Be clearer about minimal distance magic numbers
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@@ -22,7 +22,7 @@ void PartTestHelperClass::createTestDoc()
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Base::Vector3d(0, 2, 0), // Touch the first box
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Base::Vector3d(0, 2 + Base::Precision::Confusion(), 0), // Just Outside of touching
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// For just inside of touching, go enough that precision rounding doesn't make us overlap.
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Base::Vector3d(0, 2 - Base::Precision::Confusion() * 1000, 0)};
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Base::Vector3d(0, 2 - minimalDistance, 0)};
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// for (auto& [box, origin] : zip(_boxes, box_origins) ) {
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// for ( int i : range(0,_boxes.size())) {
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