujejo "Omogočenje sukanja: B(y)".
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Značilnost %s.%s ne more biti obdelana kot krožna luknja - prosim odstrani jo iz seznama Osnovne geometrije.
-
-
- Face appears misaligned after initial rotation.
- Ploskev je videti po začetnem sukanju neporavnana.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Razmisli o preklapljanju značilnosti 'ObratniKot' in ponovnem izračunu.
-
-
-
- Multiple faces in Base Geometry.
- Večkratne ploskve v Osnovni geometriji.
-
-
-
- Depth settings will be applied to all faces.
- Nastavitev globine bo uporabljena na vseh ploskvah.
-
-
-
- EnableRotation property is 'Off'.
- Lastnost OmogočiSukanje je "Izklopljena".
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Povišano na vrh obdelovanca.
UtilsPripomočki
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Premer luknje je lahko zaradi tlakovanja na ploskvi nepravilen. Predlagamo izbor celotnega roba.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Zasukano na "ObrnjenKot" pri poskusu dostopanja.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Ko uporabite rob, vedno izberite spodnji rob luknje.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Začetna globina <= debelina ploskve.
+Povišano na vrh obdelovanca.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Izbrane značilnosti za dostop potrebujejo "Omogočenje sukanja: A(x)".
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Izbrane značilnosti za dostop potrebujejo "Omogočenje sukanja: B(y)".
+
+
+
+ Face appears misaligned after initial rotation.
+ Ploskev je videti po začetnem sukanju neporavnana.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Razmisli o preklapljanju značilnosti 'ObratniKot' in ponovnem izračunu.
+
+
+
+ Multiple faces in Base Geometry.
+ Večkratne ploskve v Osnovni geometriji.
+
+
+
+ Depth settings will be applied to all faces.
+ Nastavitev globine bo uporabljena na vseh ploskvah.
+
+
+
+ EnableRotation property is 'Off'.
+ Lastnost OmogočiSukanje je "Izklopljena".
+ Ignoring non-horizontal Face
@@ -1387,7 +1387,7 @@ Povišano na vrh obdelovanca.
No base objects for PathArray.
- No base objects for PathArray.
+ Ni izhodiščnega predmeta za razpostavitev po poti.
@@ -1717,6 +1717,16 @@ Povišano na vrh obdelovanca.
Arguments for the Post Processor (specific to the script)Spremenljivke za poopravilnik (značilne za skript)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Za izračunavanje Poti; manjši poveča natančnost, vendar upočasni izračun
+
+
+
+ Compound path of all operations in the order they are processed.
+ Sestavljena pot vseh opravil v zaporedju obdelave.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Povišano na vrh obdelovanca.
An optional description for this jobOpis tega opravila po izbiri
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Za izračunavanje Poti; manjši poveča natančnost, vendar upočasni izračun
- Solid object to be used as stock.Trden objekt, ki bo uporabljen kot zaloga.
-
-
- Compound path of all operations in the order they are processed.
- Sestavljena pot vseh opravil v zaporedju obdelave.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Povišano na vrh obdelovanca.
Holds the min Z value of StockObdrži najmanjšo Z vrednost zaloge
+
+
+ The tool controller that will be used to calculate the path
+ Krmilnik orodja, ki bo uporabljen za izračun poti
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Povišano na vrh obdelovanca.
Base locations for this operationOsnovni položaji za to opravilo
-
-
- The tool controller that will be used to calculate the path
- Krmilnik orodja, ki bo uporabljen za izračun poti
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Oblika ugreza
-
-
-
- Creates a Path Pocket object from a face or faces
- Ustvari pot ugreza iz ploskve ali ploskev
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Končna globina je nastavljena pod ZNajm izbrane(ih) ploskve(ev).
+
+
+ Pocket Shape
+ Oblika ugreza
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Ustvari pot ugreza iz ploskve ali ploskev
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileOris ploskve
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Preveri izbor robov in zahteve končne globine za orisovanje odprtega roba(ov).
- For open edges, verify Final Depth for this operation.Pri odprtih robovih preveri končno glibino tega dejanja.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Preveri izbor robov in zahteve končne globine za orisovanje odprtega roba(ov).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ privzeto=10,0.
Path_Dressup
+
+
+ Dress-up
+ Dodelava
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Ustvari iz izbrane poti predmet dodelave poti
+ Please select one path object
@@ -3493,16 +3503,6 @@ privzeto=10,0.
Please select a Path objectIzberite pot
-
-
- Dress-up
- Dodelava
-
-
-
- Creates a Path Dess-up object from a selected path
- Ustvari iz izbrane poti predmet dodelave poti
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ privzeto=10,0.
Creates a Path Hop objectUstvari predmet skoka poti
-
-
- The selected object is not a path
-
- Izbrani predmet ni pot
-
- Please select one path object
@@ -3997,6 +3990,13 @@ privzeto=10,0.
Create HopUstvari skok
+
+
+ The selected object is not a path
+
+ Izbrani predmet ni pot
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ privzeto=10,0.
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Opravilo nima izbranega osnovnega predmeta.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ privzeto=10,0.
Minimum Z HeightNajmanjša višina Z
-
-
- The Job has no selected Base object.
- Opravilo nima izbranega osnovnega predmeta.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ privzeto=10,0.
Path_ToolController
-
-
- Tool Number to Load
- Številka orodja za nalaganje
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ privzeto=10,0.
Add Tool ControllerDodaj orodni krmilnik
+
+
+ Tool Number to Load
+ Številka orodja za nalaganje
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ privzeto=10,0.
Creates a medial line engraving pathUstvari vrezovalno pot po srednjici
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve potrebuje vrezovalnik s kotom rezilnega roba
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ privzeto=10,0.
Engraver Cutting Edge Angle must be < 180 degrees.Rezilni kót vrezovalnika mora biti < 180 stopnij.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve potrebuje vrezovalnik s kotom rezilnega roba
+ Path_Waterline
@@ -4752,56 +4752,11 @@ privzeto=10,0.
Save toolbit libraryShrani knjižnico orodnih nastavkov
-
-
- Tooltable JSON (*.json)
- Preglednica orodij JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD-ova preglednica orodij (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC-jeva preglednica orodij (*.tbl)
- Open tooltableOdpri preglednico orodij
-
-
- Save tooltable
- Shrani preglednico orodij
-
-
-
- Rename Tooltable
- Preimenuj orodno mizo
-
-
-
- Enter Name:
- Vnesite ime:
-
-
-
- Add New Tool Table
- Dodaj novo preglednico orodij
-
-
-
- Delete Selected Tool Table
- Izbriši izbrano preglednico orodij
-
-
-
- Rename Selected Tool Table
- Preimenuj izbrano preglednico orodij
- Tooltable editor
@@ -5012,6 +4967,11 @@ privzeto=10,0.
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Preglednica orodij XML (*.xml);;preglednica orodij HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Shrani preglednico orodij
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ privzeto=10,0.
Object doesn't have a tooltable propertyPredmet nima lastnosti preglednice orodij
+
+
+ Rename Tooltable
+ Preimenuj orodno mizo
+
+
+
+ Enter Name:
+ Vnesite ime:
+
+
+
+ Add New Tool Table
+ Dodaj novo preglednico orodij
+
+
+
+ Delete Selected Tool Table
+ Izbriši izbrano preglednico orodij
+
+
+
+ Rename Selected Tool Table
+ Preimenuj izbrano preglednico orodij
+
+
+
+ Tooltable JSON (*.json)
+ Preglednica orodij JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD-ova preglednica orodij (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC-jeva preglednica orodij (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_sv-SE.ts b/src/Mod/Path/Gui/Resources/translations/Path_sv-SE.ts
index 275a04d419..4a8af232d0 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_sv-SE.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_sv-SE.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Visa de tillfälliga bankonstruktionsobjekten när modulen är i DEBUG-läge.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Mindre värden ger ett finare, mer exakt nät. Mindre värden ökar bearbetningstiden mycket.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Mindre värden ger ett finare, mer exakt nät. Mindre värden ökar inte bearbetningstiden mycket.
-
-
-
- Stop index(angle) for rotational scan
- Stoppa index(vinkel) för rotationsgenomsökning
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter-linjer skapas parallellt med den här axeln.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectSka operationen begränsas av stamobjektet eller av grundobjektets begränsningsruta
-
-
- Additional offset to the selected bounding box
- Ytterligare förskjutning till den markerade begränsningsramen
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputAktivera optimering som tar bort onödiga punkter från G-Code-utdata
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Mindre värden ger ett finare, mer exakt nät. Mindre värden ökar bearbetningstiden mycket.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Mindre värden ger ett finare, mer exakt nät. Mindre värden ökar inte bearbetningstiden mycket.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Den riktning som verktygsbanan ska gå runt delen: Klättra(Medurs) eller Konventionell(Moturs)
-
- The model will be rotated around this axis.
- Modellen kommer att roteras runt denna axel.
-
-
-
- Start index(angle) for rotational scan
- Startindex(vinkel) för rotationsgenomsökning
+
+ Stop index(angle) for rotational scan
+ Stoppa index(vinkel) för rotationsgenomsökning
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Skär genom avfall till djup vid modellkanten, släppa modellen.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter-linjer skapas parallellt med den här axeln.
+
+
+
+ Additional offset to the selected bounding box
+ Ytterligare förskjutning till den markerade begränsningsramen
+
+
+
+ The model will be rotated around this axis.
+ Modellen kommer att roteras runt denna axel.
+
+
+
+ Start index(angle) for rotational scan
+ Startindex(vinkel) för rotationsgenomsökning
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedThe path to be copied
+
+
+ The base geometry of this toolpath
+ Basgeometri för den här verktygsbanan
+ The tool controller that will be used to calculate the pathVerktygsstyrenheten som kommer att användas för att beräkna banan
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra förskjutning att gälla för operationen. Riktning är driftberoende.
-
-
- The library to use to generate the path
- Biblioteket som används för att generera banan
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectEtt material för det här objektet
-
-
- Controls how tool moves around corners. Default=Round
- Styr hur verktyget flyttas runt hörn. Standard=Omgång
- Maximum distance before a miter join is truncatedMaximalt avstånd innan en geringsanfogning avkortas
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Gör True, om du använder Cutter Radius Compensation
-
- The base geometry of this toolpath
- Basgeometri för den här verktygsbanan
+
+ The library to use to generate the path
+ Biblioteket som används för att generera banan
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Styr hur verktyget flyttas runt hörn. Standard=Omgång
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Ogiltig Skäreggsvinkel %.2f, måste vara <90° och >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Ogiltig Skäreggsvinkel %.2f, måste vara >0° och <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Ogiltig Skäreggsvinkel %.2f, måste vara <90° och >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLista över inaktiverade funktioner
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hål diameter kan vara felaktiga på grund av tessellation på ansiktet. Överväg att välja hålkant.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Roteras till 'InverseAngle' för att försöka komma åt.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Välj alltid hålets bottenkant när du använder en kant.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Markerad(a) funktion(er) kräver 'Aktivera rotation: A(x)' för åtkomst.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Markerad(a) funktion(er) kräver 'Aktivera rotation: B(y)' för åtkomst.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Funktionen %s.%s kan inte bearbetas som ett cirkulärt hål - ta bort från listan med basgeometri.
-
-
- Face appears misaligned after initial rotation.
- Ansikte visas feljusterade efter inledande rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Tänk att växla "InverseAngle" egendom och omjäntar.
-
-
-
- Multiple faces in Base Geometry.
- Flera ansikten i Basgeometri.
-
-
-
- Depth settings will be applied to all faces.
- Djupinställningar kommer att tillämpas på alla ansikten.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation-egenskapen är 'Av'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hål diameter kan vara felaktiga på grund av tessellation på ansiktet. Överväg att välja hålkant.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Roteras till 'InverseAngle' för att försöka komma åt.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Välj alltid hålets bottenkant när du använder en kant.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Markerad(a) funktion(er) kräver 'Aktivera rotation: A(x)' för åtkomst.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Markerad(a) funktion(er) kräver 'Aktivera rotation: B(y)' för åtkomst.
+
+
+
+ Face appears misaligned after initial rotation.
+ Ansikte visas feljusterade efter inledande rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Tänk att växla "InverseAngle" egendom och omjäntar.
+
+
+
+ Multiple faces in Base Geometry.
+ Flera ansikten i Basgeometri.
+
+
+
+ Depth settings will be applied to all faces.
+ Djupinställningar kommer att tillämpas på alla ansikten.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation-egenskapen är 'Av'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Argument för Postprocessorn (specifika för skriptet)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ För datoranvändning Sökvägar; mindre ökar noggrannheten, men saktar ned beräknings-
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- För datoranvändning Sökvägar; mindre ökar noggrannheten, men saktar ned beräknings-
- Solid object to be used as stock.Solid object to be used as stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Verktygsstyrenheten som kommer att användas för att beräkna banan
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationBasplatser för den här åtgärden
-
-
- The tool controller that will be used to calculate the path
- Verktygsstyrenheten som kommer att användas för att beräkna banan
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Fickform
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Fickform
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPlease select a Path object
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- The selected object is not a path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinsta Z-höjd
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Tool Number to Load
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Tool Number to Load
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOpen tooltable
-
-
- Save tooltable
- Save tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Ange namn:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Save tooltable
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Ange namn:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_tr.ts b/src/Mod/Path/Gui/Resources/translations/Path_tr.ts
index 99abde55a5..afc6c53956 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_tr.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_tr.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Modül HATA AYIKLAMA kipinde olduğunda geçici 'takım yolu inşa nesnelerini' göster.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Daha küçük değerler, daha iyi ve daha hassas ağ örgüsü sağlar ama işleme süresini çok artırır.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Daha küçük değerler, daha iyi ve daha hassas ağ örgüsü sağlar. Bu değerler işleme süresini çok fazla artırmaz.
-
-
-
- Stop index(angle) for rotational scan
- Dönel tarama için bitiş açısı
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter çizgileri bu eksene paralel olarak oluşturulur.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectİşlem, stok nesnesi ya da temel nesnenin sınır kutusu tarafından sınırlanmalıdır
-
-
- Additional offset to the selected bounding box
- Seçili Sınır Kutusunu ilave ötele
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputG-Kod çıktısında gereksiz noktaları kaldıran optimizasyonu etkinleştir
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Daha küçük değerler, daha iyi ve daha hassas ağ örgüsü sağlar ama işleme süresini çok artırır.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Daha küçük değerler, daha iyi ve daha hassas ağ örgüsü sağlar. Bu değerler işleme süresini çok fazla artırmaz.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Takım yolunun parça etrafında dönme yönü: Tırmanış(Saat Yönü) veya Geleneksel(Saat Yönünün Tersi)
-
- The model will be rotated around this axis.
- Model, eksen etrafında döndürmüş olacak.
-
-
-
- Start index(angle) for rotational scan
- Dönel tarama için başlangıç açısı
+
+ Stop index(angle) for rotational scan
+ Dönel tarama için bitiş açısı
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Atığı model sınırındaki derinliğe kadar kes, modeli yayınla.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter çizgileri bu eksene paralel olarak oluşturulur.
+
+
+
+ Additional offset to the selected bounding box
+ Seçili Sınır Kutusunu ilave ötele
+
+
+
+ The model will be rotated around this axis.
+ Model, eksen etrafında döndürmüş olacak.
+
+
+
+ Start index(angle) for rotational scan
+ Dönel tarama için başlangıç açısı
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedKopyalanacak yol
+
+
+ The base geometry of this toolpath
+ Bu takım yolunun temel geometrisi
+ The tool controller that will be used to calculate the pathYolu hesaplamak için kullanılacak takım denetleyicisi
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Son profilden uzak durmak için ekstra değer - kaba talaş işleme hatası için iyi
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.İşlem için uygulanacak ekstra ofset. Yön operasyona bağlıdır.
-
-
- The library to use to generate the path
- Yolu oluşturmak için kullanılacak kitaplık
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectBu nesne için bir malzeme
-
-
- Controls how tool moves around corners. Default=Round
- Takımın köşeler etrafında nasıl hareket ettiğini denetler. Varsayılan = Yuvarlak
- Maximum distance before a miter join is truncatedBir gönyeli birleştirme öncesi azami mesafe kesiliyor
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Son profilden uzak durmak için ekstra değer - kaba talaş işleme hatası için iyi
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Kesici Yarıçap dengelemesi kullanıyorsanız, Gerçekleştirin
-
- The base geometry of this toolpath
- Bu takım yolunun temel geometrisi
+
+ The library to use to generate the path
+ Yolu oluşturmak için kullanılacak kitaplık
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Takımın köşeler etrafında nasıl hareket ettiğini denetler. Varsayılan = Yuvarlak
@@ -986,16 +986,16 @@
Selected tool is not a drillSeçilen araç bir matkap ucu değil
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Geçersiz Kesme kenar açı %.2f,-meli var olmak < 90° ve > = 0 °
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Geçersiz kenar kesme açısı %.2f, >0 ve <=180 derece arasında olmalı.
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Geçersiz Kesme kenar açı %.2f,-meli var olmak < 90° ve > = 0 °
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresEtkin olmayan ürünlerin listesi
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Delik çapı, yüzdeki mozaiklikten dolayı hatalı olabilir. Delik kenarını seçmeyi dikkate alın.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Giriş denemesi için 'TersAçı'ya döndürüldü.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Bir kenar kullanılacağında her zaman delik alt kenarını seç.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Başlangıç derinliği <= yüzey derinliği
-Mevcut üst noktaya arttırıldı.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Seçilen özellik(ler) e erişim için 'Döndürmeyi etkinleştir: A(x)' gereklidir.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Seçilen özellik(ler) e erişim için 'Döndürmeyi etkinleştir: B(y)' gereklidir.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Özellik %s.%s olamaz dairesel delik olarak - işlenen temel geometri listeden kaldırın.
-
-
- Face appears misaligned after initial rotation.
- İlk dönüşten sonra yüzeyler hizalanmadı.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- TersAçı özelliğine geçip operasyonu tekrar hesaplamayı dikkate al.
-
-
-
- Multiple faces in Base Geometry.
- Ana geometrideki çoklu yüzler.
-
-
-
- Depth settings will be applied to all faces.
- Derinlik ayarları tüm yüzeylere uygulanmış olacak.
-
-
-
- EnableRotation property is 'Off'.
- DönüşüEtkinleştir özelliği 'Kapalı'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Mevcut üst noktaya arttırıldı.
UtilsYardımcılar
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Delik çapı, yüzdeki mozaiklikten dolayı hatalı olabilir. Delik kenarını seçmeyi dikkate alın.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Giriş denemesi için 'TersAçı'ya döndürüldü.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Bir kenar kullanılacağında her zaman delik alt kenarını seç.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Başlangıç derinliği <= yüzey derinliği
+Mevcut üst noktaya arttırıldı.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Seçilen özellik(ler) e erişim için 'Döndürmeyi etkinleştir: A(x)' gereklidir.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Seçilen özellik(ler) e erişim için 'Döndürmeyi etkinleştir: B(y)' gereklidir.
+
+
+
+ Face appears misaligned after initial rotation.
+ İlk dönüşten sonra yüzeyler hizalanmadı.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ TersAçı özelliğine geçip operasyonu tekrar hesaplamayı dikkate al.
+
+
+
+ Multiple faces in Base Geometry.
+ Ana geometrideki çoklu yüzler.
+
+
+
+ Depth settings will be applied to all faces.
+ Derinlik ayarları tüm yüzeylere uygulanmış olacak.
+
+
+
+ EnableRotation property is 'Off'.
+ DönüşüEtkinleştir özelliği 'Kapalı'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Mevcut üst noktaya arttırıldı.
Arguments for the Post Processor (specific to the script)Post İşlemci İçin Argümanlar (komuta özgü)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Hesaplama yolları için; daha küçük değerler doğruluğu artırır, ancak hesaplamayı yavaşlatır
+
+
+
+ Compound path of all operations in the order they are processed.
+ Bileşik yol onlar işlenir sırayla tüm operasyonların.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Mevcut üst noktaya arttırıldı.
An optional description for this jobBu iş için isteğe bağlı bir açıklama
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Hesaplama yolları için; daha küçük değerler doğruluğu artırır, ancak hesaplamayı yavaşlatır
- Solid object to be used as stock.Stok olarak kullanılmak üzere katı bir nesne.
-
-
- Compound path of all operations in the order they are processed.
- Bileşik yol onlar işlenir sırayla tüm operasyonların.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Mevcut üst noktaya arttırıldı.
Holds the min Z value of StockMevcudun en küçük Z değerini tutar
+
+
+ The tool controller that will be used to calculate the path
+ Yolu hesaplamak için kullanılacak takım denetleyicisi
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Mevcut üst noktaya arttırıldı.
Base locations for this operationBu işlem için temel konumlar
-
-
- The tool controller that will be used to calculate the path
- Yolu hesaplamak için kullanılacak takım denetleyicisi
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
PathPocket
-
-
- Pocket Shape
- Cep şekli
-
-
-
- Creates a Path Pocket object from a face or faces
- Yüz veya yüzlerden Path Pocket nesnesi oluşturur
- Normal
@@ -2053,6 +2043,16 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Final depth set below ZMin of face(s) selected.Son derinliği, seçili yüz(ler) in Zmin değeri altına ayarla.
+
+
+ Pocket Shape
+ Cep şekli
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Yüz veya yüzlerden Path Pocket nesnesi oluşturur
+ 3D Pocket
@@ -2186,16 +2186,16 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Face ProfileYüz Profili
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Kenar seçimini ve açık kenar(lar) ın profilini çıkarma için Son İşlem Derinliği gereksinimlerini gözden geçirin.
- For open edges, verify Final Depth for this operation.Açık kenarlar için, bu işlemin Bitiş Derinliğini doğrula.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Kenar seçimini ve açık kenar(lar) ın profilini çıkarma için Son İşlem Derinliği gereksinimlerini gözden geçirin.
+ Profile based on face or faces
@@ -3473,6 +3473,16 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Path_Dressup
+
+
+ Dress-up
+ Giydirme
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Seçilen bir yoldan bir Yol Giydirme nesnesi oluşturur
+ Please select one path object
@@ -3492,16 +3502,6 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Please select a Path objectLütfen bir Yol nesnesi seçin
-
-
- Dress-up
- Giydirme
-
-
-
- Creates a Path Dess-up object from a selected path
- Seçilen bir yoldan bir Yol Giydirme nesnesi oluşturur
- Path_DressupAxisMap
@@ -3974,13 +3974,6 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Creates a Path Hop objectBir nokta nesnesi oluşturur
-
-
- The selected object is not a path
-
- Seçilen nesne bir yol değil
-
- Please select one path object
@@ -3996,6 +3989,13 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Create HopKopya oluştur
+
+
+ The selected object is not a path
+
+ Seçilen nesne bir yol değil
+
+ Path_Inspect
@@ -4245,6 +4245,11 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Path_Sanity
+
+
+ The Job has no selected Base object.
+ İşin Seçili temel nesnesi yok.
+ Check the path job for common errors
@@ -4325,11 +4330,6 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Minimum Z HeightEn az Z Yüksekliği
-
-
- The Job has no selected Base object.
- İşin Seçili temel nesnesi yok.
- Maximum Z Height
@@ -4661,11 +4661,6 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Path_ToolController
-
-
- Tool Number to Load
- Yüklenecek Takım Numarası
- Add Tool Controller to the Job
@@ -4676,6 +4671,11 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Add Tool ControllerAraç Kumandasını Ekle
+
+
+ Tool Number to Load
+ Yüklenecek Takım Numarası
+ Path_ToolTable
@@ -4702,11 +4702,6 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Creates a medial line engraving pathBir orta çizgi gravür yolu oluşturur
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve, KesmeKenarıAçısına sahip bir gravür kesici gerektirir
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4717,6 +4712,11 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Engraver Cutting Edge Angle must be < 180 degrees.Gravür kesici kenar açısı < 180 derece olmalıdır.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve, KesmeKenarıAçısına sahip bir gravür kesici gerektirir
+ Path_Waterline
@@ -4751,56 +4751,11 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Save toolbit libraryTorna kalemi kitaplığını kaydet
-
-
- Tooltable JSON (*.json)
- Araç Tablosu JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD araç tablosu (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC araç tablosu (*.tbl)
- Open tooltableAraç masasını açın
-
-
- Save tooltable
- Araç masasını kaydet
-
-
-
- Rename Tooltable
- Torna kalemi yeniden adlandır
-
-
-
- Enter Name:
- Ad Girin:
-
-
-
- Add New Tool Table
- Yeni Alet Tablosu Ekle
-
-
-
- Delete Selected Tool Table
- Seçili Alet Tablosunu Sil
-
-
-
- Rename Selected Tool Table
- Seçili Araç Tablosunu Yeniden Adlandır
- Tooltable editor
@@ -5011,6 +4966,11 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Araç Tabanlı XML (*.xml);; HeeksCAD araç tablosu (*.tooltable)
+
+
+ Save tooltable
+ Araç masasını kaydet
+ Tooltable XML (*.xml)
@@ -5026,6 +4986,46 @@ FinalDepth'i manuel olarak ayarlamak gerekiyorsa, lütfen farklı bir işlem se
Object doesn't have a tooltable propertyNesnenin araç özellikli bir özelliği yok
+
+
+ Rename Tooltable
+ Torna kalemi yeniden adlandır
+
+
+
+ Enter Name:
+ Ad Girin:
+
+
+
+ Add New Tool Table
+ Yeni Alet Tablosu Ekle
+
+
+
+ Delete Selected Tool Table
+ Seçili Alet Tablosunu Sil
+
+
+
+ Rename Selected Tool Table
+ Seçili Araç Tablosunu Yeniden Adlandır
+
+
+
+ Tooltable JSON (*.json)
+ Araç Tablosu JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD araç tablosu (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC araç tablosu (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_uk.qm b/src/Mod/Path/Gui/Resources/translations/Path_uk.qm
index b135d892dc..3674fd6317 100644
Binary files a/src/Mod/Path/Gui/Resources/translations/Path_uk.qm and b/src/Mod/Path/Gui/Resources/translations/Path_uk.qm differ
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_uk.ts b/src/Mod/Path/Gui/Resources/translations/Path_uk.ts
index 629298b093..6a11c58303 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_uk.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_uk.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Показати тимчасовий шлях побудови об’єктів, коли модуль перебуває в режимі DEBUG.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Менші значення дають більш тонку та точну сітку. Менші значення значно збільшують час обробки.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Менші значення дають більш тонку та точну сітку. Менші значення не збільшують час обробки.
-
-
-
- Stop index(angle) for rotational scan
- Індекс зупинки (кут) для обертального сканування
-
-
-
- Dropcutter lines are created parallel to this axis.
- Паралельно цій осі створюються лінії різака.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectЯкщо операція повинна бути обмежена наявним об'єктом або обмежувальною рамкою базового об'єкта
-
-
- Additional offset to the selected bounding box
- Додаткове зміщення до обраної обмежувальної рамки
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputУвімкнути оптимізацію, що видаляє непотрібні точки з виведення G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Менші значення дають більш тонку та точну сітку. Менші значення значно збільшують час обробки.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Менші значення дають більш тонку та точну сітку. Менші значення не збільшують час обробки.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
Напрямок, яким повинен проходити шлях інструменту по деталі: Підйом (ClockWise) або Звичайний (CounterClockWise)
-
- The model will be rotated around this axis.
- Модель буде обертатися навколо цієї осі.
-
-
-
- Start index(angle) for rotational scan
- Індекс старту (кут) для обертального сканування
+
+ Stop index(angle) for rotational scan
+ Індекс зупинки (кут) для обертального сканування
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Розрізати відходи на глибину до краю моделі, щоб звільнити модель.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Паралельно цій осі створюються лінії різака.
+
+
+
+ Additional offset to the selected bounding box
+ Додаткове зміщення до обраної обмежувальної рамки
+
+
+
+ The model will be rotated around this axis.
+ Модель буде обертатися навколо цієї осі.
+
+
+
+ Start index(angle) for rotational scan
+ Індекс старту (кут) для обертального сканування
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedТраєкторія для копіювання
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+ The tool controller that will be used to calculate the pathКонтролер інструмент який буде використовуватися для обчислення шляху
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra offset to apply to the operation. Direction is operation dependent.
-
-
- The library to use to generate the path
- Бібліотека, що використовується для створення траєкторії
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectМатеріал для цього об'єкту
-
-
- Controls how tool moves around corners. Default=Round
- Контролює як інструмент рухається навколо кутів. Default=Round
- Maximum distance before a miter join is truncatedMaximum distance before a miter join is truncated
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- The base geometry of this toolpath
+
+ The library to use to generate the path
+ Бібліотека, що використовується для створення траєкторії
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Контролює як інструмент рухається навколо кутів. Default=Round
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresПерелік вимкнених властивостей
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1387,7 +1387,7 @@ Increased to stock top.
No base objects for PathArray.
- No base objects for PathArray.
+ Відсутні базові об’єкти для PathAray.
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Аргументи постпроцесора (спеціальні для скрипту)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ For computing Paths; smaller increases accuracy, but slows down computation
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- For computing Paths; smaller increases accuracy, but slows down computation
- Solid object to be used as stock.Solid object to be used as stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Контролер інструмент який буде використовуватися для обчислення шляху
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationBase locations for this operation
-
-
- The tool controller that will be used to calculate the path
- Контролер інструмент який буде використовуватися для обчислення шляху
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Pocket Shape
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Pocket Shape
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPlease select a Path object
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- The selected object is not a path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Tool Number to Load
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Tool Number to Load
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOpen tooltable
-
-
- Save tooltable
- Save tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Save tooltable
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_val-ES.ts b/src/Mod/Path/Gui/Resources/translations/Path_val-ES.ts
index c8cd9d8771..6cfda682c5 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_val-ES.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_val-ES.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Mostra els objectes de construcció del camí temporal quan el mòdul estiga en mode DEPURACIÓ.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Els valors més xicotets produeixen una malla més fina i precisa. Els valors més xicotets augmenten molt el temps de processament.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Els valors més xicotets produeixen una malla més fina i precisa. Els valors més xicotets no augmenten massa el temps de processament.
-
-
-
- Stop index(angle) for rotational scan
- Para l'índex(angle) per a l'escàner rotacional
-
-
-
- Dropcutter lines are created parallel to this axis.
- Les línies dropcutter es creen paral·leles a aquest eix.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectEn cas que l'operació estiga limitada per l'objecte estoc o pel la caixa contenidora de l'objecte base
-
-
- Additional offset to the selected bounding box
- Separació addicional a la caixa contenidora seleccionada
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputActiva l'optimització que suprimisca els punts innecessaris del resultat G-Code
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Els valors més xicotets produeixen una malla més fina i precisa. Els valors més xicotets augmenten molt el temps de processament.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Els valors més xicotets produeixen una malla més fina i precisa. Els valors més xicotets no augmenten massa el temps de processament.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
La direcció que la trajectòria ha de seguir al voltant de la peça: Pujada (sentit horari) o Convencional(sentit antihorari)
-
- The model will be rotated around this axis.
- El model girarà al voltant d'aquest eix.
-
-
-
- Start index(angle) for rotational scan
- Inicia l'índex(angle) per a l'escàner rotacional
+
+ Stop index(angle) for rotational scan
+ Para l'índex(angle) per a l'escàner rotacional
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Retalla els residus fins al fons en la vora del model, alliberant-lo.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Les línies dropcutter es creen paral·leles a aquest eix.
+
+
+
+ Additional offset to the selected bounding box
+ Separació addicional a la caixa contenidora seleccionada
+
+
+
+ The model will be rotated around this axis.
+ El model girarà al voltant d'aquest eix.
+
+
+
+ Start index(angle) for rotational scan
+ Inicia l'índex(angle) per a l'escàner rotacional
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedEl camí que es copia
+
+
+ The base geometry of this toolpath
+ La geometria base d'aquesta trajectòria
+ The tool controller that will be used to calculate the pathEl controlador d'eina que s'utilitza per a calcular el camí
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Valor addicional per a mantindre's a distància del perfil final, és bo per a trajectòries de desbast
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Desplaçament addicional que s'aplica a l'operació. La direcció és dependent de l'operació.
-
-
- The library to use to generate the path
- La biblioteca que s'utilitza per a generar el camí
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectUn material per a aquest objecte
-
-
- Controls how tool moves around corners. Default=Round
- Controla com es mou l'eina al voltant de les cantonades. Per defecte=redó
- Maximum distance before a miter join is truncatedDistància màxima abans que es trunque la unió en biaix
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Valor addicional per a mantindre's a distància del perfil final, és bo per a trajectòries de desbast
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Marqueu «cert», si s'utilitza compensació de radi de l'eina de tall
-
- The base geometry of this toolpath
- La geometria base d'aquesta trajectòria
+
+ The library to use to generate the path
+ La biblioteca que s'utilitza per a generar el camí
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Controla com es mou l'eina al voltant de les cantonades. Per defecte=redó
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- L'angle de tall %.2f no és vàlid, ha de ser <90° i >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°L'angle de tall %.2f no és vàlid, ha de ser >0° i <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ L'angle de tall %.2f no és vàlid, ha de ser <90° i >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresLlista de característiques desactivades
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- El diàmetre del forat pot ser inexacte a causa de la tessel·lació en la cara. Considereu seleccionar la vora del forat.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- S'ha rotat a «AngleInvers»" per intentar accedir.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Selecciona sempre l'aresta inferior del forat quan s'utilitze una aresta.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Les funcions seleccionades requereixen «Habilita la rotació: A(x)» per a l'accés.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Les funcions seleccionades requereixen «Habilita la rotació: B(y)» per a l'accés.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.La característica %s.%s no es pot processar com a forat circular; suprimiu-la de la llista de la geometria de base.
-
-
- Face appears misaligned after initial rotation.
- La cara es mostra desalineada després de la rotació inicial.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Penseu a alternar la propietat InverteixAngle i tornar a calcular l'operació.
-
-
-
- Multiple faces in Base Geometry.
- Múltiples cares en la geometria de base.
-
-
-
- Depth settings will be applied to all faces.
- La configuració de profunditat s'aplicarà a totes les cares.
-
-
-
- EnableRotation property is 'Off'.
- La propietat ActivaRotació està «desactivada».
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ El diàmetre del forat pot ser inexacte a causa de la tessel·lació en la cara. Considereu seleccionar la vora del forat.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ S'ha rotat a «AngleInvers»" per intentar accedir.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Selecciona sempre l'aresta inferior del forat quan s'utilitze una aresta.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Les funcions seleccionades requereixen «Habilita la rotació: A(x)» per a l'accés.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Les funcions seleccionades requereixen «Habilita la rotació: B(y)» per a l'accés.
+
+
+
+ Face appears misaligned after initial rotation.
+ La cara es mostra desalineada després de la rotació inicial.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Penseu a alternar la propietat InverteixAngle i tornar a calcular l'operació.
+
+
+
+ Multiple faces in Base Geometry.
+ Múltiples cares en la geometria de base.
+
+
+
+ Depth settings will be applied to all faces.
+ La configuració de profunditat s'aplicarà a totes les cares.
+
+
+
+ EnableRotation property is 'Off'.
+ La propietat ActivaRotació està «desactivada».
+ Ignoring non-horizontal Face
@@ -1715,6 +1715,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Arguments del postprocessador (específic a l'script)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Per al càlcul dels camins; més menut augmenta la precisió, però fa més lent el càlcul
+
+
+
+ Compound path of all operations in the order they are processed.
+ Camí compost de totes les operacions en l'ordre en què han estat processades.
+ Collection of tool controllers available for this job.
@@ -1730,21 +1740,11 @@ Increased to stock top.
An optional description for this jobUna descripció opcional d'aquesta tasca
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Per al càlcul dels camins; més menut augmenta la precisió, però fa més lent el càlcul
- Solid object to be used as stock.Objecte sòlid per a utilitzar-se com a estoc.
-
-
- Compound path of all operations in the order they are processed.
- Camí compost de totes les operacions en l'ordre en què han estat processades.
- Split output into multiple gcode files
@@ -1853,6 +1853,11 @@ Increased to stock top.
Holds the min Z value of StockManté el valor mínim Z de l'estoc
+
+
+ The tool controller that will be used to calculate the path
+ El controlador d'eina que s'utilitza per a calcular el camí
+ Make False, to prevent operation from generating code
@@ -1878,11 +1883,6 @@ Increased to stock top.
Base locations for this operationPosició de base per a aquesta operació
-
-
- The tool controller that will be used to calculate the path
- El controlador d'eina que s'utilitza per a calcular el camí
- Coolant mode for this operation
@@ -1991,16 +1991,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
PathPocket
-
-
- Pocket Shape
- Forma del buidatge
-
-
-
- Creates a Path Pocket object from a face or faces
- Crea un objecte de Trajectòria de buidatge des d'una o vàries cares
- Normal
@@ -2051,6 +2041,16 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Final depth set below ZMin of face(s) selected.Profunditat final establerta per davall de ZMin de la cara o cares seleccionades.
+
+
+ Pocket Shape
+ Forma del buidatge
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Crea un objecte de Trajectòria de buidatge des d'una o vàries cares
+ 3D Pocket
@@ -2183,16 +2183,16 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Face ProfilePerfil de cara
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3462,6 +3462,16 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Path_Dressup
+
+
+ Dress-up
+ Aspecte
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Crea un objecte aspecte del camí a partir d'un camí seleccionat
+ Please select one path object
@@ -3479,16 +3489,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Please select a Path objectSeleccioneu un objecte camí
-
-
- Dress-up
- Aspecte
-
-
-
- Creates a Path Dess-up object from a selected path
- Crea un objecte aspecte del camí a partir d'un camí seleccionat
- Path_DressupAxisMap
@@ -3961,12 +3961,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Creates a Path Hop objectCrea un objecte de tipus salt en el camí
-
-
- The selected object is not a path
-
- L'objecte seleccionat no és un camí
- Please select one path object
@@ -3982,6 +3976,12 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Create HopCrea un salt
+
+
+ The selected object is not a path
+
+ L'objecte seleccionat no és un camí
+ Path_Inspect
@@ -4228,6 +4228,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Path_Sanity
+
+
+ The Job has no selected Base object.
+ La tasca no té un objecte base seleccionat.
+ Check the path job for common errors
@@ -4308,11 +4313,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- La tasca no té un objecte base seleccionat.
- Maximum Z Height
@@ -4638,11 +4638,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Path_ToolController
-
-
- Tool Number to Load
- Número d'eina per carregar
- Add Tool Controller to the Job
@@ -4653,6 +4648,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Add Tool ControllerAfig un controlador d'eina
+
+
+ Tool Number to Load
+ Número d'eina per carregar
+ Path_ToolTable
@@ -4679,11 +4679,6 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4694,6 +4689,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4728,56 +4728,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Save toolbit libraryDesa la llibreria d'eines de bits
-
-
- Tooltable JSON (*.json)
- Taula d'eines JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Taula d'eines HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Taula d'eines LinuxCNC (*.tbl)
- Open tooltableObri la taula d'eines
-
-
- Save tooltable
- Guarda la taula d'eines
-
-
-
- Rename Tooltable
- Canvia el nom de la taula d'eines
-
-
-
- Enter Name:
- Introduïu el nom:
-
-
-
- Add New Tool Table
- Afig una taula d'eines nova
-
-
-
- Delete Selected Tool Table
- Elimina la taula d'eines seleccionada
-
-
-
- Rename Selected Tool Table
- Canvia el nom de la taula d'eines seleccionada
- Tooltable editor
@@ -4988,6 +4943,11 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Taula d'eines XML (*.xml);;Taula d'eines HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Guarda la taula d'eines
+ Tooltable XML (*.xml)
@@ -5003,6 +4963,46 @@ Si és necessari establir la profunditat final de forma manual, seleccioneu una
Object doesn't have a tooltable propertyL'objecte no té la propietat de taula d'eines
+
+
+ Rename Tooltable
+ Canvia el nom de la taula d'eines
+
+
+
+ Enter Name:
+ Introduïu el nom:
+
+
+
+ Add New Tool Table
+ Afig una taula d'eines nova
+
+
+
+ Delete Selected Tool Table
+ Elimina la taula d'eines seleccionada
+
+
+
+ Rename Selected Tool Table
+ Canvia el nom de la taula d'eines seleccionada
+
+
+
+ Tooltable JSON (*.json)
+ Taula d'eines JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Taula d'eines HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Taula d'eines LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_vi.ts b/src/Mod/Path/Gui/Resources/translations/Path_vi.ts
index bd84a0540b..f755ac5b3c 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_vi.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_vi.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.Hiển thị đối tượng cấu trúc đường dẫn tạm thời khi mô-đun ở chế độ GỠ LỖI.
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copiedĐường dẫn cần được sao chép
+
+
+ The base geometry of this toolpath
+ Hình dạng cơ sở của đường chạy dao này
+ The tool controller that will be used to calculate the pathBộ điều khiển công cụ sẽ được sử dụng để tính toán đường dẫn
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Giá trị bổ sung để tránh xa cấu hình cuối cùng - tốt cho đường chạy dao gia công thô
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Offset thêm để áp dụng cho các thao tác. Hướng thao tác là phụ thuộc.
-
-
- The library to use to generate the path
- Thư viện sử dụng để tạo đường dẫn
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this objectMột vật liệu cho đối tượng này
-
-
- Controls how tool moves around corners. Default=Round
- Kiểm soát cách công cụ di chuyển xung quanh các góc. Mặc định=Vòng
- Maximum distance before a miter join is truncatedKhoảng cách tối đa trước khi khớp nối bị cắt ngắn
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Giá trị bổ sung để tránh xa cấu hình cuối cùng - tốt cho đường chạy dao gia công thô
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- Hình dạng cơ sở của đường chạy dao này
+
+ The library to use to generate the path
+ Thư viện sử dụng để tạo đường dẫn
+
+
+
+ Controls how tool moves around corners. Default=Round
+ Kiểm soát cách công cụ di chuyển xung quanh các góc. Mặc định=Vòng
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Góc cắt cạnh không hợp lệ %.2f, phải là <90° và >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Góc cắt cạnh không hợp lệ %.2f, phải là <90° và >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresDanh sách các tính năng bị vô hiệu hóa
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Không thể xử lý tính năng %s.%s dưới dạng lỗ tròn - vui lòng xóa khỏi danh sách Hình học cơ sở.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)Tham số của đường chạy dao (tập lệnh cụ thể)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ Đối với đường dẫn tính toán; nhỏ hơn để tăng độ chính xác, nhưng lại làm chậm quá trình tính toán
+
+
+
+ Compound path of all operations in the order they are processed.
+ Các đường dẫn của tất cả các thao tác đều được xử lý theo thứ tự.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- Đối với đường dẫn tính toán; nhỏ hơn để tăng độ chính xác, nhưng lại làm chậm quá trình tính toán
- Solid object to be used as stock.Vật thể rắn để dùng làm hàng dự trữ.
-
-
- Compound path of all operations in the order they are processed.
- Các đường dẫn của tất cả các thao tác đều được xử lý theo thứ tự.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ Bộ điều khiển công cụ sẽ được sử dụng để tính toán đường dẫn
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationVị trí cơ sở cho hoạt động này
-
-
- The tool controller that will be used to calculate the path
- Bộ điều khiển công cụ sẽ được sử dụng để tính toán đường dẫn
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Hình túi
-
-
-
- Creates a Path Pocket object from a face or faces
- Tạo một đối tượng Đường dẫn túi từ một hoặc nhiều mặt
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Hình túi
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Tạo một đối tượng Đường dẫn túi từ một hoặc nhiều mặt
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileCấu hình mặt
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Chức năng xây dựng kết cấu bên ngoài
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Tạo một đối tượng xây dựng áo đường từ một đường dẫn đã chọn
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectVui lòng chọn đối tượng Đường dẫn
-
-
- Dress-up
- Chức năng xây dựng kết cấu bên ngoài
-
-
-
- Creates a Path Dess-up object from a selected path
- Tạo một đối tượng xây dựng áo đường từ một đường dẫn đã chọn
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectTạo một đối tượng đường dẫn bước nhảy
-
-
- The selected object is not a path
-
- Đối tượng được chọn không phải là một đường dẫn
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopTạo bước nhảy
+
+
+ The selected object is not a path
+
+ Đối tượng được chọn không phải là một đường dẫn
+
+ Path_Inspect
@@ -4246,6 +4246,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ Công việc không có đối tượng cơ sở đã chọn.
+ Check the path job for common errors
@@ -4326,11 +4331,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- Công việc không có đối tượng cơ sở đã chọn.
- Maximum Z Height
@@ -4662,11 +4662,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Số công cụ cần tải
- Add Tool Controller to the Job
@@ -4677,6 +4672,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerThêm bộ điều khiển công cụ
+
+
+ Tool Number to Load
+ Số công cụ cần tải
+ Path_ToolTable
@@ -4703,11 +4703,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4718,6 +4713,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4752,56 +4752,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Công cụ JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- Bảng công cụ HeeksCAD (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- Bảng công cụ LinuxCNC (*.tbl)
- Open tooltableMở hộp công cụ
-
-
- Save tooltable
- Lưu hộp công cụ
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5012,6 +4967,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Hộp công cụ XML (*.xml);;Hộp công cụ HeeksCAD (*.tooltable)
+
+
+ Save tooltable
+ Lưu hộp công cụ
+ Tooltable XML (*.xml)
@@ -5027,6 +4987,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyĐối tượng không có thuộc tính của hộp công cụ
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Công cụ JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ Bảng công cụ HeeksCAD (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ Bảng công cụ LinuxCNC (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_zh-CN.ts b/src/Mod/Path/Gui/Resources/translations/Path_zh-CN.ts
index 1870540dda..47ab24bcf3 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_zh-CN.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_zh-CN.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.当模块处于DEBUG模式时显示临时路径构造对象。
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- 较小的数值能够产生更优、更精确的网格。但较小的数值会大量增加处理时间。
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- 较小的数值能够产生更精细、更精确的网格。较小的数值不会增加更多的处理时间。
-
-
-
- Stop index(angle) for rotational scan
- 旋转扫描的停止分度(角度)
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter线平行于此轴创建。
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base object操作被工件对象或者基础对象的边界框限制
-
-
- Additional offset to the selected bounding box
- 基于选定边界框的额外偏移
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code output启用优化,从G-Code输出中移除不必要的点
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ 较小的数值能够产生更优、更精确的网格。但较小的数值会大量增加处理时间。
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ 较小的数值能够产生更精细、更精确的网格。较小的数值不会增加更多的处理时间。
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- 模型将绕此轴旋转。
-
-
-
- Start index(angle) for rotational scan
- 旋转扫描的起始分度(角度)
+
+ Stop index(angle) for rotational scan
+ 旋转扫描的停止分度(角度)
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter线平行于此轴创建。
+
+
+
+ Additional offset to the selected bounding box
+ 基于选定边界框的额外偏移
+
+
+
+ The model will be rotated around this axis.
+ 模型将绕此轴旋转。
+
+
+
+ Start index(angle) for rotational scan
+ 旋转扫描的起始分度(角度)
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copied要复制的路径
+
+
+ The base geometry of this toolpath
+ 此工具路径的基础几何形状
+ The tool controller that will be used to calculate the path用于计算刀轨的刀具控制器
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ 用以与最终轮廓保持距离的余量 - 适合粗加工工具路径
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.要应用于操作的额外偏移量。方向与操作相关。
-
-
- The library to use to generate the path
- 用于生成路径的库
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this object此对象的材料
-
-
- Controls how tool moves around corners. Default=Round
- 控制工具如何在拐角处移动。默认值 = 圆
- Maximum distance before a miter join is truncated截断斜接之前的最大距离
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- 用以与最终轮廓保持距离的余量 - 适合粗加工工具路径
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
如果使用刀具半径补偿, 则为 True
-
- The base geometry of this toolpath
- 此工具路径的基础几何形状
+
+ The library to use to generate the path
+ 用于生成路径的库
+
+
+
+ Controls how tool moves around corners. Default=Round
+ 控制工具如何在拐角处移动。默认值 = 圆
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- 无效的切削角, 此角度必须小于90°且大于或等于 0 °
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°无效的切口边缘角度 %.2f, 必须 > 0°且 <= 180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ 无效的切削角, 此角度必须小于90°且大于或等于 0 °
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled features禁用的功能列表
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.功能%s.%s 不能作为圆形孔的处理方法-请从 "基本几何图形" 列表中删除。
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- 考虑切换“逆变角”属性并重新计算。
-
-
-
- Multiple faces in Base Geometry.
- 基础几何体中的多个面。
-
-
-
- Depth settings will be applied to all faces.
- 深度设置将应用于所有面。
-
-
-
- EnableRotation property is 'Off'.
- 启用旋转属性为“关闭”。
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ 考虑切换“逆变角”属性并重新计算。
+
+
+
+ Multiple faces in Base Geometry.
+ 基础几何体中的多个面。
+
+
+
+ Depth settings will be applied to all faces.
+ 深度设置将应用于所有面。
+
+
+
+ EnableRotation property is 'Off'.
+ 启用旋转属性为“关闭”。
+ Ignoring non-horizontal Face
@@ -1716,6 +1716,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)后处理器 (特定于脚本) 的参数
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ 用于计算路径; 越小精度越高, 但计算速度越慢
+
+
+
+ Compound path of all operations in the order they are processed.
+ 按处理顺序排列的所有操作的复合路径。
+ Collection of tool controllers available for this job.
@@ -1731,21 +1741,11 @@ Increased to stock top.
An optional description for this job此项目的可选说明
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- 用于计算路径; 越小精度越高, 但计算速度越慢
- Solid object to be used as stock.所要用作工件的实体对象。
-
-
- Compound path of all operations in the order they are processed.
- 按处理顺序排列的所有操作的复合路径。
- Split output into multiple gcode files
@@ -1854,6 +1854,11 @@ Increased to stock top.
Holds the min Z value of Stock保持工件最小Z值
+
+
+ The tool controller that will be used to calculate the path
+ 用于计算刀轨的刀具控制器
+ Make False, to prevent operation from generating code
@@ -1879,11 +1884,6 @@ Increased to stock top.
Base locations for this operation此操作的基本位置
-
-
- The tool controller that will be used to calculate the path
- 用于计算刀轨的刀具控制器
- Coolant mode for this operation
@@ -1991,16 +1991,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- 口袋形状
-
-
-
- Creates a Path Pocket object from a face or faces
- 从一个或多个面创建一个路径口袋对象
- Normal
@@ -2051,6 +2041,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ 口袋形状
+
+
+
+ Creates a Path Pocket object from a face or faces
+ 从一个或多个面创建一个路径口袋对象
+ 3D Pocket
@@ -2184,16 +2184,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face Profile面轮廓铣
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3471,6 +3471,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ 修饰
+
+
+
+ Creates a Path Dess-up object from a selected path
+ 从所选路径创建路径修整对象
+ Please select one path object
@@ -3490,16 +3500,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path object请选择路径对象
-
-
- Dress-up
- 修饰
-
-
-
- Creates a Path Dess-up object from a selected path
- 从所选路径创建路径修整对象
- Path_DressupAxisMap
@@ -3972,13 +3972,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop object创建一个路径跃点对象
-
-
- The selected object is not a path
-
- 所选对象不是路径
-
- Please select one path object
@@ -3994,6 +3987,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create Hop创建跃点
+
+
+ The selected object is not a path
+
+ 所选对象不是路径
+
+ Path_Inspect
@@ -4243,6 +4243,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ 作业没有选定的基对象。
+ Check the path job for common errors
@@ -4323,11 +4328,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z Height最小Z高度
-
-
- The Job has no selected Base object.
- 作业没有选定的基对象。
- Maximum Z Height
@@ -4659,11 +4659,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- 要加载的工具编号
- Add Tool Controller to the Job
@@ -4674,6 +4669,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool Controller添加工具控制器
+
+
+ Tool Number to Load
+ 要加载的工具编号
+ Path_ToolTable
@@ -4700,11 +4700,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving path创建中间线雕刻路径
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4715,6 +4710,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4749,56 +4749,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable json (*. json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (* tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (* tbl)
- Open tooltable打开 tooltable
-
-
- Save tooltable
- 保存 tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5009,6 +4964,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable xml (*. xml);;HeeksCAD tooltable (* tooltable)
+
+
+ Save tooltable
+ 保存 tooltable
+ Tooltable XML (*.xml)
@@ -5024,6 +4984,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable property对象没有 tooltable 属性
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable json (*. json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (* tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (* tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Path/Gui/Resources/translations/Path_zh-TW.ts b/src/Mod/Path/Gui/Resources/translations/Path_zh-TW.ts
index e8d90fa669..61ea79af07 100644
--- a/src/Mod/Path/Gui/Resources/translations/Path_zh-TW.ts
+++ b/src/Mod/Path/Gui/Resources/translations/Path_zh-TW.ts
@@ -8,26 +8,6 @@
Show the temporary path construction objects when module is in DEBUG mode.當模組處於除錯模式下創建物件時顯示暫時軌跡
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
- Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
-
-
-
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
- Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
-
-
-
- Stop index(angle) for rotational scan
- Stop index(angle) for rotational scan
-
-
-
- Dropcutter lines are created parallel to this axis.
- Dropcutter lines are created parallel to this axis.
- The direction along which dropcutter lines are created
@@ -38,11 +18,6 @@
Should the operation be limited by the stock object or by the bounding box of the base objectShould the operation be limited by the stock object or by the bounding box of the base object
-
-
- Additional offset to the selected bounding box
- Additional offset to the selected bounding box
- Step over percentage of the drop cutter path
@@ -63,6 +38,16 @@
Enable optimization which removes unnecessary points from G-Code outputEnable optimization which removes unnecessary points from G-Code output
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+ Smaller values yield a finer, more accurate mesh. Smaller values increase processing time a lot.
+
+
+
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ Smaller values yield a finer, more accurate mesh. Smaller values do not increase processing time much.
+ The completion mode for the operation: single or multi-pass
@@ -74,14 +59,9 @@
The direction that the toolpath should go around the part: Climb(ClockWise) or Conventional(CounterClockWise)
-
- The model will be rotated around this axis.
- The model will be rotated around this axis.
-
-
-
- Start index(angle) for rotational scan
- Start index(angle) for rotational scan
+
+ Stop index(angle) for rotational scan
+ Stop index(angle) for rotational scan
@@ -98,6 +78,26 @@
Cut through waste to depth at model edge, releasing the model.Cut through waste to depth at model edge, releasing the model.
+
+
+ Dropcutter lines are created parallel to this axis.
+ Dropcutter lines are created parallel to this axis.
+
+
+
+ Additional offset to the selected bounding box
+ Additional offset to the selected bounding box
+
+
+
+ The model will be rotated around this axis.
+ The model will be rotated around this axis.
+
+
+
+ Start index(angle) for rotational scan
+ Start index(angle) for rotational scan
+ Planar: Flat, 3D surface scan. Rotational: 4th-axis rotational scan.
@@ -243,11 +243,21 @@
The path to be copied要複製之路徑
+
+
+ The base geometry of this toolpath
+ The base geometry of this toolpath
+ The tool controller that will be used to calculate the path此工具控制器將用於計算軌跡
+
+
+ Extra value to stay away from final profile- good for roughing toolpath
+ Extra value to stay away from final profile- good for roughing toolpath
+ The base path to modify
@@ -558,11 +568,6 @@
Extra offset to apply to the operation. Direction is operation dependent.Extra offset to apply to the operation. Direction is operation dependent.
-
-
- The library to use to generate the path
- 用於生成函軌跡的函式庫
- Start pocketing at center or boundary
@@ -663,21 +668,11 @@
A material for this object這個對象的材料
-
-
- Controls how tool moves around corners. Default=Round
- 控制工具將如何移動角。預設為圈
- Maximum distance before a miter join is truncated斜切下的最大距離已被截斷
-
-
- Extra value to stay away from final profile- good for roughing toolpath
- Extra value to stay away from final profile- good for roughing toolpath
- Profile holes as well as the outline
@@ -704,9 +699,14 @@
Make True, if using Cutter Radius Compensation
-
- The base geometry of this toolpath
- The base geometry of this toolpath
+
+ The library to use to generate the path
+ 用於生成函軌跡的函式庫
+
+
+
+ Controls how tool moves around corners. Default=Round
+ 控制工具將如何移動角。預設為圈
@@ -986,16 +986,16 @@
Selected tool is not a drillSelected tool is not a drill
-
-
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
- Invalid Cutting Edge Angle %.2f, must be >0° and <=180°Invalid Cutting Edge Angle %.2f, must be >0° and <=180°
+
+
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Invalid Cutting Edge Angle %.2f, must be <90° and >=0°
+ Cutting Edge Angle (%.2f) results in negative tool tip length
@@ -1116,68 +1116,11 @@
List of disabled featuresList of disabled features
-
-
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
- Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
-
-
-
- Rotated to 'InverseAngle' to attempt access.
- Rotated to 'InverseAngle' to attempt access.
-
-
-
- Always select the bottom edge of the hole when using an edge.
- Always select the bottom edge of the hole when using an edge.
-
-
-
- Start depth <= face depth.
-Increased to stock top.
- Start depth <= face depth.
-Increased to stock top.
-
-
-
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
- Selected feature(s) require 'Enable Rotation: A(x)' for access.
-
-
-
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Selected feature(s) require 'Enable Rotation: B(y)' for access.
- Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.Feature %s.%s cannot be processed as a circular hole - please remove from Base geometry list.
-
-
- Face appears misaligned after initial rotation.
- Face appears misaligned after initial rotation.
-
-
-
- Consider toggling the 'InverseAngle' property and recomputing.
- Consider toggling the 'InverseAngle' property and recomputing.
-
-
-
- Multiple faces in Base Geometry.
- Multiple faces in Base Geometry.
-
-
-
- Depth settings will be applied to all faces.
- Depth settings will be applied to all faces.
-
-
-
- EnableRotation property is 'Off'.
- EnableRotation property is 'Off'.
- Unable to create path for face(s).
@@ -1243,6 +1186,63 @@ Increased to stock top.
UtilsUtils
+
+
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+ Hole diameter may be inaccurate due to tessellation on face. Consider selecting hole edge.
+
+
+
+ Rotated to 'InverseAngle' to attempt access.
+ Rotated to 'InverseAngle' to attempt access.
+
+
+
+ Always select the bottom edge of the hole when using an edge.
+ Always select the bottom edge of the hole when using an edge.
+
+
+
+ Start depth <= face depth.
+Increased to stock top.
+ Start depth <= face depth.
+Increased to stock top.
+
+
+
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+ Selected feature(s) require 'Enable Rotation: A(x)' for access.
+
+
+
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+ Selected feature(s) require 'Enable Rotation: B(y)' for access.
+
+
+
+ Face appears misaligned after initial rotation.
+ Face appears misaligned after initial rotation.
+
+
+
+ Consider toggling the 'InverseAngle' property and recomputing.
+ Consider toggling the 'InverseAngle' property and recomputing.
+
+
+
+ Multiple faces in Base Geometry.
+ Multiple faces in Base Geometry.
+
+
+
+ Depth settings will be applied to all faces.
+ Depth settings will be applied to all faces.
+
+
+
+ EnableRotation property is 'Off'.
+ EnableRotation property is 'Off'.
+ Ignoring non-horizontal Face
@@ -1717,6 +1717,16 @@ Increased to stock top.
Arguments for the Post Processor (specific to the script)後處理器爭議(針對程式碼)
+
+
+ For computing Paths; smaller increases accuracy, but slows down computation
+ 計算軌跡用;小幅增加準確度,但會降低計算速度
+
+
+
+ Compound path of all operations in the order they are processed.
+ Compound path of all operations in the order they are processed.
+ Collection of tool controllers available for this job.
@@ -1732,21 +1742,11 @@ Increased to stock top.
An optional description for this jobAn optional description for this job
-
-
- For computing Paths; smaller increases accuracy, but slows down computation
- 計算軌跡用;小幅增加準確度,但會降低計算速度
- Solid object to be used as stock.Solid object to be used as stock.
-
-
- Compound path of all operations in the order they are processed.
- Compound path of all operations in the order they are processed.
- Split output into multiple gcode files
@@ -1855,6 +1855,11 @@ Increased to stock top.
Holds the min Z value of StockHolds the min Z value of Stock
+
+
+ The tool controller that will be used to calculate the path
+ 此工具控制器將用於計算軌跡
+ Make False, to prevent operation from generating code
@@ -1880,11 +1885,6 @@ Increased to stock top.
Base locations for this operationBase locations for this operation
-
-
- The tool controller that will be used to calculate the path
- 此工具控制器將用於計算軌跡
- Coolant mode for this operation
@@ -1993,16 +1993,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
PathPocket
-
-
- Pocket Shape
- Pocket Shape
-
-
-
- Creates a Path Pocket object from a face or faces
- Creates a Path Pocket object from a face or faces
- Normal
@@ -2053,6 +2043,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Final depth set below ZMin of face(s) selected.Final depth set below ZMin of face(s) selected.
+
+
+ Pocket Shape
+ Pocket Shape
+
+
+
+ Creates a Path Pocket object from a face or faces
+ Creates a Path Pocket object from a face or faces
+ 3D Pocket
@@ -2186,16 +2186,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Face ProfileFace Profile
-
-
- Check edge selection and Final Depth requirements for profiling open edge(s).
- Check edge selection and Final Depth requirements for profiling open edge(s).
- For open edges, verify Final Depth for this operation.For open edges, verify Final Depth for this operation.
+
+
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Check edge selection and Final Depth requirements for profiling open edge(s).
+ Profile based on face or faces
@@ -3474,6 +3474,16 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Dressup
+
+
+ Dress-up
+ Dress-up
+
+
+
+ Creates a Path Dess-up object from a selected path
+ Creates a Path Dess-up object from a selected path
+ Please select one path object
@@ -3493,16 +3503,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Please select a Path objectPlease select a Path object
-
-
- Dress-up
- Dress-up
-
-
-
- Creates a Path Dess-up object from a selected path
- Creates a Path Dess-up object from a selected path
- Path_DressupAxisMap
@@ -3975,13 +3975,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a Path Hop objectCreates a Path Hop object
-
-
- The selected object is not a path
-
- The selected object is not a path
-
- Please select one path object
@@ -3997,6 +3990,13 @@ If it is necessary to set the FinalDepth manually please select a different oper
Create HopCreate Hop
+
+
+ The selected object is not a path
+
+ The selected object is not a path
+
+ Path_Inspect
@@ -4243,6 +4243,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_Sanity
+
+
+ The Job has no selected Base object.
+ The Job has no selected Base object.
+ Check the path job for common errors
@@ -4323,11 +4328,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Minimum Z HeightMinimum Z Height
-
-
- The Job has no selected Base object.
- The Job has no selected Base object.
- Maximum Z Height
@@ -4658,11 +4658,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Path_ToolController
-
-
- Tool Number to Load
- Tool Number to Load
- Add Tool Controller to the Job
@@ -4673,6 +4668,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Add Tool ControllerAdd Tool Controller
+
+
+ Tool Number to Load
+ Tool Number to Load
+ Path_ToolTable
@@ -4699,11 +4699,6 @@ If it is necessary to set the FinalDepth manually please select a different oper
Creates a medial line engraving pathCreates a medial line engraving path
-
-
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
- VCarve requires an engraving cutter with CuttingEdgeAngle
@@ -4714,6 +4709,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Engraver Cutting Edge Angle must be < 180 degrees.Engraver Cutting Edge Angle must be < 180 degrees.
+
+
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ VCarve requires an engraving cutter with CuttingEdgeAngle
+ Path_Waterline
@@ -4748,56 +4748,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Save toolbit librarySave toolbit library
-
-
- Tooltable JSON (*.json)
- Tooltable JSON (*.json)
-
-
-
- HeeksCAD tooltable (*.tooltable)
- HeeksCAD tooltable (*.tooltable)
-
-
-
- LinuxCNC tooltable (*.tbl)
- LinuxCNC tooltable (*.tbl)
- Open tooltableOpen tooltable
-
-
- Save tooltable
- Save tooltable
-
-
-
- Rename Tooltable
- Rename Tooltable
-
-
-
- Enter Name:
- Enter Name:
-
-
-
- Add New Tool Table
- Add New Tool Table
-
-
-
- Delete Selected Tool Table
- Delete Selected Tool Table
-
-
-
- Rename Selected Tool Table
- Rename Selected Tool Table
- Tooltable editor
@@ -5008,6 +4963,11 @@ If it is necessary to set the FinalDepth manually please select a different oper
Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)Tooltable XML (*.xml);;HeeksCAD tooltable (*.tooltable)
+
+
+ Save tooltable
+ Save tooltable
+ Tooltable XML (*.xml)
@@ -5023,6 +4983,46 @@ If it is necessary to set the FinalDepth manually please select a different oper
Object doesn't have a tooltable propertyObject doesn't have a tooltable property
+
+
+ Rename Tooltable
+ Rename Tooltable
+
+
+
+ Enter Name:
+ Enter Name:
+
+
+
+ Add New Tool Table
+ Add New Tool Table
+
+
+
+ Delete Selected Tool Table
+ Delete Selected Tool Table
+
+
+
+ Rename Selected Tool Table
+ Rename Selected Tool Table
+
+
+
+ Tooltable JSON (*.json)
+ Tooltable JSON (*.json)
+
+
+
+ HeeksCAD tooltable (*.tooltable)
+ HeeksCAD tooltable (*.tooltable)
+
+
+
+ LinuxCNC tooltable (*.tbl)
+ LinuxCNC tooltable (*.tbl)
+ Tooltable XML (*.xml);;LinuxCNC tooltable (*.tbl)
diff --git a/src/Mod/Points/Gui/Resources/Points.qrc b/src/Mod/Points/Gui/Resources/Points.qrc
index 8dc2517b60..d4515a0c2e 100644
--- a/src/Mod/Points/Gui/Resources/Points.qrc
+++ b/src/Mod/Points/Gui/Resources/Points.qrc
@@ -1,47 +1,49 @@
-
-
- icons/Points_Convert.svg
- icons/Points_Export_Point_cloud.svg
- icons/Points_Import_Point_cloud.svg
- icons/Points_Merge.svg
- icons/Points_Structure.svg
- icons/PointsWorkbench.svg
- translations/Points_af.qm
- translations/Points_de.qm
- translations/Points_fi.qm
- translations/Points_fr.qm
- translations/Points_hr.qm
- translations/Points_it.qm
- translations/Points_nl.qm
- translations/Points_no.qm
- translations/Points_pl.qm
- translations/Points_ru.qm
- translations/Points_uk.qm
- translations/Points_tr.qm
- translations/Points_sv-SE.qm
- translations/Points_zh-TW.qm
- translations/Points_pt-BR.qm
- translations/Points_cs.qm
- translations/Points_sk.qm
- translations/Points_es-ES.qm
- translations/Points_zh-CN.qm
- translations/Points_ja.qm
- translations/Points_ro.qm
- translations/Points_hu.qm
- translations/Points_pt-PT.qm
- translations/Points_sr.qm
- translations/Points_el.qm
- translations/Points_sl.qm
- translations/Points_eu.qm
- translations/Points_ca.qm
- translations/Points_gl.qm
- translations/Points_kab.qm
- translations/Points_ko.qm
- translations/Points_fil.qm
- translations/Points_id.qm
- translations/Points_lt.qm
- translations/Points_val-ES.qm
- translations/Points_ar.qm
- translations/Points_vi.qm
-
-
+
+
+ icons/Points_Convert.svg
+ icons/Points_Export_Point_cloud.svg
+ icons/Points_Import_Point_cloud.svg
+ icons/Points_Merge.svg
+ icons/Points_Structure.svg
+ icons/PointsWorkbench.svg
+ translations/Points_af.qm
+ translations/Points_de.qm
+ translations/Points_fi.qm
+ translations/Points_fr.qm
+ translations/Points_hr.qm
+ translations/Points_it.qm
+ translations/Points_nl.qm
+ translations/Points_no.qm
+ translations/Points_pl.qm
+ translations/Points_ru.qm
+ translations/Points_uk.qm
+ translations/Points_tr.qm
+ translations/Points_sv-SE.qm
+ translations/Points_zh-TW.qm
+ translations/Points_pt-BR.qm
+ translations/Points_cs.qm
+ translations/Points_sk.qm
+ translations/Points_es-ES.qm
+ translations/Points_zh-CN.qm
+ translations/Points_ja.qm
+ translations/Points_ro.qm
+ translations/Points_hu.qm
+ translations/Points_pt-PT.qm
+ translations/Points_sr.qm
+ translations/Points_el.qm
+ translations/Points_sl.qm
+ translations/Points_eu.qm
+ translations/Points_ca.qm
+ translations/Points_gl.qm
+ translations/Points_kab.qm
+ translations/Points_ko.qm
+ translations/Points_fil.qm
+ translations/Points_id.qm
+ translations/Points_lt.qm
+ translations/Points_val-ES.qm
+ translations/Points_ar.qm
+ translations/Points_vi.qm
+ translations/Points_es-AR.qm
+ translations/Points_bg.qm
+
+
diff --git a/src/Mod/Points/Gui/Resources/translations/Points_bg.qm b/src/Mod/Points/Gui/Resources/translations/Points_bg.qm
new file mode 100644
index 0000000000..cae6e82165
Binary files /dev/null and b/src/Mod/Points/Gui/Resources/translations/Points_bg.qm differ
diff --git a/src/Mod/Points/Gui/Resources/translations/Points_bg.ts b/src/Mod/Points/Gui/Resources/translations/Points_bg.ts
new file mode 100644
index 0000000000..496978b7c6
--- /dev/null
+++ b/src/Mod/Points/Gui/Resources/translations/Points_bg.ts
@@ -0,0 +1,344 @@
+
+
+
+
+ CmdPointsConvert
+
+
+ Points
+ Точки
+
+
+
+ Convert to points...
+ Превръщане в точки...
+
+
+
+
+ Convert to points
+ Превръщане в точки
+
+
+
+ CmdPointsExport
+
+
+ Points
+ Точки
+
+
+
+ Export points...
+ Износ на точки...
+
+
+
+
+ Exports a point cloud
+ Износ на облака от точки
+
+
+
+ CmdPointsImport
+
+
+ Points
+ Точки
+
+
+
+ Import points...
+ Внос на точки...
+
+
+
+
+ Imports a point cloud
+ Внасяне облак от точки
+
+
+
+ CmdPointsMerge
+
+
+ Points
+ Точки
+
+
+
+ Merge point clouds
+ Сливане на облака от точки
+
+
+
+
+ Merge several point clouds into one
+ Обединяване няколко облака от точки в един
+
+
+
+ CmdPointsPolyCut
+
+
+ Points
+ Точки
+
+
+
+ Cut point cloud
+ Изрязване на точка от облака
+
+
+
+
+ Cuts a point cloud with a picked polygon
+ Разделя облак от точки с избран полигон
+
+
+
+ CmdPointsStructure
+
+
+ Points
+ Точки
+
+
+
+ Structured point cloud
+ Подреден облак от точки
+
+
+
+
+ Convert points to structured point cloud
+ Превръщане на точките в подреден облак от точки
+
+
+
+ CmdPointsTransform
+
+
+ Points
+ Точки
+
+
+
+ Transform Points
+ Преобразуване на точките
+
+
+
+
+ Test to transform a point cloud
+ Тест за преобразуване на облак от точки
+
+
+
+ Command
+
+
+ Import points
+ Внасяне на точки
+
+
+
+ Transform points
+ Трансформиране на точки
+
+
+
+ Convert to points
+ Превръщане в точки
+
+
+
+
+ Cut points
+ Разрязване на точки
+
+
+
+ PointsGui::DlgPointsRead
+
+
+ ASCII points import
+ Внос на точки ASCII
+
+
+
+ Template:
+ Шаблон:
+
+
+
+ Special lines
+ Специални линии
+
+
+
+ Ignore lines starting with:
+ Игнориране на линиите, започващи с:
+
+
+
+ Cluster by lines starting with:
+ Клъстер по линии, започващ с:
+
+
+
+ First line:
+ Първа линия:
+
+
+
+ Ignore
+ Игнориране
+
+
+
+ Number of points
+ Брой на точките
+
+
+
+ Point format
+ Формат на точката
+
+
+
+
+
+ none
+ няма
+
+
+
+
+
+ I,J,K (normal vector)
+ I,J,K (вектор нормала)
+
+
+
+
+
+ I,K (normal vector 2D)
+ I,J,K (вектор нормала 2D)
+
+
+
+
+
+ R,G,B (color)
+ R,G,B (цвят)
+
+
+
+
+
+ I (Gray value)
+ I (стойност на сивото)
+
+
+
+ Number separator:
+ Десетичен разделител:
+
+
+
+
+
+ Next block:
+ Следващ блок:
+
+
+
+ ,
+ ,
+
+
+
+ ;
+ ;
+
+
+
+ \t
+ \t
+
+
+
+ \w
+ \w
+
+
+
+ X,Y,Z
+ X,Y,Z
+
+
+
+ X,Y
+ X,Y
+
+
+
+ Points format:
+ Формат на точките:
+
+
+
+ Preview
+ Предварителен преглед
+
+
+
+ Number of previewed lines:
+ Брой прегледани линии:
+
+
+
+ 100
+ 100
+
+
+
+ QObject
+
+
+
+ Point formats
+ Формати на точката
+
+
+
+
+ All Files
+ Всички файлове
+
+
+
+ Distance
+ Distance
+
+
+
+ Enter maximum distance:
+ Въведете максимално разстояние:
+
+
+
+ Workbench
+
+
+ Points tools
+ Средства за точки
+
+
+
+ &Points
+ &Точки
+
+
+
diff --git a/src/Mod/Points/Gui/Resources/translations/Points_es-AR.qm b/src/Mod/Points/Gui/Resources/translations/Points_es-AR.qm
new file mode 100644
index 0000000000..a94da55178
Binary files /dev/null and b/src/Mod/Points/Gui/Resources/translations/Points_es-AR.qm differ
diff --git a/src/Mod/Points/Gui/Resources/translations/Points_es-AR.ts b/src/Mod/Points/Gui/Resources/translations/Points_es-AR.ts
new file mode 100644
index 0000000000..d1b7ee3d82
--- /dev/null
+++ b/src/Mod/Points/Gui/Resources/translations/Points_es-AR.ts
@@ -0,0 +1,344 @@
+
+
+
+
+ CmdPointsConvert
+
+
+ Points
+ Puntos
+
+
+
+ Convert to points...
+ Convertir en puntos...
+
+
+
+
+ Convert to points
+ Convertir en puntos
+
+
+
+ CmdPointsExport
+
+
+ Points
+ Puntos
+
+
+
+ Export points...
+ Exportar puntos...
+
+
+
+
+ Exports a point cloud
+ Exporta una nube de puntos
+
+
+
+ CmdPointsImport
+
+
+ Points
+ Puntos
+
+
+
+ Import points...
+ Importar puntos...
+
+
+
+
+ Imports a point cloud
+ Importar nube de puntos
+
+
+
+ CmdPointsMerge
+
+
+ Points
+ Puntos
+
+
+
+ Merge point clouds
+ Combinar nubes de puntos
+
+
+
+
+ Merge several point clouds into one
+ Combinar varias nubes de puntos en una
+
+
+
+ CmdPointsPolyCut
+
+
+ Points
+ Puntos
+
+
+
+ Cut point cloud
+ Cortar nube de puntos
+
+
+
+
+ Cuts a point cloud with a picked polygon
+ Corta una malla con un polígono seleccionado
+
+
+
+ CmdPointsStructure
+
+
+ Points
+ Puntos
+
+
+
+ Structured point cloud
+ Nube de puntos estructurados
+
+
+
+
+ Convert points to structured point cloud
+ Convertir puntos a nube de puntos estructurados
+
+
+
+ CmdPointsTransform
+
+
+ Points
+ Puntos
+
+
+
+ Transform Points
+ Transformar puntos
+
+
+
+
+ Test to transform a point cloud
+ Prueba para transformar una nube de puntos
+
+
+
+ Command
+
+
+ Import points
+ Importar puntos
+
+
+
+ Transform points
+ Transformar puntos
+
+
+
+ Convert to points
+ Convertir en puntos
+
+
+
+
+ Cut points
+ Puntos de corte
+
+
+
+ PointsGui::DlgPointsRead
+
+
+ ASCII points import
+ Importar puntos ASCII
+
+
+
+ Template:
+ Plantilla:
+
+
+
+ Special lines
+ Líneas especiales
+
+
+
+ Ignore lines starting with:
+ Ignorar líneas que comienzan con:
+
+
+
+ Cluster by lines starting with:
+ Grupo por líneas que comienzan con:
+
+
+
+ First line:
+ Primera línea:
+
+
+
+ Ignore
+ Ignorar
+
+
+
+ Number of points
+ Número de puntos
+
+
+
+ Point format
+ Formato del punto
+
+
+
+
+
+ none
+ ninguno
+
+
+
+
+
+ I,J,K (normal vector)
+ I,J,K (vector normal)
+
+
+
+
+
+ I,K (normal vector 2D)
+ I,K (vector normal 2D)
+
+
+
+
+
+ R,G,B (color)
+ R,G,B (color)
+
+
+
+
+
+ I (Gray value)
+ I (valor de gris)
+
+
+
+ Number separator:
+ Separador de número:
+
+
+
+
+
+ Next block:
+ Siguiente bloque:
+
+
+
+ ,
+ ,
+
+
+
+ ;
+ ;
+
+
+
+ \t
+ \t
+
+
+
+ \w
+ \w
+
+
+
+ X,Y,Z
+ X,Y,Z
+
+
+
+ X,Y
+ X,Y
+
+
+
+ Points format:
+ Formato de puntos:
+
+
+
+ Preview
+ Vista previa
+
+
+
+ Number of previewed lines:
+ Número de líneas pre-visualizadas:
+
+
+
+ 100
+ 100
+
+
+
+ QObject
+
+
+
+ Point formats
+ Formatos de punto
+
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+ Distance
+ Distancia
+
+
+
+ Enter maximum distance:
+ Ingresa la distancia máxima:
+
+
+
+ Workbench
+
+
+ Points tools
+ Herramientas de puntos
+
+
+
+ &Points
+ &Puntos
+
+
+
diff --git a/src/Mod/Raytracing/Gui/Resources/Raytracing.qrc b/src/Mod/Raytracing/Gui/Resources/Raytracing.qrc
index 8da3b4780f..1bcacca737 100644
--- a/src/Mod/Raytracing/Gui/Resources/Raytracing.qrc
+++ b/src/Mod/Raytracing/Gui/Resources/Raytracing.qrc
@@ -1,52 +1,54 @@
-
-
- icons/preferences-raytracing.svg
- icons/Raytrace_Camera.svg
- icons/Raytrace_Export.svg
- icons/Raytrace_New.svg
- icons/Raytrace_Part.svg
- icons/Raytrace_ExportProject.svg
- icons/Raytrace_NewPartSegment.svg
- icons/Raytrace_Render.svg
- icons/Raytrace_ResetCamera.svg
- icons/Raytrace_Lux.svg
- icons/RaytracingWorkbench.svg
- translations/Raytracing_af.qm
- translations/Raytracing_de.qm
- translations/Raytracing_fi.qm
- translations/Raytracing_fr.qm
- translations/Raytracing_hr.qm
- translations/Raytracing_it.qm
- translations/Raytracing_nl.qm
- translations/Raytracing_no.qm
- translations/Raytracing_pl.qm
- translations/Raytracing_ru.qm
- translations/Raytracing_uk.qm
- translations/Raytracing_tr.qm
- translations/Raytracing_sv-SE.qm
- translations/Raytracing_zh-TW.qm
- translations/Raytracing_pt-BR.qm
- translations/Raytracing_cs.qm
- translations/Raytracing_sk.qm
- translations/Raytracing_es-ES.qm
- translations/Raytracing_zh-CN.qm
- translations/Raytracing_ja.qm
- translations/Raytracing_ro.qm
- translations/Raytracing_hu.qm
- translations/Raytracing_pt-PT.qm
- translations/Raytracing_sr.qm
- translations/Raytracing_el.qm
- translations/Raytracing_sl.qm
- translations/Raytracing_eu.qm
- translations/Raytracing_ca.qm
- translations/Raytracing_gl.qm
- translations/Raytracing_kab.qm
- translations/Raytracing_ko.qm
- translations/Raytracing_fil.qm
- translations/Raytracing_id.qm
- translations/Raytracing_lt.qm
- translations/Raytracing_val-ES.qm
- translations/Raytracing_ar.qm
- translations/Raytracing_vi.qm
-
-
+
+
+ icons/preferences-raytracing.svg
+ icons/Raytrace_Camera.svg
+ icons/Raytrace_Export.svg
+ icons/Raytrace_New.svg
+ icons/Raytrace_Part.svg
+ icons/Raytrace_ExportProject.svg
+ icons/Raytrace_NewPartSegment.svg
+ icons/Raytrace_Render.svg
+ icons/Raytrace_ResetCamera.svg
+ icons/Raytrace_Lux.svg
+ icons/RaytracingWorkbench.svg
+ translations/Raytracing_af.qm
+ translations/Raytracing_de.qm
+ translations/Raytracing_fi.qm
+ translations/Raytracing_fr.qm
+ translations/Raytracing_hr.qm
+ translations/Raytracing_it.qm
+ translations/Raytracing_nl.qm
+ translations/Raytracing_no.qm
+ translations/Raytracing_pl.qm
+ translations/Raytracing_ru.qm
+ translations/Raytracing_uk.qm
+ translations/Raytracing_tr.qm
+ translations/Raytracing_sv-SE.qm
+ translations/Raytracing_zh-TW.qm
+ translations/Raytracing_pt-BR.qm
+ translations/Raytracing_cs.qm
+ translations/Raytracing_sk.qm
+ translations/Raytracing_es-ES.qm
+ translations/Raytracing_zh-CN.qm
+ translations/Raytracing_ja.qm
+ translations/Raytracing_ro.qm
+ translations/Raytracing_hu.qm
+ translations/Raytracing_pt-PT.qm
+ translations/Raytracing_sr.qm
+ translations/Raytracing_el.qm
+ translations/Raytracing_sl.qm
+ translations/Raytracing_eu.qm
+ translations/Raytracing_ca.qm
+ translations/Raytracing_gl.qm
+ translations/Raytracing_kab.qm
+ translations/Raytracing_ko.qm
+ translations/Raytracing_fil.qm
+ translations/Raytracing_id.qm
+ translations/Raytracing_lt.qm
+ translations/Raytracing_val-ES.qm
+ translations/Raytracing_ar.qm
+ translations/Raytracing_vi.qm
+ translations/Raytracing_es-AR.qm
+ translations/Raytracing_bg.qm
+
+
diff --git a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_bg.qm b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_bg.qm
new file mode 100644
index 0000000000..a8f0a996f5
Binary files /dev/null and b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_bg.qm differ
diff --git a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_bg.ts b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_bg.ts
new file mode 100644
index 0000000000..9e440fd4c3
--- /dev/null
+++ b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_bg.ts
@@ -0,0 +1,522 @@
+
+
+
+
+ CmdRaytracingExportProject
+
+
+ File
+ Файл
+
+
+
+ &Export project...
+ &Export project...
+
+
+
+ Export a Raytracing project to a file
+ Export a Raytracing project to a file
+
+
+
+ CmdRaytracingNewLuxProject
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ New Luxrender project
+ New Luxrender project
+
+
+
+ Insert new Luxrender project into the document
+ Insert new Luxrender project into the document
+
+
+
+ No template
+ Няма шаблон
+
+
+
+ No template available
+ Няма наличен шаблон
+
+
+
+ CmdRaytracingNewPartSegment
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ Insert part
+ Insert part
+
+
+
+ Insert a new part object into a Raytracing project
+ Insert a new part object into a Raytracing project
+
+
+
+ CmdRaytracingNewPovrayProject
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ New POV-Ray project
+ New POV-Ray project
+
+
+
+ Insert new POV-Ray project into the document
+ Insert new POV-Ray project into the document
+
+
+
+ No template
+ Няма шаблон
+
+
+
+ No template available
+ Няма наличен шаблон
+
+
+
+ CmdRaytracingRender
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ &Render
+ &Рендиране
+
+
+
+ Renders the current raytracing project with an external renderer
+ Renders the current raytracing project with an external renderer
+
+
+
+ CmdRaytracingResetCamera
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ &Reset Camera
+ &Reset Camera
+
+
+
+ Sets the camera of the selected Raytracing project to match the current view
+ Sets the camera of the selected Raytracing project to match the current view
+
+
+
+ CmdRaytracingWriteCamera
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ Export camera to POV-Ray...
+ Export camera to POV-Ray...
+
+
+
+ Export the camera position of the active 3D view in POV-Ray format to a file
+ Export the camera position of the active 3D view in POV-Ray format to a file
+
+
+
+ CmdRaytracingWritePart
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ Export part to POV-Ray...
+ Export part to POV-Ray...
+
+
+
+ Write the selected Part (object) as a POV-Ray file
+ Write the selected Part (object) as a POV-Ray file
+
+
+
+ CmdRaytracingWriteView
+
+
+
+
+
+ No perspective camera
+ Няма камера в перспектива
+
+
+
+
+
+ The current view camera is not perspective and thus resulting in a POV-Ray image that may look different than what was expected.
+Do you want to continue?
+ The current view camera is not perspective and thus resulting in a POV-Ray image that may look different than what was expected.
+Do you want to continue?
+
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ Export view to POV-Ray...
+ Export view to POV-Ray...
+
+
+
+ Write the active 3D view with camera and all its content to a POV-Ray file
+ Write the active 3D view with camera and all its content to a POV-Ray file
+
+
+
+
+ No template
+ Няма шаблон
+
+
+
+
+ Cannot create a project because there is no template installed.
+ Cannot create a project because there is no template installed.
+
+
+
+ The current view camera is not perspective and thus resulting in a luxrender image that may look different than what was expected.
+Do you want to continue?
+ The current view camera is not perspective and thus resulting in a luxrender image that may look different than what was expected.
+Do you want to continue?
+
+
+
+ QObject
+
+
+
+
+
+ POV-Ray
+ POV-Ray
+
+
+
+
+
+
+
+ All Files
+ Всички файлове
+
+
+
+
+
+
+ Export page
+ Износ на страницата
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Select a Part object.
+ Избиране на компонент.
+
+
+
+
+ No Raytracing project to insert
+ No Raytracing project to insert
+
+
+
+ Create a Raytracing project to insert a view.
+ Create a Raytracing project to insert a view.
+
+
+
+ Select a Raytracing project to insert the view.
+ Select a Raytracing project to insert the view.
+
+
+
+
+
+ Select one Raytracing project object.
+ Select one Raytracing project object.
+
+
+
+ Luxrender
+ Luxrender
+
+
+
+
+ POV-Ray not found
+ POV-Ray not found
+
+
+
+ Please set the path to the POV-Ray executable in the preferences.
+ Please set the path to the POV-Ray executable in the preferences.
+
+
+
+ Please correct the path to the POV-Ray executable in the preferences.
+ Please correct the path to the POV-Ray executable in the preferences.
+
+
+
+
+ Luxrender not found
+ Luxrender not found
+
+
+
+ Please set the path to the luxrender or luxconsole executable in the preferences.
+ Please set the path to the luxrender or luxconsole executable in the preferences.
+
+
+
+ Please correct the path to the luxrender or luxconsole executable in the preferences.
+ Please correct the path to the luxrender or luxconsole executable in the preferences.
+
+
+
+ POV-Ray file missing
+ POV-Ray file missing
+
+
+
+ The POV-Ray project file doesn't exist.
+ The POV-Ray project file doesn't exist.
+
+
+
+
+
+ Rendered image
+ Визуализирано изображение
+
+
+
+ Lux project file missing
+ Lux project file missing
+
+
+
+ The Lux project file doesn't exist.
+ The Lux project file doesn't exist.
+
+
+
+ RaytracingGui::DlgSettingsRay
+
+
+ Raytracing
+ Проследяване на лъчи
+
+
+
+ Mesh export settings
+ Mesh export settings
+
+
+
+ Max mesh deviation:
+ Max mesh deviation:
+
+
+
+ Do not calculate vertex normals
+ Do not calculate vertex normals
+
+
+
+ Write u,v coordinates
+ Писане по координати u, v
+
+
+
+ Render
+ Визуализиране
+
+
+
+ POV-Ray executable:
+ POV-Ray executable:
+
+
+
+ POV-Ray output parameters:
+ POV-Ray output parameters:
+
+
+
+ The POV-Ray parameters to be passed to the render.
+ The POV-Ray parameters to be passed to the render.
+
+
+
+ +P +A
+ +P +A
+
+
+
+ +W:
+ +Ш:
+
+
+
+ The width of the rendered image
+ Ширина на визуализираното изображение
+
+
+
+ +H :
+ +В :
+
+
+
+ The height of the rendered image
+ Височина на визуализираното изображение
+
+
+
+ Luxrender executable:
+ Luxrender executable:
+
+
+
+ The path to the luxrender (or luxconsole) executable
+ The path to the luxrender (or luxconsole) executable
+
+
+
+ Directories
+ Директории
+
+
+
+ Part file name:
+ Part file name:
+
+
+
+ Camera file name:
+ Име на файла за камерата:
+
+
+
+
+
+ Used by utility tools
+ Used by utility tools
+
+
+
+ Default Project dir:
+ Default Project dir:
+
+
+
+ TempCamera.inc
+ TempCamera.inc
+
+
+
+ TempPart.inc
+ TempPart.inc
+
+
+
+ RaytracingGui::DlgSettingsRayImp
+
+
+ The path to the POV-Ray executable, if you want to render from %1
+ The path to the POV-Ray executable, if you want to render from %1
+
+
+
+ RaytracingGui::ViewProviderLux
+
+
+ Edit LuxRender project
+ Edit LuxRender project
+
+
+
+ LuxRender template
+ LuxRender template
+
+
+
+ Select a LuxRender template
+ Select a LuxRender template
+
+
+
+ RaytracingGui::ViewProviderPovray
+
+
+ Edit Povray project
+ Edit Povray project
+
+
+
+ Povray template
+ Povray template
+
+
+
+ Select a Povray template
+ Select a Povray template
+
+
+
+ Workbench
+
+
+ &Raytracing
+ & Raytracing
+
+
+
diff --git a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_es-AR.qm b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_es-AR.qm
new file mode 100644
index 0000000000..f1c268f4ac
Binary files /dev/null and b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_es-AR.qm differ
diff --git a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_es-AR.ts b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_es-AR.ts
new file mode 100644
index 0000000000..a3437d304b
--- /dev/null
+++ b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_es-AR.ts
@@ -0,0 +1,520 @@
+
+
+
+
+ CmdRaytracingExportProject
+
+
+ File
+ Archivo
+
+
+
+ &Export project...
+ &Exportar proyecto...
+
+
+
+ Export a Raytracing project to a file
+ Exportar el proyecto TrazadoRayos a un archivo
+
+
+
+ CmdRaytracingNewLuxProject
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ New Luxrender project
+ Nuevo proyecto Luxrender
+
+
+
+ Insert new Luxrender project into the document
+ Insertar nuevo proyecto Luxrender en el documento
+
+
+
+ No template
+ Sin plantilla
+
+
+
+ No template available
+ No hay plantilla disponible
+
+
+
+ CmdRaytracingNewPartSegment
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ Insert part
+ Insertar pieza
+
+
+
+ Insert a new part object into a Raytracing project
+ Insertar un nuevo objeto parcial en el proyecto TrazadoRayos
+
+
+
+ CmdRaytracingNewPovrayProject
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ New POV-Ray project
+ Nuevo proyecto POV-Ray
+
+
+
+ Insert new POV-Ray project into the document
+ Insertar nuevo proyecto POV-Ray en el documento
+
+
+
+ No template
+ Sin plantilla
+
+
+
+ No template available
+ No hay plantilla disponible
+
+
+
+ CmdRaytracingRender
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ &Render
+ &Renderizar
+
+
+
+ Renders the current raytracing project with an external renderer
+ Renderiza el actual proyecto trazado de rayos con un renderizador externo
+
+
+
+ CmdRaytracingResetCamera
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ &Reset Camera
+ &Reiniciar Cámara
+
+
+
+ Sets the camera of the selected Raytracing project to match the current view
+ Configura la cámara del proyecto TrazadoRayos seleccionado para que coincida con la vista actual
+
+
+
+ CmdRaytracingWriteCamera
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ Export camera to POV-Ray...
+ Exportar cámara a POV-Ray...
+
+
+
+ Export the camera position of the active 3D view in POV-Ray format to a file
+ Exportar la posición de la cámara de la vista 3D activa en formato POV-Ray a un archivo
+
+
+
+ CmdRaytracingWritePart
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ Export part to POV-Ray...
+ Exportar pieza a POV-Ray...
+
+
+
+ Write the selected Part (object) as a POV-Ray file
+ Escribir la Pieza seleccionada (objeto) como un archivo de POV-Ray
+
+
+
+ CmdRaytracingWriteView
+
+
+
+
+
+ No perspective camera
+ Sin cámara de perspectiva
+
+
+
+
+
+ The current view camera is not perspective and thus resulting in a POV-Ray image that may look different than what was expected.
+Do you want to continue?
+ La vista de cámara actual no está en perspectiva por lo que el resultado de la imagen de POV-Ray podría verse distinto a lo que esperas. ¿Deseas continuar?
+
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ Export view to POV-Ray...
+ Exportar vista a POV-Ray...
+
+
+
+ Write the active 3D view with camera and all its content to a POV-Ray file
+ Escribir la vista 3D activa con cámara y todo su contenido a un archivo de POV-Ray
+
+
+
+
+ No template
+ Sin plantilla
+
+
+
+
+ Cannot create a project because there is no template installed.
+ No se puede crear un proyecto porque no hay ninguna plantilla instalada.
+
+
+
+ The current view camera is not perspective and thus resulting in a luxrender image that may look different than what was expected.
+Do you want to continue?
+ La vista de cámara actual no está en perspectiva por lo que el resultado de la imagen de luxrender podría verse distinto a lo que esperas. ¿Deseas continuar?
+
+
+
+ QObject
+
+
+
+
+
+ POV-Ray
+ POV-Ray
+
+
+
+
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+
+
+
+ Export page
+ Exportar página
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Select a Part object.
+ Seleccione un objeto Pieza.
+
+
+
+
+ No Raytracing project to insert
+ Ningún proyecto de TrazadoRayos para insertar
+
+
+
+ Create a Raytracing project to insert a view.
+ Crear un proyecto de TrazadoRayos para insertar una vista.
+
+
+
+ Select a Raytracing project to insert the view.
+ Seleccione un proyecto TrazadoRayos para insertar la vista.
+
+
+
+
+
+ Select one Raytracing project object.
+ Seleccione un objeto de proyecto TrazadoRayos.
+
+
+
+ Luxrender
+ Luxrender
+
+
+
+
+ POV-Ray not found
+ POV-Ray no encontrado
+
+
+
+ Please set the path to the POV-Ray executable in the preferences.
+ Por favor establezca la ruta del ejecutable de POV-Ray en las preferencias.
+
+
+
+ Please correct the path to the POV-Ray executable in the preferences.
+ Por favor corrige la ruta del ejecutable de POV-Ray en las preferencias.
+
+
+
+
+ Luxrender not found
+ LuxRender no encontrado
+
+
+
+ Please set the path to the luxrender or luxconsole executable in the preferences.
+ Por favor establezca la ruta al ejecutable de luxrender o luxconsole en las preferencias.
+
+
+
+ Please correct the path to the luxrender or luxconsole executable in the preferences.
+ Por favor corrija la ruta al ejecutable de luxrender o luxconsole en las preferencias.
+
+
+
+ POV-Ray file missing
+ Falta el archivo POV-Ray
+
+
+
+ The POV-Ray project file doesn't exist.
+ No existe el archivo de proyecto de POV-Ray.
+
+
+
+
+
+ Rendered image
+ Imagen renderizada
+
+
+
+ Lux project file missing
+ Falta el archivo de proyecto LuxRender
+
+
+
+ The Lux project file doesn't exist.
+ No existe el archivo de proyecto de LuxRender.
+
+
+
+ RaytracingGui::DlgSettingsRay
+
+
+ Raytracing
+ TrazadoRayos
+
+
+
+ Mesh export settings
+ Configuración de exportación de malla
+
+
+
+ Max mesh deviation:
+ Desviación máxima de la malla:
+
+
+
+ Do not calculate vertex normals
+ No calcular normales de vértices
+
+
+
+ Write u,v coordinates
+ Escribe u,v coordenadas
+
+
+
+ Render
+ Renderizar
+
+
+
+ POV-Ray executable:
+ Ejecutable POV-Ray:
+
+
+
+ POV-Ray output parameters:
+ Parámetros de salida de POV-Ray:
+
+
+
+ The POV-Ray parameters to be passed to the render.
+ Los parámetros de POV-Ray que se pasan al render.
+
+
+
+ +P +A
+ +P +A
+
+
+
+ +W:
+ +W:
+
+
+
+ The width of the rendered image
+ Ancho de la imagen renderizada
+
+
+
+ +H :
+ +H:
+
+
+
+ The height of the rendered image
+ La altura de la imagen renderizada
+
+
+
+ Luxrender executable:
+ Ejecutable de LuxRender:
+
+
+
+ The path to the luxrender (or luxconsole) executable
+ Ruta al ejecutable de LuxRender (o luxconsole)
+
+
+
+ Directories
+ Directorios
+
+
+
+ Part file name:
+ Nombre del archivo de pieza:
+
+
+
+ Camera file name:
+ Nombre del archivo de la cámara:
+
+
+
+
+
+ Used by utility tools
+ Utilizado por herramientas de utilidad
+
+
+
+ Default Project dir:
+ Dirección de Proyecto predeterminada:
+
+
+
+ TempCamera.inc
+ TempCamera.inc
+
+
+
+ TempPart.inc
+ TempPart.inc
+
+
+
+ RaytracingGui::DlgSettingsRayImp
+
+
+ The path to the POV-Ray executable, if you want to render from %1
+ La ruta al ejecutable de POV-Ray, si quiere renderizar desde %1
+
+
+
+ RaytracingGui::ViewProviderLux
+
+
+ Edit LuxRender project
+ Editar proyecto LuxRender
+
+
+
+ LuxRender template
+ Plantilla LuxRender
+
+
+
+ Select a LuxRender template
+ Seleccione una plantilla de LuxRender
+
+
+
+ RaytracingGui::ViewProviderPovray
+
+
+ Edit Povray project
+ Editar proyecto Povray
+
+
+
+ Povray template
+ Plantilla Povray
+
+
+
+ Select a Povray template
+ Seleccione una plantilla de Povray
+
+
+
+ Workbench
+
+
+ &Raytracing
+ &TrazadoRayos
+
+
+
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/ReverseEngineering.qrc b/src/Mod/ReverseEngineering/Gui/Resources/ReverseEngineering.qrc
index 0e26334b7e..fdd04df2fd 100644
--- a/src/Mod/ReverseEngineering/Gui/Resources/ReverseEngineering.qrc
+++ b/src/Mod/ReverseEngineering/Gui/Resources/ReverseEngineering.qrc
@@ -1,43 +1,45 @@
-
-
- icons/actions/FitSurface.svg
- icons/ReverseEngineeringWorkbench.svg
- translations/ReverseEngineering_af.qm
- translations/ReverseEngineering_de.qm
- translations/ReverseEngineering_fi.qm
- translations/ReverseEngineering_fr.qm
- translations/ReverseEngineering_hr.qm
- translations/ReverseEngineering_it.qm
- translations/ReverseEngineering_nl.qm
- translations/ReverseEngineering_no.qm
- translations/ReverseEngineering_pl.qm
- translations/ReverseEngineering_ru.qm
- translations/ReverseEngineering_uk.qm
- translations/ReverseEngineering_tr.qm
- translations/ReverseEngineering_sv-SE.qm
- translations/ReverseEngineering_zh-TW.qm
- translations/ReverseEngineering_pt-BR.qm
- translations/ReverseEngineering_cs.qm
- translations/ReverseEngineering_sk.qm
- translations/ReverseEngineering_es-ES.qm
- translations/ReverseEngineering_zh-CN.qm
- translations/ReverseEngineering_ja.qm
- translations/ReverseEngineering_ro.qm
- translations/ReverseEngineering_hu.qm
- translations/ReverseEngineering_pt-PT.qm
- translations/ReverseEngineering_sr.qm
- translations/ReverseEngineering_el.qm
- translations/ReverseEngineering_sl.qm
- translations/ReverseEngineering_eu.qm
- translations/ReverseEngineering_ca.qm
- translations/ReverseEngineering_gl.qm
- translations/ReverseEngineering_kab.qm
- translations/ReverseEngineering_ko.qm
- translations/ReverseEngineering_fil.qm
- translations/ReverseEngineering_id.qm
- translations/ReverseEngineering_lt.qm
- translations/ReverseEngineering_val-ES.qm
- translations/ReverseEngineering_ar.qm
- translations/ReverseEngineering_vi.qm
-
-
+
+
+ icons/actions/FitSurface.svg
+ icons/ReverseEngineeringWorkbench.svg
+ translations/ReverseEngineering_af.qm
+ translations/ReverseEngineering_de.qm
+ translations/ReverseEngineering_fi.qm
+ translations/ReverseEngineering_fr.qm
+ translations/ReverseEngineering_hr.qm
+ translations/ReverseEngineering_it.qm
+ translations/ReverseEngineering_nl.qm
+ translations/ReverseEngineering_no.qm
+ translations/ReverseEngineering_pl.qm
+ translations/ReverseEngineering_ru.qm
+ translations/ReverseEngineering_uk.qm
+ translations/ReverseEngineering_tr.qm
+ translations/ReverseEngineering_sv-SE.qm
+ translations/ReverseEngineering_zh-TW.qm
+ translations/ReverseEngineering_pt-BR.qm
+ translations/ReverseEngineering_cs.qm
+ translations/ReverseEngineering_sk.qm
+ translations/ReverseEngineering_es-ES.qm
+ translations/ReverseEngineering_zh-CN.qm
+ translations/ReverseEngineering_ja.qm
+ translations/ReverseEngineering_ro.qm
+ translations/ReverseEngineering_hu.qm
+ translations/ReverseEngineering_pt-PT.qm
+ translations/ReverseEngineering_sr.qm
+ translations/ReverseEngineering_el.qm
+ translations/ReverseEngineering_sl.qm
+ translations/ReverseEngineering_eu.qm
+ translations/ReverseEngineering_ca.qm
+ translations/ReverseEngineering_gl.qm
+ translations/ReverseEngineering_kab.qm
+ translations/ReverseEngineering_ko.qm
+ translations/ReverseEngineering_fil.qm
+ translations/ReverseEngineering_id.qm
+ translations/ReverseEngineering_lt.qm
+ translations/ReverseEngineering_val-ES.qm
+ translations/ReverseEngineering_ar.qm
+ translations/ReverseEngineering_vi.qm
+ translations/ReverseEngineering_es-AR.qm
+ translations/ReverseEngineering_bg.qm
+
+
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_bg.qm b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_bg.qm
new file mode 100644
index 0000000000..17d5b51f3f
Binary files /dev/null and b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_bg.qm differ
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_bg.ts b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_bg.ts
new file mode 100644
index 0000000000..992f5e5e19
--- /dev/null
+++ b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_bg.ts
@@ -0,0 +1,583 @@
+
+
+
+
+ CmdApproxCylinder
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+ Approximate a cylinder
+ Approximate a cylinder
+
+
+
+ CmdApproxPlane
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Plane...
+ Plane...
+
+
+
+ Approximate a plane
+ Approximate a plane
+
+
+
+ CmdApproxPolynomial
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Polynomial surface
+ Polynomial surface
+
+
+
+ Approximate a polynomial surface
+ Approximate a polynomial surface
+
+
+
+ CmdApproxSphere
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Sphere
+ Сфера
+
+
+
+ Approximate a sphere
+ Approximate a sphere
+
+
+
+ CmdApproxSurface
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Approximate B-spline surface...
+ Approximate B-spline surface...
+
+
+
+ Approximate a B-spline surface
+ Approximate a B-spline surface
+
+
+
+ CmdMeshBoundary
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Wire from mesh boundary...
+ Wire from mesh boundary...
+
+
+
+ Create wire from mesh boundaries
+ Create wire from mesh boundaries
+
+
+
+ CmdPoissonReconstruction
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Poisson...
+ Поасон...
+
+
+
+ Poisson surface reconstruction
+ Poisson surface reconstruction
+
+
+
+ CmdSegmentation
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Mesh segmentation...
+ Mesh segmentation...
+
+
+
+ Create mesh segments
+ Create mesh segments
+
+
+
+ CmdSegmentationFromComponents
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ From components
+ From components
+
+
+
+ Create mesh segments from components
+ Create mesh segments from components
+
+
+
+ CmdSegmentationManual
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Manual segmentation...
+ Manual segmentation...
+
+
+
+ Create mesh segments manually
+ Create mesh segments manually
+
+
+
+ CmdViewTriangulation
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
+ Structured point clouds
+ Structured point clouds
+
+
+
+
+ Triangulation of structured point clouds
+ Triangulation of structured point clouds
+
+
+
+ Command
+
+
+ Fit plane
+ Fit plane
+
+
+
+ Fit cylinder
+ Fit cylinder
+
+
+
+ Fit sphere
+ Fit sphere
+
+
+
+ Fit polynomial surface
+ Fit polynomial surface
+
+
+
+ View triangulation
+ View triangulation
+
+
+
+ Placement
+ Разполагане
+
+
+
+ Fit B-Spline
+ Fit B-Spline
+
+
+
+ Poisson reconstruction
+ Poisson reconstruction
+
+
+
+ Segmentation
+ Segmentation
+
+
+
+ ReenGui::FitBSplineSurface
+
+
+ Fit B-spline surface
+ Fit B-spline surface
+
+
+
+ u-Direction
+ Насока u
+
+
+
+
+ Degree
+ Градус
+
+
+
+
+ Control points
+ Control points
+
+
+
+ v-Direction
+ Насока v
+
+
+
+ Settings
+ Настройки
+
+
+
+ Iterations
+ Итерации
+
+
+
+ Size factor
+ Фактор големина
+
+
+
+ Smoothing
+ Изглаждане
+
+
+
+ Total Weight
+ Общо тегло
+
+
+
+ Length of gradient
+ Length of gradient
+
+
+
+ Bending energy
+ Bending energy
+
+
+
+ Curvature variation
+ Curvature variation
+
+
+
+ User-defined u/v directions
+ Потреб. дефинирани насоки на u/v
+
+
+
+ Create placement
+ Create placement
+
+
+
+ ReenGui::FitBSplineSurfaceWidget
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Please select a single placement object to get local orientation.
+ Please select a single placement object to get local orientation.
+
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ ReenGui::PoissonWidget
+
+
+ Poisson
+ Поасон
+
+
+
+ Parameters
+ Параметри
+
+
+
+ Octree depth
+ Octree depth
+
+
+
+ Solver divide
+ Solver divide
+
+
+
+ Samples per node
+ Samples per node
+
+
+
+ Input error
+ Входна грешка
+
+
+
+ Reen_ApproxSurface
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Please select a point cloud or mesh.
+ Please select a point cloud or mesh.
+
+
+
+ Please select a single point cloud.
+ Please select a single point cloud.
+
+
+
+ Reen_ViewTriangulation
+
+
+ View triangulation failed
+ View triangulation failed
+
+
+
+ ReverseEngineeringGui::Segmentation
+
+
+ Mesh segmentation
+ Сегментиране на омрежването
+
+
+
+ Create compound
+ Create compound
+
+
+
+ Smooth mesh
+ Гладка полигонна мрежа
+
+
+
+ Plane
+ Равнина
+
+
+
+ Curvature tolerance
+ Curvature tolerance
+
+
+
+ Distance to plane
+ Distance to plane
+
+
+
+ Minimum number of faces
+ Minimum number of faces
+
+
+
+ Create mesh from unused triangles
+ Create mesh from unused triangles
+
+
+
+ ReverseEngineeringGui::SegmentationManual
+
+
+ Manual segmentation
+ Manual segmentation
+
+
+
+ Select
+ Изберете
+
+
+
+ Components
+ Компоненти
+
+
+
+ Region
+ Регион
+
+
+
+ Select whole component
+ Select whole component
+
+
+
+ Pick triangle
+ Pick triangle
+
+
+
+ < faces than
+ < faces than
+
+
+
+ All
+ All
+
+
+
+ Clear
+ Изчистване
+
+
+
+ Plane
+ Равнина
+
+
+
+
+
+ Tolerance
+ Допуск
+
+
+
+
+
+ Minimum number of faces
+ Minimum number of faces
+
+
+
+
+
+ Detect
+ Detect
+
+
+
+ Cylinder
+ Цилиндър
+
+
+
+ Sphere
+ Сфера
+
+
+
+ Region options
+ Опции за региона
+
+
+
+ Respect only visible triangles
+ Respect only visible triangles
+
+
+
+ Respect only triangles with normals facing screen
+ Respect only triangles with normals facing screen
+
+
+
+ Segmentation
+ Segmentation
+
+
+
+ Cut segment from mesh
+ Cut segment from mesh
+
+
+
+ Hide segment
+ Hide segment
+
+
+
+ ReverseEngineeringGui::TaskSegmentationManual
+
+
+ Create
+ Създаване
+
+
+
+ Workbench
+
+
+ Reverse Engineering
+ Обратен инженеринг
+
+
+
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_es-AR.qm b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_es-AR.qm
new file mode 100644
index 0000000000..9fea0b2b25
Binary files /dev/null and b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_es-AR.qm differ
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_es-AR.ts b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_es-AR.ts
new file mode 100644
index 0000000000..bfe5dd218e
--- /dev/null
+++ b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_es-AR.ts
@@ -0,0 +1,583 @@
+
+
+
+
+ CmdApproxCylinder
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+ Approximate a cylinder
+ Aproximar un cilindro
+
+
+
+ CmdApproxPlane
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Plane...
+ Plano...
+
+
+
+ Approximate a plane
+ Aproximar un plano
+
+
+
+ CmdApproxPolynomial
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Polynomial surface
+ Superficie polinómica
+
+
+
+ Approximate a polynomial surface
+ Aproximar una superficie polinómica
+
+
+
+ CmdApproxSphere
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Sphere
+ Esfera
+
+
+
+ Approximate a sphere
+ Aproximar una esfera
+
+
+
+ CmdApproxSurface
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Approximate B-spline surface...
+ Aproximar una superficie B-spline...
+
+
+
+ Approximate a B-spline surface
+ Aproximar una superficie B-spline
+
+
+
+ CmdMeshBoundary
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Wire from mesh boundary...
+ Alambre desde el límite de la malla...
+
+
+
+ Create wire from mesh boundaries
+ Crear alambre a partir de límites de malla
+
+
+
+ CmdPoissonReconstruction
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Poisson...
+ Poisson...
+
+
+
+ Poisson surface reconstruction
+ Reconstrucción de superficie Poisson
+
+
+
+ CmdSegmentation
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Mesh segmentation...
+ Segmentación de malla...
+
+
+
+ Create mesh segments
+ Crear segmentos de malla
+
+
+
+ CmdSegmentationFromComponents
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ From components
+ De componentes
+
+
+
+ Create mesh segments from components
+ Crear segmentos de malla a partir de componentes
+
+
+
+ CmdSegmentationManual
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Manual segmentation...
+ Segmentación manual...
+
+
+
+ Create mesh segments manually
+ Crear segmentos de malla manualmente
+
+
+
+ CmdViewTriangulation
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
+ Structured point clouds
+ Nubes de puntos estructurados
+
+
+
+
+ Triangulation of structured point clouds
+ Triangulación de nubes de puntos estructurados
+
+
+
+ Command
+
+
+ Fit plane
+ Ajustar plano
+
+
+
+ Fit cylinder
+ Ajustar cilindro
+
+
+
+ Fit sphere
+ Ajustar esfera
+
+
+
+ Fit polynomial surface
+ Ajustar superficie polinomial
+
+
+
+ View triangulation
+ Ver triangulación
+
+
+
+ Placement
+ Ubicación
+
+
+
+ Fit B-Spline
+ Ajustar B-Spline
+
+
+
+ Poisson reconstruction
+ Reconstrucción de Poisson
+
+
+
+ Segmentation
+ Segmentación
+
+
+
+ ReenGui::FitBSplineSurface
+
+
+ Fit B-spline surface
+ Ajuste superficie B-spline
+
+
+
+ u-Direction
+ u-Dirección
+
+
+
+
+ Degree
+ Grado
+
+
+
+
+ Control points
+ Puntos de control
+
+
+
+ v-Direction
+ v-Dirección
+
+
+
+ Settings
+ Configuración
+
+
+
+ Iterations
+ Iteraciones
+
+
+
+ Size factor
+ Factor de tamaño
+
+
+
+ Smoothing
+ Suavizado
+
+
+
+ Total Weight
+ Peso total
+
+
+
+ Length of gradient
+ Longitud de inclinación
+
+
+
+ Bending energy
+ Energía de flexión
+
+
+
+ Curvature variation
+ Variación de curvatura
+
+
+
+ User-defined u/v directions
+ Direcciones v/u definidas por el usuario
+
+
+
+ Create placement
+ Crear ubicación
+
+
+
+ ReenGui::FitBSplineSurfaceWidget
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Please select a single placement object to get local orientation.
+ Por favor, seleccione un solo objeto de colocación para obtener orientación local.
+
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ ReenGui::PoissonWidget
+
+
+ Poisson
+ Poisson
+
+
+
+ Parameters
+ Parámetros
+
+
+
+ Octree depth
+ Profundidad Octree
+
+
+
+ Solver divide
+ División de Solver
+
+
+
+ Samples per node
+ Muestras por nodo
+
+
+
+ Input error
+ Error de entrada
+
+
+
+ Reen_ApproxSurface
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Please select a point cloud or mesh.
+ Por favor, seleccione una nube o malla de puntos.
+
+
+
+ Please select a single point cloud.
+ Seleccione una nube de puntos única.
+
+
+
+ Reen_ViewTriangulation
+
+
+ View triangulation failed
+ Ver triangulación fallida
+
+
+
+ ReverseEngineeringGui::Segmentation
+
+
+ Mesh segmentation
+ Segmentación de la malla
+
+
+
+ Create compound
+ Crear compuesto
+
+
+
+ Smooth mesh
+ Malla suavizada
+
+
+
+ Plane
+ Plano
+
+
+
+ Curvature tolerance
+ Tolerancia de curvatura
+
+
+
+ Distance to plane
+ Distancia al plano
+
+
+
+ Minimum number of faces
+ Cantidad mínima de caras
+
+
+
+ Create mesh from unused triangles
+ Crear malla a partir de triángulos no usados
+
+
+
+ ReverseEngineeringGui::SegmentationManual
+
+
+ Manual segmentation
+ Segmentación manual
+
+
+
+ Select
+ Seleccionar
+
+
+
+ Components
+ Componentes
+
+
+
+ Region
+ Región
+
+
+
+ Select whole component
+ Seleccionar componente completo
+
+
+
+ Pick triangle
+ Elegir triángulo
+
+
+
+ < faces than
+ < caras que
+
+
+
+ All
+ Todos
+
+
+
+ Clear
+ Limpiar
+
+
+
+ Plane
+ Plano
+
+
+
+
+
+ Tolerance
+ Tolerancia
+
+
+
+
+
+ Minimum number of faces
+ Cantidad mínima de caras
+
+
+
+
+
+ Detect
+ Identificar
+
+
+
+ Cylinder
+ Cilindro
+
+
+
+ Sphere
+ Esfera
+
+
+
+ Region options
+ Opciones de la región
+
+
+
+ Respect only visible triangles
+ Sólo se respetan triángulos visibles
+
+
+
+ Respect only triangles with normals facing screen
+ Sólo se respetan los triángulos con las normales de la pantalla
+
+
+
+ Segmentation
+ Segmentación
+
+
+
+ Cut segment from mesh
+ Cortar segmento de malla
+
+
+
+ Hide segment
+ Ocultar segmento
+
+
+
+ ReverseEngineeringGui::TaskSegmentationManual
+
+
+ Create
+ Crear
+
+
+
+ Workbench
+
+
+ Reverse Engineering
+ Ingeniería Inversa
+
+
+
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.qm b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.qm
index cbee6b6788..ed6ddfe8f6 100644
Binary files a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.qm and b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.qm differ
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.ts b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.ts
index c6a73f5835..4dd4762da0 100644
--- a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.ts
+++ b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_lt.ts
@@ -325,7 +325,7 @@
Create placement
- Create placement
+ Kurti išdėstymą
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.qm b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.qm
index d7a98862dc..8f794b6de7 100644
Binary files a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.qm and b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.qm differ
diff --git a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.ts b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.ts
index 17fadc0c0c..9cb76ca8a6 100644
--- a/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.ts
+++ b/src/Mod/ReverseEngineering/Gui/Resources/translations/ReverseEngineering_ru.ts
@@ -569,7 +569,7 @@
Create
- Собрать
+ Создать
diff --git a/src/Mod/Robot/Gui/Resources/Robot.qrc b/src/Mod/Robot/Gui/Resources/Robot.qrc
index 8bad54f8f8..ddcfc6f402 100644
--- a/src/Mod/Robot/Gui/Resources/Robot.qrc
+++ b/src/Mod/Robot/Gui/Resources/Robot.qrc
@@ -1,55 +1,57 @@
-
-
- icons/Robot_CreateRobot.svg
- icons/Robot_CreateTrajectory.svg
- icons/Robot_Edge2Trac.svg
- icons/Robot_Export.svg
- icons/Robot_InsertWaypoint.svg
- icons/Robot_InsertWaypointPre.svg
- icons/Robot_RestoreHomePos.svg
- icons/Robot_SetDefaultOrientation.svg
- icons/Robot_SetDefaultValues.svg
- icons/Robot_SetHomePos.svg
- icons/Robot_Simulate.svg
- icons/Robot_TrajectoryCompound.svg
- icons/Robot_TrajectoryDressUp.svg
- icons/RobotWorkbench.svg
- translations/Robot_af.qm
- translations/Robot_de.qm
- translations/Robot_fi.qm
- translations/Robot_fr.qm
- translations/Robot_hr.qm
- translations/Robot_it.qm
- translations/Robot_nl.qm
- translations/Robot_no.qm
- translations/Robot_pl.qm
- translations/Robot_ru.qm
- translations/Robot_uk.qm
- translations/Robot_tr.qm
- translations/Robot_sv-SE.qm
- translations/Robot_zh-TW.qm
- translations/Robot_pt-BR.qm
- translations/Robot_cs.qm
- translations/Robot_sk.qm
- translations/Robot_es-ES.qm
- translations/Robot_zh-CN.qm
- translations/Robot_ja.qm
- translations/Robot_ro.qm
- translations/Robot_hu.qm
- translations/Robot_pt-PT.qm
- translations/Robot_sr.qm
- translations/Robot_el.qm
- translations/Robot_sl.qm
- translations/Robot_eu.qm
- translations/Robot_ca.qm
- translations/Robot_gl.qm
- translations/Robot_kab.qm
- translations/Robot_ko.qm
- translations/Robot_fil.qm
- translations/Robot_id.qm
- translations/Robot_lt.qm
- translations/Robot_val-ES.qm
- translations/Robot_ar.qm
- translations/Robot_vi.qm
-
-
+
+
+ icons/Robot_CreateRobot.svg
+ icons/Robot_CreateTrajectory.svg
+ icons/Robot_Edge2Trac.svg
+ icons/Robot_Export.svg
+ icons/Robot_InsertWaypoint.svg
+ icons/Robot_InsertWaypointPre.svg
+ icons/Robot_RestoreHomePos.svg
+ icons/Robot_SetDefaultOrientation.svg
+ icons/Robot_SetDefaultValues.svg
+ icons/Robot_SetHomePos.svg
+ icons/Robot_Simulate.svg
+ icons/Robot_TrajectoryCompound.svg
+ icons/Robot_TrajectoryDressUp.svg
+ icons/RobotWorkbench.svg
+ translations/Robot_af.qm
+ translations/Robot_de.qm
+ translations/Robot_fi.qm
+ translations/Robot_fr.qm
+ translations/Robot_hr.qm
+ translations/Robot_it.qm
+ translations/Robot_nl.qm
+ translations/Robot_no.qm
+ translations/Robot_pl.qm
+ translations/Robot_ru.qm
+ translations/Robot_uk.qm
+ translations/Robot_tr.qm
+ translations/Robot_sv-SE.qm
+ translations/Robot_zh-TW.qm
+ translations/Robot_pt-BR.qm
+ translations/Robot_cs.qm
+ translations/Robot_sk.qm
+ translations/Robot_es-ES.qm
+ translations/Robot_zh-CN.qm
+ translations/Robot_ja.qm
+ translations/Robot_ro.qm
+ translations/Robot_hu.qm
+ translations/Robot_pt-PT.qm
+ translations/Robot_sr.qm
+ translations/Robot_el.qm
+ translations/Robot_sl.qm
+ translations/Robot_eu.qm
+ translations/Robot_ca.qm
+ translations/Robot_gl.qm
+ translations/Robot_kab.qm
+ translations/Robot_ko.qm
+ translations/Robot_fil.qm
+ translations/Robot_id.qm
+ translations/Robot_lt.qm
+ translations/Robot_val-ES.qm
+ translations/Robot_ar.qm
+ translations/Robot_vi.qm
+ translations/Robot_es-AR.qm
+ translations/Robot_bg.qm
+
+
diff --git a/src/Mod/Robot/Gui/Resources/translations/Robot_bg.qm b/src/Mod/Robot/Gui/Resources/translations/Robot_bg.qm
new file mode 100644
index 0000000000..47eeb67b56
Binary files /dev/null and b/src/Mod/Robot/Gui/Resources/translations/Robot_bg.qm differ
diff --git a/src/Mod/Robot/Gui/Resources/translations/Robot_bg.ts b/src/Mod/Robot/Gui/Resources/translations/Robot_bg.ts
new file mode 100644
index 0000000000..de21b414cb
--- /dev/null
+++ b/src/Mod/Robot/Gui/Resources/translations/Robot_bg.ts
@@ -0,0 +1,1019 @@
+
+
+
+
+ CmdRobotAddToolShape
+
+
+ Robot
+ Робот
+
+
+
+ Add tool
+ Добавяне на инструмент
+
+
+
+ Add a tool shape to the robot
+ Add a tool shape to the robot
+
+
+
+ CmdRobotConstraintAxle
+
+
+ Robot
+ Робот
+
+
+
+ Place robot...
+ Place robot...
+
+
+
+ Place a robot (experimental!)
+ Place a robot (experimental!)
+
+
+
+ CmdRobotCreateTrajectory
+
+
+ Robot
+ Робот
+
+
+
+ Create trajectory
+ Създаване на траектория
+
+
+
+ Create a new empty trajectory
+ Create a new empty trajectory
+
+
+
+ CmdRobotEdge2Trac
+
+
+ Robot
+ Робот
+
+
+
+ Edge to Trajectory...
+ Edge to Trajectory...
+
+
+
+ Generate a Trajectory from a set of edges
+ Generate a Trajectory from a set of edges
+
+
+
+ CmdRobotExportKukaCompact
+
+
+ Robot
+ Робот
+
+
+
+ Kuka compact subroutine...
+ Kuka compact subroutine...
+
+
+
+ Export the trajectory as a compact KRL subroutine.
+ Export the trajectory as a compact KRL subroutine.
+
+
+
+ CmdRobotExportKukaFull
+
+
+ Robot
+ Робот
+
+
+
+ Kuka full subroutine...
+ Kuka full subroutine...
+
+
+
+ Export the trajectory as a full KRL subroutine.
+ Export the trajectory as a full KRL subroutine.
+
+
+
+ CmdRobotInsertKukaIR125
+
+
+ Robot
+ Робот
+
+
+
+ Kuka IR125
+ Kuka IR125
+
+
+
+ Insert a Kuka IR125 into the document.
+ Insert a Kuka IR125 into the document.
+
+
+
+ CmdRobotInsertKukaIR16
+
+
+ Robot
+ Робот
+
+
+
+ Kuka IR16
+ Kuka IR16
+
+
+
+ Insert a Kuka IR16 into the document.
+ Insert a Kuka IR16 into the document.
+
+
+
+ CmdRobotInsertKukaIR210
+
+
+ Robot
+ Робот
+
+
+
+ Kuka IR210
+ Kuka IR210
+
+
+
+ Insert a Kuka IR210 into the document.
+ Insert a Kuka IR210 into the document.
+
+
+
+ CmdRobotInsertKukaIR500
+
+
+ Robot
+ Робот
+
+
+
+ Kuka IR500
+ Kuka IR500
+
+
+
+ Insert a Kuka IR500 into the document.
+ Insert a Kuka IR500 into the document.
+
+
+
+ CmdRobotInsertWaypoint
+
+
+ Robot
+ Робот
+
+
+
+ Insert in trajectory
+ Insert in trajectory
+
+
+
+ Insert robot Tool location into trajectory
+ Insert robot Tool location into trajectory
+
+
+
+ CmdRobotInsertWaypointPreselect
+
+
+ Robot
+ Робот
+
+
+
+ Insert in trajectory
+ Insert in trajectory
+
+
+
+ Insert preselection position into trajectory (W)
+ Insert preselection position into trajectory (W)
+
+
+
+ CmdRobotRestoreHomePos
+
+
+ Robot
+ Робот
+
+
+
+
+ Move to home
+ Move to home
+
+
+
+ CmdRobotSetDefaultOrientation
+
+
+ Robot
+ Робот
+
+
+
+ Set default orientation
+ Set default orientation
+
+
+
+ Set the default orientation for subsequent commands for waypoint creation
+ Set the default orientation for subsequent commands for waypoint creation
+
+
+
+ CmdRobotSetDefaultValues
+
+
+ Robot
+ Робот
+
+
+
+ Set default values
+ Set default values
+
+
+
+ Set the default values for speed, acceleration and continuity for subsequent commands of waypoint creation
+ Set the default values for speed, acceleration and continuity for subsequent commands of waypoint creation
+
+
+
+ CmdRobotSetHomePos
+
+
+ Robot
+ Робот
+
+
+
+
+ Set the home position
+ Set the home position
+
+
+
+ CmdRobotSimulate
+
+
+ Robot
+ Робот
+
+
+
+ Simulate a trajectory
+ Simulate a trajectory
+
+
+
+ Run a simulation on a trajectory
+ Run a simulation on a trajectory
+
+
+
+ CmdRobotTrajectoryCompound
+
+
+ Robot
+ Робот
+
+
+
+ Trajectory compound...
+ Trajectory compound...
+
+
+
+ Group and connect some trajectories to one
+ Group and connect some trajectories to one
+
+
+
+ CmdRobotTrajectoryDressUp
+
+
+ Robot
+ Робот
+
+
+
+ Dress-up trajectory...
+ Dress-up trajectory...
+
+
+
+ Create a dress-up object which overrides some aspects of a trajectory
+ Create a dress-up object which overrides some aspects of a trajectory
+
+
+
+ Gui::TaskView::TaskWatcherCommands
+
+
+ Trajectory tools
+ Инструменти за траекторията
+
+
+
+ Robot tools
+ Robot tools
+
+
+
+ Insert Robot
+ Вмъкване на робот
+
+
+
+ QObject
+
+
+
+
+
+
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Select one Robot to set home position
+ Select one Robot to set home position
+
+
+
+ Select one Robot
+ Изберете един робот
+
+
+
+
+
+
+
+ Select one Robot and one Trajectory object.
+ Select one Robot and one Trajectory object.
+
+
+
+ Trajectory not valid
+ Траекторията не е действителна
+
+
+
+ You need at least two waypoints in a trajectory to simulate.
+ You need at least two waypoints in a trajectory to simulate.
+
+
+
+
+ KRL file
+ KRL файл
+
+
+
+
+ All Files
+ Всички файлове
+
+
+
+
+ Export program
+ Export program
+
+
+
+ Select one robot and one shape or VRML object.
+ Select one robot and one shape or VRML object.
+
+
+
+
+ Select one Trajectory object.
+ Select one Trajectory object.
+
+
+
+ No preselection
+ No preselection
+
+
+
+ You have to hover above a geometry (Preselection) with the mouse to use this command. See documentation for details.
+ You have to hover above a geometry (Preselection) with the mouse to use this command. See documentation for details.
+
+
+
+ Set default speed
+ Зададете скорост по подразбиране
+
+
+
+ speed: (e.g. 1 m/s or 3 cm/s)
+ скорост: (3 см/с или 1 м/с)
+
+
+
+ Set default continuity
+ Set default continuity
+
+
+
+ continuous ?
+ продължителен ?
+
+
+
+ Set default acceleration
+ Set default acceleration
+
+
+
+ acceleration: (e.g. 1 m/s^2 or 3 cm/s^2)
+ acceleration: (e.g. 1 m/s^2 or 3 cm/s^2)
+
+
+
+ Select the Trajectory which you want to dress up.
+ Select the Trajectory which you want to dress up.
+
+
+
+ Modify
+ Modify
+
+
+
+ No robot files installed
+ No robot files installed
+
+
+
+ Please visit %1 and copy the files to %2
+ Please visit %1 and copy the files to %2
+
+
+
+ RobotGui::DlgTrajectorySimulate
+
+
+ Simulation
+ Симулация
+
+
+
+ |<
+ |<
+
+
+
+ <
+ <
+
+
+
+ ||
+ ||
+
+
+
+ |>
+ |>
+
+
+
+ >
+ >
+
+
+
+ >|
+ >|
+
+
+
+ %
+ %
+
+
+
+ Type
+ Тип
+
+
+
+ Name
+ Име
+
+
+
+ C
+ C
+
+
+
+ V
+ V
+
+
+
+ A
+ A
+
+
+
+ RobotGui::TaskEdge2TracParameter
+
+
+ TaskEdge2TracParameter
+ TaskEdge2TracParameter
+
+
+
+ RobotGui::TaskRobot6Axis
+
+
+ Form
+ Form
+
+
+
+ A1
+ A1
+
+
+
+ A2
+ A2
+
+
+
+ A3
+ A3
+
+
+
+ A4
+ A4
+
+
+
+ A5
+ A5
+
+
+
+ A6
+ A6
+
+
+
+ TCP: (200.23,300.23,400.23,234,343,343)
+ TCP: (200.23,300.23,400.23,234,343,343)
+
+
+
+ Tool: (0,0,400,0,0,0)
+ Инструмент: (0,0,400,0,0,0)
+
+
+
+ ...
+ ...
+
+
+
+ TaskRobot6Axis
+ TaskRobot6Axis
+
+
+
+ RobotGui::TaskRobotControl
+
+
+ TaskRobotControl
+ TaskRobotControl
+
+
+
+ RobotGui::TaskRobotMessages
+
+
+ TaskRobotMessages
+ TaskRobotMessages
+
+
+
+ RobotGui::TaskTrajectory
+
+
+ Form
+ Form
+
+
+
+ |<
+ |<
+
+
+
+ <
+ <
+
+
+
+ ||
+ ||
+
+
+
+ |>
+ |>
+
+
+
+ >
+ >
+
+
+
+ >|
+ >|
+
+
+
+ %
+ %
+
+
+
+ 10 ms
+ 10 ms
+
+
+
+ 50 ms
+ 50 ms
+
+
+
+ 100 ms
+ 100 ms
+
+
+
+ 500 ms
+ 500 ms
+
+
+
+ 1 s
+ 1 сек
+
+
+
+ Pos: (200.23, 300.23, 400.23, 234, 343 ,343)
+ Поз: (200.23, 300.23, 400.23, 234, 343 ,343)
+
+
+
+ Type
+ Тип
+
+
+
+ Name
+ Име
+
+
+
+ C
+ C
+
+
+
+ V
+ V
+
+
+
+ A
+ A
+
+
+
+ Trajectory
+ Trajectory
+
+
+
+ RobotGui::TaskTrajectoryDressUpParameter
+
+
+ Dress Up Parameter
+ Dress Up Parameter
+
+
+
+ TaskEdge2TracParameter
+
+
+ Form
+ Form
+
+
+
+ Hide / Show
+ Скриване / Показване
+
+
+
+ Edges: 0
+ Ръбове: 0
+
+
+
+ Cluster: 0
+ Клъстер: 0
+
+
+
+ Sizing Value:
+ Sizing Value:
+
+
+
+ Use orientation of edge
+ Use orientation of edge
+
+
+
+ TaskRobotControl
+
+
+ Form
+ Form
+
+
+
+ X+
+ X+
+
+
+
+ Y+
+ Y+
+
+
+
+ Z+
+ Z+
+
+
+
+ A+
+ A+
+
+
+
+ B+
+ B+
+
+
+
+ C+
+ C+
+
+
+
+ X-
+ X-
+
+
+
+ Y-
+ Y-
+
+
+
+ Z-
+ Z-
+
+
+
+ A-
+ A-
+
+
+
+ B-
+ B-
+
+
+
+ C-
+ C-
+
+
+
+ Tool 0
+ Инструмент 0
+
+
+
+ Tool
+ Инструмент
+
+
+
+ Base 0
+ Основа 0
+
+
+
+ Base
+ Основа
+
+
+
+ World
+ Свят
+
+
+
+ 50mm / 5°
+ 50мм / 5°
+
+
+
+ 20mm / 2°
+ 20мм / 2°
+
+
+
+ 10mm / 1°
+ 10мм / 1°
+
+
+
+ 5mm / 0.5°
+ 5мм / 0.5°
+
+
+
+ 1mm / 0.1°
+ 1мм / 0.1°
+
+
+
+ TaskRobotMessages
+
+
+ Form
+ Form
+
+
+
+ clear
+ изчистване
+
+
+
+ TaskTrajectoryDressUpParameter
+
+
+ Form
+ Form
+
+
+
+ Speed & Acceleration:
+ Скорост и ускорение:
+
+
+
+ Speed:
+ Скорост:
+
+
+
+
+ Use
+ Use
+
+
+
+ Accel:
+ Ускорение:
+
+
+
+ Don't change Cont
+ Don't change Cont
+
+
+
+ Continues
+ Continues
+
+
+
+ Discontinues
+ Discontinues
+
+
+
+ Position and Orientation:
+ Положение и ориентация:
+
+
+
+ (0,0,0),(0,0,0)
+ (0,0,0),(0,0,0)
+
+
+
+ ...
+ ...
+
+
+
+ Don't change Position & Orientation
+ Без промяна на позиция и ориентация
+
+
+
+ Use Orientation
+ Използване на ориентация
+
+
+
+ Add Position
+ Добавяне на позиция
+
+
+
+ Add Orientation
+ Добавяне на ориентация
+
+
+
+ Workbench
+
+
+ Robot
+ Робот
+
+
+
+ Insert Robots
+ Вмъкване на роботи
+
+
+
+ &Robot
+ &Робот
+
+
+
+ Export trajectory
+ Изнасяне на траекторията
+
+
+
diff --git a/src/Mod/Robot/Gui/Resources/translations/Robot_es-AR.qm b/src/Mod/Robot/Gui/Resources/translations/Robot_es-AR.qm
new file mode 100644
index 0000000000..19793c2fdd
Binary files /dev/null and b/src/Mod/Robot/Gui/Resources/translations/Robot_es-AR.qm differ
diff --git a/src/Mod/Robot/Gui/Resources/translations/Robot_es-AR.ts b/src/Mod/Robot/Gui/Resources/translations/Robot_es-AR.ts
new file mode 100644
index 0000000000..2d72caf12a
--- /dev/null
+++ b/src/Mod/Robot/Gui/Resources/translations/Robot_es-AR.ts
@@ -0,0 +1,1019 @@
+
+
+
+
+ CmdRobotAddToolShape
+
+
+ Robot
+ Robot
+
+
+
+ Add tool
+ Agregar herramienta
+
+
+
+ Add a tool shape to the robot
+ Agregar una forma de herramienta al robot
+
+
+
+ CmdRobotConstraintAxle
+
+
+ Robot
+ Robot
+
+
+
+ Place robot...
+ Colocar robot...
+
+
+
+ Place a robot (experimental!)
+ Colocar un robot (¡experimental!)
+
+
+
+ CmdRobotCreateTrajectory
+
+
+ Robot
+ Robot
+
+
+
+ Create trajectory
+ Crear trayectoria
+
+
+
+ Create a new empty trajectory
+ Crear una nueva trayectoria vacía
+
+
+
+ CmdRobotEdge2Trac
+
+
+ Robot
+ Robot
+
+
+
+ Edge to Trajectory...
+ Arista a Trayectoria...
+
+
+
+ Generate a Trajectory from a set of edges
+ Generar una trayectoria a partir de un conjunto de aristas
+
+
+
+ CmdRobotExportKukaCompact
+
+
+ Robot
+ Robot
+
+
+
+ Kuka compact subroutine...
+ Subrutina compacta Kuka...
+
+
+
+ Export the trajectory as a compact KRL subroutine.
+ Exportar la trayectoria como una subrutina KRL compacta.
+
+
+
+ CmdRobotExportKukaFull
+
+
+ Robot
+ Robot
+
+
+
+ Kuka full subroutine...
+ Kuka subrutina completa...
+
+
+
+ Export the trajectory as a full KRL subroutine.
+ Exportar la trayectoria como una subrutina KRL completa.
+
+
+
+ CmdRobotInsertKukaIR125
+
+
+ Robot
+ Robot
+
+
+
+ Kuka IR125
+ Kuka IR125
+
+
+
+ Insert a Kuka IR125 into the document.
+ Insertar un Kuka IR125 en el documento.
+
+
+
+ CmdRobotInsertKukaIR16
+
+
+ Robot
+ Robot
+
+
+
+ Kuka IR16
+ Kuka IR16
+
+
+
+ Insert a Kuka IR16 into the document.
+ Insertar un Kuka IR16 en el documento.
+
+
+
+ CmdRobotInsertKukaIR210
+
+
+ Robot
+ Robot
+
+
+
+ Kuka IR210
+ Kuka IR210
+
+
+
+ Insert a Kuka IR210 into the document.
+ Insertar un Kuka IR210 en el documento.
+
+
+
+ CmdRobotInsertKukaIR500
+
+
+ Robot
+ Robot
+
+
+
+ Kuka IR500
+ Kuka IR500
+
+
+
+ Insert a Kuka IR500 into the document.
+ Insertar un Kuka IR500 en el documento.
+
+
+
+ CmdRobotInsertWaypoint
+
+
+ Robot
+ Robot
+
+
+
+ Insert in trajectory
+ Insertar en trayectoria
+
+
+
+ Insert robot Tool location into trajectory
+ Insertar la ubicación de la Herramienta robot en la trayectoria
+
+
+
+ CmdRobotInsertWaypointPreselect
+
+
+ Robot
+ Robot
+
+
+
+ Insert in trajectory
+ Insertar en trayectoria
+
+
+
+ Insert preselection position into trajectory (W)
+ Insertar posición de preselección en la trayectoria (W)
+
+
+
+ CmdRobotRestoreHomePos
+
+
+ Robot
+ Robot
+
+
+
+
+ Move to home
+ Mover a inicio
+
+
+
+ CmdRobotSetDefaultOrientation
+
+
+ Robot
+ Robot
+
+
+
+ Set default orientation
+ Establecer orientación predeterminada
+
+
+
+ Set the default orientation for subsequent commands for waypoint creation
+ Establecer la orientación predeterminada para los comandos posteriores para la creación de puntos de paso
+
+
+
+ CmdRobotSetDefaultValues
+
+
+ Robot
+ Robot
+
+
+
+ Set default values
+ Establecer valores predeterminados
+
+
+
+ Set the default values for speed, acceleration and continuity for subsequent commands of waypoint creation
+ Establecer los valores predeterminados para la velocidad, aceleración y continuidad de los comandos subsiguientes de creación de puntos de paso
+
+
+
+ CmdRobotSetHomePos
+
+
+ Robot
+ Robot
+
+
+
+
+ Set the home position
+ Establecer la posición de inicio
+
+
+
+ CmdRobotSimulate
+
+
+ Robot
+ Robot
+
+
+
+ Simulate a trajectory
+ Simular una trayectoria
+
+
+
+ Run a simulation on a trajectory
+ Ejecutar una simulación en una trayectoria
+
+
+
+ CmdRobotTrajectoryCompound
+
+
+ Robot
+ Robot
+
+
+
+ Trajectory compound...
+ Trayectoria compuesta...
+
+
+
+ Group and connect some trajectories to one
+ Agrupar y conectar algunas trayectorias a una
+
+
+
+ CmdRobotTrajectoryDressUp
+
+
+ Robot
+ Robot
+
+
+
+ Dress-up trajectory...
+ Trayectoria disfrazada...
+
+
+
+ Create a dress-up object which overrides some aspects of a trajectory
+ Crear un objeto disfrazado que reemplaza a algunos aspectos de una trayectoria
+
+
+
+ Gui::TaskView::TaskWatcherCommands
+
+
+ Trajectory tools
+ Herramientas de trayectoria
+
+
+
+ Robot tools
+ Herramientas de robot
+
+
+
+ Insert Robot
+ Insertar Robot
+
+
+
+ QObject
+
+
+
+
+
+
+
+
+
+
+
+
+ Wrong selection
+ Selección Incorrecta
+
+
+
+ Select one Robot to set home position
+ Seleccione un Robot para establecer la posición de inicio
+
+
+
+ Select one Robot
+ Seleccionar un Robot
+
+
+
+
+
+
+
+ Select one Robot and one Trajectory object.
+ Seleccione un Robot y un objeto de Trayectoria.
+
+
+
+ Trajectory not valid
+ Trayectoria no válida
+
+
+
+ You need at least two waypoints in a trajectory to simulate.
+ Necesitas al menos dos puntos de paso en una trayectoria para simular.
+
+
+
+
+ KRL file
+ Archivo KRL
+
+
+
+
+ All Files
+ Todos los Archivos
+
+
+
+
+ Export program
+ Exportar programa
+
+
+
+ Select one robot and one shape or VRML object.
+ Seleccione un robot y una forma o objeto VRML.
+
+
+
+
+ Select one Trajectory object.
+ Seleccione un objeto de Trayectoria.
+
+
+
+ No preselection
+ Ninguna preselección
+
+
+
+ You have to hover above a geometry (Preselection) with the mouse to use this command. See documentation for details.
+ Tiene que pasar el mouse sobre una geometría (Preselección) con el mouse para usar este comando. Ver la documentación para más detalles.
+
+
+
+ Set default speed
+ Establecer velocidad predeterminada
+
+
+
+ speed: (e.g. 1 m/s or 3 cm/s)
+ velocidad: (por ejemplo, 1 m/s o 3 cm/s)
+
+
+
+ Set default continuity
+ Establecer continuidad predeterminada
+
+
+
+ continuous ?
+ ¿continúa?
+
+
+
+ Set default acceleration
+ Establecer aceleración predeterminada
+
+
+
+ acceleration: (e.g. 1 m/s^2 or 3 cm/s^2)
+ aceleración: (por ejemplo, 1 m/s^2 o 3 cm/s^2)
+
+
+
+ Select the Trajectory which you want to dress up.
+ Seleccionar la trayectoria que desea disfrazar.
+
+
+
+ Modify
+ Modificar
+
+
+
+ No robot files installed
+ No hay archivos robot instalados
+
+
+
+ Please visit %1 and copy the files to %2
+ Por favor, visita %1 y copia los archivos a %2
+
+
+
+ RobotGui::DlgTrajectorySimulate
+
+
+ Simulation
+ Simulación
+
+
+
+ |<
+ |<
+
+
+
+ <
+ <
+
+
+
+ ||
+ ||
+
+
+
+ |>
+ |>
+
+
+
+ >
+ >
+
+
+
+ >|
+ >|
+
+
+
+ %
+ %
+
+
+
+ Type
+ Tipo
+
+
+
+ Name
+ Nombre
+
+
+
+ C
+ C
+
+
+
+ V
+ V
+
+
+
+ A
+ A
+
+
+
+ RobotGui::TaskEdge2TracParameter
+
+
+ TaskEdge2TracParameter
+ Parámetro TaskEdge2Trac
+
+
+
+ RobotGui::TaskRobot6Axis
+
+
+ Form
+ Forma
+
+
+
+ A1
+ A1
+
+
+
+ A2
+ A2
+
+
+
+ A3
+ A3
+
+
+
+ A4
+ A4
+
+
+
+ A5
+ A5
+
+
+
+ A6
+ A6
+
+
+
+ TCP: (200.23,300.23,400.23,234,343,343)
+ TCP: (200.23,300.23,400.23,234,343,343)
+
+
+
+ Tool: (0,0,400,0,0,0)
+ Herramienta: (0,0,400,0,0,0)
+
+
+
+ ...
+ ...
+
+
+
+ TaskRobot6Axis
+ Tarea de robot 6Axis
+
+
+
+ RobotGui::TaskRobotControl
+
+
+ TaskRobotControl
+ Control de tareas de robot
+
+
+
+ RobotGui::TaskRobotMessages
+
+
+ TaskRobotMessages
+ Mensaje de tareas de robot
+
+
+
+ RobotGui::TaskTrajectory
+
+
+ Form
+ Forma
+
+
+
+ |<
+ |<
+
+
+
+ <
+ <
+
+
+
+ ||
+ ||
+
+
+
+ |>
+ |>
+
+
+
+ >
+ >
+
+
+
+ >|
+ >|
+
+
+
+ %
+ %
+
+
+
+ 10 ms
+ 10 ms
+
+
+
+ 50 ms
+ 50 ms
+
+
+
+ 100 ms
+ 100 ms
+
+
+
+ 500 ms
+ 500 ms
+
+
+
+ 1 s
+ 1 s
+
+
+
+ Pos: (200.23, 300.23, 400.23, 234, 343 ,343)
+ Pos: (200.23, 300.23, 400.23, 234, 343 ,343)
+
+
+
+ Type
+ Tipo
+
+
+
+ Name
+ Nombre
+
+
+
+ C
+ C
+
+
+
+ V
+ V
+
+
+
+ A
+ A
+
+
+
+ Trajectory
+ Trayectoria
+
+
+
+ RobotGui::TaskTrajectoryDressUpParameter
+
+
+ Dress Up Parameter
+ Parámetro de revestido
+
+
+
+ TaskEdge2TracParameter
+
+
+ Form
+ Forma
+
+
+
+ Hide / Show
+ Ocultar / Mostrar
+
+
+
+ Edges: 0
+ Aristas: 0
+
+
+
+ Cluster: 0
+ Clúster: 0
+
+
+
+ Sizing Value:
+ Valor de dimensionamiento:
+
+
+
+ Use orientation of edge
+ Usar la orientación de la arista
+
+
+
+ TaskRobotControl
+
+
+ Form
+ Forma
+
+
+
+ X+
+ X+
+
+
+
+ Y+
+ Y+
+
+
+
+ Z+
+ Z+
+
+
+
+ A+
+ A+
+
+
+
+ B+
+ B+
+
+
+
+ C+
+ C+
+
+
+
+ X-
+ X-
+
+
+
+ Y-
+ Y-
+
+
+
+ Z-
+ Z-
+
+
+
+ A-
+ A-
+
+
+
+ B-
+ B-
+
+
+
+ C-
+ C-
+
+
+
+ Tool 0
+ Herramienta 0
+
+
+
+ Tool
+ Herramienta
+
+
+
+ Base 0
+ Base 0
+
+
+
+ Base
+ Base
+
+
+
+ World
+ Mundo
+
+
+
+ 50mm / 5°
+ 50mm / 5°
+
+
+
+ 20mm / 2°
+ 20mm / 2°
+
+
+
+ 10mm / 1°
+ 10mm / 1°
+
+
+
+ 5mm / 0.5°
+ 5mm / 0,5°
+
+
+
+ 1mm / 0.1°
+ 1mm / 0,1°
+
+
+
+ TaskRobotMessages
+
+
+ Form
+ Forma
+
+
+
+ clear
+ limpiar
+
+
+
+ TaskTrajectoryDressUpParameter
+
+
+ Form
+ Forma
+
+
+
+ Speed & Acceleration:
+ Velocidad & Aceleración:
+
+
+
+ Speed:
+ Velocidad:
+
+
+
+
+ Use
+ Uso
+
+
+
+ Accel:
+ Acel:
+
+
+
+ Don't change Cont
+ No cambiar Cont
+
+
+
+ Continues
+ Continúa
+
+
+
+ Discontinues
+ Interrumpido
+
+
+
+ Position and Orientation:
+ Posición y Orientación:
+
+
+
+ (0,0,0),(0,0,0)
+ (0,0,0),(0,0,0)
+
+
+
+ ...
+ ...
+
+
+
+ Don't change Position & Orientation
+ No cambiar Posición & Orientación
+
+
+
+ Use Orientation
+ Usar Orientación
+
+
+
+ Add Position
+ Agregar Posición
+
+
+
+ Add Orientation
+ Agregar Orientación
+
+
+
+ Workbench
+
+
+ Robot
+ Robot
+
+
+
+ Insert Robots
+ Insertar Robots
+
+
+
+ &Robot
+ &Robot
+
+
+
+ Export trajectory
+ Exportar trayectoria
+
+
+
diff --git a/src/Mod/Sketcher/Gui/Resources/Sketcher.qrc b/src/Mod/Sketcher/Gui/Resources/Sketcher.qrc
index ef03c1da8e..bd93ed58b2 100644
--- a/src/Mod/Sketcher/Gui/Resources/Sketcher.qrc
+++ b/src/Mod/Sketcher/Gui/Resources/Sketcher.qrc
@@ -276,5 +276,7 @@
translations/Sketcher_vi.qmtranslations/Sketcher_zh-CN.qmtranslations/Sketcher_zh-TW.qm
+ translations/Sketcher_es-AR.qm
+ translations/Sketcher_bg.qm
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.qm
index 10ee708969..1eef059760 100644
Binary files a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.qm and b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.qm differ
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.ts
index 1f996eaca8..75d64d0e3d 100644
--- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.ts
+++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ar.ts
@@ -94,17 +94,17 @@
CmdSketcherCarbonCopy
-
+ SketcherSketcher
-
+ Carbon copyCarbon copy
-
+ Copies the geometry of another sketchيقوم بنسخ الشكل الهندسي لرسمة أخرى
@@ -283,27 +283,27 @@
CmdSketcherCompCreateCircle
-
+ SketcherSketcher
-
+ Create circleإنشاء دائرة
-
+ Create a circle in the sketcherإنشاء دائرة في الرسمة
-
+ Center and rim pointCenter and rim point
-
+ 3 rim points3 rim points
@@ -354,27 +354,27 @@
CmdSketcherCompCreateFillets
-
+ SketcherSketcher
-
+ FilletsFillets
-
+ Create a fillet between two linesCreate a fillet between two lines
-
+ Sketch filletSketch fillet
-
+ Constraint-preserving sketch filletConstraint-preserving sketch fillet
@@ -415,52 +415,52 @@
CmdSketcherCompCreateRegularPolygon
-
+ SketcherSketcher
-
+ Create regular polygonإنشاء مضلع منتظم
-
+ Create a regular polygon in the sketcherإنشاء مضلع منتظم في الرسمة
-
+ Triangleمثلث
-
+ Squareمربع
-
+ Pentagonخماسي الأضلاع
-
+ Hexagonسداسي الأضلاع
-
+ Heptagonسباعي
-
+ Octagonثماني الأضلاع
-
+ Regular polygonمضلع منتظم
@@ -934,17 +934,17 @@ with respect to a line or a third point
CmdSketcherCreate3PointCircle
-
+ SketcherSketcher
-
+ Create circle by three pointsإنشاء دائرة إنطلاقا من ثلاث نقاط
-
+ Create a circle by 3 perimeter pointsCreate a circle by 3 perimeter points
@@ -1060,17 +1060,17 @@ with respect to a line or a third point
CmdSketcherCreateDraftLine
-
+ SketcherSketcher
-
+ Create draft lineإنشاء خط مسودّة
-
+ Create a draft line in the sketchإنشاء خط مسودّة في الرسمة
@@ -1114,17 +1114,17 @@ with respect to a line or a third point
CmdSketcherCreateFillet
-
+ SketcherSketcher
-
+ Create filletCreate fillet
-
+ Create a fillet between two lines or at a coincident pointCreate a fillet between two lines or at a coincident point
@@ -1132,17 +1132,17 @@ with respect to a line or a third point
CmdSketcherCreateHeptagon
-
+ SketcherSketcher
-
+ Create heptagonإنشاء سباعي الأضلاع
-
+ Create a heptagon in the sketchإنشاء سُبَاعِيّ الأَضْلاَع في الرسمة
@@ -1150,17 +1150,17 @@ with respect to a line or a third point
CmdSketcherCreateHexagon
-
+ SketcherSketcher
-
+ Create hexagonإنشاء سداسي الأضلاع
-
+ Create a hexagon in the sketchإنشاء سداسي الأضلاع في الرسمة
@@ -1204,17 +1204,17 @@ with respect to a line or a third point
CmdSketcherCreateOctagon
-
+ SketcherSketcher
-
+ Create octagonإنشاء ثماني الأضلاع
-
+ Create an octagon in the sketchإنشاء ثماني الأضلاع في الرسمة
@@ -1222,17 +1222,17 @@ with respect to a line or a third point
CmdSketcherCreatePentagon
-
+ SketcherSketcher
-
+ Create pentagonإنشاء خماسي الأضلاع
-
+ Create a pentagon in the sketchإنشاء خماسي الأضلاع في الرسمة
@@ -1258,17 +1258,17 @@ with respect to a line or a third point
CmdSketcherCreatePoint
-
+ SketcherSketcher
-
+ Create pointإنشاء نقطة
-
+ Create a point in the sketchإنشاء نقطة في الرسمة
@@ -1276,17 +1276,17 @@ with respect to a line or a third point
CmdSketcherCreatePointFillet
-
+ SketcherSketcher
-
+ Create corner-preserving filletCreate corner-preserving fillet
-
+ Fillet that preserves intersection point and most constraintsFillet that preserves intersection point and most constraints
@@ -1348,17 +1348,17 @@ with respect to a line or a third point
CmdSketcherCreateRegularPolygon
-
+ SketcherSketcher
-
+ Create regular polygonإنشاء مضلع منتظم
-
+ Create a regular polygon in the sketchإنشاء مضلع منتظم في الرسمة
@@ -1366,17 +1366,17 @@ with respect to a line or a third point
CmdSketcherCreateSlot
-
+ SketcherSketcher
-
+ Create slotإنشاء فَتْحَة
-
+ Create a slot in the sketchإنشاء فَتْحَة في الرسمة
@@ -1384,17 +1384,17 @@ with respect to a line or a third point
CmdSketcherCreateSquare
-
+ SketcherSketcher
-
+ Create squareإنشاء مربع
-
+ Create a square in the sketchإنشاء مربع على الرسمة
@@ -1402,17 +1402,17 @@ with respect to a line or a third point
CmdSketcherCreateText
-
+ SketcherSketcher
-
+ Create textإنشاء نص
-
+ Create text in the sketchإنشاء نص في الرسمة
@@ -1420,17 +1420,17 @@ with respect to a line or a third point
CmdSketcherCreateTriangle
-
+ SketcherSketcher
-
+ Create equilateral triangleإنشاء مثلث متساوي الأضلاع
-
+ Create an equilateral triangle in the sketchإنشاء مثلث متساوي الاضلاع في الرسمة
@@ -1528,17 +1528,17 @@ with respect to a line or a third point
CmdSketcherExtend
-
+ SketcherSketcher
-
+ Extend edgeExtend edge
-
+ Extend an edge with respect to the picked positionExtend an edge with respect to the picked position
@@ -1546,17 +1546,17 @@ with respect to a line or a third point
CmdSketcherExternal
-
+ SketcherSketcher
-
+ External geometryالشكل الهندسي الخارجي
-
+ Create an edge linked to an external geometryCreate an edge linked to an external geometry
@@ -1979,17 +1979,17 @@ This will clear the 'Support' property, if any.
CmdSketcherSplit
-
+ SketcherSketcher
-
+ Split edgeSplit edge
-
+ Splits an edge into two while preserving constraintsSplits an edge into two while preserving constraints
@@ -2107,17 +2107,17 @@ into driving or reference mode
CmdSketcherTrimming
-
+ SketcherSketcher
-
+ Trim edgeتقليم الحافة
-
+ Trim an edge with respect to the picked positionTrim an edge with respect to the picked position
@@ -2520,7 +2520,7 @@ invalid constraints, degenerated geometry, etc.
-
+ Add sketch circleAdd sketch circle
@@ -2550,48 +2550,48 @@ invalid constraints, degenerated geometry, etc.
Add Pole circle
-
+ Add sketch pointAdd sketch point
-
-
+
+ Create filletCreate fillet
-
+ Trim edgeتقليم الحافة
-
+ Extend edgeExtend edge
-
+ Split edgeSplit edge
-
+ Add external geometryAdd external geometry
-
+ Add carbon copyAdd carbon copy
-
+ Add slotAdd slot
-
+ Add hexagonAdd hexagon
@@ -3658,7 +3658,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c
إختيار تقييد(تَقْيِيدَاتٌ) من الرسمة.
-
+ CAD Kernel ErrorCAD Kernel Error
@@ -3801,42 +3801,42 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c
SketcherGui::CarbonCopySelection
-
+ Carbon copy would cause a circular dependency.Carbon copy would cause a circular dependency.
-
+ This object is in another document.يتواجد هذا العنصر في مستند أخر.
-
+ This object belongs to another body. Hold Ctrl to allow cross-references.This object belongs to another body. Hold Ctrl to allow cross-references.
-
+ This object belongs to another body and it contains external geometry. Cross-reference not allowed.This object belongs to another body and it contains external geometry. Cross-reference not allowed.
-
+ This object belongs to another part.هذا العنصر ينتمي إلى قطعة أخرى.
-
+ The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.
-
+ The XY axes of the selected sketch do not have the same direction as this sketch. Hold Ctrl+Alt to disregard it.إن محاور XY للرسمة المختارة لا تتوفر على نفس الإتجاه كهذه الرسمة. إضغط على Ctrl+Alt لتجاهل هذا الأمر.
-
+ The origin of the selected sketch is not aligned with the origin of this sketch. Hold Ctrl+Alt to disregard it.إن أصل الرسمة المختارة ليس محاذيا لأصل هذه الرسمة. إضغط على Ctrl+Alt لتجاهل هذا الأمر.
@@ -3990,22 +3990,22 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c
SketcherGui::ExternalSelection
-
+ Linking this will cause circular dependency.Linking this will cause circular dependency.
-
+ This object is in another document.يتواجد هذا العنصر في مستند أخر.
-
+ This object belongs to another body, can't link.This object belongs to another body, can't link.
-
+ This object belongs to another part, can't link.This object belongs to another part, can't link.
@@ -4533,183 +4533,221 @@ Requires to re-enter edit mode to take effect.
Sketch editing
-
- A dialog will pop up to input a value for new dimensional constraints
- A dialog will pop up to input a value for new dimensional constraints
-
-
-
+ Ask for value after creating a dimensional constraintAsk for value after creating a dimensional constraint
-
+ Segments per geometrySegments per geometry
-
- Current constraint creation tool will remain active after creation
- Current constraint creation tool will remain active after creation
-
-
-
+ Constraint creation "Continue Mode"Constraint creation "Continue Mode"
-
- Line pattern used for grid lines
- Line pattern used for grid lines
-
-
-
+ Base length units will not be displayed in constraints.
Supports all unit systems except 'US customary' and 'Building US/Euro'.Base length units will not be displayed in constraints.
Supports all unit systems except 'US customary' and 'Building US/Euro'.
-
+ Hide base length units for supported unit systemsHide base length units for supported unit systems
-
+ Font sizeحجم الخط
-
+
+ Font size used for labels and constraints.
+ Font size used for labels and constraints.
+
+
+
+ The 3D view is scaled based on this factor.
+ The 3D view is scaled based on this factor.
+
+
+
+ Line pattern used for grid lines.
+ Line pattern used for grid lines.
+
+
+
+ The number of polygons used for geometry approximation.
+ The number of polygons used for geometry approximation.
+
+
+
+ A dialog will pop up to input a value for new dimensional constraints.
+ A dialog will pop up to input a value for new dimensional constraints.
+
+
+
+ The current sketcher creation tool will remain active after creation.
+ The current sketcher creation tool will remain active after creation.
+
+
+
+ The current constraint creation tool will remain active after creation.
+ The current constraint creation tool will remain active after creation.
+
+
+
+ If checked, displays the name on dimensional constraints (if exists).
+ If checked, displays the name on dimensional constraints (if exists).
+
+
+
+ Show dimensional constraint name with format
+ Show dimensional constraint name with format
+
+
+
+ %N = %V
+ %N = %V
+
+
+
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+
+
+
+ DimensionalStringFormat
+ DimensionalStringFormat
+
+
+
+ Mod/Sketcher
+ Mod/Sketcher
+
+
+ Visibility automationVisibility automation
-
- When opening sketch, hide all features that depend on it
- When opening sketch, hide all features that depend on it
+
+ When opening a sketch, hide all features that depend on it.
+ When opening a sketch, hide all features that depend on it.
-
+
+ When opening a sketch, show sources for external geometry links.
+ When opening a sketch, show sources for external geometry links.
+
+
+
+ When opening a sketch, show objects the sketch is attached to.
+ When opening a sketch, show objects the sketch is attached to.
+
+
+
+ Applies current visibility automation settings to all sketches in open documents.
+ Applies current visibility automation settings to all sketches in open documents.
+
+
+ Hide all objects that depend on the sketchإخفاء جميع العناصر التي تعتمد على الرسمة
-
- When opening sketch, show sources for external geometry links
- When opening sketch, show sources for external geometry links
-
-
-
+ Show objects used for external geometryإظهار العناصر المستعملة في الشكل الهندسي الخارجي
-
- When opening sketch, show objects the sketch is attached to
- When opening sketch, show objects the sketch is attached to
-
-
-
+ Show objects that the sketch is attached toShow objects that the sketch is attached to
-
+
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+
+
+ Force orthographic camera when entering editForce orthographic camera when entering edit
-
+
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+
+
+ Open sketch in Section View modeOpen sketch in Section View mode
-
+ Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.
-
+ View scale ratioView scale ratio
-
- The 3D view is scaled based on this factor
- The 3D view is scaled based on this factor
-
-
-
- When closing sketch, move camera back to where it was before sketch was opened
- When closing sketch, move camera back to where it was before sketch was opened
-
-
-
+ Restore camera position after editingRestore camera position after editing
-
+ When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.
-
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
-
-
-
- Applies current visibility automation settings to all sketches in open documents
- Applies current visibility automation settings to all sketches in open documents
-
-
-
+ Apply to existing sketchesالتطبيق على الرسمات الموجودة
-
- Font size used for labels and constraints
- Font size used for labels and constraints
-
-
-
+ pxpx
-
- Current sketcher creation tool will remain active after creation
- Current sketcher creation tool will remain active after creation
-
-
-
+ Geometry creation "Continue Mode"Geometry creation "Continue Mode"
-
+ Grid line patternGrid line pattern
-
- Number of polygons for geometry approximation
- Number of polygons for geometry approximation
-
-
-
+ Unexpected C++ exceptionUnexpected C++ exception
-
+ SketcherSketcher
@@ -5272,136 +5310,136 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
SketcherGui::ViewProviderSketch
-
+ Edit sketchEdit sketch
-
+ A dialog is already open in the task panelA dialog is already open in the task panel
-
+ Do you want to close this dialog?Do you want to close this dialog?
-
+ Invalid sketchInvalid sketch
-
+ Do you want to open the sketch validation tool?Do you want to open the sketch validation tool?
-
+ The sketch is invalid and cannot be edited.هذه الرسمة غير صالحة ولا يمكن التعديل عليها.
-
+ Please remove the following constraint:المرجو حذف التقييد التالي:
-
+ Please remove at least one of the following constraints:المرجو حذف واحد من التقييدات التالية على الأقل:
-
+ Please remove the following redundant constraint:Please remove the following redundant constraint:
-
+ Please remove the following redundant constraints:Please remove the following redundant constraints:
-
+ The following constraint is partially redundant:The following constraint is partially redundant:
-
+ The following constraints are partially redundant:The following constraints are partially redundant:
-
+ Please remove the following malformed constraint:Please remove the following malformed constraint:
-
+ Please remove the following malformed constraints:Please remove the following malformed constraints:
-
+ Empty sketchEmpty sketch
-
+ Over-constrained sketchOver-constrained sketch
-
+ Sketch contains malformed constraintsSketch contains malformed constraints
-
+ Sketch contains conflicting constraintsSketch contains conflicting constraints
-
+ Sketch contains redundant constraintsSketch contains redundant constraints
-
+ Sketch contains partially redundant constraintsSketch contains partially redundant constraints
-
-
-
-
-
+
+
+
+
+ (click to select)(إضغط من أجل الإختيار)
-
+ Fully constrained sketchFully constrained sketch
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2
-
+ Solved in %1 secSolved in %1 sec
-
+ Unsolved (%1 sec)Unsolved (%1 sec)
@@ -5551,8 +5589,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_Create3PointCircle
-
-
+
+ Create a circle by 3 rim pointsCreate a circle by 3 rim points
@@ -5610,8 +5648,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateCircle
-
-
+
+ Create a circle by its center and by a rim pointCreate a circle by its center and by a rim point
@@ -5637,8 +5675,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateFillet
-
-
+
+ Creates a radius between two linesCreates a radius between two lines
@@ -5646,8 +5684,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateHeptagon
-
-
+
+ Create a heptagon by its center and by one cornerCreate a heptagon by its center and by one corner
@@ -5655,8 +5693,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateHexagon
-
-
+
+ Create a hexagon by its center and by one cornerCreate a hexagon by its center and by one corner
@@ -5672,14 +5710,14 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateOctagon
-
-
+
+ Create an octagon by its center and by one cornerCreate an octagon by its center and by one corner
-
-
+
+ Create a regular polygon by its center and by one cornerCreate a regular polygon by its center and by one corner
@@ -5687,8 +5725,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreatePentagon
-
-
+
+ Create a pentagon by its center and by one cornerCreate a pentagon by its center and by one corner
@@ -5696,8 +5734,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreatePointFillet
-
-
+
+ Fillet that preserves constraints and intersection pointFillet that preserves constraints and intersection point
@@ -5721,8 +5759,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateSquare
-
-
+
+ Create a square by its center and by one cornerCreate a square by its center and by one corner
@@ -5730,8 +5768,8 @@ Points must be set closer than a fifth of the grid size to a grid line to snap.<
Sketcher_CreateTriangle
-
-
+
+ Create an equilateral triangle by its center and by one cornerCreate an equilateral triangle by its center and by one corner
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_bg.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_bg.qm
new file mode 100644
index 0000000000..ea3cb4b727
Binary files /dev/null and b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_bg.qm differ
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_bg.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_bg.ts
new file mode 100644
index 0000000000..4ade96906d
--- /dev/null
+++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_bg.ts
@@ -0,0 +1,6282 @@
+
+
+
+
+ CmdSketcherBSplineComb
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide B-spline curvature comb
+ Show/hide B-spline curvature comb
+
+
+
+ Switches between showing and hiding the curvature comb for all B-splines
+ Switches between showing and hiding the curvature comb for all B-splines
+
+
+
+ CmdSketcherBSplineDegree
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide B-spline degree
+ Show/hide B-spline degree
+
+
+
+ Switches between showing and hiding the degree for all B-splines
+ Switches between showing and hiding the degree for all B-splines
+
+
+
+ CmdSketcherBSplineKnotMultiplicity
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide B-spline knot multiplicity
+ Show/hide B-spline knot multiplicity
+
+
+
+ Switches between showing and hiding the knot multiplicity for all B-splines
+ Switches between showing and hiding the knot multiplicity for all B-splines
+
+
+
+ CmdSketcherBSplinePoleWeight
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide B-spline control point weight
+ Show/hide B-spline control point weight
+
+
+
+ Switches between showing and hiding the control point weight for all B-splines
+ Switches between showing and hiding the control point weight for all B-splines
+
+
+
+ CmdSketcherBSplinePolygon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide B-spline control polygon
+ Show/hide B-spline control polygon
+
+
+
+ Switches between showing and hiding the control polygons for all B-splines
+ Switches between showing and hiding the control polygons for all B-splines
+
+
+
+ CmdSketcherCarbonCopy
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Carbon copy
+ Carbon copy
+
+
+
+ Copies the geometry of another sketch
+ Копира геометрията на друга скица
+
+
+
+ CmdSketcherClone
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Clone
+ Клониране
+
+
+
+ Creates a clone of the geometry taking as reference the last selected point
+ Creates a clone of the geometry taking as reference the last selected point
+
+
+
+ CmdSketcherCloseShape
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Close shape
+ Close shape
+
+
+
+ Produce a closed shape by tying the end point of one element with the next element's starting point
+ Produce a closed shape by tying the end point of one element with the next element's starting point
+
+
+
+ CmdSketcherCompBSplineShowHideGeometryInformation
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide B-spline information layer
+ Show/hide B-spline information layer
+
+
+
+ Show/hide B-spline degree
+ Show/hide B-spline degree
+
+
+
+ Show/hide B-spline control polygon
+ Show/hide B-spline control polygon
+
+
+
+ Show/hide B-spline curvature comb
+ Show/hide B-spline curvature comb
+
+
+
+ Show/hide B-spline knot multiplicity
+ Show/hide B-spline knot multiplicity
+
+
+
+ Show/hide B-spline control point weight
+ Show/hide B-spline control point weight
+
+
+
+ CmdSketcherCompConstrainRadDia
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain arc or circle
+ Constrain arc or circle
+
+
+
+ Constrain an arc or a circle
+ Constrain an arc or a circle
+
+
+
+ Constrain radius
+ Constrain radius
+
+
+
+ Constrain diameter
+ Constrain diameter
+
+
+
+ Constrain auto radius/diameter
+ Constrain auto radius/diameter
+
+
+
+ CmdSketcherCompCopy
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Copy
+ Копиране
+
+
+
+ Creates a clone of the geometry taking as reference the last selected point
+ Creates a clone of the geometry taking as reference the last selected point
+
+
+
+ CmdSketcherCompCreateArc
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create arc
+ Create arc
+
+
+
+ Create an arc in the sketcher
+ Създаване на дъга в скицника
+
+
+
+ Center and end points
+ Център и крайни точки
+
+
+
+ End points and rim point
+ Крайни точки и ръбова точка
+
+
+
+ CmdSketcherCompCreateBSpline
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create a B-spline
+ Create a B-spline
+
+
+
+ Create a B-spline in the sketch
+ Create a B-spline in the sketch
+
+
+
+ CmdSketcherCompCreateCircle
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create circle
+ Създайте окръжност
+
+
+
+ Create a circle in the sketcher
+ Създаване на кръг в скицника
+
+
+
+ Center and rim point
+ Център и ръбова точка
+
+
+
+ 3 rim points
+ 3 ръбови точки
+
+
+
+ CmdSketcherCompCreateConic
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create a conic
+ Създаване на конус
+
+
+
+ Create a conic in the sketch
+ Създаване на конус в скицата
+
+
+
+ Ellipse by center, major radius, point
+ Елипса по център, голям радиус и точка
+
+
+
+ Ellipse by periapsis, apoapsis, minor radius
+ Ellipse by periapsis, apoapsis, minor radius
+
+
+
+ Arc of ellipse by center, major radius, endpoints
+ Дъга от елипса по център, голям радиус и крайни точки
+
+
+
+ Arc of hyperbola by center, major radius, endpoints
+ Arc of hyperbola by center, major radius, endpoints
+
+
+
+ Arc of parabola by focus, vertex, endpoints
+ Arc of parabola by focus, vertex, endpoints
+
+
+
+ CmdSketcherCompCreateFillets
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Fillets
+ Fillets
+
+
+
+ Create a fillet between two lines
+ Create a fillet between two lines
+
+
+
+ Sketch fillet
+ Sketch fillet
+
+
+
+ Constraint-preserving sketch fillet
+ Constraint-preserving sketch fillet
+
+
+
+ CmdSketcherCompCreateRectangles
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create rectangles
+ Create rectangles
+
+
+
+ Creates a rectangle in the sketch
+ Creates a rectangle in the sketch
+
+
+
+ Rectangle
+ Правоъгълник
+
+
+
+ Centered rectangle
+ Centered rectangle
+
+
+
+ Rounded rectangle
+ Rounded rectangle
+
+
+
+ CmdSketcherCompCreateRegularPolygon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create regular polygon
+ Създаване на правилен многоъгълник
+
+
+
+ Create a regular polygon in the sketcher
+ Create a regular polygon in the sketcher
+
+
+
+ Triangle
+ Триъгълник
+
+
+
+ Square
+ Квадрат
+
+
+
+ Pentagon
+ Петоъгълник
+
+
+
+ Hexagon
+ Шестоъгълник
+
+
+
+ Heptagon
+ Седмоъгълник
+
+
+
+ Octagon
+ Осмоъгълник
+
+
+
+ Regular polygon
+ Правилен многоъгълник
+
+
+
+ CmdSketcherCompModifyKnotMultiplicity
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Modify knot multiplicity
+ Modify knot multiplicity
+
+
+
+ Modifies the multiplicity of the selected knot of a B-spline
+ Modifies the multiplicity of the selected knot of a B-spline
+
+
+
+ Increase knot multiplicity
+ Increase knot multiplicity
+
+
+
+ Decrease knot multiplicity
+ Decrease knot multiplicity
+
+
+
+ CmdSketcherConnect
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Connect edges
+ Connect edges
+
+
+
+ Tie the end point of the element with next element's starting point
+ Tie the end point of the element with next element's starting point
+
+
+
+ CmdSketcherConstrainAngle
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain angle
+ Ъглова връзка
+
+
+
+ Fix the angle of a line or the angle between two lines
+ Фиксиране ъгълът на линия или на ъгълът между две линии
+
+
+
+ CmdSketcherConstrainBlock
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain block
+ Constrain block
+
+
+
+ Block constraint: block the selected edge from moving
+ Block constraint: block the selected edge from moving
+
+
+
+ CmdSketcherConstrainCoincident
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain coincident
+ Съвпадаща връзка
+
+
+
+ Create a coincident constraint on the selected item
+ Създай съвпадаща връзка на посочения обект
+
+
+
+ CmdSketcherConstrainDiameter
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain diameter
+ Constrain diameter
+
+
+
+ Fix the diameter of a circle or an arc
+ Fix the diameter of a circle or an arc
+
+
+
+ CmdSketcherConstrainDistance
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain distance
+ Връзка с разстояние
+
+
+
+ Fix a length of a line or the distance between a line and a vertex
+ Фиксиране дължината на линия или разстоянието между линия и крайна точка от линия
+
+
+
+ CmdSketcherConstrainDistanceX
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain horizontal distance
+ Constrain horizontal distance
+
+
+
+ Fix the horizontal distance between two points or line ends
+ Фиксиране на хоризонталното разстояние между две точки или краища на линия
+
+
+
+ CmdSketcherConstrainDistanceY
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain vertical distance
+ Constrain vertical distance
+
+
+
+ Fix the vertical distance between two points or line ends
+ Fix the vertical distance between two points or line ends
+
+
+
+ CmdSketcherConstrainEqual
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain equal
+ Направи равни
+
+
+
+ Create an equality constraint between two lines or between circles and arcs
+ Създай равенство между две прави или между окръжности и дъги
+
+
+
+ CmdSketcherConstrainHorizontal
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain horizontally
+ Ограничи хоризонтално
+
+
+
+ Create a horizontal constraint on the selected item
+ Създаване на хоризонтално ограничение за избрания елемент
+
+
+
+ CmdSketcherConstrainInternalAlignment
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain internal alignment
+ Constrain internal alignment
+
+
+
+ Constrains an element to be aligned with the internal geometry of another element
+ Constrains an element to be aligned with the internal geometry of another element
+
+
+
+ CmdSketcherConstrainLock
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain lock
+ Заключващо ограничение
+
+
+
+ Lock constraint: create both a horizontal and a vertical distance constraint
+on the selected vertex
+ Lock constraint: create both a horizontal and a vertical distance constraint
+on the selected vertex
+
+
+
+ CmdSketcherConstrainParallel
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain parallel
+ Успоредно ограничение
+
+
+
+ Create a parallel constraint between two lines
+ Задаване на успоредност между две прави
+
+
+
+ CmdSketcherConstrainPerpendicular
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain perpendicular
+ Отвесно ограничение
+
+
+
+ Create a perpendicular constraint between two lines
+ Създаване на отвесно ограничение между две прави
+
+
+
+ CmdSketcherConstrainPointOnObject
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain point onto object
+ Constrain point onto object
+
+
+
+ Fix a point onto an object
+ Fix a point onto an object
+
+
+
+ CmdSketcherConstrainRadiam
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain auto radius/diameter
+ Constrain auto radius/diameter
+
+
+
+ Fix automatically diameter on circle and radius on arc/pole
+ Fix automatically diameter on circle and radius on arc/pole
+
+
+
+ CmdSketcherConstrainRadius
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain radius or weight
+ Constrain radius or weight
+
+
+
+ Fix the radius of a circle or an arc or fix the weight of a pole of a B-Spline
+ Fix the radius of a circle or an arc or fix the weight of a pole of a B-Spline
+
+
+
+ CmdSketcherConstrainSnellsLaw
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain refraction (Snell's law')
+ Constrain refraction (Snell's law')
+
+
+
+ Create a refraction law (Snell's law) constraint between two endpoints of rays
+and an edge as an interface.
+ Create a refraction law (Snell's law) constraint between two endpoints of rays
+and an edge as an interface.
+
+
+
+ CmdSketcherConstrainSymmetric
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain symmetrical
+ Симетрично ограничение
+
+
+
+ Create a symmetry constraint between two points
+with respect to a line or a third point
+ Create a symmetry constraint between two points
+with respect to a line or a third point
+
+
+
+ CmdSketcherConstrainTangent
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain tangent
+ Constrain tangent
+
+
+
+ Create a tangent constraint between two entities
+ Create a tangent constraint between two entities
+
+
+
+ CmdSketcherConstrainVertical
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Constrain vertically
+ Constrain vertically
+
+
+
+ Create a vertical constraint on the selected item
+ Create a vertical constraint on the selected item
+
+
+
+ CmdSketcherConvertToNURB
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Convert geometry to B-spline
+ Convert geometry to B-spline
+
+
+
+ Converts the selected geometry to a B-spline
+ Converts the selected geometry to a B-spline
+
+
+
+ CmdSketcherCopy
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Copy
+ Копиране
+
+
+
+ Creates a simple copy of the geometry taking as reference the last selected point
+ Creates a simple copy of the geometry taking as reference the last selected point
+
+
+
+ CmdSketcherCreate3PointArc
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create arc by three points
+ Create arc by three points
+
+
+
+ Create an arc by its end points and a point along the arc
+ Create an arc by its end points and a point along the arc
+
+
+
+ CmdSketcherCreate3PointCircle
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create circle by three points
+ Create circle by three points
+
+
+
+ Create a circle by 3 perimeter points
+ Create a circle by 3 perimeter points
+
+
+
+ CmdSketcherCreateArc
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create arc by center
+ Create arc by center
+
+
+
+ Create an arc by its center and by its end points
+ Create an arc by its center and by its end points
+
+
+
+ CmdSketcherCreateArcOfEllipse
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create an arc of ellipse
+ Създаване на дъга от елипса
+
+
+
+ Create an arc of ellipse in the sketch
+ Create an arc of ellipse in the sketch
+
+
+
+ CmdSketcherCreateArcOfHyperbola
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create an arc of hyperbola
+ Създаване на дъга от хипербола
+
+
+
+ Create an arc of hyperbola in the sketch
+ Създаване на дъга от хипербола в скицата
+
+
+
+ CmdSketcherCreateArcOfParabola
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create an arc of parabola
+ Създаване на дъга от парабола
+
+
+
+ Create an arc of parabola in the sketch
+ Създаване на дъга от парабола в скицата
+
+
+
+ CmdSketcherCreateBSpline
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create B-spline
+ Create B-spline
+
+
+
+ Create a B-spline via control points in the sketch.
+ Create a B-spline via control points in the sketch.
+
+
+
+ CmdSketcherCreateCircle
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create circle
+ Създайте окръжност
+
+
+
+ Create a circle in the sketch
+ Създаване на окръжност в скицата
+
+
+
+ CmdSketcherCreateDraftLine
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create draft line
+ Create draft line
+
+
+
+ Create a draft line in the sketch
+ Create a draft line in the sketch
+
+
+
+ CmdSketcherCreateEllipseBy3Points
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create ellipse by 3 points
+ Създаване на елипса по 3 точки
+
+
+
+ Create an ellipse by 3 points in the sketch
+ Създаване на елипса по 3 точки в скицата
+
+
+
+ CmdSketcherCreateEllipseByCenter
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create ellipse by center
+ Създаване на елипса по централна точка
+
+
+
+ Create an ellipse by center in the sketch
+ Създаване на елипса по централна точка в скицата
+
+
+
+ CmdSketcherCreateFillet
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create fillet
+ Скосяване
+
+
+
+ Create a fillet between two lines or at a coincident point
+ Create a fillet between two lines or at a coincident point
+
+
+
+ CmdSketcherCreateHeptagon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create heptagon
+ Create heptagon
+
+
+
+ Create a heptagon in the sketch
+ Create a heptagon in the sketch
+
+
+
+ CmdSketcherCreateHexagon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create hexagon
+ Create hexagon
+
+
+
+ Create a hexagon in the sketch
+ Create a hexagon in the sketch
+
+
+
+ CmdSketcherCreateLine
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create line
+ Create line
+
+
+
+ Create a line in the sketch
+ Create a line in the sketch
+
+
+
+ CmdSketcherCreateOblong
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create rounded rectangle
+ Create rounded rectangle
+
+
+
+ Create a rounded rectangle in the sketch
+ Create a rounded rectangle in the sketch
+
+
+
+ CmdSketcherCreateOctagon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create octagon
+ Create octagon
+
+
+
+ Create an octagon in the sketch
+ Create an octagon in the sketch
+
+
+
+ CmdSketcherCreatePentagon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create pentagon
+ Create pentagon
+
+
+
+ Create a pentagon in the sketch
+ Create a pentagon in the sketch
+
+
+
+ CmdSketcherCreatePeriodicBSpline
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create periodic B-spline
+ Create periodic B-spline
+
+
+
+ Create a periodic B-spline via control points in the sketch.
+ Create a periodic B-spline via control points in the sketch.
+
+
+
+ CmdSketcherCreatePoint
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create point
+ Create point
+
+
+
+ Create a point in the sketch
+ Create a point in the sketch
+
+
+
+ CmdSketcherCreatePointFillet
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create corner-preserving fillet
+ Create corner-preserving fillet
+
+
+
+ Fillet that preserves intersection point and most constraints
+ Fillet that preserves intersection point and most constraints
+
+
+
+ CmdSketcherCreatePolyline
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create polyline
+ Create polyline
+
+
+
+ Create a polyline in the sketch. 'M' Key cycles behaviour
+ Create a polyline in the sketch. 'M' Key cycles behaviour
+
+
+
+ CmdSketcherCreateRectangle
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create rectangle
+ Create rectangle
+
+
+
+ Create a rectangle in the sketch
+ Create a rectangle in the sketch
+
+
+
+ CmdSketcherCreateRectangleCenter
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create centered rectangle
+ Create centered rectangle
+
+
+
+ Create a centered rectangle in the sketch
+ Create a centered rectangle in the sketch
+
+
+
+ CmdSketcherCreateRegularPolygon
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create regular polygon
+ Създаване на правилен многоъгълник
+
+
+
+ Create a regular polygon in the sketch
+ Create a regular polygon in the sketch
+
+
+
+ CmdSketcherCreateSlot
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create slot
+ Create slot
+
+
+
+ Create a slot in the sketch
+ Create a slot in the sketch
+
+
+
+ CmdSketcherCreateSquare
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create square
+ Create square
+
+
+
+ Create a square in the sketch
+ Create a square in the sketch
+
+
+
+ CmdSketcherCreateText
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create text
+ Create text
+
+
+
+ Create text in the sketch
+ Create text in the sketch
+
+
+
+ CmdSketcherCreateTriangle
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create equilateral triangle
+ Create equilateral triangle
+
+
+
+ Create an equilateral triangle in the sketch
+ Create an equilateral triangle in the sketch
+
+
+
+ CmdSketcherDecreaseDegree
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Decrease B-spline degree
+ Decrease B-spline degree
+
+
+
+ Decreases the degree of the B-spline
+ Decreases the degree of the B-spline
+
+
+
+ CmdSketcherDecreaseKnotMultiplicity
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Decrease knot multiplicity
+ Decrease knot multiplicity
+
+
+
+ Decreases the multiplicity of the selected knot of a B-spline
+ Decreases the multiplicity of the selected knot of a B-spline
+
+
+
+ CmdSketcherDeleteAllConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Delete all constraints
+ Delete all constraints
+
+
+
+ Delete all constraints in the sketch
+ Delete all constraints in the sketch
+
+
+
+ CmdSketcherDeleteAllGeometry
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Delete all geometry
+ Delete all geometry
+
+
+
+ Delete all geometry and constraints in the current sketch, with the exception of external geometry
+ Delete all geometry and constraints in the current sketch, with the exception of external geometry
+
+
+
+ CmdSketcherEditSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Edit sketch
+ Edit sketch
+
+
+
+ Edit the selected sketch.
+ Edit the selected sketch.
+
+
+
+ CmdSketcherExtend
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Extend edge
+ Extend edge
+
+
+
+ Extend an edge with respect to the picked position
+ Extend an edge with respect to the picked position
+
+
+
+ CmdSketcherExternal
+
+
+ Sketcher
+ Sketcher
+
+
+
+ External geometry
+ External geometry
+
+
+
+ Create an edge linked to an external geometry
+ Create an edge linked to an external geometry
+
+
+
+ CmdSketcherIncreaseDegree
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Increase B-spline degree
+ Increase B-spline degree
+
+
+
+ Increases the degree of the B-spline
+ Increases the degree of the B-spline
+
+
+
+ CmdSketcherIncreaseKnotMultiplicity
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Increase knot multiplicity
+ Increase knot multiplicity
+
+
+
+ Increases the multiplicity of the selected knot of a B-spline
+ Increases the multiplicity of the selected knot of a B-spline
+
+
+
+ CmdSketcherLeaveSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Leave sketch
+ Leave sketch
+
+
+
+ Finish editing the active sketch.
+ Finish editing the active sketch.
+
+
+
+ CmdSketcherMapSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Map sketch to face...
+ Map sketch to face...
+
+
+
+ Set the 'Support' of a sketch.
+First select the supporting geometry, for example, a face or an edge of a solid object,
+then call this command, then choose the desired sketch.
+ Set the 'Support' of a sketch.
+First select the supporting geometry, for example, a face or an edge of a solid object,
+then call this command, then choose the desired sketch.
+
+
+
+ Some of the selected objects depend on the sketch to be mapped. Circular dependencies are not allowed.
+ Some of the selected objects depend on the sketch to be mapped. Circular dependencies are not allowed.
+
+
+
+ CmdSketcherMergeSketches
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Merge sketches
+ Merge sketches
+
+
+
+ Create a new sketch from merging two or more selected sketches.
+ Create a new sketch from merging two or more selected sketches.
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Select at least two sketches.
+ Select at least two sketches.
+
+
+
+ CmdSketcherMirrorSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Mirror sketch
+ Mirror sketch
+
+
+
+ Create a new mirrored sketch for each selected sketch
+by using the X or Y axes, or the origin point,
+as mirroring reference.
+ Create a new mirrored sketch for each selected sketch
+by using the X or Y axes, or the origin point,
+as mirroring reference.
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ Select one or more sketches.
+ Select one or more sketches.
+
+
+
+ CmdSketcherMove
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Move
+ Преместване
+
+
+
+ Moves the geometry taking as reference the last selected point
+ Moves the geometry taking as reference the last selected point
+
+
+
+ CmdSketcherNewSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Create sketch
+ Create sketch
+
+
+
+ Create a new sketch.
+ Create a new sketch.
+
+
+
+ CmdSketcherRectangularArray
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Rectangular array
+ Rectangular array
+
+
+
+ Creates a rectangular array pattern of the geometry taking as reference the last selected point
+ Creates a rectangular array pattern of the geometry taking as reference the last selected point
+
+
+
+ CmdSketcherRemoveAxesAlignment
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Remove axes alignment
+ Remove axes alignment
+
+
+
+ Modifies constraints to remove axes alignment while trying to preserve the constraint relationship of the selection
+ Modifies constraints to remove axes alignment while trying to preserve the constraint relationship of the selection
+
+
+
+ CmdSketcherReorientSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Reorient sketch...
+ Reorient sketch...
+
+
+
+ Place the selected sketch on one of the global coordinate planes.
+This will clear the 'Support' property, if any.
+ Place the selected sketch on one of the global coordinate planes.
+This will clear the 'Support' property, if any.
+
+
+
+ CmdSketcherRestoreInternalAlignmentGeometry
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Show/hide internal geometry
+ Show/hide internal geometry
+
+
+
+ Show all internal geometry or hide unused internal geometry
+ Show all internal geometry or hide unused internal geometry
+
+
+
+ CmdSketcherSelectConflictingConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+
+ Select conflicting constraints
+ Select conflicting constraints
+
+
+
+ CmdSketcherSelectConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Select associated constraints
+ Select associated constraints
+
+
+
+ Select the constraints associated with the selected geometrical elements
+ Select the constraints associated with the selected geometrical elements
+
+
+
+ CmdSketcherSelectElementsAssociatedWithConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Select associated geometry
+ Select associated geometry
+
+
+
+ Select the geometrical elements associated with the selected constraints
+ Select the geometrical elements associated with the selected constraints
+
+
+
+ CmdSketcherSelectElementsWithDoFs
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Select unconstrained DoF
+ Select unconstrained DoF
+
+
+
+ Select geometrical elements where the solver still detects unconstrained degrees of freedom.
+ Select geometrical elements where the solver still detects unconstrained degrees of freedom.
+
+
+
+ CmdSketcherSelectHorizontalAxis
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Select horizontal axis
+ Select horizontal axis
+
+
+
+ Select the local horizontal axis of the sketch
+ Select the local horizontal axis of the sketch
+
+
+
+ CmdSketcherSelectMalformedConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+
+ Select malformed constraints
+ Select malformed constraints
+
+
+
+ CmdSketcherSelectOrigin
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Select origin
+ Select origin
+
+
+
+ Select the local origin point of the sketch
+ Select the local origin point of the sketch
+
+
+
+ CmdSketcherSelectPartiallyRedundantConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+
+ Select partially redundant constraints
+ Select partially redundant constraints
+
+
+
+ CmdSketcherSelectRedundantConstraints
+
+
+ Sketcher
+ Sketcher
+
+
+
+
+ Select redundant constraints
+ Select redundant constraints
+
+
+
+ CmdSketcherSelectVerticalAxis
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Select vertical axis
+ Select vertical axis
+
+
+
+ Select the local vertical axis of the sketch
+ Select the local vertical axis of the sketch
+
+
+
+ CmdSketcherSplit
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Split edge
+ Split edge
+
+
+
+ Splits an edge into two while preserving constraints
+ Splits an edge into two while preserving constraints
+
+
+
+ CmdSketcherStopOperation
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Stop operation
+ Stop operation
+
+
+
+ When in edit mode, stop the active operation (drawing, constraining, etc.).
+ When in edit mode, stop the active operation (drawing, constraining, etc.).
+
+
+
+ CmdSketcherSwitchVirtualSpace
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Switch virtual space
+ Switch virtual space
+
+
+
+ Switches the selected constraints or the view to the other virtual space
+ Switches the selected constraints or the view to the other virtual space
+
+
+
+ CmdSketcherSymmetry
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Symmetry
+ Symmetry
+
+
+
+ Creates symmetric geometry with respect to the last selected line or point
+ Creates symmetric geometry with respect to the last selected line or point
+
+
+
+ CmdSketcherToggleActiveConstraint
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Activate/deactivate constraint
+ Activate/deactivate constraint
+
+
+
+ Activates or deactivates the selected constraints
+ Activates or deactivates the selected constraints
+
+
+
+ CmdSketcherToggleConstruction
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Toggle construction geometry
+ Toggle construction geometry
+
+
+
+ Toggles the toolbar or selected geometry to/from construction mode
+ Toggles the toolbar or selected geometry to/from construction mode
+
+
+
+ CmdSketcherToggleDrivingConstraint
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Toggle driving/reference constraint
+ Toggle driving/reference constraint
+
+
+
+ Set the toolbar, or the selected constraints,
+into driving or reference mode
+ Set the toolbar, or the selected constraints,
+into driving or reference mode
+
+
+
+ CmdSketcherTrimming
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Trim edge
+ Trim edge
+
+
+
+ Trim an edge with respect to the picked position
+ Trim an edge with respect to the picked position
+
+
+
+ CmdSketcherValidateSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Validate sketch...
+ Validate sketch...
+
+
+
+ Validate a sketch by looking at missing coincidences,
+invalid constraints, degenerated geometry, etc.
+ Validate a sketch by looking at missing coincidences,
+invalid constraints, degenerated geometry, etc.
+
+
+
+ Select only one sketch.
+ Select only one sketch.
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+ CmdSketcherViewSection
+
+
+ Sketcher
+ Sketcher
+
+
+
+ View section
+ View section
+
+
+
+ When in edit mode, switch between section view and full view.
+ When in edit mode, switch between section view and full view.
+
+
+
+ CmdSketcherViewSketch
+
+
+ Sketcher
+ Sketcher
+
+
+
+ View sketch
+ View sketch
+
+
+
+ When in edit mode, set the camera orientation perpendicular to the sketch plane.
+ When in edit mode, set the camera orientation perpendicular to the sketch plane.
+
+
+
+ Command
+
+
+
+ Add horizontal constraint
+ Add horizontal constraint
+
+
+
+
+
+ Add horizontal alignment
+ Add horizontal alignment
+
+
+
+
+ Add vertical constraint
+ Add vertical constraint
+
+
+
+ Add vertical alignment
+ Add vertical alignment
+
+
+
+ Add 'Lock' constraint
+ Add 'Lock' constraint
+
+
+
+ Add relative 'Lock' constraint
+ Add relative 'Lock' constraint
+
+
+
+ Add fixed constraint
+ Add fixed constraint
+
+
+
+ Add 'Block' constraint
+ Add 'Block' constraint
+
+
+
+ Add block constraint
+ Add block constraint
+
+
+
+
+
+
+
+ Add coincident constraint
+ Add coincident constraint
+
+
+
+ Swap edge tangency with ptp tangency
+ Swap edge tangency with ptp tangency
+
+
+
+
+ Add distance from horizontal axis constraint
+ Add distance from horizontal axis constraint
+
+
+
+
+ Add distance from vertical axis constraint
+ Add distance from vertical axis constraint
+
+
+
+
+ Add point to point distance constraint
+ Add point to point distance constraint
+
+
+
+
+ Add point to line Distance constraint
+ Add point to line Distance constraint
+
+
+
+
+ Add length constraint
+ Add length constraint
+
+
+
+
+ Add point on object constraint
+ Add point on object constraint
+
+
+
+
+ Add point to point horizontal distance constraint
+ Add point to point horizontal distance constraint
+
+
+
+ Add fixed x-coordinate constraint
+ Add fixed x-coordinate constraint
+
+
+
+
+ Add point to point vertical distance constraint
+ Add point to point vertical distance constraint
+
+
+
+ Add fixed y-coordinate constraint
+ Add fixed y-coordinate constraint
+
+
+
+
+ Add parallel constraint
+ Add parallel constraint
+
+
+
+
+
+
+
+
+
+ Add perpendicular constraint
+ Add perpendicular constraint
+
+
+
+ Add perpendicularity constraint
+ Add perpendicularity constraint
+
+
+
+ Swap PointOnObject+tangency with point to curve tangency
+ Swap PointOnObject+tangency with point to curve tangency
+
+
+
+
+
+
+
+
+
+ Add tangent constraint
+ Add tangent constraint
+
+
+
+ Swap coincident+tangency with ptp tangency
+ Swap coincident+tangency with ptp tangency
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Add tangent constraint point
+ Add tangent constraint point
+
+
+
+
+
+
+ Add radius constraint
+ Add radius constraint
+
+
+
+
+
+
+ Add diameter constraint
+ Add diameter constraint
+
+
+
+
+
+
+ Add radiam constraint
+ Add radiam constraint
+
+
+
+
+
+
+
+
+ Add angle constraint
+ Add angle constraint
+
+
+
+
+ Add equality constraint
+ Add equality constraint
+
+
+
+
+
+
+
+ Add symmetric constraint
+ Add symmetric constraint
+
+
+
+ Add Snell's law constraint
+ Add Snell's law constraint
+
+
+
+
+ Add internal alignment constraint
+ Add internal alignment constraint
+
+
+
+ Toggle constraint to driving/reference
+ Toggle constraint to driving/reference
+
+
+
+ Activate/Deactivate constraint
+ Activate/Deactivate constraint
+
+
+
+ Create a new sketch on a face
+ Create a new sketch on a face
+
+
+
+ Create a new sketch
+ Създаване на нов чертеж
+
+
+
+ Reorient sketch
+ Reorient sketch
+
+
+
+ Attach sketch
+ Attach sketch
+
+
+
+ Detach sketch
+ Detach sketch
+
+
+
+ Create a mirrored sketch for each selected sketch
+ Create a mirrored sketch for each selected sketch
+
+
+
+ Merge sketches
+ Merge sketches
+
+
+
+ Toggle draft from/to draft
+ Toggle draft from/to draft
+
+
+
+ Add sketch line
+ Add sketch line
+
+
+
+ Add sketch box
+ Add sketch box
+
+
+
+ Add centered sketch box
+ Add centered sketch box
+
+
+
+ Add rounded rectangle
+ Add rounded rectangle
+
+
+
+ Add line to sketch wire
+ Add line to sketch wire
+
+
+
+ Add arc to sketch wire
+ Add arc to sketch wire
+
+
+
+
+ Add sketch arc
+ Add sketch arc
+
+
+
+
+ Add sketch circle
+ Add sketch circle
+
+
+
+ Add sketch ellipse
+ Add sketch ellipse
+
+
+
+ Add sketch arc of ellipse
+ Add sketch arc of ellipse
+
+
+
+ Add sketch arc of hyperbola
+ Add sketch arc of hyperbola
+
+
+
+ Add sketch arc of Parabola
+ Add sketch arc of Parabola
+
+
+
+ Add Pole circle
+ Add Pole circle
+
+
+
+ Add sketch point
+ Add sketch point
+
+
+
+
+ Create fillet
+ Скосяване
+
+
+
+ Trim edge
+ Trim edge
+
+
+
+ Extend edge
+ Extend edge
+
+
+
+ Split edge
+ Split edge
+
+
+
+ Add external geometry
+ Add external geometry
+
+
+
+ Add carbon copy
+ Add carbon copy
+
+
+
+ Add slot
+ Add slot
+
+
+
+ Add hexagon
+ Add hexagon
+
+
+
+ Convert to NURBS
+ Convert to NURBS
+
+
+
+ Increase spline degree
+ Increase spline degree
+
+
+
+ Decrease spline degree
+ Decrease spline degree
+
+
+
+ Increase knot multiplicity
+ Increase knot multiplicity
+
+
+
+ Decrease knot multiplicity
+ Decrease knot multiplicity
+
+
+
+ Exposing Internal Geometry
+ Exposing Internal Geometry
+
+
+
+ Create symmetric geometry
+ Create symmetric geometry
+
+
+
+ Copy/clone/move geometry
+ Copy/clone/move geometry
+
+
+
+ Create copy of geometry
+ Create copy of geometry
+
+
+
+ Delete all geometry
+ Delete all geometry
+
+
+
+ Delete All Constraints
+ Delete All Constraints
+
+
+
+ Remove Axes Alignment
+ Remove Axes Alignment
+
+
+
+ Toggle constraints to the other virtual space
+ Toggle constraints to the other virtual space
+
+
+
+
+ Update constraint's virtual space
+ Update constraint's virtual space
+
+
+
+ Add auto constraints
+ Add auto constraints
+
+
+
+ Swap constraint names
+ Swap constraint names
+
+
+
+ Rename sketch constraint
+ Rename sketch constraint
+
+
+
+ Drag Point
+ Drag Point
+
+
+
+ Drag Curve
+ Drag Curve
+
+
+
+ Drag Constraint
+ Drag Constraint
+
+
+
+ Modify sketch constraints
+ Modify sketch constraints
+
+
+
+ Exceptions
+
+
+ Autoconstrain error: Unsolvable sketch while applying coincident constraints.
+ Autoconstrain error: Unsolvable sketch while applying coincident constraints.
+
+
+
+ Autoconstrain error: Unsolvable sketch while applying vertical/horizontal constraints.
+ Autoconstrain error: Unsolvable sketch while applying vertical/horizontal constraints.
+
+
+
+ Autoconstrain error: Unsolvable sketch while applying equality constraints.
+ Autoconstrain error: Unsolvable sketch while applying equality constraints.
+
+
+
+ Autoconstrain error: Unsolvable sketch without constraints.
+ Autoconstrain error: Unsolvable sketch without constraints.
+
+
+
+ Autoconstrain error: Unsolvable sketch after applying horizontal and vertical constraints.
+ Autoconstrain error: Unsolvable sketch after applying horizontal and vertical constraints.
+
+
+
+ Autoconstrain error: Unsolvable sketch after applying point-on-point constraints.
+ Autoconstrain error: Unsolvable sketch after applying point-on-point constraints.
+
+
+
+ Autoconstrain error: Unsolvable sketch after applying equality constraints.
+ Autoconstrain error: Unsolvable sketch after applying equality constraints.
+
+
+
+ Unable to guess intersection of curves. Try adding a coincident constraint between the vertices of the curves you are intending to fillet.
+ Unable to guess intersection of curves. Try adding a coincident constraint between the vertices of the curves you are intending to fillet.
+
+
+
+ This version of OCE/OCC does not support knot operation. You need 6.9.0 or higher.
+ This version of OCE/OCC does not support knot operation. You need 6.9.0 or higher.
+
+
+
+ BSpline Geometry Index (GeoID) is out of bounds.
+ BSpline Geometry Index (GeoID) is out of bounds.
+
+
+
+ You are requesting no change in knot multiplicity.
+ You are requesting no change in knot multiplicity.
+
+
+
+ The Geometry Index (GeoId) provided is not a B-spline curve.
+ The Geometry Index (GeoId) provided is not a B-spline curve.
+
+
+
+ The knot index is out of bounds. Note that in accordance with OCC notation, the first knot has index 1 and not zero.
+ The knot index is out of bounds. Note that in accordance with OCC notation, the first knot has index 1 and not zero.
+
+
+
+ The multiplicity cannot be increased beyond the degree of the B-spline.
+ The multiplicity cannot be increased beyond the degree of the B-spline.
+
+
+
+ The multiplicity cannot be decreased beyond zero.
+ The multiplicity cannot be decreased beyond zero.
+
+
+
+ OCC is unable to decrease the multiplicity within the maximum tolerance.
+ OCC is unable to decrease the multiplicity within the maximum tolerance.
+
+
+
+ Gui::TaskView::TaskSketcherCreateCommands
+
+
+ Appearance
+ Външен вид
+
+
+
+ QObject
+
+
+
+
+ Sketcher
+ Sketcher
+
+
+
+ There are no modes that accept the selected set of subelements
+ There are no modes that accept the selected set of subelements
+
+
+
+ Broken link to support subelements
+ Broken link to support subelements
+
+
+
+
+ Unexpected error
+ Unexpected error
+
+
+
+ Face is non-planar
+ Face is non-planar
+
+
+
+ Selected shapes are of wrong form (e.g., a curved edge where a straight one is needed)
+ Selected shapes are of wrong form (e.g., a curved edge where a straight one is needed)
+
+
+
+ Sketch mapping
+ Sketch mapping
+
+
+
+ Can't map the sketch to selected object. %1.
+ Can't map the sketch to selected object. %1.
+
+
+
+
+ Don't attach
+ Don't attach
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Wrong selection
+ Wrong selection
+
+
+
+
+ Select edge(s) from the sketch.
+ Select edge(s) from the sketch.
+
+
+
+ Dimensional constraint
+ Dimensional constraint
+
+
+
+
+
+ Only sketch and its support is allowed to select
+ Only sketch and its support is allowed to select
+
+
+
+ One of the selected has to be on the sketch
+ One of the selected has to be on the sketch
+
+
+
+
+ Select an edge from the sketch.
+ Select an edge from the sketch.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Impossible constraint
+ Impossible constraint
+
+
+
+
+
+
+ The selected edge is not a line segment
+ The selected edge is not a line segment
+
+
+
+
+
+
+
+
+ Double constraint
+ Double constraint
+
+
+
+
+
+
+ The selected edge already has a horizontal constraint!
+ The selected edge already has a horizontal constraint!
+
+
+
+
+
+
+ The selected edge already has a vertical constraint!
+ The selected edge already has a vertical constraint!
+
+
+
+
+
+
+
+
+ The selected edge already has a Block constraint!
+ The selected edge already has a Block constraint!
+
+
+
+ The selected item(s) can't accept a horizontal constraint!
+ The selected item(s) can't accept a horizontal constraint!
+
+
+
+ There are more than one fixed point selected. Select a maximum of one fixed point!
+ There are more than one fixed point selected. Select a maximum of one fixed point!
+
+
+
+ The selected item(s) can't accept a vertical constraint!
+ The selected item(s) can't accept a vertical constraint!
+
+
+
+ There are more than one fixed points selected. Select a maximum of one fixed point!
+ There are more than one fixed points selected. Select a maximum of one fixed point!
+
+
+
+
+ Select vertices from the sketch.
+ Select vertices from the sketch.
+
+
+
+ Select one vertex from the sketch other than the origin.
+ Select one vertex from the sketch other than the origin.
+
+
+
+ Select only vertices from the sketch. The last selected vertex may be the origin.
+ Select only vertices from the sketch. The last selected vertex may be the origin.
+
+
+
+ Wrong solver status
+ Wrong solver status
+
+
+
+ Cannot add a constraint between two external geometries.
+ Cannot add a constraint between two external geometries.
+
+
+
+ Cannot add a constraint between two fixed geometries. Fixed geometries involve external geometry, blocked geometry or special points as B-spline knot points.
+ Cannot add a constraint between two fixed geometries. Fixed geometries involve external geometry, blocked geometry or special points as B-spline knot points.
+
+
+
+ A Block constraint cannot be added if the sketch is unsolved or there are redundant and conflicting constraints.
+ A Block constraint cannot be added if the sketch is unsolved or there are redundant and conflicting constraints.
+
+
+
+ Select one edge from the sketch.
+ Select one edge from the sketch.
+
+
+
+ Select only edges from the sketch.
+ Select only edges from the sketch.
+
+
+
+
+
+
+
+
+
+
+ Error
+ Грешка
+
+
+
+ Select two or more points from the sketch.
+ Select two or more points from the sketch.
+
+
+
+
+ Select two or more vertexes from the sketch.
+ Select two or more vertexes from the sketch.
+
+
+
+ Endpoint to endpoint tangency was applied instead.
+ Endpoint to endpoint tangency was applied instead.
+
+
+
+ Select vertexes from the sketch.
+ Select vertexes from the sketch.
+
+
+
+
+ Select exactly one line or one point and one line or two points from the sketch.
+ Select exactly one line or one point and one line or two points from the sketch.
+
+
+
+ Cannot add a length constraint on an axis!
+ Cannot add a length constraint on an axis!
+
+
+
+ This constraint does not make sense for non-linear curves
+ This constraint does not make sense for non-linear curves
+
+
+
+
+
+
+
+
+
+ Select the right things from the sketch.
+ Select the right things from the sketch.
+
+
+
+
+ Point on B-spline edge currently unsupported.
+ Point on B-spline edge currently unsupported.
+
+
+
+ None of the selected points were constrained onto the respective curves, either because they are parts of the same element, or because they are both external geometry.
+ None of the selected points were constrained onto the respective curves, either because they are parts of the same element, or because they are both external geometry.
+
+
+
+ Select either one point and several curves, or one curve and several points. You have selected %1 curves and %2 points.
+ Select either one point and several curves, or one curve and several points. You have selected %1 curves and %2 points.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Select an edge that is not a B-spline weight
+ Select an edge that is not a B-spline weight
+
+
+
+ None of the selected points were constrained onto the respective curves, because they are parts of the same element, because they are both external geometry, or because the edge is not eligible.
+ None of the selected points were constrained onto the respective curves, because they are parts of the same element, because they are both external geometry, or because the edge is not eligible.
+
+
+
+
+
+
+ Select exactly one line or up to two points from the sketch.
+ Select exactly one line or up to two points from the sketch.
+
+
+
+ Cannot add a horizontal length constraint on an axis!
+ Cannot add a horizontal length constraint on an axis!
+
+
+
+ Cannot add a fixed x-coordinate constraint on the origin point!
+ Cannot add a fixed x-coordinate constraint on the origin point!
+
+
+
+
+ This constraint only makes sense on a line segment or a pair of points
+ This constraint only makes sense on a line segment or a pair of points
+
+
+
+ Cannot add a vertical length constraint on an axis!
+ Cannot add a vertical length constraint on an axis!
+
+
+
+ Cannot add a fixed y-coordinate constraint on the origin point!
+ Cannot add a fixed y-coordinate constraint on the origin point!
+
+
+
+ Select two or more lines from the sketch.
+ Select two or more lines from the sketch.
+
+
+
+
+ Select at least two lines from the sketch.
+ Select at least two lines from the sketch.
+
+
+
+ Select a valid line
+ Select a valid line
+
+
+
+
+ The selected edge is not a valid line
+ The selected edge is not a valid line
+
+
+
+ There is a number of ways this constraint can be applied.
+
+Accepted combinations: two curves; an endpoint and a curve; two endpoints; two curves and a point.
+ perpendicular constraint
+ There is a number of ways this constraint can be applied.
+
+Accepted combinations: two curves; an endpoint and a curve; two endpoints; two curves and a point.
+
+
+
+ Select some geometry from the sketch.
+ perpendicular constraint
+ Select some geometry from the sketch.
+
+
+
+ Wrong number of selected objects!
+ perpendicular constraint
+ Wrong number of selected objects!
+
+
+
+
+ With 3 objects, there must be 2 curves and 1 point.
+ tangent constraint
+ With 3 objects, there must be 2 curves and 1 point.
+
+
+
+
+ Cannot add a perpendicularity constraint at an unconnected point!
+ Cannot add a perpendicularity constraint at an unconnected point!
+
+
+
+
+
+ Perpendicular to B-spline edge currently unsupported.
+ Perpendicular to B-spline edge currently unsupported.
+
+
+
+
+ One of the selected edges should be a line.
+ One of the selected edges should be a line.
+
+
+
+ There are a number of ways this constraint can be applied.
+
+Accepted combinations: two curves; an endpoint and a curve; two endpoints; two curves and a point.
+ tangent constraint
+ There are a number of ways this constraint can be applied.
+
+Accepted combinations: two curves; an endpoint and a curve; two endpoints; two curves and a point.
+
+
+
+ Select some geometry from the sketch.
+ tangent constraint
+ Select some geometry from the sketch.
+
+
+
+ Wrong number of selected objects!
+ tangent constraint
+ Wrong number of selected objects!
+
+
+
+
+
+ Cannot add a tangency constraint at an unconnected point!
+ Cannot add a tangency constraint at an unconnected point!
+
+
+
+
+
+ Tangency to B-spline edge currently unsupported.
+ Tangency to B-spline edge currently unsupported.
+
+
+
+ Endpoint to endpoint tangency was applied. The coincident constraint was deleted.
+ Endpoint to endpoint tangency was applied. The coincident constraint was deleted.
+
+
+
+ Sketcher Constraint Substitution
+ Sketcher Constraint Substitution
+
+
+
+ Keep notifying me of constraint substitutions
+ Keep notifying me of constraint substitutions
+
+
+
+ Endpoint to edge tangency was applied instead.
+ Endpoint to edge tangency was applied instead.
+
+
+
+ Endpoint to edge tangency was applied. The point on object constraint was deleted.
+ Endpoint to edge tangency was applied. The point on object constraint was deleted.
+
+
+
+
+
+
+
+
+ Select one or more arcs or circles from the sketch.
+ Select one or more arcs or circles from the sketch.
+
+
+
+
+ Select either only one or more B-Spline poles or only one or more arcs or circles from the sketch, but not mixed.
+ Select either only one or more B-Spline poles or only one or more arcs or circles from the sketch, but not mixed.
+
+
+
+
+
+ Constraint only applies to arcs or circles.
+ Constraint only applies to arcs or circles.
+
+
+
+
+ Select one or two lines from the sketch. Or select two edges and a point.
+ Select one or two lines from the sketch. Or select two edges and a point.
+
+
+
+
+ Parallel lines
+ Parallel lines
+
+
+
+
+ An angle constraint cannot be set for two parallel lines.
+ An angle constraint cannot be set for two parallel lines.
+
+
+
+ Cannot add an angle constraint on an axis!
+ Cannot add an angle constraint on an axis!
+
+
+
+ Select two edges from the sketch.
+ Select two edges from the sketch.
+
+
+
+
+ Select two or more compatible edges
+ Select two or more compatible edges
+
+
+
+ Sketch axes cannot be used in equality constraints
+ Sketch axes cannot be used in equality constraints
+
+
+
+ Equality for B-spline edge currently unsupported.
+ Equality for B-spline edge currently unsupported.
+
+
+
+
+
+ Select two or more edges of similar type
+ Select two or more edges of similar type
+
+
+
+
+
+
+
+ Select two points and a symmetry line, two points and a symmetry point or a line and a symmetry point from the sketch.
+ Select two points and a symmetry line, two points and a symmetry point or a line and a symmetry point from the sketch.
+
+
+
+
+ Cannot add a symmetry constraint between a line and its end points.
+ Cannot add a symmetry constraint between a line and its end points.
+
+
+
+
+ Cannot add a symmetry constraint between a line and its end points!
+ Cannot add a symmetry constraint between a line and its end points!
+
+
+
+ Select two endpoints of lines to act as rays, and an edge representing a boundary. The first selected point corresponds to index n1, second to n2, and datum value sets the ratio n2/n1.
+ Constraint_SnellsLaw
+ Select two endpoints of lines to act as rays, and an edge representing a boundary. The first selected point corresponds to index n1, second to n2, and datum value sets the ratio n2/n1.
+
+
+
+ Cannot create constraint with external geometry only.
+ Cannot create constraint with external geometry only.
+
+
+
+ Incompatible geometry is selected.
+ Incompatible geometry is selected.
+
+
+
+ SnellsLaw on B-spline edge is currently unsupported.
+ SnellsLaw on B-spline edge is currently unsupported.
+
+
+
+ You cannot internally constrain an ellipse on another ellipse. Select only one ellipse.
+ You cannot internally constrain an ellipse on another ellipse. Select only one ellipse.
+
+
+
+
+ Currently all internal geometrical elements of the ellipse are already exposed.
+ Currently all internal geometrical elements of the ellipse are already exposed.
+
+
+
+
+
+
+
+ Select constraints from the sketch.
+ Select constraints from the sketch.
+
+
+
+ Selected objects are not just geometry from one sketch.
+ Selected objects are not just geometry from one sketch.
+
+
+
+ Number of selected objects is not 3 (is %1).
+ Number of selected objects is not 3 (is %1).
+
+
+
+
+ Select at least one ellipse and one edge from the sketch.
+ Select at least one ellipse and one edge from the sketch.
+
+
+
+ Sketch axes cannot be used in internal alignment constraint
+ Sketch axes cannot be used in internal alignment constraint
+
+
+
+
+ Maximum 2 points are supported.
+ Maximum 2 points are supported.
+
+
+
+
+ Maximum 2 lines are supported.
+ Maximum 2 lines are supported.
+
+
+
+
+ Nothing to constrain
+ Nothing to constrain
+
+
+
+
+
+
+ Extra elements
+ Extra elements
+
+
+
+
+
+ More elements than possible for the given ellipse were provided. These were ignored.
+ More elements than possible for the given ellipse were provided. These were ignored.
+
+
+
+ You cannot internally constrain an arc of ellipse on another arc of ellipse. Select only one arc of ellipse.
+ You cannot internally constrain an arc of ellipse on another arc of ellipse. Select only one arc of ellipse.
+
+
+
+ You cannot internally constrain an ellipse on an arc of ellipse. Select only one ellipse or arc of ellipse.
+ You cannot internally constrain an ellipse on an arc of ellipse. Select only one ellipse or arc of ellipse.
+
+
+
+ More elements than possible for the given arc of ellipse were provided. These were ignored.
+ More elements than possible for the given arc of ellipse were provided. These were ignored.
+
+
+
+ Currently internal geometry is only supported for ellipse or arc of ellipse. The last selected element must be an ellipse or an arc of ellipse.
+ Currently internal geometry is only supported for ellipse or arc of ellipse. The last selected element must be an ellipse or an arc of ellipse.
+
+
+
+
+
+ Select constraint(s) from the sketch.
+ Select constraint(s) from the sketch.
+
+
+
+
+ CAD Kernel Error
+ CAD Kernel Error
+
+
+
+ None of the selected elements is an edge.
+ None of the selected elements is an edge.
+
+
+
+
+ At least one of the selected objects was not a B-Spline and was ignored.
+ At least one of the selected objects was not a B-Spline and was ignored.
+
+
+
+
+ Wrong OCE/OCC version
+ Wrong OCE/OCC version
+
+
+
+
+ This version of OCE/OCC does not support knot operation. You need 6.9.0 or higher
+ This version of OCE/OCC does not support knot operation. You need 6.9.0 or higher
+
+
+
+
+ The selection comprises more than one item. Please select just one knot.
+ The selection comprises more than one item. Please select just one knot.
+
+
+
+ Input Error
+ Input Error
+
+
+
+
+ None of the selected elements is a knot of a B-spline
+ None of the selected elements is a knot of a B-spline
+
+
+
+
+
+
+ Select at least two edges from the sketch.
+ Select at least two edges from the sketch.
+
+
+
+
+ One selected edge is not connectable
+ One selected edge is not connectable
+
+
+
+ Closing a shape formed by exactly two lines makes no sense.
+ Closing a shape formed by exactly two lines makes no sense.
+
+
+
+
+
+
+
+
+
+
+
+
+ Select elements from a single sketch.
+ Select elements from a single sketch.
+
+
+
+ No constraint selected
+ No constraint selected
+
+
+
+ At least one constraint must be selected
+ At least one constraint must be selected
+
+
+
+ A symmetric construction requires at least two geometric elements, the last geometric element being the reference for the symmetry construction.
+ A symmetric construction requires at least two geometric elements, the last geometric element being the reference for the symmetry construction.
+
+
+
+ The last element must be a point or a line serving as reference for the symmetry construction.
+ The last element must be a point or a line serving as reference for the symmetry construction.
+
+
+
+
+ A copy requires at least one selected non-external geometric element
+ A copy requires at least one selected non-external geometric element
+
+
+
+ Delete All Geometry
+ Delete All Geometry
+
+
+
+ Are you really sure you want to delete all geometry and constraints?
+ Are you really sure you want to delete all geometry and constraints?
+
+
+
+ Delete All Constraints
+ Delete All Constraints
+
+
+
+ Are you really sure you want to delete all the constraints?
+ Are you really sure you want to delete all the constraints?
+
+
+
+ Removal of axes alignment requires at least one selected non-external geometric element
+ Removal of axes alignment requires at least one selected non-external geometric element
+
+
+
+ Distance constraint
+ Distance constraint
+
+
+
+ Not allowed to edit the datum because the sketch contains conflicting constraints
+ Not allowed to edit the datum because the sketch contains conflicting constraints
+
+
+
+ SketcherGui::CarbonCopySelection
+
+
+ Carbon copy would cause a circular dependency.
+ Carbon copy would cause a circular dependency.
+
+
+
+ This object is in another document.
+ This object is in another document.
+
+
+
+ This object belongs to another body. Hold Ctrl to allow cross-references.
+ This object belongs to another body. Hold Ctrl to allow cross-references.
+
+
+
+ This object belongs to another body and it contains external geometry. Cross-reference not allowed.
+ This object belongs to another body and it contains external geometry. Cross-reference not allowed.
+
+
+
+ This object belongs to another part.
+ This object belongs to another part.
+
+
+
+ The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.
+ The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.
+
+
+
+ The XY axes of the selected sketch do not have the same direction as this sketch. Hold Ctrl+Alt to disregard it.
+ The XY axes of the selected sketch do not have the same direction as this sketch. Hold Ctrl+Alt to disregard it.
+
+
+
+ The origin of the selected sketch is not aligned with the origin of this sketch. Hold Ctrl+Alt to disregard it.
+ The origin of the selected sketch is not aligned with the origin of this sketch. Hold Ctrl+Alt to disregard it.
+
+
+
+ SketcherGui::ConstraintView
+
+
+ Change value
+ Промяна на стойността
+
+
+
+ Toggle to/from reference
+ Toggle to/from reference
+
+
+
+ Deactivate
+ Deactivate
+
+
+
+ Activate
+ Activate
+
+
+
+ Show constraints
+ Show constraints
+
+
+
+ Hide constraints
+ Hide constraints
+
+
+
+ Rename
+ Преименуване
+
+
+
+ Center sketch
+ Center sketch
+
+
+
+ Delete
+ Изтриване
+
+
+
+ Swap constraint names
+ Swap constraint names
+
+
+
+ Unnamed constraint
+ Unnamed constraint
+
+
+
+ Only the names of named constraints can be swapped.
+ Only the names of named constraints can be swapped.
+
+
+
+ SketcherGui::EditDatumDialog
+
+
+ Insert angle
+ Insert angle
+
+
+
+ Angle:
+ Ъгъл:
+
+
+
+ Insert radius
+ Insert radius
+
+
+
+ Radius:
+ Радиус:
+
+
+
+ Insert diameter
+ Insert diameter
+
+
+
+ Diameter:
+ Диаметър:
+
+
+
+ Insert weight
+ Insert weight
+
+
+
+ Refractive index ratio
+ Constraint_SnellsLaw
+ Refractive index ratio
+
+
+
+ Ratio n2/n1:
+ Constraint_SnellsLaw
+ Ratio n2/n1:
+
+
+
+ Insert length
+ Insert length
+
+
+
+ Length:
+ Дължина:
+
+
+
+ Weight:
+ Weight:
+
+
+
+ Refractive index ratio
+ Refractive index ratio
+
+
+
+ Ratio n2/n1:
+ Ratio n2/n1:
+
+
+
+ SketcherGui::ElementView
+
+
+ Delete
+ Изтриване
+
+
+
+ SketcherGui::ExternalSelection
+
+
+ Linking this will cause circular dependency.
+ Linking this will cause circular dependency.
+
+
+
+ This object is in another document.
+ This object is in another document.
+
+
+
+ This object belongs to another body, can't link.
+ This object belongs to another body, can't link.
+
+
+
+ This object belongs to another part, can't link.
+ This object belongs to another part, can't link.
+
+
+
+ SketcherGui::InsertDatum
+
+
+ Insert datum
+ Insert datum
+
+
+
+ datum:
+ datum:
+
+
+
+ Name (optional)
+ Name (optional)
+
+
+
+ Constraint name (available for expressions)
+ Constraint name (available for expressions)
+
+
+
+ Reference (or constraint) dimension
+ Reference (or constraint) dimension
+
+
+
+ Reference
+ Референция
+
+
+
+ SketcherGui::PropertyConstraintListItem
+
+
+
+ Unnamed
+ Безименно
+
+
+
+ SketcherGui::SketchMirrorDialog
+
+
+
+ Select Mirror Axis/Point
+ Select Mirror Axis/Point
+
+
+
+ X-Axis
+ X-Axis
+
+
+
+ Y-Axis
+ Y-Axis
+
+
+
+ Origin
+ Origin
+
+
+
+ SketcherGui::SketchOrientationDialog
+
+
+ Choose orientation
+ Choose orientation
+
+
+
+ Sketch orientation
+ Sketch orientation
+
+
+
+ XY-Plane
+ XY-Plane
+
+
+
+ XZ-Plane
+ XZ-Plane
+
+
+
+ YZ-Plane
+ YZ-Plane
+
+
+
+ Reverse direction
+ Reverse direction
+
+
+
+ Offset:
+ Offset:
+
+
+
+ SketcherGui::SketchRectangularArrayDialog
+
+
+ Create array
+ Create array
+
+
+
+ Columns:
+ Columns:
+
+
+
+ Number of columns of the linear array
+ Number of columns of the linear array
+
+
+
+ Rows:
+ Rows:
+
+
+
+ Number of rows of the linear array
+ Number of rows of the linear array
+
+
+
+ Makes the inter-row and inter-col spacing the same if clicked
+ Makes the inter-row and inter-col spacing the same if clicked
+
+
+
+ Equal vertical/horizontal spacing
+ Equal vertical/horizontal spacing
+
+
+
+ If selected, each element in the array is constrained
+with respect to the others using construction lines
+ If selected, each element in the array is constrained
+with respect to the others using construction lines
+
+
+
+ If selected, it substitutes dimensional constraints by geometric constraints
+in the copies, so that a change in the original element is directly
+reflected on copies
+ If selected, it substitutes dimensional constraints by geometric constraints
+in the copies, so that a change in the original element is directly
+reflected on copies
+
+
+
+ Constrain inter-element separation
+ Constrain inter-element separation
+
+
+
+ Clone
+ Клониране
+
+
+
+ SketcherGui::SketcherGeneralWidget
+
+
+
+
+ Normal Geometry
+ Normal Geometry
+
+
+
+
+
+ Construction Geometry
+ Construction Geometry
+
+
+
+
+
+ External Geometry
+ External Geometry
+
+
+
+ SketcherGui::SketcherRegularPolygonDialog
+
+
+ Create array
+ Create array
+
+
+
+ Number of Sides:
+ Number of Sides:
+
+
+
+ Number of columns of the linear array
+ Number of columns of the linear array
+
+
+
+ SketcherGui::SketcherSettings
+
+
+
+ General
+ Общи
+
+
+
+ Sketcher solver
+ Sketcher solver
+
+
+
+ Sketcher dialog will have additional section
+'Advanced solver control' to adjust solver settings
+ Sketcher dialog will have additional section
+'Advanced solver control' to adjust solver settings
+
+
+
+ Show section 'Advanced solver control' in task dialog
+ Show section 'Advanced solver control' in task dialog
+
+
+
+ Dragging performance
+ Dragging performance
+
+
+
+ Special solver algorithm will be used while dragging sketch elements.
+Requires to re-enter edit mode to take effect.
+ Special solver algorithm will be used while dragging sketch elements.
+Requires to re-enter edit mode to take effect.
+
+
+
+ Improve solving while dragging
+ Improve solving while dragging
+
+
+
+ New constraints that would be redundant will automatically be removed
+ New constraints that would be redundant will automatically be removed
+
+
+
+ Auto remove redundants
+ Auto remove redundants
+
+
+
+ Allow to leave sketch edit mode when pressing Esc button
+ Allow to leave sketch edit mode when pressing Esc button
+
+
+
+ Esc can leave sketch edit mode
+ Esc can leave sketch edit mode
+
+
+
+ Notifies about automatic constraint substitutions
+ Notifies about automatic constraint substitutions
+
+
+
+ Notify automatic constraint substitutions
+ Notify automatic constraint substitutions
+
+
+
+ Sketcher
+ Sketcher
+
+
+
+ SketcherGui::SketcherSettingsColors
+
+
+ Colors
+ Цветове
+
+
+
+ Construction geometry
+ Construction geometry
+
+
+
+ External geometry
+ External geometry
+
+
+
+ Color of edges
+ Color of edges
+
+
+
+ Color of vertices
+ Color of vertices
+
+
+
+ Working colors
+ Working colors
+
+
+
+ Coordinate text
+ Coordinate text
+
+
+
+ Color used while new sketch elements are created
+ Color used while new sketch elements are created
+
+
+
+ Creating line
+ Creating line
+
+
+
+ Cursor crosshair
+ Cursor crosshair
+
+
+
+ Geometric element colors
+ Geometric element colors
+
+
+
+ Internal alignment edge
+ Internal alignment edge
+
+
+
+ Unconstrained
+ Unconstrained
+
+
+
+ Color of edges being edited
+ Color of edges being edited
+
+
+
+
+ Edge
+ Ръб
+
+
+
+ Color of vertices being edited
+ Color of vertices being edited
+
+
+
+
+ Vertex
+ Vertex
+
+
+
+ Color of construction geometry in edit mode
+ Color of construction geometry in edit mode
+
+
+
+ Dimensional constraint
+ Dimensional constraint
+
+
+
+ Reference constraint
+ Reference constraint
+
+
+
+ Deactivated constraint
+ Deactivated constraint
+
+
+
+ Colors outside Sketcher
+ Colors outside Sketcher
+
+
+
+ Color of edges of internal alignment geometry
+ Color of edges of internal alignment geometry
+
+
+
+ Color of external geometry in edit mode
+ Color of external geometry in edit mode
+
+
+
+ Constrained
+ Constrained
+
+
+
+ Invalid Sketch
+ Invalid Sketch
+
+
+
+ Fully constrained Sketch
+ Fully constrained Sketch
+
+
+
+ Color of geometry indicating an invalid sketch
+ Color of geometry indicating an invalid sketch
+
+
+
+ Color of fully constrained geometry in edit mode
+ Color of fully constrained geometry in edit mode
+
+
+
+ Color of fully constrained edge color in edit mode
+ Color of fully constrained edge color in edit mode
+
+
+
+ Color of fully constrained construction edge color in edit mode
+ Color of fully constrained construction edge color in edit mode
+
+
+
+ Color of fully constrained internal alignment edge color in edit mode
+ Color of fully constrained internal alignment edge color in edit mode
+
+
+
+ Color of fully constrained vertex color in edit mode
+ Color of fully constrained vertex color in edit mode
+
+
+
+ Constraint colors
+ Constraint colors
+
+
+
+ Constraint symbols
+ Constraint symbols
+
+
+
+ Color of driving constraints in edit mode
+ Color of driving constraints in edit mode
+
+
+
+ Color of reference constraints in edit mode
+ Color of reference constraints in edit mode
+
+
+
+ Expression dependent constraint
+ Expression dependent constraint
+
+
+
+ Color of expression dependent constraints in edit mode
+ Color of expression dependent constraints in edit mode
+
+
+
+ Color of deactivated constraints in edit mode
+ Color of deactivated constraints in edit mode
+
+
+
+ Color of dimensional driving constraints
+ Color of dimensional driving constraints
+
+
+
+ Text color of the coordinates
+ Text color of the coordinates
+
+
+
+ Color of crosshair cursor.
+(The one you get when creating a new sketch element.)
+ Color of crosshair cursor.
+(The one you get when creating a new sketch element.)
+
+
+
+ SketcherGui::SketcherSettingsDisplay
+
+
+ Display
+ Визуализиране
+
+
+
+ Sketch editing
+ Sketch editing
+
+
+
+ Ask for value after creating a dimensional constraint
+ Ask for value after creating a dimensional constraint
+
+
+
+ Segments per geometry
+ Segments per geometry
+
+
+
+ Constraint creation "Continue Mode"
+ Constraint creation "Continue Mode"
+
+
+
+ Base length units will not be displayed in constraints.
+Supports all unit systems except 'US customary' and 'Building US/Euro'.
+ Base length units will not be displayed in constraints.
+Supports all unit systems except 'US customary' and 'Building US/Euro'.
+
+
+
+ Hide base length units for supported unit systems
+ Hide base length units for supported unit systems
+
+
+
+ Font size
+ Font size
+
+
+
+ Font size used for labels and constraints.
+ Font size used for labels and constraints.
+
+
+
+ The 3D view is scaled based on this factor.
+ The 3D view is scaled based on this factor.
+
+
+
+ Line pattern used for grid lines.
+ Line pattern used for grid lines.
+
+
+
+ The number of polygons used for geometry approximation.
+ The number of polygons used for geometry approximation.
+
+
+
+ A dialog will pop up to input a value for new dimensional constraints.
+ A dialog will pop up to input a value for new dimensional constraints.
+
+
+
+ The current sketcher creation tool will remain active after creation.
+ The current sketcher creation tool will remain active after creation.
+
+
+
+ The current constraint creation tool will remain active after creation.
+ The current constraint creation tool will remain active after creation.
+
+
+
+ If checked, displays the name on dimensional constraints (if exists).
+ If checked, displays the name on dimensional constraints (if exists).
+
+
+
+ Show dimensional constraint name with format
+ Show dimensional constraint name with format
+
+
+
+ %N = %V
+ %N = %V
+
+
+
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+
+
+
+ DimensionalStringFormat
+ DimensionalStringFormat
+
+
+
+ Mod/Sketcher
+ Mod/Sketcher
+
+
+
+ Visibility automation
+ Visibility automation
+
+
+
+ When opening a sketch, hide all features that depend on it.
+ When opening a sketch, hide all features that depend on it.
+
+
+
+ When opening a sketch, show sources for external geometry links.
+ When opening a sketch, show sources for external geometry links.
+
+
+
+ When opening a sketch, show objects the sketch is attached to.
+ When opening a sketch, show objects the sketch is attached to.
+
+
+
+ Applies current visibility automation settings to all sketches in open documents.
+ Applies current visibility automation settings to all sketches in open documents.
+
+
+
+ Hide all objects that depend on the sketch
+ Hide all objects that depend on the sketch
+
+
+
+ Show objects used for external geometry
+ Show objects used for external geometry
+
+
+
+ Show objects that the sketch is attached to
+ Show objects that the sketch is attached to
+
+
+
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+
+
+
+ Force orthographic camera when entering edit
+ Force orthographic camera when entering edit
+
+
+
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+
+
+
+ Open sketch in Section View mode
+ Open sketch in Section View mode
+
+
+
+ Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.
+ Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.
+
+
+
+ View scale ratio
+ View scale ratio
+
+
+
+ Restore camera position after editing
+ Restore camera position after editing
+
+
+
+ When entering edit mode, force orthographic view of camera.
+Works only when "Restore camera position after editing" is enabled.
+ When entering edit mode, force orthographic view of camera.
+Works only when "Restore camera position after editing" is enabled.
+
+
+
+ Apply to existing sketches
+ Apply to existing sketches
+
+
+
+ px
+ px
+
+
+
+ Geometry creation "Continue Mode"
+ Geometry creation "Continue Mode"
+
+
+
+ Grid line pattern
+ Grid line pattern
+
+
+
+ Unexpected C++ exception
+ Unexpected C++ exception
+
+
+
+ Sketcher
+ Sketcher
+
+
+
+ SketcherGui::SketcherValidation
+
+
+ No missing coincidences
+ No missing coincidences
+
+
+
+ No missing coincidences found
+ No missing coincidences found
+
+
+
+ Missing coincidences
+ Missing coincidences
+
+
+
+ %1 missing coincidences found
+ %1 missing coincidences found
+
+
+
+ No invalid constraints
+ No invalid constraints
+
+
+
+ No invalid constraints found
+ No invalid constraints found
+
+
+
+ Invalid constraints
+ Invalid constraints
+
+
+
+ Invalid constraints found
+ Invalid constraints found
+
+
+
+
+
+
+ Reversed external geometry
+ Reversed external geometry
+
+
+
+ %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view.
+
+%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Panels -> Report view).
+
+Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15
+ %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view.
+
+%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Panels -> Report view).
+
+Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15
+
+
+
+ %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view.
+
+However, no constraints linking to the endpoints were found.
+ %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view.
+
+However, no constraints linking to the endpoints were found.
+
+
+
+ No reversed external-geometry arcs were found.
+ No reversed external-geometry arcs were found.
+
+
+
+ %1 changes were made to constraints linking to endpoints of reversed arcs.
+ %1 changes were made to constraints linking to endpoints of reversed arcs.
+
+
+
+
+ Constraint orientation locking
+ Constraint orientation locking
+
+
+
+ Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Panels -> Report view).
+ Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Panels -> Report view).
+
+
+
+ Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Panels -> Report view). Note that for all future constraints, the locking still defaults to ON.
+ Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Panels -> Report view). Note that for all future constraints, the locking still defaults to ON.
+
+
+
+
+ Delete constraints to external geom.
+ Delete constraints to external geom.
+
+
+
+ You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints?
+ You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints?
+
+
+
+ All constraints that deal with external geometry were deleted.
+ All constraints that deal with external geometry were deleted.
+
+
+
+ No degenerated geometry
+ No degenerated geometry
+
+
+
+ No degenerated geometry found
+ No degenerated geometry found
+
+
+
+ Degenerated geometry
+ Degenerated geometry
+
+
+
+ %1 degenerated geometry found
+ %1 degenerated geometry found
+
+
+
+ SketcherGui::TaskSketcherConstrains
+
+
+ Form
+ Form
+
+
+
+ Filter:
+ Filter:
+
+
+
+ All
+ All
+
+
+
+ Normal
+ Normal
+
+
+
+ Datums
+ Datums
+
+
+
+ Named
+ Named
+
+
+
+ Reference
+ Референция
+
+
+
+ Internal alignments will be hidden
+ Internal alignments will be hidden
+
+
+
+ Hide internal alignment
+ Hide internal alignment
+
+
+
+ Extended information will be added to the list
+ Extended information will be added to the list
+
+
+
+ Extended information
+ Extended information
+
+
+
+ Constraints
+ Constraints
+
+
+
+
+ Error
+ Грешка
+
+
+
+ SketcherGui::TaskSketcherElements
+
+
+ Form
+ Form
+
+
+
+ Type:
+ Тип:
+
+
+
+ Edge
+ Ръб
+
+
+
+ Starting Point
+ Starting Point
+
+
+
+ End Point
+ End Point
+
+
+
+ Center Point
+ Center Point
+
+
+
+ Mode:
+ Mode:
+
+
+
+ All
+ All
+
+
+
+ Normal
+ Normal
+
+
+
+ External
+ External
+
+
+
+ Extended naming containing info about element mode
+ Extended naming containing info about element mode
+
+
+
+ Extended naming
+ Extended naming
+
+
+
+ Only the type 'Edge' will be available for the list
+ Only the type 'Edge' will be available for the list
+
+
+
+ Auto-switch to Edge
+ Auto-switch to Edge
+
+
+
+ Elements
+ Elements
+
+
+
+ <html><head/><body><p>"%1": multiple selection</p><p>"%2": switch to next valid type</p></body></html>
+ <html><head/><body><p>"%1": multiple selection</p><p>"%2": switch to next valid type</p></body></html>
+
+
+
+
+
+
+ Point
+ Точка
+
+
+
+
+
+
+ Line
+ Линия
+
+
+
+
+
+
+
+
+
+
+
+
+ Construction
+ Конструиране
+
+
+
+
+
+
+ Arc
+ Дъга
+
+
+
+
+
+
+ Circle
+ Кръг
+
+
+
+
+
+
+ Ellipse
+ Елипса
+
+
+
+
+
+
+ Elliptical Arc
+ Elliptical Arc
+
+
+
+
+
+
+ Hyperbolic Arc
+ Hyperbolic Arc
+
+
+
+
+
+
+ Parabolic Arc
+ Parabolic Arc
+
+
+
+
+
+
+ BSpline
+ BSpline
+
+
+
+
+
+
+ Other
+ Other
+
+
+
+ SketcherGui::TaskSketcherGeneral
+
+
+ Form
+ Form
+
+
+
+ A grid will be shown
+ A grid will be shown
+
+
+
+ Show grid
+ Show grid
+
+
+
+ Grid size:
+ Grid size:
+
+
+
+ Distance between two subsequent grid lines
+ Distance between two subsequent grid lines
+
+
+
+ New points will snap to the nearest grid line.
+Points must be set closer than a fifth of the grid size to a grid line to snap.
+ New points will snap to the nearest grid line.
+Points must be set closer than a fifth of the grid size to a grid line to snap.
+
+
+
+ Grid snap
+ Grid snap
+
+
+
+ Sketcher proposes automatically sensible constraints.
+ Sketcher proposes automatically sensible constraints.
+
+
+
+ Auto constraints
+ Auto constraints
+
+
+
+ Sketcher tries not to propose redundant auto constraints
+ Sketcher tries not to propose redundant auto constraints
+
+
+
+ Avoid redundant auto constraints
+ Avoid redundant auto constraints
+
+
+
+ Rendering order (global):
+ Rendering order (global):
+
+
+
+ To change, drag and drop a geometry type to top or bottom
+ To change, drag and drop a geometry type to top or bottom
+
+
+
+ Edit controls
+ Edit controls
+
+
+
+ SketcherGui::TaskSketcherMessages
+
+
+ Solver messages
+ Solver messages
+
+
+
+ SketcherGui::TaskSketcherSolverAdvanced
+
+
+ Advanced solver control
+ Advanced solver control
+
+
+
+ SketcherGui::TaskSketcherValidation
+
+
+ Sketcher validation
+ Sketcher validation
+
+
+
+ Invalid constraints
+ Invalid constraints
+
+
+
+
+
+ Fix
+ Fix
+
+
+
+
+
+
+ Find
+ Find
+
+
+
+ Delete constraints to external geom.
+ Delete constraints to external geom.
+
+
+
+ Missing coincidences
+ Missing coincidences
+
+
+
+ Tolerance:
+ Допуск:
+
+
+
+ Highlight open vertexes
+ Highlight open vertexes
+
+
+
+ Ignore construction geometry
+ Ignore construction geometry
+
+
+
+ Degenerated geometry
+ Degenerated geometry
+
+
+
+ Reversed external geometry
+ Reversed external geometry
+
+
+
+ Swap endpoints in constraints
+ Swap endpoints in constraints
+
+
+
+ Constraint orientation locking
+ Constraint orientation locking
+
+
+
+ Enable/Update
+ Enable/Update
+
+
+
+ Disable
+ Disable
+
+
+
+ SketcherGui::ViewProviderSketch
+
+
+ Edit sketch
+ Edit sketch
+
+
+
+ A dialog is already open in the task panel
+ A dialog is already open in the task panel
+
+
+
+ Do you want to close this dialog?
+ Do you want to close this dialog?
+
+
+
+ Invalid sketch
+ Invalid sketch
+
+
+
+ Do you want to open the sketch validation tool?
+ Do you want to open the sketch validation tool?
+
+
+
+ The sketch is invalid and cannot be edited.
+ The sketch is invalid and cannot be edited.
+
+
+
+ Please remove the following constraint:
+ Please remove the following constraint:
+
+
+
+ Please remove at least one of the following constraints:
+ Please remove at least one of the following constraints:
+
+
+
+ Please remove the following redundant constraint:
+ Please remove the following redundant constraint:
+
+
+
+ Please remove the following redundant constraints:
+ Please remove the following redundant constraints:
+
+
+
+ The following constraint is partially redundant:
+ The following constraint is partially redundant:
+
+
+
+ The following constraints are partially redundant:
+ The following constraints are partially redundant:
+
+
+
+ Please remove the following malformed constraint:
+ Please remove the following malformed constraint:
+
+
+
+ Please remove the following malformed constraints:
+ Please remove the following malformed constraints:
+
+
+
+ Empty sketch
+ Empty sketch
+
+
+
+ Over-constrained sketch
+ Over-constrained sketch
+
+
+
+ Sketch contains malformed constraints
+ Sketch contains malformed constraints
+
+
+
+ Sketch contains conflicting constraints
+ Sketch contains conflicting constraints
+
+
+
+ Sketch contains redundant constraints
+ Sketch contains redundant constraints
+
+
+
+ Sketch contains partially redundant constraints
+ Sketch contains partially redundant constraints
+
+
+
+
+
+
+
+ (click to select)
+ (click to select)
+
+
+
+ Fully constrained sketch
+ Fully constrained sketch
+
+
+
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1
+
+
+
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2
+
+
+
+ Solved in %1 sec
+ Solved in %1 sec
+
+
+
+ Unsolved (%1 sec)
+ Unsolved (%1 sec)
+
+
+
+ Sketcher_BSplineComb
+
+
+
+ Switches between showing and hiding the curvature comb for all B-splines
+ Switches between showing and hiding the curvature comb for all B-splines
+
+
+
+ Sketcher_BSplineDecreaseKnotMultiplicity
+
+
+
+ Decreases the multiplicity of the selected knot of a B-spline
+ Decreases the multiplicity of the selected knot of a B-spline
+
+
+
+ Sketcher_BSplineDegree
+
+
+
+ Switches between showing and hiding the degree for all B-splines
+ Switches between showing and hiding the degree for all B-splines
+
+
+
+ Sketcher_BSplineIncreaseKnotMultiplicity
+
+
+
+ Increases the multiplicity of the selected knot of a B-spline
+ Increases the multiplicity of the selected knot of a B-spline
+
+
+
+ Sketcher_BSplineKnotMultiplicity
+
+
+
+ Switches between showing and hiding the knot multiplicity for all B-splines
+ Switches between showing and hiding the knot multiplicity for all B-splines
+
+
+
+ Sketcher_BSplinePoleWeight
+
+
+
+ Switches between showing and hiding the control point weight for all B-splines
+ Switches between showing and hiding the control point weight for all B-splines
+
+
+
+ Sketcher_BSplinePolygon
+
+
+
+ Switches between showing and hiding the control polygons for all B-splines
+ Switches between showing and hiding the control polygons for all B-splines
+
+
+
+ Sketcher_Clone
+
+
+
+ Creates a clone of the geometry taking as reference the last selected point
+ Creates a clone of the geometry taking as reference the last selected point
+
+
+
+ Sketcher_CompCopy
+
+
+ Clone
+ Клониране
+
+
+
+ Copy
+ Копиране
+
+
+
+ Move
+ Преместване
+
+
+
+ Sketcher_ConstrainDiameter
+
+
+
+ Fix the diameter of a circle or an arc
+ Fix the diameter of a circle or an arc
+
+
+
+ Sketcher_ConstrainRadiam
+
+
+ Fix the radius/diameter of a circle or an arc
+ Fix the radius/diameter of a circle or an arc
+
+
+
+ Sketcher_ConstrainRadius
+
+
+
+ Fix the radius of a circle or an arc
+ Fix the radius of a circle or an arc
+
+
+
+ Sketcher_ConstraintRadiam
+
+
+ Fix the radius/diameter of a circle or an arc
+ Fix the radius/diameter of a circle or an arc
+
+
+
+ Sketcher_Copy
+
+
+
+ Creates a simple copy of the geometry taking as reference the last selected point
+ Creates a simple copy of the geometry taking as reference the last selected point
+
+
+
+ Sketcher_Create3PointArc
+
+
+
+ Create an arc by its end points and a point along the arc
+ Create an arc by its end points and a point along the arc
+
+
+
+ Sketcher_Create3PointCircle
+
+
+
+ Create a circle by 3 rim points
+ Create a circle by 3 rim points
+
+
+
+ Sketcher_CreateArc
+
+
+
+ Create an arc by its center and by its end points
+ Create an arc by its center and by its end points
+
+
+
+ Sketcher_CreateArcOfEllipse
+
+
+
+ Create an arc of ellipse by its center, major radius, and endpoints
+ Create an arc of ellipse by its center, major radius, and endpoints
+
+
+
+ Sketcher_CreateArcOfHyperbola
+
+
+
+ Create an arc of hyperbola by its center, major radius, and endpoints
+ Create an arc of hyperbola by its center, major radius, and endpoints
+
+
+
+ Sketcher_CreateArcOfParabola
+
+
+
+ Create an arc of parabola by its focus, vertex, and endpoints
+ Create an arc of parabola by its focus, vertex, and endpoints
+
+
+
+ Sketcher_CreateBSpline
+
+
+ B-spline by control points
+ B-spline by control points
+
+
+
+
+ Create a B-spline by control points
+ Create a B-spline by control points
+
+
+
+ Sketcher_CreateCircle
+
+
+
+ Create a circle by its center and by a rim point
+ Create a circle by its center and by a rim point
+
+
+
+ Sketcher_CreateEllipseBy3Points
+
+
+
+ Create a ellipse by periapsis, apoapsis, and minor radius
+ Create a ellipse by periapsis, apoapsis, and minor radius
+
+
+
+ Sketcher_CreateEllipseByCenter
+
+
+
+ Create an ellipse by center, major radius and point
+ Create an ellipse by center, major radius and point
+
+
+
+ Sketcher_CreateFillet
+
+
+
+ Creates a radius between two lines
+ Creates a radius between two lines
+
+
+
+ Sketcher_CreateHeptagon
+
+
+
+ Create a heptagon by its center and by one corner
+ Create a heptagon by its center and by one corner
+
+
+
+ Sketcher_CreateHexagon
+
+
+
+ Create a hexagon by its center and by one corner
+ Create a hexagon by its center and by one corner
+
+
+
+ Sketcher_CreateOblong
+
+
+ Create a rounded rectangle
+ Create a rounded rectangle
+
+
+
+ Sketcher_CreateOctagon
+
+
+
+ Create an octagon by its center and by one corner
+ Create an octagon by its center and by one corner
+
+
+
+
+ Create a regular polygon by its center and by one corner
+ Create a regular polygon by its center and by one corner
+
+
+
+ Sketcher_CreatePentagon
+
+
+
+ Create a pentagon by its center and by one corner
+ Create a pentagon by its center and by one corner
+
+
+
+ Sketcher_CreatePointFillet
+
+
+
+ Fillet that preserves constraints and intersection point
+ Fillet that preserves constraints and intersection point
+
+
+
+ Sketcher_CreateRectangle
+
+
+ Create a rectangle
+ Create a rectangle
+
+
+
+ Sketcher_CreateRectangle_Center
+
+
+ Create a centered rectangle
+ Create a centered rectangle
+
+
+
+ Sketcher_CreateSquare
+
+
+
+ Create a square by its center and by one corner
+ Create a square by its center and by one corner
+
+
+
+ Sketcher_CreateTriangle
+
+
+
+ Create an equilateral triangle by its center and by one corner
+ Create an equilateral triangle by its center and by one corner
+
+
+
+ Sketcher_Create_Periodic_BSpline
+
+
+ Periodic B-spline by control points
+ Periodic B-spline by control points
+
+
+
+
+ Create a periodic B-spline by control points
+ Create a periodic B-spline by control points
+
+
+
+ Sketcher_MapSketch
+
+
+ No sketch found
+ No sketch found
+
+
+
+ The document doesn't have a sketch
+ The document doesn't have a sketch
+
+
+
+ Select sketch
+ Select sketch
+
+
+
+ Select a sketch from the list
+ Select a sketch from the list
+
+
+
+ (incompatible with selection)
+ (incompatible with selection)
+
+
+
+ (current)
+ (current)
+
+
+
+ (suggested)
+ (suggested)
+
+
+
+ Sketch attachment
+ Sketch attachment
+
+
+
+ Current attachment mode is incompatible with the new selection.
+Select the method to attach this sketch to selected objects.
+ Current attachment mode is incompatible with the new selection.
+Select the method to attach this sketch to selected objects.
+
+
+
+ Select the method to attach this sketch to selected objects.
+ Select the method to attach this sketch to selected objects.
+
+
+
+ Map sketch
+ Map sketch
+
+
+
+ Can't map a sketch to support:
+%1
+ Can't map a sketch to support:
+%1
+
+
+
+ Sketcher_Move
+
+
+
+ Moves the geometry taking as reference the last selected point
+ Moves the geometry taking as reference the last selected point
+
+
+
+ Sketcher_NewSketch
+
+
+ Sketch attachment
+ Sketch attachment
+
+
+
+ Select the method to attach this sketch to selected object
+ Select the method to attach this sketch to selected object
+
+
+
+ Sketcher_ReorientSketch
+
+
+ Sketch has support
+ Sketch has support
+
+
+
+ Sketch with a support face cannot be reoriented.
+Do you want to detach it from the support?
+ Sketch with a support face cannot be reoriented.
+Do you want to detach it from the support?
+
+
+
+ TaskSketcherMessages
+
+
+ Form
+ Form
+
+
+
+ Undefined degrees of freedom
+ Undefined degrees of freedom
+
+
+
+ Not solved yet
+ Not solved yet
+
+
+
+ New constraints that would be redundant will automatically be removed
+ New constraints that would be redundant will automatically be removed
+
+
+
+ Auto remove redundants
+ Auto remove redundants
+
+
+
+ Executes a recomputation of active document after every sketch action
+ Executes a recomputation of active document after every sketch action
+
+
+
+ Auto update
+ Auto update
+
+
+
+ Forces recomputation of active document
+ Forces recomputation of active document
+
+
+
+ Update
+ Update
+
+
+
+ TaskSketcherSolverAdvanced
+
+
+ Form
+ Form
+
+
+
+ Default algorithm used for Sketch solving
+ Default algorithm used for Sketch solving
+
+
+
+ Default solver:
+ Default solver:
+
+
+
+ Solver is used for solving the geometry.
+LevenbergMarquardt and DogLeg are trust region optimization algorithms.
+BFGS solver uses the Broyden–Fletcher–Goldfarb–Shanno algorithm.
+ Solver is used for solving the geometry.
+LevenbergMarquardt and DogLeg are trust region optimization algorithms.
+BFGS solver uses the Broyden–Fletcher–Goldfarb–Shanno algorithm.
+
+
+
+
+ BFGS
+ BFGS
+
+
+
+
+ LevenbergMarquardt
+ LevenbergMarquardt
+
+
+
+
+ DogLeg
+ DogLeg
+
+
+
+ Type of function to apply in DogLeg for the Gauss step
+ Type of function to apply in DogLeg for the Gauss step
+
+
+
+ DogLeg Gauss step:
+ DogLeg Gauss step:
+
+
+
+ Step type used in the DogLeg algorithm
+ Step type used in the DogLeg algorithm
+
+
+
+ FullPivLU
+ FullPivLU
+
+
+
+ LeastNorm-FullPivLU
+ LeastNorm-FullPivLU
+
+
+
+ LeastNorm-LDLT
+ LeastNorm-LDLT
+
+
+
+ Maximum number of iterations of the default algorithm
+ Maximum number of iterations of the default algorithm
+
+
+
+ Maximum iterations:
+ Maximum iterations:
+
+
+
+ Maximum iterations to find convergence before solver is stopped
+ Maximum iterations to find convergence before solver is stopped
+
+
+
+ QR algorithm:
+ QR algorithm:
+
+
+
+ During diagnosing the QR rank of matrix is calculated.
+Eigen Dense QR is a dense matrix QR with full pivoting; usually slower
+Eigen Sparse QR algorithm is optimized for sparse matrices; usually faster
+ During diagnosing the QR rank of matrix is calculated.
+Eigen Dense QR is a dense matrix QR with full pivoting; usually slower
+Eigen Sparse QR algorithm is optimized for sparse matrices; usually faster
+
+
+
+ Redundant solver:
+ Redundant solver:
+
+
+
+ Solver used to determine whether a group is redundant or conflicting
+ Solver used to determine whether a group is redundant or conflicting
+
+
+
+ Redundant max. iterations:
+ Redundant max. iterations:
+
+
+
+ Same as 'Maximum iterations', but for redundant solving
+ Same as 'Maximum iterations', but for redundant solving
+
+
+
+ Redundant sketch size multiplier:
+ Redundant sketch size multiplier:
+
+
+
+ Same as 'Sketch size multiplier', but for redundant solving
+ Same as 'Sketch size multiplier', but for redundant solving
+
+
+
+ Redundant convergence
+ Redundant convergence
+
+
+
+ Same as 'Convergence', but for redundant solving
+ Same as 'Convergence', but for redundant solving
+
+
+
+ Redundant param1
+ Redundant param1
+
+
+
+ Redundant param2
+ Redundant param2
+
+
+
+ Redundant param3
+ Redundant param3
+
+
+
+ Console debug mode:
+ Console debug mode:
+
+
+
+ Verbosity of console output
+ Verbosity of console output
+
+
+
+ If selected, the Maximum iterations value is multiplied by the sketch size
+ If selected, the Maximum iterations value is multiplied by the sketch size
+
+
+
+ Sketch size multiplier:
+ Sketch size multiplier:
+
+
+
+ Maximum iterations will be multiplied by number of parameters
+ Maximum iterations will be multiplied by number of parameters
+
+
+
+ Error threshold under which convergence is reached
+ Error threshold under which convergence is reached
+
+
+
+ Convergence:
+ Convergence:
+
+
+
+ Threshold for squared error that is used
+to determine whether a solution converges or not
+ Threshold for squared error that is used
+to determine whether a solution converges or not
+
+
+
+ Param1
+ Param1
+
+
+
+ Param2
+ Param2
+
+
+
+ Param3
+ Param3
+
+
+
+ Algorithm used for the rank revealing QR decomposition
+ Algorithm used for the rank revealing QR decomposition
+
+
+
+ Eigen Dense QR
+ Eigen Dense QR
+
+
+
+ Eigen Sparse QR
+ Eigen Sparse QR
+
+
+
+ Pivot threshold
+ Pivot threshold
+
+
+
+ During a QR, values under the pivot threshold are treated as zero
+ During a QR, values under the pivot threshold are treated as zero
+
+
+
+ 1E-13
+ 1E-13
+
+
+
+ Solving algorithm used for determination of Redundant constraints
+ Solving algorithm used for determination of Redundant constraints
+
+
+
+ Maximum number of iterations of the solver used for determination of Redundant constraints
+ Maximum number of iterations of the solver used for determination of Redundant constraints
+
+
+
+ If selected, the Maximum iterations value for the redundant algorithm is multiplied by the sketch size
+ If selected, the Maximum iterations value for the redundant algorithm is multiplied by the sketch size
+
+
+
+ Error threshold under which convergence is reached for the solving of redundant constraints
+ Error threshold under which convergence is reached for the solving of redundant constraints
+
+
+
+ 1E-10
+ 1E-10
+
+
+
+ Degree of verbosity of the debug output to the console
+ Degree of verbosity of the debug output to the console
+
+
+
+ None
+ Няма
+
+
+
+ Minimum
+ Минимум
+
+
+
+ Iteration Level
+ Iteration Level
+
+
+
+ Solve
+ Solve
+
+
+
+ Resets all solver values to their default values
+ Resets all solver values to their default values
+
+
+
+ Restore Defaults
+ Restore Defaults
+
+
+
+ Workbench
+
+
+ Sketcher
+ Sketcher
+
+
+
+ Sketcher geometries
+ Sketcher geometries
+
+
+
+ Sketcher constraints
+ Sketcher constraints
+
+
+
+ Sketcher tools
+ Sketcher tools
+
+
+
+ Sketcher B-spline tools
+ Sketcher B-spline tools
+
+
+
+ Sketcher virtual space
+ Sketcher virtual space
+
+
+
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.qm
index 5cff3df5b9..ad284f562c 100644
Binary files a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.qm and b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.qm differ
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.ts
index fdeb08a148..fba5e210a8 100644
--- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.ts
+++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ca.ts
@@ -94,17 +94,17 @@
CmdSketcherCarbonCopy
-
+ SketcherSketcher
-
+ Carbon copycalc
-
+ Copies the geometry of another sketchCopia la geometria d'un altre croquis
@@ -283,27 +283,27 @@
CmdSketcherCompCreateCircle
-
+ SketcherSketcher
-
+ Create circleCrea un cercle
-
+ Create a circle in the sketcherCrear un cercle en el croquis
-
+ Center and rim pointPunt centre i vora
-
+ 3 rim points3 punts de vora
@@ -354,27 +354,27 @@
CmdSketcherCompCreateFillets
-
+ SketcherSketcher
-
+ FilletsCantells
-
+ Create a fillet between two linesCrea un cantell arrodonit entre dues línies
-
+ Sketch filletCantell del croquis
-
+ Constraint-preserving sketch filletRestricció conservant el cantell del croquis
@@ -415,52 +415,52 @@
CmdSketcherCompCreateRegularPolygon
-
+ SketcherSketcher
-
+ Create regular polygonCrear polígon regular
-
+ Create a regular polygon in the sketcherCrea un polígon regular en el croquis
-
+ TriangleTriangle
-
+ SquareQuadrat
-
+ PentagonPentàgon
-
+ HexagonHexàgon
-
+ HeptagonHeptàgon
-
+ OctagonOctàgon
-
+ Regular polygonPolígon regular
@@ -932,17 +932,17 @@ with respect to a line or a third point
CmdSketcherCreate3PointCircle
-
+ SketcherSketcher
-
+ Create circle by three pointsCrea un cercle donats tres punts
-
+ Create a circle by 3 perimeter pointsCrea un cercle donats tres punts del perímetre
@@ -1058,17 +1058,17 @@ with respect to a line or a third point
CmdSketcherCreateDraftLine
-
+ SketcherSketcher
-
+ Create draft lineCrea una línia d'Esbós
-
+ Create a draft line in the sketchCrear una línia d'esbós en el dibuix
@@ -1112,17 +1112,17 @@ with respect to a line or a third point
CmdSketcherCreateFillet
-
+ SketcherSketcher
-
+ Create filletCrea un cantell
-
+ Create a fillet between two lines or at a coincident pointCreate a fillet between two lines or at a coincident point
@@ -1130,17 +1130,17 @@ with respect to a line or a third point
CmdSketcherCreateHeptagon
-
+ SketcherSketcher
-
+ Create heptagonCrear heptàgon
-
+ Create a heptagon in the sketchCrear un heptàgon en el dibuix
@@ -1148,17 +1148,17 @@ with respect to a line or a third point
CmdSketcherCreateHexagon
-
+ SketcherSketcher
-
+ Create hexagonCrear hexàgon
-
+ Create a hexagon in the sketchCrear un hexàgon en el dibuix
@@ -1202,17 +1202,17 @@ with respect to a line or a third point
CmdSketcherCreateOctagon
-
+ SketcherSketcher
-
+ Create octagonCrear octàgon
-
+ Create an octagon in the sketchCrear un octàgon en el dibuix
@@ -1220,17 +1220,17 @@ with respect to a line or a third point
CmdSketcherCreatePentagon
-
+ SketcherSketcher
-
+ Create pentagonCrear Pentàgon
-
+ Create a pentagon in the sketchCrear un pentàgon al croquis
@@ -1256,17 +1256,17 @@ with respect to a line or a third point
CmdSketcherCreatePoint
-
+ SketcherSketcher
-
+ Create pointCrear punt
-
+ Create a point in the sketchCrear un punt en el dibuix
@@ -1274,17 +1274,17 @@ with respect to a line or a third point
CmdSketcherCreatePointFillet
-
+ SketcherSketcher
-
+ Create corner-preserving filletCrear un cantell que conservi les cantonades
-
+ Fillet that preserves intersection point and most constraintsCantell que conserva el punt d'intersecció i la majoria de les restriccions
@@ -1346,17 +1346,17 @@ with respect to a line or a third point
CmdSketcherCreateRegularPolygon
-
+ SketcherSketcher
-
+ Create regular polygonCrear polígon regular
-
+ Create a regular polygon in the sketchCrea un polígon regular en el croquis
@@ -1364,17 +1364,17 @@ with respect to a line or a third point
CmdSketcherCreateSlot
-
+ SketcherSketcher
-
+ Create slotCrear ranura
-
+ Create a slot in the sketchCrear una ranura en el dibuix
@@ -1382,17 +1382,17 @@ with respect to a line or a third point
CmdSketcherCreateSquare
-
+ SketcherSketcher
-
+ Create squareCrear quadrats
-
+ Create a square in the sketchCrear un quadrat en el dibuix
@@ -1400,17 +1400,17 @@ with respect to a line or a third point
CmdSketcherCreateText
-
+ SketcherSketcher
-
+ Create textCrear text
-
+ Create text in the sketchCrear text en el dibuix
@@ -1418,17 +1418,17 @@ with respect to a line or a third point
CmdSketcherCreateTriangle
-
+ SketcherSketcher
-
+ Create equilateral triangleCrear triangle equilàter
-
+ Create an equilateral triangle in the sketchCrear un triangle equilàter en el dibuix
@@ -1526,17 +1526,17 @@ with respect to a line or a third point
CmdSketcherExtend
-
+ SketcherSketcher
-
+ Extend edgeEstén una aresta
-
+ Extend an edge with respect to the picked positionEstén una aresta respecte a la posició seleccionada
@@ -1544,17 +1544,17 @@ with respect to a line or a third point
CmdSketcherExternal
-
+ SketcherSketcher
-
+ External geometryGeometria externa
-
+ Create an edge linked to an external geometryCrear un vertex vinculat a una geometria externa
@@ -1976,17 +1976,17 @@ Això esborrarà la propietat 'Suport', si existeix.
CmdSketcherSplit
-
+ SketcherSketcher
-
+ Split edgeSplit edge
-
+ Splits an edge into two while preserving constraintsSplits an edge into two while preserving constraints
@@ -2103,17 +2103,17 @@ into driving or reference mode
CmdSketcherTrimming
-
+ SketcherSketcher
-
+ Trim edgeRetalla l'aresta
-
+ Trim an edge with respect to the picked positionRetalla una aresta respecte a la posició seleccionada
@@ -2516,7 +2516,7 @@ restriccions invàlides, geometries degenerades, etc.
-
+ Add sketch circleAfegeix una circumferència al croquis
@@ -2546,48 +2546,48 @@ restriccions invàlides, geometries degenerades, etc.
Afegeix un cercle polar
-
+ Add sketch pointAfegeix un punt al croquis
-
-
+
+ Create filletCrea un cantell
-
+ Trim edgeRetalla l'aresta
-
+ Extend edgeEstén una aresta
-
+ Split edgeSplit edge
-
+ Add external geometryAfegeix una geometria externa
-
+ Add carbon copyAfegeix un calc
-
+ Add slotAfegeix una ranura
-
+ Add hexagonAfegeix un hexàgon
@@ -3650,7 +3650,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c
Seleccioneu restricció(ns) del croquis.
-
+ CAD Kernel ErrorError del nucli del CAD
@@ -3793,42 +3793,42 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c
SketcherGui::CarbonCopySelection
-
+ Carbon copy would cause a circular dependency.La còpia pot provocar una dependència circular.
-
+ This object is in another document.Aquest objecte és en un altre document.
-
+ This object belongs to another body. Hold Ctrl to allow cross-references.Aquest objecte pertany a un altre cos. Manteniu la tecla Ctrl per a permetre les referències creuades.
-
+ This object belongs to another body and it contains external geometry. Cross-reference not allowed.Aquest objecte pertany a un altre cos i conté geometria externa. No es permeten les referències creuades.
-
+ This object belongs to another part.Aquest objecte pertany a una altra peça.
-
+ The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.El croquis seleccionat no és paral·lel a aquest croquis. Premeu les tecles Ctrl+Alt per a permetre esbossos no paral·lels.
-
+ The XY axes of the selected sketch do not have the same direction as this sketch. Hold Ctrl+Alt to disregard it.Els eixos XY del croquis seleccionat no tenen la mateixa direcció que aquest croquis. Manteniu les tecles Ctrl+Alt per a ignorar-ho.
-
+ The origin of the selected sketch is not aligned with the origin of this sketch. Hold Ctrl+Alt to disregard it.L'origen del croquis seleccionat no està alineat amb l'origen d'aquest croquis. Manteniu les tecles Ctrl+Alt per a ignorar-ho.
@@ -3982,22 +3982,22 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c
SketcherGui::ExternalSelection
-
+ Linking this will cause circular dependency.L'enllaç provocarà una dependència circular.
-
+ This object is in another document.Aquest objecte és en un altre document.
-
+ This object belongs to another body, can't link.Aquest objecte pertany a un altre cos, no es pot enllaçar.
-
+ This object belongs to another part, can't link.Aquest objecte no es pot enllaçar perquè pertany a una altra peça.
@@ -4519,182 +4519,220 @@ Requires to re-enter edit mode to take effect.
Edició del croquis
-
- A dialog will pop up to input a value for new dimensional constraints
- Apareixerà un diàleg per a introduir un valor per a noves restriccions de dimensió
-
-
-
+ Ask for value after creating a dimensional constraintDemana el valor després de crear una restricció de dimensió
-
+ Segments per geometrySegments per geometria
-
- Current constraint creation tool will remain active after creation
- L'eina de creació de restriccions actual es mantindrà activa després de la creació
-
-
-
+ Constraint creation "Continue Mode"Creació de la restricció «Mode continu»
-
- Line pattern used for grid lines
- Patró de línia utilitzat per a línies de la quadrícula
-
-
-
+ Base length units will not be displayed in constraints.
Supports all unit systems except 'US customary' and 'Building US/Euro'.Les unitats de longitud de base no es mostraran en les restriccions. És compatible amb tots els sistemes d'unitats, excepte el «Sistema anglosaxó d'unitats» i el «Building US / Euro».
-
+ Hide base length units for supported unit systemsAmaga les unitats de longitud de base del sistemes d'unitats compatibles
-
+ Font sizeMida del tipus de lletra
-
+
+ Font size used for labels and constraints.
+ Font size used for labels and constraints.
+
+
+
+ The 3D view is scaled based on this factor.
+ The 3D view is scaled based on this factor.
+
+
+
+ Line pattern used for grid lines.
+ Line pattern used for grid lines.
+
+
+
+ The number of polygons used for geometry approximation.
+ The number of polygons used for geometry approximation.
+
+
+
+ A dialog will pop up to input a value for new dimensional constraints.
+ A dialog will pop up to input a value for new dimensional constraints.
+
+
+
+ The current sketcher creation tool will remain active after creation.
+ The current sketcher creation tool will remain active after creation.
+
+
+
+ The current constraint creation tool will remain active after creation.
+ The current constraint creation tool will remain active after creation.
+
+
+
+ If checked, displays the name on dimensional constraints (if exists).
+ If checked, displays the name on dimensional constraints (if exists).
+
+
+
+ Show dimensional constraint name with format
+ Show dimensional constraint name with format
+
+
+
+ %N = %V
+ %N = %V
+
+
+
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+
+
+
+ DimensionalStringFormat
+ DimensionalStringFormat
+
+
+
+ Mod/Sketcher
+ Mod/Sketcher
+
+
+ Visibility automationAutomatització de la visibilitat
-
- When opening sketch, hide all features that depend on it
- En obrir el croquis, amaga totes les característiques que en depenen
+
+ When opening a sketch, hide all features that depend on it.
+ When opening a sketch, hide all features that depend on it.
-
+
+ When opening a sketch, show sources for external geometry links.
+ When opening a sketch, show sources for external geometry links.
+
+
+
+ When opening a sketch, show objects the sketch is attached to.
+ When opening a sketch, show objects the sketch is attached to.
+
+
+
+ Applies current visibility automation settings to all sketches in open documents.
+ Applies current visibility automation settings to all sketches in open documents.
+
+
+ Hide all objects that depend on the sketchAmaga tots els objectes que depenen del croquis
-
- When opening sketch, show sources for external geometry links
- En obrir el croquis, mostra els origens per als enllaços de geometria externa
-
-
-
+ Show objects used for external geometryMostra els objectes utilitzats per a la geometria externa
-
- When opening sketch, show objects the sketch is attached to
- En obrir el croquis, mostra els objectes als quals el croquis està unit
-
-
-
+ Show objects that the sketch is attached toMostra els objectes als quals el croquis està unit
-
+
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+
+
+ Force orthographic camera when entering editForce orthographic camera when entering edit
-
+
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+
+
+ Open sketch in Section View modeOpen sketch in Section View mode
-
+ Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.Nota: aquests paràmetres són aplicats per defecte als nous croquis. El comportament és recordat per a cada croquis individualment, com a propietats a la pestanya Vista.
-
+ View scale ratioMostra la ràtio d'escalat
-
- The 3D view is scaled based on this factor
- La vista 3D és escalada en base a aquest factor
-
-
-
- When closing sketch, move camera back to where it was before sketch was opened
- En tancar el croquis, mou la càmera on era abans d'obrir el croquis
-
-
-
+ Restore camera position after editingRestaura la posició de la càmera després de l'edició
-
+ When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.
-
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
-
-
-
- Applies current visibility automation settings to all sketches in open documents
- Aplica la configuració d’automatització de visibilitat actual a tots els esbossos en documents oberts
-
-
-
+ Apply to existing sketchesAplica als esbossos existents
-
- Font size used for labels and constraints
- Mida del tipus de lletra utilitzat per a les etiquetes i restriccions
-
-
-
+ pxpx
-
- Current sketcher creation tool will remain active after creation
- L'eina de creació de croquis actual es mantindrà activa després de la creació
-
-
-
+ Geometry creation "Continue Mode"Creació de geometria "Mode continu"
-
+ Grid line patternPatró de línia de la quadrícula
-
- Number of polygons for geometry approximation
- Nombre de polígons de l'aproximació geomètrica
-
-
-
+ Unexpected C++ exceptionS'ha produït una excepció inesperada de C++
-
+ SketcherSketcher
@@ -5251,136 +5289,136 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
SketcherGui::ViewProviderSketch
-
+ Edit sketchEditar croquis
-
+ A dialog is already open in the task panelA dialog is already open in the task panel
-
+ Do you want to close this dialog?Do you want to close this dialog?
-
+ Invalid sketchEl croquis no és vàlid
-
+ Do you want to open the sketch validation tool?Voleu obrir l'eina de validació d'esbossos?
-
+ The sketch is invalid and cannot be edited.El croquis no és vàlid i no es pot editar.
-
+ Please remove the following constraint:Suprimiu la restricció següent:
-
+ Please remove at least one of the following constraints:Suprimiu almenys una de les restriccions següents:
-
+ Please remove the following redundant constraint:Suprimiu la restricció redundant següent:
-
+ Please remove the following redundant constraints:Suprimiu les restriccions redundants següents:
-
+ The following constraint is partially redundant:La restricció següent és parcialment redundant:
-
+ The following constraints are partially redundant:Les següents restriccions són parcialment redundants:
-
+ Please remove the following malformed constraint:Si us plau, elimineu la restricció defectuosa següent:
-
+ Please remove the following malformed constraints:Si us plau, elimineu les restriccions defectuoses següents:
-
+ Empty sketchCroquis buit
-
+ Over-constrained sketchOver-constrained sketch
-
+ Sketch contains malformed constraintsSketch contains malformed constraints
-
+ Sketch contains conflicting constraintsSketch contains conflicting constraints
-
+ Sketch contains redundant constraintsSketch contains redundant constraints
-
+ Sketch contains partially redundant constraintsSketch contains partially redundant constraints
-
-
-
-
-
+
+
+
+
+ (click to select)(feu clic per a seleccionar)
-
+ Fully constrained sketchCroquis completament restringit
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1Croquis sub-restringit amb <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 grau</span></a> de llibertat. %1
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2Croquis sub-restringit amb <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 graus</span></a> de llibertat. %2
-
+ Solved in %1 secSolucionat en %1 s
-
+ Unsolved (%1 sec)Sense solucionar (%1 s)
@@ -5530,8 +5568,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_Create3PointCircle
-
-
+
+ Create a circle by 3 rim pointsCrea un cercle donats tres punts de la vora
@@ -5589,8 +5627,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateCircle
-
-
+
+ Create a circle by its center and by a rim pointCrea un cercle donats el centre i un punt de la vora
@@ -5616,8 +5654,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateFillet
-
-
+
+ Creates a radius between two linesCrea un radi entre dues línies
@@ -5625,8 +5663,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateHeptagon
-
-
+
+ Create a heptagon by its center and by one cornerCrea un heptàgon donats el centre i un vèrtex
@@ -5634,8 +5672,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateHexagon
-
-
+
+ Create a hexagon by its center and by one cornerCrea un hexàgon donats el centre i un vèrtex
@@ -5651,14 +5689,14 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateOctagon
-
-
+
+ Create an octagon by its center and by one cornerCrea un octàgon donats el centre i un vèrtex
-
-
+
+ Create a regular polygon by its center and by one cornerCrea un polígon regular donats el centre i un vèrtex
@@ -5666,8 +5704,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreatePentagon
-
-
+
+ Create a pentagon by its center and by one cornerCrea un pentàgon donats el centre i un vèrtex
@@ -5675,8 +5713,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreatePointFillet
-
-
+
+ Fillet that preserves constraints and intersection pointCantell que preserva les restriccions i el punt d'intersecció
@@ -5700,8 +5738,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateSquare
-
-
+
+ Create a square by its center and by one cornerCrea un quadrat donats el centre i un vèrtex
@@ -5709,8 +5747,8 @@ Els punts s’han d’establir més a prop que una cinquena part de la mida de l
Sketcher_CreateTriangle
-
-
+
+ Create an equilateral triangle by its center and by one cornerCrea un triangle equilàter donats el centre i un vèrtex
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.qm
index acbfcd47b9..bdb22a1334 100644
Binary files a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.qm and b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.qm differ
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.ts
index cd14837294..cef166650d 100644
--- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.ts
+++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_cs.ts
@@ -94,17 +94,17 @@
CmdSketcherCarbonCopy
-
+ SketcherSketcher
-
+ Carbon copyKopie
-
+ Copies the geometry of another sketchZkopíruje geometrii jiného náčrtu
@@ -283,27 +283,27 @@
CmdSketcherCompCreateCircle
-
+ SketcherSketcher
-
+ Create circleVytvoř kružnici
-
+ Create a circle in the sketcherVytvoří kružnici v náčrtu
-
+ Center and rim pointStřed a okrajový bod
-
+ 3 rim points3 okrajové body
@@ -354,27 +354,27 @@
CmdSketcherCompCreateFillets
-
+ SketcherSketcher
-
+ FilletsZaoblení
-
+ Create a fillet between two linesVytvořit zaoblení mezi dvěma úsečkami
-
+ Sketch filletNáčrt zaoblení
-
+ Constraint-preserving sketch filletNáčrt zaoblení se zachováním vazeb
@@ -415,52 +415,52 @@
CmdSketcherCompCreateRegularPolygon
-
+ SketcherSketcher
-
+ Create regular polygonVytvoří pravidelný mnohoúhelník
-
+ Create a regular polygon in the sketcherVytvoří pravidelný mnohoúhelník v náčrtu
-
+ TriangleTrojúhelník
-
+ SquareČtverec
-
+ PentagonPětiúhelník
-
+ HexagonŠestiúhelník
-
+ HeptagonSedmiúhelník
-
+ OctagonOsmiúhelník
-
+ Regular polygonPravidelný n-úhelník
@@ -932,17 +932,17 @@ with respect to a line or a third point
CmdSketcherCreate3PointCircle
-
+ SketcherSketcher
-
+ Create circle by three pointsVytvoř kružnici třemi body
-
+ Create a circle by 3 perimeter pointsVytvoř kružnici třemi obvodovými body
@@ -1058,17 +1058,17 @@ with respect to a line or a third point
CmdSketcherCreateDraftLine
-
+ SketcherSketcher
-
+ Create draft lineVytvoř pomocnou úsečku
-
+ Create a draft line in the sketchVytvoří pomocnou úsečku v náčrtu
@@ -1112,17 +1112,17 @@ with respect to a line or a third point
CmdSketcherCreateFillet
-
+ SketcherSketcher
-
+ Create filletVytvořit zaoblení
-
+ Create a fillet between two lines or at a coincident pointCreate a fillet between two lines or at a coincident point
@@ -1130,17 +1130,17 @@ with respect to a line or a third point
CmdSketcherCreateHeptagon
-
+ SketcherSketcher
-
+ Create heptagonVytvoří sedmiúhelník
-
+ Create a heptagon in the sketchVytvoří sedmiúhelník v náčrtu
@@ -1148,17 +1148,17 @@ with respect to a line or a third point
CmdSketcherCreateHexagon
-
+ SketcherSketcher
-
+ Create hexagonVytvoří šestiúhelník
-
+ Create a hexagon in the sketchVytvoří šestiúhelník v náčrtu
@@ -1202,17 +1202,17 @@ with respect to a line or a third point
CmdSketcherCreateOctagon
-
+ SketcherSketcher
-
+ Create octagonVytvoří osmiúhelník
-
+ Create an octagon in the sketchVytvoří osmiúhelník v náčrtu
@@ -1220,17 +1220,17 @@ with respect to a line or a third point
CmdSketcherCreatePentagon
-
+ SketcherSketcher
-
+ Create pentagonVytvoří pětiúhelník
-
+ Create a pentagon in the sketchVytvoří pětiúhelník v náčrtu
@@ -1256,17 +1256,17 @@ with respect to a line or a third point
CmdSketcherCreatePoint
-
+ SketcherSketcher
-
+ Create pointVytvoř bod
-
+ Create a point in the sketchVytvoří bod v náčrtu
@@ -1274,17 +1274,17 @@ with respect to a line or a third point
CmdSketcherCreatePointFillet
-
+ SketcherSketcher
-
+ Create corner-preserving filletVytvořit zaoblení zachovávající rohy
-
+ Fillet that preserves intersection point and most constraintsZaoblení, které zachovává průsečík a většinu vazeb
@@ -1346,17 +1346,17 @@ with respect to a line or a third point
CmdSketcherCreateRegularPolygon
-
+ SketcherSketcher
-
+ Create regular polygonVytvoří pravidelný mnohoúhelník
-
+ Create a regular polygon in the sketchVytvoří pravidelný mnohoúhelník v náčrtu
@@ -1364,17 +1364,17 @@ with respect to a line or a third point
CmdSketcherCreateSlot
-
+ SketcherSketcher
-
+ Create slotVytvoř drážku
-
+ Create a slot in the sketchVytvoří drážku ve skice
@@ -1382,17 +1382,17 @@ with respect to a line or a third point
CmdSketcherCreateSquare
-
+ SketcherSketcher
-
+ Create squareVytvoří čtverec
-
+ Create a square in the sketchVytvoří čtverec v náčrtu
@@ -1400,17 +1400,17 @@ with respect to a line or a third point
CmdSketcherCreateText
-
+ SketcherSketcher
-
+ Create textVytvoř text
-
+ Create text in the sketchVytvoří text v náčrtu
@@ -1418,17 +1418,17 @@ with respect to a line or a third point
CmdSketcherCreateTriangle
-
+ SketcherSketcher
-
+ Create equilateral triangleVytvoří rovnostranný trojúhelník
-
+ Create an equilateral triangle in the sketchVytvoří rovnostranný trojúhelník v náčrtu
@@ -1526,17 +1526,17 @@ with respect to a line or a third point
CmdSketcherExtend
-
+ SketcherSketcher
-
+ Extend edgeProdloužit hranu
-
+ Extend an edge with respect to the picked positionProdlouží hranu vzhledem k vybrané pozici
@@ -1544,17 +1544,17 @@ with respect to a line or a third point
CmdSketcherExternal
-
+ SketcherSketcher
-
+ External geometryExterní geometrie
-
+ Create an edge linked to an external geometryVytvořit hranu spojenou s vnější geometií
@@ -1977,17 +1977,17 @@ Tímto se vymaže vlastnost "Podpora", pokud existuje.
CmdSketcherSplit
-
+ SketcherSketcher
-
+ Split edgeSplit edge
-
+ Splits an edge into two while preserving constraintsSplits an edge into two while preserving constraints
@@ -2105,17 +2105,17 @@ do řídícího nebo referenčního režimu
CmdSketcherTrimming
-
+ SketcherSketcher
-
+ Trim edgeOříznout hranu
-
+ Trim an edge with respect to the picked positionOříznout hranu podle vybrané polohy
@@ -2518,7 +2518,7 @@ neplatných vazeb, degenerované geometrie atd.
-
+ Add sketch circlePřidat kružnici náčrtu
@@ -2548,48 +2548,48 @@ neplatných vazeb, degenerované geometrie atd.
Přidat pól kružnice
-
+ Add sketch pointPřidat bod náčrtu
-
-
+
+ Create filletVytvořit zaoblení
-
+ Trim edgeOříznout hranu
-
+ Extend edgeProdloužit hranu
-
+ Split edgeSplit edge
-
+ Add external geometryPřidat vnější geometrii
-
+ Add carbon copyPřidat kopii
-
+ Add slotPřidat drážku
-
+ Add hexagonPřidat šestiúhelník
@@ -3656,7 +3656,7 @@ Přijatelné kombinace: dvě křivky; koncový bod a křivka; dva koncové body;
Vybrat vazbu/y z náčrtu.
-
+ CAD Kernel ErrorChyba jádra CADu
@@ -3799,42 +3799,42 @@ Přijatelné kombinace: dvě křivky; koncový bod a křivka; dva koncové body;
SketcherGui::CarbonCopySelection
-
+ Carbon copy would cause a circular dependency.Kopie náčrtu by způsobila kruhovou závislost.
-
+ This object is in another document.Tento objekt je v jiném dokumentu.
-
+ This object belongs to another body. Hold Ctrl to allow cross-references.Tento objekt patří k jinému tělu. Podržením Ctrl umožníte křížové odkazy.
-
+ This object belongs to another body and it contains external geometry. Cross-reference not allowed.Tento objekt patří do jiného těla a obsahuje externí geometrii. Křížové odkazy nejsou povolené.
-
+ This object belongs to another part.Tento objekt patří k jiném dílu.
-
+ The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.Vybraný náčrt není rovnoběžný s tímto náčrtem. Držte Ctrl+Alt pro povolení nerovnoběžných náčrtů.
-
+ The XY axes of the selected sketch do not have the same direction as this sketch. Hold Ctrl+Alt to disregard it.Osy XY vybraného náčrtu nemají stejný směr jako u tohoto náčrtu. Podržte Ctrl+Alt pro ignorování.
-
+ The origin of the selected sketch is not aligned with the origin of this sketch. Hold Ctrl+Alt to disregard it.Počátek vybraného náčrtu není zarovnaný s počátkem tohoto náčrtu. Podržte Ctrl+Alt pro ignorování.
@@ -3988,22 +3988,22 @@ Přijatelné kombinace: dvě křivky; koncový bod a křivka; dva koncové body;
SketcherGui::ExternalSelection
-
+ Linking this will cause circular dependency.Toto propojení způsobí kruhovou závislost.
-
+ This object is in another document.Tento objekt je v jiném dokumentu.
-
+ This object belongs to another body, can't link.Tento objekt patří k jinému tělesu, proto nelze propojit.
-
+ This object belongs to another part, can't link.Tento objekt patří do jiné části, nelze propojit.
@@ -4528,183 +4528,221 @@ Vyžaduje znovu otevření editace náčrtu, aby se aktivovalo.
Editace náčrtku
-
- A dialog will pop up to input a value for new dimensional constraints
- Dialog se objeví pro zadání hodnoty nové rozměrové vazby
-
-
-
+ Ask for value after creating a dimensional constraintZeptat se na hodnotu při vytvoření vazby vzdálenosti
-
+ Segments per geometrySegmentů na geometrii
-
- Current constraint creation tool will remain active after creation
- Aktuální nástroj pro vytváření vazeb zůstane po vytvoření aktivní
-
-
-
+ Constraint creation "Continue Mode"Vytváření vazeb v "kontinuálním módu"
-
- Line pattern used for grid lines
- Vzor pro čáry použité v mřížce
-
-
-
+ Base length units will not be displayed in constraints.
Supports all unit systems except 'US customary' and 'Building US/Euro'.Základní jednotky délek nebudou zobrazeny ve vazbách.
Podporuje všechny jednotkové systémy kromě "US tradiční" a "stavební US/Euro".
-
+ Hide base length units for supported unit systemsSkrýt základní délkové jednotky pro podporované jednotkové soustavy
-
+ Font sizeVelikost písma
-
+
+ Font size used for labels and constraints.
+ Font size used for labels and constraints.
+
+
+
+ The 3D view is scaled based on this factor.
+ The 3D view is scaled based on this factor.
+
+
+
+ Line pattern used for grid lines.
+ Line pattern used for grid lines.
+
+
+
+ The number of polygons used for geometry approximation.
+ The number of polygons used for geometry approximation.
+
+
+
+ A dialog will pop up to input a value for new dimensional constraints.
+ A dialog will pop up to input a value for new dimensional constraints.
+
+
+
+ The current sketcher creation tool will remain active after creation.
+ The current sketcher creation tool will remain active after creation.
+
+
+
+ The current constraint creation tool will remain active after creation.
+ The current constraint creation tool will remain active after creation.
+
+
+
+ If checked, displays the name on dimensional constraints (if exists).
+ If checked, displays the name on dimensional constraints (if exists).
+
+
+
+ Show dimensional constraint name with format
+ Show dimensional constraint name with format
+
+
+
+ %N = %V
+ %N = %V
+
+
+
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+
+
+
+ DimensionalStringFormat
+ DimensionalStringFormat
+
+
+
+ Mod/Sketcher
+ Mod/Sketcher
+
+
+ Visibility automationAutomatizace viditelnosti
-
- When opening sketch, hide all features that depend on it
- Při otevírání náčrtu skrýt všechny prvky, které na něm závisí
+
+ When opening a sketch, hide all features that depend on it.
+ When opening a sketch, hide all features that depend on it.
-
+
+ When opening a sketch, show sources for external geometry links.
+ When opening a sketch, show sources for external geometry links.
+
+
+
+ When opening a sketch, show objects the sketch is attached to.
+ When opening a sketch, show objects the sketch is attached to.
+
+
+
+ Applies current visibility automation settings to all sketches in open documents.
+ Applies current visibility automation settings to all sketches in open documents.
+
+
+ Hide all objects that depend on the sketchSkrýt všechny objekty, které závisí na skice
-
- When opening sketch, show sources for external geometry links
- Při otevírání náčrtu zobrazit zdroje pro připojení externí geometrie
-
-
-
+ Show objects used for external geometryZobrazit objekty použité pro externí geometrii
-
- When opening sketch, show objects the sketch is attached to
- Při otevírání náčrtu zobrazit objekty, ke kterým je náčrt připojený
-
-
-
+ Show objects that the sketch is attached toZobrazit objekty, ke kterým je náčrt připojený
-
+
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+
+
+ Force orthographic camera when entering editForce orthographic camera when entering edit
-
+
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+
+
+ Open sketch in Section View modeOpen sketch in Section View mode
-
+ Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.Poznámka: tato nastavení jsou výchozí pro nové náčrty. Chování je uloženo individuálně pro každý náčrt jako vlastnost v záložce Pohled.
-
+ View scale ratioMěřítko pohledu
-
- The 3D view is scaled based on this factor
- 3D pohled je zobrazen v tomto měřítku
-
-
-
- When closing sketch, move camera back to where it was before sketch was opened
- Při zavírání náčrtu vrátit kameru tam, kde byla před jeho otevřením
-
-
-
+ Restore camera position after editingObnovit pozici kamery po úpravě
-
+ When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.
-
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
-
-
-
- Applies current visibility automation settings to all sketches in open documents
- Použít aktuální nastavení automatizace viditelnosti na všechny náčrty v otevřených dokumentech
-
-
-
+ Apply to existing sketchesPoužít na existující náčrty
-
- Font size used for labels and constraints
- Velikost písma použitá pro popisky a vazby
-
-
-
+ pxpx
-
- Current sketcher creation tool will remain active after creation
- Aktuální nástroj v náčrtu zůstane po použití aktivní
-
-
-
+ Geometry creation "Continue Mode"Vytváření geometrie v "kontinuálním módu"
-
+ Grid line patternTyp čáry mřížky
-
- Number of polygons for geometry approximation
- Počet polygonů pro aproximaci geometrie
-
-
-
+ Unexpected C++ exceptionNeočekávaná C++ vyjímka
-
+ SketcherSketcher
@@ -5267,136 +5305,136 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
SketcherGui::ViewProviderSketch
-
+ Edit sketchUpravit skicu
-
+ A dialog is already open in the task panelDialog je opravdu otevřen v panelu úloh
-
+ Do you want to close this dialog?Chcete zavřít tento dialog?
-
+ Invalid sketchNeplatný náčrt
-
+ Do you want to open the sketch validation tool?Chcete otevřít nástroje pro ověření náčrtu?
-
+ The sketch is invalid and cannot be edited.Náčrt není platný a nemůže být upravován.
-
+ Please remove the following constraint:Odstraňte, prosím, následující vazbu:
-
+ Please remove at least one of the following constraints:Odstraňte, prosím, alespoň jednu z následujících vazeb:
-
+ Please remove the following redundant constraint:Odstraňte, prosím, následující nadbytečnou vazbu:
-
+ Please remove the following redundant constraints:Odstraňte, prosím, následující nadbytečné vazby:
-
+ The following constraint is partially redundant:Toto omezení je částečně nadbytečné:
-
+ The following constraints are partially redundant:Tato omezení jsou částečně nadbytečná:
-
+ Please remove the following malformed constraint:Odstraňte prosím tuto poškozenou vazbu:
-
+ Please remove the following malformed constraints:Odstraňte prosím tyto poškozené vazby:
-
+ Empty sketchPrázdný náčrt
-
+ Over-constrained sketchOver-constrained sketch
-
+ Sketch contains malformed constraintsSketch contains malformed constraints
-
+ Sketch contains conflicting constraintsSketch contains conflicting constraints
-
+ Sketch contains redundant constraintsSketch contains redundant constraints
-
+ Sketch contains partially redundant constraintsSketch contains partially redundant constraints
-
-
-
-
-
+
+
+
+
+ (click to select)(klikněte pro vybrání)
-
+ Fully constrained sketchPlně určený náčrt
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1Nedovazbený náčrt s <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 stupněm</span></a> volnosti. %1
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2Nedovazbený náčrt s <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 stupni</span></a> volnosti. %2
-
+ Solved in %1 secVyřešeno behem %1 s
-
+ Unsolved (%1 sec)Nevyřešeno (%1 s)
@@ -5546,8 +5584,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_Create3PointCircle
-
-
+
+ Create a circle by 3 rim pointsVytvoří kružnici třemi okrajovými body
@@ -5605,8 +5643,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateCircle
-
-
+
+ Create a circle by its center and by a rim pointVytvoří kružnici podle jeho středu a skrz okrajový bod
@@ -5632,8 +5670,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateFillet
-
-
+
+ Creates a radius between two linesVytvoří rádius mezi dvěma čarami
@@ -5641,8 +5679,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateHeptagon
-
-
+
+ Create a heptagon by its center and by one cornerVytvoří sedmiúhelník pomocí jeho středu a vrcholu
@@ -5650,8 +5688,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateHexagon
-
-
+
+ Create a hexagon by its center and by one cornerVytvoří šestiúhelník pomocí jeho středu a vrcholu
@@ -5667,14 +5705,14 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateOctagon
-
-
+
+ Create an octagon by its center and by one cornerVytvoří osmiúhelník pomocí jeho středu a vrcholu
-
-
+
+ Create a regular polygon by its center and by one cornerVyvtoří rovnostranný mnohoúhelník pomocí středu a jednoho rohu
@@ -5682,8 +5720,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreatePentagon
-
-
+
+ Create a pentagon by its center and by one cornerVytvoří pětiúhelník pomocí jeho středu a vrcholu
@@ -5691,8 +5729,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreatePointFillet
-
-
+
+ Fillet that preserves constraints and intersection pointZaoblení, které zachová omezení a průsečík
@@ -5716,8 +5754,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateSquare
-
-
+
+ Create a square by its center and by one cornerVytvoří čtverec pomocí jeho středu a vrcholu
@@ -5725,8 +5763,8 @@ Body musejí být blíž než pětina velikosti mřížky, aby došlo k přichyc
Sketcher_CreateTriangle
-
-
+
+ Create an equilateral triangle by its center and by one cornerVytvoří pravidelný trojúhelník pomocí jeho středu a vrcholu
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.qm
index f3e99de9af..ab1bbefc78 100644
Binary files a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.qm and b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.qm differ
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.ts
index 8cb4d5fcbe..5962ca2b6a 100644
--- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.ts
+++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_de.ts
@@ -94,17 +94,17 @@
CmdSketcherCarbonCopy
-
+ SketcherSkizze
-
+ Carbon copyPause
-
+ Copies the geometry of another sketchKopiert die Geometrie einer anderen Skizze
@@ -283,27 +283,27 @@
CmdSketcherCompCreateCircle
-
+ SketcherSkizze
-
+ Create circleKreis erstellen
-
+ Create a circle in the sketcherEinen Kreis in der Skizze erstellen
-
+ Center and rim pointMittelpunkt und Punkt auf Kreisbogen
-
+ 3 rim pointsDrei Punkte auf Kreisbogen
@@ -354,27 +354,27 @@
CmdSketcherCompCreateFillets
-
+ SketcherSkizze
-
+ FilletsVerrundung
-
+ Create a fillet between two linesErzeugt eine Abrundung zwischen zwei Linien
-
+ Sketch filletVerrundung
-
+ Constraint-preserving sketch filletEinschränkungserhaltende Verrundung
@@ -415,52 +415,52 @@
CmdSketcherCompCreateRegularPolygon
-
+ SketcherSkizze
-
+ Create regular polygonRegelmäßiges Vieleck erstellen
-
+ Create a regular polygon in the sketcherErstelle ein regelmäßiges Polygon in der Skizze
-
+ TriangleDreieck
-
+ SquareQuadrat
-
+ PentagonFünfeck
-
+ HexagonSechseck
-
+ HeptagonSiebeneck
-
+ OctagonAchteck
-
+ Regular polygonRegelmäßiges Polygon
@@ -931,17 +931,17 @@ with respect to a line or a third point
CmdSketcherCreate3PointCircle
-
+ SketcherSkizze
-
+ Create circle by three pointsKreis aus drei Punkten erstellen
-
+ Create a circle by 3 perimeter pointsKreis erstellen aus drei Punkten auf dem Kreisbogen
@@ -1057,17 +1057,17 @@ with respect to a line or a third point
CmdSketcherCreateDraftLine
-
+ SketcherSkizze
-
+ Create draft lineEntwurfslinie erstellen
-
+ Create a draft line in the sketchEine Entwurfslinie in der Skizze erstellen
@@ -1111,17 +1111,17 @@ with respect to a line or a third point
CmdSketcherCreateFillet
-
+ SketcherSkizze
-
+ Create filletAbrundung erstellen
-
+ Create a fillet between two lines or at a coincident pointErstellen einer Abrundung zwischen zwei Geraden oder an einem anliegenden Punkt
@@ -1129,17 +1129,17 @@ with respect to a line or a third point
CmdSketcherCreateHeptagon
-
+ SketcherSkizze
-
+ Create heptagonSiebeneck erstellen
-
+ Create a heptagon in the sketchSiebeneck in der Skizze erstellen
@@ -1147,17 +1147,17 @@ with respect to a line or a third point
CmdSketcherCreateHexagon
-
+ SketcherSkizze
-
+ Create hexagonSechseck erstellen
-
+ Create a hexagon in the sketchSechseck in der Skizze erstellen
@@ -1201,17 +1201,17 @@ with respect to a line or a third point
CmdSketcherCreateOctagon
-
+ SketcherSkizze
-
+ Create octagonAchteck erstellen
-
+ Create an octagon in the sketchAchteck in der Skizze erstellen
@@ -1219,17 +1219,17 @@ with respect to a line or a third point
CmdSketcherCreatePentagon
-
+ SketcherSkizze
-
+ Create pentagonFünfeck erstellen
-
+ Create a pentagon in the sketchFünfeck in der Skizze erstellen
@@ -1255,17 +1255,17 @@ with respect to a line or a third point
CmdSketcherCreatePoint
-
+ SketcherSkizze
-
+ Create pointPunkt erstellen
-
+ Create a point in the sketchPunkt in der Skizze erstellen
@@ -1273,17 +1273,17 @@ with respect to a line or a third point
CmdSketcherCreatePointFillet
-
+ SketcherSkizze
-
+ Create corner-preserving filletEckenerhaltende Verrundung erstellen
-
+ Fillet that preserves intersection point and most constraintsVerrundung, die den Schnittpunkt und die meisten Einschränkungen beibehält
@@ -1345,17 +1345,17 @@ with respect to a line or a third point
CmdSketcherCreateRegularPolygon
-
+ SketcherSkizze
-
+ Create regular polygonRegelmäßiges Vieleck erstellen
-
+ Create a regular polygon in the sketchErstelle ein regelmäßiges Polygon in der Skizze
@@ -1363,17 +1363,17 @@ with respect to a line or a third point
CmdSketcherCreateSlot
-
+ SketcherSkizze
-
+ Create slotNut erstellen
-
+ Create a slot in the sketchNut in der Skizze erstellen
@@ -1381,17 +1381,17 @@ with respect to a line or a third point
CmdSketcherCreateSquare
-
+ SketcherSkizze
-
+ Create squareQuadrat erstellen
-
+ Create a square in the sketchQuadrat in der Skizze erstellen
@@ -1399,17 +1399,17 @@ with respect to a line or a third point
CmdSketcherCreateText
-
+ SketcherSkizze
-
+ Create textText erstellen
-
+ Create text in the sketchText in der Skizze erstellen
@@ -1417,17 +1417,17 @@ with respect to a line or a third point
CmdSketcherCreateTriangle
-
+ SketcherSkizze
-
+ Create equilateral triangleGleichseitiges Dreieck erstellen
-
+ Create an equilateral triangle in the sketchGleichseitiges Dreieck in der Skizze erstellen
@@ -1525,17 +1525,17 @@ with respect to a line or a third point
CmdSketcherExtend
-
+ SketcherSkizze
-
+ Extend edgeKante verlängern
-
+ Extend an edge with respect to the picked positionVerlängern einer Kante in Bezug auf die ausgewählte Position
@@ -1543,17 +1543,17 @@ with respect to a line or a third point
CmdSketcherExternal
-
+ SketcherSkizze
-
+ External geometryExterne Geometrie
-
+ Create an edge linked to an external geometryErstellen einer Kante verknüpft mit einer externen Geometrie
@@ -1975,17 +1975,17 @@ Die Eigenschaft 'Support' wird gelöscht.
CmdSketcherSplit
-
+ SketcherSkizze
-
+ Split edgeKante teilen
-
+ Splits an edge into two while preserving constraintsTeilt eine Kante in zwei unter Beibehaltung der Beschränkungen
@@ -2103,17 +2103,17 @@ auf den festlegenden oder den anzeigenden Modus festlegen
CmdSketcherTrimming
-
+ SketcherSkizze
-
+ Trim edgeKante zuschneiden
-
+ Trim an edge with respect to the picked positionTrimmen einer Kante bezüglich der ausgewählten Position
@@ -2516,7 +2516,7 @@ ungültigen Einschränkungen, degenerierten Geometrien, etc überprüfen.
-
+ Add sketch circleSkizzenkreis hinzufügen
@@ -2546,48 +2546,48 @@ ungültigen Einschränkungen, degenerierten Geometrien, etc überprüfen.Polkreis hinzufügen
-
+ Add sketch pointSkizzenpunkt hinzufügen
-
-
+
+ Create filletAbrundung erstellen
-
+ Trim edgeKante zuschneiden
-
+ Extend edgeKante verlängern
-
+ Split edgeKante teilen
-
+ Add external geometryExterne Geometrie hinzufügen
-
+ Add carbon copyKopie hinzufügen
-
+ Add slotNut hinzufügen
-
+ Add hexagonSechseck hinzufügen
@@ -3654,7 +3654,7 @@ Akzeptierte Kombinationen: zwei Kurven; Ein Endpunkt und eine Kurve; Zwei Endpun
Einschränkung(en) aus der Skizze auswählen.
-
+ CAD Kernel ErrorCAD-Kernel-Fehler
@@ -3797,42 +3797,42 @@ Akzeptierte Kombinationen: zwei Kurven; Ein Endpunkt und eine Kurve; Zwei Endpun
SketcherGui::CarbonCopySelection
-
+ Carbon copy would cause a circular dependency.Eine Kopie würde zu einem Zirkelbezug führen.
-
+ This object is in another document.Dieses Objekt ist in einem anderen Dokument.
-
+ This object belongs to another body. Hold Ctrl to allow cross-references.Dieses Objekt gehört zu einem anderen Körper. Strg-Taste drücken und halten um Querverweise zu erlauben.
-
+ This object belongs to another body and it contains external geometry. Cross-reference not allowed.Dieses Objekt gehört zu einem anderen Körper und enthält externe Geometrie. Querverweis ist nicht erlaubt.
-
+ This object belongs to another part.Dieses Objekt gehört zu einem anderen Teil.
-
+ The selected sketch is not parallel to this sketch. Hold Ctrl+Alt to allow non-parallel sketches.Die ausgewählte Skizze ist nicht parallel zu dieser Skizze. Drücke Sie Strg + Alt um eine nicht parallele Skizze zu erlauben.
-
+ The XY axes of the selected sketch do not have the same direction as this sketch. Hold Ctrl+Alt to disregard it.Die XY-Achsen der ausgewählten Skizze haben nicht die gleiche Richtung wie die Aktive Skizze. Drücken Sie Strg + Alt um den Fehler zu ignorieren.
-
+ The origin of the selected sketch is not aligned with the origin of this sketch. Hold Ctrl+Alt to disregard it.Der Ursprung der ausgewählten Skizze ist nicht mit dem Ursprung dieser Skizze ausgerichtet. Halten Sie Strg + Alt, um den Fehler zu ignorieren.
@@ -3986,22 +3986,22 @@ Akzeptierte Kombinationen: zwei Kurven; Ein Endpunkt und eine Kurve; Zwei Endpun
SketcherGui::ExternalSelection
-
+ Linking this will cause circular dependency.Diese Verknüpfung wird Zirkulare Abhängigkeiten verursachen.
-
+ This object is in another document.Dieses Objekt ist in einem anderen Dokument.
-
+ This object belongs to another body, can't link.Dieses Objekt gehört zu einem anderen Körper, kann nicht verknüft werden.
-
+ This object belongs to another part, can't link.Dieses Objekt gehört zu einem anderen Teil, kann nicht verknüpft werden.
@@ -4525,182 +4525,221 @@ Erfordert das erneute aktivieren des Bearbeitungsmodus.
Skizzenbearbeitung
-
- A dialog will pop up to input a value for new dimensional constraints
- Ein Dialog wird geöffnet, zur Eingabe eines Wertes für die neu erstellte maßliche Einschränkung
-
-
-
+ Ask for value after creating a dimensional constraintWert erfragen, nach Erstellung einer maßlichen Einschränkung
-
+ Segments per geometrySegmente pro Geometrie
-
- Current constraint creation tool will remain active after creation
- Aktuelles Beschränkungswerkzeug bleibt nach der Erstellung aktiv
-
-
-
+ Constraint creation "Continue Mode"Beschränkungserstellung "Fortlaufender Modus"
-
- Line pattern used for grid lines
- Linienmuster für Gitterlinien
-
-
-
+ Base length units will not be displayed in constraints.
Supports all unit systems except 'US customary' and 'Building US/Euro'.Basislängeneinheiten werden in den Beschränkungen nicht angezeigt.
Unterstützt alle Einheitensysteme außer 'US customary' und 'Gebäude US/Euro'.
-
+ Hide base length units for supported unit systemsBasislängeneinheiten für unterstützte Einheitensysteme ausblenden
-
+ Font sizeSchriftgröße
-
+
+ Font size used for labels and constraints.
+ Font size used for labels and constraints.
+
+
+
+ The 3D view is scaled based on this factor.
+ The 3D view is scaled based on this factor.
+
+
+
+ Line pattern used for grid lines.
+ Line pattern used for grid lines.
+
+
+
+ The number of polygons used for geometry approximation.
+ The number of polygons used for geometry approximation.
+
+
+
+ A dialog will pop up to input a value for new dimensional constraints.
+ A dialog will pop up to input a value for new dimensional constraints.
+
+
+
+ The current sketcher creation tool will remain active after creation.
+ The current sketcher creation tool will remain active after creation.
+
+
+
+ The current constraint creation tool will remain active after creation.
+ The current constraint creation tool will remain active after creation.
+
+
+
+ If checked, displays the name on dimensional constraints (if exists).
+ If checked, displays the name on dimensional constraints (if exists).
+
+
+
+ Show dimensional constraint name with format
+ Show dimensional constraint name with format
+
+
+
+ %N = %V
+ %N = %V
+
+
+
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+ The format of the dimensional constraint string presentation.
+Defaults to: %N = %V
+
+%N - name parameter
+%V - dimension value
+
+
+
+ DimensionalStringFormat
+ DimensionalStringFormat
+
+
+
+ Mod/Sketcher
+ Mod/Sketcher
+
+
+ Visibility automationSichtbarkeitsautomatisierung
-
- When opening sketch, hide all features that depend on it
- Beim Öffnen der Skizze alle abhängigen Objekte verstecken
+
+ When opening a sketch, hide all features that depend on it.
+ When opening a sketch, hide all features that depend on it.
-
+
+ When opening a sketch, show sources for external geometry links.
+ When opening a sketch, show sources for external geometry links.
+
+
+
+ When opening a sketch, show objects the sketch is attached to.
+ When opening a sketch, show objects the sketch is attached to.
+
+
+
+ Applies current visibility automation settings to all sketches in open documents.
+ Applies current visibility automation settings to all sketches in open documents.
+
+
+ Hide all objects that depend on the sketchAlle Objekte verstecken, die von der Skizze abhängen
-
- When opening sketch, show sources for external geometry links
- Beim Öffnen der Skizze die Quellen für externe Geometrieverbindungen anzeigen
-
-
-
+ Show objects used for external geometryObjekte für externe Geometrie anzeigen
-
- When opening sketch, show objects the sketch is attached to
- Beim Öffnen der Skizze Objekte anzeigen, an denen die Skizze angehangen ist
-
-
-
+ Show objects that the sketch is attached toObjekte anzeigen, an die die Skizze angehängt ist
-
+
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+ When closing a sketch, move camera back to where it was before the sketch was opened.
+
+
+ Force orthographic camera when entering editErzwinge orthographische Kamera bei Aktivierung des Bearbeitungsmodus
-
+
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+ Open a sketch in Section View mode by default.
+Then objects are only visible behind the sketch plane.
+
+
+ Open sketch in Section View modeSkizze im Schnittansicht-Modus öffnen
-
+ Note: these settings are defaults applied to new sketches. The behavior is remembered for each sketch individually as properties on the View tab.Hinweis: Dieses sind die Standardeinstellungen, die für neue Skizzen verwendet werden. Das Verhalten wird für jede Skizze separat als Eigenschaften auf der Registerkarte Ansicht gespeichert.
-
+ View scale ratioSkalierungsverhältnis anzeigen
-
- The 3D view is scaled based on this factor
- Die 3D-Ansicht wird anhand dieses Faktors skaliert
-
-
-
- When closing sketch, move camera back to where it was before sketch was opened
- Beim schließen der Skizze, Kamera zurück bewegen, wo sie war, bevor Skizze geöffnet wurde
-
-
-
+ Restore camera position after editingKameraposition nach der Bearbeitung wiederherstellen
-
+ When entering edit mode, force orthographic view of camera.
Works only when "Restore camera position after editing" is enabled.Bei Aktivierung des Bearbeitungsmodus, wird die orthographische Ansicht der Kamera erzwungen.
Funktioniert nur, wenn "Kameraposition nach dem Bearbeiten wiederherstellen" aktiviert ist.
-
- Open a by default sketch in Section View mode.
-Then objects are only visible behind the sketch plane.
- Eine Skizze standardmäßig im Schnittansichtsmodus öffnen. Dann sind nur Objekte hinter der Skizzenebene sichtbar.
-
-
-
- Applies current visibility automation settings to all sketches in open documents
- Wendet die aktuelle Einstellung für die Sichtbarkeitsautomatisierung auf alle Zeichnungen in offenen Dokumenten an
-
-
-
+ Apply to existing sketchesAuf vorhandene Skizzen anwenden
-
- Font size used for labels and constraints
- Schriftgröße für Bezeichnungen und Beschränkungen
-
-
-
+ pxpx
-
- Current sketcher creation tool will remain active after creation
- Aktuelles Skizzierwerkzeug bleibt nach Erstellung aktiv
-
-
-
+ Geometry creation "Continue Mode"Geometrieerstellung "Fortflaufender Modus"
-
+ Grid line patternLinienstil für Gitter
-
- Number of polygons for geometry approximation
- Anzahl der Polygone für geometrische Näherung
-
-
-
+ Unexpected C++ exceptionUnerwartete C++ - Ausnahme
-
+ SketcherSkizze
@@ -5263,136 +5302,136 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
SketcherGui::ViewProviderSketch
-
+ Edit sketchSkizze bearbeiten
-
+ A dialog is already open in the task panelEin Dialog im Arbeitspanel ist bereits geöffnet
-
+ Do you want to close this dialog?Möchten Sie dieses Dialogfeld schließen?
-
+ Invalid sketchUngültige Skizze
-
+ Do you want to open the sketch validation tool?Möchten Sie das Werkzeug zum Überprüfen der Skizze öffnen?
-
+ The sketch is invalid and cannot be edited.Die Skizze ist ungültig und kann nicht bearbeitet werden.
-
+ Please remove the following constraint:Bitte folgende Beschränkung entfernen:
-
+ Please remove at least one of the following constraints:Bitte mindestens eine der folgenden Beschränkungen entfernen:
-
+ Please remove the following redundant constraint:Bitte folgende redundante Beschränkung entfernen:
-
+ Please remove the following redundant constraints:Bitte folgende, redundante Beschränkungen entfernen:
-
+ The following constraint is partially redundant:Die folgende Einschränkung ist teilweise redundant:
-
+ The following constraints are partially redundant:Die folgende Einschränkungen sind teilweise überflüssig:
-
+ Please remove the following malformed constraint:Bitte folgende fehlerhafte Beschränkung entfernen:
-
+ Please remove the following malformed constraints:Bitte folgende fehlerhafte Beschränkung entfernen:
-
+ Empty sketchLeere Skizze
-
+ Over-constrained sketchÜberbestimmte Skizze
-
+ Sketch contains malformed constraintsSkizze enthält fehlerhafte Beschränkungen
-
+ Sketch contains conflicting constraintsSkizze enthält widersprüchliche Beschränkungen
-
+ Sketch contains redundant constraintsSkizze enthält redundante Beschränkungen
-
+ Sketch contains partially redundant constraintsSkizze enthält teilweise redundante Beschränkungen
-
-
-
-
-
+
+
+
+
+ (click to select)(anklicken zum Auswählen)
-
+ Fully constrained sketchVollständig bestimmte Skizze
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 degree</span></a> of freedom. %1Unterbestimmte Skizze mit <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">1 Freiheitsgrad</span></a>. %1
-
+ Under-constrained sketch with <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 degrees</span></a> of freedom. %2Unterbestimmte Skizze mit <a href="#dofs"><span style=" text-decoration: underline; color:#0000ff; background-color: #F8F8FF;">%1 Freiheitsgraden</span></a>. %2
-
+ Solved in %1 secBerechnet in %1 s
-
+ Unsolved (%1 sec)Keine Lösung (%1 s)
@@ -5542,8 +5581,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_Create3PointCircle
-
-
+
+ Create a circle by 3 rim pointsErstelle einen Kreis aus drei Punkten auf dem Kreisbogen
@@ -5601,8 +5640,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateCircle
-
-
+
+ Create a circle by its center and by a rim pointErstelle einen Kreis aus Mittel- und einem Randpunkt
@@ -5628,8 +5667,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateFillet
-
-
+
+ Creates a radius between two linesKonstruiert einen Radius zwischen zwei Linien
@@ -5637,8 +5676,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateHeptagon
-
-
+
+ Create a heptagon by its center and by one cornerSiebeneck aus Mittelpunkt und einer Ecke erzeugen
@@ -5646,8 +5685,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateHexagon
-
-
+
+ Create a hexagon by its center and by one cornerSechseck aus Mittelpunkt und einer Ecke erzeugen
@@ -5663,14 +5702,14 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateOctagon
-
-
+
+ Create an octagon by its center and by one cornerAchteck aus Mittelpunkt und einer Ecke erzeugen
-
-
+
+ Create a regular polygon by its center and by one cornerRegelmäßiges Polygon aus Mittelpunkt und einer Ecke erzeugen
@@ -5678,8 +5717,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreatePentagon
-
-
+
+ Create a pentagon by its center and by one cornerFünfeck aus Mittelpunkt und einer Ecke erzeugen
@@ -5687,8 +5726,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreatePointFillet
-
-
+
+ Fillet that preserves constraints and intersection pointEine Verrundung, die Einschränkungen und Schnittpunkt beibehält
@@ -5712,8 +5751,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateSquare
-
-
+
+ Create a square by its center and by one cornerQuadrat aus Mittelpunkt und einer Ecke erzeugen
@@ -5721,8 +5760,8 @@ Punkte müssen näher als ein Fünftel der Rastergröße an eine Rasterlinie ges
Sketcher_CreateTriangle
-
-
+
+ Create an equilateral triangle by its center and by one cornerGleichseitiges Dreieck aus Mittelpunkt und einer Ecke erzeugen
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.qm
index 3973619631..d579b3cc92 100644
Binary files a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.qm and b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.qm differ
diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.ts
index 8abebccb01..30ee2201d7 100644
--- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.ts
+++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_el.ts
@@ -94,17 +94,17 @@
CmdSketcherCarbonCopy
-
+ SketcherSketcher
-
+ Carbon copyCarbon copy
-
+ Copies the geometry of another sketchΑντιγράφει τα γεωμετρικά στοιχεία ενός άλλου σκαριφήματος
@@ -283,27 +283,27 @@
CmdSketcherCompCreateCircle
-
+ SketcherSketcher
-
+ Create circleΔημιουργία κύκλου
-
+ Create a circle in the sketcherΔημιουργία ενός κύκλου στον πάγκο εργασίας σκαριφημάτων
-
+ Center and rim pointΚέντρο και σημείο της περιφέρειας
-
+ 3 rim points3 σημεία της περιφέρειας
@@ -354,27 +354,27 @@
CmdSketcherCompCreateFillets
-