fix scan coverity issues

This commit is contained in:
wmayer
2018-02-10 14:29:49 +01:00
parent 2de84d64e8
commit b780ba650f
9 changed files with 44 additions and 19 deletions

View File

@@ -36,10 +36,10 @@
#define SIM_WALK_RES 0.6 // step size in pixel units (to make sure all pixels in the path are visited)
struct Point3D
{
Point3D() {}
Point3D(float x, float y, float z) : x(x), y(y), z(z) {}
Point3D(Base::Vector3d & vec) : x(vec[0]), y(vec[1]), z(vec[2]) {}
Point3D(Base::Placement & pl) : x(pl.getPosition()[0]), y(pl.getPosition()[1]), z(pl.getPosition()[2]) {}
Point3D() : x(0), y(0), z(0), sina(0), cosa(0) {}
Point3D(float x, float y, float z) : x(x), y(y), z(z), sina(0), cosa(0) {}
Point3D(Base::Vector3d & vec) : x(vec[0]), y(vec[1]), z(vec[2]), sina(0), cosa(0) {}
Point3D(Base::Placement & pl) : x(pl.getPosition()[0]), y(pl.getPosition()[1]), z(pl.getPosition()[2]), sina(0), cosa(0) {}
inline void set(float px, float py, float pz) { x = px; y = py; z = pz; }
inline void Add(Point3D & p) { x += p.x; y += p.y; z += p.z; }
inline void Rotate() { float tx = x; x = x * cosa - y * sina; y = tx * sina + y * cosa; }
@@ -110,7 +110,7 @@ template <class T>
class Array2D
{
public:
Array2D() : data(nullptr) {}
Array2D() : data(nullptr), height(0) {}
~Array2D()
{