Part/Gui: Rename Pick Geometry tool to Clarify Selection

Co-authored-by: realthunder <realthunder@users.noreply.github.com>
This commit is contained in:
tetektoza
2025-09-02 21:26:11 +02:00
parent 3c5131e051
commit b780cf923f
10 changed files with 38 additions and 38 deletions

View File

@@ -90,9 +90,9 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
if (Gui::Selection()
.isPickGeometryActive() && !Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths
.isClarifySelectionActive() && !Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths
&& ((ctx && !ctx->hl.empty()) || viewProvider->isFaceHighlightActive())) {
// if we are using pickgeometry - add this to delayed paths with priority
// if we are using clarifyselection - add this to delayed paths with priority
// as we want to get this rendered on top of everything
viewProvider->setFaceHighlightActive(true);
Gui::SoDelayedAnnotationsElement::addDelayedPath(action->getState(),
@@ -154,7 +154,7 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
}
if(ctx2 && !ctx2->selectionIndex.empty())
renderSelection(action,ctx2,false);
else if (Gui::Selection().isPickGeometryActive()
else if (Gui::Selection().isClarifySelectionActive()
&& ((ctx && !ctx->hl.empty()) || viewProvider->isFaceHighlightActive())
&& Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths) {
state->push();

View File

@@ -533,7 +533,7 @@ void SoBrepFaceSet::GLRender(SoGLRenderAction *action)
selCounter.checkRenderCache(state);
// for the tool add this node to delayed paths as we want to render it on top of the scene
if (Gui::Selection().isPickGeometryActive() && ctx && ctx->isHighlighted()
if (Gui::Selection().isClarifySelectionActive() && ctx && ctx->isHighlighted()
&& !ctx->isHighlightAll() && ctx->highlightIndex >= 0
&& ctx->highlightIndex < partIndex.getNum()) {

View File

@@ -84,9 +84,9 @@ void SoBrepPointSet::GLRender(SoGLRenderAction *action)
if(selContext2->checkGlobal(ctx))
ctx = selContext2;
// for pickgeometry, add this node to delayed path if it is highlighted and render it on
// for clarifyselection, add this node to delayed path if it is highlighted and render it on
// top of everything else (highest priority)
if (Gui::Selection().isPickGeometryActive() && ctx && ctx->isHighlighted()
if (Gui::Selection().isClarifySelectionActive() && ctx && ctx->isHighlighted()
&& !ctx->isHighlightAll() && ctx->highlightIndex >= 0
&& !Gui::SoDelayedAnnotationsElement::isProcessingDelayedPaths) {
viewProvider->setFaceHighlightActive(true);