+ improve GraphicsScene class
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@@ -29,14 +29,41 @@
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#include <Gui/MDIView.h>
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#include <Base/Parameter.h>
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class QUrl;
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class QGraphicsView;
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class QDialog;
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class QLabel;
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class SoCamera;
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class SoSeparator;
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class SoRenderManager;
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namespace SIM { namespace Coin3D { namespace Quarter {
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class InputDevice;
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}}}
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namespace Gui {
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class SceneEventFilter : public QObject
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{
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Q_OBJECT
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public:
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SceneEventFilter(QObject * parent);
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~SceneEventFilter();
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void registerInputDevice(SIM::Coin3D::Quarter::InputDevice * device);
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void unregisterInputDevice(SIM::Coin3D::Quarter::InputDevice * device);
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const QPoint & globalMousePosition(void) const;
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protected:
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bool eventFilter(QObject * obj, QEvent * event);
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private:
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class Private;
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Private* pimpl;
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};
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class /*GuiExport*/ GraphicsScene : public QGraphicsScene
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{
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Q_OBJECT
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@@ -49,7 +76,24 @@ public:
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void setBackgroundColor(const QColor&);
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void viewAll();
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SoSeparator* getSceneGraph() const;
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void setSceneGraph(SoNode * node);
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SoNode* getSceneGraph() const;
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SceneEventFilter *
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getEventFilter(void) const;
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void addStateMachine(SoScXMLStateMachine * statemachine);
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void removeStateMachine(SoScXMLStateMachine * statemachine);
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void setNavigationModeFile(const QUrl&);
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bool processSoEvent(const SoEvent * event);
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SoRenderManager *
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getSoRenderManager(void) const;
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SoEventManager *
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getSoEventManager(void) const;
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protected:
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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@@ -57,9 +101,14 @@ protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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void wheelEvent(QGraphicsSceneWheelEvent * wheelEvent);
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private Q_SLOTS:
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void onSceneRectChanged(const QRectF & rect);
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private:
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QDialog *createDialog(const QString &windowTitle) const;
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SoCamera* searchForCamera(SoNode * root);
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private:
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QColor m_backgroundColor;
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QTime m_time;
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@@ -71,11 +120,23 @@ private:
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QLabel *m_labels[4];
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QWidget *m_modelButton;
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SoSeparator* rootNode;
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mutable SoSeparator* sceneNode;
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SoCamera* sceneCamera;
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mutable SoNode* sceneNode;
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SoNode* headlight;
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QGraphicsRectItem *m_lightItem;
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SoRenderManager* sorendermanager;
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SoEventManager* soeventmanager;
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SceneEventFilter* eventfilter;
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};
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class GraphicsView : public QGraphicsView
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{
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public:
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GraphicsView();
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~GraphicsView();
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protected:
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void resizeEvent(QResizeEvent *event);
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};
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class /*GuiExport*/ GraphicsView3D : public Gui::MDIView
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