Misc. source comment typos

This commit is contained in:
luz.paz
2019-03-18 07:47:25 -04:00
committed by Yorik van Havre
parent 2e4e9c6d4e
commit ad0ee86589
9 changed files with 75 additions and 79 deletions

View File

@@ -93,7 +93,7 @@ public:
* built out of the axes of the plane.
*/
Base::Matrix4D GetTransformToFitPlane() const;
/** If the points of the polygon set by SetPolygon() doesn't lie in a
/** If the points of the polygon set by SetPolygon() doesn't lie in a
* plane this method can be used to project the points in a common plane.
*/
std::vector<Base::Vector3f> ProjectToFitPlane();
@@ -157,11 +157,11 @@ protected:
private:
/**
* Static class to triangulate any contour/polygon (without holes) efficiently.
* The original code snippet was submitted to FlipCode.com by John W. Ratcliff
* The original code snippet was submitted to FlipCode.com by John W. Ratcliff
* (jratcliff@verant.com) on July 22, 2000.
* The original vector of 2d points is replaced by a vector of 3d points where the
* z-ccordinate is ignored. This is because the algorithm is often used for 3d points
* projected to a common plane. The result vector of 2d points is replaced by an
* z-coordinate is ignored. This is because the algorithm is often used for 3d points
* projected to a common plane. The result vector of 2d points is replaced by an
* array of indices to the points of the polygon.
*/
class Triangulate
@@ -255,4 +255,4 @@ protected:
} // namespace MeshCore
#endif // MESH_TRIANGULATION_H
#endif // MESH_TRIANGULATION_H