Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
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committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -50,7 +50,8 @@ ViewProviderOriginFeature::ViewProviderOriginFeature () {
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ADD_PROPERTY_TYPE ( Size, (ViewProviderOrigin::defaultSize()), 0, App::Prop_ReadOnly,
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QT_TRANSLATE_NOOP("App::Property", "Visual size of the feature"));
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ShapeColor.setValue ( ViewProviderOrigin::defaultColor ); // Set default color for origin (light-blue)
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ShapeAppearance.setDiffuseColor(
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ViewProviderOrigin::defaultColor); // Set default color for origin (light-blue)
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Transparency.setValue(0);
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BoundingBox.setStatus(App::Property::Hidden, true); // Hide Boundingbox from the user due to it doesn't make sense
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@@ -108,13 +109,13 @@ void ViewProviderOriginFeature::attach(App::DocumentObject* pcObject)
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auto axisRoles = App::Origin::AxisRoles;
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if ( strncmp(axisName, axisRoles[0], strlen(axisRoles[0]) ) == 0 ) {
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// X-axis: red
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ShapeColor.setValue ( 0xFF0000FF );
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ShapeAppearance.setDiffuseColor(0xFF0000FF);
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} else if ( strncmp(axisName, axisRoles[1], strlen(axisRoles[1]) ) == 0 ) {
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// Y-axis: green
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ShapeColor.setValue ( 0x00FF00FF );
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ShapeAppearance.setDiffuseColor(0x00FF00FF);
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} else if ( strncmp(axisName, axisRoles[2], strlen(axisRoles[2]) ) == 0 ) {
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// Z-axis: blue
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ShapeColor.setValue ( 0x0000FFFF );
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ShapeAppearance.setDiffuseColor(0x0000FFFF);
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}
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}
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font->size.setValue ( defaultSz / fontRatio );
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