Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

View File

@@ -201,9 +201,11 @@ void AlignmentGroup::setAlignable(bool align)
}
// leaving alignment mode
else if (!align){
auto pColor = dynamic_cast<App::PropertyColor*>((*it)->getPropertyByName("ShapeColor"));
if (pColor)
pColor->touch(); // resets to color defined by property
auto pAppearance =
dynamic_cast<App::PropertyMaterial*>((*it)->getPropertyByName("ShapeAppearance"));
if (pAppearance) {
pAppearance->touch(); // resets to color defined by property
}
}
}
}