Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -451,6 +451,9 @@ void StartupPostProcess::showMainWindow()
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void StartupPostProcess::activateWorkbench()
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{
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// Always activate the material workbench
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guiApp.activateWorkbench("MaterialWorkbench");
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// Activate the correct workbench
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std::string start = App::Application::Config()["StartWorkbench"];
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Base::Console().Log("Init: Activating default workbench %s\n", start.c_str());
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