PartDesign: Change body viewprovider to group

This commit is contained in:
Stefan Tröger
2016-12-22 17:18:50 +01:00
committed by wmayer
parent 9a3b952fb9
commit b4a569e013
4 changed files with 43 additions and 31 deletions

View File

@@ -61,22 +61,20 @@ using namespace PartDesignGui;
const char* PartDesignGui::ViewProviderBody::BodyModeEnum[] = {"Through","Tip",NULL};
PROPERTY_SOURCE(PartDesignGui::ViewProviderBody,PartGui::ViewProviderPart)
PROPERTY_SOURCE_WITH_EXTENSIONS(PartDesignGui::ViewProviderBody,PartGui::ViewProviderPart)
ViewProviderBody::ViewProviderBody()
{
ADD_PROPERTY(DisplayModeBody,((long)0));
DisplayModeBody.setEnums(BodyModeEnum);
pcBodyChildren = new SoSeparator();
pcBodyChildren->ref();
sPixmap = "PartDesign_Body_Tree.svg";
Gui::ViewProviderOriginGroupExtension::initExtension(this);
}
ViewProviderBody::~ViewProviderBody()
{
pcBodyChildren->unref ();
connectChangedObjectApp.disconnect();
connectChangedObjectGui.disconnect();
}
@@ -85,9 +83,9 @@ void ViewProviderBody::attach(App::DocumentObject *pcFeat)
{
// call parent attach method
ViewProviderPart::attach(pcFeat);
addDisplayMaskMode(pcBodyChildren, "Through");
setDisplayMaskMode("Through");
//set default display mode
onChanged(&DisplayModeBody);
App::Document *adoc = pcObject->getDocument ();
Gui::Document *gdoc = Gui::Application::Instance->getDocument ( adoc ) ;
@@ -217,26 +215,47 @@ std::vector<App::DocumentObject*> ViewProviderBody::claimChildren(void)const
std::vector<App::DocumentObject*> ViewProviderBody::claimChildren3D(void)const
{
PartDesign::Body* body = static_cast<PartDesign::Body*>(getObject());
const std::vector<App::DocumentObject*> & features = body->Group.getValues();
std::vector<App::DocumentObject*> rv;
if ( body->Origin.getValue() ) { // Add origin
rv.push_back (body->Origin.getValue());
}
if ( body->BaseFeature.getValue() ) { // Add Base Feature
rv.push_back (body->BaseFeature.getValue());
}
// Add all other stuff
std::copy (features.begin(), features.end(), std::back_inserter (rv) );
return rv;
}
// TODO To be deleted (2015-09-08, Fat-Zer)
//void ViewProviderBody::updateTree()
//{
@@ -408,7 +427,7 @@ void ViewProviderBody::onChanged(const App::Property* prop) {
ViewProvider::setOverrideMode("As Is");
overrideMode = mode;
}
setDisplayMaskMode("Through");
setDisplayMaskMode("Group");
}
else {
if(getOverrideMode() == "As Is")
@@ -463,3 +482,11 @@ void ViewProviderBody::setVisualBodyMode(bool bodymode) {
}
}
std::vector< std::string > ViewProviderBody::getDisplayModes(void) const {
//we get all dislay modes and remove the "Group" mode, as this is what we use for "Through"
//body display mode
std::vector< std::string > modes = ViewProviderPart::getDisplayModes();
modes.erase(modes.begin());
return modes;
}