[TD]DPG spacing for oblique views
This commit is contained in:
@@ -788,6 +788,7 @@ Base::BoundBox3d GeometryObject::calcBoundingBox() const
|
||||
BRepBndLib::Add((*it)->occEdge, testBox);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
double xMin = 0,xMax = 0,yMin = 0,yMax = 0, zMin = 0, zMax = 0;
|
||||
if (testBox.IsVoid()) {
|
||||
@@ -815,8 +816,6 @@ void GeometryObject::pruneVertexGeom(Base::Vector3d center, double radius)
|
||||
vertexGeom = newVerts;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//! does this GeometryObject already have this vertex
|
||||
bool GeometryObject::findVertex(Base::Vector3d v)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user