Material: Material appearance

Uses new material system for appearance

Each feature object now has a property called ShapeMaterial that
describes its physical properties. If it has a shape, it has a
material.

The ShapeColor attribute is replaced by a ShapeAppearance attribute.
This is a material list that describes all appearance properties, not
just diffuse color. As a list in can be used for all elements of a
shape, such as edges and faces.

A new widget is provided to allow the user to select materials in a
consistent fashion. It can also launch the material editor with its
more advanced capabilities.
This commit is contained in:
David Carter
2024-03-17 18:37:56 -04:00
committed by Chris Hennes
parent 37c38acd19
commit ba20441935
121 changed files with 4682 additions and 1685 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<GenerateModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="generateMetaModel_Module.xsd">
<PythonExport
Father="ViewProviderDocumentObjectPy"
Name="ViewProviderGeometryObjectPy"
Twin="ViewProviderGeometryObject"
TwinPointer="ViewProviderGeometryObject"
Include="Gui/ViewProviderGeometryObject.h"
Namespace="Gui"
FatherInclude="Gui/ViewProviderDocumentObjectPy.h"
FatherNamespace="Gui">
<Documentation>
<Author Licence="LGPL" Name="Werner Mayer" EMail="wmayer@users.sourceforge.net" />
<UserDocu>This is the ViewProvider geometry class</UserDocu>
</Documentation>
</PythonExport>
</GenerateModel>