FEM: ConstraintTransform: core implementation
FEM: ConstraintTransform: transformable surface comment modification FEM: ConstraintTransform: re-adjusted GUI layout FEM: ConstraintTransform: more tweaking FEM: ConstraintTransform: GUI layout adjustment FEM: ConstraintTransform: GUI bug fix FEM: ConstraintTransform: implemented App::PropertyEnumeration for type of transform
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src/Mod/Fem/App/FemConstraintTransform.cpp
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104
src/Mod/Fem/App/FemConstraintTransform.cpp
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/***************************************************************************
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* Copyright (c) 2013 Jan Rheinländer <jrheinlaender[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <Precision.hxx>
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#include <TopoDS.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Pnt.hxx>
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#endif
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#include "FemConstraintTransform.h"
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using namespace Fem;
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PROPERTY_SOURCE(Fem::ConstraintTransform, Fem::Constraint);
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static const char* TransformTypes[] = {"Cylindrical","Rectangular", NULL};
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ConstraintTransform::ConstraintTransform()
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{
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ADD_PROPERTY(X_rot,(0.0)); //numeric value, 0.0
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ADD_PROPERTY(Y_rot,(0.0));
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ADD_PROPERTY(Z_rot,(0.0));
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ADD_PROPERTY_TYPE(TransformType,(1),"ConstraintTransform",(App::PropertyType)(App::Prop_None),
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"Type of transform, rectangular or cylindrical");
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TransformType.setEnums(TransformTypes);
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ADD_PROPERTY_TYPE(RefDispl,(0,0),"ConstraintTransform",(App::PropertyType)(App::Prop_None),"Elements where the constraint is applied");
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ADD_PROPERTY_TYPE(NameDispl,(0),"ConstraintTransform",(App::PropertyType)(App::Prop_None),"Elements where the constraint is applied");
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ADD_PROPERTY_TYPE(BasePoint,(Base::Vector3d(0,0,0)),"ConstraintTransform",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Base point of cylindrical surface");
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ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0,1,0)),"ConstraintTransform",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Axis of cylindrical surface");
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ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintTransform",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Points where symbols are drawn");
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ADD_PROPERTY_TYPE(Normals,(Base::Vector3d()),"ConstraintTransform",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Normals where symbols are drawn");
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Points.setValues(std::vector<Base::Vector3d>());
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Normals.setValues(std::vector<Base::Vector3d>());
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}
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App::DocumentObjectExecReturn *ConstraintTransform::execute(void)
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{
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return Constraint::execute();
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}
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const char* ConstraintTransform::getViewProviderName(void) const
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{
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return "FemGui::ViewProviderFemConstraintTransform";
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}
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void ConstraintTransform::onChanged(const App::Property* prop)
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{
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Constraint::onChanged(prop);
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if (prop == &References) {
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std::vector<Base::Vector3d> points;
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std::vector<Base::Vector3d> normals;
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int scale = 1; //OvG: Enforce use of scale
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if (getPoints(points, normals, &scale)) {
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Points.setValues(points);
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Normals.setValues(normals);
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Scale.setValue(scale); //OvG: Scale
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Points.touch(); // This triggers ViewProvider::updateData()
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std::string transform_type = TransformType.getValueAsString();
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if (transform_type == "Cylindrical") {
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// Find data of cylinder
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double radius, height;
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Base::Vector3d base, axis;
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if (!getCylinder(radius, height, base, axis))
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return;
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Axis.setValue(axis);
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// Update base point
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base = base + axis * height/2;
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BasePoint.setValue(base);
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BasePoint.touch(); // This triggers ViewProvider::updateData()
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}
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}
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}
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}
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