Mesh: Update UI strings for consistency
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committed by
Chris Hennes
parent
09f61dae59
commit
b7259483c5
@@ -393,8 +393,8 @@ void MeshFaceAddition::addFacetCallback(void* ud, SoEventCallback* n)
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&& mbe->getState() == SoButtonEvent::UP) {
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if (face->index.size() == 3) {
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QMenu menu;
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QAction* add = menu.addAction(MeshFaceAddition::tr("Add triangle"));
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QAction* swp = menu.addAction(MeshFaceAddition::tr("Flip normal"));
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QAction* add = menu.addAction(MeshFaceAddition::tr("Add Triangle"));
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QAction* swp = menu.addAction(MeshFaceAddition::tr("Flip Normal"));
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QAction* clr = menu.addAction(MeshFaceAddition::tr("Clear"));
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QAction* act = menu.exec(QCursor::pos());
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if (act == add) {
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