diff --git a/src/App/PropertyContainer.cpp b/src/App/PropertyContainer.cpp index 9efdd7a0fd..cbaac141f1 100644 --- a/src/App/PropertyContainer.cpp +++ b/src/App/PropertyContainer.cpp @@ -643,7 +643,7 @@ void PropertyData::visitProperties(OffsetBase offsetBase, /** \defgroup PropFrame Property framework \ingroup APP \brief System to access object properties -\section Introduction +\section propframe_intro Introduction The property framework introduces the ability to access attributes (member variables) of a class by name without knowing the class type. It's like the reflection mechanism of Java or C#. This ability is introduced by the App::PropertyContainer class and can be used by all derived classes. diff --git a/src/Mod/Robot/App/kdl_cp/kdl.hpp b/src/Mod/Robot/App/kdl_cp/kdl.hpp index b02e776aac..56bd5669e8 100644 --- a/src/Mod/Robot/App/kdl_cp/kdl.hpp +++ b/src/Mod/Robot/App/kdl_cp/kdl.hpp @@ -30,7 +30,7 @@ * href="http://www.orocos.org">Orocos, but that can be used * independently of Orocos. KDL offers different kinds of * functionality, grouped in the following Modules: - * - \subpage geomprim + * - \ref geomprim * - \ref KinematicFamily : functionality to build kinematic chains and access their kinematic and dynamic properties, such as e.g. Forward and Inverse kinematics and dynamics. * - \ref Motion : functionality to specify motion trajectories of frames and kinematic chains, such as e.g. Trapezoidal Velocity profiles. * @@ -38,7 +38,7 @@ **/ /** * \page geomprim Geometric Primitives - * \section Introduction + * \section kdl_geometric_prims Introduction * Geometric primitives are represented by the following classes. * - KDL::Vector * - KDL::Rotation