Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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Chris Hennes
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37c38acd19
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ba20441935
@@ -30,25 +30,25 @@ Satin, Metalized, Neon GNC, Chrome, Aluminium, Obsidian, Neon PHC, Jade, Ruby or
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<Documentation>
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<UserDocu>Ambient color</UserDocu>
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</Documentation>
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<Parameter Name="AmbientColor" Type="Tuple"/>
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<Parameter Name="AmbientColor" Type="Object"/>
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</Attribute>
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<Attribute Name="DiffuseColor" ReadOnly="false">
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<Documentation>
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<UserDocu>Diffuse color</UserDocu>
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</Documentation>
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<Parameter Name="DiffuseColor" Type="Tuple"/>
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<Parameter Name="DiffuseColor" Type="Object"/>
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</Attribute>
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<Attribute Name="EmissiveColor" ReadOnly="false">
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<Documentation>
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<UserDocu>Emissive color</UserDocu>
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</Documentation>
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<Parameter Name="EmissiveColor" Type="Tuple"/>
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<Parameter Name="EmissiveColor" Type="Object"/>
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</Attribute>
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<Attribute Name="SpecularColor" ReadOnly="false">
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<Documentation>
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<UserDocu>Specular color</UserDocu>
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</Documentation>
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<Parameter Name="SpecularColor" Type="Tuple"/>
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<Parameter Name="SpecularColor" Type="Object"/>
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</Attribute>
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<Attribute Name="Shininess" ReadOnly="false">
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<Documentation>
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