switch the physical Properties to Quantity and add Pressure and Force
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@@ -969,7 +969,7 @@ void Wedge::onChanged(const App::Property* prop)
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Part::Primitive::onChanged(prop);
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}
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App::PropertyFloatConstraint::Constraints Ellipse::angleRange = {0.0,360.0,1.0};
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App::PropertyQuantityConstraint::Constraints Ellipse::angleRange = {0.0,360.0,1.0};
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PROPERTY_SOURCE(Part::Ellipse, Part::Primitive)
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