better active part and document tip handling
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@@ -109,6 +109,7 @@ void CmdPartDesignPart::activated(int iMsg)
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doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::Part','%s')",PartName.c_str());
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doCommand(Doc,"App.activeDocument().ActiveObject.Label = '%s'", QObject::tr(PartName.c_str()).toStdString().c_str());
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PartDesignGui::Workbench::setUpPart(dynamic_cast<App::Part *>(getDocument()->getObject(PartName.c_str())));
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doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PARTKEY, PartName.c_str());
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updateActive();
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}
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@@ -151,6 +152,8 @@ void CmdPartDesignBody::activated(int iMsg)
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doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::Part','%s')",PartName.c_str());
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doCommand(Doc,"App.activeDocument().ActiveObject.Label = '%s'", QObject::tr(PartName.c_str()).toStdString().c_str());
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PartDesignGui::Workbench::setUpPart(dynamic_cast<App::Part *>(getDocument()->getObject(PartName.c_str())));
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doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PARTKEY, PartName.c_str());
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} else {
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PartName = actPart->getNameInDocument();
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// add the Body feature itself, and make it active
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@@ -159,6 +162,7 @@ void CmdPartDesignBody::activated(int iMsg)
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//doCommand(Doc,"App.activeDocument().%s.Tip = None",FeatName.c_str());
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addModule(Gui,"PartDesignGui"); // import the Gui module only once a session
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doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PDBODYKEY, FeatName.c_str());
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// Make the "Create sketch" prompt appear in the task panel
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doCommand(Gui,"Gui.Selection.clearSelection()");
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doCommand(Gui,"Gui.Selection.addSelection(App.ActiveDocument.%s)", FeatName.c_str());
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@@ -41,6 +41,7 @@
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#include <algorithm>
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#include "Base/Console.h"
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#include <App/Part.h>
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using namespace PartDesignGui;
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@@ -105,8 +106,13 @@ bool ViewProviderBody::doubleClicked(void)
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{
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// assure the PartDesign workbench
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Gui::Command::assureWorkbench("PartDesignWorkbench");
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//Gui::Command::doCommand(Gui::Command::Gui,"PartDesignGui.setActiveBody(App.activeDocument().%s)",this->getObject()->getNameInDocument());
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Gui::Command::doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PDBODYKEY, this->getObject()->getNameInDocument());
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//and set correct active objects
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auto* part = PartDesignGui::getPartFor(getObject(), false);
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if(part!=Gui::Application::Instance->activeView()->getActiveObject<App::Part*>(PARTKEY))
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Gui::Command::doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PARTKEY, part->getNameInDocument());
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Gui::Command::doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PDBODYKEY, this->getObject()->getNameInDocument());
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return true;
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}
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