Qt5OpenGL: replace gluOrtho2D for macOS, move includes of GL stuff from header to source
This commit is contained in:
@@ -34,6 +34,7 @@
|
||||
#elif defined (FC_OS_MACOSX)
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
# include <GLKit/GLKMatrix4.h>
|
||||
#elif defined (FC_OS_WIN32)
|
||||
# include <Windows.h>
|
||||
# include <GL/gl.h>
|
||||
@@ -150,7 +151,12 @@ void GLImageBox::resizeGL( int w, int h )
|
||||
glViewport( 0, 0, (GLint)w, (GLint)h );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
#if defined (FC_OS_MACOSX)
|
||||
GLKMatrix4 orthoMat = GLKMatrix4MakeOrtho(0, width() - 1, height() - 1, 0, -1, 1);
|
||||
glLoadMatrixf(orthoMat.m);
|
||||
#else
|
||||
gluOrtho2D(0, width() - 1, height() - 1, 0);
|
||||
#endif
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user