Added Std_Edit FreeCAD command
That command (located in the Edit menu) toggles (enters or leaves) the Edit mode of a selected object.
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@@ -52,6 +52,8 @@
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#include "Placement.h"
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#include "WaitCursor.h"
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#include "ViewProvider.h"
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include "MergeDocuments.h"
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using namespace Gui;
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@@ -1022,6 +1024,46 @@ bool StdCmdPlacement::isActive(void)
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return (Gui::Control().activeDialog()==0);
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}
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//===========================================================================
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// Std_Edit
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//===========================================================================
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DEF_STD_CMD_A(StdCmdEdit);
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StdCmdEdit::StdCmdEdit()
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:Command("Std_Edit")
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{
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sGroup = QT_TR_NOOP("Edit");
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sMenuText = QT_TR_NOOP("Toggle &Editmode");
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sToolTipText = QT_TR_NOOP("Toggles the selected object's edit mode");
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sWhatsThis = "Std_Edit";
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sStatusTip = QT_TR_NOOP("Enters or leaves the selected object's edit mode");
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#if QT_VERSION >= 0x040200
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sPixmap = "edit-edit";
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#endif
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eType = ForEdit;
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}
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void StdCmdEdit::activated(int iMsg)
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{
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Gui::MDIView* view = Gui::getMainWindow()->activeWindow();
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if (view && view->isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
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Gui::View3DInventorViewer* viewer = static_cast<Gui::View3DInventor*>(view)->getViewer();
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if (viewer->isEditingViewProvider()) {
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doCommand(Command::Gui,"Gui.activeDocument().resetEdit()");
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} else {
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if (Selection().getCompleteSelection().size() > 0) {
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SelectionSingleton::SelObj obj = Selection().getCompleteSelection()[0];
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doCommand(Command::Gui,"Gui.activeDocument().setEdit(\"%s\",0)",obj.FeatName);
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}
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}
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}
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}
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bool StdCmdEdit::isActive(void)
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{
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return (Selection().getCompleteSelection().size() > 0) || (Gui::Control().activeDialog() != 0);
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}
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namespace Gui {
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@@ -1054,6 +1096,7 @@ void CreateDocCommands(void)
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rcCmdMgr.addCommand(new StdCmdRefresh());
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rcCmdMgr.addCommand(new StdCmdTransform());
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rcCmdMgr.addCommand(new StdCmdPlacement());
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rcCmdMgr.addCommand(new StdCmdEdit());
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}
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} // namespace Gui
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