Misc. source comment typos
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@@ -93,7 +93,7 @@ public:
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* built out of the axes of the plane.
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*/
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Base::Matrix4D GetTransformToFitPlane() const;
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/** If the points of the polygon set by SetPolygon() doesn't lie in a
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/** If the points of the polygon set by SetPolygon() doesn't lie in a
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* plane this method can be used to project the points in a common plane.
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*/
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std::vector<Base::Vector3f> ProjectToFitPlane();
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@@ -157,11 +157,11 @@ protected:
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private:
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/**
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* Static class to triangulate any contour/polygon (without holes) efficiently.
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* The original code snippet was submitted to FlipCode.com by John W. Ratcliff
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* The original code snippet was submitted to FlipCode.com by John W. Ratcliff
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* (jratcliff@verant.com) on July 22, 2000.
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* The original vector of 2d points is replaced by a vector of 3d points where the
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* z-ccordinate is ignored. This is because the algorithm is often used for 3d points
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* projected to a common plane. The result vector of 2d points is replaced by an
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* z-coordinate is ignored. This is because the algorithm is often used for 3d points
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* projected to a common plane. The result vector of 2d points is replaced by an
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* array of indices to the points of the polygon.
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*/
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class Triangulate
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@@ -255,4 +255,4 @@ protected:
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} // namespace MeshCore
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#endif // MESH_TRIANGULATION_H
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#endif // MESH_TRIANGULATION_H
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