switch the physical Properties to Quantity and add Pressure and Force

This commit is contained in:
jriegel
2014-02-16 17:59:29 +01:00
parent fef614684d
commit aca751daf4
8 changed files with 186 additions and 21 deletions

View File

@@ -34,7 +34,7 @@
using namespace Part;
App::PropertyFloatConstraint::Constraints Circle::angleRange = {0.0,360.0,1.0};
App::PropertyQuantityConstraint::Constraints Circle::angleRange = {0.0,360.0,1.0};
PROPERTY_SOURCE(Part::Circle, Part::Primitive)

View File

@@ -53,7 +53,7 @@ public:
}
private:
static App::PropertyFloatConstraint::Constraints angleRange;
static App::PropertyQuantityConstraint::Constraints angleRange;
//@}
};

View File

@@ -969,7 +969,7 @@ void Wedge::onChanged(const App::Property* prop)
Part::Primitive::onChanged(prop);
}
App::PropertyFloatConstraint::Constraints Ellipse::angleRange = {0.0,360.0,1.0};
App::PropertyQuantityConstraint::Constraints Ellipse::angleRange = {0.0,360.0,1.0};
PROPERTY_SOURCE(Part::Ellipse, Part::Primitive)

View File

@@ -411,7 +411,7 @@ public:
//@}
private:
static App::PropertyFloatConstraint::Constraints angleRange;
static App::PropertyQuantityConstraint::Constraints angleRange;
};
} //namespace Part