added i18n for axes and planes
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@@ -44,9 +44,6 @@ using namespace App;
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PROPERTY_SOURCE(App::Origin, App::DocumentObject)
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const char* Origin::AxisRoles[3] = {"X_Axis", "Y_Axis", "Z_Axis"};
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const char* Origin::PlaneRoles[3] = {"XY_Plane", "XZ_Plane", "YZ_Plane"};
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Origin::Origin() : extension(this) {
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ADD_PROPERTY_TYPE ( OriginFeatures, (nullptr), 0, App::Prop_Hidden,
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"Axis and baseplanes controlled by the origin" );
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@@ -137,14 +134,15 @@ void Origin::setupObject () {
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const static struct {
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const Base::Type type;
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const char *role;
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const QString label;
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Base::Rotation rot;
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} setupData [] = {
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{App::Line::getClassTypeId(), "X_Axis", Base::Rotation () },
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{App::Line::getClassTypeId(), "Y_Axis", Base::Rotation ( Base::Vector3d (1,1,1), M_PI*2/3 ) },
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{App::Line::getClassTypeId(), "Z_Axis", Base::Rotation ( Base::Vector3d (1,1,1), M_PI*4/3 ) },
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{App::Plane::getClassTypeId (), "XY_Plane", Base::Rotation () },
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{App::Plane::getClassTypeId (), "XZ_Plane", Base::Rotation ( 1.0, 0.0, 0.0, 1.0 ), },
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{App::Plane::getClassTypeId (), "YZ_Plane", Base::Rotation ( Base::Vector3d (1,1,1), M_PI*2/3 ) },
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{App::Line::getClassTypeId(), AxisRoles[0], tr("X-axis"), Base::Rotation()},
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{App::Line::getClassTypeId(), AxisRoles[1], tr("Y-axis"), Base::Rotation(Base::Vector3d(1,1,1), M_PI*2/3)},
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{App::Line::getClassTypeId(), AxisRoles[2], tr("Z-axis"), Base::Rotation(Base::Vector3d(1,1,1), M_PI*4/3)},
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{App::Plane::getClassTypeId(), PlaneRoles[0], tr("XY-plane"), Base::Rotation()},
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{App::Plane::getClassTypeId(), PlaneRoles[1], tr("XZ-plane"), Base::Rotation(1.0, 0.0, 0.0, 1.0 )},
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{App::Plane::getClassTypeId(), PlaneRoles[2], tr("YZ-plane"), Base::Rotation(Base::Vector3d(1,1,1), M_PI*2/3)}
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};
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App::Document *doc = getDocument ();
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@@ -156,6 +154,9 @@ void Origin::setupObject () {
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assert ( featureObj && featureObj->isDerivedFrom ( App::OriginFeature::getClassTypeId () ) );
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QByteArray byteArray = data.label.toUtf8();
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featureObj->Label.setValue(byteArray.constData());
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App::OriginFeature *feature = static_cast <App::OriginFeature *> ( featureObj );
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feature->Placement.setValue ( Base::Placement ( Base::Vector3d (), data.rot ) );
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feature->Role.setValue ( data.role );
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