Clean up logic that tests whether there any base Paths to process
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@@ -176,86 +176,90 @@ class ObjectArray:
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def execute(self, obj):
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# backwards compatibility for PathArrays created before support for multiple bases
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if isinstance(obj.Base, list):
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base = obj.Base
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else:
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base = [obj.Base]
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if len(base)>0:
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obj.ToolController = base[0].ToolController
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for b in base:
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if not b.isDerivedFrom("Path::Feature"):
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return
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if not b.Path:
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return
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if not b.ToolController:
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return
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if b.ToolController != obj.ToolController:
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# this may be important if Job output is split by tool controller
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PathLog.warning(QtCore.QT_TRANSLATE_NOOP("App::Property",'Arrays of paths having different tool controllers are handled according to the tool controller of the first path.'))
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if len(base)==0:
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return
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# build copies
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output = ""
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random.seed(obj.Name)
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if obj.Type == 'Linear1D':
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for i in range(obj.Copies):
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pos = FreeCAD.Vector(obj.Offset.x * (i + 1), obj.Offset.y * (i + 1), 0)
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pos = self.calculateJitter(obj, pos)
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obj.ToolController = base[0].ToolController
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for b in base:
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if not b.isDerivedFrom("Path::Feature"):
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return
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if not b.Path:
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return
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if not b.ToolController:
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return
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if b.ToolController != obj.ToolController:
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# this may be important if Job output is split by tool controller
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PathLog.warning(QtCore.QT_TRANSLATE_NOOP("App::Property",'Arrays of paths having different tool controllers are handled according to the tool controller of the first path.'))
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for b in base:
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pl = FreeCAD.Placement()
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pl.move(pos)
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np = Path.Path([cm.transform(pl)
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for cm in b.Path.Commands])
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output += np.toGCode()
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# build copies
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output = ""
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random.seed(obj.Name)
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if obj.Type == 'Linear1D':
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for i in range(obj.Copies):
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pos = FreeCAD.Vector(obj.Offset.x * (i + 1), obj.Offset.y * (i + 1), 0)
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pos = self.calculateJitter(obj, pos)
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elif obj.Type == 'Linear2D':
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if obj.SwapDirection:
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for i in range(obj.CopiesY + 1):
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for j in range(obj.CopiesX + 1):
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if (i % 2) == 0:
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pos = FreeCAD.Vector(obj.Offset.x * j, obj.Offset.y * i, 0)
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else:
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pos = FreeCAD.Vector(obj.Offset.x * (obj.CopiesX - j), obj.Offset.y * i, 0)
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pos = self.calculateJitter(obj, pos)
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for b in base:
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pl = FreeCAD.Placement()
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# do not process the index 0,0. It will be processed by the base Paths themselves
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if not (i == 0 and j == 0):
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pl.move(pos)
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np = Path.Path([cm.transform(pl) for cm in b.Path.Commands])
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output += np.toGCode()
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else:
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for i in range(obj.CopiesX + 1):
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for j in range(obj.CopiesY + 1):
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if (i % 2) == 0:
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pos = FreeCAD.Vector(obj.Offset.x * i, obj.Offset.y * j, 0)
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else:
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pos = FreeCAD.Vector(obj.Offset.x * i, obj.Offset.y * (obj.CopiesY - j), 0)
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pos = self.calculateJitter(obj, pos)
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for b in base:
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pl = FreeCAD.Placement()
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# do not process the index 0,0. It will be processed by the base Paths themselves
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if not (i == 0 and j == 0):
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pl.move(pos)
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np = Path.Path([cm.transform(pl) for cm in b.Path.Commands])
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output += np.toGCode()
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for b in base:
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pl = FreeCAD.Placement()
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pl.move(pos)
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np = Path.Path([cm.transform(pl)
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for cm in b.Path.Commands])
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output += np.toGCode()
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elif obj.Type == 'Linear2D':
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if obj.SwapDirection:
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for i in range(obj.CopiesY + 1):
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for j in range(obj.CopiesX + 1):
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if (i % 2) == 0:
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pos = FreeCAD.Vector(obj.Offset.x * j, obj.Offset.y * i, 0)
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else:
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pos = FreeCAD.Vector(obj.Offset.x * (obj.CopiesX - j), obj.Offset.y * i, 0)
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pos = self.calculateJitter(obj, pos)
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for b in base:
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pl = FreeCAD.Placement()
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# do not process the index 0,0. It will be processed by the base Paths themselves
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if not (i == 0 and j == 0):
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pl.move(pos)
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np = Path.Path([cm.transform(pl) for cm in b.Path.Commands])
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output += np.toGCode()
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else:
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for i in range(obj.Copies):
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for b in base:
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ang = 360
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if obj.Copies > 0:
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ang = obj.Angle / obj.Copies * (1 + i)
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np = self.rotatePath(b.Path.Commands, ang, obj.Centre)
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output += np.toGCode()
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for i in range(obj.CopiesX + 1):
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for j in range(obj.CopiesY + 1):
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if (i % 2) == 0:
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pos = FreeCAD.Vector(obj.Offset.x * i, obj.Offset.y * j, 0)
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else:
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pos = FreeCAD.Vector(obj.Offset.x * i, obj.Offset.y * (obj.CopiesY - j), 0)
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pos = self.calculateJitter(obj, pos)
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# print output
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path = Path.Path(output)
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obj.Path = path
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for b in base:
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pl = FreeCAD.Placement()
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# do not process the index 0,0. It will be processed by the base Paths themselves
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if not (i == 0 and j == 0):
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pl.move(pos)
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np = Path.Path([cm.transform(pl) for cm in b.Path.Commands])
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output += np.toGCode()
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else:
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for i in range(obj.Copies):
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for b in base:
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ang = 360
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if obj.Copies > 0:
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ang = obj.Angle / obj.Copies * (1 + i)
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np = self.rotatePath(b.Path.Commands, ang, obj.Centre)
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output += np.toGCode()
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# print output
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path = Path.Path(output)
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obj.Path = path
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class ViewProviderArray:
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