Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -33,17 +33,19 @@ class SoSensor;
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class SbVec2s;
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class SoBaseColor;
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namespace Gui {
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namespace Gui
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{
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class SoFCSelection;
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class SoFCBoundingBox;
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class View3DInventorViewer;
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/**
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* The base class for all view providers that display geometric data, like mesh, point clouds and shapes.
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* The base class for all view providers that display geometric data, like mesh, point clouds and
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* shapes.
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* @author Werner Mayer
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*/
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class GuiExport ViewProviderGeometryObject : public ViewProviderDragger
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class GuiExport ViewProviderGeometryObject: public ViewProviderDragger
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{
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PROPERTY_HEADER_WITH_OVERRIDE(Gui::ViewProviderGeometryObject);
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@@ -55,30 +57,35 @@ public:
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~ViewProviderGeometryObject() override;
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// Display properties
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App::PropertyColor ShapeColor;
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App::PropertyPercent Transparency;
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App::PropertyMaterial ShapeMaterial;
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// App::PropertyMaterial ShapeMaterial; // Default appearance and physical properties
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App::PropertyMaterialList ShapeAppearance; // May be different from material
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App::PropertyBool BoundingBox;
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App::PropertyBool Selectable;
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/**
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* Attaches the document object to this view provider.
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*/
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void attach(App::DocumentObject *pcObject) override;
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void attach(App::DocumentObject* pcObject) override;
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void updateData(const App::Property*) override;
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bool isSelectable() const override {return Selectable.getValue();}
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bool isSelectable() const override
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{
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return Selectable.getValue();
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}
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/**
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* Returns a list of picked points from the geometry under \a getRoot().
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* If \a pickAll is false (the default) only the intersection point closest to the camera will be picked, otherwise
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* all intersection points will be picked.
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* If \a pickAll is false (the default) only the intersection point closest to the camera will
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* be picked, otherwise all intersection points will be picked.
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*/
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SoPickedPointList getPickedPoints(const SbVec2s& pos, const View3DInventorViewer& viewer,bool pickAll=false) const;
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SoPickedPointList getPickedPoints(const SbVec2s& pos,
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const View3DInventorViewer& viewer,
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bool pickAll = false) const;
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/**
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* This method is provided for convenience and does basically the same as getPickedPoints() unless that only the closest
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* point to the camera will be picked.
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* \note It is in the response of the client programmer to delete the returned SoPickedPoint object.
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* This method is provided for convenience and does basically the same as getPickedPoints()
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* unless that only the closest point to the camera will be picked. \note It is in the response
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* of the client programmer to delete the returned SoPickedPoint object.
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*/
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SoPickedPoint* getPickedPoint(const SbVec2s& pos, const View3DInventorViewer& viewer) const;
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@@ -87,21 +94,29 @@ public:
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virtual void showBoundingBox(bool);
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//@}
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/// Get the python wrapper for that ViewProvider
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PyObject* getPyObject() override;
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protected:
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/// get called by the container whenever a property has been changed
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void onChanged(const App::Property* prop) override;
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void setSelectable(bool Selectable=true);
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void setSelectable(bool Selectable = true);
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virtual unsigned long getBoundColor() const;
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void setSoMaterial(const App::Material& source);
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void handleChangedPropertyName(Base::XMLReader& reader,
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const char* TypeName,
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const char* PropName) override;
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protected:
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SoMaterial * pcShapeMaterial{nullptr};
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SoFCBoundingBox * pcBoundingBox{nullptr};
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SoSwitch * pcBoundSwitch{nullptr};
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SoBaseColor * pcBoundColor{nullptr};
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SoMaterial* pcShapeMaterial {nullptr};
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SoFCBoundingBox* pcBoundingBox {nullptr};
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SoSwitch* pcBoundSwitch {nullptr};
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SoBaseColor* pcBoundColor {nullptr};
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};
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} // namespace Gui
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} // namespace Gui
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#endif // GUI_VIEWPROVIDER_GEOMETRYOBJECT_H
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#endif // GUI_VIEWPROVIDER_GEOMETRYOBJECT_H
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