whitespace improvements
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@@ -127,40 +127,39 @@ void ViewProviderFemConstraintContact::updateData(const App::Property* prop)
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SbVec3f base(p->x, p->y, p->z);
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SbVec3f dir(n->x, n->y, n->z);//normal
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///Visual indication
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//define separator
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SoSeparator* sep = new SoSeparator();
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///Visual indication
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//define separator
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SoSeparator* sep = new SoSeparator();
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//first move to correct postion
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SoTranslation* trans = new SoTranslation();
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SbVec3f newPos=base+scaledheight*dir*0.12;
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trans->translation.setValue(newPos);
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sep->addChild(trans);
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//first move to correct postion
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SoTranslation* trans = new SoTranslation();
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SbVec3f newPos=base+scaledheight*dir*0.12f;
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trans->translation.setValue(newPos);
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sep->addChild(trans);
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//adjust orientation
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SoRotation* rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(0,1,0),dir));
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sep->addChild(rot);
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//adjust orientation
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SoRotation* rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(0,1,0),dir));
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sep->addChild(rot);
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//define color of shape
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0,SbColor(1,1,1));//RGB
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//myMaterial->diffuseColor.set1Value(1,SbColor(0,0,1));//possible to adjust sides separately
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sep->addChild(myMaterial);
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//define color of shape
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0,SbColor(1,1,1));//RGB
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//myMaterial->diffuseColor.set1Value(1,SbColor(0,0,1));//possible to adjust sides separately
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sep->addChild(myMaterial);
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//draw a cube
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SoCube* cbe = new SoCube();
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cbe->depth.setValue(scaledlength*0.5);
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cbe->height.setValue(scaledheight*0.25);
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cbe->width.setValue(scaledwidth*0.75);
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sep->addChild(cbe);
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//translate postion
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SoTranslation* trans2 = new SoTranslation();
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trans2->translation.setValue(SbVec3f(0,0,0));
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sep->addChild(trans2);
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//draw a cube
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SoCube* cbe = new SoCube();
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cbe->depth.setValue(scaledlength*0.5);
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cbe->height.setValue(scaledheight*0.25);
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cbe->width.setValue(scaledwidth*0.75);
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sep->addChild(cbe);
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//translate postion
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SoTranslation* trans2 = new SoTranslation();
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trans2->translation.setValue(SbVec3f(0,0,0));
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sep->addChild(trans2);
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pShapeSep->addChild(sep);
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pShapeSep->addChild(sep);
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n++;
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}
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}
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