Extensive Path Workbench improvements.

Implement libarea improvements for profile
Implement libarea pocketing.
consolidate occ and libarea pocketing operation into one with algorithm
switch
consolidate occ aand libarea profile op into one with algorithm switch
add basic engraving operation.
Add rough UI for profile holding tags
implement holding tags for libarea profile.
implement basic defaults for depth settings.
First move in Drilling is rapid to clearance height.

UI needs lots of work but is usable.
This commit is contained in:
sliptonic
2016-02-24 09:02:25 -06:00
committed by Yorik van Havre
parent a55f676134
commit b67f6f1886
71 changed files with 11954 additions and 727 deletions

View File

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import area
from nc.nc import *
import PathScripts.nc.iso
import math
import PathKurveUtils
# some globals, to save passing variables as parameters too much
area_for_feed_possible = None
tool_radius_for_pocket = None
def cut_curve(curve, need_rapid, p, rapid_safety_space, current_start_depth, final_depth):
prev_p = p
first = True
for vertex in curve.getVertices():
if need_rapid and first:
# rapid across
rapid(vertex.p.x, vertex.p.y)
##rapid down
rapid(z = current_start_depth + rapid_safety_space)
#feed down
feed(z = final_depth)
first = False
else:
if vertex.type == 1:
arc_ccw(vertex.p.x, vertex.p.y, i = vertex.c.x, j = vertex.c.y)
elif vertex.type == -1:
arc_cw(vertex.p.x, vertex.p.y, i = vertex.c.x, j = vertex.c.y)
else:
feed(vertex.p.x, vertex.p.y)
prev_p = vertex.p
return prev_p
def area_distance(a, old_area):
best_dist = None
for curve in a.getCurves():
for vertex in curve.getVertices():
c = old_area.NearestPoint(vertex.p)
d = c.dist(vertex.p)
if best_dist == None or d < best_dist:
best_dist = d
for curve in old_area.getCurves():
for vertex in curve.getVertices():
c = a.NearestPoint(vertex.p)
d = c.dist(vertex.p)
if best_dist == None or d < best_dist:
best_dist = d
return best_dist
def make_obround(p0, p1, radius):
dir = p1 - p0
d = dir.length()
dir.normalize()
right = area.Point(dir.y, -dir.x)
obround = area.Area()
c = area.Curve()
vt0 = p0 + right * radius
vt1 = p1 + right * radius
vt2 = p1 - right * radius
vt3 = p0 - right * radius
c.append(area.Vertex(0, vt0, area.Point(0, 0)))
c.append(area.Vertex(0, vt1, area.Point(0, 0)))
c.append(area.Vertex(1, vt2, p1))
c.append(area.Vertex(0, vt3, area.Point(0, 0)))
c.append(area.Vertex(1, vt0, p0))
obround.append(c)
return obround
def feed_possible(p0, p1):
if p0 == p1:
return True
obround = make_obround(p0, p1, tool_radius_for_pocket)
a = area.Area(area_for_feed_possible)
obround.Subtract(a)
if obround.num_curves() > 0:
return False
return True
def cut_curvelist1(curve_list, rapid_safety_space, current_start_depth, depth, clearance_height, keep_tool_down_if_poss):
p = area.Point(0, 0)
first = True
for curve in curve_list:
need_rapid = True
if first == False:
s = curve.FirstVertex().p
if keep_tool_down_if_poss == True:
# see if we can feed across
if feed_possible(p, s):
need_rapid = False
elif s.x == p.x and s.y == p.y:
need_rapid = False
if need_rapid:
rapid(z = clearance_height)
p = cut_curve(curve, need_rapid, p, rapid_safety_space, current_start_depth, depth)
first = False
rapid(z = clearance_height)
def cut_curvelist2(curve_list, rapid_safety_space, current_start_depth, depth, clearance_height, keep_tool_down_if_poss,start_point):
p = area.Point(0, 0)
start_x,start_y=start_point
first = True
for curve in curve_list:
need_rapid = True
if first == True:
direction = "on";radius = 0.0;offset_extra = 0.0; roll_radius = 0.0;roll_on = 0.0; roll_off = 0.0; rapid_safety_space; step_down = math.fabs(depth);extend_at_start = 0.0;extend_at_end = 0.0
kurve_funcs.make_smaller( curve, start = area.Point(start_x,start_y))
kurve_funcs.profile(curve, direction, radius , offset_extra, roll_radius, roll_on, roll_off, rapid_safety_space , clearance_height, current_start_depth, step_down , depth, extend_at_start, extend_at_end)
else:
s = curve.FirstVertex().p
if keep_tool_down_if_poss == True:
# see if we can feed across
if feed_possible(p, s):
need_rapid = False
elif s.x == p.x and s.y == p.y:
need_rapid = False
cut_curve(curve, need_rapid, p, rapid_safety_space, current_start_depth, depth)
first = False #change to True if you want to rapid back to start side before zigging again with unidirectional set
rapid(z = clearance_height)
def recur(arealist, a1, stepover, from_center):
# this makes arealist by recursively offsetting a1 inwards
if a1.num_curves() == 0:
return
if from_center:
arealist.insert(0, a1)
else:
arealist.append(a1)
a_offset = area.Area(a1)
a_offset.Offset(stepover)
# split curves into new areas
if area.holes_linked():
for curve in a_offset.getCurves():
a2 = area.Area()
a2.append(curve)
recur(arealist, a2, stepover, from_center)
else:
# split curves into new areas
a_offset.Reorder()
a2 = None
for curve in a_offset.getCurves():
if curve.IsClockwise():
if a2 != None:
a2.append(curve)
else:
if a2 != None:
recur(arealist, a2, stepover, from_center)
a2 = area.Area()
a2.append(curve)
if a2 != None:
recur(arealist, a2, stepover, from_center)
def get_curve_list(arealist, reverse_curves = False):
curve_list = list()
for a in arealist:
for curve in a.getCurves():
if reverse_curves == True:
curve.Reverse()
curve_list.append(curve)
return curve_list
curve_list_for_zigs = []
rightward_for_zigs = True
sin_angle_for_zigs = 0.0
cos_angle_for_zigs = 1.0
sin_minus_angle_for_zigs = 0.0
cos_minus_angle_for_zigs = 1.0
one_over_units = 1.0
def make_zig_curve(curve, y0, y, zig_unidirectional):
if rightward_for_zigs:
curve.Reverse()
# find a high point to start looking from
high_point = None
for vertex in curve.getVertices():
if high_point == None:
high_point = vertex.p
elif vertex.p.y > high_point.y:
# use this as the new high point
high_point = vertex.p
elif math.fabs(vertex.p.y - high_point.y) < 0.002 * one_over_units:
# equal high point
if rightward_for_zigs:
# use the furthest left point
if vertex.p.x < high_point.x:
high_point = vertex.p
else:
# use the furthest right point
if vertex.p.x > high_point.x:
high_point = vertex.p
zig = area.Curve()
high_point_found = False
zig_started = False
zag_found = False
for i in range(0, 2): # process the curve twice because we don't know where it will start
prev_p = None
for vertex in curve.getVertices():
if zag_found: break
if prev_p != None:
if zig_started:
zig.append(unrotated_vertex(vertex))
if math.fabs(vertex.p.y - y) < 0.002 * one_over_units:
zag_found = True
break
elif high_point_found:
if math.fabs(vertex.p.y - y0) < 0.002 * one_over_units:
if zig_started:
zig.append(unrotated_vertex(vertex))
elif math.fabs(prev_p.y - y0) < 0.002 * one_over_units and vertex.type == 0:
zig.append(area.Vertex(0, unrotated_point(prev_p), area.Point(0, 0)))
zig.append(unrotated_vertex(vertex))
zig_started = True
elif vertex.p.x == high_point.x and vertex.p.y == high_point.y:
high_point_found = True
prev_p = vertex.p
if zig_started:
if zig_unidirectional == True:
# remove the last bit of zig
if math.fabs(zig.LastVertex().p.y - y) < 0.002 * one_over_units:
vertices = zig.getVertices()
while len(vertices) > 0:
v = vertices[len(vertices)-1]
if math.fabs(v.p.y - y0) < 0.002 * one_over_units:
break
else:
vertices.pop()
zig = area.Curve()
for v in vertices:
zig.append(v)
curve_list_for_zigs.append(zig)
def make_zig(a, y0, y, zig_unidirectional):
for curve in a.getCurves():
make_zig_curve(curve, y0, y, zig_unidirectional)
reorder_zig_list_list = []
def add_reorder_zig(curve):
global reorder_zig_list_list
# look in existing lists
s = curve.FirstVertex().p
for curve_list in reorder_zig_list_list:
last_curve = curve_list[len(curve_list) - 1]
e = last_curve.LastVertex().p
if math.fabs(s.x - e.x) < 0.002 * one_over_units and math.fabs(s.y - e.y) < 0.002 * one_over_units:
curve_list.append(curve)
return
# else add a new list
curve_list = []
curve_list.append(curve)
reorder_zig_list_list.append(curve_list)
def reorder_zigs():
global curve_list_for_zigs
global reorder_zig_list_list
reorder_zig_list_list = []
for curve in curve_list_for_zigs:
add_reorder_zig(curve)
curve_list_for_zigs = []
for curve_list in reorder_zig_list_list:
for curve in curve_list:
curve_list_for_zigs.append(curve)
def rotated_point(p):
return area.Point(p.x * cos_angle_for_zigs - p.y * sin_angle_for_zigs, p.x * sin_angle_for_zigs + p.y * cos_angle_for_zigs)
def unrotated_point(p):
return area.Point(p.x * cos_minus_angle_for_zigs - p.y * sin_minus_angle_for_zigs, p.x * sin_minus_angle_for_zigs + p.y * cos_minus_angle_for_zigs)
def rotated_vertex(v):
if v.type:
return area.Vertex(v.type, rotated_point(v.p), rotated_point(v.c))
return area.Vertex(v.type, rotated_point(v.p), area.Point(0, 0))
def unrotated_vertex(v):
if v.type:
return area.Vertex(v.type, unrotated_point(v.p), unrotated_point(v.c))
return area.Vertex(v.type, unrotated_point(v.p), area.Point(0, 0))
def rotated_area(a):
an = area.Area()
for curve in a.getCurves():
curve_new = area.Curve()
for v in curve.getVertices():
curve_new.append(rotated_vertex(v))
an.append(curve_new)
return an
def zigzag(a, stepover, zig_unidirectional):
if a.num_curves() == 0:
return
global rightward_for_zigs
global curve_list_for_zigs
global sin_angle_for_zigs
global cos_angle_for_zigs
global sin_minus_angle_for_zigs
global cos_minus_angle_for_zigs
global one_over_units
one_over_units = 1 / area.get_units()
a = rotated_area(a)
b = area.Box()
a.GetBox(b)
x0 = b.MinX() - 1.0
x1 = b.MaxX() + 1.0
height = b.MaxY() - b.MinY()
num_steps = int(height / stepover + 1)
y = b.MinY() + 0.1 * one_over_units
null_point = area.Point(0, 0)
rightward_for_zigs = True
curve_list_for_zigs = []
for i in range(0, num_steps):
y0 = y
y = y + stepover
p0 = area.Point(x0, y0)
p1 = area.Point(x0, y)
p2 = area.Point(x1, y)
p3 = area.Point(x1, y0)
c = area.Curve()
c.append(area.Vertex(0, p0, null_point, 0))
c.append(area.Vertex(0, p1, null_point, 0))
c.append(area.Vertex(0, p2, null_point, 1))
c.append(area.Vertex(0, p3, null_point, 0))
c.append(area.Vertex(0, p0, null_point, 1))
a2 = area.Area()
a2.append(c)
a2.Intersect(a)
make_zig(a2, y0, y, zig_unidirectional)
if zig_unidirectional == False:
rightward_for_zigs = (rightward_for_zigs == False)
reorder_zigs()
def pocket(a,tool_radius, extra_offset, stepover, depthparams, from_center, keep_tool_down_if_poss, use_zig_zag, zig_angle, zig_unidirectional = False,start_point=None, cut_mode = 'conventional'):
global tool_radius_for_pocket
global area_for_feed_possible
#if len(a.getCurves()) > 1:
# for crv in a.getCurves():
# ar = area.Area()
# ar.append(crv)
# pocket(ar, tool_radius, extra_offset, rapid_safety_space, start_depth, final_depth, stepover, stepdown, clearance_height, from_center, keep_tool_down_if_poss, use_zig_zag, zig_angle, zig_unidirectional)
# return
tool_radius_for_pocket = tool_radius
if keep_tool_down_if_poss:
area_for_feed_possible = area.Area(a)
area_for_feed_possible.Offset(extra_offset - 0.01)
use_internal_function = (area.holes_linked() == False) # use internal function, if area module is the Clipper library
if use_internal_function:
print "using internal. PathAreaUtils:382 "
curve_list = a.MakePocketToolpath(tool_radius, extra_offset, stepover, from_center, use_zig_zag, zig_angle)
else:
print "not using internal. PathAreaUtils:386 "
global sin_angle_for_zigs
global cos_angle_for_zigs
global sin_minus_angle_for_zigs
global cos_minus_angle_for_zigs
radians_angle = zig_angle * math.pi / 180
sin_angle_for_zigs = math.sin(-radians_angle)
cos_angle_for_zigs = math.cos(-radians_angle)
sin_minus_angle_for_zigs = math.sin(radians_angle)
cos_minus_angle_for_zigs = math.cos(radians_angle)
arealist = list()
a_offset = area.Area(a)
current_offset = tool_radius + extra_offset
a_offset.Offset(current_offset)
do_recursive = True
if use_zig_zag:
zigzag(a_offset, stepover, zig_unidirectional)
curve_list = curve_list_for_zigs
else:
if do_recursive:
recur(arealist, a_offset, stepover, from_center)
else:
while(a_offset.num_curves() > 0):
if from_center:
arealist.insert(0, a_offset)
else:
arealist.append(a_offset)
current_offset = current_offset + stepover
a_offset = area.Area(a)
a_offset.Offset(current_offset)
curve_list = get_curve_list(arealist, cut_mode == 'climb')
depths = depthparams.get_depths()
current_start_depth = depthparams.start_depth
print "Startpoint: " + str(start_point)
if start_point==None:
for depth in depths:
cut_curvelist1(curve_list, depthparams.rapid_safety_space, current_start_depth, depth, depthparams.clearance_height, keep_tool_down_if_poss)
current_start_depth = depth
else:
for depth in depths:
cut_curvelist2(curve_list, depthparams.rapid_safety_space, current_start_depth, depth, depthparams.clearance_height, keep_tool_down_if_poss, start_point)
current_start_depth = depth