allow non-sketch based additive and subtractive features
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@@ -58,10 +58,12 @@ using namespace PartDesign;
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const char* Pad::TypeEnums[]= {"Length","UpToLast","UpToFirst","UpToFace","TwoLengths",NULL};
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PROPERTY_SOURCE(PartDesign::Pad, PartDesign::Additive)
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PROPERTY_SOURCE(PartDesign::Pad, PartDesign::SketchBased)
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Pad::Pad()
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{
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addSubType = FeatureAddSub::Additive;
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ADD_PROPERTY_TYPE(Type,((long)0),"Pad",App::Prop_None,"Pad type");
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Type.setEnums(TypeEnums);
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ADD_PROPERTY_TYPE(Length,(100.0),"Pad",App::Prop_None,"Pad length");
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@@ -78,7 +80,7 @@ short Pad::mustExecute() const
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Length2.isTouched() ||
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UpToFace.isTouched())
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return 1;
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return Additive::mustExecute();
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return SketchBased::mustExecute();
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}
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App::DocumentObjectExecReturn *Pad::execute(void)
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@@ -235,7 +237,9 @@ App::DocumentObjectExecReturn *Pad::execute(void)
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// set the additive shape property for later usage in e.g. pattern
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prism = refineShapeIfActive(prism);
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this->AddShape.setValue(prism);
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const char* name = AddSubShape.getName();
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const char* name1 = this->getPropertyName(&AddSubShape);
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this->AddSubShape.setValue(prism);
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if (!base.IsNull()) {
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// Let's call algorithm computing a fuse operation:
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