Sketcher: Use std::numeric_limits and std::numbers instead of defines
This commit is contained in:
@@ -114,6 +114,8 @@ void EditModeConstraintCoinManager::updateVirtualSpace()
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void EditModeConstraintCoinManager::processConstraints(const GeoListFacade& geolistfacade)
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{
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using std::numbers::pi;
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const auto& constrlist = ViewProviderSketchCoinAttorney::getConstraints(viewProvider);
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auto zConstrH = ViewProviderSketchCoinAttorney::getViewOrientationFactor(viewProvider)
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@@ -262,7 +264,7 @@ Restart:
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const Part::GeomCircle* circle =
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static_cast<const Part::GeomCircle*>(geo);
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ra = circle->getRadius();
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angle = M_PI / 4;
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angle = pi / 4;
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midpos = circle->getCenter();
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}
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else if (geo->is<Part::GeomArcOfCircle>()) {
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@@ -281,7 +283,7 @@ Restart:
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rb = ellipse->getMinorRadius();
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Base::Vector3d majdir = ellipse->getMajorAxisDir();
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angle = atan2(majdir.y, majdir.x);
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angleplus = M_PI / 4;
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angleplus = pi / 4;
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midpos = ellipse->getCenter();
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}
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else if (geo->is<Part::GeomArcOfEllipse>()) {
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@@ -460,7 +462,7 @@ Restart:
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norm1.Normalize();
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dir1 = norm1;
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dir1.RotateZ(-M_PI / 2.0);
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dir1.RotateZ(-pi / 2.0);
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}
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else if (Constr->FirstPos == Sketcher::PointPos::none) {
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@@ -485,7 +487,7 @@ Restart:
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else if (geo1->is<Part::GeomCircle>()) {
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const Part::GeomCircle* circle =
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static_cast<const Part::GeomCircle*>(geo1);
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norm1 = Base::Vector3d(cos(M_PI / 4), sin(M_PI / 4), 0);
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norm1 = Base::Vector3d(cos(pi / 4), sin(pi / 4), 0);
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dir1 = Base::Vector3d(-norm1.y, norm1.x, 0);
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midpos1 = circle->getCenter() + circle->getRadius() * norm1;
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}
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@@ -514,7 +516,7 @@ Restart:
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else if (geo2->is<Part::GeomCircle>()) {
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const Part::GeomCircle* circle =
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static_cast<const Part::GeomCircle*>(geo2);
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norm2 = Base::Vector3d(cos(M_PI / 4), sin(M_PI / 4), 0);
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norm2 = Base::Vector3d(cos(pi / 4), sin(pi / 4), 0);
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dir2 = Base::Vector3d(-norm2.y, norm2.x, 0);
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midpos2 = circle->getCenter() + circle->getRadius() * norm2;
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}
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@@ -576,7 +578,7 @@ Restart:
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const Part::GeomCircle* circle =
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static_cast<const Part::GeomCircle*>(geo1);
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r1a = circle->getRadius();
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angle1 = M_PI / 4;
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angle1 = pi / 4;
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midpos1 = circle->getCenter();
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}
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else if (geo1->is<Part::GeomArcOfCircle>()) {
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@@ -595,7 +597,7 @@ Restart:
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r1b = ellipse->getMinorRadius();
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Base::Vector3d majdir = ellipse->getMajorAxisDir();
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angle1 = atan2(majdir.y, majdir.x);
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angle1plus = M_PI / 4;
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angle1plus = pi / 4;
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midpos1 = ellipse->getCenter();
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}
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else if (geo1->is<Part::GeomArcOfEllipse>()) {
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@@ -641,7 +643,7 @@ Restart:
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const Part::GeomCircle* circle =
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static_cast<const Part::GeomCircle*>(geo2);
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r2a = circle->getRadius();
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angle2 = M_PI / 4;
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angle2 = pi / 4;
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midpos2 = circle->getCenter();
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}
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else if (geo2->is<Part::GeomArcOfCircle>()) {
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@@ -660,7 +662,7 @@ Restart:
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r2b = ellipse->getMinorRadius();
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Base::Vector3d majdir = ellipse->getMajorAxisDir();
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angle2 = atan2(majdir.y, majdir.x);
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angle2plus = M_PI / 4;
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angle2plus = pi / 4;
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midpos2 = ellipse->getCenter();
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}
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else if (geo2->is<Part::GeomArcOfEllipse>()) {
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@@ -968,7 +970,7 @@ Restart:
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// otherwise We still use findHelperAngles before to find if helper
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// is needed.
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helperStartAngle1 = endAngle;
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helperRange1 = 2 * M_PI - (endAngle - startAngle);
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helperRange1 = 2 * pi - (endAngle - startAngle);
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numPoints++;
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}
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@@ -991,7 +993,7 @@ Restart:
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if (helperRange2 != 0.) {
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helperStartAngle2 = endAngle;
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helperRange2 = 2 * M_PI - (endAngle - startAngle);
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helperRange2 = 2 * pi - (endAngle - startAngle);
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numPoints++;
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}
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@@ -1089,7 +1091,7 @@ Restart:
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// getSolvedSketch().calculateNormalAtPoint(Constr->Second, pos.x, pos.y);
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norm.Normalize();
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Base::Vector3d dir = norm;
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dir.RotateZ(-M_PI / 2.0);
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dir.RotateZ(-pi / 2.0);
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relPos = seekConstraintPosition(
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pos,
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@@ -1340,7 +1342,7 @@ Restart:
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p1[1] = line1->getEndPoint();
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p2[0] = line2->getStartPoint();
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p2[1] = line2->getEndPoint();
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double length = DBL_MAX;
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double length = std::numeric_limits<double>::max();
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for (int i = 0; i <= 1; i++) {
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for (int j = 0; j <= 1; j++) {
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double tmp = (p2[j] - p1[i]).Length();
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@@ -1385,12 +1387,12 @@ Restart:
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// TODO: Check
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// dir1 = getSolvedSketch().calculateNormalAtPoint(Constr->First,
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// p.x, p.y);
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dir1.RotateZ(-M_PI / 2); // convert to vector of tangency by rotating
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dir1.RotateZ(-pi / 2); // convert to vector of tangency by rotating
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dir2 = getNormal(geolistfacade, Constr->Second, p);
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// TODO: Check
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// dir2 = getSolvedSketch().calculateNormalAtPoint(Constr->Second,
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// p.x, p.y);
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dir2.RotateZ(-M_PI / 2);
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dir2.RotateZ(-pi / 2);
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startangle = atan2(dir1.y, dir1.x);
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range = atan2(dir1.x * dir2.y - dir1.y * dir2.x,
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@@ -1632,26 +1634,28 @@ void EditModeConstraintCoinManager::findHelperAngles(double& helperStartAngle,
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double startAngle,
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double endAngle)
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{
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using std::numbers::pi;
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double margin = 0.2; // about 10deg
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if (angle < 0) {
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angle = angle + 2 * M_PI;
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angle = angle + 2 * pi;
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}
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// endAngle can be more than 2*pi as its startAngle + arcAngle
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if (endAngle > 2 * M_PI && angle < endAngle - 2 * M_PI) {
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angle = angle + 2 * M_PI;
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if (endAngle > 2 * pi && angle < endAngle - 2 * pi) {
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angle = angle + 2 * pi;
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}
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if (!(angle > startAngle && angle < endAngle)) {
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if ((angle < startAngle && startAngle - angle < angle + 2 * M_PI - endAngle)
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|| (angle > endAngle && startAngle + 2 * M_PI - angle < angle - endAngle)) {
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if ((angle < startAngle && startAngle - angle < angle + 2 * pi - endAngle)
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|| (angle > endAngle && startAngle + 2 * pi - angle < angle - endAngle)) {
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if (angle > startAngle) {
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angle -= 2 * M_PI;
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angle -= 2 * pi;
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}
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helperStartAngle = angle - margin;
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helperRange = startAngle - angle + margin;
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}
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else {
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if (angle < endAngle) {
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angle += 2 * M_PI;
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angle += 2 * pi;
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}
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helperStartAngle = endAngle;
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helperRange = angle - endAngle + margin;
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