Gui: Use auto and range-based for (#7481)

* On lines where the variable type is obvious from inspection, avoid repeating the type using auto. 
* When possible use a ranged for loop instead of begin() and end() iterators
This commit is contained in:
berniev
2022-09-15 04:25:13 +10:00
committed by GitHub
parent f7c84dfd09
commit ae53c9b0a4
175 changed files with 2051 additions and 2057 deletions

View File

@@ -79,26 +79,26 @@ bool Gui::GUIApplicationNativeEventAware::processSpaceballEvent(QObject *object,
QApplication::notify(object, event);
if (event->type() == Spaceball::MotionEvent::MotionEventType)
{
Spaceball::MotionEvent *motionEvent = dynamic_cast<Spaceball::MotionEvent*>(event);
auto motionEvent = dynamic_cast<Spaceball::MotionEvent*>(event);
if (!motionEvent)
return true;
if (!motionEvent->isHandled())
{
//make a new event and post to parent.
Spaceball::MotionEvent *newEvent = new Spaceball::MotionEvent(*motionEvent);
auto newEvent = new Spaceball::MotionEvent(*motionEvent);
postEvent(object->parent(), newEvent);
}
}
if (event->type() == Spaceball::ButtonEvent::ButtonEventType)
{
Spaceball::ButtonEvent *buttonEvent = dynamic_cast<Spaceball::ButtonEvent*>(event);
auto buttonEvent = dynamic_cast<Spaceball::ButtonEvent*>(event);
if (!buttonEvent)
return true;
if (!buttonEvent->isHandled())
{
//make a new event and post to parent.
Spaceball::ButtonEvent *newEvent = new Spaceball::ButtonEvent(*buttonEvent);
auto newEvent = new Spaceball::ButtonEvent(*buttonEvent);
postEvent(object->parent(), newEvent);
}
}
@@ -113,7 +113,7 @@ void Gui::GUIApplicationNativeEventAware::postMotionEvent(std::vector<int> motio
}
importSettings(motionDataArray);
Spaceball::MotionEvent *motionEvent = new Spaceball::MotionEvent();
auto motionEvent = new Spaceball::MotionEvent();
motionEvent->setTranslations(motionDataArray[0], motionDataArray[1], motionDataArray[2]);
motionEvent->setRotations(motionDataArray[3], motionDataArray[4], motionDataArray[5]);
this->postEvent(currentWidget, motionEvent);
@@ -126,7 +126,7 @@ void Gui::GUIApplicationNativeEventAware::postButtonEvent(int buttonNumber, int
return;
}
Spaceball::ButtonEvent *buttonEvent = new Spaceball::ButtonEvent();
auto buttonEvent = new Spaceball::ButtonEvent();
buttonEvent->setButtonNumber(buttonNumber);
if (buttonPress)
{