TechDraw: Header uniformity and whitespace fixes

This commit is contained in:
luz paz
2020-11-14 06:36:36 -05:00
committed by wwmayer
parent 7a3097586d
commit ae71abd1cc
87 changed files with 454 additions and 254 deletions

View File

@@ -1,5 +1,5 @@
/***************************************************************************
* Copyright (c) 2020 Wandererfan <wandererfan@gmail.com *
* Copyright (c) 2020 WandererFan <wandererfan@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
@@ -192,7 +192,7 @@ TaskDetail::TaskDetail(TechDraw::DrawViewDetail* detailFeat):
m_baseFeat = dynamic_cast<TechDraw::DrawViewPart*>(baseObj);
if (m_baseFeat != nullptr) {
m_baseName = m_baseFeat->getNameInDocument();
} else {
} else {
Base::Console().Error("TaskDetail - no BaseView. Can not proceed.\n");
return;
}
@@ -286,8 +286,8 @@ void TaskDetail::setUiFromFeat()
Base::Vector3d anchor;
TechDraw::DrawViewDetail* detailFeat = getDetailFeat();
QString detailDisplay = QString::fromUtf8(detailFeat->getNameInDocument()) +
QString::fromUtf8(" / ") +
QString detailDisplay = QString::fromUtf8(detailFeat->getNameInDocument()) +
QString::fromUtf8(" / ") +
QString::fromUtf8(detailFeat->Label.getValue());
ui->leDetailView->setText(detailDisplay);
anchor = detailFeat->AnchorPoint.getValue();
@@ -419,7 +419,7 @@ void TaskDetail::editByHighlight()
}
//dragEnd is in scene coords.
void TaskDetail::onHighlightMoved(QPointF dragEnd)
void TaskDetail::onHighlightMoved(QPointF dragEnd)
{
// Base::Console().Message("TD::onHighlightMoved(%s) - highlight: %X\n",
// DrawUtil::formatVector(dragEnd).c_str(), m_ghost);
@@ -551,7 +551,7 @@ QPointF TaskDetail::getAnchorScene()
basePos = Base::Vector3d (x, -y, 0.0);
scale = dvp->getScale();
} else { //part of projection group
DrawProjGroup* dpg = dpgi->getPGroup();
if (dpg == nullptr) {
Base::Console().Message("TD::getAnchorScene - projection group is confused\n");
@@ -568,7 +568,7 @@ QPointF TaskDetail::getAnchorScene()
Base::Vector3d xyScene = Rez::guiX(basePos);
Base::Vector3d anchorOffsetScene = Rez::guiX(anchorPos) * scale;
Base::Vector3d netPos = xyScene + anchorOffsetScene;
Base::Vector3d netPos = xyScene + anchorOffsetScene;
QPointF qAnchor(netPos.x, netPos.y);
return qAnchor;
}