Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -30,25 +30,25 @@ Satin, Metalized, Neon GNC, Chrome, Aluminium, Obsidian, Neon PHC, Jade, Ruby or
<Documentation>
<UserDocu>Ambient color</UserDocu>
</Documentation>
<Parameter Name="AmbientColor" Type="Tuple"/>
<Parameter Name="AmbientColor" Type="Object"/>
</Attribute>
<Attribute Name="DiffuseColor" ReadOnly="false">
<Documentation>
<UserDocu>Diffuse color</UserDocu>
</Documentation>
<Parameter Name="DiffuseColor" Type="Tuple"/>
<Parameter Name="DiffuseColor" Type="Object"/>
</Attribute>
<Attribute Name="EmissiveColor" ReadOnly="false">
<Documentation>
<UserDocu>Emissive color</UserDocu>
</Documentation>
<Parameter Name="EmissiveColor" Type="Tuple"/>
<Parameter Name="EmissiveColor" Type="Object"/>
</Attribute>
<Attribute Name="SpecularColor" ReadOnly="false">
<Documentation>
<UserDocu>Specular color</UserDocu>
</Documentation>
<Parameter Name="SpecularColor" Type="Tuple"/>
<Parameter Name="SpecularColor" Type="Object"/>
</Attribute>
<Attribute Name="Shininess" ReadOnly="false">
<Documentation>