whitespace improvements
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@@ -125,56 +125,56 @@ void ViewProviderFemConstraintTemperature::updateData(const App::Property* prop)
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SbVec3f base(p->x, p->y, p->z);
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SbVec3f dir(n->x, n->y, n->z);//normal
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///Temperature indication
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//define separator
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SoSeparator* sep = new SoSeparator();
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///Temperature indication
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//define separator
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SoSeparator* sep = new SoSeparator();
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///draw a temp gauge,with sphere and a cylinder
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//first move to correct postion
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SoTranslation* trans = new SoTranslation();
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SbVec3f newPos=base+scaledradius*dir*0.7;
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trans->translation.setValue(newPos);
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sep->addChild(trans);
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///draw a temp gauge,with sphere and a cylinder
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//first move to correct postion
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SoTranslation* trans = new SoTranslation();
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SbVec3f newPos=base+scaledradius*dir*0.7f;
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trans->translation.setValue(newPos);
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sep->addChild(trans);
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//adjust orientation
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SoRotation* rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(0,1,0),dir));
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sep->addChild(rot);
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//adjust orientation
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SoRotation* rot = new SoRotation();
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rot->rotation.setValue(SbRotation(SbVec3f(0,1,0),dir));
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sep->addChild(rot);
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//define color of shape
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0,SbColor(1,0,0));//RGB
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//myMaterial->diffuseColor.set1Value(1,SbColor(.1,.1,.1));//possible to adjust sides separately
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sep->addChild(myMaterial);
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//define color of shape
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0,SbColor(1,0,0));//RGB
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//myMaterial->diffuseColor.set1Value(1,SbColor(.1,.1,.1));//possible to adjust sides separately
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sep->addChild(myMaterial);
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//draw a sphere
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SoSphere* sph = new SoSphere();
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sph->radius.setValue(scaledradius*0.75);
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sep->addChild(sph);
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//translate postion
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SoTranslation* trans2 = new SoTranslation();
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trans2->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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sep->addChild(trans2);
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//draw a cylinder
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SoCylinder* cyl = new SoCylinder();
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cyl->height.setValue(scaledheight*0.5);
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cyl->radius.setValue(scaledradius*0.375);
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sep->addChild(cyl);
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//translate postion
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SoTranslation* trans3 = new SoTranslation();
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trans3->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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sep->addChild(trans3);
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//define color of shape
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SoMaterial *myMaterial2 = new SoMaterial;
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myMaterial2->diffuseColor.set1Value(0,SbColor(1,1,1));//RGB
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sep->addChild(myMaterial2);
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//draw a cylinder
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SoCylinder* cyl2 = new SoCylinder();
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cyl2->height.setValue(scaledheight*0.25);
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cyl2->radius.setValue(scaledradius*0.375);
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sep->addChild(cyl2);
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//draw a sphere
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SoSphere* sph = new SoSphere();
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sph->radius.setValue(scaledradius*0.75);
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sep->addChild(sph);
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//translate postion
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SoTranslation* trans2 = new SoTranslation();
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trans2->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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sep->addChild(trans2);
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//draw a cylinder
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SoCylinder* cyl = new SoCylinder();
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cyl->height.setValue(scaledheight*0.5);
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cyl->radius.setValue(scaledradius*0.375);
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sep->addChild(cyl);
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//translate postion
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SoTranslation* trans3 = new SoTranslation();
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trans3->translation.setValue(SbVec3f(0,scaledheight*0.375,0));
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sep->addChild(trans3);
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//define color of shape
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SoMaterial *myMaterial2 = new SoMaterial;
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myMaterial2->diffuseColor.set1Value(0,SbColor(1,1,1));//RGB
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sep->addChild(myMaterial2);
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//draw a cylinder
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SoCylinder* cyl2 = new SoCylinder();
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cyl2->height.setValue(scaledheight*0.25);
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cyl2->radius.setValue(scaledradius*0.375);
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sep->addChild(cyl2);
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pShapeSep->addChild(sep);
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pShapeSep->addChild(sep);
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n++;
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}
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