Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
This commit is contained in:
committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -201,9 +201,11 @@ void AlignmentGroup::setAlignable(bool align)
|
||||
}
|
||||
// leaving alignment mode
|
||||
else if (!align){
|
||||
auto pColor = dynamic_cast<App::PropertyColor*>((*it)->getPropertyByName("ShapeColor"));
|
||||
if (pColor)
|
||||
pColor->touch(); // resets to color defined by property
|
||||
auto pAppearance =
|
||||
dynamic_cast<App::PropertyMaterial*>((*it)->getPropertyByName("ShapeAppearance"));
|
||||
if (pAppearance) {
|
||||
pAppearance->touch(); // resets to color defined by property
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user