Use Face or 3D direction for View and ProjGroup
- use current 3D window direction as starting direction for DrawViewPart and ProjectionGroup - if a Face is selected, use Face normal as starting direction.
This commit is contained in:
@@ -27,6 +27,8 @@
|
||||
#endif
|
||||
|
||||
#include <gp_Ax2.hxx>
|
||||
#include <gp_Ax3.hxx>
|
||||
#include <gp_Trsf.hxx>
|
||||
#include <Base/Console.h>
|
||||
#include <Base/Writer.h>
|
||||
|
||||
@@ -63,8 +65,8 @@ DrawProjGroupItem::DrawProjGroupItem(void)
|
||||
ADD_PROPERTY_TYPE(RotationVector ,(1.0,0.0,0.0) ,"Base",App::Prop_None,"Controls rotation of item in view. ");
|
||||
|
||||
//projection group controls these
|
||||
Direction.setStatus(App::Property::ReadOnly,true);
|
||||
RotationVector.setStatus(App::Property::ReadOnly,true);
|
||||
// Direction.setStatus(App::Property::ReadOnly,true);
|
||||
// RotationVector.setStatus(App::Property::ReadOnly,true);
|
||||
Scale.setStatus(App::Property::ReadOnly,true);
|
||||
ScaleType.setValue("Custom");
|
||||
ScaleType.setStatus(App::Property::ReadOnly,true);
|
||||
@@ -98,6 +100,15 @@ DrawProjGroupItem::~DrawProjGroupItem()
|
||||
|
||||
App::DocumentObjectExecReturn *DrawProjGroupItem::execute(void)
|
||||
{
|
||||
if (DrawUtil::checkParallel(Direction.getValue(),
|
||||
RotationVector.getValue())) {
|
||||
Base::Console().Message("TRACE - DPGI::execute - Projdir: %s X: %s\n",
|
||||
TechDraw::DrawUtil::formatVector(Direction.getValue()).c_str(),
|
||||
TechDraw::DrawUtil::formatVector(RotationVector.getValue()).c_str());
|
||||
|
||||
return new App::DocumentObjectExecReturn("DPGI: Direction and RotationVector are parallel");
|
||||
}
|
||||
|
||||
App::DocumentObjectExecReturn * ret = DrawViewPart::execute();
|
||||
delete ret;
|
||||
|
||||
@@ -160,21 +171,43 @@ bool DrawProjGroupItem::isAnchor(void)
|
||||
return result;
|
||||
}
|
||||
|
||||
/// get a coord system aligned with Direction and Rotation Vector
|
||||
gp_Ax2 DrawProjGroupItem::getViewAxis(const Base::Vector3d& pt,
|
||||
const Base::Vector3d& axis,
|
||||
const bool flip) const
|
||||
{
|
||||
(void) flip;
|
||||
gp_Ax2 viewAxis;
|
||||
Base::Vector3d x = RotationVector.getValue();
|
||||
Base::Vector3d nx = x;
|
||||
x.Normalize();
|
||||
Base::Vector3d na = axis;
|
||||
na.Normalize();
|
||||
viewAxis = TechDrawGeometry::getViewAxis(pt,axis,flip); //default orientation
|
||||
|
||||
if (!DrawUtil::checkParallel(nx,na)) { //!parallel/antiparallel
|
||||
viewAxis = TechDrawGeometry::getViewAxis(pt,axis,x,flip);
|
||||
if (DrawUtil::checkParallel(nx,na)) {
|
||||
Base::Console().Warning("DPGI::getVA - axis and X parallel. using defaults\n");
|
||||
viewAxis = TechDrawGeometry::getViewAxis(pt,axis,false);
|
||||
} else {
|
||||
viewAxis = TechDrawGeometry::getViewAxis(pt,na,nx,false);
|
||||
}
|
||||
// gp_Dir va_Main = viewAxis.Direction();
|
||||
// gp_Dir va_X = viewAxis.XDirection();
|
||||
// gp_Ax3 R3;
|
||||
// gp_Ax3 viewCS(viewAxis);
|
||||
// gp_Trsf txTo, txFrom;
|
||||
// txTo.SetTransformation(R3,viewCS);
|
||||
// txFrom = txTo.Inverted();
|
||||
// gp_Dir dirFrom = va_Main.Transformed(txFrom);
|
||||
// gp_Dir dirTo = va_Main.Transformed(txTo);
|
||||
// Base::Console().Message("TRACE - DPGI::getVA - dirFrom: %s dirTo: %s\n",
|
||||
// DrawUtil::formatVector(dirFrom).c_str(),
|
||||
// DrawUtil::formatVector(dirTo).c_str());
|
||||
// gp_Dir xFrom = va_X.Transformed(txFrom);
|
||||
// gp_Dir xTo = va_X.Transformed(txTo);
|
||||
// Base::Console().Message("TRACE - DPGI::getVA - xFrom: %s xTo: %s\n",
|
||||
// DrawUtil::formatVector(xFrom).c_str(),
|
||||
// DrawUtil::formatVector(xTo).c_str());
|
||||
|
||||
return viewAxis;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user