Mesh: avoid problematic const_cast
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@@ -1053,7 +1053,7 @@ void MeshKernel::Smooth(int iterations, float stepsize)
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LaplaceSmoothing(*this).Smooth(iterations);
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}
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void MeshKernel::RecalcBoundBox ()
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void MeshKernel::RecalcBoundBox () const
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{
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_clBoundBox.SetVoid();
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for (MeshPointArray::_TConstIterator pI = _aclPointArray.begin(); pI != _aclPointArray.end(); pI++)
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